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Warden mds312[Kycb] mds312
NC BR 65

KDR: 3.7

Score: 17.3m

Last Seen: Nov 20th, 2018 5:17 PM
- OFFLINE - 475.4 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Miller - Outfit Member of Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 9
Level Progress (to 66): 44%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 NC6A GODSAW SAS-R LA1 Anchor GD-22S MGR-L1 Promise AF-4 Cyclone EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,634,606 MLG Score: 2106
Fun Score: N/A
Cheeseburgers Flipped: 479TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.622%27.741%73922100024,4304.4026-0.704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.268%1.096B**1.11B**-1.782F-HEAD ++ (~14.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.473B+10.50.263C*29

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.892%3.918%440310199703546972.74011139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.199%0.493B+0.814B++-0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.657B+6.10.514B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.048%5.911%298510176092724202.23897145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.352%0.178C++0.407B0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.606B+17.70.548B+28.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.561%72.521%298210202,733586174.65588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.736%1.277A0.352C**-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.491B+2.20.312C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.898%20%2981102110538800.269923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.378C**1.108B**-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.394B3.70.242C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Born to kycb[Kycb] Born to kycb
NC outfit on Miller

Members: 9
17.3m281%384 (23k)318 (19.1k)3.6984735,5099,6014.2873765 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022282622.438%25.824%57905:3915

21% Engineer43% Heavy Assault19% Infiltrator7% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2013 11:46 AMJan 28th, 2018 12:57 PMDec 9th, 2018 2:59 PM (16h) (PST)Nov 20th, 2018 5:24 PM (20d) (PST)Nov 20th, 2018 1:17 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7321395930.6530.1770.1692.0090.0622106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9178,34635,571391110121419,090

