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Primarch marcoigor[FMBR] marcoigor
VS BR 177

KDR: 1.53

Score: 79.1m

Last Seen: Feb 20th, 2019 1:27 AM
- OFFLINE - 9.8 hour(s)

Battle Rank 120 (177 total) - Vanu Sovereignty on Emerald - Outfit Officer of familia brazuca[FMBR] familia brazuca
VS outfit on Emerald

Members: 1
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Ursa Eclipse VE3A Light PPA Solstice SF Pulsar C Proximity Mine Solstice VE3 MANA Anti-Vehicle Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $357,786 MLG Score: 286
Fun Score: N/A
Cheeseburgers Flipped: 6160TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.578%16.552%35715100751,7951.264960.264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.686%0.098C+-0.636D-0.601DHEAD + (~5.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.6-0.037C+16.7-0.172C60.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.68%1.286%5004101815,088355936184.23939417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.71%-0.393C---0.292C-0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.60.282C*38.90.265C*76.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.637%2.384%60510173,524544428520.647318124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.456%-1.39D**-0.148C-0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.4-4.264T*54.2-3.323T*149.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.129%2.038%771410083,386419316870.807536201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.384%-0.838D--0.591D-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.9-0.155C37.10.058C+99.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.239%73.033%77110211,131513960.220039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.782B++0.386C**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.263C*2.90.079C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
familia brazuca[FMBR] familia brazuca
VS outfit on Emerald

Members: 1
79.1m190%225 (13.5k)212 (12.7k)1.52846126,37882,6831.98741177 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022495420.588%10.056%20704:3126

52% Engineer14% Heavy Assault6% Infiltrator12% Light Assault12% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 1:11 PMMay 24th, 2013 1:01 AMFeb 20th, 2019 5:03 PM (12h) (PST)Feb 19th, 2019 11:10 PM (1d) (PST)Feb 19th, 2019 9:27 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7101765340.3380.2210.0340.7820.073286

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,59410,53332,0612013247412,717

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6222.7h/259.3d 37,947 12,708 39,726 292.1k 8,365 19,585 27,367 265m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C++
Kills:15,924
Deaths:12,360
KDR:1.288
Accuracy:22.847% C++
HSR:18.381% D
Orion VS54
D-
