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Primarch lupeniv[DRK1] lupeniv
VS BR 96

KDR: 1.18

Score: 105.1m

Last Seen: Dec 13th, 2018 7:10 AM
- OFFLINE - 9.4 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Miller - Outfit Member of Dark Inside Italian TM DRK1[DRK1] Dark Inside Italian TM DRK1
VS outfit on Miller

Members: 45
Level Progress (to 97): 21%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Supernova VPC Orion VS54 Serpent VE92 Nebula VM20 Cosmos VM3 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $225,180 MLG Score: 180
Fun Score: N/A
Cheeseburgers Flipped: 3778TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.175%16.889%4082699655,7040.89650.282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.122%0.612B+-0.576D-1.668F-HEAD + (~4.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.231C++13.90.025C+43.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.522%1.844%55410181,41034606260.407397225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.626%0.116C+0.219C++-0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.20.038C+59.4-0.128C94.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.783%2.423%6976101627,3256004126214.55113216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.913%0.286C*-0.141C0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+5.40.569B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.026%3.991%811310093,232474023180.681713139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.275%-0.197C-0.087C+0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.5-0.311C52.6-0.343C-102

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.652%78.809%81210201,8315493110.333333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.532%-0.06C+0.766B++0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.16C++2.90.096C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.523%13.084%8111021107374010.0286096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.154D*-0.28C-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.8-0.723D-6.3-0.29C16.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dark Inside Italian TM DRK1[DRK1] Dark Inside Italian TM DRK1
VS outfit on Miller

Members: 45
105.1m301.5%344 (20.6k)305 (18.3k)1.17842138,874117,8481.4452396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022716115.393%10.715%16502:5530

8% Combat Medic43% Engineer25% Heavy Assault7% Infiltrator7% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2013 12:35 PMOct 9th, 2013 1:14 PMDec 13th, 2018 3:10 AM (14h) (PST)Dec 13th, 2018 4:07 AM (13h) (PST)Dec 13th, 2018 3:10 AM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6792444350.4030.3420.0431.4820.089180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,73914,61126,1282421389518,299

