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Paragon meis4701[1VSI] meis4701
VS BR 95

KDR: 0.95

Score: 16.7m

Last Seen: Feb 15th, 2019 6:52 PM
- OFFLINE - 1647.6 hour(s)

Battle Rank 100 (95 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 3%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Flare VE6 Pandora VX25 Saron HRB Eidolon VE33 Nemesis VSH9 VE-H Maw Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $130,104 MLG Score: 104
Fun Score: N/A
Cheeseburgers Flipped: 1057TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.603%22.783%3781010258,8970.8571290.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.678%-0.876D--0.316C*-2.773F**HEAD ++ (~14.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.4-0.116C+13.90.031C+69.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.402%3.668%3331110243,24493215413.47696210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.552%-0.814D--0.182C0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.1-0.145C37.30.058C+98.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.932%53.192%33321033188189500.0992084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.435%-1.967F--0.912D---1.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.8-1.415D**5.2-0.645D18.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.907%13.342%333210332,211695423.18129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.963%-1.043D*-0.24C-0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.1-0.375C-5.2-0.08C+12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.7m307.2%199 (11.9k)179 (10.7k)0.94622521,73122,9661.3616295 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103578113.932%14.224%19804:055

26% Engineer57% Heavy Assault8% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 8:20 PMMar 12th, 2018 8:45 PMMar 15th, 2019 8:26 AM (41d) (PST)Feb 15th, 2019 4:56 PM (68d) (PST)Feb 15th, 2019 2:52 PM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4572202370.2320.2450.0330.8520.045104

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,41013,18114,2291415251310,719

