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Lt. General micanSKCZ[YBuS] micanSKCZ
TR BR 92

KDR: 2.1

Score: 28.1m

Last Seen: Jan 21st, 2020 5:57 PM
- OFFLINE - 18.1 hour(s)

Prestige 1, Battle Rank 92 - Terran Republic on Miller - Outfit Member of Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 28
Level Progress (to 93): 37%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" TSAR-42 NS-15M2 NS Decimator T9 CARV MG-H1 Watchman T32 Bull
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,720,925 MLG Score: 2175
Fun Score: N/A
Cheeseburgers Flipped: 313TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.568%28.617%73232120052,0672.69191-0.592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.258%0.811B++1.11B**-0.299CHEAD ++ (~15.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.394B11.30.199C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.679%0.713%171412281,26312555011.00637252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.069%0.809B++-1.166D*-0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.655B+6.30.475B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.029%8.249%945122769110033570.688933193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.224%0.275C*0.719B++1.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.7-0.104C+50.2-0.293C78.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.31%76.771%94512277,1593318232.15698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.744%0.269C*0.582B+0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.339C**2.30.244C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.457%22.468%9431229948161190.588454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.401%0.794B++1.518A+-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.424B3.70.201C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 28
28.1m204.3%352 (21.1k)296 (17.8k)2.0997477,05036,6952.2393292 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232532524.055%29.106%70002:3521

8% Engineer65% Heavy Assault13% Infiltrator7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2017 1:12 PMDec 10th, 2019 6:52 PMJan 23rd, 2020 11:07 AM (22h) (PST)Jan 21st, 2020 3:29 PM (3d) (PST)Jan 21st, 2020 1:57 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6592703890.8110.3860.2361.7300.0362175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,56516,19123,374492314104217,767

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1582.8h/66d 5,122 22,426 21,143 164.3k 1,960 5,657 3,389 62.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:16,363
Deaths:6,402
KDR:2.556
Accuracy:25.750% B+
HSR:30.722% B*
T9A "Butcher"
C++
Kills:10,596
