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Cavalier mc6151[KAIN] mc6151
NC BR 34

KDR: 0.71

Score: 46.2m

Last Seen: May 27th, 2018 7:27 PM
- OFFLINE - 678.7 hour(s)

Prestige 1, Battle Rank 34 - New Conglomerate on Cobalt - Outfit Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
Level Progress (to 35): 50%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS AF-19 Mercenary M40 Fury MANA Anti-Vehicle Turret M40 Fury Sticky Grenade NC1 Gauss Rifle GD-7F NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-7,506 MLG Score: -6
Fun Score: N/A
Cheeseburgers Flipped: 400TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.097%15.184%3051798010,7680.546460.162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.069%-0.161C-0.814D-0.587B+HEAD + (~5.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.098C+13.60.043C+54.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.712%1.754%419965713061270.043644745%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.934D--0.102C+-2.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1134.5-6.169T*325.7-5.234T*808.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.04%1.429%21996703581510.0195476135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.542F-0.84D---1.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.4-0.881D--18.1-0.452D54.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.776%4.43%267129857,856296019762.65405397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.471%-0.675D0.055C+0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.70.118C+29.30.229C++72.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.897%59.477%2672995153266010.0574972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.727%-0.041C+-0.519D-0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.153C++2.90.086C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.852%8.249%26719961,0911212190.900165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.781D--1.23D*-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.7-0.342C-5.6-0.167C12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 50
46.2m546.6%320 (19.2k)261 (15.7k)0.70837933,90847,8670.91110834 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9977208.925%7.529%6703:418

18% Combat Medic74% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 4:59 PMApr 25th, 2013 8:04 PMJun 24th, 2018 12:44 AM (20h) (PST)May 27th, 2018 4:48 PM (28d) (PST)May 27th, 2018 3:27 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2681371310.1920.2710.0141.2250.033-6

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,0788,2077,8711116174215,680

