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Commissar marvDE3[DGMA] marvDE3
TR BR 81

KDR: 3.45

Score: 4.1m

Last Seen: May 25th, 2019 9:39 AM
- OFFLINE - 46.7 hour(s)

Battle Rank 81 - Terran Republic on Cobalt - Outfit Member of Deutsche Online Gamer Allianz[DGMA] Deutsche Online Gamer Allianz
TR outfit on Cobalt

Members: 20
Level Progress (to 82): 89%
Level 100 Progress: 22% 540h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS P2-120 AP M12 Kobalt-H HC1 Cougar T1B Cycler P525 Marauder-H LC2 Lynx AE C-4 Dual-75 Duster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,247,247 MLG Score: 997
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.193%23.536%640911882,5282.265231.182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.288%1.182B**0.419B-1.028D*HEAD ++ (~9.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.414B11.90.168C++31.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.947%0.249%1464211951,2061446568.375184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.288%0.876B*-1.5F-1.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.678B+6.20.504B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.684%12.867%1260411931,43010219114.0196745%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.079%-0.972D--2.103A*0.896

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.596B+12.40.689B+35.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.837%69.959%12601119624312661.91339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.877B*0.186C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.20.305C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Deutsche Online Gamer Allianz[DGMA] Deutsche Online Gamer Allianz
TR outfit on Cobalt

Members: 20
4.1m540.5%455 (27.3k)372 (22.3k)3.447267,7462,2474.0129181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR119760018.774%13.633%25604:560

24% Combat Medic49% Engineer6% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2018 11:07 AMMay 11th, 2019 6:01 PMMay 25th, 2019 9:02 AM (2d) (PST)May 25th, 2019 5:40 AM (2d) (PST)May 25th, 2019 5:39 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9761228540.6990.2030.0954.3210.100997

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,5637,29751,26642126259622,336

