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mc6151[KAIN] mc6151
NC BR 140

KDR: 0.71

Score: 43.8m

Last Seen: Feb 18th, 2018 7:54 PM
- OFFLINE - 21.7 hour(s)

Rank 140 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS AF-19 Mercenary M40 Fury MANA Anti-Vehicle Turret M40 Fury Sticky Grenade NC1 Gauss Rifle GD-7F NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-6,255 MLG Score: -5
Fun Score: N/A
Cheeseburgers Flipped: 387TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.127%15.167%3051695510,0680.5538260.157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.07%-0.146C-0.792D-0.59B+HEAD + (~5.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.1C+13.60.041C+54

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.479%1.786%419705612621260.044338944%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.975D--0.1C+-2.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1140.8-6.322T*324.9-5.295T*815.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.615%4.26%271129597,652282418932.70963404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.536%-0.682D0.036C+0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1000.114C+28.60.225C++71.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.764%59.559%2712969136250810.0542049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.712%-0.083C+-0.512D-0.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.124C+2.90.064C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.341%8.267%27119701,0041115170.899642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.82D--1.207D*-1.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.381C-5.7-0.182C12.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.8m546.2%319 (19.1k)259 (15.5k)0.71071931,97144,9840.914036140 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9716818.873%7.485%6603:457

18% Combat Medic73% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 4:59 PMApr 25th, 2013 8:04 PMFeb 21st, 2018 5:39 AM (3d) (PST)Feb 18th, 2018 6:15 PM (6d) (PST)Feb 18th, 2018 3:54 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2701351350.1890.2670.0141.2140.033-5

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,2028,1118,0911116173215,570

