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Destroyer lobboss[CIA0] lobboss
VS BR 126

KDR: 0.45

Score: 33.7m

Last Seen: Dec 27th, 2018 8:40 PM
- OFFLINE - 1229.6 hour(s)

Battle Rank 119 (126 total) - Vanu Sovereignty on Cobalt
Level Progress (to 120): 28%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Pulsar C NS Baron G5 Orion VS54 Flare VE6 Proximity Mine NS-11A Cosmos VM3 C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-85,068 MLG Score: -68
Fun Score: N/A
Cheeseburgers Flipped: 1941TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.347%18.554%26620100211,7660.4286180.019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.167%-1.313D**-0.327C--0.224CHEAD ++ (~11.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.7-0.6D17.2-0.202C102.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.588%1.572%53510171,52722945960.665649256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.833%-1.784F--0.672D1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.8-1.4D**21-0.672D71.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.017%6.844%223101952620575010.255712105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.485%-1.034D*0.628B+-1.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
790.2-5.675T*197.7-4.017T*592.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.801%50.903%2221020277387430.0714839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.52%-1.687F--1.065D*-0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.1-1.545F6-0.881D--19.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.718%14.626%22210205881740150.337931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.536%-0.724D-0.02C+-0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.9-0.354C-5.8-0.204C12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.7m564.6%176 (10.6k)154 (9.2k)0.44809723,37552,1650.598006126 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102257710.15%13.536%13704:122

15% Combat Medic14% Engineer16% Heavy Assault21% Infiltrator28% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 3:13 PMJan 19th, 2013 1:43 AMJan 25th, 2019 1:50 PM (22d) (PST)Dec 27th, 2018 4:41 PM (51d) (PST)Dec 27th, 2018 4:40 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
206182240.1070.2380.0140.7100.019-68

