Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,734)players online:
Aeflic (30)  PierreKira (13)  Ninja_Max (4)  AbsintusFX (3)  PackTactic (3)  terranriste (1) 54
stats.dasanfall.com
Paragon lupeniv[DRK1] lupeniv
VS BR 202

KDR: 1.19

Score: 111.3m

Last Seen: Apr 19th, 2019 1:09 PM
- OFFLINE - 75.7 hour(s)

Prestige 1, Battle Rank 100 (202 total) - Vanu Sovereignty on Miller - Outfit Member of Dark Inside Italian TM DRK1[DRK1] Dark Inside Italian TM DRK1
VS outfit on Miller

Members: 32
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Supernova VPC Orion VS54 Serpent VE92 VE-S Canis Nebula VM20 Cosmos VM3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:lupeniv



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $225,180 MLG Score: 180
Fun Score: N/A
Cheeseburgers Flipped: 3778TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.46%16.521%40426100959,2630.8991370.29

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.108%0.655B+-0.645D-1.631FHEAD + (~4.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.241C++13.90.029C+42.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.483%1.907%53410311,41635776270.395752225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.695%0.114C+0.282C*-0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.90.046C+59.2-0.117C+94.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.925%2.324%7146102929,0876265133194.64204218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.753%0.293C*-0.178C0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.679B+5.50.565B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.029%4.184%831310223,442493924060.696902143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.23%-0.199C-0.053C+0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.8-0.294C52.3-0.321C101.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.566%78.82%83210331,8655766110.323392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.487%-0.068C+0.765B++0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.167C++2.80.106C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.561%15.343%8321033365401580.0908865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.981%-0.323C0.156C++0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.018C+4.9-0.002C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dark Inside Italian TM DRK1[DRK1] Dark Inside Italian TM DRK1
VS outfit on Miller

Members: 32
111.3m314.3%348 (20.9k)308 (18.5k)1.18904148,243124,6751.45531202 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035760615.437%10.452%16102:5431

8% Combat Medic43% Engineer24% Heavy Assault9% Infiltrator8% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2013 12:35 PMOct 9th, 2013 1:14 PMApr 22nd, 2019 7:53 AM (4h) (PST)Apr 19th, 2019 11:46 AM (3d) (PST)Apr 19th, 2019 9:09 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6792434360.4100.3450.0431.5660.088180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,74614,56226,1842521394518,454

