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Lt. General Commissar loveszmester[YBuS] loveszmester
TR BR 91

KDR: 4.08

Score: 12.4m

Last Seen: Mar 20th, 2019 10:35 PM
- OFFLINE - 106.8 hour(s)

Battle Rank 91 - Terran Republic on Miller - Outfit Member of Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 21
Level Progress (to 92): 92%
Level 100 Progress: 66% 480h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G20 Vulcan-H LC3 Jaguar TRAC-5 S T5 AMC P2-120 AP P2-120 HESH CAS30 Tank Buster AMR-66
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $227,682 MLG Score: 182
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.438%20.929%428710262,7331.993442.087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.789%-0.133C0.034C+-0.654DHEAD ++ (~10.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.155C++12.90.097C+50.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.426%0.933%603310309652046954.73039139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.312%-0.512D0.183C++-1.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.8-0.736D-57.8-0.719D-100.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.08%2.658%1148610271,99418884710.5503235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.123%-0.955D--0.056C+-0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.231C++9.20.263C*20.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.693%2.821%2440810252,694164123716.3273218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.812%0.607B+-0.385C-0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.406B29.70.238C++39.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.723%59.226%24403103043913323.27612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.626%-0.691D-0.54D-0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.9-0.119C+3.3-0.058C+7.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.301%11.682%24402103142813323.21804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.131%-1.092D*-0.567D-1.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.253C4.70.036C+11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 21
12.4m343.6%224 (13.4k)208 (12.5k)4.0803313,9183,4115.1627191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR103316914.585%8.069%11817:332

72% Engineer7% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 3:01 PMNov 21st, 2018 6:21 PMMar 23rd, 2019 6:58 PM (1d) (PST)Mar 20th, 2019 6:37 PM (4d) (PST)Mar 20th, 2019 6:35 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
459304290.2330.0570.0191.0360.069182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,5571,77925,778143162412,469

