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Deputy Director ltzi44NC[XTAQ] ltzi44NC
NC BR 88

KDR: 4.3

Score: 10.8m

Last Seen: Nov 11th, 2018 7:03 PM
- OFFLINE - 96.8 hour(s)

Battle Rank 88 - New Conglomerate on Cobalt - Outfit Leader of Xyphos Tactical NC[XTAQ] Xyphos Tactical NC
NC outfit on Cobalt

Members: 4
Level Progress (to 89): 46%
Level 100 Progress: 57% 185h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-44P Commissioner GD-7F AF-4G Cyclone NC6 Gauss SAW AF-4AE Cyclone NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,313,738 MLG Score: 16238
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 12.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.976%39.401%13782199735,5355.6856-1.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.774%2.736M2.939M+-0.693DHEAD ++ (~21.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.745B++6.70.531B+12.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.8%1.105%1664210161,086147407.337842649%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.548%2.86M+-0.461D-1.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.961B*40.924B*2.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.308%5.556%1461101714419740.7272732880%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.969A++0.323C*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.944B*3.80.903B*2.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.895%79.565%146210163,53874244.76819

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.932%2.663M0.811B++-0.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.715B++1.50.533B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical NC[XTAQ] Xyphos Tactical NC
NC outfit on Cobalt

Members: 4
10.8m116.4%729 (43.7k)585 (35.1k)4.2988242,8129,9594.3355888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1018457034.839%39.685%138301:5112

74% Heavy Assault10% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2017 1:35 PMMar 12th, 2018 2:25 PMNov 14th, 2018 11:28 PM (14h) (PST)Nov 11th, 2018 3:46 PM (4d) (PST)Nov 11th, 2018 3:03 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3034078962.3280.5420.9242.7400.02516238

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,19924,41653,7831403255164235,128

