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mc6151[KAIN] mc6151
NC BR 136

KDR: 0.72

Score: 41m

Last Seen: Oct 19th, 2017 7:07 PM
- OFFLINE - 15.7 hour(s)

Rank 136 (120) of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-19 Mercenary M40 Fury MANA Anti-Vehicle Turret M40 Fury Sticky Grenade NC1 Gauss Rifle GD-7F Mauler S6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-5,004 MLG Score: -4
Fun Score: N/A
Cheeseburgers Flipped: 377TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.179%14.88%300159379,1600.5639350.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.106%-0.128C-0.835D-0.56B+HEAD + (~4.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.118C+13.40.055C+53

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.32%1.887%419515312061210.043946943%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.003D*0.181C++-2.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1166.1-6.426T*330.2-5.328T*835.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.955%3.947%279109427,196261318052.75287398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.809%-0.64D-0.045C+0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.40.132C++28.20.227C++69.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.197%8.265%27919519801000160.98

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.828D--1.201D*-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.387C-5.7-0.183C12.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
41m550.7%319 (19.1k)261 (15.7k)0.71625229,50641,1950.922078136 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9526228.742%7.141%6203:497

16% Combat Medic75% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 4:59 PMApr 25th, 2013 8:04 PMOct 19th, 2017 8:01 PM (10h) (PST)Oct 19th, 2017 5:06 PM (13h) (PST)Oct 19th, 2017 3:07 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2741341400.1870.2620.0131.2130.033-4

