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Harbinger magicbullet01[ELYX] magicbullet01
VS BR 90

KDR: 2.29

Score: 51.6m

Last Seen: Jun 26th, 2019 8:23 PM
- OFFLINE - 340 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Cobalt
Level Progress (to 91): 6%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Betelgeuse 54-A Eridani SX5 H-V45 NS-44 Commissioner Dual Photon Pods Pulsar C Sirius SX12 VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,214,721 MLG Score: 971
Fun Score: N/A
Cheeseburgers Flipped: 347TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.296%24.024%60842119053,6672.111460.177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.134%0.794B++0.463B+-0.894D--HEAD ++ (~11.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.459B+10.20.289C*30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.612%2.064%266412283,683138321702.66113170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.56%-0.917D--0.449B0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.9-0.486D68.9-0.296C172

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.182%1.464%339712255,875176926563.31921221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.416%-1.15D*-0.688D0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.2-0.174C13.2-0.056C+32

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.713%4.042%5111412186,161150726554.08825232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.062%-0.047C+-0.11C+0.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.513B+20.90.48B+37.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.405%63.904%511312293,463184371.879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.387%-0.236C-0.201C-1.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.294C*2.30.267C*4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.406%17.91%511412283,2051975241.62278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.581%0.563B+0.624B+0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.489B+3.30.331C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.6m234.6%328 (19.7k)261 (15.7k)2.2884699,09743,3032.6033190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232955823.183%17.615%40804:3448

10% Combat Medic30% Engineer16% Heavy Assault25% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2015 9:40 PMMay 14th, 2017 11:12 AMJul 1st, 2019 1:18 PM (200d) (PST)Jun 26th, 2019 4:44 PM (205d) (PST)Jun 26th, 2019 4:23 PM (205d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5901284620.5020.2190.0881.3490.073971

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,4137,67027,7433013581415,675

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3288.9h/137d 13,634 17,456 33,803 266.2k 4,221 10,203 14,401 116.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:5,175
Deaths:2,220
KDR:2.331
Accuracy:23.816% D
HSR:31.073% C+
NS-15M2
C++
Kills:1,430
Deaths:789
KDR:1.812
Accuracy:23.140% C+
HSR:26.573% C++
Flare VE6
B+
Kills:1,240
Deaths:627
KDR:1.978
Accuracy:23.384% C++
HSR:28.952% B+
Orion VS54
C++
Kills:1,185
Deaths:1,018
KDR:1.164
Accuracy:18.764% C
HSR:25.317% C++
VX29 Polaris
C
Kills:1,176
Deaths:872
KDR:1.349
Accuracy:21.952% C
HSR:21.174% C
VE-H Maw
B+
Kills:1,174
Deaths:399
KDR:2.942
Accuracy:23.590% C
HSR:31.601% B+
NSX Naginata
B+
Kills:1,168
Deaths:507
KDR:2.304
Accuracy:22.010% C+
HSR:31.336% B+
SVA-88
C+
Kills:1,160
Deaths:605
KDR:1.917
Accuracy:23.281% C+
HSR:24.310% C+
Kills:13,708
Deaths (as Heavy Assault):7,037
Deaths (to Heavy Assaults):12,575
KDR:1.94799
