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Warden mds312[Kycb] mds312
NC BR 65

KDR: 3.7

Score: 17.5m

Last Seen: Jan 12th, 2019 8:09 PM
- OFFLINE - 1623.3 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Miller
Level Progress (to 66): 58%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 NC6A GODSAW SAS-R LA1 Anchor GD-22S AF-4 Cyclone MGR-L1 Promise EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,649,618 MLG Score: 2118
Fun Score: N/A
Cheeseburgers Flipped: 479TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.645%27.752%73922101124,6074.40039-0.702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.262%1.087B**1.086B**-1.753F-HEAD ++ (~14.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.471B+10.50.262C*29

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.892%3.918%438310309703556972.72472139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.199%0.487B+0.836B++-0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.657B+6.10.514B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.044%5.902%295510286102754212.21818145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.353%0.175C++0.387C**0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.607B+17.70.551B+28.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.565%72.556%295210312,762589184.68136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.735%1.282A0.355C**-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.492B+2.20.313C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.036%19.811%2951103210639210.270408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.384C**1.051B**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.396B3.70.244C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.5m279.2%385 (23.1k)321 (19.3k)3.6982535,7889,6774.2859465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033284422.439%25.841%58005:3715

21% Engineer42% Heavy Assault19% Infiltrator7% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2013 11:46 AMJan 28th, 2018 12:57 PMFeb 10th, 2019 8:01 AM (39d) (PST)Jan 12th, 2019 6:11 PM (67d) (PST)Jan 12th, 2019 4:09 PM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7341405940.6570.1780.1702.0070.0622118

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,0628,37935,683391110120419,273

