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Maverick lmpNC[LPS] lmpNC
NC BR 22

KDR: 4.65

Score: 16.5m

Last Seen: Jan 4th, 2019 12:48 PM
- OFFLINE - 10.8 hour(s)

Prestige 1, Battle Rank 22 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 104
Level Progress (to 23): 46%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R EM6 AF-4 Cyclone NS-15M AE GD-22S GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,900,065 MLG Score: 6315
Fun Score: N/A
Cheeseburgers Flipped: 247TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.346%38.935%125921100126,5425.28304-0.631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.44%2.21A*2.826M+-0.427C--HEAD ++ (~22.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.686B+7.60.468B+15.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.89%1.153%1933210201,388143779.706291779%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.584%2.044A*-0.418C---1.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.937B*5.80.89B*4.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.525%9.344%1226210201,3271993856.66834344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.527%1.521A+1.271A-1.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.9B*6.20.841B*5.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.926%78.23%1226110212,97238157.78011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.935A++0.728B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.627B+1.80.444B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 104
16.5m220.8%596 (35.8k)473 (28.4k)4.6524238,6438,3064.8230222 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022383130.372%35.16%106804:1212

7% Combat Medic8% Engineer59% Heavy Assault11% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 10th, 2015 9:02 PMFeb 4th, 2017 8:13 PMJan 17th, 2019 2:33 PM (2d) (PST)Jan 4th, 2019 9:12 AM (15d) (PST)Jan 4th, 2019 8:48 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7792195601.1100.2380.3902.5220.0336315

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,75013,11733,633671423151228,353