Kill Difference:6,671
Playtime:532.152 hours
Usage:16%
Score:8.447m
Score/min:265
Accuracy (listed only):22.492%
HSR (listed only):27.542%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B+
Kills:3,969
Deaths:1,669
KDR:2.378
Accuracy:26.996% C++
HSR:23.482% B+
Pulsar C
C
Kills:1,668
Deaths:1,682
KDR:0.992
Accuracy:22.263% C
HSR:21.883% C
Sirius SX12
C*
Kills:1,652
Deaths:1,134
KDR:1.457
Accuracy:22.936% C
HSR:19.794% C*
VE-S Canis
B++
Kills:1,623
Deaths:573
KDR:2.832
Accuracy:31.294% B++
HSR:25.077% B+
Deimos VA29
B+
Kills:1,375
Deaths:761
KDR:1.807
Accuracy:66.298% B+
HSR:19.782% B+
Serpent VE92
C++
Kills:1,331
Deaths:582
KDR:2.287
Accuracy:24.313% C++
HSR:18.032% C
NS-7 PDW
B+
Kills:1,321
Deaths:627
KDR:2.107
Accuracy:28.125% B+
HSR:18.774% C++
Pandora VX25
B+
Kills:1,237
Deaths:597
KDR:2.072
Accuracy:45.160% B+
HSR:16.007% C*
Solstice VE3
C+
Kills:1,192
Deaths:1,349
KDR:0.884
Accuracy:21.901% C+
HSR:17.534% C
NSX Tanto
C+
Kills:1,175
Deaths:590
KDR:1.992
Accuracy:26.074% C+
HSR:22.723% C
Solstice SF
B+
Kills:1,172
Deaths:711
KDR:1.648
Accuracy:26.889% B+
HSR:19.027% B
Eclipse VE3A
C+
Kills:1,167
Deaths:665
KDR:1.755
Accuracy:25.181% C-
HSR:20.137% C+
NSX Tengu
B
Kills:1,166
Deaths:530
KDR:2.200
Accuracy:38.686% B
HSR:20.154% C+
Skorpios
C+
Kills:1,162
Deaths:506
KDR:2.296
Accuracy:27.106% C+
HSR:17.900% D
MKV Suppressed
B+
Kills:1,155
Deaths:488
KDR:2.367
Accuracy:28.106% B+
HSR:19.394% C+
Zenith VX-5
C++
Kills:1,152
Deaths:879
KDR:1.311
Accuracy:23.823% C
HSR:22.135% C++
NS-11C
A
Kills:963
Deaths:484
KDR:1.990
Accuracy:25.247% C*
HSR:26.480% A
Thanatos VE70
B
Kills:537
Deaths:397
KDR:1.353
Accuracy:39.623% C+
HSR:17.691% B
NS Baron G5
B+
Kills:359
Deaths:235
KDR:1.528
Accuracy:48.730% B+
HSR:16.156% B
VE-C Horizon
B++
Kills:126
Deaths:55
KDR:2.291
Accuracy:38.008% B+
HSR:28.571% B++
Phobos VX86
B
Kills:56
Deaths:42
KDR:1.333
Accuracy:63.184% B
HSR:16.071% C+
Kills:25,558
Deaths (as Light Assault):14,556
Deaths (to Light Assaults):8,214
KDR:1.75584
Kill Difference:11,002
Playtime:576.272 hours
Usage:18%
Score:8.337m
Score/min:241
Accuracy (listed only):33.331%
HSR (listed only):20.324%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,668
Deaths:1,682
KDR:0.992
Accuracy:22.263% C
HSR:21.883% C
Deimos VA29
B+
Kills:1,375
Deaths:761
KDR:1.807
Accuracy:66.298% B+
HSR:19.782% B+
Serpent VE92
C++
Kills:1,331
Deaths:582
KDR:2.287
Accuracy:24.313% C++
HSR:18.032% C
Pandora VX25
B+
Kills:1,237
Deaths:597
KDR:2.072
Accuracy:45.160% B+
HSR:16.007% C*
Solstice VE3
C+
Kills:1,192
Deaths:1,349
KDR:0.884
Accuracy:21.901% C+
HSR:17.534% C
VE-LR Obelisk
B+
Kills:1,188
Deaths:288
KDR:4.125
Accuracy:35.992% B+
HSR:27.273% C--
NSX Tanto
C+
Kills:1,175
Deaths:590
KDR:1.992
Accuracy:26.074% C+
HSR:22.723% C
Solstice SF
B+
Kills:1,172
Deaths:711
KDR:1.648
Accuracy:26.889% B+
HSR:19.027% B
Eclipse VE3A
C+
Kills:1,167
Deaths:665
KDR:1.755
Accuracy:25.181% C-
HSR:20.137% C+
Zenith VX-5
C++
Kills:1,152
Deaths:879
KDR:1.311
Accuracy:23.823% C
HSR:22.135% C++
NS-11C
A
Kills:963
Deaths:484
KDR:1.990
Accuracy:25.247% C*
HSR:26.480% A
Thanatos VE70
B
Kills:537
Deaths:397
KDR:1.353
Accuracy:39.623% C+
HSR:17.691% B
NS Baron G5
B+
Kills:359
Deaths:235
KDR:1.528
Accuracy:48.730% B+
HSR:16.156% B
Eidolon VE33
C+
Kills:161
Deaths:56
KDR:2.875
Accuracy:27.245% C+
HSR:16.770% D*
VE-C Horizon
B++
Kills:126
Deaths:55
KDR:2.291
Accuracy:38.008% B+
HSR:28.571% B++
Phobos VX86
B
Kills:56
Deaths:42
KDR:1.333
Accuracy:63.184% B
HSR:16.071% C+
Kills:14,859
Deaths (as Engineer):9,373
