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General marvDE3[AFSX] marvDE3
TR BR 99

KDR: 3.6

Score: 7.9m

Last Seen: Jul 6th, 2020 8:33 PM
- OFFLINE - 2.1 hour(s)

Battle Rank 99 - Terran Republic on Cobalt
Level Progress (to 100): 71%
Level 100 Progress: 42% 358h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS P2-120 AP HC1 Cougar M12 Kobalt-H C150 Dalton LC2 Lynx AE T1B Cycler C-4 P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,306,044 MLG Score: 1044
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.038%22.531%6321213374,0302.240131.362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.358%1.313A0.214C++-1.043D*HEAD ++ (~8.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.462B+11.20.217C++28.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.678%0.212%1562213471,8872109918.98571190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.158%0.837B++-1.479F-1.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.722B++5.30.574B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.167%8.853%1668613432,82416074017.5404381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.913%-0.837D-1.046B**0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.724B++90.776B++24.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.957%72.381%166821347420189102.22222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.025%0.602B+0.343C**0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.10.337C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.9m593.2%513 (30.8k)426 (25.6k)3.6018213,4243,7274.2688599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134994619.706%12.649%24904:572

21% Combat Medic52% Engineer6% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2018 11:07 AMMay 11th, 2020 9:17 PMJul 6th, 2020 4:47 PM (146d) (PST)Jul 6th, 2020 5:35 PM (146d) (PST)Jul 6th, 2020 4:33 PM (146d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0611249370.7280.2020.0925.0610.1251044

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,6457,44456,20144126304825,563

