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Primarch marcoigor[FMBR] marcoigor
VS BR 180

KDR: 1.55

Score: 82.6m

Last Seen: Jul 9th, 2019 10:56 PM
- OFFLINE - 186.5 hour(s)

Battle Rank 120 (180 total) - Vanu Sovereignty on Emerald - Outfit Officer of familia brazuca[FMBR] familia brazuca
VS outfit on Emerald

Members: 2
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Ursa Eclipse VE3A Light PPA Solstice SF Pulsar C Proximity Mine Solstice VE3 MANA Anti-Vehicle Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $361,539 MLG Score: 289
Fun Score: N/A
Cheeseburgers Flipped: 6342TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.442%16.513%35415119954,1021.270150.276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.687%0.056C+-0.662D-0.589DHEAD + (~5.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.6-0.069C+17.1-0.196C62.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.698%1.209%5464121017,122370040204.62632426%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.564%-0.385C--0.351C--0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.70.295C*38.30.277C*75.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.52%2.333%59512093,601565128930.63712124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.657%-1.405D**-0.147C0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.1-4.265T*53.9-3.305T*149.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.422%1.987%791412003,574435017910.821609199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.334%-0.811D--0.608D-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.7-0.127C36.90.074C+97.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.257%72.952%79112131,135538060.210966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.792B++0.381C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.265C*2.90.08C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
familia brazuca[FMBR] familia brazuca
VS outfit on Emerald

Members: 2
82.6m183.9%226 (13.6k)212 (12.7k)1.54588133,13386,1212.00972180 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214536020.772%9.893%20504:3127

52% Engineer14% Heavy Assault6% Infiltrator13% Light Assault12% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 1:11 PMMay 24th, 2013 1:01 AMJul 15th, 2019 7:28 AM (2d) (PST)Jul 9th, 2019 8:42 PM (8d) (PST)Jul 9th, 2019 6:56 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7121745380.3420.2210.0340.7650.074289

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,73310,46032,2732113246412,745

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6481.8h/270.1d 39,946 13,171 41,615 297.7k 8,675 20,276 28,694 277m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C+
Kills:16,217
Deaths:12,563
KDR:1.291
Accuracy:22.769% C+
HSR:18.296% D-
Orion VS54
D-
