Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 15hvisitors: 0 | 15 (19,910)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (24 days). The data shown below may not be accurate.

Field Marshal loxxorr[KOBE] loxxorr
TR BR 197

KDR: 1.01

Score: 105m

Last Seen: Jul 12th, 2020 11:20 PM
- OFFLINE - 245.7 hour(s)

Prestige 1, Battle Rank 100 (197 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS M14 Banshee C-4 P2-120 HESH Claymore Tank Mine T7 Mini-Chaingun RAMS .50M Hellfire Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:loxxorr



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $48,789 MLG Score: 39
Fun Score: N/A
Cheeseburgers Flipped: 965TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.428%16%27930131911,6810.4931190.514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.757%-0.741D--0.768D--2.037F--HEAD ++ (~7.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.9-0.107C+14.3-0.001C+67.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.35%0.79%489313464,93912505713.9512863%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.145%-0.199C-0.72D-0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.702B++17.10.678B+31.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.92%0.726%187313463,30724067381.37448447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.332%-0.206C-1.147D*-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.696B+4.60.635B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.928%3.125%82134712820602080.062135961%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.176%0.158C++-0.338C--1.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
251.8-1.093D*95.5-1.372D**156.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.279%82.874%8413452,978243951.22099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.854%0.198C++1.018B**5.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.325C**2.40.238C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.651%12.79%8313462,4551822211.34742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.192%-0.423C---0.395C--0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.228C++3.70.236C++6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
105m998.2%565 (33.9k)523 (31.4k)1.0069349,55049,2091.19316197 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134917488.855%12.174%10804:0517

34% Combat Medic39% Engineer7% Heavy Assault12% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 2:09 AMFeb 8th, 2020 11:47 PMJul 21st, 2020 2:11 PM (15d) (PST)Jul 12th, 2020 8:33 PM (24d) (PST)Jul 12th, 2020 7:20 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3031761270.2470.2450.0302.8320.03739

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,19210,5707,62215152170231,406