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,4158,0258,3901116173215,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2624.4h/109.4d 8,479 2,107 24,298 191k 5,154 6,605 5,182 43.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:357
Deaths:428
KDR:0.834
Accuracy:16.593% D
HSR:18.207% D
LA1 Anchor
D-
Kills:210
Deaths:340
KDR:0.618
Accuracy:19.655% D-
HSR:14.762% D*
GD-22S
D
Kills:80
Deaths:119
KDR:0.672
Accuracy:19.054% D
HSR:17.500% D
Kills:647
Deaths (as Heavy Assault):887
Deaths (to Heavy Assaults):10,437
KDR:0.72943
Kill Difference:240
Playtime:95.614 hours
Usage:4%
Score:0.964m
Score/min:168
Accuracy (listed only):18.434%
HSR (listed only):16.823%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:2,372
Deaths:5,622
KDR:0.422
Accuracy:19.784% C
HSR:15.683% D-
GD-7F
D-
Kills:1,217
Deaths:2,207
KDR:0.551
Accuracy:19.758% D-
HSR:13.065% D--
Mauler S6
D-
Kills:980
Deaths:1,930
KDR:0.508
Accuracy:31.197% D-
HSR:8.265% D*
Razor GD-23
C-
Kills:848
Deaths:1,724
KDR:0.492
Accuracy:21.364% C-
HSR:13.679% D*
NS-11C
C++
Kills:504
Deaths:1,174
KDR:0.429
Accuracy:22.359% C+
HSR:19.048% C++
Gauss Compact S
C*
Kills:257
Deaths:455
KDR:0.565
Accuracy:20.956% C-
HSR:18.677% C*
Gauss Compact Burst
D**
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% D**
HSR:15.698% D**
Warden
D
Kills:61
Deaths:154
KDR:0.396
Accuracy:22.894% D
HSR:16.393% D*
Kills:6,411
Deaths (as Engineer):13,694
Deaths (to Engineers):11,459
KDR:0.46816
Kill Difference:7,283
Playtime:1,971.566 hours
Usage:75%
Score:32.825m
Score/min:277
Accuracy (listed only):22.202%
HSR (listed only):15.064%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:2,372
Deaths:5,622
KDR:0.422
Accuracy:19.784% C
HSR:15.683% D-
GD-7F
D-
Kills:1,217
Deaths:2,207
KDR:0.551
Accuracy:19.758% D-
HSR:13.065% D--
Mauler S6
D-
Kills:980
Deaths:1,930
KDR:0.508
Accuracy:31.197% D-
HSR:8.265% D*
Razor GD-23
C-
Kills:848
Deaths:1,724
KDR:0.492
Accuracy:21.364% C-
HSR:13.679% D*
NS-11C
C++
Kills:504
Deaths:1,174
KDR:0.429
Accuracy:22.359% C+
HSR:19.048% C++
NS-7 PDW
D
Kills:438
Deaths:975
KDR:0.449
Accuracy:20.680% D
HSR:11.872% D-
Gauss Compact S
C*
Kills:257
Deaths:455
KDR:0.565
Accuracy:20.956% C-
HSR:18.677% C*
Gauss Compact Burst
D**
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% D**
HSR:15.698% D**
Kills:6,788
Deaths (as Light Assault):14,515
Deaths (to Light Assaults):6,072
KDR:0.46765
Kill Difference:7,727
Playtime:23.741 hours
Usage:1%
Score:0.278m
Score/min:195
Accuracy (listed only):21.926%
HSR (listed only):14.498%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:1,527
Deaths:1,506
KDR:1.014
Accuracy:21.230% C
HSR:13.294% D--
Mauler S6
D-
Kills:980
Deaths:1,930
KDR:0.508
Accuracy:31.197% D-
HSR:8.265% D*
NS-11A
D
Kills:778
Deaths:1,480
KDR:0.526
Accuracy:19.752% D
HSR:15.167% D
NS-7 PDW
D
Kills:438
Deaths:975
KDR:0.449
Accuracy:20.680% D
HSR:11.872% D-
Reaper DMR
D-
Kills:273
Deaths:440
KDR:0.620
Accuracy:20.466% D-
HSR:15.385% D*
Carnage AR
C++
Kills:205
Deaths:268
KDR:0.765
Accuracy:20.088% D-
HSR:19.512% C++
Kills:4,201
Deaths (as Combat Medic):6,599
Deaths (to Combat Medics):3,885
KDR:0.63661
Kill Difference:2,398
Playtime:430.887 hours
Usage:16%
Score:5.846m
Score/min:226
Accuracy (listed only):22.236%
HSR (listed only):13.916%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:438
Deaths:975
KDR:0.449
Accuracy:20.680% D
HSR:11.872% D-
NC4 Mag-Shot
C--
Kills:118
Deaths:449
KDR:0.263
Accuracy:13.839% F-
HSR:15.254% C--
Kills:556
Deaths (as Infiltrator):1,424
Deaths (to Infiltrators):5,334
KDR:0.39045
Kill Difference:868
Playtime:41.654 hours
Usage:2%
Score:0.388m
Score/min:155
Accuracy (listed only):17.260%
HSR (listed only):13.563%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:462
Deaths:257
KDR:1.798
Accuracy:12.381% F-
HSR:13.420% C
AF-41 Hacksaw
