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Paragon maxxlight[TNI] maxxlight
VS BR 167

KDR: 1.8

Score: 69m

Last Seen: Aug 31st, 2017 5:30 PM
- OFFLINE - 12938 hour(s)

Battle Rank 100 (167 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 10%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pandora VX25 Cosmos VM3 Cosmos VM3 NS-11A L100 Python HEAT Supernova VPC L105 Zephyr H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $261,459 MLG Score: 209
Fun Score: N/A
Cheeseburgers Flipped: 1628TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.357%12.791%2862499817,3091.188230.616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.902%0.25C*-1.215D*-0.029C+HEAD (~1.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
570.238C++12.80.107C+44.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.705%1.623%218510172,895156911261.84395257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.169%-0.39C--0.019C+-0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.80.337C**360.32C*70.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.468%2.649%587810148,834192027054.59865326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.085%-0.432C--0.022C+0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.445B7.80.376C**13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.983%1.452%6181910038,606151021325.69557403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.311%-0.48D-0.739D-0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.658B+12.50.682B+27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.414%79.586%6181102133892300.366197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.058C+0.816B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.322C*2.40.254C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.345%10.204%618410186,8801300465.28824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.406%-0.256C-0.861D--0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.204C++40.17C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
69m407.7%411 (24.7k)389 (23.3k)1.8046463,85735,3852.14664167 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102255818.534%7.637%14205:0219

14% Combat Medic56% Engineer6% Heavy Assault12% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 5:19 PMAug 27th, 2013 8:44 PMSep 30th, 2017 7:07 PM (509d) (PST)Aug 31st, 2017 2:08 PM (539d) (PST)Aug 31st, 2017 1:30 PM (539d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5291803490.3600.1990.0271.7070.059209

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,74610,81720,92922122102423,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2957.9h/123.2d 12,102 4,877 13,768 302.9k 6,481 7,975 10,444 93.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,196
Deaths:757
KDR:1.580
Accuracy:18.440% C-
HSR:15.886% D*
VX29 Polaris
C-
Kills:998
