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Commander loxxorr[BRGL] loxxorr
TR BR 54

KDR: 0.96

Score: 96.4m

Last Seen: Jul 24th, 2018 12:51 AM
- OFFLINE - 3426.8 hour(s)

Prestige 1, Battle Rank 54 - Terran Republic on Emerald
Level Progress (to 55): 44%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS M14 Banshee C-4 P2-120 HESH Claymore Tank Mine RAMS .50M Hellfire Rocket Pods T1S Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $37,530 MLG Score: 30
Fun Score: N/A
Cheeseburgers Flipped: 933TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.753%15.609%261289949,9240.4657410.498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.725%-0.838D--0.774D--0.64DHEAD ++ (~7.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.1-0.164C14.6-0.023C+72.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.533%0.952%397310193,78311504713.28671801%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.442%-0.306C-0.605D0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.686B+17.40.67B+33

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.994%0.819%171310192,93222786541.28653448%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.243%-0.279C-1.169D*-0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.684B+4.60.629B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.595%3.279%82102012219501990.062564161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.073%0.136C++-0.271C-1.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
261-1.215D*98.1-1.507F162.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.528%83.117%8410182,932221151.3255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.942%0.222C++1.05B**5.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.333C**2.40.244C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.935%13.483%8210202,0471618181.26514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.655%-0.453D-0.2C0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.222C++3.70.239C++6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
96.4m998.2%546 (32.8k)508 (30.5k)0.96420242,90644,4991.1529554 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102213468.198%12.721%10404:1613

35% Combat Medic39% Engineer6% Heavy Assault12% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 2:09 AMMay 13th, 2017 3:25 AMAug 21st, 2018 4:04 PM (114d) (PST)Jul 23rd, 2018 8:51 PM (143d) (PST)Jul 23rd, 2018 8:51 PM (143d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2791581210.2260.2340.0292.6060.03530

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,7389,5017,23714142156230,465

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3165.6h/131.9d 8,399 5,458 70,753 495.1k 3,952 6,495 6,687 53m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D*
Kills:652
Deaths:676
KDR:0.964
Accuracy:14.716% D**
HSR:15.031% D*
T7 Mini-Chaingun
C
Kills:591
Deaths:828
KDR:0.714
