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mc6151[KAIN] mc6151
NC BR 134

KDR: 0.72

Score: 39.1m

Last Seen: Jun 17th, 2017 6:54 PM
- OFFLINE - 3.5 hour(s)

Rank 134 (117) of the New Conglomerate on Cobalt
Level Progress (to 118): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-19 Mercenary M40 Fury MANA Anti-Vehicle Turret M40 Fury Sticky Grenade NC1 Gauss Rifle GD-7F Mauler S6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-5,004 MLG Score: -4
Fun Score: N/A
Cheeseburgers Flipped: 370TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.06%14.648%294159238,6290.5645770.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.074%-0.127C-0.857D--0.59B+HEAD + (~4.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.129C++13.20.065C+52.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.342%1.923%419375211531190.045060743%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.989D--0.203C++-2.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1156.5-6.457T*327.8-5.388T*828.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.83%3.751%286109286,799239816842.8341404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.93%-0.622D-0.1C+0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.80.093C+290.188C++71.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.199%8.307%2861937963934151.02995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.826D--1.178D*-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.392C--5.7-0.188C12.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.1m556.3%320 (19.2k)262 (15.7k)0.71767327,87338,8380.924224134 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC9385868.69%7.068%6103:517

16% Combat Medic76% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 12th, 2013 4:59 PMApr 25th, 2013 8:04 PMJun 18th, 2017 12:40 AM (5d) (PST)Jun 17th, 2017 5:17 PM (5d) (PST)Jun 17th, 2017 2:54 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2731351380.1870.2600.0131.2180.032-4

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,4038,0778,3261116173215,707