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2949.1h/122.9d 9,704 2,553 28,163 216.8k 5,790 7,490 5,760 47.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:363
Deaths:442
KDR:0.821
Accuracy:16.431% D
HSR:18.182% D-
LA1 Anchor
D--
Kills:210
Deaths:340
KDR:0.618
Accuracy:19.655% D--
HSR:14.762% D*
GD-22S
D-
Kills:87
Deaths:131
KDR:0.664
Accuracy:18.104% D-
HSR:16.092% D--
Kills:660
Deaths (as Heavy Assault):913
Deaths (to Heavy Assaults):12,188
KDR:0.72289
Kill Difference:253
Playtime:101.485 hours
Usage:3%
Score:1.007m
Score/min:165
Accuracy (listed only):18.063%
HSR (listed only):16.345%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:2,375
Deaths:5,628
KDR:0.422
Accuracy:19.789% C
HSR:15.663% D--
GD-7F
D-
Kills:1,302
Deaths:2,355
KDR:0.553
Accuracy:19.783% D-
HSR:13.287% D*
Mauler S6
D-
Kills:1,091
Deaths:2,099
KDR:0.520
Accuracy:31.852% D-
HSR:8.249% D**
NS-11C
C+
Kills:1,037
Deaths:2,120
KDR:0.489
Accuracy:21.689% C
HSR:18.515% C+
Razor GD-23
C--
Kills:848
Deaths:1,730
KDR:0.490
Accuracy:21.335% C--
HSR:13.679% D*
Gauss Compact S
C++
Kills:257
Deaths:456
KDR:0.564
Accuracy:20.906% C-
HSR:18.677% C++
Gauss Compact Burst
D**
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% D**
HSR:15.698% D**
Warden
D
Kills:61
Deaths:154
KDR:0.396
Accuracy:22.894% D
HSR:16.393% D*
Kills:7,143
Deaths (as Engineer):14,970
Deaths (to Engineers):12,597
KDR:0.47715
Kill Difference:7,827
Playtime:2,168.513 hours
Usage:74%
Score:36.084m
Score/min:277
Accuracy (listed only):22.194%
HSR (listed only):15.020%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:2,375
Deaths:5,628
KDR:0.422
Accuracy:19.789% C
HSR:15.663% D--
GD-7F
D-
Kills:1,302
Deaths:2,355
KDR:0.553
Accuracy:19.783% D-
HSR:13.287% D*
Mauler S6
D-
Kills:1,091
Deaths:2,099
KDR:0.520
Accuracy:31.852% D-
HSR:8.249% D**
NS-11C
C+
Kills:1,037
Deaths:2,120
KDR:0.489
Accuracy:21.689% C
HSR:18.515% C+
Razor GD-23
C--
Kills:848
Deaths:1,730
KDR:0.490
Accuracy:21.335% C--
HSR:13.679% D*
NS-7 PDW
D
Kills:708
Deaths:1,586
KDR:0.446
Accuracy:20.176% D-
HSR:13.842% D
Gauss Compact S
C++
Kills:257
Deaths:456
KDR:0.564
Accuracy:20.906% C-
HSR:18.677% C++
MKV Suppressed
C--
Kills:207
Deaths:438
KDR:0.473
Accuracy:20.326% D--
HSR:15.942% C--
Gauss Compact Burst
D**
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% D**
HSR:15.698% D**
Kills:7,997
Deaths (as Light Assault):16,840
Deaths (to Light Assaults):7,036
KDR:0.47488
Kill Difference:8,843
Playtime:29.770 hours
Usage:1%
Score:0.327m
Score/min:183
Accuracy (listed only):21.685%
HSR (listed only):14.839%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:1,527
Deaths:1,506
KDR:1.014
Accuracy:21.229% C
HSR:13.294% D--
NS-11A
D
Kills:1,160
Deaths:2,098
KDR:0.553
Accuracy:19.570% D-
HSR:16.121% D
Mauler S6
D-
Kills:1,091
Deaths:2,099
KDR:0.520
Accuracy:31.852% D-
HSR:8.249% D**
NS-7 PDW
D
Kills:708
Deaths:1,586
KDR:0.446
Accuracy:20.176% D-
HSR:13.842% D
Reaper DMR
D--
Kills:273
Deaths:440
KDR:0.620
Accuracy:20.466% D--
HSR:15.385% D*
MKV Suppressed
C--
Kills:207
Deaths:438
KDR:0.473
Accuracy:20.326% D--
HSR:15.942% C--
Carnage AR
C+
Kills:205
Deaths:268
KDR:0.765
Accuracy:20.088% D-
HSR:19.512% C+
GR-22
D--
Kills:115
Deaths:241
KDR:0.477
Accuracy:17.393% D**
HSR:11.304% D--
Kills:5,286
Deaths (as Combat Medic):8,676
Deaths (to Combat Medics):4,622
KDR:0.60927
Kill Difference:3,390
