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Ascendant Dominator linuxhelf[XXDE] linuxhelf
VS BR 44

KDR: 0.62

Score: 1.9m

Last Seen: Feb 17th, 2017 8:04 PM
- OFFLINE - 5132.9 hour(s)

Rank 44 (44) Ascendant of the Vanu Sovereignty on Miller
Level Progress (to 45): 55%
Level 100 Progress: 10% 1464h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar C Solstice VE3 Lasher X2 Quasar VM1 Thanatos VE70 Pulsar VS1 Nemesis VSH9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-46,287 MLG Score: -37
Fun Score: N/A
Cheeseburgers Flipped: 52TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.846%17.465%31249441,1280.673835-0.054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.412%-0.585D-0.411C--1.135B**HEAD ++ (~8.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.5-0.136C15.3-0.078C+70.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.352%13.084%0194710711220.955357

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.063C+-0.185C-1.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.13C6-0.246C8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.9m436.4%193 (11.6k)163 (9.8k)0.6200412,1103,4030.78225144 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS948359.097%12.559%11403:270

6% Combat Medic52% Engineer32% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2013 6:00 PMOct 21st, 2013 7:13 PMMar 19th, 2017 2:35 PM (184d) (PST)Feb 17th, 2017 5:54 PM (214d) (PST)Feb 17th, 2017 4:04 PM (214d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
252185670.1800.2900.0230.8770.021-37

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,14411,1044,040111715319,802

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
195.8h/8.2d 552 265 924 10.3k 437 508 250 3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:422
Deaths:709
KDR:0.595
Accuracy:17.555% D
HSR:18.483% D
Lasher X2
B*
Kills:148
Deaths:281
KDR:0.527
Accuracy:16.547% D*
HSR:5.405% B*
Kills:570
Deaths (as Heavy Assault):990
Deaths (to Heavy Assaults):902
KDR:0.57576
Kill Difference:420
Playtime:62.699 hours
Usage:32%
Score:0.505m
Score/min:134
Accuracy (listed only):17.051%
HSR (listed only):11.944%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:358
Deaths:607
KDR:0.590
Accuracy:17.155% D*
HSR:18.715% D
Solstice VE3
D
Kills:267
Deaths:458
KDR:0.583
Accuracy:19.063% D
HSR:14.607% D
Thanatos VE70
C++
Kills:107
Deaths:147
KDR:0.728
Accuracy:40.352% C++
HSR:13.084% C-
Kills:732
Deaths (as Light Assault):1,212
Deaths (to Light Assaults):573
KDR:0.60396
Kill Difference:480
Playtime:7.204 hours
Usage:4%
Score:0.077m
Score/min:177
Accuracy (listed only):25.523%
HSR (listed only):15.469%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:358
Deaths:607
KDR:0.590
Accuracy:17.155% D*
HSR:18.715% D
Solstice VE3
D
Kills:267
Deaths:458
KDR:0.583
Accuracy:19.063% D
HSR:14.607% D
Thanatos VE70
C++
Kills:107
Deaths:147
KDR:0.728
Accuracy:40.352% C++
HSR:13.084% C-
Kills:732
Deaths (as Engineer):1,212
Deaths (to Engineers):726
KDR:0.60396
Kill Difference:480
Playtime:101.783 hours
Usage:52%
Score:1.059m
Score/min:173
Accuracy (listed only):25.523%
HSR (listed only):15.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):609
KDR:0
Kill Difference:UNR
Playtime:6.204 hours
Usage:3%
Score:0.048m
Score/min:130
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C++
Kills:107
Deaths:147
KDR:0.728
Accuracy:40.352% C++
HSR:13.084% C-
Pulsar VS1
C--
Kills:81
Deaths:142
KDR:0.570
Accuracy:18.030% D--
HSR:16.049% C--
Kills:188
Deaths (as Combat Medic):289
Deaths (to Combat Medics):379
KDR:0.65052
Kill Difference:101
Playtime:10.932 hours
Usage:6%
Score:0.137m
Score/min:209
Accuracy (listed only):29.191%
HSR (listed only):14.567%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:140
Deaths:116
KDR:1.207
Accuracy:15.358% C+
HSR:20.714% B+
Kills:140
Deaths (as MAX Suit):58
Deaths (to MAX Suits):202
KDR:2.41379
Kill Difference:82
Playtime:6.517 hours
Usage:3%
Score:0.093m
Score/min:238
Accuracy (listed only):15.358%
HSR (listed only):20.714%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:72
V. Kills:14 N/A
Deaths:43
KDR:1.674
Accuracy:36.746% C+
KPH:22.500 C
VKPH:4.400 D
Kills:72 (72 + 0)
Deaths:43
KDR:1.674
VKDR:0.326
Vehicle Kills:14
Kill Difference:29
Playtime:3.207 hours
Usage:2%
Score:0.020m
Score/min:102
Driving Accuracy:36.746%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4284227090.595C-0.0317.555%D18.483%D13.2D-N/A3432h13.8C+78.6C+
Pulsar C 3693586070.59C0.0317.155%D*18.715%D10.8DN/A2933h14.8D86.5D
Solstice VE3 2752674580.583C0.0419.063%D14.607%D8.8DN/A3030.2h17.3C+90.8C+
Lasher X2 1501482810.527D0.0916.547%D*5.405%B*12.2D--N/A3612.1h22.2C--134.2D
Quasar VM1 1451401161.207C+0.5915.358%C+20.714%B+22.6C++N/A596.2h13.7B+89.1C**
Thanatos VE70 1091071470.728C+0.1140.352%C++13.084%C-21.8CN/A614.9h6D14.9C+
Pulsar VS1 83811420.57C0.0518.03%D--16.049%C--12.9DN/A366.3h18.1D-100.4D--
Nemesis VSH9 138782070.377C-0.2453.657%D*N/A11.8C9.1C+1176.6h8.7C+16.1C--
C75 Viper 8672431.674C--1.0536.746%C+N/A22.5C4.4D1023.2h14C+38C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0810.1h
Anti-Vehicle MANA Turret153211.4h
Medical Applicator6835,6452.7h
Anti-Infantry MANA Turret81070.6h
Ammunition Package26380.3h
Nano-Armor Kit188186,72812.5h
Medical Kit254080.6h
G30 Walker02910h
Recon Detection Device5730.2h
Shield Recharging Field43480.2h

Check the help document for the dictionary if you want to learn more about words used here.


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