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Brigadier mds312[Kycb] mds312
NC BR 79

KDR: 3.75

Score: 20.6m

Last Seen: Oct 14th, 2019 6:19 PM
- ONLINE NOW

Prestige 1, Battle Rank 79 - New Conglomerate on Miller - Outfit Officer of Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 9
Level Progress (to 80): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 NC6A GODSAW SAS-R LA1 Anchor GD-7F MGR-L1 Promise GD-22S AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,674,638 MLG Score: 2138
Fun Score: N/A
Cheeseburgers Flipped: 495TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.72%27.591%73726119027,7194.19921-0.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.987%1.073B**1.045B**-1.725F-HEAD ++ (~14.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.467B+10.60.258C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.889%3.909%383312139724086982.38235139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.054%0.476B+0.869B*-0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.656B+6.10.513B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.474%5.666%315512117063017392.3377595%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.628%0.215C++0.239C++0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.643B+17.30.588B+27.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.381%72.478%315212142,914712194.08696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.34%1.29A0.359C**-0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+2.20.315C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.942%18.304%3152121422449010.456212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.116%0.375C**0.985B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.398B3.10.248C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 9
20.6m275.5%386 (23.2k)323 (19.4k)3.7505243,05611,4804.3381579 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216334223.025%24.64%56705:3318

22% Engineer38% Heavy Assault17% Infiltrator13% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2013 11:46 AMJan 28th, 2018 12:57 PMOct 15th, 2019 12:21 AM (1d) (PST)Oct 14th, 2019 5:37 PM (2d) (PST)Oct 14th, 2019 2:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7381376010.6760.1800.1672.0410.0642138

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,3028,24636,056411110122419,385

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1061.1h/44.2d 6,746 10,609 15,121 129.9k 965 4,263 4,102 47m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B*
Kills:3,693
Deaths:1,167
KDR:3.165
Accuracy:25.223% B+
HSR:28.622% B*
NC6A GODSAW
C**
Kills:3,130
Deaths:818
KDR:3.826
Accuracy:27.393% C
HSR:29.393% C**
LA1 Anchor
B*
Kills:1,747
Deaths:485
KDR:3.602
Accuracy:25.161% C+
HSR:31.654% B*
MGR-L1 Promise
B++
Kills:1,350
Deaths:381
KDR:3.543
Accuracy:25.483% C**
HSR:30.296% B++
GD-22S
B+
Kills:1,298
Deaths:355
KDR:3.656
Accuracy:25.754% B+
HSR:27.581% B+
EM6
C*
Kills:1,178
Deaths:302
KDR:3.901
Accuracy:23.335% C*
HSR:24.533% C++
NC6 Gauss SAW
B*
Kills:1,159
Deaths:329
KDR:3.523
