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Overseer mds312[Kycb] mds312
NC BR 67

KDR: 3.69

Score: 17.8m

Last Seen: Apr 25th, 2019 8:35 PM
- OFFLINE - 607.9 hour(s)

Prestige 1, Battle Rank 67 - New Conglomerate on Miller - Outfit Member of Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 7
Level Progress (to 68): 72%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 NC6A GODSAW SAS-R LA1 Anchor GD-22S MGR-L1 Promise AF-4 Cyclone GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,619,594 MLG Score: 2094
Fun Score: N/A
Cheeseburgers Flipped: 485TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.663%27.715%73922117424,9544.39331-0.703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.263%1.082B**1.065B**-1.736F-HEAD ++ (~14.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.468B+10.60.259C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.889%3.909%430311939723626982.67769139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.054%0.483B+0.846B*-0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.657B+6.10.514B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.515%5.417%326511916832814462.42199153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.609%0.217C++0.253C*0.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.642B+16.40.586B+26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.566%72.609%326211942,771600184.61833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.734%1.284A0.358C**-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.493B+2.20.314C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.054%19.626%3261119510739910.26817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.383C**1.003B**-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.399B3.70.248C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 7
17.8m280%383 (23k)318 (19.1k)3.6898436,4049,8664.2800567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1196287822.474%25.692%57705:3916

21% Engineer41% Heavy Assault18% Infiltrator8% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2013 11:46 AMJan 28th, 2018 12:57 PMMay 19th, 2019 6:49 AM (2d) (PST)Apr 25th, 2019 4:38 PM (25d) (PST)Apr 25th, 2019 4:35 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7291395900.6520.1770.1681.9990.0622094

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,7288,31335,415391110120419,091