Kills:180
Deaths:163
KDR:1.104
Accuracy:16.406% D-
HSR:15.556% D*
Kills:16,397
Deaths (as Heavy Assault):12,726
Deaths (to Heavy Assaults):20,766
KDR:1.28846
Kill Difference:3,671
Playtime:904.666 hours
Usage:14%
Score:11.948m
Score/min:220
Accuracy (listed only):19.587%
HSR (listed only):16.926%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
D-
Kills:15,511
Deaths:16,286
KDR:0.952
Accuracy:19.846% F
HSR:15.570% D-
Solstice SF
C
Kills:7,931
Deaths:8,059
KDR:0.984
Accuracy:22.780% C
HSR:15.269% C
Pulsar C
C
Kills:7,019
Deaths:6,271
KDR:1.119
Accuracy:22.392% C
HSR:18.478% D-
Solstice VE3
C-
Kills:4,545
Deaths:4,932
KDR:0.922
Accuracy:20.531% C-
HSR:13.751% D--
NS-11C
C+
Kills:1,487
Deaths:1,396
KDR:1.065
Accuracy:23.754% C+
HSR:14.660% D-
VX6-7
C+
Kills:1,262
Deaths:1,354
KDR:0.932
Accuracy:20.655% D
HSR:19.968% C+
Kills:37,755
Deaths (as Engineer):38,298
Deaths (to Engineers):21,276
KDR:0.98582
Kill Difference:543
Playtime:3,379.325 hours
Usage:52%
Score:42.293m
Score/min:209
Accuracy (listed only):21.660%
HSR (listed only):16.283%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
D-
Kills:15,511
Deaths:16,286
KDR:0.952
Accuracy:19.846% F
HSR:15.570% D-
Solstice SF
C
Kills:7,931
Deaths:8,059
KDR:0.984
Accuracy:22.780% C
HSR:15.269% C
Pulsar C
C
Kills:7,019
Deaths:6,271
KDR:1.119
Accuracy:22.392% C
HSR:18.478% D-
Solstice VE3
C-
Kills:4,545
Deaths:4,932
KDR:0.922
Accuracy:20.531% C-
HSR:13.751% D--
NS-11C
C+
Kills:1,487
Deaths:1,396
KDR:1.065
Accuracy:23.754% C+
HSR:14.660% D-
VX6-7
C+
Kills:1,262
Deaths:1,354
KDR:0.932
Accuracy:20.655% D
HSR:19.968% C+
NS-7 PDW
C++
Kills:937
Deaths:1,009
KDR:0.929
Accuracy:25.607% C++
HSR:12.380% D-
Sirius SX12
C*
Kills:804
Deaths:756
KDR:1.063
Accuracy:25.495% C*
HSR:11.318% D--
Kills:39,496
Deaths (as Light Assault):40,063
Deaths (to Light Assaults):15,730
KDR:0.98585
Kill Difference:567
Playtime:843.331 hours
Usage:13%
Score:10.722m
Score/min:212
Accuracy (listed only):22.632%
HSR (listed only):15.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
C**
Kills:2,408
Deaths:2,769
KDR:0.870
Accuracy:30.114% C**
HSR:11.462% D-
Parallax VX3
C*
Kills:1,135
Deaths:368
KDR:3.084
Accuracy:40.257% C*
HSR:72.952% D
NS-7 PDW
C++
Kills:937
Deaths:1,009
KDR:0.929
Accuracy:25.607% C++
HSR:12.380% D-
Sirius SX12
C*
Kills:804
Deaths:756
KDR:1.063
Accuracy:25.495% C*
HSR:11.318% D--
NS-357 Underboss
C
Kills:652
Deaths:1,008
KDR:0.647
Accuracy:33.579% C
HSR:19.939% C
NS-44L Blackhand
C--
Kills:162
Deaths:255
KDR:0.635
Accuracy:37.143% C--
HSR:23.457% D**
NS-30 Vandal
D
Kills:128
Deaths:105
KDR:1.219
Accuracy:24.077% D**
HSR:21.875% D
Beamer VS3
C
Kills:61
Deaths:223
KDR:0.274
Accuracy:23.657% D
HSR:19.672% C
Kills:6,287
Deaths (as Infiltrator):6,493
Deaths (to Infiltrators):13,546
KDR:0.96827
