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Lt. General Commissar loveszmester[YBuS] loveszmester
TR BR 90

KDR: 3.98

Score: 11.9m

Last Seen: Jan 20th, 2019 6:01 PM
- OFFLINE - 40 hour(s)

Battle Rank 90 - Terran Republic on Miller - Outfit Member of Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 21
Level Progress (to 91): 44%
Level 100 Progress: 63% 536h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G20 Vulcan-H LC3 Jaguar TRAC-5 S T5 AMC P2-120 HESH P2-120 AP AMR-66 P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $218,925 MLG Score: 175
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.388%20.916%426710152,7301.998541.978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.762%-0.129C0.043C+-0.663DHEAD ++ (~10.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.156C++12.90.098C+50.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.112%1.891%237210204232005412.1044878%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.059%-0.56D0.261C*-1.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
285.4-0.775D-91.7-0.733D-193.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.102%2.724%1158610161,94618282310.6339236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.24%-0.955D--0.072C+-0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.222C++9.30.254C*20.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.7%2.86%2513810142,657157121716.8165218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.85%0.609B+-0.38C-0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.50.403B30.10.233C++40.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.309%58.049%25133101941013223.08271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.032%-0.71D--0.598D-0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.139C3.4-0.072C+7.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.295%11.475%25132102042713223.21053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.135%-1.091D*-0.604D-1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.6-0.255C4.70.034C+11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 21
11.9m340.7%217 (13k)202 (12.1k)3.9761813,3563,3595.0187590 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR102215014.264%8.221%11717:332

72% Engineer7% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 3:01 PMNov 21st, 2018 6:21 PMJan 21st, 2019 5:36 AM (22h) (PST)Jan 20th, 2019 2:01 PM (2d) (PST)Jan 20th, 2019 2:01 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
443304130.2270.0570.0190.9960.066175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,5701,79524,775143160412,111