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
930.4h/38.8d 5,823 9,353 12,698 111.6k 803 3,699 3,447 40.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B*
Kills:3,524
Deaths:1,125
KDR:3.132
Accuracy:25.127% B+
HSR:28.434% B*
NC6A GODSAW
B
Kills:3,038
Deaths:799
KDR:3.802
Accuracy:27.390% C
HSR:29.460% B
LA1 Anchor
B*
Kills:1,730
Deaths:479
KDR:3.612
Accuracy:25.194% C++
HSR:31.619% B*
GD-22S
B+
Kills:1,298
Deaths:355
KDR:3.656
Accuracy:25.754% B+
HSR:27.581% B+
MGR-L1 Promise
B++
Kills:1,298
Deaths:363
KDR:3.576
Accuracy:25.412% C**
HSR:29.969% B++
EM6
C**
Kills:1,178
Deaths:302
KDR:3.901
Accuracy:23.335% C**
HSR:24.533% C++
NC6 Gauss SAW
B**
Kills:1,159
Deaths:329
KDR:3.523
Accuracy:25.233% B**
HSR:24.763% C**
EM1
B+
Kills:1,158
Deaths:430
KDR:2.693
Accuracy:23.996% B+
HSR:21.330% C+
NSX Naginata
B++
Kills:1,156
Deaths:349
KDR:3.312
Accuracy:23.074% C*
HSR:32.786% B++
NC05 Jackhammer AE
B++
Kills:262
Deaths:104
KDR:2.519
Accuracy:53.314% B++
HSR:17.939% B
Kills:15,801
Deaths (as Heavy Assault):4,635
Deaths (to Heavy Assaults):2,780
KDR:3.40906
Kill Difference:11,166
Playtime:385.539 hours
Usage:41%
Score:7.005m
Score/min:303
Accuracy (listed only):27.783%
HSR (listed only):26.841%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B++
GD-7F
A
Kills:1,178
Deaths:369
KDR:3.192
Accuracy:28.052% B++
HSR:27.165% A
AC-X11
B*
Kills:1,175
Deaths:335
KDR:3.507
Accuracy:28.697% B++
HSR:26.723% B*
AF-19 Mercenary
B**
Kills:1,165
Deaths:485
KDR:2.402
Accuracy:27.276% B**
HSR:23.777% B+
NS-7 PDW
B**
Kills:411
Deaths:177
KDR:2.322
Accuracy:29.967% B**
HSR:22.628% B*
MGR-S1 Gladius
A
Kills:327
Deaths:91
KDR:3.593
Accuracy:30.568% B++
HSR:30.581% A
Mauler S6
B*
Kills:107
Deaths:41
KDR:2.610
Accuracy:46.054% B+
HSR:19.626% B*
Kills:5,659
Deaths (as Light Assault):1,866
Deaths (to Light Assaults):1,815
KDR:3.03269
Kill Difference:3,793
Playtime:72.714 hours
Usage:8%
Score:1.436m
Score/min:329
Accuracy (listed only):31.411%
HSR (listed only):24.796%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:1,178
Deaths:369
KDR:3.192
Accuracy:28.052% B++
HSR:27.165% A
AC-X11
B*
Kills:1,175
Deaths:335
KDR:3.507
Accuracy:28.697% B++
HSR:26.723% B*
AF-19 Mercenary
B**
Kills:1,165
Deaths:485
KDR:2.402
Accuracy:27.276% B**
HSR:23.777% B+
Mauler S6
B*
Kills:107
Deaths:41
KDR:2.610
Accuracy:46.054% B+
HSR:19.626% B*
Kills:3,625
Deaths (as Engineer):1,230
Deaths (to Engineers):1,527
KDR:2.94715
Kill Difference:2,395
Playtime:199.778 hours
Usage:21%
Score:4.448m
Score/min:371
Accuracy (listed only):32.520%
HSR (listed only):24.323%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,699
Deaths:383
KDR:7.047
Accuracy:43.438% B++
HSR:72.508% B+
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B++
NS-44 Commissioner
B**
Kills:1,166
Deaths:629
KDR:1.854
Accuracy:44.447% B**
HSR:22.213% C+
NSX Tomoe
B+
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:28.373% C+
HSR:42.734% B+
NS-7 PDW
B**
Kills:411
Deaths:177
KDR:2.322
Accuracy:29.967% B**
HSR:22.628% B*
MGR-S1 Gladius
A
Kills:327
Deaths:91
KDR:3.593
Accuracy:30.568% B++
HSR:30.581% A
NS-AM7 Archer
A++
Kills:231
Deaths:84
KDR:2.750
Accuracy:58.304% C+
HSR:32.035% A++
NS-44 Commissioner AE
B+
Kills:223
