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Primus Paragon maiju[SKL] maiju
VS BR 47

KDR: 1.47

Score: 12.7m

Last Seen: Mar 31st, 2019 1:17 PM
- OFFLINE - 429 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 747
Level Progress (to 48): 84%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VE-S Canis VX6-7 Serpent VE92 NS-11C Pulsar C Sticky Grenade Proximity Mine Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $509,157 MLG Score: 407
Fun Score: N/A
Cheeseburgers Flipped: 56TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.667%19.715%46725101015,6681.79473-0.32

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.916%0.503B+-0.153C-0.766D-HEAD ++ (~7.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.307C*12.30.142C++39.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.595%1.481%5221033135278790.483871169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.725%-0.717D--0.11C+-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
238.4-0.479D72.9-0.376C-165.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.711%1.489%128510308065654501.42403179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.574%-1.48F-0.718D-1.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.1-1.277D**22.6-0.805D-65.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.241%3.571%2111034564291210.13023346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.841B*-0.205C-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.1-0.855D--99.6-1.519F120.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.162%76.563%212103319275800.253298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.627%0.02C+0.618B+-0.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.297C*2.40.233C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.777%17.232%213103270873960.958051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.856%0.861B*0.534B+1.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.521B+3.30.326C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 747
12.7m370.1%328 (19.7k)286 (17.2k)1.4746323,07815,6501.6603847 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035101017.782%15.487%27502:515

84% Engineer6% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 9:26 PMJun 17th, 2018 2:33 AMApr 17th, 2019 4:52 AM (1d) (PST)Mar 31st, 2019 9:27 AM (18d) (PST)Mar 31st, 2019 9:17 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4452052400.5170.3510.0802.0240.030407

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,69112,29414,39731215121217,135

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
743.6h/31d 2,907 3,574 7,637 90.3k 1,587 2,178 1,326 19.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B*
Kills:542
Deaths:223
KDR:2.430
