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Raider Guardsman mapoftheproblematique[LPS] mapoftheproblematique
NC BR 60

KDR: 6.07

Score: 13.4m

Last Seen: Apr 25th, 2019 4:45 PM
- OFFLINE - 658 hour(s)

Prestige 1, Battle Rank 60 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 95
Level Progress (to 61): 78%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH LA1 Anchor M20 Mustang NC6 Gauss SAW Vortek Rotary NC6A GODSAW SAS-R AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,664,120 MLG Score: 14120
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 7.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.58%55.841%204316118018,27551.074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.543%2.797M5.811S-0.563DHEAD ++ (~37.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.76B++6.40.555B+11.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.44%0.571%130103119312,086151292180.0397414%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.652%0.978B*-0.915D--0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.802B++14.50.719B++16.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.852%90.127%0111951,18537813.13492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.224B**1.419A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.684B+1.40.576B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 95
13.4m239%829 (49.7k)732 (43.9k)6.0740937,3866,1556.2758760 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1196411337.599%31.638%119002:5912

39% Engineer50% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2018 5:20 PMFeb 14th, 2019 5:08 PMMay 20th, 2019 9:19 PM (2d) (PST)Apr 25th, 2019 12:45 PM (27d) (PST)Apr 25th, 2019 12:45 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7612951,4662.0410.3360.6465.4130.22414120

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
105,63217,69087,94212220393251343,891

