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Executor The Survivor mds312[Kycb] mds312
NC BR 123

KDR: 4.15

Score: 31.4m

Last Seen: May 24th, 2020 6:47 PM
- OFFLINE - 155.4 hour(s)

Prestige 1, Battle Rank 100 (123 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SAS-R NS-15M1 NC6A GODSAW AC-X11 GD-7F L105 Zephyr C-4 LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,752,200 MLG Score: 2200
Fun Score: N/A
Cheeseburgers Flipped: 550TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.232%27.252%74234124937,5284.41194-0.264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.595%1.107B**0.965B*-1.476FHEAD ++ (~13.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.471B+10.50.26C*28

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.889%3.909%318312809724917001.97963139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.054%0.47B+0.899B*-0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.655B+6.10.512B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.038%7.93%3065127897138917622.4961455%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.218%0.009C+0.431B0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.607B+16.40.574B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.653%72.804%306312804,644952304.87815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.542%1.237B**0.329C**-0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.491B+2.20.316C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.239%17.115%3062128170766381.06476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.09%1.043B**0.534B+0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.585B+2.50.39C**1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.4m297.7%420 (25.2k)354 (21.2k)4.1479463,11515,2164.79916123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283485122.811%23.666%54005:4925

7% Combat Medic25% Engineer30% Heavy Assault18% Infiltrator15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2013 11:46 AMJan 28th, 2018 12:57 PMMay 27th, 2020 6:14 PM (3d) (PST)May 24th, 2020 7:02 PM (6d) (PST)May 24th, 2020 2:47 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7831286550.7120.1720.1682.3270.0702200

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,9687,70539,263431010140421,229

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1478.3h/61.6d 9,909 14,937 22,506 206.4k 1,577 5,788 6,224 69.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:3,789
Deaths:1,186
KDR:3.195
Accuracy:25.140% C*
HSR:28.820% B+
NC6A GODSAW
C++
Kills:3,456
Deaths:881
KDR:3.923
Accuracy:27.794% C
HSR:28.762% C++
LA1 Anchor
B++
Kills:1,751
Deaths:486
KDR:3.603
Accuracy:25.173% C+
HSR:31.582% B++
MGR-L1 Promise
B+
Kills:1,403
Deaths:391
KDR:3.588
Accuracy:25.569% C*
