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Paragon lupeniv[DRK1] lupeniv
VS BR 204

KDR: 1.19

Score: 114.6m

Last Seen: Jul 16th, 2019 12:53 PM
- OFFLINE - 5.4 hour(s)

Prestige 1, Battle Rank 100 (204 total) - Vanu Sovereignty on Miller - Outfit Member of Dark Inside Italian TM DRK1[DRK1] Dark Inside Italian TM DRK1
VS outfit on Miller

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Supernova VPC Orion VS54 VE-S Canis Serpent VE92 Nebula VM20 Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $227,682 MLG Score: 182
Fun Score: N/A
Cheeseburgers Flipped: 3778TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.63%16.356%40326118861,6000.9068830.288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.964%0.669B+-0.682D-1.507FHEAD + (~4.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.246C++13.80.033C+42.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.483%1.907%53412101,41636236270.390836225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.695%0.12C+0.293C*-0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.90.047C+59.2-0.117C+94.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.999%2.278%7176120829,6806378135464.65277219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.741%0.292C*-0.181C0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.68B+5.40.566B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.793%4.137%861312013,650502324900.726657147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.241%-0.223C-0.074C+0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152-0.272C51.4-0.288C100.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.324%79.26%86212121,9725920110.333052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.362%-0.1C+0.789B++0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.18C++2.80.124C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.001%14.629%8621212458415490.110255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.048%-0.215C0.017C+1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.121C+4.50.071C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dark Inside Italian TM DRK1[DRK1] Dark Inside Italian TM DRK1
VS outfit on Miller

Members: 25
114.6m315%350 (21k)309 (18.5k)1.1945153,166128,2261.45952204 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214786415.512%10.402%16102:5331

8% Combat Medic43% Engineer23% Heavy Assault10% Infiltrator7% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2013 12:35 PMOct 9th, 2013 1:14 PMJul 16th, 2019 3:28 PM (2d) (PST)Jul 16th, 2019 11:35 AM (2d) (PST)Jul 16th, 2019 8:53 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6812434380.4130.3460.0431.5790.088182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,85814,60626,2522521395518,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6176.3h/257.3d 33,983 15,933 72,137 585.2k 9,253 20,538 32,642 252.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:11,310
