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Signifer Destroyer manniface[TWC2] manniface
VS BR 56

KDR: 0.99

Score: 28m

Last Seen: Apr 8th, 2019 3:12 AM
- OFFLINE - 412.6 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
Level Progress (to 57): 50%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Maelstrom Turbo Laser Dual Photon Pods Solstice VE3 Light PPA Antares LC NS-61 Emissary Photon A2A Missile Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $186,399 MLG Score: 149
Fun Score: N/A
Cheeseburgers Flipped: 167TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.438%17.013%4339102611,6440.7600520.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.587%0.845B*-0.569D-3.424T*HEAD + (~4.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.193C++15.3-0.074C+45

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.437%0.99%9954103110,611135944437.80221239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.168%-0.1C+-0.56D-0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.80.003C+58.6-0.105C+102.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.315%2.421%421103441320554130.200876100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.888A++-0.115C+-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.555B+10.40.173C++6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.444%2.752%232103321814132210.15417398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.763%0.677B+-0.403C---1.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
419.7-2.569F*182.3-3.657T*237.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.626%51.881%23210337711771100.435347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.967%-0.21C-0.997D---0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.859D--6.2-0.942D--12.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
28m333.1%290 (17.4k)252 (15.1k)0.98741533,18933,6121.3953956 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035119227.385%7.801%21403:195

10% Combat Medic54% Engineer7% Infiltrator24% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 5:52 AMFeb 6th, 2016 3:45 AMApr 23rd, 2019 5:34 AM (2d) (PST)Apr 7th, 2019 11:35 PM (17d) (PST)Apr 7th, 2019 11:12 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5941234710.2980.3020.0231.2600.080149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,6627,36528,2971818176515,121

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1854.8h/77.3d 13,713 2,589 16,727 140.2k 3,277 2,715 8,905 66.1m

