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Paragon lupeniv[DRK1] lupeniv
VS BR 211

KDR: 1.22

Score: 123.9m

Last Seen: Mar 20th, 2020 2:32 PM
-

Prestige 1, Battle Rank 100 (211 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS VE-S Canis Supernova FPC Supernova VPC Betelgeuse 54-A Orion VS54 Serpent VE92 Nebula VM20 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 3778TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.12%15.872%39927132268,4680.9309290.287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.932%0.748B++-0.787D--1.451FHEAD (~3.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.265C*13.70.042C+40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.428%1.903%51413451,41937626270.377093226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.775%0.127C++0.313C*-0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1540.051C+59.2-0.113C+94.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.54%2.189%7067134231,1056717140234.6301222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.92%0.242C++-0.201C0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.673B+5.50.56B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.704%4.724%921413354,276531127260.805121157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.357%-0.325C-0.049C+0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.1-0.248C49.1-0.22C101

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.09%79.509%92213472,0356288120.323632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.248%-0.132C0.801B++0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.181C++2.80.131C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.042%14.69%92213475654524140.124862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.75%-0.143C-0.025C+0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.17C++4.40.102C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
123.9m314.2%353 (21.2k)312 (18.7k)1.21782168,456138,3261.4794211 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349866715.713%10.1%15902:5232

8% Combat Medic42% Engineer22% Heavy Assault12% Infiltrator7% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2013 12:35 PMOct 9th, 2013 1:14 PMMar 20th, 2020 12:09 PM (145d) (PST)Mar 20th, 2020 12:41 PM (145d) (PST)Mar 20th, 2020 10:32 AM (145d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7052444610.4240.3480.0431.6090.088187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,27214,62727,6452521397518,714

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6620.9h/275.9d 36,184 17,014 79,199 639.3k 9,747 21,895 34,994 279.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:11,366
Deaths:12,510
KDR:0.909
Accuracy:25.333% D
HSR:19.796% F
Orion VS54
C--
Kills:10,154
Deaths:11,036
KDR:0.920
Accuracy:21.831% C--
HSR:17.107% D*
VX29 Polaris
D--
Kills:2,632
Deaths:3,230
KDR:0.815
Accuracy:20.507% D--
HSR:15.084% D*
NS-15M1
C
Kills:2,513
Deaths:2,675
KDR:0.939
Accuracy:23.875% C
HSR:14.047% D**
Flare VE6
D*
Kills:1,160
Deaths:1,415