Deaths:731
KDR:1.365
Accuracy:20.883% C-
HSR:12.826% D*
NS-15M1
C*
Kills:692
Deaths:511
KDR:1.354
Accuracy:23.558% C*
HSR:11.561% D**
Lasher X2
C-
Kills:599
Deaths:465
KDR:1.288
Accuracy:22.250% C-
HSR:2.671% D
Pulsar LSW
C+
Kills:277
Deaths:212
KDR:1.307
Accuracy:21.982% C+
HSR:14.079% D*
Kills:3,762
Deaths (as Heavy Assault):2,676
Deaths (to Heavy Assaults):10,058
KDR:1.40583
Kill Difference:1,086
Playtime:177.738 hours
Usage:6%
Score:3.868m
Score/min:363
Accuracy (listed only):21.423%
HSR (listed only):11.405%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:5,026
Deaths:3,358
KDR:1.497
Accuracy:35.898% C
HSR:9.988% D*
NS-11C
C
Kills:1,509
Deaths:1,625
KDR:0.929
Accuracy:22.730% C
HSR:11.133% D**
Solstice SF
C++
Kills:1,267
Deaths:1,056
KDR:1.200
Accuracy:24.787% C++
HSR:8.998% D*
Phobos VX86
C+
Kills:1,171
Deaths:999
KDR:1.172
Accuracy:59.019% C+
HSR:11.187% D-
Serpent VE92
C++
Kills:1,157
Deaths:1,069
KDR:1.082
Accuracy:24.340% C++
HSR:10.631% F
VX6-7
D-
Kills:1,156
Deaths:1,067
KDR:1.083
Accuracy:17.034% D**
HSR:16.004% D-
Thanatos VE70
B+
Kills:629
Deaths:441
KDR:1.426
Accuracy:43.868% B+
HSR:9.539% D**
Zenith VX-5
C++
Kills:547
Deaths:485
KDR:1.128
Accuracy:25.723% C++
HSR:10.603% F-
Pulsar C
C**
Kills:459
Deaths:427
KDR:1.075
Accuracy:25.715% C**
HSR:16.340% D*
NS Baron G5
B+
Kills:264
Deaths:202
KDR:1.307
Accuracy:49.185% B+
HSR:9.091% D*
Solstice VE3
D--
Kills:172
Deaths:65
KDR:2.646
Accuracy:13.601% F
HSR:13.954% D--
Eidolon VE33
C+
Kills:72
Deaths:55
KDR:1.309
Accuracy:26.578% C+
HSR:25% C+
Deimos VA29
B++
Kills:54
Deaths:46
KDR:1.174
Accuracy:68.837% B++
HSR:16.667% C+
Kills:13,483
Deaths (as Engineer):10,895
Deaths (to Engineers):9,751
KDR:1.23754
Kill Difference:2,588
Playtime:1,669.006 hours
Usage:56%
Score:38.484m
Score/min:384
Accuracy (listed only):33.640%
HSR (listed only):13.010%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:5,026
Deaths:3,358
KDR:1.497
Accuracy:35.898% C
HSR:9.988% D*
NS-11C
C
Kills:1,509
Deaths:1,625
KDR:0.929
Accuracy:22.730% C
HSR:11.133% D**
Solstice SF
C++
Kills:1,267
Deaths:1,056
KDR:1.200
Accuracy:24.787% C++
HSR:8.998% D*
Phobos VX86
C+
Kills:1,171
Deaths:999
KDR:1.172
Accuracy:59.019% C+
HSR:11.187% D-
Serpent VE92
C++
Kills:1,157
Deaths:1,069
KDR:1.082
Accuracy:24.340% C++
HSR:10.631% F
VX6-7
D-
Kills:1,156
Deaths:1,067
KDR:1.083
Accuracy:17.034% D**
HSR:16.004% D-
Sirius SX12
B++
Kills:751
Deaths:548
KDR:1.370
Accuracy:28.076% B++
HSR:9.454% D**
Thanatos VE70
B+
Kills:629
Deaths:441
KDR:1.426
Accuracy:43.868% B+
HSR:9.539% D**
Zenith VX-5
C++
Kills:547
Deaths:485
KDR:1.128
Accuracy:25.723% C++
HSR:10.603% F-
Pulsar C
C**
Kills:459
Deaths:427
KDR:1.075
Accuracy:25.715% C**
HSR:16.340% D*
NS-7 PDW
B*
Kills:400
Deaths:296
KDR:1.351
Accuracy:29.523% B*
HSR:10.500% D*
Eridani SX5
C
Kills:273
Deaths:268
KDR:1.019