Deaths:104
KDR:2.144
Accuracy:45.092% B+
HSR:17.937% D-
NC4 Mag-Shot
B**
Kills:207
Deaths:103
KDR:2.010
Accuracy:35.059% B**
HSR:18.841% C+
Soldier Soaker
B
Kills:78
Deaths:44
KDR:1.773
Accuracy:37.113% B
HSR:7.692% D*
NC14 Bolt Driver
A*
Kills:72
Deaths:11
KDR:6.545
Accuracy:48.343% A*
HSR:76.389% C**
Kills:7,873
Deaths (as Infiltrator):2,224
Deaths (to Infiltrators):1,624
KDR:3.54002
Kill Difference:5,649
Playtime:170.414 hours
Usage:18%
Score:2.726m
Score/min:267
Accuracy (listed only):39.088%
HSR (listed only):33.330%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B++
Carnage AR
B**
Kills:584
Deaths:188
KDR:3.106
Accuracy:27.815% B++
HSR:26.712% B**
NS-7 PDW
B**
Kills:411
Deaths:177
KDR:2.322
Accuracy:29.967% B**
HSR:22.628% B*
MGR-S1 Gladius
A
Kills:327
Deaths:91
KDR:3.593
Accuracy:30.568% B++
HSR:30.581% A
NC1 Gauss Rifle
A
Kills:289
Deaths:113
KDR:2.558
Accuracy:29.491% A
HSR:19.031% C
Mauler S6
B*
Kills:107
Deaths:41
KDR:2.610
Accuracy:46.054% B+
HSR:19.626% B*
Kills:3,014
Deaths (as Combat Medic):978
Deaths (to Combat Medics):1,052
KDR:3.0818
Kill Difference:2,036
Playtime:37.738 hours
Usage:4%
Score:0.801m
Score/min:354
Accuracy (listed only):32.194%
HSR (listed only):23.608%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:341
Deaths:68
KDR:5.015
Accuracy:41.589% B*
HSR:17.595% C**
AF-34 Mattock
B*
Kills:306
Deaths:68
KDR:4.500
Accuracy:44.106% B*
HSR:19.608% B+
NCM3 Raven
B++
Kills:241
Deaths:47
KDR:5.128
Accuracy:44.828% B++
HSR:0.830% D*
NCM3 Raven
B++
Kills:239
Deaths:47
KDR:5.085
Accuracy:45.479% B++
HSR:0.837% D**
NCM2 Falcon
B**
Kills:202
Deaths:47
KDR:4.298
Accuracy:48.923% B**
HSR:5.941% B+
NS-10 Burster
C**
Kills:142
Deaths:10
KDR:14.200
Accuracy:31.911% C**
HSR:3.521% D
NS-10 Burster
B+
Kills:141
Deaths:10
KDR:14.100
Accuracy:32.186% B+
HSR:2.837% D-
NCM2 Falcon
B**
Kills:124
Deaths:47
KDR:2.638
Accuracy:51.274% B**
HSR:4.839% C+
Kills:1,736
Deaths (as MAX Suit):172
Deaths (to MAX Suits):484
KDR:10.09302
Kill Difference:1,564
Playtime:60.774 hours
Usage:7%
Score:1.345m
Score/min:369
Accuracy (listed only):42.537%
HSR (listed only):7.001%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:122
V. Kills:28 421%
Deaths:6
KDR:20.333
Accuracy:46.583% B*
KPH:51.700 A
VKPH:11.900 B**
LB00 Python AP
C+
Kills:55
V. Kills:27 196%
Deaths:
KDR:
Accuracy:49.188% D
KPH:40.600 D
VKPH:20 C+
Kills:177 (177 + 0)
Deaths:6
KDR:29.500
VKDR:9.167
Vehicle Kills:55
Kill Difference:171
Playtime:3.711 hours
Usage:0%
Score:0.084m
Score/min:379
Driving Accuracy:49.188%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:784
V. Kills:616 127%
Deaths:90
KDR:8.711
Accuracy:45.175% D
KPH:19.500 C-
VKPH:15.400 C++
E540 Halberd
A+
Kills:316
V. Kills:224 140%
Deaths:22
KDR:14.364
Accuracy:52.694% B**
KPH:31.400 C*
VKPH:22.300 A+
Enforcer ML85
C+
Kills:148
V. Kills:145 101%
Deaths:21
KDR:7.048
Accuracy:43.645% B
KPH:16.600 D
VKPH:16.300 C+
Titan-150 HEAT
A+
Kills:66
V. Kills:46 140%
Deaths:9
KDR:7.333
Accuracy:52.888% B++
KPH:20.400 C+
VKPH:14.200 A+
Kills:1,314 (850 + 464)
Deaths:142
KDR:9.254
VKDR:7.261
Vehicle Kills:1,031
Kill Difference:1,172
Playtime:62.309 hours
Usage:7%
Score:1.059m
Score/min:283
Driving Accuracy:52.888%
