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llamawithagun[R7] llamawithagun
VS BR 111

KDR: 1.32

Score: 24.2m

Last Seen: Feb 4th, 2019 11:47 PM
- OFFLINE - 1800.6 hour(s)

Battle Rank 112 (111 total) - Vanu Sovereignty on Emerald
Level Progress (to 113): 60%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Orion VS54 VE-S Canis NS-7 PDW Eidolon VE33 Nyx VX31 Phobos VX86 Pandora VX25
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $562,950 MLG Score: 450
Fun Score: N/A
Cheeseburgers Flipped: 386TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.066%24.723%66926100913,6070.9858720.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.022%1.163B**0.613B+-0.842D--HEAD ++ (~11.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.487B+10.40.273C*28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.894%0.92%173410317615213481.46065218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.44%-0.369C--0.625D-0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.10.113C+48.50.085C+94.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.323%2.089%103410311,0539774971.07669211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.85%-1.324D**-0.329C-1.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.8-0.597D16.9-0.345C-44.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.289%2.393%74510305857843910.746173149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.838%-0.731D--0.503D-0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165-0.388C-46.7-0.179C118.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.755%67.42%74510301,9031333191.42654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.881%-0.491D0.019C+0.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.05C+30.063C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.375%10.219%74510305,196894745.80559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.623%0.744B++-0.86D---0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.411B3.90.193C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.2m361%363 (21.8k)309 (18.5k)1.321133,83225,6091.53653111 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035106222.34%17.617%39403:0312

7% Combat Medic20% Engineer26% Heavy Assault22% Infiltrator20% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 12:24 PMMay 30th, 2017 9:04 PMMar 6th, 2019 8:47 AM (45d) (PST)Feb 4th, 2019 8:03 PM (75d) (PST)Feb 4th, 2019 7:47 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5191943250.4320.3270.0761.7330.048450

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,12311,61719,50626205104318,513

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1306.5h/54.4d 5,517 5,960 9,554 135.8k 2,028 4,037 3,788 40.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,243
Deaths:965
KDR:1.288
Accuracy:18.776% C
HSR:13.596% F
SVA-88
B+
Kills:693
Deaths:494
KDR:1.403
Accuracy:25.685% B+
HSR:22.655% C
Lasher X2
B+
Kills:584
Deaths:504
KDR:1.159
Accuracy:22.573% C-
