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General mechTrOOp3r[WOHA] mechTrOOp3r
TR BR 99

KDR: 2.8

Score: 12.5m

Last Seen: Jan 15th, 2019 7:57 PM
- OFFLINE - 69.8 hour(s)

Battle Rank 99 - Terran Republic on Miller - Outfit Member of Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 32
Level Progress (to 100): 82%
Level 100 Progress: 66% 174h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R M77-B SR-7 TRAC-5 T9 CARV LC3 Jaguar T9 CARV-S RAMS .50M
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,548,083 MLG Score: 6833
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.677%40.09%11502399920,8432.82082-0.021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.757%1.494A+3.008M++-0.662DHEAD ++ (~25.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.607B+8.40.409B21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.129%1.691%919310191,3601812807.47253484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.836%-0.239C0.114C+0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.10.455B+30.20.417B55.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.614%2.604%202110213843432011.11953190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.079B**0.023C+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++4.50.636B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.107%77.31%0610167,197797179.03011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.463%1.825A++0.666B+0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.621B+1.80.445B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.016%19.444%01102125247010.53617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.217B**0.986B*-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+3.40.303C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 32
12.5m259.9%608 (36.5k)492 (29.5k)2.7997832,72111,6872.8702899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022315027.491%43.816%120502:1115

12% Combat Medic29% Heavy Assault32% Infiltrator22% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 5th, 2016 12:20 AMJun 20th, 2018 3:02 PMJan 17th, 2019 4:18 PM (19h) (PST)Jan 15th, 2019 3:57 PM (3d) (PST)Jan 15th, 2019 3:57 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8493265231.2850.4590.5633.4500.0426833

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,95819,56131,397772834207329,534