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
306.5h/12.8d 366 16,990 9,041 50.4k 299 1,469 466 24m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:17,813
Deaths:3,227
KDR:5.520
Accuracy:34.245% A++
HSR:43.524% A**
NC6 Gauss SAW
M
Kills:1,352
Deaths:202
KDR:6.693
Accuracy:34.022% M
HSR:34.172% A++
NS-15M1
A**
Kills:1,180
Deaths:190
KDR:6.211
Accuracy:35.401% A**
HSR:34.322% A++
GD-22S
M
Kills:1,171
Deaths:193
KDR:6.067
Accuracy:35.838% M
HSR:41.076% A**
NS-15MP
A+
Kills:1,164
Deaths:200
KDR:5.820
Accuracy:34.453% A+
HSR:35.223% B++
NS-15M2
A**
Kills:1,164
Deaths:197
KDR:5.909
Accuracy:35.501% A**
HSR:37.457% A++
NC6A GODSAW
A++
Kills:983
Deaths:156
KDR:6.301
Accuracy:39.087% A++
HSR:32.045% B*
EM6
A**
Kills:203
Deaths:46
KDR:4.413
Accuracy:33.920% A**
HSR:33.498% A+
MGR-L1 Promise
A*
Kills:77
Deaths:25
KDR:3.080
Accuracy:34.650% A*
HSR:29.870% B++
Kills:25,107
Deaths (as Heavy Assault):4,436
Deaths (to Heavy Assaults):2,823
KDR:5.65983
Kill Difference:20,671
Playtime:227.914 hours
Usage:74%
Score:8.132m
Score/min:595
Accuracy (listed only):35.235%
HSR (listed only):35.687%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,893
Deaths:354
KDR:5.347
Accuracy:35.059% A*
HSR:28.473% A++
AF-4G Cyclone
M
Kills:1,412
Deaths:240
KDR:5.883
Accuracy:34.344% A
HSR:39.518% M
AF-4AE Cyclone
A++
Kills:1,266
Deaths:208
KDR:6.087
Accuracy:34.031% B**
HSR:37.915% A++
AF-19 Mercenary
A**
Kills:974
Deaths:200
KDR:4.870
Accuracy:34.584% A**
HSR:31.006% A++
NS-11CP
A++
Kills:271
Deaths:43
KDR:6.302
Accuracy:36.876% A++
HSR:26.199% B+
AC-X11
A*
Kills:116
Deaths:23
KDR:5.043
Accuracy:36.850% A*
HSR:27.586% B**
MGR-S1 Gladius
M**
Kills:65
Deaths:16
KDR:4.063
Accuracy:36.770% A++
HSR:49.231% M**
Blitz GD-10
A**
Kills:59
Deaths:9
KDR:6.556
Accuracy:32.025% A+
HSR:30.509% A**
Kills:6,056
Deaths (as Light Assault):1,093
Deaths (to Light Assaults):2,063
KDR:5.54071
Kill Difference:4,963
Playtime:32.279 hours
Usage:11%
Score:1.113m
Score/min:575
Accuracy (listed only):35.067%
HSR (listed only):33.805%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
M
Kills:1,412
Deaths:240
KDR:5.883
Accuracy:34.344% A
HSR:39.518% M
AF-4AE Cyclone
A++
Kills:1,266
Deaths:208
KDR:6.087
Accuracy:34.031% B**
HSR:37.915% A++
GR-22AE
A+
Kills:1,168
Deaths:236
KDR:4.949
Accuracy:33.807% A
HSR:37.158% A+
MGR-S1 Gladius
M**
Kills:65
Deaths:16
KDR:4.063
Accuracy:36.770% A++
HSR:49.231% M**
Blitz GD-10
A**
Kills:59
Deaths:9
KDR:6.556
Accuracy:32.025% A+
HSR:30.509% A**
Kills:3,970
Deaths (as Combat Medic):709
Deaths (to Combat Medics):1,199
KDR:5.59944
Kill Difference:3,261
Playtime:10.107 hours
Usage:3%
Score:0.335m
Score/min:552
Accuracy (listed only):34.195%
HSR (listed only):38.866%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:3,479
Deaths:610
KDR:5.703
Accuracy:52.939% A*
HSR:79.736% B**
NS-44P Commissioner
B**
Kills:1,897
Deaths:869
KDR:2.183
Accuracy:50.062% B**
HSR:34.581% B**
AF-4G Cyclone
M
Kills:1,412
Deaths:240
KDR:5.883
Accuracy:34.344% A
HSR:39.518% M
AF-4AE Cyclone
A++
Kills:1,266
Deaths:208
KDR:6.087
Accuracy:34.031% B**
HSR:37.915% A++
NS-357 Underboss
A**
Kills:982
Deaths:427
KDR:2.300
Accuracy:49.149% A++
HSR:39.715% A**
NS-44 Commissioner
M+
Kills:325
Deaths:160
KDR:2.031
Accuracy:50.767% A++
HSR:41.846% M+
MGR-S1 Gladius
M**
Kills:65
Deaths:16
KDR:4.063
Accuracy:36.770% A++
HSR:49.231% M**
NC14 Bolt Driver
A*
Kills:59
Deaths:18
KDR:3.278
Accuracy:50.303% A*
HSR:69.492% C--
Blitz GD-10
A**
Kills:59
Deaths:9
KDR:6.556
Accuracy:32.025% A+
HSR:30.509% A**
Kills:9,544
Deaths (as Infiltrator):2,557
Deaths (to Infiltrators):1,713
KDR:3.7325
Kill Difference:6,987
Playtime:30.067 hours
Usage:10%
Score:1.001m
Score/min:555
Accuracy (listed only):43.377%
HSR (listed only):46.949%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,893
Deaths:354
KDR:5.347
Accuracy:35.059% A*
HSR:28.473% A++
AF-19 Mercenary
A**
Kills:974
Deaths:200
KDR:4.870
Accuracy:34.584% A**
HSR:31.006% A++
NS-11CP
A++
Kills:271
Deaths:43
KDR:6.302
Accuracy:36.876% A++
HSR:26.199% B+
AC-X11
A*
Kills:116
Deaths:23
KDR:5.043
Accuracy:36.850% A*
HSR:27.586% B**
Kills:3,254
Deaths (as Engineer):620
Deaths (to Engineers):1,172
KDR:5.24839
Kill Difference:2,634
Playtime:2.452 hours