Accuracy:25.233% B*
HSR:24.763% C*
EM1
B+
Kills:1,158
Deaths:430
KDR:2.693
Accuracy:23.996% B+
HSR:21.330% C+
NSX Naginata
B++
Kills:1,156
Deaths:349
KDR:3.312
Accuracy:23.074% C++
HSR:32.786% B++
NSX-P Naginata
C++
Kills:99
Deaths:32
KDR:3.094
Accuracy:23.555% C++
HSR:25.253% C-
Kills:15,968
Deaths (as Heavy Assault):4,648
Deaths (to Heavy Assaults):3,227
KDR:3.43546
Kill Difference:11,320
Playtime:398.158 hours
Usage:38%
Score:7.205m
Score/min:302
Accuracy (listed only):24.821%
HSR (listed only):27.621%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:1,379
Deaths:440
KDR:3.134
Accuracy:27.858% B++
HSR:26.614% B**
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B++
Razor GD-23
B**
Kills:1,269
Deaths:405
KDR:3.133
Accuracy:27.466% B+
HSR:26.872% B**
AC-X11
B*
Kills:1,195
Deaths:339
KDR:3.525
Accuracy:28.660% B++
HSR:26.527% B*
MGR-C1 Charger
B
Kills:1,174
Deaths:397
KDR:2.957
Accuracy:27.510% C+
HSR:26.661% B
AF-19 Mercenary
B**
Kills:1,165
Deaths:485
KDR:2.402
Accuracy:27.276% B**
HSR:23.777% B+
MGR-S1 Gladius
B**
Kills:591
Deaths:144
KDR:4.104
Accuracy:28.568% B
HSR:30.118% B**
NS-7 PDW
B*
Kills:527
Deaths:248
KDR:2.125
Accuracy:29.199% B*
HSR:22.581% B++
NSX-P Tanto
C+
Kills:165
Deaths:58
KDR:2.845
Accuracy:24.640% C+
HSR:19.394% D-
NSX-P Tengu
B++
Kills:135
Deaths:39
KDR:3.462
Accuracy:36.645% C*
HSR:25.926% B++
NS-11CB
B**
Kills:128
Deaths:32
KDR:4
Accuracy:25.485% C++
HSR:28.125% B**
Mauler S6
B*
Kills:116
Deaths:45
KDR:2.578
Accuracy:45.400% B+
HSR:19.828% B*
LA39 Bruiser
B
Kills:108
Deaths:55
KDR:1.964
Accuracy:65.526% B
HSR:16.667% B
19A Fortuna
C+
Kills:75
Deaths:21
KDR:3.571
Accuracy:25.905% C+
HSR:20% C+
Kills:9,323
Deaths (as Light Assault):3,076
Deaths (to Light Assaults):2,212
KDR:3.03088
Kill Difference:6,247
Playtime:141.069 hours
Usage:13%
Score:2.797m
Score/min:330
Accuracy (listed only):32.100%
HSR (listed only):24.011%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,379
Deaths:440
KDR:3.134
Accuracy:27.858% B++
HSR:26.614% B**
Razor GD-23
B**
Kills:1,269
Deaths:405
KDR:3.133
Accuracy:27.466% B+
HSR:26.872% B**
AC-X11
B*
Kills:1,195
Deaths:339
KDR:3.525
Accuracy:28.660% B++
HSR:26.527% B*
MGR-C1 Charger
B
Kills:1,174
Deaths:397
KDR:2.957
Accuracy:27.510% C+
HSR:26.661% B
AF-19 Mercenary
B**
Kills:1,165
Deaths:485
KDR:2.402
Accuracy:27.276% B**
HSR:23.777% B+
NSX-P Tanto
C+
Kills:165
Deaths:58
KDR:2.845
Accuracy:24.640% C+
HSR:19.394% D-
NS-11CB
B**
Kills:128
Deaths:32
KDR:4
Accuracy:25.485% C++
HSR:28.125% B**
Mauler S6
B*
Kills:116
Deaths:45
KDR:2.578
Accuracy:45.400% B+
HSR:19.828% B*
LA39 Bruiser
B
Kills:108
Deaths:55
KDR:1.964
Accuracy:65.526% B
HSR:16.667% B
19A Fortuna
C+
Kills:75
Deaths:21
KDR:3.571
Accuracy:25.905% C+
HSR:20% C+
Kills:6,774
Deaths (as Engineer):2,277
Deaths (to Engineers):1,703
KDR:2.97497
Kill Difference:4,497
Playtime:235.262 hours
Usage:22%
Score:5.415m
Score/min:384
Accuracy (listed only):32.573%
HSR (listed only):23.446%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B++
Carnage AR
B*
Kills:646
Deaths:203
KDR:3.182