Deaths (to Engineers):7,285
KDR:1.5853
Kill Difference:5,486
Playtime:1,000.736 hours
Usage:30%
Score:16.607m
Score/min:277
Accuracy (listed only):34.996%
HSR (listed only):20.392%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:3,969
Deaths:1,669
KDR:2.378
Accuracy:26.996% C++
HSR:23.482% B+
NS-44 Commissioner
C**
Kills:1,931
Deaths:1,352
KDR:1.428
Accuracy:38.886% C**
HSR:20.818% C
Sirius SX12
C*
Kills:1,652
Deaths:1,134
KDR:1.457
Accuracy:22.936% C
HSR:19.794% C*
VE-S Canis
B++
Kills:1,623
Deaths:573
KDR:2.832
Accuracy:31.294% B++
HSR:25.077% B+
NS-61 Emissary
B+
Kills:1,412
Deaths:1,176
KDR:1.201
Accuracy:31.915% B+
HSR:13.173% D
NS-7 PDW
B+
Kills:1,321
Deaths:627
KDR:2.107
Accuracy:28.125% B+
HSR:18.774% C++
Ghost
D--
Kills:1,314
Deaths:727
KDR:1.807
Accuracy:32.694% D--
HSR:56.088% D*
NSX Tomoe
C+
Kills:1,197
Deaths:447
KDR:2.678
Accuracy:27.658% C
HSR:36.592% C+
Artemis VX26
C++
Kills:1,191
Deaths:587
KDR:2.029
Accuracy:27.792% C++
HSR:22.922% C+
Parallax VX3
D-
Kills:1,176
Deaths:257
KDR:4.576
Accuracy:33.633% D-
HSR:67.602% D*
Nyx VX31
C-
Kills:1,175
Deaths:346
KDR:3.396
Accuracy:31.756% C-
HSR:24% D
Phantom VA23
C
Kills:1,167
Deaths:393
KDR:2.969
Accuracy:32.060% C-
HSR:26.992% C
NSX Tengu
B
Kills:1,166
Deaths:530
KDR:2.200
Accuracy:38.686% B
HSR:20.154% C+
Skorpios
C+
Kills:1,162
Deaths:506
KDR:2.296
Accuracy:27.106% C+
HSR:17.900% D
NS-30 Vandal
C*
Kills:1,155
Deaths:433
KDR:2.667
Accuracy:34.565% C*
HSR:19.221% D--
MKV Suppressed
B+
Kills:1,155
Deaths:488
KDR:2.367
Accuracy:28.106% B+
HSR:19.394% C+
XM98
C--
Kills:973
Deaths:155
KDR:6.277
Accuracy:34.228% C--
HSR:69.990% C--
NS-45 Pilot
C
Kills:653
Deaths:401
KDR:1.628
Accuracy:29.766% C
HSR:23.890% C
NS-AM7 Archer
C
Kills:198
Deaths:191
KDR:1.037
Accuracy:57.174% C
HSR:5.051% D*
Beamer VS3
D
Kills:168
Deaths:207
KDR:0.812
Accuracy:23.761% D
HSR:17.857% D
Ectoblaster
B
Kills:117
Deaths:69
KDR:1.696
Accuracy:41.707% B
HSR:5.128% D--
Spiker
C+
Kills:112
Deaths:104
KDR:1.077
Accuracy:24.200% D
HSR:20.536% C+
Soldier Soaker
B**
Kills:72
Deaths:34
KDR:2.118
Accuracy:24.556% D--
HSR:19.444% B**
Kills:26,059
Deaths (as Infiltrator):12,406
Deaths (to Infiltrators):6,747
KDR:2.10052
Kill Difference:13,653
Playtime:806.461 hours
Usage:25%
Score:11.915m
Score/min:246
Accuracy (listed only):31.722%
HSR (listed only):25.821%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:3,969
Deaths:1,669
KDR:2.378
Accuracy:26.996% C++
HSR:23.482% B+
H-V45
C**
Kills:2,086
Deaths:1,071
KDR:1.948
Accuracy:24.704% C++
HSR:23.634% C**
Sirius SX12
C*
Kills:1,652
Deaths:1,134
KDR:1.457
Accuracy:22.936% C
HSR:19.794% C*
VE-S Canis
B++
Kills:1,623
Deaths:573
KDR:2.832
Accuracy:31.294% B++
HSR:25.077% B+
Terminus VX-9
C*
Kills:1,440
Deaths:873
KDR:1.649
Accuracy:24.319% C
HSR:28.403% C*
Deimos VA29
B+
Kills:1,375
Deaths:761
KDR:1.807
Accuracy:66.298% B+
HSR:19.782% B+
NS-7 PDW
B+
Kills:1,321
Deaths:627
KDR:2.107
Accuracy:28.125% B+
HSR:18.774% C++
NS-11A
C++
Kills:1,248
Deaths:737
KDR:1.693
Accuracy:25.304% C++
HSR:21.715% C+
Pandora VX25
B+
Kills:1,237
Deaths:597
KDR:2.072
Accuracy:45.160% B+
HSR:16.007% C*
Pulsar VS1
B++
Kills:1,170
Deaths:693
KDR:1.688
Accuracy:26.917% B++
HSR:25.727% B++
NSX Yumi
C
Kills:1,166
Deaths:712
KDR:1.638
Accuracy:24.058% D
HSR:23.156% C
NSX Tengu
B
Kills:1,166
Deaths:530
KDR:2.200
Accuracy:38.686% B
HSR:20.154% C+
Corvus VA55
C**
Kills:1,164
Deaths:709
KDR:1.642
Accuracy:25.849% C**
HSR:22.766% C+
Skorpios
C+
Kills:1,162
Deaths:506
KDR:2.296
Accuracy:27.106% C+
