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Deputy Director ltzi44NC[XTAQ] ltzi44NC
NC BR 89

KDR: 4.31

Score: 11.2m

Last Seen: Jan 7th, 2019 3:46 PM
- OFFLINE - 13 hour(s)

Battle Rank 89 - New Conglomerate on Cobalt - Outfit Leader of Xyphos Tactical NC[XTAQ] Xyphos Tactical NC
NC outfit on Cobalt

Members: 7
Level Progress (to 90): 80%
Level 100 Progress: 59% 175h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-7F NS-44P Commissioner NC6 Gauss SAW AF-4G Cyclone AF-4AE Cyclone NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,571,444 MLG Score: 16444
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 12.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.029%39.46%138221100137,1825.71679-1.407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.758%2.736M2.905M+-0.66DHEAD ++ (~21.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.745B++6.70.532B+12.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.725%1.08%1645210201,111152417.261442645%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.32%2.868M+-0.485D-1.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.962B*40.925B*2.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.376%6.803%1451102114720640.7101452940%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.03A*0.461B+-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.944B*3.90.902B*2.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.916%79.506%145210203,64076944.73342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.939%2.685M0.812B++-0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.717B++1.50.535B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical NC[XTAQ] Xyphos Tactical NC
NC outfit on Cobalt

Members: 7
11.2m115.8%731 (43.9k)588 (35.3k)4.3094344,70610,3744.3458689 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022476134.898%39.717%138601:5013

74% Heavy Assault10% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2017 1:35 PMMar 12th, 2018 2:25 PMJan 20th, 2019 5:56 AM (17h) (PST)Jan 7th, 2019 12:31 PM (13d) (PST)Jan 7th, 2019 11:46 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3144099052.3510.5460.9342.7530.02616444

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,83924,53554,3041413356165235,265