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
906.1h/37.8d 5,654 9,170 12,386 109.2k 778 3,598 3,364 39.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B*
Kills:3,522
Deaths:1,123
KDR:3.136
Accuracy:25.118% B+
HSR:28.450% B*
NC6A GODSAW
B+
Kills:3,038
Deaths:799
KDR:3.802
Accuracy:27.390% C+
HSR:29.460% B+
LA1 Anchor
B*
Kills:1,730
Deaths:479
KDR:3.612
Accuracy:25.201% C++
HSR:31.619% B*
GD-22S
B+
Kills:1,298
Deaths:355
KDR:3.656
Accuracy:25.754% B+
HSR:27.581% B+
MGR-L1 Promise
B++
Kills:1,296
Deaths:363
KDR:3.570
Accuracy:25.370% B
HSR:30.015% B++
EM6
B
Kills:1,178
Deaths:302
KDR:3.901
Accuracy:23.335% B
HSR:24.533% C++
NC6 Gauss SAW
B**
Kills:1,159
Deaths:329
KDR:3.523
Accuracy:25.233% B**
HSR:24.763% C**
EM1
B+
Kills:1,158
Deaths:430
KDR:2.693
Accuracy:23.996% B+
HSR:21.330% C+
NSX Naginata
B++
Kills:1,156
Deaths:349
KDR:3.312
Accuracy:23.074% C*
HSR:32.786% B++
NC05 Jackhammer AE
B++
Kills:262
Deaths:104
KDR:2.519
Accuracy:53.314% B++
HSR:17.939% C**
Kills:15,797
Deaths (as Heavy Assault):4,633
Deaths (to Heavy Assaults):2,710
KDR:3.40967
Kill Difference:11,164
Playtime:385.158 hours
Usage:43%
Score:7.002m
Score/min:303
Accuracy (listed only):27.779%
HSR (listed only):26.847%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.272% B++
HSR:23.071% B++
AC-X11
B*
Kills:1,174
Deaths:333
KDR:3.526
Accuracy:28.681% B++
HSR:26.746% B*
AF-19 Mercenary
B**
Kills:1,165
Deaths:485
KDR:2.402
Accuracy:27.276% B**
HSR:23.777% B+
GD-7F
A
Kills:766
Deaths:220
KDR:3.482
Accuracy:28.189% B*
HSR:26.893% A
NS-7 PDW
B**
Kills:389
Deaths:164
KDR:2.372
Accuracy:30.075% B**
HSR:22.879% B*
MGR-S1 Gladius
B**
Kills:318
Deaths:84
KDR:3.786
Accuracy:30.516% B++
HSR:30.503% B**
Mauler S6
B*
Kills:105
Deaths:40
KDR:2.625
Accuracy:45.898% B+
HSR:20% B*
Kills:5,213
Deaths (as Light Assault):1,694
Deaths (to Light Assaults):1,754
KDR:3.07733
Kill Difference:3,519
Playtime:60.808 hours
Usage:7%
Score:1.233m
Score/min:338
Accuracy (listed only):31.415%
HSR (listed only):24.838%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:1,174
Deaths:333
KDR:3.526
Accuracy:28.681% B++
HSR:26.746% B*
AF-19 Mercenary
B**
Kills:1,165
Deaths:485
KDR:2.402
Accuracy:27.276% B**
HSR:23.777% B+
GD-7F
A
Kills:766
Deaths:220
KDR:3.482
Accuracy:28.189% B*
HSR:26.893% A
Mauler S6
B*
Kills:105
Deaths:40
KDR:2.625
Accuracy:45.898% B+
HSR:20% B*
Kills:3,210
Deaths (as Engineer):1,078
Deaths (to Engineers):1,489
KDR:2.97774
Kill Difference:2,132
Playtime:192.177 hours
Usage:21%
Score:4.270m
Score/min:370
Accuracy (listed only):32.511%
HSR (listed only):24.354%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,661
Deaths:381
KDR:6.984
Accuracy:43.431% B++
HSR:72.416% B+
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.272% B++
HSR:23.071% B++
NS-44 Commissioner
B**
Kills:1,166
Deaths:629
KDR:1.854
Accuracy:44.447% B**
HSR:22.213% C++
NSX Tomoe
B+
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:28.373% C+
HSR:42.734% B+
NS-7 PDW
B**
Kills:389
Deaths:164
KDR:2.372
Accuracy:30.075% B**
HSR:22.879% B*
MGR-S1 Gladius
B**
Kills:318
Deaths:84
KDR:3.786
Accuracy:30.516% B++
HSR:30.503% B**
NS-44 Commissioner AE
B+
Kills:220
Deaths:100
KDR:2.200
Accuracy:45.084% B+
