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Primarch marcoigor[FMBR] marcoigor
VS BR 177

KDR: 1.53

Score: 79.8m

Last Seen: Mar 24th, 2019 8:21 PM
- OFFLINE - 100 minute(s)

Battle Rank 120 (177 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Ursa Eclipse VE3A Light PPA Solstice SF Pulsar C Proximity Mine Solstice VE3 MANA Anti-Vehicle Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $357,786 MLG Score: 286
Fun Score: N/A
Cheeseburgers Flipped: 6212TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.542%16.523%35615102052,2611.266170.264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.686%0.087C+-0.644D-0.597DHEAD + (~5.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.1-0.044C+16.8-0.177C61.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.658%1.283%5044103115,357359036744.27653418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.667%-0.394C---0.292C-0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.50.284C*38.90.267C*76.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.624%2.376%60510303,535548428560.644485124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.431%-1.392D**-0.144C-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.1-4.253T*54.1-3.311T*149.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.249%2.007%771410213,438423517170.811806200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.362%-0.828D--0.6D-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.2-0.146C37.10.063C+99.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.229%73.033%77110341,131520360.217333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.782B++0.387C**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.264C*2.90.08C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79.8m189%225 (13.5k)212 (12.7k)1.52992127,59483,3991.99048177 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035500820.617%10.02%20704:3027

52% Engineer14% Heavy Assault6% Infiltrator13% Light Assault12% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 1:11 PMMay 24th, 2013 1:01 AMMar 24th, 2019 8:23 PM (28d) (PST)Mar 24th, 2019 7:14 PM (28d) (PST)Mar 24th, 2019 4:21 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7111765350.3390.2220.0340.7790.073286

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,64310,53232,1112013247412,723

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6274.5h/261.4d 38,410 12,785 40,089 293.3k 8,422 19,719 27,628 267.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C++
Kills:15,971
Deaths:12,398
KDR:1.288
Accuracy:22.827% C++
HSR:18.377% D-
Orion VS54
D-
Kills:180
Deaths:163
KDR:1.104
Accuracy:16.406% D-
HSR:15.556% D*
Kills:16,151
Deaths (as Heavy Assault):12,561
Deaths (to Heavy Assaults):20,105
KDR:1.28581
Kill Difference:3,590
