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mc6151[KAIN] mc6151
NC BR 135

KDR: 0.72

Score: 40.4m

Last Seen: Aug 20th, 2017 8:11 PM
- OFFLINE - 40.9 hour(s)

Rank 135 (119) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 120): 47%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-19 Mercenary MANA Anti-Vehicle Turret M40 Fury M40 Fury Sticky Grenade NC1 Gauss Rifle GD-7F Mauler S6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-5,004 MLG Score: -4
Fun Score: N/A
Cheeseburgers Flipped: 377TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.129%14.796%298159338,9280.5626770.156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.096%-0.126C-0.838D-0.572B+HEAD + (~4.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.121C+13.30.058C+52.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.303%1.887%419475311791200.044953344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.997D--0.169C++-2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1138.8-6.322T*322.3-5.259T*816.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.89%3.922%282109387,139256017832.78867400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.78%-0.631D-0.055C+0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.10.13C++28.10.225C++69.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.295%8.222%2821947973971161.00103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.819D--1.197D*-1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.387C-5.7-0.186C12.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
40.4m552.9%319 (19.1k)261 (15.7k)0.71837328,97240,3300.92425135 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9486138.704%7.097%6203:507

16% Combat Medic76% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 4:59 PMApr 25th, 2013 8:04 PMAug 21st, 2017 7:12 AM (1d) (PST)Aug 20th, 2017 5:16 PM (2d) (PST)Aug 20th, 2017 4:11 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2741341400.1870.2610.0131.2180.033-4

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,4488,0198,4291116173215,671