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1559.7h/65d 9,540 3,091 9,016 79.7k 2,616 5,845 4,230 42.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:4,150
Deaths:5,093
KDR:0.815
Accuracy:15.298% D--
HSR:23.133% C
Flare VE6
B
Kills:1,600
Deaths:1,594
KDR:1.004
Accuracy:16.691% D--
HSR:26.500% B
VE-H Maw
D-
Kills:1,004
Deaths:1,146
KDR:0.876
Accuracy:16.459% F
HSR:18.825% D-
VX29 Polaris
C
Kills:57
Deaths:94
KDR:0.606
Accuracy:15.592% D**
HSR:21.053% C
Kills:6,811
Deaths (as Heavy Assault):7,927
Deaths (to Heavy Assaults):5,769
KDR:0.85922
Kill Difference:1,116
Playtime:890.330 hours
Usage:57%
Score:8.423m
Score/min:158
Accuracy (listed only):16.010%
HSR (listed only):22.377%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D-
Kills:1,598
Deaths:1,866
KDR:0.856
Accuracy:31.296% D-
HSR:11.952% D-
Phobos VX86
C++
Kills:613
Deaths:1,413
KDR:0.434
Accuracy:22.915% T
HSR:16.966% C++
Kills:2,211
Deaths (as Light Assault):3,279
Deaths (to Light Assaults):3,712
KDR:0.67429
Kill Difference:1,068
Playtime:8.942 hours
Usage:1%
Score:0.056m
Score/min:105
Accuracy (listed only):27.105%
HSR (listed only):14.459%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D-
Kills:1,598
Deaths:1,866
KDR:0.856
Accuracy:31.296% D-
HSR:11.952% D-
Eidolon VE33
C
Kills:1,236
Deaths:1,197
KDR:1.033
Accuracy:19.513% D**
HSR:23.544% C
Phobos VX86
C++
Kills:613
Deaths:1,413
KDR:0.434
Accuracy:22.915% T
HSR:16.966% C++
Kills:3,447
Deaths (as Engineer):4,476
Deaths (to Engineers):4,845
KDR:0.77011
Kill Difference:1,029
Playtime:408.173 hours
Usage:26%
Score:5.125m
Score/min:209
Accuracy (listed only):24.575%
HSR (listed only):17.487%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:314
Deaths:637
KDR:0.493
Accuracy:21.702% F-
HSR:21.019% C+
NS-61 Emissary
C+
Kills:155
Deaths:369
KDR:0.420
Accuracy:14.081% F--
HSR:16.129% C+
NS-AM7 Archer
D--
Kills:139
Deaths:389
KDR:0.357
Accuracy:51.733% D--
HSR:7.194% D*
NS-44L Blackhand
D-
Kills:116
Deaths:229
KDR:0.507
Accuracy:25.058% F-
HSR:29.310% D-
Parallax VX3
D**
Kills:104
Deaths:114
KDR:0.912
Accuracy:21.214% F*
HSR:65.385% D**
VA39 Spectre
C+
Kills:84
Deaths:98
KDR:0.857
Accuracy:22.443% F
HSR:38.095% C+
Kills:912
Deaths (as Infiltrator):1,836
Deaths (to Infiltrators):4,288
KDR:0.49673
Kill Difference:924
Playtime:32.171 hours
Usage:2%
Score:0.212m
Score/min:110
Accuracy (listed only):26.038%
HSR (listed only):29.522%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D-
Kills:1,598
Deaths:1,866
KDR:0.856
Accuracy:31.296% D-
HSR:11.952% D-
Phobos VX86
C++
Kills:613
Deaths:1,413
KDR:0.434
Accuracy:22.915% T
HSR:16.966% C++
Pulsar VS1
D*
Kills:126
Deaths:278
KDR:0.453
Accuracy:14.063% F-
HSR:12.698% D*
Kills:2,337
Deaths (as Combat Medic):3,557
Deaths (to Combat Medics):2,181
KDR:0.65701
Kill Difference:1,220
Playtime:83.008 hours
Usage:5%
Score:1.131m
Score/min:227
Accuracy (listed only):22.758%
HSR (listed only):13.872%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:783
Deaths:484
KDR:1.618
Accuracy:12.638% D**
HSR:16.475% D-
Blueshift VM5
D
Kills:726
Deaths:484
KDR:1.500
Accuracy:12.380% D**
HSR:17.355% D
Comet VM2
D
Kills:519
Deaths:614
KDR:0.845
Accuracy:35.621% D
HSR:1.927% D*
Comet VM2
B+
Kills:468
Deaths:605
KDR:0.774
Accuracy:36.699% D-
HSR:5.128% B+
Quasar VM1
C**
Kills:210
Deaths:173
KDR:1.214
Accuracy:14.097% C
HSR:20% C**
Quasar VM1
B+
Kills:199
Deaths:163
KDR:1.221
Accuracy:14.234% D-
HSR:23.618% B+
Cosmos VM3
C
Kills:146
Deaths:94
KDR:1.553
Accuracy:15.071% C
HSR:15.069% D--
Cosmos VM3
B+
Kills:117
Deaths:94
KDR:1.245
Accuracy:15.295% C
HSR:21.368% B+
NS-10 Burster
C+
Kills:67
Deaths:104
KDR:0.644
Accuracy:26.361% C--
HSR:5.970% C+
NS-10 Burster
B*
Kills:62
Deaths:105
KDR:0.590