Playtime:886.436 hours
Usage:14%
Score:11.681m
Score/min:220
Accuracy (listed only):19.616%
HSR (listed only):16.966%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
D-
Kills:14,089
Deaths:14,919
KDR:0.944
Accuracy:19.905% D**
HSR:15.438% D-
Solstice SF
C
Kills:7,867
Deaths:7,957
KDR:0.989
Accuracy:22.802% C
HSR:15.228% C
Pulsar C
C
Kills:7,015
Deaths:6,269
KDR:1.119
Accuracy:22.393% C
HSR:18.475% D-
Solstice VE3
C-
Kills:4,543
Deaths:4,930
KDR:0.922
Accuracy:20.541% C-
HSR:13.735% D--
NS-11C
C+
Kills:1,487
Deaths:1,396
KDR:1.065
Accuracy:23.754% C+
HSR:14.660% D-
VX6-7
C+
Kills:1,262
Deaths:1,354
KDR:0.932
Accuracy:20.655% D
HSR:19.968% C+
Kills:36,263
Deaths (as Engineer):36,825
Deaths (to Engineers):20,681
KDR:0.98474
Kill Difference:562
Playtime:3,267.408 hours
Usage:52%
Score:40.811m
Score/min:208
Accuracy (listed only):21.675%
HSR (listed only):16.251%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
D-
Kills:14,089
Deaths:14,919
KDR:0.944
Accuracy:19.905% D**
HSR:15.438% D-
Solstice SF
C
Kills:7,867
Deaths:7,957
KDR:0.989
Accuracy:22.802% C
HSR:15.228% C
Pulsar C
C
Kills:7,015
Deaths:6,269
KDR:1.119
Accuracy:22.393% C
HSR:18.475% D-
Solstice VE3
C-
Kills:4,543
Deaths:4,930
KDR:0.922
Accuracy:20.541% C-
HSR:13.735% D--
NS-11C
C+
Kills:1,487
Deaths:1,396
KDR:1.065
Accuracy:23.754% C+
HSR:14.660% D-
VX6-7
C+
Kills:1,262
Deaths:1,354
KDR:0.932
Accuracy:20.655% D
HSR:19.968% C+
NS-7 PDW
C*
Kills:937
Deaths:1,009
KDR:0.929
Accuracy:25.607% C*
HSR:12.380% D-
Sirius SX12
C*
Kills:804
Deaths:756
KDR:1.063
Accuracy:25.495% C*
HSR:11.318% D*
Kills:38,004
Deaths (as Light Assault):38,590
Deaths (to Light Assaults):15,234
KDR:0.98481
Kill Difference:586
Playtime:792.433 hours
Usage:13%
Score:10.050m
Score/min:211
Accuracy (listed only):22.644%
HSR (listed only):15.150%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C**
Kills:2,278
Deaths:2,623
KDR:0.868
Accuracy:30.162% C**
HSR:11.238% D-
Parallax VX3
C++
Kills:1,131
Deaths:368
KDR:3.073
Accuracy:40.229% C++
HSR:73.033% D
NS-7 PDW
C*
Kills:937
Deaths:1,009
KDR:0.929
Accuracy:25.607% C*
HSR:12.380% D-
Sirius SX12
C*
Kills:804
Deaths:756
KDR:1.063
Accuracy:25.495% C*
HSR:11.318% D*
NS-357 Underboss
C+
Kills:652
Deaths:1,008
KDR:0.647
Accuracy:33.579% C
HSR:19.939% C+
NS-44L Blackhand
D
Kills:162
Deaths:255
KDR:0.635
Accuracy:37.143% D
HSR:23.457% D*
NS-30 Vandal
D
Kills:128
Deaths:105
KDR:1.219
Accuracy:24.077% D**
HSR:21.875% D
Beamer VS3
C
Kills:61
Deaths:223
KDR:0.274
Accuracy:23.657% D
HSR:19.672% C
Kills:6,153
Deaths (as Infiltrator):6,347
Deaths (to Infiltrators):13,153
KDR:0.96943
Kill Difference:194
Playtime:379.470 hours
Usage:6%
Score:4.822m
Score/min:212
Accuracy (listed only):29.993%
