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Brigadier mds312[Kycb] mds312
NC BR 81

KDR: 3.76

Score: 20.9m

Last Seen: Oct 19th, 2019 4:16 PM
- OFFLINE - 530.3 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Miller
Level Progress (to 82): 31%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 NC6A GODSAW SAS-R LA1 Anchor GD-7F MGR-L1 Promise GD-22S AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,644,614 MLG Score: 2114
Fun Score: N/A
Cheeseburgers Flipped: 495TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.728%27.596%73826120127,9464.18479-0.429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.979%1.072B**1.004B**-1.496FHEAD ++ (~14.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.465B+10.60.256C*29.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.889%3.909%380312249724116982.36496139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.054%0.47B+0.888B*-0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.655B+6.10.513B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.361%5.972%310512227203047522.3684296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.848%0.106C+0.36C**0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.613B+17.40.568B+29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.368%72.487%310212252,915721194.0374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.345%1.265A0.353C**-0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.491B+2.20.314C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.563%17.931%3102122529049920.581162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.542%0.908B*0.628B+0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.535B+3.20.338C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.9m277.1%386 (23.2k)323 (19.4k)3.7560843,68711,6314.3431381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227340122.961%24.529%56305:3518

23% Engineer37% Heavy Assault17% Infiltrator14% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2013 11:46 AMJan 28th, 2018 12:57 PMOct 19th, 2019 1:04 PM (54d) (PST)Oct 19th, 2019 1:35 PM (54d) (PST)Oct 19th, 2019 12:16 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7331365970.6740.1790.1652.0440.0642114

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9538,18635,767401110123419,359

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1080.8h/45d 6,828 10,716 15,416 132.6k 982 4,308 4,149 47.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B++
Kills:3,693
Deaths:1,167
KDR:3.165
Accuracy:25.223% B+
HSR:28.622% B++
NC6A GODSAW
C**
Kills:3,130
Deaths:818
KDR:3.826
Accuracy:27.395% C
HSR:29.393% C**
LA1 Anchor
B++
Kills:1,747
Deaths:485
KDR:3.602
Accuracy:25.161% C+
HSR:31.654% B++
MGR-L1 Promise
B++
Kills:1,350
Deaths:381
KDR:3.543
Accuracy:25.483% C**
HSR:30.296% B++
GD-22S
B+
Kills:1,298
Deaths:355
KDR:3.656
Accuracy:25.754% B+
HSR:27.581% B+
EM6
C*
Kills:1,178
Deaths:302
KDR:3.901
Accuracy:23.335% C*
HSR:24.533% C++
NC6 Gauss SAW
B*
Kills:1,159
Deaths:329
KDR:3.523
Accuracy:25.233% B*
HSR:24.763% C*
EM1
B+
Kills:1,158
