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mc6151[KAIN] mc6151
NC BR 129

KDR: 0.72

Score: 35.9m

Last Seen: Feb 22nd, 2017 8:20 PM
- OFFLINE - 13.5 hour(s)

Rank 129 (113) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
Level Progress (to 114): 48%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-19 Mercenary MANA Anti-Vehicle Turret M40 Fury M40 Fury Sticky Grenade NC1 Gauss Rifle GD-7F Mauler S6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-3,753 MLG Score: -3
Fun Score: N/A
Cheeseburgers Flipped: 354TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.033%14.432%289149158,1140.5768520.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.012%-0.099C+-0.88D--0.643B+HEAD + (~4.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.145C++130.076C+52

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.064%1.923%519285210721160.048462344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.012D*0.203C++-1.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1136.8-6.505T*319-5.38T*817.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.507%3.338%29979225,992199714372.999417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.263%-0.62D-0.198C-0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.2-0.026C+31.40.075C+78.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.894%7.753%2991928890880131.01022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.846D---1.283D**-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18-0.383C-5.6-0.171C12.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
35.9m554.5%320 (19.2k)262 (15.7k)0.72435225,58735,3240.930812129 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9295378.761%7.062%6203:537

16% Combat Medic75% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 4:59 PMApr 25th, 2013 8:04 PMFeb 23rd, 2017 12:19 AM (4h) (PST)Feb 22nd, 2017 5:04 PM (11h) (PST)Feb 22nd, 2017 4:20 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2751391360.1870.2580.0131.2110.031-3