Gunner Accuracy:43.645%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:56
V. Kills:1 N/A
Deaths:3
KDR:18.667
Accuracy:54.660% B+
KPH:116.600 C*
VKPH:2.100 D*
Kills:56 (0 + 56)
Deaths:3
KDR:18.667
VKDR:0.333
Vehicle Kills:1
Kill Difference:53
Playtime:0.481 hours
Usage:0%
Score:0.015m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:54.660%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:96
V. Kills:26 356%
Deaths:1
KDR:96
Accuracy:39.454% C*
KPH:45.100 A*
VKPH:12.200 A
M12 Kobalt
B++
Kills:67
V. Kills:1 N/A
Deaths:2
KDR:33.500
Accuracy:21.608% B++
KPH:54.200 C
VKPH:0.800 D*
M40 Fury
A*
Kills:54
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:46.283% A
KPH:95.200 A*
VKPH:15.900 A+
M12 Kobalt
A
Kills:52
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:19.369% B
KPH:61 C
VKPH:4.700 A
Kills:269 (0 + 269)
Deaths:3
KDR:89.667
VKDR:13.333
Vehicle Kills:40
Kill Difference:266
Playtime:4.786 hours
Usage:1%
Score:0.083m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:19.369%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 3,5483,5241,1253.132A0.5625.127%B+28.434%B*45C**N/A10378.3h11.2B+44.4B+
NC6A GODSAW 3,0653,0387993.802B*0.1127.39%C29.46%B51.1CN/A12159.4h9.6C+35.2C+
SAS-R 2,7172,6993837.047A+3.3643.438%B++72.508%B+40.5C++N/A10166.7h2.2C*5B+
LA1 Anchor 1,7491,7304793.612B+0.0825.194%C++31.619%B*48.9C++N/A12935.4h9.2B+36.4B+
GD-22S 1,3021,2983553.656A0.0325.754%B+27.581%B+55.5B*N/A14223.4h9.8B+37.9B+
MGR-L1 Promise 1,3231,2983633.576A++0.1125.412%C**29.969%B++47.4C*N/A13427.4h13.7B54B+
AF-4 Cyclone 1,3001,2963683.522A++0.1729.266%B++23.071%B++52B*N/A13224.9h9.3B++31.9B+
GD-7F 1,2051,1783693.192A*0.5028.052%B++27.165%A33.2C*N/A13335.5h15.2C54.2C*
EM6 1,1841,1783023.901A+0.2123.335%C**24.533%C++58.3B++N/A14520.2h9.5B++40.6B+
AC-X11 1,2011,1753353.507A**0.1828.697%B++26.723%B*32.1C*N/A10436.6h12.6C--43.8C++
NS-44 Commissioner 1,1771,1666291.854B*1.8444.447%B**22.213%C+66.3AN/A18017.6h3.3B++7.4B*
AF-19 Mercenary 1,1901,1654852.402A*1.2927.276%B**23.777%B+21.6C*N/A7253.9h12.1B+44.5B+
NSX Tomoe 1,1681,1632305.057A++1.3728.373%C+42.734%B+35.6C+N/A9732.7h13.6C**47.9C*
NC6 Gauss SAW 1,1731,1593293.523A*0.1725.233%B**24.763%C**46.9B*N/A23424.7h8.6B+34B++
EM1 1,1661,1584302.693A+1.0023.996%B+21.33%C+43.4B+N/A11226.7h11.1C**46.1B+
NSX Naginata 1,1631,1563493.312A++0.3823.074%C*32.786%B++50.3BN/A19123h10.9B+47.2B+
Shrike 1,2588903632.452M++1.2462.029%B++2.247%C36.9A15.3B+27124.1h5.8B+9.3B++
Titan-150 AP 1,400784908.711B+5.0245.175%D4.337%B*19.6C-15.4C++25640.1h5.4C11.9C-
C-4 7986441484.351A*0.6633.722%A+N/A184A**44B**12223.5h1B**3.1B**
Carnage AR 5935841883.106A0.5827.815%B++26.712%B**29.6C+N/A9419.7h14.9C53.7C**
Frag Grenade 5705651565N/A561.3159.439%A++N/A807.1A+7.1C+26220.7h2.6B**4.4B**
NS-7 PDW 4134111772.322A++1.3729.967%B**22.628%B*69.7A*N/A2795.9h11.1B**37B++
NS Decimator 576371914.077M**0.3961.136%C++1.348%D44.7B++24.7B**3568.3h5.1C+8.4C+
AF-34 Mattock 347341685.015B+1.3341.589%B*17.595%C**48.7B+N/A1607h7.4D-17.7C++
MGR-S1 Gladius 333327913.593A+0.1030.568%B++30.581%A41.9C*N/A1207.8h9.1B+29.8B+
E540 Halberd 5403162214.364B*10.6752.694%B**N/A31.3C*22.2A+31810.1h6.5C--12.3C**
AF-34 Mattock 309306684.5B+0.8144.106%B*19.608%B+43.7C*N/A1377h8.7D*19.8C+
