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Overseer mercypleasedontkillme[LON3] mercypleasedontkillme
NC BR 69

KDR: 1.69

Score: 61.4m

Last Seen: Dec 23rd, 2018 2:23 PM
- OFFLINE - 2133.7 hour(s)

Prestige 1, Battle Rank 69 - New Conglomerate on Connery
Level Progress (to 70): 29%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Enforcer ML85 M30 Mustang AH L105 Zephyr NC6 Gauss SAW C-4 Tank Mine AF-57 Piston
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $157,626 MLG Score: 126
Fun Score: N/A
Cheeseburgers Flipped: 145TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.347%13.577%3442010135,8480.5749111.119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.287%0.834B++-1.094D*-1.771F-MIXED (~0.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.16C++15.9-0.114C+46.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.357%0.853%160510283,166259226371.22145120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.388%-0.006C+-0.69D-0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.80.418B350.339C**58.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.789%1.511%9415102816,2113124143815.18918113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.289%1.062B**-0.708D-1.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+6.50.479B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.853%2.062%4662010139,359251756083.71684167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.324%-0.028C+-0.585D0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.527B+20.10.49B+36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.004%81.39%46641029849125620.675955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.752%0.897B*0.934B*0.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.417B2.40.257C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.146%11.432%466410292,423729623.31918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.589%-0.189C-0.617D-0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.162C++4.30.108C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
61.4m323.3%355 (21.3k)321 (19.3k)1.6939352,24630,8432.5793269 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1033191516.013%4.82%7706:135

78% Engineer7% Infiltrator7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2013 10:01 AMOct 19th, 2014 3:23 PMJan 21st, 2019 6:51 PM (59d) (PST)Dec 23rd, 2018 11:54 AM (89d) (PST)Dec 23rd, 2018 10:23 AM (89d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
774607140.2730.1610.0131.3640.149126

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,4303,61942,8111610182919,261

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3189.4h/132.9d 27,308 2,518 26,172 261.1k 2,606 4,842 28,509 148.1m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C
Kills:959
Deaths:980
KDR:0.979
Accuracy:36.592% C
