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Archon Dreadnaught metalGERE[RMSC] metalGERE
VS BR 80

KDR: 1.44

Score: 27.8m

Last Seen: Aug 4th, 2019 8:40 PM
- OFFLINE - 1831 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Emerald
Level Progress (to 81): 8%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Blueshift VM5 Blueshift VM5 Orion VS54 NS-15M1 Sirius SX12 Eidolon VE33 Equinox VE2 Burst
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $743,094 MLG Score: 594
Fun Score: N/A
Cheeseburgers Flipped: 729TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.665%29.616%79029118724,9461.62568-0.185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.2%1.073B**1.335A-1.68F-HEAD ++ (~16.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.53B+9.30.346C**25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.702%3.077%311121565441210.147059295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.465A**1.374A-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.812B++18.40.653B+11.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.784%1.206%188312131,07810804330.997225248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.416%1.243B**-0.872D--0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.807B++40.679B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.691%9.056%955121178410032430.780877321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.95%-0.139C1.137B**1.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.90.273C*30.10.245C++56.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.599%58.491%951121553133020.0398197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.446A-0.558D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.40.241C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.922%15.859%9521214454117950.385072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.532%0.862B*0.241C++1.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.517B+3.30.32C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.8m579.5%352 (21.1k)287 (17.2k)1.4406541,13228,5511.5978880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216216622.065%23.055%50903:2314

12% Combat Medic16% Engineer49% Heavy Assault10% Infiltrator6% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2013 5:06 AMDec 17th, 2016 7:57 PMSep 1st, 2019 8:23 AM (49d) (PST)Aug 4th, 2019 4:41 PM (76d) (PST)Aug 4th, 2019 4:40 PM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3622171450.4240.2950.0982.5990.024594

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,69513,0098,68625186156117,195

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1615.5h/67.3d 4,489 9,483 20,797 252k 2,316 4,755 2,344 35m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:3,359
Deaths:1,754
KDR:1.915
Accuracy:28.130% B+
HSR:36.797% B*
Orion VS54
A+
Kills:2,162
Deaths:1,391
KDR:1.554
Accuracy:25.556% B*
HSR:35.014% A+
NS-15M1
A+
Kills:2,085
Deaths:1,525
KDR:1.367