HSR:30.435% B+
EM6
C++
Kills:1,355
Deaths:347
KDR:3.905
Accuracy:23.035% C++
HSR:24.650% C+
GD-22S
B+
Kills:1,317
Deaths:361
KDR:3.648
Accuracy:25.746% B+
HSR:27.942% B+
NC6 Gauss SAW
B*
Kills:1,159
Deaths:329
KDR:3.523
Accuracy:25.233% B*
HSR:24.763% C*
EM1
B
Kills:1,158
Deaths:430
KDR:2.693
Accuracy:23.996% B
HSR:21.330% C+
NSX Naginata
B+
Kills:1,156
Deaths:349
KDR:3.312
Accuracy:23.074% C+
HSR:32.786% B+
NS-15 Gallows
C+
Kills:234
Deaths:59
KDR:3.966
Accuracy:26.228% D
HSR:32.479% C+
NSX-P Naginata
C
Kills:202
Deaths:51
KDR:3.961
Accuracy:21.824% C
HSR:25.743% C--
Kills:16,980
Deaths (as Heavy Assault):4,870
Deaths (to Heavy Assaults):4,197
KDR:3.48665
Kill Difference:12,110
Playtime:437.183 hours
Usage:30%
Score:7.898m
Score/min:301
Accuracy (listed only):24.801%
HSR (listed only):28.117%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B++
Kills:2,380
Deaths:695
KDR:3.424
Accuracy:28.193% B+
HSR:25.924% B++
GD-7F
B*
Kills:2,358
Deaths:835
KDR:2.824
Accuracy:27.420% B+
HSR:25.912% B*
MGR-S1 Gladius
B+
Kills:1,313
Deaths:346
KDR:3.795
Accuracy:28.869% C*
HSR:27.190% B+
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B+
Razor GD-23
B**
Kills:1,269
Deaths:405
KDR:3.133
Accuracy:27.466% B+
HSR:26.872% B**
MGR-C1 Charger
C*
Kills:1,174
Deaths:397
KDR:2.957
Accuracy:27.510% C+
HSR:26.661% C*
AF-19 Mercenary
B*
Kills:1,166
Deaths:486
KDR:2.399
Accuracy:27.286% B*
HSR:23.756% B
NS-7 PDW
B+
Kills:626
Deaths:293
KDR:2.137
Accuracy:28.795% B+
HSR:22.205% B+
AF-4A Bandit
C*
Kills:541
Deaths:131
KDR:4.130
Accuracy:26.250% C+
HSR:25.139% C*
LA39 Bruiser
B+
Kills:524
Deaths:216
KDR:2.426
Accuracy:68.486% B+
HSR:16.794% B
Blitz GD-10
B*
Kills:457
Deaths:138
KDR:3.312
Accuracy:29.190% B*
HSR:21.225% B++
NSX Tanto
B**
Kills:233
Deaths:62
KDR:3.758
Accuracy:31.095% B++
HSR:33.476% B**
NSX-P Tanto
C+
Kills:215
Deaths:74
KDR:2.905
Accuracy:25.843% C+
HSR:18.605% D*
NSX-P Tengu
C**
Kills:195
Deaths:58
KDR:3.362
Accuracy:37.541% C++
HSR:24.103% C**
Mauler S6
B++
Kills:183
Deaths:64
KDR:2.859
Accuracy:48.433% B++
HSR:18.033% B+
NS-11CB
B++
Kills:152
Deaths:39
KDR:3.897
Accuracy:25.472% C+
HSR:26.974% B++
NSX Tengu
A++
Kills:131
Deaths:29
KDR:4.517
Accuracy:42.156% B++
HSR:33.588% A++
19A Fortuna
C
Kills:84
Deaths:30
KDR:2.800
Accuracy:25.848% C
HSR:19.048% C
Kills:14,297
Deaths (as Light Assault):4,666
Deaths (to Light Assaults):2,925
KDR:3.06408
Kill Difference:9,631
Playtime:219.412 hours
Usage:15%
Score:4.538m
Score/min:345
Accuracy (listed only):32.507%
HSR (listed only):24.365%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B++
Kills:2,380
Deaths:695
KDR:3.424
Accuracy:28.193% B+
HSR:25.924% B++
GD-7F
B*
Kills:2,358
Deaths:835
KDR:2.824
Accuracy:27.420% B+
HSR:25.912% B*
Razor GD-23
B**