HSR:11.158% D
Mauler S6
C+
Kills:871
Deaths:1,676
KDR:0.520
Accuracy:38.452% C+
HSR:13.892% C
Gauss Compact S
C
Kills:856
Deaths:1,838
KDR:0.466
Accuracy:21.956% C
HSR:12.383% D--
LA39 Bruiser
D-
Kills:425
Deaths:493
KDR:0.862
Accuracy:51.411% D-
HSR:7.529% D**
AF-19 Mercenary
C+
Kills:406
Deaths:982
KDR:0.413
Accuracy:19.010% D
HSR:20.197% C+
AF-4A Bandit
A
Kills:335
Deaths:576
KDR:0.582
Accuracy:30.956% A
HSR:13.731% D**
GD-7F
S
Kills:304
Deaths:381
KDR:0.798
Accuracy:45.042% S
HSR:8.882% F-
GD-66 Claw
C
Kills:168
Deaths:209
KDR:0.804
Accuracy:54.923% C
HSR:10.119% D
Warden
C+
Kills:164
Deaths:387
KDR:0.424
Accuracy:25.752% C+
HSR:12.805% F
Razor GD-23
D
Kills:152
Deaths:380
KDR:0.400
Accuracy:20.801% D
HSR:15.790% D-
Kills:4,640
Deaths (as Engineer):7,902
Deaths (to Engineers):12,358
KDR:0.58719
Kill Difference:3,262
Playtime:2,501.045 hours
Usage:78%
Score:51.847m
Score/min:346
Accuracy (listed only):34.490%
HSR (listed only):12.649%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,156
Deaths:1,234
KDR:0.937
Accuracy:22.998% B+
HSR:18.599% D
NC05 Jackhammer
D--
Kills:300
Deaths:335
KDR:0.896
Accuracy:35.054% D--
HSR:9.333% D*
EM6
C+
Kills:266
Deaths:303
KDR:0.878
Accuracy:22.026% C+
HSR:18.421% D
NC6S Gauss SAW S
C+
Kills:264
Deaths:264
KDR:1
Accuracy:23.129% C+
HSR:13.636% D**
EM1
C+
Kills:205
Deaths:197
KDR:1.041
Accuracy:21.435% C+
HSR:11.220% F
GD-22S
C++
Kills:160
Deaths:172
KDR:0.930
Accuracy:23.590% C++
HSR:11.875% F
Kills:2,351
Deaths (as Heavy Assault):2,505
Deaths (to Heavy Assaults):6,568
KDR:0.93852
Kill Difference:154
Playtime:152.003 hours
Usage:5%
Score:2.369m
Score/min:260
Accuracy (listed only):24.705%
HSR (listed only):13.847%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C
Kills:959
Deaths:980
KDR:0.979
Accuracy:36.592% C
HSR:11.158% D
Mauler S6
C+
Kills:871
Deaths:1,676
KDR:0.520
Accuracy:38.452% C+
HSR:13.892% C
Gauss Compact S
C
Kills:856
Deaths:1,838
KDR:0.466
Accuracy:21.956% C
HSR:12.383% D--
LA39 Bruiser
D-
Kills:425
Deaths:493
KDR:0.862
Accuracy:51.411% D-
HSR:7.529% D**
AF-4 Cyclone
C+
Kills:422
Deaths:700
KDR:0.603
Accuracy:24.791% C+
HSR:9.479% D**
AF-19 Mercenary
C+
Kills:406
Deaths:982
KDR:0.413
Accuracy:19.010% D
HSR:20.197% C+
AF-4A Bandit
A
Kills:335
Deaths:576
KDR:0.582
Accuracy:30.956% A
HSR:13.731% D**
GD-7F
S
Kills:304
Deaths:381
KDR:0.798
Accuracy:45.042% S
HSR:8.882% F-
GD-66 Claw
C
Kills:168
Deaths:209
KDR:0.804
Accuracy:54.923% C
HSR:10.119% D
Blitz GD-10
C++
Kills:153
Deaths:325
KDR:0.471
Accuracy:24.318% C++
HSR:7.843% D**
Razor GD-23
D
Kills:152
Deaths:380
KDR:0.400
Accuracy:20.801% D
HSR:15.790% D-
Kills:5,051
Deaths (as Light Assault):8,540
Deaths (to Light Assaults):4,361
KDR:0.59145
Kill Difference:3,489
Playtime:217.748 hours
Usage:7%
Score:3.507m
Score/min:268