Deaths:430
KDR:2.693
Accuracy:23.996% B+
HSR:21.330% C+
NSX Naginata
B++
Kills:1,156
Deaths:349
KDR:3.312
Accuracy:23.074% C++
HSR:32.786% B++
NSX-P Naginata
C+
Kills:165
Deaths:45
KDR:3.667
Accuracy:21.905% C
HSR:27.273% C+
Kills:16,034
Deaths (as Heavy Assault):4,661
Deaths (to Heavy Assaults):3,261
KDR:3.44003
Kill Difference:11,373
Playtime:400.066 hours
Usage:37%
Score:7.236m
Score/min:301
Accuracy (listed only):24.656%
HSR (listed only):27.823%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:1,553
Deaths:504
KDR:3.081
Accuracy:27.726% B+
HSR:26.851% B**
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B+
Razor GD-23
B**
Kills:1,269
Deaths:405
KDR:3.133
Accuracy:27.466% B+
HSR:26.872% B**
AC-X11
B++
Kills:1,195
Deaths:344
KDR:3.474
Accuracy:28.687% B++
HSR:26.527% B++
MGR-C1 Charger
B
Kills:1,174
Deaths:397
KDR:2.957
Accuracy:27.510% C++
HSR:26.661% B
AF-19 Mercenary
B*
Kills:1,165
Deaths:485
KDR:2.402
Accuracy:27.276% B*
HSR:23.777% B
MGR-S1 Gladius
B**
Kills:593
Deaths:148
KDR:4.007
Accuracy:28.524% C**
HSR:30.186% B**
NS-7 PDW
B*
Kills:527
Deaths:248
KDR:2.125
Accuracy:29.199% B*
HSR:22.581% B++
NSX-P Tengu
C**
Kills:170
Deaths:53
KDR:3.208
Accuracy:37.692% C**
HSR:23.529% C**
NSX-P Tanto
C
Kills:165
Deaths:58
KDR:2.845
Accuracy:24.640% C
HSR:19.394% D-
Mauler S6
B*
Kills:152
Deaths:53
KDR:2.868
Accuracy:47.800% B*
HSR:18.421% B+
LA39 Bruiser
B+
Kills:138
Deaths:63
KDR:2.190
Accuracy:66.302% B+
HSR:17.391% B+
NS-11CB
B**
Kills:128
Deaths:32
KDR:4
Accuracy:25.485% C++
HSR:28.125% B**
19A Fortuna
C+
Kills:75
Deaths:21
KDR:3.571
Accuracy:25.905% C+
HSR:20% C+
Kills:9,600
Deaths (as Light Assault):3,179
Deaths (to Light Assaults):2,231
KDR:3.01982
Kill Difference:6,421
Playtime:146.087 hours
Usage:14%
Score:2.864m
Score/min:327
Accuracy (listed only):32.391%
HSR (listed only):23.813%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,553
Deaths:504
KDR:3.081
Accuracy:27.726% B+
HSR:26.851% B**
Razor GD-23
B**
Kills:1,269
Deaths:405
KDR:3.133
Accuracy:27.466% B+
HSR:26.872% B**
AC-X11
B++
Kills:1,195
Deaths:344
KDR:3.474
Accuracy:28.687% B++
HSR:26.527% B++
MGR-C1 Charger
B
Kills:1,174
Deaths:397
KDR:2.957
Accuracy:27.510% C++
HSR:26.661% B
AF-19 Mercenary
B*
Kills:1,165
Deaths:485
KDR:2.402
Accuracy:27.276% B*
HSR:23.777% B
NSX-P Tanto
C
Kills:165
Deaths:58
KDR:2.845
Accuracy:24.640% C
HSR:19.394% D-
Mauler S6
B*
Kills:152
Deaths:53
KDR:2.868
Accuracy:47.800% B*
HSR:18.421% B+
LA39 Bruiser
B+
Kills:138
Deaths:63
KDR:2.190
Accuracy:66.302% B+
HSR:17.391% B+
NS-11CB
B**
Kills:128
Deaths:32
KDR:4
Accuracy:25.485% C++
HSR:28.125% B**
19A Fortuna
C+
Kills:75
Deaths:21
KDR:3.571
Accuracy:25.905% C+
HSR:20% C+
Kills:7,014
Deaths (as Engineer):2,362
Deaths (to Engineers):1,731
KDR:2.96952
Kill Difference:4,652
Playtime:246.232 hours
Usage:23%
Score:5.638m
Score/min:382
Accuracy (listed only):32.880%
HSR (listed only):23.402%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B+
Carnage AR
B*
Kills:667
Deaths:215
KDR:3.102
Accuracy:27.760% B+
HSR:27.286% B*
MGR-S1 Gladius