Usage:1%
Score:0.051m
Score/min:346
Accuracy (listed only):35.842%
HSR (listed only):28.316%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:213
Deaths:34
KDR:6.265
Accuracy:44.807% B**
HSR:23.005% A
AF-34 Mattock
B*
Kills:198
Deaths:35
KDR:5.657
Accuracy:37.321% B+
HSR:19.697% B*
Kills:411
Deaths (as MAX Suit):34.500
Deaths (to MAX Suits):297
KDR:11.91304
Kill Difference:376.500
Playtime:2.144 hours
Usage:1%
Score:0.134m
Score/min:1,043
Accuracy (listed only):41.064%
HSR (listed only):21.351%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:980
V. Kills:9 N/A
Deaths:71
KDR:13.803
Accuracy:64.129% B**
KPH:217.300 S
VKPH:2 D-
Breaker Rocket Pods
S
Kills:106
V. Kills:3 N/A
Deaths:3
KDR:35.333
Accuracy:68.508% A*
KPH:600.900 S
VKPH:17 C++
M20 Mustang
A++
Kills:52
V. Kills:26 193%
Deaths:23
KDR:2.261
Accuracy:25.242% D-
KPH:33.800 A++
VKPH:16.900 B**
Kills:1,138 (1,032 + 0)
Deaths:97
KDR:11.732
VKDR:0.392
Vehicle Kills:38
Kill Difference:1,041
Playtime:6.227 hours
Usage:2%
Score:0.155m
Score/min:415
Piloting Accuracy:25.242%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:144
V. Kills:4 N/A
Deaths:5
KDR:28.800
Accuracy:57.308% B*
KPH:230.400 A*
VKPH:6.400 C
Kills:144 (0 + 144)
Deaths:5
KDR:28.800
VKDR:0.800
Vehicle Kills:4
Kill Difference:139
Playtime:0.625 hours
Usage:0%
Score:0.021m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:57.308%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 17,87517,8133,2275.52A1.2234.245%A++43.524%A**159.8SN/A376111.5h6.7A++19.7B**
SAS-R 3,4833,4796105.703B*1.4052.939%A*79.736%B**163.3SN/A38221.3h1.5A+2.8A
NS-44P Commissioner 1,9041,8978692.183B++2.1250.062%B**34.581%B**141.6A**N/A34513.4h2.6B**5.1B*
GD-7F 1,9011,8933545.347S1.0535.059%A*28.473%A++169SN/A44711.2h8.7A24.9B**
AF-4G Cyclone 1,4171,4122405.883A**1.5834.344%A39.518%M178.7M**N/A4877.9h6.8A19.9B*
NC6 Gauss SAW 1,3601,3522026.693S2.3934.022%M34.172%A++171.1S1A4657.9h6B**17.8B**
AF-4AE Cyclone 1,2691,2662086.087S1.7934.031%B**37.915%A++211SN/A5156h6.9B**20.2B*
NS-15M1 1,1831,1801906.211M**1.9135.401%A**34.322%A++196.7SN/A4096h8.3A+23.5B**
GD-22S 1,1741,1711936.067M+1.7735.838%M41.076%A**174.8SN/A4336.7h6.8A++18.9A
GR-22AE 1,1741,1682364.949A*0.6533.807%A37.158%A+157.8M**N/A3437.4h8.3A+24.5A
NS-15MP 1,1641,1642005.82A++1.5234.453%A+35.223%B++187.7M**N/A4186.2h7.8A+22.6B**
NS-15M2 1,1681,1641975.909A*1.6135.501%A**37.457%A++197.3SN/A5505.9h8.3A+23.5B**
NC6A GODSAW 9939831566.301A++2.0039.087%A++32.045%B*223.4S2.3B**5514.4h6.3C**16.1B**
NS-357 Underboss 9839824272.3A+2.0049.149%A++39.715%A**151.1SN/A3746.5h2.8A+5.7B**
M30 Mustang AH 9899807113.803B**9.5064.129%B**1.122%C217.8S2D-4384.5h3.7B**5.8B*
AF-19 Mercenary 9789742004.87S0.5734.584%A**31.006%A++152.2SN/A4746.4h7.6A21.9B**
Mag-Cutter 7487459,7250.077A++4.2243.084%A2.013%D2.6A*N/A6283.8h1.7B*4B++
NS Decimator-B 8185662022.802B**1.5066.744%B+2.297%C+76.5B*34.1B++4087.4h3.1C**4.6B+
Frag Grenade 4184121412N/A407.7054.937%AN/A686.7B*10B+20150.6h2.9B*5.4B*
NS-44 Commissioner 3253251602.031B**2.2750.767%A++41.846%M+108.3M++N/A3973h2.5A5B**
NS-11CP 274271436.302M**2.0036.876%A++26.199%B+208.5S2.3M4191.3h9.4B++25.4B**
AF-34 Mattock 215213346.265B**1.9744.807%B**23.005%A125.3S1.2A++4051.7h3.9A+8.8A
EM6 204203464.413A++0.1133.92%A**33.498%A+203S1A+5951h6.9A++20.4B**
AF-34 Mattock 198198355.657B++1.3637.321%B+19.697%B*110M**N/A3641.8h3.6A+9.5B**
C85 Canister-H 148144528.8B*24.5057.308%B*5.556%F240A**6.7C5460.6h3.8B*6.6B**
AC-X11 117116235.043S0.7436.85%A*27.586%B**165.7S1.4M++6270.7h6.8B**18.4B**
Breaker Rocket Pods 109106335.333M**31.0368.508%A*N/A530S15C+14630.2h6.7A9.7B**
MGR-L1 Promise 7777253.08A1.2234.65%A*29.87%B++128.3M*N/A6760.6h10.9B*31.6B**
MGR-S1 Gladius 6565164.063A++0.2436.77%A++49.231%M**162.5SN/A9230.4h7B**19B**
NC14 Bolt Driver 5959183.278B**1.0250.303%A*69.492%C--65.6M++N/A2980.9h1.4A++2.8A+
Blitz GD-10 595996.556S2.2632.025%A+30.509%A**196.7SN/A8150.3h8.7A+27.2B**
M20 Mustang 7852232.261C*2.0425.242%D-N/A34.7A++17.3B**2261.5h41.2B**163.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon56850.6h
Medical Kit1,66810,41138.9h
Recon Detection Device101460.3h
Nano-Armor Kit44,8950.4h
Medical Applicator61,9430.2h

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