Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 20 (18,731)players online:
ShrimpeHx (79)  Mritachiweazel (6)  fbmarder (6)  Runburner (5)  Mooses32 (5)  Haydz192 (3) 104
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (23 days). The data shown below may not be accurate.

Paragon marxoschween[GOKU] marxoschween
VS BR 120

KDR: 0.77

Score: 30m

Last Seen: Mar 29th, 2019 10:46 PM
- OFFLINE - 551.7 hour(s)

Battle Rank 100 (120 total) - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 22
Level Progress (to 101): 64%
PRIMARY CLASSESMEDICMAX SUIT
PRIMARY WEAPONS Equinox VE2 CME Blueshift VM5 NS-11A NS-11P C-4 NS-7 PDW Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:marxoschween



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,259 MLG Score: 9
Fun Score: N/A
Cheeseburgers Flipped: 750TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.017%20.368%3061410214,5170.599310.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.011%-1.185D*-0.055C+0.622B+HEAD ++ (~12.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.9-0.644D18.5-0.292C104.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.059%0.568%2511034176635690.277165251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.938D---0.961D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.676B+100.747B++28.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.749%17.021%252103314160040.235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.669%-0.473D0.49B+-0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.4-0.319C6.2-0.282C11.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 22
30m1013.4%544 (32.6k)379 (22.7k)0.7744212,58216,2470.987259120 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10359111.483%13.17%15104:532

57% Combat Medic9% Engineer9% Heavy Assault10% Infiltrator8% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 7:42 AMJun 17th, 2018 11:40 PMApr 21st, 2019 9:16 AM (8h) (PST)Mar 29th, 2019 6:57 PM (23d) (PST)Mar 29th, 2019 6:46 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
220144760.1590.2050.0211.8270.0229

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,1748,6674,50710121110122,745