Playtime:544.058 hours
Usage:18%
Score:7.548m
Score/min:231
Accuracy (listed only):21.387%
HSR (listed only):14.206%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:708
Deaths:1,586
KDR:0.446
Accuracy:20.176% D-
HSR:13.842% D
MKV Suppressed
C--
Kills:207
Deaths:438
KDR:0.473
Accuracy:20.326% D--
HSR:15.942% C--
NC4 Mag-Shot
D
Kills:118
Deaths:453
KDR:0.260
Accuracy:13.838% F-
HSR:15.254% D
EM4 Longshot
C--
Kills:77
Deaths:55
KDR:1.400
Accuracy:36.051% C--
HSR:61.039% F--
NC14 Bolt Driver
C
Kills:76
Deaths:80
KDR:0.950
Accuracy:33.994% C
HSR:57.895% F-
NS-AM7 Archer
D-
Kills:52
Deaths:272
KDR:0.191
Accuracy:50.738% D-
HSR:5.769% D**
Kills:1,238
Deaths (as Infiltrator):2,884
Deaths (to Infiltrators):6,327
KDR:0.42926
Kill Difference:1,646
Playtime:53.643 hours
Usage:2%
Score:0.512m
Score/min:159
Accuracy (listed only):29.187%
HSR (listed only):28.290%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:468
Deaths:263
KDR:1.779
Accuracy:12.423% F-
HSR:13.248% C--
AF-41 Hacksaw
C+
Kills:404
Deaths:245
KDR:1.649
Accuracy:12.121% F-
HSR:13.861% C+
NCM3 Raven
D*
Kills:79
Deaths:99
KDR:0.798
Accuracy:29.055% D*
HSR:0% F-
NCM3 Raven
D*
Kills:76
Deaths:91
KDR:0.835
Accuracy:29.753% D*
HSR:0% F-
NCM1 Scattercannon
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:28.860% N/A
HSR:12% N/A
Kills:1,077
Deaths (as MAX Suit):365
Deaths (to MAX Suits):2,792
KDR:2.95068
Kill Difference:712
Playtime:50.033 hours
Usage:2%
Score:0.764m
Score/min:255
Accuracy (listed only):22.442%
HSR (listed only):7.822%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:87
V. Kills:51 167%
Deaths:34
KDR:2.559
Accuracy:36.095% F
KPH:27.900 D
VKPH:16.400 C+
M20 Mustang
C
Kills:57
V. Kills:71 79%
Deaths:484
KDR:0.118
Accuracy:28.712% C
KPH:1.400 D*
VKPH:1.800 D*
Kills:144 (57 + 0)
Deaths:518
KDR:0.278
VKDR:0.236
Vehicle Kills:122
Kill Difference:374
Playtime:42.863 hours
Usage:1%
Score:0.164m
Score/min:64
Piloting Accuracy:28.712%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:70
V. Kills:33 206%
Deaths:38
KDR:1.842
Accuracy:25.040% D**
KPH:10.300 D--
VKPH:4.900 D
Kills:70 (70 + 0)
Deaths:38
KDR:1.842
VKDR:0.868
Vehicle Kills:33
Kill Difference:32
Playtime:6.804 hours
Usage:0%
Score:0.073m
Score/min:179
Driving Accuracy:25.040%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D
Kills:65
V. Kills:49 130%
Deaths:21
KDR:3.095
Accuracy:32.740% D--
KPH:15.400 D-
VKPH:11.600 D
Kills:65 (0 + 65)
Deaths:21
KDR:3.095
VKDR:2.333
Vehicle Kills:49
Kill Difference:44
Playtime:4.221 hours
Usage:0%
Score:0.111m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:32.740%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:594
V. Kills:33 N/A
Deaths:68
KDR:8.735
Accuracy:43.148% C--
KPH:128.800 B
VKPH:7.200 C+
M96 Mjolnir-H
B*
Kills:390
V. Kills:273 142%
Deaths:100
KDR:3.900
Accuracy:43.536% D
KPH:62.400 B++
VKPH:43.700 B*
E540 Halberd-H
C+
Kills:335
V. Kills:199 168%
Deaths:62
KDR:5.403
Accuracy:52.666% C-
KPH:34.600 C
VKPH:20.500 C+
Enforcer ML65-H
B+
Kills:178
V. Kills:120 147%
Deaths:35
KDR:5.086
Accuracy:46.462% D*
KPH:42.500 B+
VKPH:28.700 C+
M12 Kobalt-H
C++
Kills:131
V. Kills:11 N/A
Deaths:18
KDR:7.278
Accuracy:13.825% F
KPH:58.500 D--
VKPH:4.900 C++
Kills:1,628 (0 + 1,628)
Deaths:283
KDR:5.753
VKDR:2.247
Vehicle Kills:636
Kill Difference:1,345
Playtime:26.982 hours
Usage:1%
