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Signifer Destroyer manniface[TWC2] manniface
VS BR 57

KDR: 0.99

Score: 28.2m

Last Seen: Aug 12th, 2019 12:49 AM
- OFFLINE - 141.7 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Connery
Level Progress (to 58): 53%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Maelstrom Turbo Laser Dual Photon Pods Solstice VE3 Light PPA Antares LC NS-61 Emissary Photon A2A Missile Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $188,901 MLG Score: 151
Fun Score: N/A
Cheeseburgers Flipped: 168TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.446%16.99%4329120511,6600.7592130.23

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.585%0.836B++-0.589D-3.4T*HEAD + (~4.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.19C++15.3-0.075C+45

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.431%0.982%9954121010,688136844667.80716239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.163%-0.097C+-0.557D-0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.70.003C+58.6-0.106C+102.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.315%2.421%421121341320674130.199806100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.877A++-0.09C+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.554B+10.40.171C++6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.398%2.752%232121221814172210.15373898%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.738%0.667B+-0.419C---1.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.4-2.515F*182.4-3.571T*238

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.787%52.157%23212127881781110.4422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.111%-0.185C-0.981D---0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.839D-6.1-0.93D--12

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.2m332.9%290 (17.4k)252 (15.1k)0.98939133,38833,7461.3975957 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214120127.404%7.799%21403:195

10% Combat Medic54% Engineer8% Infiltrator24% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 5:52 AMFeb 6th, 2016 3:45 AMAug 15th, 2019 4:22 PM (2d) (PST)Aug 11th, 2019 9:12 PM (6d) (PST)Aug 11th, 2019 8:49 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5951234720.2990.3020.0231.2620.080151

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,6917,35728,3341818176515,142

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1862.2h/77.6d 13,775 2,604 16,775 140.9k 3,290 2,731 8,956 66.5m