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
305.3h/12.7d 1,242 11,828 8,084 99.1k 327 783 4,096 32.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M**
Kills:6,939
Deaths:1,444
KDR:4.805
Accuracy:36.816% A*
HSR:55.628% M**
NC6 Gauss SAW
S
Kills:1,888
Deaths:366
KDR:5.158
Accuracy:36.704% M++
HSR:56.409% S
NC6A GODSAW
S
Kills:1,194
Deaths:260
KDR:4.592
Accuracy:37.715% A+
HSR:57.119% S
NC6S Gauss SAW S
S
Kills:1,172
Deaths:238
KDR:4.924
Accuracy:34.923% A*
HSR:59.130% S
NS-15M2
S
Kills:1,163
Deaths:254
KDR:4.579
Accuracy:33.682% A++
HSR:69.991% S
GD-22S
S
Kills:1,139
Deaths:197
KDR:5.782
Accuracy:33.855% A*
HSR:59.702% S
MGR-L1 Promise
M*
Kills:61
Deaths:19
KDR:3.211
Accuracy:33.947% A++
HSR:50.820% M*
Kills:13,556
Deaths (as Heavy Assault):2,778
Deaths (to Heavy Assaults):1,988
KDR:4.87977
Kill Difference:10,778
Playtime:151.459 hours
Usage:50%
Score:5.838m
Score/min:642
Accuracy (listed only):35.377%
HSR (listed only):58.400%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M**
Kills:392
Deaths:112
KDR:3.500
Accuracy:34.755% A*
HSR:39.286% M**
AC-X11
M
Kills:208
Deaths:38
KDR:5.474
Accuracy:37.490% A**
HSR:36.058% M
AF-19 Mercenary
M
Kills:154
Deaths:47
KDR:3.277
Accuracy:35.589% M
HSR:25.325% B++
AF-4A Bandit
A*
Kills:120
Deaths:26
KDR:4.615
Accuracy:33.997% A++
HSR:35.833% A*
Kills:874
Deaths (as Engineer):223
Deaths (to Engineers):790
KDR:3.91928
Kill Difference:651
Playtime:119.556 hours
Usage:39%
Score:6.276m
Score/min:875
Accuracy (listed only):35.458%
HSR (listed only):34.125%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
S
Kills:1,185
Deaths:236
KDR:5.021
Accuracy:37.858% A**
HSR:55.021% S
MGR-S1 Gladius
S
Kills:676
Deaths:134
KDR:5.045
Accuracy:37.642% A*
HSR:54.882% S
GD-7F
M**
Kills:392
Deaths:112
KDR:3.500
Accuracy:34.755% A*
HSR:39.286% M**
AC-X11
M
Kills:208
Deaths:38
KDR:5.474
Accuracy:37.490% A**
HSR:36.058% M
AF-19 Mercenary
M
Kills:154
Deaths:47
KDR:3.277
Accuracy:35.589% M
HSR:25.325% B++
AF-4A Bandit
A*
Kills:120
Deaths:26
KDR:4.615
Accuracy:33.997% A++
HSR:35.833% A*
Kills:2,735
Deaths (as Light Assault):593
Deaths (to Light Assaults):1,039
KDR:4.61214
Kill Difference:2,142
Playtime:7.197 hours
Usage:2%
Score:0.203m
Score/min:470
Accuracy (listed only):36.222%
HSR (listed only):41.067%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
S
Kills:1,185
Deaths:236
KDR:5.021
Accuracy:37.858% A**
HSR:55.021% S
MGR-S1 Gladius
S
Kills:676
Deaths:134
KDR:5.045
Accuracy:37.642% A*
HSR:54.882% S
GR-22
S
Kills:145
Deaths:62
KDR:2.339
Accuracy:32.820% A++
HSR:50.345% S
Kills:2,006
Deaths (as Combat Medic):432
Deaths (to Combat Medics):778
KDR:4.64352
Kill Difference:1,574
Playtime:3.596 hours
Usage:1%
Score:0.073m
Score/min:338
Accuracy (listed only):36.107%
HSR (listed only):53.416%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:1,185
Deaths:250
KDR:4.740
Accuracy:47.852% A
HSR:90.127% A*
AF-4 Cyclone
S
Kills:1,185
Deaths:236
KDR:5.021
Accuracy:37.858% A**
HSR:55.021% S
NS-44P Commissioner
M
Kills:1,155
Deaths:527
KDR:2.192
Accuracy:51.432% B**
HSR:53.247% M
NS-357 Underboss
S
Kills:684
Deaths:336
KDR:2.036
Accuracy:47.543% A
HSR:52.339% S
MGR-S1 Gladius
S
Kills:676
Deaths:134
KDR:5.045
Accuracy:37.642% A*
HSR:54.882% S
Kills:4,885
Deaths (as Infiltrator):1,483
Deaths (to Infiltrators):910
KDR:3.294
Kill Difference:3,402
Playtime:11.073 hours
Usage:4%
Score:0.454m
Score/min:684
Accuracy (listed only):44.465%
HSR (listed only):61.123%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:737
Deaths:107
KDR:6.888
Accuracy:42.062% B+
HSR:18.046% B++
NCM1 Scattercannon
A+
Kills:661
Deaths:107
KDR:6.178
Accuracy:46.292% B*
HSR:21.937% A+
AF-41 Hacksaw
B+
Kills:253
Deaths:27
KDR:9.370
Accuracy:36.217% B+
HSR:15.810% B+
AF-41 Hacksaw
B*
Kills:234
Deaths:27
KDR:8.667
Accuracy:41.343% B*
HSR:17.521% B++
Kills:1,885
Deaths (as MAX Suit):134
Deaths (to MAX Suits):211
KDR:14.06716
Kill Difference:1,751
Playtime:11.308 hours
Usage:4%
Score:0.554m
Score/min:816
Accuracy (listed only):41.478%