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3342.8h/139.3d 9,164 6,032 81,325 568.1k 4,209 6,834 7,361 60.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
D*
Kills:1,171
Deaths:1,197
KDR:0.978
Accuracy:16.962% F
HSR:16.994% D*
T16 Rhino
D
Kills:815
Deaths:1,029
KDR:0.792
Accuracy:12.792% F-
HSR:20% D
NS-15M1
C--
Kills:189
Deaths:230
KDR:0.822
Accuracy:14.677% F--
HSR:22.222% C--
MSW-R
D*
Kills:155
Deaths:170
KDR:0.912
Accuracy:17.286% D*
HSR:18.065% D*
MG-H1 Watchman
D*
Kills:148
Deaths:199
KDR:0.744
Accuracy:17.664% F-
HSR:21.622% D*
TMG-50
D
Kills:100
Deaths:150
KDR:0.667
Accuracy:15.320% D**
HSR:22% D
Kills:2,578
Deaths (as Heavy Assault):2,975
Deaths (to Heavy Assaults):14,190
KDR:0.86655
Kill Difference:397
Playtime:249.446 hours
Usage:7%
Score:6.399m
Score/min:428
Accuracy (listed only):15.783%
HSR (listed only):20.150%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
D
Kills:1,227
Deaths:1,817
KDR:0.675
Accuracy:51.613% D*
HSR:12.225% D
AS16 NightHawk
C
Kills:1,158
Deaths:1,584
KDR:0.731
Accuracy:32.050% D**
HSR:13.558% C
TRAC-5 S
C+
Kills:384
Deaths:861
KDR:0.446
Accuracy:20.460% D-
HSR:16.667% C+
LC3 Jaguar
D--
Kills:209
Deaths:568
KDR:0.368
Accuracy:14.537% F--
HSR:15.790% D--
HC1 Cougar
D**
Kills:204
Deaths:436
KDR:0.468
Accuracy:20.261% D**
HSR:12.745% F-
NS-11C
D*
Kills:155
Deaths:365
KDR:0.425
Accuracy:20.083% D**
HSR:12.903% D*
MG-HBR1 Dragoon
D
Kills:143
Deaths:314
KDR:0.455
Accuracy:31.236% D
HSR:23.077% D--
TRAC-5
F-
Kills:113
Deaths:299
KDR:0.378
Accuracy:10.275% F*
HSR:7.965% F-
AMR-66
D--
Kills:87
Deaths:186
KDR:0.468
Accuracy:24.468% D--
HSR:18.391% D--
FA1 Barrage
D*
Kills:70
Deaths:130
KDR:0.538
Accuracy:28.678% F
HSR:10% D*
Kills:3,750
Deaths (as Engineer):6,560
Deaths (to Engineers):10,754
KDR:0.57165
Kill Difference:2,810
Playtime:1,310.164 hours
Usage:39%
Score:49.343m
Score/min:628
Accuracy (listed only):25.366%
HSR (listed only):14.332%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
D
Kills:1,227
Deaths:1,817
KDR:0.675
Accuracy:51.613% D*
HSR:12.225% D
AS16 NightHawk
C
Kills:1,158
Deaths:1,584
KDR:0.731
Accuracy:32.050% D**
HSR:13.558% C
SMG-46 Armistice
D
Kills:938
Deaths:1,378
KDR:0.681
Accuracy:22.471% D*
HSR:13.433% D
TRAC-5 S
C+
Kills:384
Deaths:861
KDR:0.446
Accuracy:20.460% D-
HSR:16.667% C+
PDW-16 Hailstorm
D*
Kills:218
Deaths:418
KDR:0.522
Accuracy:11.566% T
HSR:8.257% D*
LC3 Jaguar
D--
Kills:209
Deaths:568
KDR:0.368
Accuracy:14.537% F--
HSR:15.790% D--
HC1 Cougar
D**
Kills:204
Deaths:436
KDR:0.468
Accuracy:20.261% D**
HSR:12.745% F-
NS-11C
D*
Kills:155
Deaths:365
KDR:0.425
Accuracy:20.083% D**
HSR:12.903% D*
MKV Suppressed
D-
Kills:152
Deaths:161
KDR:0.944
Accuracy:24.163% D-
HSR:9.211% F
TRAC-5
F-
Kills:113
Deaths:299
KDR:0.378
