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General mRpESZEK[KTHR] mRpESZEK
TR BR 95

KDR: 2.53

Score: 14.9m

Last Seen: Sep 11th, 2018 6:32 PM
- OFFLINE - 401.1 hour(s)

Battle Rank 95 - Terran Republic on Miller
Level Progress (to 96): 26%
Level 100 Progress: 79% 322h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods LC2 Lynx M18 Rotary C150 Dalton L100 Python HESH SR-7 P2-120 HEAT L105 Zephyr
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $658,026 MLG Score: 526
Fun Score: N/A
Cheeseburgers Flipped: 319TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.762%20.211%4201113384,7351.391011.135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.14%-0.096C+-0.135C-0.178CHEAD ++ (~9.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.127C++13.40.059C+51.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.84%2.42%892413455,41471936407.5299149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.165%-0.359C-0.793B++-0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.3-0.024C+56.3-0.058C+110

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.241%1.176%685613432,89153411415.40374253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.078%-0.465D-0.856D--0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.048C+13.3-0.064C+23.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.352%1.333%728813412,62548411955.42355219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.118%0.197C++-0.771D--0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.608B+18.10.55B+29.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.026%62.678%728213471,404265135.29811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.598%-0.443C---0.281C1.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.189C3.8-0.186C8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.9m213.7%206 (12.4k)213 (12.8k)2.5260723,5439,3203.0110595 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR134950325.07%11.154%28007:286

28% Engineer7% Heavy Assault34% Infiltrator24% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 8:55 PMMay 25th, 2014 7:59 PMOct 8th, 2018 4:53 PM (722d) (PST)Sep 11th, 2018 2:34 PM (750d) (PST)Sep 11th, 2018 2:32 PM (750d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6991035960.3370.1340.0380.9720.117526