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
184.7h/7.7d 1,271 1,056 2,233 47.9k 202 601 1,111 10.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):566
KDR:0
Kill Difference:UNR
Playtime:3.798 hours
Usage:2%
Score:0.093m
Score/min:406
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B++
Kills:555
Deaths:264
KDR:2.102
Accuracy:27.390% B++
HSR:21.441% C+
LC2 Lynx AE
B*
Kills:372
Deaths:138
KDR:2.696
Accuracy:31.271% B*
HSR:18.280% D*
MG-S1 Jackal
B++
Kills:174
Deaths:130
KDR:1.338
Accuracy:30.258% B++
HSR:17.241% C
LC3 Jaguar
B+
Kills:150
Deaths:59
KDR:2.542
Accuracy:26.145% B+
HSR:18% C
TRAC-5
A++
Kills:116
Deaths:68
KDR:1.706
Accuracy:29.340% A++
HSR:18.104% C+
Kills:1,367
Deaths (as Light Assault):659
Deaths (to Light Assaults):386
KDR:2.07436
Kill Difference:708
Playtime:31.340 hours
Usage:17%
Score:0.608m
Score/min:323
Accuracy (listed only):28.881%
HSR (listed only):18.613%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B++
Kills:555
Deaths:264
KDR:2.102
Accuracy:27.390% B++
HSR:21.441% C+
LC2 Lynx AE
B*
Kills:372
Deaths:138
KDR:2.696
Accuracy:31.271% B*
HSR:18.280% D*
LC3 Jaguar
B+
Kills:150
Deaths:59
KDR:2.542
Accuracy:26.145% B+
HSR:18% C
TRAC-5
A++
Kills:116
Deaths:68
KDR:1.706
Accuracy:29.340% A++
HSR:18.104% C+
Kills:1,193
Deaths (as Engineer):529
Deaths (to Engineers):421
KDR:2.2552
Kill Difference:664
Playtime:90.010 hours
Usage:49%
Score:2.000m
Score/min:370
Accuracy (listed only):28.536%
HSR (listed only):18.956%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
B**
Kills:522
Deaths:285
KDR:1.832
Accuracy:25.572% C+
HSR:35.441% B**
T1 Cycler
B++
Kills:272
Deaths:161
KDR:1.689
Accuracy:25.111% B++
HSR:25.735% B++
TAR
C*
Kills:190
Deaths:93
KDR:2.043
Accuracy:24.250% C*
HSR:18.421% C
MG-S1 Jackal
B++
Kills:174
Deaths:130
KDR:1.338
Accuracy:30.258% B++
HSR:17.241% C
Kills:1,158
Deaths (as Combat Medic):669
Deaths (to Combat Medics):258
KDR:1.73094
Kill Difference:489
Playtime:44.980 hours
Usage:24%
Score:1.059m
Score/min:392
Accuracy (listed only):26.298%
HSR (listed only):24.210%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:243
Deaths:63
KDR:3.857
Accuracy:40.837% B+
HSR:69.959% C*
NS-44 Commissioner
B**
Kills:177
Deaths:173
KDR:1.023
Accuracy:45.757% B**
HSR:22.599% C++
MG-S1 Jackal
B++
Kills:174
Deaths:130
KDR:1.338
Accuracy:30.258% B++
HSR:17.241% C
Kills:594
Deaths (as Infiltrator):366
Deaths (to Infiltrators):303
KDR:1.62295
Kill Difference:228
Playtime:11.592 hours
Usage:6%
Score:0.317m
Score/min:456
Accuracy (listed only):38.951%
HSR (listed only):36.600%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A*
Kills:54
Deaths:19
KDR:2.842
Accuracy:23.047% A*
HSR:16.667% C
Kills:54
Deaths (as MAX Suit):9.500
Deaths (to MAX Suits):93
KDR:5.68421
Kill Difference:44.500
Playtime:2.007 hours
Usage:1%
Score:0.049m
Score/min:407
Accuracy (listed only):23.047%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:79
V. Kills:2 N/A
Deaths:5
KDR:15.800
Accuracy:30.262% C++
KPH:101.800 A*
VKPH:2.600 C
Kills:79 (79 + 0)
Deaths:5
KDR:15.800
VKDR:0.400
Vehicle Kills:2
Kill Difference:74
Playtime:0.776 hours
Usage:0%
Score:0.013m
Score/min:274
Piloting Accuracy:30.262%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C*
Kills:319
V. Kills:15 N/A
Deaths:19
KDR:16.790
Accuracy:40.411% C*
KPH:61.600 C
VKPH:2.900 D
Kills:319 (0 + 319)
Deaths:19
KDR:16.789
VKDR:0.789
Vehicle Kills:15
Kill Difference:300
Playtime:5.178 hours
Usage:3%
Score:0.043m
Score/min:137
Piloting Accuracy:N/A%
Gunner Accuracy:40.411%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:978
V. Kills:484 202%
Deaths:45
KDR:21.733
Accuracy:50.852% B+
KPH:60 A**
VKPH:29.700 A*
P2-120 HESH
A++
Kills:280
