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mc6151[KAIN] mc6151
NC BR 130

KDR: 0.72

Score: 36.7m

Last Seen: Mar 21st, 2017 7:37 PM
- OFFLINE - 12.9 hour(s)

Rank 130 (114) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 115): 56%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-19 Mercenary MANA Anti-Vehicle Turret M40 Fury M40 Fury Sticky Grenade NC1 Gauss Rifle GD-7F Mauler S6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-3,753 MLG Score: -3
Fun Score: N/A
Cheeseburgers Flipped: 358TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.013%14.466%289159148,2540.5731150.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.007%-0.113C+-0.878D--0.646B+HEAD + (~4.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.139C++13.10.073C+52.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.064%1.923%519285210901160.047662744%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.012D*0.203C++-1.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1136.8-6.45T*319-5.33T*817.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.6%3.385%302109196,233206215153.02133411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.933%-0.622D-0.189C0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.50.009C+30.70.109C+76.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.845%7.86%3021928916889141.03037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.853D---1.261D**-1.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.1-0.389C-5.6-0.173C12.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
36.7m554.4%320 (19.2k)262 (15.7k)0.7234626,14836,1430.930554130 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9295458.733%7.037%6103:527

16% Combat Medic75% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 4:59 PMApr 25th, 2013 8:04 PMMar 22nd, 2017 7:19 AM (22h) (PST)Mar 21st, 2017 5:59 PM (1d) (PST)Mar 21st, 2017 3:37 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2751381370.1870.2590.0131.2130.032-3

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,5228,2748,2481116173215,740