C+
Kills:398
Deaths:239
KDR:1.665
Accuracy:12.136% F-
HSR:13.568% C+
NCM3 Raven
D*
Kills:76
Deaths:91
KDR:0.835
Accuracy:28.989% D*
HSR:0% F-
NCM3 Raven
D*
Kills:73
Deaths:83
KDR:0.880
Accuracy:29.760% D*
HSR:0% F-
NCM1 Scattercannon
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:28.860% N/A
HSR:12% N/A
Kills:1,059
Deaths (as MAX Suit):351
Deaths (to MAX Suits):2,603
KDR:3.01709
Kill Difference:708
Playtime:47.189 hours
Usage:2%
Score:0.739m
Score/min:261
Accuracy (listed only):22.425%
HSR (listed only):7.798%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:84
V. Kills:49 168%
Deaths:31
KDR:2.710
Accuracy:35.073% F
KPH:27.500 D
VKPH:16 C+
M20 Mustang
C-
Kills:53
V. Kills:67 78%
Deaths:466
KDR:0.114
Accuracy:28.320% C-
KPH:1.400 D*
VKPH:1.700 D*
Kills:137 (53 + 0)
Deaths:497
KDR:0.276
VKDR:0.233
Vehicle Kills:116
Kill Difference:360
Playtime:41.638 hours
Usage:2%
Score:0.152m
Score/min:61
Piloting Accuracy:28.320%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:69
V. Kills:33 203%
Deaths:36
KDR:1.917
Accuracy:24.665% D**
KPH:11.100 D--
VKPH:5.300 C-
Kills:69 (69 + 0)
Deaths:36
KDR:1.917
VKDR:0.917
Vehicle Kills:33
Kill Difference:33
Playtime:6.209 hours
Usage:0%
Score:0.069m
Score/min:185
Driving Accuracy:24.665%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:569
V. Kills:32 N/A
Deaths:66
KDR:8.621
Accuracy:42.210% C
KPH:132 B
VKPH:7.400 C+
E540 Halberd-H
C+
Kills:284
V. Kills:177 160%
Deaths:53
KDR:5.358
Accuracy:53.670% C
KPH:33.700 C+
VKPH:21 C+
M96 Mjolnir-H
B+
Kills:192
V. Kills:183 104%
Deaths:62
KDR:3.097
Accuracy:43.412% D-
KPH:47.800 C**
VKPH:45.500 B+
Enforcer ML65-H
B+
Kills:176
V. Kills:119 147%
Deaths:35
KDR:5.029
Accuracy:46.526% D*
KPH:42.200 B+
VKPH:28.500 C+
Kills:1,221 (0 + 1,221)
Deaths:216
KDR:5.653
VKDR:2.366
Vehicle Kills:511
Kill Difference:1,005
Playtime:20.935 hours
Usage:1%
Score:0.441m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:46.526%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,939
V. Kills:294 N/A
Deaths:221
KDR:8.774
Accuracy:29.436% D
KPH:62.200 B+
VKPH:9.400 C++
M40 Fury
B+
Kills:1,898
V. Kills:364 N/A
Deaths:231
KDR:8.216
Accuracy:31.453% C--
KPH:69.200 B+
VKPH:13.300 B+
M60-G Bulldog
B++
Kills:624
V. Kills:41 N/A
Deaths:96
KDR:6.500
Accuracy:26.531% D-
KPH:40.600 B++
VKPH:2.700 D-
M20 Basilisk
C+
Kills:588
V. Kills:257 228%
Deaths:130
KDR:4.523
Accuracy:28.380% D-
KPH:17.100 C+
VKPH:7.500 C
M20 Basilisk
B*
Kills:586
V. Kills:311 188%
Deaths:172
KDR:3.407
Accuracy:33.641% C
KPH:20.500 C*
VKPH:10.900 B*
M12 Kobalt
C+
Kills:442
V. Kills:6 N/A
Deaths:27
KDR:16.370
Accuracy:13.636% D
KPH:58.300 C+
VKPH:0.800 D--
G30 Walker
C*
Kills:90
V. Kills:74 120%
Deaths:24
KDR:3.750
Accuracy:24.856% C--
KPH:13.800 C+
VKPH:11.400 C*
Kills:6,167 (0 + 6,167)
Deaths:901
KDR:6.845
VKDR:1.495
Vehicle Kills:1,347
Kill Difference:5,266
Playtime:150.953 hours
Usage:6%
Score:2.133m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:24.856%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 2,4142,3725,6220.422C-0.2919.784%C15.683%D-8.1DN/A26293.1h12.3B+62.1C*
M40 Fury 2,2331,9392218.774C*8.0629.436%D1.238%D62.1B+9.4C++33231.2h10.8B+36.6C*
MANA Anti-Vehicle Turret 2,6931,9391,3821.403C0.6942.786%C--6.498%C+19390M**7540M+13897680.1h4.4M10.4B+
M40 Fury 2,2621,8982318.216C++7.5031.453%C--1.317%C--69.3B+13.3B+38427.4h11.7C*37.2C++
Sticky Grenade 1,6761,67211672N/A1,671.2855.011%C**N/A1194.3C**2.9D-39451.4h1.5B++2.7B+
NC1 Gauss Rifle 1,5441,5271,5061.014C+0.3021.23%C13.294%D--12.7DN/A46120.5h12.1B57C*
GD-7F 1,2491,2172,2070.551C-0.1719.758%D-13.065%D--8.9D-N/A24137.2h14.7C+74.4C
Mauler S6 9959801,9300.508C-0.2131.197%D-8.265%D*13.5DN/A4272.7h5.7C-18.3D
Razor GD-23 8538481,7240.492C-0.2221.364%C-13.679%D*9.5DN/A3189.7h12.7C++59.4C++
NS-11A 7987781,4800.526D0.1919.752%D15.167%D12.9D-N/A3460.3h14.9C75.4C