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:5,622
Deaths:7,640
KDR:0.736
Accuracy:26.192% B
HSR:18.463% D-
Solstice VE3
C
Kills:3,137
Deaths:5,053
KDR:0.621
Accuracy:21.328% C
HSR:17.628% C
Eidolon VE33
C**
Kills:609
Deaths:1,474
KDR:0.413
Accuracy:29.409% C**
HSR:14.286% D**
Kills:9,368
Deaths (as Engineer):14,167
Deaths (to Engineers):8,439
KDR:0.66126
Kill Difference:4,799
Playtime:998.954 hours
Usage:54%
Score:15.356m
Score/min:256
Accuracy (listed only):25.643%
HSR (listed only):16.792%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:368
Deaths:774
KDR:0.475
Accuracy:23.861% B+
HSR:19.022% D-
Lasher X2
C++
Kills:87
Deaths:177
KDR:0.492
Accuracy:26.797% C++
HSR:3.448% C
Kills:455
Deaths (as Heavy Assault):951
Deaths (to Heavy Assaults):8,768
KDR:0.47844
Kill Difference:496
Playtime:76.324 hours
Usage:4%
Score:1.013m
Score/min:221
Accuracy (listed only):25.329%
HSR (listed only):11.235%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:5,622
Deaths:7,640
KDR:0.736
Accuracy:26.192% B
HSR:18.463% D-
Solstice VE3
C
Kills:3,137
Deaths:5,053
KDR:0.621
Accuracy:21.328% C
HSR:17.628% C
Kills:8,759
Deaths (as Light Assault):12,693
Deaths (to Light Assaults):5,093
KDR:0.69007
Kill Difference:3,934
Playtime:438.221 hours
Usage:24%
Score:6.724m
Score/min:256
Accuracy (listed only):23.760%
HSR (listed only):18.046%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C*
Kills:737
Deaths:1,439
KDR:0.512
Accuracy:29.628% C*
HSR:10.855% D--
Phaseshift VX-S
C+
Kills:445
Deaths:237
KDR:1.878
Accuracy:35.446% C+
HSR:72.584% C+
NS-44L Blackhand
D-
Kills:344
Deaths:948
KDR:0.363
Accuracy:34.130% D-
HSR:16.279% F-
VA39 Spectre
C++
Kills:326
Deaths:560
KDR:0.582
Accuracy:32.710% C++
HSR:23.620% D*
NS-AM7 Archer
B*
Kills:191
Deaths:699
KDR:0.273
Accuracy:65.548% B*
HSR:7.330% D--
Beamer VS3
C+
Kills:78
Deaths:254
KDR:0.307
Accuracy:27.081% C+
HSR:21.795% C+
Kills:2,121
Deaths (as Infiltrator):4,137
Deaths (to Infiltrators):4,490
KDR:0.51269
Kill Difference:2,016
Playtime:138.231 hours
Usage:7%
Score:1.578m
Score/min:190
Accuracy (listed only):37.424%
HSR (listed only):25.410%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:558
Deaths:1,095
KDR:0.510
Accuracy:29.140% B**
HSR:11.828% D*
Kills:558
Deaths (as Combat Medic):1,095
Deaths (to Combat Medics):2,797
KDR:0.50959
Kill Difference:537
Playtime:176.366 hours
Usage:10%
Score:2.991m
Score/min:283
Accuracy (listed only):29.140%
HSR (listed only):11.828%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B*
Kills:120
Deaths:237
KDR:0.506
Accuracy:38.629% C+
HSR:5.833% B*
Vortex VM21
C
Kills:103
Deaths:218
KDR:0.472
Accuracy:38.859% C
HSR:2.913% C
Quasar VM1
B**
Kills:86
Deaths:109
KDR:0.789
Accuracy:20.109% B**
HSR:13.954% D--
Kills:309
Deaths (as MAX Suit):282
Deaths (to MAX Suits):1,598
KDR:1.09574
Kill Difference:27
Playtime:20.971 hours
Usage:1%
Score:0.384m
Score/min:306
Accuracy (listed only):32.532%
HSR (listed only):7.566%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B+
Kills:4,527
V. Kills:2,768 163%
Deaths:2,749
KDR:1.647
Accuracy:34.434% B+
KPH:17.100 C++
VKPH:10.500 C+
Dual Photon Pods
B+
Kills:3,913
V. Kills:728 N/A
Deaths:801
KDR:4.885
Accuracy:55.602% B+
KPH:66.900 C+
VKPH:12.500 C-
Light PPA
B
Kills:2,086
V. Kills:353 N/A
Deaths:1,024
KDR:2.037
Accuracy:36.228% D
KPH:25.400 D
VKPH:4.300 B
Antares LC
B+
Kills:1,106
V. Kills:819 135%
Deaths:800
KDR:1.383
Accuracy:34.250% B+
KPH:12.400 C-
VKPH:9.200 C--
Photon A2A Missile Pods
C+
Kills:656
V. Kills:523 125%
Deaths:209
KDR:3.139
Accuracy:79.533% C+
KPH:26.400 D
VKPH:21 D
Coyote Missiles
D-
Kills:369
V. Kills:299 123%
Deaths:277
KDR:1.332
Accuracy:55.924% B
KPH:13.700 D--
VKPH:11.100 D-
Hornet Missiles
D
Kills:194
V. Kills:112 172%
Deaths:92
KDR:2.109
Accuracy:53.390% D--
KPH:28.500 D
VKPH:16.500 D-
Saron Laser Cannon
B+
Kills:85
V. Kills:70 120%
Deaths:161
KDR:0.528
Accuracy:34.348% B+
KPH:6.700 D
VKPH:5.500 D
Kills:12,936 (7,804 + 0)
Deaths:6,113
KDR:2.116
VKDR:0.928
Vehicle Kills:5,672
Kill Difference:6,823
Playtime:565.484 hours
