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Commander longshelan[1TMI] longshelan
TR BR 53

KDR: 3.13

Score: 2.7m

Last Seen: Apr 26th, 2020 1:51 PM
- ONLINE NOW

Battle Rank 53 - Terran Republic on Emerald
Level Progress (to 54): 54%
Level 100 Progress: 14% 1144h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS RAMS .50M 99SV NS-357 Underboss Hellfire Rocket Pods M40 Fury-F Soldier Soaker TRAC-5 M18 Needler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,138,308 MLG Score: 3308
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.469%32.021%719313465840.5362722.595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.278%0.235C++1.64A+-0.986D--HEAD ++ (~20.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.525B+7.90.446B27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.148%2.817%16711348142751301.89333108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.279D**1.162B**-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
524.1-2.228F--131.8-1.477F392.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.472%73.998%0213473,9921293430.9457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.497%0.076C+0.447B2.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.364C**2.20.298C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.7m277.3%236 (14.2k)211 (12.7k)3.131326,6292,1173.3377453 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134960026.364%48.288%127305:592

13% Engineer78% Infiltrator8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2019 12:37 PMJun 11th, 2019 3:32 PMApr 28th, 2020 8:13 AM (154d) (PST)Apr 26th, 2020 12:34 PM (156d) (PST)Apr 26th, 2020 9:51 AM (156d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
521814400.5240.1670.2531.5690.0413308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2824,86026,42231101594212,688

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
210.7h/8.8d 437 3,201 2,281 19.8k 309 415 523 6.6m

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:2,821
Deaths:505
KDR:5.586
Accuracy:42.908% C++
HSR:86.778% B**
99SV
B*
Kills:1,171
Deaths:373
KDR:3.139
Accuracy:30.187% D
HSR:43.211% B*
NS-357 Underboss
B*
Kills:348
Deaths:311
KDR:1.119
Accuracy:32.098% D--
HSR:34.195% B*
Soldier Soaker
B++
Kills:225
Deaths:175
KDR:1.286
Accuracy:44.185% B++
HSR:14.667% C++
TX1 Repeater
A++
Kills:60
Deaths:92
KDR:0.652
Accuracy:22.504% D
HSR:36.667% A++
Kills:4,625
Deaths (as Infiltrator):1,456
Deaths (to Infiltrators):428
KDR:3.17651
Kill Difference:3,169
Playtime:164.821 hours
Usage:78%
Score:2.232m
Score/min:226
Accuracy (listed only):34.376%
HSR (listed only):43.103%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:176
Deaths:274
KDR:0.642
Accuracy:19.559% D-
HSR:26.136% B*
Kills:176
Deaths (as Engineer):274
Deaths (to Engineers):395
KDR:0.64234
Kill Difference:98
Playtime:28.113 hours
Usage:13%
Score:0.280m
Score/min:166
Accuracy (listed only):19.559%
HSR (listed only):26.136%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:176
Deaths:274
KDR:0.642
Accuracy:19.559% D-
HSR:26.136% B*
Kills:176
Deaths (as Light Assault):274
Deaths (to Light Assaults):395
KDR:0.64234
Kill Difference:98
Playtime:15.807 hours
Usage:8%
Score:0.154m
Score/min:162
Accuracy (listed only):19.559%
HSR (listed only):26.136%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:329
V. Kills:50 N/A
Deaths:32
KDR:10.281
Accuracy:42.372% D*
KPH:51.600 D
VKPH:7.800 D-
M18 Needler
D
Kills:142
V. Kills:80 175%
Deaths:108
KDR:1.315
Accuracy:25.148% D*
KPH:10.200 D
VKPH:5.700 D-
Kills:471 (142 + 0)
Deaths:140
KDR:3.364
VKDR:0.929
Vehicle Kills:130
Kill Difference:331
Playtime:20.301 hours
Usage:10%
Score:0.111m
Score/min:91
Piloting Accuracy:25.148%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:265
V. Kills:158 167%
Deaths:126
KDR:2.103
Accuracy:71.585% A+
KPH:23.300 C
VKPH:13.900 B+
Kills:265 (265 + 0)
Deaths:126
KDR:2.103
VKDR:1.254
Vehicle Kills:158
Kill Difference:139
Playtime:11.370 hours
Usage:5%
Score:0.081m
Score/min:118
Driving Accuracy:71.585%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 2,8302,8215055.586B+2.4542.908%C++86.778%B**42.3C++N/A13766.7h1.6B*3.7B++
99SV 1,1961,1713733.139B+0.0130.187%D43.211%B*31.7CN/A7136.9h3.8B*12.6B
NS-357 Underboss 3563483111.119C+2.0132.098%D--34.195%B*30.3DN/A9911.5h3.6C**11.3C
Hellfire Rocket Pods 3793293210.281C+7.1542.372%D*N/A51.4D7.8D-1516.4h20.5C+48.4C+
M40 Fury-F 4232651262.103C**1.0371.585%A+N/A23.2C13.9B+11811.4h12.6C+17.6B+
Soldier Soaker 2252251751.286C+1.8544.185%B++14.667%C++23.9D--N/A549.4h5.6B12.6B++
TRAC-5 1801762740.642D2.4919.559%D-26.136%B*12.7DN/A3813.9h14.5C+74.3C
M18 Needler 2221421081.315C--1.8225.148%D*2.817%B**10.2D5.8D-6413.9h131.8C+524.1C
Orbital Strike Uplink 1761301130N/A126.87433.333%UN/A433.3U153.3U23120.3h1T*0.2T*
Claymore 8080108C+4.8718.131%F-N/A114.3DN/A2720.7h1.2C+6.7F-
Chainblade 77771,8790.041B+3.0913.52%D*14.286%A+0.5CN/A1151.6h2.8C20.8D-
TX1 Repeater 6060920.652C2.4822.504%D36.667%A++21.4DN/A592.8h13.2C+58.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34300.6h
Medical Applicator13570h
Motion Spotter81,2891.9h
Welding Device08580.1h
Recon Detection Device107411.7h
Nano-Armor Kit3821,8551.3h
Xiphos Anti-Personnel Phalanx Turret0780h

Check the help document for the dictionary if you want to learn more about words used here.


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