Accuracy:24.356% B
HSR:34.245% A+
Ursa
B**
Kills:1,174
Deaths:673
KDR:1.744
Accuracy:27.780% B*
HSR:30.920% B**
Flare VE6
B*
Kills:1,161
Deaths:872
KDR:1.331
Accuracy:27.290% B*
HSR:28.079% B+
Pulsar LSW
B**
Kills:1,152
Deaths:650
KDR:1.772
Accuracy:26.494% B+
HSR:33.420% B**
NS-15M AE
B*
Kills:986
Deaths:750
KDR:1.315
Accuracy:28.758% B+
HSR:34.483% B*
VE-H Maw
B*
Kills:805
Deaths:461
KDR:1.746
Accuracy:28.157% B+
HSR:34.534% B*
NSX Naginata
C++
Kills:369
Deaths:368
KDR:1.003
Accuracy:18.755% D
HSR:28.726% C++
SVA-88
B**
Kills:203
Deaths:144
KDR:1.410
Accuracy:21.452% C
HSR:33.990% B**
Kills:13,456
Deaths (as Heavy Assault):8,588
Deaths (to Heavy Assaults):8,207
KDR:1.56684
Kill Difference:4,868
Playtime:792.841 hours
Usage:49%
Score:11.453m
Score/min:241
Accuracy (listed only):25.673%
HSR (listed only):33.021%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A**
Kills:1,489
Deaths:868
KDR:1.715
Accuracy:29.931% B**
HSR:33.848% A**
Pulsar C
B*
Kills:580
Deaths:538
KDR:1.078
Accuracy:29.032% B*
HSR:25.517% B+
NSX Tanto
C*
Kills:304
Deaths:285
KDR:1.067
Accuracy:27.394% C*
HSR:25.329% C+
Thanatos VE70
B++
Kills:268
Deaths:301
KDR:0.890
Accuracy:46.329% B++
HSR:15.299% C
NS Baron G5
C+
Kills:225
Deaths:286
KDR:0.787
Accuracy:41.615% C+
HSR:13.778% C+
Deimos VA29
B**
Kills:186
Deaths:136
KDR:1.368
Accuracy:73.289% B**
HSR:16.667% C+
Kills:3,052
Deaths (as Light Assault):2,414
Deaths (to Light Assaults):4,336
KDR:1.26429
Kill Difference:638
Playtime:102.394 hours
Usage:6%
Score:1.306m
Score/min:213
Accuracy (listed only):41.265%
HSR (listed only):21.740%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A**
Kills:1,489
Deaths:868
KDR:1.715
Accuracy:29.931% B**
HSR:33.848% A**
Equinox VE2 Burst
C++
Kills:1,289
Deaths:1,242
KDR:1.038
Accuracy:22.204% D--
HSR:28.782% C++
H-V45
B**
Kills:524
Deaths:386
KDR:1.358
Accuracy:29.560% B**
HSR:27.099% B++
Corvus VA55
B**
Kills:425
Deaths:362
KDR:1.174
Accuracy:30.292% B**
HSR:27.059% B+
Thanatos VE70
B++
Kills:268
Deaths:301
KDR:0.890
Accuracy:46.329% B++
HSR:15.299% C
NS Baron G5
C+
Kills:225
Deaths:286
KDR:0.787
Accuracy:41.615% C+
HSR:13.778% C+
Deimos VA29
B**
Kills:186
Deaths:136
KDR:1.368
Accuracy:73.289% B**
HSR:16.667% C+
NSX Yumi
C
Kills:59
Deaths:52
KDR:1.135
Accuracy:25.569% C
HSR:22.034% C
Kills:4,465
Deaths (as Combat Medic):3,633
Deaths (to Combat Medics):3,161
KDR:1.22901
Kill Difference:832
Playtime:199.347 hours
Usage:12%
Score:4.847m
Score/min:405
Accuracy (listed only):37.348%
HSR (listed only):23.071%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C*
Kills:1,404
Deaths:1,083
KDR:1.296
Accuracy:27.538% C+
HSR:27.066% C*
Pulsar C
B*
Kills:580
Deaths:538
KDR:1.078
Accuracy:29.032% B*
HSR:25.517% B+
Revenant
C
Kills:361
Deaths:327
KDR:1.104
Accuracy:25.452% D**
HSR:27.701% C
NSX Tanto
C*
Kills:304
Deaths:285
KDR:1.067
Accuracy:27.394% C*
HSR:25.329% C+
Thanatos VE70
B++
Kills:268
Deaths:301
KDR:0.890
