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Maj. General llNOIRll[l8l] llNOIRll
TR BR 85

KDR: 4.16

Score: 8.1m

Last Seen: Sep 12th, 2019 1:58 AM
- ONLINE NOW

Battle Rank 85 - Terran Republic on Miller - Outfit Member of Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 13
Level Progress (to 86): 7%
Level 100 Progress: 43% 315h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 NSX-P Naginata T9 CARV MG-H1 Watchman AE MG-H1 Watchman T32 Bull SMG-46AE Armistice
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,692,748 MLG Score: 7748
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.408%36.154%109918119616,1314.94968-0.793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.534%1.74A++2.157A*-0.756D-HEAD ++ (~20.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.583B+9.50.345C**21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.893%1.136%99112138889590.977778147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
266.51B**771B**189.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.496%76.135%0512091,36638113.57592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.218%1.586A+1.326A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.646B+20.499B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.655%17.614%02121252836341.45055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.908%2.934M+0.307C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.75B++2.70.479B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Endless Warp[l8l] Endless Warp
TR outfit on Miller

Members: 13
8.1m218.3%570 (34.2k)482 (28.9k)4.1571123,8665,7414.2940285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214305930.623%33.952%104002:557

73% Heavy Assault12% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2019 4:49 PMAug 7th, 2019 9:18 PMSep 18th, 2019 12:30 PM (1d) (PST)Sep 11th, 2019 11:34 PM (8d) (PST)Sep 11th, 2019 9:58 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9862567301.4210.3420.4823.1960.0447748

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,15215,37643,776852129192328,936

