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Ensign lukeXIII[RSNC] lukeXIII
NC BR 50

KDR: 2.79

Score: 89.9m

Last Seen: Feb 16th, 2019 3:13 AM
- OFFLINE - 6.3 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Briggs - Outfit Leader of The Rebel Scum[RSNC] The Rebel Scum
NC outfit on Briggs

Members: 15
Level Progress (to 51): 78%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Reaper DMR LA1 Anchor SAS-R NC6 Gauss SAW NC1 Gauss Rifle M20 Mustang NS-11A AC-X11
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,451,058 MLG Score: 3558
Fun Score: N/A
Cheeseburgers Flipped: 320TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.717%31.368%99553969133,4773.5878-0.797

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.281%2.076A*1.635A+-1.039D*HEAD ++ (~15.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.658B+8.10.431B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.17%0.973%5744101810,382235187624.41599118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.933%-0.026C+-0.577D0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.40.046C+57-0.079C+96.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.067%2.967%96410181,01119636510.514766155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.419%1.187B**0.224C++-0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.715B++5.90.533B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.447%2.796%103810141,21618695750.650615211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.907%0.844B*-0.395C---0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.602B+21.50.458B+25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.271%79.925%103510177,9804309261.85151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.274%2.439A**0.838B++-0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.661B+1.70.46B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.295%14.714%103410184,2683166111.34765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.587%1.736A++0.036C+1.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.692B+2.50.479B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Rebel Scum[RSNC] The Rebel Scum
NC outfit on Briggs

Members: 15
89.9m192.8%571 (34.3k)487 (29.2k)2.79078180,50264,6782.9393950 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC10221169428.169%28.205%79502:5163

46% Combat Medic20% Engineer16% Heavy Assault8% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:55 AMMay 13th, 2017 9:01 AMFeb 16th, 2019 3:26 AM (4m) (PST)Feb 16th, 2019 12:26 AM (3h) (PST)Feb 15th, 2019 11:13 PM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8742626120.9790.3510.2762.0400.0803558

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,42915,72236,707592117122529,247

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3073.2h/128d 9,612 50,911 48,954 376.2k 4,871 10,421 14,680 161.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:8,397
Deaths:2,297
KDR:3.656
Accuracy:31.356% A
HSR:35.346% A
NC6 Gauss SAW
A
Kills:5,961
Deaths:2,615
KDR:2.280
Accuracy:26.540% A
HSR:24.291% C++
GD-22S
A++
Kills:2,560
Deaths:848
KDR:3.019
Accuracy:31.819% A++
HSR:33.516% A
NS-15M1
A++
Kills:2,520
Deaths:789
KDR:3.194
Accuracy:30.009% A
HSR:35.952% A++
EM1
A**
Kills:2,276
Deaths:695
KDR:3.275
Accuracy:30.466% A++
HSR:36.995% A**
NC6A GODSAW
A++
Kills:1,519
Deaths:294
KDR:5.167
Accuracy:31.370% B+
HSR:39.236% A++
EM6
A
Kills:1,238
Deaths:481
KDR:2.574
Accuracy:29.084% A
