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mc6151[KAIN] mc6151
NC BR 141

KDR: 0.71

Score: 45m

Last Seen: Apr 20th, 2018 6:13 PM
- OFFLINE - 21.1 hour(s)

Rank 141 (120) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
, on Cobalt
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS AF-19 Mercenary M40 Fury MANA Anti-Vehicle Turret M40 Fury Sticky Grenade NC1 Gauss Rifle GD-7F NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-7,506 MLG Score: -6
Fun Score: N/A
Cheeseburgers Flipped: 392TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.106%15.121%3041795810,4490.5474120.16

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.076%-0.155C-0.801D-0.581B+HEAD + (~5.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.098C+13.60.04C+54.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.726%1.754%419745712871270.04428945%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.946D--0.078C+-2.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1130.2-6.234T*324.6-5.277T*805.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.04%1.429%21974703526490.0198469140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.543F-0.905D---1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.4-0.883D--18.1-0.451D54.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.652%4.303%267129637,738290519412.66368398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.51%-0.678D0.036C+0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.70.111C+28.80.222C++71.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.948%58.667%2672973150259410.0578035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.783%-0.054C+-0.574D-0.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.139C++2.90.075C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.381%8.161%26719741,0171152170.882812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.818D--1.233D*-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.378C-5.7-0.181C12.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
45m545.9%319 (19.1k)259 (15.5k)0.70758533,00646,6460.910325141 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9757048.9%7.487%6703:447

18% Combat Medic73% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 4:59 PMApr 25th, 2013 8:04 PMApr 20th, 2018 8:58 PM (13h) (PST)Apr 20th, 2018 6:01 PM (16h) (PST)Apr 20th, 2018 2:13 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2681361320.1900.2680.0141.2150.033-6

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,0938,1547,9391116173215,531

