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Paragon lyriaSV[DIG] lyriaSV
VS BR 137

KDR: 0.91

Score: 41.2m

Last Seen: Apr 24th, 2019 5:56 PM
- OFFLINE - 6.5 hour(s)

Prestige 1, Battle Rank 100 (137 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 875
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova VPC Supernova FPC Supernova PC E540 Halberd Pulsar C Orion VS54 Tank Mine C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,510 MLG Score: 10
Fun Score: N/A
Cheeseburgers Flipped: 258TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.543%15.151%296610293,1880.1674550.745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.544%-0.306C-0.858D---1.955F-HEAD + (~5.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.6-0.861D--27.1-0.901D--111.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.871%0.559%15110341791107870.161698203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.109D*-0.958D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.20.205C++34.40.35C**93.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.007%0.611%8646102925,848366777937.04881332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.325%-0.578D-1.279D**0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.474B+7.10.433B13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.442%1.924%86610292,339298213870.78411169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.489%-0.441C---0.62D1.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.90.488B+19.10.517B+41.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 875
41.2m563%250 (15k)206 (12.4k)0.91243140,10543,9541.36686137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103517889.998%2.202%2204:344

74% Engineer12% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2015 11:09 AMMay 17th, 2017 11:54 PMApr 24th, 2019 2:58 PM (4h) (PST)Apr 24th, 2019 3:25 PM (4h) (PST)Apr 24th, 2019 1:56 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
473943790.2000.2190.0041.4420.05610

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4015,64022,7611213087312,349