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
316.9h/13.2d 378 17,756 9,416 52.3k 310 1,507 488 25m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:18,379
Deaths:3,335
KDR:5.511
Accuracy:34.283% A++
HSR:43.490% A**
NC6 Gauss SAW
M
Kills:1,865
Deaths:283
KDR:6.590
Accuracy:34.232% M
HSR:37.158% A*
NS-15M1
A**
Kills:1,180
Deaths:190
KDR:6.211
Accuracy:35.401% A**
HSR:34.322% A++
GD-22S
A**
Kills:1,171
Deaths:193
KDR:6.067
Accuracy:35.838% A**
HSR:41.076% A**
NS-15M2
A*
Kills:1,170
Deaths:198
KDR:5.909
Accuracy:35.507% A*
HSR:37.436% A+
NS-15MP
A
Kills:1,164
Deaths:200
KDR:5.820
Accuracy:34.453% A
HSR:35.223% B+
NC6A GODSAW
A++
Kills:1,006
Deaths:162
KDR:6.210
Accuracy:39.183% A++
HSR:31.909% B++
EM6
A**
Kills:265
Deaths:50
KDR:5.300
Accuracy:34.144% A**
HSR:33.585% A+
MGR-L1 Promise
A*
Kills:77
Deaths:25
KDR:3.080
Accuracy:34.650% A*
HSR:29.870% B++
Kills:26,277
Deaths (as Heavy Assault):4,636
Deaths (to Heavy Assaults):2,935
KDR:5.66803
Kill Difference:21,641
Playtime:236.019 hours
Usage:74%
Score:8.448m
Score/min:597
Accuracy (listed only):35.299%
HSR (listed only):36.008%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,987
Deaths:367
KDR:5.414
Accuracy:35.277% A*
HSR:28.234% A+
AF-4G Cyclone
M
Kills:1,461
Deaths:250
KDR:5.844
Accuracy:34.469% A
HSR:39.425% M
AF-4AE Cyclone
A++
Kills:1,266
Deaths:208
KDR:6.087
Accuracy:34.031% B**
HSR:37.915% A++
AF-19 Mercenary
A**
Kills:1,161
Deaths:226
KDR:5.137
Accuracy:34.776% A**
HSR:31.611% A++
NS-11CP
A++
Kills:271
Deaths:43
KDR:6.302
Accuracy:36.876% A++
HSR:26.199% B+
AC-X11
A*
Kills:116
Deaths:23
KDR:5.043
Accuracy:36.850% A*
HSR:27.586% B**
Blitz GD-10
M*
Kills:80
Deaths:10
KDR:8
Accuracy:32.713% A++
HSR:35% M*
MGR-S1 Gladius
M*
Kills:76
Deaths:18
KDR:4.222
Accuracy:37.972% A*
HSR:46.053% M*
Kills:6,418
Deaths (as Light Assault):1,145
Deaths (to Light Assaults):2,159
KDR:5.60524
Kill Difference:5,273
Playtime:33.735 hours
Usage:11%
Score:1.177m
Score/min:581
Accuracy (listed only):35.370%
HSR (listed only):34.003%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
M
Kills:1,461
Deaths:250
KDR:5.844
Accuracy:34.469% A
HSR:39.425% M
AF-4AE Cyclone
A++
Kills:1,266
Deaths:208
KDR:6.087
Accuracy:34.031% B**
HSR:37.915% A++
GR-22AE
A+
Kills:1,174
Deaths:237
KDR:4.954
Accuracy:33.827% A
HSR:37.223% A+
Blitz GD-10
M*
Kills:80
Deaths:10
KDR:8
Accuracy:32.713% A++
HSR:35% M*
MGR-S1 Gladius
M*
Kills:76
Deaths:18
KDR:4.222
Accuracy:37.972% A*
HSR:46.053% M*
Kills:4,057
Deaths (as Combat Medic):723
Deaths (to Combat Medics):1,274
KDR:5.61134
Kill Difference:3,334
Playtime:10.139 hours
Usage:3%
Score:0.336m
Score/min:552
Accuracy (listed only):34.602%
HSR (listed only):39.123%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:3,581
Deaths:619
KDR:5.785
Accuracy:52.959% A*
HSR:79.671% B**
NS-44P Commissioner
B**
Kills:1,898
Deaths:870
KDR:2.182
Accuracy:50.082% B**
HSR:34.563% B**
AF-4G Cyclone
M
Kills:1,461
Deaths:250
KDR:5.844
Accuracy:34.469% A
HSR:39.425% M
AF-4AE Cyclone
A++
Kills:1,266
Deaths:208
KDR:6.087
Accuracy:34.031% B**
HSR:37.915% A++
NS-357 Underboss
A**
Kills:1,090
Deaths:487
KDR:2.238
Accuracy:49.335% A++
HSR:40.367% A**
NS-44 Commissioner
M+
Kills:325
Deaths:160
KDR:2.031
Accuracy:50.767% A++
HSR:41.846% M+
Blitz GD-10
M*
Kills:80
Deaths:10
KDR:8
Accuracy:32.713% A++
HSR:35% M*
MGR-S1 Gladius
M*
Kills:76
Deaths:18
KDR:4.222
Accuracy:37.972% A*
HSR:46.053% M*
NC14 Bolt Driver
A*
Kills:59
Deaths:18
KDR:3.278
Accuracy:50.303% A*
HSR:69.492% C--
Kills:9,836
Deaths (as Infiltrator):2,640
Deaths (to Infiltrators):1,776
KDR:3.72576
Kill Difference:7,196
Playtime:30.706 hours
Usage:10%
Score:1.026m
Score/min:557
Accuracy (listed only):43.626%
HSR (listed only):47.148%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,987
Deaths:367
KDR:5.414
Accuracy:35.277% A*
HSR:28.234% A+
AF-19 Mercenary
A**
Kills:1,161
Deaths:226
KDR:5.137
Accuracy:34.776% A**
HSR:31.611% A++
NS-11CP
A++
Kills:271
Deaths:43
KDR:6.302
Accuracy:36.876% A++
HSR:26.199% B+
AC-X11
A*
Kills:116
Deaths:23
KDR:5.043
Accuracy:36.850% A*
HSR:27.586% B**
Kills:3,535
Deaths (as Engineer):659
Deaths (to Engineers):1,206
KDR:5.36419
Kill Difference:2,876
Playtime:2.507 hours
Usage:1%
Score:0.053m
