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Lt. General llNOIRll[l8l] llNOIRll
TR BR 90

KDR: 4.28

Score: 9.5m

Last Seen: Nov 9th, 2019 2:58 AM
- OFFLINE - 101.9 hour(s)

Battle Rank 90 - Terran Republic on Miller
Level Progress (to 91): 25%
Level 100 Progress: 50% 275h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 T9 CARV NSX-P Naginata MG-H1 Watchman AE MG-H1 Watchman T32 Bull SMG-46AE Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,977,976 MLG Score: 7976
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.466%36.205%110320119919,3845.16494-0.884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.351%1.74A++2.157A*-0.756D-HEAD ++ (~20.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.583B+9.40.345C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.755%1.042%971121896100650.96145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2671B**76.81B**190.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.754%76.171%0512141,66644523.74382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.14%1.586A+1.326A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.646B+20.499B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.956%17.375%02121754145641.1864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.111%2.934M+0.307C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.75B++2.70.479B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.5m219.3%568 (34.1k)483 (29k)4.2812928,4926,6554.4202990 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219364930.605%34.069%104302:587

74% Heavy Assault11% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2019 4:49 PMAug 7th, 2019 9:18 PMNov 8th, 2019 11:26 PM (9d) (PST)Nov 9th, 2019 12:59 AM (9d) (PST)Nov 8th, 2019 10:58 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0012577441.4480.3380.4933.2740.0457976

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,03015,42744,603872030196328,965