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1321h/55d 3,458 1,657 6,850 144.8k 2,867 4,300 1,706 17.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:285
Deaths:529
KDR:0.539
Accuracy:13.776% F
HSR:3.860% C+
NS-15M1
C--
Kills:81
Deaths:115
KDR:0.704
Accuracy:14.024% D**
HSR:18.519% C--
NS-15M AE
F-
Kills:63
Deaths:95
KDR:0.663
Accuracy:10.818% F**
HSR:11.111% F-
Kills:429
Deaths (as Heavy Assault):739
Deaths (to Heavy Assaults):4,854
KDR:0.58051
Kill Difference:310
Playtime:115.484 hours
Usage:9%
Score:2.157m
Score/min:311
Accuracy (listed only):12.872%
HSR (listed only):11.163%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:380
Deaths:786
KDR:0.483
Accuracy:14.606% F-
HSR:18.947% C+
Solstice SF
D--
Kills:365
Deaths:455
KDR:0.802
Accuracy:18.952% D--
HSR:9.589% D*
Pulsar C
A++
Kills:93
Deaths:171
KDR:0.544
Accuracy:15.143% F
HSR:33.333% A++
Deimos VA29
B
Kills:86
Deaths:184
KDR:0.467
Accuracy:41.936% F
HSR:18.605% B
Nova
C+
Kills:55
Deaths:107
KDR:0.514
Accuracy:31.557% D*
HSR:14.545% C+
Kills:979
Deaths (as Engineer):1,703
Deaths (to Engineers):3,515
KDR:0.57487
Kill Difference:724
Playtime:113.409 hours
Usage:9%
Score:2.859m
Score/min:420
Accuracy (listed only):24.439%
HSR (listed only):19.004%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
D*
Kills:1,315
Deaths:1,719
KDR:0.765
Accuracy:18.866% D*
HSR:10.114% F
CME
C
Kills:1,155
Deaths:2,023
KDR:0.571
Accuracy:16.134% F-
HSR:20.260% C
NS-11A
C
Kills:806
Deaths:1,485
KDR:0.543
Accuracy:14.527% F-
HSR:18.735% C
NS-11P
B+
Kills:506
Deaths:703
KDR:0.720
Accuracy:13.938% F-
HSR:22.530% B+
NS-7 PDW
C*
Kills:475
Deaths:1,118
KDR:0.425
Accuracy:14.095% F-
HSR:19.158% C*
Sirius SX12
C**
Kills:313
Deaths:416
KDR:0.752
Accuracy:16.290% F
HSR:19.808% C**
Corvus VA55
C+
Kills:199
Deaths:320
KDR:0.622
Accuracy:16.923% D**
HSR:22.613% C+
Pulsar VS1
B+
Kills:161
Deaths:252
KDR:0.639
Accuracy:16.255% D**
HSR:24.224% B+
H-V45
D--
Kills:113
Deaths:171
KDR:0.661
Accuracy:14.975% F-
HSR:14.159% D--
Terminus VX-9
C
Kills:97
Deaths:186
KDR:0.522
Accuracy:12.551% F*
HSR:23.711% C
Deimos VA29
B
Kills:86
Deaths:184
KDR:0.467
Accuracy:41.936% F
HSR:18.605% B
Nova
C+
Kills:55
Deaths:107
KDR:0.514
Accuracy:31.557% D*
HSR:14.545% C+
Kills:5,281
Deaths (as Combat Medic):8,684
Deaths (to Combat Medics):1,865
KDR:0.60813
Kill Difference:3,403
Playtime:753.797 hours
Usage:57%
Score:17.700m
Score/min:391
Accuracy (listed only):19.004%
HSR (listed only):19.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C*
Kills:475
Deaths:1,118
KDR:0.425
Accuracy:14.095% F-
HSR:19.158% C*
NS-11C
C+
Kills:380
Deaths:786
KDR:0.483
Accuracy:14.606% F-
HSR:18.947% C+
Solstice SF
D--
Kills:365
Deaths:455
KDR:0.802
Accuracy:18.952% D--
HSR:9.589% D*
Sirius SX12
C**
Kills:313
Deaths:416
KDR:0.752
Accuracy:16.290% F
HSR:19.808% C**
Pulsar C
A++
Kills:93
Deaths:171
KDR:0.544
Accuracy:15.143% F
HSR:33.333% A++
Deimos VA29
B
Kills:86
Deaths:184
KDR:0.467
Accuracy:41.936% F
HSR:18.605% B
Nova
C+
Kills:55
Deaths:107
KDR:0.514
Accuracy:31.557% D*
HSR:14.545% C+
Kills:1,767
Deaths (as Light Assault):3,237
Deaths (to Light Assaults):2,702
KDR:0.54588
Kill Difference:1,470
Playtime:103.436 hours
Usage:8%
Score:1.536m
Score/min:248
Accuracy (listed only):21.797%
HSR (listed only):19.141%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C*
Kills:475
Deaths:1,118
KDR:0.425
Accuracy:14.095% F-
HSR:19.158% C*
Sirius SX12
C**
Kills:313
Deaths:416
KDR:0.752
Accuracy:16.290% F
HSR:19.808% C**
Beamer VS3
B+
Kills:75
Deaths:123
KDR:0.610
Accuracy:19.255% D*
HSR:26.667% B+
Kills:863
Deaths (as Infiltrator):1,657
Deaths (to Infiltrators):1,804
KDR:0.52082
Kill Difference:794
Playtime:128.764 hours
Usage:10%
Score:3.231m
Score/min:418
Accuracy (listed only):16.547%
HSR (listed only):21.878%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:824
Deaths:459
KDR:1.795
Accuracy:10.727% F-
HSR:21.723% C++
Blueshift VM5
B+
Kills:471
Deaths:281
KDR:1.676
Accuracy:10.745% F-
HSR:23.567% B+
Cosmos VM3
B+
Kills:332
Deaths:157
KDR:2.115
Accuracy:11.073% D*
HSR:21.386% B+
Comet VM2
C++
Kills:133
Deaths:158
KDR:0.842
Accuracy:30.208% F
HSR:4.511% C++
Vortex VM21
C
Kills:98
Deaths:112
KDR:0.875
Accuracy:22.527% F--
HSR:3.061% C
Vortex VM21
C
Kills:94
Deaths:112
KDR:0.839
Accuracy:23.036% F-
HSR:3.191% C
