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Paragon lupeniv[DRK1] lupeniv
VS BR 200

KDR: 1.19

Score: 108.6m

Last Seen: Feb 18th, 2019 2:12 PM
- OFFLINE - 91 minute(s)

Prestige 1, Battle Rank 100 (200 total) - Vanu Sovereignty on Miller - Outfit Member of Dark Inside Italian TM DRK1[DRK1] Dark Inside Italian TM DRK1
VS outfit on Miller

Members: 39
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Supernova VPC Orion VS54 Serpent VE92 VE-S Canis Nebula VM20 Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $225,180 MLG Score: 180
Fun Score: N/A
Cheeseburgers Flipped: 3778TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.341%16.723%4072699657,5080.8980010.287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.125%0.637B+-0.607D-1.664F-HEAD + (~4.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
570.237C++13.90.028C+43.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.5%1.84%54410181,41335236270.400965225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.669%0.115C+0.22C++-0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.10.042C+59.3-0.122C+94.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.808%2.377%7076101628,2336121129794.61248218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.799%0.285C*-0.157C0.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.679B+5.50.566B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.881%4.146%821310093,353484323590.692339142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.239%-0.207C-0.052C+0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.7-0.304C52.1-0.329C-101.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.62%78.839%82210201,8435627110.32747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.515%-0.062C+0.768B++0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.162C++2.90.099C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.987%15.563%8221020302386750.0780967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.068%-0.5D0.274C*1.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.069C+5-0.029C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dark Inside Italian TM DRK1[DRK1] Dark Inside Italian TM DRK1
VS outfit on Miller

Members: 39
108.6m309.3%347 (20.8k)307 (18.4k)1.18533143,719121,2481.45171200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022738015.405%10.592%16302:5530

8% Combat Medic43% Engineer25% Heavy Assault8% Infiltrator7% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2013 12:35 PMOct 9th, 2013 1:14 PMFeb 18th, 2019 8:09 PM (14h) (PST)Feb 18th, 2019 2:18 PM (19h) (PST)Feb 18th, 2019 10:12 AM (24h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6792434360.4070.3430.0431.5320.088180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,73214,58726,1452421392518,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5886.3h/245.3d 32,298 15,222 67,481 541.1k 8,866 19,515 31,256 239.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:11,198
