Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,901)players online:
Chremoa (6)  WelliPedia (4)  PeterThePigeon (2)  LovkiiSanya (1)  Zelnara (1)  bloodster7 (1) 15
stats.dasanfall.com
Overseer mercypleasedontkillme[LON3] mercypleasedontkillme
NC BR 70

KDR: 1.7

Score: 61.7m

Last Seen: Jun 12th, 2019 9:44 AM
- OFFLINE - 7.7 hour(s)

Prestige 1, Battle Rank 70 - New Conglomerate on Connery - Outfit Leader of Angels behind the Front[LON3] Angels behind the Front
NC outfit on Connery

Members: 20
Level Progress (to 71): 73%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Enforcer ML85 M30 Mustang AH L105 Zephyr NC6 Gauss SAW C-4 Tank Mine AF-57 Piston
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:mercypleasedontkillme



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $158,877 MLG Score: 127
Fun Score: N/A
Cheeseburgers Flipped: 145TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.364%13.551%3442011905,8740.5761651.126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.303%0.821B++-1.104D*-1.749F-MIXED (~0.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.158C++15.9-0.115C+46.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.426%0.846%161512053,193259626741.2295119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.461%-0.001C+-0.683D-0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.30.418B34.90.339C**58.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.791%1.51%9405120516,2233129143875.18472113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.288%1.054B**-0.686D1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.673B+6.50.478B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.008%2.044%4762011909,542252357063.78051167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.333%-0.031C+-0.588D0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.529B+20.40.494B+36.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.004%81.39%47641206849126120.673275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.752%0.902B*0.931B*0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.419B2.40.259C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.146%11.432%476412062,423731623.31011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.589%-0.195C-0.627D-0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.161C++4.30.109C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels behind the Front[LON3] Angels behind the Front
NC outfit on Connery

Members: 20
61.7m322.6%355 (21.3k)321 (19.3k)1.7024352,65830,9312.5914470 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1210193516.121%4.791%7706:135

78% Engineer7% Infiltrator7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2013 10:01 AMOct 19th, 2014 3:23 PMJun 15th, 2019 7:06 AM (2d) (PST)Jun 12th, 2019 8:34 AM (5d) (PST)Jun 12th, 2019 5:44 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
