Online: daguest  
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Maj. General lololololololololololdfg[GA11] lololololololololololdfg
NC BR 82

KDR: 4.55

Score: 8.5m

Last Seen: May 11th, 2020 3:07 PM
- OFFLINE - 1651.9 hour(s)

Battle Rank 82 - New Conglomerate on Cobalt
Level Progress (to 83): 84%
Level 100 Progress: 45% 298h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP C85 Canister-H Titan-150 HESH NC6 Gauss SAW Enforcer ML65-H AF-19 Mercenary NC14 Bolt Driver E540 Halberd-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $621,747 MLG Score: 497
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.462%18.625%474513442,3412.299612.247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.644%0.814B++-0.373C--1.956F-HEAD + (~5.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.436B10.60.254C*31.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.402%0.613%2454313463,427304153811.2361223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.334%2.07A*-1.22D*0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.871B*3.10.751B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.474%6.542%2647313462,507216101611.553247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.834%2.703M0.488B+-0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.908B*7.20.821B++3.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.671%71.339%26471134847813223.62121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.86B*0.276C*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.485B+2.10.349C**3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.5m440.9%578 (34.7k)505 (30.3k)4.5466211,7532,5855.614782 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC134982512.755%8.653%11006:324

75% Engineer16% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 14th, 2013 7:18 PMApr 6th, 2020 5:39 PMMay 26th, 2020 9:48 AM (78d) (PST)May 11th, 2020 11:17 AM (93d) (PST)May 11th, 2020 11:07 AM (93d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,138691,0690.6960.1530.0603.8600.179497

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,2724,16364,10942942321130,288