HSR:18.182% D
NS-AM7 Archer
A++
Kills:216
Deaths:82
KDR:2.634
Accuracy:58.326% C+
HSR:31.944% A++
NC4 Mag-Shot
A
Kills:201
Deaths:97
KDR:2.072
Accuracy:35.413% A
HSR:18.906% C+
Soldier Soaker
B
Kills:78
Deaths:44
KDR:1.773
Accuracy:37.113% B
HSR:7.692% D*
NC14 Bolt Driver
A*
Kills:72
Deaths:11
KDR:6.545
Accuracy:48.343% A*
HSR:76.389% C*
Kills:7,780
Deaths (as Infiltrator):2,190
Deaths (to Infiltrators):1,583
KDR:3.55251
Kill Difference:5,590
Playtime:168.587 hours
Usage:19%
Score:2.694m
Score/min:266
Accuracy (listed only):39.127%
HSR (listed only):33.357%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.272% B++
HSR:23.071% B++
Carnage AR
B**
Kills:532
Deaths:171
KDR:3.111
Accuracy:27.860% B++
HSR:27.068% B**
NS-7 PDW
B**
Kills:389
Deaths:164
KDR:2.372
Accuracy:30.075% B**
HSR:22.879% B*
MGR-S1 Gladius
B**
Kills:318
Deaths:84
KDR:3.786
Accuracy:30.516% B++
HSR:30.503% B**
NC1 Gauss Rifle
A+
Kills:289
Deaths:113
KDR:2.558
Accuracy:29.491% A+
HSR:19.031% C
Mauler S6
B*
Kills:105
Deaths:40
KDR:2.625
Accuracy:45.898% B+
HSR:20% B*
Kills:2,929
Deaths (as Combat Medic):940
Deaths (to Combat Medics):1,030
KDR:3.11596
Kill Difference:1,989
Playtime:36.066 hours
Usage:4%
Score:0.772m
Score/min:357
Accuracy (listed only):32.185%
HSR (listed only):23.759%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:341
Deaths:68
KDR:5.015
Accuracy:41.613% B**
HSR:17.595% B
AF-34 Mattock
B*
Kills:306
Deaths:68
KDR:4.500
Accuracy:44.134% B*
HSR:19.608% B+
NCM3 Raven
B++
Kills:241
Deaths:47
KDR:5.128
Accuracy:44.879% B++
HSR:0.830% D*
NCM3 Raven
B++
Kills:235
Deaths:47
KDR:5
Accuracy:45.522% B++
HSR:0.851% D*
NCM2 Falcon
B**
Kills:198
Deaths:47
KDR:4.213
Accuracy:48.850% B**
HSR:6.061% B+
NS-10 Burster
C**
Kills:138
Deaths:10
KDR:13.800
Accuracy:31.754% C**
HSR:3.623% D
NS-10 Burster
B+
Kills:137
Deaths:10
KDR:13.700
Accuracy:32.038% B+
HSR:2.920% D-
NCM2 Falcon
B*
Kills:123
Deaths:47
KDR:2.617
Accuracy:51.242% B*
HSR:4.878% C++
Kills:1,719
Deaths (as MAX Suit):172
Deaths (to MAX Suits):472
KDR:9.99419
Kill Difference:1,547
Playtime:59.973 hours
Usage:7%
Score:1.326m
Score/min:369
Accuracy (listed only):42.504%
HSR (listed only):7.046%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:122
V. Kills:28 421%
Deaths:6
KDR:20.333
Accuracy:46.583% B**
KPH:51.700 B**
VKPH:11.900 B**
LB00 Python AP
C+
Kills:55
V. Kills:27 196%
Deaths:
KDR:
Accuracy:49.188% D
KPH:40.600 D
VKPH:20 C+
Kills:177 (177 + 0)
Deaths:6
KDR:29.500
VKDR:9.167
Vehicle Kills:55
Kill Difference:171
Playtime:3.711 hours
Usage:0%
Score:0.084m
Score/min:378
Driving Accuracy:49.188%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:784
V. Kills:616 127%
Deaths:90
KDR:8.711
Accuracy:45.175% D
KPH:19.600 C
VKPH:15.400 C++
E540 Halberd
A+
Kills:248
V. Kills:199 124%
Deaths:20
KDR:12.400
Accuracy:52.073% B**
KPH:27.700 C+
VKPH:22.200 A+
Enforcer ML85
C+
Kills:148
V. Kills:145 101%
Deaths:21
KDR:7.048
Accuracy:43.645% C**
KPH:16.600 D
VKPH:16.300 C+
Titan-150 HEAT
A+
Kills:64
V. Kills:45 139%
Deaths:9
KDR:7.111
Accuracy:53.398% B++
KPH:20.600 C+
VKPH:14.500 A+
Kills:1,244 (848 + 396)
Deaths:140
KDR:8.886
VKDR:7.179
Vehicle Kills:1,005
Kill Difference:1,104
Playtime:60.997 hours
Usage:7%
Score:1.027m