Kills:180
Deaths:163
KDR:1.104
Accuracy:16.406% D-
HSR:15.556% D*
Kills:16,104
Deaths (as Heavy Assault):12,523
Deaths (to Heavy Assaults):19,963
KDR:1.28595
Kill Difference:3,581
Playtime:879.806 hours
Usage:14%
Score:11.575m
Score/min:219
Accuracy (listed only):19.626%
HSR (listed only):16.968%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
D-
Kills:13,698
Deaths:14,491
KDR:0.945
Accuracy:19.934% F
HSR:15.506% D-
Solstice SF
C
Kills:7,867
Deaths:7,957
KDR:0.989
Accuracy:22.802% C
HSR:15.228% C
Pulsar C
C
Kills:7,015
Deaths:6,269
KDR:1.119
Accuracy:22.393% C
HSR:18.475% D
Solstice VE3
C-
Kills:4,543
Deaths:4,930
KDR:0.922
Accuracy:20.541% C-
HSR:13.735% D--
NS-11C
C+
Kills:1,487
Deaths:1,396
KDR:1.065
Accuracy:23.754% C+
HSR:14.660% D
VX6-7
C+
Kills:1,262
Deaths:1,354
KDR:0.932
Accuracy:20.655% D
HSR:19.968% C+
Kills:35,872
Deaths (as Engineer):36,397
Deaths (to Engineers):20,527
KDR:0.98558
Kill Difference:525
Playtime:3,247.903 hours
Usage:52%
Score:40.556m
Score/min:208
Accuracy (listed only):21.680%
HSR (listed only):16.262%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
D-
Kills:13,698
Deaths:14,491
KDR:0.945
Accuracy:19.934% F
HSR:15.506% D-
Solstice SF
C
Kills:7,867
Deaths:7,957
KDR:0.989
Accuracy:22.802% C
HSR:15.228% C
Pulsar C
C
Kills:7,015
Deaths:6,269
KDR:1.119
Accuracy:22.393% C
HSR:18.475% D
Solstice VE3
C-
Kills:4,543
Deaths:4,930
KDR:0.922
Accuracy:20.541% C-
HSR:13.735% D--
NS-11C
C+
Kills:1,487
Deaths:1,396
KDR:1.065
Accuracy:23.754% C+
HSR:14.660% D
VX6-7
C+
Kills:1,262
Deaths:1,354
KDR:0.932
Accuracy:20.655% D
HSR:19.968% C+
NS-7 PDW
C*
Kills:937
Deaths:1,009
KDR:0.929
Accuracy:25.607% C*
HSR:12.380% D-
Sirius SX12
C*
Kills:804
Deaths:756
KDR:1.063
Accuracy:25.495% C*
HSR:11.318% D--
Kills:37,613
Deaths (as Light Assault):38,162
Deaths (to Light Assaults):15,105
KDR:0.98561
Kill Difference:549
Playtime:774.051 hours
Usage:12%
Score:9.803m
Score/min:211
Accuracy (listed only):22.647%
HSR (listed only):15.159%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C**
Kills:2,250
Deaths:2,606
KDR:0.863
Accuracy:30.176% C**
HSR:11.244% D-
Parallax VX3
C++
Kills:1,131
Deaths:367
KDR:3.082
Accuracy:40.239% C++
HSR:73.033% D
NS-7 PDW
C*
Kills:937
Deaths:1,009
KDR:0.929
Accuracy:25.607% C*
HSR:12.380% D-
Sirius SX12
C*
Kills:804
Deaths:756
KDR:1.063
Accuracy:25.495% C*
HSR:11.318% D--
NS-357 Underboss
C+
Kills:652
Deaths:1,008
KDR:0.647
Accuracy:33.579% C
HSR:19.939% C+
NS-44L Blackhand
C--
Kills:162
Deaths:255
KDR:0.635
Accuracy:37.143% C--
HSR:23.457% D*
NS-30 Vandal
D
Kills:128
Deaths:105
KDR:1.219
Accuracy:24.077% D**
HSR:21.875% D
Beamer VS3
C
Kills:61
Deaths:223
KDR:0.274
Accuracy:23.657% D
HSR:19.672% C
Kills:6,125
Deaths (as Infiltrator):6,329
Deaths (to Infiltrators):13,030
KDR:0.96777
