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Commissar Veteran masetu[AFSX] masetu
TR BR 78

KDR: 2.42

Score: 79.4m

Last Seen: Jul 24th, 2020 7:07 PM
- OFFLINE - 83 minute(s)

Prestige 1, Battle Rank 78 - Terran Republic on Cobalt
Level Progress (to 79): 6%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP TAS-16 Blackjack P2-120 HEAT Tank Mine RAMS .50M L100 Python AP P2-120 HESH SMG-46 Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $750,600 MLG Score: 600
Fun Score: N/A
Cheeseburgers Flipped: 797TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.271%18.361%48237131227,1931.249281.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.036%0.971B*-0.413C---0.814D-HEAD + (~5.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.418B11.30.206C++31.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.537%1.289%357513444,422167024432.64632181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.825%0.138C++-0.256C0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.10.316C*42.80.195C++68.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.24%1.648%15058134130,3933763217028.0768140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.046%1.182B**-0.55D0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.602B+8.10.346C**7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.456%4.371%3401413356,817291233112.3402206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.871%0.484B+-0.037C+0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.70.354C**32.20.2C++45.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.504%62.921%340613437,1552058553.47499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.441%0.835B++-0.265C0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.17C++3.3-0.046C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.096%9.299%340613438,2701617405.11125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.242%0.52B+-1.075D*0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.522B+30.379C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
79.4m285.6%371 (22.3k)341 (20.5k)2.4209115,64447,7692.9688778 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349656020.587%10.759%22104:5347

51% Engineer8% Heavy Assault16% Infiltrator17% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 7:10 AMMar 14th, 2020 4:12 PMJul 25th, 2020 6:30 PM (65d) (PST)Jul 24th, 2020 5:19 PM (66d) (PST)Jul 24th, 2020 3:07 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9471348130.4970.2050.0531.8520.152600

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,8308,01248,81830123111920,476

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3879.7h/161.7d 26,176 12,442 38,238 431.1k 3,940 9,184 35,303 220.5m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B+
Kills:2,504
Deaths:1,382
KDR:1.812
Accuracy:69.618% B+
HSR:8.986% D*
AS16 NightHawk
D*
Kills:1,679
Deaths:1,438
KDR:1.168
Accuracy:31.468% D*
HSR:9.708% D*
NS Baron G5
B*
Kills:1,396
Deaths:874
KDR:1.597
Accuracy:55.319% B*
HSR:10.888% D-
Havoc
C+
Kills:1,217
Deaths:810
KDR:1.502
Accuracy:55.375% C+
HSR:9.121% D--
TRS-12 Uppercut
B+
Kills:1,197
Deaths:844
KDR:1.418
Accuracy:68.069% B+
HSR:8.104% D*
NS-11CP
C+
Kills:1,195
Deaths:585
KDR:2.043
Accuracy:30.482% C+
HSR:18.243% D*
NS Baron G5AE
B**
Kills:1,186
Deaths:591
KDR:2.007
Accuracy:59.335% B**
HSR:13.997% C--
FA1 Barrage
B++
Kills:1,161
Deaths:761
KDR:1.526
Accuracy:51.623% B++
HSR:10.680% D--
LC3 Jaguar
C+
Kills:1,158
Deaths:1,127
KDR:1.028
Accuracy:26.119% C+
HSR:15.890% D--
T5 AMC
C
Kills:1,151
Deaths:1,214
KDR:0.948
Accuracy:25.077% C
HSR:20.417% C
LC2 Lynx
C
Kills:1,142
Deaths:1,263
KDR:0.904
Accuracy:25.496% C
HSR:17.426% D--
TS4 Haymaker
C+
Kills:512
Deaths:440