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2330.3h/97.1d 7,485 1,840 21,649 169.6k 4,731 5,943 4,449 38.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C-
Kills:296
Deaths:330
KDR:0.897
Accuracy:16.681% C-
HSR:18.243% D
LA1 Anchor
D-
Kills:210
Deaths:340
KDR:0.618
Accuracy:19.655% D-
HSR:14.762% D*
GD-22S
D
Kills:80
Deaths:119
KDR:0.672
Accuracy:19.054% D
HSR:17.500% D
Kills:586
Deaths (as Heavy Assault):789
Deaths (to Heavy Assaults):9,297
KDR:0.74271
Kill Difference:203
Playtime:86.321 hours
Usage:4%
Score:0.873m
Score/min:168
Accuracy (listed only):18.464%
HSR (listed only):16.835%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:2,372
Deaths:5,622
KDR:0.422
Accuracy:19.784% C
HSR:15.683% D-
GD-7F
D
Kills:1,191
Deaths:2,165
KDR:0.550
Accuracy:19.754% D
HSR:13.182% D--
Mauler S6
D--
Kills:916
Deaths:1,798
KDR:0.509
Accuracy:30.845% D--
HSR:7.860% D**
Razor GD-23
C
Kills:840
Deaths:1,706
KDR:0.492
Accuracy:21.426% C
HSR:13.810% D*
Gauss Compact S
C*
Kills:257
Deaths:455
KDR:0.565
Accuracy:20.956% C
HSR:18.677% C*
Gauss Compact Burst
D*
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% D*
HSR:15.698% D*
NS-11C
C++
Kills:76
Deaths:177
KDR:0.429
Accuracy:20.353% D
HSR:18.421% C++
Warden
C--
Kills:61
Deaths:154
KDR:0.396
Accuracy:22.894% C--
HSR:16.393% D*
Kills:5,885
Deaths (as Engineer):12,505
Deaths (to Engineers):10,082
KDR:0.47061
Kill Difference:6,620
Playtime:1,746.569 hours
Usage:75%
Score:29.477m
Score/min:281
Accuracy (listed only):21.915%
HSR (listed only):14.966%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:2,372
Deaths:5,622
KDR:0.422
Accuracy:19.784% C
HSR:15.683% D-
GD-7F
D
Kills:1,191
Deaths:2,165
KDR:0.550
Accuracy:19.754% D
HSR:13.182% D--
Mauler S6
D--
Kills:916
Deaths:1,798
KDR:0.509
Accuracy:30.845% D--
HSR:7.860% D**
Razor GD-23
C
Kills:840
Deaths:1,706
KDR:0.492
Accuracy:21.426% C
HSR:13.810% D*
NS-7 PDW
D
Kills:419
Deaths:938
KDR:0.447
Accuracy:20.459% D
HSR:11.695% D-
Gauss Compact S
C*
Kills:257
Deaths:455
KDR:0.565
Accuracy:20.956% C
HSR:18.677% C*
Gauss Compact Burst
D*
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% D*
HSR:15.698% D*
NS-11C
C++
Kills:76
Deaths:177
KDR:0.429
Accuracy:20.353% D
HSR:18.421% C++
Kills:6,243
Deaths (as Light Assault):13,289
Deaths (to Light Assaults):5,488
KDR:0.46979
Kill Difference:7,046
Playtime:21.461 hours
Usage:1%
Score:0.247m
Score/min:192
Accuracy (listed only):21.610%
HSR (listed only):14.378%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C+
Kills:1,527
Deaths:1,504
KDR:1.015
Accuracy:21.235% C+
HSR:13.294% D--
Mauler S6
D--
Kills:916
Deaths:1,798
KDR:0.509
Accuracy:30.845% D--
HSR:7.860% D**
NS-11A
D-
Kills:420
Deaths:776
KDR:0.541
Accuracy:18.958% D-
HSR:11.191% D*
NS-7 PDW
D
Kills:419
Deaths:938
KDR:0.447
Accuracy:20.459% D
HSR:11.695% D-
Reaper DMR
D-
Kills:273
Deaths:440
KDR:0.620
Accuracy:20.466% D-
HSR:15.385% D*
Carnage AR
C*
Kills:205
Deaths:268
KDR:0.765
Accuracy:20.088% D
HSR:19.512% C*
Kills:3,760
Deaths (as Combat Medic):5,724
Deaths (to Combat Medics):3,493
KDR:0.65688
Kill Difference:1,964
Playtime:379.740 hours
Usage:16%
Score:5.000m
Score/min:219
Accuracy (listed only):22.008%
HSR (listed only):13.156%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:419
Deaths:938
KDR:0.447
Accuracy:20.459% D
HSR:11.695% D-
NC4 Mag-Shot
C
Kills:112
Deaths:429
KDR:0.261
Accuracy:14.278% F-
HSR:16.071% C
Kills:531
Deaths (as Infiltrator):1,367
Deaths (to Infiltrators):4,693
KDR:0.38844
Kill Difference:836
Playtime:38.968 hours
Usage:2%
Score:0.363m
Score/min:155
Accuracy (listed only):17.368%
HSR (listed only):13.883%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:440
Deaths:247
KDR:1.781
Accuracy:12.335% F-