B**
Kills:593
Deaths:148
KDR:4.007
Accuracy:28.524% C**
HSR:30.186% B**
NS-7 PDW
B*
Kills:527
Deaths:248
KDR:2.125
Accuracy:29.199% B*
HSR:22.581% B++
NC1 Gauss Rifle
A
Kills:289
Deaths:113
KDR:2.558
Accuracy:29.491% A
HSR:19.031% C
NSX-P Tengu
C**
Kills:170
Deaths:53
KDR:3.208
Accuracy:37.692% C**
HSR:23.529% C**
Mauler S6
B*
Kills:152
Deaths:53
KDR:2.868
Accuracy:47.800% B*
HSR:18.421% B+
LA39 Bruiser
B+
Kills:138
Deaths:63
KDR:2.190
Accuracy:66.302% B+
HSR:17.391% B+
Kills:3,832
Deaths (as Combat Medic):1,261
Deaths (to Combat Medics):1,204
KDR:3.03886
Kill Difference:2,571
Playtime:41.000 hours
Usage:4%
Score:0.865m
Score/min:351
Accuracy (listed only):37.004%
HSR (listed only):22.687%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,843
Deaths:395
KDR:7.197
Accuracy:43.271% B++
HSR:72.388% B
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B+
NS-44 Commissioner
B*
Kills:1,166
Deaths:629
KDR:1.854
Accuracy:44.447% B*
HSR:22.213% C+
NSX Tomoe
B+
Kills:1,164
Deaths:230
KDR:5.061
Accuracy:28.347% C+
HSR:42.784% B+
MGR-S1 Gladius
B**
Kills:593
Deaths:148
KDR:4.007
Accuracy:28.524% C**
HSR:30.186% B**
NS-7 PDW
B*
Kills:527
Deaths:248
KDR:2.125
Accuracy:29.199% B*
HSR:22.581% B++
NS-AM7 Archer
B**
Kills:346
Deaths:136
KDR:2.544
Accuracy:57.387% C+
HSR:28.035% B**
NS-44 Commissioner AE
B+
Kills:269
Deaths:131
KDR:2.053
Accuracy:46.272% B+
HSR:18.959% D
NC4 Mag-Shot
B**
Kills:210
Deaths:111
KDR:1.892
Accuracy:35.023% B**
HSR:18.571% C+
NSX-P Tengu
C**
Kills:170
Deaths:53
KDR:3.208
Accuracy:37.692% C**
HSR:23.529% C**
Soldier Soaker
B
Kills:87
Deaths:48
KDR:1.813
Accuracy:37.415% B
HSR:9.195% D-
NC14 Bolt Driver
A++
Kills:72
Deaths:11
KDR:6.545
Accuracy:47.075% A++
HSR:76.389% C*
Kills:8,743
Deaths (as Infiltrator):2,508
Deaths (to Infiltrators):1,903
KDR:3.48604
Kill Difference:6,235
Playtime:182.704 hours
Usage:17%
Score:2.944m
Score/min:269
Accuracy (listed only):38.660%
HSR (listed only):32.325%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:341
Deaths:68
KDR:5.015
Accuracy:41.589% B*
HSR:17.595% C*
AF-34 Mattock
B*
Kills:306
Deaths:68
KDR:4.500
Accuracy:44.106% B*
HSR:19.608% B
NCM3 Raven
B+
Kills:244
Deaths:47
KDR:5.191
Accuracy:44.791% B+
HSR:0.820% D*
NCM3 Raven
B++
Kills:242
Deaths:47
KDR:5.149
Accuracy:45.427% B++
HSR:0.826% D*
NCM2 Falcon
B*
Kills:204
Deaths:48
KDR:4.250
Accuracy:48.770% B*
HSR:6.373% B*
NS-10 Burster
B+
Kills:155
Deaths:10
KDR:15.500
Accuracy:32.824% B+
HSR:3.871% C--
NS-10 Burster
B
Kills:155
Deaths:10
KDR:15.500
Accuracy:32.544% B
HSR:3.226% D
NCM2 Falcon
B*
Kills:125
Deaths:48
KDR:2.604
Accuracy:51.158% B*
HSR:4.800% C++
Kills:1,772
Deaths (as MAX Suit):173
Deaths (to MAX Suits):539
KDR:10.24277
Kill Difference:1,599
Playtime:61.958 hours
Usage:6%
Score:1.376m
Score/min:370
Accuracy (listed only):42.651%
HSR (listed only):7.140%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:612
V. Kills:251 243%
Deaths:
KDR:
Accuracy:35.300% B+
KPH:66.200 A*
VKPH:27.200 B*
L105 Zephyr
B++
Kills:136
V. Kills:31 425%
Deaths:
KDR:
Accuracy:58.768% A*
