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Field Marshal llNOIRll[l8l] llNOIRll
TR BR 89

KDR: 4.16

Score: 14.2m

Last Seen: Apr 30th, 2020 12:01 AM
- OFFLINE - 758.1 hour(s)

Battle Rank 100 (89 total) - Terran Republic on Miller
Level Progress (to 101): 39%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 T9 CARV NSX-P Naginata MG-H1 Watchman MG-H1 Watchman AE TSAR-42 T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,477,125 MLG Score: 8375
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.493%37.075%113124125930,4925.08454-0.924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.241%1.822A++2.327A*-0.274CHEAD ++ (~21.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.593B+9.20.352C**21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.831%1%6411282100158720.632911137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.892D---0.532D-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.6-0.605D75.1-0.412C--185.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.233%75.609%0512782,54665123.90491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.316%1.561A+0.588B+0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.569B+1.90.392B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.403%18.404%03128061468050.902941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.294%1.921A++0.745B++0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.685B+2.70.447B1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.2m195.2%583 (35k)498 (29.9k)4.1608643,35210,4194.286489 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283527830.545%34.76%106202:4414

76% Heavy Assault11% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2019 4:49 PMAug 7th, 2019 9:18 PMMay 29th, 2020 1:56 PM (2d) (PST)Apr 29th, 2020 8:27 PM (32d) (PST)Apr 29th, 2020 8:01 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0282797491.5180.3650.5283.0460.0438375

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,65916,74344,916912232183329,899