KDR:1.164
Accuracy:44.309% C+
HSR:9.570% D--
TRAC-5 S
C+
Kills:442
Deaths:575
KDR:0.769
Accuracy:24.895% C+
HSR:15.837% C
TRAC-5
C--
Kills:170
Deaths:149
KDR:1.141
Accuracy:21.814% C--
HSR:10.588% D**
HC1 Cougar
B
Kills:104
Deaths:217
KDR:0.479
Accuracy:29.476% B
HSR:18.269% D--
Kills:16,214
Deaths (as Engineer):12,270
Deaths (to Engineers):13,135
KDR:1.32143
Kill Difference:3,944
Playtime:1,980.745 hours
Usage:51%
Score:49.144m
Score/min:414
Accuracy (listed only):41.232%
HSR (listed only):13.182%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C
Kills:1,194
Deaths:487
KDR:2.452
Accuracy:27.392% C
HSR:21.692% D--
NS-15MP
C
Kills:1,188
Deaths:490
KDR:2.424
Accuracy:28.378% C
HSR:20.370% D**
TMG-50
D
Kills:1,158
Deaths:1,063
KDR:1.089
Accuracy:19.035% D--
HSR:22.280% D
T9 CARV
C
Kills:1,157
Deaths:679
KDR:1.704
Accuracy:21.971% C
HSR:20.138% D-
T32 Bull
C
Kills:805
Deaths:418
KDR:1.926
Accuracy:25.710% C
HSR:18.385% D*
T16 Rhino
C++
Kills:482
Deaths:337
KDR:1.430
Accuracy:24.398% C++
HSR:19.087% D-
MSW-R
C
Kills:399
Deaths:254
KDR:1.571
Accuracy:24.806% C
HSR:18.296% D*
NSX Naginata
C
Kills:60
Deaths:39
KDR:1.538
Accuracy:24.392% C
HSR:23.333% D--
Kills:6,443
Deaths (as Heavy Assault):3,767
Deaths (to Heavy Assaults):12,140
KDR:1.71038
Kill Difference:2,676
Playtime:299.851 hours
Usage:8%
Score:4.311m
Score/min:240
Accuracy (listed only):24.510%
HSR (listed only):20.448%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B+
Kills:2,504
Deaths:1,382
KDR:1.812
Accuracy:69.618% B+
HSR:8.986% D*
SMG-46 Armistice
D
Kills:1,906
Deaths:1,269
KDR:1.502
Accuracy:25.467% D
HSR:13.536% D
AS16 NightHawk
D*
Kills:1,679
Deaths:1,438
KDR:1.168
Accuracy:31.468% D*
HSR:9.708% D*
NS Baron G5
B*
Kills:1,396
Deaths:874
KDR:1.597
Accuracy:55.319% B*
HSR:10.888% D-
Havoc
C+
Kills:1,217
Deaths:810
KDR:1.502
Accuracy:55.375% C+
HSR:9.121% D--
TRS-12 Uppercut
B+
Kills:1,197
Deaths:844
KDR:1.418
Accuracy:68.069% B+
HSR:8.104% D*
NS-11CP
C+
Kills:1,195
Deaths:585
KDR:2.043
Accuracy:30.482% C+
HSR:18.243% D*
NS Baron G5AE
B**
Kills:1,186
Deaths:591
KDR:2.007
Accuracy:59.335% B**
HSR:13.997% C--
FA1 Barrage
B++
Kills:1,161
Deaths:761
KDR:1.526
Accuracy:51.623% B++
HSR:10.680% D--
MKV Suppressed
B++
Kills:1,160
Deaths:801
KDR:1.448
Accuracy:31.337% B++
HSR:13.276% D--
LC3 Jaguar
C+
Kills:1,158
Deaths:1,127
KDR:1.028
Accuracy:26.119% C+
HSR:15.890% D--
NS-7 PDW
B+
Kills:1,158
Deaths:948
KDR:1.222
Accuracy:30.122% B+
HSR:18.739% C
PDW-16 Hailstorm
B++
Kills:1,153
Deaths:807
KDR:1.429
Accuracy:30.289% B++
HSR:15.091% C--
T5 AMC
C
Kills:1,151
Deaths:1,214
KDR:0.948
Accuracy:25.077% C
HSR:20.417% C
LC2 Lynx
C
Kills:1,142
Deaths:1,263
KDR:0.904
Accuracy:25.496% C
HSR:17.426% D--
TS4 Haymaker
C+
Kills:512
Deaths:440
KDR:1.164
Accuracy:44.309% C+
HSR:9.570% D--
TRAC-5 S
C+
Kills:442
Deaths:575
KDR:0.769
Accuracy:24.895% C+
HSR:15.837% C
TRAC-5
C--
Kills:170
Deaths:149
KDR:1.141
Accuracy:21.814% C--
HSR:10.588% D**
HC1 Cougar
B
Kills:104
Deaths:217
KDR:0.479
Accuracy:29.476% B
HSR:18.269% D--
Shuriken
C+
Kills:100
Deaths:115
KDR:0.870
Accuracy:25.411% D*
HSR:21% C+
Kills:21,691
Deaths (as Light Assault):16,210
Deaths (to Light Assaults):7,959
KDR:1.33812
Kill Difference:5,481
Playtime:666.631 hours
Usage:17%
Score:11.242m
Score/min:281
Accuracy (listed only):38.055%
HSR (listed only):13.968%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C
Kills:2,203
Deaths:878
KDR:2.509
Accuracy:39.857% C
HSR:69.315% D**
SMG-46 Armistice
D
Kills:1,906
Deaths:1,269
KDR:1.502
Accuracy:25.467% D
HSR:13.536% D
NS-44 Commissioner
C
Kills:1,209
Deaths:1,282
KDR:0.943
Accuracy:38.130% C
HSR:16.295% D--
M77-B
B**
Kills:1,186
Deaths:345
KDR:3.438
Accuracy:46.763% B**