Kill Difference:204
Playtime:378.821 hours
Usage:6%
Score:4.817m
Score/min:212
Accuracy (listed only):29.996%
HSR (listed only):24.115%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:2,692
Deaths:2,334
KDR:1.153
Accuracy:23.085% C+
HSR:16.196% D
NS-7 PDW
C*
Kills:937
Deaths:1,009
KDR:0.929
Accuracy:25.607% C*
HSR:12.380% D-
Sirius SX12
C*
Kills:804
Deaths:756
KDR:1.063
Accuracy:25.495% C*
HSR:11.318% D--
Kills:4,433
Deaths (as Combat Medic):4,099
Deaths (to Combat Medics):8,124
KDR:1.08148
Kill Difference:334
Playtime:163.293 hours
Usage:3%
Score:2.091m
Score/min:213
Accuracy (listed only):24.729%
HSR (listed only):13.298%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:2,436
Deaths:1,033
KDR:2.358
Accuracy:15.338% D-
HSR:15.969% D-
Nebula VM20
D
Kills:1,943
Deaths:727
KDR:2.673
Accuracy:14.834% D
HSR:16.572% D
Comet VM2
D--
Kills:1,733
Deaths:1,182
KDR:1.466
Accuracy:33.398% D--
HSR:1.847% D*
Comet VM2
D--
Kills:1,669
Deaths:1,168
KDR:1.429
Accuracy:35.902% D--
HSR:2.277% D--
Blueshift VM5
D
Kills:1,331
Deaths:632
KDR:2.106
Accuracy:16.180% D
HSR:16.754% D-
Nebula VM20
C--
Kills:888
Deaths:374
KDR:2.374
Accuracy:15.797% C--
HSR:17.117% D
NS-10 Burster
C+
Kills:874
Deaths:378
KDR:2.312
Accuracy:28.925% C+
HSR:4.233% D
NS-10 Burster
C+
Kills:831
Deaths:376
KDR:2.210
Accuracy:28.957% C+
HSR:3.610% D
Quasar VM1
C+
Kills:640
Deaths:234
KDR:2.735
Accuracy:14.861% C+
HSR:15.938% D
Quasar VM1
C
Kills:534
Deaths:195
KDR:2.738
Accuracy:16.593% C
HSR:13.296% D**
Vortex VM21
C**
Kills:256
Deaths:400
KDR:0.640
Accuracy:36.851% C
HSR:4.688% C**
Vortex VM21
C+
Kills:231
Deaths:375
KDR:0.616
Accuracy:40.304% C+
HSR:3.463% C+
Cosmos VM3
N/A
Kills:50
Deaths:24
KDR:2.083
Accuracy:15.331% N/A
HSR:22% N/A
Kills:13,416
Deaths (as MAX Suit):3,549
Deaths (to MAX Suits):3,451
KDR:3.78022
Kill Difference:9,867
Playtime:771.455 hours
Usage:12%
Score:10.289m
Score/min:222
Accuracy (listed only):24.098%
HSR (listed only):10.597%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:12,255
V. Kills:1,836 N/A
Deaths:2,177
KDR:5.629
Accuracy:42.554% C*
KPH:27.300 D
VKPH:4.100 C**
Dual Photon Pods
D-
Kills:1,754
V. Kills:506 346%
Deaths:300
KDR:5.847
Accuracy:45.903% D
KPH:23.900 D--
VKPH:6.900 D-
Hornet Missiles
C*
Kills:1,355
V. Kills:515 263%
Deaths:87
KDR:15.575
Accuracy:61.272% C+
KPH:78.400 C*
VKPH:29.800 C
Maelstrom Turbo Laser
D-
Kills:1,019
V. Kills:944 108%
Deaths:1,147
KDR:0.888
Accuracy:25.690% D--
KPH:4.700 D-
VKPH:4.400 D-
Antares LC
D-
Kills:409
V. Kills:452 90%
Deaths:381
KDR:1.073
Accuracy:32.528% C++
KPH:5.400 D--
VKPH:5.900 D-
Photon A2A Missile Pods
D
Kills:251
V. Kills:255 98%
Deaths:41
KDR:6.122
Accuracy:77.549% C-
KPH:19.600 D-
VKPH:19.900 D
Saron Laser Cannon
C+
Kills:60
V. Kills:77 77%
Deaths:104
KDR:0.577
Accuracy:31.564% C+