KDR:0.820
Accuracy:19.128% D*
HSR:14.828% F
SVA-88
D
Kills:1,156
Deaths:1,373
KDR:0.842
Accuracy:22.911% D
HSR:19.983% D--
NSX Naginata
D
Kills:164
Deaths:215
KDR:0.763
Accuracy:21.858% D
HSR:17.073% F-
NS-15M AE
F-
Kills:73
Deaths:88
KDR:0.830
Accuracy:19.376% F-
HSR:12.329% F-
Kills:29,218
Deaths (as Heavy Assault):32,542
Deaths (to Heavy Assaults):32,763
KDR:0.89786
Kill Difference:3,324
Playtime:1,450.083 hours
Usage:22%
Score:25.490m
Score/min:293
Accuracy (listed only):21.852%
HSR (listed only):16.281%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:9,314
Deaths:14,137
KDR:0.659
Accuracy:25.088% C
HSR:15.912% D--
Solstice VE3
D
Kills:1,352
Deaths:2,042
KDR:0.662
Accuracy:22.608% D
HSR:13.831% D*
Phobos VX86
C--
Kills:451
Deaths:946
KDR:0.477
Accuracy:49.323% D*
HSR:14.634% C--
NSX-P Tanto
C++
Kills:278
Deaths:461
KDR:0.603
Accuracy:29.534% C++
HSR:17.626% D**
Eidolon VE33
D--
Kills:241
Deaths:370
KDR:0.651
Accuracy:21.128% F
HSR:19.917% D--
The Little Helper
C-
Kills:167
Deaths:265
KDR:0.630
Accuracy:30.789% F-
HSR:14.371% C-
Pandora VX25
C
Kills:114
Deaths:247
KDR:0.462
Accuracy:27.402% F-
HSR:14.912% C
Kills:11,917
Deaths (as Engineer):18,468
Deaths (to Engineers):27,008
KDR:0.64528
Kill Difference:6,551
Playtime:2,810.347 hours
Usage:42%
Score:56.816m
Score/min:337
Accuracy (listed only):29.410%
HSR (listed only):15.886%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C*
Kills:16,001
Deaths:15,607
KDR:1.025
Accuracy:31.957% C*
HSR:11.606% D*
Serpent VE92
C
Kills:9,314
Deaths:14,137
KDR:0.659
Accuracy:25.088% C
HSR:15.912% D--
Solstice VE3
D
Kills:1,352
Deaths:2,042
KDR:0.662
Accuracy:22.608% D
HSR:13.831% D*
NS-7G PDW
C+
Kills:1,162
Deaths:2,271
KDR:0.512
Accuracy:27.957% C+
HSR:13.081% D--
Phobos VX86
C--
Kills:451
Deaths:946
KDR:0.477
Accuracy:49.323% D*
HSR:14.634% C--
NSX-P Tanto
C++
Kills:278
Deaths:461
KDR:0.603
Accuracy:29.534% C++
HSR:17.626% D**
MKV Suppressed
C*
Kills:182
Deaths:282
KDR:0.645
Accuracy:28.245% C+
HSR:23.626% C*
The Little Helper
C-
Kills:167
Deaths:265
KDR:0.630
Accuracy:30.789% F-
HSR:14.371% C-
Pandora VX25
C
Kills:114
Deaths:247
KDR:0.462
Accuracy:27.402% F-
HSR:14.912% C
NS-7 PDW
C+
Kills:113
Deaths:169
KDR:0.669
Accuracy:27.014% C+
HSR:10.620% D*
Eridani SX5
C
Kills:86
Deaths:112
KDR:0.768
Accuracy:28.051% C
HSR:13.954% D--
Kills:29,220
Deaths (as Light Assault):36,539
Deaths (to Light Assaults):21,184
KDR:0.79969
Kill Difference:7,319
Playtime:482.236 hours
Usage:7%
Score:7.168m
Score/min:248
Accuracy (listed only):29.815%
HSR (listed only):14.925%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C*
Kills:16,001
Deaths:15,607
KDR:1.025
Accuracy:31.957% C*
HSR:11.606% D*
H-V45
D--
Kills:5,244
Deaths:6,290
KDR:0.834
Accuracy:21.835% D--
HSR:16.438% D--
Terminus VX-9
D
Kills:2,307
Deaths:3,359
KDR:0.687
Accuracy:22.266% D*
HSR:24.534% D
NS-7G PDW
C+
Kills:1,162
Deaths:2,271
KDR:0.512
Accuracy:27.957% C+
HSR:13.081% D--
Phobos VX86
C--
Kills:451
Deaths:946
KDR:0.477
Accuracy:49.323% D*