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
908.2h/37.8d 5,687 9,248 12,483 109.4k 788 3,623 3,386 40m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B++
Kills:3,522
Deaths:1,123
KDR:3.136
Accuracy:25.118% B+
HSR:28.450% B++
NC6A GODSAW
B
Kills:3,038
Deaths:799
KDR:3.802
Accuracy:27.390% C
HSR:29.460% B
LA1 Anchor
B*
Kills:1,730
Deaths:479
KDR:3.612
Accuracy:25.201% C++
HSR:31.619% B*
GD-22S
B+
Kills:1,298
Deaths:355
KDR:3.656
Accuracy:25.754% B+
HSR:27.581% B+
MGR-L1 Promise
B++
Kills:1,296
Deaths:363
KDR:3.570
Accuracy:25.370% C**
HSR:30.015% B++
EM6
C**
Kills:1,178
Deaths:302
KDR:3.901
Accuracy:23.335% C**
HSR:24.533% C++
NC6 Gauss SAW
B**
Kills:1,159
Deaths:329
KDR:3.523
Accuracy:25.233% B**
HSR:24.763% C*
EM1
B+
Kills:1,158
Deaths:430
KDR:2.693
Accuracy:23.996% B+
HSR:21.330% C+
NSX Naginata
B++
Kills:1,156
Deaths:349
KDR:3.312
Accuracy:23.074% C*
HSR:32.786% B++
NC05 Jackhammer AE
B++
Kills:262
Deaths:104
KDR:2.519
Accuracy:53.314% B++
HSR:17.939% B+
Kills:15,797
Deaths (as Heavy Assault):4,633
Deaths (to Heavy Assaults):2,729
KDR:3.40967
Kill Difference:11,164
Playtime:385.181 hours
Usage:42%
Score:7.002m
Score/min:303
Accuracy (listed only):27.779%
HSR (listed only):26.847%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B++
AC-X11
B*
Kills:1,174
Deaths:333
KDR:3.526
Accuracy:28.681% B++
HSR:26.746% B*
AF-19 Mercenary
B**
Kills:1,165
Deaths:485
KDR:2.402
Accuracy:27.276% B**
HSR:23.777% B+
GD-7F
A
Kills:881
Deaths:250
KDR:3.524
Accuracy:28.310% B*
HSR:27.469% A
NS-7 PDW
B**
Kills:397
Deaths:173
KDR:2.295
Accuracy:29.991% B**
HSR:22.670% B*
MGR-S1 Gladius
A
Kills:320
Deaths:86
KDR:3.721
Accuracy:30.597% B++
HSR:30.625% A
Mauler S6
B*
Kills:106
Deaths:40
KDR:2.650
Accuracy:46.036% B++
HSR:19.811% B*
Kills:5,339
Deaths (as Light Assault):1,735
Deaths (to Light Assaults):1,777
KDR:3.07723
Kill Difference:3,604
Playtime:64.066 hours
Usage:7%
Score:1.330m
Score/min:346
Accuracy (listed only):31.451%
HSR (listed only):24.881%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:1,174
Deaths:333
KDR:3.526
Accuracy:28.681% B++
HSR:26.746% B*
AF-19 Mercenary
B**
Kills:1,165
Deaths:485
KDR:2.402
Accuracy:27.276% B**
HSR:23.777% B+
GD-7F
A
Kills:881
Deaths:250
KDR:3.524
Accuracy:28.310% B*
HSR:27.469% A
Mauler S6
B*
Kills:106
Deaths:40
KDR:2.650
Accuracy:46.036% B++
HSR:19.811% B*
Kills:3,326
Deaths (as Engineer):1,108
Deaths (to Engineers):1,501
KDR:3.00181
Kill Difference:2,218
Playtime:193.748 hours
Usage:21%
Score:4.336m
Score/min:373
Accuracy (listed only):32.575%
HSR (listed only):24.451%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,690
Deaths:381
KDR:7.060
Accuracy:43.437% B++
HSR:72.454% B+
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B++
NS-44 Commissioner
B**
Kills:1,166
Deaths:629
KDR:1.854
Accuracy:44.447% B**
HSR:22.213% C+
NSX Tomoe
B+
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:28.373% C+
HSR:42.734% B+
NS-7 PDW
B**
Kills:397
Deaths:173
KDR:2.295
Accuracy:29.991% B**
HSR:22.670% B*
MGR-S1 Gladius
A
Kills:320
Deaths:86
KDR:3.721
Accuracy:30.597% B++
HSR:30.625% A
NS-AM7 Archer
A++
Kills:231
Deaths:84
KDR:2.750
Accuracy:58.304% C+
HSR:32.035% A++
NS-44 Commissioner AE
