Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,088)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Deputy Director ltzi44NC[XTAQ] ltzi44NC
NC BR 92

KDR: 4.29

Score: 12.2m

Last Seen: Sep 11th, 2019 2:31 PM
- OFFLINE - 114.6 hour(s)

Battle Rank 92 - New Conglomerate on Cobalt - Outfit Leader of Xyphos Tactical NC[XTAQ] Xyphos Tactical NC
NC outfit on Cobalt

Members: 11
Level Progress (to 93): 20%
Level 100 Progress: 65% 151h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-7F NS-44P Commissioner NC6 Gauss SAW AF-4G Cyclone NS-357 Underboss GR-22AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ltzi44NC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,896,704 MLG Score: 16704
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 12.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.164%39.532%139021119340,3655.69002-1.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.728%2.722M2.837M+-0.623DHEAD ++ (~21.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.744B++6.70.532B+12.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.725%1.08%1554212121,111161416.858032645%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.32%2.89M+-0.47D-1.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.962B*40.925B*2.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.426%6.803%1251121314723940.61252940%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.051A*0.581B+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.944B*3.90.902B*2.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.327%79.654%125212124,05084844.77594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.726%2.626M0.809B++-0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.715B++1.50.535B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical NC[XTAQ] Xyphos Tactical NC
NC outfit on Cobalt

Members: 11
12.2m116.7%738 (44.3k)595 (35.7k)4.2903248,57511,3224.3262792 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214517534.993%39.957%139801:4814

75% Heavy Assault10% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2017 1:35 PMMar 12th, 2018 2:25 PMSep 14th, 2019 3:10 PM (2d) (PST)Sep 11th, 2019 10:32 AM (5d) (PST)Sep 11th, 2019 10:31 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3274159122.3710.5530.9472.7970.02616704

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,60124,92354,6781423357168235,676

