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Archon lnvader[UXSQ] lnvader
VS BR 77

KDR: 4.19

Score: 6.6m

Last Seen: Jan 23rd, 2020 5:14 AM
- OFFLINE - 84 hour(s)

Battle Rank 77 - Vanu Sovereignty on Emerald
Level Progress (to 78): 78%
Level 100 Progress: 35% 798h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt Supernova PC Saron HRB Solstice VE3 M20 Basilisk C75 Viper Tank Mine E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $208,917 MLG Score: 167
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.434%15.517%395212306380.950823.242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.117%0.821B++-0.826D--0.169CHEAD (~2.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.70.008C+18.7-0.312C55

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.055%0.395%1074212301,2661575588.06369226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.055%-0.289C-1.376D**-0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.478B+7.60.388C**12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.209%2.446%1511412281,43112974811.0077191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.234%0.282C*-0.427C---1.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.30.162C++350.016C+54.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.6m526.6%256 (15.4k)230 (13.8k)4.192616,9221,6515.7716577 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS123245217.164%5.735%9817:331

86% Engineer8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2017 1:33 PMOct 26th, 2019 12:33 AMJan 28th, 2020 9:10 PM (27d) (PST)Jan 23rd, 2020 3:17 AM (33d) (PST)Jan 23rd, 2020 1:14 AM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
498244740.2400.0570.0141.6100.066167

