Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (19,055)players online:
Nefinub (35)  gratgaisdead (16)  silentk1tt3n (14)  PierreKira (12)  LocktrapGaming (5)  HawkeyePC (5) 87
stats.dasanfall.com
Overseer mds312[Kycb] mds312
NC BR 68

KDR: 3.68

Score: 18m

Last Seen: Aug 12th, 2019 5:29 PM
- OFFLINE - 318.7 hour(s)

Prestige 1, Battle Rank 68 - New Conglomerate on Miller - Outfit Member of Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 4
Level Progress (to 69): 85%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 NC6A GODSAW SAS-R LA1 Anchor MGR-L1 Promise GD-22S AF-4 Cyclone GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:mds312



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,622,096 MLG Score: 2096
Fun Score: N/A
Cheeseburgers Flipped: 487TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.668%27.742%74023119125,0994.3864-0.702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.179%1.073B**1.045B**-1.725F-HEAD ++ (~14.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.467B+10.60.258C*29.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.889%3.909%425312119723676982.6485139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.054%0.476B+0.869B*-0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.656B+6.10.513B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.308%5.531%323512096872844482.41053153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.623%0.215C++0.239C++0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.643B+16.50.588B+26.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.551%72.584%323212122,794603184.62583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.739%1.29A0.359C**-0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.494B+2.20.315C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50%17.752%3232121216940310.418317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.461%0.375C**0.985B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.398B3.20.248C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 4
18m281.5%385 (23.1k)320 (19.2k)3.6840936,6539,9494.2729968 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214288622.51%25.692%57805:3916

22% Engineer41% Heavy Assault18% Infiltrator8% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2013 11:46 AMJan 28th, 2018 12:57 PMAug 25th, 2019 5:44 AM (13h) (PST)Aug 12th, 2019 4:29 PM (13d) (PST)Aug 12th, 2019 1:29 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7281395890.6520.1770.1682.0090.0622096

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,7018,32635,375391110121419,194

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
936.9h/39d 5,859 9,417 12,920 113k 810 3,739 3,468 40.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B++
Kills:3,530
Deaths:1,129
KDR:3.127
Accuracy:25.119% B+
HSR:28.470% B++
NC6A GODSAW
C**
Kills:3,038
Deaths:799
KDR:3.802
Accuracy:27.390% C
HSR:29.460% C**
LA1 Anchor
B*
Kills:1,738
Deaths:480
KDR:3.621
Accuracy:25.164% C+
HSR:31.646% B*
MGR-L1 Promise
B++
Kills:1,314
Deaths:372
KDR:3.532
Accuracy:25.438% C**
HSR:30.061% B++
GD-22S
B+
Kills:1,298
Deaths:355
KDR:3.656
Accuracy:25.754% B+
HSR:27.581% B+
EM6
C*
Kills:1,178