Deaths:12,422
KDR:0.910
Accuracy:25.333% C
HSR:19.832% D**
Orion VS54
C*
Kills:10,154
Deaths:11,036
KDR:0.920
Accuracy:21.831% C*
HSR:17.107% D*
VX29 Polaris
D
Kills:2,632
Deaths:3,230
KDR:0.815
Accuracy:20.508% D
HSR:15.084% D*
NS-15M1
C*
Kills:2,513
Deaths:2,675
KDR:0.939
Accuracy:23.875% C*
HSR:14.047% D*
Flare VE6
D
Kills:1,160
Deaths:1,415
KDR:0.820
Accuracy:19.128% D
HSR:14.828% D**
SVA-88
C+
Kills:1,156
Deaths:1,373
KDR:0.842
Accuracy:22.911% C+
HSR:19.983% D
NSX Naginata
C+
Kills:164
Deaths:215
KDR:0.763
Accuracy:21.858% C+
HSR:17.073% D**
NS-15M AE
D*
Kills:73
Deaths:88
KDR:0.830
Accuracy:19.376% D*
HSR:12.329% F
Kills:29,162
Deaths (as Heavy Assault):32,454
Deaths (to Heavy Assaults):32,763
KDR:0.89856
Kill Difference:3,292
Playtime:1,450.083 hours
Usage:23%
Score:25.490m
Score/min:293
Accuracy (listed only):21.852%
HSR (listed only):16.285%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C**
Kills:9,007
Deaths:13,464
KDR:0.669
Accuracy:25.138% C**
HSR:15.777% D
Solstice VE3
C+
Kills:1,352
Deaths:2,042
KDR:0.662
Accuracy:22.608% C+
HSR:13.831% D--
Phobos VX86
C
Kills:344
Deaths:717
KDR:0.480
Accuracy:50.167% D
HSR:14.535% C
NSX-P Tanto
B++
Kills:278
Deaths:461
KDR:0.603
Accuracy:29.534% B++
HSR:17.626% D*
Eidolon VE33
D-
Kills:241
Deaths:370
KDR:0.651
Accuracy:21.128% D*
HSR:19.917% D-
The Little Helper
C+
Kills:159
Deaths:249
KDR:0.639
Accuracy:31.165% F-
HSR:15.094% C+
Pandora VX25
C+
Kills:114
Deaths:247
KDR:0.462
Accuracy:27.402% D*
HSR:14.912% C+
Kills:11,495
Deaths (as Engineer):17,550
Deaths (to Engineers):25,388
KDR:0.65499
Kill Difference:6,055
Playtime:2,643.676 hours
Usage:43%
Score:53.345m
Score/min:336
Accuracy (listed only):29.592%
HSR (listed only):15.956%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B++
Kills:9,786
Deaths:9,922
KDR:0.986
Accuracy:31.432% B++
HSR:11.884% D--
Serpent VE92
C**
Kills:9,007
Deaths:13,464
KDR:0.669
Accuracy:25.138% C**
HSR:15.777% D
Solstice VE3
C+
Kills:1,352
Deaths:2,042
KDR:0.662
Accuracy:22.608% C+
HSR:13.831% D--
NS-7G PDW
B++
Kills:1,161
Deaths:2,271
KDR:0.511
Accuracy:27.960% B++
HSR:13.092% D
Phobos VX86
C
Kills:344
Deaths:717
KDR:0.480
Accuracy:50.167% D
HSR:14.535% C
NSX-P Tanto
B++
Kills:278
Deaths:461
KDR:0.603
Accuracy:29.534% B++
HSR:17.626% D*
The Little Helper
C+
Kills:159
Deaths:249
KDR:0.639
Accuracy:31.165% F-
HSR:15.094% C+
MKV Suppressed
B**
Kills:142
Deaths:223
KDR:0.637
Accuracy:29.401% B++
HSR:26.761% B**
Pandora VX25
C+
Kills:114
Deaths:247
KDR:0.462
Accuracy:27.402% D*
HSR:14.912% C+
NS-7 PDW
B+
Kills:113
Deaths:169
KDR:0.669
Accuracy:27.014% B+
HSR:10.620% D*
Eridani SX5
B+
Kills:75
Deaths:93
KDR:0.806
Accuracy:29.445% B+
HSR:14.667% D
Kills:22,531
Deaths (as Light Assault):29,858
Deaths (to Light Assaults):19,716
KDR:0.75461
Kill Difference:7,327
Playtime:458.296 hours
Usage:7%
Score:6.759m
Score/min:246
Accuracy (listed only):30.115%
HSR (listed only):15.345%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:9,786