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
281.3h/11.7d 2,761 1,017 3,589 65.1k 154 633 3,020 19.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:594
Deaths:352
KDR:1.688
Accuracy:27.000% C*
HSR:13.973% D**
Kills:594
Deaths (as Engineer):352
Deaths (to Engineers):803
KDR:1.6875
Kill Difference:242
Playtime:210.458 hours
Usage:75%
Score:6.918m
Score/min:548
Accuracy (listed only):27.000%
HSR (listed only):13.973%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,183
Deaths:490
KDR:2.414
Accuracy:24.156% C+
HSR:22.739% D
Kills:1,183
Deaths (as Heavy Assault):490
Deaths (to Heavy Assaults):571
KDR:2.41429
Kill Difference:693
Playtime:45.622 hours
Usage:16%
Score:1.083m
Score/min:396
Accuracy (listed only):24.156%
HSR (listed only):22.739%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:594
Deaths:352
KDR:1.688
Accuracy:27.000% C*
HSR:13.973% D**
Kills:594
Deaths (as Light Assault):352
Deaths (to Light Assaults):369
KDR:1.6875
Kill Difference:242
Playtime:3.549 hours
Usage:1%
Score:0.028m
Score/min:133
Accuracy (listed only):27.000%
HSR (listed only):13.973%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C**
Kills:478
Deaths:159
KDR:3.006
Accuracy:40.671% C**
HSR:71.339% D
NS-357 Underboss
C+
Kills:112
Deaths:82
KDR:1.366
Accuracy:40.995% C+
HSR:14.286% D*
NC4 Mag-Shot
D--
Kills:108
Deaths:89
KDR:1.213
Accuracy:15.131% F-
HSR:13.889% D--
Kills:698
Deaths (as Infiltrator):330
Deaths (to Infiltrators):351
KDR:2.11515
Kill Difference:368
Playtime:12.255 hours
Usage:4%
Score:0.254m
Score/min:345
Accuracy (listed only):32.266%
HSR (listed only):33.171%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C*
Kills:344
Deaths:191
KDR:1.801
Accuracy:27.542% C*
HSR:15.407% D*
Kills:344
Deaths (as Combat Medic):191
Deaths (to Combat Medics):208
KDR:1.80105
Kill Difference:153
Playtime:8.866 hours
Usage:3%
Score:0.164m
Score/min:308
Accuracy (listed only):27.542%
HSR (listed only):15.407%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):90
KDR:0
Kill Difference:UNR
Playtime:2.615 hours
Usage:1%
Score:0.071m
Score/min:455
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:2,119
V. Kills:1,122 189%
Deaths:140
KDR:15.136
Accuracy:60.815% A
KPH:46.100 B**
VKPH:24.400 A
Titan-150 HESH
A*
Kills:1,234
V. Kills:364 338%
Deaths:31
KDR:39.806
Accuracy:68.087% A*
KPH:70.900 B**
VKPH:20.900 A*
E540 Halberd
A+
Kills:147
V. Kills:64 226%
Deaths:7
KDR:21
Accuracy:58.792% A+
KPH:49.100 B**
VKPH:21.400 B+
Enforcer ML85
B**
Kills:97
V. Kills:67 143%
Deaths:18
KDR:5.389
Accuracy:57.854% A++
KPH:38.300 B**
VKPH:26.400 B**
Titan-150 HEAT
B++
Kills:74
V. Kills:40 180%
Deaths:11
KDR:6.727
Accuracy:47.080% C
KPH:27.800 C+
VKPH:15 B++
Kills:3,671 (3,427 + 244)
Deaths:207
KDR:17.734
VKDR:8.005
Vehicle Kills:1,657
Kill Difference:3,464
Playtime:71.566 hours
Usage:25%
Score:2.122m
Score/min:494
Driving Accuracy:47.080%
Gunner Accuracy:57.854%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:1,687
V. Kills:111 N/A
Deaths:66
KDR:25.561
Accuracy:62.534% B*
KPH:156.400 B+
VKPH:10.300 B+
Enforcer ML65-H
B**
Kills:673
V. Kills:533 126%
Deaths:97
KDR:6.938
Accuracy:69.929% A
KPH:56.200 B*
VKPH:44.500 B**
E540 Halberd-H
A++
Kills:412
V. Kills:200 205%
Deaths:5
KDR:82.400
Accuracy:71.700% A++
KPH:82.900 B**
VKPH:40.200 A++
Kills:2,772 (0 + 2,772)
Deaths:168
KDR:16.500
VKDR:5.024
Vehicle Kills:844
Kill Difference:2,604
Playtime:27.726 hours
Usage:10%
Score:0.918m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:71.700%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 3,2412,11914015.136B+10.5960.815%AN/A46.1B**24.4A50646h3.4B+5.5B*
C85 Canister-H 1,7981,6876625.561B++21.0162.534%B*9.544%C-156.2B+10.3B+45410.8h5.7B+9B++
Titan-150 HESH 1,5981,2343139.806B**35.2668.087%A*N/A70.9B**20.9A*27317.4h2.6B+3.9B**
NC6 Gauss SAW 1,2141,1834902.414C*2.1324.156%C+22.739%D56.6C+1.5B++23120.9h8B+33.2C**
Enforcer ML65-H 1,206673976.938C+2.3969.929%AN/A56.1B*44.4B**63212h11.9B+17B*
AF-19 Mercenary 6185943521.688C*2.8627%C*13.973%D**18.4C--N/A7432.3h17.3D*64.2C
NC14 Bolt Driver 4804781593.006C+1.5440.671%C**71.339%D47.8B+N/A21410h2.1B5.1B+
E540 Halberd-H 612412582.4M**77.8571.7%A++N/A82.4B**40A++5695h4.2C++5.9B+
NC1 Gauss Rifle 3523441911.801B+2.7527.542%C*15.407%D*46.5C*1.1B++1387.4h11C++40C**
NC05 Jackhammer 188184951.937B+2.6143.195%D11.413%D--21.4D--N/A1028.6h5D11.5C--
C-4 278180573.158B++1.3925.729%CN/A163.6B*89.1M**17911.1h1.1B+4.4C*
Shrike 2381581541.026C+3.5257.383%C+3.797%B*27.2C13.8C+4375.8h5.8C++10.2C++
E540 Halberd 211147721B++16.4558.792%A+N/A49B*21.3B+8673h3.7A+6.3A
NS-357 Underboss 115112821.366C++3.1840.995%C+14.286%D*56C+1.5A++1672h4.6D-11.3C
NC4 Mag-Shot 114108891.213C*3.3315.131%F-13.889%D--32.7C+1.8B**2313.3h7.6C+49.9D**
Mag-Cutter 107991,9800.05B+4.5020.472%D3.03%C-0.7C+N/A3132.1h1.9B+9.4C++
Enforcer ML85 16497185.389C0.8457.854%A++N/A38.8B**26.8B**14422.5h10.7B18.4B**
Hawk GD-68 14387551.582B++2.9662.882%CN/A21.8C*14C**2514h9D14.3D
Titan-150 HEAT 11474116.727C+2.1847.08%C2.703%C++27.4C+14.8B+4092.7h3.6B+7.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit215403,63929.6h
Spawn Beacon1940.1h
Medical Applicator910,1590.8h
Motion Spotter02030.1h
Ammunition Package66420.3h
Nano-Repair Grenade0700h

Check the help document for the dictionary if you want to learn more about words used here.


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