Deaths:302
KDR:3.901
Accuracy:23.335% C*
HSR:24.533% C++
NC6 Gauss SAW
B*
Kills:1,159
Deaths:329
KDR:3.523
Accuracy:25.233% B*
HSR:24.763% C*
EM1
B+
Kills:1,158
Deaths:430
KDR:2.693
Accuracy:23.996% B+
HSR:21.330% C+
NSX Naginata
B++
Kills:1,156
Deaths:349
KDR:3.312
Accuracy:23.074% C++
HSR:32.786% B++
Kills:15,569
Deaths (as Heavy Assault):4,545
Deaths (to Heavy Assaults):2,804
KDR:3.42552
Kill Difference:11,024
Playtime:386.321 hours
Usage:41%
Score:7.021m
Score/min:303
Accuracy (listed only):24.945%
HSR (listed only):27.848%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B++
GD-7F
A
Kills:1,187
Deaths:374
KDR:3.174
Accuracy:28.042% B++
HSR:27.296% A
AC-X11
B*
Kills:1,175
Deaths:335
KDR:3.507
Accuracy:28.697% B++
HSR:26.723% B*
AF-19 Mercenary
B**
Kills:1,165
Deaths:485
KDR:2.402
Accuracy:27.276% B**
HSR:23.777% B+
NS-7 PDW
B**
Kills:415
Deaths:181
KDR:2.293
Accuracy:29.782% B**
HSR:22.651% B*
MGR-S1 Gladius
A
Kills:329
Deaths:93
KDR:3.538
Accuracy:30.557% B++
HSR:30.699% A
Mauler S6
B*
Kills:109
Deaths:41
KDR:2.659
Accuracy:46.270% B+
HSR:20.184% B*
Razor GD-23
A+
Kills:97
Deaths:35
KDR:2.771
Accuracy:28.822% B*
HSR:28.866% A+
LA39 Bruiser
C**
Kills:60
Deaths:23
KDR:2.609
Accuracy:64.546% C**
HSR:13.333% C
Kills:5,833
Deaths (as Light Assault):1,935
Deaths (to Light Assaults):1,829
KDR:3.01447
Kill Difference:3,898
Playtime:74.942 hours
Usage:8%
Score:1.483m
Score/min:330
Accuracy (listed only):34.806%
HSR (listed only):24.067%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:1,187
Deaths:374
KDR:3.174
Accuracy:28.042% B++
HSR:27.296% A
AC-X11
B*
Kills:1,175
Deaths:335
KDR:3.507
Accuracy:28.697% B++
HSR:26.723% B*
AF-19 Mercenary
B**
Kills:1,165
Deaths:485
KDR:2.402
Accuracy:27.276% B**
HSR:23.777% B+
Mauler S6
B*
Kills:109
Deaths:41
KDR:2.659
Accuracy:46.270% B+
HSR:20.184% B*
Razor GD-23
A+
Kills:97
Deaths:35
KDR:2.771
Accuracy:28.822% B*
HSR:28.866% A+
LA39 Bruiser
C**
Kills:60
Deaths:23
KDR:2.609
Accuracy:64.546% C**
HSR:13.333% C
Kills:3,793
Deaths (as Engineer):1,293
Deaths (to Engineers):1,539
KDR:2.93349
Kill Difference:2,500
Playtime:202.063 hours
Usage:22%
Score:4.576m
Score/min:377
Accuracy (listed only):37.275%
HSR (listed only):23.363%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,722
Deaths:383
KDR:7.107
Accuracy:43.424% B++
HSR:72.484% B+
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B++
NS-44 Commissioner
B**
Kills:1,166
Deaths:629
KDR:1.854
Accuracy:44.447% B**
HSR:22.213% C+
NSX Tomoe
B+
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:28.373% C+
HSR:42.734% B+
NS-7 PDW
B**
Kills:415
Deaths:181
KDR:2.293
Accuracy:29.782% B**
HSR:22.651% B*
MGR-S1 Gladius
A
Kills:329
Deaths:93
KDR:3.538
Accuracy:30.557% B++
HSR:30.699% A
NS-AM7 Archer
A++
Kills:231
Deaths:84
KDR:2.750
Accuracy:58.304% C+
HSR:32.035% A++
NS-44 Commissioner AE
B+
Kills:226
Deaths:107
KDR:2.112
Accuracy:45.358% B+
HSR:18.142% D-
NC4 Mag-Shot
B**
Kills:207
Deaths:105
KDR:1.971
Accuracy:35.091% B**
HSR:18.841% C+
Soldier Soaker
B+
Kills:86
Deaths:48
KDR:1.792
Accuracy:37.363% B+
HSR:8.140% D--
NC14 Bolt Driver
A*
Kills:72
Deaths:11
KDR:6.545
Accuracy:48.343% A*
HSR:76.389% C*
Kills:7,913