Deaths:4,194
KDR:2.526
Accuracy:25.360% C++
HSR:28.879% C++
NS-15M2
B
Kills:3,657
Deaths:1,416
KDR:2.583
Accuracy:26.118% B
HSR:28.138% C**
T9 CARV
B**
Kills:1,728
Deaths:1,396
KDR:1.238
Accuracy:22.706% B+
HSR:30.671% B**
MG-H1 Watchman
C**
Kills:1,638
Deaths:1,155
KDR:1.418
Accuracy:24.544% C**
HSR:25.397% C+
T32 Bull
C++
Kills:1,407
Deaths:799
KDR:1.761
Accuracy:23.244% C+
HSR:25.942% C++
TMG-50
B+
Kills:1,403
Deaths:1,054
KDR:1.331
Accuracy:24.540% B+
HSR:28.225% B+
NSX Naginata
B+
Kills:1,224
Deaths:660
KDR:1.855
Accuracy:22.637% C++
HSR:31.618% B+
T16 Rhino
B*
Kills:1,218
Deaths:1,274
KDR:0.956
Accuracy:23.355% B+
HSR:27.504% B*
T9 CARV-S
C*
Kills:1,194
Deaths:646
KDR:1.848
Accuracy:23.552% C*
HSR:25.461% C++
NSX-P Naginata
B++
Kills:1,178
Deaths:388
KDR:3.036
Accuracy:24.292% C*
HSR:34.550% B++
Kills:41,606
Deaths (as Heavy Assault):19,384
Deaths (to Heavy Assaults):10,149
KDR:2.14641
Kill Difference:22,222
Playtime:1,032.345 hours
Usage:65%
Score:18.392m
Score/min:297
Accuracy (listed only):24.191%
HSR (listed only):28.828%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:1,211
Deaths:931
KDR:1.301
Accuracy:26.445% B*
HSR:21.057% C**
MG-S1 Jackal
B**
Kills:1,186
Deaths:345
KDR:3.438
Accuracy:28.095% C**
HSR:28.246% B**
SMG-46 Armistice
A+
Kills:1,171
Deaths:383
KDR:3.057
Accuracy:29.749% B++
HSR:25.790% A+
NSX Tengu
B+
Kills:1,169
Deaths:575
KDR:2.033
Accuracy:38.215% C**
HSR:24.636% B+
MKV Suppressed
A+
Kills:967
Deaths:449
KDR:2.154
Accuracy:28.302% B+
HSR:28.645% A+
T5 AMC
B+
Kills:497
Deaths:469
KDR:1.060
Accuracy:24.936% C**
HSR:23.340% B+
NSX-P Tanto
C**
Kills:447
Deaths:453
KDR:0.987
Accuracy:27.116% C**
HSR:21.700% D
FA1 Barrage
A
Kills:380
Deaths:275
KDR:1.382
Accuracy:51.573% A
HSR:22.368% A
TAS-16 Blackjack
A
Kills:318
Deaths:136
KDR:2.338
Accuracy:62.728% C*
HSR:22.956% A
MG-C1 Kindred
C**
Kills:289
Deaths:99
KDR:2.919
Accuracy:28.014% C**
HSR:23.875% C++
AS16 NightHawk
A++
Kills:250
Deaths:99
KDR:2.525
Accuracy:45.356% B+
HSR:22% A++
NSX Tanto
C+
Kills:200
Deaths:49
KDR:4.082
Accuracy:24.997% C
HSR:25.500% C+
TRAC-5 S
A
Kills:93
Deaths:45
KDR:2.067
Accuracy:26.642% B++
HSR:23.656% A
Kills:8,178
Deaths (as Light Assault):4,308
Deaths (to Light Assaults):6,168
KDR:1.89833
Kill Difference:3,870
Playtime:106.913 hours
Usage:7%
Score:1.757m
Score/min:274
Accuracy (listed only):34.013%
HSR (listed only):24.136%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:3,864
Deaths:1,142
KDR:3.384
Accuracy:38.150% C+
HSR:74.845% B++
NSX Daimyo
C++
Kills:1,245
Deaths:296
KDR:4.206
Accuracy:40.043% C+
HSR:94.378% C++
MG-S1 Jackal
B**
Kills:1,186
Deaths:345
KDR:3.438