Score:0.560m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:13.825%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,955
V. Kills:301 N/A
Deaths:224
KDR:8.728
Accuracy:29.627% D
KPH:62 B+
VKPH:9.600 C++
M40 Fury
B+
Kills:1,930
V. Kills:373 N/A
Deaths:235
KDR:8.213
Accuracy:31.498% C-
KPH:68.600 B+
VKPH:13.300 B+
M20 Basilisk
B**
Kills:676
V. Kills:347 194%
Deaths:183
KDR:3.694
Accuracy:34.672% C
KPH:21.200 C++
VKPH:10.900 B**
M20 Basilisk
C
Kills:668
V. Kills:290 230%
Deaths:146
KDR:4.575
Accuracy:29.431% D-
KPH:18.200 C
VKPH:7.900 C
M60-G Bulldog
B++
Kills:624
V. Kills:41 N/A
Deaths:97
KDR:6.433
Accuracy:26.531% D-
KPH:40.600 B++
VKPH:2.700 D-
M12 Kobalt
C+
Kills:581
V. Kills:11 N/A
Deaths:36
KDR:16.139
Accuracy:14.108% D
KPH:57.100 C+
VKPH:1.100 D-
G30 Walker
C*
Kills:93
V. Kills:75 122%
Deaths:25
KDR:3.720
Accuracy:24.776% D
KPH:13.600 C+
VKPH:11 C*
M12 Kobalt
D
Kills:91
V. Kills:2 N/A
Deaths:16
KDR:5.688
Accuracy:12.488% D--
KPH:45 D
VKPH:1 D--
Kills:6,618 (0 + 6,618)
Deaths:962
KDR:6.879
VKDR:1.497
Vehicle Kills:1,440
Kill Difference:5,656
Playtime:162.660 hours
Usage:6%
Score:2.293m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:12.488%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 2,4172,3755,6280.422C-0.2919.789%C15.663%D--8.1DN/A26293.9h12.3B62.1C*
M40 Fury 2,2561,9552248.728B+8.0229.627%D1.228%D62.1B+9.6C++33131.5h10.9B+36.8C*
MANA Anti-Vehicle Turret 2,7021,9471,4021.389C0.6842.783%D**N/A19470U7550U4367250.1h4.5A++10.4B+
M40 Fury 2,3031,9302358.213C++7.5031.498%C-1.295%D68.4B+13.2B+38128.2h11.9C*37.8C++
Sticky Grenade 1,7231,71911719N/A1,718.2955.358%C**N/A1227.9B+2.9D-38721.4h1.5B++2.7B+
NC1 Gauss Rifle 1,5441,5271,5061.014C+0.3121.229%C13.294%D--12.6DN/A46121.5h12.1B57C*
GD-7F 1,3361,3022,3550.553C--0.1619.783%D-13.287%D*9.2D-N/A26141.1h14.6C+73.7C
NS-11A 1,1921,1602,0980.553C-0.1619.57%D-16.121%D13.6D-N/A3585.6h14.2C+72.8C
Mauler S6 1,1091,0912,0990.52C0.1931.852%D-8.249%D**14.2DN/A4576.9h5.6C17.7C-
NS-11C 1,0661,0372,1200.489D0.2221.689%C18.515%C+8.3D-N/A25125.2h16C+74C+
Bouncing Betty 1,0361,0365471.894D1.1950.283%B++N/A90.1DN/A25311.5h2C3.9B+
Tank Mine 1,4969178981.021D0.3129.243%CN/A54.9D--34.7D--56416.7h2.2C7.4C
C-4 1,2748771,1370.771C-0.0616.719%D**N/A41D-18.6D40021.4h1.4C**8.6C--
Razor GD-23 8538481,7300.49C-0.2221.335%C--13.679%D*9.4DN/A3190h12.7C++59.5C++
NS-7 PDW 7297081,5860.446D0.2620.176%D-13.842%D10.1D-N/A3370.2h18.6D92.3C--
M20 Basilisk 1,0236761833.694B+2.9934.672%C4.734%C--21.3C++10.9B**18531.8h107.8C+310.8C
M20 Basilisk 9586681464.575B**3.8729.431%D-5.689%C+18.2C7.9C13436.8h98.4C+334.5C
M60-G Bulldog 665624976.433B+5.7226.531%D-3.365%C**40.5B++2.7D-16715.4h4.8B**18.2B+
C85 Canister-H 627594688.735C+8.0343.148%C--10.606%C129.1B7.2C+3524.6h5.1B+11.9B
M12 Kobalt 5925813616.139B15.4314.108%D16.695%C57C+1.1D-18710.2h18.2C**128.9C+
AF-41 Hacksaw 4724682631.779C1.0712.423%F-13.248%C--21.9DN/A7321.4h4.8B**38.9D*
AF-41 Hacksaw 4074042451.649C0.9412.121%F-13.861%C+20.7DN/A7519.5h5B*41.7F
M96 Mjolnir-H 6633901003.9C+3.1943.536%DN/A61.9B++43.3B*5306.3h43.3C99.3C
NC6 Gauss SAW 3693634420.821C0.1116.431%D18.182%D-14.2DN/A8725.5h10C*60.9C+
E540 Halberd-H 534335625.403C+4.6952.666%C-2.388%C++34.5C20.5C+2559.7h7.8C14.8C--
M60-A Bulldog 385332843.952C-3.2427.526%F-1.506%D11.1D-1.8D5630h7.1D25.9F-
Reaper DMR 2792734400.62C0.0920.466%D--15.385%D*17.1DN/A7116h9.8C++47.8C
