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meis4701[1VSI] meis4701
VS BR 97

KDR: 0.96

Score: 17.6m

Last Seen: Aug 15th, 2019 5:35 PM
- OFFLINE - 2.8 hour(s)

Battle Rank 101 (97 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 24
Level Progress (to 102): 19%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 VE-H Maw Pandora VX25 Flare VE6 Saron HRB Eidolon VE33 Nemesis VSH9 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $137,610 MLG Score: 110
Fun Score: N/A
Cheeseburgers Flipped: 1062TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.892%22.641%38210120410,0130.9106870.05

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.694%-0.844D--0.285C*-2.759F**HEAD ++ (~14.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.9-0.104C+13.80.032C+68.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.343%3.741%3351112033,39596915783.50361215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.522%-0.811D--0.19C0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.9-0.129C36.90.072C+98

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.926%52.91%33521212189202000.0935643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.438%-1.964F--0.921D---1.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.8-1.404D**5.2-0.639D18.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.869%13.348%335212122,240739453.02703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.921%-1.051D*-0.255C-0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.3-0.387C-5.3-0.087C+13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 24
17.6m310%201 (12.1k)180 (10.8k)0.96104423,23924,1811.3698497 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121483914.161%14.441%20504:036

25% Engineer58% Heavy Assault8% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 8:20 PMMar 12th, 2018 8:45 PMAug 15th, 2019 8:48 PM (2d) (PST)Aug 15th, 2019 2:22 PM (2d) (PST)Aug 15th, 2019 1:35 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4562172390.2370.2470.0340.8730.044110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,36213,03814,3241415252310,788