Deaths:12,304
KDR:0.910
Accuracy:25.363% C+
HSR:19.896% D*
Orion VS54
C*
Kills:10,154
Deaths:11,036
KDR:0.920
Accuracy:21.831% C*
HSR:17.107% D--
VX29 Polaris
C--
Kills:2,632
Deaths:3,229
KDR:0.815
Accuracy:20.509% C--
HSR:15.084% D--
NS-15M1
C*
Kills:2,513
Deaths:2,675
KDR:0.939
Accuracy:23.875% C*
HSR:14.047% D--
Lasher X2
C
Kills:1,265
Deaths:1,841
KDR:0.687
Accuracy:23.704% C
HSR:3.399% C
Flare VE6
D
Kills:1,160
Deaths:1,415
KDR:0.820
Accuracy:19.128% D
HSR:14.828% D**
SVA-88
C+
Kills:1,156
Deaths:1,373
KDR:0.842
Accuracy:22.911% C+
HSR:19.983% D
NSX Naginata
C+
Kills:164
Deaths:215
KDR:0.763
Accuracy:21.858% C+
HSR:17.073% D**
NS-15M AE
D*
Kills:73
Deaths:88
KDR:0.830
Accuracy:19.376% D*
HSR:12.329% F
Kills:30,315
Deaths (as Heavy Assault):34,176
Deaths (to Heavy Assaults):32,763
KDR:0.88703
Kill Difference:3,861
Playtime:1,450.083 hours
Usage:25%
Score:25.490m
Score/min:293
Accuracy (listed only):22.062%
HSR (listed only):14.861%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:8,655
Deaths:12,694
KDR:0.682
Accuracy:25.165% C**
HSR:15.910% D
Solstice VE3
C+
Kills:1,352
Deaths:2,042
KDR:0.662
Accuracy:22.608% C+
HSR:13.831% D--
NSX-P Tanto
B++
Kills:278
Deaths:461
KDR:0.603
Accuracy:29.534% B++
HSR:17.626% D--
Eidolon VE33
D-
Kills:237
Deaths:365
KDR:0.649
Accuracy:20.986% D*
HSR:19.409% D-
Phobos VX86
C+
Kills:188
Deaths:338
KDR:0.556
Accuracy:50.223% D
HSR:15.957% C+
The Little Helper
C+
Kills:156
Deaths:231
KDR:0.675
Accuracy:31.120% F-
HSR:14.744% C+
Pandora VX25
C+
Kills:114
Deaths:247
KDR:0.462
Accuracy:27.402% D*
HSR:14.912% C+
Kills:10,980
Deaths (as Engineer):16,378
Deaths (to Engineers):24,256
KDR:0.67041
Kill Difference:5,398
Playtime:2,526.079 hours
Usage:43%
Score:50.555m
Score/min:334
Accuracy (listed only):29.577%
HSR (listed only):16.056%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C**
Kills:8,655
Deaths:12,694
KDR:0.682
Accuracy:25.165% C**
HSR:15.910% D
VE-S Canis
B++
Kills:6,318
Deaths:6,549
KDR:0.965
Accuracy:31.431% B++
HSR:12.409% D-
Solstice VE3
C+
Kills:1,352
Deaths:2,042
KDR:0.662
Accuracy:22.608% C+
HSR:13.831% D--
NS-7G PDW
B+
Kills:1,161
Deaths:2,270
KDR:0.511
Accuracy:27.959% B+
HSR:13.092% D
NSX-P Tanto
B++
Kills:278
Deaths:461
KDR:0.603
Accuracy:29.534% B++
HSR:17.626% D--
Phobos VX86
C+
Kills:188
Deaths:338
KDR:0.556
Accuracy:50.223% D
HSR:15.957% C+
The Little Helper
C+
Kills:156
Deaths:231
KDR:0.675
Accuracy:31.120% F-
HSR:14.744% C+
MKV Suppressed
A
Kills:142
Deaths:223
KDR:0.637
Accuracy:29.401% B++
HSR:26.761% A
Pandora VX25
C+
Kills:114
Deaths:247
KDR:0.462
Accuracy:27.402% D*
HSR:14.912% C+
NS-7 PDW
B+
Kills:113
Deaths:169
KDR:0.669
Accuracy:27.014% B+
HSR:10.620% D*
Eridani SX5
B+
Kills:75
Deaths:91
KDR:0.824
Accuracy:29.495% B+
HSR:14.667% D
Kills:18,552
Deaths (as Light Assault):25,315
Deaths (to Light Assaults):18,658