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
996h/41.5d 3,692 1,123 3,973 61.9k 1,720 2,057 4,104 27.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:96
Deaths:19
KDR:5.053
Accuracy:23.876% C**
HSR:33.333% A
Kills:96
Deaths (as Heavy Assault):19
Deaths (to Heavy Assaults):776
KDR:5.05263
Kill Difference:77
Playtime:29.856 hours
Usage:3%
Score:0.289m
Score/min:161
Accuracy (listed only):23.876%
HSR (listed only):33.333%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D--
Kills:1,158
Deaths:857
KDR:1.351
Accuracy:17.910% D*
HSR:14.162% D--
TRAC-5 S
D
Kills:985
Deaths:301
KDR:3.272
Accuracy:18.803% D
HSR:4.264% F--
T5 AMC
A*
Kills:668
Deaths:196
KDR:3.408
Accuracy:23.819% C++
HSR:30.240% A*
AMR-66
C++
Kills:515
Deaths:199
KDR:2.588
Accuracy:27.492% C++
HSR:23.107% C
AS16 NightHawk
D
Kills:347
Deaths:182
KDR:1.907
Accuracy:28.200% D*
HSR:11.239% D
TS4 Haymaker
C+
Kills:81
Deaths:94
KDR:0.862
Accuracy:28.571% D*
HSR:13.580% C+
TRAC-5
N/A
Kills:50
Deaths:89
KDR:0.562
Accuracy:16.759% N/A
HSR:10% N/A
Kills:3,804
Deaths (as Engineer):1,918
Deaths (to Engineers):982
KDR:1.98332
Kill Difference:1,886
Playtime:721.363 hours
Usage:72%
Score:10.560m
Score/min:244
Accuracy (listed only):23.079%
HSR (listed only):15.227%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D--
Kills:1,158
Deaths:857
KDR:1.351
Accuracy:17.910% D*
HSR:14.162% D--
TRAC-5 S
D
Kills:985
Deaths:301
KDR:3.272
Accuracy:18.803% D
HSR:4.264% F--
T5 AMC
A*
Kills:668
Deaths:196
KDR:3.408
Accuracy:23.819% C++
HSR:30.240% A*
AS16 NightHawk
D
Kills:347
Deaths:182
KDR:1.907
Accuracy:28.200% D*
HSR:11.239% D
TS4 Haymaker
C+
Kills:81
Deaths:94
KDR:0.862
Accuracy:28.571% D*
HSR:13.580% C+
TRAC-5
N/A
Kills:50
Deaths:89
KDR:0.562
Accuracy:16.759% N/A
HSR:10% N/A
Kills:3,289
Deaths (as Light Assault):1,719
Deaths (to Light Assaults):583
KDR:1.91332
Kill Difference:1,570
Playtime:158.125 hours
Usage:16%
Score:1.092m
Score/min:115
Accuracy (listed only):22.344%
HSR (listed only):13.914%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
D-
Kills:193
Deaths:58
KDR:3.328
Accuracy:29.558% D*
HSR:60.104% D-
M77-B
C-
Kills:164
Deaths:75
KDR:2.187
Accuracy:30.510% D--
HSR:71.951% C-
TX1 Repeater
C
Kills:140
Deaths:164
KDR:0.854
Accuracy:17.174% D*
HSR:19.286% C
99SV
C++
Kills:82
Deaths:34
KDR:2.412
Accuracy:32.038% C++
HSR:31.707% C-
TX2 Emperor
D--
Kills:59
Deaths:71
KDR:0.831
Accuracy:12.489% F--
HSR:13.559% D--
Kills:638
Deaths (as Infiltrator):402
Deaths (to Infiltrators):430
KDR:1.58706
Kill Difference:236
Playtime:70.627 hours
Usage:7%
Score:0.342m
Score/min:81
Accuracy (listed only):24.353%
HSR (listed only):39.321%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:86
Deaths:8
KDR:10.750
Accuracy:48.605% B**
HSR:2.326% C--
M3 Pounder HEG
A+
Kills:83
Deaths:8
KDR:10.375
Accuracy:55.287% A+
HSR:4.819% B**
Kills:169
Deaths (as MAX Suit):8
Deaths (to MAX Suits):238
KDR:21.125
Kill Difference:161
Playtime:5.033 hours
Usage:1%
Score:0.066m
Score/min:219
Accuracy (listed only):51.946%
HSR (listed only):3.572%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:395
V. Kills:235 167%
Deaths:81
KDR:4.877
Accuracy:33.512% C*
KPH:23.200 B**
VKPH:13.800 B++
Hornet Missiles
U
Kills:293
V. Kills:200 146%
Deaths:2
KDR:146.500
Accuracy:65.812% B++
KPH:588 S
VKPH:401.300 U
M14 Banshee
D
Kills:217
V. Kills:27 N/A
Deaths:44
KDR:4.932
Accuracy:27.820% C
KPH:18 D-
VKPH:2.200 D
M18 Rotary
D
Kills:53
V. Kills:71 74%
Deaths:30
KDR:1.767
Accuracy:29.962% C
KPH:4.500 D
VKPH:6 D
Kills:958 (665 + 0)
Deaths:157
KDR:6.102
VKDR:3.395
Vehicle Kills:533
Kill Difference:801