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1633.6h/68.1d 9,885 3,356 9,507 85.6k 2,753 6,110 4,360 44.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:4,150
Deaths:5,093
KDR:0.815
Accuracy:15.298% D*
HSR:23.133% C
VE-H Maw
D--
Kills:1,941
Deaths:2,022
KDR:0.960
Accuracy:17.634% D**
HSR:17.568% D--
Flare VE6
C**
Kills:1,600
Deaths:1,594
KDR:1.004
Accuracy:16.691% D--
HSR:26.500% C**
VX29 Polaris
C
Kills:57
Deaths:94
KDR:0.606
Accuracy:15.592% D**
HSR:21.053% C
Kills:7,748
Deaths (as Heavy Assault):8,803
Deaths (to Heavy Assaults):6,066
KDR:0.88015
Kill Difference:1,055
Playtime:954.246 hours
Usage:58%
Score:9.175m
Score/min:160
Accuracy (listed only):16.304%
HSR (listed only):22.063%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D-
Kills:1,627
Deaths:1,904
KDR:0.855
Accuracy:31.176% D-
HSR:11.985% D-
Phobos VX86
C++
Kills:613
Deaths:1,413
KDR:0.434
Accuracy:22.915% T
HSR:16.966% C++
Kills:2,240
Deaths (as Light Assault):3,317
Deaths (to Light Assaults):3,924
KDR:0.67531
Kill Difference:1,077
Playtime:8.942 hours
Usage:1%
Score:0.056m
Score/min:105
Accuracy (listed only):27.045%
HSR (listed only):14.475%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D-
Kills:1,627
Deaths:1,904
KDR:0.855
Accuracy:31.176% D-
HSR:11.985% D-
Eidolon VE33
C
Kills:1,236
Deaths:1,197
KDR:1.033
Accuracy:19.513% D**
HSR:23.544% C
Phobos VX86
C++
Kills:613
Deaths:1,413
KDR:0.434
Accuracy:22.915% T
HSR:16.966% C++
Kills:3,476
Deaths (as Engineer):4,514
Deaths (to Engineers):5,041
KDR:0.77005
Kill Difference:1,038
Playtime:415.413 hours
Usage:25%
Score:5.240m
Score/min:210
Accuracy (listed only):24.535%
HSR (listed only):17.498%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:321
Deaths:654
KDR:0.491
Accuracy:21.733% F
HSR:20.872% C+
NS-44L Blackhand
C++
Kills:285
Deaths:357
KDR:0.798
Accuracy:26.854% F
HSR:42.456% C++
NS-61 Emissary
C+
Kills:155
Deaths:369
KDR:0.420
Accuracy:14.081% F--
HSR:16.129% C+
NS-AM7 Archer
D--
Kills:142
Deaths:395
KDR:0.359
Accuracy:51.706% D--
HSR:7.042% D*
Parallax VX3
D**
Kills:105
Deaths:115
KDR:0.913
Accuracy:21.204% F*
HSR:64.762% D**
VA39 Spectre
C+
Kills:84
Deaths:98
KDR:0.857
Accuracy:22.443% F
HSR:38.095% C+
Kills:1,092
Deaths (as Infiltrator):1,988
Deaths (to Infiltrators):4,534
KDR:0.5493
Kill Difference:896
Playtime:32.389 hours
Usage:2%
Score:0.216m
Score/min:111
Accuracy (listed only):26.337%
HSR (listed only):31.559%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D-
Kills:1,627
Deaths:1,904
KDR:0.855
Accuracy:31.176% D-
HSR:11.985% D-
Phobos VX86
C++
Kills:613
Deaths:1,413
KDR:0.434
Accuracy:22.915% T
HSR:16.966% C++
Pulsar VS1
D*
Kills:126
Deaths:279
KDR:0.452
Accuracy:14.013% F-
HSR:12.698% D*
Kills:2,366
Deaths (as Combat Medic):3,596
Deaths (to Combat Medics):2,296
KDR:0.65795
Kill Difference:1,230
Playtime:84.624 hours
Usage:5%
Score:1.152m
Score/min:227
Accuracy (listed only):22.701%
HSR (listed only):13.883%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:783
Deaths:484
KDR:1.618
Accuracy:12.638% D**
HSR:16.475% D-
Blueshift VM5
D
Kills:726
Deaths:484
KDR:1.500
Accuracy:12.380% D**
HSR:17.355% D
Comet VM2
D-
Kills:522
Deaths:616
KDR:0.847
Accuracy:35.605% D-
HSR:1.916% D*
Comet VM2
B+
Kills:468
Deaths:607
KDR:0.771
Accuracy:36.671% D-
HSR:5.128% B+
Quasar VM1
B
Kills:219
Deaths:179
KDR:1.223
Accuracy:14.028% C
HSR:20.548% B
Quasar VM1
B+
Kills:206
Deaths:169
KDR:1.219
Accuracy:14.136% D-
HSR:23.301% B+
Cosmos VM3
C-
Kills:146
Deaths:94
KDR:1.553
Accuracy:15.071% C-
HSR:15.069% D-
Cosmos VM3
B+
Kills:117
Deaths:94
KDR:1.245
Accuracy:15.295% C
HSR:21.368% B+
NS-10 Burster
C+
Kills:67
Deaths:104
KDR:0.644
Accuracy:26.343% D
HSR:5.970% C+
NS-10 Burster
B*
Kills:62
Deaths:105
KDR:0.590
Accuracy:26.550% C
HSR:11.290% B*