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:5,628
Deaths:7,652
KDR:0.735
Accuracy:26.197% B
HSR:18.444% D-
Solstice VE3
C
Kills:3,137
Deaths:5,053
KDR:0.621
Accuracy:21.328% C
HSR:17.628% C
Eidolon VE33
C**
Kills:609
Deaths:1,474
KDR:0.413
Accuracy:29.409% C**
HSR:14.286% F
Kills:9,374
Deaths (as Engineer):14,179
Deaths (to Engineers):8,479
KDR:0.66112
Kill Difference:4,805
Playtime:1,003.614 hours
Usage:54%
Score:15.472m
Score/min:257
Accuracy (listed only):25.644%
HSR (listed only):16.786%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:368
Deaths:774
KDR:0.475
Accuracy:23.861% B+
HSR:19.022% D-
Kills:368
Deaths (as Heavy Assault):774
Deaths (to Heavy Assaults):8,789
KDR:0.47545
Kill Difference:406
Playtime:76.324 hours
Usage:4%
Score:1.013m
Score/min:221
Accuracy (listed only):23.861%
HSR (listed only):19.022%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:5,628
Deaths:7,652
KDR:0.735
Accuracy:26.197% B
HSR:18.444% D-
Solstice VE3
C
Kills:3,137
Deaths:5,053
KDR:0.621
Accuracy:21.328% C
HSR:17.628% C
Kills:8,765
Deaths (as Light Assault):12,705
Deaths (to Light Assaults):5,108
KDR:0.68989
Kill Difference:3,940
Playtime:438.404 hours
Usage:24%
Score:6.725m
Score/min:256
Accuracy (listed only):23.762%
HSR (listed only):18.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C*
Kills:746
Deaths:1,452
KDR:0.514
Accuracy:29.642% C*
HSR:10.724% D--
Phaseshift VX-S
C+
Kills:462
Deaths:248
KDR:1.863
Accuracy:35.853% C+
HSR:72.294% C+
NS-44L Blackhand
D-
Kills:345
Deaths:948
KDR:0.364
Accuracy:34.153% D-
HSR:16.232% F-
VA39 Spectre
C++
Kills:326
Deaths:560
KDR:0.582
Accuracy:32.710% C++
HSR:23.620% D*
NS-AM7 Archer
B*
Kills:191
Deaths:700
KDR:0.273
Accuracy:65.541% B*
HSR:7.330% D*
Beamer VS3
C+
Kills:78
Deaths:254
KDR:0.307
Accuracy:27.081% C+
HSR:21.795% C+
Kills:2,148
Deaths (as Infiltrator):4,162
Deaths (to Infiltrators):4,506
KDR:0.5161
Kill Difference:2,014
Playtime:139.977 hours
Usage:8%
Score:1.598m
Score/min:190
Accuracy (listed only):37.496%
HSR (listed only):25.332%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:558
Deaths:1,095
KDR:0.510
Accuracy:29.140% B**
HSR:11.828% D*
Kills:558
Deaths (as Combat Medic):1,095
Deaths (to Combat Medics):2,809
KDR:0.50959
Kill Difference:537
Playtime:177.059 hours
Usage:10%
Score:3.003m
Score/min:283
Accuracy (listed only):29.140%
HSR (listed only):11.828%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B*
Kills:121
Deaths:238
KDR:0.508
Accuracy:38.556% C
HSR:5.785% B*
Vortex VM21
C
Kills:104
Deaths:219
KDR:0.475
Accuracy:38.797% C
HSR:2.885% C
Quasar VM1
B*
Kills:86
Deaths:109
KDR:0.789
Accuracy:20.109% B*
HSR:13.954% D--
Kills:311
Deaths (as MAX Suit):283
Deaths (to MAX Suits):1,600
KDR:1.09894
Kill Difference:28
Playtime:21.008 hours
Usage:1%
Score:0.385m
Score/min:306
Accuracy (listed only):32.487%
HSR (listed only):7.541%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B+
Kills:4,568
V. Kills:2,788 164%
Deaths:2,787
KDR:1.639
Accuracy:34.429% B+
KPH:17.200 C++
VKPH:10.500 C+
Dual Photon Pods
B+
Kills:3,932
V. Kills:730 N/A
Deaths:805
KDR:4.884
Accuracy:55.588% B+
KPH:67 C+
VKPH:12.400 C-
Light PPA
B+
Kills:2,103
V. Kills:354 N/A
Deaths:1,030
KDR:2.042
Accuracy:36.250% D
KPH:25.400 D
VKPH:4.300 B+
Antares LC
B+
Kills:1,106
V. Kills:819 135%
Deaths:800
KDR:1.383
Accuracy:34.250% B+
KPH:12.400 C-
VKPH:9.200 C-
Photon A2A Missile Pods
C++
Kills:656
V. Kills:523 125%
Deaths:209
KDR:3.139
Accuracy:79.533% C++
KPH:26.400 D
VKPH:21 D
Coyote Missiles
D
Kills:375
V. Kills:301 124%
Deaths:280
KDR:1.339
Accuracy:55.908% B
KPH:13.900 D
VKPH:11.200 D
Hornet Missiles
D
Kills:201
V. Kills:116 172%
Deaths:96
KDR:2.094
Accuracy:53.418% D--
KPH:29 D
VKPH:16.800 D
Saron Laser Cannon
D
Kills:85
V. Kills:70 120%
Deaths:161
KDR:0.528
Accuracy:34.348% B+
KPH:6.700 D
VKPH:5.500 D
Kills:13,026 (7,862 + 0)
Deaths:6,168
KDR:2.112
VKDR:0.924
Vehicle Kills:5,701
Kill Difference:6,858
Playtime:568.647 hours
Usage:31%
Score:5.033m
Score/min:148