HSR:17.771% D-
NC6S Gauss SAW S
A+
Kills:1,198
Deaths:372
KDR:3.220
Accuracy:31.035% A+
HSR:19.950% C--
NS-15M2
M++
Kills:1,188
Deaths:295
KDR:4.027
Accuracy:29.508% B**
HSR:49.411% M++
NSX Naginata
A*
Kills:1,168
Deaths:299
KDR:3.906
Accuracy:27.763% B**
HSR:42.808% A*
MGR-L1 Promise
A*
Kills:1,164
Deaths:280
KDR:4.157
Accuracy:32.589% A++
HSR:39.605% A*
NS-15M AE
A*
Kills:1,162
Deaths:393
KDR:2.957
Accuracy:29.606% B++
HSR:47.418% A*
NC05 Jackhammer
A*
Kills:922
Deaths:286
KDR:3.224
Accuracy:61.124% A*
HSR:21.475% A++
Kills:31,273
Deaths (as Heavy Assault):9,944
Deaths (to Heavy Assaults):18,669
KDR:3.14491
Kill Difference:21,329
Playtime:498.766 hours
Usage:16%
Score:14.162m
Score/min:473
Accuracy (listed only):32.482%
HSR (listed only):34.136%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A+
Kills:4,381
Deaths:1,298
KDR:3.375
Accuracy:32.728% A+
HSR:26.912% B*
AF-19 Mercenary
A
Kills:1,897
Deaths:1,022
KDR:1.856
Accuracy:28.520% A
HSR:21.982% C++
AF-4 Cyclone
B**
Kills:1,795
Deaths:753
KDR:2.384
Accuracy:30.716% B**
HSR:18.830% C+
GD-7F
A+
Kills:1,347
Deaths:511
KDR:2.636
Accuracy:32.140% A+
HSR:17.149% C--
Mauler S6
A++
Kills:1,201
Deaths:551
KDR:2.180
Accuracy:58.178% A++
HSR:11.074% D-
NSX Tanto
A
Kills:1,185
Deaths:339
KDR:3.496
Accuracy:33.700% A
HSR:31.224% B*
Razor GD-23
B**
Kills:1,183
Deaths:497
KDR:2.380
Accuracy:29.878% B**
HSR:15.385% D--
LA39 Bruiser
A++
Kills:1,178
Deaths:415
KDR:2.839
Accuracy:82.890% A++
HSR:16.638% B+
MGR-S1 Gladius
A++
Kills:1,167
Deaths:296
KDR:3.943
Accuracy:37.406% A++
HSR:34.790% A++
Gauss Compact Burst
A
Kills:1,167
Deaths:339
KDR:3.442
Accuracy:33.315% A
HSR:31.705% B**
AF-4A Bandit
B**
Kills:1,165
Deaths:512
KDR:2.275
Accuracy:30.238% B**
HSR:17.253% D-
AF-4G Cyclone
A
Kills:1,164
Deaths:339
KDR:3.434
Accuracy:34.259% A
HSR:26.375% B++
Gauss Compact S
A++
Kills:1,162
Deaths:393
KDR:2.957
Accuracy:33.010% A++
HSR:25.473% B**
GD-66 Claw
A*
Kills:1,162
Deaths:366
KDR:3.175
Accuracy:82.303% A*
HSR:16.007% C**
19A Fortuna
A
Kills:1,162
Deaths:390
KDR:2.979
Accuracy:31.455% B**
HSR:27.625% A
Tempest
B**
Kills:1,161
Deaths:467
KDR:2.486
Accuracy:31.164% B**
HSR:26.098% B++
MKV Suppressed
B*
Kills:1,160
Deaths:543
KDR:2.136
Accuracy:30.375% B*
HSR:12.069% D*
Blitz GD-10
B**
Kills:1,160
Deaths:691
KDR:1.679
Accuracy:30.365% B**
HSR:11.379% D-
NS-7 PDW
B*
Kills:1,160
Deaths:425
KDR:2.729
Accuracy:28.796% B*
HSR:13.276% D
NS Baron G5AE
A+
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:54.644% B++
HSR:23.448% A+
NS-11C
A*
Kills:1,160
Deaths:363
KDR:3.196
Accuracy:31.734% A+
HSR:30.776% A*
NC12 Sweeper
B++
Kills:727
Deaths:298
KDR:2.440
Accuracy:48.969% B++
HSR:15.543% B+
NSX-P Tanto
A++
Kills:362
Deaths:133
KDR:2.722
Accuracy:33.500% A+
HSR:37.017% A++
NSX Tengu
M++
Kills:266
Deaths:110
KDR:2.418
Accuracy:47.535% A+
HSR:40.226% M++
Kills:30,632
Deaths (as Light Assault):11,505
Deaths (to Light Assaults):13,554
KDR:2.66249
Kill Difference:19,127
Playtime:237.822 hours
Usage:8%
Score:6.797m
Score/min:476
Accuracy (listed only):39.492%
HSR (listed only):22.844%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A+
Kills:4,381
Deaths:1,298
KDR:3.375
Accuracy:32.728% A+
HSR:26.912% B*
AF-19 Mercenary
A
Kills:1,897
Deaths:1,022
KDR:1.856
Accuracy:28.520% A
HSR:21.982% C++
GD-7F
A+
Kills:1,347
Deaths:511
KDR:2.636
Accuracy:32.140% A+
HSR:17.149% C--
Mauler S6
A++
Kills:1,201
Deaths:551
KDR:2.180
Accuracy:58.178% A++