Accuracy:10.275% F*
HSR:7.965% F-
NS-7 PDW
D--
Kills:112
Deaths:166
KDR:0.675
Accuracy:21.346% D*
HSR:12.500% D--
FA1 Barrage
D*
Kills:70
Deaths:130
KDR:0.538
Accuracy:28.678% F
HSR:10% D*
NSX Tengu
F-
Kills:68
Deaths:136
KDR:0.500
Accuracy:28.812% F-
HSR:7.353% F--
Kills:5,008
Deaths (as Light Assault):8,319
Deaths (to Light Assaults):8,199
KDR:0.602
Kill Difference:3,311
Playtime:105.703 hours
Usage:3%
Score:1.764m
Score/min:278
Accuracy (listed only):23.563%
HSR (listed only):11.739%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1S Cycler
D**
Kills:1,292
Deaths:2,917
KDR:0.443
Accuracy:12.448% T
HSR:12.074% D**
TAS-16 Blackjack
D
Kills:1,227
Deaths:1,817
KDR:0.675
Accuracy:51.613% D*
HSR:12.225% D
TORQ-9
F-
Kills:1,159
Deaths:2,079
KDR:0.557
Accuracy:15.894% F--
HSR:11.562% F-
AS16 NightHawk
C
Kills:1,158
Deaths:1,584
KDR:0.731
Accuracy:32.050% D**
HSR:13.558% C
Cycler TRV
D*
Kills:1,157
Deaths:1,425
KDR:0.812
Accuracy:17.175% F-
HSR:13.829% D*
SABR-13
D*
Kills:1,152
Deaths:1,476
KDR:0.780
Accuracy:19.902% F-
HSR:16.580% D*
NS-11A
D
Kills:1,149
Deaths:1,586
KDR:0.724
Accuracy:18.634% F-
HSR:20.017% D
SMG-46 Armistice
D
Kills:938
Deaths:1,378
KDR:0.681
Accuracy:22.471% D*
HSR:13.433% D
PDW-16 Hailstorm
D*
Kills:218
Deaths:418
KDR:0.522
Accuracy:11.566% T
HSR:8.257% D*
T1A Unity
D
Kills:185
Deaths:243
KDR:0.761
Accuracy:14.457% T-
HSR:21.081% D
MKV Suppressed
D-
Kills:152
Deaths:161
KDR:0.944
Accuracy:24.163% D-
HSR:9.211% F
T1 Cycler
C
Kills:115
Deaths:239
KDR:0.481
Accuracy:8.917% T-
HSR:23.478% C
NS-7 PDW
D--
Kills:112
Deaths:166
KDR:0.675
Accuracy:21.346% D*
HSR:12.500% D--
FA1 Barrage
D*
Kills:70
Deaths:130
KDR:0.538
Accuracy:28.678% F
HSR:10% D*
NSX Tengu
F-
Kills:68
Deaths:136
KDR:0.500
Accuracy:28.812% F-
HSR:7.353% F--
Kills:10,152
Deaths (as Combat Medic):15,755
Deaths (to Combat Medics):5,269
KDR:0.64437
Kill Difference:5,603
Playtime:1,132.684 hours
Usage:34%
Score:35.644m
Score/min:524
Accuracy (listed only):21.875%
HSR (listed only):13.677%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M++
Kills:1,544
Deaths:587
KDR:2.630
Accuracy:60.758% M++
HSR:88.990% A
SR-7
A+
Kills:1,152
Deaths:377
KDR:3.056
Accuracy:53.559% A+
HSR:85.243% B++
SMG-46 Armistice
D
Kills:938
Deaths:1,378
KDR:0.681
Accuracy:22.471% D*
HSR:13.433% D
KSR-35
F
Kills:793
Deaths:1,044
KDR:0.760
Accuracy:25.936% F-
HSR:16.772% F
SOAS-20
D--
Kills:239
Deaths:303
KDR:0.789
Accuracy:23.283% D**
HSR:15.900% D--
PDW-16 Hailstorm
D*
Kills:218
Deaths:418
KDR:0.522
Accuracy:11.566% T
HSR:8.257% D*
TRAP-M1
D*
Kills:193
Deaths:280
KDR:0.689
Accuracy:20.149% F-
HSR:17.617% D*
NS-44L Blackhand
F
Kills:192
Deaths:505
KDR:0.380
Accuracy:24.589% F**
HSR:23.438% F
NS-44 Commissioner
D*
Kills:185
Deaths:384