Kill Difference:206
Playtime:387.269 hours
Usage:6%
Score:4.948m
Score/min:213
Accuracy (listed only):29.991%
HSR (listed only):24.132%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:2,729
Deaths:2,371
KDR:1.151
Accuracy:23.094% C+
HSR:16.160% D
NS-7 PDW
C++
Kills:937
Deaths:1,009
KDR:0.929
Accuracy:25.607% C++
HSR:12.380% D-
Sirius SX12
C*
Kills:804
Deaths:756
KDR:1.063
Accuracy:25.495% C*
HSR:11.318% D--
Kills:4,470
Deaths (as Combat Medic):4,136
Deaths (to Combat Medics):8,459
KDR:1.08075
Kill Difference:334
Playtime:164.958 hours
Usage:3%
Score:2.113m
Score/min:213
Accuracy (listed only):24.732%
HSR (listed only):13.286%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:2,436
Deaths:1,033
KDR:2.358
Accuracy:15.338% D-
HSR:15.969% D--
Nebula VM20
D
Kills:2,102
Deaths:802
KDR:2.621
Accuracy:15.111% D
HSR:16.461% D
Comet VM2
D--
Kills:1,780
Deaths:1,219
KDR:1.460
Accuracy:33.494% D--
HSR:1.854% D*
Comet VM2
D--
Kills:1,708
Deaths:1,205
KDR:1.417
Accuracy:35.974% D--
HSR:2.225% D--
Blueshift VM5
D
Kills:1,331
Deaths:632
KDR:2.106
Accuracy:16.180% D
HSR:16.754% D-
Nebula VM20
C
Kills:1,076
Deaths:449
KDR:2.396
Accuracy:16.242% C
HSR:17.658% D
NS-10 Burster
C+
Kills:933
Deaths:399
KDR:2.338
Accuracy:29.161% C+
HSR:3.966% D
NS-10 Burster
C+
Kills:896
Deaths:397
KDR:2.257
Accuracy:29.204% C+
HSR:3.571% D
Quasar VM1
C+
Kills:640
Deaths:234
KDR:2.735
Accuracy:14.861% C+
HSR:15.938% D
Quasar VM1
C
Kills:534
Deaths:195
KDR:2.738
Accuracy:16.593% C
HSR:13.296% D**
Vortex VM21
B
Kills:256
Deaths:400
KDR:0.640
Accuracy:36.851% C--
HSR:4.688% B
Vortex VM21
C+
Kills:231
Deaths:375
KDR:0.616
Accuracy:40.304% C+
HSR:3.463% C+
Cosmos VM3
N/A
Kills:50
Deaths:24
KDR:2.083
Accuracy:15.331% N/A
HSR:22% N/A
Kills:13,973
Deaths (as MAX Suit):3,682
Deaths (to MAX Suits):3,499
KDR:3.79495
Kill Difference:10,291
Playtime:794.269 hours
Usage:12%
Score:10.588m
Score/min:222
Accuracy (listed only):24.203%
HSR (listed only):10.603%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:14,217
V. Kills:2,201 N/A
Deaths:2,611
KDR:5.445
Accuracy:41.023% C+
KPH:27.400 D
VKPH:4.200 B
Dual Photon Pods
D-
Kills:1,794
V. Kills:521 344%
Deaths:306
KDR:5.863
Accuracy:45.887% D
KPH:24.200 D--
VKPH:7 D-
Hornet Missiles
C*
Kills:1,355
V. Kills:515 263%
Deaths:87
KDR:15.575
Accuracy:61.272% C+
KPH:78.400 C*
VKPH:29.800 C
Maelstrom Turbo Laser
D-
Kills:1,051
V. Kills:964 109%
Deaths:1,175
KDR:0.894
Accuracy:25.640% D--
KPH:4.800 D-
VKPH:4.400 D-
Antares LC
D-
Kills:409
V. Kills:452 90%
Deaths:381
KDR:1.073
Accuracy:32.528% C++
KPH:5.400 D--
VKPH:5.900 D-
Photon A2A Missile Pods
D
Kills:255
V. Kills:257 99%
Deaths:41
KDR:6.220
Accuracy:77.234% C
KPH:19.900 D-
VKPH:20.100 D
Saron Laser Cannon
C+
Kills:60
V. Kills:77 77%
Deaths:104
KDR:0.577
Accuracy:31.564% C+
