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mc6151[KAIN] mc6151
NC BR 132

KDR: 0.72

Score: 37.8m

Last Seen: Apr 24th, 2017 7:42 PM
- OFFLINE - 8.1 hour(s)

Rank 132 (116) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 117): 3%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-19 Mercenary MANA Anti-Vehicle Turret M40 Fury M40 Fury Sticky Grenade NC1 Gauss Rifle GD-7F Mauler S6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-3,753 MLG Score: -3
Fun Score: N/A
Cheeseburgers Flipped: 365TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.042%14.555%292159228,4370.57080.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.047%-0.117C+-0.867D--0.613B+HEAD + (~4.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.134C++13.10.068C+52.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.135%1.923%519365211241160.046263344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.007D*0.201C++-2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1138.5-6.417T*320.3-5.314T*818.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.714%3.565%295109276,507221816142.93372403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.861%-0.62D-0.143C0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.20.05C+29.90.146C++74.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.006%8.085%2951936940911151.03183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.841D---1.217D*-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.1-0.39C--5.6-0.179C12.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
37.8m553.8%319 (19.1k)261 (15.7k)0.72083626,97837,4260.927884132 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9375688.715%7.046%6103:527

16% Combat Medic75% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 4:59 PMApr 25th, 2013 8:04 PMApr 25th, 2017 7:59 PM (1d) (PST)Apr 24th, 2017 4:37 PM (2d) (PST)Apr 24th, 2017 3:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2751361390.1870.2590.0131.2130.032-3

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,5028,1668,3361116173215,683