Accuracy:46.329% B++
HSR:15.299% C
NS Baron G5
C+
Kills:225
Deaths:286
KDR:0.787
Accuracy:41.615% C+
HSR:13.778% C+
Deimos VA29
B**
Kills:186
Deaths:136
KDR:1.368
Accuracy:73.289% B**
HSR:16.667% C+
VE-LR Obelisk
B**
Kills:61
Deaths:45
KDR:1.356
Accuracy:39.660% B**
HSR:21.312% D*
Kills:3,389
Deaths (as Engineer):3,001
Deaths (to Engineers):5,036
KDR:1.12929
Kill Difference:388
Playtime:263.649 hours
Usage:16%
Score:4.647m
Score/min:294
Accuracy (listed only):38.788%
HSR (listed only):21.583%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A**
Kills:1,489
Deaths:868
KDR:1.715
Accuracy:29.931% B**
HSR:33.848% A**
NS-30 Vandal
D
Kills:1,192
Deaths:1,039
KDR:1.147
Accuracy:28.873% D
HSR:16.359% D*
Artemis VX26
D
Kills:1,162
Deaths:1,049
KDR:1.108
Accuracy:23.340% D-
HSR:18.675% D
Nyx VX31
D
Kills:1,159
Deaths:1,109
KDR:1.045
Accuracy:30.640% D
HSR:21.829% D-
NS-44 Commissioner
B*
Kills:857
Deaths:910
KDR:0.942
Accuracy:43.145% B*
HSR:17.153% D
NS-AM7 VS/AE Archer
C+
Kills:168
Deaths:323
KDR:0.520
Accuracy:62.719% C+
HSR:14.286% C
NS-61 Emissary
B++
Kills:162
Deaths:198
KDR:0.818
Accuracy:25.778% C
HSR:20.988% B++
NSX Tomoe
C+
Kills:160
Deaths:265
KDR:0.604
Accuracy:28.494% C+
HSR:33.750% C
Cerberus
D
Kills:71
Deaths:93
KDR:0.763
Accuracy:20.278% F
HSR:18.310% D
Beamer VS3
C+
Kills:63
Deaths:78
KDR:0.808
Accuracy:17.725% D**
HSR:22.222% C+
Ghost
B*
Kills:53
Deaths:50
KDR:1.060
Accuracy:44.599% B*
HSR:58.491% D--
Kills:6,536
Deaths (as Infiltrator):5,982
Deaths (to Infiltrators):3,584
KDR:1.09261
Kill Difference:554
Playtime:159.931 hours
Usage:10%
Score:2.950m
Score/min:307
Accuracy (listed only):32.320%
HSR (listed only):25.083%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:2,355
Deaths:758
KDR:3.107
Accuracy:25.802% A
HSR:29.767% A+
Blueshift VM5
A+
Kills:2,281
Deaths:758
KDR:3.009
Accuracy:25.925% A
HSR:29.592% A+
Quasar VM1
A
Kills:380
Deaths:269
KDR:1.413
Accuracy:21.691% A
HSR:20.263% C*
Comet VM2
A++
Kills:193
Deaths:288
KDR:0.670
Accuracy:50.137% B*
HSR:7.772% A++
Nebula VM20
B+
Kills:133
Deaths:56
KDR:2.375
Accuracy:20.561% B+
HSR:21.805% C++
Nebula VM20
B**
Kills:108
Deaths:55
KDR:1.964
Accuracy:20.377% B
HSR:25.926% B**
Cosmos VM3
A**
Kills:70
Deaths:21
KDR:3.333
Accuracy:29.429% A*
HSR:30% A**
Cosmos VM3
M*
Kills:59
Deaths:21
KDR:2.810
Accuracy:29.971% M
HSR:33.898% M*
Vortex VM21
B
Kills:51
Deaths:35
KDR:1.457
Accuracy:44.615% B
HSR:0% F
Kills:5,630
Deaths (as MAX Suit):1,130.500
Deaths (to MAX Suits):1,650
KDR:4.9801
Kill Difference:4,499.500
Playtime:91.314 hours
Usage:6%
Score:2.576m
Score/min:470
Accuracy (listed only):29.834%
HSR (listed only):22.114%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:65
V. Kills:7 N/A
Deaths:23
KDR:2.826
Accuracy:60.702% B**
KPH:72.400 C+
VKPH:7.800 D-
Kills:65 (0 + 0)
Deaths:23
KDR:2.826
VKDR:0.304
Vehicle Kills:7
Kill Difference:42
Playtime:0.898 hours
Usage:0%
Score:0.024m
Score/min:446