HSR:14.634% C--
Pulsar VS1
D
Kills:223
Deaths:347
KDR:0.643
Accuracy:23.606% D
HSR:12.556% D**
MKV Suppressed
C*
Kills:182
Deaths:282
KDR:0.645
Accuracy:28.245% C+
HSR:23.626% C*
The Little Helper
C-
Kills:167
Deaths:265
KDR:0.630
Accuracy:30.789% F-
HSR:14.371% C-
Pandora VX25
C
Kills:114
Deaths:247
KDR:0.462
Accuracy:27.402% F-
HSR:14.912% C
NS-7 PDW
C+
Kills:113
Deaths:169
KDR:0.669
Accuracy:27.014% C+
HSR:10.620% D*
Eridani SX5
C
Kills:86
Deaths:112
KDR:0.768
Accuracy:28.051% C
HSR:13.954% D--
NS-11A
D**
Kills:54
Deaths:94
KDR:0.574
Accuracy:17.233% F-
HSR:12.963% D**
Kills:26,104
Deaths (as Combat Medic):29,989
Deaths (to Combat Medics):15,010
KDR:0.87045
Kill Difference:3,885
Playtime:506.071 hours
Usage:8%
Score:9.326m
Score/min:307
Accuracy (listed only):27.973%
HSR (listed only):15.275%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:16,001
Deaths:15,607
KDR:1.025
Accuracy:31.957% C*
HSR:11.606% D*
Parallax VX3
C+
Kills:1,874
Deaths:1,335
KDR:1.404
Accuracy:35.116% D--
HSR:78.869% C+
NS-61 Emissary
C+
Kills:1,588
Deaths:2,968
KDR:0.535
Accuracy:29.564% C+
HSR:12.154% D--
NS-7G PDW
C+
Kills:1,162
Deaths:2,271
KDR:0.512
Accuracy:27.957% C+
HSR:13.081% D--
NS-44 Commissioner
D--
Kills:393
Deaths:1,039
KDR:0.378
Accuracy:31.860% D--
HSR:11.450% F
NSX Tomoe
D
Kills:336
Deaths:567
KDR:0.593
Accuracy:28.050% D
HSR:23.512% F
NS-AM7 Archer
C++
Kills:244
Deaths:628
KDR:0.389
Accuracy:60.027% C++
HSR:14.344% C--
MKV Suppressed
C*
Kills:182
Deaths:282
KDR:0.645
Accuracy:28.245% C+
HSR:23.626% C*
NSX Daimyo
F-
Kills:161
Deaths:177
KDR:0.910
Accuracy:28.758% F--
HSR:86.957% F-
NS-7 PDW
C+
Kills:113
Deaths:169
KDR:0.669
Accuracy:27.014% C+
HSR:10.620% D*
Soldier Soaker
C--
Kills:99
Deaths:118
KDR:0.839
Accuracy:32.822% C--
HSR:5.051% F
Eridani SX5
C
Kills:86
Deaths:112
KDR:0.768
Accuracy:28.051% C
HSR:13.954% D--
Beamer VS3
C++
Kills:76
Deaths:371
KDR:0.205
Accuracy:22.780% D-
HSR:25% C++
NS-30 Vandal
C-
Kills:56
Deaths:58
KDR:0.966
Accuracy:23.303% F-
HSR:25% C-
Kills:22,371
Deaths (as Infiltrator):25,702
Deaths (to Infiltrators):19,833
KDR:0.8704
Kill Difference:3,331
Playtime:812.355 hours
Usage:12%
Score:14.655m
Score/min:301
Accuracy (listed only):31.107%
HSR (listed only):25.373%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:5,470
Deaths:3,479
KDR:1.572
Accuracy:16.385% D--
HSR:15.978% D*
Cosmos VM3
C-
Kills:5,185
Deaths:3,184
KDR:1.628
Accuracy:17.149% D
HSR:17.782% C-
Quasar VM1
D
Kills:2,483
Deaths:1,550
KDR:1.602
Accuracy:15.550% D
HSR:15.385% D-
Comet VM2
C
Kills:2,336
Deaths:2,851
KDR:0.819
Accuracy:37.491% D--
HSR:3.553% C
Nebula VM20
D
Kills:2,032
Deaths:1,235
KDR:1.645
Accuracy:18.205% D
HSR:17.717% D-
Comet VM2
C++
Kills:1,616
Deaths:2,199
KDR:0.735
Accuracy:40.564% D--
HSR:4.765% C++
Blueshift VM5
D
Kills:859
Deaths:654
KDR:1.313
Accuracy:17.094% D--
HSR:19.674% D
Blueshift VM5
D-
Kills:849
Deaths:662
KDR:1.282
Accuracy:17.298% D--
HSR:18.610% D-
NS-10 Burster
B++
Kills:224
Deaths:310
KDR:0.723
Accuracy:28.321% D-