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6031.6h/251.3d 33,198 15,494 69,528 566.6k 9,060 20,037 32,019 245.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:11,233
Deaths:12,341
KDR:0.910
Accuracy:25.342% C
HSR:19.852% D**
Orion VS54
C*
Kills:10,154
Deaths:11,036
KDR:0.920
Accuracy:21.831% C*
HSR:17.107% D--
VX29 Polaris
C--
Kills:2,632
Deaths:3,229
KDR:0.815
Accuracy:20.509% C--
HSR:15.084% D*
NS-15M1
C*
Kills:2,513
Deaths:2,675
KDR:0.939
Accuracy:23.875% C*
HSR:14.047% D--
Lasher X2
C
Kills:1,269
Deaths:1,852
KDR:0.685
Accuracy:23.706% C
HSR:3.388% C
Flare VE6
D
Kills:1,160
Deaths:1,415
KDR:0.820
Accuracy:19.128% D
HSR:14.828% D**
SVA-88
C+
Kills:1,156
Deaths:1,373
KDR:0.842
Accuracy:22.911% C+
HSR:19.983% D
NSX Naginata
C+
Kills:164
Deaths:215
KDR:0.763
Accuracy:21.858% C+
HSR:17.073% D**
NS-15M AE
D*
Kills:73
Deaths:88
KDR:0.830
Accuracy:19.376% D*
HSR:12.329% F
Kills:30,354
Deaths (as Heavy Assault):34,224
Deaths (to Heavy Assaults):32,763
KDR:0.88692
Kill Difference:3,870
Playtime:1,450.083 hours
Usage:24%
Score:25.490m
Score/min:293
Accuracy (listed only):22.060%
HSR (listed only):14.854%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:8,928
Deaths:13,299
KDR:0.671
Accuracy:25.148% C**
HSR:15.804% D
Solstice VE3
C+
Kills:1,352
Deaths:2,042
KDR:0.662
Accuracy:22.608% C+
HSR:13.831% D--
NSX-P Tanto
B++
Kills:278
Deaths:461
KDR:0.603
Accuracy:29.534% B++
HSR:17.626% D--
Phobos VX86
C+
Kills:251
Deaths:521
KDR:0.482
Accuracy:49.977% D
HSR:15.538% C+
Eidolon VE33
D
Kills:241
Deaths:370
KDR:0.651
Accuracy:21.128% D*
HSR:19.917% D
The Little Helper
C+
Kills:159
Deaths:249
KDR:0.639
Accuracy:31.165% F-
HSR:15.094% C+
Pandora VX25
C+
Kills:114
Deaths:247
KDR:0.462
Accuracy:27.402% D*
HSR:14.912% C+
Kills:11,323
Deaths (as Engineer):17,189
Deaths (to Engineers):24,856
KDR:0.65874
Kill Difference:5,866
Playtime:2,588.243 hours
Usage:43%
Score:51.928m
Score/min:334
Accuracy (listed only):29.566%
HSR (listed only):16.103%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C**
Kills:8,928
Deaths:13,299
KDR:0.671
Accuracy:25.148% C**
HSR:15.804% D
VE-S Canis
B++
Kills:7,724
Deaths:8,002
KDR:0.965
Accuracy:31.353% B++
HSR:11.885% D--
Solstice VE3
C+
Kills:1,352
Deaths:2,042
KDR:0.662
Accuracy:22.608% C+
HSR:13.831% D--
NS-7G PDW
B+
Kills:1,161
Deaths:2,270
KDR:0.511
Accuracy:27.959% B+
HSR:13.092% D-
NSX-P Tanto
B++
Kills:278
Deaths:461
KDR:0.603
Accuracy:29.534% B++
HSR:17.626% D--
Phobos VX86
C+
Kills:251
Deaths:521
KDR:0.482
Accuracy:49.977% D
HSR:15.538% C+
The Little Helper
C+
Kills:159
Deaths:249
KDR:0.639
Accuracy:31.165% F-
HSR:15.094% C+
MKV Suppressed
A
Kills:142
Deaths:223
KDR:0.637
Accuracy:29.401% B++
HSR:26.761% A
Pandora VX25
C+
Kills:114
Deaths:247
KDR:0.462
Accuracy:27.402% D*
HSR:14.912% C+
NS-7 PDW
B+
Kills:113
Deaths:169
KDR:0.669
Accuracy:27.014% B+
HSR:10.620% D*
Eridani SX5
B+
Kills:75
Deaths:93
KDR:0.806
Accuracy:29.445% B+
HSR:14.667% D