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9496,19835,751208258712,794

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1163.5h/48.5d 4,520 2,626 4,431 67.8k 1,852 2,442 8,186 48.8m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C--
Kills:1,944
Deaths:1,567
KDR:1.241
Accuracy:20.701% D*
HSR:21.039% C--
TRAC-5
C+
Kills:120
Deaths:166
KDR:0.723
Accuracy:17.185% D*
HSR:20.833% C+
Kills:2,064
Deaths (as Engineer):1,733
Deaths (to Engineers):3,024
KDR:1.191
Kill Difference:331
Playtime:328.343 hours
Usage:28%
Score:4.991m
Score/min:253
Accuracy (listed only):18.943%
HSR (listed only):20.936%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D*
Kills:509
Deaths:346
KDR:1.471
Accuracy:20.765% D*
HSR:17.289% D*
T9 CARV
D*
Kills:292
Deaths:284
KDR:1.028
Accuracy:16.769% D*
HSR:17.466% D*
Kills:801
Deaths (as Heavy Assault):630
Deaths (to Heavy Assaults):2,336
KDR:1.27143
Kill Difference:171
Playtime:84.928 hours
Usage:7%
Score:1.034m
Score/min:203
Accuracy (listed only):18.767%
HSR (listed only):17.377%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C--
Kills:1,944
Deaths:1,567
KDR:1.241
Accuracy:20.701% D*
HSR:21.039% C--
SMG-46 Armistice
D
Kills:300
Deaths:228
KDR:1.316
Accuracy:24.918% D
HSR:11% D*
NS-7 PDW
B
Kills:205
Deaths:180
KDR:1.139
Accuracy:28.918% C*
HSR:23.902% B
TRAC-5
C+
Kills:120
Deaths:166
KDR:0.723
Accuracy:17.185% D*
HSR:20.833% C+
Kills:2,569
Deaths (as Light Assault):2,141
Deaths (to Light Assaults):1,405
KDR:1.19991
Kill Difference:428
Playtime:280.192 hours
Usage:24%
Score:4.275m
Score/min:254
Accuracy (listed only):22.930%
HSR (listed only):19.194%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
C+
Kills:868
Deaths:356
KDR:2.438
Accuracy:39.255% D
HSR:79.263% C+
NS-44 Commissioner
D-
Kills:539
Deaths:609
KDR:0.885
Accuracy:27.724% D**
HSR:18.553% D-
99SV
C+
Kills:536
Deaths:223
KDR:2.404
Accuracy:29.078% D-
HSR:35.821% C+
NS CandyCannon 3000
S
Kills:379
Deaths:27
KDR:14.037
Accuracy:56.003% A*
HSR:97.889% S
SMG-46 Armistice
D
Kills:300
Deaths:228
KDR:1.316
Accuracy:24.918% D
HSR:11% D*
TX2 Emperor
C*
Kills:275
Deaths:461
KDR:0.597
Accuracy:20.261% D**
HSR:25.091% C*
TX1 Repeater
B++
Kills:265
Deaths:273
KDR:0.971
Accuracy:20.302% D--
HSR:28.302% B++
NS-7 PDW
B
Kills:205
Deaths:180
KDR:1.139
Accuracy:28.918% C*
HSR:23.902% B
Kills:3,367
Deaths (as Infiltrator):2,357
Deaths (to Infiltrators):987
KDR:1.42851
Kill Difference:1,010
Playtime:396.620 hours
Usage:34%
Score:3.281m
Score/min:138
Accuracy (listed only):30.807%
HSR (listed only):39.978%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:300
Deaths:228
KDR:1.316
Accuracy:24.918% D
HSR:11% D*
Cycler TRV
C+
Kills:227
Deaths:208
KDR:1.091
Accuracy:19.100% D**
HSR:22.467% C+
NS-7 PDW
B
Kills:205
Deaths:180
KDR:1.139
Accuracy:28.918% C*
HSR:23.902% B
T1 Cycler
F
Kills:59
Deaths:55
KDR:1.073
Accuracy:16.212% F-
HSR:11.864% F
Kills:791
Deaths (as Combat Medic):671
Deaths (to Combat Medics):824
KDR:1.17884
Kill Difference:120
Playtime:32.303 hours
Usage:3%
Score:0.550m