HSR:7.589% B++
NS-10 Burster
C+
Kills:208
Deaths:300
KDR:0.693
Accuracy:28.569% D
HSR:6.250% C+
Kills:21,262
Deaths (as MAX Suit):8,212
Deaths (to MAX Suits):5,826
KDR:2.58914
Kill Difference:13,050
Playtime:473.139 hours
Usage:7%
Score:8.981m
Score/min:316
Accuracy (listed only):23.663%
HSR (listed only):12.730%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:1,159
V. Kills:313 369%
Deaths:335
KDR:3.460
Accuracy:50.549% D
KPH:53.500 D
VKPH:14.400 C--
Hornet Missiles
C--
Kills:451
V. Kills:369 122%
Deaths:133
KDR:3.391
Accuracy:58.771% D
KPH:39.800 D-
VKPH:32.500 C--
Antares LC
D
Kills:232
V. Kills:161 143%
Deaths:580
KDR:0.400
Accuracy:29.829% D
KPH:4.300 D*
VKPH:3 D**
Light PPA
D
Kills:140
V. Kills:24 N/A
Deaths:141
KDR:0.993
Accuracy:28.842% F--
KPH:14.700 D*
VKPH:2.500 D
Saron Laser Cannon
D*
Kills:62
V. Kills:86 71%
Deaths:406
KDR:0.153
Accuracy:36.543% B*
KPH:2.100 D*
VKPH:2.900 D*
V26 Maelstrom Turbo Laser
D--
Kills:58
V. Kills:131 44%
Deaths:606
KDR:0.096
Accuracy:32.169% C+
KPH:1.700 D*
VKPH:3.900 D--
Kills:2,102 (492 + 0)
Deaths:2,201
KDR:0.955
VKDR:0.493
Vehicle Kills:1,084
Kill Difference:99
Playtime:159.689 hours
Usage:2%
Score:2.024m
Score/min:211
Piloting Accuracy:32.169%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:99
V. Kills:14 N/A
Deaths:30
KDR:3.300
Accuracy:30.863% F
KPH:25.600 D*
VKPH:3.600 D--
C150 Dalton
U
Kills:69
V. Kills:84 81%
Deaths:24
KDR:2.875
Accuracy:37.891% C+
KPH:248,400 U
VKPH:302,400 U
Kills:168 (0 + 168)
Deaths:54
KDR:3.111
VKDR:1.815
Vehicle Kills:98
Kill Difference:114
Playtime:3.873 hours
Usage:0%
Score:0.151m
Score/min:651
Piloting Accuracy:N/A%
Gunner Accuracy:37.891%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:384
V. Kills:244 157%
Deaths:130
KDR:2.954
Accuracy:58.770% B+
KPH:30 D
VKPH:19.100 B*
Skyguard
C+
Kills:200
V. Kills:124 160%
Deaths:82
KDR:2.439
Accuracy:29.218% C
KPH:16.400 C+
VKPH:10.200 C+
L100 Python HESH
C+
Kills:176
V. Kills:30 N/A
Deaths:16
KDR:11
Accuracy:34.662% F--
KPH:54.800 C
VKPH:9.300 C+
C75 Viper
C+
Kills:83
V. Kills:42 193%
Deaths:39
KDR:2.128
Accuracy:40.031% C
KPH:20.500 D-
VKPH:10.400 C+
Kills:843 (843 + 0)
Deaths:267
KDR:3.157
VKDR:1.648
Vehicle Kills:440
Kill Difference:576
Playtime:32.278 hours
Usage:0%
Score:0.750m
Score/min:387
Driving Accuracy:40.031%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:14,601
V. Kills:9,879 148%
Deaths:2,816
KDR:5.185
Accuracy:50.893% D
KPH:30.300 C+
VKPH:20.500 B+
Supernova VPC
C++
Kills:11,389
V. Kills:1,947 N/A
Deaths:1,101
KDR:10.344
Accuracy:43.600% D*
KPH:54.500 C+
VKPH:9.300 C++
Supernova PC
C**
Kills:4,272
V. Kills:1,756 243%
Deaths:782
KDR:5.463
Accuracy:44.124% D
KPH:29.400 C+
VKPH:12.100 C**
Saron HRB
C+
Kills:831
V. Kills:797 104%
Deaths:198
KDR:4.197
Accuracy:37.858% D*
KPH:20.200 D
VKPH:19.400 C+
E540 Halberd
C+
Kills:781
V. Kills:526 148%
Deaths:122
KDR:6.402
Accuracy:41.566% D*
KPH:26 D--
VKPH:17.500 C+
G30 Walker
D
Kills:52
V. Kills:59 87%
Deaths:48
KDR:1.083
Accuracy:14.978% F-
KPH:5.400 D**