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5741.8h/239.2d 31,443 14,880 65,265 510.6k 8,699 19,052 30,492 233.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:11,172
Deaths:12,269
KDR:0.911
Accuracy:25.371% C+
HSR:19.916% D*
Orion VS54
C*
Kills:10,154
Deaths:11,036
KDR:0.920
Accuracy:21.831% C*
HSR:17.107% D--
VX29 Polaris
C--
Kills:2,632
Deaths:3,229
KDR:0.815
Accuracy:20.509% C--
HSR:15.084% D--
NS-15M1
C**
Kills:2,513
Deaths:2,675
KDR:0.939
Accuracy:23.875% C**
HSR:14.047% D--
Lasher X2
C
Kills:1,262
Deaths:1,836
KDR:0.687
Accuracy:23.726% C
HSR:3.328% C
Flare VE6
D
Kills:1,160
Deaths:1,415
KDR:0.820
Accuracy:19.128% D
HSR:14.828% D*
SVA-88
C+
Kills:1,156
Deaths:1,373
KDR:0.842
Accuracy:22.911% C+
HSR:19.983% D
NSX Naginata
C+
Kills:164
Deaths:215
KDR:0.763
Accuracy:21.858% C+
HSR:17.073% D**
NS-15M AE
D*
Kills:73
Deaths:88
KDR:0.830
Accuracy:19.376% D*
HSR:12.329% F
Kills:30,286
Deaths (as Heavy Assault):34,136
Deaths (to Heavy Assaults):32,763
KDR:0.88722
Kill Difference:3,850
Playtime:1,450.083 hours
Usage:25%
Score:25.490m
Score/min:293
Accuracy (listed only):22.065%
HSR (listed only):14.855%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B
Kills:8,558
Deaths:12,476
KDR:0.686
Accuracy:25.145% B
HSR:15.915% D
Solstice VE3
C+
Kills:1,352
Deaths:2,042
KDR:0.662
Accuracy:22.608% C+
HSR:13.831% D--
NSX-P Tanto
B*
Kills:278
Deaths:461
KDR:0.603
Accuracy:29.534% B*
HSR:17.626% D--
Eidolon VE33
D--
Kills:213
Deaths:321
KDR:0.664
Accuracy:21.420% D--
HSR:18.779% D--
Pandora VX25
C--
Kills:107
Deaths:236
KDR:0.453
Accuracy:27.523% D*
HSR:13.084% C--
Kills:10,508
Deaths (as Engineer):15,536
Deaths (to Engineers):23,726
KDR:0.67636
Kill Difference:5,028
Playtime:2,464.431 hours
Usage:43%
Score:48.887m
Score/min:331
Accuracy (listed only):25.246%
HSR (listed only):15.847%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B
Kills:8,558
Deaths:12,476
KDR:0.686
Accuracy:25.145% B
HSR:15.915% D
VE-S Canis
B+
Kills:4,766
Deaths:5,078
KDR:0.939
Accuracy:30.920% B+
HSR:12.820% D-
Solstice VE3
C+
Kills:1,352
Deaths:2,042
KDR:0.662
Accuracy:22.608% C+
HSR:13.831% D--
NS-7G PDW
B++
Kills:1,161
Deaths:2,270
KDR:0.511
Accuracy:27.959% B++
HSR:13.092% D
NSX-P Tanto
B*
Kills:278
Deaths:461
KDR:0.603
Accuracy:29.534% B*
HSR:17.626% D--
MKV Suppressed
A
Kills:142
Deaths:223
KDR:0.637
Accuracy:29.401% B++
HSR:26.761% A
NS-7 PDW
B+
Kills:113
Deaths:169
KDR:0.669
Accuracy:27.014% B+
HSR:10.620% D*
Pandora VX25
C--
Kills:107
Deaths:236
KDR:0.453
Accuracy:27.523% D*
HSR:13.084% C--
Eridani SX5
B+
Kills:70
Deaths:84
KDR:0.833
Accuracy:29.155% B+
HSR:14.286% D
Kills:16,547
Deaths (as Light Assault):23,039
Deaths (to Light Assaults):18,147
KDR:0.71822
Kill Difference:6,492
Playtime:429.152 hours
Usage:7%
Score:6.252m
Score/min:243
Accuracy (listed only):27.695%
