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Brigadier Veteran m5gick[KAIN] m5gick
NC BR 79

KDR: 0.68

Score: 5.3m

Last Seen: Jun 16th, 2017 7:28 PM
- OFFLINE - 4280.9 hour(s)

Rank 79 (79) Brigadier of the New Conglomerate on Cobalt
Level Progress (to 80): 93%
Level 100 Progress: 28% 857h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NC1 Gauss Rifle Razor GD-23 AF-19 Mercenary NC6 Gauss SAW AF-34 Mattock AF-34 Mattock C150 Dalton M20 Basilisk
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-23,769 MLG Score: -19
Fun Score: N/A
Cheeseburgers Flipped: 144TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.732%27.056%66969582,4320.833448-0.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.585%0.765B++1.121B**0.163C++HEAD ++ (~14.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.383C**11.50.191C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.834%1.307%7529621534121640.37135993%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.581%1.702A++-1.007D*-1.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.632B+8.20.345C**6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.776%4.348%21349604142834021.45775103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.816%0.565B+0.064C+0.961

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.90.193C++38-0.032C+52.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.3m688.4%263 (15.8k)231 (13.9k)0.6783734,7717,0330.93900279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC96413212.774%17.648%22503:180

36% Combat Medic36% Engineer7% Heavy Assault13% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 2:47 PMApr 30th, 2016 9:02 PMJul 15th, 2017 10:14 PM (149d) (PST)Jun 16th, 2017 4:56 PM (178d) (PST)Jun 16th, 2017 3:28 PM (178d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3882091790.2060.3030.0361.7350.046-19

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,26212,53910,72312182104313,839