Kills:1,269
Deaths:405
KDR:3.133
Accuracy:27.466% B+
HSR:26.872% B**
MGR-C1 Charger
C*
Kills:1,174
Deaths:397
KDR:2.957
Accuracy:27.510% C+
HSR:26.661% C*
AF-19 Mercenary
B*
Kills:1,166
Deaths:486
KDR:2.399
Accuracy:27.286% B*
HSR:23.756% B
MGR-M1 Bishop
B**
Kills:872
Deaths:103
KDR:8.466
Accuracy:40.684% B**
HSR:27.752% C-
AF-4A Bandit
C*
Kills:541
Deaths:131
KDR:4.130
Accuracy:26.250% C+
HSR:25.139% C*
LA39 Bruiser
B+
Kills:524
Deaths:216
KDR:2.426
Accuracy:68.486% B+
HSR:16.794% B
NSX Tanto
B**
Kills:233
Deaths:62
KDR:3.758
Accuracy:31.095% B++
HSR:33.476% B**
NSX-P Tanto
C+
Kills:215
Deaths:74
KDR:2.905
Accuracy:25.843% C+
HSR:18.605% D*
Mauler S6
B++
Kills:183
Deaths:64
KDR:2.859
Accuracy:48.433% B++
HSR:18.033% B+
NS-11CB
B++
Kills:152
Deaths:39
KDR:3.897
Accuracy:25.472% C+
HSR:26.974% B++
19A Fortuna
C
Kills:84
Deaths:30
KDR:2.800
Accuracy:25.848% C
HSR:19.048% C
Kills:11,151
Deaths (as Engineer):3,537
Deaths (to Engineers):2,217
KDR:3.15267
Kill Difference:7,614
Playtime:372.111 hours
Usage:25%
Score:10.020m
Score/min:449
Accuracy (listed only):33.076%
HSR (listed only):24.227%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:1,313
Deaths:346
KDR:3.795
Accuracy:28.869% C*
HSR:27.190% B+
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B+
NC1 Gauss Rifle
A
Kills:1,181
Deaths:364
KDR:3.245
Accuracy:29.383% A
HSR:27.096% B*
Reaper DMR
B+
Kills:1,180
Deaths:307
KDR:3.844
Accuracy:29.503% B+
HSR:26.102% C++
Carnage AR
B++
Kills:1,173
Deaths:342
KDR:3.430
Accuracy:27.653% B+
HSR:26.599% B++
NS-7 PDW
B+
Kills:626
Deaths:293
KDR:2.137
Accuracy:28.795% B+
HSR:22.205% B+
LA39 Bruiser
B+
Kills:524
Deaths:216
KDR:2.426
Accuracy:68.486% B+
HSR:16.794% B
Blitz GD-10
B*
Kills:457
Deaths:138
KDR:3.312
Accuracy:29.190% B*
HSR:21.225% B++
NSX-P Tengu
C**
Kills:195
Deaths:58
KDR:3.362
Accuracy:37.541% C++
HSR:24.103% C**
Mauler S6
B++
Kills:183
Deaths:64
KDR:2.859
Accuracy:48.433% B++
HSR:18.033% B+
NSX Tengu
A++
Kills:131
Deaths:29
KDR:4.517
Accuracy:42.156% B++
HSR:33.588% A++
GR-22
B+
Kills:70
Deaths:20
KDR:3.500
Accuracy:23.036% C
HSR:24.286% B+
Kills:8,329
Deaths (as Combat Medic):2,545
Deaths (to Combat Medics):1,582
KDR:3.27269
Kill Difference:5,784
Playtime:106.997 hours
Usage:7%
Score:2.636m
Score/min:411
Accuracy (listed only):35.193%
HSR (listed only):24.191%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:4,346
Deaths:547
KDR:7.945
Accuracy:42.683% B+
HSR:71.721% C**
MGR-S1 Gladius
B+
Kills:1,313
Deaths:346
KDR:3.795
Accuracy:28.869% C*
HSR:27.190% B+
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B+
NS-44 Commissioner
B*
Kills:1,166
Deaths:629
KDR:1.854
Accuracy:44.447% B*
HSR:22.213% C+
NSX Tomoe
B
Kills:1,164
Deaths:230
KDR:5.061
Accuracy:28.347% C
HSR:42.784% B