KPH:1.300 D--
VKPH:1.700 D*
Kills:17,103 (13,743 + 0)
Deaths:4,237
KDR:4.037
VKDR:1.082
Vehicle Kills:4,585
Kill Difference:12,866
Playtime:891.310 hours
Usage:14%
Score:5.496m
Score/min:103
Piloting Accuracy:31.564%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:148
V. Kills:33 435%
Deaths:38
KDR:3.895
Accuracy:29.948% D**
KPH:22.600 D--
VKPH:5 D
AP30 Shredder
U
Kills:84
V. Kills:46 179%
Deaths:68
KDR:1.235
Accuracy:26.194% D*
KPH:302,400 U
VKPH:165,600 U
L105 Zephyr PX
A
Kills:53
V. Kills:1 N/A
Deaths:2
KDR:26.500
Accuracy:48.725% C
KPH:112.400 A
VKPH:2.100 D--
C150 Dalton
D*
Kills:53
V. Kills:41 126%
Deaths:37
KDR:1.432
Accuracy:25% D*
KPH:9.200 D*
VKPH:7.100 D*
Kills:338 (0 + 338)
Deaths:145
KDR:2.331
VKDR:0.834
Vehicle Kills:121
Kill Difference:193
Playtime:12.808 hours
Usage:0%
Score:0.259m
Score/min:337
Piloting Accuracy:N/A%
Gunner Accuracy:25%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:1,184
V. Kills:1,161 102%
Deaths:397
KDR:2.982
Accuracy:25.867% D
KPH:9.100 D
VKPH:8.900 C+
C75 Viper
D
Kills:320
V. Kills:118 269%
Deaths:191
KDR:1.675
Accuracy:34.437% C--
KPH:13.900 D-
VKPH:5.100 D
Kills:1,504 (1,504 + 0)
Deaths:588
KDR:2.558
VKDR:2.175
Vehicle Kills:1,279
Kill Difference:916
Playtime:153.284 hours
Usage:2%
Score:1.281m
Score/min:139
Driving Accuracy:34.437%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:1,381
V. Kills:1,286 107%
Deaths:302
KDR:4.573
Accuracy:42.164% D**
KPH:13.700 D--
VKPH:12.700 C--
Saron HRB
C-
Kills:1,127
V. Kills:694 162%
Deaths:268
KDR:4.205
Accuracy:34.148% D--
KPH:19.300 C--
VKPH:11.900 C-
Proton II PPA
C-
Kills:667
V. Kills:53 N/A
Deaths:59
KDR:11.305
Accuracy:20.373% D
KPH:34.600 D
VKPH:2.800 C-
E540 Halberd
D
Kills:443
V. Kills:220 200%
Deaths:100
KDR:4.430
Accuracy:39.096% D*
KPH:23.600 D
VKPH:11.700 D
Supernova PC
D
Kills:414
V. Kills:191 216%
Deaths:93
KDR:4.452
Accuracy:34.215% F
KPH:13.400 D-
VKPH:6.200 D
Supernova VPC
C+
Kills:225
V. Kills:72 308%
Deaths:48
KDR:4.688
Accuracy:42.695% D-
KPH:22.600 D--
VKPH:7.200 C+
M20 Basilisk
D-
Kills:152
V. Kills:66 227%
Deaths:79
KDR:1.924
Accuracy:25.990% D
KPH:9.500 D--
VKPH:4.100 D-
Aphelion VEX-4
D--
Kills:93
V. Kills:67 137%
Deaths:40
KDR:2.325
Accuracy:25.499% D*
KPH:14.700 D--
VKPH:10.600 D--
G30 Walker
D*
Kills:64
V. Kills:60 105%
Deaths:38
KDR:1.684
Accuracy:19.368% D*
KPH:5.200 F
VKPH:4.800 D*
Kills:4,566 (2,020 + 2,546)
Deaths:1,027
KDR:4.446
VKDR:2.638
Vehicle Kills:2,709
Kill Difference:3,539
Playtime:273.002 hours
Usage:4%
Score:3.036m
Score/min:185
Driving Accuracy:42.695%
Gunner Accuracy:19.368%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:210
V. Kills:32 N/A
Deaths:34
KDR:6.176
Accuracy:24.869% D**
KPH:35.800 D*
VKPH:5.500 C
Saron HRB-H
D
Kills:148
V. Kills:86 170%
Deaths:63
KDR:2.349