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
982.2h/40.9d 3,502 1,098 3,831 58.7k 1,716 2,041 3,872 26.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:96
Deaths:19
KDR:5.053
Accuracy:23.876% B
HSR:33.333% A
Kills:96
Deaths (as Heavy Assault):19
Deaths (to Heavy Assaults):767
KDR:5.05263
Kill Difference:77
Playtime:29.831 hours
Usage:3%
Score:0.289m
Score/min:161
Accuracy (listed only):23.876%
HSR (listed only):33.333%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
D--
Kills:1,158
Deaths:857
KDR:1.351
Accuracy:17.910% D*
HSR:14.162% D--
TRAC-5 S
D
Kills:981
Deaths:301
KDR:3.259
Accuracy:18.791% D
HSR:4.281% F--
T5 AMC
A*
Kills:665
Deaths:193
KDR:3.446
Accuracy:23.667% C++
HSR:30.226% A*
AMR-66
C++
Kills:515
Deaths:199
KDR:2.588
Accuracy:27.492% C++
HSR:23.107% C
AS16 NightHawk
D-
Kills:346
Deaths:181
KDR:1.912
Accuracy:28.191% D*
HSR:10.983% D-
TS4 Haymaker
C+
Kills:81
Deaths:94
KDR:0.862
Accuracy:28.571% D*
HSR:13.580% C+
TRAC-5
N/A
Kills:50
Deaths:89
KDR:0.562
Accuracy:16.759% N/A
HSR:10% N/A
Kills:3,796
Deaths (as Engineer):1,914
Deaths (to Engineers):953
KDR:1.98328
Kill Difference:1,882
Playtime:708.617 hours
Usage:72%
Score:10.058m
Score/min:237
Accuracy (listed only):23.054%
HSR (listed only):15.191%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
D--
Kills:1,158
Deaths:857
KDR:1.351
Accuracy:17.910% D*
HSR:14.162% D--
TRAC-5 S
D
Kills:981
Deaths:301
KDR:3.259
Accuracy:18.791% D
HSR:4.281% F--
T5 AMC
A*
Kills:665
Deaths:193
KDR:3.446
Accuracy:23.667% C++
HSR:30.226% A*
AS16 NightHawk
D-
Kills:346
Deaths:181
KDR:1.912
Accuracy:28.191% D*
HSR:10.983% D-
TS4 Haymaker
C+
Kills:81
Deaths:94
KDR:0.862
Accuracy:28.571% D*
HSR:13.580% C+
TRAC-5
N/A
Kills:50
Deaths:89
KDR:0.562
Accuracy:16.759% N/A
HSR:10% N/A
Kills:3,281
Deaths (as Light Assault):1,715
Deaths (to Light Assaults):582
KDR:1.91312
Kill Difference:1,566
Playtime:158.054 hours
Usage:16%
Score:1.090m
Score/min:115
Accuracy (listed only):22.315%
HSR (listed only):13.872%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C-
Kills:164
Deaths:75
KDR:2.187
Accuracy:30.510% D--
HSR:71.951% C-
TSAR-42
D*
Kills:164
Deaths:53
KDR:3.094
Accuracy:27.951% D**
HSR:57.317% D*
TX1 Repeater
C
Kills:140
Deaths:164
KDR:0.854
Accuracy:17.220% D*
HSR:19.286% C
99SV
C++
Kills:82
Deaths:34
KDR:2.412
Accuracy:32.038% C++
HSR:31.707% C-
TX2 Emperor
D-
Kills:59
Deaths:71
KDR:0.831
Accuracy:12.489% F--
HSR:13.559% D-
Kills:609
Deaths (as Infiltrator):397
Deaths (to Infiltrators):426
KDR:1.53401
Kill Difference:212
Playtime:69.929 hours
Usage:7%
Score:0.326m
Score/min:78
Accuracy (listed only):24.041%
HSR (listed only):38.764%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:86
Deaths:8
KDR:10.750
Accuracy:48.605% A
HSR:2.326% D
M3 Pounder HEG
A++
Kills:83
Deaths:8
KDR:10.375
Accuracy:55.287% A++
HSR:4.819% B**
Kills:169
Deaths (as MAX Suit):8
Deaths (to MAX Suits):236
KDR:21.125
Kill Difference:161
Playtime:5.033 hours
Usage:1%
Score:0.066m
Score/min:219
Accuracy (listed only):51.946%
HSR (listed only):3.572%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:371
V. Kills:223 166%
Deaths:77
KDR:4.818
Accuracy:32.953% C++
KPH:22.500 B**
VKPH:13.500 B++
Hornet Missiles
U
Kills:262
V. Kills:179 146%
Deaths:1
KDR:262
Accuracy:65.163% B+
KPH:1,215.500 U
VKPH:830.400 U
M14 Banshee
D
Kills:206
V. Kills:27 N/A
Deaths:42
KDR:4.905
Accuracy:27.753% C
KPH:17.600 D-
VKPH:2.300 D
M18 Rotary
D
Kills:52
V. Kills:70 73%
Deaths:29
KDR:1.793
Accuracy:29.958% C
KPH:4.400 D
VKPH:6 D
Kills:891 (629 + 0)
Deaths:149
KDR:5.980
VKDR:3.349
Vehicle Kills:499