Usage:30%
Score:4.998m
Score/min:147
Piloting Accuracy:34.348%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:413
V. Kills:378 109%
Deaths:323
KDR:1.279
Accuracy:60.315% B+
KPH:18.300 D-
VKPH:16.800 C+
Kills:413 (413 + 0)
Deaths:323
KDR:1.279
VKDR:1.170
Vehicle Kills:378
Kill Difference:90
Playtime:22.548 hours
Usage:1%
Score:0.270m
Score/min:200
Driving Accuracy:60.315%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:162
V. Kills:82 195%
Deaths:92
KDR:1.761
Accuracy:44.142% B+
KPH:17.900 C+
VKPH:9.100 B
M20 Basilisk
C+
Kills:56
V. Kills:42 130%
Deaths:46
KDR:1.217
Accuracy:41.985% C**
KPH:11.500 D-
VKPH:8.600 C+
Kills:218 (0 + 218)
Deaths:138
KDR:1.580
VKDR:0.899
Vehicle Kills:124
Kill Difference:80
Playtime:13.917 hours
Usage:1%
Score:0.175m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:41.985%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 5,7555,6227,6400.736C0.2526.192%B18.463%D-19.7CN/A47285.2h14.4C-54.9C++
Maelstrom Turbo Laser 7,2954,5272,7491.647C+0.6634.434%B+1.458%D17.1C++10.5C+131264.5h104.6C*303.8B
Dual Photon Pods 4,6413,9138014.885C+3.9055.602%B+N/A66.9C+12.4C-23758.5h21.4C**38.6B
Solstice VE3 3,2003,1375,0530.621C+0.3721.328%C17.628%C21.2C*N/A73148h16.2C++76.1C++
Light PPA 2,4392,0861,0242.037C1.0536.228%D1.055%C25.4D4.3B8582.1h22.2D61.2C-
Antares LC 1,9251,1068001.383C+0.4034.25%B+1.175%D12.4C-9.2C--11389.1h137.8C+402.4C++
NS-61 Emissary 7567371,4390.512C0.4829.628%C*10.855%D--16.1C--N/A4145.7h17.1C57.8C+
Photon A2A Missile Pods 1,1796562093.139C2.1579.533%C+N/A26.3D21D27524.9h8.3C*10.4C*
C-4 1,1116439390.685C--0.3023.168%C-N/A34.2D--24.9C38818.8h2.3D*9.9D*
Eidolon VE33 6266091,4740.413C--0.5729.409%C**14.286%D**12.5DN/A3448.9h11.6D39.6C+
Force-Blade 58457926,2640.022C+0.9740.77%B*N/A0.6C+N/A2948.9h2.5C*6.1B+
Frag Grenade 5625591559N/A558.0139.898%DN/A279.5D-1.5D8542h4.9D-12.3D
Pulsar VS1 5695581,0950.51C-0.4829.14%B**11.828%D*17C-N/A5832.8h19.7D*67.6C++
Phaseshift VX-S 4524452371.878C0.8935.446%C+72.584%C+20.2C--N/A4722h3.8C10.6C+
L100 Python AP 7914133231.279D0.2960.315%B+2.421%C+18.4D-16.8C+20022.5h10.4D**17.2D--
Coyote Missiles 6683692771.332D0.3455.924%BN/A13.8D--11.2D-14226.8h81.3F-145.4D*
Orion VS54 3763687740.475D0.5123.861%B+19.022%D-17.4DN/A8421.2h21.8F--91.4C
NS-44L Blackhand 3483449480.363D0.6234.13%D-16.279%F-9.8D-N/A2535h5.7D16.8D
VA39 Spectre 3293265600.582D0.4132.71%C++23.62%D*13.4DN/A4424.4h9.4D**28.9D
Hades VSH4 4862771,0130.273D0.7172.033%B+N/A10.3C7.8C9526.8h12.4D*17.2D
Proximity Mine 234234992.364C-1.3837.682%C--N/A47.8D**N/A1524.9h2.2D5.9D
Hornet Missiles 306194922.109C--1.1253.39%D--3.093%A28.5D16.5D-2766.8h14.7C27.5D
NS-AM7 Archer 2761916990.273C--0.7165.548%B*7.33%D--5.4C2.4C+4335.3h28.5C-43.5C
Tank Mine 279179812.21C+1.2232.694%C+N/A57.7D--32.3D--6873.1h2C+6.1C*
M20 Basilisk 244162921.761C-0.7744.142%B+1.852%F17.8C+9B2149.1h168.7F382.1D
MANA Anti-Personnel Turret 1391331350.985N/A0.0015.806%UN/A1330U60U2606100.1h42.5T*268.8T*
Vortex VM21 1671202370.506C-0.4838.629%C+5.833%B*8.6B3.4D6914h37.3B+96.5B+
Vortex VM21 1381032180.472D0.5238.859%C2.913%C7.7C2.6D*5613.3h41.9C++107.9C++
Lasher X2 92871770.492D0.5026.797%C++3.448%C20.2C--1.2B++874.3h20.1C++74.9C**
Quasar VM1 88861090.789C-0.2020.109%B**13.954%D--17.9CN/A824.8h14.2B+70.6B+
Saron Laser Cannon 155851610.528C0.4634.348%B+4.706%A++6.7D5.5D40412.7h213.3D621C
Beamer VS3 78782540.307D0.6827.081%C+21.795%C+11DN/A557.1h8.9C**32.8C++
Spear Anti-Vehicle Phalanx Turret 10363512.6B*11.6139.032%D3.175%C-26.3D16.7C-3202.4h12.3D31.5D
M20 Basilisk 9856461.217D--0.2341.985%C**5.357%C+11.4D-8.6C+2004.9h221.9F**528.6F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon522,3444h
M12 Kobalt-H02380h
Nano-Armor Kit864472,926110.8h
Nanite Revive Grenade01,3080.4h
Medical Applicator1,902272,12943.6h
Deconstruction Tool01,1040.1h
Shield Recharging Field1402,8903.2h
Anti-Infantry MANA Turret564943.8h
Smoke Grenade0630h
Recon Detection Device3103,57218.5h
Ammunition Package611,6353.2h
CAS30 Tank Buster1840.1h

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