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Agent loonatheworld[BAX] loonatheworld
NC BR 54

KDR: 7.97

Score: 2.9m

Last Seen: Jul 12th, 2018 11:22 PM
- OFFLINE - 3671.7 hour(s)

Battle Rank 54 - New Conglomerate on Emerald
Level Progress (to 55): 11%
Level 100 Progress: 15% 555h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock M30 Mustang AH AF-4 Cyclone NC6 Gauss SAW NC14 Bolt Driver LA1 Anchor SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,357,931 MLG Score: 6681
Fun Score: N/A
Cheeseburgers Flipped: 239TIME WITH MEDKIT: 7.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.851%23.837%783810143,5914.7883.182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.519%2.313A*0.501B+-0.488DHEAD ++ (~7.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.664B+8.30.421B16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.742%0.381%10969110211,836354452.45714080%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.342A*-1.129D*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.953B*4.60.914B*3.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.765%81.687%02102090110029.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.75%1.458A+0.956B*-0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+1.80.439B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.9m119.1%480 (28.8k)423 (25.4k)7.969711,3091,4198.1289654 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022171433.074%20.638%68304:484

20% Engineer31% Heavy Assault16% Infiltrator26% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2017 9:09 PMJun 21st, 2018 1:06 AMAug 11th, 2018 10:21 AM (123d) (PST)Jul 12th, 2018 7:23 PM (153d) (PST)Jul 12th, 2018 7:22 PM (153d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0774676101.6590.2080.3422.0100.0296681

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,64328,00636,6371001221121225,374