Kills:20,297
Deaths (as Light Assault):27,576
Deaths (to Light Assaults):19,158
KDR:0.73604
Kill Difference:7,279
Playtime:452.463 hours
Usage:8%
Score:6.670m
Score/min:246
Accuracy (listed only):30.091%
HSR (listed only):15.439%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:7,724
Deaths:8,002
KDR:0.965
Accuracy:31.353% B++
HSR:11.885% D--
H-V45
C-
Kills:5,148
Deaths:6,175
KDR:0.834
Accuracy:21.897% C-
HSR:16.434% D
Terminus VX-9
C
Kills:2,307
Deaths:3,359
KDR:0.687
Accuracy:22.266% D
HSR:24.534% C
NS-7G PDW
B+
Kills:1,161
Deaths:2,270
KDR:0.511
Accuracy:27.959% B+
HSR:13.092% D-
Phobos VX86
C+
Kills:251
Deaths:521
KDR:0.482
Accuracy:49.977% D
HSR:15.538% C+
Pulsar VS1
C+
Kills:223
Deaths:347
KDR:0.643
Accuracy:23.606% C+
HSR:12.556% D*
The Little Helper
C+
Kills:159
Deaths:249
KDR:0.639
Accuracy:31.165% F-
HSR:15.094% C+
MKV Suppressed
A
Kills:142
Deaths:223
KDR:0.637
Accuracy:29.401% B++
HSR:26.761% A
Pandora VX25
C+
Kills:114
Deaths:247
KDR:0.462
Accuracy:27.402% D*
HSR:14.912% C+
NS-7 PDW
B+
Kills:113
Deaths:169
KDR:0.669
Accuracy:27.014% B+
HSR:10.620% D*
Eridani SX5
B+
Kills:75
Deaths:93
KDR:0.806
Accuracy:29.445% B+
HSR:14.667% D
Kills:17,417
Deaths (as Combat Medic):21,655
Deaths (to Combat Medics):13,374
KDR:0.80429
Kill Difference:4,238
Playtime:494.981 hours
Usage:8%
Score:9.105m
Score/min:307
Accuracy (listed only):29.226%
HSR (listed only):16.008%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B++
Kills:7,724
Deaths:8,002
KDR:0.965
Accuracy:31.353% B++
HSR:11.885% D--
Parallax VX3
C++
Kills:1,704
Deaths:1,253
KDR:1.360
Accuracy:35.793% C--
HSR:78.052% C++
NS-61 Emissary
C++
Kills:1,444
Deaths:2,707
KDR:0.533
Accuracy:29.395% C++
HSR:12.812% D
NS-7G PDW
B+
Kills:1,161
Deaths:2,270
KDR:0.511
Accuracy:27.959% B+
HSR:13.092% D-
NS-44 Commissioner
D
Kills:393
Deaths:1,039
KDR:0.378
Accuracy:31.860% D
HSR:11.450% D**
NSX Tomoe
C
Kills:336
Deaths:567
KDR:0.593
Accuracy:28.050% C
HSR:23.512% D*
NS-AM7 Archer
B+
Kills:181
Deaths:460
KDR:0.393
Accuracy:62.193% B+
HSR:14.365% C
NSX Daimyo
F-
Kills:161
Deaths:177
KDR:0.910
Accuracy:28.758% F-
HSR:86.957% F--
MKV Suppressed
A
Kills:142
Deaths:223
KDR:0.637
Accuracy:29.401% B++
HSR:26.761% A
NS-7 PDW
B+
Kills:113
Deaths:169
KDR:0.669
Accuracy:27.014% B+
HSR:10.620% D*
Soldier Soaker
C+
Kills:99
Deaths:118
KDR:0.839
Accuracy:32.822% C+
HSR:5.051% F
Beamer VS3
B
Kills:76
Deaths:369
KDR:0.206
Accuracy:22.754% D
HSR:25% B
Eridani SX5
B+
Kills:75
Deaths:93
KDR:0.806
Accuracy:29.445% B+
HSR:14.667% D
NS-30 Vandal
C+
Kills:56
Deaths:58
KDR:0.966
Accuracy:23.303% F
HSR:25% C+
Kills:13,665
Deaths (as Infiltrator):17,505
Deaths (to Infiltrators):17,848
KDR:0.78063
Kill Difference:3,840
Playtime:523.494 hours
Usage:9%
Score:8.449m
Score/min:269
Accuracy (listed only):31.436%
HSR (listed only):25.659%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:5,412
Deaths:3,430
KDR:1.578
Accuracy:16.419% C-
HSR:15.928% D-
Cosmos VM3
C++
Kills:5,185