KDR:0.482
Accuracy:20.519% F--
HSR:14.595% D*
NS-61 Emissary
D-
Kills:166
Deaths:255
KDR:0.651
Accuracy:24.276% D-
HSR:9.639% D**
NS-30 Vandal
D**
Kills:163
Deaths:152
KDR:1.072
Accuracy:27.076% D**
HSR:11.656% F-
MKV Suppressed
D-
Kills:152
Deaths:161
KDR:0.944
Accuracy:24.163% D-
HSR:9.211% F
NS-7 PDW
D--
Kills:112
Deaths:166
KDR:0.675
Accuracy:21.346% D*
HSR:12.500% D--
M77-B
A
Kills:89
Deaths:60
KDR:1.483
Accuracy:43.348% B+
HSR:87.641% A
NSX Tengu
F-
Kills:68
Deaths:136
KDR:0.500
Accuracy:28.812% F-
HSR:7.353% F--
T4 AMP
C+
Kills:62
Deaths:77
KDR:0.805
Accuracy:16.247% F--
HSR:20.968% C+
NS-AM7 Archer
B+
Kills:55
Deaths:485
KDR:0.113
Accuracy:62.555% B+
HSR:3.636% D**
Kills:6,321
Deaths (as Infiltrator):6,768
Deaths (to Infiltrators):6,104
KDR:0.93395
Kill Difference:447
Playtime:415.490 hours
Usage:12%
Score:8.437m
Score/min:338
Accuracy (listed only):30.038%
HSR (listed only):26.285%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:714
Deaths:377
KDR:1.894
Accuracy:12.798% D-
HSR:18.067% C
M2 Mutilator
C
Kills:706
Deaths:376
KDR:1.878
Accuracy:12.850% D-
HSR:18.414% C
M3 Pounder HEG
C-
Kills:523
Deaths:337
KDR:1.552
Accuracy:37.789% D
HSR:2.486% C-
M3 Pounder HEG
C++
Kills:424
Deaths:303
KDR:1.399
Accuracy:38.655% D
HSR:3.302% C++
MRC3 Mercy
C+
Kills:375
Deaths:244
KDR:1.537
Accuracy:13.397% D*
HSR:21.067% C+
MRC3 Mercy
D--
Kills:364
Deaths:244
KDR:1.492
Accuracy:13.308% D**
HSR:17.033% D--
M6 Onslaught
F
Kills:361
Deaths:304
KDR:1.188
Accuracy:9.153% F--
HSR:13.019% F
M1 Heavy Cycler
C+
Kills:310
Deaths:292
KDR:1.062
Accuracy:9.565% D**
HSR:19.032% C+
M6 Onslaught
D*
Kills:273
Deaths:227
KDR:1.203
Accuracy:9.991% F-
HSR:15.751% D*
M1 Heavy Cycler
B++
Kills:231
Deaths:168
KDR:1.375
Accuracy:13.099% D*
HSR:24.242% B++
MR1 Fracture
C
Kills:214
Deaths:277
KDR:0.773
Accuracy:34.571% D
HSR:3.271% C
MR1 Fracture
D
Kills:200
Deaths:270
KDR:0.741
Accuracy:34.481% D
HSR:2% D-
NS-10 Burster
D--
Kills:79
Deaths:108
KDR:0.731
Accuracy:24.899% D--
HSR:2.532% D--
NS-10 Burster
D
Kills:66
Deaths:101
KDR:0.653
Accuracy:25.104% D--
HSR:3.030% D
Kills:4,840
Deaths (as MAX Suit):1,814
Deaths (to MAX Suits):2,810
KDR:2.66814
Kill Difference:3,026
Playtime:120.904 hours
Usage:4%
Score:3.397m
Score/min:468
Accuracy (listed only):20.690%
HSR (listed only):11.660%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:3,279
V. Kills:108 N/A
Deaths:433
KDR:7.573
Accuracy:28.731% C-
KPH:47.300 C
VKPH:1.600 D-
Hellfire Rocket Pods
B+
Kills:1,518
V. Kills:235 N/A
Deaths:134
KDR:11.328
Accuracy:56.260% B+
KPH:82.900 C
VKPH:12.800 C-
M18 Rotary
B+
Kills:142
V. Kills:98 143%
Deaths:108
KDR:1.315
Accuracy:35.842% B+
KPH:8.700 D
VKPH:6 D-
M18 Locust
C
Kills:134
V. Kills:101 131%
Deaths:40
KDR:3.350
Accuracy:31.706% C