Accuracy:28.095% C**
HSR:28.246% B**
SMG-46 Armistice
A+
Kills:1,171
Deaths:383
KDR:3.057
Accuracy:29.749% B++
HSR:25.790% A+
NSX Tengu
B+
Kills:1,169
Deaths:575
KDR:2.033
Accuracy:38.215% C**
HSR:24.636% B+
M77-B
C*
Kills:1,165
Deaths:327
KDR:3.563
Accuracy:38.647% C*
HSR:76.996% C++
MKV Suppressed
A+
Kills:967
Deaths:449
KDR:2.154
Accuracy:28.302% B+
HSR:28.645% A+
NS-44 Commissioner
B+
Kills:767
Deaths:506
KDR:1.516
Accuracy:36.763% C+
HSR:25.685% B+
SOAS-20
A+
Kills:637
Deaths:282
KDR:2.259
Accuracy:31.467% B++
HSR:31.554% A+
TX1 Repeater
B+
Kills:577
Deaths:457
KDR:1.263
Accuracy:27.521% B+
HSR:23.570% C**
RAMS .50M
C
Kills:455
Deaths:101
KDR:4.505
Accuracy:35.694% C-
HSR:76.923% C
99SV
B*
Kills:430
Deaths:215
KDR:2
Accuracy:31.168% C+
HSR:42.326% B*
NS-357 Underboss
B
Kills:425
Deaths:265
KDR:1.604
Accuracy:36.214% C+
HSR:25.412% B
NSX Tomoe
B+
Kills:361
Deaths:125
KDR:2.888
Accuracy:31.332% B+
HSR:34.072% C
NS-45 Pilot
B+
Kills:347
Deaths:204
KDR:1.701
Accuracy:28.123% C--
HSR:31.124% B+
KSR-35
C
Kills:277
Deaths:167
KDR:1.659
Accuracy:33.566% C
HSR:27.437% C
NS-44L Blackhand
C+
Kills:218
Deaths:167
KDR:1.305
Accuracy:40.619% C+
HSR:32.110% D
T4 AMP
B
Kills:162
Deaths:124
KDR:1.306
Accuracy:25.291% C
HSR:21.605% B
Soldier Soaker
D-
Kills:73
Deaths:51
KDR:1.431
Accuracy:26.420% D-
HSR:8.219% D--
Kills:15,496
Deaths (as Infiltrator):6,181
Deaths (to Infiltrators):6,882
KDR:2.50704
Kill Difference:9,315
Playtime:202.941 hours
Usage:13%
Score:3.775m
Score/min:310
Accuracy (listed only):32.915%
HSR (listed only):38.609%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:1,187
Deaths:1,026
KDR:1.157
Accuracy:24.908% B+
HSR:25.864% B+
MG-S1 Jackal
B**
Kills:1,186
Deaths:345
KDR:3.438
Accuracy:28.095% C**
HSR:28.246% B**
SMG-46 Armistice
A+
Kills:1,171
Deaths:383
KDR:3.057
Accuracy:29.749% B++
HSR:25.790% A+
NSX Tengu
B+
Kills:1,169
Deaths:575
KDR:2.033
Accuracy:38.215% C**
HSR:24.636% B+
MKV Suppressed
A+
Kills:967
Deaths:449
KDR:2.154
Accuracy:28.302% B+
HSR:28.645% A+
FA1 Barrage
A
Kills:380
Deaths:275
KDR:1.382
Accuracy:51.573% A
HSR:22.368% A
TAS-16 Blackjack
A
Kills:318
Deaths:136
KDR:2.338
Accuracy:62.728% C*
HSR:22.956% A
AS16 NightHawk
A++
Kills:250
Deaths:99
KDR:2.525
Accuracy:45.356% B+
HSR:22% A++
Cycler TRV
B+
Kills:231
Deaths:97
KDR:2.381
Accuracy:25.786% B+
HSR:22.511% C**
T1S Cycler
C*
Kills:177
Deaths:140
KDR:1.264
Accuracy:23.450% C+
HSR:22.599% C*
TORQ-9
B
Kills:165
Deaths:75
KDR:2.200
Accuracy:26.195% B
HSR:25.455% C++
NS-11A
C
Kills:58
Deaths:29
KDR:2
Accuracy:23.628% C
HSR:17.241% D
Kills:7,259
Deaths (as Combat Medic):3,629
Deaths (to Combat Medics):3,350
KDR:2.00028
