Online: daguest  
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Castellan mechTr00p3rVS[PPRE] mechTr00p3rVS
VS BR 64

KDR: 2.58

Score: 4m

Last Seen: Sep 17th, 2019 3:54 PM
- OFFLINE - 211.3 hour(s)

Battle Rank 64 - Vanu Sovereignty on Miller
Level Progress (to 65): 10%
Level 100 Progress: 21% 480h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Flare VE6 Pulsar LSW Betelgeuse 54-A VX29 Polaris SVA-88 Pulsar C Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,042,679 MLG Score: 6429
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.761%42.939%12351212079,6303.09646-0.514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.334%1.467A+3.327M*-1.036D*HEAD ++ (~28.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.604B+8.50.408B20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.369%2.778%83112187276510.935065138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.26D**1.111B**-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.6-0.731D-71.2-0.339C-209.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.262%66.227%0412151,28830214.2649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.519%1.249B**-0.052C+-0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.512B+2.10.343C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4m247.9%517 (31k)414 (24.8k)2.582812,4314,8132.6505364 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219118728.223%41.614%117402:006

66% Heavy Assault14% Infiltrator12% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2015 3:38 PMNov 24th, 2018 9:15 PMOct 10th, 2019 3:18 AM (40d) (PST)Sep 17th, 2019 1:14 PM (63d) (PST)Sep 17th, 2019 11:54 AM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8593475121.2970.5020.5403.3070.0386429

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,53720,81830,719783032198224,831

