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Maj. General mapoftheproblematique[LPS] mapoftheproblematique
NC BR 84

KDR: 7.57

Score: 6.3m

Last Seen: Jan 16th, 2019 4:50 PM
- OFFLINE - 21.9 hour(s)

Battle Rank 84 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 100
Level Progress (to 85): 11%
Level 100 Progress: 33% 299h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH M20 Mustang LA1 Anchor Vortek Rotary NC6 Gauss SAW M20 Kestrel NC6S Gauss SAW S NS-15M2
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,317,244 MLG Score: 12244
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.324%59.827%21131010127,9585.252812.312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.642%2.846M+5.784S-0.637DHEAD ++ (~42.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.768B++6.40.568B+11.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.067%0.633%14420310198,05392197487.5326408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.726%1.035B**-0.939D--0.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.799B++14.80.711B++16.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.347%88.656%01102123814701.60811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.063B**1.343A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.676B+1.30.576B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 100
6.3m206.7%699 (41.9k)632 (37.9k)7.5651319,5712,5877.8531184 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022222937.989%26.825%101903:528

51% Engineer43% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2018 5:20 PMDec 1st, 2018 8:02 AMJan 16th, 2019 11:33 AM (21h) (PST)Jan 16th, 2019 12:56 PM (20h) (PST)Jan 16th, 2019 12:50 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,8812241,6571.9610.2590.5264.6290.27812244

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
112,87513,41799,45811816322781737,935