Gauss Compact S 2582574560.564C0.1420.906%C-18.677%C++11.3DN/A3722.8h13.1C--62.8C
M60-A Bulldog 296255406.375C5.6729.763%F1.961%C14.5D2.3C-7817.6h6.6C22.2D*
LA1 Anchor 2132103400.618D0.0919.655%D--14.762%D*18.9D--N/A11711.1h12.4D--63D
MKV Suppressed 2112074380.473D0.2420.326%D--15.942%C--10.7D--N/A3019.3h20.2D--99.5D-
Carnage AR 2082052680.765C0.0620.088%D-19.512%C+19.3DN/A10610.6h14C+69.9C
Mag-Cutter 26619519,4170.01C0.7024.473%C1.026%D-0.2CN/A1957.4h4.2D--17C
Enforcer ML65-H 298178355.086C*4.3846.462%D*1.124%D42.4B+28.6C+3674.2h13.2B+28.3C++
Gauss Compact Burst 1731724280.402C--0.3119.305%D**15.698%D**9.1D--N/A2918.9h13.6D70.4D--
M12 Kobalt-H 142131187.278D6.5713.825%F16.031%C+59.5D--5C++1702.2h20.2C146.4F
NC4 Mag-Shot 1251184530.26D0.4513.838%F-15.254%D3.8D*N/A1830.9h9.5C+68.5C
GR-22 1181152410.477D0.2317.393%D**11.304%D--9.8D--N/A5111.7h15.2C--87.4D--
Frag Grenade 9999199N/A98.2938.503%D--N/A990A*N/A30160.1h2.9B*7.4B+
G30 Walker 16893253.72C**3.0124.776%D2.151%D--13.7C+11C*1996.8h227.9C+919.8C+
M12 Kobalt 9391165.688D4.9812.488%D--16.484%C--45.5D1D--2002h17C**136C+
MANA Anti-Personnel Turret 9388781.128N/A0.4215.364%UN/A880U50U2573700.1h40.4T*262.6T*
Breaker Rocket Pods 13887342.559D1.8536.095%FN/A28.1D16.5C++3883.1h37F*102.4F--
GD-22S 94871310.664C0.0418.104%D-16.092%D--16.4D-1.3M+1535.3h12.1C66.7C
The Slasher 87866,4800.013D-0.7028.491%C--2.326%D-0.3CN/A1321.7h2.3C+8.2C+
Anti-Vehicle Grenade 8780180N/A79.2960.427%B**N/A800A++70C47120.1h3.2A5.3B**
NCM3 Raven 15379990.798C+0.0929.055%D*N/A7.8C-7.3B+13510.1h27.8C*95.8C-
EM4 Longshot 7877551.4C--0.6936.051%C--61.039%F--22C--N/A763.5h2.6D7.2C--
NCM3 Raven 14076910.835C+0.1329.753%D*N/A8.1D6.8C++1389.4h27C++90.7C-
NC14 Bolt Driver 7676800.95C-0.2433.994%C57.895%F-12.1DN/A846.3h3.2D9.3C
M60-A Bulldog 8474174.353C+3.6425.614%D--N/A23.9D3.2D883.1h5.6C++22C--
C75 Viper 10370381.842C-1.1325.04%D**1.429%C+10.3D--4.9D1796.8h18.1D72.4F
NSX Amaterasu 706910,6600.006D-0.703.012%F1.449%D**0.2DN/A0456.8h3.5C++115.5F*
NS Annihilator 145681430.476C0.2374.472%D**N/A6.2D-7.1D13010.9h11.9C+16C
NC15 Phoenix 143672190.306D0.4048.278%DN/A6.2D7D16310.8h14.2D-29.5D*
Shrike 96671420.472C0.2451.518%DN/A11.2D*4.8D*3066h7.1C13.8C
Enforcer ML85 11465213.095C2.3932.74%D--N/A15.5D-11.7D4384.2h15.6C--47.5D*
Warden 63611540.396C--0.3122.894%D16.393%D*9.4DN/A776.5h10.7C+46.9C
Spear Anti-Vehicle Phalanx Turret 9158124.833C4.1225.982%F6.897%A20.7D--11.8D-3402.8h8C++30.7D
M20 Mustang 128574840.118D0.5928.712%C1.754%C1.4D*1.8D*3839.7h325.7F--1134.5F*
NS-R3 Swarm 113542050.263D0.4559.317%D-N/A6.4C+7C++858.4h27.6B+46.6B
NS-AM7 Archer 85522720.191D0.5250.738%D-5.769%D**3.7D2.3C+3514.1h29.1C-57.3D
NCM1 Scattercannon 5050321.563C+0.8528.86%D-12%D-13.2D-N/A983.8h10.6D--36.7D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter104060.4h
Nano-Armor Kit4,4962,896,840259.9h
Snowman Soldier1830.1h
Spawn Beacon205650.7h
Anti-Vehicle MANA Turret2442,72816.6h
Nanite Revive Grenade03,4131h
Medical Applicator3,500787,175111.2h
Deconstruction Tool09010.1h
Spitfire Auto-Turret1686,3305.9h
Skyguard11840.2h
Recon Detection Device44191h
Ammunition Package44822,78319.3h
Anti-Infantry MANA Turret175101h
Hardlight Barrier111580.3h
Shield Recharging Field171,0160.4h

Check the help document for the dictionary if you want to learn more about words used here.


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