Deaths:3,184
KDR:1.628
Accuracy:17.149% C++
HSR:17.782% C
Quasar VM1
C+
Kills:2,483
Deaths:1,550
KDR:1.602
Accuracy:15.550% C+
HSR:15.385% D
Comet VM2
C
Kills:2,183
Deaths:2,644
KDR:0.826
Accuracy:37.397% D
HSR:3.756% C
Nebula VM20
C++
Kills:1,980
Deaths:1,188
KDR:1.667
Accuracy:18.357% C++
HSR:17.424% D
Comet VM2
B+
Kills:1,475
Deaths:1,993
KDR:0.740
Accuracy:40.621% C--
HSR:5.017% B+
Blueshift VM5
C+
Kills:501
Deaths:360
KDR:1.392
Accuracy:17.835% C
HSR:20.160% C+
Blueshift VM5
C
Kills:494
Deaths:371
KDR:1.332
Accuracy:17.986% C
HSR:17.611% D
NS-10 Burster
B+
Kills:219
Deaths:307
KDR:0.713
Accuracy:28.226% C
HSR:7.763% B+
NS-10 Burster
C+
Kills:203
Deaths:297
KDR:0.684
Accuracy:28.458% C+
HSR:6.404% C+
Kills:20,135
Deaths (as MAX Suit):7,662
Deaths (to MAX Suits):5,826
KDR:2.6279
Kill Difference:12,473
Playtime:473.139 hours
Usage:8%
Score:8.981m
Score/min:316
Accuracy (listed only):23.800%
HSR (listed only):12.723%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,159
V. Kills:313 369%
Deaths:335
KDR:3.460
Accuracy:50.549% C+
KPH:53.500 C-
VKPH:14.400 C
Hornet Missiles
C
Kills:373
V. Kills:312 119%
Deaths:132
KDR:2.826
Accuracy:59.549% C
KPH:39.300 C
VKPH:32.900 C
Antares LC
C+
Kills:193
V. Kills:140 137%
Deaths:574
KDR:0.336
Accuracy:31.226% C+
KPH:4.200 D--
VKPH:3 D*
Light PPA
C
Kills:137
V. Kills:24 N/A
Deaths:141
KDR:0.972
Accuracy:29.420% D**
KPH:16.100 D-
VKPH:2.800 C
Saron Laser Cannon
D--
Kills:62
V. Kills:86 71%
Deaths:406
KDR:0.153
Accuracy:36.543% B++
KPH:2.100 D--
VKPH:2.900 D--
Maelstrom Turbo Laser
D-
Kills:58
V. Kills:131 44%
Deaths:606
KDR:0.096
Accuracy:32.169% C*
KPH:1.700 D--
VKPH:3.900 D-
Kills:1,982 (450 + 0)
Deaths:2,194
KDR:0.903
VKDR:0.459
Vehicle Kills:1,006
Kill Difference:212
Playtime:148.628 hours
Usage:2%
Score:1.851m
Score/min:208
Piloting Accuracy:32.169%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:94
V. Kills:13 N/A
Deaths:29
KDR:3.241
Accuracy:30.931% D**
KPH:25.500 D-
VKPH:3.500 D
Kills:94 (0 + 94)
Deaths:29
KDR:3.241
VKDR:0.448
Vehicle Kills:13
Kill Difference:65
Playtime:3.689 hours
Usage:0%
Score:0.038m
Score/min:170
Piloting Accuracy:N/A%
Gunner Accuracy:30.931%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:319
V. Kills:209 152%
Deaths:129
KDR:2.473
Accuracy:57.940% B++
KPH:27.200 C+
VKPH:17.800 A
Skyguard
C*
Kills:166
V. Kills:112 147%
Deaths:79
KDR:2.101
Accuracy:29.942% C++
KPH:15.300 C*
VKPH:10.400 C*
L100 Python HESH
C**
Kills:121
V. Kills:15 N/A
Deaths:16
KDR:7.563
Accuracy:34.947% F
KPH:56.500 C**
VKPH:7 C
C75 Viper
B+
Kills:83
V. Kills:42 193%
Deaths:39
KDR:2.128
Accuracy:40.031% C+
KPH:20.500 C-
VKPH:10.400 B+
Kills:689 (689 + 0)
Deaths:263
KDR:2.620
VKDR:1.437
Vehicle Kills:378
Kill Difference:426
Playtime:28.745 hours
Usage:0%
Score:0.673m
Score/min:390
Driving Accuracy:40.031%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:13,596
V. Kills:9,411 144%
Deaths:2,761
KDR:4.924
Accuracy:50.721% C
KPH:29.400 B+
VKPH:20.400 B**