777607170.2740.1610.0131.3650.149127

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,6113,61342,9981610182919,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3203.5h/133.5d 27,498 2,523 26,280 262.4k 2,618 4,874 28,678 149.3m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C
Kills:959
Deaths:980
KDR:0.979
Accuracy:36.592% C
HSR:11.158% D
Mauler S6
C
Kills:871
Deaths:1,676
KDR:0.520
Accuracy:38.452% C
HSR:13.892% C
Gauss Compact S
C
Kills:856
Deaths:1,838
KDR:0.466
Accuracy:21.956% C
HSR:12.383% D--
LA39 Bruiser
D-
Kills:425
Deaths:493
KDR:0.862
Accuracy:51.411% D-
HSR:7.529% D**
AF-19 Mercenary
C+
Kills:406
Deaths:982
KDR:0.413
Accuracy:19.010% D
HSR:20.197% C+
AF-4A Bandit
A
Kills:335
Deaths:576
KDR:0.582
Accuracy:30.956% A
HSR:13.731% D**
GD-7F
S
Kills:304
Deaths:381
KDR:0.798
Accuracy:45.042% S
HSR:8.882% F-
GD-66 Claw
C
Kills:168
Deaths:209
KDR:0.804
Accuracy:54.923% C
HSR:10.119% D
Warden
C
Kills:164
Deaths:387
KDR:0.424
Accuracy:25.752% C
HSR:12.805% F
Razor GD-23
D
Kills:152
Deaths:380
KDR:0.400
Accuracy:20.801% D
HSR:15.790% D-
Kills:4,640
Deaths (as Engineer):7,902
Deaths (to Engineers):12,388
KDR:0.58719
Kill Difference:3,262
Playtime:2,513.114 hours
Usage:78%
Score:52.049m
Score/min:345
Accuracy (listed only):34.490%
HSR (listed only):12.649%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,156
Deaths:1,234
KDR:0.937
Accuracy:22.998% B+
HSR:18.599% D
NC05 Jackhammer
D*
Kills:300
Deaths:335
KDR:0.896
Accuracy:35.054% D*
HSR:9.333% D*
EM6
C++
Kills:288
Deaths:317
KDR:0.909
Accuracy:22.709% C++
HSR:17.708% D-
NC6S Gauss SAW S
C+
Kills:264
Deaths:264
KDR:1
Accuracy:23.129% C+
HSR:13.636% D**
EM1
C+
Kills:205
Deaths:197
KDR:1.041
Accuracy:21.435% C+
HSR:11.220% F
GD-22S
C++
Kills:160
Deaths:172
KDR:0.930
Accuracy:23.590% C++
HSR:11.875% F
Kills:2,373
Deaths (as Heavy Assault):2,519
Deaths (to Heavy Assaults):6,583
KDR:0.94204
Kill Difference:146
Playtime:152.895 hours
Usage:5%
Score:2.382m
Score/min:260
Accuracy (listed only):24.819%
HSR (listed only):13.729%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C
Kills:959
Deaths:980
KDR:0.979
Accuracy:36.592% C
HSR:11.158% D
Mauler S6
C
Kills:871
Deaths:1,676
KDR:0.520
Accuracy:38.452% C
HSR:13.892% C
Gauss Compact S
C
Kills:856
Deaths:1,838
KDR:0.466
Accuracy:21.956% C
HSR:12.383% D--
LA39 Bruiser
D-
Kills:425
Deaths:493
KDR:0.862
Accuracy:51.411% D-
HSR:7.529% D**
AF-4 Cyclone
C+
Kills:422
Deaths:700
KDR:0.603
Accuracy:24.791% C+
HSR:9.479% D**
AF-19 Mercenary
C+
Kills:406
Deaths:982
KDR:0.413
Accuracy:19.010% D
HSR:20.197% C+
AF-4A Bandit
A
Kills:335
Deaths:576
KDR:0.582
Accuracy:30.956% A
HSR:13.731% D**
GD-7F
S
Kills:304
Deaths:381
KDR:0.798
Accuracy:45.042% S
HSR:8.882% F-
GD-66 Claw
C
Kills:168
Deaths:209
KDR:0.804
Accuracy:54.923% C
HSR:10.119% D
Blitz GD-10
C+
Kills:153
Deaths:325