Score/min:284
Accuracy (listed only):22.287%
HSR (listed only):17.308%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:333
Deaths:253
KDR:1.316
Accuracy:37.411% D
HSR:3.303% C++
M3 Pounder HEG
C
Kills:259
Deaths:148
KDR:1.750
Accuracy:38.665% D
HSR:2.703% C
M1 Heavy Cycler
C--
Kills:157
Deaths:136
KDR:1.154
Accuracy:13.892% C--
HSR:15.287% D
MRC3 Mercy
B*
Kills:146
Deaths:53
KDR:2.755
Accuracy:17.031% D
HSR:28.082% B*
MRC3 Mercy
B**
Kills:138
Deaths:55
KDR:2.509
Accuracy:16.543% D
HSR:28.986% B**
NS-10 Burster
A++
Kills:100
Deaths:106
KDR:0.943
Accuracy:32.620% C*
HSR:11% A++
NS-10 Burster
A
Kills:63
Deaths:80
KDR:0.788
Accuracy:34.342% B+
HSR:7.937% A
Kills:1,196
Deaths (as MAX Suit):415.500
Deaths (to MAX Suits):494
KDR:2.87846
Kill Difference:780.500
Playtime:39.996 hours
Usage:3%
Score:0.755m
Score/min:314
Accuracy (listed only):27.215%
HSR (listed only):13.900%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:2,553
V. Kills:632 403%
Deaths:148
KDR:17.250
Accuracy:54.029% C*
KPH:99.800 C
VKPH:24.700 B+
M18 Rotary
C
Kills:1,881
V. Kills:1,672 112%
Deaths:889
KDR:2.116
Accuracy:30.655% C-
KPH:13.700 C--
VKPH:12.200 C
M18 Needler
C
Kills:322
V. Kills:319 101%
Deaths:137
KDR:2.350
Accuracy:34.096% C++
KPH:10.400 D
VKPH:10.300 C
Tomcat A2AM Pods
M**
Kills:258
V. Kills:272 95%
Deaths:15
KDR:17.200
Accuracy:73.304% D-
KPH:179.700 A*
VKPH:189.400 M**
Coyote Missiles
A+
Kills:129
V. Kills:117 109%
Deaths:14
KDR:9.214
Accuracy:56.363% C+
KPH:69 C**
VKPH:62.600 A+
Kills:5,143 (2,203 + 0)
Deaths:1,203
KDR:4.275
VKDR:2.504
Vehicle Kills:3,012
Kill Difference:3,940
Playtime:197.015 hours
Usage:17%
Score:2.417m
Score/min:204
Piloting Accuracy:34.096%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:1,319
V. Kills:648 203%
Deaths:97
KDR:13.598
Accuracy:40.649% C+
KPH:57.300 B
VKPH:28.100 C+
L105 Zephyr
C++
Kills:760
V. Kills:134 N/A
Deaths:35
KDR:21.714
Accuracy:39.007% D
KPH:60.200 C+
VKPH:10.600 C++
CAS30 Tank Buster
C**
Kills:658
V. Kills:712 92%
Deaths:323
KDR:2.037
Accuracy:41.073% D-
KPH:8.700 C
VKPH:9.400 C**
AP30 Shredder
D
Kills:97
V. Kills:85 113%
Deaths:23
KDR:4.217
Accuracy:26.371% D-
KPH:17.500 D--
VKPH:15.300 D
Kills:2,834 (658 + 2,176)
Deaths:478
KDR:5.929
VKDR:3.303
Vehicle Kills:1,579
Kill Difference:2,356
Playtime:116.918 hours
Usage:10%
Score:1.227m
Score/min:175
Piloting Accuracy:41.073%
Gunner Accuracy:26.371%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,203
V. Kills:209 N/A
Deaths:62
KDR:19.403
Accuracy:52.515% C+
KPH:79.900 C**
VKPH:13.900 B++
C75 Viper
C
Kills:297
V. Kills:102 288%
Deaths:61
KDR:4.869
Accuracy:33.209% D-
KPH:25.800 D
VKPH:8.900 C
Skyguard
B++
Kills:203
V. Kills:200 101%
Deaths:59
KDR:3.441
Accuracy:33.928% B
KPH:14.100 C
VKPH:13.900 B++
L100 Python AP
C+
Kills:165
V. Kills:92 177%
Deaths:19
KDR:8.684
Accuracy:46.834% D*
KPH:38.800 C+
VKPH:21.600 C+
Kills:1,868 (1,868 + 0)
Deaths:201
KDR:9.294
VKDR:3
Vehicle Kills:603
Kill Difference:1,667
Playtime:45.196 hours
Usage:4%
Score:0.606m
Score/min:224