Accuracy:24.538% C
HSR:8.791% D**
NS Baron G5
B+
Kills:264
Deaths:202
KDR:1.307
Accuracy:49.185% B+
HSR:9.091% D*
Solstice VE3
D--
Kills:172
Deaths:65
KDR:2.646
Accuracy:13.601% F
HSR:13.954% D--
MKV Suppressed
C++
Kills:90
Deaths:64
KDR:1.406
Accuracy:26.180% C++
HSR:14.444% D
Deimos VA29
B++
Kills:54
Deaths:46
KDR:1.174
Accuracy:68.837% B++
HSR:16.667% C+
Kills:14,925
Deaths (as Light Assault):12,016
Deaths (to Light Assaults):5,522
KDR:1.24209
Kill Difference:2,909
Playtime:369.074 hours
Usage:12%
Score:8.364m
Score/min:378
Accuracy (listed only):32.441%
HSR (listed only):11.708%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:5,026
Deaths:3,358
KDR:1.497
Accuracy:35.898% C
HSR:9.988% D*
NS-11A
D
Kills:2,639
Deaths:2,161
KDR:1.221
Accuracy:20.610% D
HSR:11.747% D*
H-V45
C*
Kills:1,895
Deaths:1,213
KDR:1.562
Accuracy:25.078% C*
HSR:9.868% D**
Phobos VX86
C+
Kills:1,171
Deaths:999
KDR:1.172
Accuracy:59.019% C+
HSR:11.187% D-
Terminus VX-9
C++
Kills:1,160
Deaths:989
KDR:1.173
Accuracy:26.264% C++
HSR:15.862% D*
Sirius SX12
B++
Kills:751
Deaths:548
KDR:1.370
Accuracy:28.076% B++
HSR:9.454% D**
Thanatos VE70
B+
Kills:629
Deaths:441
KDR:1.426
Accuracy:43.868% B+
HSR:9.539% D**
NS-7 PDW
B*
Kills:400
Deaths:296
KDR:1.351
Accuracy:29.523% B*
HSR:10.500% D*
NS-11P
B
Kills:330
Deaths:321
KDR:1.028
Accuracy:24.524% B
HSR:12.727% D--
Corvus VA55
B+
Kills:293
Deaths:226
KDR:1.296
Accuracy:27.177% B+
HSR:18.089% D
Pulsar VS1
B*
Kills:288
Deaths:206
KDR:1.398
Accuracy:27.736% B*
HSR:15.972% D
Eridani SX5
C
Kills:273
Deaths:268
KDR:1.019
Accuracy:24.538% C
HSR:8.791% D**
NS Baron G5
B+
Kills:264
Deaths:202
KDR:1.307
Accuracy:49.185% B+
HSR:9.091% D*
MKV Suppressed
C++
Kills:90
Deaths:64
KDR:1.406
Accuracy:26.180% C++
HSR:14.444% D
Deimos VA29
B++
Kills:54
Deaths:46
KDR:1.174
Accuracy:68.837% B++
HSR:16.667% C+
Kills:15,263
Deaths (as Combat Medic):11,338
Deaths (to Combat Medics):3,876
KDR:1.34618
Kill Difference:3,925
Playtime:427.282 hours
Usage:14%
Score:10.258m
Score/min:400
Accuracy (listed only):34.434%
HSR (listed only):12.262%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:751
Deaths:548
KDR:1.370
Accuracy:28.076% B++
HSR:9.454% D**
NS-357 Underboss
D--
Kills:514
Deaths:711
KDR:0.723
Accuracy:28.489% D--
HSR:12.841% D--
NS-7 PDW
B*
Kills:400
Deaths:296
KDR:1.351
Accuracy:29.523% B*
HSR:10.500% D*
Parallax VX3
C*
Kills:338
Deaths:169
KDR:2
Accuracy:35.414% D
HSR:79.586% C*
Manticore SX40
D--
Kills:280
Deaths:420
KDR:0.667
Accuracy:23.274% D--
HSR:13.214% D*
Eridani SX5
C
Kills:273
Deaths:268
KDR:1.019
Accuracy:24.538% C
HSR:8.791% D**
Artemis VX26
A
Kills:161
Deaths:117
KDR:1.376
Accuracy:25.476% C
HSR:31.677% A
MKV Suppressed
C++
Kills:90
Deaths:64
KDR:1.406
Accuracy:26.180% C++
HSR:14.444% D
Kills:2,807
Deaths (as Infiltrator):2,593
Deaths (to Infiltrators):3,395