Piloting Accuracy:34.348%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:413
V. Kills:378 109%
Deaths:323
KDR:1.279
Accuracy:60.315% B+
KPH:18.300 D--
VKPH:16.800 C
Kills:413 (413 + 0)
Deaths:323
KDR:1.279
VKDR:1.170
Vehicle Kills:378
Kill Difference:90
Playtime:22.548 hours
Usage:1%
Score:0.270m
Score/min:200
Driving Accuracy:60.315%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:162
V. Kills:82 195%
Deaths:92
KDR:1.761
Accuracy:44.072% B+
KPH:17.900 C
VKPH:9 B
M20 Basilisk
C+
Kills:56
V. Kills:42 130%
Deaths:46
KDR:1.217
Accuracy:41.985% C**
KPH:11.500 D-
VKPH:8.600 C+
Kills:218 (0 + 218)
Deaths:138
KDR:1.580
VKDR:0.899
Vehicle Kills:124
Kill Difference:80
Playtime:13.923 hours
Usage:1%
Score:0.175m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:41.985%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 5,7645,6287,6520.735C0.2526.197%B18.444%D-19.7CN/A47285.8h14.4C--54.9C+
Maelstrom Turbo Laser 7,3564,5682,7871.639C+0.6534.429%B+1.445%D17.2C++10.5C+131266.3h104.4C++303.2B
Dual Photon Pods 4,6623,9328054.884C+3.8955.588%B+N/A67C+12.4C-23758.7h21.4C*38.6B
Solstice VE3 3,2003,1375,0530.621C+0.3721.328%C17.628%C21.2C++N/A73148h16.2C+76.1C+
Light PPA 2,4572,1031,0302.042C1.0536.25%D1.046%C25.3D4.3B+8583h22.2D61.2D
Antares LC 1,9251,1068001.383C+0.3934.25%B+1.175%D12.4C-9.2C-11489.1h137.8C+402.4C++
NS-61 Emissary 7657461,4520.514C0.4829.642%C*10.724%D--16.1C--N/A4146.3h17.2C58.2C+
Photon A2A Missile Pods 1,1796562093.139C2.1579.533%C++N/A26.3D21D27524.9h8.3C*10.4B
C-4 1,1176479420.687C--0.3023.165%C-N/A34.4D--25C38818.8h2.3D**9.8D*
Eidolon VE33 6266091,4740.413C--0.5829.409%C**14.286%F12.5DN/A3448.9h11.6D39.6C+
Force-Blade 58457926,3160.022C+0.9740.787%B*N/A0.6C+N/A2950.3h2.5C*6.1B+
Frag Grenade 5635601560N/A559.0139.904%DN/A280D-1.5D-8552h4.9D-12.3D
Pulsar VS1 5695581,0950.51C-0.4829.14%B**11.828%D*17C-N/A5832.8h19.7D*67.6C++
Phaseshift VX-S 4704622481.863C0.8735.853%C+72.294%C+20.4DN/A4922.7h3.8C-10.6C+
L100 Python AP 7914133231.279D0.2960.315%B+2.421%C+18.4D--16.8C20022.5h10.4D**17.2D--
Coyote Missiles 6763752801.339C--0.3555.908%BN/A13.9D11.1D14327h81.3F-145.4D*
Orion VS54 3763687740.475D0.5123.861%B+19.022%D-17.4DN/A8421.2h21.8F--91.4C
NS-44L Blackhand 3493459480.364D0.6334.153%D-16.232%F-9.9D-N/A2535h5.7D16.7D
VA39 Spectre 3293265600.582D0.4132.71%C++23.62%D*13.4DN/A4424.4h9.4F28.9D-
Hades VSH4 4862771,0130.273D0.7272.033%B+N/A10.3C7.8C+9526.8h12.4D--17.2D
Proximity Mine 2352351002.35C-1.3637.464%DN/A48D**N/A1514.9h2.2D-5.9D
Hornet Missiles 317201962.094D1.1053.418%D--2.985%A+29.1D16.8D2766.9h14.9C27.9D
NS-AM7 Archer 2761917000.273C--0.7265.541%B*7.33%D*5.4C2.4C+4335.3h28.5C--43.6C
Tank Mine 279179812.21C+1.2232.694%C+N/A57.7D--32.3D--6873.1h2C+6.1C++
M20 Basilisk 244162921.761C--0.7744.072%B+1.852%F17.8C9B2149.1h168.8D*383D
MANA Anti-Personnel Turret 1391331350.985N/A0.0015.806%UN/A1330U60U2606100.1h42.5T*268.8T*
Vortex VM21 1681212380.508C-0.4838.556%C5.785%B*8.6C*3.4D6914h37.1B+96.2B
Vortex VM21 1401042190.475D0.5138.797%C2.885%C7.8C2.7D*5713.4h41.7C++107.4C++
Lasher X2 92871770.492D0.5026.797%C++3.448%C20.2D1.2B874.3h20.1C+74.9C**
Quasar VM1 88861090.789C--0.2020.109%B*13.954%D--17.9C-N/A824.8h14.2B70.6B+
Saron Laser Cannon 155851610.528C0.4634.348%B+4.706%A++6.7D5.5D40812.7h213.3D621C-
Beamer VS3 78782540.307D0.6827.081%C+21.795%C+11DN/A547.1h8.9C**32.8C++
Spear Anti-Vehicle Phalanx Turret 10363610.5B+9.5138.936%D3.175%C-26.3D16.7C-3182.4h12.3D31.6D
M20 Basilisk 9856461.217D-0.2341.985%C**5.357%C+11.4D-8.6C+2004.9h221.9F--528.6F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon522,3484h
Nano-Armor Kit870473,539111.4h
M12 Kobalt-H02380h
Medical Applicator1,905273,08143.7h
Nanite Revive Grenade01,3150.4h
Deconstruction Tool01,1040.1h
Ammunition Package611,6383.2h
Smoke Grenade0630h
Shield Recharging Field1412,9063.2h
Anti-Infantry MANA Turret564943.8h
CAS30 Tank Buster1840.1h
Recon Detection Device3123,59318.7h

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