KDR:0.73285
Kill Difference:6,763
Playtime:439.827 hours
Usage:7%
Score:6.487m
Score/min:246
Accuracy (listed only):30.123%
HSR (listed only):15.503%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:6,318
Deaths:6,549
KDR:0.965
Accuracy:31.431% B++
HSR:12.409% D-
H-V45
C-
Kills:5,129
Deaths:6,157
KDR:0.833
Accuracy:21.896% C-
HSR:16.456% D
Terminus VX-9
C
Kills:2,307
Deaths:3,359
KDR:0.687
Accuracy:22.266% D
HSR:24.534% C
NS-7G PDW
B+
Kills:1,161
Deaths:2,270
KDR:0.511
Accuracy:27.959% B+
HSR:13.092% D
Pulsar VS1
C+
Kills:223
Deaths:347
KDR:0.643
Accuracy:23.606% C+
HSR:12.556% D*
Phobos VX86
C+
Kills:188
Deaths:338
KDR:0.556
Accuracy:50.223% D
HSR:15.957% C+
The Little Helper
C+
Kills:156
Deaths:231
KDR:0.675
Accuracy:31.120% F-
HSR:14.744% C+
MKV Suppressed
A
Kills:142
Deaths:223
KDR:0.637
Accuracy:29.401% B++
HSR:26.761% A
Pandora VX25
C+
Kills:114
Deaths:247
KDR:0.462
Accuracy:27.402% D*
HSR:14.912% C+
NS-7 PDW
B+
Kills:113
Deaths:169
KDR:0.669
Accuracy:27.014% B+
HSR:10.620% D*
Eridani SX5
B+
Kills:75
Deaths:91
KDR:0.824
Accuracy:29.495% B+
HSR:14.667% D
Kills:15,926
Deaths (as Combat Medic):19,981
Deaths (to Combat Medics):12,961
KDR:0.79706
Kill Difference:4,055
Playtime:492.819 hours
Usage:8%
Score:9.068m
Score/min:307
Accuracy (listed only):29.256%
HSR (listed only):16.064%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B++
Kills:6,318
Deaths:6,549
KDR:0.965
Accuracy:31.431% B++
HSR:12.409% D-
Parallax VX3
C++
Kills:1,682
Deaths:1,241
KDR:1.355
Accuracy:35.871% C-
HSR:78.062% C++
NS-61 Emissary
C++
Kills:1,429
Deaths:2,669
KDR:0.535
Accuracy:29.237% C++
HSR:12.946% D
NS-7G PDW
B+
Kills:1,161
Deaths:2,270
KDR:0.511
Accuracy:27.959% B+
HSR:13.092% D
NS-44 Commissioner
C--
Kills:393
Deaths:1,039
KDR:0.378
Accuracy:31.860% C--
HSR:11.450% D**
NSX Tomoe
C
Kills:336
Deaths:567
KDR:0.593
Accuracy:28.050% C
HSR:23.512% D*
NS-AM7 Archer
B+
Kills:178
Deaths:455
KDR:0.391
Accuracy:62.364% B+
HSR:14.607% C
NSX Daimyo
F-
Kills:161
Deaths:177
KDR:0.910
Accuracy:28.758% F-
HSR:86.957% F-
MKV Suppressed
A
Kills:142
Deaths:223
KDR:0.637
Accuracy:29.401% B++
HSR:26.761% A
NS-7 PDW
B+
Kills:113
Deaths:169
KDR:0.669
Accuracy:27.014% B+
HSR:10.620% D*
Soldier Soaker
C+
Kills:99
Deaths:118
KDR:0.839
Accuracy:32.822% C+
HSR:5.051% F
Beamer VS3
B
Kills:76
Deaths:368
KDR:0.207
Accuracy:22.760% D
HSR:25% B
Eridani SX5
B+
Kills:75
Deaths:91
KDR:0.824
Accuracy:29.495% B+
HSR:14.667% D
NS-30 Vandal
C+
Kills:56
Deaths:58
KDR:0.966
Accuracy:23.303% F
HSR:25% C+
Kills:12,219
Deaths (as Infiltrator):15,994
Deaths (to Infiltrators):17,379
KDR:0.76397
Kill Difference:3,775
Playtime:462.476 hours
Usage:8%
Score:7.423m
Score/min:268
Accuracy (listed only):31.452%
HSR (listed only):25.724%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:5,392
Deaths:3,408
KDR:1.582
Accuracy:16.414% C-
HSR:15.968% D-
Cosmos VM3
C++
Kills:5,181