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,5228,3108,2121115173215,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2280.8h/95d 7,293 1,807 21,161 165.7k 4,661 5,841 4,293 37.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:287
Deaths:313
KDR:0.917
Accuracy:16.813% C-
HSR:18.467% D
LA1 Anchor
D-
Kills:210
Deaths:340
KDR:0.618
Accuracy:19.655% D-
HSR:14.762% D*
GD-22S
D
Kills:80
Deaths:119
KDR:0.672
Accuracy:19.054% D
HSR:17.500% D
Kills:577
Deaths (as Heavy Assault):772
Deaths (to Heavy Assaults):9,110
KDR:0.74741
Kill Difference:195
Playtime:84.332 hours
Usage:4%
Score:0.851m
Score/min:168
Accuracy (listed only):18.507%
HSR (listed only):16.910%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:2,357
Deaths:5,579
KDR:0.422
Accuracy:19.792% C
HSR:15.698% D-
GD-7F
D
Kills:1,187
Deaths:2,161
KDR:0.549
Accuracy:19.743% D
HSR:13.142% D--
Mauler S6
D-
Kills:890
Deaths:1,747
KDR:0.509
Accuracy:30.894% D-
HSR:7.753% D**
Razor GD-23
C
Kills:840
Deaths:1,705
KDR:0.493
Accuracy:21.431% C
HSR:13.810% D*
Gauss Compact S
C*
Kills:257
Deaths:455
KDR:0.565
Accuracy:20.956% C
HSR:18.677% C*
Gauss Compact Burst
D*
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% D*
HSR:15.698% D*
Warden
C--
Kills:61
Deaths:154
KDR:0.396
Accuracy:22.894% C--
HSR:16.393% D*
Kills:5,764
Deaths (as Engineer):12,229
Deaths (to Engineers):9,895
KDR:0.47134
Kill Difference:6,465
Playtime:1,707.540 hours
Usage:75%
Score:28.862m
Score/min:282
Accuracy (listed only):22.145%
HSR (listed only):14.453%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:2,357
Deaths:5,579
KDR:0.422
Accuracy:19.792% C
HSR:15.698% D-
GD-7F
D
Kills:1,187
Deaths:2,161
KDR:0.549
Accuracy:19.743% D
HSR:13.142% D--
Mauler S6
D-
Kills:890
Deaths:1,747
KDR:0.509
Accuracy:30.894% D-
HSR:7.753% D**
Razor GD-23
C
Kills:840
Deaths:1,705
KDR:0.493
Accuracy:21.431% C
HSR:13.810% D*
NS-7 PDW
D
Kills:419
Deaths:935
KDR:0.448
Accuracy:20.459% D
HSR:11.695% D-
Gauss Compact S
C*
Kills:257
Deaths:455
KDR:0.565
Accuracy:20.956% C
HSR:18.677% C*
Gauss Compact Burst
D*
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% D*
HSR:15.698% D*
Kills:6,122
Deaths (as Light Assault):13,010
Deaths (to Light Assaults):5,380
KDR:0.47056
Kill Difference:6,888
Playtime:20.973 hours
Usage:1%
Score:0.243m
Score/min:193
Accuracy (listed only):21.797%
HSR (listed only):13.782%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C+
Kills:1,524
Deaths:1,502
KDR:1.015
Accuracy:21.234% C+
HSR:13.320% D--
Mauler S6
D-
Kills:890
Deaths:1,747
KDR:0.509
Accuracy:30.894% D-
HSR:7.753% D**
NS-7 PDW
D
Kills:419
Deaths:935
KDR:0.448
Accuracy:20.459% D
HSR:11.695% D-
NS-11A
D-
Kills:388
Deaths:700
KDR:0.554
Accuracy:19.019% D-
HSR:10.825% D*
Reaper DMR
D-
Kills:273
Deaths:440
KDR:0.620
Accuracy:20.466% D-
HSR:15.385% D*
Carnage AR
C*
Kills:205
Deaths:268
KDR:0.765
Accuracy:20.088% D
HSR:19.512% C*
Kills:3,699
Deaths (as Combat Medic):5,592
Deaths (to Combat Medics):3,421
KDR:0.66148
Kill Difference:1,893
Playtime:372.799 hours
Usage:16%
Score:4.888m
Score/min:219
Accuracy (listed only):22.027%
HSR (listed only):13.082%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:419
Deaths:935
KDR:0.448
Accuracy:20.459% D
HSR:11.695% D-
NC4 Mag-Shot
C
Kills:111
Deaths:424
KDR:0.262
Accuracy:14.488% F-
HSR:16.216% C
Kills:530
Deaths (as Infiltrator):1,359
Deaths (to Infiltrators):4,605
KDR:0.38999
Kill Difference:829