KDR:1.08253
Kill Difference:214
Playtime:106.733 hours
Usage:4%
Score:1.755m
Score/min:274
Accuracy (listed only):27.621%
HSR (listed only):22.563%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:2,878
Deaths:1,132
KDR:2.542
Accuracy:16.362% C+
HSR:13.760% D*
Cosmos VM3
C+
Kills:2,793
Deaths:1,136
KDR:2.459
Accuracy:16.019% C+
HSR:13.068% D**
Blueshift VM5
C*
Kills:725
Deaths:267
KDR:2.715
Accuracy:20.687% C*
HSR:15.172% D*
Blueshift VM5
C**
Kills:643
Deaths:254
KDR:2.532
Accuracy:20.462% C**
HSR:14.308% D*
Comet VM2
D
Kills:600
Deaths:401
KDR:1.496
Accuracy:35.388% D-
HSR:3% D
Comet VM2
C+
Kills:486
Deaths:395
KDR:1.230
Accuracy:36.234% D--
HSR:4.321% C+
NS-10 Burster
B
Kills:212
Deaths:118
KDR:1.797
Accuracy:31.317% B
HSR:2.358% D*
NS-10 Burster
C**
Kills:173
Deaths:111
KDR:1.559
Accuracy:31.870% C**
HSR:5.202% C
Vortex VM21
C++
Kills:153
Deaths:195
KDR:0.785
Accuracy:38.987% C
HSR:3.922% C++
Vortex VM21
C+
Kills:151
Deaths:197
KDR:0.766
Accuracy:38.346% C+
HSR:0.662% D**
Kills:8,814
Deaths (as MAX Suit):2,103
Deaths (to MAX Suits):2,663
KDR:4.19116
Kill Difference:6,711
Playtime:203.868 hours
Usage:7%
Score:6.300m
Score/min:515
Accuracy (listed only):28.567%
HSR (listed only):7.577%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,040
V. Kills:320 324%
Deaths:163
KDR:6.380
Accuracy:52.033% C+
KPH:85.500 C*
VKPH:26.300 B++
Light PPA
C**
Kills:940
V. Kills:38 N/A
Deaths:248
KDR:3.790
Accuracy:39.747% C+
KPH:55.500 C**
VKPH:2.200 D
Maelstrom Turbo Laser
D
Kills:346
V. Kills:188 183%
Deaths:533
KDR:0.649
Accuracy:23.836% D*
KPH:7.100 D
VKPH:3.900 D-
Saron Laser Cannon
C--
Kills:200
V. Kills:169 118%
Deaths:275
KDR:0.727
Accuracy:32.621% C++
KPH:7.200 D
VKPH:6.100 C--
Photon A2A Missile Pods
N/A
Kills:50
V. Kills:52 94%
Deaths:8
KDR:6.250
Accuracy:73.741% N/A
KPH:42.900 N/A
VKPH:44.600 N/A
Kills:2,576 (1,486 + 0)
Deaths:1,227
KDR:2.099
VKDR:0.625
Vehicle Kills:767
Kill Difference:1,349
Playtime:106.426 hours
Usage:4%
Score:1.815m
Score/min:284
Piloting Accuracy:32.621%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,898
V. Kills:353 N/A
Deaths:120
KDR:15.817
Accuracy:44.275% C*
KPH:6,832,800 U
VKPH:1,270,800 U
C150 Dalton
U
Kills:862
V. Kills:371 232%
Deaths:104
KDR:8.288
Accuracy:52.090% A+
KPH:3,103,200 U
VKPH:1,335,600 U
AP30 Shredder
U
Kills:711
V. Kills:260 272%
Deaths:77
KDR:9.234
Accuracy:26.339% D*
KPH:2,559,600 U
VKPH:936,000 U
CAS30 Tank Buster
D-
Kills:369
V. Kills:355 104%
Deaths:839
KDR:0.440
Accuracy:35.706% D--
KPH:2.700 D-
VKPH:2.600 D--
L105 Zephyr PX
B++
Kills:288
V. Kills:28 N/A
Deaths:24
KDR:12
Accuracy:47.569% C-
KPH:93 B++
VKPH:9 C+
Kills:4,128 (369 + 3,759)
Deaths:1,164
KDR:3.546
VKDR:1.174
Vehicle Kills:1,367
Kill Difference:2,964
Playtime:137.353 hours
Usage:5%
Score:2.682m
Score/min:325
Piloting Accuracy:35.706%