HSR:17.900% D
MKV Suppressed
B+
Kills:1,155
Deaths:488
KDR:2.367
Accuracy:28.106% B+
HSR:19.394% C+
Thanatos VE70
B
Kills:537
Deaths:397
KDR:1.353
Accuracy:39.623% C+
HSR:17.691% B
NS Baron G5
B+
Kills:359
Deaths:235
KDR:1.528
Accuracy:48.730% B+
HSR:16.156% B
Equinox VE2 Burst
C
Kills:300
Deaths:191
KDR:1.571
Accuracy:25.362% C-
HSR:24.333% C
Darkstar
C+
Kills:147
Deaths:129
KDR:1.140
Accuracy:25.672% C
HSR:24.490% C+
Phobos VX86
B
Kills:56
Deaths:42
KDR:1.333
Accuracy:63.184% B
HSR:16.071% C+
Kills:24,333
Deaths (as Combat Medic):12,674
Deaths (to Combat Medics):4,617
KDR:1.91991
Kill Difference:11,659
Playtime:316.321 hours
Usage:10%
Score:5.407m
Score/min:285
Accuracy (listed only):33.421%
HSR (listed only):21.225%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:829
Deaths:210
KDR:3.948
Accuracy:20.038% C+
HSR:25.935% B*
Quasar VM1
B+
Kills:502
Deaths:215
KDR:2.335
Accuracy:16.361% C++
HSR:21.912% B+
Blueshift VM5
B**
Kills:411
Deaths:86
KDR:4.779
Accuracy:21.587% C**
HSR:26.764% B**
Comet VM2
D--
Kills:73
Deaths:90
KDR:0.811
Accuracy:33.490% D--
HSR:1.370% D**
Kills:1,815
Deaths (as MAX Suit):300.500
Deaths (to MAX Suits):1,288
KDR:6.03993
Kill Difference:1,514.500
Playtime:43.454 hours
Usage:1%
Score:0.842m
Score/min:323
Accuracy (listed only):22.869%
HSR (listed only):18.995%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,695
V. Kills:508 333%
Deaths:234
KDR:7.244
Accuracy:53.761% C++
KPH:58.300 C
VKPH:17.500 C+
Saron Laser Cannon
C
Kills:1,104
V. Kills:920 120%
Deaths:1,142
KDR:0.967
Accuracy:24.487% D*
KPH:8.600 C-
VKPH:7.200 C
Hornet Missiles
C*
Kills:767
V. Kills:481 159%
Deaths:83
KDR:9.241
Accuracy:69.344% B*
KPH:70.800 C++
VKPH:44.400 C*
Maelstrom Turbo Laser
C++
Kills:561
V. Kills:670 84%
Deaths:357
KDR:1.571
Accuracy:28.344% C--
KPH:10.200 C-
VKPH:12.200 C++
Light PPA
C+
Kills:323
V. Kills:18 N/A
Deaths:43
KDR:7.512
Accuracy:31.794% D*
KPH:49.100 C+
VKPH:2.700 C
Coyote Missiles
C++
Kills:75
V. Kills:39 188%
Deaths:11
KDR:6.818
Accuracy:57.637% B+
KPH:47.100 C++
VKPH:24.500 C++
Kills:4,525 (1,988 + 0)
Deaths:1,870
KDR:2.420
VKDR:1.410
Vehicle Kills:2,636
Kill Difference:2,655
Playtime:231.214 hours
Usage:7%
Score:2.125m
Score/min:153
Piloting Accuracy:31.794%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:320
V. Kills:52 N/A
Deaths:23
KDR:13.913
Accuracy:48.032% B++
KPH:63.500 B++
VKPH:10.300 C++
C150 Dalton
C-
Kills:154
V. Kills:206 74%
Deaths:68
KDR:2.265
Accuracy:30.523% D
KPH:14.700 D--
VKPH:19.700 C-
Kills:474 (0 + 474)
Deaths:91
KDR:5.209
VKDR:2.835
Vehicle Kills:258
Kill Difference:383
Playtime:15.506 hours
Usage:0%
Score:0.282m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:30.523%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,352
V. Kills:216 N/A
Deaths:50
KDR:27.040
Accuracy:42.658% D
KPH:63.700 B+
VKPH:10.200 B+
L100 Python AP
B++
Kills:1,127
V. Kills:475 237%
Deaths:64
KDR:17.609
Accuracy:49.128% D-
KPH:41.500 B++
VKPH:17.500 C+
L100 Python HEAT
C*
Kills:778
V. Kills:429 181%
Deaths:186
KDR:4.183
Accuracy:50.885% C+
KPH:23.600 C-
VKPH:13 C*
Skyguard
C*
Kills:527
V. Kills:367 143%
Deaths:113
KDR:4.664
Accuracy:25.022% D
KPH:15 C++
VKPH:10.400 C*
LB00 Python AP
C
Kills:161
V. Kills:68 233%
Deaths:11
KDR:14.636
Accuracy:47.271% D**
KPH:46.900 C
VKPH:19.800 C
Kills:3,945 (3,945 + 0)
Deaths:424
KDR:9.304
VKDR:3.667
Vehicle Kills:1,555
Kill Difference:3,521
Playtime:119.933 hours
Usage:4%
Score:1.303m
Score/min:181
Driving Accuracy:47.271%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:1,356