NS-45 Pilot
B+
Kills:679
Deaths:240
KDR:2.829
Accuracy:35.130% B+
HSR:28.277% C+
NS-7 PDW
B+
Kills:626
Deaths:293
KDR:2.137
Accuracy:28.795% B+
HSR:22.205% B+
NS-AM7 Archer
B*
Kills:557
Deaths:235
KDR:2.370
Accuracy:56.349% C
HSR:27.110% B*
Blitz GD-10
B*
Kills:457
Deaths:138
KDR:3.312
Accuracy:29.190% B*
HSR:21.225% B++
NS-44 Commissioner AE
B+
Kills:408
Deaths:229
KDR:1.782
Accuracy:45.116% B+
HSR:20.343% D
NSX Daimyo
C
Kills:226
Deaths:20
KDR:11.300
Accuracy:41.126% C
HSR:92.478% C--
NC4 Mag-Shot
B**
Kills:210
Deaths:111
KDR:1.892
Accuracy:35.023% B**
HSR:18.571% C+
NSX-P Tengu
C**
Kills:195
Deaths:58
KDR:3.362
Accuracy:37.541% C++
HSR:24.103% C**
NSX Tengu
A++
Kills:131
Deaths:29
KDR:4.517
Accuracy:42.156% B++
HSR:33.588% A++
Soldier Soaker
C**
Kills:87
Deaths:48
KDR:1.813
Accuracy:37.415% C**
HSR:9.195% D-
NC14 Bolt Driver
A++
Kills:72
Deaths:11
KDR:6.545
Accuracy:47.075% A++
HSR:76.389% C*
NS-30 Tranquility
U
Kills:52
Deaths:9
KDR:5.778
Accuracy:43.510% U
HSR:38.462% U
Kills:12,985
Deaths (as Infiltrator):3,541
Deaths (to Infiltrators):2,475
KDR:3.66704
Kill Difference:9,444
Playtime:268.860 hours
Usage:18%
Score:4.742m
Score/min:294
Accuracy (listed only):38.355%
HSR (listed only):35.231%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:405
Deaths:88
KDR:4.602
Accuracy:42.241% B*
HSR:18.519% B+
AF-34 Mattock
B*
Kills:364
Deaths:88
KDR:4.136
Accuracy:44.957% B*
HSR:19.231% C**
NCM3 Raven
B+
Kills:283
Deaths:51
KDR:5.549
Accuracy:45.676% B+
HSR:0.707% D**
NCM3 Raven
B+
Kills:272
Deaths:51
KDR:5.333
Accuracy:45.037% B+
HSR:0.735% D**
NCM2 Falcon
B*
Kills:215
Deaths:50
KDR:4.300
Accuracy:48.468% B*
HSR:6.047% B+
NS-10 Burster
C**
Kills:206
Deaths:12
KDR:17.167
Accuracy:33.708% C**
HSR:2.913% D-
NS-10 Burster
C*
Kills:182
Deaths:12
KDR:15.167
Accuracy:33.492% C*
HSR:2.747% D-
NCM2 Falcon
B++
Kills:138
Deaths:50
KDR:2.760
Accuracy:50.873% B++
HSR:4.348% C+
Kills:2,065
Deaths (as MAX Suit):201
Deaths (to MAX Suits):679
KDR:10.27363
Kill Difference:1,864
Playtime:68.847 hours
Usage:5%
Score:1.549m
Score/min:375
Accuracy (listed only):43.056%
HSR (listed only):6.906%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D--
Kills:57
V. Kills:32 173%
Deaths:26
KDR:2.192
Accuracy:23.913% D*
KPH:3.600 D--
VKPH:2 D*
Kills:57 (57 + 0)
Deaths:26
KDR:2.192
VKDR:1.231
Vehicle Kills:32
Kill Difference:31
Playtime:15.734 hours
Usage:1%
Score:0.254m
Score/min:269
Piloting Accuracy:23.913%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A**
Kills:1,991
V. Kills:569 349%
Deaths:
KDR:
Accuracy:60.190% A*
KPH:79.400 B++
VKPH:22.700 A**
AP30 Shredder
A++
Kills:961
V. Kills:419 229%
Deaths:
KDR:
Accuracy:37.205% B**
KPH:67.500 A++
VKPH:29.400 A+
C150 Dalton
A+
Kills:167
V. Kills:85 194%