HSR:11.074% D-
NSX Tanto
A
Kills:1,185
Deaths:339
KDR:3.496
Accuracy:33.700% A
HSR:31.224% B*
Razor GD-23
B**
Kills:1,183
Deaths:497
KDR:2.380
Accuracy:29.878% B**
HSR:15.385% D--
LA39 Bruiser
A++
Kills:1,178
Deaths:415
KDR:2.839
Accuracy:82.890% A++
HSR:16.638% B+
Warden
A+
Kills:1,176
Deaths:452
KDR:2.602
Accuracy:36.005% A+
HSR:15.306% D*
Gauss Compact Burst
A
Kills:1,167
Deaths:339
KDR:3.442
Accuracy:33.315% A
HSR:31.705% B**
AF-4A Bandit
B**
Kills:1,165
Deaths:512
KDR:2.275
Accuracy:30.238% B**
HSR:17.253% D-
Gauss Compact S
A++
Kills:1,162
Deaths:393
KDR:2.957
Accuracy:33.010% A++
HSR:25.473% B**
GD-66 Claw
A*
Kills:1,162
Deaths:366
KDR:3.175
Accuracy:82.303% A*
HSR:16.007% C**
19A Fortuna
A
Kills:1,162
Deaths:390
KDR:2.979
Accuracy:31.455% B**
HSR:27.625% A
GD Guardian
B++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:37.459% B+
HSR:36.035% B++
NS Baron G5AE
A+
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:54.644% B++
HSR:23.448% A+
NS-11C
A*
Kills:1,160
Deaths:363
KDR:3.196
Accuracy:31.734% A+
HSR:30.776% A*
NC12 Sweeper
B++
Kills:727
Deaths:298
KDR:2.440
Accuracy:48.969% B++
HSR:15.543% B+
NSX-P Tanto
A++
Kills:362
Deaths:133
KDR:2.722
Accuracy:33.500% A+
HSR:37.017% A++
Kills:23,935
Deaths (as Engineer):8,669
Deaths (to Engineers):10,792
KDR:2.76099
Kill Difference:15,266
Playtime:620.545 hours
Usage:20%
Score:18.261m
Score/min:490
Accuracy (listed only):41.704%
HSR (listed only):23.142%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A++
Kills:45,052
Deaths:13,551
KDR:3.325
Accuracy:33.313% A+
HSR:37.745% A++
NC1 Gauss Rifle
A+
Kills:5,448
Deaths:2,190
KDR:2.488
Accuracy:30.363% A+
HSR:29.662% A
NS-11A
A+
Kills:4,397
Deaths:1,812
KDR:2.427
Accuracy:31.087% A
HSR:32.909% A+
Carnage AR
B**
Kills:2,921
Deaths:1,558
KDR:1.875
Accuracy:29.809% B**
HSR:20.027% C+
Gauss Prime
C**
Kills:2,039
Deaths:862
KDR:2.365
Accuracy:27.877% C**
HSR:17.165% D-
AF-4 Cyclone
B**
Kills:1,795
Deaths:753
KDR:2.384
Accuracy:30.716% B**
HSR:18.830% C+
GR-22
A
Kills:1,551
Deaths:983
KDR:1.578
Accuracy:31.383% A
HSR:12.057% D--
NC9 A-Tross
B**
Kills:1,441
Deaths:481
KDR:2.996
Accuracy:30.056% B**
HSR:19.639% D
Gauss Rifle Burst
B+
Kills:1,311
Deaths:630
KDR:2.081
Accuracy:30.557% B+
HSR:24.409% C
NS-11P
B**
Kills:1,209
Deaths:512
KDR:2.361
Accuracy:27.604% B**
HSR:20.182% C++
Mauler S6
A++
Kills:1,201
Deaths:551
KDR:2.180
Accuracy:58.178% A++
HSR:11.074% D-
LA39 Bruiser
A++
Kills:1,178
Deaths:415
KDR:2.839
Accuracy:82.890% A++
HSR:16.638% B+
MGR-S1 Gladius
A++
Kills:1,167
Deaths:296
KDR:3.943
Accuracy:37.406% A++
HSR:34.790% A++
AF-4G Cyclone
A
Kills:1,164
Deaths:339
KDR:3.434
Accuracy:34.259% A
HSR:26.375% B++
GD-66 Claw
A*
Kills:1,162
Deaths:366
KDR:3.175
Accuracy:82.303% A*
HSR:16.007% C**
Tempest
B**
Kills:1,161
Deaths:467
KDR:2.486
Accuracy:31.164% B**
HSR:26.098% B++
MKV Suppressed
B*
Kills:1,160
Deaths:543
KDR:2.136
Accuracy:30.375% B*
HSR:12.069% D*
Blitz GD-10
B**
Kills:1,160
Deaths:691
KDR:1.679
Accuracy:30.365% B**
HSR:11.379% D-
NS-7 PDW
B*
Kills:1,160
Deaths:425
KDR:2.729
Accuracy:28.796% B*
HSR:13.276% D
Gauss Rifle S
A
Kills:1,160
Deaths:618
KDR:1.877
Accuracy:31.477% A
HSR:17.586% C-
NS Baron G5AE
A+
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:54.644% B++
HSR:23.448% A+
NC12 Sweeper
B++
Kills:727
Deaths:298
KDR:2.440
Accuracy:48.969% B++
HSR:15.543% B+
NSX Tengu
M++
Kills:266
Deaths:110
KDR:2.418
Accuracy:47.535% A+