HSR (listed only):15.337%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:5,082
Deaths:6,110
KDR:0.832
Accuracy:21.912% C
HSR:16.529% D
VE-S Canis
B+
Kills:4,766
Deaths:5,078
KDR:0.939
Accuracy:30.920% B+
HSR:12.820% D-
Terminus VX-9
C+
Kills:2,307
Deaths:3,359
KDR:0.687
Accuracy:22.266% D
HSR:24.534% C+
NS-7G PDW
B++
Kills:1,161
Deaths:2,270
KDR:0.511
Accuracy:27.959% B++
HSR:13.092% D
Pulsar VS1
C+
Kills:223
Deaths:347
KDR:0.643
Accuracy:23.606% C+
HSR:12.556% D*
MKV Suppressed
A
Kills:142
Deaths:223
KDR:0.637
Accuracy:29.401% B++
HSR:26.761% A
NS-7 PDW
B+
Kills:113
Deaths:169
KDR:0.669
Accuracy:27.014% B+
HSR:10.620% D*
Pandora VX25
C--
Kills:107
Deaths:236
KDR:0.453
Accuracy:27.523% D*
HSR:13.084% C--
Eridani SX5
B+
Kills:70
Deaths:84
KDR:0.833
Accuracy:29.155% B+
HSR:14.286% D
Kills:13,971
Deaths (as Combat Medic):17,876
Deaths (to Combat Medics):12,594
KDR:0.78155
Kill Difference:3,905
Playtime:480.058 hours
Usage:8%
Score:8.777m
Score/min:305
Accuracy (listed only):26.640%
HSR (listed only):16.031%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:4,766
Deaths:5,078
KDR:0.939
Accuracy:30.920% B+
HSR:12.820% D-
Parallax VX3
C++
Kills:1,670
Deaths:1,238
KDR:1.349
Accuracy:35.919% C-
HSR:78.024% C++
NS-61 Emissary
C++
Kills:1,388
Deaths:2,600
KDR:0.534
Accuracy:29.097% C++
HSR:12.824% D
NS-7G PDW
B++
Kills:1,161
Deaths:2,270
KDR:0.511
Accuracy:27.959% B++
HSR:13.092% D
NS-44 Commissioner
C-
Kills:393
Deaths:1,039
KDR:0.378
Accuracy:31.860% C-
HSR:11.450% D**
NSX Tomoe
C+
Kills:336
Deaths:567
KDR:0.593
Accuracy:28.050% C+
HSR:23.512% D*
NS-AM7 Archer
B+
Kills:166
Deaths:411
KDR:0.404
Accuracy:62.500% B+
HSR:15.663% C
NSX Daimyo
F-
Kills:161
Deaths:177
KDR:0.910
Accuracy:28.758% F-
HSR:86.957% F-
MKV Suppressed
A
Kills:142
Deaths:223
KDR:0.637
Accuracy:29.401% B++
HSR:26.761% A
NS-7 PDW
B+
Kills:113
Deaths:169
KDR:0.669
Accuracy:27.014% B+
HSR:10.620% D*
Soldier Soaker
C+
Kills:99
Deaths:118
KDR:0.839
Accuracy:32.822% C+
HSR:5.051% F
Beamer VS3
B+
Kills:76
Deaths:368
KDR:0.207
Accuracy:22.760% D
HSR:25% B+
Eridani SX5
B+
Kills:70
Deaths:84
KDR:0.833
Accuracy:29.155% B+
HSR:14.286% D
NS-30 Vandal
C+
Kills:56
Deaths:58
KDR:0.966
Accuracy:23.303% F
HSR:25% C+
Kills:10,597
Deaths (as Infiltrator):14,400
Deaths (to Infiltrators):16,973
KDR:0.7359
Kill Difference:3,803
Playtime:410.030 hours
Usage:7%
Score:6.260m
Score/min:254
Accuracy (listed only):31.394%
HSR (listed only):25.790%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:5,386
Deaths:3,403
KDR:1.583
Accuracy:16.415% C-
HSR:15.949% D-
Cosmos VM3
C++
Kills:5,181
Deaths:3,182
KDR:1.628
Accuracy:17.150% C++
HSR:17.796% C
Quasar VM1
C+
Kills:2,483
Deaths:1,550
KDR:1.602
Accuracy:15.550% C+
HSR:15.385% D
Comet VM2
C
Kills:2,161
Deaths:2,605
KDR:0.830
Accuracy:37.021% D
HSR:3.795% C
Nebula VM20
C++
Kills:1,947
Deaths:1,164