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2490h/103.8d 8,022 1,970 23,062 182k 4,960 6,277 4,848 40.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C--
Kills:314
Deaths:349
KDR:0.900
Accuracy:16.699% C--
HSR:18.790% D
LA1 Anchor
D-
Kills:210
Deaths:340
KDR:0.618
Accuracy:19.655% D-
HSR:14.762% D*
GD-22S
D
Kills:80
Deaths:119
KDR:0.672
Accuracy:19.054% D
HSR:17.500% D
Kills:604
Deaths (as Heavy Assault):808
Deaths (to Heavy Assaults):9,846
KDR:0.74752
Kill Difference:204
Playtime:88.674 hours
Usage:4%
Score:0.900m
Score/min:169
Accuracy (listed only):18.469%
HSR (listed only):17.017%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:2,372
Deaths:5,622
KDR:0.422
Accuracy:19.784% C
HSR:15.683% D-
GD-7F
D-
Kills:1,191
Deaths:2,169
KDR:0.549
Accuracy:19.760% D-
HSR:13.182% D--
Mauler S6
D-
Kills:963
Deaths:1,898
KDR:0.507
Accuracy:31.199% D-
HSR:8.307% D*
Razor GD-23
C
Kills:842
Deaths:1,712
KDR:0.492
Accuracy:21.422% C
HSR:13.777% D*
NS-11C
C+
Kills:299
Deaths:719
KDR:0.416
Accuracy:21.505% C
HSR:17.391% C+
Gauss Compact S
C*
Kills:257
Deaths:455
KDR:0.565
Accuracy:20.956% C
HSR:18.677% C*
Gauss Compact Burst
D*
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% D*
HSR:15.698% D*
Warden
D
Kills:61
Deaths:154
KDR:0.396
Accuracy:22.894% D
HSR:16.393% D*
Kills:6,157
Deaths (as Engineer):13,157
Deaths (to Engineers):10,915
KDR:0.46796
Kill Difference:7,000
Playtime:1,880.533 hours
Usage:76%
Score:31.527m
Score/min:279
Accuracy (listed only):22.103%
HSR (listed only):14.889%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:2,372
Deaths:5,622
KDR:0.422
Accuracy:19.784% C
HSR:15.683% D-
GD-7F
D-
Kills:1,191
Deaths:2,169
KDR:0.549
Accuracy:19.760% D-
HSR:13.182% D--
Mauler S6
D-
Kills:963
Deaths:1,898
KDR:0.507
Accuracy:31.199% D-
HSR:8.307% D*
Razor GD-23
C
Kills:842
Deaths:1,712
KDR:0.492
Accuracy:21.422% C
HSR:13.777% D*
NS-7 PDW
D
Kills:431
Deaths:966
KDR:0.446
Accuracy:20.580% D
HSR:11.833% D-
NS-11C
C+
Kills:299
Deaths:719
KDR:0.416
Accuracy:21.505% C
HSR:17.391% C+
Gauss Compact S
C*
Kills:257
Deaths:455
KDR:0.565
Accuracy:20.956% C
HSR:18.677% C*
Gauss Compact Burst
D*
Kills:172
Deaths:428
KDR:0.402
Accuracy:19.305% D*
HSR:15.698% D*
Kills:6,527
Deaths (as Light Assault):13,969
Deaths (to Light Assaults):5,776
KDR:0.46725
Kill Difference:7,442
Playtime:22.184 hours
Usage:1%
Score:0.251m
Score/min:189
Accuracy (listed only):21.814%
HSR (listed only):14.319%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C+
Kills:1,527
Deaths:1,506
KDR:1.014
Accuracy:21.230% C+
HSR:13.294% D--
Mauler S6
D-
Kills:963
Deaths:1,898
KDR:0.507
Accuracy:31.199% D-
HSR:8.307% D*
NS-11A
D-
Kills:534
Deaths:1,003
KDR:0.532
Accuracy:19.044% D-
HSR:13.483% D--
NS-7 PDW
D
Kills:431
Deaths:966
KDR:0.446
Accuracy:20.580% D
HSR:11.833% D-
Reaper DMR
D-
Kills:273
Deaths:440
KDR:0.620
Accuracy:20.466% D-
HSR:15.385% D*
Carnage AR
C++
Kills:205
Deaths:268
KDR:0.765
Accuracy:20.088% D
HSR:19.512% C++
Kills:3,933
Deaths (as Combat Medic):6,081
Deaths (to Combat Medics):3,683
KDR:0.64677
Kill Difference:2,148
Playtime:398.375 hours
Usage:16%
Score:5.328m
Score/min:223
Accuracy (listed only):22.101%
HSR (listed only):13.636%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:431
Deaths:966
KDR:0.446
Accuracy:20.580% D
HSR:11.833% D-
NC4 Mag-Shot
C--
Kills:118
Deaths:449
KDR:0.263
Accuracy:13.839% F-
HSR:15.254% C--
Kills:549
Deaths (as Infiltrator):1,415
Deaths (to Infiltrators):5,015
KDR:0.38799
Kill Difference:866
Playtime:40.748 hours
Usage:2%
Score:0.380m
Score/min:155
Accuracy (listed only):17.210%
HSR (listed only):13.544%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:450
Deaths:252
KDR:1.786
Accuracy:12.351% F-
HSR:13.778% C
AF-41 Hacksaw
C+
Kills:391
Deaths:234
KDR:1.671