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
159.8h/6.7d 326 5,173 3,269 31.7k 219 547 360 8.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A**
Kills:1,640
Deaths:609
KDR:2.693
Accuracy:26.370% B**
HSR:42.866% A**
Flare VE6
M
Kills:1,245
Deaths:474
KDR:2.627
Accuracy:26.368% B+
HSR:43.293% M
Pulsar LSW
A**
Kills:1,212
Deaths:353
KDR:3.433
Accuracy:29.021% B**
HSR:43.564% A**
Betelgeuse 54-A
M
Kills:1,186
Deaths:281
KDR:4.221
Accuracy:29.314% B++
HSR:51.349% M
VX29 Polaris
M**
Kills:1,171
Deaths:341
KDR:3.434
Accuracy:31.310% A
HSR:48.249% M**
SVA-88
A++
Kills:1,159
Deaths:405
KDR:2.862
Accuracy:27.400% B++
HSR:39.689% A++
Kills:7,613
Deaths (as Heavy Assault):2,463
Deaths (to Heavy Assaults):1,590
KDR:3.09095
Kill Difference:5,150
Playtime:105.209 hours
Usage:66%
Score:2.696m
Score/min:427
Accuracy (listed only):28.297%
HSR (listed only):44.835%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:720
Deaths:201
KDR:3.582
Accuracy:31.256% A
HSR:37.500% A**
VE-C Horizon
B**
Kills:187
Deaths:33
KDR:5.667
Accuracy:41.161% B**
HSR:30.481% B*
Solstice VE3
A
Kills:185
Deaths:87
KDR:2.126
Accuracy:29.781% A
HSR:23.243% B+
Solstice Burst
B**
Kills:164
Deaths:40
KDR:4.100
Accuracy:30.574% B*
HSR:31.707% B**
NS-7 PDW
A+
Kills:51
Deaths:24
KDR:2.125
Accuracy:29.402% B*
HSR:27.451% A+
Kills:1,307
Deaths (as Light Assault):385
Deaths (to Light Assaults):867
KDR:3.39481
Kill Difference:922
Playtime:19.166 hours
Usage:12%
Score:0.476m
Score/min:414
Accuracy (listed only):32.435%
HSR (listed only):30.077%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A*
Kills:421
Deaths:174
KDR:2.420
Accuracy:32.004% A++
HSR:37.292% A*
NS-7 PDW
A+
Kills:51
Deaths:24
KDR:2.125
Accuracy:29.402% B*
HSR:27.451% A+
Kills:472
Deaths (as Combat Medic):198
Deaths (to Combat Medics):599
KDR:2.38384
Kill Difference:274
Playtime:8.696 hours
Usage:5%
Score:0.281m
Score/min:538
Accuracy (listed only):30.703%
HSR (listed only):32.372%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:515
Deaths:169
KDR:3.047
Accuracy:44.977% B**
HSR:71.068% C*
NS-44P Commissioner
A+
Kills:476
Deaths:243
KDR:1.959
Accuracy:51.532% B**
HSR:40.966% A+
XM98
B**
Kills:351
Deaths:95
KDR:3.695
Accuracy:44.468% B**
HSR:76.068% C++
Phaseshift VX-S
A
Kills:214
Deaths:55
KDR:3.891
Accuracy:45.368% A
HSR:73.365% C+
VA39 Spectre
B**
Kills:208
Deaths:65
KDR:3.200
Accuracy:38.908% B**
HSR:30.289% D
NS-7 PDW
A+
Kills:51
Deaths:24
KDR:2.125
Accuracy:29.402% B*
HSR:27.451% A+
Kills:1,815
Deaths (as Infiltrator):651
Deaths (to Infiltrators):811
KDR:2.78802
Kill Difference:1,164
Playtime:21.748 hours
Usage:14%
Score:0.441m
Score/min:338
Accuracy (listed only):42.443%
HSR (listed only):53.201%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:720
Deaths:201
KDR:3.582
Accuracy:31.256% A
HSR:37.500% A**
VE-C Horizon
B**
Kills:187
Deaths:33
KDR:5.667
Accuracy:41.161% B**
HSR:30.481% B*
Solstice VE3
A
Kills:185
Deaths:87
KDR:2.126
Accuracy:29.781% A
HSR:23.243% B+
Solstice Burst
B**
Kills:164
Deaths:40
KDR:4.100
Accuracy:30.574% B*
HSR:31.707% B**
Kills:1,256
Deaths (as Engineer):361
Deaths (to Engineers):606
KDR:3.47922
Kill Difference:895
Playtime:4.490 hours
Usage:3%
Score:0.062m
Score/min:229
Accuracy (listed only):33.193%
HSR (listed only):30.733%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:72
V. Kills:51 138%
Deaths:41
KDR:1.756
Accuracy:25.369% D--
KPH:20.100 B+
VKPH:14.200 B*
Kills:72 (72 + 0)
Deaths:41
KDR:1.756
VKDR:1.244
Vehicle Kills:51
Kill Difference:31
Playtime:3.579 hours
Usage:2%
Score:0.046m
Score/min:215
Piloting Accuracy:25.369%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,6461,6406092.693B**0.1126.37%B**42.866%A**82.8A*N/A21819.8h8.4A31.8C**
Flare VE6 1,2511,2454742.627A+0.0426.368%B+43.293%M88.3A+N/A19714.1h8.3B*31.3B++
Pulsar LSW 1,2161,2123533.433A++0.8529.021%B**43.564%A**91.8A++N/A21113.2h9.2B**31.8B*
Betelgeuse 54-A 1,1871,1862814.221B+1.6429.314%B++51.349%M124.8A++N/A3479.5h8.6A29.4B*
VX29 Polaris 1,1791,1713413.434A++0.8531.31%A48.249%M**133.1M++N/A3028.8h8.5A27.2B*
SVA-88 1,1671,1594052.862B*0.2827.4%B++39.689%A++79.9AN/A17514.5h9.2B**33.5B++
Pulsar C 7237202013.582A+1.0031.256%A37.5%A**107.5M++N/A2756.7h8.5B*27.2B*
Ghost 5155151693.047C++0.4644.977%B**71.068%C*80.5A++N/A1946.4h1.7B**3.8B*
NS-44P Commissioner 4774762431.959B++0.6251.532%B**40.966%A+113.3AN/A2924.2h2.5B+4.9B*
Pulsar VS1 4254211742.42A+0.1632.004%A++37.292%A*78M++N/A2725.4h9.8A+30.5B**
XM98 351351953.695B**1.1144.468%B**76.068%C++78A*N/A1724.5h1.8B**4B**
Phaseshift VX-S 215214553.891B+1.3145.368%A73.365%C+76.4A*N/A1692.8h2.4B+5.4B++
VA39 Spectre 208208653.2B**0.6238.908%B**30.289%D94.5SN/A2122.2h3.2A+8.3A
VE-C Horizon 187187335.667M*3.0841.161%B**30.481%B*207.8SN/A4920.9h9.9B**24B*
Solstice VE3 187185872.126A*0.4629.781%A23.243%B+61.7A**N/A2063h10B**33.6B+
Solstice Burst 164164404.1A*1.5230.574%B*31.707%B**109.3A*N/A2421.5h9.7B**31.8B*
NS Decimator-B 203142522.731B*0.1565.743%C++2.113%C+78.9B+33.9B++4051.8h3.2B++4.8B++
Damascus Edge 1501392,6440.053B+2.5329.239%C+3.597%C--1.7C+N/A483h1.9B+6.6B+
S1 215135821.646A++0.9462.977%B++4.444%B**38.6B**22.9A3263.5h4.9B**7.8B*
Hunter QCX 8989851.047B+1.5438.861%C25.843%C+30.7A++N/A702.9h1.8B+4.5B+
NS-TMC-01 "His Regards" 90831,6910.049B*2.5329.594%B1.205%D--1.6C**N/A351.9h1.8B+6.2B+
Saron Laser Cannon 12372411.756C+0.8325.369%D--2.778%B+20B+14.2B*2153.6h71.2B*280.6B++
NS "Jackpot" Decimator 8966193.474A0.8969.02%B+N/A94.3A++32.9B+4320.7h2.7B**3.9B**
NS-7 PDW 5151242.125A++0.4629.402%B*27.451%A+85M+N/A2660.6h10.1B**34.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13780.4h
Medical Applicator167,6580.6h
Motion Spotter37820.5h
Nano-Armor Kit47,8180.7h
Medical Kit6463,3108.1h
M20 Drake0590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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