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2577.2h/107.4d 8,303 2,056 23,861 188.3k 5,091 6,478 5,080 42.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C--
Kills:344
Deaths:404
KDR:0.851
Accuracy:16.761% C--
HSR:18.314% D
LA1 Anchor
D-
Kills:210
Deaths:340
KDR:0.618
Accuracy:19.655% D-
HSR:14.762% D*
GD-22S
D
Kills:80
Deaths:119
KDR:0.672
Accuracy:19.054% D
HSR:17.500% D
Kills:634
Deaths (as Heavy Assault):863
Deaths (to Heavy Assaults):10,223
KDR:0.73465
Kill Difference:229
Playtime:92.348 hours
Usage:4%
Score:0.936m
Score/min:169
Accuracy (listed only):18.490%
HSR (listed only):16.859%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:2,372
Deaths:5,622
KDR:0.422
Accuracy:19.784% C
HSR:15.683% D-
GD-7F
D-
Kills:1,194
Deaths:2,174
KDR:0.549
Accuracy:19.763% D-
HSR:13.149% D--
Mauler S6
D-
Kills:973
Deaths:1,915
KDR:0.508
Accuracy:31.295% D-
HSR:8.222% D*
Razor GD-23
C
Kills:842
Deaths:1,712
KDR:0.492
Accuracy:21.422% C
HSR:13.777% D*
NS-11C
C*
Kills:443
Deaths:1,057
KDR:0.419
Accuracy:22.207% C
HSR:19.187% C*
Gauss Compact S
C*
Kills:257
Deaths:455
KDR:0.565
Accuracy:20.956% C
HSR:18.677% C*
Gauss Compact Burst
D*
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% D**
HSR:15.698% D*
Warden
D
Kills:61
Deaths:154
KDR:0.396
Accuracy:22.894% D
HSR:16.393% D*
Kills:6,314
Deaths (as Engineer):13,517
Deaths (to Engineers):11,289
KDR:0.46712
Kill Difference:7,203
Playtime:1,947.337 hours
Usage:76%
Score:32.504m
Score/min:278
Accuracy (listed only):22.203%
HSR (listed only):15.098%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:2,372
Deaths:5,622
KDR:0.422
Accuracy:19.784% C
HSR:15.683% D-
GD-7F
D-
Kills:1,194
Deaths:2,174
KDR:0.549
Accuracy:19.763% D-
HSR:13.149% D--
Mauler S6
D-
Kills:973
Deaths:1,915
KDR:0.508
Accuracy:31.295% D-
HSR:8.222% D*
Razor GD-23
C
Kills:842
Deaths:1,712
KDR:0.492
Accuracy:21.422% C
HSR:13.777% D*
NS-11C
C*
Kills:443
Deaths:1,057
KDR:0.419
Accuracy:22.207% C
HSR:19.187% C*
NS-7 PDW
D
Kills:438
Deaths:972
KDR:0.451
Accuracy:20.668% D
HSR:11.872% D-
Gauss Compact S
C*
Kills:257
Deaths:455
KDR:0.565
Accuracy:20.956% C
HSR:18.677% C*
Gauss Compact Burst
D*
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% D**
HSR:15.698% D*
Kills:6,691
Deaths (as Light Assault):14,335
Deaths (to Light Assaults):5,939
KDR:0.46676
Kill Difference:7,644
Playtime:22.453 hours
Usage:1%
Score:0.254m
Score/min:188
Accuracy (listed only):21.925%
HSR (listed only):14.533%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C+
Kills:1,527
Deaths:1,506
KDR:1.014
Accuracy:21.230% C+
HSR:13.294% D--
Mauler S6
D-
Kills:973
Deaths:1,915
KDR:0.508
Accuracy:31.295% D-
HSR:8.222% D*
NS-11A
D-
Kills:649
Deaths:1,244
KDR:0.522
Accuracy:19.199% D-
HSR:14.022% D-
NS-7 PDW
D
Kills:438
Deaths:972
KDR:0.451
Accuracy:20.668% D
HSR:11.872% D-
Reaper DMR
D-
Kills:273
Deaths:440
KDR:0.620
Accuracy:20.466% D-
HSR:15.385% D*
Carnage AR
C++
Kills:205
Deaths:268
KDR:0.765
Accuracy:20.088% D-
HSR:19.512% C++
Kills:4,065
Deaths (as Combat Medic):6,345
Deaths (to Combat Medics):3,813
KDR:0.64066
Kill Difference:2,280
Playtime:413.084 hours
Usage:16%
Score:5.570m
Score/min:225
Accuracy (listed only):22.157%
HSR (listed only):13.718%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:438
Deaths:972
KDR:0.451
Accuracy:20.668% D
HSR:11.872% D-
NC4 Mag-Shot
C--
Kills:118
Deaths:449
KDR:0.263
Accuracy:13.839% F-
HSR:15.254% C--
Kills:556
Deaths (as Infiltrator):1,421
Deaths (to Infiltrators):5,184
KDR:0.39127
Kill Difference:865
Playtime:41.248 hours
Usage:2%
Score:0.386m
Score/min:156
Accuracy (listed only):17.254%
HSR (listed only):13.563%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:462
Deaths:257
KDR:1.798
Accuracy:12.381% F-
HSR:13.420% C
AF-41 Hacksaw
C+
Kills:398
Deaths:239
KDR:1.665
