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Warden lnsurgent[HH3B] lnsurgent
NC BR 62

KDR: 2.44

Score: 4.2m

Last Seen: Apr 13th, 2019 8:50 PM
- OFFLINE - 523.7 hour(s)

Battle Rank 62 - New Conglomerate on Emerald
Level Progress (to 63): 29%
Level 100 Progress: 22% 1057h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M96 Mjolnir-H M12 Kobalt E540 Halberd Blitz GD-10 M20 Basilisk Titan-150 AP C75 Viper Hyena Missile Launcher
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $140,112 MLG Score: 112
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.209%13.333%216112152400.5727921.863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.963D---1.147D*1.348AHEAD + (~5.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.8-0.877D--22.7-0.587D117.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.506%1.119%225312134472681761.66791253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.259%-0.241C-0.929D--0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.488B+7.60.393B12.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.171%3.137%210312135423354601.61791118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.276%0.09C+-0.324C-0.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.80.249C++33.40.163C++56.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.2m279.4%232 (13.9k)214 (12.8k)2.436075,1062,0963.3363562 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121621417.811%3.76%6709:161

87% Engineer8% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 12th, 2017 1:28 AMJul 1st, 2017 1:19 PMApr 14th, 2019 8:53 PM (185d) (PST)Apr 13th, 2019 8:43 PM (186d) (PST)Apr 13th, 2019 4:50 PM (186d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
731217100.2620.1080.0101.0650.119112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,8451,25742,588166164712,814