Deaths:3,182
KDR:1.628
Accuracy:17.150% C++
HSR:17.796% C
Quasar VM1
C+
Kills:2,483
Deaths:1,550
KDR:1.602
Accuracy:15.550% C+
HSR:15.385% D
Comet VM2
C
Kills:2,170
Deaths:2,620
KDR:0.828
Accuracy:37.265% D
HSR:3.779% C
Nebula VM20
C++
Kills:1,954
Deaths:1,169
KDR:1.672
Accuracy:18.343% C++
HSR:17.349% D
Comet VM2
B
Kills:1,461
Deaths:1,976
KDR:0.739
Accuracy:40.495% C--
HSR:5.065% B
Blueshift VM5
C+
Kills:435
Deaths:307
KDR:1.417
Accuracy:17.948% C
HSR:20.230% C+
Blueshift VM5
C
Kills:434
Deaths:314
KDR:1.382
Accuracy:18.013% C
HSR:17.972% D
NS-10 Burster
B+
Kills:215
Deaths:304
KDR:0.707
Accuracy:28.201% C
HSR:7.442% B+
NS-10 Burster
C+
Kills:203
Deaths:294
KDR:0.690
Accuracy:28.444% C+
HSR:6.404% C+
Kills:19,928
Deaths (as MAX Suit):7,562
Deaths (to MAX Suits):5,826
KDR:2.63528
Kill Difference:12,366
Playtime:473.139 hours
Usage:8%
Score:8.981m
Score/min:316
Accuracy (listed only):23.782%
HSR (listed only):12.739%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,159
V. Kills:313 369%
Deaths:335
KDR:3.460
Accuracy:50.549% C+
KPH:53.500 C-
VKPH:14.400 C
Hornet Missiles
C
Kills:333
V. Kills:275 121%
Deaths:123
KDR:2.707
Accuracy:59.205% C
KPH:38.200 C-
VKPH:31.500 C
Antares LC
C+
Kills:180
V. Kills:130 137%
Deaths:550
KDR:0.327
Accuracy:30.874% C+
KPH:4.100 D--
VKPH:3 D*
Light PPA
C
Kills:134
V. Kills:24 N/A
Deaths:134
KDR:1
Accuracy:29.604% D**
KPH:16.100 D-
VKPH:2.900 C
Saron Laser Cannon
D--
Kills:62
V. Kills:86 71%
Deaths:405
KDR:0.153
Accuracy:36.547% B*
KPH:2.100 D--
VKPH:2.900 D--
Maelstrom Turbo Laser
D-
Kills:58
V. Kills:131 44%
Deaths:606
KDR:0.096
Accuracy:32.169% C++
KPH:1.700 D--
VKPH:3.900 D-
Kills:1,926 (434 + 0)
Deaths:2,153
KDR:0.895
VKDR:0.445
Vehicle Kills:959
Kill Difference:227
Playtime:145.376 hours
Usage:2%
Score:1.828m
Score/min:210
Piloting Accuracy:32.169%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:93
V. Kills:13 N/A
Deaths:28
KDR:3.321
Accuracy:30.927% D**
KPH:26.300 D-
VKPH:3.700 D-
Kills:93 (0 + 93)
Deaths:28
KDR:3.321
VKDR:0.464
Vehicle Kills:13
Kill Difference:65
Playtime:3.543 hours
Usage:0%
Score:0.037m
Score/min:176
Piloting Accuracy:N/A%
Gunner Accuracy:30.927%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:318
V. Kills:208 152%
Deaths:126
KDR:2.524
Accuracy:58.115% B++
KPH:27.300 C+
VKPH:17.900 A+
Skyguard
C*
Kills:162
V. Kills:110 146%
Deaths:79
KDR:2.051
Accuracy:29.750% C++
KPH:15.400 C*
VKPH:10.400 C*
L100 Python HESH
C*
Kills:105
V. Kills:12 N/A
Deaths:15
KDR:7
Accuracy:37.835% D*
KPH:55.700 C*
VKPH:6.400 C-
C75 Viper
B++
Kills:83
V. Kills:42 193%
Deaths:39
KDR:2.128
Accuracy:40.031% C++
KPH:20.500 C-
VKPH:10.400 B++
Kills:668 (668 + 0)
Deaths:259
KDR:2.579
VKDR:1.436
Vehicle Kills:372
Kill Difference:409
Playtime:28.134 hours
Usage:0%
Score:0.659m
Score/min:390
Driving Accuracy:40.031%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:12,978
V. Kills:9,128 142%