KPH:59.400 C**
VKPH:13.500 B++
Kills:748 (0 + 748)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:282
Kill Difference:748
Playtime:11.529 hours
Usage:1%
Score:0.220m
Score/min:319
Piloting Accuracy:N/A%
Gunner Accuracy:58.768%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C
Kills:214
V. Kills:81 261%
Deaths:
KDR:
Accuracy:50.971% C--
KPH:48.500 C
VKPH:18.400 C-
C75 Viper
A
Kills:122
V. Kills:28 421%
Deaths:6
KDR:20.333
Accuracy:46.583% B*
KPH:51.700 A
VKPH:11.900 B*
Kills:336 (336 + 0)
Deaths:6
KDR:56
VKDR:18.167
Vehicle Kills:109
Kill Difference:330
Playtime:6.767 hours
Usage:1%
Score:0.134m
Score/min:329
Driving Accuracy:46.583%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:784
V. Kills:616 127%
Deaths:90
KDR:8.711
Accuracy:45.175% D
KPH:19.500 D
VKPH:15.400 C++
E540 Halberd
A+
Kills:318
V. Kills:224 141%
Deaths:22
KDR:14.455
Accuracy:52.728% B**
KPH:31.600 C*
VKPH:22.200 A+
Enforcer ML85
C+
Kills:148
V. Kills:145 101%
Deaths:21
KDR:7.048
Accuracy:43.595% C**
KPH:16.600 D
VKPH:16.300 C+
Titan-150 HEAT
A
Kills:66
V. Kills:46 140%
Deaths:9
KDR:7.333
Accuracy:52.888% B++
KPH:20.400 C+
VKPH:14.200 A
Kills:1,316 (850 + 466)
Deaths:142
KDR:9.268
VKDR:7.261
Vehicle Kills:1,031
Kill Difference:1,174
Playtime:62.343 hours
Usage:6%
Score:1.072m
Score/min:287
Driving Accuracy:52.888%
Gunner Accuracy:43.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:63
V. Kills:1 N/A
Deaths:3
KDR:21
Accuracy:54.720% C**
KPH:113.500 C*
VKPH:1.800 D**
Kills:63 (0 + 63)
Deaths:3
KDR:21
VKDR:0.333
Vehicle Kills:1
Kill Difference:60
Playtime:0.555 hours
Usage:0%
Score:0.017m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:54.720%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:113
V. Kills:30 365%
Deaths:1
KDR:113
Accuracy:38.412% C++
KPH:42 A++
VKPH:11.100 B**
M12 Kobalt
B+
Kills:78
V. Kills:1 N/A
Deaths:2
KDR:39
Accuracy:20.597% B+
KPH:51.500 C
VKPH:0.700 D*
M12 Kobalt
B**
Kills:59
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:19.765% B+
KPH:63.200 C+
VKPH:4.300 B**
M40 Fury
A++
Kills:54
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:46.283% A
KPH:95.200 A++
VKPH:15.900 A
Kills:304 (0 + 304)
Deaths:3
KDR:101.333
VKDR:14.667
Vehicle Kills:44
Kill Difference:301
Playtime:5.706 hours
Usage:1%
Score:0.095m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:46.283%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:141
V. Kills:11 N/A
Deaths:1
KDR:141
Accuracy:40.634% A
KPH:110.500 B**
VKPH:8.600 B*
Kills:141 (0 + 141)
Deaths:1
KDR:141
VKDR:11
Vehicle Kills:11
Kill Difference:140
Playtime:1.276 hours
Usage:0%
Score:0.029m
Score/min:383
Piloting Accuracy:N/A%
Gunner Accuracy:40.634%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 3,7203,6931,1673.165B**0.5925.223%B+28.622%B++45.5C*N/A10481.2h11.2B+44.5B+
NC6A GODSAW 3,1593,1308183.826B*0.0727.395%C29.393%C**50.6CN/A12361.8h9.8C+35.6C++
SAS-R 2,8622,8433957.197A++3.4443.271%B++72.388%B40.4C+N/A10270.3h2.2C*5B+
LA1 Anchor 1,7661,7474853.602B+0.1525.161%C+31.654%B++49.1C+N/A13335.6h9.2B+36.4B