Accuracy:47.102% D--
KPH:25.700 D
VKPH:14.900 D-
E540 Halberd-H
D*
Kills:83
V. Kills:53 154%
Deaths:40
KDR:2.075
Accuracy:45.196% F
KPH:17.700 D*
VKPH:11.300 D*
Aphelion VEX-4H
D--
Kills:73
V. Kills:49 146%
Deaths:44
KDR:1.659
Accuracy:37.442% D--
KPH:20.100 D*
VKPH:13.500 D*
M20 Basilisk-H
D--
Kills:59
V. Kills:27 211%
Deaths:66
KDR:0.894
Accuracy:35.459% D--
KPH:8.700 D**
VKPH:4 D--
Kills:573 (0 + 573)
Deaths:247
KDR:2.320
VKDR:1
Vehicle Kills:247
Kill Difference:326
Playtime:26.737 hours
Usage:0%
Score:0.372m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:35.459%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:123
V. Kills:91 134%
Deaths:57
KDR:2.158
Accuracy:26.632% D**
KPH:4.900 D*
VKPH:3.600 D*
M60-G Bulldog
D--
Kills:57
V. Kills:17 317%
Deaths:18
KDR:3.167
Accuracy:22.414% D*
KPH:7.800 D*
VKPH:2.300 D--
M20 Basilisk
D--
Kills:52
V. Kills:48 106%
Deaths:36
KDR:1.444
Accuracy:27.744% D*
KPH:5 D**
VKPH:4.600 D--
Kills:232 (0 + 232)
Deaths:111
KDR:2.090
VKDR:1.405
Vehicle Kills:156
Kill Difference:121
Playtime:42.741 hours
Usage:1%
Score:0.285m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:27.744%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D--
Kills:51
V. Kills:31 159%
Deaths:58
KDR:0.879
Accuracy:25.092% F
KPH:6.900 D--
VKPH:4.200 D*
Kills:51 (0 + 51)
Deaths:58
KDR:0.879
VKDR:0.534
Vehicle Kills:31
Kill Difference:7
Playtime:7.355 hours
Usage:0%
Score:0.032m
Score/min:72
Piloting Accuracy:N/A%
Gunner Accuracy:25.092%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ursa 16,13915,92412,3601.288C++0.2422.847%C++18.381%D32.5C+N/A89490.4h12.4C54.1C++
Eclipse VE3A 14,34513,69814,4910.945C0.5819.934%F15.506%D-21.8D1B+56627.5h25.2T*126.4T*
Light PPA 14,09112,2552,1775.629C**4.1042.554%C*1.118%C27.3D4.1C**96449.7h24D-56.5C-
Solstice SF 7,9947,8677,9570.989C++0.5422.802%C15.228%C20.2C+N/A59390h15.2C66.9C+
Pulsar C 7,1467,0156,2691.119C+0.4122.393%C18.475%D24C+N/A73292.1h14.8C--66.1C
Proximity Mine 4,6674,6665967.829A6.3041.866%C+N/A108.8CN/A31442.9h2.1C--5C+
Solstice VE3 4,5644,5434,9300.922C*0.6120.541%C-13.735%D--14.9CN/A59304.9h14.2B69.3C++
MANA Anti-Vehicle Turret 6,7753,6141,8301.975C0.4549.583%D--2.186%D9035A*7902.5A*817620.4h10.2B20.5C++
Pulsar VS1 2,7242,6922,3341.153C*0.3823.085%C+16.196%D22.2C+N/A70121.2h15.2C+65.8C++
Spear Anti-Vehicle Phalanx Turret 4,0042,5314705.385C3.8637.852%D3.595%C28.5C--16.6C-22388.7h9.3C++24.6C+
Blueshift VM5 2,4922,4361,0332.358C+0.8315.338%D-15.969%D-19.2D-N/A57126.7h17.7C-115.3C-
NS-61 Emissary 2,2752,2502,6060.863C++0.6730.176%C**11.244%D-16.7C-N/A46134.8h13.5C*44.7B+
C-4 3,3302,2091,8091.221C+0.3119.048%D*N/A44.6D22.6C-44049.5h1.6C+8.3D
NS Annihilator 3,6502,0192,0310.994B**0.5381.925%BN/A13.8B*11.2B**162145.8h11.1B13.6B
Nebula VM20 1,9781,9437272.673B1.1414.834%D16.572%D20.6DN/A6194.1h18.7C--125.8C
