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Signifer llNOIR[l8I] llNOIR
VS BR 58

KDR: 3.75

Score: 3m

Last Seen: Apr 4th, 2020 8:23 PM
- OFFLINE - 1486.7 hour(s)

Battle Rank 58 - Vanu Sovereignty on Miller
Level Progress (to 59): 29%
Level 100 Progress: 16% 389h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 Pulsar LSW VX29 Polaris SVA-88 Betelgeuse 54-A H-V45 AE NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,166,426 MLG Score: 8926
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.778%36.59%11631112727,5546.00477-2.251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.976%2.04A*2.331A*-0.063C+HEAD ++ (~20.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.609B+9.20.355C**19.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.474%85.841%01128211313110.862595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.585A+1.209B**-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.577B+1.90.402B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3m222.1%681 (40.9k)573 (34.4k)3.753648,5022,2653.8626958 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS128399231.375%34.992%109802:185

90% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 1st, 2019 3:04 PMApr 4th, 2020 8:28 PMMay 4th, 2020 1:29 AM (33d) (PST)Apr 4th, 2020 5:01 PM (62d) (PST)Apr 4th, 2020 4:23 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0983257731.6300.4340.5703.6970.0348926

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,87019,49646,374982634222234,388

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
86.9h/3.6d 247 2,975 2,332 19.3k 98 388 176 5.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,382
Deaths:361
KDR:3.828
Accuracy:31.362% A++
HSR:40.304% A++
NS-15M2
A
Kills:1,185
Deaths:253
KDR:4.684
Accuracy:31.397% B**
HSR:40% A
Pulsar LSW
A+
Kills:1,176
Deaths:293
KDR:4.014
Accuracy:33.015% A+
HSR:38.010% A+
VX29 Polaris
B**
Kills:1,169
Deaths:259
KDR:4.514
Accuracy:31.605% B**
HSR:30.967% B++
SVA-88
A
Kills:1,165
Deaths:235
KDR:4.957
Accuracy:31.201% A
HSR:33.991% B*
Betelgeuse 54-A
B*
Kills:357
Deaths:82
KDR:4.354
Accuracy:30.876% B*
HSR:33.053% C++
VE-H Maw AE
C*
Kills:62
Deaths:12
KDR:5.167
Accuracy:28.014% C
HSR:32.258% C*
Kills:6,496
Deaths (as Heavy Assault):1,495
Deaths (to Heavy Assaults):679
KDR:4.34515
Kill Difference:5,001
Playtime:78.079 hours
Usage:90%
Score:2.772m
Score/min:592
Accuracy (listed only):31.067%
HSR (listed only):35.512%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A++
Kills:252
Deaths:43
KDR:5.860
Accuracy:31.313% B+
HSR:37.698% A++
Eridani SX5-AE
B++
Kills:239
Deaths:51
KDR:4.686
Accuracy:33.653% B+
HSR:33.891% B++
Kills:491
Deaths (as Light Assault):94
Deaths (to Light Assaults):468
KDR:5.2234
Kill Difference:397
Playtime:1.104 hours
Usage:1%
Score:0.021m
Score/min:324
Accuracy (listed only):32.483%
HSR (listed only):35.795%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A
Kills:300
Deaths:69
KDR:4.348
Accuracy:30.839% B
HSR:39.333% A
VE-S Canis
A++
Kills:252
Deaths:43
KDR:5.860
Accuracy:31.313% B+
HSR:37.698% A++
Eridani SX5-AE
B++
Kills:239
Deaths:51
KDR:4.686
Accuracy:33.653% B+
HSR:33.891% B++
Kills:791
Deaths (as Combat Medic):163
Deaths (to Combat Medics):254
KDR:4.85276
Kill Difference:628
Playtime:3.544 hours
Usage:4%
Score:0.096m
Score/min:449
Accuracy (listed only):31.935%
HSR (listed only):36.974%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:261
Deaths:165
KDR:1.582
Accuracy:42.174% B+
HSR:36.399% A++
VE-S Canis
A++
Kills:252
Deaths:43
KDR:5.860
Accuracy:31.313% B+
HSR:37.698% A++
Eridani SX5-AE
B++
Kills:239
Deaths:51
KDR:4.686
Accuracy:33.653% B+
HSR:33.891% B++
Parallax VX3
B**
Kills:113
Deaths:13
KDR:8.692
Accuracy:45.474% B*
HSR:85.841% B**
NS-357 Underboss
B*
Kills:68
Deaths:39
KDR:1.744
Accuracy:40.142% C*
HSR:30.882% B*
Kills:933
Deaths (as Infiltrator):311
Deaths (to Infiltrators):379
KDR:3
Kill Difference:622
Playtime:3.392 hours
Usage:4%
Score:0.086m
Score/min:423
Accuracy (listed only):38.551%
HSR (listed only):44.942%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):203
KDR:0
Kill Difference:UNR
Playtime:0.622 hours
Usage:1%
Score:0.014m
Score/min:377
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,3911,3823613.828B*0.0731.362%A++40.304%A++96.6A++N/A28614.3h9.2B*29.3C*
NS-15M2 1,1971,1852534.684A0.9331.397%B**40%A110.7A+1.1C**53310.7h9.5B*30.3B++
Pulsar LSW 1,1861,1762934.014A++0.2633.015%A+38.01%A+114.2A++1B31010.3h9.9B++30.1B++
VX29 Polaris 1,1771,1692594.514A*0.7631.605%B**30.967%B++112.4A++N/A35510.4h9.9B++31.4B++
SVA-88 1,1691,1652354.957A+1.2031.201%A33.991%B*117.7A++N/A2789.9h9.3B*29.7B*
Betelgeuse 54-A 358357824.354B0.6030.876%B*33.053%C++119B**N/A4643h9.8B31.8B+
H-V45 AE 301300694.348A0.5930.839%B39.333%A103.4B**N/A2322.9h9.5B*30.7B++
NS-44 Commissioner 2632611651.582B+2.1742.174%B+36.399%A++104.4A*N/A4052.5h2.8B**6.7B*
VE-S Canis 253252435.86M++2.1131.313%B+37.698%A++105AN/A3982.4h7.8B*25B+
Eridani SX5-AE 241239514.686A++0.9333.653%B+33.891%B++99.6B+N/A2602.4h8.9B++26.6B+
Plasma Grenade 1541521152N/A148.2544.123%C-N/A506.7C6.7C-18150.3h3.1B7.1C++
S1 219148612.426M1.3356.856%C+1.351%D-38.9B++18.7B+3313.8h6.7C+11.8C+
Parallax VX3 114113138.692B**4.9445.474%B*85.841%B**70.6A++N/A2771.6h1.9B+4.2B+
NS Decimator 11689293.069A++0.6862.917%C*1.124%D-52.4B+15.9C+3041.7h4B6.4B+
NS-357 Underboss 6968391.744B+2.0140.142%C*30.882%B*113.3A++1.7A++3700.6h3.3B*8.3B+
Force-Blade 62621,6880.037C**3.7221.397%D3.226%C--1C++N/A462.7h1.6B*7.4C**
VE-H Maw AE 6262125.167A*1.4128.014%C32.258%C*124AN/A3300.5h7.9B*28.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23020.2h
AE Medical Applicator32,3270.1h
Nano-Armor Kit11,2440.1h
Medical Kit2112,4401.8h
Medical Applicator0900h
Recon Detection Device01160.2h

Check the help document for the dictionary if you want to learn more about words used here.


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