Deaths:9,922
KDR:0.986
Accuracy:31.432% B++
HSR:11.884% D--
H-V45
C-
Kills:5,183
Deaths:6,199
KDR:0.836
Accuracy:21.866% C-
HSR:16.477% D
Terminus VX-9
C
Kills:2,307
Deaths:3,359
KDR:0.687
Accuracy:22.266% D
HSR:24.534% C
NS-7G PDW
B++
Kills:1,161
Deaths:2,271
KDR:0.511
Accuracy:27.960% B++
HSR:13.092% D
Phobos VX86
C
Kills:344
Deaths:717
KDR:0.480
Accuracy:50.167% D
HSR:14.535% C
Pulsar VS1
C+
Kills:223
Deaths:347
KDR:0.643
Accuracy:23.606% C+
HSR:12.556% D*
The Little Helper
C+
Kills:159
Deaths:249
KDR:0.639
Accuracy:31.165% F-
HSR:15.094% C+
MKV Suppressed
B**
Kills:142
Deaths:223
KDR:0.637
Accuracy:29.401% B++
HSR:26.761% B**
Pandora VX25
C+
Kills:114
Deaths:247
KDR:0.462
Accuracy:27.402% D*
HSR:14.912% C+
NS-7 PDW
B+
Kills:113
Deaths:169
KDR:0.669
Accuracy:27.014% B+
HSR:10.620% D*
Eridani SX5
B+
Kills:75
Deaths:93
KDR:0.806
Accuracy:29.445% B+
HSR:14.667% D
Kills:19,607
Deaths (as Combat Medic):23,796
Deaths (to Combat Medics):13,770
KDR:0.82396
Kill Difference:4,189
Playtime:496.808 hours
Usage:8%
Score:9.141m
Score/min:307
Accuracy (listed only):29.248%
HSR (listed only):15.921%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B++
Kills:9,786
Deaths:9,922
KDR:0.986
Accuracy:31.432% B++
HSR:11.884% D--
Parallax VX3
C++
Kills:1,811
Deaths:1,302
KDR:1.391
Accuracy:35.439% D
HSR:78.575% C++
NS-61 Emissary
C*
Kills:1,483
Deaths:2,776
KDR:0.534
Accuracy:29.403% C*
HSR:12.610% D
NS-7G PDW
B++
Kills:1,161
Deaths:2,271
KDR:0.511
Accuracy:27.960% B++
HSR:13.092% D
NS-44 Commissioner
C--
Kills:393
Deaths:1,039
KDR:0.378
Accuracy:31.860% C--
HSR:11.450% D**
NSX Tomoe
C+
Kills:336
Deaths:567
KDR:0.593
Accuracy:28.050% C+
HSR:23.512% D*
NS-AM7 Archer
C*
Kills:226
Deaths:585
KDR:0.386
Accuracy:60.516% C*
HSR:14.159% C
NSX Daimyo
F-
Kills:161
Deaths:177
KDR:0.910
Accuracy:28.758% F-
HSR:86.957% F-
MKV Suppressed
B**
Kills:142
Deaths:223
KDR:0.637
Accuracy:29.401% B++
HSR:26.761% B**
NS-7 PDW
B+
Kills:113
Deaths:169
KDR:0.669
Accuracy:27.014% B+
HSR:10.620% D*
Soldier Soaker
C+
Kills:99
Deaths:118
KDR:0.839
Accuracy:32.822% C+
HSR:5.051% F
Beamer VS3
B
Kills:76
Deaths:371
KDR:0.205
Accuracy:22.780% D
HSR:25% B
Eridani SX5
B+
Kills:75
Deaths:93
KDR:0.806
Accuracy:29.445% B+
HSR:14.667% D
NS-30 Vandal
C+
Kills:56
Deaths:58
KDR:0.966
Accuracy:23.303% F
HSR:25% C+
Kills:15,918
Deaths (as Infiltrator):19,671
Deaths (to Infiltrators):18,361
KDR:0.80921
Kill Difference:3,753
Playtime:593.694 hours
Usage:10%
Score:9.911m
Score/min:278
Accuracy (listed only):31.299%
HSR (listed only):25.667%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:5,412
Deaths:3,430
KDR:1.578
Accuracy:16.419% C-
HSR:15.928% D-
Cosmos VM3
C+
Kills:5,185
Deaths:3,184
KDR:1.628
Accuracy:17.149% C+
HSR:17.782% C
Quasar VM1
C+
Kills:2,483
Deaths:1,550
KDR:1.602
Accuracy:15.550% C+
HSR:15.385% D
Comet VM2
C
Kills:2,214
Deaths:2,691
KDR:0.823
Accuracy:37.487% D