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
279.9h/11.7d 786 8,103 6,172 53.7k 274 1,516 731 16.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:4,794
Deaths:1,049
KDR:4.570
Accuracy:30.421% A+
HSR:38.194% A++
NS-15M2
A+
Kills:2,261
Deaths:403
KDR:5.610
Accuracy:29.883% B**
HSR:38.213% A+
NSX-P Naginata
A+
Kills:1,650
Deaths:288
KDR:5.729
Accuracy:29.870% A+
HSR:32.970% B+
T9 CARV
A++
Kills:1,321
Deaths:295
KDR:4.478
Accuracy:29.065% A++
HSR:35.201% A++
MG-H1 Watchman AE
B**
Kills:1,295
Deaths:267
KDR:4.850
Accuracy:30.595% B**
HSR:32.432% B+
MG-H1 Watchman
A+
Kills:1,257
Deaths:242
KDR:5.194
Accuracy:31.208% A+
HSR:36.436% A
T32 Bull
B**
Kills:1,204
Deaths:277
KDR:4.347
Accuracy:29.444% B**
HSR:29.900% B++
T9A "Butcher"
B**
Kills:222
Deaths:51
KDR:4.353
Accuracy:28.181% B*
HSR:35.135% B**
TMG-50
A++
Kills:125
Deaths:24
KDR:5.208
Accuracy:28.012% A
HSR:36% A++
Kills:14,129
Deaths (as Heavy Assault):2,896
Deaths (to Heavy Assaults):1,942
KDR:4.8788
Kill Difference:11,233
Playtime:205.396 hours
Usage:73%
Score:6.147m
Score/min:499
Accuracy (listed only):29.631%
HSR (listed only):34.942%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
A+
Kills:876
Deaths:188
KDR:4.660
Accuracy:33.956% B*
HSR:35.502% A+
MG-S1 Jackal
A++
Kills:720
Deaths:130
KDR:5.538
Accuracy:34.187% A+
HSR:31.389% A++
LC2 Lynx
A+
Kills:667
Deaths:176
KDR:3.790
Accuracy:29.233% B**
HSR:30.735% A+
LC3 Jaguar
A++
Kills:595
Deaths:150
KDR:3.967
Accuracy:28.351% B**
HSR:30.084% A++
TRS-12 Uppercut
A+
Kills:462
Deaths:116
KDR:3.983
Accuracy:74.868% A+
HSR:16.667% C*
NS-11CB
B++
Kills:206
Deaths:58
KDR:3.552
Accuracy:28.370% B++
HSR:23.786% B
TRAC-5
A+
Kills:161
Deaths:61
KDR:2.639
Accuracy:28.847% A+
HSR:24.845% B**
FA1 Barrage
A++
Kills:66
Deaths:40
KDR:1.650
Accuracy:49.671% B**
HSR:24.242% A++
Kills:3,753
Deaths (as Light Assault):919
Deaths (to Light Assaults):1,100
KDR:4.08379
Kill Difference:2,834
Playtime:34.634 hours
Usage:12%
Score:0.897m
Score/min:432
Accuracy (listed only):38.435%
HSR (listed only):27.156%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
A+
Kills:876
Deaths:188
KDR:4.660
Accuracy:33.956% B*
HSR:35.502% A+
MG-S1 Jackal
A++
Kills:720
Deaths:130
KDR:5.538
Accuracy:34.187% A+
HSR:31.389% A++
TSAR-42
B**
Kills:681
Deaths:81
KDR:8.407
Accuracy:45.809% B**
HSR:78.414% B**
NS-357 Underboss
A*
Kills:574
Deaths:284
KDR:2.021
Accuracy:45.229% B**
HSR:40.244% A*
NSX Tomoe
A*
Kills:487
Deaths:101
KDR:4.822
Accuracy:28.920% C+
HSR:58.932% A*
NS-44 Commissioner
A
Kills:443
Deaths:289
KDR:1.533
Accuracy:43.779% B*
HSR:31.603% A
RAMS .50M
A+
Kills:422
Deaths:47
KDR:8.979
Accuracy:48.112% A+
HSR:79.384% C++
TX1 Repeater
B*
Kills:119
Deaths:51
KDR:2.333
Accuracy:29.457% B*
HSR:22.689% C*
99SV
B*
Kills:99
Deaths:18
KDR:5.500
Accuracy:37.051% B*
HSR:29.293% D
RAMS-AE .50M
B++
Kills:92
Deaths:12
KDR:7.667
Accuracy:43.575% B
HSR:85.870% B++
M77-B
A
Kills:72
Deaths:4
KDR:18
Accuracy:40% B+
HSR:87.500% A
Kills:4,585
Deaths (as Infiltrator):1,205