HSR:14.091% C+
AF-41 Hacksaw
C+
Kills:387
Deaths:229
KDR:1.690
Accuracy:12.191% F-
HSR:13.437% C+
NCM3 Raven
D*
Kills:74
Deaths:88
KDR:0.841
Accuracy:29.147% D*
HSR:0% F-
NCM3 Raven
D--
Kills:67
Deaths:81
KDR:0.827
Accuracy:29.639% D--
HSR:0% F-
NCM1 Scattercannon
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:28.860% N/A
HSR:12% N/A
Kills:1,018
Deaths (as MAX Suit):338.500
Deaths (to MAX Suits):2,391
KDR:3.00739
Kill Difference:679.500
Playtime:44.878 hours
Usage:2%
Score:0.717m
Score/min:266
Accuracy (listed only):22.434%
HSR (listed only):7.906%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:80
V. Kills:48 163%
Deaths:29
KDR:2.759
Accuracy:34.842% F
KPH:26.700 D-
VKPH:16 C++
M20 Mustang
C
Kills:52
V. Kills:63 81%
Deaths:452
KDR:0.115
Accuracy:28.064% C
KPH:1.400 D*
VKPH:1.700 D**
Kills:132 (52 + 0)
Deaths:481
KDR:0.274
VKDR:0.231
Vehicle Kills:111
Kill Difference:349
Playtime:40.519 hours
Usage:2%
Score:0.143m
Score/min:59
Piloting Accuracy:28.064%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:63
V. Kills:29 210%
Deaths:34
KDR:1.853
Accuracy:24.363% D**
KPH:10.500 D--
VKPH:4.800 D
Kills:63 (63 + 0)
Deaths:34
KDR:1.853
VKDR:0.853
Vehicle Kills:29
Kill Difference:29
Playtime:6.027 hours
Usage:0%
Score:0.063m
Score/min:174
Driving Accuracy:24.363%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
C*
Kills:66
V. Kills:40 161%
Deaths:10
KDR:6.600
Accuracy:42.227% F
KPH:34.600 C*
VKPH:21 D
C85 Canister-H
B+
Kills:64
V. Kills:4 N/A
Deaths:10
KDR:6.400
Accuracy:44.032% C++
KPH:133.200 B+
VKPH:8.300 B
E540 Halberd-H
C
Kills:64
V. Kills:45 139%
Deaths:10
KDR:6.400
Accuracy:55.836% C++
KPH:25.200 C--
VKPH:17.700 C
Kills:194 (0 + 194)
Deaths:30
KDR:6.467
VKDR:2.967
Vehicle Kills:89
Kill Difference:164
Playtime:4.932 hours
Usage:0%
Score:0.103m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:55.836%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,925
V. Kills:290 N/A
Deaths:216
KDR:8.912
Accuracy:29.326% D
KPH:62.200 B+
VKPH:9.400 C++
M40 Fury
B+
Kills:1,881
V. Kills:359 N/A
Deaths:228
KDR:8.250
Accuracy:31.268% C--
KPH:69.800 B+
VKPH:13.300 B+
M60-G Bulldog
B++
Kills:619
V. Kills:40 N/A
Deaths:93
KDR:6.656
Accuracy:26.382% D
KPH:40.700 B++
VKPH:2.600 D-
M20 Basilisk
C+
Kills:573
V. Kills:254 225%
Deaths:125
KDR:4.584
Accuracy:28.259% D-
KPH:16.800 C+
VKPH:7.400 C
M20 Basilisk
B**
Kills:567
V. Kills:300 188%
Deaths:162
KDR:3.500
Accuracy:33.402% C+
KPH:20.500 B+
VKPH:10.900 B**
M12 Kobalt
C+
Kills:390
V. Kills:6 N/A
Deaths:24
KDR:16.250
Accuracy:13.248% D
KPH:59.400 C+
VKPH:0.900 D--
G30 Walker
B
Kills:84
V. Kills:73 114%
Deaths:24
KDR:3.500
Accuracy:24.885% C
KPH:13.300 C+
VKPH:11.600 B
Kills:6,039 (0 + 6,039)
Deaths:872
KDR:6.925
VKDR:1.516
Vehicle Kills:1,322
Kill Difference:5,167
Playtime:147.669 hours
Usage:6%
Score:2.091m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:24.885%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 2,4142,3725,6220.422C-0.3019.784%C15.683%D-8.1DN/A25292h12.3B+62.1C*
MANA Anti-Vehicle Turret 2,6831,9331,3741.407D0.6842.552%D--6.467%C19330S7500S34444100.1h4.4B++10.3B+
M40 Fury 2,2151,9252168.912C*8.1929.326%D1.247%D62.3B+9.4C++33130.9h10.7B+36.5C*
M40 Fury 2,2401,8812288.25C++7.5331.268%C--1.329%C--69.9B+13.3B+38726.9h11.6C*37C++
Sticky Grenade 1,6101,60611606N/A1,605.2854.834%C**N/A1235.4B3.1D-40671.3h1.5B+2.6B+
NC1 Gauss Rifle 1,5441,5271,5041.015C++0.2921.235%C+13.294%D--12.7DN/A45120.1h12.1C**56.9C**
GD-7F 1,2211,1912,1650.55C-0.1719.754%D13.182%D--8.8D-N/A24135.9h14.8C74.8C
Mauler S6 9299161,7980.509C0.2130.845%D--7.86%D**13.4DN/A4268.3h5.6C-18.1D
Razor GD-23 8458401,7060.492C-0.2321.426%C13.81%D*9.4DN/A3188.9h12.7C*59.4C++