Accuracy:30.533% B*
HSR:17.897% D-
NS-15M2
C+
Kills:313
Deaths:169
KDR:1.852
Accuracy:23.815% C+
HSR:25.879% C+
Pulsar LSW
C++
Kills:176
Deaths:119
KDR:1.479
Accuracy:22.469% C+
HSR:25% C++
Orion VS54
C++
Kills:172
Deaths:117
KDR:1.470
Accuracy:19.412% C
HSR:25.581% C++
Lasher X2
B+
Kills:80
Deaths:80
KDR:1
Accuracy:28.840% B+
HSR:1.250% D**
Kills:1,283
Deaths (as Heavy Assault):708
Deaths (to Heavy Assaults):4,665
KDR:1.81215
Kill Difference:575
Playtime:44.334 hours
Usage:6%
Score:0.620m
Score/min:233
Accuracy (listed only):25.014%
HSR (listed only):19.121%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:4,046
Deaths:2,439
KDR:1.659
Accuracy:30.522% B+
HSR:16.733% C-
VX6-7
C+
Kills:2,557
Deaths:1,933
KDR:1.323
Accuracy:22.326% C
HSR:20.375% C+
Serpent VE92
C--
Kills:2,083
Deaths:2,406
KDR:0.866
Accuracy:18.959% D--
HSR:17.043% C--
NS-11C
B+
Kills:1,385
Deaths:1,208
KDR:1.147
Accuracy:20.615% D
HSR:21.516% B+
Pulsar C
C+
Kills:1,199
Deaths:1,200
KDR:0.999
Accuracy:21.442% C--
HSR:22.102% C+
Solstice VE3
B+
Kills:600
Deaths:441
KDR:1.361
Accuracy:24.836% B+
HSR:20.333% C++
Deimos VA29
B**
Kills:357
Deaths:243
KDR:1.469
Accuracy:73.789% B**
HSR:19.328% B+
Solstice SF
C+
Kills:281
Deaths:327
KDR:0.859
Accuracy:18.948% D--
HSR:16.370% C+
Pandora VX25
B**
Kills:258
Deaths:141
KDR:1.830
Accuracy:48.947% B**
HSR:15.504% C++
Zenith VX-5
B*
Kills:231
Deaths:158
KDR:1.462
Accuracy:27.038% B
HSR:26.407% B*
NSX-P Tanto
B*
Kills:214
Deaths:197
KDR:1.086
Accuracy:23.285% C-
HSR:31.308% B*
Sirius SX12
C+
Kills:166
Deaths:173
KDR:0.960
Accuracy:20.267% D
HSR:17.470% C+
Eridani SX5
C+
Kills:150
Deaths:92
KDR:1.630
Accuracy:25.664% C+
HSR:19.333% C+
Thanatos VE70
C+
Kills:93
Deaths:113
KDR:0.823
Accuracy:39.496% C+
HSR:13.979% C-
Solstice Burst
B+
Kills:61
Deaths:42
KDR:1.452
Accuracy:29.555% B+
HSR:11.475% F-
Kills:13,681
Deaths (as Light Assault):11,113
Deaths (to Light Assaults):2,724
KDR:1.23108
Kill Difference:2,568
Playtime:14.399 hours
Usage:2%
Score:0.104m
Score/min:120
Accuracy (listed only):29.712%
HSR (listed only):19.285%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:4,046
Deaths:2,439
KDR:1.659
Accuracy:30.522% B+
HSR:16.733% C-
Terminus VX-9
C+
Kills:419
Deaths:272
KDR:1.540
Accuracy:25.520% C+
HSR:26.253% C+
Deimos VA29
B**
Kills:357
Deaths:243
KDR:1.469
Accuracy:73.789% B**
HSR:19.328% B+
Pandora VX25
B**
Kills:258
Deaths:141
KDR:1.830
Accuracy:48.947% B**
HSR:15.504% C++
H-V45
B++
Kills:222
Deaths:138
KDR:1.609
Accuracy:27.448% B++
HSR:17.568% C--
Sirius SX12
C+
Kills:166
Deaths:173
KDR:0.960
Accuracy:20.267% D
HSR:17.470% C+
Eridani SX5
C+
Kills:150
Deaths:92
KDR:1.630
Accuracy:25.664% C+
HSR:19.333% C+
Pulsar VS1
B++
Kills:147
Deaths:92
KDR:1.598