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
386.4h/16.1d 1,833 842 3,092 40.2k 690 953 1,071 9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:281
Deaths:337
KDR:0.834
Accuracy:23.504% B+
HSR:24.199% C*
GD-22S
B**
Kills:85
Deaths:106
KDR:0.802
Accuracy:25.518% B
HSR:31.765% B**
Kills:366
Deaths (as Heavy Assault):443
Deaths (to Heavy Assaults):1,884
KDR:0.82619
Kill Difference:77
Playtime:27.291 hours
Usage:7%
Score:0.289m
Score/min:177
Accuracy (listed only):24.511%
HSR (listed only):27.982%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A*
Kills:524
Deaths:901
KDR:0.582
Accuracy:27.144% B+
HSR:30.916% A*
AF-19 Mercenary
A
Kills:508
Deaths:728
KDR:0.698
Accuracy:24.750% B+
HSR:28.543% A
Kills:1,032
Deaths (as Engineer):1,629
Deaths (to Engineers):1,751
KDR:0.63352
Kill Difference:597
Playtime:140.982 hours
Usage:36%
Score:2.233m
Score/min:264
Accuracy (listed only):25.947%
HSR (listed only):29.730%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
A*
Kills:524
Deaths:901
KDR:0.582
Accuracy:27.144% B+
HSR:30.916% A*
AF-19 Mercenary
A
Kills:508
Deaths:728
KDR:0.698
Accuracy:24.750% B+
HSR:28.543% A
Kills:1,032
Deaths (as Light Assault):1,629
Deaths (to Light Assaults):1,139
KDR:0.63352
Kill Difference:597
Playtime:49.022 hours
Usage:13%
Score:0.615m
Score/min:209
Accuracy (listed only):25.947%
HSR (listed only):29.730%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:976
Deaths:1,606
KDR:0.608
Accuracy:24.119% C++
HSR:24.693% B+
Kills:976
Deaths (as Combat Medic):1,606
Deaths (to Combat Medics):675
KDR:0.60772
Kill Difference:630
Playtime:140.151 hours
Usage:36%
Score:1.931m
Score/min:230
Accuracy (listed only):24.119%
HSR (listed only):24.693%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
B**
Kills:58
Deaths:65
KDR:0.892
Accuracy:17.882% D*
HSR:25.862% B**
Kills:58
Deaths (as Infiltrator):65
Deaths (to Infiltrators):1,133
KDR:0.89231
Kill Difference:7
Playtime:7.969 hours
Usage:2%
Score:0.050m
Score/min:105
Accuracy (listed only):17.882%
HSR (listed only):25.862%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C-
Kills:246
Deaths:179
KDR:1.374
Accuracy:24.112% D*
HSR:14.228% C-
AF-34 Mattock
B**
Kills:227
Deaths:179
KDR:1.268
Accuracy:26.313% D*
HSR:21.586% B**
Kills:473
Deaths (as MAX Suit):179
Deaths (to MAX Suits):340
KDR:2.64246
Kill Difference:294
Playtime:18.068 hours
Usage:5%
Score:0.230m
Score/min:212
Accuracy (listed only):25.212%
HSR (listed only):17.907%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:119
V. Kills:133 89%
Deaths:4
KDR:29.750
Accuracy:63.574% A*
KPH:21.300 C--
VKPH:23.800 C+
Kills:119 (0 + 119)
Deaths:4
KDR:29.750
VKDR:33.250
Vehicle Kills:133
Kill Difference:115
Playtime:5.577 hours
Usage:1%
Score:0.085m
Score/min:253
Piloting Accuracy:N/A%
Gunner Accuracy:63.574%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C-
Kills:89
V. Kills:101 87%
Deaths:67
KDR:1.328
Accuracy:57.154% B**
KPH:11.500 D--
VKPH:13.100 C-
Enforcer ML85
C+
Kills:83
V. Kills:76 108%
Deaths:28
KDR:2.964
Accuracy:45.240% B+
KPH:18.300 C--
VKPH:16.700 C+
Titan-150 HEAT
C+
Kills:64
V. Kills:52 121%
Deaths:31
KDR:2.065
Accuracy:58.797% A+
KPH:10.300 D--
VKPH:8.400 C+
Kills:236 (153 + 83)
Deaths:126
KDR:1.873
VKDR:1.817
Vehicle Kills:229
Kill Difference:110
Playtime:18.455 hours
Usage:5%
Score:0.263m
Score/min:237
Driving Accuracy:58.797%
Gunner Accuracy:45.240%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:114
V. Kills:57 197%
Deaths:65
KDR:1.754
Accuracy:41.655% B+
KPH:14.800 C
VKPH:7.400 C+
M40 Fury
D
Kills:98
V. Kills:17 N/A
Deaths:21
KDR:4.667
Accuracy:30.797% D
KPH:26.500 D-
VKPH:4.600 D--
Kills:212 (0 + 212)
Deaths:86
KDR:2.465
VKDR:0.860
Vehicle Kills:74
Kill Difference:126
Playtime:11.403 hours
Usage:3%
Score:0.123m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:30.797%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC1 Gauss Rifle 9939761,6060.608C0.0724.119%C++24.693%B+11.4D-N/A4285.3h11.8C*49.1B
Razor GD-23 5305249010.582C0.1027.144%B+30.916%A*12.1DN/A3543.4h12.3C++45.2B
AF-19 Mercenary 5175087280.698C0.0224.75%B+28.543%A12.7C-N/A6340h11.7B47.1B+
NC6 Gauss SAW 2872813370.834C0.1623.504%B+24.199%C*20.5C--N/A7313.7h9.7C++41.4B+
AF-34 Mattock 2492461791.374C--0.7024.112%D*14.228%C-25.1D-N/A729.8h5B+20.8C-
AF-34 Mattock 2322271791.268D0.5926.313%D*21.586%B**23.2D--N/A639.8h6.1C++23.2C--
C150 Dalton 252119429.75S29.0763.574%A*N/A21.3C--23.8C+2535.6h8.5F13.4C++
M20 Basilisk 171114651.754C-1.0841.655%B+11.404%A++14.8C7.4C+1577.7h105.4C253.1C*
Frag Grenade 10099199N/A98.3240.056%D-N/A495C+5C+18160.2h2.9B++7.2B
C-4 155981860.527D0.1521.23%DN/A42.6D24.8C4742.3h1.9C--8.8C-
M40 Fury 11598214.667C3.9930.797%D2.041%C**26.5D-4.6D--2273.7h12.2C++39.7C+
Titan-150 AP 19089671.328D0.6557.154%B**1.124%D**11.6D--13.1C-3037.7h8.2F-14.3D-
GD-22S 86851060.802C0.1225.518%B31.765%B**21.8DN/A663.9h9.9B+38.6B+
Enforcer ML85 15983282.964C-2.2945.24%B+2.41%C++18.4C--16.9C+3044.5h18D*39.7C--
Titan-150 HEAT 11664312.065C-1.3958.797%A+1.563%D*10.3D--8.4C+1056.2h8.3F-14D
NC4 Mag-Shot 6058650.892C++0.2117.882%D*25.862%B**10.5DN/A1025.5h7.4B41.4C+
MANA Anti-Vehicle Turret 10854521.038C-0.3649.581%T*1.852%C*270D-270D42990.2h9.9T*19.9T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2920.1h
Nano-Armor Kit319216,62324h
Anti-Vehicle MANA Turret72080.4h
Spawn Beacon61500.2h
Nanite Revive Grenade06510.2h
Medical Kit344160.5h
Medical Applicator619136,06421.4h
Spitfire Auto-Turret0930.1h
Anti-Infantry MANA Turret33860.5h
G30 Walker0800h
M12 Kobalt12500.1h
Ammunition Package121,3200.6h
Shield Recharging Field152,0660.6h
M20 Drake0590.1h
Smoke Grenade0700h

Check the help document for the dictionary if you want to learn more about words used here.


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