Dual Photon Pods 2,2601,7543005.847C+4.3245.903%D1.425%C*23.9D--6.9D-14373.4h23.6C++51.5C+
Comet VM2 3,1301,7331,1821.466B++0.0633.398%D--1.847%D*6.4D-5.1B+58271.9h39.8D**119.2D**
Comet VM2 2,9301,6691,1681.429B+0.1035.902%D--2.277%D--6.2D--4.7C+49269.7h45.2D*125.9D**
NS-11C 1,5021,4871,3961.065C++0.4623.754%C+14.66%D16.4C-N/A5190.6h15.2C+63.9C++
Aspis Anti-Aircraft Phalanx Turret 2,9361,4853434.329B+2.8026.064%C++2.02%C+11.3C++11.1C+178131h129.7B++497.6B+
Supernova FPC 2,6671,3813024.573C+3.0442.164%D**3.331%B+13.7D--12.7C--217101.1h6.1C14.6D-
Hornet Missiles 1,8701,3558715.575A*14.0561.272%C+1.771%C++78.3C*29.8C54417.3h9C**14.7B+
Blueshift VM5 1,3521,3316322.106C+0.5816.18%D16.754%D-20.5DN/A5765h18.1C-112.1C
Frag Grenade 1,3161,30511305N/A1,303.4739.646%DN/A352.7D3D-10803.7h4.2C10.7C
VX6-7 1,3111,2621,3540.932C0.6020.655%D19.968%C+17.1DN/A5674h22.4F-108.7D**
Skyguard 2,3451,1843972.982C++1.4525.867%D1.351%D9.1D8.9C+130130.3h147.1C568.5C-
Parallax VX3 1,1371,1313673.082C++1.5540.239%C++73.033%D26.4C+N/A8042.8h2.9D-7.3C
Saron HRB 1,8211,1272684.205C+2.6834.148%D--1.242%C19.3C--11.9C-17658.4h27.9D81.8D*
Maelstrom Turbo Laser 1,9631,0191,1470.888C0.6425.69%D--2.748%C++4.7D-4.4D-68215.8h223.7D**870.8F
NS Decimator 1,7379501,8670.509D1.0265.19%B+2.421%C++22.1D18.3C**29043h7.4D**11.4D--
NS-7 PDW 9489371,0090.929C++0.6025.607%C*12.38%D-16.7C-N/A5456.1h16.3C+63.6C++
Nebula VM20 9098883742.374C++0.8515.797%C--17.117%D21.4DN/A6241.4h18C114.2C+
NS-10 Burster 1,6148743782.312A*0.7828.925%C+4.233%D5C4.2B+68175.6h152C525.4C+
Rocklet Rifle 1,5758559470.903B+0.6355.91%BN/A34.6B+29.1B39024.7h35.2C**63B
NS-10 Burster 1,5348313762.21A+0.6828.957%C+3.61%D4.8C4C++65174.1h159.4C+550.6C+
Sirius SX12 8078047561.063C++0.4725.495%C*11.318%D--21.4CN/A8137.6h13.9B54.5B
Proton II PPA 7206675911.305C+9.7820.373%D1.949%C+34.6D2.7C--9419.3h10.7C+52.5C
NS-357 Underboss 6576521,0080.647C0.8833.579%C19.939%C+10.7D--N/A3360.8h4.5C+13.3C+
Quasar VM1 6526402342.735B*1.2114.861%C+15.938%D17.3C-N/A6737h14.8C*99.8C++
Quasar VM1 5465341952.738B1.2116.593%C13.296%D**18.8D-N/A5028.4h16.7D-100.4C
Tank Mine 712476716.704A*5.1835.964%C*N/A148.8B*73.8B+17063.2h1.9C++5.4B+
E540 Halberd 6634431004.43C2.9039.096%D*2.257%C+23.7D11.8D19718.7h6.8D17.4D*
Supernova PC 605414934.452C+2.9234.215%F2.899%B+13.4D-6.2D21030.8h5.2C*15.1D
Antares LC 8614093811.073C0.4632.528%C++2.445%B+5.4D--5.9D-7576h321F-986.7F
Nemesis VSH9 5713206000.533C1.0066.52%B+N/A10.8C8.5C22829.6h11.4D*17.1D-
C75 Viper 4383201911.675C-0.1534.437%C--1.875%B+13.9D-5.1D18923h15.8C+45.8C
Vortex VM21 5432564000.64C0.8936.851%C4.688%C**2.1D*2.4D*29119.5h219.3T*595.1F**
Photon A2A Missile Pods 506251416.122B+4.5977.549%C-N/A19.6D-19.9D25812.8h8.8C+11.4C+