Accuracy:27.806% B+
HSR:26.780% B*
MGR-S1 Gladius
B**
Kills:591
Deaths:144
KDR:4.104
Accuracy:28.568% B
HSR:30.118% B**
NS-7 PDW
B*
Kills:527
Deaths:248
KDR:2.125
Accuracy:29.199% B*
HSR:22.581% B++
NC1 Gauss Rifle
A
Kills:289
Deaths:113
KDR:2.558
Accuracy:29.491% A
HSR:19.031% C
NSX-P Tengu
B++
Kills:135
Deaths:39
KDR:3.462
Accuracy:36.645% C*
HSR:25.926% B++
Mauler S6
B*
Kills:116
Deaths:45
KDR:2.578
Accuracy:45.400% B+
HSR:19.828% B*
LA39 Bruiser
B
Kills:108
Deaths:55
KDR:1.964
Accuracy:65.526% B
HSR:16.667% B
Kills:3,708
Deaths (as Combat Medic):1,215
Deaths (to Combat Medics):1,180
KDR:3.05185
Kill Difference:2,493
Playtime:40.006 hours
Usage:4%
Score:0.851m
Score/min:354
Accuracy (listed only):36.488%
HSR (listed only):23.000%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,842
Deaths:394
KDR:7.213
Accuracy:43.284% B++
HSR:72.379% B+
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B++
NS-44 Commissioner
B**
Kills:1,166
Deaths:629
KDR:1.854
Accuracy:44.447% B**
HSR:22.213% C+
NSX Tomoe
B+
Kills:1,164
Deaths:230
KDR:5.061
Accuracy:28.347% C+
HSR:42.784% B+
MGR-S1 Gladius
B**
Kills:591
Deaths:144
KDR:4.104
Accuracy:28.568% B
HSR:30.118% B**
NS-7 PDW
B*
Kills:527
Deaths:248
KDR:2.125
Accuracy:29.199% B*
HSR:22.581% B++
NS-AM7 Archer
A
Kills:317
Deaths:131
KDR:2.420
Accuracy:57.594% C+
HSR:29.338% A
NS-44 Commissioner AE
B++
Kills:269
Deaths:130
KDR:2.069
Accuracy:46.135% B++
HSR:18.959% D
NC4 Mag-Shot
B**
Kills:209
Deaths:111
KDR:1.883
Accuracy:34.975% B**
HSR:18.660% C+
NSX-P Tengu
B++
Kills:135
Deaths:39
KDR:3.462
Accuracy:36.645% C*
HSR:25.926% B++
Soldier Soaker
B+
Kills:87
Deaths:48
KDR:1.813
Accuracy:37.415% B+
HSR:9.195% D-
NC14 Bolt Driver
A++
Kills:72
Deaths:11
KDR:6.545
Accuracy:47.075% A++
HSR:76.389% C*
Kills:8,675
Deaths (as Infiltrator):2,483
Deaths (to Infiltrators):1,877
KDR:3.49376
Kill Difference:6,192
Playtime:181.491 hours
Usage:17%
Score:2.925m
Score/min:269
Accuracy (listed only):38.579%
HSR (listed only):32.634%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:341
Deaths:68
KDR:5.015
Accuracy:41.589% B*
HSR:17.595% C*
AF-34 Mattock
B*
Kills:306
Deaths:68
KDR:4.500
Accuracy:44.106% B*
HSR:19.608% B+
NCM3 Raven
B+
Kills:244
Deaths:47
KDR:5.191
Accuracy:44.791% B+
HSR:0.820% D*
NCM3 Raven
B++
Kills:242
Deaths:47
KDR:5.149
Accuracy:45.427% B++
HSR:0.826% D*
NCM2 Falcon
B**
Kills:204
Deaths:48
KDR:4.250
Accuracy:48.770% B**
HSR:6.373% B++
NS-10 Burster
B+
Kills:155
Deaths:10
KDR:15.500
Accuracy:32.824% B+
HSR:3.871% D
NS-10 Burster
B
Kills:155
Deaths:10
KDR:15.500
Accuracy:32.544% B
HSR:3.226% D
NCM2 Falcon
B*
Kills:125
Deaths:48
KDR:2.604
Accuracy:51.158% B*
HSR:4.800% C++
Kills:1,772
Deaths (as MAX Suit):173
Deaths (to MAX Suits):535
KDR:10.24277
Kill Difference:1,599
Playtime:61.958 hours
Usage:6%
Score:1.376m
Score/min:370
Accuracy (listed only):42.651%
HSR (listed only):7.140%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A**
Kills:577
V. Kills:240 239%
Deaths:
KDR:
Accuracy:36.001% B++
KPH:65.700 A**
VKPH:27.300 B**
L105 Zephyr
B*
Kills:136