Accuracy:10.895% D*
HSR:12.014% C
T16 Rhino
C
Kills:514
Deaths:702
KDR:0.732
Accuracy:10.850% F-
HSR:20.428% C
NS-15M1
C+
Kills:189
Deaths:230
KDR:0.822
Accuracy:14.706% D**
HSR:22.222% C+
TMG-50
C
Kills:100
Deaths:150
KDR:0.667
Accuracy:15.320% D--
HSR:22% C
MSW-R
D
Kills:72
Deaths:97
KDR:0.742
Accuracy:15.370% D*
HSR:18.056% D
Kills:2,118
Deaths (as Heavy Assault):2,683
Deaths (to Heavy Assaults):12,733
KDR:0.78941
Kill Difference:565
Playtime:192.717 hours
Usage:6%
Score:3.347m
Score/min:289
Accuracy (listed only):13.643%
HSR (listed only):18.292%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C+
Kills:1,029
Deaths:1,460
KDR:0.705
Accuracy:31.148% D-
HSR:14.383% C+
TAS-16 Blackjack
C--
Kills:1,018
Deaths:1,581
KDR:0.644
Accuracy:49.972% D
HSR:12.574% C--
TRAC-5 S
C++
Kills:331
Deaths:785
KDR:0.422
Accuracy:19.922% C--
HSR:17.221% C++
LC3 Jaguar
D
Kills:209
Deaths:568
KDR:0.368
Accuracy:14.537% F-
HSR:15.790% D
HC1 Cougar
D
Kills:204
Deaths:436
KDR:0.468
Accuracy:20.261% D
HSR:12.745% F
NS-11C
D-
Kills:141
Deaths:351
KDR:0.402
Accuracy:19.589% D-
HSR:14.184% D-
MG-HBR1 Dragoon
C
Kills:124
Deaths:257
KDR:0.482
Accuracy:30.896% C
HSR:20.968% D-
TRAC-5
F-
Kills:113
Deaths:299
KDR:0.378
Accuracy:10.275% F--
HSR:7.965% F-
AMR-66
C
Kills:87
Deaths:186
KDR:0.468
Accuracy:24.504% C
HSR:18.391% D-
Kills:3,256
Deaths (as Engineer):5,923
Deaths (to Engineers):10,043
KDR:0.54972
Kill Difference:2,667
Playtime:1,248.911 hours
Usage:39%
Score:47.030m
Score/min:628
Accuracy (listed only):24.567%
HSR (listed only):14.913%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C+
Kills:1,029
Deaths:1,460
KDR:0.705
Accuracy:31.148% D-
HSR:14.383% C+
TAS-16 Blackjack
C--
Kills:1,018
Deaths:1,581
KDR:0.644
Accuracy:49.972% D
HSR:12.574% C--
SMG-46 Armistice
D
Kills:659
Deaths:1,147
KDR:0.575
Accuracy:21.204% D-
HSR:12.140% D
TRAC-5 S
C++
Kills:331
Deaths:785
KDR:0.422
Accuracy:19.922% C--
HSR:17.221% C++
LC3 Jaguar
D
Kills:209
Deaths:568
KDR:0.368
Accuracy:14.537% F-
HSR:15.790% D
HC1 Cougar
D
Kills:204
Deaths:436
KDR:0.468
Accuracy:20.261% D
HSR:12.745% F
PDW-16 Hailstorm
D*
Kills:202
Deaths:386
KDR:0.523
Accuracy:10.918% F--
HSR:8.911% D*
MKV Suppressed
C
Kills:152
Deaths:161
KDR:0.944
Accuracy:24.163% C
HSR:9.211% F
NS-11C
D-
Kills:141
Deaths:351
KDR:0.402
Accuracy:19.589% D-
HSR:14.184% D-
TRAC-5
F-
Kills:113
Deaths:299
KDR:0.378
Accuracy:10.275% F--
HSR:7.965% F-
NS-7 PDW
D
Kills:112
Deaths:166
KDR:0.675
Accuracy:21.346% D
HSR:12.500% D-
Kills:4,170
Deaths (as Light Assault):7,340
Deaths (to Light Assaults):7,536
KDR:0.56812
Kill Difference:3,170
Playtime:100.697 hours
Usage:3%
Score:1.660m
Score/min:275
Accuracy (listed only):22.121%
HSR (listed only):12.511%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1S Cycler
D*
Kills:1,292
Deaths:2,917
KDR:0.443
Accuracy:12.448% F--
HSR:12.074% D*
TORQ-9
F
Kills:1,159