Playtime:38.722 hours
Usage:2%
Score:0.363m
Score/min:156
Accuracy (listed only):17.473%
HSR (listed only):13.955%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:437
Deaths:244
KDR:1.791
Accuracy:12.419% F-
HSR:13.959% C+
AF-41 Hacksaw
C+
Kills:382
Deaths:226
KDR:1.690
Accuracy:12.276% F-
HSR:13.613% C+
NCM3 Raven
D*
Kills:74
Deaths:86
KDR:0.860
Accuracy:29.008% D*
HSR:0% F-
NCM3 Raven
D*
Kills:65
Deaths:79
KDR:0.823
Accuracy:29.456% D*
HSR:0% F-
NCM1 Scattercannon
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:28.860% N/A
HSR:12% N/A
Kills:1,008
Deaths (as MAX Suit):333.500
Deaths (to MAX Suits):2,343
KDR:3.02249
Kill Difference:674.500
Playtime:44.332 hours
Usage:2%
Score:0.712m
Score/min:268
Accuracy (listed only):22.404%
HSR (listed only):7.914%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:80
V. Kills:48 163%
Deaths:29
KDR:2.759
Accuracy:34.842% F
KPH:26.700 D
VKPH:16 C++
M20 Mustang
C
Kills:52
V. Kills:63 81%
Deaths:452
KDR:0.115
Accuracy:28.064% C
KPH:1.400 D*
VKPH:1.700 D*
Kills:132 (52 + 0)
Deaths:481
KDR:0.274
VKDR:0.231
Vehicle Kills:111
Kill Difference:349
Playtime:40.519 hours
Usage:2%
Score:0.142m
Score/min:59
Piloting Accuracy:28.064%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:63
V. Kills:29 210%
Deaths:34
KDR:1.853
Accuracy:24.363% D**
KPH:10.500 D--
VKPH:4.800 D
Kills:63 (63 + 0)
Deaths:34
KDR:1.853
VKDR:0.853
Vehicle Kills:29
Kill Difference:29
Playtime:6.027 hours
Usage:0%
Score:0.063m
Score/min:173
Driving Accuracy:24.363%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,923
V. Kills:290 N/A
Deaths:215
KDR:8.944
Accuracy:29.297% D
KPH:62.200 B+
VKPH:9.400 C++
M40 Fury
B+
Kills:1,876
V. Kills:357 N/A
Deaths:226
KDR:8.301
Accuracy:31.263% C--
KPH:70 B+
VKPH:13.300 B+
M60-G Bulldog
B++
Kills:616
V. Kills:39 N/A
Deaths:91
KDR:6.769
Accuracy:26.236% D-
KPH:40.800 B++
VKPH:2.600 D-
M20 Basilisk
C+
Kills:565
V. Kills:253 222%
Deaths:122
KDR:4.631
Accuracy:28.298% D
KPH:16.700 C+
VKPH:7.500 C
M20 Basilisk
B*
Kills:565
V. Kills:299 188%
Deaths:157
KDR:3.599
Accuracy:33.270% C+
KPH:20.600 B+
VKPH:10.900 B*
M12 Kobalt
C+
Kills:363
V. Kills:6 N/A
Deaths:23
KDR:15.783
Accuracy:13.328% D
KPH:57.800 C+
VKPH:1 D-
G30 Walker
B
Kills:84
V. Kills:73 114%
Deaths:24
KDR:3.500
Accuracy:24.886% C
KPH:13.300 C+
VKPH:11.600 B
Kills:5,992 (0 + 5,992)
Deaths:858
KDR:6.984
VKDR:1.535
Vehicle Kills:1,317
Kill Difference:5,134
Playtime:146.690 hours
Usage:6%
Score:2.079m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:24.886%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 2,3992,3575,5790.422C-0.3019.792%C15.698%D-8.1DN/A25289.9h12.2B+61.8C*
MANA Anti-Vehicle Turret 2,6831,9331,3741.407C0.6842.552%D6.467%A++19330M++7500M**34392350.1h4.4B*10.3B++
M40 Fury 2,2131,9232158.944C*8.2229.297%D1.248%D62.2B+9.4C++33130.9h10.7B+36.5C*
M40 Fury 2,2331,8762268.301C++7.5831.263%C--1.333%C--70B+13.3B+38826.8h11.5C*36.9C+
Sticky Grenade 1,6051,60111601N/A1,600.2854.944%BN/A1231.5B3.1D-41171.3h1.4B++2.6B+
NC1 Gauss Rifle 1,5411,5241,5021.015C++0.2921.234%C+13.32%D--12.7DN/A45120h12.1C**57C*
GD-7F 1,2171,1872,1610.549C-0.1819.743%D13.142%D--8.7D-N/A24135.7h14.8C74.8C
Mauler S6 9028901,7470.509C0.2230.894%D-7.753%D**13.4DN/A4366.5h5.6C-18D
Razor GD-23 8458401,7050.493C-0.2321.431%C13.81%D*9.5DN/A3188.8h12.7C++59.4C++
Bouncing Betty 6866862372.895C2.1750.746%B+N/A102.4C--N/A2906.7h2C4C**
M60-G Bulldog 655616916.769B++6.0426.236%D-3.409%C*40.8B++2.6D-16715.1h4.8B**18.2B+