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2812.5h/117.2d 9,146 2,393 26,279 204.8k 5,521 7,127 5,529 45.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:361
Deaths:437
KDR:0.826
Accuracy:16.594% D
HSR:18.283% D
LA1 Anchor
D*
Kills:210
Deaths:340
KDR:0.618
Accuracy:19.655% D*
HSR:14.762% D**
GD-22S
D--
Kills:84
Deaths:126
KDR:0.667
Accuracy:17.881% D--
HSR:16.667% D--
Kills:655
Deaths (as Heavy Assault):903
Deaths (to Heavy Assaults):11,384
KDR:0.72536
Kill Difference:248
Playtime:98.500 hours
Usage:4%
Score:0.988m
Score/min:167
Accuracy (listed only):18.043%
HSR (listed only):16.570%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:2,375
Deaths:5,628
KDR:0.422
Accuracy:19.789% D
HSR:15.663% D-
GD-7F
D--
Kills:1,276
Deaths:2,300
KDR:0.555
Accuracy:19.829% D--
HSR:13.480% D*
Mauler S6
D--
Kills:1,004
Deaths:1,968
KDR:0.510
Accuracy:31.341% D--
HSR:8.267% D*
Razor GD-23
D
Kills:848
Deaths:1,729
KDR:0.490
Accuracy:21.324% D
HSR:13.679% D*
NS-11C
C++
Kills:599
Deaths:1,360
KDR:0.440
Accuracy:21.883% C--
HSR:19.533% C++
Gauss Compact S
C++
Kills:257
Deaths:455
KDR:0.565
Accuracy:20.956% D
HSR:18.677% C++
Gauss Compact Burst
D**
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% F
HSR:15.698% D**
Warden
D
Kills:61
Deaths:154
KDR:0.396
Accuracy:22.894% D
HSR:16.393% D*
Kills:6,592
Deaths (as Engineer):14,022
Deaths (to Engineers):12,124
KDR:0.47012
Kill Difference:7,430
Playtime:2,062.487 hours
Usage:73%
Score:34.239m
Score/min:277
Accuracy (listed only):22.165%
HSR (listed only):15.174%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:2,375
Deaths:5,628
KDR:0.422
Accuracy:19.789% D
HSR:15.663% D-
GD-7F
D--
Kills:1,276
Deaths:2,300
KDR:0.555
Accuracy:19.829% D--
HSR:13.480% D*
Mauler S6
D--
Kills:1,004
Deaths:1,968
KDR:0.510
Accuracy:31.341% D--
HSR:8.267% D*
Razor GD-23
D
Kills:848
Deaths:1,729
KDR:0.490
Accuracy:21.324% D
HSR:13.679% D*
NS-7 PDW
D
Kills:708
Deaths:1,586
KDR:0.446
Accuracy:20.176% D--
HSR:13.842% D
NS-11C
C++
Kills:599
Deaths:1,360
KDR:0.440
Accuracy:21.883% C--
HSR:19.533% C++
Gauss Compact S
C++
Kills:257
Deaths:455
KDR:0.565
Accuracy:20.956% D
HSR:18.677% C++
MKV Suppressed
C--
Kills:203
Deaths:434
KDR:0.468
Accuracy:20.298% D*
HSR:15.764% C--
Gauss Compact Burst
D**
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% F
HSR:15.698% D**
Kills:7,442
Deaths (as Light Assault):15,888
Deaths (to Light Assaults):6,589
KDR:0.4684
Kill Difference:8,446
Playtime:27.216 hours
Usage:1%
Score:0.308m
Score/min:188
Accuracy (listed only):21.656%
HSR (listed only):14.956%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C-
Kills:1,527
Deaths:1,506
KDR:1.014
Accuracy:21.230% C-
HSR:13.294% D--
NS-11A
D
Kills:1,048
Deaths:1,929
KDR:0.543
Accuracy:19.816% D--
HSR:16.126% D
Mauler S6
D--
Kills:1,004
Deaths:1,968
KDR:0.510
Accuracy:31.341% D--
HSR:8.267% D*
NS-7 PDW
D
Kills:708
Deaths:1,586
KDR:0.446
Accuracy:20.176% D--
HSR:13.842% D
Reaper DMR
D*
Kills:273
Deaths:440
KDR:0.620
Accuracy:20.466% D*
HSR:15.385% D*
Carnage AR
C+
Kills:205
Deaths:268
KDR:0.765
Accuracy:20.088% D--
HSR:19.512% C+
MKV Suppressed
C--
Kills:203
Deaths:434
KDR:0.468
Accuracy:20.298% D*
HSR:15.764% C--
Kills:4,968
