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Ensign maxdu356[U] maxdu356
NC BR 49

KDR: 1.95

Score: 2.3m

Last Seen: Oct 13th, 2019 7:40 PM
-

Battle Rank 49 - New Conglomerate on Miller - Outfit Member of Sector JKU NC[U] Sector JKU NC
NC outfit on Miller

Members: 256
Level 100 Progress: 12% 1182h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 HESH Titan-150 AP L100 Python AP Titan-150 HEAT MGR-S1 Gladius AF-19 Mercenary Skyguard Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $82,566 MLG Score: 66
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.469%10.49%246212142860.41.55

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.78%0C+0C+0C+BODY (~1.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.50C+170C+55.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.44%0.301%1287312131,99128411697.01056170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.425%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20C+4.30C+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.032%64.706%0112155111400.447368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90C+3.20C+7.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.294%15%011215603711.57895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80C+6.90C+9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sector JKU NC[U] Sector JKU NC
NC outfit on Miller

Members: 256
2.3m263.2%233 (14k)214 (12.8k)1.950473,7021,8982.6533249 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121619114.143%2.566%3605:471

81% Engineer9% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2015 2:52 PMJul 19th, 2019 2:19 PMOct 13th, 2019 4:04 PM (2d) (PST)Oct 13th, 2019 3:41 PM (2d) (PST)Oct 13th, 2019 3:40 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,003609430.3370.1730.0091.2000.11866

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,1583,59956,5592010172712,816

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
182.8h/7.6d 1,334 95 1,715 13.2k 145 381 1,298 11m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:131
Deaths:351
KDR:0.373
Accuracy:22.329% C+
HSR:10.687% F-
Mauler S6
C++
Kills:60
Deaths:86
KDR:0.698
Accuracy:41.294% C++
HSR:15% C+
Kills:191
Deaths (as Engineer):437
Deaths (to Engineers):597
KDR:0.43707
Kill Difference:246
Playtime:147.479 hours
Usage:81%
Score:2.075m
Score/min:234
Accuracy (listed only):31.811%
HSR (listed only):12.844%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):389
KDR:0
Kill Difference:UNR
Playtime:8.901 hours
Usage:5%
Score:0.074m
Score/min:139
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C-
Kills:155
Deaths:359
KDR:0.432
Accuracy:24.536% C-
HSR:10.323% F
AF-19 Mercenary
C+
Kills:131
Deaths:351
KDR:0.373
Accuracy:22.329% C+
HSR:10.687% F-
Mauler S6
C++
Kills:60
Deaths:86
KDR:0.698
Accuracy:41.294% C++
HSR:15% C+
Kills:346
Deaths (as Light Assault):796
Deaths (to Light Assaults):240
KDR:0.43467
Kill Difference:450
Playtime:16.224 hours
Usage:9%
Score:0.082m
Score/min:84
Accuracy (listed only):29.386%
HSR (listed only):12.003%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C-
Kills:155
Deaths:359
KDR:0.432
Accuracy:24.536% C-
HSR:10.323% F
NC14 Bolt Driver
D--
Kills:51
Deaths:108
KDR:0.472
Accuracy:29.032% D--
HSR:64.706% D--
Kills:206
Deaths (as Infiltrator):467
Deaths (to Infiltrators):321
KDR:0.44111
Kill Difference:261
Playtime:6.857 hours
Usage:4%
Score:0.059m
Score/min:144
Accuracy (listed only):26.784%
HSR (listed only):37.514%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C-
Kills:155
Deaths:359
KDR:0.432
Accuracy:24.536% C-
HSR:10.323% F
Mauler S6
C++
Kills:60
Deaths:86
KDR:0.698
Accuracy:41.294% C++
HSR:15% C+
Kills:215
Deaths (as Combat Medic):445
Deaths (to Combat Medics):142
KDR:0.48315
Kill Difference:230
Playtime:2.259 hours
Usage:1%
Score:0.052m
Score/min:383
Accuracy (listed only):32.915%
HSR (listed only):12.661%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:436
V. Kills:198 219%
Deaths:44
KDR:9.909
Accuracy:58.071% B
KPH:34.500 C*
VKPH:15.700 C-
Skyguard
A
Kills:80
V. Kills:38 205%
Deaths:
KDR:
Accuracy:31.452% B
KPH:23.600 A
VKPH:11.200 B+
Kills:516 (516 + 0)
Deaths:44
KDR:11.727
VKDR:5.364
Vehicle Kills:236
Kill Difference:472
Playtime:16.019 hours
Usage:9%
Score:0.183m
Score/min:190
Driving Accuracy:31.452%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:1,316
V. Kills:491 267%
Deaths:48
KDR:27.417
Accuracy:53.067% B++
KPH:32.600 C
VKPH:12.200 B*
Titan-150 AP
A++
Kills:781
V. Kills:325 240%
Deaths:
KDR:
Accuracy:55.979% B++
KPH:43.300 A++
VKPH:18 B++
Titan-150 HEAT
D
Kills:239
V. Kills:105 225%
Deaths:68
KDR:3.515
Accuracy:44.524% C
KPH:15.800 D
VKPH:6.900 D
Kills:2,336 (2,336 + 0)
Deaths:116
KDR:20.138
VKDR:7.940
Vehicle Kills:921
Kill Difference:2,220
Playtime:73.566 hours
Usage:40%
Score:0.667m
Score/min:151
Driving Accuracy:44.524%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 1,8071,3164827.417A++25.4753.067%B++N/A32.6C12.2B*15640.4h3.9D7.3C++
Titan-150 AP 1,1067811781U779.0555.979%B++N/A43.4A++18.1B++20618h3.3B*5.8A
L100 Python AP 634436449.909B**7.9658.071%BN/A34.6C*15.7C-18612.6h4.6B+7.9B*
Titan-150 HEAT 344239683.515C+1.5644.524%CN/A15.8D7D7215.1h6C13.5C
MGR-S1 Gladius 1601553590.432D1.5224.536%C-10.323%F10.4D-N/A4314.9h17D**69.1D-
AF-19 Mercenary 1341313510.373D1.5822.329%C+10.687%F-6.8DN/A1919.2h17.1D76.5C+
Skyguard 11880180U78.0531.452%B1.25%D23.5A11.2B+2063.4h73.5B**233.6B**
Spear Anti-Vehicle Phalanx Turret 1007389.125C**7.1763.46%A*2.74%D52.1B*19.3C+2771.4h11.2D17.7B+
Mauler S6 6160860.698C+1.2541.294%C++15%C+35.3B+N/A931.7h6.9D*16.8C
NC14 Bolt Driver 51511080.472D1.4829.032%D--64.706%D--13.4DN/A353.8h3.2D10.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1700.1h
Medical Applicator236,1340.7h
Recon Detection Device2920.2h
M20 Basilisk01000h
Ammunition Package71440.6h
Nano-Armor Kit236133,75310h
Anti-Infantry MANA Turret81020.4h
M20 Drake11660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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