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
424.4h/17.7d 824 14,337 8,381 87.8k 530 1,530 1,069 21.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M+
Kills:2,993
Deaths:1,029
KDR:2.909
Accuracy:28.561% A
HSR:44.504% M+
T9 CARV
M*
Kills:1,385
Deaths:461
KDR:3.004
Accuracy:24.866% A
HSR:44.260% M*
T9 CARV-S
S
Kills:1,213
Deaths:323
KDR:3.755
Accuracy:28.239% A
HSR:53.174% S
TMG-50
M**
Kills:1,171
Deaths:383
KDR:3.057
Accuracy:27.314% B**
HSR:47.737% M**
T32 Bull
M**
Kills:1,160
Deaths:359
KDR:3.231
Accuracy:28.741% B**
HSR:52.931% M**
NS-15M AE
A*
Kills:382
Deaths:114
KDR:3.351
Accuracy:27.187% B
HSR:46.335% A*
T9A "Butcher"
M*
Kills:194
Deaths:75
KDR:2.587
Accuracy:27.429% B++
HSR:51.546% M*
MG-H1 Watchman AE
S
Kills:97
Deaths:26
KDR:3.731
Accuracy:25.747% C+
HSR:60.825% S
Kills:8,595
Deaths (as Heavy Assault):2,770
Deaths (to Heavy Assaults):3,849
KDR:3.10289
Kill Difference:5,825
Playtime:123.871 hours
Usage:29%
Score:3.775m
Score/min:508
Accuracy (listed only):27.261%
HSR (listed only):50.164%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:1,631
Deaths:619
KDR:2.635
Accuracy:27.470% A
HSR:28.449% A++
LC3 Jaguar
M+
Kills:1,252
Deaths:369
KDR:3.393
Accuracy:28.361% B**
HSR:35.703% M+
LC2 Lynx
M++
Kills:1,037
Deaths:299
KDR:3.468
Accuracy:29.395% A
HSR:39.055% M++
TRAC-5 Burst
A++
Kills:887
Deaths:183
KDR:4.847
Accuracy:30.938% B**
HSR:35.400% A++
SMG-46 Armistice
M**
Kills:612
Deaths:176
KDR:3.477
Accuracy:32.254% A
HSR:37.582% M**
NS-7 PDW
M
Kills:290
Deaths:101
KDR:2.871
Accuracy:32.187% A+
HSR:33.448% M
HC1 Cougar
A++
Kills:256
Deaths:57
KDR:4.491
Accuracy:29.560% B**
HSR:32.031% A++
FA1 Barrage
A++
Kills:252
Deaths:113
KDR:2.230
Accuracy:56.016% A++
HSR:19.444% B*
T5 AMC
B*
Kills:115
Deaths:41
KDR:2.805
Accuracy:27.473% B*
HSR:16.522% D
Kills:6,332
Deaths (as Light Assault):1,958
Deaths (to Light Assaults):2,050
KDR:3.23391
Kill Difference:4,374
Playtime:92.773 hours
Usage:22%
Score:2.875m
Score/min:517
Accuracy (listed only):32.628%
HSR (listed only):30.848%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A++
Kills:2,380
Deaths:652
KDR:3.650
Accuracy:48.419% A++
HSR:76.345% C++
SR-7
B**
Kills:1,684
Deaths:377
KDR:4.467
Accuracy:48.051% B**
HSR:80.048% C*
RAMS .50M
A
Kills:1,194
Deaths:233
KDR:5.124
Accuracy:47.851% A
HSR:77.303% C+
TX1 Repeater
A
Kills:1,169
Deaths:580
KDR:2.016
Accuracy:28.176% B++
HSR:29.256% A
KSR-35
A
Kills:1,160
Deaths:318
KDR:3.648
Accuracy:42.685% A
HSR:29.914% C++
TSAR-42
A+
Kills:1,158
Deaths:279
KDR:4.151
Accuracy:48.175% A+
HSR:74.180% B+
NS-44P Commissioner
A
Kills:1,078
Deaths:545
KDR:1.978
Accuracy:50.205% B**
HSR:38.126% A
Bighorn .50M
B+
Kills:680
Deaths:103
KDR:6.602
Accuracy:46.363% B+
HSR:83.088% B+
SMG-46 Armistice
M**
Kills:612
Deaths:176
KDR:3.477
Accuracy:32.254% A
HSR:37.582% M**
NS-7 PDW
M
Kills:290
Deaths:101
KDR:2.871
Accuracy:32.187% A+
HSR:33.448% M
TRAP-M1
M*
Kills:101
Deaths:39
KDR:2.590
Accuracy:35.839% B**
HSR:51.485% M*
Kills:11,506
Deaths (as Infiltrator):3,403
Deaths (to Infiltrators):2,204
KDR:3.38113
Kill Difference:8,103
Playtime:135.931 hours
Usage:32%
Score:3.706m
Score/min:454
Accuracy (listed only):41.837%
HSR (listed only):55.525%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,171
Deaths:515
KDR:2.274
Accuracy:27.150% B**
HSR:33.903% A++
T1B Cycler
A**
Kills:1,002
Deaths:255
KDR:3.929
Accuracy:28.795% B+
HSR:48.104% A**
SMG-46 Armistice
M**
Kills:612
Deaths:176
KDR:3.477
Accuracy:32.254% A
HSR:37.582% M**
NS-7 PDW
M
Kills:290
Deaths:101
KDR:2.871