Accuracy:26.569% C
HSR:11.290% B*
Kills:3,297
Deaths (as MAX Suit):1,460
Deaths (to MAX Suits):1,004
KDR:2.25822
Kill Difference:1,837
Playtime:132.389 hours
Usage:8%
Score:1.772m
Score/min:223
Accuracy (listed only):20.896%
HSR (listed only):13.820%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:96
V. Kills:31 300%
Deaths:62
KDR:1.548
Accuracy:27.040% D*
KPH:10.800 D--
VKPH:3.500 D--
Kills:96 (96 + 0)
Deaths:62
KDR:1.548
VKDR:0.500
Vehicle Kills:31
Kill Difference:34
Playtime:8.914 hours
Usage:1%
Score:0.046m
Score/min:86
Driving Accuracy:27.040%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:1,269
V. Kills:659 192%
Deaths:279
KDR:4.548
Accuracy:36.539% D-
KPH:19.500 C--
VKPH:10.100 D
E540 Halberd
D-
Kills:475
V. Kills:257 184%
Deaths:106
KDR:4.481
Accuracy:40.094% D--
KPH:21.400 D-
VKPH:11.600 D-
M20 Basilisk
D
Kills:191
V. Kills:90 210%
Deaths:98
KDR:1.949
Accuracy:23.138% D--
KPH:9.500 D--
VKPH:4.500 D
Proton II PPA
D--
Kills:178
V. Kills:16 N/A
Deaths:37
KDR:4.811
Accuracy:18.539% D-
KPH:19.800 D*
VKPH:1.800 D--
Aphelion VEX-4
D-
Kills:156
V. Kills:112 138%
Deaths:33
KDR:4.727
Accuracy:22.304% F
KPH:15.700 D-
VKPH:11.300 D-
Kills:2,269 (0 + 2,269)
Deaths:553
KDR:4.103
VKDR:2.051
Vehicle Kills:1,134
Kill Difference:1,716
Playtime:126.270 hours
Usage:8%
Score:0.819m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:22.304%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:153
V. Kills:83 182%
Deaths:41
KDR:3.732
Accuracy:48.110% D-
KPH:26.200 D
VKPH:14.200 D--
Proton II PPA-H
D-
Kills:91
V. Kills:8 N/A
Deaths:19
KDR:4.789
Accuracy:26.139% D*
KPH:34.500 D*
VKPH:3 D-
E540 Halberd-H
D--
Kills:59
V. Kills:32 179%
Deaths:19
KDR:3.105
Accuracy:50.179% D--
KPH:23.600 D--
VKPH:12.800 D--
Aphelion VEX-4H
D-
Kills:56
V. Kills:37 147%
Deaths:27
KDR:2.074
Accuracy:36.931% D--
KPH:23.700 D-
VKPH:15.700 D--
Kills:359 (0 + 359)
Deaths:106
KDR:3.387
VKDR:1.509
Vehicle Kills:160
Kill Difference:253
Playtime:13.338 hours
Usage:1%
Score:0.134m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:36.931%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:404
V. Kills:150 268%
Deaths:127
KDR:3.181
Accuracy:27.789% D*
KPH:12.500 D
VKPH:4.600 D-
M20 Basilisk
D
Kills:196
V. Kills:81 239%
Deaths:69
KDR:2.841
Accuracy:28.216% D*
KPH:12.400 D
VKPH:5.100 D-
M12 Kobalt
C--
Kills:139
V. Kills:15 N/A
Deaths:23
KDR:6.043
Accuracy:11.764% D*
KPH:20.600 D*
VKPH:2.200 C--
M60-G Bulldog
D
Kills:105
V. Kills:32 318%
Deaths:32
KDR:3.281
Accuracy:20.802% D**
KPH:11.900 D--
VKPH:3.600 D
M40 Fury
D*
Kills:93
V. Kills:12 N/A
Deaths:33
KDR:2.818
Accuracy:17.947% F-
KPH:13.200 D*
VKPH:1.700 D**
M12 Kobalt
C+
Kills:75
V. Kills:7 N/A
Deaths:7
KDR:10.714
Accuracy:14.396% D
KPH:29.900 D--
VKPH:2.800 C+
M40 Fury
D*
Kills:52
V. Kills:10 N/A
Deaths:17
KDR:3.059
Accuracy:18.678% F-
KPH:20.100 D*
VKPH:3.900 D*
Kills:1,064 (0 + 1,064)
Deaths:308
KDR:3.455
VKDR:0.997
Vehicle Kills:307
Kill Difference:756
Playtime:75.825 hours
Usage:5%
Score:0.364m
Score/min:80
Driving Accuracy:N/A%
Gunner Accuracy:18.678%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,2024,1505,0930.815C0.1315.298%D--23.133%C16.6DN/A49249.7h13.9C+90.8C
Flare VE6 1,6221,6001,5941.004C0.0616.691%D--26.5%B12.2D--N/A41131h13.6D-81.6D
Pandora VX25 1,6321,5981,8660.856C0.0931.296%D-11.952%D-18.4DN/A4687h5.6D18D
Saron HRB 1,9281,2692794.548C+3.6036.539%D-N/A19.5C--10.1D12765h24.2C+66.2C--
Eidolon VE33 1,2851,2361,1971.033C+0.0919.513%D**23.544%C12.3DN/A30100.5h11.8D60.6D--
Nemesis VSH9 1,7501,0121,5710.644C+0.3055.041%D--2.174%C10.7C7.8C9994.6h9.1C16.6D
VE-H Maw 1,0231,0041,1460.876D0.0716.459%F18.825%D-17.3D--N/A4358.1h15.6D*94.7D**
Blueshift VM5 7967834841.618C0.6712.638%D**16.475%D-21.6DN/A5136.2h17.2C+136.5D-