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3339.5h/139.1d 19,974 883 25,093 288.9k 5,226 6,924 11,211 94.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:838
Deaths:4,406
KDR:0.190
Accuracy:13.636% D**
HSR:18.377% D-
Lasher X2
C++
Kills:489
Deaths:1,794
KDR:0.273
Accuracy:14.399% D**
HSR:4.090% C++
Kills:1,327
Deaths (as Heavy Assault):6,200
Deaths (to Heavy Assaults):10,466
KDR:0.21403
Kill Difference:4,873
Playtime:401.151 hours
Usage:12%
Score:3.460m
Score/min:144
Accuracy (listed only):14.018%
HSR (listed only):11.234%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,150
Deaths:7,379
KDR:0.156
Accuracy:24.145% C+
HSR:15.217% D**
Solstice VE3
C+
Kills:508
Deaths:4,856
KDR:0.105
Accuracy:22.779% C+
HSR:11.024% D**
Kills:1,658
Deaths (as Engineer):12,235
Deaths (to Engineers):10,629
KDR:0.13551
Kill Difference:10,577
Playtime:2,479.877 hours
Usage:74%
Score:32.725m
Score/min:220
Accuracy (listed only):23.462%
HSR (listed only):13.121%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,150
Deaths:7,379
KDR:0.156
Accuracy:24.145% C+
HSR:15.217% D**
Solstice VE3
C+
Kills:508
Deaths:4,856
KDR:0.105
Accuracy:22.779% C+
HSR:11.024% D**
Kills:1,658
Deaths (as Light Assault):12,235
Deaths (to Light Assaults):5,642
KDR:0.13551
Kill Difference:10,577
Playtime:100.850 hours
Usage:3%
Score:0.829m
Score/min:137
Accuracy (listed only):23.462%
HSR (listed only):13.121%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C++
Kills:378
Deaths:2,116
KDR:0.179
Accuracy:38.039% C++
HSR:12.963% D--
Kills:378
Deaths (as Infiltrator):2,116
Deaths (to Infiltrators):7,141
KDR:0.17864
Kill Difference:1,738
Playtime:179.573 hours
Usage:5%
Score:1.862m
Score/min:173
Accuracy (listed only):38.039%
HSR (listed only):12.963%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D**
Kills:195
Deaths:675
KDR:0.289
Accuracy:18.602% D**
HSR:15.897% D**
H-V45
D-
Kills:119
Deaths:1,461
KDR:0.081
Accuracy:13.684% F-
HSR:15.126% D-
Kills:314
Deaths (as Combat Medic):2,136
Deaths (to Combat Medics):3,735
KDR:0.147
Kill Difference:1,822
Playtime:142.777 hours
Usage:4%
Score:2.086m
Score/min:244
Accuracy (listed only):16.143%
HSR (listed only):15.512%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:144
Deaths:331
KDR:0.435
Accuracy:8.027% F--
HSR:15.972% D--
Blueshift VM5
D--
Kills:129
Deaths:348
KDR:0.371
Accuracy:8.110% F--
HSR:15.504% D--
Kills:273
Deaths (as MAX Suit):339.500
Deaths (to MAX Suits):2,075
KDR:0.80412
Kill Difference:66.500
Playtime:32.311 hours
Usage:1%
Score:0.275m
Score/min:142
Accuracy (listed only):8.069%
HSR (listed only):15.738%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:179
V. Kills:46 381%
Deaths:77
KDR:2.325
Accuracy:26.871% F**
KPH:35.700 D
VKPH:9.200 D
Light PPA
D--
Kills:66
V. Kills:12 N/A
Deaths:177
KDR:0.373
Accuracy:21.901% F*
KPH:6 D*
VKPH:1.100 D--
Kills:245 (66 + 0)
Deaths:254
KDR:0.965
VKDR:0.228
Vehicle Kills:58
Kill Difference:9
Playtime:16.075 hours
Usage:0%
Score:0.102m
Score/min:106
Piloting Accuracy:21.901%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:59
V. Kills:41 140%
Deaths:17
KDR:3.471
Accuracy:35.777% C
KPH:29.800 C
VKPH:20.700 C
L105 Zephyr
B++
Kills:56
V. Kills:31 175%
Deaths:17
KDR:3.294
Accuracy:46.925% B+
KPH:24.700 D--
VKPH:13.700 B++
AP30 Shredder
N/A
Kills:50
V. Kills:35 139%
Deaths:24
KDR:2.083
Accuracy:29.424% N/A
KPH:17.100 N/A
VKPH:12 N/A
Kills:165 (0 + 165)
Deaths:58
KDR:2.845
VKDR:1.845
Vehicle Kills:107
Kill Difference:107
Playtime:7.173 hours
Usage:0%
Score:0.149m
Score/min:346
Piloting Accuracy:N/A%
Gunner Accuracy:29.424%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:623