Accuracy:27.378% B++
HSR:24.490% B+
Thanatos VE70
C+
Kills:93
Deaths:113
KDR:0.823
Accuracy:39.496% C+
HSR:13.979% C-
NS-11P
B++
Kills:60
Deaths:38
KDR:1.579
Accuracy:25.957% B++
HSR:23.333% B++
Kills:5,918
Deaths (as Combat Medic):3,741
Deaths (to Combat Medics):1,943
KDR:1.58193
Kill Difference:2,177
Playtime:14.154 hours
Usage:2%
Score:0.290m
Score/min:341
Accuracy (listed only):34.499%
HSR (listed only):19.399%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:2,557
Deaths:1,933
KDR:1.323
Accuracy:22.326% C
HSR:20.375% C+
Serpent VE92
C--
Kills:2,083
Deaths:2,406
KDR:0.866
Accuracy:18.959% D--
HSR:17.043% C--
NS-11C
B+
Kills:1,385
Deaths:1,208
KDR:1.147
Accuracy:20.615% D
HSR:21.516% B+
Pulsar C
C+
Kills:1,199
Deaths:1,200
KDR:0.999
Accuracy:21.442% C--
HSR:22.102% C+
Solstice VE3
B+
Kills:600
Deaths:441
KDR:1.361
Accuracy:24.836% B+
HSR:20.333% C++
Deimos VA29
B**
Kills:357
Deaths:243
KDR:1.469
Accuracy:73.789% B**
HSR:19.328% B+
Eidolon VE33
C+
Kills:333
Deaths:306
KDR:1.088
Accuracy:28.028% C+
HSR:21.622% C--
Solstice SF
C+
Kills:281
Deaths:327
KDR:0.859
Accuracy:18.948% D--
HSR:16.370% C+
Pandora VX25
B**
Kills:258
Deaths:141
KDR:1.830
Accuracy:48.947% B**
HSR:15.504% C++
Zenith VX-5
B*
Kills:231
Deaths:158
KDR:1.462
Accuracy:27.038% B
HSR:26.407% B*
NSX-P Tanto
B*
Kills:214
Deaths:197
KDR:1.086
Accuracy:23.285% C-
HSR:31.308% B*
VE-LR Obelisk
A+
Kills:162
Deaths:105
KDR:1.543
Accuracy:42.054% A+
HSR:31.482% C+
Thanatos VE70
C+
Kills:93
Deaths:113
KDR:0.823
Accuracy:39.496% C+
HSR:13.979% C-
Solstice Burst
B+
Kills:61
Deaths:42
KDR:1.452
Accuracy:29.555% B+
HSR:11.475% F-
Kills:9,814
Deaths (as Engineer):8,820
Deaths (to Engineers):2,527
KDR:1.1127
Kill Difference:994
Playtime:626.474 hours
Usage:84%
Score:11.295m
Score/min:300
Accuracy (listed only):31.380%
HSR (listed only):20.632%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:4,046
Deaths:2,439
KDR:1.659
Accuracy:30.522% B+
HSR:16.733% C-
Sirius SX12
C+
Kills:166
Deaths:173
KDR:0.960
Accuracy:20.267% D
HSR:17.470% C+
Eridani SX5
C+
Kills:150
Deaths:92
KDR:1.630
Accuracy:25.664% C+
HSR:19.333% C+
Beamer VS3
C--
Kills:124
Deaths:143
KDR:0.867
Accuracy:19.648% D*
HSR:18.548% C--
XM98
B+
Kills:122
Deaths:48
KDR:2.542
Accuracy:35.730% C
HSR:79.508% B+
NS-44 Commissioner
B+
Kills:121
Deaths:108
KDR:1.120
Accuracy:40.919% B+
HSR:13.223% D*
NS-357 Underboss
D--
Kills:115
Deaths:175
KDR:0.657
Accuracy:24.588% D**
HSR:13.044% D--
NS-45 Pilot
C
Kills:70
Deaths:61
KDR:1.148
Accuracy:29.950% C
HSR:22.857% C
Ghost
C**
Kills:70
Deaths:31
KDR:2.258
Accuracy:33.958% D
HSR:71.429% C**
Soldier Soaker
B+
Kills:59
Deaths:50
KDR:1.180
Accuracy:38.249% B+
HSR:13.559% C
Kills:5,043
Deaths (as Infiltrator):3,320