KDR:1.673
Accuracy:18.340% C++
HSR:17.411% D
Comet VM2
B
Kills:1,450
Deaths:1,961
KDR:0.739
Accuracy:40.190% C--
HSR:5.103% B
Blueshift VM5
C+
Kills:317
Deaths:239
KDR:1.326
Accuracy:18.180% C
HSR:20.189% C+
Blueshift VM5
C++
Kills:306
Deaths:232
KDR:1.319
Accuracy:18.281% C+
HSR:21.242% C++
NS-10 Burster
B+
Kills:213
Deaths:304
KDR:0.701
Accuracy:28.202% C
HSR:7.512% B+
NS-10 Burster
C+
Kills:203
Deaths:294
KDR:0.690
Accuracy:28.445% C+
HSR:6.404% C+
Kills:19,647
Deaths (as MAX Suit):7,467
Deaths (to MAX Suits):5,826
KDR:2.63118
Kill Difference:12,180
Playtime:473.139 hours
Usage:8%
Score:8.981m
Score/min:316
Accuracy (listed only):23.778%
HSR (listed only):13.079%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,159
V. Kills:313 369%
Deaths:335
KDR:3.460
Accuracy:50.549% C+
KPH:53.500 C-
VKPH:14.400 C
Hornet Missiles
C
Kills:311
V. Kills:256 121%
Deaths:121
KDR:2.570
Accuracy:59.218% C
KPH:36.900 C-
VKPH:30.400 C
Antares LC
C+
Kills:171
V. Kills:126 135%
Deaths:532
KDR:0.321
Accuracy:30.712% C+
KPH:4.100 D--
VKPH:3 D*
Light PPA
C
Kills:131
V. Kills:23 N/A
Deaths:133
KDR:0.985
Accuracy:29.924% D**
KPH:16 D-
VKPH:2.800 C
Saron Laser Cannon
D--
Kills:62
V. Kills:86 71%
Deaths:405
KDR:0.153
Accuracy:36.547% B++
KPH:2.100 D--
VKPH:2.900 D--
Maelstrom Turbo Laser
D-
Kills:58
V. Kills:131 44%
Deaths:606
KDR:0.096
Accuracy:32.169% C*
KPH:1.700 D--
VKPH:3.900 D-
Kills:1,892 (422 + 0)
Deaths:2,132
KDR:0.887
VKDR:0.439
Vehicle Kills:935
Kill Difference:240
Playtime:143.375 hours
Usage:2%
Score:1.790m
Score/min:208
Piloting Accuracy:32.169%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:81
V. Kills:12 N/A
Deaths:28
KDR:2.893
Accuracy:30.370% D**
KPH:25.100 D-
VKPH:3.700 D
Kills:81 (0 + 81)
Deaths:28
KDR:2.893
VKDR:0.429
Vehicle Kills:12
Kill Difference:53
Playtime:3.233 hours
Usage:0%
Score:0.036m
Score/min:185
Piloting Accuracy:N/A%
Gunner Accuracy:30.370%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:294
V. Kills:193 152%
Deaths:120
KDR:2.450
Accuracy:58.294% B++
KPH:25.900 C
VKPH:17 A
Skyguard
C++
Kills:141
V. Kills:100 140%
Deaths:74
KDR:1.905
Accuracy:29.093% C+
KPH:14.300 C++
VKPH:10.200 C++
L100 Python HESH
C++
Kills:93
V. Kills:10 N/A
Deaths:13
KDR:7.154
Accuracy:38.278% D*
KPH:54.600 C++
VKPH:5.900 D
C75 Viper
B++
Kills:83
V. Kills:42 193%
Deaths:39
KDR:2.128
Accuracy:40.031% C++
KPH:20.500 C--
VKPH:10.400 B++
Kills:611 (611 + 0)
Deaths:246
KDR:2.484
VKDR:1.402
Vehicle Kills:345
Kill Difference:365
Playtime:26.940 hours
Usage:0%
Score:0.627m
Score/min:388
Driving Accuracy:40.031%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:12,349
V. Kills:8,842 140%
Deaths:2,600
KDR:4.750
Accuracy:50.392% C
KPH:28.300 B+
VKPH:20.300 B**
Supernova VPC
B+
Kills:10,366
V. Kills:1,746 N/A
Deaths:1,057
KDR:9.807
Accuracy:44.033% D
KPH:53.800 B+