Gunner Accuracy:47.569%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:1,927
V. Kills:558 345%
Deaths:223
KDR:8.641
Accuracy:47.418% C-
KPH:32.100 C*
VKPH:9.300 C-
L100 Python HESH
B**
Kills:1,440
V. Kills:122 N/A
Deaths:96
KDR:15
Accuracy:53.992% B+
KPH:73.500 B**
VKPH:6.200 C--
L100 Python AP
B++
Kills:489
V. Kills:310 157%
Deaths:103
KDR:4.748
Accuracy:54.752% C+
KPH:33.700 B+
VKPH:21.400 B++
C75 Viper
B++
Kills:472
V. Kills:87 N/A
Deaths:64
KDR:7.375
Accuracy:40.844% C++
KPH:43 B++
VKPH:7.900 C++
Skyguard
D
Kills:203
V. Kills:159 127%
Deaths:73
KDR:2.781
Accuracy:29.397% C+
KPH:9.600 D
VKPH:7.500 D
Kills:4,531 (4,531 + 0)
Deaths:559
KDR:8.106
VKDR:2.211
Vehicle Kills:1,236
Kill Difference:3,972
Playtime:126.376 hours
Usage:4%
Score:2.584m
Score/min:341
Driving Accuracy:29.397%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:1,912
V. Kills:243 N/A
Deaths:161
KDR:11.876
Accuracy:45.635% D
KPH:29 D
VKPH:3.700 D--
Supernova FPC
B**
Kills:1,253
V. Kills:929 135%
Deaths:321
KDR:3.903
Accuracy:50.069% C
KPH:26.700 C**
VKPH:19.800 B**
Supernova PC
B**
Kills:1,138
V. Kills:297 382%
Deaths:153
KDR:7.438
Accuracy:48.620% C+
KPH:34 B**
VKPH:8.900 C*
Saron HRB
C
Kills:553
V. Kills:268 206%
Deaths:97
KDR:5.701
Accuracy:39.677% C-
KPH:21.800 C
VKPH:10.600 D
Proton II PPA
B+
Kills:225
V. Kills:21 N/A
Deaths:30
KDR:7.500
Accuracy:25.125% C*
KPH:48.500 C
VKPH:4.500 B+
E540 Halberd
C++
Kills:212
V. Kills:110 191%
Deaths:47
KDR:4.511
Accuracy:48.580% C++
KPH:30.400 C+
VKPH:15.800 C+
Kills:5,293 (4,303 + 990)
Deaths:809
KDR:6.543
VKDR:2.309
Vehicle Kills:1,868
Kill Difference:4,484
Playtime:183.398 hours
Usage:6%
Score:4.120m
Score/min:374
Driving Accuracy:48.620%
Gunner Accuracy:48.580%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C*
Kills:1,592
V. Kills:107 N/A
Deaths:76
KDR:20.947
Accuracy:32.369% D--
KPH:103.200 C*
VKPH:6.900 D
Proton II PPA-H
C+
Kills:403
V. Kills:15 N/A
Deaths:24
KDR:16.792
Accuracy:27.528% D*
KPH:91.200 C+
VKPH:3.400 D-
E540 Halberd-H
C-
Kills:259
V. Kills:153 168%
Deaths:49
KDR:5.286
Accuracy:55.876% C
KPH:30.600 D
VKPH:18.100 C-
Saron HRB-H
B+
Kills:164
V. Kills:72 225%
Deaths:25
KDR:6.560
Accuracy:50.811% D
KPH:43.800 B+
VKPH:19.200 C--
M12 Kobalt-H
D
Kills:68
V. Kills:1 N/A
Deaths:5
KDR:13.600
Accuracy:14.796% F
KPH:82.700 D
VKPH:1.200 D*
Kills:2,486 (0 + 2,486)
Deaths:179
KDR:13.888
VKDR:1.944
Vehicle Kills:348
Kill Difference:2,307
Playtime:32.880 hours
Usage:1%
Score:1.077m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:14.796%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:436
V. Kills:35 N/A
Deaths:51
KDR:8.549
Accuracy:26.594% D--
KPH:34.400 C
VKPH:2.800 D**
M60-G Bulldog
C+
Kills:360
V. Kills:52 N/A
Deaths:49
KDR:7.347
Accuracy:33.410% C+
KPH:22.300 C
VKPH:3.200 D
M40 Fury
C
Kills:222
V. Kills:32 N/A
Deaths:21
KDR:10.571