HSR:4.623% B+
Pulsar LSW
B+
Kills:177
Deaths:178
KDR:0.994
Accuracy:25.684% B+
HSR:27.119% B+
Ursa
A+
Kills:80
Deaths:76
KDR:1.053
Accuracy:27.433% B*
HSR:35% A+
NS-15M AE
D
Kills:74
Deaths:60
KDR:1.233
Accuracy:22.254% D
HSR:20.270% D
Kills:2,851
Deaths (as Heavy Assault):2,277
Deaths (to Heavy Assaults):7,403
KDR:1.25209
Kill Difference:574
Playtime:343.873 hours
Usage:26%
Score:4.477m
Score/min:217
Accuracy (listed only):23.734%
HSR (listed only):20.544%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:1,183
Deaths:786
KDR:1.505
Accuracy:31.043% B+
HSR:31.868% A
NS-7 PDW
B**
Kills:1,174
Deaths:1,063
KDR:1.104
Accuracy:27.774% B+
HSR:25.213% B**
Phobos VX86
B+
Kills:1,157
Deaths:1,268
KDR:0.912
Accuracy:64.148% B+
HSR:9.853% D--
Pandora VX25
B+
Kills:1,157
Deaths:968
KDR:1.195
Accuracy:45.416% B+
HSR:10.977% D--
Thanatos VE70
B*
Kills:1,156
Deaths:1,128
KDR:1.025
Accuracy:47.664% B*
HSR:9.948% D*
NS Baron G5
B
Kills:1,152
Deaths:1,166
KDR:0.988
Accuracy:46.978% B
HSR:11.632% D
Nova
B+
Kills:1,148
Deaths:1,037
KDR:1.107
Accuracy:51.563% B+
HSR:8.798% D**
Sirius SX12
A+
Kills:675
Deaths:609
KDR:1.108
Accuracy:26.765% B+
HSR:26.963% A+
Solstice SF
B+
Kills:651
Deaths:547
KDR:1.190
Accuracy:25.412% C**
HSR:20.737% B+
Serpent VE92
C*
Kills:595
Deaths:574
KDR:1.037
Accuracy:24.939% C*
HSR:12.941% D*
Chaos
C
Kills:578
Deaths:445
KDR:1.299
Accuracy:51.574% C
HSR:12.803% C--
Solstice VE3
C*
Kills:328
Deaths:322
KDR:1.019
Accuracy:23.876% C*
HSR:14.634% D-
Eridani SX5
A*
Kills:289
Deaths:208
KDR:1.389
Accuracy:32.811% A
HSR:33.564% A*
Solstice Burst
A+
Kills:220
Deaths:223
KDR:0.987
Accuracy:27.315% C++
HSR:34.091% A+
Kills:11,463
Deaths (as Light Assault):10,344
Deaths (to Light Assaults):4,446
KDR:1.10818
Kill Difference:1,119
Playtime:257.641 hours
Usage:20%
Score:8.548m
Score/min:553
Accuracy (listed only):37.663%
HSR (listed only):18.859%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:1,164
Deaths:913
KDR:1.275
Accuracy:29.746% C**
HSR:29.210% B+
Phobos VX86
B+
Kills:1,157
Deaths:1,268
KDR:0.912
Accuracy:64.148% B+
HSR:9.853% D--
Pandora VX25
B+
Kills:1,157
Deaths:968
KDR:1.195
Accuracy:45.416% B+
HSR:10.977% D--
Thanatos VE70
B*
Kills:1,156
Deaths:1,128
KDR:1.025
Accuracy:47.664% B*
HSR:9.948% D*
NS Baron G5
B
Kills:1,152
Deaths:1,166
KDR:0.988
Accuracy:46.978% B
HSR:11.632% D
Nova
B+
Kills:1,148
Deaths:1,037
KDR:1.107
Accuracy:51.563% B+
HSR:8.798% D**
Solstice SF
B+
Kills:651
Deaths:547
KDR:1.190
Accuracy:25.412% C**
HSR:20.737% B+
Serpent VE92
C*
Kills:595
Deaths:574
KDR:1.037
Accuracy:24.939% C*
HSR:12.941% D*
Chaos
C
Kills:578
Deaths:445
KDR:1.299
Accuracy:51.574% C
HSR:12.803% C--
Solstice VE3
C*
Kills:328
Deaths:322
KDR:1.019
Accuracy:23.876% C*
HSR:14.634% D-
Solstice Burst
A+
Kills:220
Deaths:223
KDR:0.987
Accuracy:27.315% C++
HSR:34.091% A+
Kills:9,306
Deaths (as Engineer):8,591
Deaths (to Engineers):5,123
KDR:1.08323
Kill Difference:715
Playtime:264.742 hours