Deaths (as Infiltrator):2,239
Deaths (to Infiltrators):1,640
KDR:3.53417
Kill Difference:5,674
Playtime:171.419 hours
Usage:18%
Score:2.746m
Score/min:267
Accuracy (listed only):39.119%
HSR (listed only):33.400%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% B++
HSR:23.071% B++
Carnage AR
B*
Kills:584
Deaths:188
KDR:3.106
Accuracy:27.815% B+
HSR:26.712% B*
NS-7 PDW
B**
Kills:415
Deaths:181
KDR:2.293
Accuracy:29.782% B**
HSR:22.651% B*
MGR-S1 Gladius
A
Kills:329
Deaths:93
KDR:3.538
Accuracy:30.557% B++
HSR:30.699% A
NC1 Gauss Rifle
A
Kills:289
Deaths:113
KDR:2.558
Accuracy:29.491% A
HSR:19.031% C
Mauler S6
B*
Kills:109
Deaths:41
KDR:2.659
Accuracy:46.270% B+
HSR:20.184% B*
LA39 Bruiser
C**
Kills:60
Deaths:23
KDR:2.609
Accuracy:64.546% C**
HSR:13.333% C
Kills:3,082
Deaths (as Combat Medic):1,007
Deaths (to Combat Medics):1,061
KDR:3.06058
Kill Difference:2,075
Playtime:37.743 hours
Usage:4%
Score:0.801m
Score/min:354
Accuracy (listed only):36.818%
HSR (listed only):22.240%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:341
Deaths:68
KDR:5.015
Accuracy:41.589% B*
HSR:17.595% C*
AF-34 Mattock
B*
Kills:306
Deaths:68
KDR:4.500
Accuracy:44.106% B*
HSR:19.608% B+
NCM3 Raven
B++
Kills:241
Deaths:47
KDR:5.128
Accuracy:44.828% B++
HSR:0.830% D*
NCM3 Raven
B++
Kills:239
Deaths:47
KDR:5.085
Accuracy:45.479% B++
HSR:0.837% D*
NCM2 Falcon
B**
Kills:204
Deaths:48
KDR:4.250
Accuracy:49.024% B**
HSR:6.373% B++
NS-10 Burster
B+
Kills:146
Deaths:10
KDR:14.600
Accuracy:32.505% B+
HSR:2.740% D-
NS-10 Burster
C**
Kills:144
Deaths:10
KDR:14.400
Accuracy:32.212% C**
HSR:3.472% D
NCM2 Falcon
B*
Kills:125
Deaths:48
KDR:2.604
Accuracy:51.426% B*
HSR:4.800% C++
Kills:1,746
Deaths (as MAX Suit):173
Deaths (to MAX Suits):488
KDR:10.09249
Kill Difference:1,573
Playtime:60.998 hours
Usage:7%
Score:1.355m
Score/min:370
Accuracy (listed only):42.646%
HSR (listed only):7.032%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:122
V. Kills:28 421%
Deaths:6
KDR:20.333
Accuracy:46.583% B*
KPH:51.700 A
VKPH:11.900 B*
LB00 Python AP
C+
Kills:68
V. Kills:33 200%
Deaths:
KDR:
Accuracy:47.276% D-
KPH:40.800 D
VKPH:19.800 C+
Kills:190 (190 + 0)
Deaths:6
KDR:31.667
VKDR:10.167
Vehicle Kills:61
Kill Difference:184
Playtime:4.024 hours
Usage:0%
Score:0.091m
Score/min:378
Driving Accuracy:47.276%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:784
V. Kills:616 127%
Deaths:90
KDR:8.711
Accuracy:45.175% D
KPH:19.500 C--
VKPH:15.400 C++
E540 Halberd
A+
Kills:316
V. Kills:224 140%
Deaths:22
KDR:14.364
Accuracy:52.694% B**
KPH:31.400 C*
VKPH:22.300 A+
Enforcer ML85
C+
Kills:148
V. Kills:145 101%
Deaths:21
KDR:7.048
Accuracy:43.645% C**
KPH:16.600 D
VKPH:16.300 C+
Titan-150 HEAT
A
Kills:66
V. Kills:46 140%
Deaths:9
KDR:7.333
Accuracy:52.888% B++
KPH:20.400 C+
VKPH:14.200 A
Kills:1,314 (850 + 464)
Deaths:142
KDR:9.254
VKDR:7.261
Vehicle Kills:1,031
Kill Difference:1,172
Playtime:62.309 hours
Usage:7%
Score:1.060m
Score/min:284
Driving Accuracy:52.888%
Gunner Accuracy:43.645%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:56
V. Kills:1 N/A
Deaths:3
KDR:18.667
Accuracy:54.660% B
KPH:116.600 C*
VKPH:2.100 D*
Kills:56 (0 + 56)
Deaths:3
KDR:18.667