B+
Kills:220
Deaths:102
KDR:2.157
Accuracy:45.087% B+
HSR:18.182% D-
NC4 Mag-Shot
B**
Kills:205
Deaths:102
KDR:2.010
Accuracy:35.089% B**
HSR:19.024% C+
Soldier Soaker
C**
Kills:78
Deaths:44
KDR:1.773
Accuracy:37.113% C**
HSR:7.692% D*
NC14 Bolt Driver
A*
Kills:72
Deaths:11
KDR:6.545
Accuracy:48.343% A*
HSR:76.389% C*
Kills:7,838
Deaths (as Infiltrator):2,210
Deaths (to Infiltrators):1,591
KDR:3.54661
Kill Difference:5,628
Playtime:169.654 hours
Usage:19%
Score:2.718m
Score/min:267
Accuracy (listed only):39.095%
HSR (listed only):33.372%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B++
Carnage AR
B*
Kills:565
Deaths:180
KDR:3.139
Accuracy:27.792% B+
HSR:26.903% B*
NS-7 PDW
B**
Kills:397
Deaths:173
KDR:2.295
Accuracy:29.991% B**
HSR:22.670% B*
MGR-S1 Gladius
A
Kills:320
Deaths:86
KDR:3.721
Accuracy:30.597% B++
HSR:30.625% A
NC1 Gauss Rifle
A
Kills:289
Deaths:113
KDR:2.558
Accuracy:29.491% A
HSR:19.031% C
Mauler S6
B*
Kills:106
Deaths:40
KDR:2.650
Accuracy:46.036% B++
HSR:19.811% B*
Kills:2,973
Deaths (as Combat Medic):960
Deaths (to Combat Medics):1,036
KDR:3.09688
Kill Difference:2,013
Playtime:37.118 hours
Usage:4%
Score:0.788m
Score/min:354
Accuracy (listed only):32.195%
HSR (listed only):23.685%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:341
Deaths:68
KDR:5.015
Accuracy:41.613% B**
HSR:17.595% C**
AF-34 Mattock
B*
Kills:306
Deaths:68
KDR:4.500
Accuracy:44.134% B*
HSR:19.608% B+
NCM3 Raven
B++
Kills:241
Deaths:47
KDR:5.128
Accuracy:44.879% B++
HSR:0.830% D**
NCM3 Raven
B++
Kills:235
Deaths:47
KDR:5
Accuracy:45.522% B++
HSR:0.851% D**
NCM2 Falcon
B**
Kills:200
Deaths:47
KDR:4.255
Accuracy:48.687% B**
HSR:6% B+
NS-10 Burster
C**
Kills:138
Deaths:10
KDR:13.800
Accuracy:31.754% C**
HSR:3.623% D
NS-10 Burster
B+
Kills:137
Deaths:10
KDR:13.700
Accuracy:32.038% B+
HSR:2.920% D-
NCM2 Falcon
B*
Kills:124
Deaths:47
KDR:2.638
Accuracy:51.052% B*
HSR:4.839% C++
Kills:1,722
Deaths (as MAX Suit):172
Deaths (to MAX Suits):474
KDR:10.01163
Kill Difference:1,550
Playtime:60.048 hours
Usage:7%
Score:1.328m
Score/min:369
Accuracy (listed only):42.460%
HSR (listed only):7.033%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:122
V. Kills:28 421%
Deaths:6
KDR:20.333
Accuracy:46.583% B*
KPH:51.700 A
VKPH:11.900 B**
LB00 Python AP
C+
Kills:55
V. Kills:27 196%
Deaths:
KDR:
Accuracy:49.188% D
KPH:40.600 D
VKPH:20 C+
Kills:177 (177 + 0)
Deaths:6
KDR:29.500
VKDR:9.167
Vehicle Kills:55
Kill Difference:171
Playtime:3.711 hours
Usage:0%
Score:0.084m
Score/min:378
Driving Accuracy:49.188%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:784
V. Kills:616 127%
Deaths:90
KDR:8.711
Accuracy:45.175% D
KPH:19.600 C
VKPH:15.400 C*
E540 Halberd
A+
Kills:248
V. Kills:199 124%
Deaths:20
KDR:12.400
Accuracy:52.073% B**
KPH:27.700 C+
VKPH:22.200 A+
Enforcer ML85
C+
Kills:148
V. Kills:145 101%
Deaths:21
KDR:7.048
Accuracy:43.645% B
KPH:16.600 D
VKPH:16.300 C+
Titan-150 HEAT
A
Kills:64
V. Kills:45 139%
Deaths:9
KDR:7.111
Accuracy:53.398% B++
KPH:20.600 C+
VKPH:14.500 A
Kills:1,244 (848 + 396)
Deaths:140
KDR:8.886
VKDR:7.179
Vehicle Kills:1,005
Kill Difference:1,104
Playtime:60.997 hours
Usage:7%
Score:1.028m
Score/min:281