KPH:1.300 D*
VKPH:1.700 D*
Kills:19,141 (15,737 + 0)
Deaths:4,705
KDR:4.068
VKDR:1.060
Vehicle Kills:4,987
Kill Difference:14,436
Playtime:965.322 hours
Usage:15%
Score:5.945m
Score/min:103
Piloting Accuracy:31.564%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:150
V. Kills:35 417%
Deaths:39
KDR:3.846
Accuracy:29.265% F
KPH:22.100 D--
VKPH:5.200 D
AP30 Shredder
U
Kills:89
V. Kills:48 182%
Deaths:68
KDR:1.309
Accuracy:25.845% D*
KPH:320,400 U
VKPH:172,800 U
C150 Dalton
D*
Kills:56
V. Kills:42 130%
Deaths:39
KDR:1.436
Accuracy:25.031% D**
KPH:9.600 D*
VKPH:7.200 D*
L105 Zephyr PX
B*
Kills:53
V. Kills:1 N/A
Deaths:2
KDR:26.500
Accuracy:48.725% C-
KPH:112.400 B*
VKPH:2.100 D*
Kills:348 (0 + 348)
Deaths:148
KDR:2.351
VKDR:0.851
Vehicle Kills:126
Kill Difference:200
Playtime:13.081 hours
Usage:0%
Score:0.274m
Score/min:350
Piloting Accuracy:N/A%
Gunner Accuracy:48.725%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:1,211
V. Kills:1,174 103%
Deaths:407
KDR:2.975
Accuracy:25.744% D
KPH:9.100 D-
VKPH:8.800 C
C75 Viper
D
Kills:320
V. Kills:118 269%
Deaths:191
KDR:1.675
Accuracy:34.437% D
KPH:13.900 D-
VKPH:5.100 D
Kills:1,531 (1,531 + 0)
Deaths:598
KDR:2.560
VKDR:2.161
Vehicle Kills:1,292
Kill Difference:933
Playtime:155.822 hours
Usage:2%
Score:1.305m
Score/min:140
Driving Accuracy:34.437%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:1,390
V. Kills:1,290 108%
Deaths:303
KDR:4.587
Accuracy:42.161% D**
KPH:13.700 D--
VKPH:12.700 C--
Saron HRB
C-
Kills:1,226
V. Kills:744 165%
Deaths:290
KDR:4.228
Accuracy:34.702% D--
KPH:19.500 C--
VKPH:11.800 C-
Proton II PPA
C--
Kills:670
V. Kills:55 N/A
Deaths:59
KDR:11.356
Accuracy:20.402% D
KPH:34.500 D
VKPH:2.800 C--
E540 Halberd
D
Kills:498
V. Kills:240 207%
Deaths:106
KDR:4.698
Accuracy:39.250% D*
KPH:24.400 D
VKPH:11.700 D
Supernova PC
D
Kills:426
V. Kills:198 214%
Deaths:93
KDR:4.581
Accuracy:34.170% F
KPH:13.600 D-
VKPH:6.300 D
Supernova VPC
C+
Kills:254
V. Kills:87 289%
Deaths:53
KDR:4.792
Accuracy:44.068% D
KPH:23.400 D--
VKPH:8 C+
M20 Basilisk
D
Kills:154
V. Kills:67 226%
Deaths:83
KDR:1.855
Accuracy:25.970% D
KPH:9.300 D--
VKPH:4.100 D
Aphelion VEX-4
D-
Kills:93
V. Kills:67 137%
Deaths:40
KDR:2.325
Accuracy:25.962% D*
KPH:14.500 D--
VKPH:10.400 D-
G30 Walker
D--
Kills:68
V. Kills:63 106%
Deaths:40
KDR:1.700
Accuracy:19.532% D*
KPH:5.400 D**
VKPH:5 D--
Kills:4,779 (2,070 + 2,709)
Deaths:1,067
KDR:4.479
VKDR:2.634
Vehicle Kills:2,811
Kill Difference:3,712
Playtime:282.052 hours
Usage:4%
Score:3.173m
Score/min:187
Driving Accuracy:44.068%
Gunner Accuracy:19.532%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:211
V. Kills:32 N/A
Deaths:36
KDR:5.861
Accuracy:25.142% D**
KPH:35.400 D*
VKPH:5.400 C
Saron HRB-H
D
Kills:159
V. Kills:93 169%
Deaths:70
KDR:2.271
