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Ensign loonatheworld[CxxD] loonatheworld
NC BR 50

KDR: 7.99

Score: 2.4m

Last Seen: Jun 7th, 2018 8:29 PM
- OFFLINE - 4.8 hour(s)

Battle Rank 50 - New Conglomerate on Emerald
Level Progress (to 51): 28%
Level 100 Progress: 13% 561h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock AF-4 Cyclone M30 Mustang AH NC14 Bolt Driver NC6 Gauss SAW LA1 Anchor AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,594,370 MLG Score: 6870
Fun Score: N/A
Cheeseburgers Flipped: 216TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.9%23.697%78079902,8404.701993.288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.938%2.36A*0.531B+-0.972D--HEAD ++ (~7.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.662B+8.30.413B17

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.145%0.424%960219961,414312945.61294713%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.357A*-1.11D*-2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.951B*4.60.911B*3.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.683%83.265%029957358228.96341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.237%1.576A+1.072B**-1.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.599B+1.80.434B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.4m121.6%488 (29.3k)431 (25.9k)7.989749,3401,1698.1394450 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC997140834.227%20.632%70604:504

18% Engineer32% Heavy Assault16% Infiltrator29% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2017 9:09 PMNov 21st, 2017 11:47 PMJun 19th, 2018 7:15 PM (2d) (PST)Jun 7th, 2018 4:32 PM (14d) (PST)Jun 7th, 2018 4:29 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0774915861.6520.2070.3412.0420.0276870

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,59329,44635,147991220123225,833

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
94.3h/3.9d 175 1,927 1,965 11.5k 114 401 154 6.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A**
Kills:512
Deaths:109
KDR:4.697
Accuracy:32.136% A**
HSR:24.219% C*
LA1 Anchor
A+
Kills:317
Deaths:62
KDR:5.113
Accuracy:31.940% A+
HSR:21.767% C
NS-15M1
A++
Kills:79
Deaths:13
KDR:6.077
Accuracy:30.455% A+
HSR:35.443% A++
Kills:908
Deaths (as Heavy Assault):184
Deaths (to Heavy Assaults):322
KDR:4.93478
Kill Difference:724
Playtime:29.904 hours
Usage:32%
Score:0.910m
Score/min:507
Accuracy (listed only):31.510%
HSR (listed only):27.143%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A+
Kills:1,543
Deaths:314
KDR:4.914
Accuracy:33.382% A+
HSR:23.396% B*
AF-19 Mercenary
A++
Kills:171
Deaths:53
KDR:3.226
Accuracy:30.671% A++
HSR:24.561% B+
Kills:1,714
Deaths (as Light Assault):367
Deaths (to Light Assaults):209
KDR:4.6703
Kill Difference:1,347
Playtime:3.623 hours
Usage:4%
Score:0.048m
Score/min:221
Accuracy (listed only):32.026%
HSR (listed only):23.979%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:171
Deaths:53
KDR:3.226
Accuracy:30.671% A++
HSR:24.561% B+
Kills:171
Deaths (as Engineer):53
Deaths (to Engineers):120
KDR:3.22642
Kill Difference:118
Playtime:17.393 hours
Usage:18%
Score:0.282m
Score/min:270
Accuracy (listed only):30.671%
HSR (listed only):24.561%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:1,543
Deaths:314
KDR:4.914
Accuracy:33.382% A+
HSR:23.396% B*
NC14 Bolt Driver
A+
Kills:601
Deaths:63
KDR:9.540
Accuracy:45.553% A+
HSR:86.689% A
NS-44 Commissioner
B*
Kills:155
Deaths:47
KDR:3.298
Accuracy:43.073% B*
HSR:21.936% C++
SAS-R
B**
Kills:134
Deaths:10
KDR:13.400
Accuracy:46.223% B**
HSR:67.911% C+
NS-357 Underboss
B**
Kills:63
Deaths:24
KDR:2.625
Accuracy:44.079% B**
HSR:23.810% B+
Kills:2,496
Deaths (as Infiltrator):458
Deaths (to Infiltrators):157
KDR:5.44978
Kill Difference:2,038
Playtime:14.758 hours
Usage:16%
Score:0.270m
Score/min:305
Accuracy (listed only):42.462%
HSR (listed only):44.748%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:2,142
Deaths:188
KDR:11.394
Accuracy:39.557% B++
HSR:14.939% C
AF-34 Mattock
B++
Kills:1,730
Deaths:160
KDR:10.813
Accuracy:43.188% B++
HSR:15.260% D
NCM1 Scattercannon
A*
Kills:150
Deaths:28
KDR:5.357
Accuracy:58.661% A*
HSR:19.333% B*
Kills:4,022
Deaths (as MAX Suit):188
Deaths (to MAX Suits):53
KDR:21.39362
Kill Difference:3,834
Playtime:27.000 hours
Usage:29%
Score:0.918m
Score/min:567
Accuracy (listed only):47.136%
HSR (listed only):16.511%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:1,414
V. Kills:29 N/A
Deaths:87
KDR:16.253
Accuracy:60.145% B+
KPH:109.100 A*
VKPH:2.200 D-
Kills:1,414 (1,414 + 0)
Deaths:87
KDR:16.253
VKDR:0.333
Vehicle Kills:29
Kill Difference:1,327
Playtime:12.966 hours
Usage:14%
Score:0.171m
Score/min:220
Piloting Accuracy:60.145%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 2,1612,14218811.394M3.4039.557%B++14.939%C81.8A*N/A18826.2h4.5B*11.4B*
AF-34 Mattock 1,7501,73016010.813M+2.8243.188%B++15.26%D73.3A++N/A16923.6h5.6B+13B*
AF-4 Cyclone 1,5601,5433144.914M+3.0833.382%A+23.396%B*109.4M*1.2M*38314.1h8.8B*26.5B*
M30 Mustang AH 1,4431,4148716.253A+8.2660.145%B+N/A108.8A*2.2D-21913h4.6B*7.7B*
NC14 Bolt Driver 603601639.54M**1.5545.553%A+86.689%A72.4M**N/A1698.3h1.7A3.8B**
NC6 Gauss SAW 5185121094.697M*3.2932.136%A**24.219%C*119.1S1.4M+3364.3h8.2B++25.5B*
LA1 Anchor 324317625.113A2.8831.94%A+21.767%C113.2A**2.5S3282.8h9B+28.1B++
AF-19 Mercenary 172171533.226M+4.7630.671%A++24.561%B+55.2A**N/A1623.1h9.1B**29.8B*
NS-44 Commissioner 158155473.298A*4.6943.073%B*21.936%C++77.5A++1.5M+2142h3.1B*7.3B*
NCM1 Scattercannon 152150285.357A*2.6358.661%A*19.333%B*55.6MN/A1472.7h8.9C15.2B+
SAS-R 1341341013.4M+5.4146.223%B**67.911%C+78.8A*N/A2071.7h1.9B++4.1B*
NS-15M1 8179136.077M**1.9130.455%A+35.443%A++112.9M+2.9S3490.7h9.9B**32.5B*
Shrike 9266223M**4.9953.355%C7.576%M47.1A*18.6B**3941.4h4.9B*9.3B+
NS-357 Underboss 6463242.625A++5.3644.079%B**23.81%B+105A**1.7M+3100.6h3.2B**7.2B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter05250.2h
Medical Kit1507507.8h
Medical Applicator01390h
Recon Detection Device11020.2h
Nano-Armor Kit717,3841h
M20 Drake01070.1h

Check the help document for the dictionary if you want to learn more about words used here.


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