Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,054)players online:
Faber0ne (26)  AlexWhite (14)  Sekerus (10)  MarauderLive (5)  UrsuakNC (4)  gratgaisdead (3) 62
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (153 days). The data shown below may not be accurate.

Space lillbabs[TRID] lillbabs
VS BR 130

KDR: 0.99

Score: 36.2m

Last Seen: Mar 23rd, 2019 10:34 PM
- OFFLINE - 3670.3 hour(s)

Battle Rank 106 (130 total) - Vanu Sovereignty on Cobalt
Level Progress (to 107): 4%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS H-V45 Tank Mine Terminus VX-9 Proximity Mine Pulsar C VX6-7 NS-11A Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:lillbabs



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $77,562 MLG Score: 62
Fun Score: N/A
Cheeseburgers Flipped: 937TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.924%13.403%34721119314,6830.9691750.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.161%0.929B*-1.136D*-0.21CMIXED (~0.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.344C**12.70.113C+36.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.84%1.663%66212124819073080.529736156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.557%-0.159C0.068C+0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.70.01C+57.3-0.08C+102.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.627%2.31%433121160616701590.362874379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.759%-0.715D--0.161C1.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.587B+5.40.572B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.302%2.639%2551212022,501127911641.95543215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.789%0.103C+-0.447C--0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.30.345C**29.20.268C*49.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.406%69.238%255312111,011173670.582038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.301%1.116B**0.14C++-1.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.345C**2.70.137C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.727%8.115%25511213419107610.389405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.178B**-1.287D**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.353C**4.70.022C+3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.2m480.4%295 (17.7k)252 (15.1k)0.99410630,69830,8801.23504130 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121459714.597%11.007%16104:3910

28% Combat Medic39% Engineer10% Heavy Assault8% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:17 PMJan 26th, 2013 6:49 PMApr 21st, 2019 12:09 PM (124d) (PST)Mar 23rd, 2019 7:36 PM (153d) (PST)Mar 23rd, 2019 6:34 PM (153d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3141451690.2140.2150.0241.1960.03562

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,8258,67210,1531313172215,127

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2393.9h/99.7d 7,440 3,379 15,162 171.8k 5,190 6,297 5,059 45.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,144