Deaths (to Infiltrators):2,121
KDR:1.51898
Kill Difference:1,723
Playtime:34.799 hours
Usage:5%
Score:0.337m
Score/min:161
Accuracy (listed only):29.949%
HSR (listed only):28.570%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:75
Deaths:53
KDR:1.415
Accuracy:15.797% C+
HSR:21.333% B+
Cosmos VM3
C
Kills:65
Deaths:36
KDR:1.806
Accuracy:14.938% C
HSR:15.385% D-
Kills:140
Deaths (as MAX Suit):44.500
Deaths (to MAX Suits):704
KDR:3.14607
Kill Difference:95.500
Playtime:7.020 hours
Usage:1%
Score:0.096m
Score/min:229
Accuracy (listed only):15.367%
HSR (listed only):18.359%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:74
V. Kills:18 389%
Deaths:20
KDR:3.700
Accuracy:32.329% F--
KPH:46.300 D
VKPH:11.300 D
Saron Laser Cannon
C
Kills:61
V. Kills:41 145%
Deaths:156
KDR:0.391
Accuracy:30.278% C
KPH:5 D
VKPH:3.400 D-
Kills:135 (61 + 0)
Deaths:176
KDR:0.767
VKDR:0.335
Vehicle Kills:59
Kill Difference:41
Playtime:13.696 hours
Usage:2%
Score:0.083m
Score/min:102
Piloting Accuracy:30.278%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:567
V. Kills:89 N/A
Deaths:32
KDR:17.719
Accuracy:49.658% C++
KPH:58.700 B
VKPH:9.200 C**
L100 Python HEAT
C+
Kills:258
V. Kills:97 263%
Deaths:42
KDR:6.143
Accuracy:47.880% C
KPH:27 C+
VKPH:10.100 C
Skyguard
C+
Kills:184
V. Kills:108 169%
Deaths:30
KDR:6.133
Accuracy:23.521% D--
KPH:14.400 C+
VKPH:8.500 C
L100 Python AP
B+
Kills:124
V. Kills:47 258%
Deaths:8
KDR:15.500
Accuracy:58.551% C*
KPH:34.700 B+
VKPH:13.200 D-
C75 Viper
D--
Kills:80
V. Kills:26 296%
Deaths:19
KDR:4.211
Accuracy:25.080% D**
KPH:10.100 D--
VKPH:3.300 D--
Kills:1,213 (1,213 + 0)
Deaths:131
KDR:9.260
VKDR:2.802
Vehicle Kills:367
Kill Difference:1,082
Playtime:43.464 hours
Usage:6%
Score:0.452m
Score/min:173
Driving Accuracy:25.080%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:185
V. Kills:49 370%
Deaths:36
KDR:5.139
Accuracy:35.465% D**
KPH:15.700 D
VKPH:4.200 D*
Supernova VPC
C--
Kills:60
V. Kills:9 N/A
Deaths:3
KDR:20
Accuracy:46.273% C--
KPH:23 D--
VKPH:3.500 D*
Supernova FPC
D**
Kills:55
V. Kills:25 212%
Deaths:17
KDR:3.235
Accuracy:40.575% F
KPH:10.300 D**
VKPH:4.700 F--
Saron HRB
N/A
Kills:50
V. Kills:28 172%
Deaths:14
KDR:3.571
Accuracy:45.286% N/A
KPH:27.100 N/A
VKPH:15.200 N/A
Kills:350 (300 + 50)
Deaths:70
KDR:5
VKDR:1.586
Vehicle Kills:111
Kill Difference:280
Playtime:21.579 hours
Usage:3%
Score:0.173m
Score/min:134
Driving Accuracy:40.575%
Gunner Accuracy:45.286%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:56
V. Kills:23 233%
Deaths:7
KDR:8
Accuracy:45.241% B++
KPH:20.200 C+
VKPH:8.300 C++
Kills:56 (0 + 56)
Deaths:7
KDR:8
VKDR:3.286
Vehicle Kills:23
Kill Difference:49
Playtime:2.768 hours
Usage:0%
Score:0.078m
Score/min:470
Driving Accuracy:N/A%