V. Kills:221 281%
Deaths:627
KDR:0.994
Accuracy:37.771% C+
KPH:12.700 D-
VKPH:4.500 D-
L100 Python HEAT
C++
Kills:454
V. Kills:170 265%
Deaths:101
KDR:4.495
Accuracy:52.104% C+
KPH:31.300 C++
VKPH:11.700 C+
Skyguard
D*
Kills:221
V. Kills:256 86%
Deaths:397
KDR:0.557
Accuracy:22.981% D--
KPH:4.500 D**
VKPH:5.200 D*
L100 Python HESH
C++
Kills:78
V. Kills:22 339%
Deaths:23
KDR:3.391
Accuracy:49.507% C++
KPH:31.700 D-
VKPH:8.900 C++
Kills:1,376 (1,376 + 0)
Deaths:1,148
KDR:1.199
VKDR:0.583
Vehicle Kills:669
Kill Difference:228
Playtime:114.955 hours
Usage:3%
Score:0.769m
Score/min:111
Driving Accuracy:49.507%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C**
Kills:18,577
V. Kills:4,587 405%
Deaths:2,392
KDR:7.766
Accuracy:45.262% D
KPH:36.600 C
VKPH:9 C**
Supernova FPC
A
Kills:3,647
V. Kills:1,515 241%
Deaths:448
KDR:8.141
Accuracy:49.820% C-
KPH:37.100 A
VKPH:15.400 C++
Supernova PC
D
Kills:2,326
V. Kills:1,022 227%
Deaths:1,368
KDR:1.700
Accuracy:45.759% C
KPH:14.800 D
VKPH:6.500 D
E540 Halberd
B+
Kills:1,755
V. Kills:743 236%
Deaths:225
KDR:7.800
Accuracy:47.054% C+
KPH:36.900 B+
VKPH:15.600 C+
Saron HRB
C+
Kills:368
V. Kills:190 193%
Deaths:120
KDR:3.067
Accuracy:41.927% C+
KPH:23.400 C+
VKPH:12.100 C-
Proton II PPA
B+
Kills:156
V. Kills:17 N/A
Deaths:10
KDR:15.600
Accuracy:33.217% A+
KPH:41.700 C--
VKPH:4.500 B+
Kills:26,829 (24,550 + 2,279)
Deaths:4,563
KDR:5.880
VKDR:1.769
Vehicle Kills:8,074
Kill Difference:22,266
Playtime:830.214 hours
Usage:25%
Score:9.033m
Score/min:181
Driving Accuracy:45.759%
Gunner Accuracy:33.217%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:250
V. Kills:39 N/A
Deaths:28
KDR:8.929
Accuracy:34.182% C
KPH:45 D--
VKPH:7 C++
E540 Halberd-H
C++
Kills:202
V. Kills:96 208%
Deaths:36
KDR:5.611
Accuracy:52.604% D
KPH:45.300 C++
VKPH:21.500 C+
Aphelion VEX-4H
C-
Kills:98
V. Kills:62 156%
Deaths:38
KDR:2.579
Accuracy:32.118% F
KPH:31.800 C-
VKPH:20.100 D
Saron HRB-H
C++
Kills:54
V. Kills:30 174%
Deaths:15
KDR:3.600
Accuracy:50.652% D
KPH:38.600 C++
VKPH:21.400 C
Kills:604 (0 + 604)
Deaths:117
KDR:5.162
VKDR:1.940
Vehicle Kills:227
Kill Difference:487
Playtime:14.495 hours
Usage:0%
Score:0.320m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:50.652%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:155
V. Kills:58 263%
Deaths:114
KDR:1.360
Accuracy:34.901% C-
KPH:10.600 D-
VKPH:4 D--
M12 Kobalt
D
Kills:88
V. Kills:6 N/A
Deaths:15
KDR:5.867
Accuracy:12.757% D--
KPH:24.700 D--
VKPH:1.700 D
M20 Basilisk
D
Kills:82
V. Kills:29 273%
Deaths:58
KDR:1.414
Accuracy:33.741% D
KPH:13.500 D
VKPH:4.800 D-
M12 Kobalt
D
Kills:57
V. Kills:1 N/A
Deaths:14
KDR:4.071
Accuracy:11.788% D*
KPH:22.900 D*
VKPH:0.400 D
Kills:382 (0 + 382)
Deaths:201
KDR:1.900
VKDR:0.468
Vehicle Kills:94
Kill Difference:181
Playtime:26.740 hours
Usage:1%
Score:0.261m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:11.788%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 23,16418,5772,3927.766C6.8545.262%DN/A36.6C9C**150507.6h4.4D--9.6D-
Supernova FPC 5,1623,6474488.141B+7.2349.82%C-N/A37.1A15.4C++35398.4h4.7B+9.4B
Supernova PC 3,3482,3261,3681.7C--0.7945.759%C2.752%B14.8D6.5D84157.2h7D15.2D
E540 Halberd 2,4981,7552257.8C+6.8947.054%C+N/A36.9B+15.6C+42647.5h5.4B+11.5B
Pulsar C 1,2151,1507,3790.156D0.7624.145%C+15.217%D**2D*N/A6583.9h32.8T*135.9F--
Orion VS54 8728384,4060.19D0.7213.636%D**18.377%D-4.8D*N/A18174h24.9T182.6F--
Tank Mine 1,1397447780.956D-0.0444.685%B*N/A66.4D-35.3D--61611.2h2.7D*6C*
C75 Viper 8446236270.994D0.0837.771%C+1.445%C++12.7D-4.5D-7149h18C--47.5C