Usage:20%
Score:4.684m
Score/min:295
Accuracy (listed only):39.875%
HSR (listed only):15.966%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:1,183
Deaths:786
KDR:1.505
Accuracy:31.043% B+
HSR:31.868% A
NS-7 PDW
B**
Kills:1,174
Deaths:1,063
KDR:1.104
Accuracy:27.774% B+
HSR:25.213% B**
Phobos VX86
B+
Kills:1,157
Deaths:1,268
KDR:0.912
Accuracy:64.148% B+
HSR:9.853% D--
Pandora VX25
B+
Kills:1,157
Deaths:968
KDR:1.195
Accuracy:45.416% B+
HSR:10.977% D--
Thanatos VE70
B*
Kills:1,156
Deaths:1,128
KDR:1.025
Accuracy:47.664% B*
HSR:9.948% D*
NS Baron G5
B
Kills:1,152
Deaths:1,166
KDR:0.988
Accuracy:46.978% B
HSR:11.632% D
Nova
B+
Kills:1,148
Deaths:1,037
KDR:1.107
Accuracy:51.563% B+
HSR:8.798% D**
Sirius SX12
A+
Kills:675
Deaths:609
KDR:1.108
Accuracy:26.765% B+
HSR:26.963% A+
Chaos
C
Kills:578
Deaths:445
KDR:1.299
Accuracy:51.574% C
HSR:12.803% C--
Corvus VA55
B+
Kills:332
Deaths:329
KDR:1.009
Accuracy:27.412% B+
HSR:26.506% B+
Equinox VE2
C-
Kills:324
Deaths:394
KDR:0.822
Accuracy:23.478% C-
HSR:11.111% D**
Eridani SX5
A*
Kills:289
Deaths:208
KDR:1.389
Accuracy:32.811% A
HSR:33.564% A*
Pulsar VS1
B++
Kills:72
Deaths:97
KDR:0.742
Accuracy:25.542% B+
HSR:25% B++
H-V45
D*
Kills:63
Deaths:71
KDR:0.887
Accuracy:18.522% D*
HSR:7.937% F-
Kills:10,460
Deaths (as Combat Medic):9,569
Deaths (to Combat Medics):3,058
KDR:1.09311
Kill Difference:891
Playtime:96.819 hours
Usage:7%
Score:1.609m
Score/min:277
Accuracy (listed only):37.192%
HSR (listed only):18.012%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:1,183
Deaths:786
KDR:1.505
Accuracy:31.043% B+
HSR:31.868% A
NS-7 PDW
B**
Kills:1,174
Deaths:1,063
KDR:1.104
Accuracy:27.774% B+
HSR:25.213% B**
Nyx VX31
C**
Kills:1,160
Deaths:662
KDR:1.752
Accuracy:35.591% C**
HSR:24.741% C--
Artemis VX26
B+
Kills:1,151
Deaths:818
KDR:1.407
Accuracy:29.338% B+
HSR:22.068% C+
NS-30 Vandal
C**
Kills:1,151
Deaths:695
KDR:1.656
Accuracy:33.435% C++
HSR:28.584% C**
Parallax VX3
C*
Kills:927
Deaths:221
KDR:4.195
Accuracy:32.462% D--
HSR:79.180% C*
Sirius SX12
A+
Kills:675
Deaths:609
KDR:1.108
Accuracy:26.765% B+
HSR:26.963% A+
NS-44L Blackhand
C+
Kills:551
Deaths:364
KDR:1.514
Accuracy:40.787% C+
HSR:41.924% C+
Spiker
C++
Kills:353
Deaths:459
KDR:0.769
Accuracy:30.528% C++
HSR:15.298% D
NS-44P Commissioner
D
Kills:328
Deaths:372
KDR:0.882
Accuracy:35.724% D
HSR:20.427% D
Eridani SX5
A*
Kills:289
Deaths:208
KDR:1.389
Accuracy:32.811% A
HSR:33.564% A*
XM98
D-
Kills:283
Deaths:147
KDR:1.925
Accuracy:27.883% D**
HSR:66.431% D-
VA39 Spectre
B**
Kills:282
Deaths:120
KDR:2.350
Accuracy:37.977% B**
HSR:38.653% C+
Ghost
C
Kills:223
Deaths:120
KDR:1.858
Accuracy:37.320% C
HSR:64.126% C-
Phaseshift VX-S
D*
Kills:188
Deaths:115
KDR:1.635
Accuracy:24.814% D**
HSR:57.979% D*
Manticore SX40
C*
Kills:161
Deaths:192
KDR:0.839
Accuracy:28.410% C+
HSR:22.981% C*
Beamer VS3
C**
Kills:151
Deaths:246
KDR:0.614
Accuracy:23.540% D
HSR:24.503% C**
NS-357 Underboss
C+
Kills:145