HSR:40.226% M++
NSX Yumi
A*
Kills:182
Deaths:96
KDR:1.896
Accuracy:32.811% A
HSR:45.604% A*
Kills:81,172
Deaths (as Combat Medic):29,001
Deaths (to Combat Medics):7,715
KDR:2.79894
Kill Difference:52,171
Playtime:1,424.663 hours
Usage:46%
Score:42.243m
Score/min:494
Accuracy (listed only):38.914%
HSR (listed only):22.614%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:6,003
Deaths:1,470
KDR:4.084
Accuracy:51.610% A++
HSR:79.011% B**
AF-4 Cyclone
B**
Kills:1,795
Deaths:753
KDR:2.384
Accuracy:30.716% B**
HSR:18.830% C+
NS-44 Commissioner
A+
Kills:1,180
Deaths:717
KDR:1.646
Accuracy:49.076% A+
HSR:23.983% C**
AF-18 Stalker
A*
Kills:1,178
Deaths:391
KDR:3.013
Accuracy:38.081% A*
HSR:19.525% C+
LA8 Rebel
A*
Kills:1,173
Deaths:648
KDR:1.810
Accuracy:42.557% A+
HSR:38.278% A*
MGR-S1 Gladius
A++
Kills:1,167
Deaths:296
KDR:3.943
Accuracy:37.406% A++
HSR:34.790% A++
AF-4G Cyclone
A
Kills:1,164
Deaths:339
KDR:3.434
Accuracy:34.259% A
HSR:26.375% B++
NC4 Mag-Shot
B+
Kills:1,163
Deaths:988
KDR:1.177
Accuracy:30.091% B+
HSR:14.188% D
Tempest
B**
Kills:1,161
Deaths:467
KDR:2.486
Accuracy:31.164% B**
HSR:26.098% B++
LA3 Desperado
A++
Kills:1,161
Deaths:680
KDR:1.707
Accuracy:39.000% A++
HSR:27.304% A
MKV Suppressed
B*
Kills:1,160
Deaths:543
KDR:2.136
Accuracy:30.375% B*
HSR:12.069% D*
NC14 Bolt Driver
A*
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:49.056% A*
HSR:83.017% B**
Blitz GD-10
B**
Kills:1,160
Deaths:691
KDR:1.679
Accuracy:30.365% B**
HSR:11.379% D-
NS-30 Vandal
A++
Kills:1,160
Deaths:395
KDR:2.937
Accuracy:45.089% A++
HSR:28.190% C*
NS-7 PDW
B*
Kills:1,160
Deaths:425
KDR:2.729
Accuracy:28.796% B*
HSR:13.276% D
AF-6 Shadow
A*
Kills:1,160
Deaths:370
KDR:3.135
Accuracy:48.090% A*
HSR:32.328% B+
NS-357 Underboss
A++
Kills:1,158
Deaths:758
KDR:1.528
Accuracy:49.865% A++
HSR:26.943% B++
The Executive
A+
Kills:1,110
Deaths:625
KDR:1.776
Accuracy:37.668% B+
HSR:35.496% A+
EM4 Longshot
A*
Kills:663
Deaths:118
KDR:5.619
Accuracy:52.054% A*
HSR:85.219% B*
NSX Tomoe
A*
Kills:612
Deaths:147
KDR:4.163
Accuracy:34.374% B**
HSR:59.804% A*
NSX Tengu
M++
Kills:266
Deaths:110
KDR:2.418
Accuracy:47.535% A+
HSR:40.226% M++
NS-AM7 Archer
M**
Kills:218
Deaths:243
KDR:0.897
Accuracy:58.116% C+
HSR:51.376% M**
Impetus
M*
Kills:190
Deaths:79
KDR:2.405
Accuracy:46.857% A*
HSR:54.211% M*
NSX Daimyo
A*
Kills:88
Deaths:21
KDR:4.190
Accuracy:55.366% A*
HSR:97.727% B**
Gauss SPR
M
Kills:66
Deaths:41
KDR:1.610
Accuracy:49.323% M
HSR:31.818% C
NS CandyCannon 3000
B*
Kills:51
Deaths:97
KDR:0.526
Accuracy:44.578% B*
HSR:19.608% D-
Kills:28,527
Deaths (as Infiltrator):11,698
Deaths (to Infiltrators):10,225
KDR:2.43862
Kill Difference:16,829
Playtime:248.962 hours
Usage:8%
Score:6.911m
Score/min:463
Accuracy (listed only):41.979%
HSR (listed only):38.118%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:1,180
Deaths:337
KDR:3.501
Accuracy:48.448% A++
HSR:12.542% D-
NCM1 Scattercannon
A++
Kills:1,178
Deaths:378
KDR:3.116
Accuracy:53.860% A++
HSR:15.535% C+
AF-23 Grinder
A*
Kills:529
Deaths:137
KDR:3.861
Accuracy:54.453% A++
HSR:24.953% A*
AF-23 Grinder
A++
Kills:523
Deaths:133
KDR:3.932
Accuracy:48.337% A++
HSR:16.635% B+
NCM2 Falcon
B++
Kills:145
Deaths:103
KDR:1.408
Accuracy:45.132% B++
HSR:4.138% C
NCM2 Falcon
A*
Kills:67
Deaths:60
KDR:1.117
Accuracy:50.785% B*
HSR:8.955% A*
Kills:3,622
Deaths (as MAX Suit):574
Deaths (to MAX Suits):3,096
KDR:6.3101
Kill Difference:3,048