Supernova VPC
B+
Kills:10,771
V. Kills:1,820 N/A
Deaths:1,089
KDR:9.891
Accuracy:43.870% D
KPH:54.300 B+
VKPH:9.200 B
Supernova PC
B**
Kills:4,152
V. Kills:1,710 243%
Deaths:778
KDR:5.337
Accuracy:43.952% D
KPH:29.100 B++
VKPH:12 B**
Saron HRB
B+
Kills:759
V. Kills:762 99%
Deaths:196
KDR:3.872
Accuracy:37.619% D
KPH:19.500 C--
VKPH:19.600 B+
E540 Halberd
C*
Kills:593
V. Kills:439 135%
Deaths:110
KDR:5.391
Accuracy:41.085% D-
KPH:23.900 D
VKPH:17.700 C*
G30 Walker
D
Kills:52
V. Kills:59 87%
Deaths:48
KDR:1.083
Accuracy:14.985% F
KPH:5.400 D**
VKPH:6.100 D
Kills:29,923 (28,519 + 1,404)
Deaths:4,982
KDR:6.006
VKDR:2.850
Vehicle Kills:14,201
Kill Difference:24,941
Playtime:876.283 hours
Usage:15%
Score:12.714m
Score/min:242
Driving Accuracy:43.952%
Gunner Accuracy:14.985%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:166
V. Kills:16 N/A
Deaths:26
KDR:6.385
Accuracy:30.606% D
KPH:47.900 D-
VKPH:4.600 C--
E540 Halberd-H
C*
Kills:125
V. Kills:105 118%
Deaths:38
KDR:3.289
Accuracy:51.314% D-
KPH:28 D
VKPH:23.500 C*
Saron HRB-H
B+
Kills:87
V. Kills:82 105%
Deaths:23
KDR:3.783
Accuracy:48.444% D-
KPH:31 C
VKPH:29.200 B+
Kills:378 (0 + 378)
Deaths:87
KDR:4.345
VKDR:2.333
Vehicle Kills:203
Kill Difference:291
Playtime:10.746 hours
Usage:0%
Score:0.268m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:48.444%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:432
V. Kills:316 136%
Deaths:123
KDR:3.512
Accuracy:41.385% C*
KPH:14.300 C--
VKPH:10.500 B++
M12 Kobalt
C+
Kills:367
V. Kills:27 N/A
Deaths:51
KDR:7.196
Accuracy:12.898% D--
KPH:42.900 D
VKPH:3.200 C+
M20 Basilisk
B*
Kills:314
V. Kills:232 135%
Deaths:91
KDR:3.451
Accuracy:44.258% B+
KPH:18.400 C
VKPH:13.600 B*
M12 Kobalt
C
Kills:206
V. Kills:14 N/A
Deaths:18
KDR:11.444
Accuracy:11.606% D*
KPH:31.600 D--
VKPH:2.100 C
M40 Fury
C+
Kills:134
V. Kills:57 231%
Deaths:28
KDR:4.786
Accuracy:30.796% D
KPH:22.100 D-
VKPH:9.400 C+
M40 Fury
B*
Kills:108
V. Kills:57 186%
Deaths:18
KDR:6
Accuracy:38.257% C++
KPH:32.100 D
VKPH:16.900 B*
M60-G Bulldog
C**
Kills:92
V. Kills:46 196%
Deaths:29
KDR:3.172
Accuracy:24.244% D--
KPH:14.400 D-
VKPH:7.200 C**
M60-G Bulldog
C*
Kills:59
V. Kills:19 295%
Deaths:17
KDR:3.471
Accuracy:26.925% D--
KPH:29.100 C-
VKPH:9.400 C*
Kills:1,712 (0 + 1,712)
Deaths:375
KDR:4.565
VKDR:2.048
Vehicle Kills:768
Kill Difference:1,337
Playtime:80.255 hours
Usage:1%
Score:1.081m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:26.925%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:123
V. Kills:5 N/A
Deaths:118
KDR:1.042
Accuracy:35.037% D-
KPH:28 D
VKPH:1.100 D
Kills:123 (123 + 0)
Deaths:118
KDR:1.042
VKDR:0.042
Vehicle Kills:5
Kill Difference:5
Playtime:4.393 hours
Usage:0%
Score:0.018m
Score/min:68
Driving Accuracy:35.037%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 23,00713,5962,7614.924C+3.7350.721%C3.045%B+29.4B+20.4B**239461.8h5.6C+11.1C+
Betelgeuse 54-A 11,50011,23312,3410.91D0.2825.342%C19.852%D**35.7D-N/A104314.7h13.1D*51.8D