Accuracy (listed only):33.478%
HSR (listed only):11.909%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:480
Deaths:614
KDR:0.782
Accuracy:40.055% B++
HSR:83.125% B**
AF-4 Cyclone
C+
Kills:422
Deaths:700
KDR:0.603
Accuracy:24.791% C+
HSR:9.479% D**
NC4 Mag-Shot
D**
Kills:215
Deaths:506
KDR:0.425
Accuracy:18.118% D**
HSR:9.302% D**
NS-61 Emissary
C-
Kills:185
Deaths:232
KDR:0.797
Accuracy:25.442% C-
HSR:11.892% D
EM4 Longshot
A+
Kills:168
Deaths:78
KDR:2.154
Accuracy:40.746% C*
HSR:90.476% A+
LA3 Desperado
D*
Kills:156
Deaths:311
KDR:0.502
Accuracy:15.798% F-
HSR:12.180% D*
Blitz GD-10
C++
Kills:153
Deaths:325
KDR:0.471
Accuracy:24.318% C++
HSR:7.843% D**
NS-AM7 Archer
D*
Kills:134
Deaths:339
KDR:0.395
Accuracy:50.533% D*
HSR:6.716% D*
AF-8 RailJack
A*
Kills:115
Deaths:43
KDR:2.674
Accuracy:50.179% A*
HSR:86.957% A
LA8 Rebel
F
Kills:111
Deaths:277
KDR:0.401
Accuracy:16.384% F-
HSR:9.009% F
SAS-R
C+
Kills:86
Deaths:81
KDR:1.062
Accuracy:37.672% C+
HSR:46.512% F--
NS CandyCannon 3000
C+
Kills:65
Deaths:110
KDR:0.591
Accuracy:34.115% C+
HSR:13.846% D*
NS-44 Commissioner
C+
Kills:52
Deaths:107
KDR:0.486
Accuracy:21.946% F
HSR:21.154% C+
Kills:2,342
Deaths (as Infiltrator):3,723
Deaths (to Infiltrators):3,539
KDR:0.62906
Kill Difference:1,381
Playtime:222.787 hours
Usage:7%
Score:2.322m
Score/min:174
Accuracy (listed only):30.777%
HSR (listed only):31.422%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:959
Deaths:980
KDR:0.979
Accuracy:36.592% C
HSR:11.158% D
NS-11P
B*
Kills:946
Deaths:1,286
KDR:0.736
Accuracy:27.138% B*
HSR:11.417% D*
Mauler S6
C+
Kills:871
Deaths:1,676
KDR:0.520
Accuracy:38.452% C+
HSR:13.892% C
LA39 Bruiser
D-
Kills:425
Deaths:493
KDR:0.862
Accuracy:51.411% D-
HSR:7.529% D**
AF-4 Cyclone
C+
Kills:422
Deaths:700
KDR:0.603
Accuracy:24.791% C+
HSR:9.479% D**
GD-66 Claw
C
Kills:168
Deaths:209
KDR:0.804
Accuracy:54.923% C
HSR:10.119% D
Blitz GD-10
C++
Kills:153
Deaths:325
KDR:0.471
Accuracy:24.318% C++
HSR:7.843% D**
NC1 Gauss Rifle
C++
Kills:62
Deaths:136
KDR:0.456
Accuracy:23.516% C++
HSR:1.613% F**
Kills:4,006
Deaths (as Combat Medic):5,805
Deaths (to Combat Medics):1,810
KDR:0.69009
Kill Difference:1,799
Playtime:60.228 hours
Usage:2%
Score:1.038m
Score/min:287
Accuracy (listed only):35.143%
HSR (listed only):9.131%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
B+
Kills:115
Deaths:79
KDR:1.456
Accuracy:44.275% B+
HSR:2.609% C+
NCM3 Raven
B
Kills:96
Deaths:78
KDR:1.231
Accuracy:42.151% B
HSR:1.042% D*
AF-41 Hacksaw
B+
Kills:94
Deaths:45
KDR:2.089
Accuracy:36.334% B+
HSR:6.383% F--
AF-41 Hacksaw
B++
Kills:81
Deaths:45
KDR:1.800
Accuracy:39.305% B++
HSR:12.346% D
NCM1 Scattercannon
D
Kills:62
Deaths:59
KDR:1.051
Accuracy:30.140% D
HSR:9.677% D**
Kills:448
Deaths (as MAX Suit):153
Deaths (to MAX Suits):1,391
KDR:2.9281
