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Adherent llamawithagun[SK] llamawithagun
VS BR 27

KDR: 1.39

Score: 27.5m

Last Seen: Aug 17th, 2019 12:46 AM
- OFFLINE - 14.5 hour(s)

Prestige 1, Battle Rank 27 - Vanu Sovereignty on Emerald - Outfit Member of Pure Shock[SK] Pure Shock
VS outfit on Emerald

Members: 14
Level Progress (to 28): 99%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS C-4 Orion VS54 Sirius SX12 VE-S Canis Eridani SX5 NS-7 PDW Eidolon VE33 Nyx VX31
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $699,309 MLG Score: 559
Fun Score: N/A
Cheeseburgers Flipped: 429TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.847%26.251%70530118416,5711.071590.314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.75%1.129B**0.706B++-0.729D-HEAD ++ (~12.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.484B+10.30.275C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.635%0.882%183412109075824111.55575220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.376%-0.389C--0.635D-0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.50.147C++46.30.126C++91.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.229%1.786%131412101,40010516261.3308223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.818%-1.266D**-0.483D1.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50-0.407C--14.1-0.213C35.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.678%2.568%79612086628364120.79092160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.623%-0.718D--0.509D-0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.7-0.415C--44.1-0.205C109.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.103%70.551%79512092,8491481301.9237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.968%-0.443C--0.173C++0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.117C+2.80.12C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.249%10.389%79512095,2941058754.99906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.644%0.726B++-0.852D---0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.407B3.90.191C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pure Shock[SK] Pure Shock
VS outfit on Emerald

Members: 14
27.5m403.3%369 (22.1k)312 (18.7k)1.3856439,70028,6511.6074527 (27)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214135222.18%19.683%43703:0515

8% Combat Medic21% Engineer27% Heavy Assault22% Infiltrator19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 12:24 PMJul 17th, 2019 2:31 AMAug 17th, 2019 8:14 AM (1d) (PST)Aug 16th, 2019 11:40 PM (1d) (PST)Aug 16th, 2019 8:46 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5301933370.4500.3250.0892.0170.050559

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,77311,56720,20627205121318,730

