Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 9 (18,308)players online:
ZugieMac (16)  VTG1ne (5)  HEKOMIn (3)  zhaulted (1)  VxSpirit (1) 26
stats.dasanfall.com
General mechTrOOp3r[WOHA] mechTrOOp3r
TR BR 95

KDR: 2.73

Score: 10.8m

Last Seen: Nov 11th, 2018 7:11 PM
- OFFLINE - 35.5 hour(s)

Battle Rank 95 - Terran Republic on Miller - Outfit Member of Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 37
Level Progress (to 96): 72%
Level 100 Progress: 57% 231h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R M77-B SR-7 TRAC-5 T9 CARV LC3 Jaguar T9 CARV-S RAMS .50M
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:mechTrOOp3r



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,324,154 MLG Score: 6654
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.522%39.818%11362399118,3062.709590.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.757%1.471A+2.989M+-0.675DHEAD ++ (~25.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.606B+8.40.41B21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.822%2.083%778310111,0081572706.37975372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.817%-0.283C0.467B+0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.20.318C*37.30.279C*69.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.643%2.907%201110133443081881.11327182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.058B**0.158C++-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++4.70.625B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.146%76.923%0610086,695711169.40309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.461%1.813A++0.643B+0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.615B+1.80.437B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.016%19.444%01101325242510.592941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.225B**1.006B**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+3.40.303C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 37
10.8m247.1%580 (34.8k)469 (28.1k)2.7264928,81910,5702.7967895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1014282527.599%44.155%121902:1114

10% Combat Medic30% Heavy Assault34% Infiltrator21% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 5th, 2016 12:20 AMJun 20th, 2018 3:02 PMNov 12th, 2018 9:01 PM (4h) (PST)Nov 11th, 2018 3:12 PM (1d) (PST)Nov 11th, 2018 3:11 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8323205121.2490.4580.5523.1940.0436654

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,93019,20130,729752733192328,157