Blueshift VM5 7367264841.5C0.5512.38%D**17.355%D20.2DN/A4836h18.3D147.4D--
Phobos VX86 6216131,4130.434D0.5122.915%T16.966%C++7D*N/A1887.5h4.3F*18.7T*
Comet VM2 8135196140.845C+0.1035.621%D1.927%D*8.5C-4.8C**5260.8h25.9C+72.7C
E540 Halberd 7324751064.481C3.5340.094%D--N/A21.5D-11.6D-13122.1h6.8D17.1D--
Comet VM2 6964686050.774C0.1736.699%D-5.128%B+7.8D3.8D4160.2h29.5C+80.3C
M20 Basilisk 5544041273.181C++2.2327.789%D*6.436%C**12.5D4.6D-7732.3h86.8B+312.3C
NS-44 Commissioner 3163146370.493C-0.4521.702%F-21.019%C+11.6D-N/A3227.1h5.1D-23.6F
Spear Anti-Vehicle Phalanx Turret 353235327.344C++6.4028.156%F2.553%D20.1D--10.1D--14511.7h9.7C+34.5D--
S1 4672254160.541C0.4152.832%C-1.333%D-11.8D--12.7C+15419.1h9.5D--17.9D--
Quasar VM1 2162101731.214C+0.2714.097%C20%C**22.3C+N/A769.4h20.6D*145.9C
Quasar VM1 2041991631.221C-0.2714.234%D-23.618%B+23.7DN/A648.4h20.4F-143D*
M20 Basilisk 277196692.841C+1.8928.216%D*8.673%A12.4D5.1D-9415.8h98.8C*350.2C
M20 Basilisk 281191981.949C-1.0023.138%D--8.901%A++9.5D--4.5D5120.2h93.3C-403D-
MANA Anti-Vehicle Turret 3301902200.864D0.0841.206%D--2.105%D--1900C1400D3444000.1h11.6D*28.1D**
Frag Grenade 1841791179N/A178.0544.012%C+N/A596.7B+16.7B*18840.3h3.3B+7.5B+
Proton II PPA 194178374.811D3.8618.539%D-2.247%C*19.8D*1.8D--549h17F-91.8F-
C-4 2571701471.156C+0.2122.377%DN/A45.9D23.5C6143.7h1.8C-8C--
Aphelion VEX-4 268156334.727C++3.7822.304%F7.051%A+15.8D-11.3D-1009.9h57.1C*256D
NS-61 Emissary 1571553690.42C--0.5314.081%F--16.129%C+8.5D-N/A2818.2h19.2C-136.5F--
Saron HRB-H 236153413.732C2.7948.11%D-1.961%B+26.4D14.3D--1555.8h30.1C-62.6D
Cosmos VM3 149146941.553C+0.6115.071%C15.069%D--27C+N/A795.4h15.1C100.4C+
M12 Kobalt 154139236.043D5.1011.764%D*20.144%B+20.7D*2.2C--806.7h26.8D--228D*
NS-AM7 Archer 2421393890.357C0.5951.733%D--7.194%D*2.9D-2.2C2147.7h33.5D64.8D*
Pulsar VS1 1301262780.453C--0.4914.063%F-12.698%D*9.7D-N/A5813h18.8D--133.4F-
Cosmos VM3 119117941.245C0.3015.295%C21.368%B+22.9CN/A675.1h19.2D**125.7C
NS-44L Blackhand 1161162290.507C--0.4425.058%F-29.31%D-13.3DN/A358.7h6.5D--26.1F-
M60-G Bulldog 137105323.281C2.3320.802%D**N/A11.9D--3.6D538.8h8.5C+41.1D*
Parallax VX3 1041041140.912D0.0321.214%F*65.385%D**7.9D*N/A2813.2h3.8F--17.9T*
C75 Viper 12796621.548C--0.6027.04%D*N/A10.8D--3.5D--868.9h16.1C+59.5D--
M40 Fury 10593332.818D1.8717.947%F-N/A13.3D*1.7D**697h15C++83.4D**
Proton II PPA-H 9991194.789D3.8426.139%D*N/A35D*3.1D-1012.6h12.9C--49.4D--
VA39 Spectre 8484980.857C0.0922.443%F38.095%C+10DN/A538.4h7C31.2D-
M12 Kobalt 8275710.714C9.7714.396%D12%D*30D--2.8C+962.5h28.8D**200.1D-
NS-10 Burster 114671040.644D0.3026.361%C--5.97%C+4.3D3D5015.6h147.6C++560C+
NS-10 Burster 99621050.59C--0.3626.569%C11.29%B*3.9D2.3D-4515.9h162.6C-612.1C
MAX Punch 60601,4760.041C--0.9132.164%D-N/A0.5C-N/A1126.4h1.8C++5.7C++
E540 Halberd-H 9159193.105C-2.1650.179%D--1.695%C+23.6D--12.8D--2232.5h7.1C14.2D
VX29 Polaris 5957940.606D0.3415.592%D**21.053%C12.1D*N/A604.7h20.3F--130.3F
Aphelion VEX-4H 9356272.074C1.1336.931%D--3.571%C**23.3D-15.4D--2142.4h62.4C++169.1C
Hades VSH4 100551270.433C0.5164.421%C-1.818%C8.7C-7.1C-1036.3h11.1D17.3D-
M12 Kobalt 5252510.4D-9.4516.112%D*9.615%F28.9D**N/A711.8h24.5D-151.9D*
MANA Anti-Personnel Turret 5552471.106N/A0.1614.402%UN/A520U30U1601000.1h51.1T*354.9T*
M40 Fury 6252173.059D2.1118.678%F-N/A20D*3.8D*1332.6h13.4C++71.6D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret301,8802.6h
Motion Spotter2510h
Nano-Armor Kit902848,98375.4h
Nanite Revive Grenade01070h
Medical Applicator596165,69023h
Ammunition Package444,4372.3h
Medical Kit245220.6h
Anti-Infantry MANA Turret222711.6h
Shield Recharging Field311,5750.8h
Recon Detection Device63010.7h

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