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
476.1h/19.8d 1,308 15,069 11,698 87k 467 2,378 1,233 29.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:11,202
Deaths:2,317
KDR:4.835
Accuracy:30.564% A+
HSR:39.350% A*
NS-15M2
A
Kills:3,307
Deaths:596
KDR:5.549
Accuracy:29.506% B*
HSR:38.101% A
T9 CARV
A*
Kills:2,776
Deaths:572
KDR:4.853
Accuracy:29.646% A*
HSR:36.491% A*
NSX-P Naginata
A
Kills:1,733
Deaths:303
KDR:5.719
Accuracy:29.768% A
HSR:33.006% B+
MG-H1 Watchman
A
Kills:1,629
Deaths:314
KDR:5.188
Accuracy:30.968% A
HSR:37.324% A
MG-H1 Watchman AE
B++
Kills:1,562
Deaths:313
KDR:4.990
Accuracy:30.485% B++
HSR:32.394% C**
T9A "Butcher"
B*
Kills:1,211
Deaths:239
KDR:5.067
Accuracy:27.985% B+
HSR:34.517% B*
T32 Bull
B**
Kills:1,205
Deaths:277
KDR:4.350
Accuracy:29.391% B**
HSR:29.876% B++
TMG-50
A++
Kills:1,176
Deaths:192
KDR:6.125
Accuracy:31.944% A++
HSR:36.650% A++
Kills:25,801
Deaths (as Heavy Assault):5,123
Deaths (to Heavy Assaults):3,466
KDR:5.03631
Kill Difference:20,678
Playtime:363.778 hours
Usage:76%
Score:11.322m
Score/min:519
Accuracy (listed only):30.028%
HSR (listed only):35.301%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
A+
Kills:1,189
Deaths:249
KDR:4.775
Accuracy:33.368% B++
HSR:35.744% A+
MG-S1 Jackal
A++
Kills:1,171
Deaths:206
KDR:5.684
Accuracy:33.828% A
HSR:32.963% A++
LC2 Lynx
A
Kills:975
Deaths:273
KDR:3.571
Accuracy:30.016% A
HSR:30.359% A
LC3 Jaguar
A+
Kills:720
Deaths:197
KDR:3.655
Accuracy:28.683% B**
HSR:29.306% A+
TRS-12 Uppercut
A
Kills:470
Deaths:119
KDR:3.950
Accuracy:74.450% A
HSR:16.809% C**
NS-11CB
B+
Kills:226
Deaths:65
KDR:3.477
Accuracy:28.763% B+
HSR:24.336% B
TRAC-5
A+
Kills:162
Deaths:61
KDR:2.656
Accuracy:28.850% A+
HSR:24.691% B**
NS-7 PDW
M+
Kills:120
Deaths:32
KDR:3.750
Accuracy:31.336% B**
HSR:37.500% M+
PDW-16 Hailstorm
S
Kills:113
Deaths:11
KDR:10.273
Accuracy:32.647% A+
HSR:41.593% S
MG-C1 Kindred
A
Kills:83
Deaths:20
KDR:4.150
Accuracy:33.136% A
HSR:22.892% C+
FA1 Barrage
A
Kills:77
Deaths:42
KDR:1.833
Accuracy:48.980% B++
HSR:22.078% A
TAS-16 Blackjack
A++
Kills:67
Deaths:27
KDR:2.481
Accuracy:49.394% D--
HSR:25.373% A++
Kills:5,373
Deaths (as Light Assault):1,302
Deaths (to Light Assaults):2,012
KDR:4.12673
Kill Difference:4,071
Playtime:42.779 hours
Usage:9%
Score:1.128m
Score/min:439
Accuracy (listed only):37.787%
HSR (listed only):28.637%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,231
Deaths:162
KDR:7.599
Accuracy:45.458% B**
HSR:76.442% B*
SMG-46AE Armistice
A+
Kills:1,189
Deaths:249
KDR:4.775
Accuracy:33.368% B++
HSR:35.744% A+
MG-S1 Jackal
A++
Kills:1,171
Deaths:206
KDR:5.684
Accuracy:33.828% A
HSR:32.963% A++
NS-357 Underboss
A++
Kills:1,001
Deaths:587
KDR:1.705
Accuracy:43.556% B++
HSR:37.762% A++
NS-44 Commissioner
A
Kills:567
Deaths:375
KDR:1.512
Accuracy:43.482% B++
HSR:33.686% A
NSX Tomoe
A++
Kills:521
Deaths:109
KDR:4.780
Accuracy:29.215% C+
HSR:58.541% A++
M77-B
A+
Kills:430
Deaths:39
KDR:11.026
Accuracy:47.076% A+
HSR:78.605% B
RAMS .50M
A
Kills:426
Deaths:47
KDR:9.064
Accuracy:48.185% A