VKPH:6.100 D
Kills:31,926 (30,262 + 1,664)
Deaths:5,067
KDR:6.301
VKDR:2.953
Vehicle Kills:14,964
Kill Difference:26,859
Playtime:916.600 hours
Usage:14%
Score:13.496m
Score/min:245
Driving Accuracy:44.124%
Gunner Accuracy:14.978%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:202
V. Kills:145 138%
Deaths:38
KDR:5.316
Accuracy:50.870% D*
KPH:30.400 D--
VKPH:21.900 C
Proton II PPA-H
D
Kills:166
V. Kills:16 N/A
Deaths:26
KDR:6.385
Accuracy:30.569% D*
KPH:47.700 D*
VKPH:4.600 D
Saron HRB-H
C++
Kills:111
V. Kills:95 116%
Deaths:24
KDR:4.625
Accuracy:49.729% D--
KPH:32.400 D
VKPH:27.700 C++
M12 Kobalt-H
D**
Kills:65
V. Kills:2 N/A
Deaths:6
KDR:10.833
Accuracy:18.458% D*
KPH:46.100 D**
VKPH:1.400 D**
Kills:544 (0 + 544)
Deaths:94
KDR:5.787
VKDR:2.745
Vehicle Kills:258
Kill Difference:450
Playtime:14.959 hours
Usage:0%
Score:0.325m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:18.458%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:596
V. Kills:46 N/A
Deaths:53
KDR:11.245
Accuracy:12.850% D**
KPH:45.700 D
VKPH:3.500 C+
M20 Basilisk
B+
Kills:490
V. Kills:346 141%
Deaths:129
KDR:3.798
Accuracy:41.927% C+
KPH:14.700 D
VKPH:10.400 B+
M20 Basilisk
B*
Kills:356
V. Kills:252 141%
Deaths:93
KDR:3.828
Accuracy:44.567% B
KPH:19.200 C--
VKPH:13.600 B*
M12 Kobalt
D
Kills:255
V. Kills:17 N/A
Deaths:21
KDR:12.143
Accuracy:11.687% F
KPH:32.300 D*
VKPH:2.200 D
M40 Fury
C+
Kills:145
V. Kills:61 234%
Deaths:29
KDR:5
Accuracy:30.431% D--
KPH:23 D*
VKPH:9.700 C+
M40 Fury
B+
Kills:114
V. Kills:60 187%
Deaths:18
KDR:6.333
Accuracy:37.035% C
KPH:31.200 D*
VKPH:16.400 B+
M60-G Bulldog
C+
Kills:95
V. Kills:46 202%
Deaths:30
KDR:3.167
Accuracy:24.684% F
KPH:14.200 D*
VKPH:6.900 C+
M60-G Bulldog
C
Kills:69
V. Kills:19 345%
Deaths:17
KDR:4.059
Accuracy:28.255% D*
KPH:32.400 D
VKPH:8.900 C
Kills:2,120 (0 + 2,120)
Deaths:390
KDR:5.436
VKDR:2.172
Vehicle Kills:847
Kill Difference:1,730
Playtime:91.696 hours
Usage:1%
Score:1.196m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:28.255%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:124
V. Kills:6 N/A
Deaths:122
KDR:1.016
Accuracy:34.056% D*
KPH:25.300 D--
VKPH:1.200 D
Kills:124 (124 + 0)
Deaths:122
KDR:1.016
VKDR:0.049
Vehicle Kills:6
Kill Difference:2
Playtime:4.910 hours
Usage:0%
Score:0.019m
Score/min:63
Driving Accuracy:34.056%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 16,45116,00115,6071.025C-0.1931.957%C*11.606%D*39.4D1.1C++106405.7h12.1C38C+
Supernova FPC 24,48014,6012,8165.185D3.9750.893%D2.835%B++30.3C+20.5B+244481.5h5.6D10.9D-
Supernova VPC 13,33611,3891,10110.344C-9.1343.6%D*1.572%C**54.5C+9.3C++183209.1h3.3C-7.5D
Betelgeuse 54-A 11,63911,36612,5100.909D0.3125.333%D19.796%F35.7D*N/A105318.3h13.1F51.8D*
Orion VS54 10,25710,15411,0360.92C--0.3021.831%C--17.107%D*28.7DN/A97354.2h12.7C58.3C+
Serpent VE92 9,5969,31414,1370.659D0.5625.088%C15.912%D--15.8D-N/A47588.6h15.9D**63.2D
Nebula VM20 5,5525,4703,4791.572C--0.3516.385%D--15.978%D*27.4D--N/A78199.3h17.4C106.2D--
