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mc6151[KAIN] mc6151
NC BR 138

KDR: 0.71

Score: 42.3m

Last Seen: Dec 10th, 2017 8:25 PM
- OFFLINE - 7.1 hour(s)

Rank 138 (120) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-19 Mercenary M40 Fury MANA Anti-Vehicle Turret M40 Fury Sticky Grenade NC1 Gauss Rifle GD-7F Mauler S6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-6,255 MLG Score: -5
Fun Score: N/A
Cheeseburgers Flipped: 381TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.162%14.924%301159499,5150.5538420.158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.098%-0.135C-0.829D-0.567B+HEAD + (~4.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.90.111C+13.50.049C+53.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.237%1.887%419635312421210.042673143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.002D*0.185C++-2.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1174.9-6.541T*331.8-5.427T*843.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.498%4.211%277129527,481268918422.78207406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.682%-0.689D0.026C+0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.10.12C+28.20.232C++70.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.293%8.149%27719639941047160.949379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.822D--1.228D*-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.383C-5.7-0.182C12.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
42.3m550.7%319 (19.1k)260 (15.6k)0.71181130,53142,8920.915882138 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9646498.79%7.206%6303:477

17% Combat Medic74% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 4:59 PMApr 25th, 2013 8:04 PMDec 11th, 2017 11:39 AM (11h) (PST)Dec 10th, 2017 6:00 PM (1d) (PST)Dec 10th, 2017 4:25 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2711351360.1880.2640.0141.2160.033-5

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,2748,0778,1971116173215,625