V. Kills:31 425%
Deaths:
KDR:
Accuracy:58.768% A*
KPH:59.400 B
VKPH:13.500 B*
Kills:713 (0 + 713)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:271
Kill Difference:713
Playtime:11.064 hours
Usage:1%
Score:0.210m
Score/min:316
Piloting Accuracy:N/A%
Gunner Accuracy:58.768%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C
Kills:188
V. Kills:73 254%
Deaths:
KDR:
Accuracy:51.456% C--
KPH:48.100 C
VKPH:18.700 C
C75 Viper
A
Kills:122
V. Kills:28 421%
Deaths:6
KDR:20.333
Accuracy:46.583% B*
KPH:51.700 A
VKPH:11.900 B*
Kills:310 (310 + 0)
Deaths:6
KDR:51.667
VKDR:16.833
Vehicle Kills:101
Kill Difference:304
Playtime:6.264 hours
Usage:1%
Score:0.128m
Score/min:341
Driving Accuracy:46.583%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:784
V. Kills:616 127%
Deaths:90
KDR:8.711
Accuracy:45.175% D
KPH:19.500 C--
VKPH:15.400 C++
E540 Halberd
A+
Kills:318
V. Kills:224 141%
Deaths:22
KDR:14.455
Accuracy:52.728% B**
KPH:31.600 C*
VKPH:22.200 A+
Enforcer ML85
C+
Kills:148
V. Kills:145 101%
Deaths:21
KDR:7.048
Accuracy:43.595% C**
KPH:16.600 D
VKPH:16.300 C+
Titan-150 HEAT
A
Kills:66
V. Kills:46 140%
Deaths:9
KDR:7.333
Accuracy:52.888% B++
KPH:20.400 C+
VKPH:14.200 A
Kills:1,316 (850 + 466)
Deaths:142
KDR:9.268
VKDR:7.261
Vehicle Kills:1,031
Kill Difference:1,174
Playtime:62.343 hours
Usage:6%
Score:1.071m
Score/min:286
Driving Accuracy:52.888%
Gunner Accuracy:43.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:63
V. Kills:1 N/A
Deaths:3
KDR:21
Accuracy:54.720% B
KPH:113.500 C*
VKPH:1.800 D**
Kills:63 (0 + 63)
Deaths:3
KDR:21
VKDR:0.333
Vehicle Kills:1
Kill Difference:60
Playtime:0.555 hours
Usage:0%
Score:0.017m
Score/min:503
Driving Accuracy:N/A%
Gunner Accuracy:54.720%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:108
V. Kills:30 348%
Deaths:1
KDR:108
Accuracy:39.244% C*
KPH:42.900 A*
VKPH:11.900 A
M12 Kobalt
B++
Kills:69
V. Kills:1 N/A
Deaths:2
KDR:34.500
Accuracy:21.589% B++
KPH:52.500 C
VKPH:0.800 D*
M40 Fury
A*
Kills:54
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:46.283% A
KPH:95.200 A*
VKPH:15.900 A
M12 Kobalt
A+
Kills:52
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:19.369% B
KPH:61 C
VKPH:4.700 A+
Kills:283 (0 + 283)
Deaths:3
KDR:94.333
VKDR:14.667
Vehicle Kills:44
Kill Difference:280
Playtime:5.251 hours
Usage:0%
Score:0.090m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:19.369%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:141
V. Kills:11 N/A
Deaths:1
KDR:141
Accuracy:40.634% A
KPH:110.500 B**
VKPH:8.600 B*
Kills:141 (0 + 141)
Deaths:1
KDR:141
VKDR:11
Vehicle Kills:11
Kill Difference:140
Playtime:1.276 hours
Usage:0%
Score:0.029m
Score/min:381
Piloting Accuracy:N/A%
Gunner Accuracy:40.634%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 3,7203,6931,1673.165A0.5925.223%B+28.622%B*45.5C*N/A10481.2h11.2B+44.5B+
NC6A GODSAW 3,1593,1308183.826B*0.0827.393%C29.393%C**50.8CN/A12361.6h9.8C+35.6C+
SAS-R 2,8612,8423947.213A++3.4643.284%B++72.379%B+40.4C++N/A10270.3h2.2C*5B+
LA1 Anchor 1,7661,7474853.602B+0.1525.161%C+31.654%B*49.1C++N/A13335.6h9.2B+36.4B+