Deaths:2,672
KDR:4.857
Accuracy:50.598% C
KPH:28.900 B+
VKPH:20.300 B**
Supernova VPC
B+
Kills:10,540
V. Kills:1,769 N/A
Deaths:1,068
KDR:9.869
Accuracy:44.016% D
KPH:54.200 B+
VKPH:9.100 B+
Supernova PC
B**
Kills:4,152
V. Kills:1,710 243%
Deaths:778
KDR:5.337
Accuracy:43.952% D
KPH:29.100 B++
VKPH:12 B**
Saron HRB
B+
Kills:725
V. Kills:749 97%
Deaths:190
KDR:3.816
Accuracy:37.633% D
KPH:19.200 D
VKPH:19.800 B+
E540 Halberd
C++
Kills:581
V. Kills:430 135%
Deaths:107
KDR:5.430
Accuracy:40.821% D--
KPH:24 D
VKPH:17.800 C++
G30 Walker
D--
Kills:51
V. Kills:59 85%
Deaths:48
KDR:1.063
Accuracy:14.966% F
KPH:5.300 F
VKPH:6.100 D--
Kills:29,027 (27,670 + 1,357)
Deaths:4,863
KDR:5.969
VKDR:2.847
Vehicle Kills:13,845
Kill Difference:24,164
Playtime:857.366 hours
Usage:15%
Score:12.368m
Score/min:240
Driving Accuracy:43.952%
Gunner Accuracy:14.966%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:164
V. Kills:16 N/A
Deaths:26
KDR:6.308
Accuracy:30.858% D
KPH:48.500 D-
VKPH:4.700 C-
E540 Halberd-H
C*
Kills:125
V. Kills:105 118%
Deaths:38
KDR:3.289
Accuracy:51.308% D
KPH:28.300 D
VKPH:23.800 C*
Saron HRB-H
B+
Kills:87
V. Kills:82 105%
Deaths:23
KDR:3.783
Accuracy:48.444% D-
KPH:31 C
VKPH:29.200 B+
Kills:376 (0 + 376)
Deaths:87
KDR:4.322
VKDR:2.333
Vehicle Kills:203
Kill Difference:289
Playtime:10.606 hours
Usage:0%
Score:0.264m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:48.444%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:419
V. Kills:309 135%
Deaths:122
KDR:3.434
Accuracy:41.312% C*
KPH:14.200 C--
VKPH:10.500 B++
M12 Kobalt
C+
Kills:358
V. Kills:26 N/A
Deaths:48
KDR:7.458
Accuracy:12.803% D--
KPH:42.500 D
VKPH:3.100 C+
M20 Basilisk
B*
Kills:302
V. Kills:227 132%
Deaths:87
KDR:3.471
Accuracy:43.812% B+
KPH:18 C
VKPH:13.500 B*
M12 Kobalt
C--
Kills:199
V. Kills:13 N/A
Deaths:17
KDR:11.706
Accuracy:11.259% D*
KPH:32.100 D--
VKPH:2.100 C--
M40 Fury
C+
Kills:134
V. Kills:57 231%
Deaths:28
KDR:4.786
Accuracy:30.796% D
KPH:22.100 D-
VKPH:9.400 C+
M40 Fury
B*
Kills:108
V. Kills:57 186%
Deaths:18
KDR:6
Accuracy:38.304% C++
KPH:32.100 D
VKPH:16.900 B*
M60-G Bulldog
C**
Kills:92
V. Kills:46 196%
Deaths:29
KDR:3.172
Accuracy:24.159% D*
KPH:14.400 D-
VKPH:7.200 C**
M60-G Bulldog
C**
Kills:59
V. Kills:19 295%
Deaths:17
KDR:3.471
Accuracy:26.925% D--
KPH:29.100 C-
VKPH:9.400 C**
Kills:1,671 (0 + 1,671)
Deaths:366
KDR:4.566
VKDR:2.060
Vehicle Kills:754
Kill Difference:1,305
Playtime:78.840 hours
Usage:1%
Score:1.063m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:26.925%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:122
V. Kills:5 N/A
Deaths:115
KDR:1.061
Accuracy:36.225% D
KPH:29.200 D
VKPH:1.200 D
Kills:122 (122 + 0)
Deaths:115
KDR:1.061
VKDR:0.043
Vehicle Kills:5
Kill Difference:7
Playtime:4.177 hours
Usage:0%
Score:0.018m
Score/min:72
Driving Accuracy:36.225%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 22,10612,9782,6724.857C+3.6750.598%C3.167%B+28.9B+20.3B**238448.6h5.7C+11.2C+