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2897.1h/120.7d 9,457 2,471 27,257 211.1k 5,656 7,338 5,671 46.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:361
Deaths:441
KDR:0.819
Accuracy:16.541% D
HSR:18.283% D
LA1 Anchor
D--
Kills:210
Deaths:340
KDR:0.618
Accuracy:19.655% D--
HSR:14.762% D**
GD-22S
D--
Kills:87
Deaths:131
KDR:0.664
Accuracy:18.104% D--
HSR:16.092% D--
Kills:658
Deaths (as Heavy Assault):912
Deaths (to Heavy Assaults):11,859
KDR:0.72149
Kill Difference:254
Playtime:100.464 hours
Usage:3%
Score:1.001m
Score/min:166
Accuracy (listed only):18.100%
HSR (listed only):16.379%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C--
Kills:2,375
Deaths:5,628
KDR:0.422
Accuracy:19.789% C--
HSR:15.663% D-
GD-7F
D--
Kills:1,282
Deaths:2,309
KDR:0.555
Accuracy:19.829% D--
HSR:13.417% D*
Mauler S6
D--
Kills:1,017
Deaths:2,003
KDR:0.508
Accuracy:31.381% D--
HSR:8.161% D**
Razor GD-23
D
Kills:848
Deaths:1,730
KDR:0.490
Accuracy:21.335% D
HSR:13.679% D*
NS-11C
C+
Kills:812
Deaths:1,742
KDR:0.466
Accuracy:21.801% C-
HSR:18.596% C+
Gauss Compact S
C++
Kills:257
Deaths:456
KDR:0.564
Accuracy:20.906% D
HSR:18.677% C++
Gauss Compact Burst
D**
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% D**
HSR:15.698% D**
Warden
D
Kills:61
Deaths:154
KDR:0.396
Accuracy:22.894% D
HSR:16.393% D*
Kills:6,824
Deaths (as Engineer):14,450
Deaths (to Engineers):12,387
KDR:0.47225
Kill Difference:7,626
Playtime:2,117.303 hours
Usage:73%
Score:35.032m
Score/min:276
Accuracy (listed only):22.155%
HSR (listed only):15.036%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C--
Kills:2,375
Deaths:5,628
KDR:0.422
Accuracy:19.789% C--
HSR:15.663% D-
GD-7F
D--
Kills:1,282
Deaths:2,309
KDR:0.555
Accuracy:19.829% D--
HSR:13.417% D*
Mauler S6
D--
Kills:1,017
Deaths:2,003
KDR:0.508
Accuracy:31.381% D--
HSR:8.161% D**
Razor GD-23
D
Kills:848
Deaths:1,730
KDR:0.490
Accuracy:21.335% D
HSR:13.679% D*
NS-11C
C+
Kills:812
Deaths:1,742
KDR:0.466
Accuracy:21.801% C-
HSR:18.596% C+
NS-7 PDW
D
Kills:708
Deaths:1,586
KDR:0.446
Accuracy:20.176% D-
HSR:13.842% D
Gauss Compact S
C++
Kills:257
Deaths:456
KDR:0.564
Accuracy:20.906% D
HSR:18.677% C++
MKV Suppressed
C--
Kills:207
Deaths:438
KDR:0.473
Accuracy:20.326% D*
HSR:15.942% C--
Gauss Compact Burst
D**
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% D**
HSR:15.698% D**
Kills:7,678
Deaths (as Light Assault):16,320
Deaths (to Light Assaults):6,831
KDR:0.47047
Kill Difference:8,642
Playtime:28.133 hours
Usage:1%
Score:0.316m
Score/min:187
Accuracy (listed only):21.650%
HSR (listed only):14.853%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C-
Kills:1,527
Deaths:1,506
KDR:1.014
Accuracy:21.229% C-
HSR:13.294% D--
NS-11A
D
Kills:1,099
Deaths:2,023
KDR:0.543
Accuracy:19.726% D--
HSR:16.015% D
Mauler S6
D--
Kills:1,017
Deaths:2,003
KDR:0.508
Accuracy:31.381% D--
HSR:8.161% D**
NS-7 PDW
D
Kills:708
Deaths:1,586
KDR:0.446
Accuracy:20.176% D-
HSR:13.842% D
Reaper DMR
D*
Kills:273
Deaths:440
KDR:0.620
Accuracy:20.466% D*
HSR:15.385% D*
MKV Suppressed
C--
Kills:207
Deaths:438
KDR:0.473
Accuracy:20.326% D*
HSR:15.942% C--
Carnage AR
C+
Kills:205
Deaths:268
KDR:0.765
Accuracy:20.088% D--
HSR:19.512% C+
GR-22
D*
Kills:104
Deaths:219
KDR:0.475
Accuracy:17.160% D**
HSR:10.577% D*