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2407.3h/100.3d 7,749 1,901 22,306 175.3k 4,843 6,099 4,665 39.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C--
Kills:309
Deaths:342
KDR:0.904
Accuracy:16.737% C--
HSR:18.770% D
LA1 Anchor
D-
Kills:210
Deaths:340
KDR:0.618
Accuracy:19.655% D-
HSR:14.762% D*
GD-22S
D
Kills:80
Deaths:119
KDR:0.672
Accuracy:19.054% D
HSR:17.500% D
Kills:599
Deaths (as Heavy Assault):801
Deaths (to Heavy Assaults):9,543
KDR:0.74782
Kill Difference:202
Playtime:87.083 hours
Usage:4%
Score:0.883m
Score/min:169
Accuracy (listed only):18.482%
HSR (listed only):17.011%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:2,372
Deaths:5,622
KDR:0.422
Accuracy:19.784% C
HSR:15.683% D-
GD-7F
D
Kills:1,191
Deaths:2,167
KDR:0.550
Accuracy:19.759% D
HSR:13.182% D--
Mauler S6
D-
Kills:940
Deaths:1,831
KDR:0.513
Accuracy:31.006% D-
HSR:8.085% D**
Razor GD-23
C
Kills:841
Deaths:1,707
KDR:0.493
Accuracy:21.431% C
HSR:13.793% D*
Gauss Compact S
C*
Kills:257
Deaths:455
KDR:0.565
Accuracy:20.956% C
HSR:18.677% C*
NS-11C
C
Kills:185
Deaths:438
KDR:0.422
Accuracy:21.325% C
HSR:16.216% C
Gauss Compact Burst
D*
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% D*
HSR:15.698% D*
Warden
D
Kills:61
Deaths:154
KDR:0.396
Accuracy:22.894% D
HSR:16.393% D*
Kills:6,019
Deaths (as Engineer):12,802
Deaths (to Engineers):10,489
KDR:0.47016
Kill Difference:6,783
Playtime:1,812.482 hours
Usage:75%
Score:30.396m
Score/min:280
Accuracy (listed only):22.058%
HSR (listed only):14.716%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:2,372
Deaths:5,622
KDR:0.422
Accuracy:19.784% C
HSR:15.683% D-
GD-7F
D
Kills:1,191
Deaths:2,167
KDR:0.550
Accuracy:19.759% D
HSR:13.182% D--
Mauler S6
D-
Kills:940
Deaths:1,831
KDR:0.513
Accuracy:31.006% D-
HSR:8.085% D**
Razor GD-23
C
Kills:841
Deaths:1,707
KDR:0.493
Accuracy:21.431% C
HSR:13.793% D*
NS-7 PDW
D
Kills:428
Deaths:957
KDR:0.447
Accuracy:20.554% D
HSR:11.916% D-
Gauss Compact S
C*
Kills:257
Deaths:455
KDR:0.565
Accuracy:20.956% C
HSR:18.677% C*
NS-11C
C
Kills:185
Deaths:438
KDR:0.422
Accuracy:21.325% C
HSR:16.216% C
Gauss Compact Burst
D*
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% D*
HSR:15.698% D*
Kills:6,386
Deaths (as Light Assault):13,605
Deaths (to Light Assaults):5,622
KDR:0.46939
Kill Difference:7,219
Playtime:21.669 hours
Usage:1%
Score:0.249m
Score/min:191
Accuracy (listed only):21.765%
HSR (listed only):14.156%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C+
Kills:1,527
Deaths:1,506
KDR:1.014
Accuracy:21.230% C+
HSR:13.294% D--
Mauler S6
D-
Kills:940
Deaths:1,831
KDR:0.513
Accuracy:31.006% D-
HSR:8.085% D**
NS-11A
D-
Kills:471
Deaths:875
KDR:0.538
Accuracy:18.958% D-
HSR:12.527% D--
NS-7 PDW
D
Kills:428
Deaths:957
KDR:0.447
Accuracy:20.554% D
HSR:11.916% D-
Reaper DMR
D-
Kills:273
Deaths:440
KDR:0.620
Accuracy:20.466% D-
HSR:15.385% D*
Carnage AR
C*
Kills:205
Deaths:268
KDR:0.765
Accuracy:20.088% D
HSR:19.512% C*
Kills:3,844
Deaths (as Combat Medic):5,877
Deaths (to Combat Medics):3,568
KDR:0.65408
Kill Difference:2,033
Playtime:387.822 hours
Usage:16%
Score:5.127m
Score/min:220
Accuracy (listed only):22.050%
HSR (listed only):13.453%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:428
Deaths:957
KDR:0.447
Accuracy:20.554% D
HSR:11.916% D-
NC4 Mag-Shot
C
Kills:112
Deaths:433
KDR:0.259
Accuracy:14.053% F-
HSR:16.071% C
Kills:540
Deaths (as Infiltrator):1,390
Deaths (to Infiltrators):4,849
KDR:0.38849
Kill Difference:850
Playtime:39.962 hours
Usage:2%
Score:0.375m
Score/min:156
Accuracy (listed only):17.304%
HSR (listed only):13.994%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:450
Deaths:252
KDR:1.786
Accuracy:12.357% F-
HSR:13.778% C
AF-41 Hacksaw
C+
Kills:391
Deaths:234
KDR:1.671
Accuracy:12.169% F-