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2705.7h/112.7d 8,753 2,200 25,147 197.5k 5,303 6,816 5,326 44m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:360
Deaths:434
KDR:0.829
Accuracy:16.641% D
HSR:18.056% D
LA1 Anchor
D--
Kills:210
Deaths:340
KDR:0.618
Accuracy:19.655% D--
HSR:14.762% D*
GD-22S
D-
Kills:80
Deaths:119
KDR:0.672
Accuracy:19.054% D-
HSR:17.500% D-
Kills:650
Deaths (as Heavy Assault):893
Deaths (to Heavy Assaults):10,842
KDR:0.72788
Kill Difference:243
Playtime:95.786 hours
Usage:4%
Score:0.965m
Score/min:168
Accuracy (listed only):18.450%
HSR (listed only):16.773%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C--
Kills:2,375
Deaths:5,628
KDR:0.422
Accuracy:19.789% C--
HSR:15.663% D-
GD-7F
D--
Kills:1,226
Deaths:2,228
KDR:0.550
Accuracy:19.743% D--
HSR:13.132% D--
Mauler S6
D--
Kills:994
Deaths:1,955
KDR:0.508
Accuracy:31.293% D--
HSR:8.149% D*
Razor GD-23
D
Kills:848
Deaths:1,726
KDR:0.491
Accuracy:21.364% D
HSR:13.679% D*
NS-11C
C+
Kills:528
Deaths:1,218
KDR:0.433
Accuracy:22.317% C
HSR:18.750% C+
Gauss Compact S
C++
Kills:257
Deaths:455
KDR:0.565
Accuracy:20.956% D
HSR:18.677% C++
Gauss Compact Burst
D**
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% F
HSR:15.698% D**
Warden
D
Kills:61
Deaths:154
KDR:0.396
Accuracy:22.894% D
HSR:16.393% D*
Kills:6,461
Deaths (as Engineer):13,792
Deaths (to Engineers):11,778
KDR:0.46846
Kill Difference:7,331
Playtime:2,011.846 hours
Usage:74%
Score:33.446m
Score/min:277
Accuracy (listed only):22.208%
HSR (listed only):15.018%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C--
Kills:2,375
Deaths:5,628
KDR:0.422
Accuracy:19.789% C--
HSR:15.663% D-
GD-7F
D--
Kills:1,226
Deaths:2,228
KDR:0.550
Accuracy:19.743% D--
HSR:13.132% D--
Mauler S6
D--
Kills:994
Deaths:1,955
KDR:0.508
Accuracy:31.293% D--
HSR:8.149% D*
Razor GD-23
D
Kills:848
Deaths:1,726
KDR:0.491
Accuracy:21.364% D
HSR:13.679% D*
NS-7 PDW
D
Kills:708
Deaths:1,586
KDR:0.446
Accuracy:20.176% D-
HSR:13.842% D
NS-11C
C+
Kills:528
Deaths:1,218
KDR:0.433
Accuracy:22.317% C
HSR:18.750% C+
Gauss Compact S
C++
Kills:257
Deaths:455
KDR:0.565
Accuracy:20.956% D
HSR:18.677% C++
Gauss Compact Burst
D**
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% F
HSR:15.698% D**
Kills:7,108
Deaths (as Light Assault):15,224
Deaths (to Light Assaults):6,299
KDR:0.46689
Kill Difference:8,116
Playtime:24.476 hours
Usage:1%
Score:0.283m
Score/min:193
Accuracy (listed only):21.868%
HSR (listed only):14.699%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:1,527
Deaths:1,506
KDR:1.014
Accuracy:21.230% C
HSR:13.294% D--
Mauler S6
D--
Kills:994
Deaths:1,955
KDR:0.508
Accuracy:31.293% D--
HSR:8.149% D*
NS-11A
D
Kills:824
Deaths:1,565
KDR:0.527
Accuracy:19.943% D-
HSR:15.049% D
NS-7 PDW
D
Kills:708
Deaths:1,586
KDR:0.446
Accuracy:20.176% D-
HSR:13.842% D
Reaper DMR
D--
Kills:273
Deaths:440
KDR:0.620
Accuracy:20.466% D--
HSR:15.385% D*
Carnage AR
C+
Kills:205