KPH:13.100 D-
VKPH:9.900 D-
Tomcat A2AM Pods
D--
Kills:101
V. Kills:87 115%
Deaths:35
KDR:2.886
Accuracy:69.583% D*
KPH:18.100 D--
VKPH:15.600 D--
Coyote Missiles
B+
Kills:75
V. Kills:32 227%
Deaths:
KDR:
Accuracy:58.927% B+
KPH:34.200 C--
VKPH:14.600 D-
Kills:5,249 (3,555 + 0)
Deaths:750
KDR:6.999
VKDR:0.881
Vehicle Kills:661
Kill Difference:4,499
Playtime:121.956 hours
Usage:4%
Score:1.535m
Score/min:210
Piloting Accuracy:31.706%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:532
V. Kills:54 N/A
Deaths:25
KDR:21.280
Accuracy:44.363% D
KPH:71.200 C++
VKPH:7.200 D
C75 Viper
C*
Kills:102
V. Kills:17 N/A
Deaths:8
KDR:12.750
Accuracy:22.361% F-
KPH:45.100 C*
VKPH:7.500 C-
Skyguard
D*
Kills:54
V. Kills:47 113%
Deaths:13
KDR:4.154
Accuracy:20.618% D**
KPH:5.400 D**
VKPH:4.700 D*
Kills:688 (688 + 0)
Deaths:46
KDR:14.957
VKDR:2.565
Vehicle Kills:118
Kill Difference:642
Playtime:19.756 hours
Usage:1%
Score:0.325m
Score/min:274
Driving Accuracy:20.618%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:2,207
V. Kills:167 N/A
Deaths:152
KDR:14.520
Accuracy:34.859% D*
KPH:48 D
VKPH:3.600 D*
P2-120 AP
C+
Kills:568
V. Kills:420 135%
Deaths:110
KDR:5.164
Accuracy:47.703% C+
KPH:26.300 D-
VKPH:19.500 C+
Kills:2,775 (2,775 + 0)
Deaths:262
KDR:10.592
VKDR:2.240
Vehicle Kills:587
Kill Difference:2,513
Playtime:67.585 hours
Usage:2%
Score:0.950m
Score/min:234
Driving Accuracy:47.703%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:52
V. Kills:4 N/A
Deaths:6
KDR:8.667
Accuracy:26.149% F
KPH:66.900 D--
VKPH:5.100 D
Kills:52 (0 + 52)
Deaths:6
KDR:8.667
VKDR:0.667
Vehicle Kills:4
Kill Difference:46
Playtime:0.778 hours
Usage:0%
Score:0.023m
Score/min:502
Driving Accuracy:N/A%
Gunner Accuracy:26.149%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:68
V. Kills:44 151%
Deaths:5
KDR:13.600
Accuracy:38.200% C-
KPH:25.300 C+
VKPH:16.400 A
M20 Basilisk
C+
Kills:60
V. Kills:33 176%
Deaths:13
KDR:4.615
Accuracy:37.702% C--
KPH:14.900 D
VKPH:8.200 C+
Kills:128 (0 + 128)
Deaths:18
KDR:7.111
VKDR:4.278
Vehicle Kills:77
Kill Difference:110
Playtime:6.704 hours
Usage:0%
Score:0.821m
Score/min:2,040
Driving Accuracy:N/A%
Gunner Accuracy:37.702%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:93
V. Kills:10 N/A
Deaths:169
KDR:0.550
Accuracy:47.690% C-
KPH:7.900 D--
VKPH:0.900 D
S12 Renegade
D-
Kills:53
V. Kills:1 N/A
Deaths:47
KDR:1.128
Accuracy:34.933% D--
KPH:27.200 D-
VKPH:0.500 D*
Kills:146 (146 + 0)
Deaths:216
KDR:0.676
VKDR:0.051
Vehicle Kills:11
Kill Difference:70
Playtime:13.698 hours
Usage:0%
Score:0.043m
Score/min:53
Driving Accuracy:34.933%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,3873,2794337.573C+6.5728.731%C-N/A47.3C1.6D-15169.3h12.9B++44.9B+