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:66
V. Kills:32 200%
Deaths:19
KDR:3.474
Accuracy:42.779% F
KPH:16.800 D*
VKPH:8.100 F
Kills:66 (66 + 0)
Deaths:19
KDR:3.474
VKDR:1.684
Vehicle Kills:32
Kill Difference:47
Playtime:3.930 hours
Usage:0%
Score:0.060m
Score/min:254
Driving Accuracy:42.779%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:884
V. Kills:369 239%
Deaths:185
KDR:4.778
Accuracy:54.507% C++
KPH:25.900 C+
VKPH:10.800 D-
Aphelion VEX-4
A
Kills:162
V. Kills:52 306%
Deaths:33
KDR:4.909
Accuracy:36.694% C**
KPH:39.700 A
VKPH:12.700 D
Supernova VPC
B**
Kills:128
V. Kills:11 N/A
Deaths:16
KDR:8
Accuracy:60.082% B**
KPH:61.900 B**
VKPH:5.300 D
Saron HRB
B+
Kills:108
V. Kills:54 196%
Deaths:27
KDR:4
Accuracy:48.995% B+
KPH:26.300 C++
VKPH:13.200 C
Kills:1,282 (1,012 + 270)
Deaths:261
KDR:4.912
VKDR:1.862
Vehicle Kills:486
Kill Difference:1,021
Playtime:44.353 hours
Usage:3%
Score:0.595m
Score/min:223
Driving Accuracy:60.082%
Gunner Accuracy:48.995%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:365
V. Kills:18 N/A
Deaths:47
KDR:7.766
Accuracy:45.122% B*
KPH:113.600 B+
VKPH:5.600 C
Saron HRB-H
D
Kills:55
V. Kills:39 138%
Deaths:22
KDR:2.500
Accuracy:49.411% D
KPH:25.500 D
VKPH:18.100 D
Kills:420 (0 + 420)
Deaths:69
KDR:6.087
VKDR:0.826
Vehicle Kills:57
Kill Difference:351
Playtime:5.373 hours
Usage:0%
Score:0.105m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:49.411%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:154
V. Kills:2 N/A
Deaths:21
KDR:7.333
Accuracy:15.362% C--
KPH:57.800 C
VKPH:0.800 D*
M20 Basilisk
C+
Kills:121
V. Kills:47 252%
Deaths:27
KDR:4.481
Accuracy:45.056% B++
KPH:17.900 C
VKPH:7 C+
M12 Kobalt
C--
Kills:91
V. Kills:1 N/A
Deaths:9
KDR:10.111
Accuracy:14.523% D
KPH:44.100 C--
VKPH:0.500 D*
M40 Fury
C
Kills:73
V. Kills:10 N/A
Deaths:12
KDR:6.083
Accuracy:22.009% D**
KPH:33.600 C
VKPH:4.600 D--
M20 Basilisk
C*
Kills:53
V. Kills:23 221%
Deaths:13
KDR:4.077
Accuracy:41.307% C*
KPH:16.200 C-
VKPH:7 C-
Kills:492 (0 + 492)
Deaths:82
KDR:6
VKDR:1.012
Vehicle Kills:83
Kill Difference:410
Playtime:16.906 hours
Usage:1%
Score:0.240m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:41.307%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:58
V. Kills:4 N/A
Deaths:14
KDR:4.143
Accuracy:25.579% D*
KPH:54.600 C
VKPH:3.800 D
Kills:58 (0 + 58)
Deaths:14
KDR:4.143
VKDR:0.286
Vehicle Kills:4
Kill Difference:44
Playtime:1.062 hours
Usage:0%
Score:0.022m
Score/min:341
Piloting Accuracy:N/A%
Gunner Accuracy:25.579%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,3873,3591,7541.915C0.4728.13%B+36.797%B*39.2DN/A11785.7h9.8B+34.7B+
Blueshift VM5 2,3842,3557583.107B+1.6725.802%A29.767%A+44.1B++N/A13653.4h12.1A47B**
Blueshift VM5 2,3192,2817583.009B1.5725.925%A29.592%A+42.5B+N/A13453.7h12.7B**49.1B**
Orion VS54 2,1812,1621,3911.554C*0.1125.556%B*35.014%A+30.3C+N/A12471.3h10.3B*40.4C**
NS-15M1 2,1032,0851,5251.367C+0.0724.356%B34.245%A+26.8C-N/A6577.8h10.7B++43.8B+