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
341.5h/14.2d 407 19,409 10,193 57.3k 329 1,604 542 27.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:20,652
Deaths:3,703
KDR:5.577
Accuracy:34.526% A++
HSR:43.158% A*
NC6 Gauss SAW
M
Kills:1,901
Deaths:294
KDR:6.466
Accuracy:34.273% M
HSR:37.191% A*
NS-15M1
A**
Kills:1,180
Deaths:190
KDR:6.211
Accuracy:35.401% A**
HSR:34.322% A+
GD-22S
A**
Kills:1,171
Deaths:193
KDR:6.067
Accuracy:35.838% A**
HSR:41.076% A**
NS-15M2
A*
Kills:1,170
Deaths:198
KDR:5.909
Accuracy:35.507% A*
HSR:37.436% A+
NS-15MP
A
Kills:1,164
Deaths:200
KDR:5.820
Accuracy:34.453% A
HSR:35.223% B+
NC6A GODSAW
A++
Kills:1,079
Deaths:180
KDR:5.994
Accuracy:39.242% A++
HSR:32.901% B++
EM6
A*
Kills:265
Deaths:50
KDR:5.300
Accuracy:34.144% A*
HSR:33.585% A+
MGR-L1 Promise
A*
Kills:81
Deaths:25
KDR:3.240
Accuracy:34.686% A*
HSR:29.630% B++
Kills:28,663
Deaths (as Heavy Assault):5,033
Deaths (to Heavy Assaults):3,210
KDR:5.69501
Kill Difference:23,630
Playtime:254.603 hours
Usage:75%
Score:9.195m
Score/min:602
Accuracy (listed only):35.341%
HSR (listed only):36.058%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:2,224
Deaths:402
KDR:5.532
Accuracy:35.563% A*
HSR:29.137% A++
AF-4G Cyclone
A*
Kills:1,482
Deaths:252
KDR:5.881
Accuracy:34.538% A
HSR:39.204% A*
AF-4AE Cyclone
A++
Kills:1,269
Deaths:208
KDR:6.101
Accuracy:34.039% B**
HSR:37.825% A++
AF-19 Mercenary
A**
Kills:1,166
Deaths:226
KDR:5.159
Accuracy:34.782% A**
HSR:31.647% A++
NS-11CP
A++
Kills:276
Deaths:43
KDR:6.419
Accuracy:36.850% A++
HSR:26.087% B+
Blitz GD-10
M*
Kills:143
Deaths:22
KDR:6.500
Accuracy:31.798% A+
HSR:35.664% M*
AC-X11
A*
Kills:125
Deaths:23
KDR:5.435
Accuracy:36.752% A*
HSR:26.400% B*
MGR-S1 Gladius
M*
Kills:76
Deaths:18
KDR:4.222
Accuracy:37.972% A*
HSR:46.053% M*
Kills:6,761
Deaths (as Light Assault):1,194
Deaths (to Light Assaults):2,352
KDR:5.66248
Kill Difference:5,567
Playtime:35.197 hours
Usage:10%
Score:1.263m
Score/min:598
Accuracy (listed only):35.287%
HSR (listed only):34.002%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A*
Kills:1,482
Deaths:252
KDR:5.881
Accuracy:34.538% A
HSR:39.204% A*
GR-22AE
A+
Kills:1,285
Deaths:255
KDR:5.039
Accuracy:33.700% A
HSR:37.588% A+
AF-4AE Cyclone
A++
Kills:1,269
Deaths:208
KDR:6.101
Accuracy:34.039% B**
HSR:37.825% A++
Blitz GD-10
M*
Kills:143
Deaths:22
KDR:6.500
Accuracy:31.798% A+
HSR:35.664% M*
MGR-S1 Gladius
M*
Kills:76
Deaths:18
KDR:4.222
Accuracy:37.972% A*
HSR:46.053% M*
Kills:4,255
Deaths (as Combat Medic):755
Deaths (to Combat Medics):1,392
KDR:5.63576
Kill Difference:3,500
Playtime:10.909 hours
Usage:3%
Score:0.368m
Score/min:563
Accuracy (listed only):34.409%
HSR (listed only):39.267%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:3,991
Deaths:693
KDR:5.759
Accuracy:52.357% A*
HSR:79.805% B**
NS-44P Commissioner
B**
Kills:1,922
Deaths:882
KDR:2.179
Accuracy:50.010% B**
HSR:34.703% B*
AF-4G Cyclone
A*
Kills:1,482
Deaths:252
KDR:5.881
Accuracy:34.538% A
HSR:39.204% A*
NS-357 Underboss
A**
Kills:1,366
Deaths:641
KDR:2.131
Accuracy:49.000% A+
HSR:40.922% A**
AF-4AE Cyclone
A++
Kills:1,269
Deaths:208
KDR:6.101
Accuracy:34.039% B**
HSR:37.825% A++
NS-44 Commissioner
M+
Kills:368
Deaths:181
KDR:2.033
Accuracy:50.365% A++
HSR:42.663% M+
Blitz GD-10
M*
Kills:143
Deaths:22
KDR:6.500
Accuracy:31.798% A+
HSR:35.664% M*
MGR-S1 Gladius
M*
Kills:76
Deaths:18
KDR:4.222
Accuracy:37.972% A*
HSR:46.053% M*
NC14 Bolt Driver
A*
Kills:59
Deaths:18
KDR:3.278
Accuracy:50.303% A*
HSR:69.492% C--
Kills:10,676
Deaths (as Infiltrator):2,915
Deaths (to Infiltrators):1,951
KDR:3.66244
Kill Difference:7,761
Playtime:34.152 hours
Usage:10%
Score:1.159m
Score/min:566
Accuracy (listed only):43.376%
HSR (listed only):47.370%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:2,224
Deaths:402
KDR:5.532
Accuracy:35.563% A*
HSR:29.137% A++
AF-19 Mercenary
A**
Kills:1,166
Deaths:226
KDR:5.159
Accuracy:34.782% A**
HSR:31.647% A++
NS-11CP
A++
Kills:276
Deaths:43
KDR:6.419
Accuracy:36.850% A++
HSR:26.087% B+
AC-X11
A*
Kills:125
Deaths:23
KDR:5.435
Accuracy:36.752% A*
HSR:26.400% B*
Kills:3,791
Deaths (as Engineer):694
Deaths (to Engineers):1,323
KDR:5.46254
Kill Difference:3,097
Playtime:2.715 hours
Usage:1%
Score:0.053m
Score/min:327
Accuracy (listed only):35.987%