HSR:3.749% C
Nebula VM20
C+
Kills:1,988
Deaths:1,194
KDR:1.665
Accuracy:18.352% C+
HSR:17.505% D
Comet VM2
C**
Kills:1,511
Deaths:2,038
KDR:0.741
Accuracy:40.677% C--
HSR:4.897% C**
Blueshift VM5
C
Kills:602
Deaths:418
KDR:1.440
Accuracy:17.501% C
HSR:19.269% C
Blueshift VM5
C
Kills:593
Deaths:437
KDR:1.357
Accuracy:17.869% C
HSR:18.044% D
NS-10 Burster
B+
Kills:220
Deaths:308
KDR:0.714
Accuracy:28.239% C
HSR:7.727% B+
NS-10 Burster
C+
Kills:204
Deaths:298
KDR:0.685
Accuracy:28.476% C+
HSR:6.373% C+
Kills:20,412
Deaths (as MAX Suit):7,774
Deaths (to MAX Suits):5,826
KDR:2.62568
Kill Difference:12,638
Playtime:473.139 hours
Usage:8%
Score:8.981m
Score/min:316
Accuracy (listed only):23.772%
HSR (listed only):12.666%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,159
V. Kills:313 369%
Deaths:335
KDR:3.460
Accuracy:50.549% C+
KPH:53.500 C-
VKPH:14.400 C
Hornet Missiles
C
Kills:374
V. Kills:313 119%
Deaths:133
KDR:2.812
Accuracy:59.427% C
KPH:39.300 C-
VKPH:32.900 C
Antares LC
C+
Kills:193
V. Kills:140 137%
Deaths:579
KDR:0.333
Accuracy:31.223% C+
KPH:4.200 D--
VKPH:3 D*
Light PPA
C
Kills:137
V. Kills:24 N/A
Deaths:141
KDR:0.972
Accuracy:29.420% D**
KPH:16.100 D--
VKPH:2.800 C
Saron Laser Cannon
D--
Kills:62
V. Kills:86 71%
Deaths:406
KDR:0.153
Accuracy:36.543% B*
KPH:2.100 D--
VKPH:2.900 D--
Maelstrom Turbo Laser
D-
Kills:58
V. Kills:131 44%
Deaths:606
KDR:0.096
Accuracy:32.169% C*
KPH:1.700 D--
VKPH:3.900 D-
Kills:1,983 (450 + 0)
Deaths:2,200
KDR:0.901
VKDR:0.458
Vehicle Kills:1,007
Kill Difference:217
Playtime:148.882 hours
Usage:2%
Score:1.859m
Score/min:208
Piloting Accuracy:32.169%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:95
V. Kills:14 N/A
Deaths:30
KDR:3.167
Accuracy:30.812% D**
KPH:25.200 D-
VKPH:3.700 D-
Kills:95 (0 + 95)
Deaths:30
KDR:3.167
VKDR:0.467
Vehicle Kills:14
Kill Difference:65
Playtime:3.767 hours
Usage:0%
Score:0.040m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:30.812%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:323
V. Kills:211 152%
Deaths:130
KDR:2.485
Accuracy:57.824% B++
KPH:27.300 C+
VKPH:17.800 A
Skyguard
C++
Kills:169
V. Kills:113 148%
Deaths:81
KDR:2.086
Accuracy:29.930% C++
KPH:15.600 C++
VKPH:10.400 C++
L100 Python HESH
C**
Kills:121
V. Kills:15 N/A
Deaths:16
KDR:7.563
Accuracy:34.947% F
KPH:56.500 C**
VKPH:7 C
C75 Viper
B+
Kills:83
V. Kills:42 193%
Deaths:39
KDR:2.128
Accuracy:40.031% C+
KPH:20.500 C--
VKPH:10.400 B+
Kills:696 (696 + 0)
Deaths:266
KDR:2.617
VKDR:1.432
Vehicle Kills:381
Kill Difference:430
Playtime:28.868 hours
Usage:0%
Score:0.684m
Score/min:395
Driving Accuracy:40.031%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:14,038
V. Kills:9,611 146%
Deaths:2,809
KDR:4.998
Accuracy:50.759% C
KPH:29.900 B+
VKPH:20.500 B**
Supernova VPC
B+
Kills:10,890
V. Kills:1,834 N/A
Deaths:1,099
KDR:9.909
Accuracy:43.819% D
KPH:54.400 B+
VKPH:9.200 C**
Supernova PC
B**
Kills:4,177
V. Kills:1,720 243%
Deaths:782
