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Executor The Survivor mds312[Kycb] mds312
NC BR 125

KDR: 4.18

Score: 32.9m

Last Seen: Jul 27th, 2020 6:04 PM
- OFFLINE - 699.2 hour(s)

Prestige 1, Battle Rank 100 (125 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SAS-R NS-15M1 NC6A GODSAW AC-X11 GD-7F C-4 L105 Zephyr LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,755,953 MLG Score: 2203
Fun Score: N/A
Cheeseburgers Flipped: 569TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.308%27.283%74535131439,2484.46914-0.285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.553%1.172B**0.928B*-1.182D*HEAD ++ (~13.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.483B+10.50.267C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.9%3.789%319313461,0035047161.98614140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.049%0.471B+0.834B++-0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.663B+60.522B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.903%7.906%2975134497440018332.4289353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.241%-0.122C+0.817B++0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.604B+16.60.587B+31

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.622%72.836%297313464,7011000304.701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.533%1.154B**0.372C**-0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.478B+2.20.307C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.402%17.194%2972134772768781.05822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.074%1.37A0.463B+0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.679B+2.50.494B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.9m303.6%421 (25.3k)355 (21.3k)4.1836866,09815,7994.84221125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349505922.914%23.498%53805:5326

7% Combat Medic25% Engineer29% Heavy Assault18% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2013 11:46 AMJan 28th, 2018 12:57 PMJul 27th, 2020 10:39 PM (62d) (PST)Jul 27th, 2020 6:10 PM (62d) (PST)Jul 27th, 2020 2:04 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7861286580.7130.1700.1682.3770.0702203

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,1407,66339,477431010143421,273

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1545.5h/64.4d 10,404 15,532 23,759 220.4k 1,691 6,133 6,511 72.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C++
Kills:3,789
Deaths:1,186
KDR:3.195
Accuracy:25.140% C+
HSR:28.820% C++
NC6A GODSAW
C
Kills:3,483
Deaths:882
KDR:3.949
Accuracy:27.894% D
HSR:28.854% C
LA1 Anchor
C*
Kills:1,751
Deaths:486
KDR:3.603
Accuracy:25.173% D
HSR:31.582% C*
MGR-L1 Promise
C+
Kills:1,419
Deaths:393
KDR:3.611
Accuracy:25.537% C
HSR:30.374% C+
EM6
C-
Kills:1,355
Deaths:347
KDR:3.905