Kills:5,140
Deaths (as Combat Medic):8,483
Deaths (to Combat Medics):4,490
KDR:0.60592
Kill Difference:3,343
Playtime:533.704 hours
Usage:18%
Score:7.392m
Score/min:231
Accuracy (listed only):21.319%
HSR (listed only):14.091%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:708
Deaths:1,586
KDR:0.446
Accuracy:20.176% D-
HSR:13.842% D
MKV Suppressed
C--
Kills:207
Deaths:438
KDR:0.473
Accuracy:20.326% D*
HSR:15.942% C--
NC4 Mag-Shot
D
Kills:118
Deaths:452
KDR:0.261
Accuracy:13.840% F-
HSR:15.254% D
NC14 Bolt Driver
C
Kills:76
Deaths:80
KDR:0.950
Accuracy:33.994% C
HSR:57.895% F
EM4 Longshot
D
Kills:74
Deaths:49
KDR:1.510
Accuracy:36.210% D
HSR:59.460% F--
NS-AM7 Archer
D-
Kills:52
Deaths:272
KDR:0.191
Accuracy:50.655% D-
HSR:5.769% D**
Kills:1,235
Deaths (as Infiltrator):2,877
Deaths (to Infiltrators):6,179
KDR:0.42927
Kill Difference:1,642
Playtime:52.826 hours
Usage:2%
Score:0.497m
Score/min:157
Accuracy (listed only):29.200%
HSR (listed only):28.027%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:468
Deaths:263
KDR:1.779
Accuracy:12.423% F-
HSR:13.248% C--
AF-41 Hacksaw
C+
Kills:404
Deaths:245
KDR:1.649
Accuracy:12.121% F-
HSR:13.861% C+
NCM3 Raven
D*
Kills:79
Deaths:99
KDR:0.798
Accuracy:29.035% D*
HSR:0% F-
NCM3 Raven
D*
Kills:76
Deaths:91
KDR:0.835
Accuracy:29.734% D*
HSR:0% F-
NCM1 Scattercannon
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:28.860% N/A
HSR:12% N/A
Kills:1,077
Deaths (as MAX Suit):365
Deaths (to MAX Suits):2,763
KDR:2.95068
Kill Difference:712
Playtime:49.129 hours
Usage:2%
Score:0.758m
Score/min:257
Accuracy (listed only):22.434%
HSR (listed only):7.822%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:87
V. Kills:51 167%
Deaths:34
KDR:2.559
Accuracy:36.094% F
KPH:27.900 D
VKPH:16.400 C+
M20 Mustang
C
Kills:57
V. Kills:71 79%
Deaths:480
KDR:0.119
Accuracy:28.726% C
KPH:1.400 D*
VKPH:1.800 D*
Kills:144 (57 + 0)
Deaths:514
KDR:0.280
VKDR:0.237
Vehicle Kills:122
Kill Difference:370
Playtime:42.645 hours
Usage:1%
Score:0.162m
Score/min:63
Piloting Accuracy:28.726%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:70
V. Kills:33 206%
Deaths:38
KDR:1.842
Accuracy:25.040% D**
KPH:10.300 D--
VKPH:4.900 D
Kills:70 (70 + 0)
Deaths:38
KDR:1.842
VKDR:0.868
Vehicle Kills:33
Kill Difference:32
Playtime:6.804 hours
Usage:0%
Score:0.073m
Score/min:178
Driving Accuracy:25.040%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:594
V. Kills:33 N/A
Deaths:68
KDR:8.735
Accuracy:43.148% C--
KPH:128.800 C*
VKPH:7.200 C+
M96 Mjolnir-H
B++
Kills:375
V. Kills:264 142%
Deaths:98
KDR:3.827
Accuracy:43.457% D-
KPH:61.300 B++
VKPH:43.100 B++
E540 Halberd-H
C+
Kills:335
V. Kills:199 168%
Deaths:62
KDR:5.403
Accuracy:52.666% C-
KPH:34.600 C+
VKPH:20.500 C+
Enforcer ML65-H
B+
Kills:178
V. Kills:120 147%
Deaths:35
KDR:5.086
Accuracy:46.462% D*
KPH:42.500 B+
VKPH:28.700 C+
M12 Kobalt-H
C++
Kills:118
V. Kills:10 N/A
Deaths:15
KDR:7.867
Accuracy:13.631% F
KPH:55.200 D*
VKPH:4.700 C++
Kills:1,600 (0 + 1,600)
Deaths:278
KDR:5.755
VKDR:2.252
Vehicle Kills:626
Kill Difference:1,322
Playtime:26.748 hours
Usage:1%
Score:0.551m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:13.631%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,951
V. Kills:300 N/A
Deaths:223
KDR:8.749