GD-7F 1,4091,3794403.134A*0.6227.858%B++26.614%B**33.2C++N/A12941.5h15.3C54.8C*
MGR-L1 Promise 1,3761,3503813.543A++0.2125.483%C**30.296%B++47.9C*N/A14028.2h13.7B53.6B+
GD-22S 1,3021,2983553.656A0.0925.754%B+27.581%B+55.5B++N/A14423.4h9.8B+37.9B+
AF-4 Cyclone 1,3001,2963683.522A++0.2329.266%B++23.071%B++52B++N/A13424.9h9.3B++31.9B+
Razor GD-23 1,2821,2694053.133A**0.6227.466%B+26.872%B**56.4A++N/A15622.5h10B*36.5B+
AC-X11 1,2211,1953393.525A**0.2328.66%B++26.527%B*32.1C*N/A10437.2h12.5D43.6C++
EM6 1,1841,1783023.901A+0.1523.335%C*24.533%C++58.3B++N/A14820.2h9.5B++40.6B+
MGR-C1 Charger 1,1881,1743972.957A++0.7927.51%C+26.661%B48.7B+N/A13024.1h11.6B+42.1B+
NS-44 Commissioner 1,1771,1666291.854B*1.9044.447%B**22.213%C+66.3AN/A18217.6h3.3B++7.4B++
AF-19 Mercenary 1,1901,1654852.402A*1.3527.276%B**23.777%B+21.5C++N/A7454.2h12.1B+44.5B+
NSX Tomoe 1,1691,1642305.061A*1.3128.347%C+42.784%B+35.6C+N/A9732.7h13.6C**47.9C*
NC6 Gauss SAW 1,1731,1593293.523A*0.2325.233%B*24.763%C*46.9B++N/A24024.7h8.6B+34B+
EM1 1,1661,1584302.693A+1.0623.996%B+21.33%C+43.4C**N/A11326.7h11.1C**46.1B+
NSX Naginata 1,1631,1563493.312A++0.4423.074%C++32.786%B++50.3C**N/A19223h10.9B+47.2B+
C-4 1,3041,0862604.177A*0.4332.927%AN/A193.9A**38.9B++10795.6h1.1B*3.2B**
Shrike 1,2588903632.452M++1.3062.029%B++2.247%C36.9B**15.3B+27524.1h5.8B+9.3B++
Frag Grenade 8368211821N/A817.2559.817%A++N/A821A+15B**25951h2.5A4.2A
Titan-150 AP 1,400784908.711B+4.9645.175%D4.337%B**19.6C--15.4C++25940.1h5.4C11.9D
Carnage AR 6566462033.182A0.5727.806%B+26.78%B*30.3C+N/A9721.3h14.6C52.7C**
MGR-S1 Gladius 5985911444.104A*0.3528.568%B30.118%B**46.2BN/A13612.8h9B+31.4B+
AP30 Shredder 8175771577U573.2536.001%B++3.293%B**65.6A**27.3B**3348.8h48.2B*133.9B**
NS-7 PDW 5315272482.125A+1.6329.199%B*22.581%B++74.2A*N/A2807.1h10.8B**37.1B*
NS Decimator 6193981003.98M**0.2360.496%C+1.256%D43.3B+24B*3609.2h5.3C8.7C+
AF-34 Mattock 347341685.015B+1.2641.589%B*17.595%C*48.7B+N/A1627h7.4D17.7C*
E540 Halberd 5423182214.455B*10.7052.728%B**N/A31.5C*22.2A+32010.1h6.4C-12.2C**
NS-AM7 Archer 3693171312.42S1.3357.594%C+29.338%A16.6A*2.7C++10119.1h10.4B*18.1B*
AF-34 Mattock 309306684.5B+0.7544.106%B*19.608%B+43.7C*N/A1387h8.7D-19.8C++
NC1 Gauss Rifle 2912891132.558A+1.1929.491%A19.031%C36.1B++N/A2228h11.4B+38.7B*
NS-44 Commissioner AE 2692691302.069B++1.6846.135%B++18.959%D57.2C*N/A1514.7h3.4C*7.5B+
NC05 Jackhammer AE 2642621042.519B++1.2353.314%B++17.939%B54.6C+N/A1624.8h4.3B8.1B+
NCM3 Raven 394244475.191S1.4444.791%B+N/A10.3C++6.3C+9023.7h33.6C--75C++
NCM3 Raven 393242475.149S1.4045.427%B++N/A10.2C**6.4C*9523.7h34.3C75.5C*
Hawk GD-68 372239673.567S0.1869.312%B**1.674%D31.9A*17.7A+3937.5h6.6B++9.5B**
Rocklet Rifle 396225613.689S0.0650.186%CN/A36.3B++27.6B3936.2h41.4C+82.4C+
NS-TMC-01 "His Regards" 2212107,7520.027C++3.7226.728%C++2.381%D-0.3CN/A1634.7h1.8B+6.7B+
NC4 Mag-Shot 2132091111.883A++1.8734.975%B**18.66%C+55A++1.1B*2003.8h6.7B++19B++
NCM2 Falcon 273204484.25M0.5048.77%B**6.373%B++19.4B++6.6B**14510.5h11.4C++23.3B+