Deaths:1,039
KDR:1.101
Accuracy:21.735% C++
HSR:18.619% D-
SVA-88
C++
Kills:668
Deaths:779
KDR:0.858
Accuracy:24.173% C++
HSR:16.467% D*
Pulsar LSW
C-
Kills:378
Deaths:109
KDR:3.468
Accuracy:20.695% C-
HSR:20.635% C--
NS-15M1
C++
Kills:324
Deaths:300
KDR:1.080
Accuracy:23.226% C++
HSR:17.284% D
Kills:2,514
Deaths (as Heavy Assault):2,227
Deaths (to Heavy Assaults):8,324
KDR:1.12887
Kill Difference:287
Playtime:248.707 hours
Usage:10%
Score:3.393m
Score/min:227
Accuracy (listed only):22.457%
HSR (listed only):18.251%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,178
Deaths:1,485
KDR:0.793
Accuracy:28.346% B++
HSR:16.214% D*
VX6-7
C
Kills:1,162
Deaths:1,484
KDR:0.783
Accuracy:23.524% C
HSR:13.769% D*
Solstice VE3
B**
Kills:1,155
Deaths:1,461
KDR:0.791
Accuracy:28.879% B**
HSR:12.121% D**
NS-11C
B+
Kills:875
Deaths:1,164
KDR:0.752
Accuracy:26.722% B+
HSR:12.571% D*
Solstice SF
B+
Kills:640
Deaths:1,058
KDR:0.605
Accuracy:26.631% B+
HSR:13.750% C--
Nova
B*
Kills:419
Deaths:304
KDR:1.378
Accuracy:55.727% B*
HSR:8.115% F
Kills:5,429
Deaths (as Engineer):6,956
Deaths (to Engineers):7,456
KDR:0.78048
Kill Difference:1,527
Playtime:924.639 hours
Usage:39%
Score:13.696m
Score/min:247
Accuracy (listed only):31.638%
HSR (listed only):12.757%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,178
Deaths:1,485
KDR:0.793
Accuracy:28.346% B++
HSR:16.214% D*
VX6-7
C
Kills:1,162
Deaths:1,484
KDR:0.783
Accuracy:23.524% C
HSR:13.769% D*
Solstice VE3
B**
Kills:1,155
Deaths:1,461
KDR:0.791
Accuracy:28.879% B**
HSR:12.121% D**
NS-11C
B+
Kills:875
Deaths:1,164
KDR:0.752
Accuracy:26.722% B+
HSR:12.571% D*
Solstice SF
B+
Kills:640
Deaths:1,058
KDR:0.605
Accuracy:26.631% B+
HSR:13.750% C--
Nova
B*
Kills:419
Deaths:304
KDR:1.378
Accuracy:55.727% B*
HSR:8.115% F
MKV Suppressed
B
Kills:194
Deaths:294
KDR:0.660
Accuracy:27.502% B
HSR:10.825% D**
Eridani SX5
B+
Kills:163
Deaths:211
KDR:0.773
Accuracy:29.038% B+
HSR:12.270% D--
Sirius SX12
B+
Kills:156
Deaths:224
KDR:0.696
Accuracy:26.480% B+
HSR:10.256% D*
Kills:5,942
Deaths (as Light Assault):7,685
Deaths (to Light Assaults):5,251
KDR:0.77319
Kill Difference:1,743
Playtime:232.959 hours
Usage:10%
Score:2.618m
Score/min:187
Accuracy (listed only):30.317%
HSR (listed only):12.210%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:792
Deaths:236
KDR:3.356
Accuracy:42.675% B+
HSR:75.379% C
NS-44B Commissioner
C+
Kills:275
Deaths:594
KDR:0.463
Accuracy:37.576% C+
HSR:10.909% F
NS-357B Underboss
C+
Kills:198
Deaths:337
KDR:0.588
Accuracy:37.981% C+
HSR:7.576% F
MKV Suppressed
B
Kills:194
Deaths:294
KDR:0.660
Accuracy:27.502% B
HSR:10.825% D**
Beamer VS3
C-
Kills:186
Deaths:235
KDR:0.791
Accuracy:24.630% C-
HSR:15.054% D--
Eridani SX5
B+
Kills:163
Deaths:211
KDR:0.773
Accuracy:29.038% B+
HSR:12.270% D--
Sirius SX12
B+
Kills:156
Deaths:224
KDR:0.696
Accuracy:26.480% B+
HSR:10.256% D*
XM98
B++
Kills:135
Deaths:31
KDR:4.355
Accuracy:42.274% B++
HSR:58.519% F-
NS-61 Emissary
B+