NC1 Gauss Rifle 2912891132.558A1.1329.491%A19.031%C36.1B*N/A2138h11.4B+38.7B*
NC05 Jackhammer AE 2642621042.519B++1.1753.314%B++17.939%B54.6C+N/A1614.8h4.3B8.1B+
NCM3 Raven 388241475.128S1.4444.828%B++N/A10.3C++6.3C+9023.4h33.4C--74.5C++
NCM3 Raven 388239475.085S1.4045.479%B++N/A10.2C**6.4C++9623.4h34.1C74.9C*
Hawk GD-68 367236673.522S0.1769.234%B**1.695%D31.5A*17.5A+3857.5h6.6B*9.6B**
NS-AM7 Archer 271231842.75S0.9458.304%C+32.035%A++15.9A*2.8C++10214.5h11.3B++19.3B*
NS-44 Commissioner AE 2232231042.144B*1.5545.092%B+17.937%D-61.9C**N/A1573.6h3.2B7.1B+
NC4 Mag-Shot 2112071032.01A++1.6835.059%B**18.841%C+55.9A++1.1B*2003.7h6.6B++18.9C++
NS-TMC-01 "His Regards" 2172067,3460.028C++3.6627.225%C*2.427%D-0.3CN/A1602.5h1.8B+6.5B+
NCM2 Falcon 271202474.298M+0.6148.923%B**5.941%B+19.6B*6.7B**14610.3h11.2C++23B+
Tank Mine 2521631510.867S7.1843.234%B++N/A148.2B**80.9B+12871.1h2.4D5.6B+
Enforcer ML85 293148217.048B+3.3643.645%BN/A16.6D16.3C+3078.9h15.9D-36.5C
NS-10 Burster 2361421014.2U10.5131.911%C**3.521%D7.5B**5B**7818.9h134.3B++421B++
NS-10 Burster 2431411014.1U10.4132.186%B+2.837%D-7.5B**5.4A8018.9h136.5B+424B+
M12 Kobalt 1341251125B**121.3129.385%A+14.4%D69.4D5C++2351.8h23.2C-78.8B
NCM2 Falcon 183124472.638A*1.0551.274%B**4.839%C+12.2C++5.8B+10710.2h19C-37C*
Rocklet Rifle 217123323.844S0.1550.805%C+N/A36.2B++27.6C**4643.4h41.1C+80.8C+
C75 Viper 150122620.333M**16.6446.583%B*1.639%C*50.8A11.7B**3492.4h11.2B+24.1B++
Mauler S6 107107412.61A+1.0846.054%B+19.626%B*56.3A++N/A2741.9h3.7B**7.9B*
M20 Basilisk 12296196U92.3139.454%C*7.292%B+45.7A*12.4A2882.1h54A136.9B**
Soldier Soaker 7978441.773B+1.9237.113%B7.692%D*48.8C+N/A1191.6h6.5C17.4C**
Spear Anti-Vehicle Phalanx Turret 12777238.5S34.8152.143%B**3.896%C+55B**35.7A+6811.4h7.6B14.5B++
NC14 Bolt Driver 7272116.545M+2.8648.343%A*76.389%C**24.8C++N/A2142.9h2.4B+5B*
MANA Anti-Vehicle Turret 10868322.667U18.9860.403%C-N/A680D400D**2563150.1h5.3S8.8A
M12 Kobalt 6867233.5A++29.8121.608%B++20.896%B+55.8CN/A2151.2h19.9C++91.9B+
Titan-150 HEAT 1126697.333B+3.6452.888%B++3.03%C++20.6C+14.4A+4463.2h5.3C+10B+
Sticky Grenade 6363163N/A59.3166.539%A+N/A630DN/A30810.1h2.7C4.1C*
Bouncing Betty 6060320S16.3147.302%BN/A120C+N/A4890.5h2.5F5.3C-
C85 Canister-H 5756318.667B+14.9854.66%B+21.429%M+112C++2D*5180.5h5.4B+10B++
LB00 Python AP 8255155S51.3149.188%DN/A39.3D19.3C4301.4h3.9C**7.8C+
M40 Fury 6354154S50.3146.283%AN/A90A++15A4810.6h9.2B++19.9B**
M12 Kobalt 5652152S48.3119.369%B9.615%F-57.8C4.4B**2610.9h16.3B+84.1B+
Anti-Vehicle Grenade 7251151N/A47.3151.071%C+N/A255D105C++24080.2h5.6C++11C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,3200.5h
Anti-Vehicle MANA Turret13450.4h
AE Nano-Armor Kit53298,11916.7h
AE Medical Applicator3980,9595.3h
Nanite Revive Grenade01510h
Medical Kit1903,7983.3h
Medical Applicator85,6410.3h
Restoration Kit133140.2h
Motion Spotter159,1455h
Recon Detection Device01160.2h
Shield Recharging Field41,0360.4h
Ammunition Package54,2831.1h
Nano-Armor Kit625,6271.1h
Anti-Infantry MANA Turret01330.2h
Hardlight Barrier33270.4h

Check the help document for the dictionary if you want to learn more about words used here.


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