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Warden Scout maxdu356[U] maxdu356
NC BR 61

KDR: 3.04

Score: 4.1m

Last Seen: Jan 23rd, 2020 6:03 PM
- OFFLINE - 70.1 hour(s)

Battle Rank 61 - New Conglomerate on Miller - Outfit Member of Sector JKU NC[U] Sector JKU NC
NC outfit on Miller

Members: 181
Level Progress (to 62): 62%
Level 100 Progress: 21% 1055h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH L100 Python AP Titan-150 HEAT MGR-S1 Gladius Skyguard AF-19 Mercenary C75 Viper
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $83,817 MLG Score: 67
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.228%9.686%235312293820.4829332.561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.928%0.437B-1.62F0.808B++BODY (~2.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.10.008C+19.9-0.211C62.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.991%1.493%84112316784430.797619152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.941T*-1.463F-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.31B**138.11B**322.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.789%0.227%1271312292,64437725427.01326104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.953%1.098B**-1.453F-0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.788B++4.20.658B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.85%64.706%0112315112900.392308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.894D---0.15C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.1-0.101C+3.20.005C+7.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.294%15%011231604511.30435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.027C+0.054C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.272C6.9-0.423C--9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sector JKU NC[U] Sector JKU NC
NC outfit on Miller

Members: 181
4.1m230.7%234 (14k)218 (13.1k)3.04417,2482,3814.1612861 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC123238215.722%1.669%2607:492

88% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2015 2:52 PMJul 19th, 2019 2:19 PMJan 25th, 2020 7:39 PM (14h) (PST)Jan 23rd, 2020 4:05 PM (3d) (PST)Jan 23rd, 2020 2:03 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,152411,1110.3890.1280.0071.2440.15067

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,1472,46766,680238075913,056