Kills:3,316
Deaths (as MAX Suit):1,468
Deaths (to MAX Suits):1,035
KDR:2.25886
Kill Difference:1,848
Playtime:133.023 hours
Usage:8%
Score:1.784m
Score/min:223
Accuracy (listed only):20.872%
HSR (listed only):13.842%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D--
Kills:96
V. Kills:31 300%
Deaths:64
KDR:1.500
Accuracy:27.181% D*
KPH:10.700 D--
VKPH:3.500 D--
Kills:96 (96 + 0)
Deaths:64
KDR:1.500
VKDR:0.484
Vehicle Kills:31
Kill Difference:32
Playtime:8.933 hours
Usage:1%
Score:0.047m
Score/min:88
Driving Accuracy:27.181%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:1,311
V. Kills:675 194%
Deaths:282
KDR:4.649
Accuracy:36.612% D-
KPH:19.600 C--
VKPH:10.100 D
E540 Halberd
D
Kills:500
V. Kills:261 191%
Deaths:109
KDR:4.587
Accuracy:39.983% D--
KPH:21.800 D-
VKPH:11.400 D
M20 Basilisk
D
Kills:197
V. Kills:91 214%
Deaths:98
KDR:2.010
Accuracy:23.107% D--
KPH:9.600 D-
VKPH:4.500 D
Proton II PPA
D--
Kills:191
V. Kills:16 N/A
Deaths:38
KDR:5.026
Accuracy:18.357% D-
KPH:20 D*
VKPH:1.700 D--
Aphelion VEX-4
D
Kills:165
V. Kills:116 141%
Deaths:33
KDR:5
Accuracy:22.651% F
KPH:16.300 D-
VKPH:11.500 D
Kills:2,364 (0 + 2,364)
Deaths:560
KDR:4.221
VKDR:2.070
Vehicle Kills:1,159
Kill Difference:1,804
Playtime:129.965 hours
Usage:8%
Score:0.846m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:22.651%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:153
V. Kills:83 182%
Deaths:41
KDR:3.732
Accuracy:48.110% D-
KPH:26.200 D
VKPH:14.200 D--
Proton II PPA-H
D-
Kills:93
V. Kills:8 N/A
Deaths:20
KDR:4.650
Accuracy:26.040% D*
KPH:34.600 D*
VKPH:3 D-
E540 Halberd-H
D--
Kills:60
V. Kills:33 176%
Deaths:19
KDR:3.158
Accuracy:49.942% D--
KPH:23.600 D--
VKPH:13 D--
Aphelion VEX-4H
D-
Kills:56
V. Kills:37 147%
Deaths:27
KDR:2.074
Accuracy:36.931% D--
KPH:23.700 D-
VKPH:15.700 D--
Kills:362 (0 + 362)
Deaths:107
KDR:3.383
VKDR:1.505
Vehicle Kills:161
Kill Difference:255
Playtime:13.431 hours
Usage:1%
Score:0.136m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:36.931%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:415
V. Kills:154 268%
Deaths:127
KDR:3.268
Accuracy:27.929% D*
KPH:12.500 D
VKPH:4.700 D-
M20 Basilisk
D
Kills:208
V. Kills:84 245%
Deaths:70
KDR:2.971
Accuracy:28.467% D*
KPH:12.800 D
VKPH:5.200 D-
M12 Kobalt
C--
Kills:174
V. Kills:16 N/A
Deaths:23
KDR:7.565
Accuracy:12.003% D*
KPH:23.500 D*
VKPH:2.200 C--
M60-G Bulldog
D
Kills:106
V. Kills:32 321%
Deaths:34
KDR:3.118
Accuracy:20.945% D**
KPH:11.800 D--
VKPH:3.600 D
M40 Fury
D*
Kills:93
V. Kills:12 N/A
Deaths:33
KDR:2.818
Accuracy:18.240% F-
KPH:13.100 D*
VKPH:1.700 D**
M12 Kobalt
C+
Kills:80
V. Kills:8 N/A
Deaths:7
KDR:11.429
Accuracy:14.300% D
KPH:29.400 D--
VKPH:2.900 C+
M40 Fury
D*
Kills:52
V. Kills:10 N/A
Deaths:17
KDR:3.059
Accuracy:18.668% F-
KPH:20.100 D*
VKPH:3.900 D*
Kills:1,128 (0 + 1,128)
Deaths:311
KDR:3.627
VKDR:1.016
Vehicle Kills:316
Kill Difference:817
Playtime:78.109 hours
Usage:5%
Score:0.386m
Score/min:82
Driving Accuracy:N/A%
Gunner Accuracy:18.668%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,2024,1505,0930.815C0.1515.298%D*23.133%C16.6DN/A49249.7h13.9C+90.8C
VE-H Maw 1,9721,9412,0220.96C--0.0017.634%D**17.568%D--19.3D--N/A50100.7h15.3D*86.7D*
Pandora VX25 1,6641,6271,9040.855C0.1131.176%D-11.985%D-18.3DN/A4688.8h5.7D-18.1D
Flare VE6 1,6221,6001,5941.004C0.0416.691%D--26.5%C**12.2D--N/A41131h13.6D-81.6D
Saron HRB 1,9861,3112824.649C+3.6936.612%D-N/A19.6C--10.1D12767h24.1C+65.8C--
Eidolon VE33 1,2851,2361,1971.033C+0.0719.513%D**23.544%C12.3DN/A30100.5h11.8D60.6D--
Nemesis VSH9 1,8231,0581,6010.661C+0.3055.099%D--2.079%C10.9C7.8C+10197.5h9.1C16.6D
Blueshift VM5 7967834841.618C0.6612.638%D**16.475%D-21.6DN/A5136.2h17.2C136.5D--
Blueshift VM5 7367264841.5C0.5412.38%D**17.355%D20.2D-N/A4936h18.3D147.4D*