KDR:5.341
Accuracy:44.004% D
KPH:29.200 B++
VKPH:12 B**
Saron HRB
B+
Kills:796
V. Kills:780 102%
Deaths:198
KDR:4.020
Accuracy:37.837% D
KPH:19.900 C--
VKPH:19.500 B+
E540 Halberd
C*
Kills:663
V. Kills:465 142%
Deaths:121
KDR:5.479
Accuracy:41.192% D-
KPH:24.900 D
VKPH:17.500 C*
G30 Walker
D-
Kills:52
V. Kills:59 87%
Deaths:48
KDR:1.083
Accuracy:14.985% F-
KPH:5.400 D**
VKPH:6.100 D-
Kills:30,616 (29,105 + 1,511)
Deaths:5,057
KDR:6.054
VKDR:2.861
Vehicle Kills:14,469
Kill Difference:25,559
Playtime:889.344 hours
Usage:14%
Score:12.975m
Score/min:243
Driving Accuracy:44.004%
Gunner Accuracy:14.985%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:166
V. Kills:16 N/A
Deaths:26
KDR:6.385
Accuracy:30.569% D
KPH:47.700 D-
VKPH:4.600 C-
E540 Halberd-H
C*
Kills:127
V. Kills:106 119%
Deaths:38
KDR:3.342
Accuracy:51.201% D
KPH:28.100 D-
VKPH:23.500 C*
Saron HRB-H
B
Kills:94
V. Kills:85 109%
Deaths:24
KDR:3.917
Accuracy:47.969% D-
KPH:30.400 C-
VKPH:27.500 B
Kills:387 (0 + 387)
Deaths:88
KDR:4.398
VKDR:2.352
Vehicle Kills:207
Kill Difference:299
Playtime:11.093 hours
Usage:0%
Score:0.272m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:47.969%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:444
V. Kills:320 138%
Deaths:127
KDR:3.496
Accuracy:41.579% C**
KPH:14.300 D
VKPH:10.300 B++
M12 Kobalt
C+
Kills:413
V. Kills:29 N/A
Deaths:52
KDR:7.942
Accuracy:12.590% D--
KPH:43.800 D
VKPH:3.100 C+
M20 Basilisk
B*
Kills:330
V. Kills:240 137%
Deaths:93
KDR:3.548
Accuracy:44.615% B+
KPH:18.900 C
VKPH:13.700 B*
M12 Kobalt
D
Kills:219
V. Kills:14 N/A
Deaths:20
KDR:10.950
Accuracy:11.448% D*
KPH:32.200 D--
VKPH:2.100 D
M40 Fury
C+
Kills:137
V. Kills:58 232%
Deaths:29
KDR:4.724
Accuracy:30.593% D
KPH:22.400 D-
VKPH:9.500 C+
M40 Fury
B*
Kills:109
V. Kills:57 188%
Deaths:18
KDR:6.056
Accuracy:36.718% C+
KPH:31.700 D-
VKPH:16.600 B*
M60-G Bulldog
C**
Kills:93
V. Kills:46 198%
Deaths:29
KDR:3.207
Accuracy:24.234% D*
KPH:14.300 D-
VKPH:7.100 C**
M60-G Bulldog
C**
Kills:59
V. Kills:19 295%
Deaths:17
KDR:3.471
Accuracy:26.897% D--
KPH:29 C-
VKPH:9.300 C**
Kills:1,804 (0 + 1,804)
Deaths:385
KDR:4.686
VKDR:2.034
Vehicle Kills:783
Kill Difference:1,419
Playtime:82.852 hours
Usage:1%
Score:1.114m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:26.897%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:124
V. Kills:6 N/A
Deaths:121
KDR:1.025
Accuracy:34.389% D-
KPH:26.300 D-
VKPH:1.300 D
Kills:124 (124 + 0)
Deaths:121
KDR:1.025
VKDR:0.050
Vehicle Kills:6
Kill Difference:3
Playtime:4.720 hours
Usage:0%
Score:0.018m
Score/min:65
Driving Accuracy:34.389%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 23,64914,0382,8094.998C+3.8050.759%C2.949%B+29.9B+20.5B**241469.5h5.6C+11C+
Betelgeuse 54-A 11,58011,31012,4220.91D0.2825.333%C19.832%D**35.7D-N/A104316.5h13.1D*51.8D
Supernova VPC 12,72410,8901,0999.909C+8.7143.819%D1.625%C++54.3B+9.2C**180200.4h3.2C++7.4C+