HSR:79.578% C++
RAMS-AE .50M
B++
Kills:354
Deaths:51
KDR:6.941
Accuracy:45.618% B++
HSR:77.966% D
TX1 Repeater
A+
Kills:180
Deaths:106
KDR:1.698
Accuracy:29.570% B*
HSR:31.667% A+
NS-45 Pilot
B++
Kills:135
Deaths:71
KDR:1.901
Accuracy:34.029% C**
HSR:34.074% B++
NS-7 PDW
M+
Kills:120
Deaths:32
KDR:3.750
Accuracy:31.336% B**
HSR:37.500% M+
PDW-16 Hailstorm
S
Kills:113
Deaths:11
KDR:10.273
Accuracy:32.647% A+
HSR:41.593% S
NS-44 Commissioner AE
A++
Kills:113
Deaths:84
KDR:1.345
Accuracy:39.044% C
HSR:42.478% A++
99SV
B++
Kills:105
Deaths:22
KDR:4.773
Accuracy:36.535% B++
HSR:29.524% D
NS-30 Vandal
B+
Kills:79
Deaths:18
KDR:4.389
Accuracy:37.659% B+
HSR:26.582% C+
Kills:7,735
Deaths (as Infiltrator):2,169
Deaths (to Infiltrators):1,693
KDR:3.56616
Kill Difference:5,566
Playtime:51.938 hours
Usage:11%
Score:1.367m
Score/min:439
Accuracy (listed only):38.163%
HSR (listed only):47.169%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
A+
Kills:1,189
Deaths:249
KDR:4.775
Accuracy:33.368% B++
HSR:35.744% A+
MG-S1 Jackal
A++
Kills:1,171
Deaths:206
KDR:5.684
Accuracy:33.828% A
HSR:32.963% A++
TAR-AE
B*
Kills:602
Deaths:123
KDR:4.894
Accuracy:29.869% B+
HSR:35.548% B*
TRS-12 Uppercut
A
Kills:470
Deaths:119
KDR:3.950
Accuracy:74.450% A
HSR:16.809% C**
NS-7 PDW
M+
Kills:120
Deaths:32
KDR:3.750
Accuracy:31.336% B**
HSR:37.500% M+
PDW-16 Hailstorm
S
Kills:113
Deaths:11
KDR:10.273
Accuracy:32.647% A+
HSR:41.593% S
T1 Cycler
A*
Kills:112
Deaths:24
KDR:4.667
Accuracy:28.245% B**
HSR:37.500% A*
FA1 Barrage
A
Kills:77
Deaths:42
KDR:1.833
Accuracy:48.980% B++
HSR:22.078% A
TAS-16 Blackjack
A++
Kills:67
Deaths:27
KDR:2.481
Accuracy:49.394% D--
HSR:25.373% A++
Kills:3,921
Deaths (as Combat Medic):833
Deaths (to Combat Medics):1,028
KDR:4.70708
Kill Difference:3,088
Playtime:10.181 hours
Usage:2%
Score:0.271m
Score/min:443
Accuracy (listed only):40.235%
HSR (listed only):31.679%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:975
Deaths:273
KDR:3.571
Accuracy:30.016% A
HSR:30.359% A
LC3 Jaguar
A+
Kills:720
Deaths:197
KDR:3.655
Accuracy:28.683% B**
HSR:29.306% A+
TRS-12 Uppercut
A
Kills:470
Deaths:119
KDR:3.950
Accuracy:74.450% A
HSR:16.809% C**
NS-11CB
B+
Kills:226
Deaths:65
KDR:3.477
Accuracy:28.763% B+
HSR:24.336% B
TRAC-5
A+
Kills:162
Deaths:61
KDR:2.656
Accuracy:28.850% A+
HSR:24.691% B**
MG-C1 Kindred
A
Kills:83
Deaths:20
KDR:4.150
Accuracy:33.136% A
HSR:22.892% C+
FA1 Barrage
A
Kills:77
Deaths:42
KDR:1.833
Accuracy:48.980% B++
HSR:22.078% A
TAS-16 Blackjack
A++
Kills:67
Deaths:27
KDR:2.481
Accuracy:49.394% D--
HSR:25.373% A++
Kills:2,780
Deaths (as Engineer):804
Deaths (to Engineers):1,102
KDR:3.45771
Kill Difference:1,976
Playtime:4.759 hours
Usage:1%
Score:0.110m
Score/min:387
Accuracy (listed only):40.284%
HSR (listed only):24.480%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:189
V. Kills:9 N/A
Deaths:7
KDR:27
Accuracy:30.634% C*
KPH:83.900 B**
VKPH:4 C**
M18 Needler
A+
Kills:100
V. Kills:54 182%
Deaths:6
KDR:16.667
Accuracy:28.831% D
KPH:25.400 A+
VKPH:13.700 B++
Hellfire Rocket Pods
