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mc6151[KAIN] mc6151
NC BR 128

KDR: 0.72

Score: 35m

Last Seen: Jan 19th, 2017 7:03 PM
- OFFLINE - 21 hour(s)

Rank 128 (112) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 113): 23%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-19 Mercenary MANA Anti-Vehicle Turret M40 Fury M40 Fury Sticky Grenade NC1 Gauss Rifle GD-7F Mauler S6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-3,753 MLG Score: -3
Fun Score: N/A
Cheeseburgers Flipped: 344TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.991%14.373%287149058,0010.5790270.145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.004%-0.098C+-0.887D--0.65B+HEAD + (~4.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.146C++130.077C+52

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.143%1.923%519185210511120.049429746%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.999D--0.203C++-1.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1124.4-6.458T*316.4-5.365T*808

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.219%3.337%30079125,844192513683.03584427%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.196%-0.638D-0.194C-0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.9-0.024C+30.70.081C+78.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.752%7.442%3001918860869110.989643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.858D---1.347D**-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18-0.389C-5.6-0.171C12.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
35m550.8%318 (19.1k)261 (15.7k)0.72447425,09034,6320.929487128 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9195258.682%7.063%6103:527

17% Combat Medic75% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 4:59 PMApr 25th, 2013 8:04 PMJan 19th, 2017 5:32 PM (16h) (PST)Jan 19th, 2017 5:13 PM (17h) (PST)Jan 19th, 2017 3:03 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2761391370.1870.2590.0131.2020.031-3

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,5458,3638,1821116172215,682

