Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,492)players online:
dim_giant (16)  Thel_ (11)  jackd23 (4)  PortFOBlife (3)  Golbyss (2)  SchittStir (1) 37
stats.dasanfall.com
Paragon lyriaSV[DIG] lyriaSV
VS BR 135

KDR: 0.89

Score: 40.3m

Last Seen: Feb 19th, 2019 7:05 PM
- OFFLINE - 73.9 hour(s)

Prestige 1, Battle Rank 100 (135 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 987
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova VPC Supernova FPC Supernova PC E540 Halberd Pulsar C Orion VS54 Tank Mine C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:lyriaSV



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,510 MLG Score: 10
Fun Score: N/A
Cheeseburgers Flipped: 255TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.489%15.118%295610163,0890.1640210.725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.547%-0.31C-0.857D---1.961F-HEAD + (~5.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.1-0.872D--27.3-0.911D--112.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.896%0.575%15110211741098870.158326198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.107D*-0.946D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1310.186C++35.20.335C**95.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.82%0.633%8376101624,656359174006.86605333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.333%-0.592D-1.272D**0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.46B+7.30.42B13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.382%1.933%85610162,276295613570.769959168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.436%-0.443C---0.617D1.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.479B+19.40.509B+42.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 987
40.3m564.4%249 (14.9k)204 (12.2k)0.88915838,57743,3861.33573135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022173210.044%2.229%2204:334

74% Engineer12% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2015 11:09 AMMay 17th, 2017 11:54 PMFeb 20th, 2019 7:19 PM (2d) (PST)Feb 19th, 2019 4:12 PM (3d) (PST)Feb 19th, 2019 3:05 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
464943700.1960.2200.0041.4130.05510

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8215,66222,1591213085312,269