Kill Difference:295
Playtime:18.176 hours
Usage:1%
Score:0.346m
Score/min:318
Accuracy (listed only):38.441%
HSR (listed only):6.411%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:1,214
V. Kills:231 N/A
Deaths:355
KDR:3.420
Accuracy:54.227% C+
KPH:37.100 C
VKPH:7.100 B++
M20 Mustang
B++
Kills:794
V. Kills:748 106%
Deaths:602
KDR:1.319
Accuracy:27.797% C--
KPH:14.900 C++
VKPH:14 B++
M20 Kestrel
C++
Kills:759
V. Kills:672 113%
Deaths:570
KDR:1.332
Accuracy:28.391% C
KPH:17.500 C+
VKPH:15.500 C++
Vortek Rotary
C+
Kills:742
V. Kills:722 103%
Deaths:752
KDR:0.987
Accuracy:31.891% C++
KPH:11.300 C
VKPH:11 C+
Breaker Rocket Pods
C*
Kills:629
V. Kills:188 333%
Deaths:73
KDR:8.616
Accuracy:51.663% B
KPH:60.600 C
VKPH:18.100 C*
Tomcat A2AM Pods
B*
Kills:162
V. Kills:171 94%
Deaths:32
KDR:5.063
Accuracy:76.671% C-
KPH:57.400 C*
VKPH:60.500 B*
Kills:4,300 (3,509 + 0)
Deaths:2,384
KDR:1.804
VKDR:1.146
Vehicle Kills:2,732
Kill Difference:1,916
Playtime:208.632 hours
Usage:7%
Score:2.674m
Score/min:214
Piloting Accuracy:31.891%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:1,158
V. Kills:171 N/A
Deaths:115
KDR:10.070
Accuracy:48.091% B++
KPH:48.900 C+
VKPH:7.200 C+
AP30 Shredder
B+
Kills:740
V. Kills:594 124%
Deaths:143
KDR:5.175
Accuracy:30.831% C++
KPH:29.700 C+
VKPH:23.800 B+
C150 Dalton
C+
Kills:636
V. Kills:632 100%
Deaths:182
KDR:3.495
Accuracy:51.819% B**
KPH:22.500 D
VKPH:22.400 C+
CAS30 Tank Buster
C++
Kills:492
V. Kills:531 92%
Deaths:453
KDR:1.086
Accuracy:42.635% C+
KPH:7.100 C+
VKPH:7.600 C++
L-30R Vektor
C
Kills:89
V. Kills:46 189%
Deaths:65
KDR:1.369
Accuracy:31.072% D-
KPH:8 C
VKPH:4.100 C-
Kills:3,115 (581 + 2,534)
Deaths:958
KDR:3.252
VKDR:2.061
Vehicle Kills:1,974
Kill Difference:2,157
Playtime:157.638 hours
Usage:5%
Score:2.265m
Score/min:239
Piloting Accuracy:31.072%
Gunner Accuracy:51.819%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:573
V. Kills:86 N/A
Deaths:65
KDR:8.815
Accuracy:58.336% B**
KPH:60.700 B
VKPH:9.100 C*
Skyguard
B**
Kills:203
V. Kills:200 101%
Deaths:101
KDR:2.010
Accuracy:32.922% B+
KPH:13.200 C+
VKPH:13 B**
C75 Viper
C++
Kills:154
V. Kills:24 N/A
Deaths:22
KDR:7
Accuracy:38.091% C+
KPH:30.600 C++
VKPH:4.800 D
Kills:930 (930 + 0)
Deaths:188
KDR:4.947
VKDR:1.649
Vehicle Kills:310
Kill Difference:742
Playtime:29.809 hours
Usage:1%
Score:0.628m
Score/min:351
Driving Accuracy:38.091%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:15,116
V. Kills:13,991 108%
Deaths:2,561
KDR:5.902
Accuracy:68.647% A*
KPH:22.800 C+
VKPH:21.100 A+
Enforcer ML85
B+
Kills:2,462
V. Kills:2,294 107%
Deaths:354
KDR:6.955
Accuracy:54.546% A++
KPH:21.300 C+
VKPH:19.800 B+
E540 Halberd
B+
Kills:863
V. Kills:592 146%
Deaths:115
KDR:7.504
Accuracy:59.450% A*
KPH:26.100 C
VKPH:17.900 B+
C85 Canister
C--
Kills:254
V. Kills:21 N/A