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
327.9h/13.7d 925 9,707 7,553 64.4k 329 1,718 887 19.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:5,827
Deaths:1,213
KDR:4.804
Accuracy:30.534% A+
HSR:38.407% A++
NS-15M2
A
Kills:2,745
Deaths:484
KDR:5.671
Accuracy:29.500% B**
HSR:36.867% A
T9 CARV
A*
Kills:1,786
Deaths:364
KDR:4.907
Accuracy:29.761% A*
HSR:37.570% A*
NSX-P Naginata
A
Kills:1,696
Deaths:299
KDR:5.672
Accuracy:29.757% A
HSR:32.901% B+
MG-H1 Watchman AE
B**
Kills:1,562
Deaths:313
KDR:4.990
Accuracy:30.485% B**
HSR:32.394% B+
MG-H1 Watchman
A+
Kills:1,444
Deaths:278
KDR:5.194
Accuracy:31.229% A+
HSR:36.704% A
T32 Bull
B**
Kills:1,204
Deaths:277
KDR:4.347
Accuracy:29.444% B**
HSR:29.900% B++
TMG-50
A++
Kills:516
Deaths:70
KDR:7.371
Accuracy:31.479% A++
HSR:33.333% A+
T9A "Butcher"
B++
Kills:318
Deaths:73
KDR:4.356
Accuracy:28.062% B++
HSR:32.076% B+
Kills:17,098
Deaths (as Heavy Assault):3,371
Deaths (to Heavy Assaults):2,217
KDR:5.07209
Kill Difference:13,727
Playtime:242.351 hours
Usage:74%
Score:7.294m
Score/min:502
Accuracy (listed only):30.028%
HSR (listed only):34.461%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
A+
Kills:941
Deaths:195
KDR:4.826
Accuracy:33.883% B*
HSR:35.282% A+
MG-S1 Jackal
A++
Kills:809
Deaths:139
KDR:5.820
Accuracy:34.073% A
HSR:31.520% A++
LC2 Lynx
A++
Kills:761
Deaths:215
KDR:3.540
Accuracy:29.283% B**
HSR:30.880% A++
LC3 Jaguar
A++
Kills:595
Deaths:150
KDR:3.967
Accuracy:28.351% B**
HSR:30.084% A++
TRS-12 Uppercut
A+
Kills:467
Deaths:118
KDR:3.958
Accuracy:74.706% A+
HSR:16.488% C*
NS-11CB
B++
Kills:207
Deaths:59
KDR:3.508
Accuracy:28.429% B++
HSR:23.672% B
TRAC-5
A+
Kills:161
Deaths:61
KDR:2.639
Accuracy:28.847% A+
HSR:24.845% B**
FA1 Barrage
A+
Kills:74
Deaths:41
KDR:1.805
Accuracy:48.936% B*
HSR:22.973% A+
Kills:4,015
Deaths (as Light Assault):978
Deaths (to Light Assaults):1,302
KDR:4.10532
Kill Difference:3,037
Playtime:37.081 hours
Usage:11%
Score:0.958m
Score/min:431
Accuracy (listed only):38.314%
HSR (listed only):26.968%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
A+
Kills:941
Deaths:195
KDR:4.826
Accuracy:33.883% B*
HSR:35.282% A+
MG-S1 Jackal
A++
Kills:809
Deaths:139
KDR:5.820
Accuracy:34.073% A
HSR:31.520% A++
TSAR-42
B**
Kills:750
Deaths:92
KDR:8.152
Accuracy:44.937% B**
HSR:78.133% B**
NS-357 Underboss
A*
Kills:635
Deaths:319
KDR:1.991
Accuracy:44.614% B*
HSR:39.213% A*
NSX Tomoe
A*
Kills:488
Deaths:103
KDR:4.738
Accuracy:28.895% C+
HSR:59.016% A*
NS-44 Commissioner
A
Kills:460
Deaths:301
KDR:1.528
Accuracy:43.756% B*
HSR:31.304% A
RAMS .50M
A+
Kills:426
Deaths:47
KDR:9.064
Accuracy:48.185% A+
HSR:79.578% C++
M77-B
A+
Kills:299
Deaths:23
KDR:13
Accuracy:46.538% A+
HSR:78.930% B
NS-45 Pilot
B**
Kills:133
Deaths:69
KDR:1.928
Accuracy:34.190% B+
HSR:34.587% B**
TX1 Repeater
B++
Kills:122
Deaths:55
KDR:2.218
Accuracy:29.144% B++
HSR:22.951% C*
99SV
B*
Kills:99
Deaths:18
KDR:5.500
Accuracy:37.051% B*
HSR:29.293% D
RAMS-AE .50M
B++
Kills:92
Deaths:12
KDR:7.667
Accuracy:43.575% B
HSR:85.870% B++
Kills:5,254
Deaths (as Infiltrator):1,373
Deaths (to Infiltrators):1,101
KDR:3.82666
Kill Difference:3,881
Playtime:37.665 hours
Usage:11%
Score:1.006m
Score/min:445
Accuracy (listed only):39.070%