Orion VS54 10,25710,15411,0360.92C0.2721.831%C*17.107%D*28.7C+N/A96354.2h12.7C*58.3C++
VE-S Canis 10,0429,7869,9220.986C+0.2131.432%B++11.884%D--37.2C+1B++100263h12.3C++39.2B
Serpent VE92 9,2699,00713,4640.669C0.5325.138%C**15.777%D15.9DN/A47565.8h15.7C--62.6C+
Nebula VM20 5,4905,4123,4301.578C0.3816.419%C-15.928%D-27.4CN/A77197.8h17.4C+106C+
Cosmos VM3 5,2815,1853,1841.628C+0.4317.149%C+17.782%C30.9C+N/A95167.6h14.4C+84C++
H-V45 5,2475,1836,1990.836C0.3621.866%C-16.477%D23.4CN/A71221.7h14C+63.9C+
NS Decimator 6,4664,2206,5810.641C--0.5558.306%C2.441%C*28.6C15.2C+213147.6h5C+8.6C+
Supernova PC 5,8974,1777825.341C+4.1544.004%D1.891%C29.2B++12B**180143.2h4.8B11C++
C-4 5,8303,8374,1080.934C0.2623.819%CN/A52D27C+47273.8h1.8C--7.5C
Proximity Mine 3,1923,1871,0373.073C1.8838.574%C-N/A109.9CN/A30229h1.8B4.7C++
C-4 ARX 3,9523,1292,0501.526C0.3325.114%C-N/A107.2C+28.2C49229.2h1.2C++4.7C++
VX29 Polaris 2,6592,6323,2300.815C--0.3820.508%D15.084%D*24.5DN/A76107.5h13.7C66.7C+
NS-15M1 2,5322,5132,6750.939C0.2623.875%C*14.047%D*28C-N/A8689.9h12.4C++52C**
Quasar VM1 2,5222,4831,5501.602C++0.4115.55%C+15.385%D26.5C**N/A8793.6h14.6C*93.9C*
Tank Mine 3,9892,4107843.074C**1.8839.264%B+N/A96C62.9C+89725.1h2.1C5.3B+
Terminus VX-9 2,3512,3073,3590.687C0.5122.266%D24.534%C29.1CN/A7679.2h15.1D-67.9D
Comet VM2 3,2952,2142,6910.823C+0.3737.487%D3.749%C11C+5.4B+76201.3h25.5C+68.1C
Nebula VM20 2,0311,9881,1941.665C0.4718.352%C+17.505%D35.2C++N/A10156.4h17.6C95.7C++
Parallax VX3 1,8211,8111,3021.391C-0.2035.439%D78.575%C++23.1CN/A6278.3h2.6C-7.4C
Comet VM2 2,2411,5112,0380.741C0.4540.677%C--4.897%C**11.5C+5.5C**81131.6h31.9C78.4C
NS-61 Emissary 1,5241,4832,7760.534C0.6629.403%C*12.61%D14.3DN/A44103.6h14.7C+50.1C*
Sticky Grenade 1,4781,41111411N/A1,409.8162.867%AN/A1085.4C**51.5M**32161.3h2.1C*3.3B+
Solstice VE3 1,3901,3522,0420.662C+0.5322.608%C+13.831%D--13.6CN/A7599.2h19.2C--84.8C+
Lasher X2 1,3521,2961,8930.685C0.5123.697%C3.549%C31.2C+1.3B+10341.5h23.2D97.8C+
NS-7G PDW 1,1961,1612,2710.511C-0.6827.96%B++13.092%D10.1DN/A29115.4h23.2D**82.9C+
Flare VE6 1,1701,1601,4150.82D0.3719.128%D14.828%D**27.9C-N/A8641.6h10.5C*54.6C+
Dual Photon Pods 1,4721,1593353.46C2.2750.549%C+1.467%C**53.4C-14.4C30321.7h25.1C+49.7C+
SVA-88 1,1771,1561,3730.842C-0.3522.911%C+19.983%D32.5C-N/A11535.6h12.5C+54.8C++
Spear Anti-Vehicle Phalanx Turret 1,6709782094.679C3.4841.666%C3.17%C-32.3C22.8C++32030.3h10.3C+24.8C+
Frag Grenade 8708641864N/A862.8143.598%CN/A345.6D2.4D13742.5h4.5C--10.4C
Saron HRB 1,5767961984.02C2.8337.837%DN/A19.9C--19.5B+57040h32.6D**86.2D**
MANA Anti-Vehicle Turret 1,5137418460.876D0.3251.948%C--3.509%C++7410S7720S21324600.1h12.3C+23.7C
E540 Halberd 1,1286631215.479C4.2841.192%D-1.659%C-24.9D17.5C*64926.6h7.6D*18.5D**
Blueshift VM5 6206024181.44C0.2517.501%C19.269%C36C++1.1B*11916.7h18.1D103.3C
NS Annihilator 1,3595941,4160.419C-0.7880.87%C+N/A7.2D9.3C**12282h14.3D17.7D
Blueshift VM5 6085934371.357C-0.1617.869%C18.044%D34.5C+N/A11017.2h19.7D--110.3C