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1468.9h/61.2d 6,355 7,814 11,886 177.7k 2,276 4,599 4,373 46.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,243
Deaths:965
KDR:1.288
Accuracy:18.776% C-
HSR:13.596% F
SVA-88
B
Kills:749
Deaths:534
KDR:1.403
Accuracy:25.351% B
HSR:25.100% C+
Pulsar LSW
B+
Kills:202
Deaths:198
KDR:1.020
Accuracy:25.038% B
HSR:28.713% B+
NS-15M2
A
Kills:165
Deaths:83
KDR:1.988
Accuracy:22.464% C
HSR:36.364% A
Ursa
A*
Kills:91
Deaths:85
KDR:1.071
Accuracy:26.854% B++
HSR:38.462% A*
NS-15M AE
D
Kills:74
Deaths:60
KDR:1.233
Accuracy:22.254% D
HSR:20.270% D-
Kills:2,524
Deaths (as Heavy Assault):1,925
Deaths (to Heavy Assaults):8,342
KDR:1.31117
Kill Difference:599
Playtime:389.615 hours
Usage:27%
Score:5.343m
Score/min:229
Accuracy (listed only):23.456%
HSR (listed only):27.084%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A+
Kills:1,190
Deaths:1,008
KDR:1.181
Accuracy:26.247% B
HSR:26.975% A+
VE-S Canis
A
Kills:1,183
Deaths:786
KDR:1.505
Accuracy:31.043% B++
HSR:31.868% A
Eridani SX5
A++
Kills:1,175
Deaths:685
KDR:1.715
Accuracy:26.546% C+
HSR:33.106% A++
NS-7 PDW
A
Kills:1,174
Deaths:1,063
KDR:1.104
Accuracy:27.774% B+
HSR:25.213% A
Phobos VX86
B+
Kills:1,157
Deaths:1,268
KDR:0.912
Accuracy:64.148% B+
HSR:9.853% D--
Pandora VX25
B+
Kills:1,157
Deaths:968
KDR:1.195
Accuracy:45.416% B+
HSR:10.977% D--
Thanatos VE70
B*
Kills:1,156
Deaths:1,128
KDR:1.025
Accuracy:47.664% B*
HSR:9.948% D*
NS Baron G5
C**
Kills:1,152
Deaths:1,166
KDR:0.988
Accuracy:46.978% C**
HSR:11.632% D
Nova
B+
Kills:1,148
Deaths:1,037
KDR:1.107
Accuracy:51.563% B+
HSR:8.798% D**
Chaos
C
Kills:676
Deaths:523
KDR:1.293
Accuracy:50.359% C
HSR:13.757% C-
Solstice SF
B++
Kills:651
Deaths:547
KDR:1.190
Accuracy:25.412% C**
HSR:20.737% B++
Serpent VE92
C**
Kills:648
Deaths:611
KDR:1.061
Accuracy:25.030% C**
HSR:15.124% D-
Solstice VE3
C*
Kills:328
Deaths:322
KDR:1.019
Accuracy:23.876% C*
HSR:14.634% D-
Solstice Burst
A+
Kills:220
Deaths:223
KDR:0.987
Accuracy:27.315% C++
HSR:34.091% A+
Zenith VX-5
B*
Kills:177
Deaths:119
KDR:1.487
Accuracy:26.442% C*
HSR:26.554% B*
Kills:13,192
Deaths (as Light Assault):11,454
Deaths (to Light Assaults):5,007
KDR:1.15174
Kill Difference:1,738
Playtime:273.201 hours
Usage:19%
Score:8.846m
Score/min:540
Accuracy (listed only):36.387%
HSR (listed only):19.551%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:1,164
Deaths:913
KDR:1.275
Accuracy:29.746% C**
HSR:29.210% B+
Phobos VX86
B+
Kills:1,157
Deaths:1,268
KDR:0.912
Accuracy:64.148% B+
HSR:9.853% D--
Pandora VX25
B+
Kills:1,157
Deaths:968
KDR:1.195
Accuracy:45.416% B+
HSR:10.977% D--
Thanatos VE70
B*
Kills:1,156
Deaths:1,128
KDR:1.025
Accuracy:47.664% B*
HSR:9.948% D*
NS Baron G5
C**
Kills:1,152
Deaths:1,166
KDR:0.988
Accuracy:46.978% C**
HSR:11.632% D