HSR:73.862% D
TSAR-42
B
Kills:1,161
Deaths:461
KDR:2.518
Accuracy:44.818% B
HSR:56.848% F
MKV Suppressed
B++
Kills:1,160
Deaths:801
KDR:1.448
Accuracy:31.337% B++
HSR:13.276% D--
SR-7
B**
Kills:1,160
Deaths:276
KDR:4.203
Accuracy:50.294% B**
HSR:81.466% C**
NS-7 PDW
B+
Kills:1,158
Deaths:948
KDR:1.222
Accuracy:30.122% B+
HSR:18.739% C
PDW-16 Hailstorm
B++
Kills:1,153
Deaths:807
KDR:1.429
Accuracy:30.289% B++
HSR:15.091% C--
TRAP-M1
B++
Kills:1,153
Deaths:747
KDR:1.544
Accuracy:36.610% B++
HSR:24.024% C--
NS-44L Blackhand
B++
Kills:1,029
Deaths:860
KDR:1.197
Accuracy:50.090% B++
HSR:33.236% D-
NS-30 Vandal
C+
Kills:677
Deaths:352
KDR:1.923
Accuracy:36.749% C+
HSR:23.338% D
SOAS-20
C+
Kills:502
Deaths:325
KDR:1.545
Accuracy:30.445% C+
HSR:17.331% D-
TX2 Emperor
C+
Kills:341
Deaths:405
KDR:0.842
Accuracy:29.931% C+
HSR:17.889% D
Bighorn .50M
C
Kills:292
Deaths:64
KDR:4.563
Accuracy:43.395% C
HSR:74.315% D
TS2 Inquisitor
C++
Kills:259
Deaths:321
KDR:0.807
Accuracy:31.468% C++
HSR:17.375% D
NS-357 Underboss
C+
Kills:257
Deaths:314
KDR:0.818
Accuracy:40.443% C+
HSR:15.564% D--
T4 AMP
B+
Kills:190
Deaths:152
KDR:1.250
Accuracy:32.253% B+
HSR:21.579% C+
HSR-1
D
Kills:169
Deaths:127
KDR:1.331
Accuracy:34.401% D
HSR:22.485% D-
Shuriken
C+
Kills:100
Deaths:115
KDR:0.870
Accuracy:25.411% D*
HSR:21% C+
TX1 Repeater
C
Kills:97
Deaths:137
KDR:0.708
Accuracy:19.931% D*
HSR:20.619% C
NSX Tomoe
D
Kills:90
Deaths:74
KDR:1.216
Accuracy:27.660% D
HSR:20% F-
NS CandyCannon 3000
A+
Kills:59
Deaths:107
KDR:0.551
Accuracy:49.926% A+
HSR:28.814% C--
Kills:17,511
Deaths (as Infiltrator):11,167
Deaths (to Infiltrators):6,986
KDR:1.5681
Kill Difference:6,344
Playtime:610.883 hours
Usage:16%
Score:8.498m
Score/min:232
Accuracy (listed only):35.904%
HSR (listed only):31.130%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:2,504
Deaths:1,382
KDR:1.812
Accuracy:69.618% B+
HSR:8.986% D*
SMG-46 Armistice
D
Kills:1,906
Deaths:1,269
KDR:1.502
Accuracy:25.467% D
HSR:13.536% D
AS16 NightHawk
D*
Kills:1,679
Deaths:1,438
KDR:1.168
Accuracy:31.468% D*
HSR:9.708% D*
NS Baron G5
B*
Kills:1,396
Deaths:874
KDR:1.597
Accuracy:55.319% B*
HSR:10.888% D-
Havoc
C+
Kills:1,217
Deaths:810
KDR:1.502
Accuracy:55.375% C+
HSR:9.121% D--
TRS-12 Uppercut
B+
Kills:1,197
Deaths:844
KDR:1.418
Accuracy:68.069% B+
HSR:8.104% D*
NS Baron G5AE
B**
Kills:1,186
Deaths:591
KDR:2.007
Accuracy:59.335% B**
HSR:13.997% C--
T1 Cycler
C--
Kills:1,185
Deaths:891
KDR:1.330
Accuracy:22.690% C--
HSR:15.949% D*
NS-11P
B+
Kills:1,179
Deaths:547
KDR:2.155
Accuracy:29.402% B+
HSR:18.575% D-
TORQ-9
C--
Kills:1,177
Deaths:916
KDR:1.285
Accuracy:24.751% C--
HSR:17.162% D*
FA1 Barrage
B++
Kills:1,161
Deaths:761
KDR:1.526
Accuracy:51.623% B++
HSR:10.680% D--
MKV Suppressed
B++
Kills:1,160
Deaths:801
KDR:1.448
Accuracy:31.337% B++
HSR:13.276% D--
NS-7 PDW
B+
Kills:1,158
Deaths:948
KDR:1.222
Accuracy:30.122% B+
HSR:18.739% C
TAR
D
Kills:1,157
Deaths:779
KDR:1.485
Accuracy:22.985% D
HSR:14.693% D*
PDW-16 Hailstorm
B++
Kills:1,153
Deaths:807
KDR:1.429
Accuracy:30.289% B++
HSR:15.091% C--
Cycler TRV
D
Kills:572
Deaths:419
KDR:1.365
Accuracy:23.413% D
HSR:19.056% D
TS4 Haymaker
C+
Kills:512
Deaths:440
KDR:1.164
Accuracy:44.309% C+
HSR:9.570% D--
NS-11A
D
Kills:168
Deaths:136
KDR:1.235
Accuracy:23.984% D
HSR:13.095% D**
Shuriken
C+
Kills:100
Deaths:115
KDR:0.870
Accuracy:25.411% D*
HSR:21% C+
SABR-13
C+
Kills:95
Deaths:65
KDR:1.462
Accuracy:28.650% C+
HSR:20% D--
Kills:21,862
Deaths (as Combat Medic):14,833
Deaths (to Combat Medics):4,078
KDR:1.47388
Kill Difference:7,029
Playtime:211.614 hours
Usage:5%
Score:4.463m
Score/min:351
Accuracy (listed only):37.681%
HSR (listed only):14.061%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C