HSR (listed only):24.114%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:2,692
Deaths:2,334
KDR:1.153
Accuracy:23.085% C+
HSR:16.196% D
NS-7 PDW
C*
Kills:937
Deaths:1,009
KDR:0.929
Accuracy:25.607% C*
HSR:12.380% D-
Sirius SX12
C*
Kills:804
Deaths:756
KDR:1.063
Accuracy:25.495% C*
HSR:11.318% D*
Kills:4,433
Deaths (as Combat Medic):4,099
Deaths (to Combat Medics):8,203
KDR:1.08148
Kill Difference:334
Playtime:163.293 hours
Usage:3%
Score:2.091m
Score/min:213
Accuracy (listed only):24.729%
HSR (listed only):13.298%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:2,436
Deaths:1,033
KDR:2.358
Accuracy:15.338% D-
HSR:15.969% D--
Nebula VM20
D
Kills:1,961
Deaths:743
KDR:2.639
Accuracy:14.895% D
HSR:16.726% D
Comet VM2
D--
Kills:1,749
Deaths:1,198
KDR:1.460
Accuracy:33.472% D--
HSR:1.830% D*
Comet VM2
D-
Kills:1,681
Deaths:1,184
KDR:1.420
Accuracy:35.970% D--
HSR:2.261% D-
Blueshift VM5
D
Kills:1,331
Deaths:632
KDR:2.106
Accuracy:16.180% D
HSR:16.754% D-
Nebula VM20
C-
Kills:923
Deaths:390
KDR:2.367
Accuracy:15.915% C-
HSR:16.901% D
NS-10 Burster
C+
Kills:893
Deaths:383
KDR:2.332
Accuracy:28.957% C+
HSR:4.143% D
NS-10 Burster
C+
Kills:854
Deaths:381
KDR:2.241
Accuracy:28.988% C+
HSR:3.513% D
Quasar VM1
C+
Kills:640
Deaths:234
KDR:2.735
Accuracy:14.861% C+
HSR:15.938% D
Quasar VM1
C
Kills:534
Deaths:195
KDR:2.738
Accuracy:16.593% C
HSR:13.296% D**
Vortex VM21
C**
Kills:256
Deaths:400
KDR:0.640
Accuracy:36.851% C
HSR:4.688% C**
Vortex VM21
C+
Kills:231
Deaths:375
KDR:0.616
Accuracy:40.304% C+
HSR:3.463% C+
Cosmos VM3
N/A
Kills:50
Deaths:24
KDR:2.083
Accuracy:15.331% N/A
HSR:22% N/A
Kills:13,539
Deaths (as MAX Suit):3,586
Deaths (to MAX Suits):3,467
KDR:3.77552
Kill Difference:9,953
Playtime:777.987 hours
Usage:12%
Score:10.375m
Score/min:222
Accuracy (listed only):24.127%
HSR (listed only):10.575%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:12,514
V. Kills:1,887 N/A
Deaths:2,236
KDR:5.597
Accuracy:42.172% C*
KPH:27.200 D
VKPH:4.100 C**
Dual Photon Pods
D-
Kills:1,762
V. Kills:510 345%
Deaths:301
KDR:5.854
Accuracy:45.886% D
KPH:24 D--
VKPH:6.900 D-
Hornet Missiles
C*
Kills:1,355
V. Kills:515 263%
Deaths:87
KDR:15.575
Accuracy:61.272% C+
KPH:78.400 C*
VKPH:29.800 C
Maelstrom Turbo Laser
D-
Kills:1,021
V. Kills:945 108%
Deaths:1,149
KDR:0.889
Accuracy:25.692% D--
KPH:4.700 D-
VKPH:4.400 D-
Antares LC
D-
Kills:409
V. Kills:452 90%
Deaths:381
KDR:1.073
Accuracy:32.528% C++
KPH:5.400 D--
VKPH:5.900 D-
Photon A2A Missile Pods
D
Kills:251
V. Kills:255 98%
Deaths:41
KDR:6.122
Accuracy:77.549% C-
KPH:19.600 D-
VKPH:19.900 D
Saron Laser Cannon
C+
Kills:60
V. Kills:77 77%
Deaths:104
KDR:0.577
Accuracy:31.564% C+
KPH:1.300 D--
VKPH:1.700 D*
Kills:17,372 (14,004 + 0)
Deaths:4,299
KDR:4.041
VKDR:1.080
Vehicle Kills:4,641
