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Ensign Guardsman mapoftheproblematique[LPS] mapoftheproblematique
NC BR 50

KDR: 7.99

Score: 8.7m

Last Seen: Mar 17th, 2019 6:19 PM
- OFFLINE - 11.2 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 89
Level Progress (to 51): 34%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH M20 Mustang LA1 Anchor Vortek Rotary NC6 Gauss SAW M20 Kestrel NC6S Gauss SAW S NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,579,707 MLG Score: 8457
Fun Score: N/A
Cheeseburgers Flipped: 56TIME WITH MEDKIT: 4.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.466%58.744%20831010159,1385.356392.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.644%2.81M+5.854S-0.571DHEAD ++ (~41.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.76B++6.40.554B+11.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.67%0.603%152713102210,284110254393.4909404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.629%0.973B*-0.92D--0.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.801B++14.90.718B++17.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.167%88.845%01102425115801.57862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.222B**1.423A-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.683B+1.30.576B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 89
8.7m337.9%799 (47.9k)532 (31.9k)7.9892123,7042,9678.3104150 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025274337.739%25.068%94605:318

39% Engineer30% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2018 5:20 PMFeb 14th, 2019 5:08 PMMar 18th, 2019 2:23 AM (18h) (PST)Mar 17th, 2019 2:21 PM (1d) (PST)Mar 17th, 2019 2:19 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3991621,2371.4440.1810.3625.5880.2108457

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,9149,74674,1688711223351331,900