Deaths (as Combat Medic):8,131
Deaths (to Combat Medics):4,300
KDR:0.61099
Kill Difference:3,163
Playtime:510.044 hours
Usage:18%
Score:7.031m
Score/min:230
Accuracy (listed only):21.916%
HSR (listed only):14.598%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:708
Deaths:1,586
KDR:0.446
Accuracy:20.176% D--
HSR:13.842% D
MKV Suppressed
C--
Kills:203
Deaths:434
KDR:0.468
Accuracy:20.298% D*
HSR:15.764% C--
NC4 Mag-Shot
D
Kills:118
Deaths:452
KDR:0.261
Accuracy:13.840% F-
HSR:15.254% D
NC14 Bolt Driver
C
Kills:76
Deaths:80
KDR:0.950
Accuracy:33.994% C
HSR:57.895% F
EM4 Longshot
D
Kills:60
Deaths:39
KDR:1.538
Accuracy:36.009% D
HSR:61.667% F--
NS-AM7 Archer
D-
Kills:52
Deaths:263
KDR:0.198
Accuracy:50.855% D-
HSR:5.769% F
Kills:1,217
Deaths (as Infiltrator):2,854
Deaths (to Infiltrators):5,963
KDR:0.42642
Kill Difference:1,637
Playtime:50.862 hours
Usage:2%
Score:0.478m
Score/min:156
Accuracy (listed only):29.195%
HSR (listed only):28.365%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:468
Deaths:263
KDR:1.779
Accuracy:12.423% F-
HSR:13.248% C--
AF-41 Hacksaw
C+
Kills:404
Deaths:245
KDR:1.649
Accuracy:12.121% F-
HSR:13.861% C+
NCM3 Raven
D*
Kills:76
Deaths:96
KDR:0.792
Accuracy:28.863% D*
HSR:0% F-
NCM3 Raven
D*
Kills:76
Deaths:88
KDR:0.864
Accuracy:29.600% D*
HSR:0% F-
NCM1 Scattercannon
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:28.860% N/A
HSR:12% N/A
Kills:1,074
Deaths (as MAX Suit):362
Deaths (to MAX Suits):2,713
KDR:2.96685
Kill Difference:712
Playtime:48.436 hours
Usage:2%
Score:0.748m
Score/min:257
Accuracy (listed only):22.373%
HSR (listed only):7.822%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:87
V. Kills:51 167%
Deaths:34
KDR:2.559
Accuracy:36.096% F
KPH:27.900 D
VKPH:16.400 C+
M20 Mustang
C
Kills:56
V. Kills:70 79%
Deaths:478
KDR:0.117
Accuracy:28.479% C
KPH:1.400 D*
VKPH:1.800 D*
Kills:143 (56 + 0)
Deaths:512
KDR:0.279
VKDR:0.236
Vehicle Kills:121
Kill Difference:369
Playtime:42.419 hours
Usage:2%
Score:0.160m
Score/min:63
Piloting Accuracy:28.479%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:69
V. Kills:33 203%
Deaths:38
KDR:1.816
Accuracy:26.405% D*
KPH:10.400 D--
VKPH:5 D
Kills:69 (69 + 0)
Deaths:38
KDR:1.816
VKDR:0.868
Vehicle Kills:33
Kill Difference:31
Playtime:6.613 hours
Usage:0%
Score:0.072m
Score/min:182
Driving Accuracy:26.405%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:580
V. Kills:33 N/A
Deaths:68
KDR:8.529
Accuracy:43.002% C--
KPH:128.300 C++
VKPH:7.300 C+
M96 Mjolnir-H
B+
Kills:345
V. Kills:246 140%
Deaths:92
KDR:3.750
Accuracy:43.545% D-
KPH:60 B+
VKPH:42.800 B+
E540 Halberd-H
C+
Kills:315
V. Kills:191 164%
Deaths:57
KDR:5.526
Accuracy:52.799% C-
KPH:34.700 C+
VKPH:21.100 C+
Enforcer ML65-H
B+
Kills:178
V. Kills:120 147%
Deaths:35
KDR:5.086
Accuracy:46.462% D*
KPH:42.500 B+
VKPH:28.700 C+
M12 Kobalt-H
B
Kills:105
V. Kills:10 N/A
Deaths:13
KDR:8.077
Accuracy:13.346% F-
KPH:55.500 D*
VKPH:5.300 B
Kills:1,523 (0 + 1,523)
Deaths:265
KDR:5.747
VKDR:2.264
Vehicle Kills:600
Kill Difference:1,258
Playtime:25.420 hours
Usage:1%
Score:0.527m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:13.346%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,949
V. Kills:299 N/A