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2232.7h/93d 7,100 1,772 20,502 161k 4,608 5,704 4,134 36.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:287
Deaths:311
KDR:0.923
Accuracy:16.825% C
HSR:18.467% D
LA1 Anchor
D
Kills:210
Deaths:340
KDR:0.618
Accuracy:19.655% D
HSR:14.762% D*
GD-22S
D
Kills:80
Deaths:119
KDR:0.672
Accuracy:19.054% D
HSR:17.500% D
Kills:577
Deaths (as Heavy Assault):770
Deaths (to Heavy Assaults):8,941
KDR:0.74935
Kill Difference:193
Playtime:84.124 hours
Usage:4%
Score:0.850m
Score/min:168
Accuracy (listed only):18.511%
HSR (listed only):16.910%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:2,327
Deaths:5,533
KDR:0.421
Accuracy:19.793% C
HSR:15.643% D-
GD-7F
D
Kills:1,176
Deaths:2,145
KDR:0.548
Accuracy:19.653% D
HSR:13.095% D--
Mauler S6
D--
Kills:860
Deaths:1,687
KDR:0.510
Accuracy:30.752% D--
HSR:7.442% D**
Razor GD-23
C
Kills:799
Deaths:1,624
KDR:0.492
Accuracy:21.262% C
HSR:13.767% D*
Gauss Compact S
C*
Kills:257
Deaths:451
KDR:0.570
Accuracy:21.020% C
HSR:18.677% C*
Gauss Compact Burst
D*
Kills:163
Deaths:406
KDR:0.401
Accuracy:18.964% D*
HSR:15.337% D*
Warden
C--
Kills:61
Deaths:154
KDR:0.396
Accuracy:22.894% C--
HSR:16.393% D*
Kills:5,643
Deaths (as Engineer):12,000
Deaths (to Engineers):9,708
KDR:0.47025
Kill Difference:6,357
Playtime:1,664.720 hours
Usage:75%
Score:28.073m
Score/min:281
Accuracy (listed only):22.048%
HSR (listed only):14.336%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:2,327
Deaths:5,533
KDR:0.421
Accuracy:19.793% C
HSR:15.643% D-
GD-7F
D
Kills:1,176
Deaths:2,145
KDR:0.548
Accuracy:19.653% D
HSR:13.095% D--
Mauler S6
D--
Kills:860
Deaths:1,687
KDR:0.510
Accuracy:30.752% D--
HSR:7.442% D**
Razor GD-23
C
Kills:799
Deaths:1,624
KDR:0.492
Accuracy:21.262% C
HSR:13.767% D*
NS-7 PDW
D
Kills:418
Deaths:920
KDR:0.454
Accuracy:20.450% D
HSR:11.723% D-
Gauss Compact S
C*
Kills:257
Deaths:451
KDR:0.570
Accuracy:21.020% C
HSR:18.677% C*
Gauss Compact Burst
D*
Kills:163
Deaths:406
KDR:0.401
Accuracy:18.964% D*
HSR:15.337% D*
Kills:6,000
Deaths (as Light Assault):12,766
Deaths (to Light Assaults):5,296
KDR:0.47
Kill Difference:6,766
Playtime:20.653 hours
Usage:1%
Score:0.233m
Score/min:188
Accuracy (listed only):21.699%
HSR (listed only):13.669%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C+
Kills:1,524
Deaths:1,502
KDR:1.015
Accuracy:21.234% C+
HSR:13.320% D-
Mauler S6
D--
Kills:860
Deaths:1,687
KDR:0.510
Accuracy:30.752% D--
HSR:7.442% D**
NS-7 PDW
D
Kills:418
Deaths:920
KDR:0.454
Accuracy:20.450% D
HSR:11.723% D-
NS-11A
D-
Kills:368
Deaths:676
KDR:0.544
Accuracy:18.976% D-
HSR:10.054% D**
Reaper DMR
D-
Kills:273
Deaths:440
KDR:0.620
Accuracy:20.466% D-
HSR:15.385% D*
Carnage AR
C*
Kills:205
Deaths:268
KDR:0.765
Accuracy:20.088% D
HSR:19.512% C*
Kills:3,648
Deaths (as Combat Medic):5,493
Deaths (to Combat Medics):3,378
KDR:0.66412
Kill Difference:1,845
Playtime:369.229 hours
Usage:17%
Score:4.823m
Score/min:218
Accuracy (listed only):21.994%
HSR (listed only):12.906%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:418
Deaths:920
KDR:0.454
Accuracy:20.450% D
HSR:11.723% D-
NC4 Mag-Shot
C
Kills:110
Deaths:420
KDR:0.262
Accuracy:14.535% F-
HSR:16.364% C
Kills:528
Deaths (as Infiltrator):1,340
Deaths (to Infiltrators):4,517
KDR:0.39403
Kill Difference:812
Playtime:37.684 hours
Usage:2%
Score:0.349m
Score/min:154
Accuracy (listed only):17.492%