KDR:0.471
Accuracy:24.318% C+
HSR:7.843% D**
Razor GD-23
D
Kills:152
Deaths:380
KDR:0.400
Accuracy:20.801% D
HSR:15.790% D-
Kills:5,051
Deaths (as Light Assault):8,540
Deaths (to Light Assaults):4,370
KDR:0.59145
Kill Difference:3,489
Playtime:218.766 hours
Usage:7%
Score:3.521m
Score/min:268
Accuracy (listed only):33.478%
HSR (listed only):11.909%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:480
Deaths:614
KDR:0.782
Accuracy:40.055% B++
HSR:83.125% B**
AF-4 Cyclone
C+
Kills:422
Deaths:700
KDR:0.603
Accuracy:24.791% C+
HSR:9.479% D**
NC4 Mag-Shot
D**
Kills:215
Deaths:506
KDR:0.425
Accuracy:18.118% D**
HSR:9.302% D**
NS-61 Emissary
C-
Kills:185
Deaths:232
KDR:0.797
Accuracy:25.442% C-
HSR:11.892% D-
EM4 Longshot
A++
Kills:168
Deaths:78
KDR:2.154
Accuracy:40.746% C*
HSR:90.476% A++
LA3 Desperado
D*
Kills:156
Deaths:311
KDR:0.502
Accuracy:15.798% F-
HSR:12.180% D*
Blitz GD-10
C+
Kills:153
Deaths:325
KDR:0.471
Accuracy:24.318% C+
HSR:7.843% D**
NS-AM7 Archer
D--
Kills:136
Deaths:341
KDR:0.399
Accuracy:50.816% D--
HSR:6.618% D*
AF-8 RailJack
A*
Kills:115
Deaths:43
KDR:2.674
Accuracy:50.179% A*
HSR:86.957% A
LA8 Rebel
F
Kills:111
Deaths:277
KDR:0.401
Accuracy:16.384% F-
HSR:9.009% F
SAS-R
C+
Kills:86
Deaths:81
KDR:1.062
Accuracy:37.672% C+
HSR:46.512% F--
NS CandyCannon 3000
C+
Kills:65
Deaths:110
KDR:0.591
Accuracy:34.115% C+
HSR:13.846% D*
NS-44 Commissioner
C+
Kills:52
Deaths:107
KDR:0.486
Accuracy:21.946% F
HSR:21.154% C+
Kills:2,344
Deaths (as Infiltrator):3,725
Deaths (to Infiltrators):3,550
KDR:0.62926
Kill Difference:1,381
Playtime:222.820 hours
Usage:7%
Score:2.322m
Score/min:174
Accuracy (listed only):30.798%
HSR (listed only):31.415%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:959
Deaths:980
KDR:0.979
Accuracy:36.592% C
HSR:11.158% D
NS-11P
B*
Kills:948
Deaths:1,293
KDR:0.733
Accuracy:27.045% B*
HSR:11.392% D*
Mauler S6
C
Kills:871
Deaths:1,676
KDR:0.520
Accuracy:38.452% C
HSR:13.892% C
LA39 Bruiser
D-
Kills:425
Deaths:493
KDR:0.862
Accuracy:51.411% D-
HSR:7.529% D**
AF-4 Cyclone
C+
Kills:422
Deaths:700
KDR:0.603
Accuracy:24.791% C+
HSR:9.479% D**
GD-66 Claw
C
Kills:168
Deaths:209
KDR:0.804
Accuracy:54.923% C
HSR:10.119% D
Blitz GD-10
C+
Kills:153
Deaths:325
KDR:0.471
Accuracy:24.318% C+
HSR:7.843% D**
NC1 Gauss Rifle
C++
Kills:62
Deaths:136
KDR:0.456
Accuracy:23.516% C++
HSR:1.613% T
Kills:4,008
Deaths (as Combat Medic):5,812
Deaths (to Combat Medics):1,816
KDR:0.68961
Kill Difference:1,804
Playtime:60.273 hours
Usage:2%
Score:1.039m
Score/min:287
Accuracy (listed only):35.131%
HSR (listed only):9.128%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
B+
Kills:115
Deaths:79
KDR:1.456
Accuracy:44.275% B+
HSR:2.609% C+
NCM3 Raven
C**
Kills:96
Deaths:78
KDR:1.231
Accuracy:42.151% C**
HSR:1.042% D*
AF-41 Hacksaw
B+
Kills:94
Deaths:45
KDR:2.089
Accuracy:36.334% B+