Deaths:10
KDR:25.400
Accuracy:33.333% D
KPH:38.800 D-
VKPH:3.200 C--
Titan-150 HEAT
D
Kills:165
V. Kills:72 226%
Deaths:45
KDR:3.667
Accuracy:48.839% C*
KPH:14.600 D
VKPH:6.400 D
Titan-150 HESH
D*
Kills:51
V. Kills:8 N/A
Deaths:4
KDR:12.750
Accuracy:36.746% D*
KPH:17.600 D*
VKPH:2.800 D*
Kills:18,911 (15,332 + 3,579)
Deaths:3,089
KDR:6.122
VKDR:5.496
Vehicle Kills:16,978
Kill Difference:15,822
Playtime:832.367 hours
Usage:26%
Score:17.985m
Score/min:360
Driving Accuracy:36.746%
Gunner Accuracy:33.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:540
V. Kills:58 N/A
Deaths:64
KDR:8.438
Accuracy:42.822% D
KPH:75.300 D
VKPH:8.100 C+
M40 Fury-H
C
Kills:315
V. Kills:54 N/A
Deaths:39
KDR:8.077
Accuracy:45.340% B+
KPH:50.900 D
VKPH:8.700 C
Enforcer ML65-H
C+
Kills:290
V. Kills:266 109%
Deaths:57
KDR:5.088
Accuracy:65.992% B**
KPH:30.300 C
VKPH:27.800 C+
E540 Halberd-H
D
Kills:160
V. Kills:115 138%
Deaths:58
KDR:2.759
Accuracy:64.806% B**
KPH:21.600 D--
VKPH:15.600 D
M96 Mjolnir-H
D
Kills:63
V. Kills:35 175%
Deaths:21
KDR:3
Accuracy:39.006% D*
KPH:32.600 D
VKPH:18.100 D--
G30 Walker
B**
Kills:61
V. Kills:50 120%
Deaths:8
KDR:7.625
Accuracy:38.983% B++
KPH:26.900 C+
VKPH:22.100 B**
Kills:1,429 (0 + 1,429)
Deaths:247
KDR:5.785
VKDR:2.340
Vehicle Kills:578
Kill Difference:1,182
Playtime:34.523 hours
Usage:1%
Score:0.692m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:38.983%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:413
V. Kills:64 N/A
Deaths:30
KDR:13.767
Accuracy:44.417% B**
KPH:64.700 B+
VKPH:10 C+
M40 Fury
C++
Kills:362
V. Kills:86 416%
Deaths:24
KDR:15.083
Accuracy:43.291% B*
KPH:39.400 C
VKPH:9.400 C++
M12 Kobalt
D
Kills:227
V. Kills:8 N/A
Deaths:10
KDR:22.700
Accuracy:14.153% D
KPH:38 D
VKPH:1.300 D-
M12 Kobalt
C++
Kills:192
V. Kills:9 N/A
Deaths:13
KDR:14.769
Accuracy:16.263% C
KPH:57.400 C
VKPH:2.700 C++
G30 Walker
B*
Kills:140
V. Kills:104 133%
Deaths:23
KDR:6.087
Accuracy:35.549% B*
KPH:22.200 B++
VKPH:16.500 B*
G30 Walker
B**
Kills:91
V. Kills:83 108%
Deaths:20
KDR:4.550
Accuracy:33.722% B++
KPH:17.400 C**
VKPH:15.900 B**
M60-G Bulldog
A+
Kills:87
V. Kills:16 N/A
Deaths:10
KDR:8.700
Accuracy:48.783% A+
KPH:33 C*
VKPH:6.100 C+
M20 Basilisk
C-
Kills:77
V. Kills:39 193%
Deaths:21
KDR:3.667
Accuracy:35.202% C
KPH:11.500 D
VKPH:5.800 C-
M60-G Bulldog
B+
Kills:71
V. Kills:19 355%
Deaths:5
KDR:14.200
Accuracy:42.708% B+
KPH:38.300 C+
VKPH:10.300 B+
G40-F Ranger
C+
Kills:62
V. Kills:42 144%
Deaths:7
KDR:8.857
Accuracy:29.141% C--
KPH:17.200 C+
VKPH:11.600 C+
Kills:1,722 (0 + 1,722)
Deaths:163
KDR:10.564
VKDR:2.883
Vehicle Kills:470
Kill Difference:1,559
Playtime:51.251 hours
Usage:2%
Score:0.927m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:29.141%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:820