Accuracy:29.586% D
KPH:62 B+
VKPH:9.500 C+
M40 Fury
B+
Kills:1,924
V. Kills:371 N/A
Deaths:235
KDR:8.187
Accuracy:31.545% D
KPH:68.600 B+
VKPH:13.200 B+
M20 Basilisk
B**
Kills:653
V. Kills:339 192%
Deaths:179
KDR:3.648
Accuracy:34.191% C
KPH:21.200 C++
VKPH:11 B**
M20 Basilisk
C
Kills:648
V. Kills:281 230%
Deaths:144
KDR:4.500
Accuracy:29.127% D--
KPH:17.800 C
VKPH:7.700 C
M60-G Bulldog
B+
Kills:624
V. Kills:41 N/A
Deaths:97
KDR:6.433
Accuracy:26.531% D-
KPH:40.600 B+
VKPH:2.700 D-
M12 Kobalt
C
Kills:549
V. Kills:11 N/A
Deaths:33
KDR:16.636
Accuracy:14.307% D
KPH:56.900 C
VKPH:1.100 D--
G30 Walker
C++
Kills:90
V. Kills:74 120%
Deaths:24
KDR:3.750
Accuracy:24.684% D
KPH:13.300 C
VKPH:10.900 C++
M12 Kobalt
D--
Kills:74
V. Kills:2 N/A
Deaths:15
KDR:4.933
Accuracy:11.781% D**
KPH:40.800 D--
VKPH:1.100 D--
Kills:6,513 (0 + 6,513)
Deaths:950
KDR:6.856
VKDR:1.494
Vehicle Kills:1,419
Kill Difference:5,563
Playtime:160.362 hours
Usage:6%
Score:2.253m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:11.781%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 2,4172,3755,6280.422C--0.2919.789%C--15.663%D-8.1DN/A26293.9h12.3C*62.1C++
M40 Fury 2,2511,9512238.749C**8.0429.586%D1.23%C--61.9B+9.5C+33131.5h10.9B+36.8C++
MANA Anti-Vehicle Turret 2,7021,9471,4021.389C0.6842.783%T*N/A19470U7550U4367250.1h4.5A++10.4A
M40 Fury 2,2951,9242358.187C++7.4831.545%D1.299%D68.7B+13.3B+38128h11.9C*37.7C+
Sticky Grenade 1,7161,71211712N/A1,711.2955.338%C**N/A1222.9C**2.9D-38981.4h1.5B+2.7B+
NC1 Gauss Rifle 1,5441,5271,5061.014C+0.3121.229%C-13.294%D--12.6DN/A46121.5h12.1C++57C++
GD-7F 1,3161,2822,3090.555C-0.1519.829%D--13.417%D*9.2D-N/A25140.1h14.6C73.6C--
NS-11A 1,1281,0992,0230.543D0.1619.726%D--16.015%D13.5D-N/A3581.7h14.5C73.3C-
Mauler S6 1,0331,0172,0030.508C0.2031.381%D--8.161%D**13.6D-N/A4374.9h5.7D18.2D
Tank Mine 1,4949158981.019D0.3129.016%CN/A54.8D--34.7D--56316.7h2.2C7.5C--
Bouncing Betty 9019014382.057D1.3550.481%B+N/A91.9DN/A2589.8h2C3.9B
C-4 1,2568621,1170.772C-0.0616.636%D**N/A41D-18.8D40121h1.4C**8.7D
Razor GD-23 8538481,7300.49C--0.2221.335%D13.679%D*9.4D-N/A3190h12.7C+59.5C+
NS-11C 8338121,7420.466D0.2421.801%C-18.596%C+7.7D-N/A23104.9h16.7C-76.5C
NS-7 PDW 7297081,5860.446D0.2620.176%D-13.842%D10.1D-N/A3370.2h18.6D-92.3D
M20 Basilisk 9926531793.648B+2.9434.191%C4.9%C--21.1C++11B**18430.9h106.3C310.9C
M20 Basilisk 9296481444.5B**3.7929.127%D--5.864%C+17.8C7.7C13136.4h98.7C+338.7C-
M60-G Bulldog 665624976.433B5.7326.531%D-3.365%C**40.5B+2.7D-16715.4h4.8B**18.2B+
C85 Canister-H 627594688.735C8.0343.148%C--10.606%C129.1C*7.2C+3504.6h5.1B11.9C*
M12 Kobalt 5605493316.636C**15.9314.307%D16.393%C56.6C1.1D--1819.7h18.3C++127.7C+
AF-41 Hacksaw 4724682631.779C1.0712.423%F-13.248%C--21.9DN/A7221.4h4.8B**38.9D*
AF-41 Hacksaw 4074042451.649C0.9412.121%F-13.861%C+20.7DN/A7419.5h5B++41.7F
M96 Mjolnir-H 639375983.827C+3.1243.457%D-N/A61.5B++43.3B++5246.1h43.7C100.5C--
NC6 Gauss SAW 3673614410.819C0.1116.541%D18.283%D14.3DN/A8525.3h10C++60.6C+
E540 Halberd-H 534335625.403C+4.7052.666%C-2.388%C++34.5C+20.5C+2549.7h7.8C--14.8D
M60-A Bulldog 385332843.952C3.2427.549%F-1.506%D11.1D--1.8D5629.9h7.1D25.9F-
Reaper DMR 2792734400.62C0.0920.466%D*15.385%D*17.1D-N/A7016h9.8C+47.8C--
Gauss Compact S 2582574560.564C0.1420.906%D18.677%C++11.3DN/A3722.8h13.1C--62.8C