Sirius SX12 1,5051,4898681.715B+0.2729.931%B**33.848%A**33.2C*N/A10244.9h11.4B*38B++
Eidolon VE33 1,4111,4041,0831.296C*0.1427.538%C+27.066%C*30.6BN/A12645.9h6.8B*24.6B+
Equinox VE2 Burst 1,2981,2891,2421.038C0.4022.204%D--28.782%C++19.5D-N/A7166.1h12B54.1C+
NS-30 Vandal 1,1971,1921,0391.147C0.2928.873%D16.359%D*31.9CN/A11337.4h4.6B*16B
Ursa 1,1821,1746731.744B++0.3027.78%B*30.92%B**39.5C++N/A9329.7h8.6B**30.9B++
Artemis VX26 1,1631,1621,0491.108C+0.3323.34%D-18.675%D31.3C+N/A21937.1h10.7B+46C++
Flare VE6 1,1681,1618721.331C+0.1127.29%B*28.079%B+25DN/A7146.5h8.8B*32.3B++
Nyx VX31 1,1651,1591,1091.045D0.4030.64%D21.829%D-29CN/A10239.9h4.8B++15.8C**
Pulsar LSW 1,1631,1526501.772C**0.3326.494%B+33.42%B**37C+N/A9731.1h10.3B*38.9B++
NS-15M AE 9909867501.315C0.1328.758%B+34.483%B*21.5D--N/A5745.9h11.6C++40.3B+
Supernova FPC 1,2538841854.778C+3.3454.507%C++1.131%D25.9C+10.8D-20634.1h4.2B++7.7B++
Lasher X2 8928657371.174B+0.2730.43%B+4.624%C**25.9CN/A8833.4h20C++65.8B+
NS-44 Commissioner 8718579100.942C+0.5043.145%B*17.153%D35.3C++N/A11524.3h3.5B+8.2B+
VE-H Maw 8118054611.746C*0.3128.157%B+34.534%B*33.5C--N/A11524h8.4B*29.7B++
Pulsar C 5865805381.078C+0.3629.032%B*25.517%B+20.9CN/A9027.8h9.3B*32.1B++
NS Decimator 7655764911.173C*0.2764.869%B+1.389%D27.2C--8.9D-14921.2h3.5B*5.4B*
NSX Masamune 6665506190.889C++0.5557.189%C+1.273%D22.4C-4.7D9924.6h6.5B*11.3B++
Lumine Edge 54654413,3280.041C1.4012.985%D*16.728%C++0.9C-N/A2610.6h1.2B+9.5C
C-4 6995375670.947C0.4921.469%DN/A38.1D--11.5D*30914.1h1.3B+6.3C+
H-V45 5325243861.358C+0.0829.56%B**27.099%B++29C+N/A10518.1h11.3B*38.1B*
Corvus VA55 4314253621.174C++0.2730.292%B**27.059%B+26.4C+N/A13616.1h9.2A30.5B**
Quasar VM1 3813802691.413C+0.0321.691%A20.263%C*23C+N/A8816.5h12.3B*56.6B+
NSX Naginata 3753693681.003C0.4418.755%D28.726%C++21.6DN/A9317.1h12.6C+67.4C+
Proton II PPA-H 383365477.766C6.3345.122%B*1.644%C+114.1B+5.6C3213.2h9.9C**22B+
Revenant 3613613271.104C0.3425.452%D**27.701%C18.6D--N/A5619.4h7.3C++28.5C--
Lancer VS22 5343203880.825C++0.6257.084%DN/A11.7C7.8C--12827.3h13.3B+23.3B+
NSX Tanto 3073042851.067C+0.3727.394%C*25.329%C+26.2CN/A6811.6h11.5B+42.1C**
Thanatos VE70 2692683010.89C+0.5546.329%B++15.299%C22.7CN/A8211.8h4B++8.5B++
Force-Blade 2522517,0480.036B+1.4024.18%C-13.147%B*0.9C**N/A3293.4h2.2B9.2C**
Frag Grenade 2322311231N/A229.5653.932%B**N/A577.5B+2.5D41210.4h3.1B++5.8B++
Tank Mine 3202271191.908C0.4743.407%B++N/A98.7C+40.4D8982.3h1.6B+3.8A+
NS Baron G5 2282252860.787C0.6541.615%C+13.778%C+19.1DN/A7511.8h4.5C**10.7C+
Proximity Mine 2142141431.497D0.0668.201%M++N/A118.9C+N/A7871.8h1.5A2.2A++
SVA-88 2072031441.41C+0.0321.452%C33.99%B**30.3DN/A1406.7h10.7B+49.7C*
Comet VM2 2281932880.67C0.7750.137%B*7.772%A++10.7C+1.9D*6518.1h16.1B++32.2B++
Deimos VA29 1901861361.368C++0.0773.289%B**16.667%C+35.1CN/A1185.3h2.4C++3.2B+
NS-AM7 VS/AE Archer 2031683230.52C0.9262.719%C+14.286%C6.8C1.4C3724.7h12.2B+19.4B+