Kills:97
Deaths:170
KDR:0.571
Accuracy:31.078% B+
HSR:14.433% C
VA39 Spectre
A+
Kills:84
Deaths:4
KDR:21
Accuracy:41.491% A+
HSR:28.571% D-
Kills:2,280
Deaths (as Infiltrator):2,336
Deaths (to Infiltrators):4,440
KDR:0.97603
Kill Difference:56
Playtime:203.449 hours
Usage:8%
Score:2.203m
Score/min:180
Accuracy (listed only):34.072%
HSR (listed only):24.379%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C++
Kills:1,755
Deaths:1,868
KDR:0.940
Accuracy:24.803% C++
HSR:12.935% D*
Terminus VX-9
C*
Kills:1,199
Deaths:1,333
KDR:0.899
Accuracy:26.837% C*
HSR:13.845% F
NS-11A
B+
Kills:1,158
Deaths:1,235
KDR:0.938
Accuracy:26.566% B+
HSR:9.585% F
Pulsar VS1
B++
Kills:1,154
Deaths:1,179
KDR:0.979
Accuracy:26.945% B++
HSR:10.572% D**
NS-11AB
C**
Kills:1,154
Deaths:1,394
KDR:0.828
Accuracy:27.876% C**
HSR:10.832% F-
Nova
B*
Kills:419
Deaths:304
KDR:1.378
Accuracy:55.727% B*
HSR:8.115% F
MKV Suppressed
B
Kills:194
Deaths:294
KDR:0.660
Accuracy:27.502% B
HSR:10.825% D**
Eridani SX5
B+
Kills:163
Deaths:211
KDR:0.773
Accuracy:29.038% B+
HSR:12.270% D--
Sirius SX12
B+
Kills:156
Deaths:224
KDR:0.696
Accuracy:26.480% B+
HSR:10.256% D*
Darkstar
C
Kills:110
Deaths:222
KDR:0.495
Accuracy:25.685% C
HSR:13.636% D**
Kills:7,462
Deaths (as Combat Medic):8,264
Deaths (to Combat Medics):3,381
KDR:0.90295
Kill Difference:802
Playtime:660.615 hours
Usage:28%
Score:12.044m
Score/min:304
Accuracy (listed only):29.746%
HSR (listed only):11.287%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:798
Deaths:457
KDR:1.746
Accuracy:17.639% C-
HSR:16.541% D-
Blueshift VM5
C
Kills:795
Deaths:456
KDR:1.743
Accuracy:17.505% C
HSR:15.723% D--
Comet VM2
C++
Kills:162
Deaths:142
KDR:1.141
Accuracy:28.114% F
HSR:4.321% C++
Comet VM2
D
Kills:152
Deaths:139
KDR:1.094
Accuracy:27.927% F-
HSR:2.632% D
NS-10 Burster
C
Kills:128
Deaths:103
KDR:1.243
Accuracy:26.278% C-
HSR:6.250% C
NS-10 Burster
C+
Kills:125
Deaths:107
KDR:1.168
Accuracy:26.456% C--
HSR:5.600% C+
Kills:2,160
Deaths (as MAX Suit):702
Deaths (to MAX Suits):1,892
KDR:3.07692
Kill Difference:1,458
Playtime:117.376 hours
Usage:5%
Score:2.258m
Score/min:321
Accuracy (listed only):23.986%
HSR (listed only):8.511%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:412
V. Kills:168 244%
Deaths:109
KDR:3.780
Accuracy:48.760% C
KPH:29.900 D-
VKPH:12.200 C-
Saron Laser Cannon
C
Kills:69
V. Kills:84 81%
Deaths:241
KDR:0.286
Accuracy:30.215% C
KPH:2.200 D--
VKPH:2.700 D--
Kills:481 (69 + 0)
Deaths:350
KDR:1.374
VKDR:0.720
Vehicle Kills:252
Kill Difference:131
Playtime:45.315 hours
Usage:2%
Score:0.416m
Score/min:153
Piloting Accuracy:30.215%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:133
V. Kills:22 N/A
Deaths:34
KDR:3.912
Accuracy:41.399% C+
KPH:478,800 U
VKPH:79,200 U
C150 Dalton
U
Kills:53
V. Kills:73 72%
Deaths:49
KDR:1.082
Accuracy:32.303% D
KPH:190,800 U
VKPH:262,800 U
Kills:186 (0 + 186)
Deaths:83
KDR:2.241
VKDR:1.145
Vehicle Kills:95
Kill Difference:103
Playtime:0.001 hours
Usage:0%
Score:0.140m