Kill Difference:3,630
Playtime:77.802 hours
Usage:5%
Score:1.538m
Score/min:329
Accuracy (listed only):33.999%
HSR (listed only):24.026%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:1,211
Deaths:931
KDR:1.301
Accuracy:26.445% B*
HSR:21.057% C**
T5 AMC
B+
Kills:497
Deaths:469
KDR:1.060
Accuracy:24.936% C**
HSR:23.340% B+
NSX-P Tanto
C**
Kills:447
Deaths:453
KDR:0.987
Accuracy:27.116% C**
HSR:21.700% D
FA1 Barrage
A
Kills:380
Deaths:275
KDR:1.382
Accuracy:51.573% A
HSR:22.368% A
AMR-66
B+
Kills:372
Deaths:221
KDR:1.683
Accuracy:30.787% B+
HSR:23.925% C+
TAS-16 Blackjack
A
Kills:318
Deaths:136
KDR:2.338
Accuracy:62.728% C*
HSR:22.956% A
MG-C1 Kindred
C**
Kills:289
Deaths:99
KDR:2.919
Accuracy:28.014% C**
HSR:23.875% C++
AS16 NightHawk
A++
Kills:250
Deaths:99
KDR:2.525
Accuracy:45.356% B+
HSR:22% A++
NSX Tanto
C+
Kills:200
Deaths:49
KDR:4.082
Accuracy:24.997% C
HSR:25.500% C+
MG-HBR1 Dragoon
B*
Kills:176
Deaths:39
KDR:4.513
Accuracy:34.281% C*
HSR:36.364% B*
TRAC-5 S
A
Kills:93
Deaths:45
KDR:2.067
Accuracy:26.642% B++
HSR:23.656% A
Kills:4,233
Deaths (as Engineer):2,816
Deaths (to Engineers):4,850
KDR:1.5032
Kill Difference:1,417
Playtime:119.190 hours
Usage:8%
Score:1.878m
Score/min:263
Accuracy (listed only):34.807%
HSR (listed only):24.249%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B**
Kills:960
Deaths:377
KDR:2.546
Accuracy:19.007% B**
HSR:17.813% C+
M2 Mutilator
B**
Kills:762
Deaths:320
KDR:2.381
Accuracy:19.491% B**
HSR:22.310% B*
M1 Heavy Cycler
B**
Kills:231
Deaths:113
KDR:2.044
Accuracy:18.253% B*
HSR:23.810% B**
MRC3 Mercy
A++
Kills:186
Deaths:60
KDR:3.100
Accuracy:24.926% A++
HSR:19.355% C
MRC3 Mercy
A++
Kills:184
Deaths:57
KDR:3.228
Accuracy:25.907% A++
HSR:25% B++
M3 Pounder HEG
A
Kills:98
Deaths:91
KDR:1.077
Accuracy:48.262% B**
HSR:5.102% A
M3 Pounder HEG
B*
Kills:65
Deaths:59
KDR:1.102
Accuracy:49.243% B*
HSR:3.077% C+
Kills:2,486
Deaths (as MAX Suit):538.500
Deaths (to MAX Suits):1,548
KDR:4.61653
Kill Difference:1,947.500
Playtime:39.235 hours
Usage:2%
Score:0.783m
Score/min:332
Accuracy (listed only):29.299%
HSR (listed only):16.638%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:58
V. Kills:3 N/A
Deaths:11
KDR:5.273
Accuracy:19.996% F
KPH:24 D
VKPH:1.200 D--
Kills:58 (58 + 0)
Deaths:11
KDR:5.273
VKDR:0.273
Vehicle Kills:3
Kill Difference:47
Playtime:2.421 hours
Usage:0%
Score:0.021m
Score/min:146
Piloting Accuracy:19.996%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:52
V. Kills:23 217%
Deaths:3
KDR:17.333
Accuracy:54.925% A
KPH:38.800 C-
VKPH:17.200 A+
Kills:52 (0 + 52)
Deaths:3
KDR:17.333
VKDR:7.667
Vehicle Kills:23
Kill Difference:49