Deaths:227
KDR:0.639
Accuracy:36.949% C+
HSR:19.310% C
NS-44 Commissioner
B*
Kills:94
Deaths:132
KDR:0.712
Accuracy:43.154% B*
HSR:21.277% C+
Kills:10,469
Deaths (as Infiltrator):7,556
Deaths (to Infiltrators):3,419
KDR:1.38552
Kill Difference:2,913
Playtime:289.731 hours
Usage:22%
Score:3.663m
Score/min:211
Accuracy (listed only):32.437%
HSR (listed only):35.005%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:396
Deaths:228
KDR:1.737
Accuracy:18.985% C+
HSR:16.667% D-
Blueshift VM5
C++
Kills:301
Deaths:153
KDR:1.967
Accuracy:20.166% C++
HSR:18.605% C-
Quasar VM1
C
Kills:267
Deaths:157
KDR:1.701
Accuracy:11.878% D-
HSR:17.603% C
Vortex VM21
B*
Kills:99
Deaths:55
KDR:1.800
Accuracy:48.120% B*
HSR:4.040% C*
NS-10 Burster
C
Kills:97
Deaths:71
KDR:1.366
Accuracy:26.060% C-
HSR:6.186% C
Vortex VM21
B+
Kills:96
Deaths:83
KDR:1.157
Accuracy:45.801% B+
HSR:2.083% D-
Comet VM2
C--
Kills:92
Deaths:129
KDR:0.713
Accuracy:37.986% C--
HSR:2.174% D--
NS-10 Burster
C++
Kills:57
Deaths:34
KDR:1.676
Accuracy:30.322% C++
HSR:5.263% C
Kills:1,405
Deaths (as MAX Suit):455
Deaths (to MAX Suits):1,422
KDR:3.08791
Kill Difference:950
Playtime:48.332 hours
Usage:4%
Score:1.206m
Score/min:416
Accuracy (listed only):29.915%
HSR (listed only):9.078%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:369
V. Kills:78 467%
Deaths:86
KDR:4.291
Accuracy:54.386% C**
KPH:69 C+
VKPH:14.600 C
Maelstrom Turbo Laser
C
Kills:234
V. Kills:175 133%
Deaths:496
KDR:0.472
Accuracy:29.170% C
KPH:8.500 C--
VKPH:6.400 D
Light PPA
C++
Kills:104
V. Kills:21 473%
Deaths:100
KDR:1.040
Accuracy:39.162% C
KPH:18 D-
VKPH:3.600 C++
Saron Laser Cannon
B+
Kills:54
V. Kills:33 159%
Deaths:146
KDR:0.370
Accuracy:34.311% B+
KPH:6.200 D
VKPH:3.800 D-
Kills:761 (392 + 0)
Deaths:828
KDR:0.919
VKDR:0.371
Vehicle Kills:307
Kill Difference:67
Playtime:47.255 hours
Usage:4%
Score:0.580m
Score/min:205
Piloting Accuracy:34.311%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:185
V. Kills:89 206%
Deaths:42
KDR:4.405
Accuracy:21.737% F
KPH:19.900 D
VKPH:9.600 D--
L105 Zephyr
D-
Kills:62
V. Kills:7 N/A
Deaths:22
KDR:2.818
Accuracy:28.667% F
KPH:25.300 D-
VKPH:2.900 D-
C150 Dalton
C**
Kills:56
V. Kills:21 255%
Deaths:26
KDR:2.154
Accuracy:40.712% C**
KPH:13.800 D--
VKPH:5.200 D**
Kills:303 (0 + 303)
Deaths:90
KDR:3.367
VKDR:1.300
Vehicle Kills:117
Kill Difference:213
Playtime:15.771 hours
Usage:1%
Score:0.177m
Score/min:187
Piloting Accuracy:N/A%
Gunner Accuracy:40.712%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:212
V. Kills:102 206%
Deaths:47
KDR:4.511
Accuracy:49.954% D
KPH:32.900 C**
VKPH:15.800 C
Skyguard
D
Kills:85
V. Kills:64 131%
Deaths:37
KDR:2.297
Accuracy:24.015% D-
KPH:10.200 D
VKPH:7.600 D
Kills:297 (297 + 0)
Deaths:84
KDR:3.536
VKDR:1.976
Vehicle Kills:166
Kill Difference:213
Playtime:14.821 hours
Usage:1%
Score:0.245m
Score/min:275
Driving Accuracy:24.015%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:386
V. Kills:156 246%