Accuracy:23.035% C--
HSR:24.650% C-
GD-22S
C+
Kills:1,317
Deaths:361
KDR:3.648
Accuracy:25.746% C+
HSR:27.942% C+
NC6 Gauss SAW
C++
Kills:1,159
Deaths:329
KDR:3.523
Accuracy:25.233% C++
HSR:24.763% C
EM1
C
Kills:1,158
Deaths:430
KDR:2.693
Accuracy:23.996% C
HSR:21.330% D
NSX Naginata
C++
Kills:1,156
Deaths:349
KDR:3.312
Accuracy:23.074% C--
HSR:32.786% C++
NS-15 Gallows
D
Kills:320
Deaths:80
KDR:4
Accuracy:25.675% D--
HSR:30% D
NSX-P Naginata
D-
Kills:202
Deaths:51
KDR:3.961
Accuracy:21.824% D-
HSR:25.743% D-
Kills:17,109
Deaths (as Heavy Assault):4,894
Deaths (to Heavy Assaults):4,340
KDR:3.49591
Kill Difference:12,215
Playtime:443.190 hours
Usage:29%
Score:7.994m
Score/min:301
Accuracy (listed only):24.757%
HSR (listed only):27.895%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C*
Kills:2,519
Deaths:734
KDR:3.432
Accuracy:28.187% C+
HSR:25.526% C*
GD-7F
B+
Kills:2,358
Deaths:835
KDR:2.824
Accuracy:27.420% C+
HSR:25.912% B+
MGR-S1 Gladius
C++
Kills:1,313
Deaths:346
KDR:3.795
Accuracy:28.869% C
HSR:27.190% C++
AF-4 Cyclone
C++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% C++
HSR:23.071% C++
Razor GD-23
B+
Kills:1,269
Deaths:405
KDR:3.133
Accuracy:27.466% C+
HSR:26.872% B+
MGR-C1 Charger
C+
Kills:1,174
Deaths:397
KDR:2.957
Accuracy:27.510% D
HSR:26.661% C+
AF-19 Mercenary
C**
Kills:1,166
Deaths:486
KDR:2.399
Accuracy:27.286% C**
HSR:23.756% C+
AF-4A Bandit
C+
Kills:824
Deaths:219
KDR:3.763
Accuracy:26.473% C
HSR:25.971% C+
NS-7 PDW
C*
Kills:626
Deaths:294
KDR:2.129
Accuracy:28.786% C*
HSR:22.205% C++
Blitz GD-10
C*
Kills:599
Deaths:183
KDR:3.273
Accuracy:28.664% C*
HSR:21.536% C*
LA39 Bruiser
B
Kills:544
Deaths:228
KDR:2.386
Accuracy:68.442% C*
HSR:16.912% B
NSX Tanto
B+
Kills:393
Deaths:108
KDR:3.639
Accuracy:30.164% C++
HSR:31.552% B+
NS-11CB
B+
Kills:271
Deaths:73
KDR:3.712
Accuracy:26.074% C-
HSR:28.044% B+
NSX-P Tanto
D
Kills:215
Deaths:75
KDR:2.867
Accuracy:25.843% D
HSR:18.605% D**
NSX-P Tengu
C+
Kills:195
Deaths:58
KDR:3.362
Accuracy:37.541% C
HSR:24.103% C+
Mauler S6
B+
Kills:183
Deaths:64
KDR:2.859
Accuracy:48.433% B+
HSR:18.033% B+
NS-66 Punisher
D
Kills:152
Deaths:50
KDR:3.040
Accuracy:24.748% D
HSR:14.474% F
NSX Tengu
A
Kills:131
Deaths:29
KDR:4.517
Accuracy:42.156% C**
HSR:33.588% A
19A Fortuna
C--
Kills:84
Deaths:30
KDR:2.800
Accuracy:25.848% D
HSR:19.048% C--
Kills:15,312
Deaths (as Light Assault):4,982
Deaths (to Light Assaults):3,028
KDR:3.07346
Kill Difference:10,330
Playtime:242.635 hours
Usage:16%
Score:5.021m
Score/min:345
Accuracy (listed only):32.062%
HSR (listed only):23.845%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C*
Kills:2,519
Deaths:734
KDR:3.432
Accuracy:28.187% C+
HSR:25.526% C*
GD-7F
B+
Kills:2,358
Deaths:835
KDR:2.824
Accuracy:27.420% C+
HSR:25.912% B+
Razor GD-23
B+