Playtime:40.053 hours
Usage:1%
Score:1.506m
Score/min:627
Accuracy (listed only):50.169%
HSR (listed only):13.793%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M
Kills:5,133
V. Kills:4,938 104%
Deaths:1,268
KDR:4.048
Accuracy:36.588% B**
KPH:28.900 A+
VKPH:27.800 M
Vortek Rotary
A
Kills:2,929
V. Kills:2,902 101%
Deaths:1,087
KDR:2.695
Accuracy:36.636% B**
KPH:20.900 B+
VKPH:20.800 A
M20 Kestrel
B**
Kills:1,163
V. Kills:1,107 105%
Deaths:219
KDR:5.311
Accuracy:39.363% A+
KPH:29.200 B+
VKPH:27.800 B**
Breaker Rocket Pods
C++
Kills:1,160
V. Kills:302 383%
Deaths:153
KDR:7.582
Accuracy:52.349% B+
KPH:65 C
VKPH:16.900 C++
M30 Mustang AH
S
Kills:1,160
V. Kills:383 302%
Deaths:141
KDR:8.227
Accuracy:74.363% A**
KPH:66.300 B+
VKPH:21.900 S
Hornet Missiles
A++
Kills:1,044
V. Kills:412 253%
Deaths:70
KDR:14.914
Accuracy:73.105% A++
KPH:124.100 A
VKPH:49 B
Kills:12,589 (10,385 + 0)
Deaths:2,938
KDR:4.285
VKDR:3.419
Vehicle Kills:10,044
Kill Difference:9,651
Playtime:400.761 hours
Usage:13%
Score:10.033m
Score/min:417
Piloting Accuracy:74.363%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:200
V. Kills:197 101%
Deaths:124
KDR:1.613
Accuracy:49.784% B+
KPH:16.700 A++
VKPH:16.500 A*
C150 Dalton
C**
Kills:77
V. Kills:46 164%
Deaths:12
KDR:6.417
Accuracy:40.575% C++
KPH:36.800 C**
VKPH:22 C+
Kills:277 (200 + 77)
Deaths:136
KDR:2.037
VKDR:1.787
Vehicle Kills:243
Kill Difference:141
Playtime:14.069 hours
Usage:0%
Score:0.359m
Score/min:425
Piloting Accuracy:49.784%
Gunner Accuracy:40.575%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:248
V. Kills:47 N/A
Deaths:41
KDR:6.049
Accuracy:47.443% B**
KPH:41.500 B++
VKPH:7.900 C++
L100 Python AP
A*
Kills:122
V. Kills:116 104%
Deaths:32
KDR:3.813
Accuracy:61.480% B++
KPH:31.200 C++
VKPH:29.600 A*
Kills:370 (370 + 0)
Deaths:73
KDR:5.068
VKDR:2.233
Vehicle Kills:163
Kill Difference:297
Playtime:9.882 hours
Usage:0%
Score:0.193m
Score/min:326
Driving Accuracy:61.480%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:476
V. Kills:391 121%
Deaths:102
KDR:4.667
Accuracy:57.740% B*
KPH:28.300 B+
VKPH:23.200 A++
E540 Halberd
B**
Kills:166
V. Kills:109 151%
Deaths:26
KDR:6.385
Accuracy:53.373% B**
KPH:30.600 C++
VKPH:20.100 B**
Titan-150 HEAT
A+
Kills:165
V. Kills:59 275%
Deaths:42
KDR:3.929
Accuracy:48.760% C*
KPH:34.600 A+
VKPH:12.400 B*
Enforcer ML85
A
Kills:78
V. Kills:59 130%
Deaths:13
KDR:6
Accuracy:48.097% B*
KPH:31.600 B**
VKPH:23.900 A
Kills:885 (641 + 244)
Deaths:183
KDR:4.836
VKDR:3.377
Vehicle Kills:618
Kill Difference:702
Playtime:29.492 hours
Usage:1%
Score:0.855m
Score/min:483
Driving Accuracy:48.760%
Gunner Accuracy:48.097%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:93
V. Kills:43 211%
Deaths:13
KDR:7.154
Accuracy:64.373% B**
KPH:63.200 B**
VKPH:29.200 B**
C85 Canister-H
C+
Kills:59
V. Kills:2 N/A
Deaths:6
KDR:9.833
Accuracy:50.654% C+
KPH:97.800 C+
VKPH:3.300 D--
Kills:152 (0 + 152)
Deaths:19
KDR:8
VKDR:2.368
Vehicle Kills:45
Kill Difference:133
Playtime:2.076 hours
Usage:0%
Score:0.068m
Score/min:544
Driving Accuracy:N/A%
Gunner Accuracy:50.654%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:309
V. Kills:79 386%
Deaths:33
KDR:9.364
Accuracy:54.493% A*
KPH:75.800 A
VKPH:19.400 A*
M60-G Bulldog
A*
Kills:223
V. Kills:46 474%
Deaths:37
KDR:6.027
Accuracy:53.610% A*
KPH:44.200 B*
VKPH:9.100 B*
M40 Fury
B+
Kills:150
V. Kills:35 417%
Deaths:21
KDR:7.143
Accuracy:50.697% A++
KPH:63.200 B
VKPH:14.700 B+