Score/min:281
Driving Accuracy:53.398%
Gunner Accuracy:43.645%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B
Kills:51
V. Kills:1 N/A
Deaths:3
KDR:17
Accuracy:53.065% B
KPH:116.300 C*
VKPH:2.300 D*
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:0.333
Vehicle Kills:1
Kill Difference:48
Playtime:0.439 hours
Usage:0%
Score:0.014m
Score/min:537
Driving Accuracy:N/A%
Gunner Accuracy:53.065%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:95
V. Kills:26 352%
Deaths:1
KDR:95
Accuracy:39.214% C*
KPH:45.500 A*
VKPH:12.500 A
M12 Kobalt
B*
Kills:67
V. Kills:1 N/A
Deaths:2
KDR:33.500
Accuracy:21.719% B*
KPH:54.900 C
VKPH:0.800 D*
M40 Fury
A*
Kills:54
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:46.283% A
KPH:95.200 A*
VKPH:15.900 A
M12 Kobalt
A
Kills:52
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:19.369% B+
KPH:61 C
VKPH:4.700 A
Kills:268 (0 + 268)
Deaths:3
KDR:89.333
VKDR:13.333
Vehicle Kills:40
Kill Difference:265
Playtime:4.728 hours
Usage:1%
Score:0.082m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:19.369%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 3,5463,5221,1233.136A0.5625.118%B+28.45%B*45.2C**N/A10378h11.1B+44.4B+
NC6A GODSAW 3,0653,0387993.802B++0.1027.39%C+29.46%B+51.1C+N/A12159.4h9.6C+35.2C++
SAS-R 2,6782,6613816.984A3.2943.431%B++72.416%B+40.5C++N/A10165.7h2.2C*5B+
LA1 Anchor 1,7491,7304793.612B+0.0925.201%C++31.619%B*49C++N/A12935.3h9.2B+36.4B+
GD-22S 1,3021,2983553.656A0.0425.754%B+27.581%B+55.5B*N/A14123.4h9.8B+37.9B+
MGR-L1 Promise 1,3211,2963633.57A++0.1325.37%B30.015%B++47.3C*N/A13427.4h13.7C**54B+
AF-4 Cyclone 1,3001,2963683.522A++0.1829.272%B++23.071%B++52.3B*N/A13224.8h9.3B++31.9B+
EM6 1,1841,1783023.901A+0.2023.335%B24.533%C++58.3B++N/A14520.2h9.5B++40.6B+
AC-X11 1,1991,1743333.526M0.1728.681%B++26.746%B*32.3C**N/A10436.3h12.6D43.8C++
NS-44 Commissioner 1,1771,1666291.854B*1.8444.447%B**22.213%C++66.3AN/A18017.6h3.3B++7.4B++
AF-19 Mercenary 1,1901,1654852.402A++1.3027.276%B**23.777%B+21.7C*N/A7153.8h12.1B+44.5B+
NSX Tomoe 1,1681,1632305.057A++1.3628.373%C+42.734%B+35.6C+N/A9732.7h13.6C*47.9C*
NC6 Gauss SAW 1,1731,1593293.523A*0.1825.233%B**24.763%C**46.9B*N/A23224.7h8.6B+34B+
EM1 1,1661,1584302.693A++1.0123.996%B+21.33%C+43.4C**N/A11226.7h11.1C**46.1B+
NSX Naginata 1,1631,1563493.312A++0.3923.074%C*32.786%B++50.3B+N/A19123h10.9B+47.2B+
Shrike 1,2588903632.452M++1.2562.029%B++2.247%C36.9B**15.3B+27024.1h5.8B+9.3B++
Titan-150 AP 1,400784908.711B+5.0145.175%D4.337%B*19.6C15.4C++25040.1h5.4C+11.9C
GD-7F 7827662203.482A**0.2228.189%B*26.893%A33.7C**N/A15322.7h15.5C54.9C*
C-4 7085701274.488A*0.7933.846%A+N/A183.9A**44.5B**12753.1h1B**3.1B**
Frag Grenade 5455401540N/A536.3058.773%A++N/A771.4A7.1C+26740.7h2.6B**4.3B**
Carnage AR 5405321713.111A0.5927.86%B++27.068%B**29.2C+N/A9618.2h15C53.8C**
NS-7 PDW 3913891642.372A++1.3330.075%B**22.879%B*68.2A*N/A2795.7h11.2B*37.2B++
NS Decimator 573369894.146M**0.4561.161%C++1.355%D44.5B++24.6B*3548.3h5.1C+8.4C+
AF-34 Mattock 347341685.015B+1.3241.613%B**17.595%B48.7B+N/A1607h7.3D--17.6C++
MGR-S1 Gladius 324318843.786A+0.0930.516%B++30.503%B**43.6C**N/A1237.3h8.9B+29.3B+
AF-34 Mattock 309306684.5B+0.8044.134%B*19.608%B+43.7C*N/A1387h8.7D*19.8C+