VKPH:9.100 B+
Supernova PC
B**
Kills:4,092
V. Kills:1,688 242%
Deaths:772
KDR:5.301
Accuracy:43.913% D
KPH:28.900 B++
VKPH:11.900 B**
Saron HRB
B+
Kills:718
V. Kills:745 96%
Deaths:187
KDR:3.840
Accuracy:37.603% D
KPH:19.200 C--
VKPH:19.900 B+
E540 Halberd
C*
Kills:557
V. Kills:420 132%
Deaths:104
KDR:5.356
Accuracy:40.731% D--
KPH:23.800 D
VKPH:18 C*
G30 Walker
N/A
Kills:50
V. Kills:58 85%
Deaths:47
KDR:1.064
Accuracy:14.972% N/A
KPH:5.200 N/A
VKPH:6.100 N/A
Kills:28,132 (26,807 + 1,325)
Deaths:4,767
KDR:5.901
VKDR:2.832
Vehicle Kills:13,499
Kill Difference:23,365
Playtime:840.798 hours
Usage:15%
Score:12.034m
Score/min:239
Driving Accuracy:43.913%
Gunner Accuracy:14.972%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:145
V. Kills:13 N/A
Deaths:21
KDR:6.905
Accuracy:30.655% D
KPH:52.200 D-
VKPH:4.700 C-
E540 Halberd-H
C**
Kills:116
V. Kills:101 114%
Deaths:36
KDR:3.222
Accuracy:51.390% D
KPH:27.800 D
VKPH:24.200 C**
Saron HRB-H
B+
Kills:87
V. Kills:82 105%
Deaths:23
KDR:3.783
Accuracy:48.444% D-
KPH:31 C
VKPH:29.200 B+
Kills:348 (0 + 348)
Deaths:80
KDR:4.350
VKDR:2.450
Vehicle Kills:196
Kill Difference:268
Playtime:9.764 hours
Usage:0%
Score:0.255m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:48.444%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:399
V. Kills:301 132%
Deaths:121
KDR:3.298
Accuracy:41.337% C**
KPH:13.700 D
VKPH:10.300 B++
M12 Kobalt
C+
Kills:334
V. Kills:25 N/A
Deaths:46
KDR:7.261
Accuracy:12.539% D--
KPH:41.800 D
VKPH:3.100 C+
M20 Basilisk
B++
Kills:292
V. Kills:223 130%
Deaths:85
KDR:3.435
Accuracy:44.056% B+
KPH:17.900 C
VKPH:13.700 B++
M12 Kobalt
C-
Kills:193
V. Kills:13 N/A
Deaths:16
KDR:12.063
Accuracy:11.287% D*
KPH:32.600 D--
VKPH:2.200 C-
M40 Fury
C+
Kills:133
V. Kills:57 229%
Deaths:28
KDR:4.750
Accuracy:30.749% D
KPH:22.100 D-
VKPH:9.500 C+
M40 Fury
B**
Kills:107
V. Kills:56 188%
Deaths:17
KDR:6.294
Accuracy:38.551% C*
KPH:32.800 D
VKPH:17.200 B**
M60-G Bulldog
C**
Kills:92
V. Kills:46 196%
Deaths:29
KDR:3.172
Accuracy:24.159% D*
KPH:14.400 D-
VKPH:7.200 C**
M60-G Bulldog
C**
Kills:59
V. Kills:19 295%
Deaths:16
KDR:3.688
Accuracy:26.845% D--
KPH:29.300 C-
VKPH:9.400 C**
Kills:1,609 (0 + 1,609)
Deaths:358
KDR:4.494
VKDR:2.067
Vehicle Kills:740
Kill Difference:1,251
Playtime:77.055 hours
Usage:1%
Score:1.028m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:26.845%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:122
V. Kills:5 N/A
Deaths:114
KDR:1.070
Accuracy:36.260% D
KPH:29.700 D
VKPH:1.200 D
Kills:122 (122 + 0)
Deaths:114
KDR:1.070
VKDR:0.044
Vehicle Kills:5
Kill Difference:8
Playtime:4.102 hours
Usage:0%
Score:0.018m
Score/min:73
Driving Accuracy:36.260%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 21,19112,3492,6004.75C+3.5750.392%C3.263%B+28.3B+20.3B**237436.4h5.7C+11.3C+