M20 Basilisk
B++
Kills:144
V. Kills:53 267%
Deaths:34
KDR:4.235
Accuracy:42.167% B+
KPH:26.300 B+
VKPH:9.700 B++
M60-G Bulldog
A+
Kills:136
V. Kills:21 N/A
Deaths:25
KDR:5.440
Accuracy:53.116% A+
KPH:41.700 C++
VKPH:6.400 C
M20 Basilisk
B++
Kills:102
V. Kills:40 249%
Deaths:18
KDR:5.667
Accuracy:43.634% B++
KPH:23.200 C*
VKPH:9.100 C++
Kills:1,064 (0 + 1,064)
Deaths:168
KDR:6.333
VKDR:1.631
Vehicle Kills:274
Kill Difference:896
Playtime:24.627 hours
Usage:1%
Score:0.559m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:43.634%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Reaper DMR 45,42845,05213,5513.325B++0.5333.313%A+37.745%A++73.6A++N/A223612.2h7.2A21.6B**
LA1 Anchor 8,4448,3972,2973.656B+0.8731.356%A35.346%A89.5A+N/A31093.8h8.2B**26.2B*
SAS-R 6,0266,0031,4704.084B+1.2951.61%A++79.011%B**67.4AN/A19989.1h1.7B**3.3B**
NC6 Gauss SAW 5,9895,9612,6152.28B**0.5126.54%A24.291%C++53.7B**N/A174111.1h8.4B++31.5B++
NC1 Gauss Rifle 5,4885,4482,1902.488A0.3030.363%A+29.662%A51.2A++N/A195106.4h9.2A30.1B**
M20 Mustang 10,0715,1331,2684.048B*1.2636.588%B**N/A28.9A+27.8M432177.4h76.6B+209.3B*
NS-11A 4,4244,3971,8122.427B++0.3631.087%A32.909%A+60.4AN/A19072.8h10.3A33.1B**
AC-X11 4,4064,3811,2983.375A**0.5832.728%A+26.912%B*68A++N/A17064.4h7.6B**23.2B++
Vortek Rotary 5,8312,9291,0872.695B0.1036.636%B**1.468%C--21B+20.8A361139.8h59.5B+162.4B++
Carnage AR 2,9302,9211,5581.875B+0.9229.809%B**20.027%C+42.6B+N/A13668.6h11.1B*37.2B*
C-4 3,3892,5871,1652.221B+0.5726.523%C*N/A139.1A43.1B**121218.6h1.4C**5.5B
GD-22S 2,5712,5608483.019B**0.2331.819%A++33.516%A88A*N/A37829.1h8.3B**26.2B*
NS-15M1 2,5292,5207893.194A+0.4030.009%A35.952%A++93A++N/A32727.1h9.7B**32.5B*
EM1 2,2882,2766953.275A*0.4830.466%A++36.995%A**99M+N/A39923h9.1B+29.8B*
Gauss Prime 2,0452,0398622.365B++0.4327.877%C**17.165%D-63.9B**N/A18031.9h9.6B++34.4B+
AF-19 Mercenary 1,9061,8971,0221.856A0.9328.52%A21.982%C++32.4B*N/A15358.5h9.5B*33.2B*
AF-4 Cyclone 1,8011,7957532.384B*0.4130.716%B**18.83%C+54.7B*N/A23232.8h8.4B**27.4B++
GR-22 1,5571,5519831.578C**1.2131.383%A12.057%D--37.6C**N/A11241.3h11.9B+37.8B*
NC6A GODSAW 1,5301,5192945.167A+2.3831.37%B+39.236%A++126.6A*N/A56712h6.7C*21.3B++
NC9 A-Tross 1,4461,4414812.996A+0.2130.056%B**19.639%D71A++N/A37620.3h7.6A25.2B**
GD-7F 1,3471,3475112.636A0.1532.14%A+17.149%C--78.3A*N/A31717.2h9.4B**29.2B*
Gauss Rifle Burst 1,3171,3116302.081C++0.7130.557%B+24.409%C45.2C++N/A17229h9.6B++31.5B++
EM6 1,2411,2384812.574B++0.2229.084%A17.771%D-84.8A++N/A32914.6h8.7B*29.8B++
NS-11P 1,2091,2095122.361B**0.4327.604%B**20.182%C++59A++N/A31720.5h10.6A38.5B**
Mauler S6 1,2011,2015512.18B**0.6158.178%A++11.074%D-96.9M**N/A39712.4h3.4B**5.9B**
NC6S Gauss SAW S 1,1981,1983723.22A++0.4331.035%A+19.95%C--99.8A*N/A34112h8.2B**26.5B++
NS-15M2 1,1971,1882954.027A1.2429.508%B**49.411%M++126.4M+1B**6529.4h8.5A28.9B*
NSX Tanto 1,1931,1853393.496A**0.7133.7%A31.224%B*85.9A*N/A20313.8h10.2B++30.2B+
Razor GD-23 1,1861,1834972.38A++0.4129.878%B**15.385%D--47.5AN/A17424.9h9.2B**30.9B++
AF-34 Mattock 1,1811,1803373.501C++0.7148.448%A++12.542%D-62.8B**N/A22618.8h4.8B++9.9B**
NS-44 Commissioner 1,1831,1807171.646B++1.1449.076%A+23.983%C**91.5A*N/A41912.9h3B*6.1B**
NCM1 Scattercannon 1,1801,1783783.116B++0.3353.86%A++15.535%C+54.8A**N/A21821.5h5.6B**10.4B*
LA39 Bruiser 1,1831,1784152.839A+0.0582.89%A++16.638%B+114.4M*N/A32110.3h1.7A2.1B**
AF-18 Stalker 1,1781,1783913.013A+0.2238.081%A*19.525%C+78A*N/A24815.1h9.8B**25.8B**