Tank Mine 1,2967767920.98D0.2628.87%CN/A52.4D--35.1D--56614.8h2.3C7.8C
Bouncing Betty 7147142552.8C2.0850.617%B++N/A102C-N/A2887h2C4B
C-4 9456258570.729C0.0116.724%D*N/A36.3D-18.6D40917.2h1.6C++9.3C--
M60-G Bulldog 665624966.5B+5.7826.531%D-3.365%C++40.5B++2.7D-16715.4h4.8B**18.2B+
M20 Basilisk 8455881304.523A3.8128.38%D-6.293%C+17.1C+7.5C12434.4h99.1C++349.3C
M20 Basilisk 8975861723.407B+2.6933.641%C5.29%C20.6C*10.9B*18228.5h107C+318C+
C85 Canister-H 601569668.621C+7.9042.21%C10.369%D132.3B7.4C+3584.3h4.9C**11.6C*
NS-11C 5135041,1740.429D0.2922.359%C+19.048%C++6.6D-N/A2076.5h18.4D82.3C
AF-41 Hacksaw 4664622571.798C+1.0812.381%F-13.42%C21.9DN/A7221.1h4.8B**39D*
M12 Kobalt 4484422716.37B+15.6513.636%D16.968%C+58.2C+N/A1757.6h17.7B129.9C+
NS-7 PDW 4514389750.449D0.2720.68%D11.872%D-9.2D-N/A3147.6h19.9D--96.5D
AF-41 Hacksaw 4003982391.665C0.9512.136%F-13.568%C+20.7DN/A7419.2h5.1B++41.8D**
NC6 Gauss SAW 3633574280.834C0.1216.593%D18.207%D14.6DN/A8524.4h10C*60.5C++
M60-A Bulldog 384331833.988C3.2727.791%F-1.511%D11.3D--1.8D5729.2h7.1D25.4F-
E540 Halberd-H 461284535.358C+4.6453.67%C2.817%C**33.8C+21.1C++2578.4h8C14.9C
Reaper DMR 2792734400.62C0.1020.466%D-15.385%D*17.1DN/A6916h9.8C++47.8C
Gauss Compact S 2582574550.565C0.1520.956%C-18.677%C*11.5DN/A3722.3h13.1C-62.4C
M60-A Bulldog 293253396.487C5.7729.917%F1.976%C15D2.4C-8016.9h6.5C21.8D*
LA1 Anchor 2132103400.618C--0.1019.655%D-14.762%D*18.9D--N/A10811.1h12.4D--63D
Carnage AR 2082052680.765C0.0520.088%D-19.512%C++19.3C--N/A9910.6h14C+69.9C
Mag-Cutter 26619519,4170.01C0.7124.473%C1.026%D0.2C-N/A1949.8h4.2D-17C
M96 Mjolnir-H 375192623.097C++2.3843.412%D-N/A48C**45.8B+5274h53.7C123.6D
Enforcer ML65-H 295176355.029C*4.3146.526%D*1.136%D41.9B+28.3C+3634.2h13.3B+28.5C++
Gauss Compact Burst 1731724280.402D0.3119.305%D**15.698%D**9.1D--N/A2818.9h13.6C--70.4D
NC4 Mag-Shot 1251184490.263D0.4513.839%F-15.254%C--3.8D*N/A1730.7h9.5C+68.3C--
Frag Grenade 9595195N/A94.2836.881%D*N/A950A++N/A32520.1h2.7B**7.2B+
G30 Walker 16490243.75B+3.0324.856%C--2.222%D-13.8C+11.4C*2016.5h228.8C+920.4C+
The Slasher 87866,4800.013D0.7028.491%D2.326%D-0.3DN/A1321.7h2.3C+8.2C+
Breaker Rocket Pods 13384312.71C--1.9935.073%FN/A27.1D15.8C+3683.1h33.9F--96.7F-
Anti-Vehicle Grenade 8780180N/A79.2860.427%B**N/A800A++70C46610.1h3.2B**5.3B**
GD-22S 85801190.672C0.0419.054%D17.5%D17.8D1.1A**1574.5h12.4C65.3C
NCM3 Raven 14876910.835C+0.1228.989%D*N/A8C7.6B+1399.5h27.7C++95.5C-
MANA Anti-Personnel Turret 8176681.118N/A0.4015.424%UN/A760U50U2346700.1h42.4T*275.1T*
M60-A Bulldog 8474174.353C+3.6425.63%D--N/A23.9C--3.2D863.1h5.6C++22C-
NCM3 Raven 13673830.88C+0.1629.76%D*N/A8.3C--7.2C*1428.8h26.8C+90.2C-
C75 Viper 10269361.917C-1.2024.665%D**N/A11.1D--5.3C-1856.2h15.8C-63.9D*
Shrike 95661390.475C0.2451.469%DN/A11D--4.8D*2966h7.2C13.9C-
NS Annihilator 141651420.458C+0.2674.304%D*N/A6.1C--7.1C--12610.7h12.3C++16.6C+
Warden 63611540.396D0.3222.894%D16.393%D*9.4DN/A726.5h10.7C+46.9C+
NC15 Phoenix 128561910.293D0.4249.19%DN/A5.8D7.5D1669.6h15.2D-30.9D--
Spear Anti-Vehicle Phalanx Turret 8554105.4C4.6825.437%F7.407%A20D--11.5D-3362.7h8.1C++31.8D
M20 Mustang 120534660.114D0.6028.32%C-1.887%C-1.4D*1.7D*3638.6h330.2F--1166.1F--
NCM1 Scattercannon 5050321.563C+0.8528.86%D-12%D13.2DN/A933.8h10.6D--36.7D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter102920.3h
Nano-Armor Kit4,0802,634,415234.8h
Medical Applicator2,574613,31290.3h
Hardlight Barrier4530.2h
Anti-Vehicle MANA Turret2412,64416.5h
Nanite Revive Grenade02,3590.7h
Spawn Beacon164500.5h
Spitfire Auto-Turret1335,0994.7h
Deconstruction Tool09010.1h
Anti-Infantry MANA Turret164311h
Recon Detection Device34021h
Skyguard11840.2h
Ammunition Package35919,62217h
Shield Recharging Field151,0140.4h

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