Score/min:2,796,160
Piloting Accuracy:N/A%
Gunner Accuracy:32.303%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:139
V. Kills:31 434%
Deaths:47
KDR:2.957
Accuracy:26.597% D*
KPH:21.200 C-
VKPH:4.700 D
L100 Python HESH
C+
Kills:58
V. Kills:9 N/A
Deaths:5
KDR:11.600
Accuracy:47.131% C+
KPH:15.400 D**
VKPH:2.400 F
Kills:197 (197 + 0)
Deaths:52
KDR:3.788
VKDR:0.769
Vehicle Kills:40
Kill Difference:145
Playtime:10.330 hours
Usage:0%
Score:0.113m
Score/min:182
Driving Accuracy:47.131%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:494
V. Kills:279 176%
Deaths:150
KDR:3.293
Accuracy:48.770% B+
KPH:27.800 C**
VKPH:15.700 C+
Supernova VPC
D--
Kills:241
V. Kills:47 N/A
Deaths:25
KDR:9.640
Accuracy:47.943% C
KPH:18.800 D*
VKPH:3.700 D--
Supernova PC
C
Kills:226
V. Kills:60 370%
Deaths:66
KDR:3.424
Accuracy:44.768% C-
KPH:18.800 C
VKPH:5 D--
E540 Halberd
C
Kills:162
V. Kills:66 242%
Deaths:41
KDR:3.951
Accuracy:45.861% C
KPH:27.400 C
VKPH:11.200 D-
Proton II PPA
C+
Kills:121
V. Kills:13 N/A
Deaths:18
KDR:6.722
Accuracy:22.445% C
KPH:34.100 D
VKPH:3.700 C+
Kills:1,244 (467 + 777)
Deaths:300
KDR:4.147
VKDR:1.550
Vehicle Kills:465
Kill Difference:944
Playtime:52.033 hours
Usage:2%
Score:0.745m
Score/min:239
Driving Accuracy:44.768%
Gunner Accuracy:22.445%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:261
V. Kills:148 175%
Deaths:86
KDR:3.035
Accuracy:58.576% B
KPH:50.700 B*
VKPH:28.800 B+
E540 Halberd-H
C
Kills:224
V. Kills:128 174%
Deaths:112
KDR:2
Accuracy:60.412% B
KPH:32.200 D
VKPH:18.400 C
M40 Fury-H
D
Kills:69
V. Kills:8 N/A
Deaths:17
KDR:4.059
Accuracy:34.102% D-
KPH:57.800 D
VKPH:6.700 D
Kills:554 (0 + 554)
Deaths:215
KDR:2.577
VKDR:1.321
Vehicle Kills:284
Kill Difference:339
Playtime:13.297 hours
Usage:1%
Score:0.300m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:34.102%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:419
V. Kills:85 487%
Deaths:127
KDR:3.299
Accuracy:35.149% C+
KPH:40 C+
VKPH:8.100 C
M40 Fury
C-
Kills:259
V. Kills:59 432%
Deaths:71
KDR:3.648
Accuracy:34.305% C
KPH:37 D
VKPH:8.400 C-
M20 Basilisk
D
Kills:208
V. Kills:88 234%
Deaths:89
KDR:2.337
Accuracy:37.959% C+
KPH:11.500 D
VKPH:4.900 D
M20 Basilisk
D
Kills:152
V. Kills:71 211%
Deaths:57
KDR:2.667
Accuracy:37.130% C+
KPH:12.400 D
VKPH:5.800 D
M60-G Bulldog
C
Kills:96
V. Kills:12 N/A
Deaths:40
KDR:2.400
Accuracy:32.050% C
KPH:17 D
VKPH:2.100 D--
G30 Walker
C
Kills:52
V. Kills:41 124%
Deaths:40
KDR:1.300
Accuracy:29.748% C+
KPH:9.200 D-
VKPH:7.300 C
Kills:1,186 (0 + 1,186)
Deaths:424
KDR:2.797
VKDR:0.840
Vehicle Kills:356
Kill Difference:762
Playtime:59.205 hours
Usage:2%
Score:0.604m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:29.748%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:59
V. Kills:21 268%
Deaths:210
KDR:0.281
Accuracy:35.568% D*
KPH:2.900 D*
VKPH:1 D*
Kills:59 (59 + 0)
Deaths:210
KDR:0.281
VKDR:0.100
Vehicle Kills:21
Kill Difference:151
Playtime:20.299 hours
Usage:1%
Score:0.048m
Score/min:39