V. Kills:433 189%
Deaths:837
KDR:0.980
Accuracy:56.761% B++
KPH:21.300 C+
VKPH:11.200 B**
S12 Renegade
C+
Kills:370
V. Kills:25 N/A
Deaths:218
KDR:1.697
Accuracy:42.791% C++
KPH:28.400 D
VKPH:1.900 C+
Kills:1,190 (1,190 + 0)
Deaths:1,055
KDR:1.128
VKDR:0.434
Vehicle Kills:458
Kill Difference:135
Playtime:51.551 hours
Usage:2%
Score:0.463m
Score/min:150
Driving Accuracy:42.791%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 29,10715,1162,5615.902C++4.2168.647%A*1.488%D22.8C+21.1A+325662.9h4.8C++6.9B**
Enforcer ML85 4,7562,4623546.955B+5.2654.546%A++N/A21.3C+19.8B+593115.7h12.4C*22.8B**
M30 Mustang AH 1,4451,2143553.42C+1.7354.227%C+N/A37C7B++16032.8h11.4C21.1C+
L105 Zephyr 1,3291,15811510.07C+8.3848.091%B++N/A48.9C+7.2C+23923.7h5.4B+11.3B++
NC6 Gauss SAW 1,1931,1561,2340.937C+0.7622.998%B+18.599%D27.9C+N/A10441.5h10.9C+47.3B
C-4 1,5901,0165901.722C*0.0324.489%C+N/A89.1C*50.4A+104811.4h1.2B++5B+
Tank Mine 1,8169643742.578C+0.8856.827%A++N/A120.5B106.5A+17338h2.7D*4.7B**
AF-57 Piston 9959599800.979C+0.7136.592%C11.158%D14.9D-N/A4364.5h4.8C+13.1C+
NS-11P 9719461,2860.736C0.9627.138%B*11.417%D*22.8CN/A7441.5h16.2C-59.6C**
Mauler S6 8878711,6760.52C1.1738.452%C+13.892%C6D*N/A17144.2h5C++12.9C*
E540 Halberd 1,4558631157.504C++5.8159.45%A*1.043%D*26.2C17.9B+30033h5.8C+9.7B*
Gauss Compact S 8938561,8380.466C-1.2321.956%C12.383%D--5.2D--N/A20163.4h13.8D62.8C
M40 Fury-F 1,2538208370.98C0.7156.761%B++N/A21.3C+11.2B**17538.5h12.5C+22C**
M20 Mustang 1,5427946021.319C+0.3727.797%C--N/A14.8C++14B++23453.5h90.1B+324B
M20 Kestrel 1,4317595701.332C0.3628.391%CN/A17.4C+15.4C++19243.5h89.8B316.5C**
Vortek Rotary 1,4647427520.987C0.7131.891%C++N/A11.3C11C+16665.7h72.9C**228.5B
AP30 Shredder 1,3347401435.175C+3.4830.831%C++N/A29.7C+23.9B+33724.9h70B227.2B+
MANA Anti-Vehicle Turret 1,2276563491.88C0.1959.942%C+N/A6560B*5710A++10690020.1h8.1S13.6B++
C150 Dalton 1,2686361823.495C1.8051.819%B**N/A22.6D22.4C+40728.2h4.9C+9.5B+
Breaker Rocket Pods 817629738.616C**6.9251.663%B1.431%B+60.5C18.1C*43510.4h17.1C+33.1C*
L100 Python HESH 659573658.815C+7.1258.336%B**1.222%C61B9.1C*2879.4h2.7B++4.7B*
C85 Canister-H 598540648.438C+6.7442.822%D7.593%D--75D8.1C+2727.2h6.1C**14.3C++
CAS30 Tank Buster 1,0234924531.086C+0.6142.635%C+N/A7.1C+7.6C++16769.6h52.8C+123.9C++
NC14 Bolt Driver 4804806140.782C--0.9140.055%B++83.125%B**13DN/A4136.9h2.4B+6B+
LA39 Bruiser 4324254930.862C0.8351.411%D-7.529%D**27.2C--N/A7315.6h2.6C+5.1C
AF-4 Cyclone 4394227000.603C-1.0924.791%C+9.479%D**8.2D--N/A3051.7h15.7D*63.4C-
M40 Fury 4774133013.767A12.0744.417%B**N/A64.5B+10C+4416.4h9.7B++21.8B*
AF-19 Mercenary 4204069820.413C--1.2819.01%D20.197%C+3.7D--N/A17109.1h15.7C82.6C
M60-A Bulldog 432380675.672C++3.9838.445%B+1.053%D30.2C4.1C--13712.6h5.3B13.7B+
S12 Renegade 3953702181.697C0.0042.791%C++2.162%D--28.5D1.9C+7613h4.5D--10.5C