Accuracy:12.162% F-
HSR:13.299% C+
NCM3 Raven
D*
Kills:75
Deaths:90
KDR:0.833
Accuracy:28.813% D*
HSR:0% F-
NCM3 Raven
D*
Kills:67
Deaths:82
KDR:0.817
Accuracy:29.548% D*
HSR:0% F-
NCM1 Scattercannon
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:28.860% N/A
HSR:12% N/A
Kills:1,033
Deaths (as MAX Suit):345
Deaths (to MAX Suits):2,498
KDR:2.9942
Kill Difference:688
Playtime:46.293 hours
Usage:2%
Score:0.726m
Score/min:261
Accuracy (listed only):22.347%
HSR (listed only):7.815%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:83
V. Kills:48 169%
Deaths:31
KDR:2.677
Accuracy:35.152% F
KPH:27.100 D
VKPH:15.700 C+
M20 Mustang
C
Kills:52
V. Kills:66 78%
Deaths:459
KDR:0.113
Accuracy:28.342% C
KPH:1.400 D*
VKPH:1.700 D*
Kills:135 (52 + 0)
Deaths:490
KDR:0.276
VKDR:0.233
Vehicle Kills:114
Kill Difference:355
Playtime:41.127 hours
Usage:2%
Score:0.149m
Score/min:61
Piloting Accuracy:28.342%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:63
V. Kills:29 210%
Deaths:34
KDR:1.853
Accuracy:24.363% D**
KPH:10.500 D--
VKPH:4.800 D
Kills:63 (63 + 0)
Deaths:34
KDR:1.853
VKDR:0.853
Vehicle Kills:29
Kill Difference:29
Playtime:6.027 hours
Usage:0%
Score:0.065m
Score/min:181
Driving Accuracy:24.363%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:381
V. Kills:17 N/A
Deaths:40
KDR:9.525
Accuracy:42.766% C+
KPH:143.600 B+
VKPH:6.400 C+
E540 Halberd-H
C*
Kills:214
V. Kills:147 145%
Deaths:39
KDR:5.487
Accuracy:54.145% C+
KPH:32.100 C+
VKPH:22 C*
M96 Mjolnir-H
B**
Kills:115
V. Kills:111 103%
Deaths:34
KDR:3.382
Accuracy:41.209% D*
KPH:46 B**
VKPH:44.400 B+
Enforcer ML65-H
C*
Kills:109
V. Kills:81 133%
Deaths:20
KDR:5.450
Accuracy:47.143% D*
KPH:35.100 C*
VKPH:26.100 C
Kills:819 (0 + 819)
Deaths:133
KDR:6.158
VKDR:2.677
Vehicle Kills:356
Kill Difference:686
Playtime:14.933 hours
Usage:1%
Score:0.328m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:47.143%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,933
V. Kills:292 N/A
Deaths:219
KDR:8.826
Accuracy:29.363% D
KPH:62.200 B+
VKPH:9.400 C+
M40 Fury
B+
Kills:1,886
V. Kills:361 N/A
Deaths:228
KDR:8.272
Accuracy:31.390% C--
KPH:69.300 B+
VKPH:13.300 B+
M60-G Bulldog
B++
Kills:624
V. Kills:41 N/A
Deaths:95
KDR:6.568
Accuracy:26.534% D-
KPH:40.700 B++
VKPH:2.700 D-
M20 Basilisk
C+
Kills:578
V. Kills:254 227%
Deaths:127
KDR:4.551
Accuracy:28.269% D-
KPH:16.900 C+
VKPH:7.400 C
M20 Basilisk
B*
Kills:573
V. Kills:304 188%
Deaths:167
KDR:3.431
Accuracy:33.434% C
KPH:20.500 B
VKPH:10.900 B*
M12 Kobalt
C+
Kills:414
V. Kills:6 N/A
Deaths:26
KDR:15.923
Accuracy:13.500% D
KPH:58.900 C+
VKPH:0.900 D--
G30 Walker
C*
Kills:87
V. Kills:73 118%
Deaths:24
KDR:3.625
Accuracy:25.042% C-
KPH:13.600 C+
VKPH:11.400 C*
Kills:6,095 (0 + 6,095)
Deaths:886
KDR:6.879
VKDR:1.502
Vehicle Kills:1,331
Kill Difference:5,209
Playtime:149.259 hours
Usage:6%
Score:2.113m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:25.042%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 2,4142,3725,6220.422C-0.3019.784%C15.683%D-8.1DN/A26292.8h12.3B+62.1C*
M40 Fury 2,2251,9332198.826C*8.1129.363%D1.242%D62.2B+9.4C+33131.1h10.7B+36.6C*
MANA Anti-Vehicle Turret 2,6831,9331,3761.405C0.6942.557%D--6.467%A*19330U7500U69012700.1h4.4A10.3A+
M40 Fury 2,2471,8862288.272C++7.5531.39%C--1.326%C--69.3B+13.3B+38527.2h11.7C*37.2C++
Sticky Grenade 1,6611,65711657N/A1,656.2855.011%BN/A1274.6B+3.1D40081.3h1.5B++2.7B+
NC1 Gauss Rifle 1,5441,5271,5061.014C++0.3021.23%C+13.294%D--12.7DN/A46120.2h12.1B57C*
GD-7F 1,2221,1912,1690.549C-0.1719.76%D-13.182%D--8.8D-N/A24136.1h14.8C74.9C
Mauler S6 9779631,8980.507C0.2131.199%D-8.307%D*13.4DN/A4271.7h5.7C-18.2D
Razor GD-23 8478421,7120.492C-0.2321.422%C13.777%D*9.5DN/A3189h12.7C*59.3C++
Bouncing Betty 7027022422.901C2.1850.719%B++N/A103.2C-N/A2936.8h2C4B