Kills:1,269
Deaths:405
KDR:3.133
Accuracy:27.466% C+
HSR:26.872% B+
MGR-M1 Bishop
B
Kills:1,179
Deaths:137
KDR:8.606
Accuracy:39.099% B
HSR:28.414% D
MGR-C1 Charger
C+
Kills:1,174
Deaths:397
KDR:2.957
Accuracy:27.510% D
HSR:26.661% C+
AF-19 Mercenary
C**
Kills:1,166
Deaths:486
KDR:2.399
Accuracy:27.286% C**
HSR:23.756% C+
AF-4A Bandit
C+
Kills:824
Deaths:219
KDR:3.763
Accuracy:26.473% C
HSR:25.971% C+
LA39 Bruiser
B
Kills:544
Deaths:228
KDR:2.386
Accuracy:68.442% C*
HSR:16.912% B
NSX Tanto
B+
Kills:393
Deaths:108
KDR:3.639
Accuracy:30.164% C++
HSR:31.552% B+
NS-11CB
B+
Kills:271
Deaths:73
KDR:3.712
Accuracy:26.074% C-
HSR:28.044% B+
NSX-P Tanto
D
Kills:215
Deaths:75
KDR:2.867
Accuracy:25.843% D
HSR:18.605% D**
Mauler S6
B+
Kills:183
Deaths:64
KDR:2.859
Accuracy:48.433% B+
HSR:18.033% B+
19A Fortuna
C--
Kills:84
Deaths:30
KDR:2.800
Accuracy:25.848% D
HSR:19.048% C--
NS-30 Tranquility
B+
Kills:52
Deaths:9
KDR:5.778
Accuracy:41.997% B+
HSR:38.462% C++
Kills:12,231
Deaths (as Engineer):3,800
Deaths (to Engineers):2,278
KDR:3.21868
Kill Difference:8,431
Playtime:389.910 hours
Usage:25%
Score:10.503m
Score/min:449
Accuracy (listed only):33.589%
HSR (listed only):25.269%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C++
Kills:1,313
Deaths:346
KDR:3.795
Accuracy:28.869% C
HSR:27.190% C++
AF-4 Cyclone
C++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% C++
HSR:23.071% C++
NC1 Gauss Rifle
B+
Kills:1,181
Deaths:364
KDR:3.245
Accuracy:29.383% B+
HSR:27.096% C*
Reaper DMR
C++
Kills:1,180
Deaths:307
KDR:3.844
Accuracy:29.503% C++
HSR:26.102% C
Carnage AR
C*
Kills:1,173
Deaths:342
KDR:3.430
Accuracy:27.653% C+
HSR:26.599% C*
NS-7 PDW
C*
Kills:626
Deaths:294
KDR:2.129
Accuracy:28.786% C*
HSR:22.205% C++
Blitz GD-10
C*
Kills:599
Deaths:183
KDR:3.273
Accuracy:28.664% C*
HSR:21.536% C*
LA39 Bruiser
B
Kills:544
Deaths:228
KDR:2.386
Accuracy:68.442% C*
HSR:16.912% B
NSX-P Tengu
C+
Kills:195
Deaths:58
KDR:3.362
Accuracy:37.541% C
HSR:24.103% C+
Mauler S6
B+
Kills:183
Deaths:64
KDR:2.859
Accuracy:48.433% B+
HSR:18.033% B+
NS-66 Punisher
D
Kills:152
Deaths:50
KDR:3.040
Accuracy:24.748% D
HSR:14.474% F
NSX Tengu
A
Kills:131
Deaths:29
KDR:4.517
Accuracy:42.156% C**
HSR:33.588% A
GR-22
B
Kills:99
Deaths:31
KDR:3.194
Accuracy:23.847% D
HSR:27.273% B
Kills:8,672
Deaths (as Combat Medic):2,664
Deaths (to Combat Medics):1,645
KDR:3.25526
Kill Difference:6,008
Playtime:107.940 hours
Usage:7%
Score:2.670m
Score/min:412
Accuracy (listed only):34.407%
HSR (listed only):23.706%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:4,360
Deaths:549
KDR:7.942
Accuracy:42.671% C++
HSR:71.720% C+
MGR-S1 Gladius
C++
Kills:1,313
Deaths:346
KDR:3.795
Accuracy:28.869% C
HSR:27.190% C++
AF-4 Cyclone
C++
Kills:1,296
Deaths:368
KDR:3.522
Accuracy:29.266% C++
HSR:23.071% C++
