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Centurion lnvader[R7] lnvader
VS BR 51

KDR: 2.16

Score: 2.4m

Last Seen: Oct 7th, 2017 3:57 PM
- OFFLINE - 352.6 hour(s)

Battle Rank 51 - Vanu Sovereignty on Emerald
Level Progress (to 52): 67%
Level 100 Progress: 13% 1031h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Solstice VE3 C75 Viper M12 Kobalt M20 Basilisk Saron HRB Orion VS54 C-4 Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $245,196 MLG Score: 196
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.881%15.435%369212086091.075971.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.388%0.536B+-0.821D-0.347C**HEAD (~3.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.072C+16.5-0.158C52.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.093%0.309%3911120932496793.375405%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.764D--1.46F-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.9-0.008C+12.9-0.028C+26

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.284%4.183%77831207526933105.65591169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.375%0.287C*-0.06C+-1.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.2-0.076C+50.4-0.267C77.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.4m359.6%266 (16k)243 (14.6k)2.1642,7051,2502.896851 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121016418.959%6.728%12807:560

69% Engineer8% Heavy Assault20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2017 1:33 PMJun 13th, 2017 10:52 PMOct 24th, 2017 3:28 PM (602d) (PST)Oct 7th, 2017 12:44 PM (619d) (PST)Oct 7th, 2017 11:57 AM (619d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
504574470.2720.1260.0181.2330.070196

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,2133,42026,793168174414,604

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
165.5h/6.9d 916 182 1,632 12.2k 243 527 698 5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:454
Deaths:566
KDR:0.802
Accuracy:24.811% B
HSR:16.740% C--
Kills:454
Deaths (as Engineer):566
Deaths (to Engineers):291
KDR:0.80212
Kill Difference:112
Playtime:114.554 hours
Usage:69%
Score:1.760m
Score/min:256
Accuracy (listed only):24.811%
HSR (listed only):16.740%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:155
Deaths:126
KDR:1.230
Accuracy:20.885% C+
HSR:11.613% F-
Kills:155
Deaths (as Heavy Assault):126
Deaths (to Heavy Assaults):286
KDR:1.23016
Kill Difference:29
Playtime:14.056 hours
Usage:8%
Score:0.182m
Score/min:216
Accuracy (listed only):20.885%
HSR (listed only):11.613%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B
Kills:454
Deaths:566
KDR:0.802
Accuracy:24.811% B
HSR:16.740% C--
Kills:454
Deaths (as Light Assault):566
Deaths (to Light Assaults):186
KDR:0.80212
Kill Difference:112
Playtime:32.695 hours
Usage:20%
Score:0.418m
Score/min:213
Accuracy (listed only):24.811%
HSR (listed only):16.740%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):183
KDR:0
Kill Difference:UNR
Playtime:2.631 hours
Usage:2%
Score:0.030m
Score/min:187
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):44
KDR:0
Kill Difference:UNR
Playtime:1.478 hours
Usage:1%
Score:0.015m
Score/min:169
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:324
V. Kills:79 405%
Deaths:55
KDR:5.891
Accuracy:33.093% D
KPH:26.300 C+
VKPH:6.400 C
Kills:324 (324 + 0)
Deaths:55
KDR:5.891
VKDR:1.436
Vehicle Kills:79
Kill Difference:269
Playtime:12.331 hours
Usage:7%
Score:0.065m
Score/min:87
Driving Accuracy:33.093%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:180
V. Kills:91 196%
Deaths:48
KDR:3.750
Accuracy:39.866% C-
KPH:29.300 B+
VKPH:14.800 C+
Kills:180 (0 + 180)
Deaths:48
KDR:3.750
VKDR:1.896
Vehicle Kills:91
Kill Difference:132
Playtime:6.150 hours
Usage:4%
Score:0.055m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:39.866%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:278
V. Kills:84 327%
Deaths:20
KDR:13.900
Accuracy:40.288% C++
KPH:24 C**
VKPH:7.300 C+
G40-F Ranger
B+
Kills:102
V. Kills:56 179%
Deaths:7
KDR:14.571
Accuracy:28.630% C-
KPH:22.700 B+
VKPH:12.500 C+
M20 Basilisk
C+
Kills:68
V. Kills:32 206%
Deaths:5
KDR:13.600
Accuracy:35.326% C-
KPH:19.400 C+
VKPH:9.200 C+
Kills:448 (0 + 448)
Deaths:32
KDR:14
VKDR:5.375
Vehicle Kills:172
Kill Difference:416
Playtime:19.550 hours
Usage:12%
Score:0.117m
Score/min:100
Driving Accuracy:N/A%
Gunner Accuracy:35.326%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 4614545660.802C+1.3624.811%B16.74%C--11.2C--N/A2840.4h17.6C70.9C++
C75 Viper 403324555.891B+3.7333.093%DN/A26.3C+6.4C8712.3h12.9C*38.9C+
M12 Kobalt 3233081030.8C++28.6422.048%C+15.26%C--64.2D3.1D1594.8h23.4D106.2C
M20 Basilisk 3622782013.9S11.7440.288%C++5.036%C24C**7.2C+7711.6h67.5B++167.6B*
Saron HRB 271180483.75C1.5939.866%C-2.778%B**29.5B+14.9C+1506.1h17.5B++43.8B+
Orion VS54 1601551261.23C+0.9320.885%C+11.613%F-22.8CN/A656.8h13.5C+64.4C+
C-4 176116721.611C++0.5520.611%D-N/A68.2C35.3B+4321.7h1.2B+5.6C**
Tank Mine 166112167A*4.8424.923%DN/A140B++67.5C++8620.8h1.4B*5.8B
G40-F Ranger 158102714.571S12.4128.63%C-N/A22.7B+12.4C+1554.5h94.6B++330.5B+
Spear Anti-Vehicle Phalanx Turret 10569169S66.8434.36%D--5.797%B*36.3C+18.9C2341.9h5.2B*15.1B+
M20 Basilisk 10068513.6S11.4435.326%C-4.412%C-19.4C+9.1C+1063.5h67.4B**190.9B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit48136,9839.5h
Medical Applicator82,8630.3h
Cortium Silo0610.1h
Deconstruction Tool06650.1h
Ammunition Package35870.3h
Anti-Infantry MANA Turret11790.2h
MANA Anti-Personnel Turret0710h

Check the help document for the dictionary if you want to learn more about words used here.


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