Deaths:268
KDR:0.765
Accuracy:20.088% D--
HSR:19.512% C+
Kills:4,531
Deaths (as Combat Medic):7,320
Deaths (to Combat Medics):4,098
KDR:0.61899
Kill Difference:2,789
Playtime:467.662 hours
Usage:17%
Score:6.432m
Score/min:229
Accuracy (listed only):22.199%
HSR (listed only):14.205%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:708
Deaths:1,586
KDR:0.446
Accuracy:20.176% D-
HSR:13.842% D
NC4 Mag-Shot
D
Kills:118
Deaths:450
KDR:0.262
Accuracy:13.832% F-
HSR:15.254% D
Kills:826
Deaths (as Infiltrator):2,036
Deaths (to Infiltrators):5,606
KDR:0.4057
Kill Difference:1,210
Playtime:43.572 hours
Usage:2%
Score:0.406m
Score/min:155
Accuracy (listed only):17.004%
HSR (listed only):14.548%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:462
Deaths:258
KDR:1.791
Accuracy:12.381% F-
HSR:13.420% C-
AF-41 Hacksaw
C+
Kills:398
Deaths:240
KDR:1.658
Accuracy:12.136% F-
HSR:13.568% C+
NCM3 Raven
D*
Kills:76
Deaths:95
KDR:0.800
Accuracy:28.853% D*
HSR:0% F-
NCM3 Raven
D*
Kills:76
Deaths:87
KDR:0.874
Accuracy:29.589% D*
HSR:0% F-
NCM1 Scattercannon
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:28.860% N/A
HSR:12% N/A
Kills:1,062
Deaths (as MAX Suit):356
Deaths (to MAX Suits):2,654
KDR:2.98315
Kill Difference:706
Playtime:47.653 hours
Usage:2%
Score:0.744m
Score/min:260
Accuracy (listed only):22.364%
HSR (listed only):7.798%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:84
V. Kills:49 168%
Deaths:32
KDR:2.625
Accuracy:35.229% F
KPH:27.200 D
VKPH:15.900 C+
M20 Mustang
C-
Kills:53
V. Kills:67 78%
Deaths:472
KDR:0.112
Accuracy:28.237% C-
KPH:1.400 D*
VKPH:1.700 D*
Kills:137 (53 + 0)
Deaths:504
KDR:0.272
VKDR:0.230
Vehicle Kills:116
Kill Difference:367
Playtime:41.973 hours
Usage:2%
Score:0.155m
Score/min:62
Piloting Accuracy:28.237%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:69
V. Kills:33 203%
Deaths:36
KDR:1.917
Accuracy:24.665% D**
KPH:11.100 D--
VKPH:5.300 C-
Kills:69 (69 + 0)
Deaths:36
KDR:1.917
VKDR:0.917
Vehicle Kills:33
Kill Difference:33
Playtime:6.209 hours
Usage:0%
Score:0.069m
Score/min:185
Driving Accuracy:24.665%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:580
V. Kills:33 N/A
Deaths:68
KDR:8.529
Accuracy:43.002% C
KPH:128.300 C++
VKPH:7.300 C+
E540 Halberd-H
C+
Kills:295
V. Kills:182 161%
Deaths:55
KDR:5.364
Accuracy:53.460% C
KPH:34.300 C+
VKPH:21.200 C+
M96 Mjolnir-H
B
Kills:226
V. Kills:196 115%
Deaths:69
KDR:3.275
Accuracy:43.334% D--
KPH:48.600 C*
VKPH:42.200 B
Enforcer ML65-H
B+
Kills:178
V. Kills:120 147%
Deaths:35
KDR:5.086
Accuracy:46.462% D*
KPH:42.500 B+
VKPH:28.700 C+
M12 Kobalt-H
B
Kills:63
V. Kills:6 N/A
Deaths:8
KDR:7.875
Accuracy:12.406% F-
KPH:58.100 D--
VKPH:5.500 B
Kills:1,342 (0 + 1,342)
Deaths:235
KDR:5.711
VKDR:2.285
Vehicle Kills:537
Kill Difference:1,107
Playtime:23.032 hours
Usage:1%
Score:0.475m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:12.406%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,949