Kill Difference:13,073
Playtime:902.181 hours
Usage:14%
Score:5.554m
Score/min:103
Piloting Accuracy:31.564%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:148
V. Kills:33 435%
Deaths:38
KDR:3.895
Accuracy:29.948% F
KPH:22.600 D--
VKPH:5 D
AP30 Shredder
U
Kills:87
V. Kills:47 181%
Deaths:68
KDR:1.279
Accuracy:26.120% D*
KPH:313,200 U
VKPH:169,200 U
C150 Dalton
D*
Kills:53
V. Kills:41 126%
Deaths:37
KDR:1.432
Accuracy:25% D*
KPH:9.200 D*
VKPH:7.100 D*
L105 Zephyr PX
A
Kills:53
V. Kills:1 N/A
Deaths:2
KDR:26.500
Accuracy:48.725% C
KPH:112.400 A
VKPH:2.100 D*
Kills:341 (0 + 341)
Deaths:145
KDR:2.352
VKDR:0.841
Vehicle Kills:122
Kill Difference:196
Playtime:12.815 hours
Usage:0%
Score:0.260m
Score/min:338
Piloting Accuracy:N/A%
Gunner Accuracy:48.725%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:1,186
V. Kills:1,162 102%
Deaths:398
KDR:2.980
Accuracy:25.854% D
KPH:9.100 D
VKPH:8.900 C+
C75 Viper
D
Kills:320
V. Kills:118 269%
Deaths:191
KDR:1.675
Accuracy:34.437% D
KPH:13.900 D-
VKPH:5.100 D
Kills:1,506 (1,506 + 0)
Deaths:589
KDR:2.557
VKDR:2.173
Vehicle Kills:1,280
Kill Difference:917
Playtime:153.570 hours
Usage:2%
Score:1.284m
Score/min:139
Driving Accuracy:34.437%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:1,387
V. Kills:1,289 108%
Deaths:302
KDR:4.593
Accuracy:42.160% D**
KPH:13.700 D--
VKPH:12.700 C--
Saron HRB
C--
Kills:1,152
V. Kills:709 162%
Deaths:278
KDR:4.144
Accuracy:34.443% D--
KPH:19.100 D
VKPH:11.800 C--
Proton II PPA
C-
Kills:667
V. Kills:53 N/A
Deaths:59
KDR:11.305
Accuracy:20.373% D
KPH:34.600 D
VKPH:2.800 C-
E540 Halberd
D
Kills:466
V. Kills:226 205%
Deaths:104
KDR:4.481
Accuracy:38.910% D*
KPH:24.100 D
VKPH:11.700 D
Supernova PC
D
Kills:414
V. Kills:191 216%
Deaths:93
KDR:4.452
Accuracy:34.215% F
KPH:13.400 D-
VKPH:6.200 D
Supernova VPC
C+
Kills:228
V. Kills:72 312%
Deaths:49
KDR:4.653
Accuracy:42.478% D--
KPH:22.500 D--
VKPH:7.100 C+
M20 Basilisk
D-
Kills:153
V. Kills:66 228%
Deaths:79
KDR:1.937
Accuracy:25.973% D
KPH:9.400 D--
VKPH:4.100 D-
Aphelion VEX-4
D-
Kills:93
V. Kills:67 137%
Deaths:40
KDR:2.325
Accuracy:26.034% D*
KPH:14.600 D--
VKPH:10.500 D-
G30 Walker
D--
Kills:64
V. Kills:60 105%
Deaths:38
KDR:1.684
Accuracy:19.368% D--
KPH:5.200 D**
VKPH:4.800 D--
Kills:4,624 (2,029 + 2,595)
Deaths:1,042
KDR:4.438
VKDR:2.623
Vehicle Kills:2,733
Kill Difference:3,582
Playtime:275.938 hours
Usage:4%
Score:3.079m
Score/min:186
Driving Accuracy:42.478%
Gunner Accuracy:19.368%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:210
V. Kills:32 N/A
Deaths:34
KDR:6.176
Accuracy:24.869% D**
KPH:35.800 D*
VKPH:5.500 C
Saron HRB-H
D
Kills:150
V. Kills:88 169%
Deaths:63
KDR:2.381
Accuracy:46.815% D--
KPH:25.200 D
VKPH:14.800 D-
E540 Halberd-H
D*
Kills:83
V. Kills:53 154%