Vortex VM21 5392313750.616C-0.9140.304%C+3.463%C+2D*2.7D*33115.3h202.9T*503.4F**
Supernova VPC 297225484.688D3.1642.695%D-1.778%C*22.7D--7.3C+3199.9h5.2F12.2F
Proton II PPA-H 242210346.176C-4.6524.869%D**2.381%B+35.6D*5.4C1295.9h12.7C-51D*
Orion VS54 1811801631.104C+0.4216.406%D-15.556%D*13.3D-N/A35013.5h12.9C++78.4C+
S1 3031793850.465C1.0661.447%B+2.235%C13.9D9.6C-53912.9h9.2D--15C-
NS-44L Blackhand 1651622550.635C-0.8937.143%C--23.457%D*11.4DN/A4214.2h4.6C++12.3C+
M20 Basilisk 218152791.924C0.4025.99%D4.605%C+9.4D--4.1D-7516.1h112.2D*431.6D*
L105 Zephyr 181148383.895C--2.3729.948%D**1.351%B+22.8D--5.1D1576.5h8.9D*29.9F
Saron HRB-H 234148632.349C--0.8247.102%D--1.351%C+25.5D14.8D--3405.8h27.2C+57.8C-
Force-Blade 13013068,9880.002D1.5329.418%C+N/A0DN/A03408.5h4.1D--14C+
MANA Anti-Personnel Turret 152129413.146N/A1.6221.198%UN/A1290U230U7191100.1h176.7T*833.7T*
NS-30 Vandal 1291281051.219C0.3124.077%D**21.875%D25.6DN/A1105h7.4D--30.9D*
M20 Basilisk 214123572.158C0.6326.632%D**4.065%D4.9D*3.6D*9825h166.5D**625.2F--
Aphelion VEX-4 16093402.325C--0.8025.499%D*2.151%D-14.8D--10.6D--1326.3h77.6C--304.5D*
AP30 Shredder 13084681.235D0.2926.194%D*N/A840U460U6326000.1h106.5C+406.5D
E540 Halberd-H 13683402.075C--0.5545.196%F2.41%B17.7D*11.3D*3464.7h8.6D-19.1F-
Aphelion VEX-4H 12273441.659C0.1337.442%D--1.37%D--20.3D*13.6D*3653.6h79C-210.9D-
G30 Walker 12464381.684D-0.1619.368%D*3.125%C+5.2F4.8D*9612.4h305.3D*1576.6D*
Beamer VS3 61612230.274D1.2523.657%D19.672%C2.2D*N/A3227.6h15.1D*63.8C-
Saron Laser Cannon 137601040.577C0.9531.564%C+6.667%M++1.3D--1.7D*10246.3h392.2F--1242.4F--
MAX Punch 60603,5720.017D1.5130.252%D--N/A0.1CN/A0763.3h1.8C++6C+
M20 Basilisk-H 8659660.894D0.6335.459%D--5.085%C8.7D**4D--806.8h146.9F-414.4F**
M60-G Bulldog 7457183.167C1.6422.414%D*1.754%D7.7D*2.3D--987.4h11.4D*50.9F-
L105 Zephyr PX 5453226.5B+24.9748.725%CN/A106B**2D--2990.5h3.6B**7.4B++
C150 Dalton 9453371.432D0.1025%D*1.887%A9.1D*7.1D*3615.8h7.6F30.3T-
M20 Basilisk 10052361.444D0.0827.744%D*3.846%D5D**4.6D--15310.4h164.9D**594.2F--
M20 Wyvern 8251580.879D0.6525.092%F1.961%D6.9D--4.2D*727.4h125.6D*500.7F--
Cosmos VM3 5150242.083C*0.5515.331%C22%B+13.9D--N/A743.6h18.6D*121.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter251,3262.4h
Restoration Kit1402,47618h
Nano-Armor Kit1,7163,086,770218.2h
Anti-Vehicle MANA Turret1177,46518.6h
Spawn Beacon656,98722h
Nanite Revive Grenade05240.1h
Medical Applicator437212,31116.8h
Deconstruction Tool02370.1h
Spitfire Auto-Turret686,0364.5h
Ammunition Package17913,4649.9h
Medical Kit2750.4h
Anti-Infantry MANA Turret97911.7h
Recon Detection Device1106,82719.4h
Shield Recharging Field154400.2h

Check the help document for the dictionary if you want to learn more about words used here.


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