Solstice VE3 5295084,8560.105D-0.8122.779%C+11.024%D**1.8D--N/A8282.5h35.1T154.3D*
Lasher X2 5144891,7940.273D--0.6414.399%D**4.09%C++7.1D*N/A2269h40.3T*279.6T*
C-4 6774787990.598D0.3130.803%B*N/A36.5D--15.2D--41613.1h1.5C++4.8B+
L100 Python HEAT 6244541014.495C+3.5852.104%C+N/A31.3C++11.7C+25014.5h6.3C++12.1C*
NS-357 Underboss 3883782,1160.179D-0.7338.039%C++12.963%D--3.2D*N/A9117.1h5.2D-13.8C+
Saron HRB 5583681203.067C2.1541.927%C+N/A23.4C+12.1C-36615.7h28.3D67.6D
NS Decimator 5073519500.369D-0.5456.968%C-1.425%D17D*7.5D--15120.7h5C+8.9C+
MANA Anti-Personnel Turret 3273196630.481N/A0.4310.284%UN/A3190U80U6013300.1h28.8T*279.8T*
Spear Anti-Vehicle Phalanx Turret 3932761222.262D1.3538.195%D1.812%D*24D10.2D--17111.5h8.2B21.4C++
Proton II PPA-H 289250288.929C+8.0234.182%CN/A44.6D--7C++1895.6h19.5F--57D**
Sticky Grenade 2292261226N/A225.0950.032%C+N/A452D--6D17910.5h3.5D--6.9D
Skyguard 4772213970.557D--0.3622.981%D--2.262%C*4.5D**5.2D*7349h250.6F*1090.5T
E540 Halberd-H 298202365.611C4.7052.604%DN/A44.9C+21.3C+4584.5h6.4C+12.1C+
Terminus VX-9 2051956750.289D--0.6218.602%D**15.897%D**6.5D*N/A2430.1h23.7T*127.5F*
S1 2421831,0270.178D-0.7349.623%D-1.639%D8.5D*2.7D**11921.6h7.5C15.2C-
Dual Photon Pods 225179772.325D1.4126.871%F**N/A35.8D9.2D2435h34.4D--128.2F*
Proton II PPA 1731561015.6C++14.6933.217%A+N/A42.2C-4.6B+1313.7h17.1F-51.6C+
M20 Basilisk 2131551141.36D0.4534.901%C-6.452%C**10.6D-4D--15114.6h134.2D-384.5D
Blueshift VM5 1481443310.435D-0.488.027%F--15.972%D--6.4FN/A2222.4h29.4T*366.2T*
Frag Grenade 1361361136N/A135.0949.4%B+N/A453.3C+N/A19830.3h3.9C+8C**
Blueshift VM5 1391293480.371D-0.548.11%F--15.504%D--5.5FN/A1923.6h34.1T*420.8T*
H-V45 1281191,4610.081D0.8313.684%F-15.126%D-1.9D*N/A961.3h27.8T*203.1T*
Spear Anti-Vehicle Phalanx Tower 174105911.667D10.7538.098%D*2.857%C--16.7D-11D-1256.3h12.1C31.6D--
Lancer VS22 2711031,2030.086D-0.8353.873%D--N/A3.4D*5.5D*7630.6h76.4F-141.8F-
Aphelion VEX-4H 16098382.579C1.6732.118%F6.122%A++31.6C-20D4393.1h60.8C++189.2C--
M12 Kobalt 9488155.867D4.9512.757%D--15.909%C-24.4D*1.7D1753.6h32.4F-253.7D**
Rocklet Rifle 157844010.209D--0.7038.188%FN/A8.8D**7.6D**2689.6h66.3F-173.6F--
M20 Basilisk 11182581.414D-0.5033.741%D4.878%C13.4D4.8D-1996.1h110.6C+327.9C
L100 Python HESH 10078233.391D2.4849.507%C++N/A31.2D-8.8C++8632.5h5.8F-11.7D*
Proximity Mine 7373203.65C+2.7448.744%B*N/A73D--N/A3131h2.7F--5.5C-
Light PPA 78661770.373D0.5421.901%F*N/A5.9D*1.1D--4411.1h61.1T*278.9T*
C150 Dalton 10059173.471C2.5635.777%CN/A29.5C20.5C5772h4.1C*11.6C++
NS-R3 Swarm 98582500.232D0.6855.021%F--N/A5.2D3.6D8511.1h31.2C+56.7D
M12 Kobalt 5857144.071D3.1611.788%D*17.544%C+22.8D*N/A1312.5h22.8D193.6D
L105 Zephyr 8756173.294D2.3846.925%B+N/A24.3D--13.5B+2652.3h12.1F**25.8D*
Saron HRB-H 8454153.6C2.6950.652%DN/A38.6C++21.4C6311.4h23.7C**46.8C++
AP30 Shredder 8550242.083C--1.1729.424%DN/A17.2D12.1D-2502.9h157F533.6F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret644901.5h
Motion Spotter71,0370.8h
Restoration Kit325610.5h
Snowman Soldier7510.1h
CAS 14-E0800h
Spawn Beacon101,2700.8h
Nano-Armor Kit2,5902,662,963281.1h
Repair Module6920.4h
Skywall Shield Emitter1820.6h
Nanite Revive Grenade02,2540.7h
Spear Anti-Vehicle Tower101371.3h
Welding Device1510h
Deconstruction Tool03090.1h
Spitfire Auto-Turret1663,6704.4h
Rampart Wall6911.5h
Xiphos Anti-Personnel Tower2640.6h
Anti-Infantry MANA Turret2072,0735.7h
Ammunition Package17319,3207.2h
Medical Kit132300.3h
Medical Applicator1,231189,57828.9h
Nano-Repair Grenade03,5901h
Hardlight Barrier81390.2h
Recon Detection Device1053,6069.4h

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