NS-61 Emissary 1641621980.818C+0.6225.778%C20.988%B++15.1DN/A5310.7h14.1C++54.5C++
Aphelion VEX-4 214162334.909C++3.4736.694%C**2.469%D39.5A12.7D2014.1h42.6B++116B*
NSX Tomoe 1611602650.604D0.8428.494%C+33.75%C21.6DN/A917.4h14.8C+52.1C++
M12 Kobalt 156154217.333C5.8915.362%C--22.727%B*57CN/A2532.7h11.7A76.2B+
Nebula VM20 137133562.375C++0.9320.561%B+21.805%C++35.9C++1.1B*1703.7h13.6B*66.2B++
Supernova VPC 139128168C6.5660.082%B**N/A61B**5.2D3112.1h2.3B**3.8B**
S1 1701241860.667C+0.7756.947%C+1.613%D21.4C7.9D3135.8h6.3C**11.1C**
M20 Basilisk 168121274.481B*3.0445.056%B++4.132%D18.1C+7C+2246.7h89.1C**197.7B+
Saron HRB 162108274C2.5648.995%B+N/A26.3C++13.2C3464.1h22.8C++46.5B+
Nebula VM20 111108551.964C+0.5220.377%B25.926%B**30CN/A1543.6h16.5C*81B+
Anti-Vehicle Grenade 1281051105N/A103.5650.57%C+N/A350C+76.7C21630.3h5.1B+10B+
Sticky Grenade 1021011101N/A99.5656.225%B+N/A1010C++10C62760.1h1.4B*2.5B++
Nemesis VSH9 146921060.868B0.5765.248%B+1.087%D-10.6C6.2D1338.7h7B+10.7B++
M12 Kobalt 9291910.111C8.6714.523%D24.176%A43.3DN/A2492.1h15.9B++109.3C*
M40 Fury 8373126.083C++4.6422.009%D**N/A33.2C-4.5D--2272.2h11.8B+53.6C
Cerberus 7271930.763C0.6820.278%F18.31%D14.8DN/A984.8h4.7B*23.3C+
Cosmos VM3 7070213.333B**1.8929.429%A*30%A**41.2B++N/A1541.7h11.5B**39B+
L100 Python AP 9866193.474C2.0342.779%F3.03%B16.9D*8.2F2543.9h4.7B++11C++
Dual Photon Pods 7265232.826C--1.3960.702%B**3.077%M72.2C+7.8D-4450.9h18.4B+30.3B++
Beamer VS3 6363780.808C++0.6317.725%D**22.222%C+14.7DN/A1174.3h5.5B**31C++
VE-LR Obelisk 6261451.356C+0.0839.66%B**21.312%D*22.6C-N/A632.7h6.9C++17.4B+
NSX Yumi 5959521.135C+0.3125.569%C22.034%C29.5CN/A902h10.5B+41B+
Cosmos VM3 6059212.81B+1.3729.971%M33.898%M*31.1C+N/A1501.9h13.8C*46B**
CAS 14-E 6258144.143D2.7025.579%D*1.724%C+52.7C3.6D-3401.1h18.8B**73.7B+
Saron HRB-H 9455222.5C--1.0649.411%DN/A25D17.7D3322.2h30.5C61.8D
Ghost 5453501.06C--0.3844.599%B*58.491%D--15.6D--N/A1573.4h2.4C+5.4B
M20 Basilisk 7653134.077B++2.6441.307%C*5.66%C++16.1C-7C-2453.3h112.7C+272.8C++
Vortex VM21 6951351.457C**0.0244.615%BN/A10.9C*3.8D1364.7h22.2B++49.7B+
Rocklet Rifle 111501140.439C--1.0062.884%B**N/A17.9D-21.8C4102.8h37.7C++59.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon744,8414.6h
Anti-Vehicle MANA Turret61560.3h
Nano-Armor Kit250222,39222.5h
AE Nano-Armor Kit3329,9692.4h
AE Medical Applicator8624,5442.5h
Nanite Revive Grenade02,3140.6h
Nanite Healing Grenade01080h
Spitfire Auto-Turret51670.6h
Damascus Edge1946811.2h
Restoration Kit991,6452.8h
Motion Spotter209031.1h
VS Triumph Flare Gun02110.4h
Deconstruction Tool05530h
Shield Recharging Field825,1452.4h
Recon Detection Device153350.8h
Ammunition Package317201.6h
Medical Kit5676,2708.9h
Medical Applicator331117,66911.9h
Nano-Repair Grenade02210.1h
Router5560.5h

Check the help document for the dictionary if you want to learn more about words used here.


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