NS-44 Commissioner
B+
Kills:1,166
Deaths:629
KDR:1.854
Accuracy:44.447% B+
HSR:22.213% C
NSX Tomoe
C+
Kills:1,164
Deaths:230
KDR:5.061
Accuracy:28.347% D
HSR:42.784% C+
NS-45 Pilot
C++
Kills:875
Deaths:291
KDR:3.007
Accuracy:34.554% C++
HSR:29.486% C+
NS-7 PDW
C*
Kills:626
Deaths:294
KDR:2.129
Accuracy:28.786% C*
HSR:22.205% C++
Blitz GD-10
C*
Kills:599
Deaths:183
KDR:3.273
Accuracy:28.664% C*
HSR:21.536% C*
NS-AM7 Archer
B+
Kills:580
Deaths:244
KDR:2.377
Accuracy:56.864% C
HSR:26.552% B+
NS-44 Commissioner AE
C++
Kills:425
Deaths:238
KDR:1.786
Accuracy:45.026% C++
HSR:20% D--
NSX Daimyo
C-
Kills:269
Deaths:23
KDR:11.696
Accuracy:41.180% C-
HSR:89.963% D*
NC4 Mag-Shot
B*
Kills:210
Deaths:111
KDR:1.892
Accuracy:35.023% B*
HSR:18.571% C
NSX-P Tengu
C+
Kills:195
Deaths:58
KDR:3.362
Accuracy:37.541% C
HSR:24.103% C+
Soldier Soaker
C
Kills:177
Deaths:85
KDR:2.082
Accuracy:34.379% C
HSR:8.475% D--
Impetus
C+
Kills:176
Deaths:14
KDR:12.571
Accuracy:35.784% C+
HSR:31.250% C+
NS-66 Punisher
D
Kills:152
Deaths:50
KDR:3.040
Accuracy:24.748% D
HSR:14.474% F
NSX Tengu
A
Kills:131
Deaths:29
KDR:4.517
Accuracy:42.156% C**
HSR:33.588% A
NC14 Bolt Driver
A
Kills:72
Deaths:11
KDR:6.545
Accuracy:47.075% A
HSR:76.389% C+
Kills:13,786
Deaths (as Infiltrator):3,753
Deaths (to Infiltrators):2,592
KDR:3.67333
Kill Difference:10,033
Playtime:285.150 hours
Usage:18%
Score:5.091m
Score/min:298
Accuracy (listed only):36.965%
HSR (listed only):33.531%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:438
Deaths:99
KDR:4.424
Accuracy:42.665% B++
HSR:19.178% B
AF-34 Mattock
B++
Kills:395
Deaths:99
KDR:3.990
Accuracy:45.217% B++
HSR:20% C*
NCM3 Raven
B+
Kills:284
Deaths:51
KDR:5.569
Accuracy:45.689% B+
HSR:0.704% D**
NCM3 Raven
B
Kills:272
Deaths:51
KDR:5.333
Accuracy:45.045% B
HSR:0.735% D**
NCM2 Falcon
B+
Kills:224
Deaths:50
KDR:4.480
Accuracy:48.388% B+
HSR:5.804% B
NS-10 Burster
C++
Kills:213
Deaths:13
KDR:16.385
Accuracy:33.886% C++
HSR:2.817% D
NS-10 Burster
C+
Kills:185
Deaths:13
KDR:14.231
Accuracy:33.690% C+
HSR:2.703% D
NCM2 Falcon
B+
Kills:146
Deaths:50
KDR:2.920
Accuracy:50.823% B+
HSR:4.110% C+
Kills:2,157
Deaths (as MAX Suit):213
Deaths (to MAX Suits):710
KDR:10.12676
Kill Difference:1,944
Playtime:71.284 hours
Usage:5%
Score:1.599m
Score/min:374
Accuracy (listed only):43.175%
HSR (listed only):7.006%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
D--
Kills:59
V. Kills:33 174%
Deaths:26
KDR:2.269
Accuracy:25.215% D--
KPH:3.700 D*
VKPH:2 D**
Kills:59 (59 + 0)
Deaths:26
KDR:2.269
VKDR:1.269
Vehicle Kills:33
Kill Difference:33
Playtime:16.152 hours
Usage:1%
Score:0.257m
Score/min:265
Piloting Accuracy:25.215%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:2,100
V. Kills:586 358%
Deaths:
KDR:
Accuracy:60.268% A++
KPH:79.800 B+