Gunner Accuracy:45.241%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:55
V. Kills:5 N/A
Deaths:8
KDR:6.875
Accuracy:34.198% C++
KPH:50.600 C
VKPH:4.600 C--
Kills:55 (0 + 55)
Deaths:8
KDR:6.875
VKDR:0.625
Vehicle Kills:5
Kill Difference:47
Playtime:1.087 hours
Usage:0%
Score:0.010m
Score/min:150
Piloting Accuracy:N/A%
Gunner Accuracy:34.198%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 4,0854,0462,4391.659B+0.1830.522%B+16.733%C-48.5C**N/A14483.5h11.1B+36.4B+
VX6-7 2,5802,5571,9331.323C++0.1522.326%C20.375%C+29.4C+N/A8286.9h12.5C*56C++
Serpent VE92 2,1042,0832,4060.866C+0.6118.959%D--17.043%C--20.6CN/A59100.9h13.8C+72.5C
NS-11C 1,4031,3851,2081.147C*0.3320.615%D21.516%B+29.3C*N/A10247.3h14.1C**68.3C++
Pulsar C 1,2161,1991,2000.999C+0.4821.442%C--22.102%C+24.8C+N/A6748.4h13C+60.6C+
Sticky Grenade 8328211821N/A819.5352.335%C++N/A821C+11C+26961h2.3C++4.4C*
Proximity Mine 6696681444.639C*3.1647.174%B+N/A222.7A*N/A7343h1.9C++4.1B+
Solstice VE3 6066004411.361B*0.1124.836%B+20.333%C++30.9B*N/A16219.4h15C**60.4B+
L100 Python HESH 6565673217.719B+16.2449.658%C++N/A58.5B9.2C**2179.7h3.1B+6.2B+
VE-H Maw 5475422232.43B*0.9630.533%B*17.897%D-60.9B+N/A1678.9h9.4B+30.9B+
Terminus VX-9 4214192721.54C*0.0725.52%C+26.253%C+35.8C+N/A15611.7h15.1D59.3C+
Deimos VA29 3573572431.469C*0.0173.789%B**19.328%B+51.7B+N/A2486.9h2.2B+2.9B+
Eidolon VE33 3413333061.088C+0.3928.028%C+21.622%C--22.2C+N/A7215h8.7C**31B
NS-15M2 3143131691.852C*0.3823.815%C+25.879%C+42.3C+N/A1197.4h12.4C*52.2C*
Tank Mine 4913101532.026C0.5520.859%D--N/A96.9C+56.6C+9463.2h1.4B*6.9C
Solstice SF 2902813270.859C+0.6218.948%D--16.37%C+18.9C+N/A5214.9h11.9C++62.6C+
C-4 2902591092.376B++0.9031.901%B**N/A199.2M23.8C15141.3h1.1B*3.4B**
L100 Python HEAT 355258426.143B+4.6747.88%C1.55%D26.9C+10.1C1739.6h6C*12.4C++
Pandora VX25 2632581411.83B++0.3648.947%B**15.504%C++86A*1.7A++4183h3.8B+7.7B*
Frag Grenade 2432391239N/A237.5340.354%DN/A478C+8C+13620.5h3.1B++7.6B
Zenith VX-5 2322311581.462C**0.0127.038%B26.407%B*38.5C**N/A1286h13.8C+51C*
H-V45 2272221381.609C++0.1327.448%B++17.568%C--41.1B+N/A2155.4h11.8B+42.8B++
NSX-P Tanto 2152141971.086C*0.3923.285%C-31.308%B*32.4C**N/A916.6h15.2C++65.2C++
Supernova PC 234185365.139C+3.6635.465%D**1.081%D--15.7D4.2D*10111.8h4B*11.3C++
Skyguard 292184306.133A+4.6623.521%D--1.63%C14.4C+8.4C16412.8h81.4B**346.2B+
Pulsar LSW 1761761191.479C+0.0022.469%C+25%C++31.4CN/A1285.6h12.9C+57.6C++
MANA Anti-Personnel Turret 174174921.891N/A0.4213.776%UN/A1740UN/A3531100.1h26.3T*190.7T*
Orion VS54 1741721171.47C++0.0019.412%C25.581%C++31.9C+N/A2735.4h12.6C**64.8C*
Sirius SX12 1701661730.96C+0.5120.267%D17.47%C+24.8C+N/A926.7h13.5B+66.8C++
VE-LR Obelisk 1691621051.543C+0.0742.054%A+31.482%C+36.8C++1.6A934.4h6.6C*15.7B++