V. Kills:70 394%
Deaths:14
KDR:20
Accuracy:46.178% B+
KPH:72.500 B**
VKPH:18.100 A++
P2-120 HEAT
A*
Kills:228
V. Kills:96 235%
Deaths:22
KDR:10.364
Accuracy:47.210% B+
KPH:45.300 A++
VKPH:19.100 A*
M12 Kobalt
B++
Kills:52
V. Kills: N/A
Deaths:4
KDR:13
Accuracy:16.564% B++
KPH:55.400 C+
VKPH:0 D-
Kills:1,538 (1,486 + 52)
Deaths:85
KDR:18.094
VKDR:7.647
Vehicle Kills:650
Kill Difference:1,453
Playtime:26.139 hours
Usage:14%
Score:0.557m
Score/min:355
Driving Accuracy:47.210%
Gunner Accuracy:16.564%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:863
V. Kills:14 N/A
Deaths:17
KDR:50.765
Accuracy:24.390% B+
KPH:162.800 B*
VKPH:2.600 D
P525 Marauder-H
A++
Kills:419
V. Kills:25 N/A
Deaths:13
KDR:32.231
Accuracy:48.777% A++
KPH:139.500 B*
VKPH:8.300 B+
G20 Vulcan-H
B*
Kills:65
V. Kills:27 232%
Deaths:10
KDR:6.500
Accuracy:54.180% B*
KPH:62.400 B*
VKPH:25.900 C+
Kills:1,347 (0 + 1,347)
Deaths:40
KDR:33.675
VKDR:1.650
Vehicle Kills:66
Kill Difference:1,307
Playtime:9.346 hours
Usage:5%
Score:0.255m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:54.180%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:96
V. Kills:3 N/A
Deaths:1
KDR:96
Accuracy:22.896% B**
KPH:101.900 B**
VKPH:3.200 C+
Kills:96 (0 + 96)
Deaths:1
KDR:96
VKDR:3
Vehicle Kills:3
Kill Difference:95
Playtime:0.942 hours
Usage:1%
Score:0.015m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:22.896%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 1,4629784521.733A*18.2950.852%B+N/A60A**29.7A*42516.3h5.9B+11.5B*
M12 Kobalt-H 8778631750.765A+47.3224.39%B+18.656%B162.8B*2.6D4525.3h13.5B+55.3B+
HC1 Cougar 5615552642.102B**1.3527.39%B++21.441%C+47B**N/A17811.8h10.1B++37B++
T1B Cycler 5325222851.832C++1.6225.572%C+35.441%B**33CN/A7715.8h13.7C53.4C+
P525 Marauder-H 4444191332.231A+28.7848.777%A++N/A139.7B*8.3B+4203h7.7C15.7B+
LC2 Lynx AE 3783721382.696B**0.7531.271%B*18.28%D*80.9A+1.3B*1684.6h11B*35B++
C-4 4193641083.37A+0.0833.18%A+N/A191.6M28.9C+8971.9h1B**3B**
Dual-75 Duster 3343191916.789C*13.3440.411%C*N/A61.3C2.9D1375.2h7.6D--18.8C
P2-120 HESH 3502801420B+16.5546.178%B+N/A71.8B**17.9A++2953.9h4.2B+9.2B++
T1 Cycler 2812721611.689B+1.7625.111%B++25.735%B++26.7C*N/A13910.2h14.6C++58.1B+
TSAR-42 247243633.857C*0.4140.837%B+69.959%C*42.6C**N/A5515.7h2.2C**5.4B+
P2-120 HEAT 3242282210.364B++6.9247.21%B+N/A45.6A++19.2A*2065h7.7C+16.4B
TAR 195190932.043B+1.4024.25%C*18.421%C33.3C++N/A1745.7h13.7C+56.7C*
NS-44 Commissioner 1791771731.023C++2.4245.757%B**22.599%C++36.1C++N/A1194.9h3.3B++7.1B*
MG-S1 Jackal 1791741301.338C*2.1130.258%B++17.241%C21.8C-N/A578h13.9C+46.1C*
LC3 Jaguar 152150592.542B*0.9126.145%B+18%C30.6C++N/A984.9h12.9C++49.4B+
TRAC-5 125116681.706A1.7429.34%A++18.104%C+16.3C+1.3M++667.1h14.6C*49.9B++
M12 Kobalt 9996196S92.5522.896%B**16.667%C106.7A3.3C+2730.9h16.1B+70.4B+
Frag Grenade 8684184N/A80.5551.63%B**N/A420C10B16740.2h3.4B+6.6B++
M14 Banshee 8179515.8B**12.3530.262%C++N/A98.8A++2.5C-2730.8h13.4B++44.4B++
G20 Vulcan-H 9265106.5B++3.0554.18%B*N/A65B**27C++5751h103.9C+191.8B+
M1 Heavy Cycler 5654192.842A0.6123.047%A*16.667%C36A+1.3A*1171.5h31.4T136.3C++
M12 Kobalt 5252413C+9.5516.564%B++11.539%D57.8C++N/A1840.9h24.9D*150.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43060.4h
Nano-Armor Kit6473,3169.3h
AE Medical Applicator6926,7542.2h
AE Nano-Armor Kit5774,1637.8h
Nanite Revive Grenade05220.1h
Motion Spotter23470.3h
Restoration Kit91650.1h
Ammunition Package06700.1h
Medical Applicator7331,1532.4h
Nano-Repair Grenade05210.1h
Recon Detection Device01210.1h
Shield Recharging Field23210.1h

Check the help document for the dictionary if you want to learn more about words used here.


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