Kill Difference:742
Playtime:40.101 hours
Usage:4%
Score:0.440m
Score/min:183
Piloting Accuracy:29.958%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:358
V. Kills:174 205%
Deaths:23
KDR:15.565
Accuracy:45.884% B+
KPH:35.800 C*
VKPH:17.400 C-
CAS30 Tank Buster
B+
Kills:196
V. Kills:184 106%
Deaths:86
KDR:2.279
Accuracy:50.531% B+
KPH:6.500 C
VKPH:6.100 C
L105 Zephyr
C+
Kills:103
V. Kills:15 N/A
Deaths:5
KDR:20.600
Accuracy:42.300% C+
KPH:45.100 C
VKPH:6.600 C
Kills:657 (196 + 461)
Deaths:114
KDR:5.763
VKDR:3.272
Vehicle Kills:373
Kill Difference:543
Playtime:42.531 hours
Usage:4%
Score:0.302m
Score/min:118
Piloting Accuracy:50.531%
Gunner Accuracy:42.300%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D**
Kills:231
V. Kills:171 134%
Deaths:10
KDR:23.100
Accuracy:32.865% F*
KPH:11.100 D**
VKPH:8.300 F
C75 Viper
C
Kills:210
V. Kills:25 N/A
Deaths:6
KDR:35
Accuracy:23.051% F
KPH:22.500 C
VKPH:2.700 D*
L100 Python HEAT
C-
Kills:142
V. Kills:34 406%
Deaths:6
KDR:23.667
Accuracy:37.062% D**
KPH:23.700 C-
VKPH:5.700 D*
Skyguard
D
Kills:70
V. Kills:86 80%
Deaths:16
KDR:4.375
Accuracy:28.794% C+
KPH:5.300 D*
VKPH:6.500 D
Kills:653 (653 + 0)
Deaths:38
KDR:17.184
VKDR:8.316
Vehicle Kills:316
Kill Difference:615
Playtime:49.216 hours
Usage:5%
Score:0.300m
Score/min:102
Driving Accuracy:28.794%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C-
Kills:591
V. Kills:48 N/A
Deaths:10
KDR:59.100
Accuracy:30.887% D*
KPH:39.300 C-
VKPH:3.200 D--
P2-120 AP
B++
Kills:566
V. Kills:347 163%
Deaths:24
KDR:23.583
Accuracy:40.265% D
KPH:35 B+
VKPH:21.400 B++
P2-120 HEAT
C++
Kills:346
V. Kills:112 306%
Deaths:22
KDR:15.727
Accuracy:29.924% D*
KPH:25.700 C++
VKPH:8.300 C
E540 Halberd
C-
Kills:223
V. Kills:106 208%
Deaths:14
KDR:15.929
Accuracy:37.514% C-
KPH:20.800 C--
VKPH:9.900 D
G30 Vulcan
D
Kills:101
V. Kills:65 153%
Deaths:5
KDR:20.200
Accuracy:24.793% C--
KPH:12.900 D-
VKPH:8.300 D
MR11 Gatekeeper
A*
Kills:83
V. Kills:62 132%
Deaths:4
KDR:20.750
Accuracy:44.916% B++
KPH:36.500 A*
VKPH:27.200 A+
Kills:1,910 (1,503 + 407)
Deaths:79
KDR:24.177
VKDR:9.367
Vehicle Kills:740
Kill Difference:1,831
Playtime:65.455 hours
Usage:7%
Score:1.034m
Score/min:263
Driving Accuracy:29.924%
Gunner Accuracy:44.916%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:1,203
V. Kills:617 195%
Deaths:38
KDR:31.658
Accuracy:48.242% C++
KPH:42.800 C+
VKPH:22 C
P525 Marauder-H
D
Kills:493
V. Kills:18 N/A
Deaths:16
KDR:30.813
Accuracy:27.466% D--
KPH:74.100 D
VKPH:2.700 D--
E540 Halberd-H
D
Kills:118
V. Kills:61 190%
Deaths:11
KDR:10.727
Accuracy:50.883% D-
KPH:30.100 D
VKPH:15.600 D
Kills:1,814 (0 + 1,814)
Deaths:65
KDR:27.908
VKDR:10.708
Vehicle Kills:696
Kill Difference:1,749
Playtime:38.650 hours
Usage:4%
Score:0.531m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:50.883%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:58
V. Kills:41 138%
Deaths:8
KDR:7.250
Accuracy:32.897% D
KPH:10.700 D-
VKPH:7.600 C+
Kills:58 (0 + 58)
Deaths:8
KDR:7.250
VKDR:5.125
Vehicle Kills:41
Kill Difference:50
Playtime:5.409 hours
Usage:1%
Score:0.037m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:32.897%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 1,8201,2033831.658S27.6848.242%C++3.242%C*42.8C+22C23928.1h52.9A+109.7A
LC3 Jaguar 1,1751,1588571.351C++2.6317.91%D*14.162%D--6.8D--N/A17171.4h13.6C+76C
TRAC-5 S 1,0099813013.259M++0.7218.791%D4.281%F--12.6C--N/A4277.6h6.5A34.5B*
T5 AMC 6746651933.446M0.5323.667%C++30.226%A*11.2DN/A3359.2h14.8C++62.5C*
P2-120 HESH 6395911059.1M**55.1230.887%D*N/A39.4C3.2D--20115h4B++12.9C++