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
166.4h/6.9d 745 5,250 4,149 46.2k 135 372 2,778 18.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
S
Kills:1,599
Deaths:288
KDR:5.552
Accuracy:35.175% A*
HSR:59.225% S
NC6 Gauss SAW
S
Kills:1,175
Deaths:220
KDR:5.341
Accuracy:36.483% M++
HSR:58.128% S
NC6S Gauss SAW S
S
Kills:1,168
Deaths:237
KDR:4.928
Accuracy:34.911% A*
HSR:59.161% S
NS-15M2
S
Kills:1,163
Deaths:254
KDR:4.579
Accuracy:33.682% A++
HSR:69.991% S
GD-22S
S
Kills:1,139
Deaths:197
KDR:5.782
Accuracy:33.855% A*
HSR:59.702% S
NC6A GODSAW
S
Kills:87
Deaths:24
KDR:3.625
Accuracy:34.513% B**
HSR:66.667% S
Kills:6,331
Deaths (as Heavy Assault):1,220
Deaths (to Heavy Assaults):806
KDR:5.18934
Kill Difference:5,111
Playtime:71.951 hours
Usage:43%
Score:2.234m
Score/min:517
Accuracy (listed only):34.770%
HSR (listed only):62.145%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:88
Deaths:28
KDR:3.143
Accuracy:33.580% A*
HSR:27.273% B**
GD-7F
S
Kills:76
Deaths:23
KDR:3.304
Accuracy:32.518% A++
HSR:42.105% S
Kills:164
Deaths (as Engineer):51
Deaths (to Engineers):351
KDR:3.21569
Kill Difference:113
Playtime:85.400 hours
Usage:51%
Score:3.781m
Score/min:738
Accuracy (listed only):33.049%
HSR (listed only):34.689%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
S
Kills:666
Deaths:125
KDR:5.328
Accuracy:37.022% A*
HSR:58.559% S
AF-19 Mercenary
A*
Kills:88
Deaths:28
KDR:3.143
Accuracy:33.580% A*
HSR:27.273% B**
GD-7F
S
Kills:76
Deaths:23
KDR:3.304
Accuracy:32.518% A++
HSR:42.105% S
Kills:830
Deaths (as Light Assault):176
Deaths (to Light Assaults):425
KDR:4.71591
Kill Difference:654
Playtime:1.299 hours
Usage:1%
Score:0.021m
Score/min:274
Accuracy (listed only):34.373%
HSR (listed only):42.646%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
M++
Kills:797
Deaths:367
KDR:2.172
Accuracy:50.787% B**
HSR:55.458% M++
AF-4 Cyclone
S
Kills:666
Deaths:125
KDR:5.328
Accuracy:37.022% A*
HSR:58.559% S
SAS-R
A*
Kills:238
Deaths:47
KDR:5.064
Accuracy:43.347% B++
HSR:88.656% A*
Kills:1,701
Deaths (as Infiltrator):539
Deaths (to Infiltrators):377
KDR:3.15584
Kill Difference:1,162
Playtime:2.472 hours
Usage:1%
Score:0.071m
Score/min:476
Accuracy (listed only):43.719%
HSR (listed only):67.557%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:403
Deaths:50
KDR:8.060
Accuracy:38.944% B+
HSR:18.859% B*
NCM1 Scattercannon
A*
Kills:353
Deaths:50
KDR:7.060
Accuracy:43.804% B+
HSR:24.079% A*
AF-41 Hacksaw
B++
Kills:60
Deaths:10
KDR:6
Accuracy:37.921% B++
HSR:13.333% C
AF-41 Hacksaw
A*
Kills:60
Deaths:10
KDR:6
Accuracy:44.444% B**
HSR:23.333% A*
Kills:876
Deaths (as MAX Suit):60
Deaths (to MAX Suits):100
KDR:14.6
Kill Difference:816
Playtime:4.659 hours
Usage:3%
Score:0.203m
Score/min:726
Accuracy (listed only):41.279%
HSR (listed only):19.901%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:4,547
V. Kills:162 N/A
Deaths:101
KDR:45.020
Accuracy:75.686% M
KPH:246.500 S
VKPH:8.800 B**
M20 Mustang
S
Kills:2,291
V. Kills:1,185 193%
Deaths:70
KDR:32.729
Accuracy:42.385% A++
KPH:94.100 S
VKPH:48.700 S
Vortek Rotary
S
Kills:1,215
V. Kills:608 200%
Deaths:39
KDR:31.154
Accuracy:49.978% M*
KPH:93 S
VKPH:46.500 S
M20 Kestrel
S
Kills:1,172
V. Kills:628 186%
Deaths:39
KDR:30.051
Accuracy:42.305% A++
KPH:98.700 S
VKPH:52.900 M*
Breaker Rocket Pods
M**
Kills:149
V. Kills:19 N/A
Deaths:4
KDR:37.250
Accuracy:71.359% M
KPH:328.300 M**
VKPH:41.900 M
Kills:9,374 (9,225 + 0)
Deaths:253
KDR:37.051
VKDR:10.285
Vehicle Kills:2,602
Kill Difference:9,121
Playtime:68.174 hours
Usage:41%
Score:2.616m
Score/min:639
Piloting Accuracy:42.305%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 4,7094,54710145.02S37.4575.686%MN/A247.1S8.8B**65118.4h3.8B*5B*
M20 Mustang 3,4762,2917032.729U25.1642.385%A++N/A94.3S48.8S72724.3h32.2A76A
LA1 Anchor 1,6001,5992885.552A2.0135.175%A*59.225%S140.3M**N/A38211.4h6.9A+19.5B**
Vortek Rotary 1,8231,2153931.154S23.5949.978%M*N/A92.7S46.4S52013.1h22.9A45.8A
NC6 Gauss SAW 1,1801,1752205.341S2.2236.483%M++58.128%S126.3SN/A2959.3h5.9A16.1B**
M20 Kestrel 1,8001,1723930.051U22.4942.305%A++N/A98.5S52.8M*55911.9h35.4B**83.7B**
NC6S Gauss SAW S 1,1701,1682374.928M++2.6434.911%A*59.161%S116.8A**N/A35910h6.9A+19.7B*
NS-15M2 1,1661,1632544.579A++2.9933.682%A++69.991%S155.1SN/A3697.5h7.4A++21.9B**
GD-22S 1,1421,1391975.782M1.7833.855%A*59.702%S146SN/A3227.8h6.7A++19.9B**
NS-44P Commissioner 7987973672.172B++5.3950.787%B**55.458%M++169.6M+N/A4144.7h2.4B**4.8B*
AF-4 Cyclone 6686661255.328M++2.2437.022%A*58.559%S151.4SN/A3474.4h6.7A+18B**
NCM1 Scattercannon 406403508.06M++0.4938.944%B+18.859%B*103.3SN/A2493.9h4B**10.2B**
NCM1 Scattercannon 355353507.06M++0.5143.804%B+24.079%A*90.5SN/A2143.9h5.1B**11.8B*
SAS-R 238238475.064B*2.5043.347%B++88.656%A*148.8SN/A3561.6h1.3A++3.1B**
Mag-Cutter 2252242,2880.098A**7.4717.307%D-8.036%C*2.5M+N/A791.3h1.7B*9.6C**
Breaker Rocket Pods 168149437.25S29.6871.359%MN/A298M++38A*9600.5h6.8A9.6B**
NS Decimator 218145383.816M*3.7571.912%A+N/A76.3M38.4A**4011.9h2.9A4.1A
Frag Grenade 8988188N/A80.4356.351%A+N/A440C+5C-17810.2h3.6C**6.4B++
AF-19 Mercenary 9388283.143M++4.4233.58%A*27.273%B**16.9C+1A*865.2h8.8B**26.2B**
NC6A GODSAW 8887243.625B++3.9434.513%B**66.667%S108.8A++1.3C**3310.8h5.8C**16.9B**
GD-7F 7676233.304A**4.2632.518%A++42.105%S108.6M**N/A3190.7h10B**30.7B*
Shrike 10071145.071S2.4969.451%A+N/A59.2M++24.2A++4071.2h4.5B**6.4A
AF-41 Hacksaw 6060106A1.5737.921%B++13.333%C85.7M**N/A2590.7h4.5B**11.9B**
AF-41 Hacksaw 6060106A1.5744.444%B**23.333%A*85.7M**N/A2360.7h5.3B*11.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12140.3h
Medical Kit3632,70710.6h
Medical Applicator01010h
Nano-Armor Kit2562,4615.9h

Check the help document for the dictionary if you want to learn more about words used here.


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