Deaths:2,079
KDR:0.557
Accuracy:15.894% F-
HSR:11.562% F
Cycler TRV
D-
Kills:1,157
Deaths:1,425
KDR:0.812
Accuracy:17.175% D*
HSR:13.829% D-
SABR-13
D*
Kills:1,152
Deaths:1,476
KDR:0.780
Accuracy:19.902% D*
HSR:16.580% D*
NS-11A
C+
Kills:1,149
Deaths:1,586
KDR:0.724
Accuracy:18.634% D*
HSR:20.017% C+
AS16 NightHawk
C+
Kills:1,029
Deaths:1,460
KDR:0.705
Accuracy:31.148% D-
HSR:14.383% C+
TAS-16 Blackjack
C--
Kills:1,018
Deaths:1,581
KDR:0.644
Accuracy:49.972% D
HSR:12.574% C--
SMG-46 Armistice
D
Kills:659
Deaths:1,147
KDR:0.575
Accuracy:21.204% D-
HSR:12.140% D
PDW-16 Hailstorm
D*
Kills:202
Deaths:386
KDR:0.523
Accuracy:10.918% F--
HSR:8.911% D*
T1A Unity
C-
Kills:185
Deaths:243
KDR:0.761
Accuracy:14.457% F*
HSR:21.081% C-
MKV Suppressed
C
Kills:152
Deaths:161
KDR:0.944
Accuracy:24.163% C
HSR:9.211% F
T1 Cycler
B
Kills:115
Deaths:239
KDR:0.481
Accuracy:8.917% F**
HSR:23.478% B
NS-7 PDW
D
Kills:112
Deaths:166
KDR:0.675
Accuracy:21.346% D
HSR:12.500% D-
Kills:9,381
Deaths (as Combat Medic):14,866
Deaths (to Combat Medics):4,716
KDR:0.63104
Kill Difference:5,485
Playtime:1,114.036 hours
Usage:35%
Score:34.286m
Score/min:513
Accuracy (listed only):20.475%
HSR (listed only):14.488%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M*
Kills:1,544
Deaths:587
KDR:2.630
Accuracy:60.758% M*
HSR:88.990% A
SR-7
A++
Kills:1,152
Deaths:377
KDR:3.056
Accuracy:53.559% A++
HSR:85.243% B*
SMG-46 Armistice
D
Kills:659
Deaths:1,147
KDR:0.575
Accuracy:21.204% D-
HSR:12.140% D
KSR-35
F
Kills:499
Deaths:664
KDR:0.752
Accuracy:23.652% F
HSR:15.631% F
SOAS-20
D
Kills:234
Deaths:301
KDR:0.777
Accuracy:23.189% D-
HSR:16.239% D
PDW-16 Hailstorm
D*
Kills:202
Deaths:386
KDR:0.523
Accuracy:10.918% F--
HSR:8.911% D*
NS-44 Commissioner
D--
Kills:180
Deaths:384
KDR:0.469
Accuracy:20.424% F-
HSR:15% D--
TRAP-M1
D*
Kills:178
Deaths:261
KDR:0.682
Accuracy:19.790% F-
HSR:16.292% D*
NS-44L Blackhand
D*
Kills:173
Deaths:457
KDR:0.379
Accuracy:23.873% F-
HSR:23.699% D*
NS-61 Emissary
D
Kills:166
Deaths:253
KDR:0.656
Accuracy:24.272% D
HSR:9.639% D*
NS-30 Vandal
D-
Kills:163
Deaths:151
KDR:1.079
Accuracy:27.156% D-
HSR:11.656% F-
MKV Suppressed
C
Kills:152
Deaths:161
KDR:0.944
Accuracy:24.163% C
HSR:9.211% F
NS-7 PDW
D
Kills:112
Deaths:166
KDR:0.675
Accuracy:21.346% D
HSR:12.500% D-
T4 AMP
C*
Kills:62
Deaths:77
KDR:0.805
Accuracy:16.247% F
HSR:20.968% C*
M77-B
A++
Kills:58
Deaths:38
KDR:1.526
Accuracy:42.857% B*
HSR:89.655% A++
Kills:5,534
Deaths (as Infiltrator):5,410
Deaths (to Infiltrators):5,591
KDR:1.02292
Kill Difference:124
Playtime:384.553 hours
Usage:12%
Score:6.928m
Score/min:300
Accuracy (listed only):27.561%
HSR (listed only):29.052%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:560
Deaths:299
KDR:1.873
Accuracy:11.809% D
HSR:18.750% C+
M2 Mutilator
C*
Kills:543
Deaths:298
KDR:1.822
Accuracy:11.878% D
HSR:19.337% C*
M3 Pounder HEG