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3284.7h/136.9d 19,375 860 24,529 278.5k 5,164 6,810 10,762 91.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:830
Deaths:4,372
KDR:0.190
Accuracy:13.648% D**
HSR:18.434% D-
Lasher X2
C+
Kills:484
Deaths:1,785
KDR:0.271
Accuracy:14.322% D**
HSR:3.926% C+
Kills:1,314
Deaths (as Heavy Assault):6,157
Deaths (to Heavy Assaults):10,349
KDR:0.21342
Kill Difference:4,843
Playtime:398.770 hours
Usage:12%
Score:3.443m
Score/min:144
Accuracy (listed only):13.985%
HSR (listed only):11.180%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,102
Deaths:7,236
KDR:0.152
Accuracy:24.045% C+
HSR:15.154% D**
Solstice VE3
C+
Kills:508
Deaths:4,856
KDR:0.105
Accuracy:22.779% C+
HSR:11.024% D**
Kills:1,610
Deaths (as Engineer):12,092
Deaths (to Engineers):10,482
KDR:0.13315
Kill Difference:10,482
Playtime:2,433.881 hours
Usage:74%
Score:31.897m
Score/min:218
Accuracy (listed only):23.412%
HSR (listed only):13.089%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,102
Deaths:7,236
KDR:0.152
Accuracy:24.045% C+
HSR:15.154% D**
Solstice VE3
C+
Kills:508
Deaths:4,856
KDR:0.105
Accuracy:22.779% C+
HSR:11.024% D**
Kills:1,610
Deaths (as Light Assault):12,092
Deaths (to Light Assaults):5,550
KDR:0.13315
Kill Difference:10,482
Playtime:98.651 hours
Usage:3%
Score:0.807m
Score/min:136
Accuracy (listed only):23.412%
HSR (listed only):13.089%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
C*
Kills:375
Deaths:2,103
KDR:0.178
Accuracy:38.058% C*
HSR:12.800% D--
Kills:375
Deaths (as Infiltrator):2,103
Deaths (to Infiltrators):7,059
KDR:0.17832
Kill Difference:1,728
Playtime:179.288 hours
Usage:5%
Score:1.858m
Score/min:173
Accuracy (listed only):38.058%
HSR (listed only):12.800%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D*
Kills:155
Deaths:559
KDR:0.277
Accuracy:18.509% D**
HSR:16.129% D*
H-V45
D-
Kills:119
Deaths:1,461
KDR:0.081
Accuracy:13.684% F--
HSR:15.126% D-
Kills:274
Deaths (as Combat Medic):2,020
Deaths (to Combat Medics):3,695
KDR:0.13564
Kill Difference:1,746
Playtime:138.335 hours
Usage:4%
Score:2.029m
Score/min:244
Accuracy (listed only):16.096%
HSR (listed only):15.628%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:137
Deaths:328
KDR:0.418
Accuracy:7.967% F--
HSR:16.058% D-
Blueshift VM5
D--
Kills:120
Deaths:343
KDR:0.350
Accuracy:8.015% F--
HSR:15.833% D--
Kills:257
Deaths (as MAX Suit):335.500
Deaths (to MAX Suits):2,058
KDR:0.76602
Kill Difference:78.500
Playtime:31.881 hours
Usage:1%
Score:0.266m
Score/min:139
Accuracy (listed only):7.991%
HSR (listed only):15.946%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:174
V. Kills:46 370%
Deaths:77
KDR:2.260
Accuracy:26.896% F**
KPH:35 D
VKPH:9.200 D
Light PPA
D--
Kills:66
V. Kills:12 N/A
Deaths:177
KDR:0.373
Accuracy:21.901% F--
KPH:6 D*
VKPH:1.100 D--
Kills:240 (66 + 0)
Deaths:254
KDR:0.945
VKDR:0.228
Vehicle Kills:58
Kill Difference:14
Playtime:16.036 hours
Usage:0%
Score:0.101m
Score/min:105
Piloting Accuracy:21.901%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:59
V. Kills:41 140%
Deaths:17
KDR:3.471
Accuracy:35.777% C
KPH:29.800 C+
VKPH:20.700 C
L105 Zephyr
B*
Kills:56
V. Kills:31 175%
Deaths:17
KDR:3.294
Accuracy:46.925% B+
KPH:24.700 D-
VKPH:13.700 B*
AP30 Shredder
N/A
Kills:50
V. Kills:35 139%
Deaths:24
KDR:2.083
Accuracy:29.424% N/A
KPH:17.100 N/A
VKPH:12 N/A
Kills:165 (0 + 165)
Deaths:58
KDR:2.845
VKDR:1.845
Vehicle Kills:107
Kill Difference:107
Playtime:7.173 hours
Usage:0%
Score:0.148m
Score/min:343
Piloting Accuracy:N/A%
Gunner Accuracy:29.424%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:623