Kills:1,154
Deaths:451
KDR:2.559
Accuracy:15.352% C
HSR:15.338% D
MRC3 Mercy
D
Kills:1,151
Deaths:452
KDR:2.546
Accuracy:17.036% D
HSR:17.724% D-
MRC3 Mercy
B++
Kills:174
Deaths:52
KDR:3.346
Accuracy:23.923% B++
HSR:13.793% F
MR1 Fracture
C+
Kills:172
Deaths:185
KDR:0.930
Accuracy:35.682% C--
HSR:3.488% C+
M3 Pounder HEG
A
Kills:163
Deaths:81
KDR:2.012
Accuracy:36.660% D-
HSR:4.908% A
M1 Heavy Cycler
C**
Kills:156
Deaths:45
KDR:3.467
Accuracy:18.121% C+
HSR:22.436% C**
M3 Pounder HEG
C+
Kills:137
Deaths:77
KDR:1.779
Accuracy:38.737% D
HSR:2.920% C+
MR1 Fracture
C--
Kills:128
Deaths:186
KDR:0.688
Accuracy:35.847% C--
HSR:2.344% D
NS-10 Burster
C
Kills:98
Deaths:101
KDR:0.970
Accuracy:28.922% C
HSR:1.020% D**
M6 Onslaught
D
Kills:89
Deaths:19
KDR:4.684
Accuracy:14.910% D--
HSR:19.101% D
NS-10 Burster
C*
Kills:79
Deaths:98
KDR:0.806
Accuracy:29.276% C
HSR:5.063% C*
M6 Onslaught
C+
Kills:78
Deaths:19
KDR:4.105
Accuracy:14.410% D--
HSR:21.795% C+
Kills:3,579
Deaths (as MAX Suit):883
Deaths (to MAX Suits):2,128
KDR:4.05323
Kill Difference:2,696
Playtime:99.803 hours
Usage:3%
Score:1.784m
Score/min:298
Accuracy (listed only):25.740%
HSR (listed only):10.828%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:1,256
V. Kills:211 N/A
Deaths:113
KDR:11.115
Accuracy:54.513% C*
KPH:85.300 C
VKPH:14.300 C
M14 Banshee
C++
Kills:1,072
V. Kills:103 N/A
Deaths:174
KDR:6.161
Accuracy:31.899% C++
KPH:45.300 C--
VKPH:4.400 C++
Hornet Missiles
B**
Kills:806
V. Kills:425 189%
Deaths:109
KDR:7.395
Accuracy:71.456% B**
KPH:51 D
VKPH:26.900 D
M18 Needler
C-
Kills:444
V. Kills:367 121%
Deaths:266
KDR:1.669
Accuracy:31.161% C
KPH:10.600 D
VKPH:8.700 C-
M18 Rotary
D-
Kills:211
V. Kills:195 108%
Deaths:290
KDR:0.728
Accuracy:28.205% D-
KPH:5.800 D-
VKPH:5.300 D--
M18 Locust
D*
Kills:116
V. Kills:112 103%
Deaths:196
KDR:0.592
Accuracy:25.843% D*
KPH:5.200 D*
VKPH:5 D*
Tomcat A2AM Pods
D
Kills:53
V. Kills:67 78%
Deaths:23
KDR:2.304
Accuracy:78.841% C+
KPH:23.300 D-
VKPH:29.500 D
Kills:3,958 (1,843 + 0)
Deaths:1,171
KDR:3.380
VKDR:1.264
Vehicle Kills:1,480
Kill Difference:2,787
Playtime:157.319 hours
Usage:4%
Score:1.811m
Score/min:192
Piloting Accuracy:25.843%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,439
V. Kills:1,500 96%
Deaths:472
KDR:3.049
Accuracy:55.883% B+
KPH:13 B+
VKPH:13.500 B**
L105 Zephyr
C++
Kills:456
V. Kills:75 N/A
Deaths:40
KDR:11.400
Accuracy:46.110% C++
KPH:50.600 C
VKPH:8.300 C
C150 Dalton
B**
Kills:286
V. Kills:478 60%
Deaths:61
KDR:4.689
Accuracy:47.635% B++
KPH:31.400 D
VKPH:52.400 B**
AP30 Shredder
B**
Kills:224
V. Kills:333 67%
Deaths:57
KDR:3.930
Accuracy:34.446% C++
KPH:22.200 D
VKPH:33 B**
Kills:2,405 (1,439 + 966)
Deaths:630
KDR:3.817
VKDR:3.787
Vehicle Kills:2,386
Kill Difference:1,775
Playtime:139.209 hours
Usage:4%
Score:2.069m
Score/min:248
Piloting Accuracy:55.883%
Gunner Accuracy:34.446%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:1,972
V. Kills:1,686 117%
Deaths:243
KDR:8.115
Accuracy:66.907% B**
KPH:28 D-
VKPH:23.900 B
L100 Python HEAT
C+
Kills:1,440
V. Kills:420 342%
Deaths:141
KDR:10.213
Accuracy:52.818% C+
KPH:31.800 D
VKPH:9.300 D-
C75 Viper
B+
Kills:1,166
V. Kills:193 N/A
Deaths:105
KDR:11.105
Accuracy:47.424% B+
KPH:47.700 C*
VKPH:7.900 C-
L100 Python HESH
B
Kills:1,017
V. Kills:187 N/A
Deaths:36
KDR:28.250
Accuracy:62.595% B**
KPH:66.800 C+
VKPH:12.300 B
LB00 Python AP
B*
Kills:293
V. Kills:147 198%
Deaths:
KDR:
Accuracy:63.248% B+
KPH:67 B+
VKPH:33.600 B*
Skyguard
B
Kills:183
V. Kills:191 95%
Deaths:37
KDR:4.946
Accuracy:37.554% B*
KPH:12 D
VKPH:12.500 B
Kills:6,071 (6,071 + 0)
Deaths:562
KDR:10.802
VKDR:5.025
Vehicle Kills:2,824
Kill Difference:5,509