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
307.3h/12.8d 2,486 1,698 3,881 93.3k 340 880 2,305 19.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman AE
D--
Kills:53
Deaths:18
KDR:2.944
Accuracy:22.777% D--
HSR:16.981% F
Kills:53
Deaths (as Heavy Assault):18
Deaths (to Heavy Assaults):945
KDR:2.94444
Kill Difference:35
Playtime:8.197 hours
Usage:3%
Score:0.186m
Score/min:379
Accuracy (listed only):22.777%
HSR (listed only):16.981%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C++
Kills:1,180
Deaths:508
KDR:2.323
Accuracy:28.273% C++
HSR:20.424% D
LC2 Lynx AE
C*
Kills:626
Deaths:267
KDR:2.345
Accuracy:30.612% C*
HSR:19.968% D*
LC3 Jaguar
C++
Kills:305
Deaths:130
KDR:2.346
Accuracy:27.397% C++
HSR:17.049% D-
MG-S1 Jackal
C++
Kills:175
Deaths:132
KDR:1.326
Accuracy:30.235% C++
HSR:17.143% D-
TRAC-5
B*
Kills:119
Deaths:70
KDR:1.700
Accuracy:29.228% B*
HSR:17.647% C--
NSX-P Tanto
C+
Kills:111
Deaths:51
KDR:2.176
Accuracy:28.723% C+
HSR:21.622% D--
NSX-P Tengu
B+
Kills:55
Deaths:45
KDR:1.222
Accuracy:43.262% B+
HSR:10.909% F-
Kills:2,571
Deaths (as Light Assault):1,203
Deaths (to Light Assaults):675
KDR:2.13716
Kill Difference:1,368
Playtime:50.948 hours
Usage:17%
Score:1.224m
Score/min:401
Accuracy (listed only):31.104%
HSR (listed only):17.823%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C++
Kills:1,180
Deaths:508
KDR:2.323
Accuracy:28.273% C++
HSR:20.424% D
LC2 Lynx AE
C*
Kills:626
Deaths:267
KDR:2.345
Accuracy:30.612% C*
HSR:19.968% D*
LC3 Jaguar
C++
Kills:305
Deaths:130
KDR:2.346
Accuracy:27.397% C++
HSR:17.049% D-
TRAC-5
B*
Kills:119
Deaths:70
KDR:1.700
Accuracy:29.228% B*
HSR:17.647% C--
NSX-P Tanto
C+
Kills:111
Deaths:51
KDR:2.176
Accuracy:28.723% C+
HSR:21.622% D--
Kills:2,341
Deaths (as Engineer):1,026
Deaths (to Engineers):694
KDR:2.28168
Kill Difference:1,315
Playtime:158.724 hours
Usage:52%
Score:4.226m
Score/min:444
Accuracy (listed only):28.847%
HSR (listed only):19.342%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
B+
Kills:594
Deaths:330
KDR:1.800
Accuracy:26.012% D
HSR:34.343% B+
PSA-02 Diamondback
C
Kills:399
Deaths:237
KDR:1.684
Accuracy:28.096% C
HSR:23.810% D-
T1 Cycler
C++
Kills:275
Deaths:163
KDR:1.687
Accuracy:25.379% C+
HSR:25.818% C++
TAR
C
Kills:210
Deaths:105
KDR:2
Accuracy:24.885% C
HSR:19.048% D
MG-S1 Jackal
C++
Kills:175
Deaths:132
KDR:1.326
Accuracy:30.235% C++
HSR:17.143% D-
T1S Cycler
C**
Kills:59
Deaths:18
KDR:3.278
Accuracy:27.988% C**
HSR:6.780% F--
NSX-P Tengu
B+
Kills:55
Deaths:45
KDR:1.222
Accuracy:43.262% B+
HSR:10.909% F-
Kills:1,767
Deaths (as Combat Medic):1,030
Deaths (to Combat Medics):376
KDR:1.71553
Kill Difference:737
Playtime:65.579 hours
Usage:21%
Score:1.563m
Score/min:397
Accuracy (listed only):29.408%
HSR (listed only):19.693%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:355
Deaths:99
KDR:3.586
Accuracy:40.584% C
HSR:71.268% C+
NS-44 Commissioner
B++
Kills:222
Deaths:205
KDR:1.083