Nova
B+
Kills:1,148
Deaths:1,037
KDR:1.107
Accuracy:51.563% B+
HSR:8.798% D**
Chaos
C
Kills:676
Deaths:523
KDR:1.293
Accuracy:50.359% C
HSR:13.757% C-
Solstice SF
B++
Kills:651
Deaths:547
KDR:1.190
Accuracy:25.412% C**
HSR:20.737% B++
Serpent VE92
C**
Kills:648
Deaths:611
KDR:1.061
Accuracy:25.030% C**
HSR:15.124% D-
Solstice VE3
C*
Kills:328
Deaths:322
KDR:1.019
Accuracy:23.876% C*
HSR:14.634% D-
Solstice Burst
A+
Kills:220
Deaths:223
KDR:0.987
Accuracy:27.315% C++
HSR:34.091% A+
Zenith VX-5
B*
Kills:177
Deaths:119
KDR:1.487
Accuracy:26.442% C*
HSR:26.554% B*
Kills:9,634
Deaths (as Engineer):8,825
Deaths (to Engineers):5,572
KDR:1.09167
Kill Difference:809
Playtime:305.051 hours
Usage:21%
Score:5.515m
Score/min:301
Accuracy (listed only):38.662%
HSR (listed only):17.110%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A+
Kills:1,190
Deaths:1,008
KDR:1.181
Accuracy:26.247% B
HSR:26.975% A+
VE-S Canis
A
Kills:1,183
Deaths:786
KDR:1.505
Accuracy:31.043% B++
HSR:31.868% A
Eridani SX5
A++
Kills:1,175
Deaths:685
KDR:1.715
Accuracy:26.546% C+
HSR:33.106% A++
NS-7 PDW
A
Kills:1,174
Deaths:1,063
KDR:1.104
Accuracy:27.774% B+
HSR:25.213% A
Phobos VX86
B+
Kills:1,157
Deaths:1,268
KDR:0.912
Accuracy:64.148% B+
HSR:9.853% D--
Pandora VX25
B+
Kills:1,157
Deaths:968
KDR:1.195
Accuracy:45.416% B+
HSR:10.977% D--
Thanatos VE70
B*
Kills:1,156
Deaths:1,128
KDR:1.025
Accuracy:47.664% B*
HSR:9.948% D*
NS Baron G5
C**
Kills:1,152
Deaths:1,166
KDR:0.988
Accuracy:46.978% C**
HSR:11.632% D
Nova
B+
Kills:1,148
Deaths:1,037
KDR:1.107
Accuracy:51.563% B+
HSR:8.798% D**
Chaos
C
Kills:676
Deaths:523
KDR:1.293
Accuracy:50.359% C
HSR:13.757% C-
H-V45
B++
Kills:484
Deaths:415
KDR:1.166
Accuracy:25.294% C*
HSR:26.033% B++
Corvus VA55
B*
Kills:403
Deaths:398
KDR:1.013
Accuracy:27.054% B+
HSR:29.032% B*
Equinox VE2
C-
Kills:324
Deaths:394
KDR:0.822
Accuracy:23.478% C-
HSR:11.111% D*
Pulsar VS1
B+
Kills:75
Deaths:104
KDR:0.721
Accuracy:25.331% B
HSR:25.333% B+
Kills:12,454
Deaths (as Combat Medic):10,943
Deaths (to Combat Medics):3,395
KDR:1.13808
Kill Difference:1,511
Playtime:119.085 hours
Usage:8%
Score:2.316m
Score/min:324
Accuracy (listed only):37.064%
HSR (listed only):19.546%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A+
Kills:1,190
Deaths:1,008
KDR:1.181
Accuracy:26.247% B
HSR:26.975% A+
VE-S Canis
A
Kills:1,183
Deaths:786
KDR:1.505
Accuracy:31.043% B++
HSR:31.868% A
Eridani SX5
A++
Kills:1,175
Deaths:685
KDR:1.715
Accuracy:26.546% C+
HSR:33.106% A++
NS-7 PDW
A
Kills:1,174
Deaths:1,063
KDR:1.104
Accuracy:27.774% B+
HSR:25.213% A
Nyx VX31
C*
Kills:1,160
Deaths:662
KDR:1.752
Accuracy:35.591% C*
HSR:24.741% C--
Parallax VX3
B
Kills:1,158
Deaths:247
KDR:4.688
Accuracy:33.238% D-
HSR:80.484% B
NS-30 Vandal
C*
Kills:1,151
Deaths:695