GD-7F 1,5851,5535043.081A*0.6827.726%B+26.851%B**33C++N/A12347.1h15.1C54.6C*
MGR-L1 Promise 1,3761,3503813.543A++0.2125.483%C**30.296%B++47.9C*N/A14028.2h13.7B53.6B+
GD-22S 1,3021,2983553.656A0.1025.754%B+27.581%B+55.5B++N/A14423.4h9.8B+37.9B+
AF-4 Cyclone 1,3001,2963683.522A++0.2329.266%B++23.071%B+52B++N/A13424.9h9.3B+31.9B+
Razor GD-23 1,2821,2694053.133M+0.6227.466%B+26.872%B**56.4A++N/A15622.5h10B*36.5B+
AC-X11 1,2211,1953443.474A**0.2828.687%B++26.527%B++31.8C++N/A10437.6h12.5D43.7C++
EM6 1,1841,1783023.901A0.1423.335%C*24.533%C++58.3B+N/A14820.2h9.5B++40.6B+
MGR-C1 Charger 1,1881,1743972.957A**0.8027.51%C++26.661%B48.7B+N/A13024.1h11.6B+42.1B+
NS-44 Commissioner 1,1771,1666291.854B*1.9044.447%B*22.213%C+66.3B**N/A18317.6h3.3B+7.4B++
AF-19 Mercenary 1,1901,1654852.402A*1.3527.276%B*23.777%B21.5C++N/A7454.3h12.1B+44.5B+
NSX Tomoe 1,1691,1642305.061A**1.3028.347%C+42.784%B+35.6C+N/A9732.7h13.6C**47.9C*
NC6 Gauss SAW 1,1731,1593293.523A++0.2325.233%B*24.763%C*46.9B++N/A24024.7h8.6B+34B+
EM1 1,1661,1584302.693A+1.0623.996%B+21.33%C+43.4C**N/A11326.7h11.1B++46.1B+
NSX Naginata 1,1631,1563493.312A*0.4423.074%C++32.786%B++50.3C**N/A19223h10.9B+47.2B+
C-4 1,3711,1482724.221A*0.4632.974%B**N/A194.6A**37.8B+10735.9h1.1B*3.2B**
Shrike 1,2588903632.452M++1.3062.029%B++2.247%C36.9B**15.3B+27524.1h5.8B+9.3B++
Frag Grenade 8748581858N/A854.2459.873%A++N/A858A++16B**25941h2.5A4.2A
Titan-150 AP 1,400784908.711C**4.9545.175%D4.337%B**19.6D15.4C++26040.1h5.4C11.9C--
Carnage AR 6776672153.102A0.6527.76%B+27.286%B*30.2C+N/A9622.1h14.6C52.6C**
AP30 Shredder 8636121612U608.2435.3%B+3.268%B*66.5A*27.3B*3369.2h47.2B*133.7B**
MGR-S1 Gladius 6005931484.007A++0.2528.524%C**30.186%B**46C**N/A13612.9h9B+31.5B+
NS-7 PDW 5315272482.125A++1.6329.199%B*22.581%B++74.2A*N/A2817.1h10.8B*37.1B++
NS Decimator 6234011004.01M*0.2560.499%C+1.247%D43.6B+24.1B**3599.2h5.3C8.7C
NS-AM7 Archer 4043461362.544S1.2157.387%C+28.035%B**16.9A++2.8C++10220.5h10B*17.5B*
AF-34 Mattock 347341685.015B+1.2641.589%B*17.595%C*48.7B+N/A1627h7.4C+17.7B
E540 Halberd 5423182214.455B*10.7052.728%B**N/A31.5C*22.2A+32010.1h6.4C-12.2B
AF-34 Mattock 309306684.5B+0.7444.106%B*19.608%B43.7C**N/A1387h8.7C19.8C*
NC1 Gauss Rifle 2912891132.558A1.2029.491%A19.031%C36.1B++N/A2228h11.4B+38.7B*
NS-44 Commissioner AE 2692691312.053B++1.7046.272%B+18.959%D54.9C++N/A1464.9h3.5C++7.5B
NC05 Jackhammer AE 2642621042.519B++1.2453.314%B++17.939%B54.6C+N/A1624.8h4.3B8.1B+
NCM3 Raven 394244475.191S1.4344.791%B+N/A10.3C++6.3C++9023.7h33.6C75C++
NCM3 Raven 393242475.149S1.3945.427%B++N/A10.2B6.4C**9623.7h34.3C+75.5C**
Hawk GD-68 372239673.567S0.1969.312%B**1.674%D31.9B**17.7A+3937.5h6.6B++9.5B**
Rocklet Rifle 399227623.661S0.1050.174%CN/A36.6B*27.7B+3946.2h41.3C+82.3C+
LB00 Python AP 2952141214U210.2450.971%C--N/A48.6C18.4C-3064.4h3.4B+6.7B+
NC4 Mag-Shot 2142101111.892A++1.8635.023%B**18.571%C+55.3A+1.1B++2013.8h6.6B++19B++
NS-TMC-01 "His Regards" 2212107,7790.027C++3.7326.709%C++2.381%D-0.3CN/A1637.2h1.8B+6.7B+
NCM2 Falcon 273204484.25M+0.4948.77%B*6.373%B*19.4B+6.6B**14510.5h11.4C++23.3B+