Accuracy:46.833% D--
KPH:25.400 D
VKPH:14.900 D-
Aphelion VEX-4H
D--
Kills:86
V. Kills:54 156%
Deaths:46
KDR:1.870
Accuracy:37.503% D--
KPH:22.500 D--
VKPH:14.100 D*
E540 Halberd-H
D*
Kills:84
V. Kills:53 156%
Deaths:41
KDR:2.049
Accuracy:44.847% F
KPH:17.500 D*
VKPH:11 D*
M20 Basilisk-H
D--
Kills:61
V. Kills:28 210%
Deaths:68
KDR:0.897
Accuracy:35.209% D--
KPH:8.900 D*
VKPH:4.100 D--
Kills:601 (0 + 601)
Deaths:261
KDR:2.303
VKDR:0.996
Vehicle Kills:260
Kill Difference:340
Playtime:27.707 hours
Usage:0%
Score:0.389m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:35.209%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:128
V. Kills:92 138%
Deaths:59
KDR:2.169
Accuracy:26.722% D**
KPH:5 D**
VKPH:3.600 D*
M60-G Bulldog
D--
Kills:57
V. Kills:17 317%
Deaths:18
KDR:3.167
Accuracy:22.398% D*
KPH:7.700 D*
VKPH:2.300 D--
M20 Basilisk
D--
Kills:52
V. Kills:48 106%
Deaths:36
KDR:1.444
Accuracy:28.091% D*
KPH:4.900 D**
VKPH:4.500 D--
Kills:237 (0 + 237)
Deaths:113
KDR:2.097
VKDR:1.389
Vehicle Kills:157
Kill Difference:124
Playtime:43.448 hours
Usage:1%
Score:0.294m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:28.091%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D*
Kills:51
V. Kills:31 159%
Deaths:59
KDR:0.864
Accuracy:25.197% F
KPH:6.800 D*
VKPH:4.100 D*
Kills:51 (0 + 51)
Deaths:59
KDR:0.864
VKDR:0.525
Vehicle Kills:31
Kill Difference:8
Playtime:7.534 hours
Usage:0%
Score:0.033m
Score/min:73
Piloting Accuracy:N/A%
Gunner Accuracy:25.197%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ursa 16,44116,21712,5631.291C+0.2522.769%C+18.296%D-32.3CN/A88501.3h12.4C54.6C++
Eclipse VE3A 16,28015,51116,2860.952C0.5919.846%F15.57%D-21.8D1.1B++56711.1h25.4T*128.2T*
Light PPA 16,41814,2172,6115.445C++3.9041.023%C+1.055%C27.4D4.2B96519.4h25.1D-61.2D
Solstice SF 8,0637,9318,0590.984C+0.5622.78%C15.269%C20.2C+N/A59393.3h15.3C67.3C
Pulsar C 7,1507,0196,2711.119C+0.4322.392%C18.478%D-24C+N/A73292.2h14.8D66.1C
Proximity Mine 4,8084,8076157.816A6.2741.747%C+N/A108.5CN/A31344.3h2.1C--5C+
Solstice VE3 4,5664,5454,9320.922C*0.6220.531%C-13.751%D--14.9CN/A59305.1h14.2B69.4C++
MANA Anti-Vehicle Turret 6,8543,6651,8411.991C++0.4549.618%D2.156%D36650U31890U13416990.1h10.1C++20.4C+
Pulsar VS1 2,7622,7292,3711.151C*0.3923.094%C+16.16%D22.3C+N/A71122.5h15.2C+65.7C++
Spear Anti-Vehicle Phalanx Turret 4,1402,6194775.491C3.9537.962%D3.475%C28.9C--16.8C-22490.6h9.3C++24.4C+
Blueshift VM5 2,4922,4361,0332.358C+0.8115.338%D-15.969%D--19.2D-N/A57126.7h17.7C--115.3C--
NS-61 Emissary 2,4332,4082,7690.87C++0.6830.114%C**11.462%D-16.8C-N/A47143.2h13.4C*44.4B+
C-4 3,5292,3561,8831.251C+0.2919.249%D*N/A45.5D-22.6C-44151.8h1.6C+8.2D
NS Annihilator 4,0072,2402,1491.042B**0.5081.953%BN/A14.3B*11.2B*163157.1h11C**13.5B