Betelgeuse 54-A 11,46411,19812,3040.91D0.2825.363%C+19.896%D*35.7D-N/A104313.3h13.1D*51.8D
Supernova VPC 12,30910,5401,0689.869C+8.6844.016%D1.66%C++54.2B+9.1B+178194.6h3.2C++7.3C+
Orion VS54 10,25710,15411,0360.92C0.2721.831%C*17.107%D--28.7C+N/A96354.2h12.7C*58.3C++
Serpent VE92 8,8968,65512,6940.682C0.5025.165%C**15.91%D16DN/A47541.4h15.6C-62.1C+
VE-S Canis 6,4786,3186,5490.965C+0.2231.431%B++12.409%D-36.6C+N/A100172.8h12.5C+39.8B
Nebula VM20 5,4705,3923,4081.582C0.4016.414%C-15.968%D-27.4CN/A77197h17.4C+105.9C+
Cosmos VM3 5,2775,1813,1821.628C+0.4417.15%C++17.796%C30.9C*N/A95167.5h14.4C+84C*
H-V45 5,1915,1296,1570.833C0.3521.896%C-16.456%D23.3CN/A71219.8h14C+63.9C+
NS Decimator 6,4274,1896,5490.64C-0.5558.338%C2.459%C++28.6C15.3C+213146.5h5C+8.6C+
Supernova PC 5,8624,1527785.337C+4.1543.952%D1.903%C29.1B++12B**179142.6h4.8B+10.9C*
C-4 5,5643,6404,0100.908C0.2823.555%CN/A51.1D27C+47371.2h1.8C-7.7C
C-4 ARX 3,9183,0982,0251.53C0.3425.055%CN/A107.2C+28.4C49328.9h1.2C++4.7C++
VX29 Polaris 2,6592,6323,2290.815D0.3720.509%C--15.084%D--24.5DN/A76107.5h13.7C66.7C+
Proximity Mine 2,5902,5888702.975C1.7938.964%CN/A101.5C-N/A28025.5h1.9C++4.8C+
NS-15M1 2,5322,5132,6750.939C0.2523.875%C*14.047%D--28CN/A8589.9h12.4C*52B
Quasar VM1 2,5222,4831,5501.602C++0.4215.55%C+15.385%D26.5BN/A8793.6h14.6C**93.9C*
Terminus VX-9 2,3512,3073,3590.687C-0.5022.266%D24.534%C29.1CN/A7679.2h15.1D-67.9D
Tank Mine 3,7852,2666693.387B+2.2039.638%B+N/A97.3C+65.2C++92523.3h2.1C5.2B++
Comet VM2 3,2422,1702,6200.828C+0.3637.265%D3.779%C11C+5.4B+76197.3h25C+67C+
Nebula VM20 1,9951,9541,1691.672C+0.4918.343%C++17.349%D35.2C++N/A10055.5h17.6C95.8C++
Parallax VX3 1,6921,6821,2411.355C-0.1735.871%C-78.062%C++22.6CN/A6174.3h2.7D7.5C
Comet VM2 2,1721,4611,9760.739C0.4540.495%C--5.065%B11.4C+5.6B80127.7h31.3C77.3C
NS-61 Emissary 1,4641,4292,6690.535C0.6529.237%C++12.946%D14.6DN/A4697.6h14.6C++49.8C*
Solstice VE3 1,3901,3522,0420.662C+0.5222.608%C+13.831%D--13.6CN/A7399.2h19.2C-84.8C+
Lasher X2 1,3181,2651,8410.687C0.5023.704%C3.399%C30.9C+1.3B+10140.9h23.1D97.3C+
NS-7G PDW 1,1961,1612,2700.511C--0.6727.959%B+13.092%D10.1DN/A29115.3h23.1F82.8C
Flare VE6 1,1701,1601,4150.82D0.3719.128%D14.828%D**27.9C-N/A8441.6h10.5C*54.6C+
Dual Photon Pods 1,4721,1593353.46C2.2750.549%C+1.467%C**53.4C-14.4C30121.7h25.1C+49.7C+
SVA-88 1,1771,1561,3730.842C--0.3422.911%C+19.983%D32.5C-N/A11435.6h12.5C+54.8C++
Spear Anti-Vehicle Phalanx Turret 1,6239482074.58C3.3941.277%C3.165%C--31.6C22.5C++31730h10.4C25.2C+
Frag Grenade 8668611861N/A859.8143.573%C+N/A344.4D2D13512.5h4.5C--10.3C
MANA Anti-Vehicle Turret 1,5137418460.876D--0.3151.948%D-3.509%B+7410A7720A++21310700.1h12.3C*23.7C+
Saron HRB 1,4747251903.816C2.6337.633%DN/A19.2D19.9B+58437.7h33D**87.6D**
Sticky Grenade 7477161716N/A714.8160.944%B**N/A895C+38.8M++28930.8h2.3C++3.8B