Playtime:41.264 hours
Usage:4%
Score:0.476m
Score/min:192
Piloting Accuracy:29.962%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:517
V. Kills:325 159%
Deaths:116
KDR:4.457
Accuracy:53.387% B++
KPH:13.600 B**
VKPH:8.600 C*
C150 Dalton
B+
Kills:392
V. Kills:191 204%
Deaths:23
KDR:17.044
Accuracy:45.482% B+
KPH:38.600 B
VKPH:18.800 C
L105 Zephyr
C+
Kills:104
V. Kills:16 N/A
Deaths:5
KDR:20.800
Accuracy:41.803% C+
KPH:45.100 C+
VKPH:6.900 C
Kills:1,013 (517 + 496)
Deaths:144
KDR:7.035
VKDR:3.694
Vehicle Kills:532
Kill Difference:869
Playtime:50.357 hours
Usage:5%
Score:0.491m
Score/min:163
Piloting Accuracy:53.387%
Gunner Accuracy:41.803%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D**
Kills:231
V. Kills:171 134%
Deaths:10
KDR:23.100
Accuracy:32.865% F*
KPH:11.100 D**
VKPH:8.300 F
C75 Viper
C
Kills:210
V. Kills:25 N/A
Deaths:6
KDR:35
Accuracy:23.051% F
KPH:22.500 C
VKPH:2.700 D*
L100 Python HEAT
C-
Kills:142
V. Kills:34 406%
Deaths:6
KDR:23.667
Accuracy:37.062% D**
KPH:23.700 C-
VKPH:5.700 D*
Skyguard
D
Kills:70
V. Kills:86 80%
Deaths:16
KDR:4.375
Accuracy:28.794% C+
KPH:5.300 D*
VKPH:6.500 D
Kills:653 (653 + 0)
Deaths:38
KDR:17.184
VKDR:8.316
Vehicle Kills:316
Kill Difference:615
Playtime:49.220 hours
Usage:5%
Score:0.304m
Score/min:103
Driving Accuracy:28.794%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:614
V. Kills:371 165%
Deaths:25
KDR:24.560
Accuracy:39.497% D
KPH:35.600 B+
VKPH:21.500 B++
P2-120 HESH
C-
Kills:591
V. Kills:48 N/A
Deaths:10
KDR:59.100
Accuracy:30.887% D*
KPH:39.300 C-
VKPH:3.200 D--
P2-120 HEAT
C+
Kills:346
V. Kills:112 306%
Deaths:22
KDR:15.727
Accuracy:29.924% D*
KPH:25.700 C+
VKPH:8.300 C
E540 Halberd
C-
Kills:223
V. Kills:106 208%
Deaths:14
KDR:15.929
Accuracy:37.514% C-
KPH:20.800 C--
VKPH:9.900 D
G30 Vulcan
D
Kills:101
V. Kills:65 153%
Deaths:5
KDR:20.200
Accuracy:24.793% C--
KPH:12.900 D-
VKPH:8.300 D
MR11 Gatekeeper
A++
Kills:83
V. Kills:62 132%
Deaths:4
KDR:20.750
Accuracy:45.878% B*
KPH:35.500 A++
VKPH:26.500 A+
Kills:1,958 (1,551 + 407)
Deaths:80
KDR:24.475
VKDR:9.550
Vehicle Kills:764
Kill Difference:1,878
Playtime:66.568 hours
Usage:7%
Score:1.071m
Score/min:268
Driving Accuracy:29.924%
Gunner Accuracy:45.878%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:1,203
V. Kills:617 195%
Deaths:38
KDR:31.658
Accuracy:48.242% C++
KPH:42.800 C+
VKPH:22 C
P525 Marauder-H
D
Kills:493
V. Kills:18 N/A
Deaths:16
KDR:30.813
Accuracy:27.466% D--
KPH:74.100 D
VKPH:2.700 D--
E540 Halberd-H
D
Kills:118
V. Kills:61 190%
Deaths:11
KDR:10.727
Accuracy:50.883% D-
KPH:30.100 D
VKPH:15.600 D
Kills:1,814 (0 + 1,814)
Deaths:65
KDR:27.908
VKDR:10.708
Vehicle Kills:696
Kill Difference:1,749
Playtime:38.650 hours
Usage:4%
Score:0.532m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:50.883%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:60
V. Kills:42 140%
Deaths:8
KDR:7.500
Accuracy:33.014% D
KPH:11.100 D-
VKPH:7.700 C+
Kills:60 (0 + 60)
Deaths:8
KDR:7.500
VKDR:5.250
Vehicle Kills:42
Kill Difference:52
Playtime:5.424 hours
Usage:1%
Score:0.038m
Score/min:116
Driving Accuracy:N/A%
Gunner Accuracy:33.014%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 1,8201,2033831.658S27.5848.242%C++3.242%C*42.8C+22C24028.1h52.9A+109.7A
LC3 Jaguar 1,1751,1588571.351C++2.7317.91%D*14.162%D--6.8D--N/A17171.4h13.6C+76C
TRAC-5 S 1,0139853013.272M0.8118.803%D4.264%F--12.7C-N/A4277.7h6.5A+34.4B++
T5 AMC 6776681963.408A**0.6723.819%C++30.24%A*11.2DN/A3359.8h15C++63C*
P2-120 AP 9856142524.56M20.4839.497%D2.443%C-35.7B+21.6B++42617.2h5.4B*13.6B+