C+
Kills:507
Deaths:325
KDR:1.560
Accuracy:37.568% C+
HSR:2.564% C
M3 Pounder HEG
C*
Kills:408
Deaths:291
KDR:1.402
Accuracy:38.546% C+
HSR:3.431% C*
MRC3 Mercy
C++
Kills:375
Deaths:244
KDR:1.537
Accuracy:13.397% D
HSR:21.067% C++
MRC3 Mercy
D
Kills:364
Deaths:244
KDR:1.492
Accuracy:13.308% D
HSR:17.033% D
M6 Onslaught
D**
Kills:361
Deaths:304
KDR:1.188
Accuracy:9.153% D**
HSR:13.019% D**
M1 Heavy Cycler
C**
Kills:310
Deaths:292
KDR:1.062
Accuracy:9.565% D--
HSR:19.032% C**
M6 Onslaught
D-
Kills:273
Deaths:227
KDR:1.203
Accuracy:9.991% D**
HSR:15.751% D-
M1 Heavy Cycler
B**
Kills:231
Deaths:168
KDR:1.375
Accuracy:13.099% D
HSR:24.242% B**
MR1 Fracture
C+
Kills:211
Deaths:276
KDR:0.764
Accuracy:34.567% C+
HSR:3.318% C
MR1 Fracture
C
Kills:197
Deaths:269
KDR:0.732
Accuracy:34.478% C
HSR:2.030% D-
NS-10 Burster
C--
Kills:79
Deaths:108
KDR:0.731
Accuracy:24.894% C--
HSR:2.532% D--
NS-10 Burster
D
Kills:64
Deaths:101
KDR:0.634
Accuracy:25.098% D
HSR:3.125% D
Kills:4,483
Deaths (as MAX Suit):1,723
Deaths (to MAX Suits):2,590
KDR:2.60186
Kill Difference:2,760
Playtime:116.899 hours
Usage:4%
Score:3.188m
Score/min:455
Accuracy (listed only):20.525%
HSR (listed only):11.802%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:2,393
V. Kills:78 N/A
Deaths:432
KDR:5.539
Accuracy:27.113% C-
KPH:40.900 C+
VKPH:1.300 D--
Hellfire Rocket Pods
B*
Kills:1,315
V. Kills:212 N/A
Deaths:134
KDR:9.813
Accuracy:55.640% B*
KPH:77.500 C+
VKPH:12.500 C+
Tomcat A2AM Pods
D--
Kills:78
V. Kills:79 98%
Deaths:35
KDR:2.229
Accuracy:71.605% D**
KPH:14.500 D--
VKPH:14.700 D--
M18 Rotary
B+
Kills:75
V. Kills:62 119%
Deaths:108
KDR:0.694
Accuracy:34.007% B+
KPH:5.300 D
VKPH:4.400 D-
Kills:3,861 (2,468 + 0)
Deaths:709
KDR:5.446
VKDR:0.608
Vehicle Kills:431
Kill Difference:3,152
Playtime:94.918 hours
Usage:3%
Score:1.164m
Score/min:204
Piloting Accuracy:34.007%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:486
V. Kills:51 N/A
Deaths:25
KDR:19.440
Accuracy:44.202% C
KPH:67.500 B++
VKPH:7.100 C+
C75 Viper
B*
Kills:102
V. Kills:17 N/A
Deaths:8
KDR:12.750
Accuracy:22.361% F
KPH:45.100 B*
VKPH:7.500 C+
Skyguard
D*
Kills:54
V. Kills:47 113%
Deaths:13
KDR:4.154
Accuracy:20.618% D*
KPH:5.400 D*
VKPH:4.700 D*
Kills:642 (642 + 0)
Deaths:46
KDR:13.957
VKDR:2.500
Vehicle Kills:115
Kill Difference:596
Playtime:19.492 hours
Usage:1%
Score:0.315m
Score/min:269
Driving Accuracy:20.618%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:2,021
V. Kills:150 N/A
Deaths:152
KDR:13.296
Accuracy:34.194% D
KPH:46 C+
VKPH:3.400 D--
P2-120 AP
C**
Kills:425
V. Kills:356 119%
Deaths:110
KDR:3.864
Accuracy:46.344% C++
KPH:22.500 C--
VKPH:18.800 C**
Kills:2,446 (2,446 + 0)
Deaths:262
KDR:9.336
VKDR:1.931
Vehicle Kills:506
Kill Difference:2,184
Playtime:62.877 hours
Usage:2%
Score:0.852m
Score/min:226
Driving Accuracy:46.344%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:65