Accuracy:29.468% D-
KPH:43.500 C
VKPH:6.300 D
M20 Basilisk
C
Kills:205
V. Kills:65 311%
Deaths:36
KDR:5.694
Accuracy:35.802% C
KPH:12.400 D
VKPH:3.900 D--
M12 Kobalt
D*
Kills:112
V. Kills:3 N/A
Deaths:11
KDR:10.182
Accuracy:9.976% F
KPH:19.100 D**
VKPH:0.500 D*
M60-G Bulldog
D
Kills:104
V. Kills:16 N/A
Deaths:13
KDR:8
Accuracy:28.461% D-
KPH:22.800 D
VKPH:3.500 D
M20 Basilisk
D-
Kills:66
V. Kills:43 150%
Deaths:26
KDR:2.538
Accuracy:36.702% C
KPH:7.800 D*
VKPH:5.100 D-
Kills:1,505 (0 + 1,505)
Deaths:207
KDR:7.271
VKDR:1.188
Vehicle Kills:246
Kill Difference:1,298
Playtime:69.302 hours
Usage:2%
Score:1.099m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:36.702%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 5,0625,0263,3581.497C**0.3135.898%C9.988%D*29.6CN/A159169.6h4.4C++12.1C++
Cosmos VM3 2,8962,8781,1322.542B+0.7416.362%C+13.76%D*36.9B++N/A15378.1h12.8B+78.1C*
Cosmos VM3 2,8142,7931,1362.459C**0.6516.019%C+13.068%D**35.5B+N/A15178.6h12.7B+79.1B
NS-11A 2,6562,6392,1611.221C+0.5820.61%D11.747%D*21.4C-N/A98123.6h13.2C**63.8C+
L100 Python HEAT 2,4851,9272238.641B**6.8447.418%C-3.269%B+32.1C*9.3C-26260.1h3.5A7.4B**
Supernova VPC 2,1551,91216111.876C++10.0745.635%D1.726%C*29D3.7D--19266h2.9B+6.4C*
L105 Zephyr 2,2511,89812015.817B*14.0144.275%C*N/A18980U3530U65131900.1h5.5B+12.5B+
H-V45 1,8981,8951,2131.562C++0.2425.078%C*9.868%D**26.1CN/A12972.5h12.1B+48.1B+
C-4 2,4661,6931,3321.271C+0.539.85%F**N/A58.8C-26.8C+99228.8h1.5C++15.5F**
M40 Fury-H 1,6991,5927620.947B+19.1432.369%D--N/A103.4C*6.9D60315.4h4.8B*14.8B+
NS-11C 1,5281,5091,6250.929C+0.8822.73%C11.133%D**13.3DN/A66113.2h14.8C++65.1C++
L100 Python HESH 1,5621,4409615B13.2053.992%B+2.083%B+73.5B**6.2C--44519.6h2.6B*4.8B*
Solstice SF 1,2911,2671,0561.2C**0.6024.787%C++8.998%D*16CN/A7779.4h10.3B41.7B+
Supernova FPC 2,1821,2533213.903C2.1050.069%C4.15%B**26.7C**19.8B**55547h5.2C**10.4C++
Orion VS54 1,2001,1967571.58C*0.2218.44%C-15.886%D*26.2CN/A20745.7h13.3C++72C+
Phobos VX86 1,1801,1719991.172C+0.6359.019%C+11.187%D-26.5DN/A13244.2h2.7C4.6C++
Terminus VX-9 1,1621,1609891.173C+0.6326.264%C++15.862%D*26.5C--N/A14443.8h12.5C++47.5C*
Serpent VE92 1,1601,1571,0691.082C++0.7224.34%C++10.631%F12.6DN/A7291.6h12.5C**51.2B
VX6-7 1,1741,1561,0671.083C+0.7217.034%D**16.004%D-7.6D--N/A56153h14.9C87.6D
Supernova PC 1,4351,1381537.438B5.6348.62%C+1.67%C--34.1B**8.9C*35633.4h3.5B**7.2B**
Dual Photon Pods 1,3601,0401636.38C+4.5852.033%C+1.923%B**85.2C++26.2B++94712.2h22.7C++43.7C*
VX29 Polaris 1,0109987311.365C+0.4420.883%C-12.826%D*31.7CN/A16531.5h13.6C65C+
Light PPA 9789402483.79C+1.9939.747%C+1.064%C55.6C**2.2D30816.9h9.7B+24.3B+
C150 Dalton 1,2338621048.288B6.4852.09%A+N/A8620U3710U64732300.1h4.5C+8.7B++
Sirius SX12 7537515481.37B0.4328.076%B++9.454%D**30.5C++N/A21724.6h11.9B*42.6B++