S
Kills:71
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:61.916% A+
KPH:639 S
VKPH:81 S
Kills:360 (289 + 0)
Deaths:13
KDR:27.692
VKDR:5.538
Vehicle Kills:72
Kill Difference:347
Playtime:6.293 hours
Usage:1%
Score:0.084m
Score/min:222
Piloting Accuracy:28.831%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:52
V. Kills:12 400%
Deaths:3
KDR:17.333
Accuracy:65.903% A+
KPH:109.100 S
VKPH:25.200 A**
Kills:52 (52 + 0)
Deaths:3
KDR:17.333
VKDR:4
Vehicle Kills:12
Kill Difference:49
Playtime:0.477 hours
Usage:0%
Score:0.012m
Score/min:403
Driving Accuracy:65.903%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:173
V. Kills:48 353%
Deaths:2
KDR:86.500
Accuracy:58.189% A+
KPH:86.100 S
VKPH:23.900 B**
P2-120 HESH
M*
Kills:82
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:54.444% A+
KPH:133.900 M*
VKPH:19.600 A*
Kills:255 (255 + 0)
Deaths:2
KDR:127.500
VKDR:30
Vehicle Kills:60
Kill Difference:253
Playtime:2.622 hours
Usage:1%
Score:0.058m
Score/min:369
Driving Accuracy:54.444%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:55
V. Kills: N/A
Deaths:
KDR:
Accuracy:31.386% M
KPH:126.600 A++
VKPH:0 D**
Kills:55 (0 + 55)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:55
Playtime:0.435 hours
Usage:0%
Score:0.016m
Score/min:619
Driving Accuracy:N/A%
Gunner Accuracy:31.386%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,26011,2022,3174.835B**0.6730.564%A+39.35%A*100.8A*N/A308111.1h9.1A29.8B**
NS-15M2 3,3373,3075965.549A++1.3929.506%B*38.101%A99.6AN/A27433.2h9.8B*33.1B++
T9 CARV 2,8032,7765724.853A++0.6929.646%A*36.491%A*107.6M**1B**30525.8h9.6A32.4B**
NSX-P Naginata 1,7501,7333035.719M*1.5629.768%A33.006%B+114A++1.1C+46615.2h9.3B**31.3B*
MG-H1 Watchman 1,6461,6293145.188A++1.0330.968%A37.324%A88.1AN/A29818.5h11.5B*37.1B++
MG-H1 Watchman AE 1,5801,5623134.99A**0.8330.485%B++32.394%C**104.8B**1.2C+33014.9h10.8B*35.5B*
TSAR-42 1,2321,2311627.599A3.4445.458%B**76.442%B*86.1A++N/A31614.3h1.9B++4.1B*
T9A "Butcher" 1,2201,2112395.067A+0.9127.985%B+34.517%B*112.1A+N/A36210.8h10.3B+36.9B+
T32 Bull 1,2151,2052774.35A*0.1929.391%B**29.876%B++82.5AN/A18714.6h10.4B++35.5B++
SMG-46AE Armistice 1,1911,1892494.775M0.6133.368%B++35.744%A+100.8B**N/A30711.8h10.2B*30.7B++
T7 Mini-Chaingun 1,2061,1842265.239S1.0828.644%A*20.439%A++130.1S2.4M++3959.1h9.8A34.1B**
T7 Mini-Chaingun AE 1,2011,1821726.872S2.7127.64%A19.882%B*111.5A*1.8B*27610.6h9.9B*35.8B*
TMG-50 1,1881,1761926.125M**1.9631.944%A++36.65%A++117.6M*1.2A++31410h8.7B*27.3B**
MG-S1 Jackal 1,1771,1712065.684M*1.5233.828%A32.963%A++96.8A*N/A26812.1h8.3B+24.5B*
NS Decimator 1,5631,1212843.947M0.2163.928%B1.07%D--54.7B*21.6B+28620.5h3.8B+5.9B+
NS-357 Underboss 1,0081,0015871.705B+2.4643.556%B++37.762%A++115.1A++N/A3718.7h3.3B*7.6B++
LC2 Lynx 9869752733.571A*0.5930.016%A30.359%A83.3A*N/A22511.7h10.6B**35.4B**
LC3 Jaguar 7237201973.655A+0.5128.683%B**29.306%A+86.7A*N/A2688.3h10B++35B*
TAR-AE 6086021234.894A++0.7329.869%B+35.548%B*91.2B**N/A2316.6h9.4B**31.6B++
NS-44 Commissioner 5815673751.512B+2.6543.482%B++33.686%A87.2A+2.2M**2746.5h2.8B**6.5B*