Deaths:222
KDR:8.779
Accuracy:29.524% D-
KPH:62 B+
VKPH:9.500 C+
M40 Fury
B+
Kills:1,921
V. Kills:371 N/A
Deaths:234
KDR:8.209
Accuracy:31.551% D
KPH:68.700 B+
VKPH:13.300 B+
M20 Basilisk
B*
Kills:638
V. Kills:331 192%
Deaths:177
KDR:3.605
Accuracy:34.250% C
KPH:21 C++
VKPH:10.900 B*
M20 Basilisk
C
Kills:633
V. Kills:276 229%
Deaths:143
KDR:4.427
Accuracy:28.921% D--
KPH:17.700 C
VKPH:7.700 C
M60-G Bulldog
B+
Kills:624
V. Kills:41 N/A
Deaths:97
KDR:6.433
Accuracy:26.531% D-
KPH:40.600 B+
VKPH:2.700 D-
M12 Kobalt
C
Kills:548
V. Kills:11 N/A
Deaths:33
KDR:16.606
Accuracy:14.370% D-
KPH:57.500 C
VKPH:1.200 D-
G30 Walker
C+
Kills:90
V. Kills:74 120%
Deaths:24
KDR:3.750
Accuracy:24.698% D
KPH:13.400 C
VKPH:11 C+
M12 Kobalt
D--
Kills:71
V. Kills:2 N/A
Deaths:14
KDR:5.071
Accuracy:11.654% D**
KPH:40.600 D--
VKPH:1.100 D--
Kills:6,474 (0 + 6,474)
Deaths:944
KDR:6.858
VKDR:1.488
Vehicle Kills:1,405
Kill Difference:5,530
Playtime:158.767 hours
Usage:6%
Score:2.235m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:11.654%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 2,4172,3755,6280.422D0.2919.789%D15.663%D-8.1DN/A26293.7h12.3C*62.1C++
M40 Fury 2,2481,9492228.779C*8.0729.524%D-1.231%C--62.1B+9.5C+33131.4h10.9B+36.8C++
MANA Anti-Vehicle Turret 2,7021,9471,3991.392C0.6842.777%D*6.472%A++19470M+7550A+13971720.1h4.5S10.4B*
M40 Fury 2,2921,9212348.209C++7.5031.551%D1.301%C--68.9B+13.3B+38227.9h11.9C++37.7C+
Sticky Grenade 1,6951,69111691N/A1,690.2955.138%C**N/A1207.9B2.9D-39211.4h1.5B++2.7B+
NC1 Gauss Rifle 1,5441,5271,5061.014C+0.3021.23%C-13.294%D--12.6DN/A46121.3h12.1C++57C+
GD-7F 1,3101,2762,3000.555D0.1619.829%D--13.48%D*9.1D-N/A25139.8h14.6C73.7C--
NS-11A 1,0751,0481,9290.543D0.1719.816%D--16.126%D13.4D--N/A3578.4h14.6C73.7C--
Mauler S6 1,0201,0041,9680.51C-0.2031.341%D--8.267%D*13.5D-N/A4274.3h5.7D18.2D
Tank Mine 1,4769028901.013D0.3028.854%C-N/A54.3D--34.6D--56316.6h2.2C7.5C--
Razor GD-23 8538481,7290.49C--0.2221.324%D13.679%D*9.4D-N/A3189.9h12.7C+59.5C+
C-4 1,1888131,0700.76C-0.0517.005%D**N/A40D-18.5D-40120.3h1.5C++8.6D
Bouncing Betty 7487482742.73C-2.0250.636%B+N/A101.1DN/A2877.4h2C4C*
NS-7 PDW 7297081,5860.446D0.2620.176%D--13.842%D10.1D-N/A3370.2h18.6D-92.3D
M20 Basilisk 9696381773.605B+2.8934.25%C5.016%C-21.1C++10.9B*18330.3h106.7C311.7C
M20 Basilisk 9096331434.427B++3.7228.921%D--5.845%C+17.7C7.7C13035.7h97.8C+338.1C-
M60-G Bulldog 665624976.433C**5.7226.531%D-3.365%C**40.5B+2.7D-16715.4h4.8B**18.2B
NS-11C 6125991,3600.44D0.2721.883%C--19.533%C++7D--N/A2186.1h17.4D79.7C-
C85 Canister-H 613580688.529C7.8243.002%C--10.345%D128.9C++7.3C+3514.5h5.1C**11.9C++
M12 Kobalt 5595483316.606C*15.9014.37%D-16.423%C57.7C1.2D-1829.5h18.2C*126.5C+
AF-41 Hacksaw 4724682631.779C1.0712.423%F-13.248%C--21.9DN/A7221.4h4.8B**38.9D**
AF-41 Hacksaw 4074042451.649C0.9412.121%F-13.861%C+20.7DN/A7419.5h5B++41.7D*
NC6 Gauss SAW 3673614370.826C0.1216.594%D18.283%D14.5DN/A8624.9h10C++60.4C+
M96 Mjolnir-H 591345923.75C+3.0443.545%D-N/A59.5B+42.4B+5195.8h44.1C101.2C--
M60-A Bulldog 384331833.988C3.2827.604%F-1.511%D11.1D--1.8D5629.7h7.1D25.7F--
E540 Halberd-H 506315575.526C+4.8252.799%C-2.54%C*34.6C+21C+2609.1h7.8C--14.7D