Deaths (to Infiltrators):941
KDR:3.80498
Kill Difference:3,380
Playtime:33.286 hours
Usage:12%
Score:0.898m
Score/min:450
Accuracy (listed only):39.098%
HSR (listed only):52.802%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
A+
Kills:876
Deaths:188
KDR:4.660
Accuracy:33.956% B*
HSR:35.502% A+
MG-S1 Jackal
A++
Kills:720
Deaths:130
KDR:5.538
Accuracy:34.187% A+
HSR:31.389% A++
TRS-12 Uppercut
A+
Kills:462
Deaths:116
KDR:3.983
Accuracy:74.868% A+
HSR:16.667% C*
TAR-AE
A
Kills:99
Deaths:23
KDR:4.304
Accuracy:29.410% B+
HSR:36.364% A
FA1 Barrage
A++
Kills:66
Deaths:40
KDR:1.650
Accuracy:49.671% B**
HSR:24.242% A++
Kills:2,223
Deaths (as Combat Medic):497
Deaths (to Combat Medics):519
KDR:4.47284
Kill Difference:1,726
Playtime:1.835 hours
Usage:1%
Score:0.055m
Score/min:502
Accuracy (listed only):44.418%
HSR (listed only):28.833%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:667
Deaths:176
KDR:3.790
Accuracy:29.233% B**
HSR:30.735% A+
LC3 Jaguar
A++
Kills:595
Deaths:150
KDR:3.967
Accuracy:28.351% B**
HSR:30.084% A++
TRS-12 Uppercut
A+
Kills:462
Deaths:116
KDR:3.983
Accuracy:74.868% A+
HSR:16.667% C*
NS-11CB
B++
Kills:206
Deaths:58
KDR:3.552
Accuracy:28.370% B++
HSR:23.786% B
TRAC-5
A+
Kills:161
Deaths:61
KDR:2.639
Accuracy:28.847% A+
HSR:24.845% B**
FA1 Barrage
A++
Kills:66
Deaths:40
KDR:1.650
Accuracy:49.671% B**
HSR:24.242% A++
Kills:2,157
Deaths (as Engineer):601
Deaths (to Engineers):593
KDR:3.58902
Kill Difference:1,556
Playtime:3.703 hours
Usage:1%
Score:0.093m
Score/min:418
Accuracy (listed only):39.890%
HSR (listed only):25.060%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:164
V. Kills:5 N/A
Deaths:7
KDR:23.429
Accuracy:29.963% C++
KPH:84.900 A
VKPH:2.600 C
M18 Needler
A
Kills:88
V. Kills:48 180%
Deaths:6
KDR:14.667
Accuracy:28.893% D
KPH:25 A
VKPH:13.600 B++
Hellfire Rocket Pods
S
Kills:59
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:62.474% A++
KPH:596.600 S
VKPH:60.700 S
Kills:311 (252 + 0)
Deaths:13
KDR:23.923
VKDR:4.538
Vehicle Kills:59
Kill Difference:298
Playtime:5.549 hours
Usage:2%
Score:0.070m
Score/min:211
Piloting Accuracy:28.893%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:152
V. Kills:44 338%
Deaths:2
KDR:76
Accuracy:57.082% B**
KPH:82.400 S
VKPH:23.800 B**
P2-120 HESH
M**
Kills:64
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:52.316% B**
KPH:133.300 M**
VKPH:18.700 A++
Kills:216 (216 + 0)
Deaths:2
KDR:108
VKDR:26.500
Vehicle Kills:53
Kill Difference:214
Playtime:2.326 hours
Usage:1%
Score:0.048m
Score/min:342
Driving Accuracy:52.316%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,8174,7941,0494.57B**0.4130.421%A+38.194%A++91.7A*N/A28152.3h9.4B**30.8B*
NS-15M2 2,2812,2614035.61A*1.4529.883%B**38.213%A+101.8A*N/A26422.2h9.8B*32.9B*
NSX-P Naginata 1,6661,6502885.729M**1.5729.87%A+32.97%B+113.8A*1.1C+47014.5h9.3B**31.2B*
T9 CARV 1,3361,3212954.478A*0.3229.065%A++35.201%A++94.4M*1.1A+24514h10.1B**34.6B*
MG-H1 Watchman AE 1,3081,2952674.85A*0.6930.595%B**32.432%B+102.8A1C33312.6h10.9B*35.7B++