Score/min:353
Accuracy (listed only):35.945%
HSR (listed only):28.407%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:221
Deaths:37
KDR:5.973
Accuracy:44.666% B*
HSR:23.529% A+
AF-34 Mattock
B**
Kills:207
Deaths:38
KDR:5.447
Accuracy:37.525% B+
HSR:20.773% B**
Kills:428
Deaths (as MAX Suit):37.500
Deaths (to MAX Suits):314
KDR:11.41333
Kill Difference:390.500
Playtime:2.227 hours
Usage:1%
Score:0.137m
Score/min:1,027
Accuracy (listed only):41.095%
HSR (listed only):22.151%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:998
V. Kills:10 N/A
Deaths:72
KDR:13.861
Accuracy:64.136% B**
KPH:217.300 S
VKPH:2.200 D-
Breaker Rocket Pods
S
Kills:113
V. Kills:3 N/A
Deaths:3
KDR:37.667
Accuracy:67.870% A*
KPH:640.600 S
VKPH:17 C++
M20 Mustang
A++
Kills:52
V. Kills:26 193%
Deaths:23
KDR:2.261
Accuracy:25.242% D--
KPH:33.800 A++
VKPH:16.900 B**
Kills:1,163 (1,050 + 0)
Deaths:98
KDR:11.867
VKDR:0.398
Vehicle Kills:39
Kill Difference:1,065
Playtime:6.311 hours
Usage:2%
Score:0.158m
Score/min:417
Piloting Accuracy:25.242%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:147
V. Kills:4 N/A
Deaths:5
KDR:29.400
Accuracy:58.376% B*
KPH:232.600 A*
VKPH:6.300 C
Kills:147 (0 + 147)
Deaths:5
KDR:29.400
VKDR:0.800
Vehicle Kills:4
Kill Difference:142
Playtime:0.632 hours
Usage:0%
Score:0.021m
Score/min:550
Driving Accuracy:N/A%
Gunner Accuracy:58.376%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 18,44618,3793,3355.511A1.2034.283%A++43.49%A**160.2SN/A376114.7h6.8A+19.7B**
SAS-R 3,5853,5816195.785B**1.4852.959%A*79.671%B**164.3SN/A38521.8h1.5A+2.8A
GD-7F 1,9951,9873675.414S1.1035.277%A*28.234%A+171.3SN/A45111.6h8.7A24.8B**
NS-44P Commissioner 1,9051,8988702.182B++2.1350.082%B**34.563%B**141.6A*N/A34513.4h2.6B**5.1B*
NC6 Gauss SAW 1,8761,8652836.59S2.2834.232%M37.158%A*182.8S1.1A+46110.2h5.9A17.2B**
AF-4G Cyclone 1,4661,4612505.844A**1.5334.469%A39.425%M180.4M**N/A4878.1h6.8A19.7B*
AF-4AE Cyclone 1,2691,2662086.087S1.7834.031%B**37.915%A++211M**N/A5156h6.9B**20.2B*
NS-15M1 1,1831,1801906.211M**1.9035.401%A**34.322%A++196.7SN/A4096h8.3A+23.5B**
GR-22AE 1,1801,1742374.954A*0.6433.827%A37.223%A+158.6M*N/A3447.4h8.3A+24.4B**
GD-22S 1,1741,1711936.067M+1.7635.838%A**41.076%A**174.8SN/A4346.7h6.8A++18.9A
NS-15M2 1,1741,1701985.909A*1.6035.507%A*37.436%A+198.3SN/A5505.9h8.3A23.5B**
NS-15MP 1,1641,1642005.82A*1.5134.453%A35.223%B+187.7M*N/A4186.2h7.8A22.6B**
AF-19 Mercenary 1,1651,1612265.137S0.8334.776%A**31.611%A++161.3SN/A4797.2h7.4A21.4B**
NS-357 Underboss 1,0911,0904872.238A2.0749.335%A++40.367%A**153.5SN/A3747.1h2.8A+5.7A
NC6A GODSAW 1,0171,0061626.21A++1.9039.183%A++31.909%B++223.6S2.4B**5494.5h6.3C**16.1B**
M30 Mustang AH 1,0089987213.861B**9.5564.136%B**1.102%C217S2.2D-4374.6h3.7B*5.8B*
Mag-Cutter 7607579,8090.077A++4.2343.216%A2.114%D2.6M++N/A6286h1.7B*3.9B++
NS Decimator-B 8615972072.884B**1.4367.029%B+2.513%C+78.6B*34.7B++4157.6h3B*4.5B*
Frag Grenade 4344281428N/A423.6955.153%AN/A713.3B**10B+20180.6h3B*5.4B*
NS-44 Commissioner 3253251602.031B**2.2850.767%A++41.846%M+108.3M++N/A3973h2.5A5B**
NS-11CP 274271436.302M**1.9936.876%A++26.199%B+208.5S2.3M++4191.3h9.4B++25.4B*
EM6 266265505.3A**0.9934.144%A**33.585%A+220.8SN/A6021.2h6.7A+19.6B**
AF-34 Mattock 223221375.973B**1.6644.666%B*23.529%A+122.8S1.1B**3981.8h4A+8.9A
AF-34 Mattock 207207385.447B++1.1437.525%B+20.773%B**115M**N/A3571.8h3.6A+9.6B**
C85 Canister-H 151147529.4B*25.0958.376%B*6.803%D*245A**6.7C5500.6h3.9B*6.7B**
AC-X11 117116235.043S0.7336.85%A*27.586%B**165.7S1.4M++6360.7h6.8B**18.4B*
Breaker Rocket Pods 116113337.667S33.3667.87%A*N/A565S15C+15350.2h6.5A+9.6B**
Blitz GD-10 8080108S3.6932.713%A++35%M*200SN/A7090.4h8.4A+25.5B**
MGR-L1 Promise 7777253.08A1.2334.65%A*29.87%B++128.3M*N/A6830.6h10.9B*31.6B**
MGR-S1 Gladius 7676184.222A*0.0937.972%A*46.053%M*152SN/A8470.5h7.1B**18.8B**
NC14 Bolt Driver 5959183.278B*1.0350.303%A*69.492%C--65.6M+N/A3010.9h1.4A++2.8A+
M20 Mustang 7852232.261C*2.0525.242%D--N/A34.7A*17.3B**2261.5h41.2B**163.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon67130.6h
Medical Kit1,74010,78539.5h
Recon Detection Device101530.3h
Nano-Armor Kit44,9530.4h
Medical Applicator61,9430.2h

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