VKPH:22.300 A++
AP30 Shredder
A
Kills:975
V. Kills:423 230%
Deaths:
KDR:
Accuracy:37.245% B++
KPH:67.900 A
VKPH:29.500 B*
C150 Dalton
B++
Kills:236
V. Kills:120 195%
Deaths:
KDR:
Accuracy:42.456% B+
KPH:64.200 B++
VKPH:32.600 C++
Kills:3,311 (0 + 3,311)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1,129
Kill Difference:3,311
Playtime:44.335 hours
Usage:3%
Score:1.304m
Score/min:490
Piloting Accuracy:N/A%
Gunner Accuracy:42.456%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C-
Kills:799
V. Kills:314 254%
Deaths:
KDR:
Accuracy:50.945% C-
KPH:51 C--
VKPH:20 C--
C75 Viper
B
Kills:122
V. Kills:28 421%
Deaths:6
KDR:20.333
Accuracy:46.583% B+
KPH:51.600 C**
VKPH:11.800 B
Kills:921 (921 + 0)
Deaths:6
KDR:153.500
VKDR:57
Vehicle Kills:342
Kill Difference:915
Playtime:18.027 hours
Usage:1%
Score:0.322m
Score/min:298
Driving Accuracy:46.583%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:815
V. Kills:632 129%
Deaths:90
KDR:9.056
Accuracy:45.199% D
KPH:20.100 D-
VKPH:15.600 C
E540 Halberd
B+
Kills:409
V. Kills:253 161%
Deaths:22
KDR:18.591
Accuracy:51.637% B+
KPH:35 C+
VKPH:21.700 B+
Enforcer ML85
C
Kills:151
V. Kills:146 103%
Deaths:21
KDR:7.190
Accuracy:43.647% C+
KPH:16.900 D-
VKPH:16.300 C
Titan-150 HEAT
B+
Kills:66
V. Kills:46 140%
Deaths:9
KDR:7.333
Accuracy:52.888% B+
KPH:20.400 D
VKPH:14.200 B+
Kills:1,441 (881 + 560)
Deaths:142
KDR:10.148
VKDR:7.585
Vehicle Kills:1,077
Kill Difference:1,299
Playtime:64.382 hours
Usage:4%
Score:1.160m
Score/min:300
Driving Accuracy:52.888%
Gunner Accuracy:43.647%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:65
V. Kills:1 N/A
Deaths:3
KDR:21.667
Accuracy:54.546% C+
KPH:114 C+
VKPH:1.800 D**
E540 Halberd-H
A*
Kills:51
V. Kills:18 268%
Deaths:3
KDR:17
Accuracy:75.726% A*
KPH:75 B*
VKPH:26.500 B
Kills:116 (0 + 116)
Deaths:6
KDR:19.333
VKDR:3.167
Vehicle Kills:19
Kill Difference:110
Playtime:1.250 hours
Usage:0%
Score:0.048m
Score/min:636
Driving Accuracy:N/A%
Gunner Accuracy:75.726%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:227
V. Kills:5 N/A
Deaths:2
KDR:113.500
Accuracy:23.147% B+
KPH:79.900 C+
VKPH:1.800 D
M12 Kobalt
B+
Kills:164
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:19.985% C++
KPH:86 C+
VKPH:3.700 B+
M20 Basilisk
B*
Kills:122
V. Kills:33 359%
Deaths:1
KDR:122
Accuracy:38.119% C
KPH:38.400 B*
VKPH:10.400 B+
M40 Fury
A
Kills:56
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:46.063% B**
KPH:95.900 A
VKPH:15.400 B**
Kills:569 (0 + 569)
Deaths:3
KDR:189.667
VKDR:18
Vehicle Kills:54
Kill Difference:566
Playtime:8.505 hours
Usage:1%
Score:0.169m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:46.063%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:171
V. Kills:15 N/A
Deaths:1
KDR:171
Accuracy:41.305% A
KPH:116.100 B++
VKPH:10.200 A