VKDR:0.333
Vehicle Kills:1
Kill Difference:53
Playtime:0.481 hours
Usage:0%
Score:0.015m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:54.660%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:100
V. Kills:26 370%
Deaths:1
KDR:100
Accuracy:38.967% C++
KPH:45 A*
VKPH:11.700 A
M12 Kobalt
B++
Kills:67
V. Kills:1 N/A
Deaths:2
KDR:33.500
Accuracy:21.608% B++
KPH:54.200 C
VKPH:0.800 D*
M40 Fury
A*
Kills:54
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:46.283% A
KPH:95.200 A*
VKPH:15.900 A
M12 Kobalt
A+
Kills:52
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:19.369% B
KPH:61 C
VKPH:4.700 A+
Kills:273 (0 + 273)
Deaths:3
KDR:91
VKDR:13.333
Vehicle Kills:40
Kill Difference:270
Playtime:4.876 hours
Usage:1%
Score:0.084m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:19.369%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 3,5543,5301,1293.127A0.5625.119%B+28.47%B++45C*N/A10378.5h11.2B+44.5B+
NC6A GODSAW 3,0653,0387993.802B*0.1227.39%C29.46%C**51.1CN/A12159.4h9.6C+35.2C+
SAS-R 2,7402,7223837.107A++3.4243.424%B++72.484%B+40.3C++N/A10267.5h2.2C*5B+
LA1 Anchor 1,7571,7384803.621B+0.0625.164%C+31.646%B*49C++N/A13035.5h9.2B+36.4B+
MGR-L1 Promise 1,3391,3143723.532A++0.1525.438%C**30.061%B++47.4C*N/A13627.7h13.7B53.9B+
GD-22S 1,3021,2983553.656A0.0325.754%B+27.581%B+55.5B++N/A14223.4h9.8B+37.9B+
AF-4 Cyclone 1,3001,2963683.522A++0.1629.266%B++23.071%B++52B++N/A13224.9h9.3B++31.9B+
GD-7F 1,2141,1873743.174A*0.5128.042%B++27.296%A33C++N/A13236h15.2C54.3C*
EM6 1,1841,1783023.901A+0.2223.335%C*24.533%C++58.3B++N/A14620.2h9.5B++40.6B+
AC-X11 1,2011,1753353.507A**0.1828.697%B++26.723%B*32.1C*N/A10436.6h12.6D43.8C++
NS-44 Commissioner 1,1771,1666291.854B*1.8344.447%B**22.213%C+66.3AN/A18117.6h3.3B++7.4B++
AF-19 Mercenary 1,1901,1654852.402A*1.2827.276%B**23.777%B+21.6C++N/A7253.9h12.1B+44.5B+
NSX Tomoe 1,1681,1632305.057A*1.3728.373%C+42.734%B+35.6C+N/A9732.7h13.6C**47.9C*
NC6 Gauss SAW 1,1731,1593293.523A*0.1625.233%B*24.763%C*46.9B++N/A23424.7h8.6B+34B+
EM1 1,1661,1584302.693A+0.9923.996%B+21.33%C+43.4C**N/A11226.7h11.1C**46.1B+
NSX Naginata 1,1631,1563493.312A++0.3723.074%C++32.786%B++50.3C**N/A19123h10.9B+47.2B+
Shrike 1,2588903632.452M++1.2362.029%B++2.247%C36.9B**15.3B+27124.1h5.8B+9.3B++
Titan-150 AP 1,400784908.711B+5.0345.175%D4.337%B**19.6C--15.4C++25740.1h5.4C11.9D
C-4 8276681534.366A*0.6833.48%AN/A185.6A*44.2B**12223.6h1B**3.1B**
Carnage AR 5935841883.106A0.5827.815%B+26.712%B*29.6C+N/A9419.7h14.9C53.7C*
Frag Grenade 5735681568N/A564.3259.371%A++N/A811.4A+7.1C26150.7h2.6B**4.4B**
NS-7 PDW 4174151812.293A++1.3929.782%B**22.651%B*69.2A*N/A2786h11.1B**37.4B*
NS Decimator 579373924.054M**0.3761.131%C+1.34%D44.4B+24.5B**3568.4h5.1C+8.4C+
AF-34 Mattock 347341685.015B+1.3341.589%B*17.595%C*48.7B+N/A1607h7.4D17.7C*
MGR-S1 Gladius 335329933.538A+0.1530.557%B++30.699%A42.2C*N/A1197.8h9.1B+29.8B+
E540 Halberd 5403162214.364B*10.6852.694%B**N/A31.3C*22.2A+31810.1h6.5D12.3C**
AF-34 Mattock 309306684.5B+0.8244.106%B*19.608%B+43.7C*N/A1377h8.7D-19.8C++
NC1 Gauss Rifle 2912891132.558A+1.1329.491%A19.031%C36.1B++N/A2138h11.4B+38.7B*
NC05 Jackhammer AE 2642621042.519B++1.1753.314%B++17.939%B54.6C+N/A1614.8h4.3B8.1B+