Nebula VM20 2,1412,1028022.621C**1.0815.111%D16.461%D20.7DN/A61101.7h18.9D125C-
Dual Photon Pods 2,3151,7943065.863C+4.3245.887%D1.394%C*24.2D--7D-14474.2h23.6C+51.5C+
Comet VM2 3,2001,7801,2191.46B++0.0933.494%D--1.854%D*6.4D-5.1B+58278.9h40D**119.5F
Comet VM2 2,9881,7081,2051.417B+0.1335.974%D--2.225%D--6.2D-4.6C48276.6h45.6D*126.6D**
Aspis Anti-Aircraft Phalanx Turret 2,9821,5163464.382B2.8426.239%C++2.045%C+11.4C++11.1C+178132.5h129.6B+493.8B+
NS-11C 1,5021,4871,3961.065C++0.4823.754%C+14.66%D-16.4C--N/A5190.6h15.2C+63.9C++
Supernova FPC 2,6801,3903034.587C+3.0442.161%D**3.309%B+13.7D--12.7C--223101.4h6.1C14.5D--
Frag Grenade 1,4001,38811388N/A1,386.4539.872%DN/A347D3D10744h4.2C10.6C
Hornet Missiles 1,8701,3558715.575A*14.0361.272%C+1.771%C*78.3C*29.8C54917.3h9B14.7B+
Blueshift VM5 1,3521,3316322.106C+0.5616.18%D16.754%D-20.5D-N/A5865h18.1C--112.1C-
VX6-7 1,3111,2621,3540.932C0.6120.655%D19.968%C+17.1DN/A5674h22.4F--108.7D**
Saron HRB 1,9701,2262904.228C+2.6834.702%D--1.142%C-19.5C--11.8C-17562.9h28.1D81.1D*
Skyguard 2,3851,2114072.975C+1.4325.744%D1.321%D9.1D-8.8C130132.8h146.1C-567.5D
Parallax VX3 1,1411,1353683.084C+1.5440.257%C*72.952%D26.4C+N/A8043h2.9D-7.3C
Nebula VM20 1,1011,0764492.396C++0.8516.242%C17.658%D22DN/A6249h18C-111.1C+
Maelstrom Turbo Laser 2,0151,0511,1750.894C0.6525.64%D--2.664%C++4.8D-4.4D-68219.3h222.2D**866.4F-
Rocklet Rifle 1,8309961,1170.892B0.6555.671%C**N/A34.1B+28.6B38029.2h36C*64.6C**
NS Decimator 1,7419521,8720.509D1.0465.157%B+2.416%C*22.1D-18.3C**29343.1h7.4F11.4D--
NS-7 PDW 9489371,0090.929C+0.6225.607%C++12.38%D-16.7C--N/A5456.1h16.3C+63.6C++
NS-10 Burster 1,7059333992.338A*0.7929.161%C+3.966%D5.1C4.2B+68183.7h150.1C514.8C+
NS-10 Burster 1,6308963972.257A+0.7129.204%C+3.571%D4.9C4C++65182.2h156C+534.2C+
Sirius SX12 8078047561.063C++0.4825.495%C*11.318%D--21.4CN/A8137.6h13.9B54.5B
Proton II PPA 7256705911.356C+9.8120.402%D1.94%C+34.5D2.8C--9419.4h10.8C+52.8C
NS-357 Underboss 6576521,0080.647C0.9033.579%C19.939%C10.7D--N/A3460.8h4.5C+13.3C+
Quasar VM1 6526402342.735B*1.1914.861%C+15.938%D17.3C--N/A6837h14.8C*99.8C++
Quasar VM1 5465341952.738B1.1916.593%C13.296%D**18.8D-N/A5028.4h16.7D--100.4C
Tank Mine 746501726.958A*5.4135.35%C++N/A151.8B**74.2B+16733.3h1.9C++5.5B+
E540 Halberd 7384981064.698C3.1539.25%D*2.008%C24.4D11.8D19720.4h6.7D17.1D--
Supernova PC 624426934.581C+3.0434.17%F2.817%B+13.6D-6.3D21631.4h5.2C++15.2D
Antares LC 8614093811.073C0.4732.528%C++2.445%B+5.4D--5.9D-7576h321F-986.7F
C75 Viper 4383201911.675C--0.1334.437%D1.875%B+13.9D-5.1D19323h15.8C45.8C
Nemesis VSH9 5713206000.533C1.0166.52%B+N/A10.8C8.5C+22929.6h11.4D*17.1D
Vortex VM21 5432564000.64C0.9136.851%C--4.688%B2.1D*2.4D*29119.5h219.3T*595.1T*
Photon A2A Missile Pods 512255416.22B4.6777.234%CN/A19.9D-20.1D26212.8h8.8C+11.5C+