Blueshift VM5 7277252672.715C*0.9120.687%C*15.172%D*40.1B+N/A19918.1h16.4C+79.5C**
AP30 Shredder 971711779.234B++7.4326.339%D*2.11%C+7110U2600U65713200.1h40.8A+154.8B**
NS-15M1 6946925111.354C+0.4523.558%C*11.561%D**33.9C+N/A19120.4h13.2C+56.1C*
Blueshift VM5 6456432542.531C++0.7320.462%C**14.308%D*38.3BN/A18716.8h16.1C+78.8C**
Thanatos VE70 6306294411.426B++0.3843.868%B+9.539%D**32.6C**N/A18619.3h4B++9.2B++
Tank Mine 1,2096162422.545C+0.7427.614%C-N/A90.6C87.2B*18626.8h1.6B+5.9C**
Comet VM2 9156004011.496B++0.3135.388%D-3%D14.2B+7.4A+21242.4h18.6B+52.5C*
Lasher X2 6045994651.288B+0.5222.25%C-2.671%D31.7C++N/A18918.9h17.3B+77.6C**
Saron HRB 821553975.701C++3.9039.677%C-1.627%C+21.8C10.6D41825.4h13.1A+33B**
Zenith VX-5 5495474851.128C+0.6825.723%C++10.603%F-15.1DN/A8036.3h13.8C+53.5C++
NS-357 Underboss 5165147110.723C1.0828.489%D--12.841%D--27.6CN/A14718.6h4.1C*14.5C
L100 Python AP 7994891034.748C++2.9454.752%C+5.521%A+33.7B+21.4B++55214.5h6B10.9C**
Comet VM2 7564863951.23C**0.5736.234%D--4.321%C+11.7C+6.5B*16241.7h23.4B+64.6C++
C75 Viper 559472647.375B++5.5740.844%C++1.271%C42.9B++7.9C++46411h11.6B+28.4B+
Pulsar C 4604594271.075C+0.7325.715%C**16.34%D*15.9C--N/A10728.8h10.7B+41.4B+
M40 Fury 471436518.549B+6.7426.594%D--1.376%C-34.3C2.8D**23112.7h8.3B++31.1B+
Force-Blade 47643325,4670.017C+1.7939.377%B*N/A0.3CN/A21367.4h3.1C7.8B+
Proton II PPA-H 4184032416.792B+14.9927.528%D*1.985%C*91.6C++3.4D-4384.4h8.1B+29.5C++
NS-7 PDW 4034002961.351B++0.4529.523%B*10.5%D*24.8C+N/A15616.1h14.2C**47.9B+
CAS30 Tank Buster 7243698390.44C--1.3635.706%D--N/A2.7D-2.6D--77134.3h50.3B140.9C++
M60-G Bulldog 412360497.347B**5.5433.41%C+N/A22.4C3.2D21416.1h5.3B*15.8B++
Maelstrom Turbo Laser 5343465330.649C1.1623.836%D*4.335%B**7.1D3.9D-12248.5h68.2B++286.1B+
Parallax VX3 3383381692C0.2035.414%D79.586%C*19.8C--N/A10717.1h2.4C+6.7C+
NS-11P 3323303211.028C+0.7824.524%B12.727%D--23.7CN/A13813.9h14.1C++57.4B
Corvus VA55 2932932261.296C**0.5127.177%B+18.089%D30.8C++N/A2189.5h10.5B++38.7B++
L105 Zephyr PX 3162882412C+10.2047.569%C-N/A92.9B++9C+5853.1h3.8B*7.9B+
Pulsar VS1 2902882061.398B+0.4127.736%B*15.972%D26.9C++N/A24110.7h12.8B++46.2B++
Manticore SX40 2802804200.667C1.1423.274%D--13.214%D*22.8CN/A12212.3h7.8C++33.7C
Pulsar LSW 2782772121.307C+0.5021.982%C+14.079%D*44.7C++N/A2836.2h12.7C+57.9C++
Eridani SX5 2752732681.019C+0.7924.538%C8.791%D**19.1DN/A11014.3h11B+45C*
Proximity Mine 268268377.243B**5.4455.474%A+N/A191.4A+N/A11941.4h1.7B++3A
NS Baron G5 2652642021.307C**0.5049.185%B+9.091%D*28.1CN/A1259.4h4.9C+10C++
E540 Halberd-H 412259495.286C3.4855.876%C2.703%B+30.5D18C-5048.5h6.7C+11.9C+
MANA Anti-Personnel Turret 2602591112.333N/A0.5321.126%UN/A2590U10U10908500.1h23.7T*112.3T*
M60-A Bulldog 268226862.628C-0.8230.274%DN/A2260U420U21966600.1h5.2B+17.1C++
Proton II PPA 246225307.5C5.7025.125%C*2.667%B+48.9C4.6B+3814.6h12.2D48.8C+