Deaths:79
KDR:4.886
Accuracy:41.834% D-
KPH:19.400 C
VKPH:7.900 C+
Supernova FPC
B++
Kills:370
V. Kills:158 233%
Deaths:53
KDR:6.981
Accuracy:47.434% D
KPH:32.200 B++
VKPH:13.800 C
Saron HRB
D
Kills:168
V. Kills:86 193%
Deaths:34
KDR:4.941
Accuracy:36.380% D-
KPH:17.300 D
VKPH:8.900 D-
Proton II PPA
C**
Kills:79
V. Kills:10 N/A
Deaths:10
KDR:7.900
Accuracy:23.011% C+
KPH:33.800 D
VKPH:4.300 C**
Kills:1,003 (756 + 247)
Deaths:176
KDR:5.699
VKDR:2.330
Vehicle Kills:410
Kill Difference:827
Playtime:43.389 hours
Usage:3%
Score:0.601m
Score/min:231
Driving Accuracy:47.434%
Gunner Accuracy:23.011%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:71
V. Kills:7 N/A
Deaths:5
KDR:14.200
Accuracy:28.533% D--
KPH:41 D--
VKPH:4 D
Kills:71 (0 + 71)
Deaths:5
KDR:14.200
VKDR:1.400
Vehicle Kills:7
Kill Difference:66
Playtime:1.731 hours
Usage:0%
Score:0.024m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:28.533%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:99
V. Kills:42 230%
Deaths:24
KDR:4.125
Accuracy:41.492% C**
KPH:12.500 D
VKPH:5.300 D
Kills:99 (0 + 99)
Deaths:24
KDR:4.125
VKDR:1.750
Vehicle Kills:42
Kill Difference:75
Playtime:7.899 hours
Usage:1%
Score:0.066m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:41.492%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:68
V. Kills:28 234%
Deaths:96
KDR:0.708
Accuracy:58.265% B++
KPH:9 D-
VKPH:3.700 D
Kills:68 (68 + 0)
Deaths:96
KDR:0.708
VKDR:0.292
Vehicle Kills:28
Kill Difference:28
Playtime:7.572 hours
Usage:1%
Score:0.025m
Score/min:56
Driving Accuracy:58.265%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,0391,5181,0681.421C+0.1022.64%DN/A104.7B+35.9B+137214.5h1.2B+5.1B+
Orion VS54 1,2511,2439651.288C+0.0318.776%C13.596%F16.1DN/A7277h12.4C**65.9C++
VE-S Canis 1,2181,1837861.505C**0.1831.043%B+31.868%A47.3C*1.4A+11125h11.3C**36.2B+
NS-7 PDW 1,2071,1741,0631.104C**0.2227.774%B+25.213%B**27.8C++N/A8842.2h15.3C++54.9B
Eidolon VE33 1,1901,1649131.275C++0.0529.746%C**29.21%B+23.5C+N/A6549.6h8.2B+27.5B+
Nyx VX31 1,1771,1606621.752C+0.4335.591%C**24.741%C--45BN/A11425.8h6C+16.9C++
Phobos VX86 1,1651,1571,2680.912C0.4164.148%B+9.853%D--27.4DN/A19942.2h2.8C4.4C++
Pandora VX25 1,1671,1579681.195C++0.1345.416%B+10.977%D--31.4C+N/A18236.8h4.6C+10.2B+
Thanatos VE70 1,1811,1561,1281.025C*0.3047.664%B*9.948%D*34.5B+N/A19833.5h4.2B+8.8B++
NS Baron G5 1,1821,1521,1660.988C+0.3346.978%B11.632%D32.5C+N/A20535.5h4.5C*9.6C++
Artemis VX26 1,1641,1518181.407C++0.0929.338%B+22.068%C+33.6C+N/A8734.3h10.4B++35.3B++
NS-30 Vandal 1,1681,1516951.656C+0.3333.435%C++28.584%C**32.2CN/A11835.7h5.8C++17.4C*
Nova 1,1751,1481,0371.107C+0.2151.563%B+8.798%D**44.3B+1A35125.9h4B+7.8B+
Parallax VX3 9389272214.195B2.8732.462%D--79.18%C*30.8C*N/A10730.1h2.2C*6.8C+
SVA-88 7086934941.403C+0.0825.685%B+22.655%C31.1C--N/A12822.3h12.9C50.2C*
Sirius SX12 7006756091.108C++0.2126.765%B+26.963%A+26.5C+1A*9025.5h13.8B51.7B+