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
580.5h/24.2d 1,417 13,587 10,973 87.8k 1,063 2,133 1,133 27.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M+
Kills:5,961
Deaths:1,167
KDR:5.108
Accuracy:32.397% A+
HSR:46.720% M+
NC6A GODSAW
A+
Kills:3,448
Deaths:583
KDR:5.914
Accuracy:34.142% B*
HSR:37.355% A+
EM6
A++
Kills:2,571
Deaths:572
KDR:4.495
Accuracy:28.728% A
HSR:34.811% A++
NS-15M AE
M+
Kills:1,501
Deaths:278
KDR:5.399
Accuracy:32.412% A
HSR:51.965% M+
GD-22S
A++
Kills:1,453
Deaths:259
KDR:5.610
Accuracy:32.144% A++
HSR:32.003% A
NC6 Gauss SAW
A++
Kills:1,329
Deaths:292
KDR:4.551
Accuracy:28.800% A++
HSR:31.302% A
NS-15MP
M+
Kills:1,260
Deaths:205
KDR:6.146
Accuracy:32.694% B**
HSR:58.095% M+
EM1
A++
Kills:1,161
Deaths:237
KDR:4.899
Accuracy:30.366% A++
HSR:29.802% A
MGR-L1 Promise
M+
Kills:293
Deaths:53
KDR:5.528
Accuracy:38.389% M+
HSR:44.027% M
NC05 Jackhammer
A+
Kills:256
Deaths:58
KDR:4.414
Accuracy:54.376% A
HSR:21.094% A+
Kills:19,233
Deaths (as Heavy Assault):3,704
Deaths (to Heavy Assaults):2,910
KDR:5.19249
Kill Difference:15,529
Playtime:339.696 hours
Usage:59%
Score:10.426m
Score/min:512
Accuracy (listed only):34.445%
HSR (listed only):38.717%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,508
Deaths:373
KDR:4.043
Accuracy:34.016% A++
HSR:33.289% A*
GD-7F
A*
Kills:1,377
Deaths:329
KDR:4.185
Accuracy:32.849% A++
HSR:30.574% A*
AF-4A Bandit
A*
Kills:453
Deaths:56
KDR:8.089
Accuracy:31.696% A+
HSR:34.879% A*
MGR-S1 Gladius
M+
Kills:388
Deaths:85
KDR:4.565
Accuracy:36.217% A++
HSR:43.041% M+
Blitz GD-10
A*
Kills:70
Deaths:26
KDR:2.692
Accuracy:31.016% A
HSR:28.571% A*
AF-19 Mercenary
A*
Kills:64
Deaths:17
KDR:3.765
Accuracy:32.143% A*
HSR:32.813% A*
Kills:3,860
Deaths (as Light Assault):886
Deaths (to Light Assaults):1,558
KDR:4.35666
Kill Difference:2,974
Playtime:54.661 hours
Usage:9%
Score:1.077m
Score/min:328
Accuracy (listed only):32.990%
HSR (listed only):33.861%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,508
Deaths:373
KDR:4.043
Accuracy:34.016% A++
HSR:33.289% A*
Carnage AR
A+
Kills:1,134
Deaths:324
KDR:3.500
Accuracy:32.145% A+
HSR:31.305% A+
GR-22
M
Kills:702
Deaths:151
KDR:4.649
Accuracy:32.331% A++
HSR:37.749% M
Reaper DMR
M+
Kills:402
Deaths:110
KDR:3.655
Accuracy:40.322% M+
HSR:28.358% B+
MGR-S1 Gladius
M+
Kills:388
Deaths:85
KDR:4.565
Accuracy:36.217% A++
HSR:43.041% M+
Blitz GD-10
A*
Kills:70
Deaths:26
KDR:2.692
Accuracy:31.016% A
HSR:28.571% A*
Kills:4,204
Deaths (as Combat Medic):1,069
Deaths (to Combat Medics):912
KDR:3.93265
Kill Difference:3,135
Playtime:38.789 hours
Usage:7%
Score:0.983m
Score/min:422
Accuracy (listed only):34.341%
HSR (listed only):33.719%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,377
Deaths:329
KDR:4.185
Accuracy:32.849% A++
HSR:30.574% A*
AF-4A Bandit
A*
Kills:453
Deaths:56
KDR:8.089
Accuracy:31.696% A+
HSR:34.879% A*
AF-19 Mercenary
A*
Kills:64
Deaths:17
KDR:3.765
Accuracy:32.143% A*
HSR:32.813% A*
Kills:1,894
Deaths (as Engineer):402
Deaths (to Engineers):1,167
KDR:4.71144
Kill Difference:1,492
Playtime:48.768 hours
Usage:8%
Score:1.369m
Score/min:468
Accuracy (listed only):32.229%
HSR (listed only):32.755%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:2,972
Deaths:343
KDR:8.665
Accuracy:47.926% A+
HSR:78.230% B**
AF-4 Cyclone
A*
Kills:1,508
Deaths:373
KDR:4.043
Accuracy:34.016% A++
HSR:33.289% A*
NS-44 Commissioner
B**
Kills:676
Deaths:492
KDR:1.374
Accuracy:45.625% B**
HSR:25.296% B+
NS-44 Commissioner AE
A++
Kills:622
Deaths:329
KDR:1.891
Accuracy:47.117% B++
HSR:39.550% A++
MGR-S1 Gladius
M+
Kills:388
Deaths:85
KDR:4.565
Accuracy:36.217% A++
HSR:43.041% M+
LA3 Desperado
A**
Kills:169
Deaths:87
KDR:1.943
Accuracy:36.081% A
HSR:34.320% A**
Blitz GD-10
A*
Kills:70
Deaths:26
KDR:2.692
Accuracy:31.016% A
HSR:28.571% A*
Kills:6,405
Deaths (as Infiltrator):1,735
Deaths (to Infiltrators):1,121
KDR:3.69164
Kill Difference:4,670
Playtime:64.464 hours
Usage:11%
Score:1.528m
Score/min:395
Accuracy (listed only):39.714%
HSR (listed only):40.328%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:1,073
Deaths:136
KDR:7.890
Accuracy:41.853% B**
HSR:19.292% B++
AF-34 Mattock
A*
Kills:1,003
Deaths:134
KDR:7.485
Accuracy:45.537% B**
HSR:25.823% A*
AF-23 Grinder
A+
Kills:456
Deaths:96
KDR:4.750
Accuracy:47.687% A+
HSR:19.079% B**
AF-23 Grinder
A++
Kills:440
Deaths:94
KDR:4.681
Accuracy:53.575% A++
HSR:18.636% B+
Kills:2,972
Deaths (as MAX Suit):230
Deaths (to MAX Suits):456
KDR:12.92174
Kill Difference:2,742