V. Kills:956 142%
Deaths:232
KDR:5.845
Accuracy:48.518% D
KPH:24.400 C+
VKPH:17.200 B
Saron HRB
B*
Kills:813
V. Kills:627 129%
Deaths:138
KDR:5.891
Accuracy:48.554% B+
KPH:30.200 B+
VKPH:23.300 B*
E540 Halberd
B++
Kills:782
V. Kills:356 219%
Deaths:55
KDR:14.218
Accuracy:48.322% C++
KPH:38.600 B++
VKPH:17.600 C**
Supernova VPC
B+
Kills:586
V. Kills:84 N/A
Deaths:26
KDR:22.539
Accuracy:47.428% C
KPH:54.200 B+
VKPH:7.800 C+
Supernova PC
C++
Kills:149
V. Kills:112 132%
Deaths:98
KDR:1.520
Accuracy:44.418% C--
KPH:12.100 D--
VKPH:9.100 C++
Aphelion VEX-4
C+
Kills:108
V. Kills:104 103%
Deaths:29
KDR:3.724
Accuracy:36.383% C**
KPH:16.700 D-
VKPH:16.100 C+
Proton II PPA
B++
Kills:72
V. Kills:7 N/A
Deaths:10
KDR:7.200
Accuracy:34.987% A++
KPH:50.900 C+
VKPH:5 B++
Kills:3,866 (2,091 + 1,775)
Deaths:588
KDR:6.575
VKDR:3.820
Vehicle Kills:2,246
Kill Difference:3,278
Playtime:133.758 hours
Usage:4%
Score:2.428m
Score/min:303
Driving Accuracy:44.418%
Gunner Accuracy:34.987%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:1,276
V. Kills:93 N/A
Deaths:98
KDR:13.020
Accuracy:42.419% B+
KPH:90 C++
VKPH:6.600 C++
Aphelion VEX-4H
C+
Kills:1,041
V. Kills:895 116%
Deaths:248
KDR:4.198
Accuracy:44.633% C+
KPH:29.800 D
VKPH:25.600 C+
E540 Halberd-H
C+
Kills:911
V. Kills:589 154%
Deaths:149
KDR:6.114
Accuracy:57.690% C+
KPH:30.800 D
VKPH:19.900 C+
M12 Kobalt-H
C
Kills:808
V. Kills:40 N/A
Deaths:35
KDR:23.086
Accuracy:19.822% D
KPH:82 D
VKPH:4.100 C
Saron HRB-H
C
Kills:175
V. Kills:144 121%
Deaths:48
KDR:3.646
Accuracy:51.236% C-
KPH:26 D
VKPH:21.400 C
Kills:4,211 (0 + 4,211)
Deaths:578
KDR:7.285
VKDR:3.047
Vehicle Kills:1,761
Kill Difference:3,633
Playtime:95.293 hours
Usage:3%
Score:1.425m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:51.236%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:314
V. Kills:176 177%
Deaths:57
KDR:5.509
Accuracy:45.267% B++
KPH:23 C*
VKPH:12.900 A+
M40 Fury
C
Kills:200
V. Kills:53 370%
Deaths:32
KDR:6.250
Accuracy:34.238% C
KPH:30.800 C--
VKPH:8.200 C
M12 Kobalt
C++
Kills:196
V. Kills:4 N/A
Deaths:13
KDR:15.077
Accuracy:15.449% D
KPH:67.600 C++
VKPH:1.400 D-
M12 Kobalt
C+
Kills:132
V. Kills:4 N/A
Deaths:8
KDR:16.500
Accuracy:14.206% D
KPH:62 C+
VKPH:1.900 D
M20 Basilisk
B+
Kills:106
V. Kills:58 180%
Deaths:13
KDR:8.154
Accuracy:43.603% B+
KPH:20.600 C+
VKPH:11.300 B+
G30 Walker
C+
Kills:56
V. Kills:36 151%
Deaths:16
KDR:3.500
Accuracy:24.558% D-
KPH:13.300 C
VKPH:8.600 C+
Kills:1,004 (0 + 1,004)
Deaths:139
KDR:7.223
VKDR:2.381
Vehicle Kills:331
Kill Difference:865
Playtime:34.528 hours
Usage:1%
Score:0.521m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:24.558%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:740
V. Kills:38 N/A
Deaths:194
KDR:3.814
Accuracy:36.267% D
KPH:42.800 C
VKPH:2.200 C++
V30-F Starfall
B++
Kills:64
V. Kills:35 178%
Deaths:22
KDR:2.909
Accuracy:53.316% D*
KPH:34.900 B++
VKPH:19.100 B+
M40 Fury-F
C
Kills:62
V. Kills:43 141%
Deaths:96
KDR:0.646
Accuracy:54.088% B+
KPH:6.800 D-
VKPH:4.700 C
Kills:866 (866 + 0)
Deaths:312
KDR:2.776
VKDR:0.372
Vehicle Kills:116
Kill Difference:554
Playtime:28.274 hours
Usage:1%
Score:0.206m
Score/min:122
Driving Accuracy:54.088%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:237
V. Kills:32 N/A
Deaths:30
KDR:7.900
Accuracy:28.472% D
KPH:40.800 D
VKPH:5.500 C+
M20 Wyvern
C++
Kills:167
V. Kills:75 220%
Deaths:43
KDR:3.884
Accuracy:31.489% D
KPH:24.900 C++
VKPH:11.200 C
Kills:404 (0 + 404)
Deaths:73
KDR:5.534
VKDR:1.466
Vehicle Kills:107