Solstice SF 6616515471.19C**0.1325.412%C**20.737%B+32.2B*N/A12320.2h10.8C**42.7B+
Serpent VE92 5965955741.037C+0.2824.939%C*12.941%D*21.8CN/A8927.3h12.5C**50.3B
Lasher X2 5975845041.159B0.1622.573%C-4.623%B+28.6C+N/A12620.4h18.7B82.9C++
Chaos 5825784451.299C+0.0251.574%C12.803%C--31.1DN/A12618.6h3.8B+7.4C**
NS-44L Blackhand 5635513641.514C**0.1940.787%C+41.924%C+28.1C*N/A8319.6h4.8C+11.7C++
Frag Grenade 4414381438N/A436.6849.413%B+N/A547.5C**3.8C--31940.8h3.4B+6.8B+
Blueshift VM5 4023962281.737C0.4218.985%C+16.667%D-29.3C+N/A16913.5h16.9C+88.8C++
Supernova PC 542386794.886C+3.5641.834%D-3.368%B*19.4C7.8C+18419.9h4.8B+11.4C++
Supernova FPC 528370536.981C*5.6647.434%D1.351%D32.2B++13.7C30411.5h4.4B++9.3B+
Dual Photon Pods 447369864.291C2.9754.386%C**N/A69.6C+14.7C5645.3h21.7C*39.9B
Spiker 3583534590.769C0.5530.528%C++15.298%D22.8C-N/A9215.5h9.9C+32.3C++
Corvus VA55 3403323291.009C+0.3127.412%B+26.506%B+21.1CN/A7015.7h15.3D--55.9C+
NS-44P Commissioner 3333283720.882C0.4435.724%D20.427%D35.7CN/A1489.2h4.2C-11.6C
Solstice VE3 3333283221.019B+0.3023.876%C*14.634%D-13.7CN/A10623.9h13B+54.4B+
S1 5403273101.055B++0.2749.623%D-2.141%C21.5C14C++22915.2h6.2B12.6C++
Equinox VE2 3323243940.822C0.5023.478%C-11.111%D**18.9DN/A7317.1h13.6C+58C+
Force-Blade 32730512,6910.024C+1.3042.785%B**4.59%C0.6C+N/A3539.8h3.6D8.4B
Blueshift VM5 3083011531.967C+0.6520.166%C++18.605%C-32.4C+N/A1859.3h16.4C++81.5C*
Eridani SX5 2922892081.389C*0.0732.811%A33.564%A*30.7C+N/A1189.4h11.7C**35.8B+
XM98 2832831471.925C+0.6027.883%D**66.431%D-13.1D-N/A5121.6h3.2D-11.6D*
VA39 Spectre 2852821202.35B++1.0337.977%B**38.653%C+32.4B++N/A1038.7h5B++13.3B++
Nemesis VSH9 4552682371.131B*0.1958.294%D3.731%B++16C+11.1C++20716.8h7.4B+12.8C*
Quasar VM1 2722671571.701C++0.3811.878%D-17.603%C17.8CN/A9915h12.4B*104.6C++
MANA Anti-Personnel Turret 239236952.484N/A1.1617.535%UN/A2360U30U6009600.1h19.4T*110.5T*
Maelstrom Turbo Laser 4092344960.472C-0.8529.17%CN/A8.5C--6.4D17027.4h87.5B+299.9B
Ghost 2262231201.858C0.5437.32%C64.126%C-25.6C--N/A1098.7h2.2C**5.9C*
Solstice Burst 2242202230.987C0.3327.315%C++34.091%A+24.4C-N/A729h12.8B46.7B
L100 Python AP 314212474.511C+3.1949.954%DN/A33.1C**15.9C2736.4h5.2B++10.3B+
Phaseshift VX-S 1901881151.635C--0.3124.814%D**57.979%D*20.4C--N/A879.2h4.3D17.2D--
AP30 Shredder 274185424.405C+3.0821.737%F1.081%D-19.9D9.6D--1969.3h69.5B++319.9C+
Pulsar LSW 1871771780.994C0.3325.684%B+27.119%B+28.5C-1.6M2236.2h13.2C+51.4C**
Saron HRB 254168344.941C+3.6236.38%D-3.571%A*17.3D8.9D-2499.7h18.3B++50.3C**
Auraxium Force-Blade 1721633,7350.044C++1.2840.283%B++5.521%C1C+N/A2164h3.5F--8.7C++
Manticore SX40 1641611920.839C+0.4828.41%C+22.981%C*27.3C+N/A915.9h8.7C+30.7C+
Spear Anti-Vehicle Phalanx Turret 258157198.263C*6.9439.842%C-1.274%D**34.1C+22C++4624.6h9C++22.6C++
Beamer VS3 1591512460.614C+0.7123.54%D24.503%C**16.2C-N/A979.3h12.9D54.9C
NS-R3 Swarm 247149851.753M*0.4367.232%B*N/A18.4A**12.1A1498.1h15.4A+23A++
NS-357 Underboss 1471452270.639C0.6836.949%C+19.31%C20.1DN/A977.2h5.7D*15.3C-