H-V45 5,3125,2446,2900.834C-0.3821.835%D--16.438%D--23.4DN/A71223.9h14D-64.1D-
Cosmos VM3 5,2815,1853,1841.628C0.4117.149%D17.782%C-30.9C--N/A95167.6h14.4C84C
Supernova PC 6,0284,2727825.463C4.2544.124%D1.849%C+29.4C+12.1C**182145.2h4.9C+11C
NS Decimator 6,4914,2356,5990.642D0.5858.324%C--2.432%B+28.6D-15.2C-214148.2h5C-8.6D
Proximity Mine 4,1314,1231,3023.167C1.9538.403%DN/A117.1CN/A32435.2h1.7B4.5C+
C-4 6,2044,1104,2220.973C--0.2424.109%DN/A53.6D-27.3C47876.7h1.7D--7.2D
C-4 ARX 3,9973,1712,0921.516C0.3025.152%CN/A107.5C28C--49229.5h1.2C+4.7C+
Tank Mine 4,3742,6949672.786C1.5739.118%C+N/A94.2D58.7C84428.6h2C+5.2C++
VX29 Polaris 2,6592,6323,2300.815D0.4020.507%D--15.084%D*24.5D--N/A77107.5h13.7D-66.7D
NS-15M1 2,5322,5132,6750.939D0.2823.875%C14.047%D**28D-N/A8689.9h12.4C-52C
Quasar VM1 2,5222,4831,5501.602C0.3815.55%D15.385%D-26.5CN/A8893.6h14.6C+93.9C+
Comet VM2 3,4652,3362,8510.819C-0.4037.491%D--3.553%C11.2C-5.4C++78209.3h25.8C-68.9C-
Terminus VX-9 2,3512,3073,3590.687C0.5322.266%D*24.534%D29.1DN/A7779.2h15.1F67.9D**
Nebula VM20 2,0762,0321,2351.645C-0.4318.205%D17.717%D-35.3C--N/A10157.6h17.6D96.5D
Parallax VX3 1,8851,8741,3351.404C--0.1935.116%D--78.869%C+23.2DN/A6280.7h2.6D--7.4D*
Orbital Strike Uplink 2,5301,82811828U1,826.781169.82%UN/A3046.7U1170U148420.6h1.1T*0.1T*
Comet VM2 2,3901,6162,1990.735D0.4840.564%D--4.765%C++11.6C--5.5C+81139.7h32.3D79.6D--
NS-61 Emissary 1,6381,5882,9680.535D0.6829.564%C+12.154%D--13.8D-N/A43115.4h15C+50.7C+
Sticky Grenade 1,6331,55611556N/A1,554.7863.008%B**N/A1037.3C+51.3M*31331.5h2.1C+3.4C**
Solstice VE3 1,3901,3522,0420.662C-0.5622.608%D13.831%D*13.6DN/A7899.2h19.2D-84.8C+
Lasher X2 1,4151,3501,9940.677D0.5423.727%D-3.407%C31D1.5C++10343.5h23.6D*99.6D
NS-7G PDW 1,1971,1622,2710.512C-0.7127.957%C+13.081%D--10.1D--N/A29115.5h23.2T*82.9D
Flare VE6 1,1701,1601,4150.82D0.4019.128%D*14.828%F27.9D-N/A8741.6h10.5C54.6D
Dual Photon Pods 1,4721,1593353.46D-2.2450.549%D1.467%B+53.4D14.4C--30521.7h25.1D49.7C--
SVA-88 1,1771,1561,3730.842D0.3822.911%D19.983%D--32.5D-N/A11735.6h12.5D54.8C--
Spear Anti-Vehicle Phalanx Turret 1,7401,0232194.671D3.4542.074%D-3.03%C-32.5D22.8C31631.5h10.4D24.6C
Plasma Grenade 8968881888N/A886.7843.814%D-N/A341.5D*3.1D14432.6h4.5F-10.2D**
Blueshift VM5 8888596541.313D0.1017.094%D--19.674%D33C--1.1B+10326h18.4D--107.7D*
Blueshift VM5 8718496621.282D0.0617.298%D--18.61%D-32.8DN/A10125.9h19.3D*111.4D*
Saron HRB 1,6288311984.197C--2.9837.858%D*N/A20.2D19.4C+56541.1h32.4F-85.5F--
E540 Halberd 1,3077811226.402C--5.1841.566%D*1.408%C25.9D--17.5C+61930.1h7.6F-18.2F--
MANA Anti-Vehicle Turret 1,5137418460.876D0.3451.948%F3.509%M++7410S7720S21407030.1h12.3D**23.7F-
NS Annihilator 1,4106261,4450.433D--0.7880.923%C++N/A7.5D-9.4C+12483.7h14D--17.3D--
M12 Kobalt 6425965311.245C--10.0312.85%D**14.933%D-45.8D3.5C+20013h25.1D*195.4D
Xiphos Anti-Personnel Phalanx Tower 5555302265S263.7838.936%B++N/A311.8C+14.7B*8951.7h14.7C*37.7B
M20 Basilisk 8364901293.798C2.5841.927%C+4.286%D14.7D10.4B+20233.4h161.8D*386D--