Kill Difference:331
Playtime:12.526 hours
Usage:0%
Score:0.103m
Score/min:137
Piloting Accuracy:N/A%
Gunner Accuracy:31.489%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,2225,1752,2202.331C+0.0423.816%D31.073%C+42.4DN/A132122.1h10B+42.1C+
Eridani SX5 3,9963,9691,6692.378A0.0926.996%C++23.482%B+44.1C**N/A12590h10.2B++37.7B+
H-V45 2,1122,0861,0711.948B0.3424.704%C++23.634%C**38.8C**N/A13553.8h11.3B*45.9B+
NS-44 Commissioner 1,9371,9311,3521.428B+0.8638.886%C**20.818%C33.9C+N/A9357h3.1B*8B+
Dual Photon Pods 2,2031,6952347.244C++4.9653.761%C++1.475%C**58.2C17.5C+29629.1h27.7C51.5C+
Pulsar C 1,6931,6681,6820.992C+1.3022.263%C21.883%C15.8C--N/A43105.8h11.9C++53.3C++
Sirius SX12 1,6751,6521,1341.457B+0.8322.936%C19.794%C*25.4CN/A7165h14C**61C*
VE-S Canis 1,6361,6235732.832A++0.5431.294%B++25.077%B+51.4BN/A13531.6h9B*28.7B++
C-4 ARX 1,9571,4573753.885B**1.6024.772%DN/A191.7A+65.8A*9997.6h1B*4.1B+
Terminus VX-9 1,4591,4408731.649C++0.6424.319%C28.403%C*39.5C+N/A11036.5h11.1B+45.5C**
NS-15M2 1,4421,4307891.812C++0.4823.14%C+26.573%C++37.9CN/A10237.7h10.7B++46B+
NS-61 Emissary 1,4331,4121,1761.201B+1.0931.915%B+13.173%D19.7CN/A5971.8h11.7C**36.7B+
Deimos VA29 1,3821,3757611.807B+0.4866.298%B+19.782%B+39.6C+N/A11634.7h2.2B+3.4B
Supernova FPC 2,3121,3562325.845C+3.5648.518%D1.77%C24.4C+17.2B33355.6h4.6B+9.6C*
L100 Python HESH 1,5681,3525027.04A24.7542.658%DN/A63.8B+10.2B+21321.2h2.9B++6.8B
Serpent VE92 1,3531,3315822.287B**0.0024.313%C++18.032%C33.3C++N/A9540h11.1B+45.7B+
NS-7 PDW 1,3331,3216272.107A+0.1828.125%B+18.774%C++40.3B++N/A10932.8h11.6B++41.3B++
Ghost 1,3161,3147271.807C0.4832.694%D--56.088%D*21.9DN/A5960.1h2.5C7.6C-
Proton II PPA-H 1,3691,2769813.02C++10.7342.419%B+N/A89.9C++6.5C++24814.2h10.5C++24.8B+
NS-11A 1,2631,2487371.693B+0.6025.304%C++21.715%C+31.8C+N/A8339.2h11.6B++45.7B+
Flare VE6 1,2491,2406271.978B*0.3123.384%C++28.952%B+38.2C+N/A10332.5h8.8B*37.8B+
Pandora VX25 1,2451,2375972.072B**0.2245.16%B+16.007%C*37.6C+N/A9532.9h4.1B+9B+
Tank Mine 2,0021,2281279.669M**7.3826.503%C--N/A136.4B+86B*12189h1.8C*6.7C+
Lasher X2 1,2421,2136261.938A0.3527.682%C*3.298%C38.4C**N/A9931.6h18.4B66.4B+
Proximity Mine 1,2101,20911010.991A*8.7042.652%C++N/A183.2AN/A5556.6h2C4.8C+
NSX Tomoe 1,1971,1974472.678B*0.3927.658%C36.592%C+36.6C+N/A9332.7h12.9B+46.7C**
Solstice VE3 1,2161,1921,3490.884C*1.4021.901%C+17.534%C15.4CN/A6977.5h13.7B+62.8C++
Artemis VX26 1,1981,1915872.029B+0.2627.792%C++22.922%C+34.6C+N/A8334.4h10.6B++38.1B+
VE-LR Obelisk 1,1941,1882884.125A++1.8435.992%B+27.273%C--42.7BN/A11527.8h5.7B+15.7B++
Orion VS54 1,2001,1851,0181.164C+1.1218.764%C25.317%C++26.3CN/A12845h10.8B++57.5C++
VX29 Polaris 1,1861,1768721.349C+0.9421.952%C21.174%C31CN/A9837.9h11.4B+51.8C**
Parallax VX3 1,1781,1762574.576B+2.2933.633%D-67.602%D*28.1C+N/A7041.8h2.3C+6.7C+
NSX Tanto 1,1871,1755901.992B*0.3026.074%C+22.723%C37.2C*N/A9331.6h11.7B+44.7B+
Nyx VX31 1,1851,1753463.396B**1.1131.756%C-24%D38.5C+N/A10530.5h5.3C**16.7C++
VE-H Maw 1,1851,1743992.942A+0.6523.59%C31.601%B+53.4C++N/A15722h8.4B*35.8B+
Solstice SF 1,1911,1727111.648B*0.6426.889%B+19.027%B21.1C+N/A5355.6h11.2C++41.7B+
Pulsar VS1 1,1841,1706931.688B*0.6026.917%B++25.727%B++37.5B+N/A14131.2h11.7B*43.4B++
NSX Naginata 1,1721,1685072.304B**0.0222.01%C+31.336%B+46.7C++N/A12325h9.9B+45B+
Eclipse VE3A 1,1821,1676651.755C++0.5325.181%C-20.137%C+32.9CN/A9835.5h10.9B+43.2C**
Phantom VA23 1,1781,1673932.969C++0.6832.06%C-26.992%C33.5CN/A7334.8h4.7C+14.6C+
NSX Yumi 1,1791,1667121.638C*0.6524.058%D23.156%C27.8CN/A7042h11.4C**47.3C++