HSR (listed only):50.473%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
A+
Kills:941
Deaths:195
KDR:4.826
Accuracy:33.883% B*
HSR:35.282% A+
MG-S1 Jackal
A++
Kills:809
Deaths:139
KDR:5.820
Accuracy:34.073% A
HSR:31.520% A++
TRS-12 Uppercut
A+
Kills:467
Deaths:118
KDR:3.958
Accuracy:74.706% A+
HSR:16.488% C*
TAR-AE
A+
Kills:135
Deaths:30
KDR:4.500
Accuracy:29.981% B+
HSR:38.519% A+
T1 Cycler
A*
Kills:97
Deaths:19
KDR:5.105
Accuracy:28.571% A
HSR:37.113% A*
FA1 Barrage
A+
Kills:74
Deaths:41
KDR:1.805
Accuracy:48.936% B*
HSR:22.973% A+
Kills:2,523
Deaths (as Combat Medic):542
Deaths (to Combat Medics):603
KDR:4.65498
Kill Difference:1,981
Playtime:4.039 hours
Usage:1%
Score:0.114m
Score/min:471
Accuracy (listed only):41.692%
HSR (listed only):30.316%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:761
Deaths:215
KDR:3.540
Accuracy:29.283% B**
HSR:30.880% A++
LC3 Jaguar
A++
Kills:595
Deaths:150
KDR:3.967
Accuracy:28.351% B**
HSR:30.084% A++
TRS-12 Uppercut
A+
Kills:467
Deaths:118
KDR:3.958
Accuracy:74.706% A+
HSR:16.488% C*
NS-11CB
B++
Kills:207
Deaths:59
KDR:3.508
Accuracy:28.429% B++
HSR:23.672% B
TRAC-5
A+
Kills:161
Deaths:61
KDR:2.639
Accuracy:28.847% A+
HSR:24.845% B**
FA1 Barrage
A+
Kills:74
Deaths:41
KDR:1.805
Accuracy:48.936% B*
HSR:22.973% A+
Kills:2,265
Deaths (as Engineer):644
Deaths (to Engineers):689
KDR:3.51708
Kill Difference:1,621
Playtime:4.278 hours
Usage:1%
Score:0.103m
Score/min:403
Accuracy (listed only):39.759%
HSR (listed only):24.824%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:179
V. Kills:6 N/A
Deaths:7
KDR:25.571
Accuracy:30.193% C++
KPH:85.500 A+
VKPH:2.900 C
M18 Needler
A
Kills:96
V. Kills:52 181%
Deaths:6
KDR:16
Accuracy:28.755% D
KPH:24.800 A
VKPH:13.400 B++
Hellfire Rocket Pods
S
Kills:68
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:61.364% A+
KPH:612 S
VKPH:63 S
Kills:343 (275 + 0)
Deaths:13
KDR:26.385
VKDR:5
Vehicle Kills:65
Kill Difference:330
Playtime:6.075 hours
Usage:2%
Score:0.077m
Score/min:212
Piloting Accuracy:28.755%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:52
V. Kills:12 400%
Deaths:3
KDR:17.333
Accuracy:65.903% A+
KPH:109.100 S
VKPH:25.200 M
Kills:52 (52 + 0)
Deaths:3
KDR:17.333
VKDR:4
Vehicle Kills:12
Kill Difference:49
Playtime:0.477 hours
Usage:0%
Score:0.011m
Score/min:369
Driving Accuracy:65.903%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:162
V. Kills:46 345%
Deaths:2
KDR:81
Accuracy:57.486% A
KPH:84.800 S
VKPH:24.100 B**
P2-120 HESH
M**
Kills:73
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:54.245% A+
KPH:131.300 M**
VKPH:18 A++
Kills:235 (235 + 0)
Deaths:2
KDR:117.500
VKDR:28
Vehicle Kills:56
Kill Difference:233
Playtime:2.467 hours
Usage:1%
Score:0.052m
Score/min:353
Driving Accuracy:54.245%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,8565,8271,2134.804A0.5230.534%A+38.407%A++94.4A*N/A28361.7h9.3B**30.3B*
NS-15M2 2,7662,7454845.671A*1.3929.5%B**36.867%A99.5A++N/A25927.6h9.9B*33.6B++
T9 CARV 1,8051,7863644.907M0.6329.761%A*37.57%A*101.5M**1.1A+27017.6h9.8B**33.1B**
NSX-P Naginata 1,7131,6962995.672M*1.3929.757%A32.901%B+113.8A*1.1C+46314.9h9.3B**31.3B*
MG-H1 Watchman AE 1,5801,5623134.99A**0.7130.485%B**32.394%B+104.8A+1.2C+32914.9h10.8B*35.5B++
MG-H1 Watchman 1,4601,4442785.194A*0.9131.229%A+36.704%A84.9A+N/A28917h11.6B*37.2B*