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
384.5h/16d 743 12,725 7,439 73.7k 472 1,369 1,001 19.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M+
Kills:2,696
Deaths:951
KDR:2.835
Accuracy:28.403% A
HSR:43.806% M+
T9 CARV
M*
Kills:1,337
Deaths:450
KDR:2.971
Accuracy:24.749% A
HSR:44.278% M*
T9 CARV-S
S
Kills:1,196
Deaths:319
KDR:3.749
Accuracy:28.302% A
HSR:53.177% S
TMG-50
M**
Kills:1,162
Deaths:380
KDR:3.058
Accuracy:27.259% B**
HSR:47.935% M**
T32 Bull
S
Kills:1,160
Deaths:359
KDR:3.231
Accuracy:28.741% B**
HSR:52.931% S
NS-15M AE
A*
Kills:319
Deaths:101
KDR:3.158
Accuracy:27.001% B+
HSR:46.082% A*
T9A "Butcher"
M**
Kills:173
Deaths:72
KDR:2.403
Accuracy:27.329% B++
HSR:51.445% M**
Kills:8,043
Deaths (as Heavy Assault):2,632
Deaths (to Heavy Assaults):3,502
KDR:3.05585
Kill Difference:5,411
Playtime:116.544 hours
Usage:30%
Score:3.449m
Score/min:493
Accuracy (listed only):27.398%
HSR (listed only):48.522%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:1,631
Deaths:618
KDR:2.639
Accuracy:27.477% A
HSR:28.449% A++
LC3 Jaguar
M+
Kills:1,232
Deaths:363
KDR:3.394
Accuracy:28.394% B**
HSR:35.714% M+
LC2 Lynx
M*
Kills:643
Deaths:205
KDR:3.137
Accuracy:29.430% A
HSR:40.747% M*
SMG-46 Armistice
M**
Kills:583
Deaths:171
KDR:3.409
Accuracy:32.363% A
HSR:37.221% M**
TRAC-5 Burst
A++
Kills:380
Deaths:87
KDR:4.368
Accuracy:30.618% B**
HSR:34.737% A++
NS-7 PDW
M
Kills:290
Deaths:101
KDR:2.871
Accuracy:32.187% A+
HSR:33.448% M
FA1 Barrage
A++
Kills:252
Deaths:113
KDR:2.230
Accuracy:56.016% A++
HSR:19.444% B*
HC1 Cougar
A*
Kills:171
Deaths:33
KDR:5.182
Accuracy:28.796% B**
HSR:32.749% A*
T5 AMC
B*
Kills:115
Deaths:41
KDR:2.805
Accuracy:27.473% B*
HSR:16.522% D
Kills:5,297
Deaths (as Light Assault):1,732
Deaths (to Light Assaults):1,821
KDR:3.05831
Kill Difference:3,565
Playtime:79.826 hours
Usage:21%
Score:2.352m
Score/min:491
Accuracy (listed only):32.528%
HSR (listed only):31.003%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A++
Kills:2,380
Deaths:652
KDR:3.650
Accuracy:48.419% A++
HSR:76.345% C++
SR-7
B**
Kills:1,684
Deaths:377
KDR:4.467
Accuracy:48.051% B**
HSR:80.048% C*
RAMS .50M
A+
Kills:1,194
Deaths:233
KDR:5.124
Accuracy:47.851% A+
HSR:77.303% C+
TX1 Repeater
A
Kills:1,164
Deaths:571
KDR:2.039
Accuracy:28.137% B++
HSR:29.210% A
KSR-35
A
Kills:1,160
Deaths:318
KDR:3.648
Accuracy:42.685% A
HSR:29.914% C++
TSAR-42
A+
Kills:1,158
Deaths:279
KDR:4.151
Accuracy:48.175% A+
HSR:74.180% B++
NS-44P Commissioner
A
Kills:801
Deaths:408
KDR:1.963
Accuracy:50.095% B**
HSR:36.954% A
SMG-46 Armistice
M**
Kills:583
Deaths:171
KDR:3.409
Accuracy:32.363% A
HSR:37.221% M**
NS-7 PDW
M
Kills:290
Deaths:101
KDR:2.871
Accuracy:32.187% A+
HSR:33.448% M
Bighorn .50M
B*
Kills:178
Deaths:30
KDR:5.933
Accuracy:46.117% B+
HSR:84.832% B*
TRAP-M1
M*
Kills:101
Deaths:39
KDR:2.590
Accuracy:35.839% A
HSR:51.485% M*
Kills:10,693
Deaths (as Infiltrator):3,179
Deaths (to Infiltrators):2,012
KDR:3.36364
Kill Difference:7,514
Playtime:129.728 hours
Usage:34%
Score:3.448m
Score/min:443
Accuracy (listed only):41.811%
HSR (listed only):55.540%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,171
Deaths:515
KDR:2.274
Accuracy:27.150% B**
HSR:33.903% A++
SMG-46 Armistice
M**
Kills:583
Deaths:171
KDR:3.409
Accuracy:32.363% A