KDR:1.656
Accuracy:33.435% C++
HSR:28.584% C*
Artemis VX26
B+
Kills:1,151
Deaths:818
KDR:1.407
Accuracy:29.338% B+
HSR:22.068% C+
NS-44L Blackhand
C*
Kills:860
Deaths:540
KDR:1.593
Accuracy:39.527% C
HSR:44.186% C*
Phaseshift VX-S
C+
Kills:497
Deaths:138
KDR:3.601
Accuracy:28.406% D--
HSR:74.648% C+
VA39 Spectre
B*
Kills:470
Deaths:171
KDR:2.749
Accuracy:37.546% B*
HSR:43.192% B+
Spiker
C++
Kills:428
Deaths:548
KDR:0.781
Accuracy:30.622% C++
HSR:16.355% D
XM98
C
Kills:395
Deaths:162
KDR:2.438
Accuracy:30.120% D--
HSR:72.152% C
Ghost
C+
Kills:329
Deaths:176
KDR:1.869
Accuracy:36.456% C
HSR:66.565% C+
NS-44P Commissioner
C--
Kills:328
Deaths:372
KDR:0.882
Accuracy:35.724% C--
HSR:20.427% D
Manticore SX40
C++
Kills:161
Deaths:192
KDR:0.839
Accuracy:28.324% C+
HSR:22.981% C++
Beamer VS3
C**
Kills:154
Deaths:250
KDR:0.616
Accuracy:23.573% D
HSR:24.675% C**
NS-357 Underboss
C+
Kills:145
Deaths:227
KDR:0.639
Accuracy:36.949% C+
HSR:19.310% C
Cerberus
A
Kills:137
Deaths:168
KDR:0.815
Accuracy:34.758% B+
HSR:35.766% A
NS-44 Commissioner
B*
Kills:94
Deaths:132
KDR:0.712
Accuracy:43.154% B*
HSR:21.277% C+
NS-61 Emissary
B**
Kills:57
Deaths:54
KDR:1.056
Accuracy:27.345% C+
HSR:22.807% B**
Kills:13,397
Deaths (as Infiltrator):9,094
Deaths (to Infiltrators):3,769
KDR:1.47317
Kill Difference:4,303
Playtime:321.165 hours
Usage:22%
Score:4.175m
Score/min:217
Accuracy (listed only):32.177%
HSR (listed only):36.066%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:449
Deaths:242
KDR:1.855
Accuracy:19.031% C+
HSR:18.040% D
Blueshift VM5
C++
Kills:337
Deaths:167
KDR:2.018
Accuracy:20.089% C++
HSR:20.178% C
Quasar VM1
C
Kills:267
Deaths:157
KDR:1.701
Accuracy:11.878% D-
HSR:17.603% C
Vortex VM21
B+
Kills:129
Deaths:92
KDR:1.402
Accuracy:46.671% B+
HSR:1.550% D--
Vortex VM21
B*
Kills:125
Deaths:64
KDR:1.953
Accuracy:49.081% B*
HSR:3.200% C+
Comet VM2
C
Kills:109
Deaths:138
KDR:0.790
Accuracy:39.764% C
HSR:1.835% D*
NS-10 Burster
C
Kills:102
Deaths:75
KDR:1.360
Accuracy:26.277% C-
HSR:5.882% C
NS-10 Burster
C+
Kills:68
Deaths:38
KDR:1.789
Accuracy:30.248% C+
HSR:4.412% C-
Comet VM2
C+
Kills:55
Deaths:65
KDR:0.846
Accuracy:43.328% C+
HSR:3.636% C
Kills:1,641
Deaths (as MAX Suit):519
Deaths (to MAX Suits):1,533
KDR:3.16185
Kill Difference:1,122
Playtime:53.761 hours
Usage:4%
Score:1.317m
Score/min:408
Accuracy (listed only):31.819%
HSR (listed only):8.482%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:411
V. Kills:85 478%
Deaths:91
KDR:4.516
Accuracy:54.200% C**
KPH:67.900 C+
VKPH:14 C
Maelstrom Turbo Laser
C
Kills:323
V. Kills:224 144%
Deaths:571
KDR:0.566
Accuracy:29.304% C
KPH:10.600 C
VKPH:7.300 C-
Light PPA
C+
Kills:119
V. Kills:22 N/A
Deaths:107
KDR:1.112
Accuracy:39.330% C+
KPH:18.800 D-
VKPH:3.500 C+
Photon A2A Missile Pods