Rocklet Rifle 9174554091.112C**0.1155.853%C**N/A39.9B+40.5B**57911.4h27.1B++48.5B
Phobos VX86 4644519460.477D-0.7449.323%D*14.634%C--23.2D--N/A6919.4h3.9F**7.9F-
Hornet Missiles 8204511333.391D2.1758.771%DN/A39.9D-32.7C--41711.3h14.2D-24.2D-
Spear Anti-Vehicle Phalanx Tower 7164311333.154C**31.9446.226%D2.088%D48.4C+32C+3438.9h6.9B+14.9C*
NS-44 Commissioner 3953931,0390.378D0.8431.86%D--11.45%F13D--N/A6430.3h4.4D-13.9D
L100 Python HEAT 6283841302.954D1.7458.77%B+1.302%D30D19.1B*31512.8h8.2F13.9C
M20 Basilisk 608356933.828C+2.6144.567%B2.247%D**19.1C--13.5B*26618.6h158.2F355D--
NSX Tomoe 3453365670.593D0.6228.05%D23.512%F17.7D*N/A5519h16.7D*59.6D-
NSX-P Tanto 2932784610.603D-0.6129.534%C++17.626%D**16.4D-N/A6016.9h18.6D62.9C-
M20 Basilisk 488267387.026C-5.8157.559%B+2.996%D-33D27.3B++3318.1h182.7D**317.4D*
M12 Kobalt 2722552112.143C10.9311.687%F17.255%C--32.3D*2.2D1807.9h30.4F*259.9T
NS-AM7 Archer 3562446280.389C0.8360.027%C++14.344%C--7.1C3.3B5634.3h23.6D39.3D
Eidolon VE33 2492413700.651D0.5721.128%F19.917%D--23.2C--N/A11010.4h11.1D*52.3F
Antares LC 3932325800.4D--0.8229.829%D3.448%A++4.3D*3D**20254.2h173.2D--580.7D--
S1 3122295890.389D-0.8347.785%D**2.183%C18D-6.5D--54512.7h5.1B+10.7C+
NS-10 Burster 3732243100.723D0.4928.321%D-7.589%B++5.5D3.7D8040.8h142.2C+502.2C-
Pulsar VS1 2292233470.643D0.5723.606%D12.556%D**19.9DN/A24211.2h17.9F75.7D--
Auraxium Slasher 28921456,6670.004C1.2122.827%D11.682%B+0.1DN/A01851.9h4D**17.7C--
NS-10 Burster 3652083000.693D0.5228.569%D6.25%C+5.2D3.9C8439.9h152.9D535.2C-
E540 Halberd-H 347202385.316D4.1050.87%D*1.485%C+30.6D--22C3766.6h7.8D*15.4F-
Skyguard 324200822.439C--1.2229.218%C1%D16.4C+10.2C+24012.2h128.3C439.1C
Nightshade 31318514,0120.013D1.2088.318%B**3.243%D--0.4C--N/A3422.4h65.8C-74.5C
MKV Suppressed 1861822820.645D-0.5728.245%C+23.626%C*19.6D-N/A1089.3h18.6D*65.7D
L100 Python HESH 2061761611C9.7834.662%F--N/A55C9.4C+6563.2h3.4C9.8F
The Little Helper 1741672650.63D0.5930.789%F-14.371%C-22.6D--N/A777.4h4.3C++14D*
Proton II PPA-H 182166266.385D5.1730.569%D*N/A47.4D*4.6D2173.5h18.3F--60F**
NSX Naginata 1651642150.763D--0.4521.858%D17.073%F-28.3D--N/A1315.8h12.1C55.5C
NSX Daimyo 1621611770.91D-0.3128.758%F--86.957%F-24.8D*N/A686.5h4.8T*16.6T*
M12 Kobalt 175157626.167C-24.9517.707%D**8.917%F--50.6D*5.8C*1563.1h30F**169.5F**
M40 Fury 206145295C--3.7830.431%D--2.069%B++23D*9.7C+2436.3h28.1F--92.3T
Light PPA 1641401410.993D0.2228.842%F--3.571%M**14.7D*2.5D2339.5h20.1D--69.7F
Aspis Anti-Aircraft Phalanx Turret 260126482.625D1.4128.457%C+1.587%C10.4C--11.1C21612.1h178.3D--626.4C+
S12 Renegade 1301241221.016C--0.2034.056%D*8.871%B*25.3D--1.2D634.9h3.2C+9.3D
NSX Masamune 2311172480.472D0.7543.735%F-N/A16.3D*15.8C+1567.2h19.8D*45.2F--
M40 Fury 174114186.333C5.1237.035%C2.632%B++30.8D*16.2B+2943.7h29.8T80.3F**
Pandora VX25 1151142470.462D-0.7627.402%F-14.912%C14.1D--N/A1038.1h6.3F--22.8F*
NS-7 PDW 1171131690.669C--0.5527.014%C+10.62%D*13.8D--N/A1648.2h16D-59.3C
Saron HRB-H 206111244.625C3.4149.729%D--N/A32.6D27.9C++5613.4h28.1D56.5D--