Bouncing Betty 6946942392.904C2.1850.706%B+N/A103.6C-N/A2926.7h2C4C**
M60-G Bulldog 659619936.656B+5.9326.382%D3.393%C++40.7B++2.6D-16615.2h4.8B**18.2B+
Tank Mine 1,0316085841.041D0.3228.445%CN/A53.3D-37.1D--60311.4h2.2C+7.6C
M20 Basilisk 8275731254.584A+3.8628.259%D-6.108%C+16.8C+7.4C12334.1h100.3C++355C
M20 Basilisk 8675671623.5B*2.7833.402%C+5.467%C20.5B+10.9B**18127.6h106.5C+318.9C+
C-4 7735047200.7C0.0216.485%D*N/A34.3D-18.3D41314.7h1.6C*10C--
AF-41 Hacksaw 4444402471.781C+1.0612.335%F-14.091%C+21.7C--N/A7220.3h4.9B**39.8D*
NS-11A 4304207760.541D0.1818.958%D-11.191%D*12.7D-N/A3533.2h14.5C+76.4C
NS-7 PDW 4304199380.447C--0.2820.459%D11.695%D-9.1D-N/A3146h20.2D98.8D
M12 Kobalt 3963902416.25B+15.5313.248%D16.41%C59.1C+N/A1796.6h17.2B+129.6C+
AF-41 Hacksaw 3893872291.69C0.9712.191%F-13.437%C+21DN/A7618.4h5.1B++41.7D*
M60-A Bulldog 384331824.037C3.3127.975%F-1.511%D11.6D--1.9D5828.6h7D25.2F-
NC6 Gauss SAW 3022963300.897C+0.1716.681%C-18.243%D14.6DN/A9120.3h10.2C++61.1C++
Reaper DMR 2792734400.62C0.1020.466%D-15.385%D*17.1DN/A6816h9.8C++47.8C
Gauss Compact S 2582574550.565C0.1620.956%C18.677%C*11.5C--N/A3722.3h13.1C-62.4C
M60-A Bulldog 291252386.632C5.9129.915%F1.984%C15.8D2.4C-8316h6.4C21.6D*
LA1 Anchor 2132103400.618C--0.1119.655%D-14.762%D*18.9D--N/A10211.1h12.4D--63D
Carnage AR 2082052680.765C0.0420.088%D19.512%C*19.3C--N/A9810.6h14C+69.9C
Mag-Cutter 26619519,4100.01C0.7124.473%C--1.026%D0.2C--N/A1948.3h4.2D-17C
Gauss Compact Burst 1731724280.402D0.3219.305%D*15.698%D*9.1D--N/A2818.9h13.6C--70.4D
NC4 Mag-Shot 1191124290.261D0.4614.278%F-16.071%C3.8D*N/A1729.8h9.6C+67.5D
Frag Grenade 9191191N/A90.2836.323%D*N/A910A++N/A31800.1h2.7B**7.4B+
The Slasher 87866,4710.013D0.7128.857%D2.326%D-0.3DN/A1321.4h2.3C+8.1C+
G30 Walker 15784243.5C*2.7824.885%C2.381%D-13.3C+11.6B2026.3h238.2C++957.3C+
Breaker Rocket Pods 12880292.759C-2.0434.842%FN/A26.7D-16C++3563h34.4F--98.6F--
GD-22S 85801190.672C-0.0519.054%D17.5%D17.8D1.1M1454.5h12.4C65.3C
Anti-Vehicle Grenade 8780180N/A79.2860.333%B*N/A800A++70C45980.1h3.2B**5.3B**
NS-11C 77761770.429D0.2920.353%D18.421%C++7.7D-N/A489.9h16.3C+79.8C
M60-A Bulldog 8474174.353C+3.6325.63%D--N/A23.9C--3.2D863.1h5.6C++22C-
NCM3 Raven 14674880.841C+0.1229.147%D*N/A8.5C8.3B*1468.7h26.4C**90.5C
MANA Anti-Personnel Turret 7772611.18N/A0.4615.108%UN/A720U50U2198900.1h42.2T*279T*
NCM3 Raven 12767810.827C+0.1029.639%D--N/A8.3C-7.4C**1468.1h27.1C+91.4C-
Shrike 95661390.475C0.2551.469%DN/A11D--4.8D*2796h7.2C13.9C
Enforcer ML65-H 10666106.6B++5.8842.227%F1.515%C-34.7C*21.1D3581.9h14.1B+33.3C+
C85 Canister-H 6864106.4C5.6844.032%C++10.938%D128B8C*6410.5h5.2C++11.8C*
E540 Halberd-H 10964106.4C++5.6855.836%C++1.563%D25.6C-18C2852.5h7.3C+13C++
C75 Viper 9263341.853C-1.1324.363%D**N/A10.5D--4.8D1746h16.1C--66.1D*
Warden 63611540.396D0.3322.894%C--16.393%D*9.4DN/A696.5h10.7C+46.9C+
NS Annihilator 134611420.43C+0.2974.275%D*N/A5.9C7C--12610.4h13C**17.5C++
Spear Anti-Vehicle Phalanx Turret 855496C+5.2825.483%F7.407%A20.8D--11.9D-3132.6h8.1C++31.6D
M20 Mustang 115524520.115D0.6128.064%C1.923%C--1.4D*1.7D**3537.5h319F-1136.8F-
NC15 Phoenix 119521890.275D0.4549.13%DN/A5.6D7.2D1649.3h15.8D--32.1D*
NCM1 Scattercannon 5050321.563C+0.8428.86%D12%D13.2DN/A903.8h10.6D--36.7D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter92670.3h
Nano-Armor Kit3,6932,375,325210.7h
Anti-Vehicle MANA Turret2402,55116.4h
Spawn Beacon153740.5h
Medical Applicator2,160530,60080.8h
Nanite Revive Grenade01,8200.5h
Deployable Decon Tool09010.1h
Spitfire Auto-Turret1114,1633.9h
Anti-Infantry MANA Turret113550.9h
Recon Detection Device34021h
Skyguard11840.2h
Ammunition Package32016,72615h
Shield Recharging Field149400.4h

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