P2-120 HESH 6395911059.1M*55.0230.887%D*N/A39.4C-3.2D--20115h4B++12.9C+
CAS30 Tank Buster 8425171164.457A++0.3853.387%B++N/A13.6B**8.6C*11837.9h29.5B**55.3B*
AMR-66 5305151992.588A*1.4927.492%C++23.107%C11.5DN/A4144.8h9.6C++35.1C*
P525 Marauder-H 5114931630.813A+26.7327.466%D--1.217%B+74.7D2.7D--1966.6h5.9B+21.6C+
M18 Needler 630395814.877B**0.8033.512%C*1.519%C-23.2B**13.8B++20617h76.8B*229.1B*
C150 Dalton 5833922317.043A+12.9645.482%B+1.02%C*38.4C**18.7C29810.2h3.9B+8.5B++
AS16 NightHawk 3493471821.907B++2.1728.2%D*11.239%D11.4D--N/A3130.5h4.2B+14.8C+
P2-120 HEAT 4583462215.727A++11.6529.924%D*1.734%D-25.6C+8.3C26913.5h4.8B**16.1B+
Hornet Missiles 4932932146.5U142.4265.812%B++N/A586S400U51020.5h7.3B++11.1B*
C-4 4232831382.051B+2.0317.04%D**N/A24.2D*12D*21111.7h1.5C++8.7D
MANA Anti-Vehicle Turret 495245288.75S4.6737.335%F5.714%B++32.7C+33.3B4097.5h6.4B++17B
L100 Python AP 4022311023.1S19.0232.865%F*7.792%M+11.2D**8.3F10520.7h4.6B**13.9C
Spear Anti-Vehicle Phalanx Turret 382226456.5S52.4231.984%D*5.752%B*24.8D17.1C2159.1h7.3C**23C+
E540 Halberd 3292231415.929A11.8537.514%C-8.52%A**20.8C--9.9D17910.7h4.4B**11.8B++
M14 Banshee 244217444.932C+0.8527.82%CN/A18.1D-2.3D7012h24.1C*86.5C++
C75 Viper 235210635S30.9223.051%FN/A22.6C2.7D*889.3h6B**25.8B++
TSAR-42 194193583.328C*0.7529.558%D*60.104%D-12.9D--N/A4015h2.3C++7.7C
Sticky Grenade 1711711171N/A166.9255.462%B+N/A855C+N/A19700.2h2.3C+4.2C*
M77-B 164164752.187C++1.8930.51%D--71.951%C-6.9D*N/A2123.9h3.1D-10.3D-
Claymore 159159917.667A++13.5937.34%B+N/A99.4DN/A3371.6h1.5F--3.9C++
L100 Python HEAT 176142623.667M**19.5937.062%D**4.225%B**23.7C-5.7D*966h3.1A+8.2B*
TX1 Repeater 1431401640.854C++3.2317.174%D*19.286%C9.2D-N/A2815.2h14.9C+86.7D
Chainblade 1521312,9890.044B++4.0421.774%DN/A0.2DN/A1613.4h3.3C15.3C+
E540 Halberd-H 1791181110.727B+6.6550.883%D-1.695%C+30.3D15.6D2113.9h4.2B*8.2B++
ML-7 156107205.35S1.2735.952%F--4.673%A15.5D7.1D2326.9h3.6A+10.1B+
L105 Zephyr 120104520.8B*16.7241.803%C+1.923%A++45.2C+7C3012.3h4.2B**10B*
G30 Vulcan 166101520.2M++16.1224.793%C--2.97%C12.9D-8.3D1147.8h63.9B**257.8B++
TORQ-9 9997342.853A1.2326.701%B+20.619%C-53.9B**1.1A+1701.8h11.3A42.4B*
MSW-R 9796195.053A0.9723.876%C**33.333%A60B*N/A2331.6h7.9A+32.9B*
Tank Mine 17792283.286B+0.7922.953%DN/A32.9D**30.4D*3832.8h2.3D10.1F-
M3 Pounder HEG 9386810.75S6.6748.605%B**2.326%C--25.3B*2.1D1033.4h9.5A19.6B*
M3 Pounder HEG 9283810.375S6.2955.287%A+4.819%B**25.9B++2.8D893.2h10.2A18.5B*
MR11 Gatekeeper 14583420.75S16.6745.878%B*2.41%B36.1A++27A+4492.3h35.6B**77.6B**
99SV 8382342.412B+1.6732.038%C++31.707%C-12.2DN/A366.7h6.2C+19.5C++
TS4 Haymaker 8181940.862C3.2228.571%D*13.58%C+5.2D**N/A1315.7h6.8D**23.9F-
Skyguard 15670164.375B*0.2928.794%C+4.286%A++5.3D*6.6D11313.1h135.1C+469.2C++
M20 Basilisk 1026087.5A++3.4233.014%D1.667%F11.1D-7.8C+1165.4h60.8B*184.2B++
TX2 Emperor 6159710.831C+3.2512.489%F--13.559%D--8.1D--N/A227.3h11.7D93.9T-
ASP-30 Grounder 9057115.182S1.1049.336%F-1.754%D9.5D5.5D1146h4.6A+9.2B**
M18 Rotary 12453301.767C++2.3129.962%C3.774%B*4.5D6.1D8911.7h193.1C-644.5C-
M60-A Bulldog 5853153B++48.9236.272%D--N/A21.2C--2C--642.5h4.7B+13.1C*
TRAC-5 5150890.562C3.5216.759%D-10%F3.5D--N/A3614.1h21.8D--130.1D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0960.1h
Anti-Vehicle MANA Turret154345.2h
Nano-Armor Kit310898,07868.7h
Medical Applicator14,2560.5h
Anti-Infantry MANA Turret1540.4h
Ammunition Package51700.5h
Medical Kit5650.7h
Recon Detection Device33260.8h

Check the help document for the dictionary if you want to learn more about words used here.


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