V. Kills:221 281%
Deaths:627
KDR:0.994
Accuracy:37.771% C+
KPH:12.700 D-
VKPH:4.500 D-
L100 Python HEAT
C++
Kills:417
V. Kills:157 264%
Deaths:91
KDR:4.582
Accuracy:52.049% C++
KPH:30.400 C++
VKPH:11.500 C+
Skyguard
D*
Kills:221
V. Kills:256 86%
Deaths:397
KDR:0.557
Accuracy:23.051% D--
KPH:4.500 D**
VKPH:5.200 D*
L100 Python HESH
C*
Kills:78
V. Kills:22 339%
Deaths:23
KDR:3.391
Accuracy:49.507% C++
KPH:31.700 D-
VKPH:8.900 C*
Kills:1,339 (1,339 + 0)
Deaths:1,138
KDR:1.177
VKDR:0.576
Vehicle Kills:656
Kill Difference:201
Playtime:114.041 hours
Usage:3%
Score:0.753m
Score/min:110
Driving Accuracy:49.507%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B
Kills:17,867
V. Kills:4,403 406%
Deaths:2,333
KDR:7.658
Accuracy:45.125% D
KPH:36.200 C
VKPH:8.900 B
Supernova FPC
A
Kills:3,202
V. Kills:1,319 243%
Deaths:396
KDR:8.086
Accuracy:50.225% C
KPH:36.600 A
VKPH:15.100 C+
Supernova PC
D
Kills:2,326
V. Kills:1,022 227%
Deaths:1,368
KDR:1.700
Accuracy:45.759% C
KPH:14.800 D
VKPH:6.500 D
E540 Halberd
B+
Kills:1,700
V. Kills:718 236%
Deaths:220
KDR:7.727
Accuracy:46.952% C+
KPH:36.900 B+
VKPH:15.600 C+
Saron HRB
C+
Kills:368
V. Kills:190 193%
Deaths:120
KDR:3.067
Accuracy:41.927% C+
KPH:23.400 C+
VKPH:12.100 C-
Proton II PPA
B+
Kills:156
V. Kills:17 N/A
Deaths:10
KDR:15.600
Accuracy:33.217% A+
KPH:41.700 C--
VKPH:4.500 B+
Kills:25,619 (23,395 + 2,224)
Deaths:4,447
KDR:5.761
VKDR:1.725
Vehicle Kills:7,669
Kill Difference:21,172
Playtime:803.341 hours
Usage:24%
Score:8.681m
Score/min:180
Driving Accuracy:45.759%
Gunner Accuracy:33.217%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:250
V. Kills:39 N/A
Deaths:28
KDR:8.929
Accuracy:34.137% C
KPH:45 D--
VKPH:7 C*
E540 Halberd-H
C++
Kills:201
V. Kills:95 209%
Deaths:35
KDR:5.743
Accuracy:52.292% D
KPH:45.300 C++
VKPH:21.400 C+
Aphelion VEX-4H
C-
Kills:98
V. Kills:62 156%
Deaths:38
KDR:2.579
Accuracy:32.118% F
KPH:31.800 C-
VKPH:20.100 D
Saron HRB-H
C++
Kills:54
V. Kills:30 174%
Deaths:15
KDR:3.600
Accuracy:50.652% D
KPH:38.600 C++
VKPH:21.400 C
Kills:603 (0 + 603)
Deaths:116
KDR:5.198
VKDR:1.948
Vehicle Kills:226
Kill Difference:487
Playtime:14.472 hours
Usage:0%
Score:0.316m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:50.652%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:153
V. Kills:57 264%
Deaths:114
KDR:1.342
Accuracy:34.879% C-
KPH:10.600 D-
VKPH:3.900 D--
M12 Kobalt
D
Kills:84
V. Kills:6 N/A
Deaths:15
KDR:5.600
Accuracy:12.797% D--
KPH:23.800 D*
VKPH:1.700 D
M20 Basilisk
D
Kills:82
V. Kills:29 273%
Deaths:58
KDR:1.414
Accuracy:33.689% D
KPH:13.500 D
VKPH:4.800 D--
M12 Kobalt
D*
Kills:56
V. Kills:1 N/A
Deaths:14
KDR:4
Accuracy:11.797% D*
KPH:22.600 D*
VKPH:0.400 D*
Kills:375 (0 + 375)
Deaths:201
KDR:1.866
VKDR:0.463
Vehicle Kills:93
Kill Difference:174
Playtime:26.565 hours
Usage:1%
Score:0.258m
Score/min:162
Driving Accuracy:N/A%
Gunner Accuracy:11.797%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 22,27017,8672,3337.658C6.7745.125%DN/A36.2C8.9B149493h4.4D--9.7D-
Supernova FPC 4,5213,2023968.086B+7.2050.225%CN/A36.6A15.1C+36887.5h4.8B+9.6B
Supernova PC 3,3482,3261,3681.7C--0.8145.759%C2.752%C**14.8D6.5D83157.2h7D15.2D
E540 Halberd 2,4181,7002207.727C+6.8446.952%C+N/A36.9B+15.6C+42246.1h5.4B+11.5B
Pulsar C 1,1661,1027,2360.152D0.7424.045%C+15.154%D**1.9D*N/A6572.3h33.2T*138.2F-
Orion VS54 8638304,3720.19D0.7013.648%D**18.434%D-4.8D*N/A17172.8h25F**183D--
Tank Mine 1,1347407780.951D-0.0643.87%B*N/A66.1D-35.2D-61011.2h2.7D*6.1C*
C75 Viper 8446236270.994D0.1037.771%C+1.445%C+12.7D-4.5D-7049h18C--47.5C
Solstice VE3 5295084,8560.105D-0.7822.779%C+11.024%D**1.8D--N/A8282.5h35.1F**154.3D-