Driving Accuracy:35.568%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 1,7691,7551,8680.94C+0.0524.803%C++12.935%D*11.7D-N/A46149.6h12.8C**51.5B
Tank Mine 2,7601,5573804.097B++3.1021.632%D-N/A88.5C68.4C*105017.6h1.3B**6.1C++
Terminus VX-9 1,2081,1991,3330.899C0.1026.837%C*13.845%F14.1D--N/A6584.8h12.6C+46.8C**
Proximity Mine 1,1981,1972694.45C*3.4631.977%D*N/A92.1DN/A30713h2C6.3D--
Pulsar C 1,1961,1781,4850.793C0.2028.346%B++16.214%D*9.8D-N/A31119.9h12.3C+43.3B
VX6-7 1,1811,1621,4840.783C0.2123.524%C13.769%D*6D--N/A31193.3h13.8C+58.6C+
NS-11A 1,1771,1581,2350.938C0.0626.566%B+9.585%F16.8DN/A5169.1h13.2C**49.5B+
Solstice VE3 1,1681,1551,4610.791C++0.2028.879%B**12.121%D**10.3DN/A53112.6h14.6C**50.6B
Pulsar VS1 1,1591,1541,1790.979C+0.0226.945%B++10.572%D**15.8C--N/A8173h13.3B+49.4B+
NS-11AB 1,1721,1541,3940.828C--0.1727.876%C**10.832%F-15.8D--N/A3772.9h13.9C+50C*
Orion VS54 1,1511,1441,0391.101C+0.1121.735%C++18.619%D-17.7DN/A10064.6h11.2B+51.5C++
MANA Anti-Vehicle Turret 1,3629115121.779C+0.7849.887%D2.525%D9110U4510S901290.1h6.3B**12.6B+
NS-11C 8988751,1640.752C0.2426.722%B+12.571%D*11.4DN/A3476.9h13.6C**50.9B+
C-4 1,3218671,0560.821C0.1720.144%D--N/A34.7D--18.2D44925h1.6C+7.7C-
Blueshift VM5 8107984571.746C0.7517.639%C-16.541%D-15.1D*N/A7353h16.8C+95.3C+
Blueshift VM5 8027954561.743C0.7517.505%C15.723%D--15.1D*N/A7452.7h16.7C+95.2C+
Parallax VX3 7957922363.356C++2.3642.675%B+75.379%C17.8DN/A7744.5h2.4C+5.5C**
SVA-88 6786687790.858C-0.1424.173%C++16.467%D*15D*N/A5144.4h11.3C**46.9B
Solstice SF 6516401,0580.605C0.3926.631%B+13.75%C--9.8DN/A3465.3h12.9C+48.6C**
Saron HRB 7734941503.293C2.3048.77%B+1.012%D27.8C**15.7C+28817.8h18B++36.9B*
MANA Anti-Personnel Turret 4844832471.955N/A0.9623.388%UN/A4830U10U8338500.1h18.4T*78.9T*
M40 Fury 5044191273.299C--2.3035.149%C+3.103%A+39.9C+8.1C24010.5h13.7C*38.9C**
Nova 4204193041.378C+0.3855.727%B*8.115%F22.6DN/A8918.5h4.7C+8.5B+
Dual Photon Pods 5804121093.78C2.7948.76%CN/A29.9D-12.2C-30513.8h27.6C56.6C
Pulsar LSW 3793781093.468A++2.4720.695%C-20.635%C--19D-N/A13719.9h10.8B+52.1C**
NS-15M1 3263243001.08C0.0923.226%C++17.284%D19.1DN/A11217h12.5C++53.6C**
NS-44B Commissioner 2822755940.463D0.5337.576%C+10.909%F11.1D-N/A4524.7h4.1C10.8C+
Saron HRB-H 409261863.035C2.0458.576%B1.149%C51.2B*29B+5095.1h19.5B++33.4B++
M40 Fury 318259713.648C--2.6534.305%C1.931%C++37D8.4C-2497h14.5C+42.4C+
Supernova VPC 288241259.64C+8.6547.943%C2.905%A+18.8D*3.7D--13112.8h3.5C+7.3C+
Supernova PC 286226663.424C2.4344.768%C-2.655%C**18.8C5D--27412h3.3B**7.4B*
E540 Halberd-H 3522241122D1.0160.412%BN/A32D18.3C3087h7.5C--12.3C
NS Decimator 3332084770.436D0.5647.837%F1.923%C+13.9D*8.3D-18115h7.1D**14.8F--
M20 Basilisk 296208892.337C1.3437.959%C+7.212%B+11.5D4.9D13618.1h88.4C*232.9B
NS-357B Underboss 2011983370.588C-0.4137.981%C+7.576%F16D-N/A7012.4h4.5C11.8C++
MKV Suppressed 2011942940.66C--0.3327.502%B10.825%D**9.9D--N/A4519.6h16.2C58.9C++
Frag Grenade 1931911191N/A190.0132.843%FN/A955A*10C++32810.2h2.6B**7.8C**