M20 Basilisk 8185651224.631A3.9128.298%D6.195%C+16.7C+7.5C12233.9h101.3C+357.9C
M20 Basilisk 8645651573.599B*2.8733.27%C+5.487%C20.6B+10.9B*18227.4h105.2C+316.2C+
Tank Mine 9575635231.076D0.3528.671%CN/A53.1D-37.2D--60510.6h2.2C+7.6C
C-4 7564907120.688C0.0416.449%D*N/A33.6D-18.2D40914.6h1.7C++10.1D
AF-41 Hacksaw 4414372441.791C1.0712.419%F-13.959%C+21.6DN/A7220.2h4.9B**39.5D--
NS-7 PDW 4304199350.448C--0.2820.459%D11.695%D-9.1D-N/A3145.9h20.2D98.8D
NS-11A 3973887000.554D0.1719.019%D-10.825%D*12.9D-N/A3630.1h14.3C+75C
AF-41 Hacksaw 3843822261.69C0.9712.276%F-13.613%C+21DN/A7618.2h5.1B++41.6D*
M12 Kobalt 3693632315.783B+15.0613.328%D17.08%C+57.6C+1D-1766.3h17.9C**134C+
M60-A Bulldog 384331814.086C3.3628.043%F-1.511%D11.7D--1.9D5928.4h7D25.1F-
NC6 Gauss SAW 2932873130.917C+0.1916.813%C-18.467%D14.6DN/A9219.7h10.2C++60.8C++
Reaper DMR 2792734400.62C0.1020.466%D-15.385%D*17.1DN/A6816h9.8C++47.8C
Gauss Compact S 2582574550.565C0.1620.956%C18.677%C*11.5C--N/A3622.3h13.1C-62.4C
M60-A Bulldog 291252386.632C5.9129.924%F1.984%C15.8D2.4C-8316h6.4C21.5D*
LA1 Anchor 2132103400.618C--0.1119.655%D-14.762%D*18.9D--N/A10111.1h12.4D--63D
Carnage AR 2082052680.765C0.0420.088%D19.512%C*19.3C--N/A9810.6h14C+69.9C
Mag-Cutter 26619519,3290.01C0.7124.502%C--1.026%D0.2C-N/A1945.5h4.2D-17C
Gauss Compact Burst 1731724280.402D0.3219.305%D*15.698%D*9.1D--N/A2818.9h13.6C--70.4D
NC4 Mag-Shot 1181114240.262D0.4614.488%F-16.216%C3.8D*N/A1729.5h9.7C+66.7D
Frag Grenade 9191191N/A90.2836.323%D*N/A910A+N/A31140.1h2.7B**7.4B+
G30 Walker 15784243.5C*2.7824.886%C2.381%D-13.3C+11.6B2006.3h238.2C++957.2C++
The Slasher 84836,3380.013D-0.7128.924%D2.41%D0.3DN/A1316.4h2.4C+8.3C+
GD-22S 85801190.672C-0.0519.054%D17.5%D17.8D1.1M+1434.5h12.4C-65.3C
Breaker Rocket Pods 12880292.759C-2.0334.842%FN/A26.7D16C++3543h34.4F--98.6F--
Anti-Vehicle Grenade 8679179N/A78.2860.382%B*N/A790A++70C45810.1h3.2B**5.3B**
NCM3 Raven 14674860.86C+0.1429.008%D*N/A8.5C8.3B*1468.7h26.2C**90.2C
MANA Anti-Personnel Turret 7772611.18N/A0.4615.108%UN/A720U50U2179800.1h42.2T*279T*
M60-A Bulldog 8272164.5C+3.7825.11%D--N/A24C--3.3D853h5.5C*22C-
Shrike 95661390.475C0.2551.469%DN/A11D--4.8D*2786h7.2C13.9C
NCM3 Raven 12365790.823C+0.1029.456%D*N/A8C--7.2C*1438.1h27.7C+93.9C--
C75 Viper 9263341.853C--1.1324.363%D**N/A10.5D--4.8D1736h16.1C--66.1D**
Warden 63611540.396C--0.3322.894%C--16.393%D*9.4DN/A686.5h10.7C+46.9C+
NS Annihilator 134611420.43C+0.2974.275%D*N/A5.9C7.1C-12610.3h13C**17.5C++
Spear Anti-Vehicle Phalanx Turret 855496C+5.2825.483%F7.407%A20.8D--11.9D-3102.6h8.1C++31.6D
NC15 Phoenix 119521870.278D0.4549.512%C--N/A5.7D7.4D1669.1h15.6D--31.5D*
M20 Mustang 115524520.115D0.6128.064%C1.923%C--1.4D*1.7D*3537.5h319F-1136.8F-
NCM1 Scattercannon 5050321.563C+0.8428.86%D12%D13.2DN/A903.8h10.6D--36.7D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter92650.3h
Nano-Armor Kit3,6042,318,020205.7h
Anti-Vehicle MANA Turret2402,55116.4h
Spawn Beacon153700.5h
Medical Applicator2,109515,33479.3h
Nanite Revive Grenade01,7670.5h
Deployable Decon Tool09010.1h
Spitfire Auto-Turret1043,9113.8h
Anti-Infantry MANA Turret113530.9h
Recon Detection Device34021h
Skyguard11840.2h
Ammunition Package31316,21814.7h
Shield Recharging Field149400.4h

Check the help document for the dictionary if you want to learn more about words used here.


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