Kills:171 (0 + 171)
Deaths:1
KDR:171
VKDR:15
Vehicle Kills:15
Kill Difference:170
Playtime:1.473 hours
Usage:0%
Score:0.037m
Score/min:414
Piloting Accuracy:N/A%
Gunner Accuracy:41.305%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 4,3904,3605497.942A3.7642.671%C++71.72%C+43C--N/A114101.3h2.2C-5.1C+
NS-15M1 3,8173,7891,1863.195B+0.9925.14%C+28.82%C++45.7C-N/A10583h11.3C+44.8C++
NC6A GODSAW 3,5313,4838823.949C**0.2327.894%D28.854%C47.1DN/A12473.9h10.8C+38.7C--
AC-X11 2,5742,5197343.432B*0.7528.187%C+25.526%C*36.2CN/A10869.6h11D--39.2C
GD-7F 2,4092,3588352.824B+1.3627.42%C+25.912%B+31.6C-N/A11174.7h14.5D-53.1C
C-4 2,5012,1404564.693A++0.5133.149%B++N/A214A++36.1C**109310h1B*3.1B++
L105 Zephyr 2,6862,10012100U2,095.8260.268%A++1%B+79.8B+22.3A++56826.3h6.1C+10.2B+
LA1 Anchor 1,7701,7514863.603C*0.5825.173%D31.582%C*48.9C--N/A14535.8h9.2C++36.6C+
MGR-L1 Promise 1,4451,4193933.611A0.5725.537%C30.374%C+48.1C-N/A15529.5h13.6C+53.3C+
Frag Grenade 1,4041,37511375N/A1,370.8261.962%A++N/A916.7A19.3B+29141.5h2.4B**3.9B**
EM6 1,3651,3553473.905B++0.2823.035%C--24.65%C-57.9C+N/A15123.4h9.5C**41.4C+
GD-22S 1,3211,3173613.648B++0.5425.746%C+27.942%C+55.8C+N/A15523.6h9.7C++37.8C++
MGR-S1 Gladius 1,3261,3133463.795B+0.3928.869%C27.19%C++61.9C+N/A17621.2h8.1C*28.1C++
AF-4 Cyclone 1,3001,2963683.522A0.6629.266%C++23.071%C++52C+N/A14124.9h9.3C**31.9B
Razor GD-23 1,2821,2694053.133B**1.0527.466%C+26.872%B+56.4B+N/A16122.5h10B36.5C**
NC1 Gauss Rifle 1,1981,1813643.245A*0.9429.383%B+27.096%C*45.8C*N/A16125.8h11.4C+38.8B
Reaper DMR 1,2011,1803073.844A0.3429.503%C++26.102%C49.4C+N/A21323.9h9.2C+31.1C++
MGR-M1 Bishop 1,1971,1791378.606M+4.4239.099%B28.414%D55.6C*N/A16621.2h5.3C**13.6B+
MGR-C1 Charger 1,1881,1743972.957A1.2327.51%D26.661%C+48.3CN/A13524.3h11.6C+42.1C+
Carnage AR 1,1921,1733423.43B**0.7527.653%C+26.599%C*33C--N/A9535.5h14.8D--53.7C
AF-19 Mercenary 1,1911,1664862.399B++1.7827.286%C**23.756%C+21.4CN/A8254.6h12.1C+44.5C++
NS-44 Commissioner 1,1771,1666291.854B+2.3344.447%B+22.213%C65.9B+N/A19217.7h3.3C*7.4B+
NSX Tomoe 1,1691,1642305.061B++0.8828.347%D42.784%C+35.5DN/A9932.8h13.6C47.9C
NC6 Gauss SAW 1,1731,1593293.523B*0.6625.233%C++24.763%C46.9CN/A26124.7h8.6C++34C**
EM1 1,1661,1584302.693B+1.4923.996%C21.33%D43.4CN/A11626.7h11.1C*46.1C++
NSX Naginata 1,1631,1563493.312B**0.8723.074%C--32.786%C++50.3C-N/A19623h10.9C+47.2C+
AP30 Shredder 1,3989751975U970.8237.245%B++3.282%B**67.7A29.4B++35314.4h49.4B*132.7B**
M60-A Bulldog 1,1069091909U904.8257.25%A++N/A71B**15.4A*83912.8h4.6B+8.1B**
Shrike 1,2588903632.452A++1.7362.029%B+2.247%C36.9B+15.3C+28424.1h5.8C++9.3B
NS-45 Pilot 8918752913.007B*1.1834.554%C++29.486%C+62.5C1.1C++19914h6.5C+18.8C++
AF-4A Bandit 8548242193.763B**0.4226.473%C25.971%C+40.4C-1.5B++10920.4h11.5D-43.5C-