Accuracy:12.136% F-
HSR:13.568% C+
NCM3 Raven
D*
Kills:76
Deaths:91
KDR:0.835
Accuracy:28.989% D*
HSR:0% F-
NCM3 Raven
D*
Kills:73
Deaths:83
KDR:0.880
Accuracy:29.760% D*
HSR:0% F-
NCM1 Scattercannon
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:28.860% N/A
HSR:12% N/A
Kills:1,059
Deaths (as MAX Suit):351
Deaths (to MAX Suits):2,580
KDR:3.01709
Kill Difference:708
Playtime:47.189 hours
Usage:2%
Score:0.739m
Score/min:261
Accuracy (listed only):22.425%
HSR (listed only):7.798%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:83
V. Kills:48 169%
Deaths:31
KDR:2.677
Accuracy:35.152% F
KPH:27.100 D-
VKPH:15.700 C+
M20 Mustang
C
Kills:53
V. Kills:67 78%
Deaths:461
KDR:0.115
Accuracy:28.303% C
KPH:1.400 D*
VKPH:1.800 D*
Kills:136 (53 + 0)
Deaths:492
KDR:0.276
VKDR:0.234
Vehicle Kills:115
Kill Difference:356
Playtime:41.236 hours
Usage:2%
Score:0.151m
Score/min:61
Piloting Accuracy:28.303%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:63
V. Kills:29 210%
Deaths:34
KDR:1.853
Accuracy:24.363% D**
KPH:10.500 D--
VKPH:4.800 D
Kills:63 (63 + 0)
Deaths:34
KDR:1.853
VKDR:0.853
Vehicle Kills:29
Kill Difference:29
Playtime:6.027 hours
Usage:0%
Score:0.066m
Score/min:183
Driving Accuracy:24.363%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:567
V. Kills:32 N/A
Deaths:64
KDR:8.859
Accuracy:41.988% C+
KPH:134 B
VKPH:7.600 C++
E540 Halberd-H
C++
Kills:274
V. Kills:169 161%
Deaths:51
KDR:5.373
Accuracy:53.429% C
KPH:34.700 C++
VKPH:21.400 C++
Enforcer ML65-H
B++
Kills:176
V. Kills:119 147%
Deaths:34
KDR:5.176
Accuracy:46.412% D*
KPH:42.900 B++
VKPH:29 C+
M96 Mjolnir-H
B+
Kills:172
V. Kills:173 99%
Deaths:55
KDR:3.127
Accuracy:43.278% D--
KPH:46.100 B+
VKPH:46.400 B+
Kills:1,189 (0 + 1,189)
Deaths:204
KDR:5.828
VKDR:2.417
Vehicle Kills:493
Kill Difference:985
Playtime:19.963 hours
Usage:1%
Score:0.430m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:43.278%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,935
V. Kills:293 N/A
Deaths:219
KDR:8.836
Accuracy:29.406% D
KPH:62.100 B+
VKPH:9.400 C++
M40 Fury
B+
Kills:1,893
V. Kills:363 N/A
Deaths:230
KDR:8.230
Accuracy:31.426% C--
KPH:69.200 B+
VKPH:13.300 B+
M60-G Bulldog
B++
Kills:624
V. Kills:41 N/A
Deaths:96
KDR:6.500
Accuracy:26.531% D
KPH:40.600 B++
VKPH:2.700 D-
M20 Basilisk
B*
Kills:580
V. Kills:308 188%
Deaths:170
KDR:3.412
Accuracy:33.487% C
KPH:20.600 B
VKPH:10.900 B*
M20 Basilisk
C+
Kills:578
V. Kills:254 227%
Deaths:127
KDR:4.551
Accuracy:28.269% D-
KPH:16.900 C+
VKPH:7.400 C
M12 Kobalt
C+
Kills:425
V. Kills:6 N/A
Deaths:27
KDR:15.741
Accuracy:13.523% D
KPH:57.900 C+
VKPH:0.800 D--
G30 Walker
C*
Kills:87
V. Kills:73 118%
Deaths:24
KDR:3.625
Accuracy:24.897% C-
KPH:13.500 C+
VKPH:11.300 C*
Kills:6,122 (0 + 6,122)
Deaths:893
KDR:6.856
VKDR:1.498
Vehicle Kills:1,338
Kill Difference:5,229
Playtime:149.980 hours
Usage:6%
Score:2.122m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:24.897%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 2,4142,3725,6220.422C-0.3019.784%C15.683%D-8.1DN/A26293h12.3B+62.1C*
MANA Anti-Vehicle Turret 2,6931,9391,3821.403C-0.6842.783%D--6.498%A19390A**7540M+23158530.1h4.4B*10.4B+
M40 Fury 2,2281,9352198.836C*8.1229.406%D1.24%D62.2B+9.4C++33231.1h10.8B+36.6C*
M40 Fury 2,2561,8932308.23C++7.5131.426%C--1.321%C--69.3B+13.3B+38527.3h11.7C*37.2C++
Sticky Grenade 1,6721,66811668N/A1,667.2854.96%BN/A1191.4B2.9D-39681.4h1.5B++2.7B+
NC1 Gauss Rifle 1,5441,5271,5061.014C++0.3021.23%C+13.294%D--12.7DN/A46120.2h12.1B57C*
GD-7F 1,2251,1942,1740.549C--0.1719.763%D-13.149%D--8.8D-N/A24136.3h14.8C74.8C
Mauler S6 9889731,9150.508C0.2131.295%D-8.222%D*13.5DN/A4272.1h5.7C-18.2C--
Razor GD-23 8478421,7120.492C-0.2321.422%C13.777%D*9.5DN/A3189h12.7C*59.3C++
Tank Mine 1,2267277620.954D0.2428.774%CN/A50.8D--34.9D--56914.3h2.3C8.1C-