NSX Tengu 1,1681,1665302.2B**0.0938.686%B20.154%C+43.3C*N/A10326.9h11B+28.5B+
Corvus VA55 1,1791,1647091.642B*0.6525.849%C**22.766%C+34.4C**N/A10133.8h10.2B*39.4B++
Skorpios 1,1711,1625062.296B+0.0127.106%C+17.9%D41.4C+N/A11528.1h10B+37C**
SVA-88 1,1691,1606051.917C++0.3723.281%C+24.31%C+32.4C--N/A14035.8h10.9B+46.9C**
NS-30 Vandal 1,1681,1554332.667B+0.3834.565%C*19.221%D--36.7C+N/A10531.5h5.3B15.2B+
MKV Suppressed 1,1621,1554882.367A++0.0828.106%B+19.394%C+36.6C++N/A9231.6h12.1B+43.1B+
Zenith VX-5 1,1731,1528791.311C*0.9823.823%C22.135%C++16DN/A4672h12.7C**53.3C*
L100 Python AP 1,6021,1276417.609A**15.3249.128%D-1.065%D-41.4B++17.5C+23127.2h4.5B*9.1B+
Saron Laser Cannon 2,0241,1041,1420.967C1.3224.487%D*2.174%C+8.6C-7.2C92128h116.6B476.3C+
C-4 1,8361,0534962.123B+0.1721.803%DN/A76.9C+57.2A++83513.7h1.8C--8.2D
Aphelion VEX-4H 1,9361,0412484.198C+1.9144.633%C+3.65%B29.8D25.6C+28534.9h66C+148C+
XM98 9759731556.277A**3.9934.228%C--69.99%C--35.9B+N/A9827.1h2.3B6.6C*
NS-11C 9789634841.99B**0.3025.247%C*26.48%A35.9BN/A13526.8h12.5B+49.4B+
E540 Halberd-H 1,5009111496.114C3.8357.69%C+N/A30.8D19.9C+22329.6h7.5C--13C-
Blueshift VM5 8378292103.948B++1.6620.038%C+25.935%B*39.5C**N/A13121h15.5C*77.2C**
Saron HRB 1,4408131385.891C++3.6048.554%B+1.353%C30.2B+23.3B*32726.9h21.2C**43.7B+
M12 Kobalt-H 8488083523.086C**20.8019.822%D16.584%C+81.6D4C1859.9h14.6C*73.7C+
E540 Halberd 1,1387825514.218B+11.9348.322%C++1.535%C--38.5B++17.5C**30220.3h4.5B**9.3B*
L100 Python HEAT 1,2077781864.183C+1.8950.885%C+2.956%B23.6C-13C*16132.9h6.8C+13.4C+
Hornet Missiles 1,248767839.241B*6.9569.344%B*1.825%B71C++44.5C*52310.8h12C+17.4C*
S12 Renegade 7787401943.814C++1.5336.267%D2.973%D42.8C2.2C++12817.3h3.4C++9.4C+
NS-45 Pilot 6566534011.628C**0.6629.766%C23.89%C34CN/A9419.2h6.4B+21.6B
Supernova VPC 6705862622.538B*20.2547.428%C1.195%C54.3B+7.8C+24210.8h2.6B*5.6B+
Lumine Edge 5645631,1920.472B**1.8235.528%B++13.144%C-6.4C+N/A1587.7h1.2B+3.3B+
Maelstrom Turbo Laser 1,2315613571.571C+0.7228.344%C--3.387%B+10.2C-12.2C++14155.1h131.6C464.2C
Thanatos VE70 5465373971.353B+0.9439.623%C+17.691%B23.9C+N/A9222.5h4.1B++10.5B+
Skyguard 8945271134.664B+2.3825.022%D1.518%C15C++10.4C*14135.2h103B+411.7C*
Quasar VM1 5085022152.335B+0.0516.361%C++21.912%B+22.6C+N/A8422.2h15.4C++94C++
NS Decimator 8554872032.399A+0.1154.842%DN/A30.1C22.7B*30116.2h4.8C+8.7C
Spear Anti-Vehicle Phalanx Turret 6594122615.846A13.5648.949%B+4.612%B41.6C*24.9B3569.9h8.6C*17.7B+
Blueshift VM5 423411864.779B**2.4921.587%C**26.764%B**55.5A1.6A++1857.4h14.3B++66.4B+
Plasma Grenade 4023981398N/A395.7140.782%DN/A398C4C--14171h3.7C++9.2C+
NS Baron G5 3623592351.528B++0.7648.73%B+16.156%B20.1DN/A8017.9h4.3B8.9C+
Light PPA 341323437.512B+5.2231.794%D*2.477%A*48.9C+2.7C1656.6h13.6C++42.7C+
L105 Zephyr 3723202313.913B++11.6248.032%B++N/A64B++10.4C++3285h6.1B+12.7B++
M20 Basilisk 490314575.509A3.2245.267%B++5.096%C22.9C*12.8A+24113.7h112.9C249.3C*
Equinox VE2 Burst 3003001911.571C+0.7225.362%C-24.333%C33.3C-N/A899h12.6C++49.7C++
Auraxium Force-Blade 27227017,0140.016C-2.2721.356%D1.481%D--0.3C-N/A1974.3h1.9B+8.7C++
Nemesis VSH9 4772502051.22B*1.0763.789%C*2%C15.9C+14.5B+19915.7h8.2C++12.8C*
M60-A Bulldog 319250386.579C+4.2943.342%B+N/A43.9C++12.1B**1835.7h6C+13.9B+
CAS 14-E 269237307.9C5.6128.472%D2.11%C**40.9D5.5C+1345.8h33.8C+118.9C+
M12 Kobalt 2312281317.538D15.2520.584%C15.79%C73.5D1D*2413.1h18.5C++89.8C++
M20 Basilisk 306219278.111C++5.8248.674%C--N/A30.8C--12.3D--1577.1h80B*164.4B++