Phobos VX86 6216131,4130.434D0.5322.915%T16.966%C++7D*N/A1887.5h4.3F*18.7T*
Comet VM2 8185226160.847C+0.1135.605%D-1.916%D*8.6C-4.9B+5261h25.8C+72.5C
E540 Halberd 7615001094.587C3.6339.983%D--N/A21.8D-11.4D13222.9h6.7D16.7D--
Comet VM2 6964686070.771C0.1936.671%D-5.128%B+7.7D3.8D4160.4h29.5C+80.6C
M20 Basilisk 5694151273.268C*2.3127.929%D*6.265%C*12.5D4.7D-7833.1h87.4C*312.9C
NS-44 Commissioner 3233216540.491C-0.4721.733%F20.872%C+11.6D-N/A3327.7h5.2D--23.8F-
NS-44L Blackhand 2862853570.798C0.1626.854%F42.456%C++17C-N/A4416.8h6.8D*25.3F-
Spear Anti-Vehicle Phalanx Turret 358239337.242C+6.2828.136%F2.51%D20.3D--10.1D--14611.8h9.6C+34.2D-
S1 4672254160.541C0.4252.832%C--1.333%D-11.8D--12.7C+15519.1h9.5D*17.9D-
Quasar VM1 2252191791.223C+0.2614.028%C20.548%B22.6C+N/A779.7h20.1D*143C
M20 Basilisk 292208702.971C++2.0128.467%D*8.173%B**12.8D5.2D-9716.3h97.1C*341.1C
Quasar VM1 2112061691.219C-0.2614.136%D-23.301%B+23.4DN/A638.8h20F-141.4D*
Frag Grenade 2041971197N/A196.0444.104%C+N/A492.5C+17.5B**18440.4h3.3B+7.4B+
M20 Basilisk 288197982.01C1.0523.107%D--8.629%A+9.7D-4.5D5120.4h91.7C396.6D
MANA Anti-Vehicle Turret 3341922230.861D-0.1041.219%D2.083%D-1920A+1420B++2093380.1h11.6D*28D*
C-4 2931921611.193C+0.2322.259%DN/A46.8D24.6C6144.1h1.7C7.8C--
Proton II PPA 207191385.026C--4.0618.357%D-2.618%B+20.1D*1.7D--559.5h16.9F-92.3F-
M12 Kobalt 190174237.565C-6.6012.003%D*19.54%B23.5D*2.2C--977.4h24.8D206.7D-
Aphelion VEX-4 281165335C++4.0422.651%F7.273%A++16.3D-11.5D10110.1h55.8C*246.3D
NS-61 Emissary 1571553690.42C--0.5414.081%F--16.129%C+8.5D-N/A2818.2h19.2C--136.5F--
Saron HRB-H 236153413.732C2.7748.11%D-1.961%B+26.4D14.3D--1555.8h30.1C-62.6D
Cosmos VM3 149146941.553C0.5915.071%C-15.069%D-27CN/A795.4h15.1C100.4C+
NS-AM7 Archer 2481423950.359C0.6051.706%D--7.042%D*2.9D-2.2C2148.2h33D-63.8D*
Pulsar VS1 1301262790.452C--0.5114.013%F-12.698%D*9.6D-N/A6213.1h18.9D--134.9F-
Cosmos VM3 119117941.245C0.2815.295%C21.368%B+22.9C-N/A675.1h19.2D**125.7C
M60-G Bulldog 138106343.118C2.1620.945%D**N/A11.8D--3.6D529h8.7C41.3D*
Parallax VX3 1051051150.913C--0.0521.204%F*64.762%D**7.8D*N/A2913.4h3.8F--17.9T*
C75 Viper 12796641.5C--0.5427.181%D*N/A10.8D--3.5D--888.9h16.2C59.7D--
Proton II PPA-H 10193204.65D3.6926.04%D*N/A34.4D*3D-1022.7h12.9C--49.6D--
M40 Fury 10593332.818D1.8618.24%F-N/A13.1D*1.7D**687.1h15.4C+84.2D**
VA39 Spectre 8484980.857C0.1022.443%F38.095%C+10D-N/A578.4h7C-31.2D--
M12 Kobalt 8880711.429C+10.4714.3%D12.5%D*29.6D--3C+1022.7h28.8F201.3D-
M12 Kobalt 7471514.2D13.2414.693%D**14.085%D30.9D*1.3D*792.3h22.6D154.1D*
NS-10 Burster 114671040.644D0.3226.343%D5.97%C+4.3D3D5015.7h147.7C++560.9C+
NS-10 Burster 99621050.59D0.3726.55%C11.29%B*3.9D2.3D-4515.9h162.8C--613.1C
E540 Halberd-H 9360193.158C-2.2049.942%D--1.667%C+24D--13.2D--2262.5h7.2C14.4D
MAX Punch 60601,4840.04C--0.9232.164%D-N/A0.5C--N/A1127.1h1.8C++5.7C+
VX29 Polaris 5957940.606D0.3615.592%D**21.053%C12.1D*N/A634.7h20.3F--130.3F-
Aphelion VEX-4H 9356272.074C1.1136.931%D--3.571%C**23.3D--15.4D--2142.4h62.4C+169.1C
Hades VSH4 100551270.433C0.5364.421%C-1.818%C8.7C7.1C1046.3h11.1D17.3D
MANA Anti-Personnel Turret 5552471.106N/A0.1414.402%UN/A520U30U1657100.1h51.1T*354.9T*
M40 Fury 6252173.059D2.1018.668%F-N/A20D*3.8D*1332.6h13.4C++71.6D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret301,9072.6h
Nano-Armor Kit913860,62876.3h
Nanite Revive Grenade01170h
Medical Applicator604168,42623.4h
Motion Spotter2510h
Shield Recharging Field311,6150.8h
Ammunition Package444,5062.3h
Medical Kit245230.6h
Anti-Infantry MANA Turret222711.6h
Recon Detection Device63010.7h

Check the help document for the dictionary if you want to learn more about words used here.


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