Orbital Strike Uplink 7605521552U550.81956.164%UN/A1840U693.3U104240.3h1.3T*0.1T*
M20 Basilisk 7644441273.496C**2.3041.579%C**4.279%D14.3D10.3B++20831h161.8F389.2D-
M12 Kobalt 442413527.942C-6.7512.59%D--13.317%D--43.9D3.1C+2299.4h24.4D193.5D
Rocklet Rifle 8244033691.092B++0.1054.917%C*N/A40.7B**42.5A+5869.9h26.6B**48.5B++
Xiphos Anti-Personnel Phalanx Tower 4224032201.5M200.3134.265%B+N/A268.7C++12.7B++7951.5h13.8C**40.4B
NS-44 Commissioner 3953931,0390.378C--0.8231.86%C--11.45%D**13D-N/A6230.2h4.4C13.9C
Hornet Missiles 6873741332.812C1.6259.427%CN/A39.4C-32.9C4399.5h14.9C25.1C-
Phobos VX86 3523447170.48D0.7150.167%D14.535%C24.7DN/A7413.9h3.9F-7.9D--
NSX Tomoe 3453365670.593D0.6028.05%C+23.512%D*17.7D-N/A5419h16.7C--59.6C
Spear Anti-Vehicle Phalanx Tower 5553321227.667B+26.4746.375%C2.711%D43.7C++29.3C*3337.6h7.6B+16.4B+
M20 Basilisk 570330933.548C**2.3544.615%B+2.121%D*18.9C13.7B*26717.5h159D*356.3C-
L100 Python HEAT 5343231302.485C--1.2957.824%B++1.238%D-27.4C+17.9A30611.8h8.6D--14.9C
NSX-P Tanto 2932784610.603C0.5929.534%B++17.626%D*16.4C--N/A5716.9h18.6D62.9C++
M20 Basilisk 460251386.605C+5.4156.543%B+3.187%D32.2C-26.8B++3217.8h180.8D-319.8D
Eidolon VE33 2492413700.651C0.5421.128%D*19.917%D-23.2C+N/A10710.4h11.1C-52.3D
S1 3122295890.389D0.8147.785%D--2.183%C18C--6.5D-52912.7h5.1B*10.7B
NS-AM7 Archer 3302265850.386C0.8160.516%C*14.159%C7.2C+3.3B+5731.5h23.9C+39.5C+
Pulsar VS1 2292233470.643C0.5523.606%C+12.556%D*19.9CN/A22811.2h17.9D75.7C+
NS-10 Burster 3662203080.714C--0.4828.239%C7.727%B+5.4C+3.6C+8040.4h142.7C++505.4C++
M12 Kobalt 2332192010.95C+9.7611.448%D*18.265%C+32.2D--2.1D1806.8h30.2F-264.2F
Auraxium Slasher 28921456,6670.004C1.1922.827%D11.682%B+0.1C--N/A01851.8h4F--17.7D
NS-10 Burster 3582042980.685C-0.5128.476%C+6.373%C+5.2C3.9C*8439.4h153.6C539.3C+
Antares LC 3331935790.333D0.8631.223%C+3.627%A+4.2D--3D*19846.2h188.6D604.1C-
Skyguard 282169812.086C0.8929.93%C++N/A15.6C++10.5C*24810.8h135.6C453.2C+
Proton II PPA-H 182166266.385C5.1930.569%DN/A47.4D-4.6C-2153.5h18.3F-60F
NSX Naginata 1651642150.763D0.4321.858%C+17.073%D**28.3C--N/A1255.8h12.1C++55.5C*
NSX Daimyo 1621611770.91D0.2828.758%F-86.957%F-24.8D-N/A646.5h4.8T16.6T*
The Little Helper 1651592490.639D0.5631.165%F-15.094%C+22.7D-N/A787h4.3B+13.8D
M12 Kobalt 161145624.167C+22.9717.544%D-9.655%F48.3D--5.3C++1433h30.9F176F
MKV Suppressed 1441422230.637D0.5629.401%B++26.761%B**21.5C-N/A1266.6h19.9D--67.8C+
Light PPA 1611371410.972C0.2229.42%D**3.65%M**16.1D--2.8C2358.5h19.4C66D
M40 Fury 195137294.724C3.5330.593%D2.19%B+22.5D-9.5C+2416.1h28.4F-92.7F-
E540 Halberd-H 233127383.342C-2.1551.201%D2.362%B+28.2D-23.6C*4524.5h7.9D15.4D--
S12 Renegade 1301241211.025C-0.1734.389%D-8.871%B**26.4D-1.3D654.7h3.2C**9.2C+
L100 Python HESH 136121167.563C6.3734.947%FN/A57.6C**7.1C8422.1h3.5C++10.1D
Aspis Anti-Aircraft Phalanx Turret 247118472.511C1.3228.21%B+1.695%C10C+10.9C+21511.8h184.7D654.9C++