NS Annihilator 1,3465871,4070.417C0.7780.831%C++N/A7.2D9.3C**12281.2h14.3D17.7D
E540 Halberd 1,0115811075.43C4.2440.821%D--1.721%C--24D17.8C++66224.2h7.8D**19D**
Blueshift VM5 4444353071.417C0.2317.948%C20.23%C+36.6C*N/A13111.9h17.8C--99.3C+
Blueshift VM5 4444343141.382C0.2018.013%C17.972%D35.3C++N/A11712.3h19.4D-107.9C
Orbital Strike Uplink 5854231423U421.81878.182%UN/A2115U810U102020.2h1.1T*0.1T*
M20 Basilisk 7284191223.434C**2.2541.312%C*4.535%C--14.2C--10.4B++20929.6h161.3D*390.3D
NS-44 Commissioner 3953931,0390.378C--0.8131.86%C--11.45%D**13D-N/A6130.2h4.4C13.9C
Xiphos Anti-Personnel Phalanx Tower 3973812190.5A**189.3132.955%BN/A272.1C++11.4B+7891.4h13.2C**40B
M12 Kobalt 384358487.458C--6.2712.803%D--13.129%D--42.6D3.1C+2278.4h25.1D-196.2D-
Rocklet Rifle 7303553221.102B*0.0854.504%C++N/A42.3B**44.6A++5978.4h26.1B**47.9B++
NSX Tomoe 3453365670.593D0.5928.05%C23.512%D*17.7D-N/A5319h16.7C--59.6C
Hornet Missiles 6083331232.707C-1.5259.205%CN/A38.3C-31.6C4478.7h15.2C25.7C
L100 Python HEAT 5263181262.524C-1.3458.115%B++1.258%D-27.4C+17.9A+30311.6h8.6D--14.7C
Spear Anti-Vehicle Phalanx Tower 5133061225.5B+24.3146.645%C-2.941%C--42.5C+28.8C++3217.2h7.9B+16.8B+
M20 Basilisk 529302873.471B+2.2943.812%B+2.318%D*18C13.5B*26516.8h161.2D*368C--
NSX-P Tanto 2932784610.603C0.5829.534%B++17.626%D--16.4C-N/A5416.9h18.6C--62.9C++
M20 Basilisk 450244386.421C+5.2456.453%B+3.279%D31.7C-26.8B+3127.7h184D--325.8D
Eidolon VE33 2452373650.649C0.5420.986%D*19.409%D-23.5C+N/A10510.1h11C52.2D
S1 3122295890.389D0.8047.785%D--2.183%C18C-6.5D-51712.7h5.1B*10.7B
Pulsar VS1 2292233470.643C0.5423.606%C+12.556%D*19.9CN/A21711.2h17.9D75.7C+
NS-10 Burster 3602153040.707C--0.4828.201%C7.442%B+5.4C+3.6C+8040.1h144.6C*512.6C++
Auraxium Slasher 28721256,4480.004C1.1823.351%D11.792%B+0.1DN/A01842.8h4.1F--17.4D
NS-10 Burster 3562032940.69C0.5028.444%C+6.404%C+5.2C+3.9C*8439.1h152.8C537.1C+
M12 Kobalt 2121991711.706C+10.5211.259%D*18.593%C++32.1D--2.1C--1816.2h29.2F259F
Phobos VX86 1921883380.556D0.6350.223%D15.957%C+26.9DN/A887h4.2F--8.3D*
Antares LC 3101805500.327D0.8630.874%C+3.889%A+4.1D--3D*20843.7h191.7D620.8C--
NS-AM7 Archer 2641784550.391C0.7962.364%B+14.607%C7.6C++3.7B+6323.3h24.4C+39.2C+
Proton II PPA-H 180164266.308C5.1230.858%DN/A48.2D-4.7C-2153.4h18.2F-58.9F
NSX Naginata 1651642150.763D0.4221.858%C+17.073%D**28.3C--N/A1205.8h12.1C++55.5C*
Skyguard 272162792.051C0.8729.75%C++N/A15.3C*10.4C*24410.6h138.1C+464.1C+
NSX Daimyo 1621611770.91D0.2828.758%F-86.957%F-24.8D-N/A606.5h4.8F**16.6T-
The Little Helper 1621562310.675C--0.5131.12%F-14.744%C+23.3D-N/A796.7h4.1B+13.2C-
M12 Kobalt 160144624C+22.8117.608%D-9.722%F49.7D--5.5C+1452.9h30.9D*175.4F
MKV Suppressed 1441422230.637C--0.5529.401%B++26.761%A21.5C-N/A1216.6h19.9D-67.8C+
Light PPA 1581341341C--0.1929.604%D**2.985%M16.1D-2.9C2388.3h19.6C66.1D
M40 Fury 191134284.786C3.6030.796%D2.239%B+22D-9.3C+2416.1h28.7D**93.1F-