Lasher X2 5094841,7850.271D--0.6214.322%D**3.926%C+7.1D--N/A2268.6h40.2T*280.6T*
C-4 6534607810.589D0.3030.666%B*N/A35.9D--15.1D--41212.8h1.5C++4.9B+
L100 Python HEAT 574417914.582C++3.6952.049%C++N/A30.4C++11.5C+25013.7h6.4C+12.3C++
NS-357 Underboss 3853752,1030.178D-0.7138.058%C*12.8%D--3.2D*N/A9116.7h5.3D-13.8C+
Saron HRB 5583681203.067C2.1841.927%C+N/A23.4C+12.1C-36315.7h28.3D-67.6D
NS Decimator 4913399380.361D0.5357.003%C-1.18%D-16.5D--7.4D--14920.5h5.2C+9.1C
MANA Anti-Personnel Turret 3263186610.481N/A0.4110.275%UN/A3180U80U5952300.1h28.7T*279.6T*
Spear Anti-Vehicle Phalanx Turret 3932761222.262D1.3738.195%D1.812%D*24D10.2D--16911.5h8.2B21.4C++
Proton II PPA-H 289250288.929C+8.0434.137%CN/A44.6D--7C*1885.6h19.4F-56.9D**
Skyguard 4772213970.557D--0.3323.051%D--2.262%C*4.5D**5.2D*7348.9h250.5F**1086.7T
Sticky Grenade 2232201220N/A219.1149.577%CN/A440D--6D17940.5h3.5D--7D
E540 Halberd-H 296201355.743C4.8552.292%DN/A45.7C++21.6C+4514.4h6.3C++12C+
S1 2421831,0270.178D-0.7149.623%D-1.639%D8.5D*2.7D**11721.6h7.5C15.2C-
Dual Photon Pods 220174772.26D1.3726.896%F**N/A34.8D9.2D2425h35.2D--131F**
Proton II PPA 1731561015.6C++14.7133.217%A+N/A42.2C-4.6B+1313.7h17.1F-51.6C
Terminus VX-9 1651555590.277D--0.6118.509%D**16.129%D*5.9D**N/A2426.3h24.8T*134T*
M20 Basilisk 2101531141.342D0.4534.879%C-6.536%C**10.6D-3.9D--15014.5h133.7D383.2D
Blueshift VM5 1411373280.418D-0.477.967%F--16.058%D-6.1FN/A2122.3h30.3T*380.3T*
Frag Grenade 1321321132N/A131.1149.151%B+N/A440C+N/A19810.3h3.9C+8C**
Blueshift VM5 1301203430.35D-0.548.015%F--15.833%D--5.2FN/A1823.3h35.7T*445T*
H-V45 1281191,4610.081D0.8113.684%F--15.126%D-1.9D*N/A961.3h27.8T*203.1T*
Spear Anti-Vehicle Phalanx Tower 174105911.667D10.7838.098%D*2.857%C--16.7D-11D-1256.3h12.1C31.6D-
Lancer VS22 2711031,2030.086D-0.8053.873%D--N/A3.4D*5.5D*7630.6h76.4F-141.8F-
Aphelion VEX-4H 16098382.579C1.6932.118%F6.122%A++31.6C-20D4343.1h60.8C++189.2C--
M12 Kobalt 9084155.6D4.7112.797%D--15.476%C--24D*1.7D1723.5h33.5F--261.4F
M20 Basilisk 11182581.414D0.5233.689%D4.878%C13.4D4.8D--1966.1h110.2C+327.1C
Rocklet Rifle 152813900.208D--0.6838.005%FN/A8.7D**7.6D**2709.3h65.8F-173.2F--
L100 Python HESH 10078233.391D2.5049.507%C++N/A31.2D-8.8C*8482.5h5.8F-11.7D*
Proximity Mine 7373203.65C+2.7648.232%B++N/A73D--N/A3101h2.6F-5.4C
Light PPA 78661770.373D0.5221.901%F--N/A5.9D*1.1D--4411.1h61.1T*278.9T*
C150 Dalton 10059173.471C2.5835.777%CN/A29.5C20.5C5692h4.1C*11.6C*
NS-R3 Swarm 98582500.232D0.6655.021%F-N/A5.2D3.6D-8411.1h31.2C+56.7D
M12 Kobalt 5756144C-3.1111.797%D*17.857%C+22.4D*N/A1302.5h23.1D195.7D-
L105 Zephyr 8756173.294D2.4046.925%B+N/A24.3D-13.5B*2652.3h12.1F**25.8D*
Saron HRB-H 8454153.6C2.7150.652%DN/A38.6C++21.4C6241.4h23.7C**46.8C++
AP30 Shredder 8550242.083D1.1929.424%DN/A17.2D12.1D-2502.9h157D**533.6D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret644901.5h
Nanite Revive Grenade02,1870.6h
Motion Spotter71,0370.8h
Snowman Soldier7510.1h
CAS 14-E0800h
Spawn Beacon101,2080.8h
Nano-Armor Kit2,5452,579,904275.4h
Skywall Shield Emitter1820.6h
Repair Module6920.4h
Spitfire Auto-Turret1663,6354.4h
Restoration Kit325610.5h
Rampart Wall6911.5h
Xiphos Anti-Personnel Tower2640.6h
Spear Anti-Vehicle Tower101371.3h
Welding Device1510h
Deconstruction Tool03090.1h
Anti-Infantry MANA Turret2042,0585.7h
Ammunition Package17019,2017.1h
Medical Kit132240.3h
Medical Applicator1,220186,24228.6h
Nano-Repair Grenade03,4831h
Hardlight Barrier81390.2h
Recon Detection Device1033,5899.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.35s
Server spent 2.10s on queries, 1.75s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.