NSX Tomoe 5225211094.78A++0.6229.215%C+58.541%A++84A+N/A2196.2h10B**34.2B++
TRS-12 Uppercut 4744701193.95A*0.2174.45%A16.809%C**87A+N/A3595.4h2.4C**3.3B+
M77-B 4314303911.026S6.8747.076%A+78.605%B102.4SN/A3014.2h1.9B*4.1B**
RAMS .50M 426426479.064A++4.9048.185%A79.578%C++72.2A**N/A2525.9h1.8B++3.8B*
Chainblade 4124037,7200.052B*4.1127.245%C2.73%C--1.2B*N/A4333.7h1.8B++6.6B+
RAMS-AE .50M 354354516.941B*2.7845.618%B++77.966%D82.3B**N/A1974.3h1.8C**3.9B+
Frag Grenade 3022901290N/A285.8443.844%CN/A414.3C-17.1B**16330.7h3.8C+8.7C+
C-4 325271624.371A++0.2131.805%B*N/A246.4M++49.1A15551.1h1.2B+3.8B++
NS-11CB 227226653.477A*0.6828.763%B+24.336%B68.5B*N/A2253.3h10.5B*36.7B++
M14 Banshee 198189727A+22.8430.634%C*N/A82.2B**3.9C**2352.3h15.8B+51.4B+
TX1 Repeater 1841801061.698B**2.4629.57%B*31.667%A+105.9M*2.4A*5101.7h9.3B**31.5B**
ML-7 271176672.627M+1.5360.521%B+1.705%D35.2B**19B*3025h7.8C-12.9C+
P2-120 AP 221173286.5S82.3458.189%A+N/A86.5S24B**3682h4.3A7.3A
TRAC-5 163162612.656M1.5028.85%A+24.691%B**57.9A*N/A5152.8h10.4B**36B**
NS-45 Pilot 135135711.901B2.2634.029%C**34.074%B++103.8B**N/A3491.3h5.7B++16.7B++
NS-7 PDW 120120323.75M0.4131.336%B**37.5%M+100M+N/A3801.2h10.1B**32.1B*
PDW-16 Hailstorm 1131131110.273S6.1132.647%A+41.593%S113M**N/A4501h10.4B**31.8B*
NS-44 Commissioner AE 115113841.345C++2.8239.044%C42.478%A++86.9B**1.5A*2521.3h3B++7.6C**
T1 Cycler 113112244.667A**0.5128.245%B**37.5%A*70A*N/A5151.6h9.9A35.2B**
99SV 105105224.773A++0.6136.535%B++29.524%D70MN/A3141.5h3.9B**10.6B*
M18 Needler 154100616.667S12.5128.831%D1%D25.6A+13.8B++1603.9h75.1B*260.6B*
MG-C1 Kindred 8383204.15A**0.0133.136%A22.892%C+118.6A*N/A9630.7h8.1B**24.4B**
P2-120 HESH 9482182M**77.8454.444%A+1.22%B+136.7M*20A**3700.6h3A5.5A
NS-30 Vandal 7979184.389B*0.2337.659%B+26.582%C+112.9A*N/A3750.7h4.1B**10.9B*
FA1 Barrage 7777421.833B**2.3348.98%B++22.078%A77A**N/A4471h4.4B+8.9B+
NS-TMC-01 "His Regards" 77762,1260.036C**4.1234.441%B++N/A0.9C+N/A285.2h1.5B*4.4B++
Hellfire Rocket Pods 8071171S66.8461.916%A+1.408%B+710S90S21170.1h15.1C**24.4B+
T2 Striker 10869252.76S1.4060.406%B++N/A24.6A++13.9B+2462.8h41.9C++69.3B+
TAS-16 Blackjack 6867272.481B**1.6849.394%D--25.373%A++60.9B+N/A3251.1h2.4C*4.9C+
MRC3 Mercy 6866242.75C++1.4128.967%A**24.242%B+66A*2A**3471h14.6B**50.3B**
Tank Mine 8564512.8S8.6442.534%B+N/A213.3A*70C++14850.3h1.5B+3.5A+
MRC3 Mercy 6362242.583C++1.5829.447%A**22.581%B62A*1B*3051h15.9B*54B**
M12 Kobalt 5555155A*50.8431.386%M32.727%M++137.5A*N/A6160.4h13.1B**41.7B*
L100 Python HEAT 6452317.333A++13.1765.903%A+N/A104S24A*4020.5h5B+7.6B*

Consumables
  Name Deaths Consumed Time Equipped
Aux Spitfire0620h
Spawn Beacon49660.6h
AE Nano-Armor Kit26,6910.3h
AE Medical Applicator04,4470.3h
Nanite Revive Grenade01020h
Medical Applicator04070h
Recon Detection Device113,2094.4h
Ammunition Package1590h
Nano-Armor Kit11,1200.1h
Medical Kit1,16011,18010.6h

Check the help document for the dictionary if you want to learn more about words used here.


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