C-4 3,0802,3492,5860.908C--0.1025.077%C-N/A62.3D19.4D70237.7h1.3C+5C+
P2-120 HESH 2,3742,20715214.52C13.5134.859%D*N/A48D3.6D*16246h4C**11.6C
Claymore 1,8051,8044653.88C--2.8743.881%B**N/A117.9DN/A41815.3h1.2C+2.8B++
Tank Mine 2,7431,6705582.993C+1.9919.886%D*N/A113.6C+73C*148614.7h1.3B**6.3D
T7 Mini-Chaingun 1,5761,5501,7080.907C-0.1013.468%D*11.807%D38.8C-N/A17740h13.9C+103.1C--
RAMS .50M 1,5461,5445872.63C1.6260.758%M++88.99%A19D--N/A7881.2h1.8B+2.9B**
Hellfire Rocket Pods 1,7531,51813411.328C+10.3256.26%B+N/A83C12.8C-46718.3h16.9C+30C++
T1S Cycler 1,3171,2922,9170.443D0.5612.448%T12.074%D**5.6D**N/A23231.8h14.6D*117.2T*
TAS-16 Blackjack 1,2411,2271,8170.675D0.3351.613%D*12.225%D20.1D--N/A6660.9h2.6D5C--
T9 CARV-S 1,1891,1711,1970.978C-0.0316.962%F16.994%D*40DN/A17129.3h13.2D77.8D*
TORQ-9 1,1721,1592,0790.557C--0.4515.894%F--11.562%F-10.7D*N/A60107.9h17.6F111F--
AS16 NightHawk 1,1651,1581,5840.731C-0.2832.05%D**13.558%C20.6D--N/A6856.3h4.7C-14.6D--
Cycler TRV 1,1671,1571,4250.812D0.1917.175%F-13.829%D*18D--N/A8064.3h14.4D--83.7F-
SR-7 1,1521,1523773.056C2.0553.559%A+85.243%B++30.5DN/A9737.8h1.8B+3.3B++
SABR-13 1,1721,1521,4760.78C--0.2319.902%F-16.58%D*21.4D--N/A6853.9h13.5D--67.9F
NS-11A 1,1731,1491,5860.724D0.2818.634%F-20.017%D18.2D--N/A5763.2h17.7F--94.8F--
SMG-46 Armistice 9459381,3780.681D0.3322.471%D*13.433%D26.1DN/A9236h15.9D70.8D
C-4 ARX 1,1008387651.095D0.0922.797%D-N/A95.2D29.8C6368.8h1.2C+5.3C
T16 Rhino 8258151,0290.792C--0.2112.792%F-20%D22D-N/A9737.1h14.4D112.6F-
KSR-35 8057931,0440.76D0.2525.936%F-16.772%F29.6D-N/A9726.8h5.8F-22.5F--
M2 Mutilator 7297143771.894C+0.8912.798%D-18.067%C41.5B+N/A16917.2h14.5B+113.2C+
M2 Mutilator 7147063761.878C++0.8712.85%D-18.414%C41B+N/A17717.2h14.7B+114.5C+
P2-120 AP 9885681105.164D4.1647.703%C+1.585%C--26.3D-19.4C38821.6h8.2D-17.1D
Ripper 53853720,0090.027C-0.9825.628%C13.222%C-0.8C-N/A2715.5h1.3B5C**
L100 Python HESH 5865322521.28C*20.2744.363%D1.128%C70.9C++7.2D2737.5h2.8C**6.4C+
M3 Pounder HEG 6495233371.552C0.5537.789%D2.486%C-23.2C+5.6B**19922.5h16.7C+44.2C+
M3 Pounder HEG 5434243031.399C0.3938.655%D3.302%C++21.1C5.9B*18220.1h20.5D53.1D
Frag Grenade 3973941394N/A392.9956.744%AN/A985A7.5D52000.4h2.4B**4.2B**
TRAC-5 S 3893848610.446D0.5620.46%D-16.667%C+10.4DN/A4336.9h13.5C--66C--
MRC3 Mercy 3803752441.537C0.5313.397%D*21.067%C+34.7CN/A13510.8h17.9C+133.3D
NS Decimator 4953665720.64D0.3759.868%C-N/A28.2D-9.9D--45913h4.2C+7C+
MRC3 Mercy 3693642441.492C0.4913.308%D**17.033%D--34CN/A12810.7h18.3C+137.8D
M6 Onslaught 3653613041.188D0.189.153%F--13.019%F18.1D*N/A7619.9h21.7D*237.5F--
MANA Anti-Personnel Turret 3203162761.145N/A0.1412.571%UN/A3160U40U9838300.1h24.3T*193.2T*
M1 Heavy Cycler 3153102921.062C-0.069.565%D**19.032%C+21.4CN/A9514.5h18.1C+189.2D-