NC1 Gauss Rifle 2912891132.558A1.1429.491%A+19.031%C36.1B*N/A2128h11.4B+38.7B*
NC05 Jackhammer AE 2642621042.519B++1.1853.314%B++17.939%C**54.6C+N/A1614.8h4.3C**8.1B+
E540 Halberd 4472482012.4B*8.7052.073%B**1.21%D--27.9C+22.4A+3298.9h6.9D13.3C++
NCM3 Raven 388241475.128S1.4344.879%B++N/A10.3C+6.3C+9023.3h33.3C-74.2C++
Hawk GD-68 367236673.522S0.1869.265%B*1.695%D31.5B**17.5B**3837.5h6.6B++9.6B*
NCM3 Raven 383235475S1.3045.522%B++N/A10.1C*6.4C++9523.3h34.6C75.9C++
NS-44 Commissioner AE 2202201002.2B*1.5045.084%B+18.182%D62.9BN/A1593.5h3.2B7B+
NS-AM7 Archer 256216822.634S1.0658.326%C+31.944%A++15.4A++2.9C*9714h11.5B++19.8B*
NS-TMC-01 "His Regards" 2152047,1480.029C++3.6727.245%C*2.451%D0.3C-N/A1587.8h1.8B+6.5B+
NC4 Mag-Shot 205201972.072A++1.6335.413%A18.906%C+55.8A++1.1B*2003.6h6.6B++18.7B
NCM2 Falcon 265198474.213M0.5148.85%B**6.061%B+19.6B*6.6B*14410.1h11.2C++22.8B+
Tank Mine 2441571411.214S7.5243.098%B++N/A142.7B*79.1B+12941.1h2.4D5.7B+
Enforcer ML85 293148217.048B+3.3543.645%C**N/A16.6D16.3C+3068.9h15.9D36.5C
NS-10 Burster 2291381013.8U10.1031.754%C**3.623%D7.5B**5B*7718.3h135.2B+425.7B+
NS-10 Burster 2371371013.7U10.0032.038%B+2.92%D-7.5B**5.5B**8118.3h137.4B+428.8B+
NCM2 Falcon 182123472.617A*1.0851.242%B*4.878%C++12.3C++5.9B10710h18.6C36.3C*
C75 Viper 150122620.333M++16.6346.583%B**1.639%C*50.8B**11.7B**3482.4h11.2B+24.1B++
M12 Kobalt 1221141114B**110.3029.826%A++15.79%C-67.1D4.7C++2211.7h23.6D79.3C**
Rocklet Rifle 193110274.074S0.3851.288%C+N/A37.9B*28.6C**4842.9h39.3C+76.6C+
Mauler S6 105105402.625A*1.0745.898%B+20%B*55.3A+N/A2711.9h3.7B**8B*
M20 Basilisk 12195195U91.3039.214%C*7.368%B+45.2A*12.4A2922.1h53.4B++136.3B**
Soldier Soaker 7978441.773B+1.9337.113%B7.692%D*48.8C++N/A1191.6h6.5C17.4B
Spear Anti-Vehicle Phalanx Turret 12475237.5S33.8051.702%B*4%C+53.6B*35A6901.4h7.5C**14.5B++
NC14 Bolt Driver 7272116.545M+2.8548.343%A*76.389%C*24.8C++N/A2122.9h2.4B+5B*
MANA Anti-Vehicle Turret 10868322.667U18.9759.932%A++N/A680C++400D2563150.1h5.2A++8.7A++
M12 Kobalt 6867233.5A*29.8021.719%B*20.896%B+55.8C+N/A2091.2h19.8C+91B+
Titan-150 HEAT 1096497.111B+3.4153.398%B++3.125%C++20.6C+14.5A+4633.1h5.2C++9.7B+
Bouncing Betty 5757319S15.3046.711%BN/A114C+N/A4850.5h2.5F5.3C-
LB00 Python AP 8255155M**51.3049.188%DN/A39.3D19.3C+4291.4h3.9B+7.8C++
M40 Fury 6354154S50.3046.283%AN/A90A++15B**4760.6h9.2B*19.9B**
M12 Kobalt 5652152S48.3019.369%B+9.615%F-57.8C4.4B**2600.9h16.3B+84.1B+
Anti-Vehicle Grenade 7251151N/A47.3051.071%C+N/A255D105C++24000.2h5.6C++11C*
C85 Canister-H 5251317C*13.3053.065%B21.569%M+127.5B+2.5D*5360.4h5.4B+10.2B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret13300.4h
Motion Spotter159,0034.9h
Restoration Kit133140.2h
Spawn Beacon11,3020.5h
AE Nano-Armor Kit50290,34216.3h
Nanite Revive Grenade01440h
Medical Kit1903,7783.3h
Medical Applicator85,6410.3h
AE Medical Applicator3378,2985.1h
Recon Detection Device01160.2h
Shield Recharging Field41,0360.4h
Ammunition Package53,9801.1h
Nano-Armor Kit625,6271.1h
Anti-Infantry MANA Turret01270.2h
Hardlight Barrier33130.3h

Check the help document for the dictionary if you want to learn more about words used here.


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