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,34810,9021,44661414319,228

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3656h/152.3d 7,820 3,164 18,222 155.7k 8,742 8,322 4,202 45.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D**
Kills:1,075
Deaths:2,703
KDR:0.398
Accuracy:8.882% F--
HSR:14.326% D**
Flare VE6
D--
Kills:978
Deaths:2,678
KDR:0.365
Accuracy:11.042% F-
HSR:17.485% D--
VX29 Polaris
C*
Kills:147
Deaths:402
KDR:0.366
Accuracy:12.871% F-
HSR:24.490% C*
Kills:2,200
Deaths (as Heavy Assault):5,783
Deaths (to Heavy Assaults):13,866
KDR:0.38043
Kill Difference:3,583
Playtime:578.084 hours
Usage:16%
Score:3.729m
Score/min:108
Accuracy (listed only):10.931%
HSR (listed only):18.767%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:5,162
Deaths:10,641
KDR:0.485
Accuracy:16.336% D**
HSR:19.276% D
NS Baron G5
C+
Kills:1,467
Deaths:3,563
KDR:0.412
Accuracy:32.874% D--
HSR:13.633% C+
VX6-7
C++
Kills:690
Deaths:1,672
KDR:0.413
Accuracy:17.311% D**
HSR:21.594% C++
Thanatos VE70
C
Kills:508
Deaths:1,242
KDR:0.409
Accuracy:32.152% D-
HSR:14.370% C
NS-11C
B+
Kills:235
Deaths:639
KDR:0.368
Accuracy:17.839% D*
HSR:22.128% B+
Solstice VE3
B*
Kills:176
Deaths:452
KDR:0.389
Accuracy:9.938% F--
HSR:24.432% B*
Phobos VX86
C+
Kills:80
Deaths:180
KDR:0.444
Accuracy:39.325% F
HSR:16.250% C+
Solstice Burst
C*
Kills:75
Deaths:204
KDR:0.368
Accuracy:18.302% F
HSR:25.333% C*
Kills:8,393
Deaths (as Engineer):18,593
Deaths (to Engineers):10,321
KDR:0.45141
Kill Difference:10,200
Playtime:501.755 hours
Usage:14%
Score:4.958m
Score/min:165
Accuracy (listed only):23.009%
HSR (listed only):19.627%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:5,162
Deaths:10,641
KDR:0.485
Accuracy:16.336% D**
HSR:19.276% D
NS Baron G5
C+
Kills:1,467
Deaths:3,563
KDR:0.412
Accuracy:32.874% D--
HSR:13.633% C+
VX6-7
C++
Kills:690
Deaths:1,672
KDR:0.413
Accuracy:17.311% D**
HSR:21.594% C++
Thanatos VE70
C
Kills:508
Deaths:1,242
KDR:0.409
Accuracy:32.152% D-
HSR:14.370% C
NS-11C
B+
Kills:235
Deaths:639
KDR:0.368
Accuracy:17.839% D*
HSR:22.128% B+
Solstice VE3
B*
Kills:176
Deaths:452
KDR:0.389
Accuracy:9.938% F--
HSR:24.432% B*
Eridani SX5G
D
Kills:115
Deaths:280
KDR:0.411
Accuracy:12.812% T
HSR:14.783% D
NS-7 PDW
C-
Kills:105
Deaths:230
KDR:0.457
Accuracy:14.161% F-
HSR:15.238% C-
Phobos VX86
C+
Kills:80
Deaths:180
KDR:0.444
Accuracy:39.325% F
HSR:16.250% C+
Solstice Burst
C*
Kills:75
Deaths:204
KDR:0.368
Accuracy:18.302% F
HSR:25.333% C*
Kills:8,613
Deaths (as Light Assault):19,103
Deaths (to Light Assaults):8,791
KDR:0.45087
Kill Difference:10,490
Playtime:1,014.378 hours
Usage:28%
Score:9.343m
Score/min:154
Accuracy (listed only):21.105%
HSR (listed only):18.704%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B*
Kills:378
Deaths:1,118
KDR:0.338
Accuracy:20.199% D*
HSR:21.164% B*
Artemis VX26
D*
Kills:274
Deaths:730
KDR:0.375
Accuracy:17.233% F-
HSR:13.869% D*
NS-44 Commissioner
D
Kills:258
Deaths:1,097
KDR:0.235
Accuracy:24.637% D**