M6 Onslaught 2742732271.203D0.209.991%F-15.751%D*18D**N/A8415.2h21.9D*219.2F--
M60-A Bulldog 2832701222.5C+21.4951.949%C*2.963%B+45C++2.2D2366h5B+9.6B+
M60-A Bulldog 2602451024.5C+23.4951.378%C++2.449%C+55.7C**3.4C2804.4h4.4B+8.6B+
Chainblade 24123921,0730.011C-1.0028.382%C+N/A0.2DN/A11072.3h2.1B7.3B+
SOAS-20 2412393030.789D0.2223.283%D**15.9%D--23.2D-N/A9210.3h12C+51.6D
M1 Heavy Cycler 2382311681.375D0.3713.099%D*24.242%B++39.8C+1.2B+1175.8h14.4C*110.2C-
PDW-16 Hailstorm 2252184180.522D-0.4811.566%T8.257%D*6.9D*N/A3831.6h17.9D--154.9T-
MR1 Fracture 3102142770.773C0.2334.571%D3.271%C11.2C+5C-14119.1h37.1B+107.2C++
LC3 Jaguar 2142095680.368D0.6414.537%F--15.79%D--5.1D--N/A3441.2h16.2C-111.6F-
T2 Striker 4712083420.608C-0.4059.051%B++N/A8.3D--10.5C-62325.1h37.2C++62.9B+
HC1 Cougar 2062044360.468D-0.5420.261%D**12.745%F-9.2D--N/A6522.2h16.6F-81.8F
MR1 Fracture 2862002700.741C-0.2734.481%D2%D-10.8C+4.6C--13418.6h38.3B+111.1C*
TRAP-M1 1951932800.689D0.3220.149%F-17.617%D*25.4D-N/A747.6h11.7D57.9F--
NS-44L Blackhand 1961925050.38D0.6324.589%F**23.438%F9.8D*N/A3219.5h5.2D--21.2F--
Xiphos Anti-Personnel Phalanx Tower 1931901190A*188.9911.729%FN/A950A*15B++41070.2h1.4B+12.3B+
NS-15M1 1971892300.822D0.1814.677%F--22.222%C--21.7D--N/A1648.7h14.8D**101F--
T1A Unity 1861852430.761D0.2514.457%T-21.081%D20.6D*N/A809h13.6D--94.4T*
NS-44 Commissioner 1871853840.482D0.5220.519%F--14.595%D*10.2D*N/A6018.2h4.3D20.8F-
NS-61 Emissary 1691662550.651C--0.3624.276%D-9.639%D**21DN/A707.9h18.1D74.4D
NS-30 Vandal 1641631521.072C0.0727.076%D**11.656%F-28.6D-N/A1245.7h6.4D*23.6F
MSW-R 1561551700.912C--0.0917.286%D*18.065%D*24.6D--N/A3946.3h11.8C68.1D--
NS-11C 1601553650.425D0.5820.083%D**12.903%D*7.8D--N/A5319.8h24T-119.4F*
Anti-Vehicle Grenade 1681541154N/A152.9965.991%A+N/A770A+70C104010.2h2.7A4.2A
MKV Suppressed 1531521610.944D0.0624.163%D-9.211%F23.8D-N/A1216.4h13.4C+55.4C
MG-H1 Watchman 1541481990.744C--0.2617.664%F-21.622%D*31.5D-1.3C+2384.7h16.1D91.2D--
Spear Anti-Vehicle Phalanx Turret 255144188C+6.9948.187%C+3.472%C38.9C--30C**5833.7h9C18.6C+
MG-HBR1 Dragoon 1471433140.455D*0.5531.236%D23.077%D--14.4D--N/A439.9h7.6C--24.4C--
M18 Rotary 2401421081.315C0.3135.842%B+N/A8.7D6D-17816.4h117.5C+327.8C++
M18 Locust 235134403.35C2.3431.706%CN/A13.1D-9.9D-16410.2h100.2C+316C++
Sticky Grenade 1331301130N/A128.9951.482%C+N/A650D15C+31500.2h2.5C4.9C+
T1 Cycler 1201152390.481C--0.538.917%T-23.478%C5.3D*N/A7821.9h22.3T-250.6T*
TRAC-5 1151132990.378D*0.6310.275%F*7.965%F-4.4D-N/A8225.4h15.5C150.5F
NS-7 PDW 1121121660.675C--0.3321.346%D*12.5%D--14.7D-N/A1177.6h13.3C+62.1C-
C75 Viper 119102812.75B+11.7422.361%F-N/A44.3C++7.4C-6172.3h5.8B26C++
Tomcat A2AM Pods 188101352.886C--1.8869.583%D*N/A18D--15.5D--2455.6h6.9B*10B+