Playtime:1.339 hours
Usage:0%
Score:0.017m
Score/min:216
Piloting Accuracy:N/A%
Gunner Accuracy:54.925%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:468
V. Kills:163 285%
Deaths:53
KDR:8.830
Accuracy:55.979% C+
KPH:44.800 B*
VKPH:15.600 C-
C75 Viper
C++
Kills:137
V. Kills:46 291%
Deaths:46
KDR:2.978
Accuracy:43.253% B+
KPH:27.300 C+
VKPH:9.200 C++
L100 Python HESH
B*
Kills:76
V. Kills:18 400%
Deaths:5
KDR:15.200
Accuracy:47.917% C+
KPH:56.600 C++
VKPH:13.400 B*
Kills:681 (681 + 0)
Deaths:104
KDR:6.548
VKDR:2.183
Vehicle Kills:227
Kill Difference:577
Playtime:16.800 hours
Usage:1%
Score:0.211m
Score/min:210
Driving Accuracy:47.917%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:506
V. Kills:197 256%
Deaths:49
KDR:10.327
Accuracy:49.129% B
KPH:40 B++
VKPH:15.600 C
P2-120 HEAT
C++
Kills:157
V. Kills:50 308%
Deaths:38
KDR:4.132
Accuracy:43.532% C++
KPH:25.400 C+
VKPH:8.100 C--
P2-120 HESH
C++
Kills:152
V. Kills:27 N/A
Deaths:8
KDR:19
Accuracy:42.933% C++
KPH:47.900 C+
VKPH:8.500 C+
E540 Halberd
A++
Kills:112
V. Kills:42 260%
Deaths:13
KDR:8.615
Accuracy:44.761% B+
KPH:43 A++
VKPH:16.100 B*
Kills:927 (815 + 112)
Deaths:108
KDR:8.583
VKDR:2.926
Vehicle Kills:316
Kill Difference:819
Playtime:24.584 hours
Usage:2%
Score:0.390m
Score/min:265
Driving Accuracy:42.933%
Gunner Accuracy:44.761%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:187
V. Kills:84 220%
Deaths:35
KDR:5.343
Accuracy:52.263% B+
KPH:54.200 B+
VKPH:24.400 C+
M12 Kobalt-H
C+
Kills:77
V. Kills: N/A
Deaths:1
KDR:77
Accuracy:18.202% D
KPH:111.300 C+
VKPH:0 F
P525 Marauder-H
B*
Kills:60
V. Kills:14 400%
Deaths:8
KDR:7.500
Accuracy:41.785% B++
KPH:42.800 D*
VKPH:10 B*
Kills:324 (0 + 324)
Deaths:44
KDR:7.364
VKDR:2.227
Vehicle Kills:98
Kill Difference:280
Playtime:5.540 hours
Usage:0%
Score:0.110m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:41.785%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:183
V. Kills:40 446%
Deaths:12
KDR:15.250
Accuracy:14.578% D
KPH:66.600 C++
VKPH:14.600 S
M20 Basilisk
A
Kills:164
V. Kills:41 390%
Deaths:19
KDR:8.632
Accuracy:42.818% B+
KPH:35.500 A
VKPH:8.900 B
M20 Basilisk
B*
Kills:80
V. Kills:24 320%
Deaths:13
KDR:6.154
Accuracy:40.676% C++
KPH:32.200 B*
VKPH:9.700 C++
Kills:427 (0 + 427)
Deaths:44
KDR:9.705
VKDR:2.386
Vehicle Kills:105
Kill Difference:383
Playtime:9.849 hours
Usage:1%
Score:0.117m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:40.676%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:79
V. Kills:5 N/A
Deaths:10
KDR:7.900
Accuracy:40.232% B**
KPH:54.200 C
VKPH:3.400 D-
Kills:79 (0 + 79)
Deaths:10
KDR:7.900
VKDR:0.500
Vehicle Kills:5
Kill Difference:69