Supernova VPC 12,59110,7711,0899.891C+8.7043.87%D1.643%C++54.3B+9.2B180198.5h3.2C*7.4C+
Orion VS54 10,25710,15411,0360.92C0.2721.831%C*17.107%D--28.7C+N/A96354.2h12.7C*58.3B
Serpent VE92 9,1898,92813,2990.671C0.5225.148%C**15.804%D15.9DN/A47560.6h15.7C-62.5C+
VE-S Canis 7,9327,7248,0020.965C+0.2231.353%B++11.885%D--35.8C+1B++96215.6h12.6C+40.1B
Nebula VM20 5,4905,4123,4301.578C0.3916.419%C-15.928%D-27.4CN/A77197.8h17.4C+106C+
Cosmos VM3 5,2815,1853,1841.628C+0.4417.149%C++17.782%C30.9C*N/A95167.6h14.4C+84C*
H-V45 5,2125,1486,1750.834C0.3621.897%C-16.434%D23.3CN/A71220.8h14C+63.9C+
NS Decimator 6,4394,1976,5540.64C-0.5558.341%C2.454%C*28.6C15.3C+213146.9h5C+8.6C+
Supernova PC 5,8624,1527785.337C++4.1543.952%D1.903%C29.1B++12B**180142.6h4.8B+10.9C*
C-4 5,7183,7514,0510.926C0.2623.715%CN/A51.7D27.1C+47372.5h1.8C-7.6C
C-4 ARX 3,9273,1052,0281.531C0.3425.081%CN/A107.1C+28.3C49329h1.2C++4.7C++
Proximity Mine 2,8572,8549423.03C1.8438.544%CN/A105.3CN/A28927.1h1.8B+4.7C++
VX29 Polaris 2,6592,6323,2290.815C--0.3720.509%C--15.084%D*24.5DN/A76107.5h13.7C66.7C+
NS-15M1 2,5322,5132,6750.939C0.2523.875%C*14.047%D--28CN/A8589.9h12.4C*52B
Quasar VM1 2,5222,4831,5501.602C++0.4115.55%C+15.385%D26.5BN/A8793.6h14.6C**93.9C**
Tank Mine 3,9112,3527433.166B1.9839.289%B+N/A96.8C+64.2C++90824.3h2.1C5.3B+
Terminus VX-9 2,3512,3073,3590.687D0.5022.266%D24.534%C29.1CN/A7679.2h15.1D67.9C--
Comet VM2 3,2582,1832,6440.826C+0.3637.397%D3.756%C11C+5.4B+76198.4h25.2C+67.3C+
Nebula VM20 2,0221,9801,1881.667C+0.4818.357%C++17.424%D35.3C*N/A10056.1h17.6C95.6C++
Parallax VX3 1,7141,7041,2531.36C-0.1735.793%C--78.052%C++22.7CN/A6175h2.7D7.4C
Comet VM2 2,1931,4751,9930.74C0.4540.621%C--5.017%B+11.5C+5.6B81128.6h31.5C+77.5C+
NS-61 Emissary 1,4841,4442,7070.533C0.6629.395%C++12.812%D14.4DN/A45100.1h14.7C++50C*
Solstice VE3 1,3901,3522,0420.662C+0.5322.608%C+13.831%D--13.6CN/A7499.2h19.2C-84.8C+
Lasher X2 1,3221,2691,8520.685C0.5023.706%C3.388%C30.9C++1.3B*10241.1h23.2D97.8C+
Sticky Grenade 1,2191,16311163N/A1,161.8161.343%B**N/A1057.3B50.9S29301.1h2.1C**3.5B+
NS-7G PDW 1,1961,1612,2700.511C0.6827.959%B+13.092%D-10.1D-N/A29115.3h23.1D**82.8C+
Flare VE6 1,1701,1601,4150.82C--0.3719.128%D14.828%D**27.9C-N/A8541.6h10.5C*54.6C++
Dual Photon Pods 1,4721,1593353.46C2.2750.549%C+1.467%B53.4C-14.4C30221.7h25.1C+49.7C+
SVA-88 1,1771,1561,3730.842C-0.3522.911%C+19.983%D32.5C-N/A11535.6h12.5C+54.8C++
Spear Anti-Vehicle Phalanx Turret 1,6429612074.643C3.4541.368%C3.122%C-31.9C22.6C++31730.1h10.4C+25C+
Frag Grenade 8688631863N/A861.8143.577%CN/A345.2D2D13572.5h4.5C--10.4C
Saron HRB 1,5217591963.872C2.6837.619%DN/A19.5C--19.6B+57438.9h32.6D**86.8D**
MANA Anti-Vehicle Turret 1,5137418460.876D0.3151.948%C3.509%C+7410A7720A++21317470.1h12.3D**23.7D-
E540 Halberd 1,0325931105.391C4.2041.085%D-1.855%C23.9D17.7C*67924.8h7.8D**19D**
NS Annihilator 1,3555921,4100.42C0.7780.855%C+N/A7.3D9.4C*12281.5h14.3D17.6D