Accuracy:32.187% A+
HSR:33.448% M
Cycler TRV
A++
Kills:262
Deaths:92
KDR:2.848
Accuracy:28.178% B**
HSR:31.679% A++
FA1 Barrage
A++
Kills:252
Deaths:113
KDR:2.230
Accuracy:56.016% A++
HSR:19.444% B*
TAR
M+
Kills:219
Deaths:90
KDR:2.433
Accuracy:30.459% A+
HSR:40.639% M+
SABR-13
M**
Kills:204
Deaths:61
KDR:3.344
Accuracy:32.090% A
HSR:52.451% M**
T1S Cycler
S
Kills:176
Deaths:55
KDR:3.200
Accuracy:30.068% A
HSR:52.273% S
Kills:4,188
Deaths (as Combat Medic):1,458
Deaths (to Combat Medics):1,149
KDR:2.87243
Kill Difference:2,730
Playtime:51.047 hours
Usage:12%
Score:1.600m
Score/min:522
Accuracy (listed only):33.022%
HSR (listed only):38.836%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,631
Deaths:619
KDR:2.635
Accuracy:27.470% A
HSR:28.449% A++
LC3 Jaguar
M+
Kills:1,252
Deaths:369
KDR:3.393
Accuracy:28.361% B**
HSR:35.703% M+
LC2 Lynx
M++
Kills:1,037
Deaths:299
KDR:3.468
Accuracy:29.395% A
HSR:39.055% M++
TRAC-5 Burst
A++
Kills:887
Deaths:183
KDR:4.847
Accuracy:30.938% B**
HSR:35.400% A++
HC1 Cougar
A++
Kills:256
Deaths:57
KDR:4.491
Accuracy:29.560% B**
HSR:32.031% A++
FA1 Barrage
A++
Kills:252
Deaths:113
KDR:2.230
Accuracy:56.016% A++
HSR:19.444% B*
T5 AMC
B*
Kills:115
Deaths:41
KDR:2.805
Accuracy:27.473% B*
HSR:16.522% D
Kills:5,430
Deaths (as Engineer):1,681
Deaths (to Engineers):1,521
KDR:3.23022
Kill Difference:3,749
Playtime:17.286 hours
Usage:4%
Score:0.473m
Score/min:456
Accuracy (listed only):32.745%
HSR (listed only):29.515%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
M+
Kills:126
Deaths:52
KDR:2.423
Accuracy:26.359% M+
HSR:26.984% A*
M3 Pounder HEG
M*
Kills:76
Deaths:52
KDR:1.462
Accuracy:54.473% A++
HSR:7.895% M*
Kills:202
Deaths (as MAX Suit):52
Deaths (to MAX Suits):351
KDR:3.88462
Kill Difference:150
Playtime:2.325 hours
Usage:1%
Score:0.104m
Score/min:743
Accuracy (listed only):40.416%
HSR (listed only):17.439%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
S
Kills:801
V. Kills:45 N/A
Deaths:45
KDR:17.800
Accuracy:59.702% A
KPH:310.200 S
VKPH:17.400 B
M14 Banshee
M
Kills:313
V. Kills:7 N/A
Deaths:50
KDR:6.260
Accuracy:33.703% B++
KPH:126.800 M
VKPH:2.800 C
M18 Needler
B*
Kills:246
V. Kills:227 108%
Deaths:157
KDR:1.567
Accuracy:31.540% C+
KPH:16.100 B
VKPH:14.800 B*
Kills:1,360 (559 + 0)
Deaths:252
KDR:5.397
VKDR:1.107
Vehicle Kills:279
Kill Difference:1,108
Playtime:20.370 hours
Usage:5%
Score:0.435m
Score/min:356
Piloting Accuracy:31.540%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:123
V. Kills:13 N/A
Deaths:10
KDR:12.300
Accuracy:50.313% A
KPH:151.400 S
VKPH:16 A*
Kills:123 (123 + 0)
Deaths:10
KDR:12.300
VKDR:1.300
Vehicle Kills:13
Kill Difference:113
Playtime:0.813 hours
Usage:0%
Score:0.025m
Score/min:520
Driving Accuracy:50.313%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:384
V. Kills:169 226%
Deaths:34
KDR:11.294
Accuracy:51.614% B++
KPH:58.500 A**
VKPH:25.800 A+
Kills:384 (384 + 0)
Deaths:34
KDR:11.294
VKDR:4.971
Vehicle Kills:169
Kill Difference:350
Playtime:6.563 hours
Usage:2%
Score:0.164m
Score/min:418
Driving Accuracy:51.614%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 3,0102,9931,0292.909B+0.1128.561%A44.504%M+82.7A++N/A25236.2h8.9A31.2B*
M77-B 2,3822,3806523.65B**0.8548.419%A++76.345%C++79.1M**N/A19630.1h1.7A3.6B**
SR-7 1,6881,6843774.467B1.6748.051%B**80.048%C*86.4A**N/A29119.5h1.7B*3.5B*
TRAC-5 1,6391,6316192.635M0.1627.47%A28.449%A++74.5SN/A29421.9h9.8A35.7B*
T9 CARV 1,3941,3854613.004B**0.2024.866%A44.26%M*90.5M*N/A27815.3h9.2A36.9B*