Driving Accuracy:46.834%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C+
Kills:792
V. Kills:364 217%
Deaths:137
KDR:5.781
Accuracy:39.590% C--
KPH:26.800 C
VKPH:12.300 C+
P2-120 AP
B+
Kills:231
V. Kills:156 147%
Deaths:16
KDR:14.438
Accuracy:49.225% C++
KPH:37.500 C+
VKPH:25.300 B+
E540 Halberd
D
Kills:66
V. Kills:27 236%
Deaths:11
KDR:6
Accuracy:31.024% F-
KPH:25.100 D
VKPH:10.300 D--
Kills:1,089 (1,023 + 66)
Deaths:164
KDR:6.640
VKDR:3.335
Vehicle Kills:547
Kill Difference:925
Playtime:38.300 hours
Usage:3%
Score:0.449m
Score/min:195
Driving Accuracy:49.225%
Gunner Accuracy:31.024%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:174
V. Kills:100 172%
Deaths:28
KDR:6.214
Accuracy:49.453% C+
KPH:36.600 D
VKPH:21 D
Kills:174 (0 + 174)
Deaths:28
KDR:6.214
VKDR:3.571
Vehicle Kills:100
Kill Difference:146
Playtime:4.756 hours
Usage:0%
Score:0.089m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:49.453%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:68
V. Kills:35 189%
Deaths:9
KDR:7.556
Accuracy:39.969% C
KPH:28.300 C++
VKPH:14.600 B*
M20 Basilisk
B*
Kills:68
V. Kills:40 166%
Deaths:9
KDR:7.556
Accuracy:36.322% D
KPH:20.200 C
VKPH:11.900 B*
Kills:136 (0 + 136)
Deaths:18
KDR:7.556
VKDR:4.167
Vehicle Kills:75
Kill Difference:118
Playtime:5.775 hours
Usage:0%
Score:0.069m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:36.322%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 3,1852,55314817.25B++14.7254.029%C*1.253%B++99.7C24.7B+45025.6h16.3C+30.1C++
LC2 Lynx 1,9851,9441,5671.241C+1.2920.701%D*21.039%C--12D-N/A34162.6h13.7C+66.1C
M18 Rotary 3,5531,8818892.116C+0.4130.655%C-4.04%A+13.7C--12.2C138137.1h103.9C++339.1C++
C150 Dalton 1,9671,3199713.598C++11.0740.649%C+N/A57.3B28.2C+40423h3.5C++8.6C*
L100 Python HESH 1,4121,2036219.403C++16.8852.515%C+N/A79.7C**13.8B++27815.1h2.6B+5B+
SR-7 8728683562.438C--0.0939.255%D79.263%C+15.6D*N/A4155.5h2.2C5.5C
P2-120 HEAT 1,1567921375.781C3.2539.59%C--1.263%D--26.8C12.3C+17029.5h5.8B14.7C*
L105 Zephyr 8947603521.714B+19.1939.007%DN/A60.3C+10.6C++21012.6h4.6B++11.8B
CAS30 Tank Buster 1,3706583232.037C+0.4941.073%D-2.28%B**8.7C9.4C**9875.7h38.8B+94.4C**
NS-44 Commissioner 5635396090.885C1.6427.724%D**18.553%D-15D--N/A4636h4.5D--16.3D*
99SV 5455362232.404C++0.1229.078%D-35.821%C+12.4D--N/A5243.4h6.4D-22D-
Claymore 530526776.831C+4.3036.043%C**N/A68.3D**N/A1777.7h1.4F3.9C+
T32 Bull 5255093461.471C1.0620.765%D*17.289%D*29.4D-N/A8417.3h12.4C-59.9D
ML-7 5984203981.055C++1.4748.5%D**5%A++22.5C--9.5D16618.7h4.5B++9.4C**
NS CandyCannon 3000 3793792714.037U11.5156.003%A*97.889%S151.6SN/A3912.5h1.9A*3.5A
Chainblade 4123365,4730.061B*2.4728.965%C+N/A0.7C+N/A2457.3h3.8D--13.1C+
M3 Pounder HEG 4313332531.316C1.2137.411%D3.303%C++17C--5B+9919.6h14.4C**38.5C+
M18 Needler 6413221372.35C0.1834.096%C++2.484%B++10.4D10.3C17431h131C+384.3C++
C-4 5233022561.18C1.3512.397%F-N/A32.8D*24C-3779.2h1.8D*14.8T-
SMG-46 Armistice 3023002281.316C+1.2124.918%D11%D*17.9D-N/A6216.8h16.6D--66.6D
C75 Viper 399297614.869C2.3433.209%D-1.01%C25.8D8.9C15511.5h10.8C+32.5C+