Cosmos VM3
A+
Kills:85
Deaths:46
KDR:1.848
Accuracy:9.641% F
HSR:25.882% A+
Comet VM2
C*
Kills:65
Deaths:85
KDR:0.765
Accuracy:26.517% F-
HSR:4.615% C*
Kills:2,102
Deaths (as MAX Suit):705
Deaths (to MAX Suits):1,462
KDR:2.98156
Kill Difference:1,397
Playtime:93.893 hours
Usage:7%
Score:2.562m
Score/min:455
Accuracy (listed only):18.059%
HSR (listed only):13.492%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:176
V. Kills:20 N/A
Deaths:29
KDR:6.069
Accuracy:26.059% D*
KPH:42.200 C+
VKPH:4.800 D-
Kills:176 (0 + 176)
Deaths:29
KDR:6.069
VKDR:0.690
Vehicle Kills:20
Kill Difference:147
Playtime:4.169 hours
Usage:0%
Score:0.083m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:26.059%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Equinox VE2 1,3501,3151,7190.765C-0.0118.866%D*10.114%F10D--N/A43132.1h9.5B**50.5C++
CME 1,1751,1552,0230.571D0.2016.134%F-20.26%C7.1D*N/A50161.6h19.4D**120.4F--
Blueshift VM5 8448244591.795C+1.0210.727%F-21.723%C++17.7D-N/A9946.6h15.6C*145.6D--
NS-11A 8278061,4850.543D0.2314.527%F-18.735%C6.2D*N/A29129.3h19.5F134.4F--
NS-11P 5175067030.72C0.0513.938%F-22.53%B+8.2D--N/A4261.6h17.7D--126.9F-
C-4 7244846500.745C-0.0317.726%D**N/A30.6D*15.2D--49115.8h1.6C+8.9D-
NS-7 PDW 4874751,1180.425D0.3514.095%F-19.158%C*5.8D--N/A4081.6h17.3C122.8D--
Blueshift VM5 4824712811.676C0.9010.745%F-23.567%B+15.9D--N/A9329.6h16.3C++152D*
NS-11C 3923807860.483D0.2914.606%F-18.947%C+5.6D--N/A3467.3h18.7D128.2D**
Solstice SF 3763654550.802C+0.0318.952%D--9.589%D*11.3DN/A7132.4h9.5B+50.2C**
Force-Blade 3863549,0230.039B+0.7446.856%AN/A0.5C+N/A3650.4h2.6C++5.6B+
Cosmos VM3 3353321572.115C*1.3411.073%D*21.386%B+21.4C-N/A13115.5h14.5C++131.2C--
Sirius SX12 3133134160.752C0.0216.29%F19.808%C**9.3D-N/A6033.6h18.9D116D--
Proximity Mine 303303734.151C++3.3843.993%C*N/A97.7C-N/A5673.1h1.6B**3.6B*
Sticky Grenade 2872871287N/A286.2347.565%C-N/A1435B**N/A75590.2h1.5B*3.1B+
Lasher X2 3042855290.539D0.2413.776%F3.86%C+7.1D*N/A5340.2h33.5F*243.1F**
Corvus VA55 2001993200.622C--0.1516.923%D**22.613%C+6D*N/A3233.3h17.6F-104.1F-
Lancer AE 3651771471.204C++0.4343.323%F--N/A8.9D-9.4D--24219.9h16.4C**37.9C++
M40 Fury 196176296.069C+5.2926.059%D*N/A41.9C+4.8D-3304.2h10B*38.5C**
Pulsar VS1 1681612520.639C0.1416.255%D**24.224%B+6.7D--N/A6824h18D110.5D*
Frag Grenade 1491481148N/A147.2351.27%B*N/A740B**5C43950.2h2.9B*5.6B*
Comet VM2 1921331580.842C+0.0730.208%F4.511%C++7.1D3.2D--12218.7h20.2B++66.9C++
Spear Anti-Vehicle Phalanx Turret 1801231210.25B+9.4835.044%D--1.626%D*35.1C+16.3C--6063.5h6.4B*18.4B+
H-V45 1131131710.661C0.1114.975%F-14.159%D--7.9D--N/A7214.3h17.4D*116.3F-
Vortex VM21 210981120.875C0.1022.527%F--3.061%C4.8D-5.5C+13120.3h31.4B+139.6C+
Terminus VX-9 98971860.522D0.2512.551%F*23.711%C7.1D*N/A5013.7h18.7F-149.1T*
Vortex VM21 206941120.839C+0.0623.036%F-3.191%C4.6D5.5C**13120.3h34B+147.5C++
Pulsar C 94931710.544C-0.2315.143%F33.333%A++6.9D-N/A7513.5h13.9C91.5D-
Lancer VS22 214911890.481C0.2943.256%F--N/A5.7D--7.7D-61915.9h18.9B43.7C++
Deimos VA29 90861840.467D0.3141.936%F18.605%B5.1D**N/A2816.7h4.8T*11.5F*
Cosmos VM3 8585461.848C+1.079.641%F25.882%A+19.3DN/A1694.4h15.7C--163D*
NS-15M1 82811150.704D0.0714.024%D**18.519%C--11.7D--N/A986.9h16.9D*120.7D*
Tank Mine 10975223.409B+2.6329.586%CN/A93.8C42.5D18460.8h1.3B**4.5B**
Beamer VS3 76751230.61C+0.1619.255%D*26.667%B+15.6C--N/A1064.8h13.8D71.6C--
Comet VM2 10665850.765C+0.0126.517%F-4.615%C*5.5D--3.5C13611.8h24.5C+92.5D-
NS-15M AE 6463950.663D0.1110.818%F**11.111%F-6.8D**N/A439.2h18.3F--168.9T*
Damascus Edge 69615,9940.01D0.7626.175%C6.557%C+0.1C--N/A1438.1h3.2D*12.2C+
MANA Anti-Personnel Turret 5858144.143N/A3.3711.796%UN/A580UN/A4460300.1h24.6T*208.3T*
Nova 55551070.514D0.2631.557%D*14.545%C+8.2D*N/A606.7h8.4F--26.6F--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit61340.2h
Motion Spotter281,7493h
Spawn Beacon414632.9h
Nano-Armor Kit156108,54412.4h
Nanite Revive Grenade08,8012.5h
Spitfire Auto-Turret71450.6h
Ammunition Package136890.5h
Medical Kit7680.5h
Anti-Infantry MANA Turret5710.5h
Medical Applicator1,865318,35769.2h
Shield Recharging Field391,0601.2h
Recon Detection Device2108,07317.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.45s
Server spent 2.36s on queries, 1.92s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.