NCM3 Raven 388241475.128S1.4444.828%B++N/A10.3C++6.3C+9023.4h33.4C-74.5C++
NCM3 Raven 388239475.085S1.4045.479%B++N/A10.2C**6.4C*9623.4h34.1C74.9C*
Hawk GD-68 367236673.522S0.1669.234%B**1.695%D31.5A++17.5A+3857.5h6.6B++9.6B**
NS-AM7 Archer 271231842.75S0.9358.304%C+32.035%A++15.9A++2.8C++10314.5h11.3B*19.3B*
NS-44 Commissioner AE 2262261072.112B*1.5745.358%B+18.142%D-61.1BN/A1533.7h3.2B7.1B+
NC4 Mag-Shot 2112071051.971A++1.7135.091%B**18.841%C+55.9A++1.1B*1993.7h6.6B++18.9B++
NS-TMC-01 "His Regards" 2172067,3850.028C++3.6627.205%C++2.427%D-0.3CN/A1605.3h1.8B+6.5B+
NCM2 Falcon 273204484.25M0.5749.024%B**6.373%B++19.6B*6.6B**14610.4h11.3C++23.1B+
Tank Mine 2521631510.867S7.1843.454%B++N/A148.2B*80.9B++12871.1h2.4D5.6B+
Enforcer ML85 293148217.048B+3.3643.645%C**N/A16.6D16.3C+3078.9h15.9D-36.5C
NS-10 Burster 2501461014.6U10.9232.505%B+2.74%D-7.7B**5.5A8319h134.2B+412.8B+
NS-10 Burster 2391441014.4U10.7232.212%C**3.472%D7.6B**5B**7919h134.8B+418.5B+
NCM2 Falcon 185125482.604A*1.0851.426%B*4.8%C++12.1C++5.8B+10810.3h19.2C--37.3C++
M12 Kobalt 1341251125B**121.3229.385%A+14.4%D-69.4D5C++2361.8h23.2C-78.8B
Rocklet Rifle 220125343.676S0.0150.648%C+N/A35.7B++27.1C**4663.5h41.3C+81.5C+
C75 Viper 150122620.333M**16.6546.583%B*1.639%C**50.8B**11.7B*3502.4h11.2B+24.1B++
Mauler S6 109109412.659A+1.0346.27%B+20.184%B*57.4A+N/A2781.9h3.6B**7.9B*
M20 Basilisk 1261001100U96.3238.967%C++8%B*45.5A*11.8A2892.2h53.2A136.6B**
Razor GD-23 9997352.771A*0.9128.822%B*28.866%A+42.2B*N/A2242.3h11.5B+40B+
Soldier Soaker 8786481.792B+1.8937.363%B+8.14%D--50.6C++N/A1411.7h6.3C+16.9B+
Spear Anti-Vehicle Phalanx Turret 12777238.5S34.8252.143%B**3.896%C+55B**35.7A+6841.4h7.6B14.5B++
NC14 Bolt Driver 7272116.545M+2.8648.343%A*76.389%C*24.8C++N/A2152.9h2.4B+5B*
LB00 Python AP 10168168S64.3247.276%D-N/A40D19.4C4181.7h3.6B+7.6C++
MANA Anti-Vehicle Turret 10868322.667U18.9860.469%M**N/A680D400F**2563150.1h5.3A++8.8M
M12 Kobalt 6867233.5A++29.8221.608%B++20.896%B+55.8C+N/A2151.2h19.9C++91.9B+
Titan-150 HEAT 1126697.333B+3.6552.888%B++3.03%C++20.6C+14.4A4473.2h5.3C+10B+
Sticky Grenade 6565165N/A61.3265.683%A+N/A650DN/A30670.1h2.7C4.2C*
Bouncing Betty 6060320S16.3247.003%BN/A120C+N/A4980.5h2.5F5.3C-
LA39 Bruiser 6160232.609A1.0864.546%C**13.333%C50B+N/A3151.2h2.4C*3.7C**
C85 Canister-H 5756318.667B+14.9854.66%B21.429%M+112C++2D**5180.5h5.4B+10B++
M40 Fury 6354154S50.3246.283%AN/A90A++15B**4810.6h9.2B*19.9B*
M12 Kobalt 5652152S48.3219.369%B9.615%F-57.8C4.4A2610.9h16.3B+84.1B+
Anti-Vehicle Grenade 7251151N/A47.3251.071%C+N/A255D105C++24080.2h5.6C++11C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,3200.5h
Nanite Revive Grenade01510h
Medical Applicator85,6410.3h
Anti-Vehicle MANA Turret13470.4h
Medical Kit1933,8143.3h
AE Nano-Armor Kit53300,56116.8h
AE Medical Applicator3980,9805.3h
Restoration Kit133140.2h
Motion Spotter159,2105h
Recon Detection Device01160.2h
Shield Recharging Field41,0360.4h
Nano-Armor Kit625,6271.1h
Ammunition Package54,3301.1h
Anti-Infantry MANA Turret01330.2h
Hardlight Barrier33290.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 3.64s on queries, 2.99s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.