HSR:13.299% C+
NCM3 Raven
D*
Kills:74
Deaths:88
KDR:0.841
Accuracy:29.147% D*
HSR:0% F-
NCM3 Raven
D*
Kills:67
Deaths:81
KDR:0.827
Accuracy:29.639% D*
HSR:0% F-
NCM1 Scattercannon
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:28.860% N/A
HSR:12% N/A
Kills:1,032
Deaths (as MAX Suit):343.500
Deaths (to MAX Suits):2,447
KDR:3.00437
Kill Difference:688.500
Playtime:45.693 hours
Usage:2%
Score:0.723m
Score/min:264
Accuracy (listed only):22.434%
HSR (listed only):7.815%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:80
V. Kills:48 163%
Deaths:29
KDR:2.759
Accuracy:34.772% F
KPH:26.700 D-
VKPH:16 C++
M20 Mustang
C
Kills:52
V. Kills:63 81%
Deaths:453
KDR:0.115
Accuracy:28.135% C
KPH:1.400 D*
VKPH:1.700 D*
Kills:132 (52 + 0)
Deaths:482
KDR:0.274
VKDR:0.230
Vehicle Kills:111
Kill Difference:350
Playtime:40.632 hours
Usage:2%
Score:0.145m
Score/min:60
Piloting Accuracy:28.135%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:63
V. Kills:29 210%
Deaths:34
KDR:1.853
Accuracy:24.363% D**
KPH:10.500 D--
VKPH:4.800 D
Kills:63 (63 + 0)
Deaths:34
KDR:1.853
VKDR:0.853
Vehicle Kills:29
Kill Difference:29
Playtime:6.027 hours
Usage:0%
Score:0.064m
Score/min:177
Driving Accuracy:24.363%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:188
V. Kills:7 N/A
Deaths:25
KDR:7.520
Accuracy:42.934% C+
KPH:144 B+
VKPH:5.400 C-
E540 Halberd-H
C**
Kills:171
V. Kills:121 140%
Deaths:33
KDR:5.182
Accuracy:54.170% C+
KPH:31.500 C+
VKPH:22.300 C**
M96 Mjolnir-H
B**
Kills:80
V. Kills:71 111%
Deaths:23
KDR:3.478
Accuracy:41.064% D*
KPH:47.300 B**
VKPH:42 C*
Enforcer ML65-H
C++
Kills:77
V. Kills:55 138%
Deaths:12
KDR:6.417
Accuracy:45.576% D*
KPH:33.800 C++
VKPH:24.100 C-
Kills:516 (0 + 516)
Deaths:93
KDR:5.548
VKDR:2.731
Vehicle Kills:254
Kill Difference:423
Playtime:10.706 hours
Usage:0%
Score:0.227m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:45.576%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,925
V. Kills:290 N/A
Deaths:217
KDR:8.871
Accuracy:29.321% D
KPH:62.200 B+
VKPH:9.400 C++
M40 Fury
B+
Kills:1,884
V. Kills:360 N/A
Deaths:228
KDR:8.263
Accuracy:31.325% C--
KPH:69.400 B+
VKPH:13.300 B+
M60-G Bulldog
B++
Kills:624
V. Kills:41 N/A
Deaths:95
KDR:6.568
Accuracy:26.508% D
KPH:40.800 B++
VKPH:2.700 D-
M20 Basilisk
C+
Kills:578
V. Kills:254 227%
Deaths:126
KDR:4.587
Accuracy:28.274% D-
KPH:16.900 C+
VKPH:7.400 C
M20 Basilisk
B*
Kills:570
V. Kills:302 188%
Deaths:165
KDR:3.455
Accuracy:33.434% C
KPH:20.500 B+
VKPH:10.900 B*
M12 Kobalt
C+
Kills:403
V. Kills:6 N/A
Deaths:25
KDR:16.120
Accuracy:13.350% D
KPH:59.100 C+
VKPH:0.900 D--
G30 Walker
B
Kills:87
V. Kills:73 118%
Deaths:24
KDR:3.625
Accuracy:24.966% C
KPH:13.700 C++
VKPH:11.500 B
Kills:6,071 (0 + 6,071)
Deaths:880
KDR:6.899
VKDR:1.507
Vehicle Kills:1,326
Kill Difference:5,191
Playtime:148.526 hours
Usage:6%
Score:2.102m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:24.966%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 2,4142,3725,6220.422C-0.3019.784%C15.683%D-8.1DN/A26292.4h12.3B62.1C*
MANA Anti-Vehicle Turret 2,6831,9331,3741.407C0.6942.552%C--6.467%A19330S7500S34470500.1h4.4A10.3B**
M40 Fury 2,2151,9252178.871C*8.1529.321%D1.247%D62.1B+9.4C++33131h10.7B+36.5C*
M40 Fury 2,2441,8842288.263C++7.5431.325%C--1.327%C--69.5B+13.3B+38527.1h11.6C*37.1C++
Sticky Grenade 1,6361,63211632N/A1,631.2854.937%C**N/A1255.4B3.1D-40561.3h1.5B+2.6B+
NC1 Gauss Rifle 1,5441,5271,5061.014C++0.2921.23%C+13.294%D--12.7DN/A45120.2h12.1C**57C*
GD-7F 1,2221,1912,1670.55C-0.1719.759%D13.182%D--8.8D-N/A24136h14.8C74.8C
Mauler S6 9549401,8310.513C0.2131.006%D-8.085%D**13.4DN/A4269.9h5.6C-18.1D
Razor GD-23 8468411,7070.493C-0.2321.431%C13.793%D*9.5DN/A3188.9h12.7C++59.3C++
Bouncing Betty 6996992412.9C2.1850.702%B+N/A102.8C--N/A2926.8h2C4C**