HSR (listed only):28.318%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:236
Deaths:41
KDR:5.756
Accuracy:43.365% B++
HSR:23.729% A
AF-34 Mattock
B*
Kills:217
Deaths:42
KDR:5.167
Accuracy:37.055% B
HSR:20.277% B*
Kills:453
Deaths (as MAX Suit):41.500
Deaths (to MAX Suits):338
KDR:10.91566
Kill Difference:411.500
Playtime:2.360 hours
Usage:1%
Score:0.145m
Score/min:1,027
Accuracy (listed only):40.210%
HSR (listed only):22.003%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:998
V. Kills:10 N/A
Deaths:72
KDR:13.861
Accuracy:64.136% B**
KPH:217.300 S
VKPH:2.200 D
Breaker Rocket Pods
S
Kills:113
V. Kills:3 N/A
Deaths:3
KDR:37.667
Accuracy:67.870% A*
KPH:640.600 S
VKPH:17 C++
M20 Mustang
A++
Kills:52
V. Kills:26 193%
Deaths:24
KDR:2.167
Accuracy:24.343% D--
KPH:33 A++
VKPH:16.500 B**
Kills:1,163 (1,050 + 0)
Deaths:99
KDR:11.747
VKDR:0.394
Vehicle Kills:39
Kill Difference:1,064
Playtime:6.344 hours
Usage:2%
Score:0.158m
Score/min:416
Piloting Accuracy:24.343%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:147
V. Kills:4 N/A
Deaths:5
KDR:29.400
Accuracy:58.426% B++
KPH:232.300 A**
VKPH:6.300 C
Kills:147 (0 + 147)
Deaths:5
KDR:29.400
VKDR:0.800
Vehicle Kills:4
Kill Difference:142
Playtime:0.633 hours
Usage:0%
Score:0.021m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:58.426%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 20,74120,6523,7035.577A1.2934.526%A++43.158%A*162.5M**N/A383127.1h6.8A+19.7B**
SAS-R 3,9953,9916935.759A1.4752.357%A*79.805%B**164.2SN/A39624.3h1.5A+2.8A
GD-7F 2,2332,2244025.532S1.2435.563%A*29.137%A++177.9SN/A47112.5h8.7A24.5B**
NS-44P Commissioner 1,9291,9228822.179B*2.1150.01%B**34.703%B*142.4A*N/A34713.5h2.6B**5.1B*
NC6 Gauss SAW 1,9121,9012946.466S2.1834.273%M37.191%A*181S1B**45610.5h5.9A17.2B**
AF-4G Cyclone 1,4871,4822525.881M++1.5934.538%A39.204%A*180.7M**N/A4898.2h6.8A19.7B*
NS-357 Underboss 1,3691,3666412.131B**2.1649%A+40.922%A**155.2M**N/A3808.8h2.9A5.8B**
GR-22AE 1,2911,2852555.039A*0.7533.7%A37.588%A+160.6M*N/A3528h8.2A+24.4A
AF-4AE Cyclone 1,2721,2692086.101S1.8134.039%B**37.825%A++211.5M**N/A5176h6.9A20.2B**
NS-15M1 1,1831,1801906.211M**1.9235.401%A**34.322%A+196.7SN/A4106h8.3A+23.5B**
GD-22S 1,1741,1711936.067M1.7835.838%A**41.076%A**174.8SN/A4376.7h6.8A++18.9A
NS-15M2 1,1741,1701985.909A*1.6235.507%A*37.436%A+198.3SN/A5535.9h8.3A23.5B**
AF-19 Mercenary 1,1701,1662265.159S0.8734.782%A**31.647%A++157.6SN/A4747.4h7.5A21.5B**
NS-15MP 1,1641,1642005.82A+1.5334.453%A35.223%B+187.7M++N/A4196.2h7.8A+22.6B**
NC6A GODSAW 1,0911,0791805.994A++1.7039.242%A++32.901%B++220.2S2.4M5444.9h6.3C**16.1B**
M30 Mustang AH 1,0089987213.861B**9.5764.136%B**1.102%C217S2.2D4384.6h3.7B*5.8B*
Mag-Cutter 7747719,9120.078A++4.2143.315%A2.335%D2.7M++N/A6289h1.7B*3.9C**
NS Decimator-B 9496592222.968B**1.3267.244%B+2.731%C*81.4B*35.8B*4298.1h2.9B*4.4B*
Frag Grenade 4694631463N/A458.7155.141%AN/A661.4B*8.6C+20260.7h2.9B*5.3B**
NS-44 Commissioner 3683681812.033B**2.2650.365%A++42.663%M+111.5M++N/A4023.3h2.6A5.2B**
NS-11CP 279276436.419S2.1336.85%A++26.087%B+197.1M*2.1A*4181.4h9.4B**25.4B*
EM6 266265505.3A*1.0134.144%A*33.585%A+220.8SN/A6081.2h6.7A++19.6B**
AF-34 Mattock 238236415.756B**1.4743.365%B++23.729%A124.2S1.1B**3941.9h4.1A9.4B**
AF-34 Mattock 217217425.167B++0.8837.055%B20.277%B*108.5M**N/A3492h3.8A10.4B**
C85 Canister-H 151147529.4A+25.1158.426%B++6.803%D*245M6.7C5510.6h3.9B**6.7B**
Blitz GD-10 143143226.5S2.2131.798%A+35.664%M*204.3SN/A5590.7h8.5A+26.7B**
AC-X11 126125235.435S1.1436.752%A*26.4%B*178.6S1.4M6740.7h6.7A18.2B**
Breaker Rocket Pods 116113337.667S33.3867.87%A*N/A565S15C+15480.2h6.5A+9.6B**
NS-TMC-01 "His Regards" 1121111,1410.097A**4.1941.814%A10.811%B+4A+N/A927.7h1.5B*3.6B+
MGR-L1 Promise 8181253.24A+1.0534.686%A*29.63%B++135M*N/A7380.6h10.8B*31B**
MGR-S1 Gladius 7676184.222A*0.0737.972%A*46.053%M*152SN/A8800.5h7.1B**18.8B**
NC14 Bolt Driver 5959183.278B*1.0150.303%A*69.492%C--65.6M+N/A3140.9h1.4A++2.8A+
M20 Mustang 7852242.167C++2.1224.343%D--N/A32.5A++16.3B**2221.6h42B**172.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon77850.7h
Medical Kit1,90111,83941.9h
Recon Detection Device111720.4h
Nano-Armor Kit55,2680.4h
Medical Applicator62,0300.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.80s
Server spent 3.95s on queries, 3.15s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.