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Captain llIIlI[YLBT] llIIlI
TR BR 60

KDR: 12.18

Score: 3.8m

Last Seen: Oct 24th, 2018 4:24 PM
- OFFLINE - 489.8 hour(s)

Battle Rank 60 - Terran Republic on Connery - Outfit Member of YLB allied corps[YLBT] YLB allied corps
TR outfit on Connery

Members: 1236
Level Progress (to 61): 30%
Level 100 Progress: 20% 1544h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH RAMS .50M SR-7 HSR-1 Frag Grenade P2-120 HEAT Claymore T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $547,938 MLG Score: 438
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.359%29.58%573410109774.959397.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.962%-0.323C1.403A-2.308F--HEAD ++ (~19.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.378C**90.367C**37.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.93%0.909%8455310112,4213336773.3636658%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.648%-0.771D--1.122D*-0.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.666B+4.30.66B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.173%77.296%0310112,330462949.5745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.714%-0.583D0.668B+-0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.193C++2.50.22C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
YLB allied corps[YLBT] YLB allied corps
TR outfit on Connery

Members: 1236
3.8m292.5%163 (9.8k)120 (7.2k)12.18237,68763114.174360 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR10146768.889%28.802%25650:002

32% Engineer11% Heavy Assault55% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 29th, 2017 2:57 PMAug 9th, 2018 1:09 PMNov 12th, 2018 3:33 PM (1d) (PST)Oct 24th, 2018 12:25 PM (20d) (PST)Oct 24th, 2018 12:24 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
277132640.2440.0200.0700.7680.019438