Beamer VS3 1871862350.791C++0.2024.63%C-15.054%D--14.2DN/A7113.1h7.6B++30.8C++
Eridani SX5 1671632110.773C0.2229.038%B+12.27%D--8.9D--N/A4418.3h12.7C+43.6C**
E540 Halberd 228162413.951C-2.9645.861%C3.704%B*27.5C11.2D-2965.9h5.1B+11B+
Comet VM2 2301621421.141B0.1528.114%F4.321%C++6.8D2.8D9524h22.7C++80.7C--
Sirius SX12 1601562240.696C0.3026.48%B+10.256%D*13.4DN/A8611.6h15.2C++57.3C**
Comet VM2 2121521391.094C++0.1027.927%F-2.632%D6.5D-2.6D*7523.3h23.7B+84.7C
M20 Basilisk 223152572.667C+1.6737.13%C+5.263%C+12.4D5.8D14812.3h89.1B+240B+
Sticky Grenade 1521511151N/A150.0144.082%D--N/A503.3D--3.3D--16600.3h3.4D--7.7D-
C75 Viper 170139472.957C1.9626.597%D*N/A21.1C-4.7D2146.6h11.9B+44.8C
XM98 137135314.355A3.3642.274%B++58.519%F-16.9DN/A828h3.2D-7.6C+
L105 Zephyr 155133343.912C--2.9241.399%C+N/A1330U220U4179700.1h6.5C*15.7C*
NS-10 Burster 2151281031.243B+0.2526.278%C-6.25%C4.9C3.4C+10125.9h118.4B+450.5C**
NS-10 Burster 2191251071.168C++0.1726.456%C--5.6%C+4.7C3.5C9726.8h123.8B+468C**
Proton II PPA 134121186.722C-5.7322.445%CN/A34.6D3.7C+1653.5h11.5C51C+
Nemesis VSH9 2061123300.339D0.6652.247%D**3.571%B+6.8C-5.7C16316.4h10.8D--20.7F
Darkstar 1121102220.495D-0.5025.685%C13.636%D**11.1D**N/A299.9h13.4C+52.1C+
NS-61 Emissary 99971700.571C0.4231.078%B+14.433%C7.5D--N/A2012.9h16.2C+52.1C++
M60-G Bulldog 10896402.4D1.4132.05%C3.125%C++16.8D2.1D--1325.7h7.5C++23.5C++
Lasher X2 91901240.726C0.2712.598%F-7.778%A*12.9D--N/A887h21.7C172.3F
VA39 Spectre 8684421U20.0141.491%A+28.571%D-13.5DN/A726.2h5.6C**13.6B++
Spear Anti-Vehicle Phalanx Turret 11876135.846C+4.8535.925%D-2.632%D25.3D14D5353h9.8C+27.3C
Lancer VS22 158751250.6C+0.3952.573%D*N/A8.4C--9.3C-2778.9h22.7C*43.3C+
M40 Fury-H 7769174.059D3.0634.102%D-N/A57.5D6.7D2001.2h7.9C**23.2C+
Saron Laser Cannon 153692410.286C0.7130.215%C5.797%A**2.2D--2.7D--8731.5h234.4D-775.8D--
The Slasher 67676070.11B**0.8846.619%B**N/A2C+N/A433.2h2B+4.2C++
NS Annihilator 13860660.909B++0.0972.044%F--N/A6.9D-9C++1928.7h16.5D**22.8F-
Damascus Edge 626010,3850.006D0.9931.887%C**1.667%D-0.1CN/A0568.3h2.5C7.7C**
M40 Fury-F 80592100.281D0.7135.568%D*N/A2.9D*1D*3920.3h13.8C+38.9D
L100 Python HESH 6758511.6C++10.6147.131%C+N/A15.3D**2.4F1273.8h4C8.4C+
Force-Blade 545411,1250.005D0.9929.746%C+N/A0.1DN/A0825.3h2.8C+9.5C*
C150 Dalton 12653491.082D0.0932.303%D3.774%S530U730U9801100.1h8.3F--25.6F--
G30 Walker 9352401.3D-0.3129.748%C+7.692%A+9.3D-7.3C1365.6h242.8C816.1C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator1,906492,38763.7h
Spawn Beacon191,0941.3h
Nano-Armor Kit1,194890,915104.7h
Nanite Revive Grenade01,9220.6h
Anti-Vehicle MANA Turret601,4118.2h
NS Patriot Flare Gun13750.8h
Motion Spotter41,1840.7h
Spitfire Auto-Turret461,7442.4h
Smoke Grenade08410.2h
Recon Detection Device12912,31124h
Shield Recharging Field956,5552.8h
Ammunition Package1186,7845.5h
Medical Kit403951.1h
Anti-Infantry MANA Turret371,7192.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 1.04s on queries, 0.57s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.