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
273.7h/11.4d 953 5,942 5,040 91.8k 168 453 3,453 23m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
S
Kills:2,269
Deaths:401
KDR:5.658
Accuracy:35.423% A*
HSR:57.030% S
NC6 Gauss SAW
S
Kills:1,175
Deaths:220
KDR:5.341
Accuracy:36.483% M++
HSR:58.128% S
NC6S Gauss SAW S
S
Kills:1,168
Deaths:237
KDR:4.928
Accuracy:34.911% A*
HSR:59.161% S
NS-15M2
S
Kills:1,163
Deaths:254
KDR:4.579
Accuracy:33.682% A++
HSR:69.991% S
GD-22S
S
Kills:1,139
Deaths:197
KDR:5.782
Accuracy:33.855% A*
HSR:59.702% S
NC6A GODSAW
S
Kills:259
Deaths:52
KDR:4.981
Accuracy:34.644% B**
HSR:63.707% S
Kills:7,173
Deaths (as Heavy Assault):1,361
Deaths (to Heavy Assaults):923
KDR:5.27039
Kill Difference:5,812
Playtime:82.733 hours
Usage:30%
Score:2.850m
Score/min:574
Accuracy (listed only):34.833%
HSR (listed only):61.286%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:124
Deaths:38
KDR:3.263
Accuracy:33.388% A*
HSR:25.807% B*
GD-7F
M**
Kills:107
Deaths:33
KDR:3.242
Accuracy:33.273% A++
HSR:40.187% M**
Kills:231
Deaths (as Engineer):71
Deaths (to Engineers):407
KDR:3.25352
Kill Difference:160
Playtime:106.246 hours
Usage:39%
Score:5.398m
Score/min:847
Accuracy (listed only):33.331%
HSR (listed only):32.997%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
S
Kills:797
Deaths:147
KDR:5.422
Accuracy:37.223% A*
HSR:57.089% S
AF-19 Mercenary
A*
Kills:124
Deaths:38
KDR:3.263
Accuracy:33.388% A*
HSR:25.807% B*
GD-7F
M**
Kills:107
Deaths:33
KDR:3.242
Accuracy:33.273% A++
HSR:40.187% M**
Kills:1,028
Deaths (as Light Assault):218
Deaths (to Light Assaults):498
KDR:4.7156
Kill Difference:810
Playtime:1.695 hours
Usage:1%
Score:0.038m
Score/min:375
Accuracy (listed only):34.628%
HSR (listed only):41.028%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
M++
Kills:937
Deaths:419
KDR:2.236
Accuracy:50.958% B**
HSR:54.536% M++
AF-4 Cyclone
S
Kills:797
Deaths:147
KDR:5.422
Accuracy:37.223% A*
HSR:57.089% S
SAS-R
A*
Kills:251
Deaths:51
KDR:4.922
Accuracy:43.167% B++
HSR:88.845% A*
Kills:1,985
Deaths (as Infiltrator):617
Deaths (to Infiltrators):409
KDR:3.21718
Kill Difference:1,368
Playtime:2.651 hours
Usage:1%
Score:0.078m
Score/min:488
Accuracy (listed only):43.783%
HSR (listed only):66.823%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:403
Deaths:50
KDR:8.060
Accuracy:38.944% B
HSR:18.859% B*
NCM1 Scattercannon
A*
Kills:353
Deaths:50
KDR:7.060
Accuracy:43.804% B++
HSR:24.079% A*
AF-41 Hacksaw
B++
Kills:246
Deaths:26
KDR:9.462
Accuracy:37.265% B++
HSR:15.447% C**
AF-41 Hacksaw
B**
Kills:226
Deaths:26
KDR:8.692
Accuracy:42.298% B**
HSR:17.699% B++
Kills:1,228
Deaths (as MAX Suit):76
Deaths (to MAX Suits):119
KDR:16.15789
Kill Difference:1,152
Playtime:6.974 hours
Usage:3%
Score:0.366m
Score/min:875
Accuracy (listed only):40.578%
HSR (listed only):19.021%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:5,858
V. Kills:236 N/A
Deaths:129
KDR:45.411
Accuracy:75.314% M
KPH:249.400 S
VKPH:10 A+
M20 Mustang
S
Kills:3,211
V. Kills:1,679 191%
Deaths:93
KDR:34.527
Accuracy:42.346% A++
KPH:95.300 S
VKPH:49.800 S
Vortek Rotary
S
Kills:1,215
V. Kills:608 200%
Deaths:39
KDR:31.154
Accuracy:49.978% M*
KPH:93 S
VKPH:46.500 S
M20 Kestrel
S
Kills:1,172
V. Kills:628 186%
Deaths:39
KDR:30.051
Accuracy:42.305% A*
KPH:98.700 S
VKPH:52.900 M*
Breaker Rocket Pods
M
Kills:150
V. Kills:20 N/A
Deaths:4
KDR:37.500
Accuracy:71.597% M
KPH:330.500 M
VKPH:44.100 A**
Kills:11,606 (11,456 + 0)
Deaths:304
KDR:38.178
VKDR:10.431
Vehicle Kills:3,171
Kill Difference:11,302
Playtime:82.581 hours
Usage:30%
Score:3.639m
Score/min:734
Piloting Accuracy:42.305%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:110
V. Kills:46 234%
Deaths:2
KDR:55
Accuracy:61.758% A+
KPH:81.300 S
VKPH:34 S
Kills:110 (110 + 0)
Deaths:2
KDR:55
VKDR:23
Vehicle Kills:46
Kill Difference:108
Playtime:1.354 hours
Usage:0%
Score:0.084m
Score/min:1,029
Driving Accuracy:61.758%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 6,0945,85812945.411S37.4275.314%MN/A249.3S10A+77523.5h3.9B*5.2B*
M20 Mustang 4,8903,2119334.527U26.5442.346%A++N/A95.3S49.8S84633.7h32A75.7A
LA1 Anchor 2,2782,2694015.658A2.3335.423%A*57.03%S140.1M**N/A45916.2h6.9A+19.5B**
Vortek Rotary 1,8231,2153931.154S23.1649.978%M*N/A92.7S46.4S52413.1h22.9A45.8A
NC6 Gauss SAW 1,1801,1752205.341S2.6536.483%M++58.128%S125SN/A3019.4h5.9A16.1B**
M20 Kestrel 1,8001,1723930.051U22.0642.305%A*N/A98.5S52.8M*56111.9h35.4B**83.7B**
NC6S Gauss SAW S 1,1701,1682374.928M++3.0634.911%A*59.161%S116.8A*N/A35910h6.9A+19.7B*
NS-15M2 1,1661,1632544.579A++3.4133.682%A++69.991%S155.1SN/A3757.5h7.4A+21.9B**
GD-22S 1,1421,1391975.782M2.2133.855%A*59.702%S146SN/A3257.8h6.7A++19.9B**
NS-44P Commissioner 9389374192.236B**5.7550.958%B**54.536%M++167.3MN/A4715.6h2.4B**4.8B*
AF-4 Cyclone 7997971475.422M*2.5737.223%A*57.089%S159.4SN/A4275h6.7A+18B**
NCM1 Scattercannon 406403508.06A*0.0738.944%B18.859%B*103.3SN/A2493.9h4B**10.2B**
NCM1 Scattercannon 355353507.06A**0.9343.804%B++24.079%A*90.5SN/A2153.9h5.1B**11.8B*
Mag-Cutter 2712702,6010.104M+7.8916.549%D--7.407%C++2.5A++N/A8107h1.6B*9.9C*
NC6A GODSAW 262259524.981A+3.0134.644%B**63.707%S123.3A*1.4B**5662.1h5.9C**16.9B**
SAS-R 251251514.922B**3.0743.167%B++88.845%A*147.6SN/A3821.7h1.3A++3.1B**
AF-41 Hacksaw 248246269.462A**1.4737.265%B++15.447%C**87.9M**N/A3512.8h4.3B**11.7B**
AF-41 Hacksaw 233226268.692A*0.7042.298%B**17.699%B++80.7M*2.5S3302.8h5.4B*12.7B**
NS Decimator 283188503.76M*4.2371.958%A+N/A78.3M+39.6M4552.4h2.9A4A
Breaker Rocket Pods 170150437.5S29.5171.597%MN/A300A*40A*9890.5h6.9A9.6B**
AF-19 Mercenary 130124383.263M++4.7333.388%A*25.807%B*19.4C++N/A1186.4h8.2A24.4B**
Titan-150 AP 156110255S47.0161.758%A+N/A78.6S32.9M**10281.4h2.4A++3.8A++
GD-7F 108107333.242A++4.7533.273%A++40.187%M**118.9S1.1A*4000.9h10.3B*31.1B*
Frag Grenade 9594194N/A86.0156.637%A+N/A470C+5C--20540.2h3.4B+6B++
Shrike 10071145.071S2.9269.451%A+N/A54.6M22.3A+4151.3h4.5B**6.4A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32820.3h
Nano-Armor Kit3081,0948h
Medical Kit4163,07713.2h
Medical Applicator01360h

Check the help document for the dictionary if you want to learn more about words used here.


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