MG-H1 Watchman 1,2691,2572425.194A*1.0431.208%A+36.436%A81.1A+N/A28515.5h11.8B*37.9B++
T32 Bull 1,2141,2042774.347A**0.1929.444%B**29.9%B++82.5A++N/A18114.6h10.4B++35.4B++
SMG-46AE Armistice 8778761884.66M+0.5033.956%B*35.502%A+101.9AN/A3288.6h10.3B*30.4B++
MG-S1 Jackal 7247201305.538M**1.3834.187%A+31.389%A++88.9A*N/A2518.1h8.4B+24.7B*
TSAR-42 682681818.407B**4.2545.809%B**78.414%B**82A*N/A3448.3h1.8B**4B*
LC2 Lynx 6756671763.79A*0.3729.233%B**30.735%A+83.4A**1A2118h10.7B**36.5B**
LC3 Jaguar 5985951503.967A++0.1928.351%B**30.084%A++83.8A**N/A2597.1h10B++35.3B*
NS-357 Underboss 5785742842.021B**2.1445.229%B**40.244%A*124.8MN/A4354.6h3.1B**6.9B**
NS Decimator 7225291264.198M**0.0463.414%C**1.323%D52.4B**19.1B29310.1h3.8B++5.9B++
T7 Mini-Chaingun AE 512502717.07S2.9126.396%A18.128%B++100.4A*2A++2445h10B*37.8B*
NSX Tomoe 4884871014.822A*0.6628.92%C+58.932%A*84A++N/A2175.8h9.9B**34.2B*
TRS-12 Uppercut 4664621163.983A**0.1774.868%A+16.667%C*87.2A++N/A3525.3h2.5C*3.3B+
NS-44 Commissioner 4574432891.533B+2.6243.779%B*31.603%A86.9A*2.7S2685.1h2.8B**6.4B*
RAMS .50M 422422478.979A++4.8248.112%A+79.384%C++71.5M+N/A2445.9h1.8B*3.8B*
T9A "Butcher" 223222514.353A+0.2028.181%B*35.135%B**92.5AN/A3872.4h11.5C+40.9B+
NS-11CB 207206583.552A++0.6128.37%B++23.786%B68.7A+N/A2153h10.5B*37.1B++
Frag Grenade 1991901190N/A185.8443.979%C+N/A380C18A+14100.5h4C+9.2C+
C-4 218178434.14A*0.0231.656%B**N/A222.5M++50A+13760.8h1.3B+4.2B++
M14 Banshee 169164723.429A++19.2729.963%C++N/A86.3A+2.6C2301.9h16.2B+53.9B+
TRAC-5 162161612.639A**1.5228.847%A+24.845%B**57.5A**N/A3932.8h10.3B**35.7B*
ML-7 236153572.684M++1.4761.119%B+1.961%C--35.6B**19.3B**2944.3h8C-13.1C+
P2-120 AP 196152276S71.8457.082%B**N/A84.4S24.4B**3451.8h4.4B**7.7A
Chainblade 1511443,0880.047B*4.1123.134%C--2.083%D1B+N/A4149.4h1.9B++8.4B
TMG-50 126125245.208M**1.0528.012%A36%A++96.2M+N/A3621.3h9.1B*32.5B++
TX1 Repeater 123119512.333A*1.8229.457%B*22.689%C*119S4S5801h8.9B**30.4B*
99SV 9999185.5A*1.3437.051%B*29.293%D76.2M**N/A2811.3h3.9B**10.4B**
TAR-AE 10299234.304A*0.1529.41%B+36.364%A76.2B*2.3A**2411.3h8.8A29.9B*
RAMS-AE .50M 9292127.667A3.5143.575%B85.87%B++70.8B**N/A1651.3h1.7B++3.9B+
M18 Needler 13688614.667S10.5128.893%D1.136%D25.1A13.7B++1573.5h77B*266.5B*
NS-TMC-01 "His Regards" 77762,1260.036B4.1234.441%B++N/A0.9C+N/A285.2h1.5B*4.4B+
M77-B 7272418U13.8440%B+87.5%A90SN/A3050.8h1.8B**4.4B*
FA1 Barrage 6666401.65B+2.5149.671%B**24.242%A++73.3MN/A3580.9h4.6B+9.2B++
P2-120 HESH 7364164M**59.8452.316%B**1.563%B**128M**18A++3250.5h3A5.7A
Hellfire Rocket Pods 6559159S54.8462.474%A++1.695%B**590S60S17500.1h15.4B+24.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon25390.4h
AE Nano-Armor Kit14,8060.3h
AE Medical Applicator08650.1h
Medical Applicator04070h
Nano-Armor Kit11,1200.1h
Medical Kit5975,7845.9h
Recon Detection Device52,1223h

Check the help document for the dictionary if you want to learn more about words used here.


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