HSR (listed only):14.043%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:433
Deaths:243
KDR:1.782
Accuracy:12.428% F-
HSR:13.857% C+
AF-41 Hacksaw
C+
Kills:379
Deaths:225
KDR:1.684
Accuracy:12.268% F-
HSR:13.720% C+
NCM3 Raven
D*
Kills:71
Deaths:82
KDR:0.866
Accuracy:28.922% D*
HSR:0% F-
NCM3 Raven
D--
Kills:60
Deaths:75
KDR:0.800
Accuracy:29.399% D--
HSR:0% F-
NCM1 Scattercannon
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:28.860% N/A
HSR:12% N/A
Kills:993
Deaths (as MAX Suit):328.500
Deaths (to MAX Suits):2,320
KDR:3.02283
Kill Difference:664.500
Playtime:43.059 hours
Usage:2%
Score:0.684m
Score/min:265
Accuracy (listed only):22.375%
HSR (listed only):7.915%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:80
V. Kills:47 167%
Deaths:29
KDR:2.759
Accuracy:34.907% F
KPH:26.700 D
VKPH:15.700 C++
M20 Mustang
C
Kills:52
V. Kills:61 84%
Deaths:448
KDR:0.116
Accuracy:28.143% C
KPH:1.400 D*
VKPH:1.600 D*
Kills:132 (52 + 0)
Deaths:477
KDR:0.277
VKDR:0.226
Vehicle Kills:108
Kill Difference:345
Playtime:40.363 hours
Usage:2%
Score:0.138m
Score/min:57
Piloting Accuracy:28.143%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:63
V. Kills:29 210%
Deaths:34
KDR:1.853
Accuracy:24.363% D**
KPH:10.500 D--
VKPH:4.800 C--
Kills:63 (63 + 0)
Deaths:34
KDR:1.853
VKDR:0.853
Vehicle Kills:29
Kill Difference:29
Playtime:6.027 hours
Usage:0%
Score:0.062m
Score/min:172
Driving Accuracy:24.363%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,903
V. Kills:286 N/A
Deaths:215
KDR:8.851
Accuracy:29.247% D
KPH:62 B+
VKPH:9.300 C++
M40 Fury
B+
Kills:1,810
V. Kills:337 N/A
Deaths:220
KDR:8.227
Accuracy:31.065% C--
KPH:69.500 B+
VKPH:12.900 B+
M60-G Bulldog
B++
Kills:616
V. Kills:39 N/A
Deaths:90
KDR:6.844
Accuracy:26.236% D
KPH:40.800 B++
VKPH:2.600 D-
M20 Basilisk
C+
Kills:557
V. Kills:247 225%
Deaths:120
KDR:4.642
Accuracy:28.133% D
KPH:16.600 C+
VKPH:7.400 C
M20 Basilisk
B*
Kills:533
V. Kills:275 193%
Deaths:150
KDR:3.553
Accuracy:32.596% C
KPH:20.100 B+
VKPH:10.400 B*
M12 Kobalt
C+
Kills:355
V. Kills:6 N/A
Deaths:22
KDR:16.136
Accuracy:13.346% D
KPH:58.700 C+
VKPH:1 D-
G30 Walker
C**
Kills:70
V. Kills:63 109%
Deaths:23
KDR:3.043
Accuracy:24.537% C
KPH:12.100 C+
VKPH:10.900 C**
Kills:5,844 (0 + 5,844)
Deaths:840
KDR:6.957
VKDR:1.492
Vehicle Kills:1,253
Kill Difference:5,004
Playtime:143.647 hours
Usage:6%
Score:2.019m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:24.537%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 2,3682,3275,5330.421C-0.3019.793%C15.643%D-8.1DN/A25286.8h12.3B62C*
MANA Anti-Vehicle Turret 2,6761,9291,3691.409C+0.6842.559%C+6.48%B**19290S7470S2739040.1h4.4B**10.3B++
M40 Fury 2,1891,9032158.851C*8.1329.247%D1.209%D62B+9.3C++33030.7h10.7B+36.5C++
M40 Fury 2,1471,8102208.227C++7.5031.065%C--1.271%D69.3B+12.9B+38626.1h11.4C*36.6C++
Sticky Grenade 1,6021,59811598N/A1,597.2855.077%BN/A1229.2C**3.1D-41531.3h1.4B++2.6B+
NC1 Gauss Rifle 1,5411,5241,5021.015C++0.2921.234%C+13.32%D-12.7DN/A45120h12.1C**57C**
GD-7F 1,2051,1762,1450.548C-0.1819.653%D13.095%D--8.7D-N/A24134.8h14.7C74.9C
Mauler S6 8718601,6870.51C0.2130.752%D--7.442%D**13.4DN/A4364.3h5.6C--18D
Razor GD-23 8047991,6240.492C-0.2321.262%C13.767%D*9.6DN/A3283h12.6C*59.1C++
Bouncing Betty 6826822372.878C2.1550.769%B+N/A101.8C--N/A2896.7h2C4C**
M60-G Bulldog 655616906.844B+6.1226.236%D3.409%C*40.8B++2.6D-16715.1h4.8B**18.2B+