HSR:17.054% D
XM98
F
Kills:225
Deaths:362
KDR:0.622
Accuracy:25.560% F
HSR:53.333% F--
Manticore SX40
B+
Kills:183
Deaths:813
KDR:0.225
Accuracy:25.674% D
HSR:25.137% B+
Beamer VS3
C--
Kills:150
Deaths:1,085
KDR:0.138
Accuracy:20.062% D--
HSR:18.667% C--
Eridani SX5G
D
Kills:115
Deaths:280
KDR:0.411
Accuracy:12.812% T
HSR:14.783% D
NS-7 PDW
C-
Kills:105
Deaths:230
KDR:0.457
Accuracy:14.161% F-
HSR:15.238% C-
VA39 Spectre
C++
Kills:52
Deaths:104
KDR:0.500
Accuracy:21.260% F-
HSR:40.385% C++
Kills:1,740
Deaths (as Infiltrator):5,819
Deaths (to Infiltrators):9,639
KDR:0.29902
Kill Difference:4,079
Playtime:752.486 hours
Usage:21%
Score:5.138m
Score/min:114
Accuracy (listed only):20.178%
HSR (listed only):24.403%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
C+
Kills:1,467
Deaths:3,563
KDR:0.412
Accuracy:32.874% D--
HSR:13.633% C+
NS-11A
C
Kills:858
Deaths:2,237
KDR:0.384
Accuracy:16.680% D**
HSR:19.347% C
Thanatos VE70
C
Kills:508
Deaths:1,242
KDR:0.409
Accuracy:32.152% D-
HSR:14.370% C
Pulsar VS1
D--
Kills:351
Deaths:955
KDR:0.368
Accuracy:15.284% F
HSR:13.390% D--
Corvus VA55
D-
Kills:238
Deaths:669
KDR:0.356
Accuracy:17.865% D*
HSR:16.807% D-
CME
D--
Kills:177
Deaths:576
KDR:0.307
Accuracy:16.485% F-
HSR:15.254% D--
NS-11P
D**
Kills:141
Deaths:427
KDR:0.330
Accuracy:13.702% F-
HSR:10.638% D**
Eridani SX5G
D
Kills:115
Deaths:280
KDR:0.411
Accuracy:12.812% T
HSR:14.783% D
NS-7 PDW
C-
Kills:105
Deaths:230
KDR:0.457
Accuracy:14.161% F-
HSR:15.238% C-
Phobos VX86
C+
Kills:80
Deaths:180
KDR:0.444
Accuracy:39.325% F
HSR:16.250% C+
Kills:4,040
Deaths (as Combat Medic):10,359
Deaths (to Combat Medics):5,754
KDR:0.39
Kill Difference:6,319
Playtime:554.468 hours
Usage:15%
Score:8.443m
Score/min:254
Accuracy (listed only):21.134%
HSR (listed only):14.971%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:848
Deaths:1,131
KDR:0.750
Accuracy:7.241% F--
HSR:20.519% C*
Cosmos VM3
C+
Kills:751
Deaths:1,022
KDR:0.735
Accuracy:7.137% F-
HSR:19.174% C+
Quasar VM1
D-
Kills:452
Deaths:783
KDR:0.577
Accuracy:5.709% F--
HSR:14.381% D-
NS-10 Burster
B+
Kills:228
Deaths:695
KDR:0.328
Accuracy:17.382% F
HSR:9.649% B+
Comet VM2
C+
Kills:212
Deaths:580
KDR:0.366
Accuracy:24.509% F-
HSR:4.245% C+
Comet VM2
D**
Kills:96
Deaths:349
KDR:0.275
Accuracy:26.118% F-
HSR:1.042% D**
NS-10 Burster
B++
Kills:72
Deaths:252
KDR:0.286
Accuracy:18.890% F
HSR:8.333% B++
Kills:2,659
Deaths (as MAX Suit):2,406
Deaths (to MAX Suits):2,495
KDR:1.10515
Kill Difference:253
Playtime:243.128 hours
Usage:7%
Score:2.128m
Score/min:146
Accuracy (listed only):15.284%
HSR (listed only):11.049%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:843
V. Kills:227 370%
Deaths:382
KDR:2.207
Accuracy:20.524% F-
KPH:10.400 D--
VKPH:2.800 D*
L100 Python HEAT
D--
Kills:303
V. Kills:147 205%
Deaths:96
KDR:3.156
Accuracy:35.592% F
KPH:13.400 D*
VKPH:6.500 D--
L100 Python HESH
D
Kills:202
V. Kills:32 N/A
Deaths:52
KDR:3.885
Accuracy:39.432% D--
KPH:35 D
VKPH:5.500 D