HSR:6.383% F--
AF-41 Hacksaw
B+
Kills:81
Deaths:45
KDR:1.800
Accuracy:39.305% B+
HSR:12.346% D
NCM1 Scattercannon
D
Kills:62
Deaths:59
KDR:1.051
Accuracy:30.140% D
HSR:9.677% D*
Kills:448
Deaths (as MAX Suit):153
Deaths (to MAX Suits):1,394
KDR:2.9281
Kill Difference:295
Playtime:18.176 hours
Usage:1%
Score:0.346m
Score/min:318
Accuracy (listed only):38.441%
HSR (listed only):6.411%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:1,237
V. Kills:235 N/A
Deaths:356
KDR:3.475
Accuracy:54.543% C+
KPH:37.100 C
VKPH:7.100 B++
M20 Mustang
B+
Kills:850
V. Kills:779 109%
Deaths:621
KDR:1.369
Accuracy:28.085% C--
KPH:15 C++
VKPH:13.700 B+
M20 Kestrel
C++
Kills:759
V. Kills:672 113%
Deaths:570
KDR:1.332
Accuracy:28.391% C
KPH:17.500 C+
VKPH:15.500 C++
Vortek Rotary
C++
Kills:742
V. Kills:722 103%
Deaths:752
KDR:0.987
Accuracy:31.891% C++
KPH:11.300 C
VKPH:11 C++
Breaker Rocket Pods
C*
Kills:629
V. Kills:188 333%
Deaths:73
KDR:8.616
Accuracy:51.663% B
KPH:60.600 C
VKPH:18.100 C*
Tomcat A2AM Pods
B+
Kills:162
V. Kills:171 94%
Deaths:32
KDR:5.063
Accuracy:76.671% C
KPH:57.400 C*
VKPH:60.500 B+
Kills:4,379 (3,588 + 0)
Deaths:2,404
KDR:1.822
VKDR:1.151
Vehicle Kills:2,767
Kill Difference:1,975
Playtime:212.481 hours
Usage:7%
Score:2.698m
Score/min:212
Piloting Accuracy:31.891%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:1,158
V. Kills:171 N/A
Deaths:115
KDR:10.070
Accuracy:48.091% B++
KPH:48.900 C+
VKPH:7.200 C+
AP30 Shredder
B++
Kills:814
V. Kills:639 127%
Deaths:147
KDR:5.537
Accuracy:31.461% C++
KPH:30.900 C+
VKPH:24.300 B++
C150 Dalton
C+
Kills:636
V. Kills:632 100%
Deaths:182
KDR:3.495
Accuracy:51.819% B**
KPH:22.500 D
VKPH:22.400 C+
CAS30 Tank Buster
C++
Kills:494
V. Kills:532 93%
Deaths:454
KDR:1.088
Accuracy:42.795% C+
KPH:7.100 C+
VKPH:7.600 C++
L-30R Vektor
C
Kills:91
V. Kills:47 190%
Deaths:65
KDR:1.400
Accuracy:30.854% D-
KPH:8 C
VKPH:4.200 C-
Kills:3,193 (585 + 2,608)
Deaths:963
KDR:3.316
VKDR:2.099
Vehicle Kills:2,021
Kill Difference:2,230
Playtime:159.410 hours
Usage:5%
Score:2.296m
Score/min:240
Piloting Accuracy:30.854%
Gunner Accuracy:51.819%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:573
V. Kills:86 N/A
Deaths:65
KDR:8.815
Accuracy:58.336% B**
KPH:60.700 B
VKPH:9.100 C**
Skyguard
B**
Kills:203
V. Kills:200 101%
Deaths:101
KDR:2.010
Accuracy:32.922% B+
KPH:13.200 C+
VKPH:13 B**
C75 Viper
C++
Kills:154
V. Kills:24 N/A
Deaths:22
KDR:7
Accuracy:38.091% C+
KPH:30.600 C++
VKPH:4.800 D
Kills:930 (930 + 0)
Deaths:188
KDR:4.947
VKDR:1.649
Vehicle Kills:310
Kill Difference:742
Playtime:29.809 hours
Usage:1%
Score:0.629m
Score/min:352
Driving Accuracy:38.091%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:15,128
V. Kills:13,997 108%
Deaths:2,562
KDR:5.905
Accuracy:68.643% A*
KPH:22.800 C+
VKPH:21.100 A
Enforcer ML85
B+
Kills:2,465
V. Kills:2,296 107%