Playtime:175.117 hours
Usage:5%
Score:2.778m
Score/min:264
Driving Accuracy:37.554%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:20,267
V. Kills:17,773 114%
Deaths:1,628
KDR:12.449
Accuracy:58.778% A
KPH:31.800 C--
VKPH:27.900 B**
P2-120 HEAT
C
Kills:2,414
V. Kills:843 286%
Deaths:305
KDR:7.915
Accuracy:41.829% C
KPH:29.200 C
VKPH:10.200 C
P2-120 HESH
C++
Kills:1,934
V. Kills:409 472%
Deaths:89
KDR:21.730
Accuracy:51.491% B++
KPH:57.300 C
VKPH:12.100 C++
E540 Halberd
B**
Kills:758
V. Kills:500 151%
Deaths:71
KDR:10.676
Accuracy:52.108% B**
KPH:29.100 C
VKPH:19.200 B**
G30 Vulcan
C+
Kills:234
V. Kills:160 145%
Deaths:54
KDR:4.333
Accuracy:32.129% C+
KPH:21.900 C
VKPH:15 C+
G30 Walker
B**
Kills:148
V. Kills:168 88%
Deaths:28
KDR:5.286
Accuracy:29.291% B+
KPH:27.300 C++
VKPH:31 B**
MR11 Gatekeeper
B**
Kills:137
V. Kills:102 133%
Deaths:17
KDR:8.059
Accuracy:52.186% B**
KPH:27.300 C++
VKPH:20.300 C++
Halberd SE
C*
Kills:68
V. Kills:27 243%
Deaths:
KDR:
Accuracy:49.913% C*
KPH:43.800 C++
VKPH:17.400 C++
Kills:25,960 (24,615 + 1,345)
Deaths:2,192
KDR:11.843
VKDR:9.116
Vehicle Kills:19,982
Kill Difference:23,768
Playtime:801.832 hours
Usage:21%
Score:17.906m
Score/min:372
Driving Accuracy:51.491%
Gunner Accuracy:49.913%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,485
V. Kills:97 N/A
Deaths:88
KDR:16.875
Accuracy:41.107% C**
KPH:139 B
VKPH:9.100 B+
G20 Vulcan-H
B+
Kills:1,206
V. Kills:900 134%
Deaths:235
KDR:5.132
Accuracy:51.720% C*
KPH:49.900 C+
VKPH:37.200 B+
M40 Fury-H
C++
Kills:102
V. Kills:18 N/A
Deaths:9
KDR:11.333
Accuracy:47.027% C++
KPH:95.800 C+
VKPH:16.900 C
Halberd-H SE
B++
Kills:89
V. Kills:45 193%
Deaths:
KDR:
Accuracy:60.772% C++
KPH:72.500 C
VKPH:36.700 B++
E540 Halberd-H
C++
Kills:55
V. Kills:32 167%
Deaths:6
KDR:9.167
Accuracy:60.461% C++
KPH:44.700 C
VKPH:26 C++
Kills:2,937 (0 + 2,937)
Deaths:338
KDR:8.689
VKDR:3.231
Vehicle Kills:1,092
Kill Difference:2,599
Playtime:38.369 hours
Usage:1%
Score:1.370m
Score/min:595
Driving Accuracy:N/A%
Gunner Accuracy:60.461%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:912
V. Kills:178 N/A
Deaths:44
KDR:20.727
Accuracy:46.597% B**
KPH:83.200 B**
VKPH:16.200 A
M12 Kobalt
C**
Kills:773
V. Kills:28 N/A
Deaths:18
KDR:42.944
Accuracy:21.300% C**
KPH:81.400 C+
VKPH:2.900 C
M40 Fury
A+
Kills:428
V. Kills:122 348%
Deaths:24
KDR:17.833
Accuracy:51.493% A+
KPH:76 B+
VKPH:21.600 A+
M12 Kobalt
B+
Kills:240
V. Kills:16 N/A
Deaths:4
KDR:60
Accuracy:22.808% B++
KPH:80.600 C
VKPH:5.400 B+
M20 Basilisk
C--
Kills:63
V. Kills:12 N/A
Deaths:8
KDR:7.875
Accuracy:31.697% D*
KPH:18 C--
VKPH:3.400 D**
G30 Walker
C**
Kills:51
V. Kills:35 142%
Deaths:9
KDR:5.667
Accuracy:35.856% B+
KPH:21.400 C++
VKPH:14.700 C**
Kills:2,467 (0 + 2,467)
Deaths:107
KDR:23.056
VKDR:3.654
Vehicle Kills:391
Kill Difference:2,360
Playtime:34.947 hours
Usage:1%
Score:0.830m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:35.856%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:1,704
V. Kills:491 346%
Deaths:764
KDR:2.230
Accuracy:61.152% B++
KPH:40.400 B+
VKPH:11.600 C*
S12 Renegade
B**
Kills:1,224
V. Kills:96 N/A
Deaths:451
KDR:2.714
Accuracy:56.983% A
KPH:47 C
VKPH:3.700 B**
M12 Kobalt-F
A
Kills:1,098
V. Kills:69 N/A
Deaths:426
KDR:2.577
Accuracy:30.854% B**
KPH:45.900 C++
VKPH:2.900 A
M4-F Pillager
B++
Kills:120
V. Kills:42 279%
Deaths:33
KDR:3.636
Accuracy:54.822% B*
KPH:31.500 C+
VKPH:11 B++
Kills:4,146 (4,146 + 0)
Deaths:1,674
KDR:2.477
VKDR:0.417
Vehicle Kills:698
Kill Difference:2,472
Playtime:95.985 hours
Usage:2%
Score:0.921m
Score/min:160
Driving Accuracy:54.822%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 38,04020,2671,62812.449C*10.0358.778%A1.416%D31.8C--27.9B**361636.7h7.9D13.5C+