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8931,44828,445143197413,773

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
480.3h/20d 2,607 397 4,615 46.4k 590 973 1,888 14.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:481
Deaths:701
KDR:0.686
Accuracy:26.771% B++
HSR:16.632% D
Kills:481
Deaths (as Engineer):701
Deaths (to Engineers):418
KDR:0.68616
Kill Difference:220
Playtime:413.809 hours
Usage:86%
Score:5.837m
Score/min:235
Accuracy (listed only):26.771%
HSR (listed only):16.632%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:157
Deaths:131
KDR:1.198
Accuracy:20.783% C+
HSR:12.102% F-
Kills:157
Deaths (as Heavy Assault):131
Deaths (to Heavy Assaults):350
KDR:1.19847
Kill Difference:26
Playtime:16.093 hours
Usage:3%
Score:0.198m
Score/min:205
Accuracy (listed only):20.783%
HSR (listed only):12.102%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:481
Deaths:701
KDR:0.686
Accuracy:26.771% B++
HSR:16.632% D
Kills:481
Deaths (as Light Assault):701
Deaths (to Light Assaults):232
KDR:0.68616
Kill Difference:220
Playtime:39.807 hours
Usage:8%
Score:0.476m
Score/min:199
Accuracy (listed only):26.771%
HSR (listed only):16.632%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):220
KDR:0
Kill Difference:UNR
Playtime:7.588 hours
Usage:2%
Score:0.073m
Score/min:160
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:343
V. Kills:90 377%
Deaths:57
KDR:6.018
Accuracy:34.208% D
KPH:24.600 C
VKPH:6.400 C-
L100 Python HESH
C
Kills:175
V. Kills:28 N/A
Deaths:
KDR:
Accuracy:32.543% F-
KPH:43.600 C
VKPH:7 C
Kills:518 (518 + 0)
Deaths:57
KDR:9.088
VKDR:2.070
Vehicle Kills:118
Kill Difference:461
Playtime:17.983 hours
Usage:4%
Score:0.112m
Score/min:104
Driving Accuracy:32.543%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:923
V. Kills:362 254%
Deaths:31
KDR:29.774
Accuracy:42.850% D
KPH:24.600 C++
VKPH:9.600 C*
Saron HRB
C+
Kills:643
V. Kills:270 237%
Deaths:50
KDR:12.860
Accuracy:40.431% C-
KPH:23.400 C+
VKPH:9.800 D
E540 Halberd
D-
Kills:267
V. Kills:98 270%
Deaths:5
KDR:53.400
Accuracy:36.210% D**
KPH:23.300 D-
VKPH:8.600 D*
Supernova FPC
C
Kills:197
V. Kills:78 249%
Deaths:
KDR:
Accuracy:38.292% F-
KPH:23 C
VKPH:9.100 D*
Kills:2,030 (1,120 + 910)
Deaths:86
KDR:23.605
VKDR:9.395
Vehicle Kills:808
Kill Difference:1,944
Playtime:85.003 hours
Usage:18%
Score:0.793m
Score/min:156
Driving Accuracy:38.292%
Gunner Accuracy:36.210%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:126
V. Kills:44 280%
Deaths:2
KDR:63
Accuracy:64.842% B*
KPH:51.600 B
VKPH:18 C-
Aphelion VEX-4H
B+
Kills:56
V. Kills:35 156%
Deaths:12
KDR:4.667
Accuracy:49.929% B+
KPH:46.600 B
VKPH:29.100 C**
Kills:182 (0 + 182)
Deaths:14
KDR:13
VKDR:5.643
Vehicle Kills:79
Kill Difference:168
Playtime:3.643 hours
Usage:1%
Score:0.257m
Score/min:1,176
Driving Accuracy:N/A%
Gunner Accuracy:49.929%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:453
V. Kills:145 310%
Deaths:22
KDR:20.591
Accuracy:39.447% C+
KPH:27.500 B+
VKPH:8.800 B
G40-F Ranger
C+
Kills:214
V. Kills:117 181%
Deaths:9
KDR:23.778
Accuracy:25.437% D--
KPH:17.800 C+
VKPH:9.800 C
M20 Basilisk
C+
Kills:68
V. Kills:32 206%
Deaths:5
KDR:13.600
Accuracy:35.326% C-
KPH:19.400 C
VKPH:9.100 C+
Kills:735 (0 + 735)
Deaths:36
KDR:20.417
VKDR:8.167
Vehicle Kills:294
Kill Difference:699
Playtime:31.990 hours
Usage:7%
Score:0.215m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:35.326%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 1,3121,21712101.417S97.2218.366%D18.488%C++47.5D--3.7C-13225.6h27.5D--149.5D*
Supernova PC 1,2859233129.774M**25.5842.85%DN/A24.6C++9.7C*13137.5h5.3C++12.3C+
Saron HRB 9136435012.86A+8.6740.431%C-1.244%C23.4C+9.8D12027.5h22.2C++55C+
Solstice VE3 4904817010.686C+3.5126.771%B++16.632%D6.5DN/A1873.8h20.3D76C+
M20 Basilisk 5984532220.591S16.4039.447%C+4.857%C27.5B+8.8B9616.5h66B++167.4B++
C75 Viper 433343576.018B+1.8334.208%DN/A24.5C6.4C-9214h14.1C+41.1C+
Tank Mine 391269387.079A*2.8922.634%D-N/A107.6C+48.8C-6192.5h1.7B7.4D
E540 Halberd 365267553.4M*49.2136.21%D**N/A23.2D-8.5D**9711.5h4.9B++13.5C+
G40-F Ranger 331214923.778S19.5925.437%D--N/A17.8C+9.8C13312h105.8B+415.7C++
Supernova FPC 2751971197U192.8138.292%F-N/A22.9C9.1D*4568.6h4.8B12.4D
L100 Python HESH 2031751175U170.8132.543%F-N/A43.8C7C1454h2.9B+8.9C
Orion VS54 1621571311.198C+2.9920.783%C+12.102%F-21.2C-N/A737.4h13.9C+66.9C+
C-4 211139801.738C*2.4523.444%C-N/A69.5C36B+4752h1.3B+5.4C**
E540 Halberd-H 170126263S58.8164.842%B*N/A52.5B+18.3C11872.4h9.1D*14.1D
Spear Anti-Vehicle Phalanx Turret 11979239.5S35.3137.026%D5.063%B+34.3C+17.4C2282.3h6.1B++16.3B+
M20 Basilisk 10068513.6S9.4135.326%C-4.412%C--19.4C9.1C+1153.5h67.4B++190.9B++
Aphelion VEX-4H 9156124.667C+0.4749.929%B+1.786%D-46.7B29.2C**11511.2h63.1C+126.4C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0620h
Nano-Armor Kit100328,75421h
Turret AI Module01910.8h
Repair Module01680.6h
Skywall Shield Emitter0830.2h
Medical Applicator103,4550.6h
Cortium Silo02240.5h
Spitfire Auto-Turret21,5271.3h
Hoplon Anti-Aircraft Phalanx Tower01180.4h
Rampart Wall0730.8h
Xiphos Anti-Personnel Tower01220.5h
Deconstruction Tool06650.1h
Welding Device04,5730.5h
Spear Anti-Vehicle Tower0620.3h
Ammunition Package51,2050.6h
Anti-Infantry MANA Turret32470.6h
Pain Spire01501h
Solid Wall01591.4h
Elysium Spawn Tube0520.4h
MANA Anti-Personnel Turret0710h

Check the help document for the dictionary if you want to learn more about words used here.


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