E540 Halberd-H 230125383.289C-2.1051.308%D2.4%B28.4D23.9C*4494.4h7.8D15.3D-
S12 Renegade 1271221151.061C0.1236.225%D9.016%B**29D1.2D724.2h3.1B8.6C++
NSX Masamune 2311172480.472C--0.7143.735%FN/A16.3D-15.8C*1527.2h19.8D45.2D*
Pandora VX25 1151142470.462D-0.7227.402%D*14.912%C+14.1D-N/A938.1h6.3D*22.8D*
NS-7 PDW 1171131690.669C0.5227.014%B+10.62%D*13.8DN/A1568.2h16C+59.3C**
Aspis Anti-Aircraft Phalanx Turret 238113442.568C1.3827.69%B+1.77%C9.9C+11C+21811.4h180.9D653.2C++
M40 Fury 165108186C+4.8138.304%C++2.778%B*31.8D16.8B*3123.4h29F75.7D**
L100 Python HESH 117105157C5.8137.835%D*N/A55.3C*6.3C--8811.9h3.8C+9.9D
Soldier Soaker 99991180.839C0.3532.822%C+5.051%F34.1C-N/A1062.9h5.8C**17.8C*
L105 Zephyr 10693283.321D2.1430.927%D**N/A26.6D-3.7D-1763.5h8.6D--27.8D**
M60-G Bulldog 13892293.172C1.9924.159%D*3.261%C*14.4D-7.2C**1496.4h12.6F52.3F-
Saron HRB-H 16987233.783C+2.6048.444%D-1.149%C31.1C29.3B+6042.8h27.7C+57.2C
C75 Viper 12583392.128C0.9440.031%C++1.205%C20.2C--10.2B++7954.1h22.2D*55.3D
Beamer VS3 78763680.207D0.9822.76%D25%B4D--N/A4318.8h10.8C+47.3C+
Eridani SX5 7775910.824C0.3629.495%B+14.667%D26.8CN/A2942.8h13.9C47.2C*
NS-15M AE 7473880.83D0.3619.376%D*12.329%F28.1DN/A1492.6h12.5C+64.5C-
Saron Laser Cannon 148624050.153C--1.0336.547%B*4.839%A++2.1D--2.9D--21429.3h461.1T-1261.7F--
M60-G Bulldog 7859173.471C-2.2926.925%D--1.695%D-29.5C9.5C**2872h10D-37.2D--
Maelstrom Turbo Laser 189586060.096D1.0932.169%C++3.448%B+1.7D--3.9D-8133.7h404.9T*1258.8T
NS-30 Vandal 5756580.966C-0.2223.303%F25%C+31.1CN/A2211.8h6.4C27.4D-
Anti-Vehicle Grenade 8156156N/A54.8142.513%D--N/A186.7D-83.3C+23790.3h8.5D*20D*
G30 Walker 11051481.063D--0.1214.966%FN/A5.3F6.1D--1099.6h374.6F-2503.4F*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2013,79814h
Motion Spotter15918,84212.9h
Blast Wall83912h
Reinforcements Module11300.2h
Nano-Armor Kit4,8954,713,139348.2h
Snowman Soldier131220.3h
Spawn Beacon47012,77221.8h
Nanite Revive Grenade05,3751.5h
Medical Applicator2,761597,70065.4h
Xiphos Anti-Personnel Tower64121.2h
Rampart Wall271,0567.3h
Sunderer Garage01551.2h
Repair Module21,0532.2h
Turret AI Module27682h
Cortium Silo13330.7h
Structure Shield Module38381.9h
Skywall Shield Emitter75001.4h
Hoplon Anti-Aircraft Phalanx Tower23371h
Spitfire Auto-Turret441,0242.3h
Restoration Kit552192.5h
Welding Device13,4370.2h
Deconstruction Tool210,8191.6h
Spear Anti-Vehicle Tower65131.7h
Ammunition Package6278,63627.2h
Shield Recharging Field901,5981.3h
Anti-Infantry MANA Turret14840.9h
Elysium Spawn Tube32330.9h
Vehicle Gate52441.9h
Pillbox0670.4h
WLT-Howler Mining Laser02,8910.4h
Alarm Module12020.4h
Infantry Tower11160.8h
IPC Targeting Dart41080.8h
Orbital Strike Target Designator391444.1h
Nano-Repair Grenade01,6600.4h
Hardlight Barrier1845682.1h
Recon Detection Device562,0864.7h
Smoke Grenade0780h

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