Tank Mine 1,1436726980.963D0.2528.702%CN/A50.9D--35.7D--57813.2h2.3C8C
M60-G Bulldog 665624956.568B+5.8526.534%D-3.365%C++40.8B++2.7D-16715.3h4.8B**18.2B+
M20 Basilisk 8325781274.551A3.8328.269%D-6.401%C+16.9C+7.4C12334.2h99.8C++353.1C
M20 Basilisk 8775731673.431B++2.7133.434%C5.41%C20.5B10.9B*18328h106.8C+319.3C+
C-4 8685638060.699C0.0216.5%D**N/A34.8D18.8D41016.2h1.6C**9.8C--
NS-11A 5485341,0030.532D0.1919.044%D-13.483%D--13D-N/A3541h14.2C+74.7C
AF-41 Hacksaw 4544502521.786C+1.0712.351%F-13.778%C21.8DN/A7320.6h4.9B**39.4D*
NS-7 PDW 4424319660.446D0.2720.58%D11.833%D-9.1D-N/A3147.2h20D--97.3D
M12 Kobalt 4204142615.923B+15.2113.5%D16.667%C59.1C+N/A1787h17.4B129.2C+
AF-41 Hacksaw 3933912341.671C0.9512.162%F-13.299%C+20.9DN/A7518.7h5.1B++41.8D*
C85 Canister-H 398381409.525C+8.8142.766%C+10.236%D141.1B+6.3C+4122.7h4.6B+10.7B
M60-A Bulldog 384331833.988C3.2727.818%F-1.511%D11.5D--1.8D5828.8h7.1D25.4F-
NC6 Gauss SAW 3203143490.9C+0.1816.699%C--18.79%D14.6DN/A9021.5h10C*60C++
NS-11C 3052997190.416D0.3021.505%C17.391%C+6.2D--N/A2248h17.9D83.3C
Reaper DMR 2792734400.62C0.1020.466%D-15.385%D*17.1DN/A6816h9.8C++47.8C
Gauss Compact S 2582574550.565C0.1520.956%C18.677%C*11.5C--N/A3722.3h13.1C62.4C+
M60-A Bulldog 292252396.462C5.7429.898%F1.984%C15.3D2.4C-8216.5h6.5C21.7D*
E540 Halberd-H 361214395.487C+4.7754.145%C+2.804%C*31.9C+21.9C*2766.7h8.2C15.2C
LA1 Anchor 2132103400.618D0.1019.655%D-14.762%D*18.9D--N/A10411.1h12.4D--63D
Carnage AR 2082052680.765C0.0520.088%D19.512%C++19.3C--N/A9810.6h14C+69.9C
Mag-Cutter 26619519,4170.01C0.7124.473%C-1.026%D0.2C-N/A1949.2h4.2D-17C
Gauss Compact Burst 1731724280.402D0.3219.305%D*15.698%D*9.1D--N/A2818.9h13.6D70.4D
NC4 Mag-Shot 1251184490.263D0.4513.839%F-15.254%C--3.8D*N/A1730.7h9.5C+68.3D
M96 Mjolnir-H 226115343.382B++2.6641.209%D*N/A46B**44.4B+5502.5h48B116.4C+
Enforcer ML65-H 190109205.45B+4.7347.143%D*N/A35.2C*26.1C3723.1h16.4C++34.8C
Frag Grenade 9292192N/A91.2836.404%D*N/A920A++N/A32630.1h2.7B**7.3B+
G30 Walker 16087243.625B+2.9125.042%C-2.299%D--13.6C+11.4C*2026.4h233.9C++933.9C+
The Slasher 87866,4800.013D0.7028.491%D2.326%D-0.3DN/A1321.7h2.3C+8.2C+
Breaker Rocket Pods 13183312.677C--1.9635.152%FN/A26.8D15.5C+3623.1h34.2F--97.4F--
GD-22S 85801190.672C-0.0519.054%D17.5%D17.8D1.1M1514.5h12.4C65.3C
Anti-Vehicle Grenade 8780180N/A79.2860.427%B*N/A800A++70C45570.1h3.2B**5.3B**
MANA Anti-Personnel Turret 8176681.118N/A0.4015.424%UN/A760U50U2301900.1h42.4T*275.1T*
NCM3 Raven 14775900.833C+0.1228.813%D*N/A8.2C7.8B++1439.2h26.8C**93C
M60-A Bulldog 8474174.353C+3.6425.63%D--N/A23.9C--3.2D863.1h5.6C++22C-
NCM3 Raven 12767820.817C+0.1029.548%D*N/A8C--7.1C++1438.4h27.8C+94.1C--
Shrike 95661390.475C0.2451.469%DN/A11D--4.8D*2906h7.2C13.9C
C75 Viper 9263341.853C-1.1424.363%D**N/A10.5D--4.8D1816h16.1C-66.1D*
NS Annihilator 134611420.43C+0.2974.275%D*N/A5.9C-7D12810.4h13C**17.5C++
Warden 63611540.396D0.3222.894%D16.393%D*9.4DN/A706.5h10.7C+46.9C+
NC15 Phoenix 124541900.284D0.4349.061%DN/A5.7D7.4D1659.5h15.5D-31.6D--
Spear Anti-Vehicle Phalanx Turret 8554105.4C4.6825.541%F7.407%A20.8D--11.9D-3252.6h8.1C++31.7D
M20 Mustang 118524590.113D0.6028.342%C1.923%C--1.4D*1.7D*3638.1h327.8F-1156.5F-
NCM1 Scattercannon 5050321.563C+0.8528.86%D-12%D13.2DN/A923.8h10.6D--36.7D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter102800.3h
Nano-Armor Kit3,9222,530,470225.1h
Anti-Vehicle MANA Turret2412,56216.5h
Spawn Beacon164360.5h
Medical Applicator2,315558,12484h
Nanite Revive Grenade02,0220.6h
Deconstruction Tool09010.1h
Spitfire Auto-Turret1304,6964.5h
Anti-Infantry MANA Turret164311h
Recon Detection Device34021h
Skyguard11840.2h
Ammunition Package34218,25516.1h
Shield Recharging Field159760.4h

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