Reaper DMR 2792734400.62C0.0920.466%D*15.385%D*17.1D-N/A7016h9.8C+47.8C--
Gauss Compact S 2582574550.565C0.1520.956%D18.677%C++11.5DN/A3822.3h13.1C--62.4C
M60-A Bulldog 293253396.487C5.7829.704%F1.976%C14.5D2.3C-7917.4h6.5C22D*
LA1 Anchor 2132103400.618D0.0919.655%D*14.762%D**18.9D--N/A11311.1h12.4D*63D-
Carnage AR 2082052680.765C0.0520.088%D--19.512%C+19.3DN/A10210.6h14C69.9D
MKV Suppressed 2072034340.468D-0.2420.298%D*15.764%C--10.6D--N/A2919.1h20.4D**100.3D--
Mag-Cutter 26619519,4170.01C0.7024.473%C-1.026%D0.2DN/A1953.4h4.2D*17C
Enforcer ML65-H 298178355.086C++4.3846.462%D*1.124%D42.4B+28.6C+3674.2h13.2B+28.3C++
Gauss Compact Burst 1731724280.402D0.3119.305%F15.698%D**9.1D*N/A2818.9h13.6D-70.4D*
NC4 Mag-Shot 1251184520.261D0.4513.84%F-15.254%D3.8D--N/A1830.8h9.5C68.5C
M12 Kobalt-H 115105138.077D7.3713.346%F-12.381%D-55.3D*5.3B1711.9h21.1D-158.4F*
Frag Grenade 9999199N/A98.2938.207%D--N/A990A++N/A30380.1h2.8B*7.3C**
G30 Walker 16490243.75C++3.0424.698%D2.222%D--13.4C11C+1966.7h231.8C+938.7C
MANA Anti-Personnel Turret 9388781.128N/A0.4215.364%UN/A880U50U2525600.1h40.4T*262.6T*
Breaker Rocket Pods 13887342.559D1.8536.096%FN/A28.1D16.5C+3853.1h36F*99.7F*
The Slasher 87866,4800.013D-0.7028.491%D2.326%D--0.3C--N/A1321.7h2.3C+8.2C+
GD-22S 90841260.667C-0.0417.881%D--16.667%D--16.8D-1.2M1555h12.2D68.3D
Anti-Vehicle Grenade 8780180N/A79.2960.427%B*N/A800A++70C46640.1h3.2B**5.3B**
NC14 Bolt Driver 7676800.95C-0.2433.994%C57.895%F12.1DN/A826.3h3.2D9.3C-
NCM3 Raven 14876960.792C+0.0828.863%D*N/A7.8C--7.3C**1369.8h28.1C++97.3C--
NCM3 Raven 14076880.864C+0.1529.6%D*N/A8.4D7.1C++1419h26.2C+88.5C--
M60-A Bulldog 8474174.353C+3.6425.63%D--N/A23.9D3.2D883.1h5.6C++22D
M12 Kobalt 7371145.071D--4.3611.654%D**16.901%C41.8D-1.2D-1801.7h16.3B140.2C--
C75 Viper 10269381.816C--1.1126.405%D*N/A10.5D--5D1826.6h18.3D--69.4F
NS Annihilator 145681430.476C+0.2374.472%D**N/A6.2D7.1D12910.9h11.9C*16C+
Shrike 96671410.475C-0.2451.466%DN/A11.2D*4.8D*3016h7.1C13.7C--
NC15 Phoenix 136622050.302D0.4148.688%DN/A6.1D7.3D16610.2h14.7D--30.1D**
Warden 63611540.396D0.3122.894%D16.393%D*9.4DN/A766.5h10.7C46.9C
EM4 Longshot 6160391.538C--0.8336.009%D61.667%F--22.2DN/A812.7h2.6D7.3D
M20 Mustang 126564780.117D0.5928.479%C1.786%C1.4D*1.8D*3739.3h324.9F--1140.8F*
Spear Anti-Vehicle Phalanx Turret 8554105.4C4.6925.346%F-7.407%A+20D--11.5D--3442.7h8.1C++32.1D-
NSX Amaterasu 53538,0550.007D-0.702.82%F-1.887%D*0.1DN/A0355h3.4C++120.4T
NS-AM7 Archer 85522630.198D0.5150.855%D-5.769%F3.8D2.4C+3513.6h28.6C--56.2D
NCM1 Scattercannon 5050321.563C+0.8528.86%D-12%D-13.2D-N/A943.8h10.6D*36.7D-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03,1130.9h
Motion Spotter103740.4h
Nano-Armor Kit4,2302,744,201245.6h
Snowman Soldier1830.1h
Anti-Vehicle MANA Turret2442,71016.6h
Medical Applicator3,215729,060104h
Spawn Beacon175000.6h
Deconstruction Tool09010.1h
Spitfire Auto-Turret1395,3945h
Skyguard11840.2h
Recon Detection Device44191h
Anti-Infantry MANA Turret175101h
Ammunition Package38220,81517.6h
Hardlight Barrier6720.2h
Shield Recharging Field171,0160.4h

Check the help document for the dictionary if you want to learn more about words used here.


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