M40 Fury 4483622415.083A++13.3943.291%B*1.657%C+39.3C9.3C++3679.2h12.1B27.9B++
AF-4A Bandit 3453355760.582D1.1130.956%A13.731%D**7D*N/A2247.6h23.6T*76.2D*
Bouncing Betty 3323322381.395D-0.3055.187%AN/A75.5D--N/A2204.4h2C+3.6B*
M40 Fury-H 369315398.077C6.3845.34%B+1.587%B+50.8D8.7C2186.2h9C+19.9C*
GD-7F 3163043810.798C0.9045.042%S8.882%F-18.8C-N/A8416.2h35T*77.6C
NC05 Jackhammer 3033003350.896C0.8035.054%D--9.333%D*34.1CN/A1288.8h4.8C*13.8C+
Enforcer ML65-H 556290575.088C**3.3965.992%B**N/A30.2C27.7C+4449.6h14.6B22.1B++
EM6 2732663030.878C0.8222.026%C+18.421%D29.9CN/A1288.9h11.1C++50.5C*
NC6S Gauss SAW S 2702642641C0.6923.129%C+13.636%D**33CN/A1408h12.2C52.9C+
Shrike 4512605760.451C1.2460.284%B+3.077%C++19.4C14.3C**39913.4h6.2C**10.3B+
C85 Canister 2752541025.4B+23.7133.333%D10.63%D39.1D3.2C--1146.5h8.2C+24.6C+
M12 Kobalt 2352271022.7B*21.0114.153%D13.656%D--37.8D1.3D-1726h19.1C*134.8C+
NC4 Mag-Shot 2232155060.425C1.2718.118%D**9.302%D**14.7C--N/A5014.6h9.6C+52.8C
EM1 2072051971.041C+0.6521.435%C+11.22%F38.7C++N/A1755.3h12.1C*56.6B
Skyguard 4032031012.01C0.3232.922%B+N/A13.3C+13.1B**34815.3h149.3C--453.4C+
M12 Kobalt 2011921314.769C*13.0816.263%C13.542%D*58.2C2.7C++2993.3h17.3C**106.5C++
NS-61 Emissary 1901852320.797C+0.9025.442%C-11.892%D15.4C--N/A4312h14.6C++57.4C+
Icikill 1861743,1830.055C++1.6425.336%C-13.793%B+0.9C+N/A3192.9h2.7D10.7C+
EM4 Longshot 169168782.154C0.4640.746%C*90.476%A+23.7CN/A787.1h1.9B+4.6B+
GD-66 Claw 1711682090.804C0.8954.923%C10.119%D24.3DN/A766.9h2.8C5C+
Titan-150 HEAT 237165453.667C+1.9748.839%C*6.061%A*14.6D6.4D37711.3h4.2B++8.6B++
Warden 1731643870.424C-1.2725.752%C+12.805%F5.9D-N/A2727.9h12.7D49.5C
Tomcat A2AM Pods 333162325.063C**3.3776.671%C-N/A57.9C*61.1B*10662.8h7.8B10.2C**
GD-22S 1621601720.93C0.7623.59%C++11.875%F35.6C+N/A1804.5h11.8C+50C*
E540 Halberd-H 275160582.759C--1.0764.806%B**N/A21.6D--15.5D2907.4h8.3D12.9C
LA3 Desperado 1601563110.502C-1.1915.798%F-12.18%D*7.6D--N/A2420.5h13.8F87.3T
C75 Viper 178154227B++5.3138.091%C+1.299%C+30.8C++4.8D4805h8.2B**21.6B*
Blitz GD-10 1621533250.471C--1.2224.318%C++7.843%D**5.9D--N/A3126.1h32.7T-134.4D*
Razor GD-23 1631523800.4D1.2920.801%D15.79%D-5.2D--N/A2929.4h14.6C70.3C+
G30 Walker 244140236.087B**4.3935.549%B*1.429%D*22.2B++16.5B*3416.3h177B+498B*
NS-AM7 Archer 2141343390.395C+1.3050.533%D*6.716%D*4.4D2.6C+3630.7h20.9C++41.3C+
M12 Kobalt 128121260.5B58.8120.802%C+8.264%F--60.5D-3.5C1522h23.2D111.3C
NS-R3 Swarm 2461212410.502C+1.1959.329%D--N/A7.2C+7.4C*9216.8h26.6B44.8C++
Mag-Cutter 14712013,1700.009C1.6822.705%C--3.333%C--0.1DN/A1863.6h4.3D--18.8C
M60-A Bulldog 144119429.75B+28.0658.633%A2.521%C*42.5C**8.9A+2952.8h8.5D*14.5C+
NCM3 Raven 166115791.456B**0.2444.275%B+2.609%C+15.8A++7B+2377.3h17.4A39.3B**