V. Kills:43 148%
Deaths:5
KDR:13
Accuracy:37.707% C+
KPH:24.300 C*
VKPH:16 B**
M20 Basilisk
C++
Kills:57
V. Kills:32 173%
Deaths:13
KDR:4.385
Accuracy:37.501% C+
KPH:14.200 D
VKPH:8 C++
Kills:122 (0 + 122)
Deaths:18
KDR:6.778
VKDR:4.167
Vehicle Kills:75
Kill Difference:104
Playtime:6.685 hours
Usage:0%
Score:0.799m
Score/min:1,992
Driving Accuracy:N/A%
Gunner Accuracy:37.501%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:92
V. Kills:9 N/A
Deaths:169
KDR:0.544
Accuracy:46.176% C
KPH:7.800 D-
VKPH:0.800 D*
S12 Renegade
D
Kills:53
V. Kills:1 N/A
Deaths:47
KDR:1.128
Accuracy:34.933% D
KPH:27.200 D
VKPH:0.500 D--
Kills:145 (145 + 0)
Deaths:216
KDR:0.671
VKDR:0.046
Vehicle Kills:10
Kill Difference:71
Playtime:13.698 hours
Usage:0%
Score:0.042m
Score/min:51
Driving Accuracy:34.933%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,4712,3934325.539C++4.5727.113%C-1.128%C+40.9C+1.3D--13658.5h13B++48B+
C-4 2,9702,2492,5190.893C0.0724.838%C+N/A60.5C-19.4D68837.2h1.3B+5.1B+
P2-120 HESH 2,1712,02115213.296C++12.3334.194%DN/A45.9C+3.4D--15144h4.1B++11.9C**
Claymore 1,7601,7594374.025C3.0644.545%AN/A118.1CN/A41914.9h1.2C++2.7B*
Tank Mine 2,6771,6225452.976C*2.0119.822%D--N/A113.4C*73.8B+149314.3h1.2A6.3C++
RAMS .50M 1,5461,5445872.63C+1.6760.758%M*88.99%A19DN/A7881.2h1.8B*2.9B**
Hellfire Rocket Pods 1,5271,3151349.813B8.8555.64%B*N/A77.4C+12.5C+46117h17.5B++31.4B+
T1S Cycler 1,3171,2922,9170.443D0.5212.448%F--12.074%D*5.6D*N/A23231.8h14.6D117.2F--
TORQ-9 1,1721,1592,0790.557C--0.4115.894%F-11.562%F10.7D*N/A59107.9h17.6D111F
Cycler TRV 1,1671,1571,4250.812C0.1517.175%D*13.829%D-18DN/A7964.3h14.4C83.7D
SABR-13 1,1721,1521,4760.78C0.1819.902%D*16.58%D*21.4DN/A6753.9h13.5C67.9D
SR-7 1,1521,1523773.056C+2.0953.559%A++85.243%B*30.5C+N/A9737.8h1.8B++3.3B**
NS-11A 1,1731,1491,5860.724C0.2418.634%D*20.017%C+18.2DN/A5763.2h17.7D*94.8D--
AS16 NightHawk 1,0351,0291,4600.705C0.2631.148%D-14.383%C+19.1DN/A6253.9h4.7C++15.2C
TAS-16 Blackjack 1,0301,0181,5810.644C-0.3249.972%D12.574%C--18.9D-N/A5753.8h2.6C+5.3C+
SMG-46 Armistice 6646591,1470.575C-0.3921.204%D-12.14%D21.1CN/A7931.3h16.4C77.5C
T9 CARV-S 6596526760.964C0.0014.716%D**15.031%D*31.5CN/A15620.7h14.2C--96.7D-
T7 Mini-Chaingun 6005918280.714C0.2510.895%D*12.014%C22.5C--N/A12626.3h16.9C+154.9D
M2 Mutilator 5735602991.873C++0.9111.809%D18.75%C+39.7AN/A16714.1h14.8B++125.5C++
C-4 ARX 7675525920.932D0.0322.236%D--N/A75.6D29.5C5437.3h1.3C+6D
M2 Mutilator 5455432981.822C++0.8611.878%D19.337%C*38.5B**N/A16814.1h15.4B++129.9C++
T16 Rhino 5185147020.732C-0.2310.85%F-20.428%C16.8D-N/A9230.6h15.3C-140.7D**
Ripper 51451317,8320.029C0.9425.458%C+13.255%C-0.8C-N/A2670.9h1.3B+5C**
M3 Pounder HEG 6335073251.56C++0.6037.568%C+2.564%C23.2B++5.8A+20021.9h16.4C++43.6C*
KSR-35 5074996640.752D0.2123.652%F15.631%F25.9DN/A8019.3h5.9D*24.9F