V. Kills:299 N/A
Deaths:222
KDR:8.779
Accuracy:29.529% D
KPH:62.100 B+
VKPH:9.500 C+
M40 Fury
B+
Kills:1,908
V. Kills:366 N/A
Deaths:232
KDR:8.224
Accuracy:31.494% D
KPH:68.900 B
VKPH:13.200 B+
M60-G Bulldog
B+
Kills:624
V. Kills:41 N/A
Deaths:97
KDR:6.433
Accuracy:26.531% D-
KPH:40.600 B+
VKPH:2.700 D-
M20 Basilisk
B*
Kills:609
V. Kills:318 191%
Deaths:175
KDR:3.480
Accuracy:33.902% C
KPH:20.900 C++
VKPH:10.900 B*
M20 Basilisk
C
Kills:596
V. Kills:263 226%
Deaths:133
KDR:4.481
Accuracy:28.553% D--
KPH:17.100 C
VKPH:7.600 C
M12 Kobalt
C
Kills:522
V. Kills:8 N/A
Deaths:31
KDR:16.839
Accuracy:14.069% D-
KPH:58 C
VKPH:0.900 D--
G30 Walker
C++
Kills:90
V. Kills:74 120%
Deaths:24
KDR:3.750
Accuracy:24.838% D
KPH:13.700 C+
VKPH:11.300 C++
M12 Kobalt
D-
Kills:67
V. Kills:2 N/A
Deaths:13
KDR:5.154
Accuracy:11.179% D**
KPH:39.500 D--
VKPH:1.200 D-
Kills:6,365 (0 + 6,365)
Deaths:927
KDR:6.866
VKDR:1.479
Vehicle Kills:1,371
Kill Difference:5,438
Playtime:155.660 hours
Usage:6%
Score:2.194m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:11.179%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 2,4172,3755,6280.422C--0.2919.789%C--15.663%D-8.1DN/A26293.7h12.3C*62.1C++
M40 Fury 2,2481,9492228.779C*8.0729.529%D1.231%D62.1B+9.5C+33231.4h10.8B+36.7C++
MANA Anti-Vehicle Turret 2,6931,9391,3851.4C0.6942.728%T*6.498%S19390U7540U34777600.1h4.4U10.4M+
M40 Fury 2,2741,9082328.224C+7.5131.494%D1.31%C--68.9B13.2B+38327.7h11.8C++37.5C+
Sticky Grenade 1,6791,67511675N/A1,674.2954.991%C*N/A1196.4C**2.9D-39321.4h1.5B+2.7B+
NC1 Gauss Rifle 1,5441,5271,5061.014C+0.3021.23%C13.294%D--12.6DN/A46120.9h12.1C++57C++
GD-7F 1,2581,2262,2280.55C-0.1619.743%D--13.132%D--8.9D-N/A25137.6h14.7C74.5C-
Mauler S6 1,0099941,9550.508C0.2031.293%D--8.149%D*13.5DN/A4373.4h5.7D18.2D
Razor GD-23 8538481,7260.491C--0.2221.364%D13.679%D*9.4DN/A3189.8h12.7C++59.4C+
Tank Mine 1,3948458460.999D0.290.016%F*N/A53.1D--34.5D--56115.9h0M++7.6C-
NS-11A 8468241,5650.527D0.1819.943%D-15.049%D13.1D-N/A3463h14.9C-74.8C--
C-4 1,0707259500.763C-0.0517.148%D*N/A39D-18.5D40818.6h1.5C*8.7C-
Bouncing Betty 7247242612.774C2.0650.556%B+N/A102C--N/A2907.1h2C4C*
NS-7 PDW 7297081,5860.446D0.2720.176%D-13.842%D10.1D-N/A3370.1h18.6D-92.3D
M60-G Bulldog 665624976.433C**5.7226.531%D-3.365%C*40.5B+2.7D-16715.4h4.8B**18.2B+
M20 Basilisk 9276091753.48B+2.7733.902%C5.09%C-20.9C++10.9B*18329.2h106.5C314.1C
M20 Basilisk 8595961334.481B**3.7728.553%D--6.208%C+17.1C7.6C12634.8h100C+350.1C-
C85 Canister-H 613580688.529C7.8243.002%C10.345%D128.9C++7.3C+3504.5h5.1C*11.9C++
NS-11C 5415281,2180.433D0.2822.317%C18.75%C+6.7D--N/A2178.7h18.1D-81.1C-
M12 Kobalt 5305223116.839B+16.1314.069%D-16.475%C58CN/A1829h17.8C*126.6C+
AF-41 Hacksaw 4664622581.791C1.0812.381%F-13.42%C-21.8DN/A7221.2h4.8B**39D*
AF-41 Hacksaw 4003982401.658C0.9512.136%F-13.568%C+20.7DN/A7419.2h5.1B++41.8F
NC6 Gauss SAW 3663604340.829C0.1216.641%D18.056%D14.7DN/A8624.5h10C++60.3C+