Deaths:40
KDR:2.075
Accuracy:45.214% F
KPH:17.700 D*
VKPH:11.300 D*
Aphelion VEX-4H
D--
Kills:73
V. Kills:49 146%
Deaths:44
KDR:1.659
Accuracy:37.442% D--
KPH:20.100 D--
VKPH:13.500 D*
M20 Basilisk-H
D*
Kills:59
V. Kills:27 211%
Deaths:66
KDR:0.894
Accuracy:35.459% D-
KPH:8.700 D**
VKPH:4 D*
Kills:575 (0 + 575)
Deaths:247
KDR:2.328
VKDR:1.008
Vehicle Kills:249
Kill Difference:328
Playtime:26.934 hours
Usage:0%
Score:0.375m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:35.459%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:124
V. Kills:91 135%
Deaths:57
KDR:2.175
Accuracy:26.636% D**
KPH:4.900 D*
VKPH:3.600 D*
M60-G Bulldog
D--
Kills:57
V. Kills:17 317%
Deaths:18
KDR:3.167
Accuracy:22.414% D*
KPH:7.800 D*
VKPH:2.300 D--
M20 Basilisk
D--
Kills:52
V. Kills:48 106%
Deaths:36
KDR:1.444
Accuracy:27.817% D*
KPH:5 D*
VKPH:4.600 D--
Kills:233 (0 + 233)
Deaths:111
KDR:2.099
VKDR:1.405
Vehicle Kills:156
Kill Difference:122
Playtime:42.870 hours
Usage:1%
Score:0.287m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:27.817%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D*
Kills:51
V. Kills:31 159%
Deaths:58
KDR:0.879
Accuracy:25.008% F
KPH:6.900 D*
VKPH:4.200 D*
Kills:51 (0 + 51)
Deaths:58
KDR:0.879
VKDR:0.534
Vehicle Kills:31
Kill Difference:7
Playtime:7.390 hours
Usage:0%
Score:0.032m
Score/min:73
Piloting Accuracy:N/A%
Gunner Accuracy:25.008%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ursa 16,18715,97112,3981.288C++0.2422.827%C++18.377%D-32.4C+N/A89492.7h12.4C+54.3C++
Eclipse VE3A 14,76714,08914,9190.944C0.5919.905%D**15.438%D-21.8D1B++56646.2h25.3T*126.9T*
Light PPA 14,40112,5142,2365.597C**4.0742.172%C*1.119%C27.2D4.1C**96460.2h24.3D57.5C
Solstice SF 7,9947,8677,9570.989C+0.5422.802%C15.228%C20.2C+N/A59390h15.2C66.9C+
Pulsar C 7,1467,0156,2691.119C+0.4122.393%C18.475%D-24C+N/A73292.1h14.8C--66.1C
Proximity Mine 4,6904,6895997.828A6.3041.869%C+N/A108.8CN/A31443.1h2.1C--5C+
Solstice VE3 4,5644,5434,9300.922C**0.6120.541%C-13.735%D--14.9CN/A59304.9h14.2B+69.3C*
MANA Anti-Vehicle Turret 6,7753,6141,8301.975C+0.4549.583%C-2.186%D--9035A++7902.5A++817720.4h10.2D20.5D
Pulsar VS1 2,7242,6922,3341.153C*0.3823.085%C+16.196%D22.2C+N/A71121.2h15.2C+65.8C++
Spear Anti-Vehicle Phalanx Turret 4,0062,5324725.364C3.8337.867%D3.594%C28.5C--16.6C-22388.7h9.3C++24.6C+
Blueshift VM5 2,4922,4361,0332.358C++0.8315.338%D-15.969%D--19.2D-N/A57126.7h17.7C115.3C
NS-61 Emissary 2,3032,2782,6230.868C++0.6630.162%C**11.238%D-16.8C-N/A46135.8h13.4C*44.6B+
C-4 3,3822,2491,8321.228C+0.3019.091%D*N/A44.8D22.6C-44050.2h1.6C+8.3D
NS Annihilator 3,7492,0822,0691.006B**0.5281.837%C**N/A14B*11.2B++163149.2h11.1B13.6B
Nebula VM20 1,9971,9617432.639B+1.1114.895%D16.726%D20.5DN/A6095.7h18.9C--126.7C