Warden 1,1781,1764522.602A++0.1936.005%A+15.306%D*66.1M+N/A31517.8h6.1B**17B**
LA8 Rebel 1,1781,1736481.81B**0.9842.557%A+38.278%A*122.2SN/A3119.6h4.2A9.8B**
NSX Naginata 1,1781,1682993.906A**1.1227.763%B**42.808%A*76.8AN/A21215.2h9.2B*33.1B++
MGR-S1 Gladius 1,1741,1672963.943A++1.1537.406%A++34.79%A++110.1MN/A37410.6h7.1B**19B*
Gauss Compact Burst 1,1751,1673393.442B++0.6533.315%A31.705%B**86.4A++N/A40813.5h8.7B*26.2B+
AF-4A Bandit 1,1661,1655122.275B*0.5230.238%B**17.253%D-43.8BN/A17926.6h8.8B*29.2B++
AF-4G Cyclone 1,1721,1643393.434B**0.6434.259%A26.375%B++94.6B**N/A40512.3h8.3B*24.2B*
MGR-L1 Promise 1,1671,1642804.157A*1.3732.589%A++39.605%A*101.2A*N/A29611.5h10.1B**30.9B**
M20 Kestrel 2,2701,1632195.311A2.5239.363%A+1.548%C29.2B+27.8B**37339.8h78.1B+198.4B++
NC4 Mag-Shot 1,1641,1639881.177B++1.6130.091%B+14.188%D35B+N/A12433.2h6.1B*20.2C++
Gauss Compact S 1,1621,1623932.957A**0.1733.01%A++25.473%B**80.1M**N/A31814.5h8.2B*24.8B*
GD-66 Claw 1,1631,1623663.175A+0.3882.303%A*16.007%C**113.9M++N/A43010.2h1.8B**2.1B**
19A Fortuna 1,1741,1623902.979A+0.1931.455%B**27.625%A80.1A*N/A33714.5h8.8B+27.9B*
NS-15M AE 1,1661,1623932.957B+0.1729.606%B++47.418%A*93.7B**N/A41012.4h8.9B**29.9B++
Tempest 1,1631,1614672.486B**0.3031.164%B**26.098%B++72.1B**N/A28016.1h8.8B++28.3B*
LA3 Desperado 1,1631,1616801.707B**1.0839%A++27.304%A112.7M*N/A29610.3h6A15.3A
MKV Suppressed 1,1601,1605432.136A0.6530.375%B*12.069%D*75.3A*N/A35915.4h12.9B42.5B+
NC14 Bolt Driver 1,1611,1602864.056A1.2749.056%A*83.017%B**57.7A*N/A26520.1h1.7A3.5A
Blitz GD-10 1,1641,1606911.679B++1.1130.365%B**11.379%D-44.1B++N/A20226.3h12.8B+42.2B++
NS-30 Vandal 1,1601,1603952.937B++0.1545.089%A++28.19%C*74.4A++N/A26015.6h4.4B**9.7B**
NS-7 PDW 1,1601,1604252.729A*0.0628.796%B*13.276%D68.6A*N/A25516.9h12B++41.7B++
Gauss Rifle S 1,1671,1606181.877B++0.9131.477%A17.586%C-41.7B*N/A15927.8h10.5B+33.4B++
AF-6 Shadow 1,1601,1603703.135B*0.3448.09%A*32.328%B+86.6A++N/A32013.4h4.1B**8.6B**
GD Guardian 1,1671,1603363.452B++0.6637.459%B+36.035%B++71.2B*N/A20716.3h6B++15.9B*
Breaker Rocket Pods 1,4621,1601537.582C++4.7952.349%B+N/A64.8C16.9C++36517.9h14.4B+27.5B+
NS Baron G5AE 1,1711,1604542.555B**0.2454.644%B++23.448%A+78.4AN/A29414.8h3.4B**6.2C+
NS-11C 1,1641,1603633.196A**0.4131.734%A+30.776%A*89.9M++N/A47412.9h9.3A29.3B**
M30 Mustang AH 1,5431,1601418.227B+5.4474.363%A**N/A66.3B+21.9S59717.5h6.8B+9.2B+
NS-357 Underboss 1,1601,1587581.528B+1.2649.865%A++26.943%B++100.7A*N/A42611.5h3.3B**6.7B**
The Executive 1,1231,1106251.776B1.0137.668%B+35.496%A+114.4A+1.3B++3139.7h5.9B++15.7B*
Hornet Missiles 1,4561,0447014.914A++12.1273.105%A++1.916%C*124.3A49B9878.4h5.7B**7.8A
NC05 Jackhammer 9249222863.224A++0.4361.124%A*21.475%A++100.2A*N/A4469.2h3.7B**6B*
Frag Grenade 8568551855N/A852.2147.773%BN/A534.4C**N/A22111.6h3.2B++6.8B+
The Slasher 73773020,5960.035C2.7635.702%C++N/A0.9C-N/A2805h1.7B++4.9B+
NC12 Sweeper 7327272982.44A0.3548.969%B++15.543%B+72A*N/A20510.1h3.6B*7.3B*
Shrike 9567076101.159B*1.6365.234%B**3.112%C*37B**13C++39619.1h4.7B**7.2B**
EM4 Longshot 6656631185.619B++2.8352.054%A*85.219%B*75.3MN/A2658.8h1.6B**3B**
NSX Tomoe 6146121474.163A++1.3734.374%B**59.804%A*76.5A+N/A2068h9.7A28.1B**
AF-23 Grinder 5295291373.861B+1.0754.453%A++24.953%A*75.6MN/A3537h5.1B**9.3B**
AF-23 Grinder 5255231333.932B+1.1448.337%A++16.635%B+76.9M++N/A3776.8h4.4A9.1A