P2-120 AP 9135662423.583M19.6140.265%D2.65%C34.9B+21.4B++41716.2h5.5B*13.8B+
AMR-66 5305151992.588A*1.3927.492%C++23.107%C11.5DN/A4144.8h9.6C++35.1C*
P525 Marauder-H 5114931630.813A+26.8427.466%D--1.217%B+74.7D2.7D--1966.6h5.9B+21.6C+
M18 Needler 594371774.818B**0.8432.953%C++1.617%C22.5B**13.5B++19816.5h77.2B*234.1B*
C150 Dalton 5323582315.565A11.5945.884%B+1.117%B35.8C*17.4C-25310h4B+8.8B++
AS16 NightHawk 3483461811.912B++2.0628.191%D*10.983%D-11.3D--N/A3030.5h4.2C**14.9C+
P2-120 HEAT 4583462215.727A++11.7529.924%D*1.734%D-25.6C+8.3C26913.5h4.8B**16.1B+
C-4 4232831382.051B+1.9317.04%D**N/A24.2D*12D*21011.7h1.5C++8.7D
Hornet Missiles 4412621262U258.0265.163%B+N/A1310U895U103890.2h7.3B++11.3B*
MANA Anti-Vehicle Turret 490241288.607S4.6337.296%F5.809%B++32.1C+33.2B4047.5h6.4B++17.3B
L100 Python AP 4022311023.1S19.1232.865%F*7.792%M11.2D**8.3F10520.7h4.6B**13.9C
Spear Anti-Vehicle Phalanx Turret 382226456.5S52.5231.984%D*5.752%B*24.8D-17.1C2139.1h7.3B+23C+
E540 Halberd 3292231415.929A+11.9537.514%C-8.52%A**20.8C--9.9D17710.7h4.4B**11.8B++
C75 Viper 235210635S31.0223.051%FN/A22.6C2.7D*889.3h6B**25.8B++
M14 Banshee 233206424.905C+0.9327.753%CN/A17.6D-2.3D7011.7h24.1C*86.7C++
CAS30 Tank Buster 380196862.279B+1.7050.531%B+N/A6.5C6.1C7030.3h39.8B*78.8B++
Sticky Grenade 1711711171N/A167.0255.462%B+N/A855C+N/A19700.2h2.3C+4.2C*
M77-B 164164752.187C++1.7930.51%D--71.951%C-6.9D*N/A2123.9h3.1D-10.3D-
TSAR-42 165164533.094C++0.8827.951%D**57.317%D*11.4D*N/A3314.4h2.2C**8C-
Claymore 159159917.667A++13.6937.34%B+N/A99.4DN/A3371.6h1.5F--3.9C++
L100 Python HEAT 176142623.667M**19.6937.062%D**4.225%B**23.7C-5.7D*936h3.1A+8.2B*
TX1 Repeater 1431401640.854C++3.1217.22%D*19.286%C9.2D-N/A2815.2h14.9C+86.4C-
Chainblade 1501292,9710.043B++3.9321.707%DN/A0.2DN/A1610.1h3.4C15.5C+
E540 Halberd-H 1791181110.727B+6.7550.883%D-1.695%C+30.3D15.6D2113.9h4.2B*8.2B++
ML-7 156107205.35S1.3735.952%F--4.673%B**15.5D7.1D2306.9h3.6A+10.1B+
L105 Zephyr 118103520.6B**16.6242.3%C+1.942%A++44.8C6.5C1672.3h4.2B**10B*
G30 Vulcan 166101520.2M**16.2224.793%C--2.97%C12.9D-8.3D1147.8h63.9B**257.8B++
TORQ-9 9997323.031A0.9526.469%B+20.619%C-57.1B**1.2A++1751.7h11.1A42.1B*
MSW-R 9796195.053A1.0823.876%B33.333%A60B**N/A2321.6h7.9A++32.9B*
Tank Mine 17792283.286B+0.6922.985%DN/A32.9D**30.4D*3832.8h2.3D10F-
M3 Pounder HEG 9386810.75S6.7748.605%A2.326%D25.3B**2.1D1003.4h9.5A19.6B**
M3 Pounder HEG 9283810.375S6.4055.287%A++4.819%B**25.9B*2.8D893.2h10.2A18.5B*
MR11 Gatekeeper 14583420.75S16.7744.916%B++2.41%C**36.1A*27A+4602.3h33.9B**75.5B**
99SV 8382342.412B+1.5632.038%C++31.707%C-12.2DN/A366.7h6.2C19.5C++
TS4 Haymaker 8181940.862C3.1128.571%D*13.58%C+5.2D*N/A1315.7h6.8D**23.9F-
Skyguard 15670164.375B*0.4028.794%C+4.286%A++5.3D*6.6D11013.1h135.1C+469.2C++
TX2 Emperor 6159710.831C+3.1512.489%F--13.559%D-8.1D--N/A227.3h11.7D93.9D
M20 Basilisk 995887.25A++3.2732.897%D1.724%F10.7D-7.6C+1135.4h61.9B*188.2B++
ASP-30 Grounder 9057115.182S1.2149.336%F-1.754%D9.5D5.5C--1146h4.6A+9.2B**
M60-A Bulldog 5853153B++49.0236.272%D--N/A21.2C--2D642.5h4.7B+13.1C*
M18 Rotary 12252291.793C++2.1829.958%C3.846%B*4.4D6D8611.7h195.2C--651.5C-
TRAC-5 5150890.562C3.4116.759%D-10%F3.5D--N/A3614.1h21.8D--130.1D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret154255.2h
Motion Spotter0730.1h
Nano-Armor Kit304883,20367.1h
Medical Applicator14,1030.5h
Anti-Infantry MANA Turret1540.4h
Ammunition Package51390.5h
Medical Kit4620.6h
Recon Detection Device33260.8h

Check the help document for the dictionary if you want to learn more about words used here.


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