M60-A Bulldog 296255406.375C5.6729.754%F1.961%C14.5D2.3C--7917.6h6.6C22.1D*
LA1 Anchor 2132103400.618D0.0919.655%D--14.762%D**18.9D--N/A11511.1h12.4D*63D-
MKV Suppressed 2112074380.473D-0.2320.326%D*15.942%C--10.7D--N/A3019.3h20.2D*99.5D--
Carnage AR 2082052680.765C0.0620.088%D--19.512%C+19.3DN/A10410.6h14C69.9C--
Mag-Cutter 26619519,4170.01C0.7024.473%C-1.026%D0.2DN/A1955.3h4.2D*17C
Enforcer ML65-H 298178355.086C*4.3846.462%D*1.124%D42.4B+28.6C+3674.2h13.2B+28.3C++
Gauss Compact Burst 1731724280.402D0.3119.305%D**15.698%D**9.1D*N/A2818.9h13.6D-70.4D*
M12 Kobalt-H 128118157.867D7.1613.631%F13.559%C--56.2D--4.8C*1652.1h21C154.3F--
NC4 Mag-Shot 1251184520.261D0.4513.84%F-15.254%D3.8D--N/A1830.9h9.5C+68.5D--
GR-22 1071042190.475D0.2317.16%D**10.577%D*10.5D--N/A579.9h15.1D88.1D*
Frag Grenade 9999199N/A98.2938.272%D--N/A990A++N/A30790.1h2.8B*7.4C**
G30 Walker 16490243.75C**3.0424.684%D2.222%D--13.2C10.9C++1966.8h232.4C+941.7C
MANA Anti-Personnel Turret 9388781.128N/A0.4215.364%UN/A880U50U2525600.1h40.4T*262.6T*
Breaker Rocket Pods 13887342.559D1.8536.094%FN/A28.1D16.5C+3873.1h36.8F**101.9F**
GD-22S 94871310.664C-0.0418.104%D--16.092%D--17.1D-1.4M*1555.1h12.1C-66.7C--
The Slasher 87866,4800.013D-0.6928.491%D2.326%D--0.3DN/A1321.7h2.3C+8.2C+
Anti-Vehicle Grenade 8780180N/A79.2960.427%B**N/A800A++70C47120.1h3.2B**5.3B**
NCM3 Raven 15379990.798C+0.0929.035%D*N/A7.8C--7.3B+13410.1h27.7C++95.5C--
NC14 Bolt Driver 7676800.95C-0.2433.994%C57.895%F12.1DN/A836.3h3.2D9.3C
NCM3 Raven 14076910.835C+0.1329.734%D*N/A8.1D6.8C+1389.4h26.9C+90.4C--
M60-A Bulldog 8474174.353C+3.6525.63%D--N/A23.9C--3.2D883.1h5.6C++22C-
EM4 Longshot 7574491.51D0.8036.21%D59.46%F--22.4DN/A783.3h2.6D7.2D
M12 Kobalt 7674154.933D--4.2311.781%D**16.216%C-41.1D--1.1D--1781.8h16.8C**142.6C--
C75 Viper 10370381.842C--1.1325.04%D**1.429%C+10.3D--4.9D1786.8h18.1D-72.4F-
NS Annihilator 145681430.476C+0.2374.472%D**N/A6.2D7.1D13010.9h11.9C++16C+
Shrike 96671420.472C-0.2451.518%DN/A11.2D--4.8D*3036h7.1C13.8C-
NC15 Phoenix 143672140.313D0.3948.488%DN/A6.3D7.2D16410.6h14.1D-29.1D*
NSX Amaterasu 67669,5780.007D-0.703.002%F-1.515%D*0.2C-N/A0413.4h3.5C++115.6F**
Warden 63611540.396D0.3122.894%D16.393%D*9.4DN/A776.5h10.7C46.9C
M20 Mustang 128574800.119D0.5928.726%C1.754%C1.4D*1.8D*3839.5h324.6F--1130.2F*
Spear Anti-Vehicle Phalanx Turret 9057124.75C4.0425.659%F7.018%A21.1D--12.2D-3432.7h7.9C++30.6D
NS-R3 Swarm 111532030.261D0.4559.211%D-N/A6.3C+6.9C+838.4h28B+47.3B+
NS-AM7 Archer 85522720.191D0.5250.655%D-5.769%D**3.7D2.3C+3514.1h29C-57.3D
NCM1 Scattercannon 5050321.563C+0.8628.86%D-12%D-13.2D-N/A953.8h10.6D*36.7D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter103920.4h
Snowman Soldier1830.1h
Nano-Armor Kit4,3552,821,078252.5h
Anti-Vehicle MANA Turret2442,72516.6h
Spawn Beacon185270.6h
Nanite Revive Grenade03,3301h
Medical Applicator3,425770,786109h
Deconstruction Tool09010.1h
Spitfire Auto-Turret1535,7315.4h
Skyguard11840.2h
Recon Detection Device44191h
Anti-Infantry MANA Turret175101h
Ammunition Package41421,79318.4h
Hardlight Barrier91420.3h
Shield Recharging Field171,0160.4h

Check the help document for the dictionary if you want to learn more about words used here.


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