Blueshift VM5 5125013601.392C0.2017.835%C20.16%C+35.8C*N/A12214h17.9C-100.5C+
Blueshift VM5 5054943711.332C-0.1417.986%C17.611%D34.3C++N/A11014.4h19.6D-108.8C
Orbital Strike Uplink 6524791479U477.81905%UN/A2395U865U100560.2h1.1T*0.1T*
M20 Basilisk 7484321233.512C**2.3241.385%C*4.398%D14.3C--10.5B++20930.2h160.8D**388.5D-
NS-44 Commissioner 3953931,0390.378C--0.8131.86%D11.45%D**13D-N/A6130.2h4.4C13.9C
Rocklet Rifle 8023923561.101B*0.0954.679%C*N/A41.3B**43.2A+5849.5h26.3B**48.1B++
Xiphos Anti-Personnel Phalanx Tower 4033872193.5A**192.3132.985%B+N/A276.4C++11.4B+7911.4h13.1B39.7B
Hornet Missiles 6853731322.826C1.6459.549%CN/A39.3C32.8C4389.5h14.8C24.8C
M12 Kobalt 394367517.196C--6.0112.898%D--13.352%D--42.7D3.1C+2288.6h25D193.7D
NSX Tomoe 3453365670.593D0.6028.05%C23.512%D*17.7D-N/A5419h16.7C-59.6C
L100 Python HEAT 5283191292.473C--1.2857.94%B++1.254%D-27.3C+17.9A30411.7h8.6D-14.9C
Spear Anti-Vehicle Phalanx Tower 5293151226.25B+25.0646.601%C2.857%C--42.6C+28.9C++3217.4h7.8B+16.8B+
M20 Basilisk 546314913.451B+2.2644.258%B+2.229%D*18.4C13.6B*26617.1h161D*363.9C--
NSX-P Tanto 2932784610.603C0.5929.534%B++17.626%D--16.4C-N/A5516.9h18.6C-62.9C++
Phobos VX86 2582515210.482D0.7149.977%D15.538%C+24.6DN/A7610.2h4.2F--8.5D*
M20 Basilisk 455248386.526C+5.3456.431%B+3.226%D32.2C26.9B++3137.7h181.1D--320.9D
Eidolon VE33 2492413700.651C0.5421.128%D*19.917%D23.2C+N/A10510.4h11.1C52.3D
S1 3122295890.389D0.8047.785%D--2.183%C18C--6.5D-52312.7h5.1B*10.7B+
Pulsar VS1 2292233470.643C0.5523.606%C+12.556%D*19.9CN/A22111.2h17.9D75.7C+
NS-10 Burster 3652193070.713C-0.4828.226%C7.763%B+5.4C+3.6C+8040.2h142.5C*504.8C*
Auraxium Slasher 28921456,6670.004D-1.1922.827%D11.682%C**0.1DN/A01851.8h4F-17.7D
M12 Kobalt 2202061811.444C+10.2511.606%D*18.932%C*31.7D--2.2C1776.5h30.7F-264.2F
NS-10 Burster 3562032970.684C0.5128.458%C+6.404%C+5.2C+3.9C*8439.3h153.3C538.8C+
Antares LC 3331935740.336D0.8531.226%C+3.627%A4.2D--3D*19946h187.4C--600C-
NS-AM7 Archer 2691814600.393C0.8062.193%B+14.365%C7.7C++3.7B++6323.6h24.1C+38.7C+
Skyguard 278166792.101C0.9129.942%C++N/A15.4C*10.4C*24310.8h138C+460.8C+
Proton II PPA-H 182166266.385C-5.2030.606%DN/A47.4D-4.6C--2133.5h18.3F-59.9F
NSX Naginata 1651642150.763D0.4321.858%C+17.073%D**28.3C--N/A1215.8h12.1C++55.5C*
NSX Daimyo 1621611770.91D0.2828.758%F-86.957%F--24.8D-N/A616.5h4.8F**16.6T-
The Little Helper 1651592490.639D0.5531.165%F-15.094%C+22.7D-N/A777h4.3B+13.8D
M12 Kobalt 160144624C+22.8117.608%D-9.722%F49.7D--5.5C++1452.9h30.9F-175.4F
MKV Suppressed 1441422230.637C--0.5529.401%B++26.761%A21.5C-N/A1246.6h19.9D--67.8C+
Light PPA 1611371410.972C--0.2229.42%D**3.65%M**16.1D-2.8C2348.5h19.4C66D
M40 Fury 191134284.786C3.6030.796%D2.239%B+22D-9.3C+2426.1h28.7F-93.1F-
E540 Halberd-H 230125383.289C-2.1051.314%D-2.4%B+27.8D23.3C++4514.5h8D15.5D--
S12 Renegade 1281231181.042C--0.1535.037%D-8.943%A28D1.1D684.4h3.1B8.9C+
L100 Python HESH 136121167.563C6.3734.947%FN/A57.6C**7.1C8172.1h3.5C++10.1D
NSX Masamune 2311172480.472C--0.7243.735%FN/A16.3D-15.8C*1527.2h19.8D45.2D*