Tank Mine 244143951.505D0.1831.726%C+N/A89.4C63.1C+15821.6h2.1C6.5C+
Lancer AE 2271081640.659C0.6658.089%C--N/A9.9D10.9D20310.9h52.7D-90.7D--
Hunter QCX 1181071150.93B0.3943.891%C+15.888%D21.4B*2.2C+1335h6.9C++15.8C++
Light PPA 1251041001.04C--0.2839.162%C1.923%B**17.9D-3.6C++1315.8h15.3C+39C++
M20 Basilisk 14199244.125B+2.8041.492%C**4.04%D12.5D5.3D1397.9h100.9C++243.2C**
Vortex VM21 14699551.8B++0.4848.12%B*4.04%C*9.9C++4.7C-9610h40.5C*84.1B
NS-10 Burster 15597711.366B+0.0426.06%C-6.186%C8.4B**5B**16311.5h80.7A309.6B*
Vortex VM21 14696831.157C**0.1645.801%B+2.083%D-7.7C++4C-7912.5h52.9C++115.5C**
Damascus Edge 103963,2990.029C+1.2927.288%C+11.458%B++0.8CN/A4117.7h3.3D**12.1C+
NS-44 Commissioner 99941320.712C0.6143.154%B*21.277%C+26.1C1.4A*1283.6h5.3D--12.3C+
Comet VM2 119921290.713C+0.6137.986%C--2.174%D--9.5C2.8D1099.7h17.3B++45.6B+
Lumine Edge 101912,4860.037C1.2819.51%D13.187%C-1.1C-N/A780.1h2.4F12.1D
MANA Anti-Vehicle Turret 13590303B+1.6847.151%D6.667%A**900D450D-3228070.1h7.7C+16.4C+
Skyguard 14985372.297C0.9824.015%D-3.529%A10.1D7.6D2778.4h155.5D647.5D-
Proximity Mine 8181174.765C**3.4447.851%B++N/A101.3CN/A6450.8h2.1C--4.3B+
Ursa 8380761.053C+0.2727.433%B*35%A+19.5DN/A1534.1h10.9C**39.8B+
Proton II PPA 8979107.9C6.5823.011%C+N/A34.3D4.3C**1902.3h12.2C--52.8C
NS Decimator 10478611.279C**0.0464.569%B+1.282%D39C**13C5252h3.6B++5.5B*
NS-15M AE 7474601.233C0.0922.254%D20.27%D41.1CN/A4281.8h13.7D61.8C
Pulsar VS1 7372970.742C0.5825.542%B+25%B++17.1C-N/A2054.2h15.2C+59.5B
Proton II PPA-H 7871514.2C**12.8828.533%D--1.408%C41.8D--4.1D2281.7h13.4D46.8D-
M40 Fury-F 9668960.708C-0.6158.265%B++N/A8.9D-3.7D567.6h15.6C-26.8C+
H-V45 6463710.887C0.4318.522%D*7.937%F-23.3CN/A2192.7h13.4C++72.6C
L105 Zephyr 6962222.818D1.5028.667%F1.613%B**25.8D-2.9D-2032.4h6.9C+24.1D--
Sticky Grenade 5858158N/A56.6842.179%D--N/A580DN/A25550.1h2.6C6.2C
NS-10 Burster 9057341.676B*0.3530.322%C++5.263%C13.3M*7.7M+2304.3h74.5A++245.8A
C150 Dalton 7756262.154D0.8340.712%C**N/A14D--5.3D**1554h6.5D*16.1D
Saron Laser Cannon 87541460.37C0.9534.311%B+1.852%C6.2D3.8D-1428.7h126.7C**369.2B+
Aspis Anti-Aircraft Phalanx Turret 10450114.545B+3.2223.377%CN/A8.9C9.6C2185.6h178.6C--763.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11900.1h
VS Patriot Flare Gun02640.2h
Nano-Armor Kit219256,59820.2h
Spawn Beacon236481h
Anti-Vehicle MANA Turret83610.5h
AE Medical Applicator143,7080.3h
AE Nano-Armor Kit613,6141.2h
Nanite Revive Grenade04600.1h
Medical Applicator287113,1289.3h
Deconstruction Tool04540h
M12 Kobalt0690h
Spitfire Auto-Turret91310.2h
Ammunition Package371,1481.1h
Shield Recharging Field331,4820.6h
Medical Kit872,3292.7h
Anti-Infantry MANA Turret214371h
Recon Detection Device344,9716.4h
Smoke Grenade01100h
Snowman Soldier152440.3h

Check the help document for the dictionary if you want to learn more about words used here.


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