M40 Fury 2542222110.571B+8.7729.468%D-1.351%C--43.5C6.3D3645.1h10.7B+36.2C*
NS-10 Burster 3632121181.797A+0.0131.317%B2.358%D*8.2B**5.8A+21526h99B*316.2B*
E540 Halberd 322212474.511C2.7148.58%C++2.358%C+30.3C+15.7C+8127h5.8C++12C*
M20 Basilisk 270205365.694A3.8935.802%C2.927%D*12.4D3.9D--28316.5h81.2B+226.7B+
NS Decimator 2612032700.752C1.0563.245%B4.434%A++31.2C+8.9D5466.5h4.3B+6.9B+
Skyguard 362203732.781C+0.9829.397%C+1.97%C+9.5D7.5D26021.3h168.3D-572.6C--
Saron Laser Cannon 3692002750.727C1.0832.621%C++N/A7.2D6.1C--22927.7h146.9C+450.3C++
NS-10 Burster 2901731111.559B++0.2531.87%C**5.202%C7.5B*5B*20623.2h118.8B++372.6B++
Solstice VE3 173172652.646M0.8413.601%F13.954%D--5.6D-N/A12630.9h16C++117.6C-
Spear Anti-Vehicle Phalanx Turret 271171256.84C+5.0439.782%C-2.339%D-30C-17.5C6565.7h9.6C+24.2C+
Anti-Vehicle Grenade 1791651165N/A163.2072.006%A**N/A825A*70C52530.2h3A4.2A
Saron HRB-H 236164256.56B4.7650.811%D1.829%C**44.3B+19.5C-5713.7h18.3B*36.1B++
Artemis VX26 1621611171.376C++0.4325.476%C31.677%A27.3CN/A1915.9h12.4C+48.6C+
Frag Grenade 1601581158N/A156.2038.646%D-N/A1580S20A**66110.1h2.9B*7.4B+
Vortex VM21 2751531950.785C1.0238.987%C3.922%C++8.3C+6.6C*14718.5h56.4C144.7C+
M60-A Bulldog 163152916.889C*15.0842.738%CN/A23.4C1.7D1956.5h4.4B++10.2B++
Vortex VM21 2791511970.766C+1.0438.346%C+N/A8.1C*6.8B*15118.7h58.2C+151.8C++
M60-A Bulldog 158140915.556C+13.7541.479%C--2.143%C+23C--3C2036.1h5.5B13.3C*
M12 Kobalt 1151121110.182C8.389.976%F8.036%F--19D**N/A1315.9h18.1C++181.7D
M60-G Bulldog 120104138B*6.2028.461%D-1.923%D22.6D3.5D3134.6h5.7B+19.9C*
MKV Suppressed 9190641.406B+0.4026.18%C++14.444%D28.1C+N/A2393.2h15C+57.2C++
Eidolon VE33 7272551.309C*0.5026.578%C+25%C+24.8C++N/A2062.9h9.7C+36.5C++
Nemesis VSH9 13168840.81C*0.9962.004%C+N/A7.5D6.9D4409.1h10.1D16.3D
M12 Kobalt-H 6968513.6C11.8014.796%F19.118%B+85D1.3D*3570.8h23.5D**158.9F--
Sticky Grenade 6868168N/A66.2051.786%C+N/A680C--N/A37260.1h3D5.8C
M20 Basilisk 10966262.538C+0.7336.702%C4.545%C-7.9D*5.1D-3798.4h130.2D354.9C-
MAX Punch 70642,1060.03D1.7740.373%CN/A0.4CN/A2179.4h2C++5C++
Deimos VA29 5454461.174C+0.6368.837%B++16.667%C+30C-N/A1941.8h2.7C4C++
Hades VSH4 11852950.547C+1.2669.303%C*N/A7.6C-9.7C+3076.8h15.7F--22.6F-
Photon A2A Missile Pods 1025086.25B+4.4573.741%D--N/A41.7C43.3C+10561.2h8.2C**11.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter77930.7h
Nano-Armor Kit1,138985,167105.2h
Anti-Vehicle MANA Turret253434h
Spawn Beacon391,4512.7h
Nanite Revive Grenade01,8720.5h
Medical Applicator722231,91726.8h
Spitfire Auto-Turret121280.3h
Ammunition Package219170.9h
Medical Kit61870.4h
Anti-Infantry MANA Turret266791.8h
Shield Recharging Field31490.1h
Recon Detection Device142,3334.1h
Smoke Grenade06820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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