Betelgeuse 54-A 11,43611,17212,2690.911D0.2725.371%C+19.916%D*35.8D-N/A104312.5h13.1D*51.8C--
Supernova VPC 12,11210,3661,0579.807C+8.6344.033%D1.679%C++53.8B+9.1B+177192.5h3.2C++7.3C+
Orion VS54 10,25710,15411,0360.92C0.2621.831%C*17.107%D--28.7C+N/A95354.2h12.7C*58.3C++
Serpent VE92 8,7968,55812,4760.686C0.4925.145%B15.915%D16.1DN/A47533.2h15.6C-61.9C+
Nebula VM20 5,4635,3863,4031.583C0.4016.415%C-15.949%D-27.4CN/A77196.7h17.4C+105.8C+
Cosmos VM3 5,2775,1813,1821.628C+0.4517.15%C++17.796%C30.9C++N/A95167.5h14.4C+84C*
H-V45 5,1435,0826,1100.832C0.3521.912%C16.529%D23.3CN/A71218.4h14C+64C+
VE-S Canis 4,8964,7665,0780.939C0.2430.92%B+12.82%D-35.7C+1B*93133.6h12.7C+41B
NS Decimator 6,4094,1786,5400.639C-0.5458.308%C2.465%C++28.6C15.3C+212146.2h5C+8.6C+
Supernova PC 5,7804,0927725.301C+4.1243.913%D1.931%C28.9B++11.9B**179141.5h4.8B10.9C++
C-4 5,3343,4783,9700.876C0.3023.405%CN/A49.8D26.6C+46669.9h1.8C-7.9C
C-4 ARX 3,8533,0411,9781.537C0.3625.035%CN/A107.5C+28.7C49428.3h1.2C++4.7C++
VX29 Polaris 2,6592,6323,2290.815C--0.3620.509%C--15.084%D--24.5DN/A76107.5h13.7C66.7C+
NS-15M1 2,5322,5132,6750.939C0.2423.875%C**14.047%D--28CN/A8589.9h12.4C*52B
Quasar VM1 2,5222,4831,5501.602C++0.4215.55%C+15.385%D26.5BN/A8793.6h14.6C*93.9C*
Proximity Mine 2,3332,3317972.925C1.7539.261%CN/A96.7C--N/A26424.1h1.9C+4.8C+
Terminus VX-9 2,3512,3073,3590.687C-0.4922.266%D24.534%C+29.1CN/A7679.2h15.1D--67.9D
Comet VM2 3,2272,1612,6050.83C+0.3537.021%D3.795%C11C+5.4B+76196.5h24.7C+66.7C
Tank Mine 3,6452,1576323.413B+2.2339.949%B+N/A97.6C+67.3C++94522.1h2.1C5.3B+
Nebula VM20 1,9881,9471,1641.673C+0.4918.34%C++17.411%D35.3C++N/A10055.2h17.6C95.7C++
Parallax VX3 1,6801,6701,2381.349C-0.1735.919%C-78.024%C++22.6CN/A6073.9h2.7D7.5C
Comet VM2 2,1551,4501,9610.739C0.4440.19%C--5.103%B11.4C+5.6B80126.9h31C+77.1C
NS-61 Emissary 1,4221,3882,6000.534C0.6429.097%C++12.824%D14.7DN/A4594.7h14.5C++49.8C*
Solstice VE3 1,3901,3522,0420.662C+0.5222.608%C+13.831%D--13.6CN/A7299.2h19.2C-84.8C+
Lasher X2 1,3151,2621,8360.687C0.4923.726%C3.328%C31C++1.3B+10140.7h23D97C+
NS-7G PDW 1,1961,1612,2700.511C-0.6727.959%B++13.092%D10.1DN/A29115.3h23.1F82.8C
Flare VE6 1,1701,1601,4150.82C--0.3619.128%D14.828%D*27.9C-N/A8441.6h10.5C*54.6C+
Dual Photon Pods 1,4721,1593353.46C2.2850.549%C+1.467%C*53.4C-14.4C30021.7h25.1C+49.7C+
SVA-88 1,1771,1561,3730.842C-0.3422.911%C+19.983%D32.5C-N/A11435.6h12.5C+54.8C++
Spear Anti-Vehicle Phalanx Turret 1,6069372064.549C3.3741.148%C3.202%C--31.4C22.4C++31629.8h10.4C25.4C+
Frag Grenade 8648591859N/A857.8243.61%CN/A343.6D2D--13432.5h4.5D10.3C
MANA Anti-Vehicle Turret 1,5137418460.876D0.3051.948%D*3.509%C+7410S7720S21279230.1h12.3C+23.7C-
Saron HRB 1,4637181873.84C2.6637.603%DN/A19.2C--19.9B+58237.4h33.1D**87.9F
NS Annihilator 1,3335791,3990.414C-0.7680.832%C++N/A7.2D9.3C*12280.7h14.4D-17.8D
