Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 36hvisitors: 1 | 12 (19,141)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (56 days). The data shown below may not be accurate.

Cavalier lnimicusNC[HOMG] lnimicusNC
NC BR 32

KDR: 4.3

Score: 0.7m

Last Seen: Aug 26th, 2019 1:26 PM
- OFFLINE - 942.3 hour(s)

Battle Rank 32 - New Conglomerate on Connery
Level Progress (to 33): 11%
Level 100 Progress: 4% 530h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW AF-19 Mercenary Blitz GD-10 M12 Kobalt Halberd SE NS-357 Underboss E540 Halberd-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:lnimicusNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,148,316 MLG Score: 3316
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.695%34.461%1161512117985.25-0.952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.998%2.435A**1.979A++-0.843D--HEAD ++ (~17.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.692B+7.80.46B+15.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.529%16.854%695112158910558.09091159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.962D--3.426M*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
870.271C*21.30.437B65.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.648%76.471%69511215511503.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.61B**1.81B**1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
0.7m216.7%570 (34.2k)509 (30.5k)4.297991,5003494.8223532 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121614823.378%24.6%57504:130

48% Engineer39% Heavy Assault8% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2019 9:38 PMAug 2nd, 2019 1:25 PMAug 28th, 2019 9:23 PM (54d) (PST)Aug 26th, 2019 11:19 AM (56d) (PST)Aug 26th, 2019 9:26 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9811418401.0200.2370.2512.4210.0973316

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,8768,44350,433611415145630,569

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
24.5h/1d 183 369 611 3.6k 28 72 143 1.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:353
Deaths:90
KDR:3.922
Accuracy:34.254% A++
HSR:31.728% B*
NC6 Gauss SAW
A++
Kills:155
Deaths:22
KDR:7.045
Accuracy:29.997% A++
HSR:32.258% A+
Kills:508
Deaths (as Heavy Assault):112
Deaths (to Heavy Assaults):88
KDR:4.53571
Kill Difference:396
Playtime:9.536 hours
Usage:39%
Score:0.248m
Score/min:434
Accuracy (listed only):32.125%
HSR (listed only):31.993%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:110
Deaths:45
KDR:2.444
Accuracy:34.667% A**
HSR:32.727% A++
Blitz GD-10
M**
Kills:99
Deaths:13
KDR:7.615
Accuracy:33.099% A++
HSR:37.374% M**
Kills:209
Deaths (as Light Assault):58
Deaths (to Light Assaults):63
KDR:3.60345
Kill Difference:151
Playtime:0.796 hours
Usage:3%
Score:0.017m
Score/min:350
Accuracy (listed only):33.883%
HSR (listed only):35.051%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:110
Deaths:45
KDR:2.444
Accuracy:34.667% A**
HSR:32.727% A++
Kills:110
Deaths (as Engineer):45
Deaths (to Engineers):62
KDR:2.44444
Kill Difference:65
Playtime:11.823 hours
Usage:48%
Score:0.451m
Score/min:636
Accuracy (listed only):34.667%
HSR (listed only):32.727%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
M**
Kills:99
Deaths:13
KDR:7.615
Accuracy:33.099% A++
HSR:37.374% M**
Kills:99
Deaths (as Combat Medic):13
Deaths (to Combat Medics):33
KDR:7.61538
Kill Difference:86
Playtime:0.149 hours
Usage:1%
Score:0.004m
Score/min:474
Accuracy (listed only):33.099%
HSR (listed only):37.374%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
M**
Kills:99
Deaths:13
KDR:7.615
Accuracy:33.099% A++
HSR:37.374% M**
NS-357 Underboss
M*
Kills:81
Deaths:54
KDR:1.500
Accuracy:45.772% B**
HSR:49.383% M*
SAS-R
A*
Kills:51
Deaths:9
KDR:5.667
Accuracy:51.648% A*
HSR:76.471% B*
Kills:231
Deaths (as Infiltrator):76
Deaths (to Infiltrators):46
KDR:3.03947
Kill Difference:155
Playtime:1.920 hours
Usage:8%
Score:0.024m
Score/min:212
Accuracy (listed only):43.506%
HSR (listed only):54.409%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):15
KDR:0
Kill Difference:UNR
Playtime:0.331 hours
Usage:1%
Score:0.005m
Score/min:255
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

M12 Kobalt
M
Kills:89
V. Kills:2 N/A
Deaths:8
KDR:11.125
Accuracy:24.529% M
KPH:59 C+
VKPH:1.300 C--
Halberd SE
A
Kills:84
V. Kills:24 336%
Deaths:7
KDR:12
Accuracy:52.865% B+
KPH:68.100 A
VKPH:19.400 C*
E540 Halberd
A
Kills:64
V. Kills:26 237%
Deaths:4
KDR:16
Accuracy:54.302% A
KPH:42.200 A
VKPH:17.100 B+
Kills:237 (0 + 237)
Deaths:19
KDR:12.474
VKDR:2.737
Vehicle Kills:52
Kill Difference:218
Playtime:4.261 hours
Usage:17%
Score:0.080m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:54.302%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:70
V. Kills:22 304%
Deaths:
KDR:
Accuracy:64.962% B**
KPH:78.100 A++
VKPH:24.600 B+
Kills:70 (0 + 70)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:22
Kill Difference:70
Playtime:0.896 hours
Usage:4%
Score:0.015m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:64.962%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 360353903.922B++0.3834.254%A++31.728%B*95.4A++1.9M++2193.7h7.7B**22.5B**
NC6 Gauss SAW 157155227.045S2.7529.997%A++32.258%A+91.2M+1.2A+2221.7h6.4B**21.3B*
AF-19 Mercenary 111110452.444A*1.8534.667%A**32.727%A++35.5B**N/A983.1h10.6B++30.4B*
Blitz GD-10 9999137.615S3.3233.099%A++37.374%M**82.5A**N/A2121.2h11.4B*34.5B*
M12 Kobalt 9189811.125C+6.8324.529%M16.854%C*59.3C+1.3C--2721.5h21.3C-87B*
Halberd SE 10884712C7.7052.865%B+1.19%B+70A+20B2821.2h2.4A*4.6A++
NS-357 Underboss 8181541.5B+2.8045.772%B**49.383%M*62.3B++N/A1591.3h3.1B**6.7B*
E540 Halberd-H 9270170S65.7064.962%B**N/A77.8A++24.4B+2740.9h3.6B**5.6A
E540 Halberd 9064416B**11.7054.302%AN/A42.7A17.3B+3771.5h4.4B**8.2A
SAS-R 515195.667B**1.3751.648%A*76.471%B*51B+N/A1181h1.8B*3.6B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1215,0600.8h
AE Medical Applicator01050h
Medical Kit292470.4h
Medical Applicator11790h
Welding Device0560h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.01s
Server spent 2.93s on queries, 2.92s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.