LC3 Jaguar 1,2541,2523693.393A0.5928.361%B**35.703%M+90.7M++N/A23113.8h9.1B**32.2B*
T9 CARV-S 1,2161,2133233.755A+0.9628.239%A53.174%S99.4A**N/A33012.2h8.3A+29.3B*
RAMS .50M 1,1961,1942335.124B+2.3247.851%A77.303%C+95.5SN/A22212.5h1.6B**3.4B**
TMG-50 1,1731,1713833.057A++0.2627.314%B**47.737%M**88A**N/A28913.3h8.2B**29.9B*
T1 Cycler 1,1761,1715152.274B**0.5327.15%B**33.903%A++62A**N/A17418.9h9.8A+36B**
TX1 Repeater 1,1711,1695802.016A++0.7828.176%B++29.256%A101.7M**N/A28511.5h7.8A27.6B++
T32 Bull 1,1651,1603593.231A+0.4328.741%B**52.931%M**97.5A**N/A22311.9h8.8A30.7B*
KSR-35 1,1621,1603183.648B++0.8542.685%A29.914%C++110.5M*N/A25610.5h3.4B**8B**
TSAR-42 1,1631,1582794.151C**1.3548.175%A+74.18%B+89.1A**N/A25113h1.8B**3.7B**
NS-44P Commissioner 1,0801,0785451.978B+0.8250.205%B**38.126%A136.5A*N/A4177.9h2.4B**4.8B*
LC2 Lynx 1,0401,0372993.468A*0.6729.395%A39.055%M++101.7M**N/A33710.2h10.2A34.8B*
T1B Cycler 1,0061,0022553.929B**1.1328.795%B+48.104%A**106.6A**N/A3659.4h9.4A32.8B*
TRAC-5 Burst 8908871834.847A+2.0530.938%B**35.4%A++119.9M+N/A4077.4h9.5B**30.8B**
Hellfire Rocket Pods 8468014517.8A15.0059.702%AN/A308.1S17.3B9842.6h10.5A17.6B*
Bighorn .50M 6826801036.602B+3.8046.363%B+83.088%B+101.5A**N/A3706.7h1.5A3.2B**
SMG-46 Armistice 6146121763.477A**0.6832.254%A37.582%M**105.5M**N/A3125.8h9.6A29.7B**
Hexedge 4884617,6250.06B++2.7435.242%B+6.508%C1.9C++N/A5248h1.8B+5.1B+
P2-120 AP 5533843411.294B++8.4951.614%B++2.604%C58.2A**25.6A4186.6h4.5A8.8A
NS-15M AE 3863821143.351B++0.5527.187%B46.335%A*84.9B**N/A2144.5h9B**33.2B++
M14 Banshee 320313506.26C++3.4633.703%B++1.278%C*125.2M2.8C4692.5h11.6B++34.3B++
NS-7 PDW 2902901012.871A*0.0732.187%A+33.448%M65.9A*N/A1964.4h9.6A29.8B**
Cycler TRV 263262922.848A+0.0528.178%B**31.679%A++74.9A*N/A2193.5h10.3B**36.5B**
HC1 Cougar 258256574.491M*1.6929.56%B**32.031%A++94.8M*N/A4052.7h9.5B*32.2B*
FA1 Barrage 2532521132.23B**0.5756.016%A++19.444%B*74.1MN/A2563.4h3.4B**6B**
M18 Needler 4732461571.567C+1.2331.54%C+4.878%A++16.1B14.8B*23215.3h118.2B+374.8B+
NS Decimator-B 380219942.33B++0.4766.151%C**2.283%C73B++53.7A++6143h3.5B+5.3B+
TAR 219219902.433B++0.3730.459%A+40.639%M+78.2A*N/A3282.8h9.3A+30.6B**
SABR-13 206204613.344B**0.5432.09%A52.451%M**113.3M**1.1B**3211.8h9B**28B**
NS-TMC-01 "His Regards" 2021962,8000.07A++2.7335.807%B*N/A2B+N/A796.1h1.7B++4.7B+
T9A "Butcher" 195194752.587B+0.2127.429%B++51.546%M*92.4AN/A3302.1h7.7A++28.1B**
T1S Cycler 176176553.2A*0.4030.068%A52.273%S97.8M**N/A3761.8h9.8B**32.7B**
ML-7 217131751.747A++1.0560.309%B+N/A45.2A*29.7M4082.9h4.2A6.9A
M1 Heavy Cycler 126126522.423B*0.3826.359%M+26.984%A*70SN/A2631.8h15.2B*57.5B*
C75 Viper 1361231012.3A+9.5050.313%AN/A153.8S16.3A*5200.8h5.9B**11.7A+
T5 AMC 115115412.805A++0.0127.473%B*16.522%D71.9M*N/A2831.6h10A36.3B**
TRAP-M1 102101392.59B*0.2135.839%B**51.485%M*72.1A++N/A1971.4h7.1B*19.9B*
Frag Grenade 1011011101N/A98.2039.86%DN/A336.7DN/A13190.3h4.5C-11.3C-
MG-H1 Watchman AE 9997263.731B**0.9325.747%C+60.825%S121.3A*2.5A+5520.8h9.5A36.9B++
M3 Pounder HEG 8076521.462C+1.3454.473%A++7.895%M*44.7M++2.4C--1891.7h9A16.5B**
C-4 6855173.235A0.4428.502%B+N/A183.3A**43.3B**13000.3h1.1B*3.8B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter206,5883.3h
Spawn Beacon03780.3h
Nano-Armor Kit1438,3823.1h
Nanite Revive Grenade02440.1h
Medical Applicator11353,7783.8h
Medical Kit1,8647,99826.2h
Shield Recharging Field2560h
Ammunition Package0550h

Check the help document for the dictionary if you want to learn more about words used here.


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