Sticky Grenade 5875601560N/A558.8261.199%B**N/A933.3C+45M**28470.6h2.2C++3.6B+
E540 Halberd 9775571045.356C4.1840.731%D--1.795%C--23.8D17.9C++64523.4h7.8D**19.1D**
M20 Basilisk 7003991213.298C*2.1241.337%C**4.261%D13.7D10.3B++20629.2h166.2F402D-
NS-44 Commissioner 3953931,0390.378C--0.8031.86%C-11.45%D**13DN/A6030.2h4.4C13.9C+
Xiphos Anti-Personnel Phalanx Tower 3923762188M+186.8232.959%BN/A268.6C++11.4C*7941.4h13C**39.6B
NSX Tomoe 3453365670.593C--0.5928.05%C+23.512%D*17.7D-N/A5319h16.7D59.6C
M12 Kobalt 359334467.261C--6.0812.539%D--12.275%D*41.8D3.1C+2218h25D--199.6D-
Blueshift VM5 3253172391.326C-0.1518.18%C20.189%C+34.8C++N/A1209.1h20D--110.2C
Hornet Missiles 5673111212.57C-1.3959.218%CN/A37C-30.5C4378.4h15.4C26C--
Blueshift VM5 3153062321.319C-0.1418.281%C+21.242%C++35.2C*1B**1358.7h18.7D-102.5C+
Rocklet Rifle 6272982941.014B++0.1653.891%C++N/A41.4B**45.7A++5997.2h27B*50.1B++
Orbital Strike Uplink 4082961296U294.82916.667%UN/A2960U1120U75780.1h1.3T*0.1T*
Spear Anti-Vehicle Phalanx Tower 4942941224.5C**23.3246.461%C-3.061%C--40.8C+27.8C++3157.2h8B+17.3B+
L100 Python HEAT 4872941202.45C-1.2758.294%B++1.361%D-26C17.1A29911.3h8.9D*15.3C-
M20 Basilisk 515292853.435B2.2644.056%B+2.397%D*17.9C13.7B++26316.3h161.2D**365.8D
NSX-P Tanto 2932784610.603C0.5829.534%B*17.626%D--16.4C-N/A5216.9h18.6C--62.9C++
M20 Basilisk 445241366.694C+5.5256.394%B+3.32%D31.7C-26.8B+3067.6h184.1D--326.5D
S1 3122295890.389D0.7947.785%D--2.183%C18C--6.5D-50712.7h5.1B*10.7B
Pulsar VS1 2292233470.643C0.5423.606%C+12.556%D*20.1CN/A21011.1h17.9D75.7C+
NS-10 Burster 3572133040.701C--0.4828.202%C7.512%B+5.3C+3.6C+8040.1h145.9C++517.3C++
Eidolon VE33 2192133210.664C0.5121.42%D--18.779%D--23.2C+N/A1079.2h11.1C-51.9D
Auraxium Slasher 28420955,6350.004C1.1723.289%C-11.962%B0.1DN/A01820.9h4.1F--17.5C
NS-10 Burster 3562032940.69C0.4928.445%C+6.404%C+5.2C+3.9C*8439.1h152.7C536.9C+
M12 Kobalt 2061931612.063C+10.8811.287%D*18.135%C+32.7D--2.2C-1805.9h28.7F254.3D**
Antares LC 2971715320.321D0.8630.712%C+3.509%B**4.1D--3D*20842.1h190.5C--620.2C-
NS-AM7 Archer 2451664110.404C+0.7762.5%B+15.663%C8.1C**3.8B++6520.6h24.4C+39.1C+
NSX Naginata 1651642150.763D0.4221.858%C+17.073%D**28.3C--N/A1175.8h12.1C++55.5C*
NSX Daimyo 1621611770.91D0.2728.758%F-86.957%F-24.8D-N/A596.5h4.8F**16.6T-
Proton II PPA-H 158145216.905C5.7330.655%DN/A51.8D-4.6C-2412.8h18.3F-59.7F
M12 Kobalt 160144624C22.8217.608%D9.722%F49.7D--5.5C++1452.9h30.9D*175.4D**
MKV Suppressed 1441422230.637C--0.5429.401%B++26.761%A21.5C-N/A1196.6h19.9D-67.8C+
Skyguard 241141741.905C0.7329.093%C+N/A14.4C++10.2C++2389.8h139.9C+481C+
M40 Fury 190133284.75C3.5730.749%D2.256%B+22.2D-9.5C+2426h28.5F-92.6F-
Light PPA 1541311330.985C0.1929.924%D**3.053%M16D-2.8C2398.2h19.7C-66D
S12 Renegade 1271221141.07C0.1136.26%D9.016%B**29.8D1.2D734.1h3.1B8.6C++