HSR:37.221% M**
T1B Cycler
M+
Kills:309
Deaths:81
KDR:3.815
Accuracy:30.352% B**
HSR:50.485% M+
NS-7 PDW
M
Kills:290
Deaths:101
KDR:2.871
Accuracy:32.187% A+
HSR:33.448% M
FA1 Barrage
A++
Kills:252
Deaths:113
KDR:2.230
Accuracy:56.016% A++
HSR:19.444% B*
Cycler TRV
A++
Kills:214
Deaths:77
KDR:2.779
Accuracy:28.138% B**
HSR:29.439% A++
SABR-13
M**
Kills:201
Deaths:58
KDR:3.466
Accuracy:32.276% A
HSR:52.736% M**
TAR
M++
Kills:198
Deaths:79
KDR:2.506
Accuracy:30.556% A++
HSR:40.909% M++
T1S Cycler
S
Kills:112
Deaths:36
KDR:3.111
Accuracy:31.123% A+
HSR:55.357% S
Kills:3,330
Deaths (as Combat Medic):1,231
Deaths (to Combat Medics):1,047
KDR:2.70512
Kill Difference:2,099
Playtime:39.910 hours
Usage:10%
Score:1.126m
Score/min:470
Accuracy (listed only):33.351%
HSR (listed only):39.216%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,631
Deaths:618
KDR:2.639
Accuracy:27.477% A
HSR:28.449% A++
LC3 Jaguar
M+
Kills:1,232
Deaths:363
KDR:3.394
Accuracy:28.394% B**
HSR:35.714% M+
LC2 Lynx
M*
Kills:643
Deaths:205
KDR:3.137
Accuracy:29.430% A
HSR:40.747% M*
TRAC-5 Burst
A++
Kills:380
Deaths:87
KDR:4.368
Accuracy:30.618% B**
HSR:34.737% A++
FA1 Barrage
A++
Kills:252
Deaths:113
KDR:2.230
Accuracy:56.016% A++
HSR:19.444% B*
HC1 Cougar
A*
Kills:171
Deaths:33
KDR:5.182
Accuracy:28.796% B**
HSR:32.749% A*
T5 AMC
B*
Kills:115
Deaths:41
KDR:2.805
Accuracy:27.473% B*
HSR:16.522% D
Kills:4,424
Deaths (as Engineer):1,460
Deaths (to Engineers):1,383
KDR:3.03014
Kill Difference:2,964
Playtime:15.878 hours
Usage:4%
Score:0.398m
Score/min:417
Accuracy (listed only):32.600%
HSR (listed only):29.766%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
M**
Kills:670
V. Kills:40 N/A
Deaths:43
KDR:15.581
Accuracy:59.853% A+
KPH:284.600 M**
VKPH:17 B
M18 Needler
B*
Kills:244
V. Kills:226 107%
Deaths:157
KDR:1.554
Accuracy:31.552% C+
KPH:16 B+
VKPH:14.800 B*
M14 Banshee
A*
Kills:94
V. Kills:3 N/A
Deaths:18
KDR:5.222
Accuracy:34.192% B*
KPH:109.700 A*
VKPH:3.500 C+
Kills:1,008 (338 + 0)
Deaths:218
KDR:4.624
VKDR:1.234
Vehicle Kills:269
Kill Difference:790
Playtime:18.503 hours
Usage:5%
Score:0.360m
Score/min:324
Piloting Accuracy:34.192%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:119
V. Kills:13 N/A
Deaths:10
KDR:11.900
Accuracy:49.527% A
KPH:152.300 S
VKPH:16.600 A*
Kills:119 (119 + 0)
Deaths:10
KDR:11.900
VKDR:1.300
Vehicle Kills:13
Kill Difference:109
Playtime:0.781 hours
Usage:0%
Score:0.023m
Score/min:492
Driving Accuracy:49.527%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:344
V. Kills:158 216%
Deaths:33
KDR:10.424
Accuracy:51.643% B++
KPH:55.100 A*
VKPH:25.300 A
Kills:344 (344 + 0)
Deaths:33
KDR:10.424
VKDR:4.788
Vehicle Kills:158
Kill Difference:311
Playtime:6.240 hours
Usage:2%
Score:0.149m
Score/min:399
Driving Accuracy:51.643%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,7122,6969512.835B+0.1128.403%A43.806%M+80.5A++N/A23533.5h8.9A31.5B**
M77-B 2,3822,3806523.65B**0.9248.419%A++76.345%C++79.1M**N/A19630.1h1.7A3.6B**
SR-7 1,6881,6843774.467B1.7448.051%B**80.048%C*86.4A**N/A29019.5h1.7B*3.5B*
TRAC-5 1,6391,6316182.639A**0.0927.477%A28.449%A++74.5SN/A28921.9h9.8A35.7B**
T9 CARV 1,3461,3374502.971A0.2424.749%A44.278%M*89.7M*N/A26414.9h9.2A37.1B*
LC3 Jaguar 1,2341,2323633.394A+0.6728.394%B**35.714%M+91.3M++N/A22813.5h9.1B**32.1B*