Titan-150 AP 1,447815909.056C+4.8745.199%D4.172%A+20.1D-15.6C27740.5h5.2D--11.6D--
LB00 Python AP 1,1137991799U794.8250.945%C-N/A50.9C--20C--28115.7h3.4C*6.7C+
NS-7 PDW 6306262942.129B+2.0528.786%C*22.205%C++69.6B*N/A2579h10.8B++37.6B+
Blitz GD-10 6055991833.273A0.9128.664%C*21.536%C*76.8B++N/A2857.8h10.1B++35.2B+
NS-AM7 Archer 6835802442.377M*1.8156.864%C26.552%B+16.6B*3C*9434.9h10B++17.6B++
NS Decimator 8275441244.387A*0.2060%C1.471%C--43.9C+22.8C*37712.4h5.3D8.8D
LA39 Bruiser 5515442282.386B**1.8068.442%C*16.912%B68C*N/A2328h1.9B++2.8B+
AF-34 Mattock 444438994.424C+0.2442.665%B++19.178%B49.8C+N/A1738.8h7.9D18.5C+
NS-44 Commissioner AE 4284252381.786C*2.4045.026%C++20%D--41.3DN/A11410.3h3.5C7.7C++
E540 Halberd 6624092218.591B+14.4151.637%B+1.467%D35C+21.6B+31811.7h5.8D11.3C++
MANA Anti-Personnel Turret 404398458.844N/A4.6624.468%UN/A3980U60U8399800.1h17.4T*71.1T*
AF-34 Mattock 401395993.99C+0.1945.217%B++20%C*44.4C+N/A1418.9h9.3D20.6C+
NSX Tanto 4003931083.639A*0.5430.164%C++31.552%B+38.5C-N/A14010.2h11.5C**38.2C**
Rocklet Rifle 599344903.822S0.3649.83%CN/A34.1C*25.2C+38310.1h43.1D-86.5D-
NS-15 Gallows 324320804B+0.1825.675%D--30%D52.5D-N/A2196.1h12.5D*48.5D--
NCM3 Raven 459284515.569S1.3945.689%B+N/A11.2C+6.9C++10125.3h31.8C69.6C+
NCM3 Raven 433272515.333S1.1545.045%BN/A10.8C6.4C9125.3h32.8D72.9C
NS-11CB 283271733.712A0.4726.074%C-28.044%B+39.9C-1.8B++1086.8h13.6C-52.3C+
NSX Daimyo 2692692311.696A*7.5141.18%C-89.963%D*47.2DN/A2165.7h2.9D-7.1D
NC05 Jackhammer AE 2642621042.519C*1.6653.314%C**17.939%C**54.6DN/A1704.8h4.3C+8.1C*
M12 Kobalt 2752581258B*253.8226.139%B++17.83%C+73.7D--4.9C++2303.5h25.5F97.6D
Hawk GD-68 372239673.567M++0.6269.16%B++1.674%D31.4B**17.5B*4197.6h6.6B+9.5B++
C150 Dalton 3562361236U231.8242.456%B+1.271%B**63.8B++32.4C++4613.7h2.2B*5.3B**
M12 Kobalt 2322272113.5S109.3223.147%B+21.586%B+81.1C+1.8D3432.8h17.3C*74.5B+
Tank Mine 3302252011.25M**7.0746.291%B+N/A173.1B++80.8B+14481.3h2.2C-4.7B+
NCM2 Falcon 300224504.48A0.3048.388%B+5.804%B19.6C++6.7B+14611.4h11.4C23.5C++
NSX-P Tanto 217215752.867A1.3225.843%D18.605%D**35.2CN/A1356.1h12.8C+49.4C+
Sticky Grenade 2222151215N/A210.8261.863%B*N/A1075C+35A+31380.2h2.3C3.7C*
NS-10 Burster 3522131316.385U12.2033.886%C++2.817%D8.8B++5.8B*8524.1h122.2B+360.6B+
NS-TMC-01 "His Regards" 2212107,7790.027C4.1626.709%C+2.381%D0.3DN/A1637.3h1.8B+6.7B+
NC4 Mag-Shot 2142101111.892B*2.2935.023%B*18.571%C55.3B+1.1B+2213.8h6.6B+19B++
NSX-P Naginata 206202513.961A0.2221.824%D-25.743%D-49.3D1D1924.1h13.3C60.8C-
NSX-P Tengu 199195583.362A0.8237.541%C24.103%C+84.8B+1.7B+2642.3h9.5B+25.2B
NS-R3 Swarm 2991921910.105U5.9264.645%C++N/A13.3A7.4C*12114.4h19B*29.4B*
NS-10 Burster 3031851314.231U10.0533.69%C+2.703%D7.7C**4.9C*7824.1h139.8C*414.9C*
Mauler S6 184183642.859A1.3248.433%B+18.033%B+53.8B+N/A2773.4h4.1B8.4B+