Deaths:
KDR:
Accuracy:43.454% B+
KPH:62.600 A+
VKPH:31.900 B+
Kills:3,119 (0 + 3,119)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1,073
Kill Difference:3,119
Playtime:41.974 hours
Usage:3%
Score:1.248m
Score/min:495
Piloting Accuracy:N/A%
Gunner Accuracy:43.454%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C
Kills:676
V. Kills:265 254%
Deaths:
KDR:
Accuracy:52.107% C--
KPH:49.200 C
VKPH:19.300 C-
C75 Viper
B**
Kills:122
V. Kills:28 421%
Deaths:6
KDR:20.333
Accuracy:46.583% B*
KPH:51.600 B**
VKPH:11.800 B*
Kills:798 (798 + 0)
Deaths:6
KDR:133
VKDR:48.833
Vehicle Kills:293
Kill Difference:792
Playtime:16.109 hours
Usage:1%
Score:0.286m
Score/min:296
Driving Accuracy:46.583%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:784
V. Kills:616 127%
Deaths:90
KDR:8.711
Accuracy:45.175% D
KPH:19.500 D
VKPH:15.400 C++
E540 Halberd
A
Kills:409
V. Kills:253 161%
Deaths:22
KDR:18.591
Accuracy:51.618% B**
KPH:35.100 B+
VKPH:21.700 A
Enforcer ML85
C+
Kills:151
V. Kills:146 103%
Deaths:21
KDR:7.190
Accuracy:43.647% B
KPH:16.900 D
VKPH:16.400 C+
Titan-150 HEAT
B**
Kills:66
V. Kills:46 140%
Deaths:9
KDR:7.333
Accuracy:52.888% B++
KPH:20.400 C
VKPH:14.200 B**
Kills:1,410 (850 + 560)
Deaths:142
KDR:9.930
VKDR:7.472
Vehicle Kills:1,061
Kill Difference:1,268
Playtime:63.938 hours
Usage:4%
Score:1.141m
Score/min:297
Driving Accuracy:52.888%
Gunner Accuracy:43.647%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:65
V. Kills:1 N/A
Deaths:3
KDR:21.667
Accuracy:54.546% C**
KPH:114 C++
VKPH:1.800 D**
E540 Halberd-H
M
Kills:51
V. Kills:18 268%
Deaths:3
KDR:17
Accuracy:75.798% M
KPH:75.500 A+
VKPH:26.600 B++
Kills:116 (0 + 116)
Deaths:6
KDR:19.333
VKDR:3.167
Vehicle Kills:19
Kill Difference:110
Playtime:1.246 hours
Usage:0%
Score:0.046m
Score/min:613
Driving Accuracy:N/A%
Gunner Accuracy:75.798%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:227
V. Kills:5 N/A
Deaths:2
KDR:113.500
Accuracy:23.156% B**
KPH:80.300 B+
VKPH:1.800 C--
M12 Kobalt
B+
Kills:164
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:19.985% B+
KPH:86 B
VKPH:3.700 B+
M20 Basilisk
A++
Kills:119
V. Kills:32 361%
Deaths:1
KDR:119
Accuracy:38.615% C+
KPH:39.400 A++
VKPH:10.600 B**
M40 Fury
A++
Kills:56
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:46.063% A
KPH:95.900 A++
VKPH:15.400 A
Kills:566 (0 + 566)
Deaths:3
KDR:188.667
VKDR:17.667
Vehicle Kills:53
Kill Difference:563
Playtime:8.339 hours
Usage:1%
Score:0.168m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:46.063%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:160
V. Kills:12 N/A
Deaths:1
KDR:160
Accuracy:41.421% A
KPH:115 B**
VKPH:8.600 B*
Kills:160 (0 + 160)
Deaths:1
KDR:160
VKDR:12
Vehicle Kills:12
Kill Difference:159
Playtime:1.391 hours