T9 CARV 3102922841.028C1.5016.769%D*17.466%D*26.3D1.6B**9911.1h15.8D--94D
TX2 Emperor 2842754610.597C--1.9320.261%D**25.091%C*7.3D*N/A2137.6h12.8F-63.3F-
TX1 Repeater 2692652730.971C+1.5620.302%D--28.302%B++9.1D--N/A4829.1h16.9D*83.4D--
M3 Pounder HEG 3492591481.75C0.7838.665%D2.703%C18.1D6.3B**10514.3h15.3C**39.7C+
Tomcat A2AM Pods 5302581517.2B+14.6773.304%D-N/A184.3A*194.3S19401.4h7B++9.5B+
P2-120 AP 3872311614.438B+11.9149.225%C++2.165%C+37.3C+25.2B+2866.2h7.3C-14.8C+
Cycler TRV 2302272081.091C1.4419.1%D**22.467%C+20.8D-N/A5910.9h15.7D**82.3F
NS-7 PDW 2052051801.139C+1.3928.918%C*23.902%B15.9D-N/A4912.9h17.3D*59.9C
Skyguard 403203593.441C0.9133.928%B2.463%C**14.1C13.9B++19614.4h122.6C+361.5C++
Spear Anti-Vehicle Phalanx Turret 344192345.647C-3.1244.946%C2.604%D45.7C36.2B*3764.2h7.7C++17.2C++
G20 Vulcan-H 274174286.214C+3.6949.453%C+3.448%B+36.3D20.8D3124.8h99.8C+201.9C+
L100 Python AP 257165198.684C+6.1646.834%D*1.212%D38.4C+21.4C+3084.3h4.8C++10.1C+
Frag Grenade 1671641164N/A161.4733.634%F-N/A546.7C10C12490.3h3.4C+10.1D-
M1 Heavy Cycler 1641571361.154C1.3713.892%C--15.287%D18DN/A568.7h22.5D*161.7D
MRC3 Mercy 148146532.755C+0.2317.031%D28.082%B*27.5DN/A865.3h19.9C--116.7C
MRC3 Mercy 142138552.509C+0.0216.543%D28.986%B**25.6DN/A795.4h20.8D-125.7C-
Coyote Missiles 246129149.214B*6.6956.363%C+N/A67.9C*61.6A+8901.9h35.9C+63.7C++
TRAC-5 1291201660.723C--1.8017.185%D*20.833%C+9.7DN/A5812.4h22.6F131.4D**
MANA Anti-Vehicle Turret 239106571.86C+0.6742.688%D*6.604%B**25.2D31.7C+3104.2h9.9C+23.1C
NS-10 Burster 1701001060.943C1.5832.62%C*11%A++7.3B+5.1B*9013.7h110.8B**339.6B*
MAX Punch 1101004170.24B*2.2941.01%CN/A2.6B+N/A738.2h2C++5C++
Aspis Anti-Aircraft Phalanx Turret 20398214.667C+2.1427.48%CN/A16.9B+18.1B++3125.8h117.2B*426.5B+
AP30 Shredder 18297234.217C1.6926.371%D-3.093%B**17.6D--15.5D1925.5h86.6C+328.5D
Tank Mine 13483136.385A+3.8634.654%CN/A83D51D8871h2.1C6.1C-
T2 Striker 17377910.846C+1.6842.444%D--N/A7.5C--9.3C17810.3h37.3C+87.9C-
M60-A Bulldog 8573710.429C7.9024.599%F1.37%B24.3D-4D*1253h5C**20.5D--
M20 Basilisk 1036897.556B+5.0339.969%C8.824%B**28.3C++14.6B*2062.4h91.9C++229.8C++
M20 Basilisk 1086897.556B+5.0336.322%D8.824%B**20C11.8B*1933.4h98.2C270.3C
E540 Halberd 9366116C-3.4731.024%F-3.03%C++25.4D10.4D--2662.6h4.8B+15.5D
NS-10 Burster 11363800.788D1.7434.342%B+7.937%A6C+4.8B+9110.5h145B422.3B+
The Slasher 62621200.517U2.0155.882%A+N/A7.4B++N/A208.4h1.2A+2.2B++
T1 Cycler 5959551.073C1.4516.212%F-11.864%F17.4D-N/A913.4h12.6C++77.6D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit271328,68532.6h
Anti-Vehicle MANA Turret204402h
Medical Applicator20571,5788.4h
Spawn Beacon73722.4h
Rampart Wall01010.8h
Repair Module0510.1h
Cortium Silo0520.2h
Nanite Revive Grenade02260.1h
Welding Device11,0580.1h
Ripper51960.3h
Recon Detection Device181,9704.5h
Smoke Grenade0820h
Ammunition Package94301.4h
Medical Kit243640.8h

Check the help document for the dictionary if you want to learn more about words used here.


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