Accuracy:46.622% B++
HSR:22.072% C
MG-S1 Jackal
C++
Kills:175
Deaths:132
KDR:1.326
Accuracy:30.235% C++
HSR:17.143% D-
TX2 Emperor
B+
Kills:122
Deaths:100
KDR:1.220
Accuracy:33.576% B+
HSR:18.033% D
NS-44L Blackhand
C
Kills:91
Deaths:66
KDR:1.379
Accuracy:42.050% C
HSR:31.868% D--
RAMS .50M
C+
Kills:65
Deaths:10
KDR:6.500
Accuracy:32.028% D**
HSR:78.462% C+
NSX-P Tengu
B+
Kills:55
Deaths:45
KDR:1.222
Accuracy:43.262% B+
HSR:10.909% F-
Kills:1,085
Deaths (as Infiltrator):657
Deaths (to Infiltrators):519
KDR:1.65145
Kill Difference:428
Playtime:19.259 hours
Usage:6%
Score:0.467m
Score/min:404
Accuracy (listed only):38.337%
HSR (listed only):35.679%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C-
Kills:113
Deaths:15
KDR:7.533
Accuracy:17.354% C-
HSR:16.814% D--
MRC3 Mercy
A
Kills:93
Deaths:12
KDR:7.750
Accuracy:16.514% D
HSR:31.183% A
M1 Heavy Cycler
A
Kills:54
Deaths:19
KDR:2.842
Accuracy:23.047% A
HSR:16.667% C
Kills:260
Deaths (as MAX Suit):23
Deaths (to MAX Suits):125
KDR:11.30435
Kill Difference:237
Playtime:3.714 hours
Usage:1%
Score:0.188m
Score/min:844
Accuracy (listed only):18.972%
HSR (listed only):21.555%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C**
Kills:102
V. Kills:5 N/A
Deaths:6
KDR:17
Accuracy:32.534% C*
KPH:79.500 C**
VKPH:3.900 C+
Kills:102 (102 + 0)
Deaths:6
KDR:17
VKDR:0.833
Vehicle Kills:5
Kill Difference:96
Playtime:1.284 hours
Usage:0%
Score:0.024m
Score/min:314
Piloting Accuracy:32.534%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:1,016
V. Kills:509 199%
Deaths:7
KDR:145.143
Accuracy:40.908% C++
KPH:66.400 B++
VKPH:33.200 C++
Dual-75 Duster
C
Kills:385
V. Kills:21 N/A
Deaths:19
KDR:20.263
Accuracy:40.393% C
KPH:62 D
VKPH:3.400 D
L105 Zephyr
B+
Kills:85
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:55.337% B**
KPH:77.400 B+
VKPH:13.700 B+
AP30 Shredder
B**
Kills:67
V. Kills:32 203%
Deaths:2
KDR:33.500
Accuracy:36.490% C**
KPH:56.500 B**
VKPH:27 B+
Kills:1,553 (0 + 1,553)
Deaths:28
KDR:55.464
VKDR:20.607
Vehicle Kills:577
Kill Difference:1,525
Playtime:23.808 hours
Usage:8%
Score:0.535m
Score/min:375
Piloting Accuracy:N/A%
Gunner Accuracy:36.490%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:61
V. Kills:29 203%
Deaths:
KDR:
Accuracy:58.129% C++
KPH:51.400 B+
VKPH:24.400 B+
Kills:61 (61 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:29
Kill Difference:61
Playtime:1.188 hours
Usage:0%
Score:0.045m
Score/min:630
Driving Accuracy:58.129%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:1,643
V. Kills:744 221%
Deaths:48
KDR:34.229
Accuracy:50.307% C**
KPH:62.600 A+
VKPH:28.300 B**
P2-120 HESH
A+
Kills:385
V. Kills:107 356%
Deaths:14
KDR:27.500
Accuracy:48.956% B
KPH:73 B
VKPH:20.300 A+
P2-120 HEAT
A
Kills:244
V. Kills:102 237%
Deaths:22
KDR:11.091
Accuracy:47.032% C**
KPH:46.600 B*
VKPH:19.500 A
E540 Halberd
B**
Kills:64
V. Kills:23 267%
Deaths:2
KDR:32
Accuracy:46.772% C**
KPH:43.100 B**
VKPH:15.500 C++
M12 Kobalt
B+
Kills:58