Usage:0%
Score:0.034m
Score/min:412
Piloting Accuracy:N/A%
Gunner Accuracy:41.421%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 4,3764,3465477.945A++3.8042.683%B+71.721%C**43.1C+N/A114100.8h2.2C++5.1B
NS-15M1 3,8173,7891,1863.195B**0.9525.14%C*28.82%B+45.7C+N/A10583h11.3B44.8B+
NC6A GODSAW 3,4993,4568813.923B++0.2227.794%C28.762%C++47.8C-N/A12572.3h10.6C+38.2C+
AC-X11 2,4332,3806953.424A++0.7228.193%B+25.924%B++36.3C*N/A11065.5h11.1C39.3C++
GD-7F 2,4092,3588352.824B**1.3227.42%B+25.912%B*31.6C+N/A11174.7h14.5C53.1C++
L105 Zephyr 2,5601,99111991U1,986.8560.19%A*1.005%C**79.3B++22.7A**57825.1h6.1C++10.2B++
C-4 2,3081,9704294.592A++0.4432.912%B**N/A211.8A*36.3B+10919.3h1B*3.1B**
LA1 Anchor 1,7701,7514863.603B+0.5425.173%C+31.582%B++48.9C+N/A14435.8h9.2B+36.6C**
MGR-L1 Promise 1,4291,4033913.588A+0.5625.569%C*30.435%B+48.4C++N/A15329h13.6C*53.2B
EM6 1,3651,3553473.905B**0.2423.035%C++24.65%C+57.9B+N/A15023.4h9.5B++41.4B+
Frag Grenade 1,3531,32411324N/A1,319.8561.574%A*N/A945.7A++20.7A+28871.4h2.4B**3.9B**
GD-22S 1,3211,3173613.648B**0.5025.746%B+27.942%B+55.8B+N/A15423.6h9.7B+37.8B+
MGR-S1 Gladius 1,3261,3133463.795A0.3528.869%C*27.19%B+61.9B+N/A17521.2h8.1B++28.1B+
AF-4 Cyclone 1,3001,2963683.522A+0.6329.266%B++23.071%B+52B+N/A14024.9h9.3B+31.9B+
Razor GD-23 1,2821,2694053.133A*1.0127.466%B+26.872%B**56.4A+N/A16022.5h10C*36.5B+
NC1 Gauss Rifle 1,1981,1813643.245A+0.9029.383%A27.096%B*45.8B**N/A16025.8h11.4B+38.8B++
Reaper DMR 1,2011,1803073.844A0.3029.503%B+26.102%C++49.4B+N/A21223.9h9.2C**31.1B+
MGR-C1 Charger 1,1881,1743972.957A++1.1927.51%C+26.661%C*48.3BN/A13424.3h11.6B+42.1B
Carnage AR 1,1921,1733423.43A0.7227.653%B+26.599%B++33C+N/A9535.5h14.8C--53.7C++
AF-19 Mercenary 1,1911,1664862.399A++1.7527.286%B*23.756%B21.4C+N/A8154.5h12.1C**44.5B+
NS-44 Commissioner 1,1771,1666291.854B++2.2944.447%B*22.213%C+65.9B*N/A19117.7h3.3B+7.4B++
NSX Tomoe 1,1691,1642305.061A++0.9128.347%C42.784%B35.5CN/A9832.8h13.6C++47.9C++
NC6 Gauss SAW 1,1731,1593293.523A0.6225.233%B*24.763%C*46.9B+N/A25824.7h8.6B+34B+
EM1 1,1661,1584302.693A1.4523.996%B21.33%C+43.4C*N/A11626.7h11.1B++46.1B+
NSX Naginata 1,1631,1563493.312A++0.8423.074%C+32.786%B+50.3C++N/A19623h10.9C**47.2B
AP30 Shredder 1,3809611961U956.8537.205%B**3.226%B*67.7A++29.5A+35214.2h49.7B++133.5B**
Shrike 1,2588903632.452M+1.7062.029%B+2.247%C36.9B**15.3B+28224.1h5.8B+9.3B+
MGR-M1 Bishop 8868721038.466S4.3240.684%B**27.752%C-55.9B**N/A17915.6h5.2B*12.7B*
M60-A Bulldog 1,0538691869U864.8557.316%A*N/A71.2A+15.1A*84612.2h4.6B++8.1B**
Titan-150 AP 1,400784908.711B4.5645.175%D4.337%B**19.6D15.4C++27440.1h5.4C-11.9D
NS-45 Pilot 6926792402.829B**1.3235.13%B+28.277%C+59C+1.1B++19211.5h6.5C**18.6B+
LB00 Python AP 9416761676U671.8552.107%C--N/A49.3C19.3C-27813.7h3.5B+6.8C**