B
Kills:59
V. Kills:35 164%
Deaths:14
KDR:4.214
Accuracy:76.471% C
KPH:63.800 B
VKPH:37.900 C+
Saron Laser Cannon
B+
Kills:54
V. Kills:33 159%
Deaths:146
KDR:0.370
Accuracy:34.305% B+
KPH:6.100 D
VKPH:3.700 D-
Kills:966 (496 + 0)
Deaths:929
KDR:1.040
VKDR:0.429
Vehicle Kills:399
Kill Difference:37
Playtime:52.718 hours
Usage:4%
Score:0.673m
Score/min:213
Piloting Accuracy:34.305%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D
Kills:185
V. Kills:89 206%
Deaths:43
KDR:4.302
Accuracy:21.837% F-
KPH:19.400 D
VKPH:9.400 D*
L105 Zephyr
D-
Kills:62
V. Kills:7 N/A
Deaths:22
KDR:2.818
Accuracy:28.667% F
KPH:25.300 D-
VKPH:2.900 D--
C150 Dalton
C*
Kills:56
V. Kills:21 255%
Deaths:28
KDR:2
Accuracy:40.487% C*
KPH:13.600 D--
VKPH:5.100 D**
Kills:303 (0 + 303)
Deaths:93
KDR:3.258
VKDR:1.258
Vehicle Kills:117
Kill Difference:210
Playtime:16.070 hours
Usage:1%
Score:0.180m
Score/min:187
Piloting Accuracy:N/A%
Gunner Accuracy:40.487%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:317
V. Kills:145 217%
Deaths:55
KDR:5.764
Accuracy:49.729% D
KPH:38.500 B+
VKPH:17.600 C+
Skyguard
C--
Kills:94
V. Kills:69 134%
Deaths:42
KDR:2.238
Accuracy:24.417% D-
KPH:10.700 D
VKPH:7.900 C--
Kills:411 (411 + 0)
Deaths:97
KDR:4.237
VKDR:2.206
Vehicle Kills:214
Kill Difference:314
Playtime:17.002 hours
Usage:1%
Score:0.284m
Score/min:279
Driving Accuracy:24.417%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:603
V. Kills:237 253%
Deaths:71
KDR:8.493
Accuracy:48.370% D
KPH:35.800 B*
VKPH:14.100 C
Supernova PC
C+
Kills:386
V. Kills:156 246%
Deaths:79
KDR:4.886
Accuracy:41.834% D-
KPH:19.400 C
VKPH:7.900 C+
Saron HRB
D
Kills:168
V. Kills:86 193%
Deaths:34
KDR:4.941
Accuracy:36.404% D-
KPH:17.200 D
VKPH:8.800 D-
Proton II PPA
B
Kills:84
V. Kills:11 N/A
Deaths:11
KDR:7.636
Accuracy:23.126% C+
KPH:34 D
VKPH:4.400 B
E540 Halberd
C+
Kills:65
V. Kills:20 310%
Deaths:11
KDR:5.909
Accuracy:37.319% D**
KPH:30.500 C+
VKPH:9.400 D*
Kills:1,306 (989 + 317)
Deaths:206
KDR:6.340
VKDR:2.476
Vehicle Kills:510
Kill Difference:1,100
Playtime:51.051 hours
Usage:3%
Score:0.775m
Score/min:253
Driving Accuracy:41.834%
Gunner Accuracy:37.319%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:71
V. Kills:7 N/A
Deaths:5
KDR:14.200
Accuracy:28.533% D--
KPH:41 D--
VKPH:4 D
Kills:71 (0 + 71)
Deaths:5
KDR:14.200
VKDR:1.400
Vehicle Kills:7
Kill Difference:66
Playtime:1.731 hours
Usage:0%
Score:0.024m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:28.533%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:111
V. Kills:44 247%
Deaths:24
KDR:4.625
Accuracy:41.449% C**
KPH:13.200 D
VKPH:5.200 D
Kills:111 (0 + 111)
Deaths:24
KDR:4.625
VKDR:1.833
Vehicle Kills:44
Kill Difference:87
Playtime:8.434 hours
Usage:1%