Bouncing Betty 7137132532.818C2.1050.655%B++N/A103.3C-N/A2906.9h2C4B+
NS-11A 6656491,2440.522D0.2019.199%D-14.022%D-13.1D-N/A3549.5h14.6C+76C
M60-G Bulldog 665624966.5B++5.7826.531%D3.365%C++40.5B++2.7D-16715.4h4.8B**18.2B+
C-4 8945848260.707C0.0116.592%D**N/A35.4D-18.8D41116.5h1.6C*9.6C-
M20 Basilisk 8885801703.412B++2.6933.487%C5.345%C-20.6B11B*18328.1h106.2C+317C+
M20 Basilisk 8325781274.551A3.8328.269%D-6.401%C++16.9C+7.4C12434.2h99.8C++353.1C
C85 Canister-H 599567648.859C+8.1441.988%C+10.229%D135B+7.6C++3634.2h4.8B11.4C**
AF-41 Hacksaw 4664622571.798C+1.0812.381%F-13.42%C21.9C--N/A7221.1h4.8B**39D--
NS-11C 4514431,0570.419D0.3022.207%C19.187%C*6.4D--N/A2068.7h18.3D82.4C
NS-7 PDW 4514389720.451D0.2720.668%D11.872%D-9.2D-N/A3147.5h19.9D--96.4D
M12 Kobalt 4314252715.741B+15.0213.523%D16.941%C58.2C+N/A1747.3h17.6B130.1C+
AF-41 Hacksaw 4003982391.665C0.9512.136%F-13.568%C+20.7DN/A7419.2h5.1B++41.8D*
NC6 Gauss SAW 3503444040.851C+0.1316.761%C--18.314%D14.6DN/A8723.5h10C*59.6C++
M60-A Bulldog 384331833.988C3.2727.812%F-1.511%D11.4D-1.8D5829h7.1D25.4F-
E540 Halberd-H 443274515.373C+4.6553.429%C2.92%B34.7C++21.4C++2667.9h7.9C14.7C
Reaper DMR 2792734400.62C0.1020.466%D-15.385%D*17.1DN/A6816h9.8C++47.8C
Gauss Compact S 2582574550.565C0.1520.956%C18.677%C*11.5C--N/A3722.3h13.1C-62.4C
M60-A Bulldog 293253396.487C5.7729.955%F1.976%C15.1D2.4C-8116.7h6.5C21.7D*
LA1 Anchor 2132103400.618D0.1019.655%D-14.762%D*18.9D--N/A10711.1h12.4D--63D
Carnage AR 2082052680.765C0.0520.088%D-19.512%C++19.3C--N/A9910.6h14C+69.9C
Mag-Cutter 26619519,4170.01C0.7124.473%C-1.026%D0.2CN/A1949.5h4.2D-17C
Enforcer ML65-H 295176345.176C**4.4646.412%D*1.136%D42.9B++29C+3694.1h13B+27.9C**
M96 Mjolnir-H 345172553.127B2.4143.278%D--N/A46.5B+46.8B+5423.7h55.2C+127.6C
Gauss Compact Burst 1731724280.402D0.3219.305%D**15.698%D*9.1D--N/A2818.9h13.6C--70.4D
NC4 Mag-Shot 1251184490.263D0.4613.839%F-15.254%C--3.8D*N/A1730.7h9.5C+68.3D
Frag Grenade 9595195N/A94.2836.912%D*N/A950A++N/A33280.1h2.6B**7.2B+
G30 Walker 16087243.625B+2.9124.897%C-2.299%D-13.6C+11.4C**2016.4h234.7C++942.8C+
The Slasher 87866,4800.013D0.7128.491%D2.326%D-0.3DN/A1321.7h2.3C+8.2C+
Breaker Rocket Pods 13183312.677C--1.9635.152%FN/A26.8D-15.5C+3633.1h34.2F--97.4F--
GD-22S 85801190.672C0.0519.054%D17.5%D17.8D1.1M1564.5h12.4C65.3C
Anti-Vehicle Grenade 8780180N/A79.2860.427%B**N/A800A++70C46610.1h3.2B**5.3B**
NCM3 Raven 14876910.835C+0.1228.989%D*N/A8C7.6B+1399.5h27.7C*95.5C
MANA Anti-Personnel Turret 8176681.118N/A0.4015.424%UN/A760U50U2323100.1h42.4T*275.1T*
M60-A Bulldog 8474174.353C+3.6325.63%D--N/A23.9D3.2D863.1h5.6C++22C-
NCM3 Raven 13673830.88C+0.1629.76%D*N/A8.3C-7.2C*1418.8h26.8C++90.2C
Shrike 95661390.475C0.2451.469%DN/A11D--4.8D--2936h7.2C13.9C-
C75 Viper 9263341.853C-1.1324.363%D**N/A10.5D--4.8D1836h16.1C-66.1D*
Warden 63611540.396D0.3222.894%D16.393%D*9.4DN/A726.5h10.7C+46.9C+
NS Annihilator 134611420.43C+0.2974.275%D*N/A5.9C--7D12810.4h13C++17.5C+
Spear Anti-Vehicle Phalanx Turret 8554105.4C4.6825.437%F7.407%A20D--11.5D-3312.7h8.1C++31.8D
NC15 Phoenix 124541910.283D0.4449.096%DN/A5.6D7.3D1659.6h15.6D-31.8D--
M20 Mustang 120534610.115D0.6028.303%C1.887%C--1.4D*1.8D*3738.2h322.3F-1138.8F--
NCM1 Scattercannon 5050321.563C+0.8428.86%D12%D13.2DN/A923.8h10.6D--36.7D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter102880.3h
Nano-Armor Kit4,0292,604,604232h
Anti-Vehicle MANA Turret2412,63816.5h
Spawn Beacon164460.5h
Medical Applicator2,430585,98187h
Nanite Revive Grenade02,1950.6h
Deconstruction Tool09010.1h
Spitfire Auto-Turret1314,9844.6h
Anti-Infantry MANA Turret164311h
Recon Detection Device34021h
Skyguard11840.2h
Ammunition Package35819,18616.7h
Shield Recharging Field159980.4h

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