TMG-50 1001001500.667D0.3415.32%D**22%D26.3D-N/A3773.8h13.6D88.8F
MANA Anti-Vehicle Turret 201932060.451D0.5652.534%C4.301%C++19.4D--22.5C--5604.8h14D26.7D-
M40 Fury-F 103931690.55D-0.4647.69%C-2.151%A*7.9D--N/A4711.7h7.5B+15.8B+
ASP-30 Grounder 186922010.458D0.5564.013%C+N/A7.4D7.5C134012.5h10.9D*17.1D*
NS-R3 Swarm 203911360.669C+0.3464.958%C*N/A9.2C++11.3A++1409.9h24.8C++38.2C*
M77-B 8989601.483D0.4843.348%B+87.641%A21.2DN/A1284.2h2.3C+5.2B
Hunter QCX 89882520.349D0.665.199%F--27.273%B+3.2D--N/A1527.3h4.3C**83.1F
AMR-66 92871860.468D-0.5424.468%D--18.391%D--7.9D--N/A7011h17T-69.6F--
NS-10 Burster 154791080.731C--0.2824.899%D--2.532%D--3.8D-3.6C+13120.6h200.3D*804.4D**
Coyote Missiles 10775175U73.9958.927%B+N/A34.1C--14.5D-2672.2h21.5B**36.5B**
Rocklet Rifle 135752070.362D-0.6459.814%B++N/A24.2D19.4D3953.1h30.9B51.7B++
FA1 Barrage 70701300.538C0.4728.678%F10%D*9.2D*N/A977.6h7.2F-25F--
NSX Tengu 69681360.5D*0.5128.812%F-7.353%F--21.3D--N/A913.2h18.1D--63F
M20 Basilisk 11268513.6A*12.5938.2%C-1.471%F25.2C+16.3A23882.7h82.1B+215C*
NS-10 Burster 132661010.653D0.3525.104%D--3.03%D3.4D--3.4C-12219.5h230.4D**917.8F
T4 AMP 6262770.805C0.2016.247%F--20.968%C+11.5D*N/A685.4h15C92.1F
NS Annihilator 11962940.66C-0.3581.43%C*N/A11.3C+10.4C**7935.5h10.5C++12.9C++
M20 Basilisk 9360134.615C+3.6137.702%C--5%C-15D8.3C+18074h110.7D293.5D
NS-AM7 Archer 108554850.113D0.8962.555%B+3.636%D**1.5D--1.5D2235.7h33.4F53.4D**
Skyguard 10154134.154C+3.1520.618%D**N/A5.4D**4.7D*19810h202.4D*981.6T-
S12 Renegade 5453471.128D0.1234.933%D--9.434%A++26.5D-N/A842h2.5B+7.1C*
Spear Anti-Vehicle Phalanx Tower 8253153B+51.9952.174%C+1.887%D-58.9C+32.2C4320.9h5.2B*10B++
NS-03 Thumper 5352900.578C--0.4326.498%D*N/A21.7D--N/A692.4h9.3D-35D--
P525 Marauder-H 565268.667D7.6626.149%FN/A65D--5D5010.8h8.9D-33.9F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,9792,539,511146.3h
Nanite Revive Grenade013,3833.8h
Anti-Vehicle MANA Turret641,3133.2h
Medical Applicator5,5691,118,036136.2h
Spawn Beacon2879,21910.2h
CAS 14-E0560h
Rampart Wall31512h
Welding Device01,5850.3h
Xiphos Anti-Personnel Tower2720.3h
Repair Module21460.6h
Turret AI Module01090.5h
Structure Shield Module1890.3h
Skywall Shield Emitter2900.4h
Motion Spotter311,4653.2h
Blast Wall1570.7h
Spitfire Auto-Turret223120.7h
Spear Anti-Vehicle Tower1640.3h
Ammunition Package439,9844.7h
Recon Detection Device30811,66625.4h
Shield Recharging Field23418,2188.7h
Smoke Grenade0990h
Anti-Infantry MANA Turret593682.3h
WLT-Howler Mining Laser06900.1h
Nano-Repair Grenade03030.1h
Orbital Strike Target Designator20951h
Hardlight Barrier332860.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.31s
Server spent 4.36s on queries, 3.05s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.