Playtime:30.903 hours
Usage:5%
Score:1.075m
Score/min:580
Accuracy (listed only):47.163%
HSR (listed only):20.707%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:967
V. Kills:29 N/A
Deaths:61
KDR:15.853
Accuracy:55.201% C+
KPH:65.800 B+
VKPH:2 D-
Breaker Rocket Pods
A*
Kills:421
V. Kills:30 N/A
Deaths:7
KDR:60.143
Accuracy:59.681% A
KPH:229.100 A*
VKPH:16.300 C++
Kills:1,388 (967 + 0)
Deaths:68
KDR:20.412
VKDR:0.868
Vehicle Kills:59
Kill Difference:1,320
Playtime:16.527 hours
Usage:3%
Score:0.200m
Score/min:202
Piloting Accuracy:55.201%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:345
V. Kills:277 124%
Deaths:35
KDR:9.857
Accuracy:51.704% A
KPH:27.300 B+
VKPH:21.900 B*
Kills:345 (0 + 345)
Deaths:35
KDR:9.857
VKDR:7.914
Vehicle Kills:277
Kill Difference:310
Playtime:12.621 hours
Usage:2%
Score:0.259m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:51.704%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:982
V. Kills:45 N/A
Deaths:14
KDR:70.143
Accuracy:53.195% B
KPH:160.200 B**
VKPH:7.300 C+
Kills:982 (0 + 982)
Deaths:14
KDR:70.143
VKDR:3.214
Vehicle Kills:45
Kill Difference:968
Playtime:6.129 hours
Usage:1%
Score:0.162m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:53.195%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,9885,9611,1675.108B**0.4632.397%A+46.72%M+84.1A+N/A28370.9h7.2A+22.3B**
NC6A GODSAW 3,4673,4485835.914A++1.2634.142%B*37.355%A+86B**N/A24840.1h6.5C**19.1B*
SAS-R 2,9772,9723438.665A++4.0147.926%A+78.23%B**63.9AN/A16046.5h1.8B*3.7B**
EM6 2,5842,5715724.495A*0.1628.728%A34.811%A++72.8AN/A23135.3h8B**27.9B++
AF-4 Cyclone 1,5121,5083734.043A*0.6134.016%A++33.289%A*61.1AN/A18524.7h8.3B**24.5B*
NS-15M AE 1,5021,5012785.399A++0.7532.412%A51.965%M+82B*N/A21918.3h8.2A25.4B*
GD-22S 1,4561,4532595.61A**0.9632.144%A++32.003%A67AN/A49521.7h7.8A24.1B**
GD-7F 1,3901,3773294.185M*0.4732.849%A++30.574%A*69.5A*N/A20019.8h9.2B**28.2B**
NC6 Gauss SAW 1,3371,3292924.551M*0.1028.8%A++31.302%A74.7A*N/A35317.8h6.8B**23.6B*
NS-15MP 1,2741,2602056.146A*1.4932.694%B**58.095%M+99.2B**1.1B*21812.7h8.4B**25.8B*
Shrike 1,5811,2513124.01S0.6462.372%B++3.997%B++59M++15.6B+48821.2h3.9A6.2A
EM1 1,1631,1612374.899S0.2530.366%A++29.802%A73.9A++N/A33015.7h9.2B+30.4B*
Carnage AR 1,1431,1343243.5A++1.1532.145%A+31.305%A+64.1A++N/A18817.7h9.5A+29.7A
AF-34 Mattock 1,0771,0731367.89A+3.2441.853%B**19.292%B++58.6B**N/A16018.3h5.2B+12.5B++
AF-34 Mattock 1,0071,0031347.485A+2.8345.537%B**25.823%A*55.1B*N/A15118.2h6.1C**13.5B++
C85 Canister-H 1,0279821470.143M65.4953.195%B12.22%C*161B**7.4C+4406.1h4.7B++8.8B*
M30 Mustang AH 9969676115.852A+11.2055.201%C+1.448%C++65.8B+2D-14814.7h5B++9.1B++
GR-22 7087021514.649A**0.0032.331%A++37.749%M66.9A++N/A18310.5h9.8A30.3B**
NS-44 Commissioner 6916764921.374B+3.2845.625%B**25.296%B+72.7A+1.6A*3099.3h2.6A5.8B**
NS-44 Commissioner AE 6256223291.891B+2.7647.117%B++39.55%A++49.4C+N/A12712.6h2.6B*5.5B*
Frag Grenade 6176151615N/A610.3555.911%A+N/A683.3B*2.2D--35750.9h2.8B**5B**
AF-23 Grinder 458456964.75B**0.1047.687%A+19.079%B**64.2A*N/A2947.1h4.7B**9.8A
AF-4A Bandit 459453568.089S3.4431.696%A+34.879%A*68.6A+N/A1666.6h9.6B+30.3B++
AF-23 Grinder 441440944.681B*0.0353.575%A++18.636%B+62.9A*N/A2937h5.6B++10.4B**
Breaker Rocket Pods 451421760.143S55.4959.681%AN/A233.9A*16.7C++6281.8h7.6A12.7B**
Reaper DMR 4074021103.655B*1.0040.322%M+28.358%B+77.3A*1A+1965.2h7.2A17.9A
MGR-S1 Gladius 391388854.565A*0.0936.217%A++43.041%M+110.9M+N/A3593.5h7.3B**20.1B**
Enforcer ML85 622345359.857B**5.2051.704%A1.159%D27.4B+22B*34212.6h10.6B++20.5B**
C-4 335306754.08A++0.5729.869%B*N/A153A++14.5D--12412h1.2B+4B*
MGR-L1 Promise 295293535.528M++0.8838.389%M+44.027%M88.8A++N/A2253.3h10.1B**26.4B**
NC05 Jackhammer 257256584.414M0.2454.376%A21.094%A+102.4MN/A3532.5h4.2B++7.8B++
Mag-Cutter 2262247,2970.031B4.6228.392%C+N/A0.5C+N/A2449.7h1.8B++6.4B+
LA3 Desperado 170169871.943A2.7136.081%A34.32%A**88.9A**N/A2141.9h5.5A+15.2A
Blitz GD-10 7070262.692A++1.9631.016%A28.571%A*70A*N/A4811h8.4A+27.1B**
NS Decimator 9470233.043A**1.6165.517%B+N/A58.3A+20B+6551.2h3B**4.6A
AF-19 Mercenary 6664173.765M**0.8932.143%A*32.813%A*18.8C+N/A2943.4h9.3B**28.9B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter84,1561.4h
Spawn Beacon24410.2h
Nanite Revive Grenade01990.1h
Medical Kit9218,08040.3h
AE Medical Applicator24,3030.3h
Nano-Armor Kit3880,4004.8h
Medical Applicator1412,3260.6h

Check the help document for the dictionary if you want to learn more about words used here.


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