TAS-16 Blackjack 2,5162,5041,3821.812C*0.6169.618%B+8.986%D*50.2CN/A13149.9h2.2C*3.1B
P2-120 HEAT 3,2572,4143057.915C+5.4941.829%C4.267%B*29.2C10.2C19282.7h5.8B13.8B
Tank Mine 4,2592,3832748.697M6.2835.781%CN/A192.2B**151.3M215112.4h2.2C-6.2C--
RAMS .50M 2,2092,2038782.509C-0.0939.857%C69.315%D**29.4C--N/A8775h2.5D-6.4D
L100 Python AP 3,6581,9722438.115C+5.6966.907%B**1.42%C-28D-23.9B31170.5h6.3C9.4C+
P2-120 HESH 2,3431,9348921.73C++19.3151.491%B++N/A57.4C12.1C++30333.7h5.3D10.2C++
SMG-46 Armistice 1,9101,9061,2691.502C++0.9225.467%D13.536%D35.6CN/A9853.6h12B+47.2C++
C-4 2,7301,8118712.079C++0.3432.574%B+N/A67.3D34.2C*65226.9h1.3C+4.1C**
Claymore 1,7351,7342736.352C3.9334.484%C++N/A170C**N/A48810.2h1.2C+3.4B
M40 Fury-F 2,1951,7047642.23B0.1961.152%B++N/A40.4B+11.6C*19142.2h7.3B++11.9B**
AS16 NightHawk 1,6841,6791,4381.168C1.2531.468%D*9.708%D*26.8DN/A6762.6h3.6B+11.4C+
P525 Marauder-H 1,5821,4858816.875C+14.4541.107%C**N/A138.8B9.1B+45310.7h5.4B++13.1B++
L100 Python HEAT 1,8601,44014110.213C**7.7952.818%C+2.847%B+31.8D9.3D-16145.3h4.2B++8B+
CAS30 Tank Buster 2,9391,4394723.049B0.6355.883%B+N/A13B+13.5B**170111h44.8B80.1B+
NS Baron G5 1,4071,3968741.597B+0.8255.319%B*10.888%D-42.2C+N/A11133.1h4B7.3C++
Hellfire Rocket Pods 1,4671,25611311.115C+8.6954.513%C*N/A85.4C14.4C45514.7h19.3C+35.4C++
S12 Renegade 1,3201,2244512.714C+0.2956.983%A2.533%D47.1C3.7B**15726h3.9C--6.9C*
T7 Mini-Chaingun 1,2311,2209381.301C+1.1216.863%C--10.328%D--33.9DN/A10436h13.2C++78.2C+
Havoc 1,2301,2178101.502C++0.9255.375%C+9.121%D--41DN/A15129.7h3.7B++6.6B+
NS-44 Commissioner 1,2251,2091,2820.943C1.4838.13%C16.295%D--35C-N/A10134.5h4.1D10.6C+
G20 Vulcan-H 2,1061,2062355.132C+2.7151.72%C*3.234%C**49.8C+37.2B+64724.2h97.1C+187.8C++
TRS-12 Uppercut 1,1991,1978441.418C+1.0068.069%B+8.104%D*40.7C-N/A13829.4h2.3C*3.4C**
NS-11CP 1,2311,1955852.043C+0.3830.482%C+18.243%D*62.2C1.9B+15219.2h11.4C+37.3C++
NS-15M AE 1,2271,1944872.452C+0.0327.392%C21.692%D--71.5C+2B**18716.7h11.5C41.9C+
NS-15MP 1,2151,1884902.424C+0.0028.378%C20.37%D**67.9C1.5B16217.5h12D--42.4C-
M77-B 1,1891,1863453.438B1.0246.763%B**73.862%D36.7C+N/A11532.3h2.3C+4.9B+
NS Baron G5AE 1,2191,1865912.007C**0.4159.335%B**13.997%C--80.7B+2.2A*23314.7h4.4C--7.3C++
T1 Cycler 1,2201,1858911.33C+1.0922.69%C--15.949%D*41.4C++1.2B++13928.6h13.9C61.4C
NS-11P 1,1991,1795472.155B0.2729.402%B+18.575%D-61.7C*1C+19719.1h11.8C++40.3B+
TORQ-9 1,2001,1779161.285C+1.1424.751%C--17.162%D*34.6C--N/A10234h14.8C--59.8C
C75 Viper 1,3591,16610511.105B+8.6847.424%B+1.115%C+47.8C*7.9C-32824.4h9.6C++20.2B+
TSAR-42 1,1791,1614612.518C0.1044.818%B56.848%F35.8DN/A9632.4h2.4D5.3C+
FA1 Barrage 1,1611,1617611.526C++0.8951.623%B++10.68%D--51.6BN/A17622.5h3.6B*7B++
MKV Suppressed 1,1671,1608011.448C+0.9731.337%B++13.276%D--36.6CN/A9731.7h12.5C++39.7B
SR-7 1,1631,1602764.203C+1.7850.294%B**81.466%C**31.8DN/A11336.5h2.1C+4.1B+
LC3 Jaguar 1,1741,1581,1271.028C1.3926.119%C+15.89%D--12D-N/A3696.2h12.3C+47.3C+
TMG-50 1,1631,1581,0631.089C-1.3319.035%D--22.28%D29DN/A9040h11.1C+58.1C-
NS-7 PDW 1,1681,1589481.222C+1.2030.122%B+18.739%C30.1C-N/A10538.5h13.5C+44.7C*
TAR 1,1701,1577791.485C+0.9422.985%D14.693%D*33.9C-N/A10434.1h11.9C++51.7C+
T9 CARV 1,1641,1576791.704C+0.7221.971%C20.138%D-31.6C--N/A16336.6h12.3C+56C++
M1 Heavy Cycler 1,1631,1544512.559B+0.1415.352%C15.338%D27.3C+N/A9042.2h16.1B105C*
PDW-16 Hailstorm 1,1661,1538071.429C+0.9930.289%B++15.091%C--38.7C+N/A13929.8h12.6B41.7B+
TRAP-M1 1,1731,1537471.544C+0.8836.61%B++24.024%C--32.8DN/A7935.1h8.5C++23.3B+
T5 AMC 1,1701,1511,2140.948C1.4725.077%C20.417%C18.7DN/A7261.5h13.1C++52.1C++
MRC3 Mercy 1,1641,1514522.546C+0.1317.036%D17.724%D-27.3DN/A8242.1h17.9C+105C+