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
310.2h/12.9d 2,660 121 2,462 23.2k 232 544 2,784 21.5m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:131
Deaths:351
KDR:0.373
Accuracy:22.318% C+
HSR:10.687% F-
NS-11C
B
Kills:90
Deaths:236
KDR:0.381
Accuracy:26.020% B
HSR:7.778% F-
Mauler S6
C++
Kills:60
Deaths:86
KDR:0.698
Accuracy:41.294% C++
HSR:15% C+
Kills:281
Deaths (as Engineer):673
Deaths (to Engineers):819
KDR:0.41753
Kill Difference:392
Playtime:273.195 hours
Usage:88%
Score:3.777m
Score/min:230
Accuracy (listed only):29.877%
HSR (listed only):11.155%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):450
KDR:0
Kill Difference:UNR
Playtime:9.637 hours
Usage:3%
Score:0.078m
Score/min:136
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C-
Kills:161
Deaths:383
KDR:0.420
Accuracy:24.373% C-
HSR:9.938% F
AF-19 Mercenary
C+
Kills:131
Deaths:351
KDR:0.373
Accuracy:22.318% C+
HSR:10.687% F-
NS-11C
B
Kills:90
Deaths:236
KDR:0.381
Accuracy:26.020% B
HSR:7.778% F-
Mauler S6
C++
Kills:60
Deaths:86
KDR:0.698
Accuracy:41.294% C++
HSR:15% C+
Kills:442
Deaths (as Light Assault):1,056
Deaths (to Light Assaults):288
KDR:0.41856
Kill Difference:614
Playtime:16.427 hours
Usage:5%
Score:0.082m
Score/min:83
Accuracy (listed only):28.501%
HSR (listed only):10.851%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C-
Kills:161
Deaths:383
KDR:0.420
Accuracy:24.373% C-
HSR:9.938% F
NC14 Bolt Driver
D--
Kills:51
Deaths:109
KDR:0.468
Accuracy:28.850% D--
HSR:64.706% D--
Kills:212
Deaths (as Infiltrator):492
Deaths (to Infiltrators):372
KDR:0.43089
Kill Difference:280
Playtime:6.927 hours
Usage:2%
Score:0.059m
Score/min:142
Accuracy (listed only):26.611%
HSR (listed only):37.322%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C-
Kills:161
Deaths:383
KDR:0.420
Accuracy:24.373% C-
HSR:9.938% F
Mauler S6
C++
Kills:60
Deaths:86
KDR:0.698
Accuracy:41.294% C++
HSR:15% C+
Kills:221
Deaths (as Combat Medic):469
Deaths (to Combat Medics):161
KDR:0.47122
Kill Difference:248
Playtime:2.365 hours
Usage:1%
Score:0.052m
Score/min:368
Accuracy (listed only):32.833%
HSR (listed only):12.469%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C+
Kills:67
V. Kills:41 160%
Deaths:19
KDR:3.526
Accuracy:29.991% C+
KPH:7.500 D
VKPH:4.600 D
Kills:67 (67 + 0)
Deaths:19
KDR:3.526
VKDR:2.158
Vehicle Kills:41
Kill Difference:48
Playtime:8.900 hours
Usage:3%
Score:0.029m
Score/min:54
Piloting Accuracy:29.991%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:831
V. Kills:373 222%
Deaths:44
KDR:18.886
Accuracy:54.049% C+
KPH:38.800 B+
VKPH:17.400 C+
Skyguard
B++
Kills:146
V. Kills:74 195%
Deaths:
KDR:
Accuracy:31.525% B
KPH:20.100 B++
VKPH:10.200 C++
C75 Viper
C+
Kills:121
V. Kills:63 189%
Deaths:37
KDR:3.270
Accuracy:36.042% C
KPH:15.300 D-
VKPH:8 C+
Kills:1,098 (1,098 + 0)
Deaths:81
KDR:13.556
VKDR:6.296
Vehicle Kills:510
Kill Difference:1,017
Playtime:36.543 hours
Usage:12%
Score:0.363m
Score/min:166
Driving Accuracy:36.042%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:3,101
V. Kills:1,355 229%
Deaths:
KDR:
Accuracy:53.122% B
KPH:42.100 A++
VKPH:18.400 B*
Titan-150 HESH
B*
Kills:1,316
V. Kills:491 267%
Deaths:48
KDR:27.417
Accuracy:53.067% B+
KPH:32.600 C-
VKPH:12.200 B*
Titan-150 HEAT
C++
Kills:497
V. Kills:182 272%
Deaths:68
KDR:7.309
Accuracy:46.845% C+
KPH:22.800 C++
VKPH:8.300 C
Kills:4,914 (4,914 + 0)
Deaths:116
KDR:42.362
VKDR:17.483
Vehicle Kills:2,028
Kill Difference:4,798
Playtime:135.913 hours
Usage:44%
Score:1.352m
Score/min:166
Driving Accuracy:46.845%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,4563,10113101U3,097.9653.122%BN/A42.1A++18.4B*19273.7h3.2B**6B**
Titan-150 HESH 1,8071,3164827.417A+24.3753.067%B+N/A32.6C-12.2B*15840.4h3.9D7.3C++
L100 Python AP 1,2048314418.886A*15.8454.049%C+N/A38.8B+17.4C+19121.4h4.1B++7.6B*
Titan-150 HEAT 679497687.309B+4.2646.845%C+N/A22.8C++8.3C9221.8h5C*10.8C**
MGR-S1 Gladius 1661613830.42D2.6224.373%C-9.938%F9.6D--N/A3916.8h17.6F72D-
Skyguard 2201461146U142.9631.525%BN/A20.3B*10.3C*1597.2h81.7B**259.2B*
AF-19 Mercenary 1341313510.373D2.6722.318%C+10.687%F-6.5DN/A1920.1h17.1D76.5C+
C75 Viper 184121373.27C+0.2336.042%CN/A15.3D-8C+1027.9h16.1C-44.6C
NS-11C 94902360.381D2.6626.02%B7.778%F-5.1D--N/A1517.7h28.2F**108.4D--
Spear Anti-Vehicle Phalanx Turret 11483108.3C*5.2661.785%A++2.41%D51.9B*19.4C+2951.6h10.7C17.3B+
M20 Mustang 10867193.526B+0.4829.991%C+1.493%C7.5D4.6D548.9h138.1C460.3C
Mauler S6 6160860.698C+2.3541.294%C++15%C+35.3BN/A961.7h6.9D*16.8C
NC14 Bolt Driver 51511090.468D2.5828.85%D--64.706%D--13.1DN/A363.9h3.2D11.1D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1740.1h
Medical Applicator246,7080.7h
Spitfire Auto-Turret1900.1h
Recon Detection Device2920.2h
M20 Basilisk01000h
Ammunition Package102420.7h
Nano-Armor Kit419219,36615.5h
Anti-Infantry MANA Turret81140.4h
Nano-Repair Grenade01460h
M20 Drake11660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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