T9 CARV-S 1,1991,1963193.749A++1.0228.302%A53.177%S98.8A**N/A32912.1h8.3A+29.4B*
RAMS .50M 1,1961,1942335.124B++2.4047.851%A+77.303%C+95.5SN/A22112.5h1.6B**3.4B**
T1 Cycler 1,1761,1715152.274A0.4527.15%B**33.903%A++62A**N/A17118.9h9.8A+36A
TX1 Repeater 1,1661,1645712.039A++0.6928.137%B++29.21%A101.2M**N/A28411.5h7.7A27.5B+
TMG-50 1,1641,1623803.058A++0.3327.259%B**47.935%M**88A**N/A28413.2h8.2B**30B*
T32 Bull 1,1651,1603593.231A+0.5028.741%B**52.931%S97.5A**N/A22111.9h8.8A30.7B*
KSR-35 1,1621,1603183.648B++0.9242.685%A29.914%C++110.5M+N/A25610.5h3.4B**8B**
TSAR-42 1,1631,1582794.151C**1.4248.175%A+74.18%B++89.1A**N/A24813h1.8B**3.7B**
NS-44P Commissioner 8038014081.963B+0.7650.095%B**36.954%A138.1A*N/A3685.8h2.3A4.6B**
Hellfire Rocket Pods 7106704315.581B**12.8559.853%A+1.045%C+279.2M*16.7C**8712.4h10.8A18.1B**
LC2 Lynx 6446432053.137A++0.4129.43%A40.747%M*97.4M**N/A2996.6h10.2A34.5B**
SMG-46 Armistice 5855831713.409A**0.6832.363%A37.221%M**104.1SN/A3075.6h9.5A29.3B**
Hexedge 4564306,6160.065B*2.6634.704%B+4.884%C-2C+N/A5214.8h1.8B++5.1B+
TRAC-5 Burst 382380874.368A+1.6430.618%B**34.737%A++108.6A**N/A3953.5h9.9B*32.3B**
P2-120 AP 5023443310.424B++7.7051.643%B++2.907%C55.5A*25.5A3996.2h4.7A9.1A
NS-15M AE 3233191013.158B+0.4327.001%B+46.082%A*79.8B**1B*1854h9.3B**34.4B++
T1B Cycler 311309813.815B**1.0930.352%B**50.485%M+114.4M+N/A3622.7h9.9B**32.8B*
NS-7 PDW 2902901012.871A**0.1432.187%A+33.448%M65.9A*N/A1924.4h9.6A29.8B**
FA1 Barrage 2532521132.23B**0.5056.016%A++19.444%B*74.1MN/A2503.4h3.4B**6B**
M18 Needler 4702441571.554C+1.1731.552%C+4.918%A++15.9B+14.8B*23015.3h119.1B+377.4B+
NS Decimator-B 380219942.33B++0.4066.151%C**2.283%C+73B++53.7A++6143h3.5C++5.3B
Cycler TRV 215214772.779A+0.0528.138%B**29.439%A++73.8A**N/A1942.9h10.3B**36.6B**
SABR-13 203201583.466B**0.7432.276%A52.736%M**111.7S1.1A3141.8h9B**27.8B**
TAR 198198792.506B*0.2230.556%A++40.909%M++82.5MN/A3292.4h9.2A+30.1A
NS-TMC-01 "His Regards" 2021962,8000.07A++2.6635.807%B*N/A2B+N/A796.1h1.7B++4.7B+
Bighorn .50M 179178305.933C**3.2146.117%B+84.832%B*77.4AN/A2502.3h1.6B**3.5B*
T9A "Butcher" 174173722.403C**0.3227.329%B++51.445%M**86.5AN/A2872h7.7A*28.2A
HC1 Cougar 173171335.182S2.4628.796%B**32.749%A*90M*1.1A++3651.9h9.8B*34.2B++
ML-7 217131751.747A++0.9860.309%B+N/A45.2A++29.7A**3982.9h4.2A6.9A
C75 Viper 1321191011.9A+9.1749.527%AN/A148.8S16.3A*4910.8h5.7A11.6A+
T5 AMC 115115412.805A++0.0827.473%B*16.522%D71.9M++N/A2681.6h10A36.3B*
T1S Cycler 112112363.111A*0.3831.123%A+55.357%S93.3M**N/A2981.2h10B**32.2B**
TRAP-M1 102101392.59B*0.1435.839%A51.485%M*72.1A+N/A1971.4h7.1B*19.9B*
M1 Heavy Cycler 100100452.222B*0.5027.066%M++26%A++66.7SN/A2241.5h15B*55.3B**
M14 Banshee 9794185.222C++2.5034.192%B*2.128%A+104.4A*3.3C+4950.9h14B++40.9B++
Frag Grenade 9292192N/A89.2739.195%D-N/A306.7DN/A12860.3h4.3C11.1C-
M3 Pounder HEG 6865481.354C+1.3755.446%A*9.231%S43.3M++2D1921.5h8.6A15.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter196,3943.1h
Spawn Beacon03080.3h
Nano-Armor Kit1433,6062.8h
Nanite Revive Grenade01380h
Medical Applicator9341,4753h
Medical Kit1,6807,27023.2h
Shield Recharging Field2560h
Ammunition Package0530h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 0.98s on queries, 0.96s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.