Deaths:355
KDR:6.944
Accuracy:54.519% A++
KPH:21.300 C
VKPH:19.800 B+
E540 Halberd
B++
Kills:941
V. Kills:636 148%
Deaths:118
KDR:7.975
Accuracy:60.260% A*
KPH:27.100 C
VKPH:18.300 B++
C85 Canister
C--
Kills:254
V. Kills:21 N/A
Deaths:10
KDR:25.400
Accuracy:33.333% D
KPH:38.800 D
VKPH:3.200 C--
Titan-150 HEAT
D
Kills:165
V. Kills:72 226%
Deaths:45
KDR:3.667
Accuracy:48.839% C*
KPH:14.600 D
VKPH:6.400 D
Titan-150 HESH
D*
Kills:51
V. Kills:8 N/A
Deaths:4
KDR:12.750
Accuracy:36.746% D*
KPH:17.600 D*
VKPH:2.800 D*
Kills:19,004 (15,344 + 3,660)
Deaths:3,094
KDR:6.142
VKDR:5.504
Vehicle Kills:17,030
Kill Difference:15,910
Playtime:834.796 hours
Usage:26%
Score:18.033m
Score/min:360
Driving Accuracy:36.746%
Gunner Accuracy:33.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:540
V. Kills:58 N/A
Deaths:64
KDR:8.438
Accuracy:42.822% D
KPH:75.300 C--
VKPH:8.100 C++
M40 Fury-H
C
Kills:315
V. Kills:54 N/A
Deaths:39
KDR:8.077
Accuracy:45.340% B+
KPH:50.900 D
VKPH:8.700 C
Enforcer ML65-H
C+
Kills:290
V. Kills:266 109%
Deaths:57
KDR:5.088
Accuracy:65.992% B**
KPH:30.300 C
VKPH:27.800 C+
E540 Halberd-H
D
Kills:160
V. Kills:115 138%
Deaths:58
KDR:2.759
Accuracy:64.806% B**
KPH:21.600 D--
VKPH:15.600 D
M96 Mjolnir-H
D
Kills:63
V. Kills:35 175%
Deaths:21
KDR:3
Accuracy:39.006% D*
KPH:32.600 D
VKPH:18.100 D--
G30 Walker
B**
Kills:61
V. Kills:50 120%
Deaths:8
KDR:7.625
Accuracy:38.983% B+
KPH:26.900 C+
VKPH:22.100 B**
Kills:1,429 (0 + 1,429)
Deaths:247
KDR:5.785
VKDR:2.340
Vehicle Kills:578
Kill Difference:1,182
Playtime:34.523 hours
Usage:1%
Score:0.693m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:38.983%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:413
V. Kills:64 N/A
Deaths:30
KDR:13.767
Accuracy:44.417% B**
KPH:64.700 B+
VKPH:10 C+
M40 Fury
C++
Kills:362
V. Kills:86 416%
Deaths:24
KDR:15.083
Accuracy:43.291% B*
KPH:39.400 C
VKPH:9.400 C++
M12 Kobalt
D
Kills:227
V. Kills:8 N/A
Deaths:10
KDR:22.700
Accuracy:14.192% D
KPH:37.900 D
VKPH:1.300 D-
M12 Kobalt
C++
Kills:192
V. Kills:9 N/A
Deaths:13
KDR:14.769
Accuracy:16.263% C
KPH:57.400 C
VKPH:2.700 C++
G30 Walker
B*
Kills:141
V. Kills:104 134%
Deaths:23
KDR:6.130
Accuracy:35.533% B*
KPH:22.400 B++
VKPH:16.500 B*
G30 Walker
B**
Kills:92
V. Kills:84 108%
Deaths:20
KDR:4.600
Accuracy:33.792% B++
KPH:17.500 C**
VKPH:16 B**
M60-G Bulldog
A+
Kills:87
V. Kills:16 N/A
Deaths:10
KDR:8.700
Accuracy:48.783% A+
KPH:33 C*
VKPH:6.100 C++
M20 Basilisk
C-
Kills:77
V. Kills:39 193%
Deaths:21
KDR:3.667
Accuracy:35.172% C
KPH:11.400 D-
VKPH:5.800 C-
M60-G Bulldog
B+
Kills:71
V. Kills:19 355%
Deaths:5
KDR:14.200
Accuracy:42.708% B+
KPH:38.300 C+
VKPH:10.300 B+
G40-F Ranger
C+
Kills:65
V. Kills:43 148%
Deaths:7
KDR:9.286
Accuracy:29.443% C-
KPH:17.700 C+
VKPH:11.700 C+
Kills:1,727 (0 + 1,727)
Deaths:163
KDR:10.595
VKDR:2.896
Vehicle Kills:472