Titan-150 AP 8674761024.667C+1.8857.74%B*4.202%B++28.3B+23.3A++51216.8h5C+8.6B+
Hawk GD-68 7494573361.36A1.4373.8%A+3.282%B22.5B*14.4B*34620.3h8C++10.8B++
Mag-Cutter 41841139,3270.01C2.7832.079%C**1.946%D0.3CN/A11558h2.4C**7.4C**
NSX-P Tanto 3673621332.722A++0.0733.5%A+37.017%A++86.2M+1.2B++2294.2h10.2B**30.4B**
M40 Fury 388309339.364B+6.5754.493%A*N/A75.4A19.3A*5604.1h13.7C++25.2B*
NSX Tengu 2662661102.418B**0.3747.535%A+40.226%M++68.2B**N/A1763.9h9.8B*20.7B*
C75 Viper 295248416.049B3.2647.443%B**N/A41.3B++7.8C++2546h8.4B*17.7B**
MANA Anti-Personnel Turret 225224683.294N/A0.5028.357%UN/A2240U10U7783200.1h14.8T*52.3T*
M60-G Bulldog 269223376.027B+3.2453.61%A*N/A44.6B*9.2B*3425h6.1B+11.4B**
NS-AM7 Archer 2452182430.897B**1.8958.116%C+51.376%M**14.8A++1.8C--11714.7h7.8B**13.4B**
CAS30 Tank Buster 3972001241.613C*1.1849.784%B+N/A16.7A++16.4A*35512h35.7C**71.7B+
Impetus 191190792.405B+0.3946.857%A*54.211%M*67.9AN/A3112.8h3.4A7.2B**
NSX Yumi 183182961.896B0.8932.811%A45.604%A*60.7B**N/A1563h9.9B*30.1B*
M60-A Bulldog 1911771313.615C+10.8258.394%A2.825%B+40.2C*3.2C+4154.4h4.6B++7.8B**
M60-A Bulldog 1831671312.846C+10.0655.024%B**2.994%B+31.5C+3C2685.3h4.8B++8.8B*
E540 Halberd 275166266.385C+3.5953.373%B**3.012%C+30.7C++20.2B**5015.4h5.9C+11.1B+
Titan-150 HEAT 224165423.929C+1.1448.76%C*4.848%A34.4A12.3B*3594.8h3.9B*8.1B*
Tank Mine 268159473.383B+0.5977.129%M*N/A144.5B*99.1A22531.1h2.9D**3.8A+
Sticky Grenade 1581581158N/A155.2150.375%CN/A790CN/A57650.2h1.7B+3.4B+
M40 Fury 185150217.143C+4.3550.697%A++N/A62.5B14.6B+6632.4h12.9C++25.4B++
NCM2 Falcon 1731451031.408B1.3845.132%B++4.138%C22.7A4.4C+2036.4h5.5A12.3B*
M20 Basilisk 197144344.235B++1.4442.167%B+4.167%D26.2B+9.6B+2835.5h74.7B++177.1B*
M60-G Bulldog 157136255.44C++2.6553.116%A+N/A41.2C++6.4C3703.3h5.4B++10.1B*
L100 Python AP 238122323.813C+1.0261.48%B++N/A31.3C++29.7A*4343.9h6.7C+10.9C*
M20 Basilisk 142102185.667A+2.8843.634%B++8.824%B**23.2C*9.1C++2234.4h72.6B++166.5B**
E540 Halberd-H 13693137.154C++4.3664.373%B**N/A62B**28.7B*5491.5h5.1B+8B*
NSX Daimyo 8888214.19C**1.4055.366%A*97.727%B**80B**N/A6991.1h2.6C+4.7B+
Enforcer ML85 13778136C**3.2148.097%B*N/A31.2B**23.6B**4902.5h9.4B**19.5A
C150 Dalton 12377126.417C++3.6340.575%C++1.299%B++36.7C**21.9C+8242.1h4.9C+12.2C++
Hunter QCX 75751680.446C2.3468.659%A+36%B++12.9C+N/A515.8h5.1C*7.4B+
A30 Walker 16170371.892C+0.9035.12%A**1.429%C6.9C8.9C++22310.2h218.7C622.8B++
NCM2 Falcon 9167601.117C**1.6750.785%B*8.955%A*18.1B**6.5B++2003.7h9.7B*19B*
Gauss SPR 6666411.61C+1.1849.323%M31.818%C66A*N/A2651h3.9B**7.8A
C85 Canister-H 615969.833C+7.0450.654%C+13.559%B++98.3C+3.3D--5280.6h4.6B++9.1B*
Spear Anti-Vehicle Phalanx Turret 885796.333C+3.5452.487%B**5.263%B++57B**31B**9581h7B+13.4B*
Bouncing Betty 555586.875B**4.0870.732%M++N/A275M*N/A25030.2h2.1C-3B**
NS CandyCannon 3000 5151970.526C+2.2644.578%B*19.608%D-26.8C++N/A881.9h3.6B+8.1B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1723,6782.6h
Motion Spotter3510,9494.1h
Spawn Beacon203,0831.7h
Nano-Armor Kit410469,92149.2h
Anti-Vehicle MANA Turret4970.4h
Nanite Revive Grenade08,7552.5h
Medical Kit2,13814,86227.7h
Nanite Healing Grenade01550h
Ammunition Package279180.5h
Anti-Infantry MANA Turret53190.7h
Medical Applicator1,514784,10152.4h
Recon Detection Device242,1803.4h
Shield Recharging Field262,7130.8h

Check the help document for the dictionary if you want to learn more about words used here.


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