M60-A Bulldog 384331833.988C3.2827.64%F--1.511%D11.3D-1.8D5729.4h7.1D25.6F-
E540 Halberd-H 477295555.364C+4.6553.46%C2.712%C*34.3C+21.2C+2608.6h7.9C14.8C
Reaper DMR 2792734400.62C0.0920.466%D--15.385%D*17.1D-N/A6916h9.8C+47.8C-
Gauss Compact S 2582574550.565C0.1520.956%D18.677%C++11.5DN/A3822.3h13.1C-62.4C
M60-A Bulldog 293253396.487C5.7829.78%F1.976%C14.8D2.3C--8017.1h6.5C21.9D*
M96 Mjolnir-H 422226693.275C+2.5643.334%D--N/A49.1C*42.6B5074.6h51.4C118.5D
LA1 Anchor 2132103400.618D0.0919.655%D--14.762%D*18.9D--N/A11111.1h12.4D*63D-
Carnage AR 2082052680.765C0.0520.088%D--19.512%C+19.3DN/A10110.6h14C69.9C--
Mag-Cutter 26619519,4170.01C0.7024.473%C--1.026%D0.2C-N/A1950.9h4.2D--17C
Enforcer ML65-H 298178355.086C*4.3746.462%D*1.124%D42.4B+28.6C+3664.2h13.2B+28.3C++
Gauss Compact Burst 1731724280.402D0.3119.305%F15.698%D**9.1D*N/A2818.9h13.6D70.4D
NC4 Mag-Shot 1251184500.262D0.4513.832%F-15.254%D3.8D--N/A1830.8h9.5C68.4C-
Frag Grenade 9999199N/A98.2938.162%D--N/A990A++N/A30380.1h2.8B*7.3C**
G30 Walker 16490243.75C**3.0424.838%D2.222%D--13.6C+11.2C++2006.6h230.3C+927.4C+
The Slasher 87866,4800.013D-0.7028.491%D2.326%D-0.3CN/A1321.7h2.3C+8.2C+
MANA Anti-Personnel Turret 8984761.105N/A0.3915.258%UN/A840U50U2451100.1h40.1T*263T*
Breaker Rocket Pods 13384322.625D1.9135.229%FN/A27.1D15.8C+3733.1h35F*99.5F*
Anti-Vehicle Grenade 8780180N/A79.2960.427%B*N/A800A++70C46640.1h3.2B**5.3B**
GD-22S 85801190.672C-0.0419.054%D-17.5%D-17.8D-1.1A**1614.5h12.4D65.3C-
NCM3 Raven 14876950.8C+0.0928.853%D*N/A7.8C-7.3B1369.8h28.1C++97.3C--
NCM3 Raven 14076870.874C+0.1629.589%D*N/A8.4C--7.1C++1419h26.2C+88.4C--
M60-A Bulldog 8474174.353C+3.6425.63%D--N/A23.9C--3.2D863.1h5.6C++22C-
C75 Viper 10269361.917C--1.2124.665%D**N/A11.1D--5.3C-1856.2h15.8D63.9D**
M12 Kobalt 6967135.154D-4.4411.179%D**16.418%C-39.4D--1.2D-1751.7h15.9B+142.5C--
Shrike 95661390.475C0.2451.469%DN/A11D*4.8D*2996h7.2C13.9C--
NS Annihilator 141651420.458C+0.2574.304%D*N/A6.1D7.1D12710.7h12.3C*16.6C+
M12 Kobalt-H 696387.875D7.1612.406%F-12.698%D57.3D--5.5B1931.1h22.7D--183.2F*
Warden 63611540.396D0.3222.894%D16.393%D*9.4DN/A746.5h10.7C46.9C
NC15 Phoenix 128561920.292D0.4249.251%DN/A5.8D7.4D1669.7h15.3D--31D*
Spear Anti-Vehicle Phalanx Turret 8554105.4C4.6925.346%F7.407%A+20D--11.5D--3362.7h8.1C++32.1D-
M20 Mustang 120534720.112D0.6028.237%C-1.887%C1.4D*1.7D*3738.9h331.8F--1174.9F*
NCM1 Scattercannon 5050321.563C+0.8528.86%D-12%D-13.2DN/A933.8h10.6D*36.7D--

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02,7300.8h
Motion Spotter103110.3h
Medical Applicator2,833662,28495.8h
Nano-Armor Kit4,1452,684,009239.1h
Anti-Vehicle MANA Turret2412,66316.5h
Spawn Beacon164660.5h
Deconstruction Tool09010.1h
Spitfire Auto-Turret1345,2164.8h
Anti-Infantry MANA Turret164751h
Skyguard11840.2h
Recon Detection Device34031h
Ammunition Package37120,15517.3h
Hardlight Barrier4530.2h
Shield Recharging Field171,0160.4h

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