M40 Fury 253200326.25C+3.9634.238%C2%C**30.8C--8.2C2806.5h16.8C+49C+
NS-AM7 Archer 2911981911.037A1.2557.174%C5.051%D*5.6C2.6C+4235.1h13.1B+22.9B+
M12 Kobalt 2001961315.077C+12.7915.449%D11.735%D**67.6C++1.4D-2142.9h15.5B*100.3C**
MANA Anti-Vehicle Turret 4031921661.157D1.1348.81%D-1.563%C--1920B+2110A*18420800.1h13D**26.7F-
Saron HRB-H 319175483.646C1.3651.236%C-2.286%B*26.1D21.5C2776.7h27.5C+53.6C+
M40 Fury 212172227.818C5.5340.926%DN/A35.8D--8.3D-1334.8h16.7C++40.8C+
Beamer VS3 1681682070.812C++1.4823.761%D17.857%D16.5C-N/A7310.2h7.7B+32.4C++
M20 Wyvern 242167433.884C+1.6031.489%D2.395%D24.9C++11.2C1406.7h55.7B*177B++
LB00 Python AP 2291611114.636C++12.3547.271%D**N/A47.4C20C1923.4h3.7B+7.7C+
Eidolon VE33 163161562.875A++0.5927.245%C+16.77%D*20.6CN/A1037.8h7.1B++26.1B+
C150 Dalton 360154682.265D0.0230.523%DN/A14.7D--19.6C-29110.5h4.7C15.4D
Rocklet Rifle 385150791.899A**0.3948.755%CN/A22.4C35.1B**4286.7h40.5C+83C+
Supernova PC 261149981.52D0.7744.418%C--2.685%C**12.1D--9.1C++22912.3h7.5D--17D*
Darkstar 1491471291.14C1.1525.672%C24.49%C+22.6D-N/A956.5h14.2C55.2C
M12 Kobalt 136132816.5C+14.2114.206%D15.909%C--62.9C+1.9D3302.1h15.4B++108.4C*
VE-C Horizon 126126552.291B++0.0038.008%B+28.571%B++38.2C+N/A883.3h13.4B+35.4B+
NS-TMC-01 "His Regards" 14612013,4100.009C--2.2821.528%C2.5%D-0.1C-N/A0821.7h2.8C13.2C++
S1 2351182190.539C1.7557.723%C++N/A12.3D--12.2C+3199.6h11F19D--
Ectoblaster 117117691.696A++0.5941.707%B5.128%D--24.9CN/A1104.7h15.6C*37.5B+
MANA Anti-Personnel Turret 119116462.522N/A0.2315.719%UN/A1160U30U3971400.1h25.6T*162.6T*
Spear Anti-Vehicle Phalanx Tower 1611141114S111.7138.485%D*7.018%A+42.2C+17.4D2512.7h4.5A11.7B*
Spiker 1141121041.077C++1.2124.2%D20.536%C+19.6DN/A595.7h7.9B32.7C++
Aphelion VEX-4 212108293.724C+1.4436.383%C**4.63%B+16.6D-16C+1946.5h67.5C+185.5C++
M20 Basilisk 164106138.154A*5.8743.603%B+1.887%D**20.8C+11.4B+3075.1h122.1C280C++
Aspis Anti-Aircraft Phalanx Turret 230105157A+4.7123.949%C+N/A10.8C++12.9B+1989.7h141.3B+589.9C**
Lancer VS22 16793481.938B**0.3552.99%D--N/A16.6C*13.2C+2465.6h10.4B++19.6B+
Coyote Missiles 11475116.818S4.5357.637%B+N/A46.9C++24.4C++3421.6h50C86.8C+
Comet VM2 12173900.811C+1.4833.49%D--1.37%D**6D-4C+9012.1h31.3D93.4D
Proton II PPA 7972107.2C4.9134.987%A++1.389%D51.4C+5B++2451.4h14.5D--41.4C*
Soldier Soaker 7372342.118B**0.1724.556%D--19.444%B**51.4C++N/A2631.4h4.4B*18C**
Sticky Grenade 7166166N/A63.7139.195%D**N/A660D50M*25950.1h2.8C7.2D
V30-F Starfall 9964222.909B*0.6253.316%D*N/A35.6B++19.4B+3811.8h9.4B**17.7B*
M40 Fury-F 10562960.646C--1.6454.088%B+N/A6.7D-4.7C579.2h27.7F-51.3D**
G30 Walker 9256163.5C+1.2124.558%D-1.786%D--13.3C8.6C+1614.2h207.8C++846.1C
Phobos VX86 5656421.333C+0.9663.184%B16.071%C+31.1C--N/A1541.8h2.3B3.6B+
Force-Blade 55526,5140.008C-2.2817.816%D--1.923%D0.1DN/A1385.5h2.4C++13.4C+
Hyena Missile Launcher 8050271.852C++0.4430.303%C-N/A20.8C+12.5C+1652.4h27B**89.1B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret111,3872.3h
Spawn Beacon155,2222.2h
Nano-Armor Kit430959,98282h
Nanite Revive Grenade01,0480.3h
Medical Applicator12797,9266.1h
Spitfire Auto-Turret65290.7h
Motion Spotter4231,38111.3h
Deconstruction Tool0630h
M40 Fury0840.1h
Recon Detection Device92,2783.5h
Ammunition Package343,3332.3h
Medical Kit62110,09412.8h
Anti-Infantry MANA Turret63250.4h
Snowman Soldier1750.1h
M20 Drake01050.1h
WLT-Howler Mining Laser63,2421.5h

Check the help document for the dictionary if you want to learn more about words used here.


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