NS-7 PDW 6306262932.137B**2.0128.795%B+22.205%B+69.6A+N/A2579h10.8B*37.5B++
NS-AM7 Archer 6545572352.37S1.7856.349%C27.11%B*16.7A+2.9C*9533.3h9.7B*17.2B*
AF-4A Bandit 5645411314.13A*0.0226.25%C+25.139%C*45.5C++1.9M12211.9h11.3C+43C+
NS Decimator 8115341234.341M+0.1960.064%C+1.498%D44.1C**22.9B+37212.1h5.2C--8.7C
LA39 Bruiser 5315242162.426A1.7268.486%B+16.794%B68.1B*N/A2327.7h1.9B*2.8B++
Blitz GD-10 4604571383.312A*0.8429.19%B*21.225%B++69.2A+N/A2736.6h10.4B**35.8B*
E540 Halberd 6624092218.591B**14.4451.618%B**1.467%D-35B+21.6A31511.7h5.8C+11.3B+
NS-44 Commissioner AE 4114082291.782B+2.3745.116%B+20.343%D41.2CN/A1149.9h3.5C+7.7C**
AF-34 Mattock 411405884.602C**0.4542.241%B*18.519%B+49.4C*N/A1768.2h7.7C18.1C++
MANA Anti-Personnel Turret 386380409.5N/A5.3524.374%UN/A3800U60U8055700.1h17.3T*70.9T*
AF-34 Mattock 369364884.136C**0.0144.957%B*19.231%C**44.4C*N/A1418.2h9.1C--20.3C++
Rocklet Rifle 567323873.713S0.4349.548%CN/A35.5B+26.8C*3959.1h41.5C83.8C
NCM3 Raven 457283515.549S1.4045.676%B+N/A11.2C*6.9B10125.2h31.8C69.7C*
NCM3 Raven 433272515.333S1.1945.037%B+N/A10.8C+6.4C+9225.2h32.7D72.7C+
NC05 Jackhammer AE 2642621042.519B+1.6353.314%B+17.939%C**54.6CN/A1694.8h4.3C++8.1B
M12 Kobalt 2752581258A253.8526.139%B++17.83%C+73.7D4.9C++2303.5h25.5D97.6C+
Hawk GD-68 372239673.567S0.5869.16%B*1.674%D31.4A++17.5A++4147.6h6.6B++9.5B**
NS-15 Gallows 236234593.966B+0.1826.228%D32.479%C+52DN/A2404.5h12.3D-46.8D-
NSX Tanto 238233623.758M0.3931.095%B++33.476%B**39.5C++N/A1725.9h10.6B++34.1B++
M12 Kobalt 2322272113.5S109.3523.156%B**21.586%B++81.1B+1.8C--3432.8h17.2B+74.5B+
NSX Daimyo 2262262011.3A++7.1541.126%C92.478%C--49.1CN/A2344.6h2.8C6.8C+
Tank Mine 3302252011.25M**7.1046.219%B*N/A173.1B**80.8B+14481.3h2.2C--4.7B++
NSX-P Tanto 217215742.905A++1.2425.843%C+18.605%D*35.8C++N/A1336h12.8B+49.4B
NCM2 Falcon 290215504.3A**0.1548.468%B*6.047%B+19.4B6.8B*14611.1h11.5C+23.7C**
NC4 Mag-Shot 2142101111.892A+2.2635.023%B**18.571%C+55.3A+1.1B++2203.8h6.6B++19B++
NS-TMC-01 "His Regards" 2212107,7790.027C+4.1226.709%C++2.381%D0.3C-N/A1637.3h1.8B+6.7B+
Sticky Grenade 2142071207N/A202.8561.88%B**N/A1035C+35A*31850.2h2.3C+3.7C*
NS-10 Burster 3402061217.167U13.0233.708%C**2.913%D-8.9A5.8A8623.1h120.5B++357.6B++
NSX-P Naginata 206202513.961A*0.1921.824%C25.743%C--49.3C+1C1884.1h13.3C+60.8C+
NSX-P Tengu 199195583.362A**0.7937.541%C++24.103%C**84.8A1.7B**2562.3h9.5B**25.2B++
Mauler S6 184183642.859A+1.2948.433%B++18.033%B+53.8B**N/A2733.4h4.1B+8.4B++
NS-10 Burster 2981821215.167U11.0233.492%C*2.747%D-7.9B*5B++8023.1h135.5B+404.5B+
NC05 Jackhammer 172169642.641A1.5148.779%B+18.935%B*130M+2.3M**6061.3h3.7B**7.5B++
C150 Dalton 2521671167U162.8543.454%B+1.198%B++61.9A+31.5B+4822.7h2.4B**5.4A