M60-G Bulldog 665624956.568B+5.8526.508%D3.365%C++40.8B++2.7D-16715.3h4.8B**18.1B+
Tank Mine 1,0566216191.003D0.2828.946%CN/A52.2D--36.6D--59211.9h2.2C+7.7C
M20 Basilisk 8325781264.587A3.8728.274%D-6.401%C+16.9C+7.4C12334.2h99.7C++352.8C
M20 Basilisk 8725701653.455B++2.7333.434%C5.439%C20.5B+10.9B*18227.8h106.7C+319.2C+
C-4 8425457800.699C0.0216.415%D*N/A34.5D-18.8D40815.8h1.6C*9.8C-
NS-11A 4834718750.538C--0.1818.958%D-12.527%D--12.9D-N/A3536.5h14.4C+75.7C
AF-41 Hacksaw 4544502521.786C+1.0712.357%F-13.778%C21.8C--N/A7320.6h4.9B**39.4D*
NS-7 PDW 4394289570.447C--0.2720.554%D11.916%D-9.2D-N/A3146.7h20.1D--97.7D
M12 Kobalt 4094032516.12B+15.4013.35%D16.377%C59.3C+N/A1796.8h17.3B129.9C+
AF-41 Hacksaw 3933912341.671C0.9512.169%F-13.299%C+20.9DN/A7518.7h5.1B++41.8D*
M60-A Bulldog 384331833.988C3.2727.845%F-1.511%D11.5D--1.8D5828.7h7.1D-25.4F-
NC6 Gauss SAW 3153093420.904C+0.1816.737%C--18.77%D14.9DN/A9220.8h10.1C*60.1C++
Reaper DMR 2792734400.62C0.1020.466%D-15.385%D*17.1DN/A6816h9.8C++47.8C
Gauss Compact S 2582574550.565C0.1620.956%C18.677%C*11.5C--N/A3722.3h13.1C-62.4C
M60-A Bulldog 292252396.462C5.7429.862%F1.984%C15.6D2.5C8316.2h6.5C21.6D*
LA1 Anchor 2132103400.618D0.1019.655%D-14.762%D*18.9D--N/A10211.1h12.4D--63D
Carnage AR 2082052680.765C0.0420.088%D19.512%C*19.3C--N/A9810.6h14C+69.9C
Mag-Cutter 26619519,4170.01C0.7124.473%C-1.026%D0.2C--N/A1948.8h4.2D-17C
C85 Canister-H 195188257.52C6.8042.934%C+10.638%D144.6B+5.4C-4341.3h4.7B+10.8B
NS-11C 1891854380.422D0.3021.325%C16.216%C6.3D--N/A2529.3h17.9D84.1C
Gauss Compact Burst 1731724280.402D0.3219.305%D*15.698%D*9.1D--N/A2818.9h13.6C--70.4D
E540 Halberd-H 292171335.182C+4.4654.17%C+2.924%C**31.7C+22.4C**2735.4h7.9C14.6C
NC4 Mag-Shot 1191124330.259D0.4614.053%F-16.071%C3.7D*N/A1730.1h9.6C+68.6D
Frag Grenade 9191191N/A90.2836.269%D*N/A910A++N/A31930.1h2.7B**7.4B
G30 Walker 16087243.625B+2.9024.966%C2.299%D-13.8C++11.6B+2036.3h231.9C++928.9C++
The Slasher 87866,4800.013D0.7128.491%D2.326%D-0.3DN/A1321.7h2.3C+8.2C+
Anti-Vehicle Grenade 8780180N/A79.2860.427%B*N/A800A++70C45310.1h3.2B**5.3B**
Breaker Rocket Pods 12880292.759C-2.0434.772%FN/A26.7D-16C++3633h34.5F--99.1F--
M96 Mjolnir-H 15180233.478B++2.7641.064%D*N/A47.1B**41.8C*5451.7h45B+109.5C++
GD-22S 85801190.672C-0.0519.054%D17.5%D17.8D1.1M1474.5h12.4C-65.3C
Enforcer ML65-H 13277126.417B++5.7045.576%D*1.299%D33.5C++23.9C-3542.3h16C++35.1C
M60-A Bulldog 8474174.353C+3.6325.63%D--N/A23.9C--3.2D863.1h5.6C++22C-
NCM3 Raven 14674880.841C+0.1229.147%D*N/A8.5C8.3B*1478.7h26.4C**90.5C
MANA Anti-Personnel Turret 7772611.18N/A0.4615.08%UN/A720U50U2212300.1h42.2T*279.5T*
NCM3 Raven 12767810.827C+0.1129.639%D*N/A8.3C-7.4C**1468.1h27.1C+91.4C-
Shrike 95661390.475C0.2551.469%DN/A11D--4.8D*2836h7.2C13.9C
C75 Viper 9263341.853C-1.1324.363%D**N/A10.5D--4.8D1766h16.1C--66.1D**
Warden 63611540.396D0.3222.894%D16.393%D*9.4DN/A696.5h10.7C+46.9C+
NS Annihilator 134611420.43C+0.2974.275%D*N/A5.9C7C--12610.4h13C**17.5C++
Spear Anti-Vehicle Phalanx Turret 855496C+5.2825.483%F7.407%A20.8D--11.9D-3232.6h8.1C++31.6D
NC15 Phoenix 119521890.275D0.4549.074%DN/A5.6D7.2D-1659.3h15.8D--32.2D*
M20 Mustang 115524530.115D0.6128.135%C1.923%C--1.4D*1.7D*3537.6h320.3F-1138.5F-
NCM1 Scattercannon 5050321.563C+0.8428.86%D-12%D13.2DN/A913.8h10.6D--36.7D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter92750.3h
Nano-Armor Kit3,8022,452,948217.9h
Anti-Vehicle MANA Turret2402,55116.4h
Spawn Beacon164140.5h
Medical Applicator2,231542,19782.3h
Nanite Revive Grenade01,9080.5h
Deconstruction Tool09010.1h
Spitfire Auto-Turret1254,5204.3h
Anti-Infantry MANA Turret123660.9h
Recon Detection Device34021h
Skyguard11840.2h
Ammunition Package33217,40615.6h
Shield Recharging Field149400.4h

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