Kill Difference:1,564
Playtime:51.364 hours
Usage:2%
Score:0.929m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:29.443%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:820
V. Kills:433 189%
Deaths:837
KDR:0.980
Accuracy:56.486% B++
KPH:21.300 C+
VKPH:11.200 B**
S12 Renegade
C+
Kills:370
V. Kills:25 N/A
Deaths:218
KDR:1.697
Accuracy:42.791% C+
KPH:28.400 D
VKPH:1.900 C+
Kills:1,190 (1,190 + 0)
Deaths:1,055
KDR:1.128
VKDR:0.434
Vehicle Kills:458
Kill Difference:135
Playtime:51.611 hours
Usage:2%
Score:0.463m
Score/min:149
Driving Accuracy:42.791%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 29,12515,1282,5625.905C++4.2068.643%A*1.487%D22.8C+21.1A325663.5h4.8C++6.9B**
Enforcer ML85 4,7612,4653556.944B+5.2454.519%A++N/A21.3C19.8B+593115.8h12.4C++22.8B*
M30 Mustang AH 1,4721,2373563.475C+1.7754.543%C+N/A37.1C7.1B++15933.3h11.5C21.1C+
L105 Zephyr 1,3291,15811510.07C+8.3748.091%B++N/A48.9C+7.2C+23923.7h5.4B+11.3B++
NC6 Gauss SAW 1,1931,1561,2340.937C+0.7722.998%B+18.599%D27.9C+N/A10441.5h10.9C+47.3B
C-4 1,6121,0315911.745C*0.0424.518%C+N/A89.7C*50.5A+104911.5h1.2B+5B+
Tank Mine 1,8169643752.571C+0.8756.88%A++N/A120.5B106.5A+17328h2.7D*4.7B*
AF-57 Piston 9959599800.979C+0.7236.592%C11.158%D14.9D-N/A4364.5h4.8C+13.1C+
NS-11P 9739481,2930.733C0.9727.045%B*11.392%D*22.2CN/A7242.7h16.2D60C*
E540 Halberd 1,5779411187.975C++6.2760.26%A*N/A27C18.3B++29734.8h5.9C+9.8B*
Mauler S6 8878711,6760.52C1.1838.452%C13.892%C6D*N/A17144.2h5C++12.9C++
Gauss Compact S 8938561,8380.466C-1.2421.956%C12.383%D--5.2D--N/A20163.4h13.8D62.8C
M20 Mustang 1,6298506211.369C+0.3328.085%C--N/A15C++13.7B+22756.8h90.2B+321.3B
M40 Fury-F 1,2538208370.98C+0.7256.486%B++N/A21.2C+11.2B**17438.6h12.5C+22.1C**
AP30 Shredder 1,4538141475.537C+3.8331.461%C++N/A31C+24.3B++33626.3h70C**222.6B+
M20 Kestrel 1,4317595701.332C+0.3728.391%CN/A17.4C+15.4C++19243.5h89.8C**316.5C**
Vortek Rotary 1,4647427520.987C0.7231.891%C++N/A11.3C11C++16665.7h72.9C**228.5B
MANA Anti-Vehicle Turret 1,2276563491.88S0.1859.942%C-N/A6560U5710U10692260.1h8.1M**13.6B+
C150 Dalton 1,2686361823.495C1.7951.819%B**N/A22.6D22.4C+40728.2h4.9C+9.5B+
Breaker Rocket Pods 817629738.616C*6.9151.663%B1.431%B+60.5C18.1C*43510.4h17.1C+33.1C*
L100 Python HESH 659573658.815C+7.1158.336%B**1.222%C61B9.1C**2889.4h2.7B++4.7B*
C85 Canister-H 598540648.438C+6.7442.822%D7.593%D--75C--8.1C++2737.2h6.1B14.3C++
CAS30 Tank Buster 1,0264944541.088C+0.6142.795%C+N/A7.1C+7.6C++16769.8h53C+123.9C++
NC14 Bolt Driver 4804806140.782D0.9240.055%B++83.125%B**13DN/A4136.9h2.4B+6B+
LA39 Bruiser 4324254930.862C0.8451.411%D-7.529%D**27.2DN/A7315.6h2.6C+5.1C
AF-4 Cyclone 4394227000.603C-1.1024.791%C+9.479%D**8.2D--N/A3051.7h15.7D**63.4D
M40 Fury 4774133013.767B**12.0644.417%B**N/A64.5B+10C+4416.4h9.7B+21.8B*
AF-19 Mercenary 4204069820.413C--1.2919.01%D20.197%C+3.7D--N/A17109.1h15.7C82.6C