NSX Masamune 2311172480.472C--0.7243.735%FN/A16.3D-15.8C*1527.2h19.8D45.2D*
Pandora VX25 1151142470.462D0.7327.402%D*14.912%C+14.1D-N/A998.1h6.3D*22.8D**
NS-7 PDW 1171131690.669C0.5327.014%B+10.62%D*13.8DN/A1598.2h16C+59.3C*
M40 Fury 166109186.056C+4.8636.718%C+2.752%B**32.1D16.8B*3063.4h28.9F-78.6F
Fatestealer 1011011310.771M0.4235.908%C+20.792%C+22C+N/A474.6h2.5C-6.9C++
Soldier Soaker 99991180.839C0.3632.822%C+5.051%F34.1C--N/A1102.9h5.8C*17.8C**
L105 Zephyr 10995303.167D1.9730.812%D**N/A25D-3.7D-1753.8h9.3D*30.1F
Saron HRB-H 17994243.917C+2.7247.969%D-1.064%C-30.3C-27.4B5633.1h27.4C+57.1C-
M60-G Bulldog 13993293.207C2.0124.234%D*3.226%C++14.3D-7.1C**1486.5h12.7F52.3F-
C75 Viper 12583392.128C0.9340.031%C+1.205%C20.2C--10.2B+8124.1h22.2D*55.3D-
Beamer VS3 78763710.205D0.9922.78%D25%B4D--N/A4519h10.8C+47.4C+
Eridani SX5 7775930.806C0.3929.445%B+14.667%D25.9CN/A2992.9h13.9C47.3C++
NS-15M AE 7473880.83C-0.3619.376%D*12.329%F28.1DN/A1562.6h12.5C+64.5C--
Saron Laser Cannon 148624060.153C-1.0436.543%B*4.839%A++2.1D--2.9D--21729.3h461.1T*1261.9F*
M60-G Bulldog 7859173.471C-2.2826.897%D--1.695%D-29.5C-9.5B2862h10D37.3D--
Maelstrom Turbo Laser 189586060.096D1.1032.169%C*3.448%B+1.7D--3.9D-8133.7h404.9T*1258.8T-
Nightshade 99564,6370.012D1.1884.872%B**N/A0.4DN/A3138.6h56.3C--66.3C
NS-30 Vandal 5756580.966C-0.2323.303%F25%C+31.1CN/A2281.8h6.4C27.4D--
Anti-Vehicle Grenade 8156156N/A54.8142.513%D--N/A186.7D-83.3C+24150.3h8.5D*20D*
Lumine Edge 57534,4340.012C1.1815.401%D--16.981%C++0.4C--N/A2143.4h1.3C**8.7C+
Hoplon Anti-Aircraft Phalanx Tower 12052152B*50.8138.628%B**N/A74.3C97.1C++6870.7h50.2C+130C*
G30 Walker 11152481.083D--0.1114.985%F-N/A5.4D**6.1D-1099.6h369.1F-2463.2F*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51014,09423.7h
Anti-Vehicle MANA Turret2013,80014h
Nano-Armor Kit5,3004,968,660369.2h
Skywall Shield Emitter75361.5h
Structure Shield Module39002h
Repair Module21,1392.4h
Turret AI Module28312.2h
Cortium Silo13600.7h
Reinforcements Module11360.3h
Nanite Revive Grenade05,4231.5h
Medical Applicator2,793605,66466.2h
Blast Wall94212.1h
Spitfire Auto-Turret451,0452.4h
Restoration Kit552192.5h
Motion Spotter19125,66116.5h
Hoplon Anti-Aircraft Phalanx Tower23591h
Xiphos Anti-Personnel Tower64391.2h
Sunderer Garage01601.2h
Rampart Wall271,1517.8h
Welding Device14,1240.4h
Spear Anti-Vehicle Tower65521.8h
Deconstruction Tool210,8191.6h
Smoke Grenade0780h
Shield Recharging Field901,5981.3h
Ammunition Package6699,39528.5h
Anti-Infantry MANA Turret14850.9h
Snowman Soldier131220.3h
Flail Targeting Dart131131.5h
Hardlight Barrier2649203.1h
Nano-Repair Grenade01,6800.5h
Recon Detection Device572,1014.7h
Pillbox0690.4h
Elysium Spawn Tube32551h
Orbital Strike Target Designator651986h
Vehicle Gate72792.2h
IPC Targeting Dart41080.8h
WLT-Howler Mining Laser02,8910.4h
Infantry Tower11180.9h
Alarm Module12120.4h

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