HSR (listed only):18.329%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:6,996
V. Kills:267 N/A
Deaths:164
KDR:42.659
Accuracy:75.103% A**
KPH:256.200 S
VKPH:9.800 A+
M20 Mustang
S
Kills:3,772
V. Kills:1,975 191%
Deaths:119
KDR:31.698
Accuracy:42.141% A++
KPH:97.600 S
VKPH:51.100 S
Vortek Rotary
S
Kills:1,318
V. Kills:659 200%
Deaths:44
KDR:29.955
Accuracy:49.488% M*
KPH:96.100 S
VKPH:48 S
M20 Kestrel
S
Kills:1,173
V. Kills:629 186%
Deaths:39
KDR:30.077
Accuracy:42.442% A*
KPH:98.600 S
VKPH:52.900 M*
Breaker Rocket Pods
M+
Kills:155
V. Kills:20 N/A
Deaths:4
KDR:38.750
Accuracy:71.128% M
KPH:341.500 M+
VKPH:44.100 A**
Kills:13,414 (13,259 + 0)
Deaths:370
KDR:36.254
VKDR:9.595
Vehicle Kills:3,550
Kill Difference:13,044
Playtime:92.024 hours
Usage:30%
Score:4.244m
Score/min:769
Piloting Accuracy:42.442%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:145
V. Kills:63 227%
Deaths:4
KDR:36.250
Accuracy:56.067% B++
KPH:64.500 S
VKPH:28 M
Kills:145 (145 + 0)
Deaths:4
KDR:36.250
VKDR:15.750
Vehicle Kills:63
Kill Difference:141
Playtime:2.248 hours
Usage:1%
Score:0.096m
Score/min:712
Driving Accuracy:56.067%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 7,2636,99616442.659S36.5875.103%A**N/A256.3S9.8A+81427.3h3.9B*5.1B*
LA1 Anchor 6,9696,9391,4444.805B**1.2736.816%A*55.628%M**150.8M**N/A47546h7A+18.9B**
M20 Mustang 5,7473,77211931.697U25.6242.141%A++N/A97.7S51.2S86338.6h31.5A74.8A
NC6 Gauss SAW 1,8981,8883665.158M**0.9236.704%M++56.409%S139.9SN/A39513.5h5.8A15.9B**
Vortek Rotary 1,9771,3184429.955S23.8849.488%M*N/A96.2S48.1S58013.7h22.5A45.4A
NC6A GODSAW 1,2071,1942604.592B**1.4837.715%A+57.119%S142.1M1.5B**5098.4h6.3C**16.7B**
SAS-R 1,1861,1852504.74B++1.3347.852%A90.127%A*148.1SN/A4408h1.4A++3A
AF-4 Cyclone 1,1891,1852365.021M1.0537.858%A**55.021%S162.3SN/A4747.3h6.8A+18.1B**
M20 Kestrel 1,8021,1733930.077S24.0042.442%A*N/A98.6S52.9M*56411.9h35.6B**83.9B**
NC6S Gauss SAW S 1,1741,1722384.924M++1.1534.923%A*59.13%S117.2M++N/A36110h6.9A+19.8B**
NS-15M2 1,1661,1632544.579A++1.5033.682%A++69.991%S155.1SN/A3917.5h7.4A++21.9B**
NS-44P Commissioner 1,1561,1555272.192B++3.8851.432%B**53.247%M167.4MN/A5286.9h2.5B**4.8B**
GD-22S 1,1421,1391975.782A**0.2933.855%A*59.702%S146SN/A3327.8h6.7A++19.9B**
Mag-Cutter 7767755,6710.137M**5.9425.253%C8.516%C**4M*N/A13193.3h1.6B*6.2B+
NCM1 Scattercannon 7447371076.888A*0.8142.062%B+18.046%B++99.6SN/A2697.4h4.5B*10.6B**
NS-357 Underboss 6856843362.036B**4.0447.543%A52.339%S184.9SN/A5123.7h2.7A+5.7A
MGR-S1 Gladius 6826761345.045A**1.0337.642%A*54.882%S150.2S1.3A++3904.5h6.1A16.2B**
NCM1 Scattercannon 6656611076.178M0.1046.292%B*21.937%A+89.3SN/A2267.4h5.5B**11.9B*
NS Decimator 7825231304.023M**2.0572.122%A+N/A88.6M**43.9M**4995.9h2.7A+3.7A+
GD-7F 3933921123.5A**2.5734.755%A*39.286%M**150.8SN/A3912.6h9.9B**28.4B**
AF-41 Hacksaw 255253279.37A**3.3036.217%B+15.81%B+81.6M*N/A3443.1h4.4B**12B**
AF-41 Hacksaw 241234278.667A*2.5941.343%B*17.521%B++75.5M+2.3S3223.1h5.4B*13B**
AC-X11 210208385.474S0.6037.49%A**36.058%M173.3S1.7S5201.2h7.1B*18.8B**
Breaker Rocket Pods 175155438.75M**32.6871.128%MN/A310M40A*10690.5h6.8A+9.5B**
AF-19 Mercenary 163154473.277M++2.8035.589%M25.325%B++20C++1.2M+1397.7h9.5B**26.6B**
Titan-150 AP 208145436.25S30.1856.067%B++N/A65.9S28.6M+7122.2h2.8B**4.9A+
GR-22 151145622.339B*3.7432.82%A++50.345%S72.5A*3S2012h9.1A++27.8A
Frag Grenade 1311301130N/A123.9357.781%A++N/A650B++5C--22280.2h3.3B+5.7B*
AF-4A Bandit 120120264.615M+1.4633.997%A++35.833%A*171.4SN/A4910.7h7.8A23B**
Shrike 10071145.071S1.0069.451%A+N/A50.7A**20.7A4151.4h4.5B**6.4A
MGR-L1 Promise 6161193.211A+2.8633.947%A++50.82%M*122M+N/A9400.5h7.6A+22.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon58720.9h
Nano-Armor Kit3693,3789.1h
AE Medical Applicator0600h
Medical Kit8226,04123.8h
Medical Applicator81,9590.3h
Motion Spotter23990.4h
Ammunition Package1500h

Check the help document for the dictionary if you want to learn more about words used here.


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