Dual Photon Pods 2,2721,7623015.854C+4.3245.886%D1.419%C*24D--6.9D-14373.4h23.6C+51.5C+
Comet VM2 3,1551,7491,1981.46B++0.0733.472%D--1.83%D*6.4D-5.1B+58274h39.9D**119.2F
Comet VM2 2,9461,6811,1841.42B+0.1135.97%D--2.261%D-6.2D--4.7C+49271.7h45.4D*126.2D**
Aspis Anti-Aircraft Phalanx Turret 2,9391,4873444.323B2.7926.07%C++2.017%C+11.3C++11.1C++178131.1h129.7B++497.4B+
NS-11C 1,5021,4871,3961.065C++0.4623.754%C+14.66%D-16.4C-N/A5190.6h15.2C+63.9C++
Supernova FPC 2,6761,3873024.593C+3.0642.16%D**3.317%B++13.7D--12.7C--218101.2h6.1C14.5D-
Hornet Missiles 1,8701,3558715.575A++14.0561.272%C+1.771%C++78.3C*29.8C54517.3h9B14.7B+
Blueshift VM5 1,3521,3316322.106C+0.5816.18%D16.754%D-20.5DN/A5765h18.1C112.1C
Frag Grenade 1,3271,31611316N/A1,314.4739.686%DN/A346.3D2.9D10723.8h4.3C10.7C
VX6-7 1,3111,2621,3540.932C+0.6020.655%D19.968%C+17.1DN/A5674h22.4F-108.7D**
Skyguard 2,3481,1863982.98C++1.4525.854%D1.349%D9.1D8.9C+131130.5h147C568.5C--
Saron HRB 1,8611,1522784.144C+2.6134.443%D--1.215%C19.1D11.8C--17460.2h28.5D-82.7D*
Parallax VX3 1,1371,1313683.073C+1.5440.229%C++73.033%D26.4C+N/A8042.8h2.9D-7.3C
Maelstrom Turbo Laser 1,9661,0211,1490.889C0.6425.692%D--2.742%C++4.7D-4.4D-68216.2h223.7D**870.7F
NS Decimator 1,7379501,8670.509D1.0265.155%B+2.421%C*22.1D18.3C**29143h7.4D**11.4D--
NS-7 PDW 9489371,0090.929C+0.6025.607%C*12.38%D-16.7C-N/A5456.1h16.3C+63.6C++
Nebula VM20 9469233902.367C*0.8415.915%C-16.901%D21.5DN/A6243h18.2C-114.2C
Rocklet Rifle 1,6518979840.912B+0.6255.802%C**N/A34.8B+29.2B+38925.8h35.1C**62.9B+
NS-10 Burster 1,6458933832.332A*0.8028.957%C+4.143%D5C4.2B+68178.5h150.9C521.1C+
NS-10 Burster 1,5698543812.241A+0.7128.988%C+3.513%D4.8C4C++65176.9h157.4C+543C+
Sirius SX12 8078047561.063C++0.4725.495%C*11.318%D*21.4CN/A8137.6h13.9B54.5B
Proton II PPA 7206675911.305C+9.7820.373%D1.949%C+34.6D2.7C--9419.3h10.7C+52.5C
NS-357 Underboss 6576521,0080.647C0.8833.579%C19.939%C+10.7D--N/A3360.8h4.5C+13.3C+
Quasar VM1 6526402342.735B*1.2114.861%C+15.938%D17.3C-N/A6737h14.8C*99.8C*
Quasar VM1 5465341952.738B1.2116.593%C13.296%D**18.8D-N/A5028.4h16.7D-100.4C
Tank Mine 723484726.722A*5.1935.644%C++N/A151.3B**74.7B+16893.2h1.9C++5.5B+
E540 Halberd 6924661044.481C2.9538.91%D*2.146%C+24.1D11.7D19919.3h6.6C--17D--
Supernova PC 605414934.452C+2.9234.215%F2.899%B+13.4D-6.2D21530.8h5.2C*15.1D
Antares LC 8614093811.073C0.4632.528%C++2.445%B+5.4D--5.9D-7576h321F-986.7D**
Nemesis VSH9 5713206000.533C1.0066.52%B+N/A10.8C8.5C22829.6h11.4D*17.1D-
C75 Viper 4383201911.675C--0.1534.437%D1.875%B+13.9D-5.1D18923h15.8C+45.8C
Vortex VM21 5432564000.64C0.8936.851%C4.688%C**2.1D*2.4D*29119.5h219.3T*595.1T
Photon A2A Missile Pods 506251416.122C*4.5977.549%C-N/A19.6D-19.9D25812.8h8.8C+11.4C+
Vortex VM21 5392313750.616C--0.9140.304%C+3.463%C+2D*2.7D*33115.3h202.9T*503.4F**