L100 Python HESH 5374862519.44B++18.4844.202%C1.235%C67.5B++7.1C+2687.2h2.9B+6.6B
P2-120 AP 7814251103.864C2.9046.344%C++2.118%D22.5C--18.8C**39918.9h9.3D20.1C
M3 Pounder HEG 5244082911.402C+0.4438.546%C+3.431%C*20.9C*5.9A18319.5h20.3C+52.8C+
Frag Grenade 3933911391N/A390.0456.734%A+N/A977.5A*5D50350.4h2.4A4.2B**
MRC3 Mercy 3803752441.537C+0.5713.397%D21.067%C++34.7B+N/A13310.8h17.9B+133.3C++
MRC3 Mercy 3693642441.492C0.5313.308%D17.033%D34B+N/A12610.7h18.3B+137.8C+
M6 Onslaught 3653613041.188C-0.229.153%D**13.019%D**18.1D-N/A7619.9h21.7D237.5D*
TRAC-5 S 3343317850.422D0.5419.922%C--17.221%C++9.6DN/A4134.6h13.8C+69.4C+
MANA Anti-Personnel Turret 3163122731.143N/A0.1812.569%UN/A3120U40U9267400.1h24.5T*194.8T*
M1 Heavy Cycler 3153102921.062C+0.109.565%D--19.032%C**21.4C++N/A9214.5h18.1C++189.2C
M6 Onslaught 2742732271.203C--0.249.991%D**15.751%D-18D--N/A8415.2h21.9D219.2D*
M60-A Bulldog 2642521221C+20.0451.658%B+3.175%B+44.2B+2.1D2335.7h5B+9.7B++
Chainblade 24123921,0730.011C0.9528.382%C+N/A0.2DN/A11071.8h2.1B+7.3C+
SOAS-20 2362343010.777C--0.1923.189%D-16.239%D22.9DN/A9010.2h12C++51.8C+
M60-A Bulldog 2452311023.1C++22.1450.574%B2.597%C++53.7B++3.3C2764.3h4.4B*8.7B*
M1 Heavy Cycler 2382311681.375C0.4113.099%D24.242%B**39.8B**1.2A1145.8h14.4B++110.2C*
MR1 Fracture 3052112760.764C+0.2034.567%C+3.318%C11.2B+5C+14018.9h37.2B++107.5B+
LC3 Jaguar 2142095680.368D0.6014.537%F-15.79%D5.1D*N/A3341.2h16.2D111.6D**
T2 Striker 4682063350.615C*0.3559.185%B*N/A8.3C10.5C+60524.9h37B+62.5B++
HC1 Cougar 2062044360.468D0.5020.261%D12.745%F9.2D-N/A6222.2h16.6D--81.8D
PDW-16 Hailstorm 2072023860.523C--0.4410.918%F--8.911%D*6.5D*N/A3731.1h17.6C161.1F-
MR1 Fracture 2811972690.732C+0.2334.478%C2.03%D-10.7B*4.6C+13318.4h38.6B*111.9B+
Xiphos Anti-Personnel Phalanx Tower 1931901190M189.0411.729%FN/A950M+15B**41070.2h1.4B+12.3B+
NS-15M1 1971892300.822C-0.1414.706%D**22.222%C+21.7DN/A1638.7h14.8D100.8D-
T1A Unity 1861852430.761D0.2014.457%F*21.081%C-20.6D--N/A789h13.6D94.4T
NS-44 Commissioner 1821803840.469C-0.5020.424%F-15%D--10D-N/A5818h4.3C21.2D*
TRAP-M1 1801782610.682D0.2819.79%F-16.292%D*24.4DN/A657.3h11.7D59.3D**
NS-44L Blackhand 1771734570.379D0.5923.873%F-23.699%D*9.7D-N/A3117.9h5.1C21.2D*
NS-61 Emissary 1691662530.656C+0.3124.272%D9.639%D*21CN/A697.9h18C74.3C-
NS-30 Vandal 1641631511.079C0.1127.156%D-11.656%F-28.6C-N/A1215.7h6.4C23.5C--
NS Decimator 2091573110.505D0.4653.466%D-1.911%C23.4D7.8D-5886.7h4.6C*8.6C+
Anti-Vehicle Grenade 1671531153N/A152.0465.981%A++N/A765A++70C104340.2h2.7A+4.1A
MKV Suppressed 1531521610.944C+0.0224.163%C9.211%F23.8CN/A1216.4h13.4C**55.4C*
NS-11C 1461413510.402D0.5619.589%D-14.184%D-7.2D-N/A4819.6h24.9F-126.9D**
Spear Anti-Vehicle Phalanx Turret 244135187.5C++6.5447.971%B+3.704%C36.5C+29.5B*5773.7h9.3C+19.3C**
Sticky Grenade 1331301130N/A129.0451.343%C+N/A650D15C++30920.2h2.5C4.9C+
MG-HBR1 Dragoon 1281242570.482D0.4830.896%C20.968%D-14.4DN/A388.6h7.1C++23C++