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
324.8h/13.5d 1,887 192 2,388 20.8k 265 632 2,321 14.2m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):847
KDR:0
Kill Difference:UNR
Playtime:281.451 hours
Usage:87%
Score:3.721m
Score/min:220
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):360
KDR:0
Kill Difference:UNR
Playtime:27.015 hours
Usage:8%
Score:0.245m
Score/min:151
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D
Kills:240
Deaths:386
KDR:0.622
Accuracy:16.209% F
HSR:13.333% D
Kills:240
Deaths (as Light Assault):386
Deaths (to Light Assaults):199
KDR:0.62176
Kill Difference:146
Playtime:7.553 hours
Usage:2%
Score:0.112m
Score/min:247
Accuracy (listed only):16.209%
HSR (listed only):13.333%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:240
Deaths:386
KDR:0.622
Accuracy:16.209% F
HSR:13.333% D
Kills:240
Deaths (as Infiltrator):386
Deaths (to Infiltrators):192
KDR:0.62176
Kill Difference:146
Playtime:7.661 hours
Usage:2%
Score:0.073m
Score/min:160
Accuracy (listed only):16.209%
HSR (listed only):13.333%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:123
V. Kills:82 148%
Deaths:40
KDR:3.075
Accuracy:30.038% D-
KPH:27.800 C
VKPH:18.500 C
L105 Zephyr
B+
Kills:61
V. Kills:20 290%
Deaths:12
KDR:5.083
Accuracy:38.893% C
KPH:34.500 D
VKPH:11.300 B+
Kills:184 (0 + 184)
Deaths:52
KDR:3.538
VKDR:1.962
Vehicle Kills:102
Kill Difference:132
Playtime:6.199 hours
Usage:2%
Score:0.069m
Score/min:185
Piloting Accuracy:N/A%
Gunner Accuracy:38.893%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:151
V. Kills:42 351%
Deaths:32
KDR:4.719
Accuracy:34.461% C-
KPH:26.800 C+
VKPH:7.500 C+
Kills:151 (151 + 0)
Deaths:32
KDR:4.719
VKDR:1.313
Vehicle Kills:42
Kill Difference:119
Playtime:5.631 hours
Usage:2%
Score:0.037m
Score/min:109
Driving Accuracy:34.461%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:268
V. Kills:123 216%
Deaths:41
KDR:6.537
Accuracy:43.121% C+
KPH:32.800 B
VKPH:15.100 C++
Titan-150 AP
C
Kills:188
V. Kills:90 207%
Deaths:33
KDR:5.697
Accuracy:46.212% C--
KPH:21.500 C
VKPH:10.300 D--
Titan-150 HEAT
B+
Kills:108
V. Kills:44 240%
Deaths:28
KDR:3.857
Accuracy:51.018% B+
KPH:22.900 C++
VKPH:9.300 C+
Enforcer ML85
B+
Kills:74
V. Kills:38 190%
Deaths:11
KDR:6.727
Accuracy:45.147% B+
KPH:23.500 C+
VKPH:12.100 D
Kills:638 (296 + 342)
Deaths:113
KDR:5.646
VKDR:2.611
Vehicle Kills:295
Kill Difference:525
Playtime:24.786 hours
Usage:8%
Score:0.290m
Score/min:195
Driving Accuracy:51.018%
Gunner Accuracy:45.147%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C--
Kills:1,943
V. Kills:1,294 150%
Deaths:511
KDR:3.802
Accuracy:50.988% C*
KPH:36.200 D
VKPH:24.100 C--
Kills:1,943 (0 + 1,943)
Deaths:511
KDR:3.802
VKDR:2.532
Vehicle Kills:1,294
Kill Difference:1,432
Playtime:53.627 hours
Usage:17%
Score:0.706m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:50.988%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:200
V. Kills:52 377%
Deaths:24
KDR:8.333
Accuracy:36.446% C+
KPH:21.400 C++
VKPH:5.600 C--
G40-F Ranger
C
Kills:88
V. Kills:47 183%
Deaths:6
KDR:14.667
Accuracy:22.058% D**
KPH:16.700 C
VKPH:8.900 C-
Kills:288 (0 + 288)
Deaths:30
KDR:9.600
VKDR:3.300
Vehicle Kills:99
Kill Difference:258
Playtime:14.608 hours
Usage:4%
Score:0.091m
Score/min:104
Driving Accuracy:N/A%
Gunner Accuracy:22.058%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M96 Mjolnir-H 3,2371,9435113.802C+1.3750.988%C*N/A36.3D24.1C--21953.6h31.7B+62.2B+
M12 Kobalt 496459951C*48.5619.938%C17.865%C+47.8D--3.9C1379.6h29.2D*146.5D--
E540 Halberd 391268416.537C+4.1043.121%C+1.119%D--32.7B15C++1658.2h3.9A+9.1B**
Blitz GD-10 2512403860.622C1.8116.209%F13.333%D4.1D*N/A1259.2h22.7D*139.8D**
M20 Basilisk 252200248.333M5.9036.446%C+5.5%C+21.3C++5.5D919.4h80.3B+220.3B+
Titan-150 AP 278188335.697C+3.2646.212%C--N/A21.4C10.2D--2708.8h3.9B+8.4B+
C75 Viper 193151324.719C*2.2834.461%C-N/A27C+7.5C+1095.6h14.2C+41.1C+
Hyena Missile Launcher 2151421550.916C-1.5224.424%D**N/A8.3D4.3D-4517.1h35.3B+144.4C
C150 Dalton 205123403.075C-0.6430.038%D-N/A28C18.6C1994.4h3.9B12.9C+
C-4 173116691.681C*0.7620.628%D--N/A68.2C33.5B5241.7h1.3B+6.3C+
Titan-150 HEAT 152108283.857C+1.4251.018%B+2.778%C+23C++9.4C+1474.7h4.9C*9.5B+
Tank Mine 13490156A++3.5635.338%C++N/A150B*73.3B+13000.6h1.6B+4.4B**
G40-F Ranger 13588614.667S12.2322.058%D**N/A16.6C8.9C-1275.3h83.1B**376.9C*
Enforcer ML85 11274116.727B+4.2945.147%B+4.054%A++23.9C++12.3D1363.1h13.3C+29.5B
NC15 Phoenix 13065411.585B+0.8549.263%DN/A6.6D-6.6D689.9h18.5F--37.6F--
L105 Zephyr 8161125.083C2.6538.893%CN/A33.9D11.1B+1481.8h9.9F25.5D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit291360,02329.9h
Medical Applicator92,3690.3h
Welding Device04160h
Ammunition Package27130.3h
Anti-Infantry MANA Turret21690.2h
CAS30 Tank Buster2840.2h
M20 Mustang0550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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