LC2 Lynx 1,1681,1421,2630.904C-1.5225.496%C17.426%D--14.2D-N/A5680.2h14.1C+55.4C+
M12 Kobalt-F 1,1671,0984262.577C++0.1630.854%B**3.643%D*45.9C++2.9A11223.9h11.1B+36B++
M14 Banshee 1,1751,0721746.161C3.7431.899%C++1.866%A*45.2C--4.3C++16723.7h20.5C+64.2C++
NS-44L Blackhand 1,0351,0298601.197C1.2250.09%B++33.236%D-29.4CN/A8335h3.3B+6.5B++
L100 Python HESH 1,2041,0173628.25B*25.8362.595%B**N/A66.9C+12.3B26315.2h3.2C+5B+
M40 Fury 1,0909124420.727B++18.3146.597%B**1.096%D82.9B**16.2A48011h11B+23.6B+
NS Decimator 1,2509089150.992C-1.4363.22%C++2.863%B*37.4C-14.1D24424.3h4.1C+6.5C++
Hornet Missiles 1,2318061097.394C+4.9771.456%B**2.109%B**51D26.9D42315.8h9.3C*13.1B+
T32 Bull 8168054181.926C++0.4925.71%C18.385%D*42.1C-N/A13119.1h10.9C**42.4C++
M12 Kobalt 8017731842.944B++40.5221.3%C**19.664%C++81.4C+2.9C2299.5h15B+70.3B+
E540 Halberd 1,2587587110.676C++8.2652.108%B**2.243%C29.2C+19.2B**86826h5.7C10.9B+
NS-30 Vandal 6816773521.923C+0.5036.749%C+23.338%D46.4CN/A13714.6h4.7B+12.8B
Chainblade 65163822,5350.028C+2.3940.892%B++3.919%C0.7C+N/A2968.2h2B+4.9B+
C-4 ARX 9226262942.129C+0.2927.608%C+N/A97.8C--46.3B+6486.4h1.3C--4.8C+
Cycler TRV 5805724191.365C+1.0623.413%D19.056%D40.6CN/A13814.1h12.2C+51.9C+
TS4 Haymaker 5205124401.164C+1.2644.309%C+9.57%D--19.3D-N/A5426.5h3.9C**8.8C**
SOAS-20 5085023251.545C+0.8830.445%C+17.331%D-42.5CN/A13711.8h11.2C++36.9C*
T16 Rhino 4944823371.43C+0.9924.398%C++19.087%D-33DN/A12314.6h12.1C++49.5C*
L105 Zephyr 5314564011.4C8.9846.11%C++N/A50.7C8.3C2669h6.2C+13.4C++
M18 Needler 8114442661.669C-0.7531.161%C2.928%B**10.6D8.7C-15642h110.1C++353.4C++
TRAC-5 S 4654425750.769C1.6524.895%C+15.837%C15.5DN/A6628.6h12.5C50.3C+
M40 Fury 5504282417.833B++15.4151.493%A+1.636%C+76.4B+21.8A+6775.6h14.2C+27.5B+
MSW-R 4033992541.571C0.8524.806%C18.296%D*45.3C-N/A2618.8h11.7C47C+
Frag Grenade 3533511351N/A348.5849.307%C++N/A438.8D2.5D*18210.8h3.9D7.8C+
TX2 Emperor 3463414050.842C1.5829.931%C+17.889%D25.8DN/A7213.2h8.4C++28.2C*
Spear Anti-Vehicle Phalanx Turret 520315378.514C+6.0946.47%C2.857%C--38.4D25C+5018.2h8C+17.1C++
LB00 Python AP 4402931293S290.5863.248%B+N/A66.6B33.4B*3324.4h3.3B++5.2B*
Bighorn .50M 297292644.563C+2.1443.395%C74.315%D23.4D**N/A5612.5h2.1D--4.8D
C150 Dalton 764286614.689D-2.2747.635%B++N/A31.4D52.5B**9389.1h6D*12.6D
TS2 Inquisitor 2592593210.807C1.6131.468%C++17.375%D35DN/A1187.4h9.5C++30.3C*
NS-357 Underboss 2612573140.818C1.6040.443%C+15.564%D--59.8C+N/A2014.3h4.5D-11.1C+
M12 Kobalt 256240460B**57.5822.808%B++15.833%D-80C5.3B+2403h13.7B++60.2B++
G30 Vulcan 394234544.333C+1.9132.129%C+3.419%C+21.9C15C+95210.7h87.7C++272.8C*
MANA Anti-Personnel Turret 2332261291.752N/A0.6713.785%UN/A2260U70U5665200.1h24T*173.9T*
AP30 Shredder 557224573.93C1.5134.446%C++N/A22.2D33B**46510.1h109.8D318.7D
M18 Rotary 4062112900.728D1.6928.205%D-1.422%C5.8D-5.3D--9736.6h141.7C502.2D
T4 AMP 1911901521.25C++1.1732.253%B+21.579%C+25.3DN/A667.5h12.7B39.4B+
MANA Anti-Vehicle Turret 3851831171.564C0.8661.412%B+2.732%C-33.3C36.7C*6935.5h10.2C+16.6C++
Skyguard 374183374.946C++2.5337.554%B*1.093%D-12D12.5B23815.3h164.5D438C
MRC3 Mercy 177174523.346C++0.9323.923%B++13.793%F30.5C--N/A1205.7h22.2D*92.9C++
MR1 Fracture 2781721850.93C1.4935.682%C--3.488%C+9.7C6C+11517.7h42.9C*120.2C++
TRAC-5 1701701491.141C+1.2821.814%C--10.588%D**18.5C-N/A2889.2h12.3C*56.3C++
HSR-1 1691691271.331C-1.0934.401%D22.485%D-35.2DN/A1024.8h5.2C+15.2C+
NS-11A 1711681361.235C1.1923.984%D13.095%D**48C+N/A1813.5h13.1C54.8C
M3 Pounder HEG 174163812.012C+0.4136.66%D-4.908%A22C+1.5D**1687.4h10.5B*28.7B+
M1 Heavy Cycler 161156453.467B*1.0518.121%C+22.436%C**33.9C-1.1C**1134.6h20.2D*111.5C
G30 Walker 316148285.286C+2.8729.291%B+N/A27.4C++31.1B**4895.4h175.6C+599.7C*
