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Praetor lnvader[lG88] lnvader
VS BR 83

KDR: 4.79

Score: 8.1m

Last Seen: May 20th, 2020 2:50 AM
- OFFLINE - 267.5 hour(s)

Battle Rank 83 - Vanu Sovereignty on Emerald
Level Progress (to 84): 7%
Level 100 Progress: 43% 685h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M12 Kobalt Supernova PC Saron HRB L100 Python HESH E540 Halberd Solstice VE3 M20 Basilisk Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $193,905 MLG Score: 155
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.295%15.397%389212816430.8955433.89

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.214%0.787B++-0.848D---0.246CHEAD (~2.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.3-0.002C+18.8-0.317C55.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.038%0.413%1062212811,4541877947.7754183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.567%-0.194C-1.357D**-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.504B+7.40.404B11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.731%2.748%1579512781,89215496112.2857197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.194%0.047C+-0.427C--0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.90.329C**29.70.263C*51.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.698%16.393%157911282615831.05172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.241C++0.732B++-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.4-0.883D--10.2-1.272D**13.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.1m504.2%262 (15.7k)234 (14k)4.785718,9111,8626.5751983 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS128358017.12%4.893%8418:311

87% Engineer7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 13th, 2017 1:33 PMMay 19th, 2020 9:10 AMMay 26th, 2020 3:52 AM (5d) (PST)May 20th, 2020 12:05 AM (11d) (PST)May 19th, 2020 10:50 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
555245310.2580.0540.0131.6590.071155

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,3031,43531,8681531100414,042