Driving Accuracy:53.398%
Gunner Accuracy:43.645%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:51
V. Kills:1 N/A
Deaths:3
KDR:17
Accuracy:53.065% C**
KPH:116.300 C*
VKPH:2.300 D*
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:0.333
Vehicle Kills:1
Kill Difference:48
Playtime:0.439 hours
Usage:0%
Score:0.014m
Score/min:537
Driving Accuracy:N/A%
Gunner Accuracy:53.065%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:96
V. Kills:26 356%
Deaths:1
KDR:96
Accuracy:39.195% C*
KPH:45.600 A*
VKPH:12.300 A
M12 Kobalt
B*
Kills:67
V. Kills:1 N/A
Deaths:2
KDR:33.500
Accuracy:21.719% B*
KPH:54.900 C
VKPH:0.800 D*
M40 Fury
A*
Kills:54
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:46.283% A
KPH:95.200 A*
VKPH:15.900 A+
M12 Kobalt
A
Kills:52
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:19.369% B
KPH:61 C
VKPH:4.700 A
Kills:269 (0 + 269)
Deaths:3
KDR:89.667
VKDR:13.333
Vehicle Kills:40
Kill Difference:266
Playtime:4.747 hours
Usage:1%
Score:0.082m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:19.369%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 3,5463,5221,1233.136A0.5625.118%B+28.45%B++45.2C*N/A10378h11.1B+44.4B+
NC6A GODSAW 3,0653,0387993.802B*0.1027.39%C29.46%B51.1C+N/A12159.4h9.6C+35.2C++
SAS-R 2,7082,6903817.06A++3.3643.437%B++72.454%B+40.5C++N/A10166.5h2.2C*5B+
LA1 Anchor 1,7491,7304793.612B+0.0925.201%C++31.619%B*49C++N/A12935.3h9.2B+36.4B+
GD-22S 1,3021,2983553.656A0.0425.754%B+27.581%B+55.5B*N/A14123.4h9.8B+37.9B+
AF-4 Cyclone 1,3001,2963683.522A++0.1829.266%B++23.071%B++52B*N/A13224.9h9.3B++31.9B+
MGR-L1 Promise 1,3211,2963633.57A++0.1325.37%C**30.015%B++47.3C*N/A13427.4h13.7B54B+
EM6 1,1841,1783023.901A+0.2023.335%C**24.533%C++58.3B++N/A14520.2h9.5B++40.6B+
AC-X11 1,1991,1743333.526M0.1728.681%B++26.746%B*32.3C**N/A10436.3h12.6C--43.8C++
NS-44 Commissioner 1,1771,1666291.854B*1.8444.447%B**22.213%C+66.3AN/A18017.6h3.3B++7.4B++
AF-19 Mercenary 1,1901,1654852.402A*1.3027.276%B**23.777%B+21.7C*N/A7153.8h12.1B+44.5B+
NSX Tomoe 1,1681,1632305.057A*1.3628.373%C+42.734%B+35.6C+N/A9732.7h13.6C**47.9C*
NC6 Gauss SAW 1,1731,1593293.523A*0.1825.233%B**24.763%C*46.9B*N/A23324.7h8.6B+34B+
EM1 1,1661,1584302.693A+1.0123.996%B+21.33%C+43.4BN/A11226.7h11.1C**46.1B+
NSX Naginata 1,1631,1563493.312A++0.3923.074%C*32.786%B++50.3BN/A19123h10.9B+47.2B+
Shrike 1,2588903632.452M++1.2562.029%B++2.247%C36.9B**15.3B+27024.1h5.8B+9.3B++
GD-7F 9018812503.524A*0.1728.31%B*27.469%A34.1C**N/A15525.8h15.4C54.4C*
Titan-150 AP 1,400784908.711B+5.0145.175%D4.337%B*19.6C15.4C*25040.1h5.4C11.9C-
C-4 7415951334.474A*0.7833.863%A+N/A185.9A**45.6B**12673.2h1B**3.1B**
Carnage AR 5745651803.139A0.5627.792%B+26.903%B*29.4C+N/A9519.2h14.9C53.7C**
Frag Grenade 5525471547N/A543.3059.056%A++N/A781.4A7.1C+26860.7h2.6B**4.3B**
NS-7 PDW 3993971732.295A*1.4029.991%B**22.67%B*68.4A*N/A2815.8h11.2B*37.4B*
NS Decimator 573369894.146M**0.4561.161%C++1.355%D44.5B++24.6B**3558.3h5.1C+8.4C+
AF-34 Mattock 347341685.015B+1.3241.613%B**17.595%C**48.7B+N/A1617h7.3D--17.6C++
MGR-S1 Gladius 326320863.721A+0.0230.597%B++30.625%A43.2C**N/A1237.4h9B+29.4B+
AF-34 Mattock 309306684.5B+0.8044.134%B*19.608%B+43.7C*N/A1387h8.7D*19.8C+