Fatestealer 1011011310.771U0.4533.07%C--20.792%C+22C+N/A464.6h2.5D7.5C
Soldier Soaker 99991180.839C-0.3832.822%C--5.051%F34.1D-N/A1122.9h5.8C*17.8C+
L105 Zephyr 11399303.3D-2.0830.863%FN/A25.4D*3.6D--1793.9h9.3D**30F-
M60-G Bulldog 14195303.167D-1.9524.684%F3.158%B+14.2D*6.9C+1486.7h13.1T*53.3T*
Eridani SX5 88861120.768D0.4528.051%C13.954%D--22.6D-N/A2443.8h14.3D*51.1D
C75 Viper 12583392.128D-0.9140.031%C1.205%C+20.2D-10.2C+8464.1h22.2F-55.3D-
Hoplon Anti-Aircraft Phalanx Tower 16278178B+76.7840.187%AN/A97.5C-105C7670.8h38.6C+96.1C*
Beamer VS3 78763710.205D--1.0122.78%D-25%C++4D--N/A4719.1h10.8C--47.4C--
NS-15M AE 7473880.83D0.3919.376%F-12.329%F-28.1D*N/A1642.6h12.5D-64.5D**
C150 Dalton 15369242.875D1.6637.891%C+N/A690U840U10946000.1h9T*23.6T-
M60-G Bulldog 8869174.059C--2.8428.255%D*1.449%D32.9D9C2882.1h9.6F-34.1F
M12 Kobalt-H 6765610.833D--9.6218.458%D*15.385%C--46.4D**1.4D**1711.4h26.3T-142.3F*
Lumine Edge 67624,8540.013C1.2016.858%D--19.355%B+0.4C--N/A2154.9h1.4C+8.4C
Saron Laser Cannon 148624060.153D1.0636.543%B*4.839%A**2.1D*2.9D*22029.3h461.1T*1261.9T*
Anti-Vehicle Grenade 8660160N/A58.7842.646%D*N/A200D--86.7C24120.3h8.2D**19.2F
V26 Maelstrom Turbo Laser 189586060.096D1.1232.169%C+3.448%B*1.7D*3.9D--8333.7h404.9T*1258.8T*
NS-30 Vandal 5756580.966C-0.2523.303%F-25%C-31.1DN/A2411.8h6.4D--27.4F-
G40-F Ranger 8755227.5C+26.2840.377%B++N/A34.4C20C3371.6h121.4F*300.7D*
Xiphos Anti-Personnel Phalanx Turret 7654134.154N/A2.9427.071%UN/A540U220U1891900.1h96.7T*357.1T*
NS-11A 5754940.574D-0.6417.233%F-12.963%D**30D1.7B**4441.8h14.9D-86.2F-
G30 Walker 11152481.083D**0.1314.978%F-N/A5.4D**6.1D1099.7h369.7T-2468.2T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2013,80014h
Medical Applicator2,893627,18168.3h
Spawn Beacon57115,95427.5h
Nano-Armor Kit6,1145,338,049400h
Reinforcements Module11500.3h
Xiphos Anti-Personnel Tower65511.5h
Hoplon Anti-Aircraft Phalanx Tower24181.2h
Rampart Wall291,4539.8h
Sunderer Garage01991.4h
Repair Module31,4592.9h
Structure Shield Module41,1232.4h
Skywall Shield Emitter86701.8h
Turret AI Module31,0762.7h
Cortium Silo14690.9h
Restoration Kit552192.5h
Motion Spotter26437,29223.4h
Nanite Revive Grenade05,6311.6h
Spear Anti-Vehicle Tower96642.1h
Deconstruction Tool210,8191.6h
Welding Device15,9150.7h
Blast Wall95562.6h
Spitfire Auto-Turret982,4314.1h
Recon Detection Device572,1014.8h
Smoke Grenade0780h
Shield Recharging Field901,5981.3h
Ammunition Package71511,08331.3h
Anti-Infantry MANA Turret14850.9h
Flail Targeting Dart264994.2h
Pain Spire0720.3h
Snowman Soldier182760.4h
Infantry Tower11281h
WLT-Howler Mining Laser02,8910.4h
Elysium Spawn Tube43721.3h
Alarm Module12610.4h
Router0700.1h
Nano-Repair Grenade02,6980.7h
Orbital Strike Target Designator23151515.4h
IPC Targeting Dart61371.4h
Vehicle Gate104113h
Pillbox1760.4h
Hardlight Barrier2819443.1h

Check the help document for the dictionary if you want to learn more about words used here.


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