Score:0.072m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:41.449%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:76
V. Kills:31 238%
Deaths:100
KDR:0.760
Accuracy:56.352% B+
KPH:9.300 D-
VKPH:3.800 D
Kills:76 (76 + 0)
Deaths:100
KDR:0.760
VKDR:0.310
Vehicle Kills:31
Kill Difference:24
Playtime:8.160 hours
Usage:1%
Score:0.029m
Score/min:58
Driving Accuracy:56.352%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,2811,7061,1631.467C++0.0822.752%C--N/A109.4B+36.9B+135315.6h1.1B*5B+
Orion VS54 1,2511,2439651.288C+0.1018.776%C-13.596%F16.1DN/A7577h12.4C**65.9C+
Sirius SX12 1,2281,1901,0081.181C++0.2026.247%B26.975%A+29.5C++N/A9540.3h12.8B+48.8B+
VE-S Canis 1,2181,1837861.505B0.1231.043%B++31.868%A47.1C*1.4A+11425.1h11.3C**36.2B+
Eridani SX5 1,1951,1756851.715B+0.3326.546%C+33.106%A++41.4C*N/A13128.4h10.1B++38.2B+
NS-7 PDW 1,2071,1741,0631.104C*0.2827.774%B+25.213%A27.8C++N/A8942.2h15.3C+54.9B
Eidolon VE33 1,1901,1649131.275C*0.1129.746%C**29.21%B+23.5C+N/A6649.6h8.2B+27.5B+
Nyx VX31 1,1771,1606621.752C+0.3735.591%C*24.741%C--45C*N/A11425.8h6C+16.9C++
Parallax VX3 1,1691,1582474.688B+3.3033.238%D-80.484%B32.7C**N/A11335.4h2.1B6.3C+
Phobos VX86 1,1651,1571,2680.912C0.4764.148%B+9.853%D--27.4DN/A19942.2h2.8C-4.4C++
Pandora VX25 1,1671,1579681.195C+0.1945.416%B+10.977%D--31.4CN/A18236.9h4.6C+10.2B
Thanatos VE70 1,1811,1561,1281.025C++0.3647.664%B*9.948%D*34.5C**N/A20033.5h4.2B+8.8B++
NS Baron G5 1,1821,1521,1660.988C+0.4046.978%C**11.632%D32.5C+N/A20635.5h4.5C*9.6C+
NS-30 Vandal 1,1681,1516951.656C+0.2733.435%C++28.584%C*32.2CN/A11835.7h5.8C++17.4C*
Artemis VX26 1,1641,1518181.407C++0.0229.338%B+22.068%C+33.6C+N/A8734.3h10.4B++35.3B++
Nova 1,1751,1481,0371.107C+0.2851.563%B+8.798%D**44.2B1A+35026h4B+7.8B+
NS-44L Blackhand 8788605401.593B0.2139.527%C44.186%C*30.9BN/A9627.8h4.5C++11.4C++
SVA-88 7677495341.403C+0.0225.351%B25.1%C+31.3C--N/A13223.9h12.7C49.9C*
Chaos 6816765231.293C+0.0950.359%C13.757%C-29.3DN/A11423.1h3.9B+7.8C*
Lasher X2 6866685671.178B0.2123.419%C4.79%B+28.8C+N/A12423.2h19.4C++82.9C++
Solstice SF 6616515471.19C*0.2025.412%C**20.737%B++32.2B++N/A12320.2h10.8C*42.7B+
Serpent VE92 6516486111.061C+0.3225.03%C**15.124%D-22.3CN/A9429h12.3B49B
Supernova FPC 840603718.493B7.1148.37%D1.327%D35.9B*14.1C32316.8h4B*8.3B+
Phaseshift VX-S 5024971383.601C**2.2228.406%D--74.648%C+32.1C*N/A10115.5h2.8C*9.7C+
H-V45 4974844151.166C+0.2225.294%C*26.033%B++31C+N/A16315.6h12.7C**50.3B+
VA39 Spectre 4794701712.749B**1.3637.546%B*43.192%B+39.2B**N/A11112h4.8B++12.7B*
Frag Grenade 4564531453N/A451.6149.544%B+N/A566.3B3.8D32350.8h3.4B+6.8B+
Blueshift VM5 4564492421.855C+0.4719.031%C+18.04%D29.9CN/A16615h16.4C+86.4C++
Spiker 4334285480.781C0.6030.622%C++16.355%D23C-N/A9118.6h10.2C+33.2C++
Dual Photon Pods 496411914.516C3.1354.2%C**N/A67.4C+13.9C5146.1h20.9C**38.6B