NC1 Gauss Rifle 2912891132.558A1.1429.491%A19.031%C36.1B*N/A2128h11.4B+38.7B*
NC05 Jackhammer AE 2642621042.519B*1.1853.314%B++17.939%B+54.6C+N/A1614.8h4.3B8.1B+
E540 Halberd 4472482012.4B++8.7052.073%B**1.21%D--27.9C+22.4A+3298.9h6.9D13.3C++
NCM3 Raven 388241475.128S1.4344.879%B++N/A10.3C++6.3C+9023.3h33.3C-74.2C++
Hawk GD-68 367236673.522S0.1869.265%B**1.695%D31.5A++17.5A+3837.5h6.6B++9.6B*
NCM3 Raven 383235475S1.3045.522%B++N/A10.1C**6.4C*9523.3h34.6C75.9C*
NS-AM7 Archer 271231842.75S0.9558.304%C+32.035%A++15.9A++2.8C++10214.5h11.3B*19.3B*
NS-44 Commissioner AE 2202201022.157B*1.5445.087%B+18.182%D-62.9BN/A1593.5h3.2B7.1B+
NC4 Mag-Shot 2092051022.01A++1.6935.089%B**19.024%C+55.4A++1.1B*1993.7h6.7B++19C++
NS-TMC-01 "His Regards" 2152047,2230.028C++3.6727.204%C++2.451%D0.3CN/A1594.4h1.8B+6.5B+
NCM2 Falcon 268200474.255M++0.5648.687%B**6%B+19.6B*6.7B**14510.2h11.1C++22.8B+
Tank Mine 2441571510.467S6.7742.953%B++N/A142.7B*79.1B+12791.1h2.4D5.7B+
Enforcer ML85 293148217.048B+3.3543.645%BN/A16.6D16.3C+3068.9h15.9D36.5C+
NS-10 Burster 2291381013.8U10.1031.754%C**3.623%D7.5B**5B**7718.3h135.2B++425.7B++
NS-10 Burster 2371371013.7U10.0032.038%B+2.92%D-7.5B**5.5A8118.3h137.4B+428.8B+
NCM2 Falcon 183124472.638A**1.0651.052%B*4.839%C++12.3C++5.8B+10610.1h18.6C36.4C*
C75 Viper 150122620.333M**16.6346.583%B*1.639%C**50.8A11.7B**3482.4h11.2B+24.1B++
M12 Kobalt 1271181118B**114.3029.966%A++15.254%D69.4D5.3C**2311.7h23.7D79.1C**
Rocklet Rifle 202115284.107S0.4151.492%C+N/A37.1B*28.1B4903.1h40.1C+77.8C+
Mauler S6 106106402.65A+1.0546.036%B++19.811%B*55.8A++N/A2721.9h3.7B**8B*
M20 Basilisk 12296196U92.3039.195%C*7.292%B+45.7A*12.4A2922.1h53.4A136.2B**
Soldier Soaker 7978441.773B++1.9337.113%C**7.692%D*48.8C+N/A1191.6h6.5C17.4C**
Spear Anti-Vehicle Phalanx Turret 12475237.5S33.8051.702%B*4%C+53.6B**35A6901.4h7.5B14.5B++
NC14 Bolt Driver 7272116.545M2.8548.343%A*76.389%C*24.8C++N/A2122.9h2.4B+5B*
MANA Anti-Vehicle Turret 10868322.667U18.9759.932%C+N/A680D--400D*2563150.1h5.2U8.7B**
M12 Kobalt 6867233.5A++29.8021.719%B*20.896%B+55.8C+N/A2161.2h19.8C++91B+
Titan-150 HEAT 1096497.111B+3.4153.398%B++3.125%C++20.6C+14.5A4633.1h5.2C++9.7B+
Bouncing Betty 5757319S15.3046.711%BN/A114C+N/A4870.5h2.5F5.3C
LB00 Python AP 8255155M*51.3049.188%DN/A39.3D19.3C+4291.4h3.9B+7.8C++
M40 Fury 6354154S50.3046.283%AN/A90A++15A4810.6h9.2B*19.9B**
M12 Kobalt 5652152S48.3019.369%B9.615%F-57.8C4.4B**2600.9h16.3B+84.1B+
C85 Canister-H 5251317C++13.3053.065%C**21.569%M+127.5B+2.5D*5360.4h5.4B+10.2B+
Anti-Vehicle Grenade 7251151N/A47.3051.071%C+N/A255C--105C++24080.2h5.6C*11C**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01450h
Anti-Vehicle MANA Turret13330.4h
Motion Spotter159,0815h
Medical Kit1903,7843.3h
Medical Applicator85,6410.3h
Spawn Beacon11,3060.5h
AE Nano-Armor Kit51293,11316.5h
AE Medical Applicator3579,3735.2h
Restoration Kit133140.2h
Recon Detection Device01160.2h
Shield Recharging Field41,0360.4h
Ammunition Package54,0681.1h
Nano-Armor Kit625,6271.1h
Anti-Infantry MANA Turret01310.2h
Hardlight Barrier33260.4h

Check the help document for the dictionary if you want to learn more about words used here.


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