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
576.4h/24d 3,332 436 5,296 57.4k 695 1,137 2,465 19.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:483
Deaths:704
KDR:0.686
Accuracy:26.740% B+
HSR:16.563% D
Pandora VX25
C++
Kills:61
Deaths:230
KDR:0.265
Accuracy:43.698% C++
HSR:16.393% C++
Kills:544
Deaths (as Engineer):934
Deaths (to Engineers):490
KDR:0.58244
Kill Difference:390
Playtime:502.606 hours
Usage:87%
Score:7.230m
Score/min:240
Accuracy (listed only):35.219%
HSR (listed only):16.478%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:160
Deaths:132
KDR:1.212
Accuracy:20.477% C
HSR:11.875% F-
Kills:160
Deaths (as Heavy Assault):132
Deaths (to Heavy Assaults):374
KDR:1.21212
Kill Difference:28
Playtime:18.974 hours
Usage:3%
Score:0.225m
Score/min:197
Accuracy (listed only):20.477%
HSR (listed only):11.875%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:483
Deaths:704
KDR:0.686
Accuracy:26.740% B+
HSR:16.563% D
Pandora VX25
C++
Kills:61
Deaths:230
KDR:0.265
Accuracy:43.698% C++
HSR:16.393% C++
Kills:544
Deaths (as Light Assault):934
Deaths (to Light Assaults):258
KDR:0.58244
Kill Difference:390
Playtime:41.409 hours
Usage:7%
Score:0.488m
Score/min:196
Accuracy (listed only):35.219%
HSR (listed only):16.478%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):238
KDR:0
Kill Difference:UNR
Playtime:7.588 hours
Usage:1%
Score:0.073m
Score/min:160
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):51
KDR:0
Kill Difference:UNR
Playtime:3.832 hours
Usage:1%
Score:0.063m
Score/min:272
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:661
V. Kills:150 438%
Deaths:
KDR:
Accuracy:38.908% D*
KPH:41.400 D
VKPH:9.400 C*
C75 Viper
C-
Kills:348
V. Kills:92 374%
Deaths:57
KDR:6.105
Accuracy:34.130% D
KPH:24.600 C-
VKPH:6.500 C-
Kills:1,009 (1,009 + 0)
Deaths:57
KDR:17.702
VKDR:4.246
Vehicle Kills:242
Kill Difference:952
Playtime:30.089 hours
Usage:5%
Score:0.241m
Score/min:134
Driving Accuracy:34.130%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:1,106
V. Kills:436 253%
Deaths:31
KDR:35.677
Accuracy:44.219% D
KPH:24.900 C+
VKPH:9.800 C++
Saron HRB
C
Kills:763
V. Kills:310 245%
Deaths:50
KDR:15.260
Accuracy:39.991% D
KPH:23.600 C
VKPH:9.600 D
E540 Halberd
C--
Kills:502
V. Kills:185 270%
Deaths:5
KDR:100.400
Accuracy:38.872% D*
KPH:28 C--
VKPH:10.300 D*
Supernova FPC
C
Kills:274
V. Kills:116 234%
Deaths:
KDR:
Accuracy:39.628% F-
KPH:24.300 C
VKPH:10.300 D*
Kills:2,645 (1,380 + 1,265)
Deaths:86
KDR:30.756
VKDR:12.174
Vehicle Kills:1,047
Kill Difference:2,559
Playtime:105.928 hours
Usage:18%
Score:1.112m
Score/min:175
Driving Accuracy:39.628%
Gunner Accuracy:38.872%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:222
V. Kills:70 313%
Deaths:2
KDR:111
Accuracy:56.159% C
KPH:58.800 B+
VKPH:18.600 C--
Aphelion VEX-4H
B+
Kills:56
V. Kills:35 156%
Deaths:12
KDR:4.667
Accuracy:49.518% B+
KPH:46.300 C++
VKPH:28.900 C++
Kills:278 (0 + 278)
Deaths:14
KDR:19.857
VKDR:7.500
Vehicle Kills:105
Kill Difference:264
Playtime:4.983 hours
Usage:1%
Score:0.276m
Score/min:923
Driving Accuracy:N/A%
Gunner Accuracy:49.518%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:453
V. Kills:145 310%
Deaths:22
KDR:20.591
Accuracy:39.451% C+
KPH:27.500 B+
VKPH:8.800 C*
G40-F Ranger
C
Kills:241
V. Kills:130 184%
Deaths:9
KDR:26.778
Accuracy:25.630% D*
KPH:18 C
VKPH:9.700 C-
M12 Kobalt
A
Kills:106
V. Kills:18 N/A
Deaths:1
KDR:106
Accuracy:15.544% D
KPH:38.700 D-
VKPH:6.600 A
M20 Basilisk
C+
Kills:68
V. Kills:32 206%
Deaths:5
KDR:13.600
Accuracy:35.326% D
KPH:19.400 C
VKPH:9.100 C+
Kills:868 (0 + 868)
Deaths:37
KDR:23.459
VKDR:8.784
Vehicle Kills:325
Kill Difference:831
Playtime:36.114 hours
Usage:6%
Score:0.254m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:35.326%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 1,4151,30812109A*104.2118.593%D18.043%C++48.4D--4C13627h27.6D**148.2D**
Supernova PC 1,5421,1063135.677M**30.8944.219%DN/A24.9C+9.8C++13944.4h5.4C+12.2C
Saron HRB 1,0737635015.26A++10.4739.991%D1.048%C--23.6C9.6D12132.3h22.2C+55.5C
L100 Python HESH 8116611661U656.2138.908%D*N/A41.3D9.4C*16516h3.5C+8.9C--
E540 Halberd 6875025100.4S95.6138.872%D*N/A28C--10.3D*13417.9h4.6B++11.8C+
Solstice VE3 4924837040.686C4.1026.74%B+16.563%D6.5DN/A1974.4h20.3D--76.1C+
M20 Basilisk 5984532220.591S15.8139.451%C+4.857%C27.5B+8.8C*9716.5h66B+167.4B+
Tank Mine 528365477.766A*2.9822.615%D-N/A121.7C*54.3C7033h1.6B+7.2D
C75 Viper 440348576.105C++1.3234.13%DN/A24.7C-6.5C-9814.1h14C+40.9C
Supernova FPC 3902741274U269.2139.628%F-N/A24.2C10.3D*53711.3h4.4B+11.2C--
G40-F Ranger 371241926.778M++21.9925.63%D*N/A18C9.7C-13713.4h107.2B+418.1C
E540 Halberd-H 2922222111S106.2156.159%CN/A58.4B+18.4C--8483.8h6.8C--12C-
Orion VS54 1651601321.212C3.5720.477%C11.875%F-20DN/A778h14.1C68.9C+
C-4 236158861.837C*2.9525.303%C+N/A60.8D30C+4442.6h1.3C**5.2C*
M60-G Bulldog 1511241124S119.2143.198%C--N/A53.9C--11.7D1502.3h7.5C+17.3C+
M12 Kobalt 1241061106S101.2115.544%D15.094%D39.3D-6.7A1382.7h23.4D-150.8C
Spear Anti-Vehicle Phalanx Turret 11979326.333A*21.5537.04%D-5.063%B++32.9C-16.7D2372.4h6.1B++16.5B
M20 Basilisk 10068513.6M**8.8135.326%D4.412%C-19.4C9.1C+1203.5h67.4B++190.9B+
Pandora VX25 64612300.265D4.5243.698%C++16.393%C++1.7D*N/A1435.4h10.2T*23.4F--
Aphelion VEX-4H 9156124.667C+0.1249.518%B+1.786%D-46.7C++29.2C++11541.2h63.3C+127.8C++
Xiphos Anti-Personnel Phalanx Tower 5554154C49.2141.406%B**N/A540B**10C++14480.1h8.8B21.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit125384,60125.9h
Spawn Beacon0960.2h
Repair Module02140.8h
Turret AI Module02291h
Skywall Shield Emitter01020.3h
Rampart Wall0790.9h
Medical Applicator103,5890.6h
Cortium Silo02370.6h
Deconstruction Tool06650.1h
Welding Device04,8940.6h
Xiphos Anti-Personnel Tower11400.6h
Hoplon Anti-Aircraft Phalanx Tower01390.5h
Spitfire Auto-Turret72,0231.8h
Spear Anti-Vehicle Tower0810.4h
Ammunition Package61,4800.7h
Anti-Infantry MANA Turret32480.6h
Pain Spire01871.2h
Nano-Repair Grenade0760h
Solid Wall01661.5h
Elysium Spawn Tube0640.5h
Vehicle Gate0600.6h
MANA Anti-Personnel Turret0710h

Check the help document for the dictionary if you want to learn more about words used here.


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