Eridani SX5 150150921.63B+0.1625.664%C+19.333%C+37.5C++N/A1964h10.7B+41.7B
Pulsar VS1 149147921.598B++0.1227.378%B++24.49%B+33.4B+N/A2524.4h14.1C**51.4B+
Lumine Edge 1311297,2470.018C1.4631.189%B7.752%D*0.5DN/A1263.3h1.2B+4B+
Spear Anti-Vehicle Phalanx Turret 183128718.286A++16.8137.646%D3.906%C+42.7B18.3C2603h6.6B*17.5B+
Beamer VS3 1251241430.867C*0.6119.648%D*18.548%C--37.6B+N/A1563.3h7.3B+37.1C+
L100 Python AP 171124815.5A*14.0358.551%C*N/A34.4B+13.1D-3023.6h4.9B*8.3B*
XM98 122122482.542C*1.0735.73%C79.508%B+13.1D-N/A549.3h2.6C+7.4C+
NS-44 Commissioner 1221211081.12C*0.3540.919%B+13.223%D*67.2AN/A2881.8h3.2B++7.7B++
NS-357 Underboss 1161151750.657C0.8224.588%D**13.044%D--34.8C+N/A1143.3h3.5B++14.3C
Thanatos VE70 93931130.823C+0.6539.496%C+13.979%C-23.3C+N/A1404h6.1D15.4C+
C75 Viper 10680194.211C++2.7425.08%D**N/A10.1D--3.3D--787.9h16.7C66.4D*
Lasher X2 8080801C++0.4728.84%B+1.25%D**32C++N/A1832.5h15.7B**54.4B++
Quasar VM1 7575531.415C+0.0615.797%C+21.333%B+16.7C--N/A944.5h14.1B+89.5C**
Dual Photon Pods 9274203.7C2.2332.329%F--1.351%C++46.3D11.3D3461.6h21.8C*67.3D
NS-45 Pilot 7170611.148C+0.3329.95%C22.857%C87.5B**1.3A3560.8h6B++20.1B+
Ghost 7070312.258C+0.7833.958%D71.429%C**26.9C-N/A1592.6h2.1B+6.1C++
Cosmos VM3 6565361.806C+0.3314.938%C15.385%D-19.7DN/A613.3h11B**73.8B+
Saron Laser Cannon 102611560.391C1.0830.278%C1.639%C5D3.4D-6912.1h135C++446C++
Solstice Burst 6361421.452C++0.0229.555%B+11.475%F-30.5C+1B**1022h15.1C51.2C*
NS-11P 6260381.579B+0.1025.957%B++23.333%B++42.9B*1.4A**2011.4h11.9B*45.7B++
Supernova VPC 6960320B*18.5346.273%C--N/A23.1D--3.5D*1202.6h3B+6.5C*
Soldier Soaker 6059501.18C++0.2938.249%B+13.559%C53.6C++N/A3711.1h5.6B+14.7B+
M20 Basilisk 795678A*6.5345.241%B++3.571%D-20C+8.2C++4702.8h99.6C++220.1B+
Force-Blade 65566,2140.009C-1.4727.203%C7.143%C++0.2DN/A1260.1h3.1C11.6C+
CAS 14-E 605586.875C5.4034.198%C++N/A50C-4.5C--1501.1h33.8C+98.9C++
Supernova FPC 8055173.235C1.7640.575%F3.636%B*10.2D**4.6F--1545.4h6.9D17.1D**
Hades VSH4 9254341.588A*0.1167.388%C+N/A21.6C++15.2B+1762.5h7.5B+11.1B+
Saron HRB 7850143.571C2.1045.286%C*N/A27.8C**15.6C+3051.8h29.9D--66C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22280.5h
Motion Spotter01700.1h
Restoration Kit91010.1h
Snowman Soldier2650h
Nano-Armor Kit264418,47723.9h
Nanite Revive Grenade0930h
Deconstruction Tool0840h
Spitfire Auto-Turret192,2301.4h
Ammunition Package357,9382.4h
Medical Kit374900.4h
Anti-Infantry MANA Turret131,3621.3h
Medical Applicator4516,4911.3h
Nano-Repair Grenade0850h
Recon Detection Device13390.6h

Check the help document for the dictionary if you want to learn more about words used here.


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