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
113.6h/4.7d 226 2,334 2,381 13.7k 139 494 196 7.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:883
Deaths:179
KDR:4.933
Accuracy:32.199% A*
HSR:24.915% C**
LA1 Anchor
A+
Kills:369
Deaths:68
KDR:5.426
Accuracy:31.837% A+
HSR:23.035% C
NS-15M1
A+
Kills:130
Deaths:24
KDR:5.417
Accuracy:30.064% A+
HSR:31.539% A
Kills:1,382
Deaths (as Heavy Assault):271
Deaths (to Heavy Assaults):405
KDR:5.09963
Kill Difference:1,111
Playtime:35.659 hours
Usage:31%
Score:1.036m
Score/min:484
Accuracy (listed only):31.367%
HSR (listed only):26.496%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A+
Kills:1,590
Deaths:325
KDR:4.892
Accuracy:33.361% A+
HSR:23.459% B++
AF-19 Mercenary
A++
Kills:248
Deaths:66
KDR:3.758
Accuracy:31.551% A++
HSR:22.177% C++
Kills:1,838
Deaths (as Light Assault):391
Deaths (to Light Assaults):255
KDR:4.70077
Kill Difference:1,447
Playtime:4.467 hours
Usage:4%
Score:0.064m
Score/min:240
Accuracy (listed only):32.456%
HSR (listed only):22.818%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:1,590
Deaths:325
KDR:4.892
Accuracy:33.361% A+
HSR:23.459% B++
NC1 Gauss Rifle
A**
Kills:77
Deaths:20
KDR:3.850
Accuracy:34.735% A**
HSR:19.481% C+
Kills:1,667
Deaths (as Combat Medic):345
Deaths (to Combat Medics):159
KDR:4.83188
Kill Difference:1,322
Playtime:1.187 hours
Usage:1%
Score:0.021m
Score/min:290
Accuracy (listed only):34.048%
HSR (listed only):21.470%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:248
Deaths:66
KDR:3.758
Accuracy:31.551% A++
HSR:22.177% C++
Kills:248
Deaths (as Engineer):66
Deaths (to Engineers):146
KDR:3.75758
Kill Difference:182
Playtime:22.710 hours
Usage:20%
Score:0.392m
Score/min:288
Accuracy (listed only):31.551%
HSR (listed only):22.177%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:1,590
Deaths:325
KDR:4.892
Accuracy:33.361% A+
HSR:23.459% B++
NC14 Bolt Driver
A+
Kills:603
Deaths:63
KDR:9.571
Accuracy:45.505% A+
HSR:86.733% A
SAS-R
B++
Kills:298
Deaths:24
KDR:12.417
Accuracy:43.384% B++
HSR:71.477% B
NS-44 Commissioner
B*
Kills:157
Deaths:48
KDR:3.271
Accuracy:42.945% B*
HSR:21.656% C+
NS-357 Underboss
B*
Kills:137
Deaths:47
KDR:2.915
Accuracy:42.596% B*
HSR:24.088% B+
Kills:2,785
Deaths (as Infiltrator):507
Deaths (to Infiltrators):193
KDR:5.4931
Kill Difference:2,278
Playtime:18.430 hours
Usage:16%
Score:0.329m
Score/min:298
Accuracy (listed only):41.558%
HSR (listed only):45.482%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:2,428
Deaths:204
KDR:11.902
Accuracy:38.734% B+
HSR:14.992% C
AF-34 Mattock
B++
Kills:1,975
Deaths:176
KDR:11.222
Accuracy:42.422% B++
HSR:15.899% C-
NCM1 Scattercannon
A*
Kills:150
Deaths:28
KDR:5.357
Accuracy:58.661% A*
HSR:19.333% B*
Kills:4,553
Deaths (as MAX Suit):204
Deaths (to MAX Suits):59
KDR:22.31863
Kill Difference:4,349
Playtime:29.923 hours
Usage:26%
Score:1.039m
Score/min:579
Accuracy (listed only):46.606%
HSR (listed only):16.741%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:1,836
V. Kills:37 N/A
Deaths:102
KDR:18
Accuracy:59.742% B+
KPH:112.500 A*
VKPH:2.300 D-
Kills:1,836 (1,836 + 0)
Deaths:102
KDR:18
VKDR:0.363
Vehicle Kills:37
Kill Difference:1,734
Playtime:16.326 hours
Usage:14%
Score:0.220m
Score/min:224
Piloting Accuracy:59.742%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 2,4502,42820411.902A**3.9338.734%B+14.992%C83.7A*N/A19229h4.4B*11.3B**
AF-34 Mattock 1,9971,97517611.222M3.2542.422%B++15.899%C-75.1A*N/A17226.3h5.5B+13B*
M30 Mustang AH 1,8731,83610218A++10.0359.742%B+N/A112.6A*2.3D-22416.3h4.6B*7.6B*
AF-4 Cyclone 1,6071,5903254.892M++3.0833.361%A+23.459%B++108.9M*1.2M+37714.6h8.8B*26.5B*
NC6 Gauss SAW 8938831794.933M**3.0432.199%A*24.915%C**117.7S1.3A*3017.5h8B++24.7B*
NC14 Bolt Driver 605603639.571S1.6045.505%A+86.733%A71.8M*N/A1688.4h1.8A3.9B**
LA1 Anchor 377369685.426A2.5431.837%A+23.035%C111.8A**2.4M++3273.3h9B+28.2B++
SAS-R 2982982412.417M*4.4543.384%B++71.477%B76.4A++N/A1813.9h1.8B*4.2B*
AF-19 Mercenary 252248663.758M**4.2131.551%A++22.177%C++59M1A*1624.2h9.3B**29.5B*
NS-44 Commissioner 160157483.271A*4.7042.945%B*21.656%C+71.4A+1.4A++2052.2h3.1B*7.2B*
NCM1 Scattercannon 152150285.357A++2.6158.661%A*19.333%B*55.6MN/A1482.7h8.9C15.2B+
NS-357 Underboss 139137472.915A*5.0542.596%B*24.088%B+124.5M++1.8A**2911.1h3.1B**7.2B*
NS-15M1 132130245.417M++2.5530.064%A+31.539%A118.2M+1.8M**3231.1h10.1B*33.7B*
Shrike 10778233.391S4.5855.31%C+6.41%A*48.8A*18.1B*3801.6h5.1B*9.3B++
NC1 Gauss Rifle 7777203.85A**4.1234.735%A**19.481%C+85.6SN/A2950.9h9.5A27.5A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter06960.3h
Medical Kit1839648.9h
Medical Applicator27060.1h
Recon Detection Device11020.2h
Nano-Armor Kit1023,5471.4h
M20 Drake01070.1h

Check the help document for the dictionary if you want to learn more about words used here.


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