Corvus VA55 4124033981.013C+0.3727.054%B+29.032%B*22CN/A9218.3h14.8D-54.7C+
XM98 3953951622.438C*1.0530.12%D--72.152%C16.3DN/A6524.2h2.9C-9.5D
Supernova PC 542386794.886C+3.5041.834%D-3.368%B*19.4C7.8C18719.9h4.8B11.4C++
MANA Anti-Personnel Turret 3653591332.699N/A1.3118.058%UN/A3590U60U8188700.1h18.5T*102.5T*
S1 5673443161.089B++0.3050.243%D2.035%C-22.1C14.3C*24115.6h6.3C**12.5C+
Blueshift VM5 3463371672.018C+0.6320.089%C++20.178%C31.2C+N/A17810.8h16.8C+83.8C++
Ghost 3343291761.869C0.4836.456%C66.565%C+29.6CN/A13011.1h2.1B+5.7C*
Solstice VE3 3333283221.019B+0.3723.876%C*14.634%D-13.7CN/A11323.9h13B+54.4C**
NS-44P Commissioner 3333283720.882C0.5035.724%C--20.427%D35.7C-N/A1489.2h4.2C--11.6C
Equinox VE2 3323243940.822C0.5623.478%C-11.111%D*18.8DN/A7317.2h13.6C+58C+
Maelstrom Turbo Laser 5473235710.566C-0.8229.304%CN/A10.6C7.3C-17030.6h76.6B+261.3B+
L100 Python AP 462317555.764C**4.3849.729%DN/A38.7B+17.7C+2828.2h4.3B*8.7B+
Force-Blade 32730512,6910.024C+1.3642.785%B**4.59%C0.6C+N/A3540.7h3.6D8.4B
Nemesis VSH9 4552682371.131B*0.2558.294%D3.731%B++16C+11.1C+20916.8h7.4B+12.8C*
Quasar VM1 2722671571.701C++0.3211.878%D-17.603%C17.8C-N/A10015h12.4B*104.6C++
Auraxium Force-Blade 2412275,8790.039C++1.3538.192%B+6.167%C+0.9C+N/A2264h3.4F-8.9C++
Solstice Burst 2242202230.987C0.4027.315%C++34.091%A+24.4C--N/A729h12.8C*46.7C**
NS-R3 Swarm 3562161121.929M*0.5467.941%B*N/A18.9A**12.3A+16111.4h15.6A+23A+
Pulsar LSW 2122021981.02C0.3725.038%B28.713%B+28.9C--1.4A++2167h13.2C+52.7C*
AP30 Shredder 274185434.302C2.9221.837%F-1.081%D19.5D9.4D*1929.5h71.7B+328.2C
Zenith VX-5 1801771191.487B0.1026.442%C*26.554%B*31.6C+N/A1495.6h11.8B+44.7B+
Tank Mine 287173991.747C-0.3631.712%C+N/A101.8C+67.1C++16311.7h1.9C++5.9C**
Saron HRB 254168344.941C+3.5636.404%D-3.571%A++17.1D8.8D-2659.8h18.5B+50.8C*
Spear Anti-Vehicle Phalanx Turret 271165208.25C*6.8640.727%C1.212%D**35.1C+22.6C++4654.7h9.1C++22.4C+
NS-15M2 168165831.988C**0.6022.464%C36.364%A40.2C+N/A2424.1h11.4B+50.6C**
Manticore SX40 1641611920.839C+0.5528.324%C+22.981%C++27.3C+N/A915.9h8.7C30.8C+
Beamer VS3 1621542500.616C+0.7723.573%D24.675%C**16.2C--N/A989.5h12.9D54.8C
NS-357 Underboss 1471452270.639C0.7536.949%C+19.31%C20.1DN/A1007.2h5.7D*15.3C
Cerberus 1401371680.815C+0.5734.758%B+35.766%A34.3C+N/A1014h6.4C+18.3C**
Vortex VM21 195129921.402B0.0246.671%B+1.55%D--9C**4.6C+8414.3h44.8C**96.1B
Vortex VM21 185125641.953B+0.5749.081%B*3.2%C+10.5C*5C9611.9h37.8C*77B+
Light PPA 1411191071.112C--0.2739.33%C+1.681%B++18.9D-3.5C+1296.3h15C+38.1C++
NS Decimator 158115821.402B+0.0265.247%B+1.739%C39.7C**14.8C+4972.9h4.1B+6.3B+
M20 Basilisk 155111244.625B*3.2441.449%C**3.604%D-13.2D5.2D1428.4h100.2C+241.8C**
Lancer AE 2291091640.665C-0.7258.092%C-N/A10D11D20310.9h52.2D*89.9D**