M20 Basilisk 8045571204.642A3.9228.133%D6.284%C+16.6C+7.4C12233.5h100.5C+357.3C
M20 Basilisk 8085331503.553B*2.8332.596%C5.629%C20.1B+10.4B*17526.5h104.1C+319.5C+
Tank Mine 8534974751.046D0.3228.46%CN/A51.2D--36.7D--6039.7h2.2C7.8C--
C-4 7424817040.683C0.0416.733%D*N/A33.4D-18.1D40714.4h1.7C+10C--
AF-41 Hacksaw 4364332431.782C1.0612.428%F-13.857%C+21.5C--N/A7220.1h4.9B**39.7D--
NS-7 PDW 4284189200.454C--0.2720.45%D11.723%D-9.2D-N/A3145.4h20.2D98.6D
AF-41 Hacksaw 3813792251.684C0.9612.268%F-13.72%C+20.9DN/A7618.1h5.1B++41.7D*
NS-11A 3773686760.544C-0.1818.976%D-10.054%D**12.7D-N/A3528.9h14.3C+75.3C
M12 Kobalt 3613552216.136B+15.4113.346%D17.183%C+58.2C+1D-1766.1h17.6C**131.8C+
M60-A Bulldog 384331814.086C-3.3628.071%F-1.511%D11.7D--1.9D5928.2h7D-25F-
NC6 Gauss SAW 2932873110.923C+0.2016.825%C18.467%D14.6DN/A9219.6h10.2C++60.7C++
Reaper DMR 2792734400.62C-0.1020.466%D-15.385%D*17.1DN/A6716h9.8C++47.8C
Gauss Compact S 2582574510.57C0.1521.02%C18.677%C*11.7C--N/A3721.9h13.1C-62.2C
M60-A Bulldog 290251386.605C5.8829.902%F1.992%C15.8D2.5C8315.9h6.4C21.5D*
LA1 Anchor 2132103400.618C--0.1119.655%D14.762%D*18.9D--N/A10011.1h12.4D--63D
Carnage AR 2082052680.765C0.0420.088%D19.512%C*19.3C--N/A9710.6h14C+69.9C
Mag-Cutter 26419319,2560.01C0.7124.453%C--1.036%D0.2CN/A1942.9h4.2D-17.1C-
Gauss Compact Burst 1641634060.401D0.3218.964%D*15.337%D*9.2D--N/A2817.7h13.5C--71.1D
NC4 Mag-Shot 1171104200.262D0.4614.535%F-16.364%C3.8D*N/A1729.2h9.7C66.7D
Frag Grenade 8989189N/A88.2836.282%D*N/A890A+N/A31100.1h2.7B**7.5B
The Slasher 82816,2710.013D-0.7129.298%D1.235%D-0.3DN/A1313.7h2.4C+8.3C+
Breaker Rocket Pods 12780292.759C-2.0334.907%FN/A26.7D15.7C++3413h34.1F--97.7F--
GD-22S 85801190.672C-0.0519.054%D17.5%D17.8D1.1M+1424.5h12.4C-65.3C
Anti-Vehicle Grenade 8679179N/A78.2860.382%B*N/A790A++70C45610.1h3.2B**5.3B**
M60-A Bulldog 8272164.5C+3.7825.11%D--N/A24C--3.3D843h5.5C++22C-
NCM3 Raven 13771820.866C+0.1428.922%D*N/A9.1C+8.5B**1577.8h24.4B+84.3C+
MANA Anti-Personnel Turret 7570601.167N/A0.4414.946%UN/A700U50U2146800.1h41.7T*279.2T*
G30 Walker 13370233.043C+2.3224.537%C2.857%D12.1C+10.9C**1965.8h257.5C+1049.4C+
Shrike 95661380.478C0.2551.363%DN/A11D--4.8D*2766h7.1C13.9C
C75 Viper 9263341.853C--1.1324.363%D**N/A10.5D--4.8C--1726h16.1C--66.1D**
Warden 63611540.396C--0.3322.894%C--16.393%D*9.4DN/A686.5h10.7C+46.9C+
NS Annihilator 134611420.43C++0.2974.275%D*N/A5.9C-7.1D12610.3h13B17.5C++
NCM3 Raven 10960750.8C+0.0829.399%D--N/A8.3C-6.8C++1507.2h26.6C+90.4C
Spear Anti-Vehicle Phalanx Turret 855496C+5.2825.456%D**7.407%A20.8D--11.9D-3072.6h8C++31.5D
NC15 Phoenix 119521850.281D0.4449.693%C--N/A5.8D-7.4D--1679h15.6D--31.3D*
M20 Mustang 113524480.116D0.6128.143%C1.923%C--1.4D*1.6D*3437.4h316.4F-1124.4F-
NCM1 Scattercannon 5050321.563C+0.8428.86%D-12%D13.2DN/A903.8h10.6D--36.7D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter82470.2h
Spawn Beacon153580.5h
Nano-Armor Kit3,5282,259,207200.9h
Anti-Vehicle MANA Turret2402,54116.4h
Medical Applicator2,078508,19478.6h
Nanite Revive Grenade01,7170.5h
Deployable Decon Tool07240.1h
Spitfire Auto-Turret963,6003.5h
Anti-Infantry MANA Turret113370.8h
Skyguard11840.2h
Recon Detection Device34011h
Ammunition Package29915,63414h
Shield Recharging Field149400.4h

Check the help document for the dictionary if you want to learn more about words used here.


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