Aspis Anti-Aircraft Phalanx Turret 243116472.468C1.2827.827%B+1.724%C10.1C+11C+21711.5h180.5D648.7C++
Pandora VX25 1151142470.462D0.7327.402%D*14.912%C+14.1D-N/A948.1h6.3D*22.8D**
NS-7 PDW 1171131690.669C0.5227.014%B+10.62%D*13.8DN/A1578.2h16C+59.3C*
M40 Fury 165108186C+4.8138.257%C++2.778%B*31.8D16.8B*3123.4h29F-75.9D**
Fatestealer 1011011310.771A**0.4235.908%C+20.792%C22C+N/A474.6h2.5C6.9C++
Soldier Soaker 99991180.839C0.3532.822%C+5.051%F34.1C-N/A1062.9h5.8C**17.8C*
L105 Zephyr 10794293.241D2.0530.931%D**N/A25.4D-3.5D1703.7h9.1D*29.4F
M60-G Bulldog 13892293.172C1.9824.244%D--3.261%C*14.4D-7.2C**1486.4h12.7F52.5F-
Saron HRB-H 16987233.783C2.5948.444%D-1.149%C31.1C29.3B+6122.8h27.7C+57.2C
C75 Viper 12583392.128C0.9440.031%C+1.205%C20.2C--10.2B+8064.1h22.2D*55.3D
Beamer VS3 78763690.206D0.9822.754%D25%B4D--N/A4419h10.8C+47.3C+
Eridani SX5 7775930.806C0.3829.445%B+14.667%D25.9CN/A2942.9h13.9C47.3C*
NS-15M AE 7473880.83D0.3619.376%D*12.329%F28.1DN/A1512.6h12.5C+64.5C-
Saron Laser Cannon 148624060.153C-1.0436.543%B++4.839%A++2.1D--2.9D--21529.3h461.1T-1261.9F--
M60-G Bulldog 7859173.471C-2.2826.925%D--1.695%D-29.5C-9.5C**2872h10D-37.2D--
Maelstrom Turbo Laser 189586060.096D1.0932.169%C*3.448%B+1.7D--3.9D-8133.7h404.9T*1258.8T
Anti-Vehicle Grenade 8156156N/A54.8142.513%D--N/A186.7D-83.3C+23910.3h8.5D*20D*
NS-30 Vandal 5756580.966C-0.2223.303%F25%C+31.1CN/A2241.8h6.4C27.4D-
Lumine Edge 57534,4340.012C1.1815.401%D--16.981%C*0.4DN/A2143.4h1.3C**8.7C+
G30 Walker 11152481.083D--0.1114.985%FN/A5.4D**6.1D1099.6h369.1F2463.2F--
Hoplon Anti-Aircraft Phalanx Tower 11851151B49.8139.953%B**N/A72.9C95.7C+6820.7h50C+125.1C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter17122,03914.7h
Restoration Kit552192.5h
Nano-Armor Kit5,1024,844,466359h
Flail Targeting Dart10791.3h
Anti-Vehicle MANA Turret2013,79914h
Spawn Beacon49013,42022.6h
Turret AI Module27912.1h
Structure Shield Module38612h
Repair Module21,0822.3h
Cortium Silo13400.7h
Skywall Shield Emitter75141.5h
Reinforcements Module11330.2h
Blast Wall94102h
Nanite Revive Grenade05,4041.5h
Medical Applicator2,777600,84265.8h
Spear Anti-Vehicle Tower65311.8h
Welding Device13,9140.3h
Deconstruction Tool210,8191.6h
Spitfire Auto-Turret441,0242.3h
Rampart Wall271,0937.6h
Sunderer Garage01551.2h
Xiphos Anti-Personnel Tower64211.2h
Hoplon Anti-Aircraft Phalanx Tower23441h
Ammunition Package6549,05428h
Shield Recharging Field901,5981.3h
Anti-Infantry MANA Turret14840.9h
Pillbox0670.4h
Elysium Spawn Tube32380.9h
IPC Targeting Dart41080.8h
Orbital Strike Target Designator421544.3h
Vehicle Gate62572h
Infantry Tower11170.8h
WLT-Howler Mining Laser02,8910.4h
Alarm Module12040.4h
Nano-Repair Grenade01,6600.4h
Snowman Soldier131220.3h
Hardlight Barrier2287782.7h
Recon Detection Device572,1014.7h
Smoke Grenade0780h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 2.18s on queries, 1.71s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.