Tank Mine 288193209.65M**5.8944.127%B++N/A160.8B**79.2B+12861.2h2.2C-5.1B++
NSX-P Tengu 173170533.208A*0.5537.692%C**23.529%C**94.4A++1.7B**2701.8h9.4B**24.9B++
NSX-P Naginata 168165453.667A*0.0921.905%C27.273%C+48.5C++N/A1583.4h13.1C+59.9C++
NSX-P Tanto 167165582.845A*0.9124.64%C19.394%D-35.1C**N/A1084.7h12.4B+50.1B+
M12 Kobalt 1761651165B**161.2428.547%A15.152%D71.7D4.8C++2402.3h26D91.1C++
NS-10 Burster 2631551015.5U11.7432.824%B+3.871%C--7.9B**5.5A8419.5h132B+402.2B++
NS-10 Burster 2561551015.5U11.7432.544%B3.226%D7.9B**5.2B**8119.5h130.9B++402.2B++
Mauler S6 153152532.868A++0.8947.8%B*18.421%B+50.7B**N/A2553h4.1B++8.7B++
Enforcer ML85 293148217.048B+3.2943.595%C**N/A16.6D16.3C+3078.9h16D-36.7C
CAS 14-E 1521411141S137.2440.634%A1.418%C-108.5B**8.5B*3821.3h21.6B*53.2B**
LA39 Bruiser 139138632.19B**1.5766.302%B+17.391%B+49.3C**N/A2212.8h2.2B+3.3B+
L105 Zephyr 1671361136S132.2458.768%A*N/A59.1C**13.5B++2472.3h7.3C12.4B+
NS-11CB 132128324M++0.2425.485%C++28.125%B**45.7B+1.4A*1362.8h13.4B+52.7B+
NCM2 Falcon 185125482.604A*1.1551.158%B*4.8%C++12C+5.8B+10810.4h19.3C--37.6C++
C75 Viper 150122620.333M**16.5846.583%B*1.639%B50.8A11.7B++3722.4h11.2B+24.1B++
M20 Basilisk 1431131113U109.2438.412%C++7.965%B*41.9A++11.1B**2712.7h55.3B**143.9B**
M60-A Bulldog 1261051105U101.2450.448%A+N/A61.8B**12.4A8851.7h4.3B**8.5B**
Soldier Soaker 8887481.813B++1.9437.415%B9.195%D-51.2C++N/A1421.7h6.3C+16.9B+
Spear Anti-Vehicle Phalanx Turret 13481240.5S36.7452.55%B*3.704%C+57.9B**37.9A++7121.4h7.5B+14.3B++
M12 Kobalt 7978239A**35.2420.597%B+23.077%B**52CN/A2041.5h19.3C*93.6B+
19A Fortuna 7875213.571A*0.1925.905%C+20%C+46.9B+1.9A*1721.6h10.5C+40.5C+
Sticky Grenade 7575175N/A71.2465.244%AN/A750C-N/A30060.1h2.9C-4.4C++
NC14 Bolt Driver 7272116.545A*2.7947.075%A++76.389%C*24.8C++N/A2212.9h2.5C**5.2B++
MANA Anti-Vehicle Turret 11069323S19.2460.496%CN/A690D-410D-2612750.1h5.3A8.8B*
Titan-150 HEAT 1126697.333B+3.5852.888%B++3.03%C++20.6C+14.4A4593.2h5.3C+10B+
Bouncing Betty 6565513M+9.2447.059%B+N/A130C++N/A5240.5h2.5F5.2C
C85 Canister-H 6463321B++17.2454.72%C**19.048%A*105C+1.7D**5070.6h5.9B+10.8B+
Mag-Cutter 65593,3370.018C+3.7423.204%C-N/A0.3CN/A1211.1h2.1B+9.2C**
M12 Kobalt 6359159S55.2419.765%B+8.475%F--65.6C+4.4A2890.9h15.6B++79.2B+
M40 Fury 6354154S50.2446.283%AN/A90A++15B**4790.6h9.2B*19.9B*
Anti-Vehicle Grenade 7251151N/A47.2451.071%C+N/A255D105C++24630.2h5.6C++11C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,5860.6h
Anti-Vehicle MANA Turret13540.4h
AE Nano-Armor Kit81370,79719.8h
AE Medical Applicator4687,5875.7h
Nanite Revive Grenade01830.1h
Medical Kit2043,9933.5h
Medical Applicator85,6410.3h
Restoration Kit133140.2h
Motion Spotter169,8295.4h
Recon Detection Device01680.2h
Shield Recharging Field51,1140.4h
Nano-Armor Kit625,6271.1h
Ammunition Package55,0781.3h
Anti-Infantry MANA Turret01330.2h
Hardlight Barrier34770.5h

Check the help document for the dictionary if you want to learn more about words used here.


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