M60-A Bulldog 462406685.971C++4.2739.597%B+N/A31.5C4.3C-13812.9h5.3C**13.4B+
S12 Renegade 3953702181.697C0.0142.791%C+2.162%D--28.5D1.9C+7613h4.5D--10.5C-
M40 Fury 4483622415.083A++13.3843.291%B*1.657%C+39.3C9.3C+3679.2h12.1C**27.9B+
AF-4A Bandit 3453355760.582D1.1230.956%A13.731%D**7D*N/A2247.6h23.6T*76.2D*
Bouncing Betty 3323322381.395D-0.3155.27%AN/A75.5D--N/A2204.4h2C3.6B++
M40 Fury-H 369315398.077C6.3745.34%B+1.587%B+50.8D8.7C2186.2h9C+19.9C++
GD-7F 3163043810.798C0.9045.042%S8.882%F-18.8C-N/A8416.2h35T*77.6C-
NC05 Jackhammer 3033003350.896C0.8135.054%D*9.333%D*34.1CN/A1288.8h4.8C*13.8C+
Enforcer ML65-H 556290575.088C*3.3965.992%B**N/A30.2C27.7C+4449.6h14.6C**22.1B++
EM6 2962883170.909C0.7922.709%C++17.708%D-30.6CN/A1279.4h11.4C+50C*
NC6S Gauss SAW S 2702642641C0.7023.129%C+13.636%D**33CN/A1408h12.2C52.9C+
Shrike 4512605760.451C1.2560.284%B+3.077%C*19.4C14.3C**40013.4h6.2C**10.3B+
C85 Canister 2752541025.4B+23.7033.333%D10.63%D39.1D3.2C--1146.5h8.2C+24.6C+
M12 Kobalt 2352271022.7B*21.0014.192%D13.656%D--37.8D1.3D-1726h19.2C++135.1C+
NC4 Mag-Shot 2232155060.425C1.2818.118%D**9.302%D**14.7DN/A5014.6h9.6C+52.8C
EM1 2072051971.041C+0.6621.435%C+11.22%F38.7C++N/A1755.3h12.1C*56.6B
Skyguard 4032031012.01C0.3132.922%B+N/A13.3C+13.1B**34815.3h149.3D453.4C+
M12 Kobalt 2011921314.769C*13.0716.263%C13.542%D*58.2C2.7C++2993.3h17.3C**106.5C++
NS-61 Emissary 1901852320.797C+0.9125.442%C-11.892%D-15.4DN/A4312h14.6C+57.4C+
Icikill 1861743,1830.055C++1.6525.336%C-13.793%B+0.9C+N/A3192.9h2.7D10.7C+
GD-66 Claw 1711682090.804C0.9054.923%C10.119%D24.3DN/A766.9h2.8C5C+
EM4 Longshot 169168782.154C0.4540.746%C*90.476%A++23.7CN/A787.1h1.9B+4.6B+
Titan-150 HEAT 237165453.667C+1.9648.839%C*6.061%A++14.6D6.4D37711.3h4.2B+8.6B++
Warden 1731643870.424C-1.2825.752%C12.805%F5.9D--N/A2727.9h12.7D49.5C
Tomcat A2AM Pods 333162325.063B3.3676.671%CN/A57.9C*61.1B++10692.8h7.8C**10.2C**
E540 Halberd-H 275160582.759C--1.0664.806%B**N/A21.6D--15.5D2907.4h8.3D-12.9C
GD-22S 1621601720.93C0.7723.59%C++11.875%F35.6C+N/A1824.5h11.8C+50C*
LA3 Desperado 1601563110.502C-1.2015.798%F-12.18%D*7.6D*N/A2420.5h13.8F87.3T-
C75 Viper 178154227B++5.3038.091%C+1.299%C+30.8C++4.8D4815h8.2B*21.6B*
Blitz GD-10 1621533250.471C--1.2324.318%C+7.843%D**5.9D*N/A3126.1h32.7T*134.4D**
Razor GD-23 1631523800.4D1.3020.801%D15.79%D-5.2D--N/A2929.4h14.6C70.3C
G30 Walker 245141236.13B**4.4335.533%B*1.418%D**22.4B++16.5B*3416.3h175.8B+494.9B*
NS-AM7 Archer 2171363410.399C1.3050.816%D--6.618%D*4.4D2.6C+3731.1h21.1C+41.5C+
NS Annihilator 2231221420.859B+0.8478.253%DN/A14B*11.6B**2668.7h7.5A+9.6A
M12 Kobalt 128121260.5C**58.8020.802%C8.264%F--60.5D-3.5C1522h23.2C--111.3C
NS-R3 Swarm 2461212410.502C+1.2059.329%D--N/A7.2C+7.4C++9216.8h26.6C**44.8C++
Mag-Cutter 14712013,1700.009C-1.6922.705%C--3.333%C--0.1DN/A1863.6h4.3D*18.8C