A30 Walker 2421151760.653D-1.0416.924%D--N/A6.5D-7.2D13517.6h144.4C++853.3C
NS Annihilator 2131151410.816B+0.8878.094%DN/A13.5B*11.5B**2678.5h7.6A+9.8A
AF-8 RailJack 115115432.674C++0.9850.179%A*86.957%A20.5C+N/A765.6h2.4C++4.9B+
LA8 Rebel 1121112770.401D1.2916.384%F-9.009%F7.7D--N/A2914.4h8.4D-51.5F--
Carver 1121074,7750.022C1.6716.781%D--9.346%D--0.4DN/A1298.5h2.1D--12.3D
A30 Walker 209107254.28C*2.5921.437%D-N/A10.7B10.2C**14710h151.9B*708.4B+
Sticky Grenade 1061041104N/A102.3151.92%C+N/A520D-10C22890.2h2.7C5.3C+
NCM3 Raven 13996781.231B+0.4642.151%B1.042%D*13.2B*5.9C+1957.3h19.8B**47B*
AF-41 Hacksaw 9694452.089C+0.4036.334%B+6.383%F--26.1CN/A723.6h7.1C+19.5B+
G30 Walker 17491204.55B*2.8633.722%B++1.099%D**17.5B16B**3625.2h203.2C**602.6B+
L-30R Vektor 13589651.369C0.3231.072%D-1.124%D7.9C-4.1C-5211.2h69.7C**224.2C+
M60-G Bulldog 10387108.7A7.0148.783%A+1.149%D*33.5C**6.2C++2912.6h5.8B++11.8B**
SAS-R 8786811.062D0.6337.672%C+46.512%F--26.9C--N/A1023.2h2.9D--7.6C-
AF-41 Hacksaw 8381451.8C+0.1139.305%B++12.346%D22.5DN/A823.6h8.9D22.7C*
M20 Basilisk 11677213.667B+1.9735.202%C3.896%D11.5D5.8C-1776.7h88C**249.9C*
Aspis Anti-Aircraft Phalanx Turret 14977262.962C+1.2729.061%B+1.299%D17.5B**16.4B**4414.4h124.8B++429.4B+
NC15 Phoenix 175721500.48D1.2136.344%F--N/A7.7D11.1C+2789.3h9.5B26.1D
M60-G Bulldog 9071514.2A**12.5142.708%B+4.225%B*37.4C+10B+2741.9h5.8B+13.5B++
NS CandyCannon 3000 88651100.591C+1.1034.115%C+13.846%D*15.9C5.6S514.1h6.9D-20.3C-
M60-A Bulldog 8464164A++62.3157.13%A3.125%B+24.6C7.7A+2272.6h10.2F--17.9C--
M96 Mjolnir-H 9863213C1.3139.006%D*N/A33.2D18.4D-4391.9h36.9C++94.6C
G40-F Ranger 1046278.857A++7.1629.141%C--N/A17.2C+11.7C+2013.6h134.8C+462.7C+
NC1 Gauss Rifle 68621360.456C1.2423.516%C++1.613%F**5.4D*N/A4711.4h41.9T*178T*
Spear Anti-Vehicle Phalanx Turret 11662134.769C3.0854.56%AN/A36.5C+31.8B**11931.7h11.1C--20.3C*
NCM1 Scattercannon 6362591.051C0.6430.14%D9.677%D**17.7C-N/A893.5h8C+26.4C+
G30 Walker 1116187.625A5.9338.983%B++3.279%C+26.5C+21.7B**4362.3h161.4C++414.1B+
NS-44 Commissioner 60521070.486C-1.2121.946%F21.154%C+12.7D-2M**634.1h10.7T*48.8T*
Titan-150 HESH 5951412.75C**11.0636.746%D*N/A17.6D*2.8D*3252.9h3.9D10.7D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter201,3662.2h
Spawn Beacon252,6622.5h
Medical Applicator31995,2208.8h
Nano-Armor Kit2,7802,483,176295.3h
Anti-Vehicle MANA Turret613,0666.6h
Rocklet Rifle0540.1h
Spitfire Auto-Turret115730.9h
Nanite Revive Grenade03130.1h
Deconstruction Tool08050h
M12 Kobalt-F11000h
M20 Basilisk-F41,0840.6h
Recon Detection Device441,4043.1h
Ammunition Package7511,5386.3h
Anti-Infantry MANA Turret12500.6h
WLT-Howler Mining Laser0790h
Nano-Repair Grenade05420.2h

Check the help document for the dictionary if you want to learn more about words used here.


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