L100 Python AP
D*
Kills:111
V. Kills:105 105%
Deaths:83
KDR:1.337
Accuracy:47.698% D--
KPH:11.500 D**
VKPH:10.800 D*
Skyguard
D*
Kills:68
V. Kills:72 93%
Deaths:110
KDR:0.618
Accuracy:21.832% D*
KPH:5.100 D*
VKPH:5.400 D*
Kills:1,527 (1,527 + 0)
Deaths:723
KDR:2.112
VKDR:0.806
Vehicle Kills:583
Kill Difference:804
Playtime:132.073 hours
Usage:4%
Score:0.578m
Score/min:73
Driving Accuracy:21.832%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:397
V. Kills:291 136%
Deaths:313
KDR:1.268
Accuracy:26.722% D*
KPH:5.100 D*
VKPH:3.800 D--
G30 Walker
D*
Kills:75
V. Kills:59 125%
Deaths:62
KDR:1.210
Accuracy:23.227% D-
KPH:4.500 D**
VKPH:3.600 D*
M20 Basilisk
D**
Kills:54
V. Kills:50 106%
Deaths:69
KDR:0.783
Accuracy:20.813% F-
KPH:2.300 F
VKPH:2.200 D**
Kills:526 (0 + 526)
Deaths:444
KDR:1.185
VKDR:0.901
Vehicle Kills:400
Kill Difference:82
Playtime:116.722 hours
Usage:3%
Score:0.358m
Score/min:51
Driving Accuracy:N/A%
Gunner Accuracy:20.813%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 5,2425,16210,6410.485C-0.0416.336%D**19.276%D8.2D-N/A23626.3h15.5D94.6D--
NS Baron G5 1,4941,4673,5630.412D-0.0432.874%D--13.633%C+9.7D*N/A25151.5h7.6F--23.1C
Orion VS54 1,0931,0752,7030.398D0.058.882%F--14.326%D**4.9D*N/A19218.7h21.1F-237.5F
Flare VE6 1,0059782,6780.365D--0.0811.042%F-17.485%D--8.6D*N/A26113.9h19F*172.1T-
Proximity Mine 9329311546.045B++5.6042.562%C++N/A83.1DN/A24111.2h2C4.6C++
NS-11A 8878582,2370.384D0.0616.68%D**19.347%C7.3D*N/A20117.3h21.1F--126.8F--
Cosmos VM3 8808481,1310.75D0.307.241%F--20.519%C*10.7D**N/A3079.1h22.8F*315.5T*
C75 Viper 1,0708433822.207C1.7620.524%F-N/A10.4D--2.8D*4780.8h15.3C+74.7F
Cosmos VM3 7737511,0220.735D0.297.137%F-19.174%C+10.7D*N/A3070.4h22.6F--317.1F-
VX6-7 7056901,6720.413D0.0417.311%D**21.594%C++10.5D-N/A3066h16.4D94.7D--
C-4 1,1846099630.632C--0.1821.281%DN/A26.1D*24.7C34723.3h2.3D*10.9D**
Thanatos VE70 5195081,2420.409D0.0432.152%D-14.37%C9.6D-N/A3352.7h6.1D19.1D
Quasar VM1 4734527830.577D0.135.709%F--14.381%D-4.7D**N/A1595.7h23.8F-416.7F**
S1 7194001,5250.262D0.1942.229%F3.75%B+7.9D*6.3D-9450.6h10.6F25.1F--
M20 Basilisk 6883973131.268D0.8226.722%D*6.297%C*5.1D*3.8D--4777.1h167.8D**627.9F--
NS-61 Emissary 3933781,1180.338D0.1120.199%D*21.164%B*4.4D*N/A1385.9h18.6C-92.2D--
Pulsar VS1 3553519550.368D0.0815.284%F13.39%D--6.2D--N/A2656.8h18.9D--123.5F
L100 Python HEAT 450303963.156C2.7135.592%F3.3%B+13.5D--6.5D--8022.5h5.8C**16.4D
NS Annihilator 6092779400.295D0.1579.551%CN/A5.6D--6.7D9549.7h17.5F22F
Artemis VX26 2772747300.375D-0.0717.233%F-13.869%D*2.4D**N/A8112.3h14.8D85.8F-
NS-44 Commissioner 2712581,0970.235D0.2124.637%D**17.054%D3.3D*N/A1178.9h5.7D**23.2F
Corvus VA55 2432386690.356D-0.0917.865%D*16.807%D-7.4D--N/A2132.3h19.2F--107.2F-
NS-11C 2412356390.368D0.0817.839%D*22.128%B+8.8D-N/A3226.6h18.6D104.4D-
NS-10 Burster 3372286950.328D-0.1217.382%F9.649%B+2.5D*1.2D**2491.2h152.3C876.2D**
XM98 2262253620.622D0.1725.56%F53.333%F--4D-N/A1355.7h4.7T18.2T-