NS-R3 Swarm 2581651411.786U7.6464.4%C++N/A12.8A++7.2B11812.9h19.7B**30.7B**
M12 Kobalt 1711641164U159.8519.985%B+15.854%D86.3B3.7B+3601.9h14.9B++74.5B++
CAS 14-E 1721601160S155.8541.421%A1.25%D114.3B**8.6B*4121.4h21.9B++52.9B**
NS-11CB 158152393.897M0.2525.472%C+26.974%B++37.1C+1.5A+1134.1h13.8C++54C*
Enforcer ML85 297151217.19B+3.0443.647%BN/A17D16.4C+3128.9h15.7D-36.1C
The Slasher 1421393,6990.038C4.1136.511%C++4.317%D0.4CN/A1310.5h1.6B*4.5C+
NCM2 Falcon 204138502.76A*1.3950.873%B++4.348%C+12.5C+6B+11011h18.6D36.5C+
NSX Tengu 131131294.517M++0.3742.156%B++33.588%A++62.4B++N/A3062.1h10.3B++24.4B+
Spear Anti-Vehicle Phalanx Turret 206129343S38.8555.168%B**2.326%D-71.7A+42.8A*7891.8h6.7B+12.2B*
C75 Viper 150122620.333M**16.1946.583%B*1.639%C**50.8B*11.7B*4002.4h11.2C**24.1B+
M20 Basilisk 1511191119U114.8538.615%C+7.563%B++39.7A++10.7B**2883h58B**150.1B*
MANA Anti-Vehicle Turret 161103617.167U13.0259.868%C--N/A1030D580F-3424700.1h6.2B*10.3B+
Bouncing Betty 9998128.167A+4.0248.449%B+N/A98D1B3961h2.1D4.3C++
Soldier Soaker 8887481.813B+2.3337.415%C**9.195%D-51.2C+N/A1421.7h6.3C+16.9C**
19A Fortuna 8784302.8A1.3525.848%C19.048%C42C++1.5A++1612h10.5C40.7C+
NC14 Bolt Driver 7272116.545A++2.4047.075%A++76.389%C*24C+N/A2533h2.5C*5.2B++
GR-22 7370203.5A+0.6523.036%C24.286%B+38.9C*1.7M+2531.8h10.6B**46B+
Titan-150 HEAT 1126697.333B+3.1952.888%B++3.03%C++20.6C+14.4A4833.2h5.3C10C**
C85 Canister-H 6665321.667B17.5254.546%C**18.462%A*108.3C+1.7D**5420.6h5.9B10.8B+
Mag-Cutter 65593,3370.018C+4.1323.204%C--N/A0.3C--N/A1211.7h2.1B+9.2C*
Aspis Anti-Aircraft Phalanx Turret 11358414.5S10.3533.693%B**N/A22.3A++21.2A++3332.6h98.5A292.3B*
M20 Mustang 8957262.192C++1.9623.913%D*N/A3.6D--2D*26915.7h99.1C*414.4C+
M40 Fury 6556156S51.8546.063%AN/A93.3A+15A4750.6h9.1B++19.7B*
G40-F Ranger 8554154S49.8531.819%DN/A45C25.8C3151.2h63.3B+198.9C++
NS-30 Tranquility 535295.778N/A1.6343.51%UN/A52U1U1421h5.7T*13T*
Anti-Vehicle Grenade 7251151N/A46.8551.071%C+N/A255D105C++26220.2h5.6C+11C+
E540 Halberd-H 6951317B*12.8575.798%MN/A72.9A+25.7B+6690.7h5.6C*7.4B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret15540.6h
Spawn Beacon31,8550.9h
AE Nano-Armor Kit173565,06829.6h
AE Medical Applicator72155,7809.8h
Nanite Revive Grenade08230.2h
Medical Kit2354,6845.6h
Medical Applicator85,6410.4h
Motion Spotter1914,1628.6h
Restoration Kit143270.2h
Welding Device04960h
Recon Detection Device01680.2h
Shield Recharging Field81,5410.6h
Nano-Armor Kit625,6271.1h
Ammunition Package87,5031.9h
Anti-Infantry MANA Turret15870.6h
Router0800.1h
Nano-Repair Grenade01090h
Hardlight Barrier46180.7h

Check the help document for the dictionary if you want to learn more about words used here.


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