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,63480615,82815144617,175

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
525.8h/21.9d 1,257 2,214 3,164 24.2k 1,029 1,666 596 8.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:217
Deaths:41
KDR:5.293
Accuracy:15.036% D
HSR:26.728% B++
Kills:217
Deaths (as Heavy Assault):41
Deaths (to Heavy Assaults):111
KDR:5.29268
Kill Difference:176
Playtime:55.878 hours
Usage:11%
Score:0.278m
Score/min:83
Accuracy (listed only):15.036%
HSR (listed only):26.728%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:138
Deaths:103
KDR:1.340
Accuracy:14.405% D**
HSR:16.667% C
Kills:138
Deaths (as Light Assault):103
Deaths (to Light Assaults):95
KDR:1.33981
Kill Difference:35
Playtime:4.579 hours
Usage:1%
Score:0.012m
Score/min:44
Accuracy (listed only):14.405%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,271
Deaths:74
KDR:17.176
Accuracy:31.422% D--
HSR:81.589% B+
SR-7
C++
Kills:868
Deaths:25
KDR:34.720
Accuracy:31.899% D*
HSR:79.378% C++
HSR-1
B**
Kills:534
Deaths:43
KDR:12.419
Accuracy:33.313% C+
HSR:36.704% B**
99SV
B+
Kills:191
Deaths:15
KDR:12.733
Accuracy:29.224% C
HSR:39.267% B+
NS-44 Commissioner
D
Kills:88
Deaths:89
KDR:0.989
Accuracy:30.214% D
HSR:13.636% D*
Kills:2,952
Deaths (as Infiltrator):246
Deaths (to Infiltrators):94
KDR:12
Kill Difference:2,706
Playtime:286.678 hours
Usage:55%
Score:1.630m
Score/min:95
Accuracy (listed only):31.215%
HSR (listed only):50.115%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:138
Deaths:103
KDR:1.340
Accuracy:14.405% D**
HSR:16.667% C
Kills:138
Deaths (as Engineer):103
Deaths (to Engineers):80
KDR:1.33981
Kill Difference:35
Playtime:165.911 hours
Usage:32%
Score:1.633m
Score/min:164
Accuracy (listed only):14.405%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):30
KDR:0
Kill Difference:UNR
Playtime:15.057 hours
Usage:3%
Score:0.164m
Score/min:182
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):30
KDR:0
Kill Difference:UNR
Playtime:4.616 hours
Usage:1%
Score:0.056m
Score/min:201
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,739
V. Kills:208 N/A
Deaths:32
KDR:54.344
Accuracy:35.228% D**
KPH:40.400 C-
VKPH:4.800 D-
L100 Python HEAT
C+
Kills:204
V. Kills:48 416%
Deaths:7
KDR:29.143
Accuracy:34.833% F
KPH:29.200 C+
VKPH:6.900 D--
C75 Viper
C
Kills:119
V. Kills:16 N/A
Deaths:7
KDR:17
Accuracy:21.034% F-
KPH:24.100 C
VKPH:3.200 D*
Kills:2,062 (2,062 + 0)
Deaths:46
KDR:44.826
VKDR:5.913
Vehicle Kills:272
Kill Difference:2,016
Playtime:54.925 hours
Usage:10%
Score:0.333m
Score/min:101
Driving Accuracy:21.034%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:478
V. Kills:95 N/A
Deaths:22
KDR:21.727
Accuracy:29.332% D*
KPH:25.300 C+
VKPH:5 D*
Kills:478 (478 + 0)
Deaths:22
KDR:21.727
VKDR:4.318
Vehicle Kills:95
Kill Difference:456
Playtime:18.910 hours
Usage:4%
Score:0.090m
Score/min:80
Driving Accuracy:29.332%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,9471,7393254.344M**42.1635.228%D**N/A40.4C-4.8D-10543h3.2C*9.1C
RAMS .50M 1,2861,2717417.176S4.9931.422%D--81.589%B+14.3D-N/A3588.6h2.2C++6.9C+
SR-7 8768682534.72S22.5431.899%D*79.378%C++17.9D-N/A3848.4h2.3C+7.2C
HSR-1 5535344312.419S0.2433.313%C+36.704%B**18.7D-N/A4028.5h6.2C18.5C+
Frag Grenade 5435291529N/A516.8259.442%A++N/A661.3B++17.5A+15960.8h3.4B+5.7B*
P2-120 HEAT 5734782221.727M9.5429.332%D*2.72%C25.3C+5D*8018.9h7.3C*25D
Claymore 4034031526.867M*14.6819.266%D**N/A65D*N/A1496.2h1.3D6.5D**
T9 CARV 221217415.293M++6.8915.036%D26.728%B++8.5D--N/A2225.4h11.5B++76.3C*
L100 Python HEAT 252204729.143S16.9634.833%F1.471%D-29.1C+6.9D--977h5.8C*16.8D
99SV 1971911512.733S0.5529.224%C39.267%B+20.1CN/A539.5h5.3C**18C*
TRAC-5 1421381031.34B++10.8414.405%D**16.667%C2.9D--N/A947.8h18.1C125.5D-
C75 Viper 135119717A*4.8221.034%F-N/A24.3C3.3D--744.9h8.3B*39.5C+
NS-44 Commissioner 9388890.989C++11.1930.214%D13.636%D*1.2D*N/A375.5h6.1F-20.2D*
T2 Striker 13688422U9.8227.616%F--N/A9.3C5.1D-709.5h30.2B*109.4C
Spear Anti-Vehicle Phalanx Turret 9675237.5S25.3239.04%C--5.333%B+23.4D-6.6D**973.2h10C+25.5C
ML-7 8165321.667U9.4849.802%D1.538%D21.7C+5.3D--1373h9.7D*19.4D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter39081.3h
M20 Wyvern0530h
Spawn Beacon01530.2h
Medical Applicator1551,2685.5h
Spitfire Auto-Turret41,1421.1h
Anti-Infantry MANA Turret0540.1h
Nano-Armor Kit19227,89917.9h
M20 Basilisk0500h
Ammunition Package42,3850.8h
Recon Detection Device55,45013h

Check the help document for the dictionary if you want to learn more about words used here.


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