Soldier Soaker 178177852.082B+2.1034.379%C8.475%D--45.4C--N/A1303.9h5.8C*16.9C++
Impetus 1801761412.571M**8.3935.784%C+31.25%C+48.9C+1.1A1663.6h5D-14C
CAS 14-E 1861711171S166.8241.305%A1.17%D114B+10A4141.5h21.6B+52.3B*
NC05 Jackhammer 172169642.641A1.5448.511%C+18.935%B+120.7A2.1A++6101.4h3.7B*7.6B+
M12 Kobalt 1711641164S159.8219.985%C++15.854%D86.3C+3.7B+3611.9h14.9B+74.5B+
NS-66 Punisher 154152503.04B**1.1424.748%D14.474%F32.3DN/A1214.7h12.9C-52.2C--
Enforcer ML85 297151217.19C+3.0143.647%C+N/A17D-16.4C3138.9h15.7D--36.1D
The Slasher 1541514,2700.035C4.1533.119%C+3.974%D-0.4C--N/A1365.3h1.7B++5.1B+
NCM2 Falcon 214146502.92A++1.2650.823%B+4.11%C+12.9C6C*10911.3h18.2D35.8C
NSX Tengu 131131294.517M+0.3342.156%C**33.588%A62.4C++N/A3082.1h10.3B24.4B+
Spear Anti-Vehicle Phalanx Turret 206129343S38.8255.183%B++2.326%D-67.9B+40.5A7891.9h6.8C**12.3B+
M20 Basilisk 1551221122U117.8238.119%C7.377%B+38.1B*10.3B+2773.2h58.6B*153.7B++
C75 Viper 150122620.333A*16.1546.583%B+1.639%B+50.8C*11.7C**4062.4h11.2C+24.1C**
MANA Anti-Vehicle Turret 163104617.333U13.1560.13%UN/A1040U590U3434350.1h6.2T*10.3T*
Bouncing Betty 10099128.25A++4.0748.7%C++N/A99D1B3981h2.1D4.3C+
GR-22 10399313.194B++0.9923.847%D27.273%B41.3C1.7B**2482.4h10.1B++42.3C*
19A Fortuna 8784302.8B*1.3825.848%D19.048%C--42C1.5B**1632h10.5D40.7C--
NC14 Bolt Driver 7272116.545B*2.3647.075%A76.389%C+24C--N/A2593h2.5C5.2B+
Titan-150 HEAT 1126697.333C+3.1552.888%B+3.03%C**20.6D14.4B+4893.2h5.3C-10C+
C85 Canister-H 6665321.667B+17.4854.546%C+18.462%A*108.3C1.7D**5550.6h5.9B10.8B
Aspis Anti-Aircraft Phalanx Turret 11861415.25M11.0733.976%B+N/A22.6B**21.1B**3302.7h98.5B**289.9B*
M20 Mustang 9259262.269C-1.9125.215%D--N/A3.6D*2D**26516.2h110.4C--437.9D-
Mag-Cutter 65593,3370.018C4.1723.204%C--N/A0.3DN/A1211.8h2.1B9.2C++
M40 Fury 6556156S51.8246.063%B**N/A93.3A15B**4750.6h9.1B++19.7B*
G40-F Ranger 8554154M**49.8231.819%D--N/A45D25.8D3151.2h63.3C+198.9D
NS-30 Tranquility 535295.778B**1.5941.997%B+38.462%C++52C1C1441h5.9C++14.1C*
Anti-Vehicle Grenade 7251151N/A46.8251.071%C+N/A255D105C+26680.2h5.6C+11C+
E540 Halberd-H 6951317C*12.8275.726%A*N/A72.9B++25.7C**7000.7h5.6C+7.4C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret15740.7h
Spawn Beacon31,8930.9h
AE Nano-Armor Kit185587,96830.7h
AE Medical Applicator72156,6329.9h
Nanite Revive Grenade08260.2h
Medical Kit2414,8515.9h
Medical Applicator85,6410.4h
Motion Spotter2015,0979.1h
Restoration Kit143270.2h
Welding Device04960h
Recon Detection Device01690.2h
Shield Recharging Field81,5810.6h
Nano-Armor Kit625,6271.1h
Ammunition Package88,0982h
Anti-Infantry MANA Turret16700.7h
Hardlight Barrier46340.7h
Nano-Repair Grenade01230h
Router0800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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