V. Kills:1 N/A
Deaths:4
KDR:14.500
Accuracy:17.943% B+
KPH:54.200 D
VKPH:0.900 D--
Kills:2,394 (2,272 + 122)
Deaths:90
KDR:26.600
VKDR:10.856
Vehicle Kills:977
Kill Difference:2,304
Playtime:39.329 hours
Usage:13%
Score:0.976m
Score/min:413
Driving Accuracy:47.032%
Gunner Accuracy:17.943%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:1,094
V. Kills:19 N/A
Deaths:17
KDR:64.353
Accuracy:25.101% B+
KPH:171.600 B+
VKPH:3 D-
P525 Marauder-H
A
Kills:460
V. Kills:25 N/A
Deaths:13
KDR:35.385
Accuracy:48.982% A
KPH:139.500 B
VKPH:7.600 C+
G20 Vulcan-H
B+
Kills:65
V. Kills:27 232%
Deaths:10
KDR:6.500
Accuracy:54.180% B+
KPH:62.400 B+
VKPH:25.900 C
Kills:1,619 (0 + 1,619)
Deaths:40
KDR:40.475
VKDR:1.775
Vehicle Kills:71
Kill Difference:1,579
Playtime:10.717 hours
Usage:3%
Score:0.316m
Score/min:492
Driving Accuracy:N/A%
Gunner Accuracy:54.180%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:116
V. Kills:4 N/A
Deaths:1
KDR:116
Accuracy:23.547% B++
KPH:107.400 B++
VKPH:3.700 C+
M12 Kobalt
B+
Kills:80
V. Kills:5 N/A
Deaths:3
KDR:26.667
Accuracy:26.737% A+
KPH:92.200 C+
VKPH:5.800 B+
M20 Basilisk
B**
Kills:55
V. Kills:17 306%
Deaths:2
KDR:27.500
Accuracy:37.857% C--
KPH:38.600 B**
VKPH:11.900 B*
Kills:251 (0 + 251)
Deaths:6
KDR:41.833
VKDR:4.333
Vehicle Kills:26
Kill Difference:245
Playtime:3.372 hours
Usage:1%
Score:0.058m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:37.857%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B
Kills:65
V. Kills:29 217%
Deaths:
KDR:
Accuracy:36.794% C-
KPH:34.400 B
VKPH:15.300 C+
Kills:65 (0 + 65)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:29
Kill Difference:65
Playtime:1.893 hours
Usage:1%
Score:0.037m
Score/min:325
Piloting Accuracy:N/A%
Gunner Accuracy:36.794%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 2,3871,6434834.229M30.6350.307%C**N/A62.5A28.3B**45426.3h5B+9.9B++
HC1 Cougar 1,2021,1805082.323B+1.2828.273%C++20.424%D54.1C++1C*17321.8h10.1B35.9B
M12 Kobalt-H 1,1131,0941764.353A++60.7525.101%B+17.916%C+170.9B+3D-5026.4h13.2C**52.7B
C150 Dalton 1,5251,0167145.143U141.5440.908%C++N/A66.4B++33.3C++46315.3h2.2B++5.3B**
LC2 Lynx AE 6356262672.345C**1.2630.612%C*19.968%D*72.8C*1C2158.6h11.3B+36.8B+
T1B Cycler 6085943301.8C+1.8026.012%D34.343%B+33.9D-N/A9017.5h13.5D-51.8D
C-4 6445611703.3B*0.3032.44%B+N/A181B**26.8C9363.1h1B*3.1B++
P525 Marauder-H 4854601335.385B**31.7848.982%AN/A139.4B7.6C+4283.3h7.6C15.6B
PSA-02 Diamondback 4123992371.684C+1.9228.096%C23.81%D-35.9D1.2C11211.1h13.5D48.2C--
P2-120 HESH 4923851427.5B+23.9048.956%BN/A72.6C**20.2A+3945.3h4.3C++8.7B
Dual-75 Duster 4063851920.263C+16.6640.393%CN/A62.1D3.4D1796.2h7.6D**18.8D
TSAR-42 361355993.586C+0.0240.584%C71.268%C+43.8C-N/A4578.1h2.1C+5.2C+
LC3 Jaguar 3123051302.346B1.2627.397%C++17.049%D-39.1CN/A1567.8h12.3C+44.8C++
T1 Cycler 2852751631.687C++1.9125.379%C+25.818%C++26.4C--1B+14610.4h14.7D58.1C+
P2-120 HEAT 3462442211.091B+7.4947.032%C**N/A46.9B*19.6A+2255.2h7.5C15.9C+