MR11 Gatekeeper 239137178.059C+5.6452.186%B**2.19%C*27.4C++20.4C++12905h43.9C++84.2B+
M3 Pounder HEG 148137771.779C0.6438.737%D2.92%C+21.4C1.7D**1356.4h12.9B++33.4C**
T2 Striker 3031342960.453D1.9759.691%B++N/A8.9C-11.2C+23115.1h40C+67.1C*
Xiphos Anti-Personnel Phalanx Tower 1341311131B+128.5828.43%CN/A436.7B+10C+13020.3h4.2B+14.6B+
MR1 Fracture 2241281860.688C--1.7335.847%C--2.344%D7.2D5.4C+9717.7h58.4C163C
M4-F Pillager 162120333.636A+1.2254.822%B*N/A31.6C+11.1B++1363.8h30.2B++55.1B+
M18 Locust 2281161960.592D--1.8325.843%D*2.586%A5.2D*5D*7322.3h123.2C+476.9C+
Sticky Grenade 1201141114N/A111.5840.653%D**N/A285D**15C+11020.4h4.4F--10.7F-
Ripper 1131124,0290.028C-2.3913.468%D*13.393%C-0.4C-N/A1290.2h1.6C-11.5D
ML-7 1591051460.719C1.7049.59%D*N/A15.4D--7.9D5846.8h6.9C+13.9D
HC1 Cougar 1091042170.479D1.9429.476%B18.269%D--7.8D--N/A5713.4h17.2F-58.3D
M40 Fury-H 120102911.333C8.9147.027%C++1.961%B**92.7C+16.4C5091.1h9.5C+20.1C++
Shuriken 1001001150.87D1.5525.411%D*21%C+17.5D**N/A555.7h12.2C**48.1C
NS-10 Burster 182981010.97C1.4528.922%C1.02%D**4.4D3.8C+7522.3h167.4C578.7C
TX1 Repeater 97971370.708C1.7119.931%D*20.619%C14.7D-N/A1006.6h13.6C68.3C--
SABR-13 9795651.462C+0.9628.65%C+20%D--24.4D-N/A973.9h10.9C+38.1C++
NSX Tomoe 9390741.216C1.2027.66%D20%F-30D-1B*773h14.9D54D
Halberd-H SE 13489189C+86.5860.772%C++N/A74.2C37.5B++4741.2h4.2C+7C+
M6 Onslaught 9189194.684B*2.2614.91%D--19.101%D34.2C--N/A1182.6h18.1C+121.6C
Auraxium Slasher 89863,6980.023C2.4025.215%C-6.977%C+0.4DN/A1193.7h2.4C+9.5C++
NS Annihilator 187851260.675C1.7583.141%B++N/A8.3D10C++21610.2h12.7D15.3C-
NS-10 Burster 16279980.806D1.6129.276%C5.063%C*3.6D--3.8C7122h208.6D--712.5D
M6 Onslaught 8178194.105B++1.6814.41%D--21.795%C+30D1.2B+992.6h20.4D-141.6D
M60-A Bulldog 9977194.053D1.6340.318%C+N/A29.6D8.5C++3372.6h6.6D--16.4C
Auraxium Chainblade 81725,6790.013C--2.4117.724%D--1.389%D-0.2CN/A1303.7h3D**17.1D
Halberd SE 9568168B+65.5849.913%C*1.471%B+42.5C+16.9C+2161.6h4.2C+8.5C++
Rocklet Rifle 11564302.133A+0.2948.626%DN/A37.6B+30C*5061.7h26.8B++55.2B+
M20 Basilisk 756387.875B+5.4531.697%D*9.524%A+18C--3.4D**3273.5h49B**154.5B+
NSX Naginata 6360391.538C0.8824.392%C23.333%D--42.9D2.1A1381.4h11.7C48C+
NS CandyCannon 3000 60591070.551C1.8749.926%A+28.814%C--10.4DN/A275.7h5.7D-11.5B+
M12 Kobalt 6255155C*52.5820.259%C-12.727%D*183.3B*23.3S5920.3h11.4B*56.1B+
E540 Halberd-H 875569.167C-6.7560.461%C++1.818%C*45.8C26.7C++9941.2h5.7C+9.5C++
Tomcat A2AM Pods 12053232.304D0.1278.841%C+N/A23D-29.1D4832.3h11D*14D*
Spear Anti-Vehicle Phalanx Tower 10451225.5C23.0869.58%A5.882%B*56.7C+58.9B++6820.9h7.8C**11.2B++
G30 Walker 865195.667C3.2535.856%B+3.922%C+21.3C++14.6C**3042.4h156.1B*435.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,8272,372,003224.8h
Nanite Revive Grenade08250.2h
Nanite Healing Grenade01430h
Anti-Vehicle MANA Turret271,3842.8h
Medical Applicator550183,01018.4h
Spawn Beacon284,5454.2h
Rampart Wall22431.6h
Xiphos Anti-Personnel Tower0910.5h
Welding Device08,3830.9h
Hoplon Anti-Aircraft Phalanx Tower11030.5h
Turret AI Module12070.8h
Skywall Shield Emitter01370.5h
Structure Shield Module12040.6h
Repair Module21860.6h
Cortium Silo0870.6h
NS-61 Emissary01590.1h
Motion Spotter45000.4h
Spear Anti-Vehicle Tower01080.5h
Restoration Kit1001,8482.5h
Recon Detection Device774,0708.7h
Shield Recharging Field251,3480.9h
Medical Kit1973,4753.5h
Ammunition Package723,5915.4h
Anti-Infantry MANA Turret223522.5h
Alarm Module1550.1h
Pillbox1640.5h
Vehicle Gate0920.7h
Elysium Spawn Tube0730.5h
Infantry Tower0870.9h
WLT-Howler Mining Laser01952.1h
Snowman Soldier11040.1h
IPC Targeting Dart0800.3h

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