NSX Masamune 2311172480.472C--0.7143.735%FN/A16.3D-15.8C*1527.2h19.8D45.2D*
E540 Halberd-H 217116363.222C-2.0451.39%D2.586%B27.6D24C*4584.2h8.1D15.8D--
NS-7 PDW 1171131690.669C0.5127.014%B+10.62%D*13.8DN/A1558.2h16C+59.3C*
M40 Fury 163107176.294C+5.1238.551%C*2.804%B*32.4D17B*3143.3h28.7F-74.4F
Pandora VX25 1081072360.453D-0.7327.523%D*13.084%C--13.7D-N/A927.8h6.3D*22.8D**
Aspis Anti-Aircraft Phalanx Turret 225106442.409C1.2327.395%B1.887%C+9.5C10.7C+21811.1h186.4D680.3C+
Soldier Soaker 99991180.839C0.3432.822%C+5.051%F34.1C-N/A1062.9h5.8C*17.8C**
L100 Python HESH 10393137.154C5.9838.278%D*N/A54.7C++5.9D9111.7h4C10.4D
M60-G Bulldog 13892293.172C1.9924.159%D*3.261%C*14.4D-7.2C**1486.4h12.6F52.3F-
Saron HRB-H 16987233.783C2.6048.444%D-1.149%C31.1C29.3B+5922.8h27.7C+57.2C-
C75 Viper 12583392.128C0.9540.031%C++1.205%C20.2C--10.2B++7814.1h22.2D*55.3D
L105 Zephyr 9381282.893D1.7130.37%D**N/A25.3D-3.8D1853.2h8.3D-27.4D**
Beamer VS3 78763680.207D0.9722.76%D25%B+4D*N/A4318.8h10.8C+47.3C+
NS-15M AE 7473880.83D0.3519.376%D*12.329%F28.1DN/A1472.6h12.5C+64.5C-
Eridani SX5 7170840.833C0.3529.155%B+14.286%D29.2C+N/A3252.4h13.4C+45.8C*
Saron Laser Cannon 148624050.153C-1.0336.547%B++4.839%A++2.1D--2.9D--21329.3h461.1T-1261.7F--
M60-G Bulldog 7859163.688C2.5126.845%D--1.695%D-29.5C-9.5C**2882h9.9D-36.7D--
Maelstrom Turbo Laser 189586060.096C--1.0832.169%C*3.448%B+1.7D--3.9D-8133.7h404.9T*1258.8T
NS-30 Vandal 5756580.966C-0.2123.303%F25%C+31.1CN/A2151.8h6.4C27.4D--
Anti-Vehicle Grenade 8156156N/A54.8242.513%D--N/A186.7D-83.3C+23630.3h8.5D*20D*
G30 Walker 10850471.064D--0.1114.972%FN/A5.3F6.1D--1089.5h378.2F-2525.9F*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14415,95011.4h
Restoration Kit552192.5h
Nano-Armor Kit4,7214,574,100337h
Snowman Soldier9830.2h
Anti-Vehicle MANA Turret2013,79814h
Spawn Beacon45912,31621.1h
Turret AI Module17412h
Structure Shield Module38051.9h
Repair Module21,0192.2h
Cortium Silo13210.7h
Skywall Shield Emitter74831.4h
Reinforcements Module11270.2h
Blast Wall83831.9h
Nanite Revive Grenade05,0601.4h
Medical Applicator2,680582,42863.7h
Deconstruction Tool210,8191.6h
Welding Device02,5250.1h
Spear Anti-Vehicle Tower64961.7h
Spitfire Auto-Turret409252.2h
Rampart Wall271,0157h
Sunderer Garage01551.2h
Xiphos Anti-Personnel Tower63941.1h
Hoplon Anti-Aircraft Phalanx Tower23281h
Ammunition Package6038,34126.8h
Shield Recharging Field901,5981.3h
Anti-Infantry MANA Turret14840.9h
Elysium Spawn Tube32220.9h
Vehicle Gate42271.8h
Pillbox0660.4h
WLT-Howler Mining Laser02,8910.4h
Alarm Module12000.4h
Infantry Tower11160.8h
IPC Targeting Dart41080.8h
Orbital Strike Target Designator321263.2h
Nano-Repair Grenade01,6230.4h
Hardlight Barrier1745122h
Recon Detection Device562,0864.7h
Smoke Grenade0780h

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