Tank Mine 283189209.45M**5.7043.988%B++N/A157.5B**78.3B+12751.2h2.3D5.1B++
LB00 Python AP 2611881188U184.2551.456%C--N/A48.2C18.7C3223.9h3.5B+6.8B+
NSX-P Tanto 167165582.845A*0.9124.64%C+19.394%D-35.1BN/A1084.7h12.4B+50.1B+
M12 Kobalt 1751641164A+160.2528.563%A14.634%D71.3D4.8C++2312.3h25.9D90.8C++
NS-10 Burster 2631551015.5U11.7532.824%B+3.871%D7.9B**5.5A8419.5h132B+402.2B+
NS-10 Burster 2561551015.5U11.7532.544%B3.226%D7.9B**5.2B**8019.5h130.9B++402.2B++
Enforcer ML85 293148217.048B+3.3043.595%C**N/A16.6D16.3C+3078.9h16D-36.7C
CAS 14-E 1521411141S137.2540.634%A1.418%C-108.5B**8.5B*3801.3h21.6B++53.2B**
L105 Zephyr 1671361136U132.2558.768%A*N/A59.1C**13.5B*2472.3h7.3C12.4B+
NSX-P Tengu 138135393.462A**0.2936.645%C*25.926%B++112.5M2.5A*3371.2h8.3A22.7B*
NS-11CB 132128324A*0.2525.485%C++28.125%B**45.7B+1.4A*1362.8h13.4B52.7B
NCM2 Falcon 185125482.604A*1.1551.158%B*4.8%C++12C+5.8B+10810.4h19.3C--37.6C++
C75 Viper 150122620.333M**16.5846.583%B*1.639%C**50.8B**11.7B*3712.4h11.2B+24.1B++
Mauler S6 116116452.578A+1.1745.4%B+19.828%B*52.7AN/A2802.2h3.9B*8.6B++
LA39 Bruiser 109108551.964B++1.7965.526%B16.667%B49.1BN/A2482.2h2.3B3.5B+
M20 Basilisk 1381081108U104.2539.244%C*7.407%B+43.2A*12A2822.5h56A142.8B**
M60-A Bulldog 11899199U95.2550.186%A++1.01%D61.9A+11.9A+9171.6h4.1A8.2A
NSX-P Naginata 10199323.094A0.6623.555%C++25.253%C-47.1C++1C+1482.1h15.9D67.5C+
Soldier Soaker 8887481.813B+1.9437.415%B+9.195%D-51.2C++N/A1421.7h6.3C+16.9B+
Spear Anti-Vehicle Phalanx Turret 13481240.5S36.7552.55%B**3.704%C+57.9B**37.9A++7091.4h7.5B14.3B++
19A Fortuna 7875213.571A*0.1825.905%C+20%C+46.9B+1.9M++1711.6h10.5C+40.5C+
Sticky Grenade 7474174N/A70.2565.397%AN/A740C-N/A30710.1h2.8C-4.3C++
NC14 Bolt Driver 7272116.545M+2.7947.075%A++76.389%C*24.8C++N/A2202.9h2.5C**5.2B*
M12 Kobalt 7069234.5A*30.7521.589%B++23.188%B**53.1CN/A2161.3h19.7C++91B+
MANA Anti-Vehicle Turret 11069323U19.2560.496%M**N/A690D410F*2612750.1h5.3A++8.8M
Titan-150 HEAT 1126697.333B+3.5852.888%B++3.03%C++20.6C+14.4A4583.2h5.3C+10B+
Bouncing Betty 6464416S12.2547.006%B+N/A128C++N/A5280.5h2.5F5.2C
C85 Canister-H 6463321B*17.2554.72%B19.048%A*105C+1.7D**5020.6h5.9B+10.8B+
Mag-Cutter 65593,3290.018C+3.7323.247%C-N/A0.3C--N/A1210.3h2.1B+9.2C++
M40 Fury 6354154S50.2546.283%AN/A90A++15B**4790.6h9.2B*19.9B*
M12 Kobalt 5652152S48.2519.369%B9.615%F-57.8C4.4A2660.9h16.3B+84.1B+
Anti-Vehicle Grenade 7251151N/A47.2551.071%C++N/A255C--105C++24580.2h5.6C*11C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,5760.6h
Anti-Vehicle MANA Turret13540.4h
AE Nano-Armor Kit79362,95919.5h
AE Medical Applicator4586,1885.6h
Nanite Revive Grenade01670h
Medical Kit2043,9843.5h
Medical Applicator85,6410.3h
Restoration Kit133140.2h
Motion Spotter169,7765.4h
Recon Detection Device01680.2h
Shield Recharging Field51,1140.4h
Nano-Armor Kit625,6271.1h
Ammunition Package54,7131.2h
Anti-Infantry MANA Turret01330.2h
Hardlight Barrier34210.4h

Check the help document for the dictionary if you want to learn more about words used here.


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