Comet VM2 1411091380.79C+0.6039.764%C1.835%D*10.3C+3D10910.6h17.6B+44.3B+
Proximity Mine 108108205.4B+4.0145.56%B+N/A108CN/A6021h2.2D-4.8C+
Hunter QCX 1181071150.93B0.4643.891%C+15.888%D21.4B++2.2C+1375h6.9C++15.8C++
NS-10 Burster 163102751.36B++0.0326.277%C-5.882%C8.4B**5B**15812.2h81.8A311.2B*
MANA Anti-Vehicle Turret 154102323.188B++1.8048.199%C5.882%B*1020C++520C1700400.1h7.2B+15C**
Lumine Edge 1101002,7970.036C1.3519.932%D15%C+1.1C-N/A790h2.4F-11.8D
Damascus Edge 105973,3010.029C+1.3627.421%C+11.34%B+0.8CN/A4118h3.3D*12C+
NS-44 Commissioner 99941320.712C0.6743.154%B*21.277%C+26.1C1.4A*1383.6h5.3D*12.3C+
Skyguard 16394422.238C0.8524.417%D-3.191%B**10.7D7.8D2768.8h150.2D615.1D-
Ursa 9491851.071C+0.3126.854%B++38.462%A*20.2DN/A1534.5h11.3C++42.2B+
Proton II PPA 9584117.636C6.2523.126%C+N/A33.6D4.4B1882.5h12.9D55.9C
M40 Fury-F 107761000.76C0.6356.352%B+1.316%B+9.3D-3.8D588.2h14.6C25.9C++
Pulsar VS1 76751040.721C0.6625.331%B25.333%B+17C-N/A2184.4h15.6C+61.5C*
NS-15M AE 7474601.233C0.1522.254%D20.27%D-41.1CN/A4311.8h13.7D61.8C
Proton II PPA-H 7871514.2C*12.8128.533%D--1.408%C41.8D--4.1D2291.7h13.4D46.8D-
Sticky Grenade 7171171N/A69.6145.701%D-N/A710C--N/A24200.1h2.8C-6.2C-
NS-10 Burster 10668381.789B**0.4030.248%C+4.412%C-13.9M**7.8M2144.9h70A++231.3A
E540 Halberd 8565115.909C4.5237.319%D**4.615%A+31C+9.5D--3382.1h4.8B*12.7C+
L105 Zephyr 6962222.818D1.4328.667%F1.613%B**25.8D-2.9D--2172.4h6.9C+24.1D-
MAX Punch 60595190.114C+1.2739.933%CN/A1.2C+N/A548.2h2C++5.1C++
Rocklet Rifle 11159591B+0.3958.216%B+N/A45.4A40A8551.3h28.8B++49.4B++
Photon A2A Missile Pods 9459144.214C+2.8376.471%CN/A65.6B+38.9C+8560.9h7.1B++9.2B*
NS-61 Emissary 5757541.056B0.3327.345%C+22.807%B**43.8B*N/A2111.3h11.5B+42.1B+
C150 Dalton 7756282D0.6140.487%C*N/A13.7D--5.1D**1564.1h6.5D*16.1D
Comet VM2 6755650.846C+0.5443.328%C+3.636%C11.7C+2.6D*1614.7h23B+53B+
Aspis Anti-Aircraft Phalanx Turret 11255115B+3.6123.708%CN/A9.8C10.2C+2215.6h167.5C706.3C+
Saron Laser Cannon 87541460.37C1.0234.305%B+1.852%C+6.1D3.8D-1478.8h126.7C*369.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon277291.2h
Anti-Vehicle MANA Turret83840.5h
Nano-Armor Kit219256,59820.2h
AE Nano-Armor Kit4763,8044.6h
AE Medical Applicator6930,9912.3h
Nanite Revive Grenade06470.2h
Medical Applicator287113,1289.3h
Spitfire Auto-Turret122160.3h
VS Patriot Flare Gun03020.3h
Motion Spotter11940.1h
Deconstruction Tool04540h
M12 Kobalt0690h
Smoke Grenade01100h
Shield Recharging Field452,1570.9h
Recon Detection Device435,9647.7h
Ammunition Package441,3031.2h
Medical Kit892,4992.8h
Anti-Infantry MANA Turret226631.2h
Snowman Soldier152440.3h
Nano-Repair Grenade0540h

Check the help document for the dictionary if you want to learn more about words used here.


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