Spear Anti-Vehicle Phalanx Turret 492221762.908D2.4628.188%F3.167%C--13.1D**16C--15316.9h16.5F-58.5T
Comet VM2 3702125800.366D0.0824.509%F-4.245%C+3.3D**2.5D-3263.4h39.6D**161.5F*
L100 Python HESH 234202523.885D3.4439.432%D--2.475%B*34.8D5.5D1505.8h4.4D11.1D--
Manticore SX40 1881838130.225D0.2225.674%D25.137%B+2.1D*N/A687h9.4C--36.7C--
CME 1811775760.307D--0.1416.485%F-15.254%D--7.5D*N/A2023.5h20F-121.2F--
Solstice VE3 1791764520.389C--0.069.938%F--24.432%B*2.5D--N/A2770.6h21.2D213.1F
Beamer VS3 1541501,0850.138D0.3120.062%D--18.667%C--0.8D*N/A6177h15.9D**79.2D
VX29 Polaris 1501474020.366D-0.0812.871%F-24.49%C*8.7D*N/A3116.9h18.3F142.3F--
Hades VSH4 2141425890.241D0.2157.17%D**6.338%A*9.7C4.9C-7414.6h10.5C-18.3D--
NS-11P 1451414270.33D0.1213.702%F-10.638%D**6.6D*N/A2121.4h20F145.9F--
Frag Grenade 1361331133N/A132.5546.591%C*N/A332.5D7.5C+12380.4h5.2D--11.2C-
Tank Mine 193126641.969C1.5227.425%C-N/A37.1D**19.7D**3823.4h2.3D8.5D--
Force-Blade 13812446,4750.003D0.4530.291%C+1.613%D0DN/A02709.1h3C+10C*
Eridani SX5G 1161152800.411D--0.0412.812%T14.783%D6D*N/A2019.2h22.7T*177.3T*
L100 Python AP 216111831.337D0.8947.698%D--2.703%C+11.4D**10.8D*1509.7h13.5F*28.4F**
NS-7 PDW 1061052300.457D0.0114.161%F-15.238%C-9.5D-N/A4311h21.4D*150.9F-
Nemesis VSH9 1641014050.249D0.2048.5%F-4.951%A7.7D4.8D-12413.2h10.7D--22.1F-
Comet VM2 180963490.275D-0.1726.118%F-1.042%D**2.9D**2.5D*3433.4h58.5F--223.9T*
Aspis Anti-Aircraft Phalanx Turret 21294811.16D-0.7121.705%D3.191%B*5.8D--7.2D13016.3h205.2D*945.6D
Phobos VX86 84801800.444D0.0039.325%F16.25%C+9.9D*N/A338.1h4.1F--10.4F-
G30 Walker 13475621.21D--0.7623.227%D-9.333%A*4.5D**3.6D*7616.5h352.1F-1515.8F-
Solstice Burst 79752040.368D-0.0818.302%F25.333%C*8.2D--N/A219.2h22.7F--124.1F--
NS-10 Burster 133722520.286D--0.1618.89%F8.333%B++2.2D**1.9D*3732.9h244.4F--1294T-
Skyguard 140681100.618D--0.1721.832%D*4.412%A++5.1D*5.4D*12813.3h219.1F-1003.8F*
Xiphos Anti-Personnel Phalanx Tower 6767167C++66.5524.805%C--N/A335C**N/A10940.2h3.8B+15.3B+
MANA Anti-Vehicle Turret 134651530.425D*0.0240.103%F4.615%B**650D-690D141540.1h27.5D68.6F*
M20 Basilisk 10454690.783D*0.3320.813%F-7.407%B++2.3F2.2D**4623h203F-975.3T*
VA39 Spectre 54521040.5D0.0521.26%F-40.385%C++3.8D--N/A2313.7h11.6F*54.6T

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret134211h
Nano-Armor Kit892667,13073h
Spawn Beacon258751.5h
Repair Module01320.6h
Turret AI Module01210.8h
Skywall Shield Emitter3510.3h
Structure Shield Module2840.5h
Cortium Silo2550.3h
Nanite Revive Grenade04,1851.2h
Medical Applicator4,0771,245,970147.7h
Deconstruction Tool03,7641h
Spear Anti-Vehicle Tower6650.7h
Spitfire Auto-Turret356521.5h
Rampart Wall31031.3h
Hoplon Anti-Aircraft Phalanx Tower0550.3h
Ammunition Package171,6581.7h
Anti-Infantry MANA Turret81191h
NSX-P Tanto01800.1h
Shield Recharging Field254,0451.4h
Recon Detection Device58722,42268.9h

Check the help document for the dictionary if you want to learn more about words used here.


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