T32 Bull 1,2141,2042774.347A**0.0729.444%B**29.9%B++82.5A++N/A18314.6h10.4B++35.4B++
SMG-46AE Armistice 9429411954.826M++0.5433.883%B*35.282%A+102.3AN/A3259.2h10.3B*30.3B++
MG-S1 Jackal 8138091395.82S1.5434.073%A31.52%A++91.9A**N/A2628.8h8.4B+24.6B*
LC2 Lynx 7697612153.54A*0.7429.283%B**30.88%A++81.8A**N/A2179.3h10.7B**36.6B**
T7 Mini-Chaingun AE 7677541077.047S2.7726.474%A17.374%B+109.3A**1.9A+2696.9h9.9B*37.3B*
TSAR-42 751750928.152B**3.8744.937%B**78.133%B**80.6A++N/A3369.3h1.9B*4.1B*
NS Decimator 9847051504.7S0.4264.428%B+1.277%D54.2B**21.5B++29713h3.8B+5.9B++
NS-357 Underboss 6396353191.991B**2.2944.614%B*39.213%A*124.5MN/A4295.1h3.1B**7B**
LC3 Jaguar 5985951503.967A++0.3128.351%B**30.084%A++83.8A**N/A2617.1h10B++35.3B*
TMG-50 518516707.371S3.0931.479%A++33.333%A+122.9M**N/A3554.2h9.3B*29.4B*
NSX Tomoe 4894881034.738A*0.4628.895%C+59.016%A*82.7A++N/A2175.9h9.9B**34.2B*
TRS-12 Uppercut 4714671183.958A**0.3274.706%A+16.488%C*86.5A++N/A3545.4h2.4B+3.3B+
NS-44 Commissioner 4744603011.528B+2.7543.756%B*31.304%A86.8A*2.6S2715.3h2.8B**6.4B*
RAMS .50M 426426479.064A++4.7848.185%A+79.578%C++72.2M+N/A2455.9h1.8B*3.8B*
T9A "Butcher" 320318734.356A+0.0728.062%B++32.076%B+93.5AN/A3603.4h11.6C+41.3B+
M77-B 3002992313S8.7246.538%A+78.93%B99.7SN/A3013h1.9B*4.2B**
NS-11CB 208207593.508A++0.7728.429%B++23.672%B66.8AN/A2123.1h10.6B*37.3B++
C-4 243198484.125A++0.1631.773%B**N/A220M+50A+14220.9h1.3B+4.1B++
Frag Grenade 2071971197N/A192.7244.444%C+N/A394C20A++14430.5h4C+9C++
M14 Banshee 185179725.571A++21.2930.193%C++N/A85.2A+2.9C2302.1h15.9B+52.6B+
P2-120 AP 208162281S76.7257.486%AN/A85.3S24.2B**3581.9h4.3A7.5A
TRAC-5 162161612.639A**1.6428.847%A+24.845%B**57.5A**N/A4202.8h10.3B**35.7B*
Chainblade 1671603,9830.04B++4.2422.994%C--1.875%D0.8C**N/A3192.9h2.1B+9.3C**
ML-7 236153572.684M++1.6061.119%B+1.961%C--34.8B**18.9B*2974.4h8C-13.1C+
TAR-AE 139135304.5A**0.2229.981%B+38.519%A+75B*2.2A*2351.8h9.5B**31.5B*
NS-45 Pilot 133133691.928B+2.3534.19%B+34.587%B**102.3AN/A3321.3h5.6B*16.4B++
TX1 Repeater 126122552.218A++2.0629.144%B++22.951%C*110.9S3.6S5811.1h8.9B**30.5B*
99SV 9999185.5A*1.2237.051%B*29.293%D70.7M*N/A2871.4h3.9B**10.4B**
T1 Cycler 9897195.105M++0.8228.571%A37.113%A*74.6M++N/A4811.3h9.9A+34.7B**
M18 Needler 14896616S11.7228.755%D1.042%D24.6A13.3B++1563.9h76.8B*267B*
RAMS-AE .50M 9292127.667A3.3943.575%B85.87%B++70.8B**N/A1661.3h1.7B++3.9B+
NS-TMC-01 "His Regards" 77762,1260.036B4.2534.441%B++N/A0.9C+N/A285.2h1.5B*4.4B+
FA1 Barrage 7474411.805B++2.4848.936%B*22.973%A+74MN/A3801h4.4B+8.9B++
P2-120 HESH 8373173S68.7254.245%A+1.37%B++121.7M*16.7A3330.6h3.2A5.8A
Hellfire Rocket Pods 7568168S63.7261.364%A+1.471%B++680S70S18000.1h15.1B+24.6B++
Tank Mine 7253317.667S13.3938.333%BN/A265M++95B**15080.2h1.3B**3.4A+
L100 Python HEAT 6452317.333A*13.0565.903%A+N/A104S24A**3680.5h5B7.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon36500.4h
AE Nano-Armor Kit15,7000.3h
AE Medical Applicator01,5950.1h
Medical Applicator04070h
Ammunition Package0580h
Nano-Armor Kit11,1200.1h
Medical Kit6946,8926.9h
Recon Detection Device62,3623.3h

Check the help document for the dictionary if you want to learn more about words used here.


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