Supernova VPC 341254534.792D3.2544.068%D1.575%C+23.3D--8C+31110.9h5.2F-11.7D**
Vortex VM21 5392313750.616C-0.9340.304%C+3.463%C+2D**2.7D*33115.3h202.9T*503.4T-
Proton II PPA-H 243211365.861C-4.3225.142%D**2.844%B**35.2D*5.3C1326h13C--51.7D*
Orion VS54 1811801631.104C+0.4416.406%D-15.556%D*13.2D-N/A36213.6h12.9C++78.4C+
S1 3031793850.465C-1.0861.447%B+2.235%C13.9D-9.6C-55012.9h9.2D--15C-
NS-44L Blackhand 1651622550.635C-0.9137.143%C--23.457%D**11.4DN/A4314.2h4.6C+12.3C+
Saron HRB-H 252159702.271C--0.7346.833%D--1.258%C25.2D14.8D-3256.3h28.5C60.8D
M20 Basilisk 221154831.855C-0.3125.97%D4.545%C9.3D--4.1D7416.5h114.2D*439.7D*
L105 Zephyr 185150393.846D2.3029.265%F1.333%B++22.1D--5.1D1606.8h9D--30.9F-
Force-Blade 13413471,7820.002D1.5429.431%C+N/A0D-N/A03543.2h4.1D-13.9C+
MANA Anti-Personnel Turret 152129413.146N/A1.6021.198%UN/A1290U230U7360300.1h176.7T*833.7T*
M20 Basilisk 220128592.169C0.6226.722%D**4.688%C-5D**3.6D*9925.5h163.9F613.3F--
NS-30 Vandal 1291281051.219C0.3324.077%D**21.875%D25.6DN/A1125h7.4D--30.9D**
Aphelion VEX-4 16093402.325C--0.7825.962%D*2.151%D-14.5D--10.5D-1306.4h81.1D312.4D*
AP30 Shredder 13789681.309D0.2425.845%D*N/A890U480U6768600.1h104C402.3D-
Aphelion VEX-4H 14086461.87C0.3237.503%D--2.326%C--22.6D--14.2D*3673.8h71.8C191.4D
E540 Halberd-H 13784412.049D0.5044.847%F2.381%B+17.5D*11D*3554.8h8.7D*19.4F-
G30 Walker 13168401.7D-0.1519.532%D*2.941%C+5.4D**5D--9612.6h298.4D*1527.7D--
Beamer VS3 61612230.274D1.2723.657%D19.672%C2.2D*N/A3427.6h15.1D*63.8C-
M20 Basilisk-H 8961680.897D0.6535.209%D--4.918%C8.8D*4.1D--816.9h143.8F--408.5F**
MAX Punch 60603,7050.016D1.5330.252%D--N/A0.1DN/A0786h1.8C++6C+
Saron Laser Cannon 137601040.577C0.9731.564%C+6.667%M++1.3D*1.7D*10846.3h392.2F*1242.4F*
M60-G Bulldog 7457183.167C1.6222.398%D*1.754%D7.7D*2.3D--997.4h11.4D*50.9F-
C150 Dalton 9856391.436D0.1125.031%D**1.786%B**9.7D*7.2D*3805.8h7.2F28.8T
L105 Zephyr PX 5453226.5B++24.9548.725%C-N/A106B++2D*2990.5h3.6B**7.4B++
M20 Basilisk 10052361.444D0.1028.091%D*3.846%D4.9D**4.5D--15510.6h171.1F609F--
M20 Wyvern 8251590.864D0.6825.197%F1.961%D6.8D*4.1D*737.5h130.1D*516.2F*
Cosmos VM3 5150242.083C*0.5415.331%C22%B++13.9D--N/A743.6h18.6D*121.1C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon657,37722.5h
Anti-Vehicle MANA Turret1177,54018.6h
Nano-Armor Kit1,7743,150,185224.1h
Nanite Revive Grenade05320.1h
Medical Applicator446214,67417h
Spitfire Auto-Turret796,8725.2h
Motion Spotter251,3342.5h
Restoration Kit1512,63418.5h
Deconstruction Tool02370.1h
Shield Recharging Field154400.2h
Recon Detection Device1157,20020.4h
Ammunition Package18414,06410.2h
Medical Kit2750.4h
Anti-Infantry MANA Turret97911.7h

Check the help document for the dictionary if you want to learn more about words used here.


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