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First Lt. marvDE3[] marvDE3
TR BR 45

KDR: 2.68

Score: 1.1m

Last Seen: Dec 5th, 2018 6:52 PM
- OFFLINE - 3 hour(s)

Battle Rank 45 - Terran Republic on Cobalt
Level Progress (to 46): 96%
Level 100 Progress: 6% 824h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS T1B Cycler T1 Cycler Dual-75 Duster P2-120 HEAT P2-120 AP P525 Marauder-H TRAC-5 MG-S1 Jackal
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $839,421 MLG Score: 671
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.006%29.868%777510176832.315250.361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.04%0.973B*1.435A-1.607FHEAD ++ (~16.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.326C**13.10.081C+37.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.839%0.952%39511021105511392.0588275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.365A-1.082D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.71B++6.20.509B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.055%20.968%184110216226732.3846184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.307D**4.259S-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.50.317C*17.80.546B+62.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.1m531.4%359 (21.5k)300 (18k)2.676341,8446893.2859245 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102211118.168%14.046%25505:260

34% Combat Medic53% Engineer7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2018 11:07 AMNov 24th, 2018 7:52 PMDec 6th, 2018 10:13 AM (9d) (PST)Dec 5th, 2018 6:02 PM (10d) (PST)Dec 5th, 2018 2:52 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7751016740.4920.1840.0693.0480.082671

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,4866,07140,41530114183517,984

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
62.5h/2.6d 420 259 708 11.4k 87 192 306 2.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):167
KDR:0
Kill Difference:UNR
Playtime:0.428 hours
Usage:1%
Score:0.009m
Score/min:365
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:70
Deaths:48
KDR:1.458
Accuracy:29.462% A++
HSR:15.714% D
MG-S1 Jackal
B**
Kills:64
Deaths:40
KDR:1.600
Accuracy:32.236% B**
HSR:15.625% D
Kills:134
Deaths (as Light Assault):88
Deaths (to Light Assaults):110
KDR:1.52273
Kill Difference:46
Playtime:4.553 hours
Usage:7%
Score:0.066m
Score/min:240
Accuracy (listed only):30.849%
HSR (listed only):15.670%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:70
Deaths:48
KDR:1.458
Accuracy:29.462% A++
HSR:15.714% D
Kills:70
Deaths (as Engineer):48
Deaths (to Engineers):149
KDR:1.45833
Kill Difference:22
Playtime:32.980 hours
Usage:53%
Score:0.550m
Score/min:278
Accuracy (listed only):29.462%
HSR (listed only):15.714%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B**
Kills:64
Deaths:40
KDR:1.600
Accuracy:32.236% B**
HSR:15.625% D
NS-44 Commissioner
B**
Kills:64
Deaths:56
KDR:1.143
Accuracy:44.086% B**
HSR:25% B+
Kills:128
Deaths (as Infiltrator):96
Deaths (to Infiltrators):92
KDR:1.33333
Kill Difference:32
Playtime:2.502 hours
Usage:4%
Score:0.020m
Score/min:135
Accuracy (listed only):38.161%
HSR (listed only):20.313%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
A++
Kills:261
Deaths:123
KDR:2.122
Accuracy:23.906% C
HSR:41.379% A++
T1 Cycler
B++
Kills:224
Deaths:143
KDR:1.566
Accuracy:25.028% B++
HSR:26.339% B++
MG-S1 Jackal
B**
Kills:64
Deaths:40
KDR:1.600
Accuracy:32.236% B**
HSR:15.625% D
Kills:549
Deaths (as Combat Medic):306
Deaths (to Combat Medics):62
KDR:1.79412
Kill Difference:243
Playtime:21.208 hours
Usage:34%
Score:0.467m
Score/min:367
Accuracy (listed only):27.057%
HSR (listed only):27.781%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):37
KDR:0
Kill Difference:UNR
Playtime:0.649 hours
Usage:1%
Score:0.012m
Score/min:298
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C
Kills:186
V. Kills:13 N/A
Deaths:16
KDR:11.625
Accuracy:39.841% C*
KPH:52.500 C--
VKPH:3.700 C
Kills:186 (0 + 186)
Deaths:16
KDR:11.625
VKDR:0.813
Vehicle Kills:13
Kill Difference:170
Playtime:3.543 hours
Usage:6%
Score:0.025m
Score/min:118
Piloting Accuracy:N/A%
Gunner Accuracy:39.841%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M++
Kills:146
V. Kills:75 192%
Deaths:19
KDR:7.684
Accuracy:52.980% A
KPH:42.400 A+
VKPH:21.800 M++
P2-120 AP
A**
Kills:105
V. Kills:52 198%
Deaths:8
KDR:13.125
Accuracy:54.839% B**
KPH:57.700 A**
VKPH:28.600 A++
Kills:251 (251 + 0)
Deaths:27
KDR:9.296
VKDR:4.704
Vehicle Kills:127
Kill Difference:224
Playtime:5.266 hours
Usage:8%
Score:0.086m
Score/min:271
Driving Accuracy:54.839%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C*
Kills:72
V. Kills:6 N/A
Deaths:1
KDR:72
Accuracy:45.882% A+
KPH:86.200 C
VKPH:7.200 C*
Kills:72 (0 + 72)
Deaths:1
KDR:72
VKDR:6
Vehicle Kills:6
Kill Difference:71
Playtime:0.835 hours
Usage:1%
Score:0.009m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:45.882%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:62
V. Kills:3 N/A
Deaths:1
KDR:62
Accuracy:22.055% B**
KPH:85.300 B++
VKPH:4.100 C**
Kills:62 (0 + 62)
Deaths:1
KDR:62
VKDR:3
Vehicle Kills:3
Kill Difference:61
Playtime:0.727 hours
Usage:1%
Score:0.009m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:22.055%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T1B Cycler 2672611232.122C**0.5523.906%C41.379%A++39C+N/A816.7h12.2C**51C++
T1 Cycler 2312241431.566B+1.1125.028%B++26.339%B++24.3C+N/A1009.2h15.2C+60.6B+
Dual-75 Duster 1991861611.625C+8.9539.841%C*N/A53.1C-3.7C1183.5h8.1D**20.2C
P2-120 HEAT 221146197.684B5.0152.98%AN/A42.9A+22.1M++1833.4h9.3D17.5C**
P2-120 AP 157105813.125B**10.4554.839%B**N/A58.3A**28.9A++4371.8h6.2B+11.2B*
P525 Marauder-H 7872172S69.3245.882%A+N/A90C7.5C**1890.8h11D**23.9C+
TRAC-5 7970481.458B**1.2229.462%A++15.714%D13.5C1.7S525.2h17.4C58.9B+
MG-S1 Jackal 6664401.6B+1.0832.236%B**15.625%D27.8C+N/A662.3h15C46.5C*
NS-44 Commissioner 6664561.143C*1.5344.086%B**25%B+35.6C++1.1A1251.8h3.2B++7.3B++
M12 Kobalt 6562162M*59.3222.055%B**20.968%B+88.6B*4.3B2070.7h17.8C++80.5B+
C-4 7259183.278A0.6034.507%A++N/A147.5A+32.5C*6230.4h0.8A2.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade01980.1h
Spawn Beacon0500h
Nano-Armor Kit3852,7286.9h
Nanite Revive Grenade01790.1h
Medical Applicator5924,9561.9h
Shield Recharging Field01160h
Ammunition Package02150h
Recon Detection Device0810.1h

Check the help document for the dictionary if you want to learn more about words used here.


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