Supernova VPC 300228494.653D3.1242.478%D--1.754%C**22.6D--7.1C+31810.1h5.2F-12.2F
Proton II PPA-H 242210346.176C-4.6524.869%D**2.381%B++35.6D*5.4C1325.9h12.7C-51D*
Orion VS54 1811801631.104C+0.4316.406%D-15.556%D*13.3D-N/A35413.5h12.9C++78.4C+
S1 3031793850.465C1.0661.447%B+2.235%C13.9D-9.6C-54112.9h9.2D--15C
NS-44L Blackhand 1651622550.635C-0.8937.143%D23.457%D*11.4DN/A4214.2h4.6C++12.3C+
M20 Basilisk 219153791.937C--0.4125.973%D4.575%C+9.4D--4.1D-7516.2h112.4D*432.8D*
Saron HRB-H 238150632.381C--0.8546.815%D--1.333%C+25D14.7D-3326h27.9C+59.5C--
L105 Zephyr 181148383.895C--2.3729.948%F1.351%B++22.4D--5D1576.6h8.9D*29.9F
Force-Blade 13013069,5970.002D1.5329.418%C+N/A0DN/A03437.7h4.1D--14C+
MANA Anti-Personnel Turret 152129413.146N/A1.6221.198%UN/A1290U230U7243400.1h176.7T*833.7T*
NS-30 Vandal 1291281051.219C0.3124.077%D**21.875%D25.6DN/A1105h7.4D--30.9D*
M20 Basilisk 215124572.175C0.6526.636%D**4.032%D4.9D*3.6D*9825.1h166F623.2F*
Aphelion VEX-4 16093402.325D0.8026.034%D*2.151%D-14.5D--10.5D-1316.4h80.8D310.4D**
AP30 Shredder 13487681.279D0.2526.12%D*N/A870U470U6409700.1h103.4C+396D
E540 Halberd-H 13683402.075D0.5545.214%F2.41%B+17.7D*11.3D*3464.7h8.7D--19.1F-
Aphelion VEX-4H 12273441.659C0.1337.442%D--1.37%D--20.3D--13.6D*3673.6h79C-210.9D
G30 Walker 12464381.684D-0.1519.368%D--3.125%C+5.2D**4.8D--9612.4h305.3D--1576.6D--
Beamer VS3 61612230.274D1.2623.657%D19.672%C2.2D*N/A3227.6h15.1D--63.8C
Saron Laser Cannon 137601040.577C0.9531.564%C+6.667%M+1.3D--1.7D*10346.3h392.2F*1242.4F--
MAX Punch 60603,6090.017D1.5130.252%D--N/A0.1DN/A0769.8h1.8C++6C++
M20 Basilisk-H 8659660.894D0.6435.459%D-5.085%C8.7D**4D*806.8h146.9F-414.4F--
M60-G Bulldog 7457183.167C1.6422.414%D*1.754%D7.7D*2.3D--987.4h11.4D*50.9F-
C150 Dalton 9453371.432D0.1025%D*1.887%A9.1D*7.1D*3625.8h7.6F-30.3T-
L105 Zephyr PX 5453226.5B+24.9748.725%CN/A106B**2D*2990.5h3.6B**7.4B++
M20 Basilisk 10052361.444D-0.0927.817%D*3.846%D5D*4.6D--15310.4h166.1D**597F--
M20 Wyvern 8251580.879D0.6525.008%F1.961%D6.9D*4.2D*737.4h125.6D*502.4F*
Cosmos VM3 5150242.083C*0.5515.331%C22%B+13.9D--N/A743.6h18.6D*121.1C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter251,3282.4h
Restoration Kit1442,50718.2h
Nano-Armor Kit1,7313,101,112219.2h
Spawn Beacon657,09122.2h
Anti-Vehicle MANA Turret1177,46518.6h
Nanite Revive Grenade05240.1h
Medical Applicator437212,31116.8h
Deconstruction Tool02370.1h
Spitfire Auto-Turret706,1934.7h
Ammunition Package18013,5639.9h
Medical Kit2750.4h
Anti-Infantry MANA Turret97911.7h
Shield Recharging Field154400.2h
Recon Detection Device1116,85519.5h

Check the help document for the dictionary if you want to learn more about words used here.


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