NS-44 Commissioner 2272222051.083C+2.5246.622%B++22.072%C41.9CN/A1515.3h3.1B+6.7B+
TAR 2152101052C++1.6024.885%C19.048%D33.9C-N/A1766.2h13.7D54.9C
MG-S1 Jackal 1801751321.326C2.2830.235%C++17.143%D-21.9D-N/A628h14D*46.2C
Frag Grenade 1481431143N/A139.4048.721%C++N/A476.7C-16.7B20440.3h3.3C+6.8C++
TX2 Emperor 1251221001.22C+2.3833.576%B+18.033%D53C**1.3B*1802.3h7.2B++21.4B+
TRAC-5 128119701.7B++1.9029.228%B*17.647%C--16.3C--1.2B**827.3h14.7C+50.3C*
M12 Kobalt 1201161116M*112.4023.547%B++18.104%C105.5B+3.6C+3361.1h16.4C++69.9B+
MRC3 Mercy 118113157.533A3.9317.354%C-16.814%D--62.8A2.8M++3341.8h15.2B++87.8C*
NSX-P Tanto 112111512.176B+1.4328.723%C+21.622%D--69.4B+N/A4061.6h10.9C**38.1B
M14 Banshee 107102617B+13.4032.534%C*N/A78.5C**3.8C+3131.3h17.2C**52.8B
M60-A Bulldog 10598332.667B**29.0748.921%B++N/A108.9A*7.8C+12190.9h4.2B**8.5B*
MRC3 Mercy 9693127.75A+4.1516.514%D31.183%A62B**2A++3421.5h15.3B*92.8C++
NS-44L Blackhand 9691661.379C2.2242.05%C31.868%D--45.5C*2.5S1822h3.5B+8.4C*
L105 Zephyr 10085185S81.4055.337%B**3.529%S77.3B+13.6B+2551.1h7C-12.6C**
M12 Kobalt 8580326.667C++23.0726.737%A+25%A88.9C+5.6B+2750.9h22.9F85.7C++
Tank Mine 10072154.8B++1.2043.617%C*N/A180B*70C++14540.4h2.3D5.2C++
T7 Mini-Chaingun AE 7069381.816C+1.7919.369%C-10.145%D*53.1CN/A1701.3h13.9C71.7C+
T2 Striker 11069174.059S0.4642.853%D--N/A22.3C*13.2C+3633.1h23.3B**54.3B++
Rocklet Rifle 11867421.595B*2.0148.26%DN/A26.8C-20.4D3232.5h38.1C78.9C-
AP30 Shredder 9967233.5B+29.9036.49%C**N/A55.8B**26.7B+3701.2h65.3B+179B+
G20 Vulcan-H 9265106.5C+2.9054.18%B+N/A65B+27C6311h103.9C191.8C+
RAMS .50M 6765106.5B++2.9032.028%D**78.462%C+29.5C--N/A1912.2h2.1C+6.7D
M20 Wyvern 9465165U61.4036.794%C-4.615%C**34.2B15.3C+3251.9h60.9B165.5C**
E540 Halberd 8764232A**28.4046.772%C**N/A42.7B**15.3C++5801.5h4.6B++9.9B+
L100 Python AP 9061161M**57.4058.129%C++1.639%C50.8B+24.2B+6301.2h4.3C**7.4B+
T1S Cycler 6059183.278A++0.3227.988%C**6.78%F--25.7DN/A1242.3h11.3C*40.3C**
M12 Kobalt 5958414.5C10.9017.943%B+10.345%D--52.7DN/A1961.1h26.6T-148.2D*
NSX-P Tengu 5555451.222C2.3843.262%B+10.909%F-34.4DN/A1091.6h8.9B+20.5B+
M20 Basilisk 7255227.5S23.9037.857%C--N/A39.3B**12.1B**2541.4h78.6C**207.7C++
M1 Heavy Cycler 5654192.842B+0.7623.047%A16.667%C36B+1.3A+1281.5h31.4T*136.3C+
MG-H1 Watchman AE 5553182.944C*0.6622.777%D--16.981%F37.9D-1.4C+1521.4h15.1D66.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6473,3169.3h
Spawn Beacon44270.5h
AE Nano-Armor Kit272161,65019.7h
AE Medical Applicator11945,9483.6h
Nanite Revive Grenade06940.2h
Motion Spotter44580.3h
Restoration Kit102090.2h
TR Triumph Flare Gun04580.4h
Spitfire Auto-Turret1500.1h
Shield Recharging Field23210.1h
Recon Detection Device12780.4h
Ammunition Package09060.2h
Medical Applicator7331,1532.4h
Nano-Repair Grenade08310.2h

Check the help document for the dictionary if you want to learn more about words used here.


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