M60-A Bulldog 144119429.75B+28.0558.633%A2.521%C*42.5C**8.9A+2952.8h8.5D*14.5C+
A30 Walker 2451171770.661D1.0416.875%D*N/A6.5D7.2D13317.9h144C++853.4C
NCM3 Raven 166115791.456B*0.2544.275%B+2.609%C+15.8A++7B+2377.3h17.4A39.3B**
AF-8 RailJack 115115432.674C++0.9750.179%A*86.957%A20.5CN/A765.6h2.4C++4.9B+
LA8 Rebel 1121112770.401D1.3016.384%F-9.009%F7.7D--N/A2914.4h8.4D-51.5F-
Carver 1121074,7750.022C1.6816.781%D--9.346%D--0.4DN/A1298.5h2.1D--12.3D
A30 Walker 209107254.28B2.5821.437%D-N/A10.7C*10.2C**14710h151.9B++708.4B
Sticky Grenade 1061041104N/A102.3051.92%C+N/A520D-10C22890.2h2.7C5.3C+
NCM3 Raven 13996781.231B+0.4742.151%C**1.042%D*13.2B++5.9C+1957.3h19.8B*47B*
AF-41 Hacksaw 9694452.089C+0.3936.334%B+6.383%F--26.1CN/A723.6h7.1C+19.5B+
G30 Walker 17692204.6B++2.9033.792%B++1.087%D**17.4C**15.8B**3625.3h202.2C**598.4B+
L-30R Vektor 13891651.4C+0.3030.854%D-1.099%D8.1C4.2C-5211.3h68.9B223.2C++
M60-G Bulldog 10387108.7A7.0048.783%A+1.149%D*33.5C*6.2C++2912.6h5.8B++11.8B**
SAS-R 8786811.062D0.6437.672%C+46.512%F--26.9C--N/A1033.2h2.9D--7.6C-
AF-41 Hacksaw 8381451.8C+0.1039.305%B+12.346%D22.5DN/A823.6h8.9D22.7C*
Aspis Anti-Aircraft Phalanx Turret 14977272.852C+1.1529.11%B+1.299%D17.5B**16.4B**4404.4h126.3B+434B+
M20 Basilisk 11677213.667B+1.9635.172%C3.896%D11.5D-5.8C-1776.7h88C*250.3C++
NC15 Phoenix 175721510.477C--1.2336.33%F--N/A7.7D-11C+2779.4h9.5C**26.3D-
M60-G Bulldog 9071514.2A*12.5042.708%B+4.225%B*37.4C+10B2741.9h5.8B+13.5B++
G40-F Ranger 1086579.286A*7.5829.443%C-N/A17.6C+11.6C+2033.7h132.8C+451C+
NS CandyCannon 3000 88651100.591C+1.1134.115%C+13.846%D*15.9C5.6S514.1h6.9D*20.3C-
M60-A Bulldog 8464164A+62.3057.13%B**3.125%B++24.6C7.7A2272.6h10.2F--17.9D
M96 Mjolnir-H 9863213C1.3039.006%D*N/A33.2D18.4D--4421.9h36.9C*94.6C
Spear Anti-Vehicle Phalanx Turret 11662134.769C3.0754.56%AN/A36.5C+31.8B**11951.7h11.1D20.3C++
NC1 Gauss Rifle 68621360.456C-1.2523.516%C++1.613%T5.4D*N/A4711.4h41.9T*178T*
NCM1 Scattercannon 6362591.051C0.6530.14%D9.677%D*17.7C-N/A893.5h8C+26.4C
G30 Walker 1116187.625A5.9238.983%B+3.279%C+26.5C+21.7B**4362.3h161.4C++414.1B
NS-44 Commissioner 60521070.486C-1.2221.946%F21.154%C+12.7D-2M**624.1h10.7T*48.8T*
Titan-150 HESH 5951412.75C**11.0536.746%D*N/A17.6D*2.8D*3262.9h3.9D10.7D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret613,0666.6h
Spawn Beacon252,6642.5h
Medical Applicator32195,4168.8h
Nano-Armor Kit2,7862,494,763296.4h
Rocklet Rifle0540.1h
Nanite Revive Grenade03160.1h
Motion Spotter201,3662.2h
Spitfire Auto-Turret115980.9h
Deconstruction Tool08050h
Recon Detection Device441,4043.1h
M12 Kobalt-F11000h
M20 Basilisk-F41,0840.6h
Ammunition Package7511,6196.3h
Anti-Infantry MANA Turret12500.6h
Nano-Repair Grenade05520.2h
WLT-Howler Mining Laser0790h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 3.23s on queries, 2.80s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.