T1 Cycler 1201152390.481C-0.488.917%F**23.478%B5.3D*N/A7221.9h22.3F--250.6T*
TRAC-5 1151132990.378D0.5910.275%F--7.965%F-4.4D--N/A7825.4h15.5C++150.5D*
NS-7 PDW 1121121660.675C0.2921.346%D12.5%D-14.7DN/A1127.6h13.3B+62.1C++
C75 Viper 119102812.75A++11.7922.361%FN/A44.3B*7.4C+6082.3h5.8B**26B++
TMG-50 1001001500.667C--0.3015.32%D--22%C26.3CN/A3693.8h13.6C-88.8D
MANA Anti-Vehicle Turret 201932050.454D0.5152.477%C+4.301%C++19.4D22.5C5604.8h14C--26.7D
M40 Fury-F 101921690.544C--0.4246.176%C2.174%A+7.9D-N/A4611.7h7.1B++15.3B++
NS-R3 Swarm 203911360.669B+0.3064.886%B+N/A9.2B+11.3A1409.9h24.7B+38.1B++
ASP-30 Grounder 183902000.45C-0.5164.277%C**N/A7.3D7.6C135812.3h11.1D*17.2D-
AMR-66 92871860.468D0.5024.504%C18.391%D-7.9D-N/A6511h17F--69.5D*
Hunter QCX 85852400.354C--0.615.191%F--28.235%C++3.2D--N/A1426.5h4.3C**83.6F--
NS-10 Burster 154791080.731C0.2324.894%C--2.532%D--3.9C--3.7C*13120.5h200.2D-804.1D
Tomcat A2AM Pods 15778352.229D1.2671.605%D**N/A14.4D--14.6D--2355.4h7.4B+10.4C++
M18 Rotary 137751080.694C0.2734.007%B+1.333%D5.4D4.4D-17014h156.4C+459.8C++
MSW-R 7372970.742C0.2215.37%D*18.056%D20DN/A5313.6h13C+84.6D
M20 Basilisk 10865513S12.0437.707%C+1.538%F24.1C*15.9B**23272.7h83.6B+221.6B+
NS-10 Burster 129641010.634D0.3325.098%D3.125%D3.3D-3.4C+12119.4h237.4D**945.9D*
T4 AMP 6262770.805C+0.1616.247%F20.968%C*11.5D-N/A685.4h15C++92.1D-
NS Annihilator 11761920.663C*0.3081.548%BN/A11.3C*10.4B+7975.4h10.4B+12.7B+
Rocklet Rifle 108601480.405D0.5659.788%B*N/A28.6C++22.9C+4342.1h25.4B**42.4B**
M77-B 5858381.526C0.5642.857%B*89.655%A++18.7C--N/A1423.1h2.3B5.3B+
M20 Basilisk 8957134.385B+3.4237.501%C+5.263%C14.3D8C++17664h114.8C-306C
Skyguard 10154134.154B++3.1920.618%D*N/A5.4D*4.7D*19410h202.4D*981.6F--
S12 Renegade 5453471.128C-0.1634.933%D9.434%B++26.5DN/A842h2.5B*7.1B+
Spear Anti-Vehicle Phalanx Tower 7750150A49.0452.083%C**2%D--55.6B+30C++4190.9h5.5B**10.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter311,4653.2h
Nano-Armor Kit1,8182,469,410141h
Spawn Beacon2748,2079.7h
Anti-Vehicle MANA Turret641,3103.2h
CAS 14-E0560h
Turret AI Module01010.4h
Structure Shield Module1870.3h
Repair Module21390.6h
Skywall Shield Emitter2840.4h
Blast Wall1570.7h
Nanite Revive Grenade013,0533.8h
Medical Applicator5,4021,088,611132.8h
Welding Device01,4850.3h
Spear Anti-Vehicle Tower1580.3h
Spitfire Auto-Turret222740.7h
Rampart Wall31501.9h
Xiphos Anti-Personnel Tower2680.3h
Ammunition Package409,7054.6h
Anti-Infantry MANA Turret583622.3h
WLT-Howler Mining Laser06900.1h
Orbital Strike Target Designator17891h
Nano-Repair Grenade02610.1h
Hardlight Barrier322800.5h
Recon Detection Device2399,10020h
Shield Recharging Field23118,1468.7h
Smoke Grenade0990h

Check the help document for the dictionary if you want to learn more about words used here.


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