Playtime:1.457 hours
Usage:0%
Score:0.017m
Score/min:190
Piloting Accuracy:N/A%
Gunner Accuracy:40.232%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 16,54416,3636,4022.556C**0.4625.75%B+30.722%B*64B*N/A162255.8h11B+42.9B+
T9A "Butcher" 10,72510,5964,1942.526B+0.4325.36%C++28.879%C++66.8C**N/A192158.7h10.9B43.1B
TSAR-42 3,8753,8641,1423.384C++1.2838.15%C+74.845%B++62.5B**N/A18161.8h2.1B+5.4B+
NS-15M2 3,7203,6571,4162.583B+0.4826.118%B28.138%C**59.8B+1B+17061.2h12.1C**46.3B+
NS Decimator 3,1302,5001,2412.015B**0.0865.371%B+2.76%B+57.9A14.6C+27943.2h3.7B++5.6B*
T9 CARV 1,7561,7281,3961.238C++0.8622.706%B+30.671%B**29.6C+N/A13958.3h13.1B+57.7B+
MG-H1 Watchman 1,6691,6381,1551.418C+0.6824.544%C**25.397%C+36.7C+N/A10244.6h13.8B+56.2B+
T32 Bull 1,4411,4077991.761C**0.3423.244%C+25.942%C++45.1C++1.1B**12031.2h13.7C58.8C+
TMG-50 1,4291,4031,0541.331C++0.7724.54%B+28.225%B+31.3C+N/A8244.8h10.9B44.4B+
NSX Daimyo 1,2461,2452964.206B2.1140.043%C+94.378%C++92.2AN/A43513.5h2.2B+5.6B
NSX Naginata 1,2441,2246601.855B+0.2422.637%C++31.618%B+45.8C++N/A17826.7h11.8C*51.9C**
T16 Rhino 1,2431,2181,2740.956C+1.1423.355%B+27.504%B*26.8CN/A6945.5h13.7C+58.7B
TRAC-5 1,2221,2119311.301B*0.8026.445%B*21.057%C**33B*N/A13336.7h12.3B++46.4B++
T9 CARV-S 1,2111,1946461.848C**0.2523.552%C*25.461%C++46.5C*N/A10425.7h12.1C*51.5B
T1 Cycler 1,2171,1871,0261.157C++0.9424.908%B+25.864%B+30.8BN/A14038.6h12.9B+51.7B++
MG-S1 Jackal 1,2061,1863453.438A++1.3428.095%C**28.246%B**77A++1.3A20715.4h10.3C*36.6B+
T7 Mini-Chaingun 1,1961,1805941.987A0.1120.494%B+17.881%B**60.8AN/A18619.4h11.8B++57.5B++
NSX-P Naginata 1,1971,1783883.036A++0.9424.292%C*34.55%B++71.4B*1.2C++22916.5h10.8B+44.6B+
SMG-46 Armistice 1,1811,1713833.057A++0.9629.749%B++25.79%A+79.7A*N/A23414.7h11.7B*39.2B++
NSX Tengu 1,1781,1695752.033B*0.0738.215%C**24.636%B+51.5B+N/A17122.7h11.6B+30.4B+
M77-B 1,1701,1653273.563B*1.4638.647%C*76.996%C++54.2A++N/A15021.5h2.2B+5.6B+
MKV Suppressed 9739674492.154A+0.0528.302%B+28.645%A+56.5B**N/A15617.1h13.2B46.7B
M2 Mutilator 9879603772.546B+0.4519.007%B**17.813%C+37.4B**1.1A10825.7h17C**89.2B+
C-4 1,0448794531.94B+0.1632.657%B**N/A139.5B**26.2C+8906.3h1.1B*3.4B*
NS-44 Commissioner 7707675061.516B+0.5836.763%C+25.685%B+68.5AN/A21711.2h3.5B+9.6B
M2 Mutilator 7767623202.381B+0.2819.491%B**22.31%B*35.1B++N/A10321.7h17.7C++90.7B+
SOAS-20 6446372822.259B++0.1631.467%B++31.554%A+70.8A++N/A1629h10.4B+32.9B++
ML-7 9706186940.89B1.2158.622%C**1.456%D30.9B++17.6B*27320h7.8C13.3C+
TX1 Repeater 5875774571.263B++0.8427.521%B+23.57%C**67.9A++1.2B*2228.5h11.2B++40.6B++
Frag Grenade 5485341534N/A531.9049.367%B+N/A445C+11.7B17081.2h4C+8.1C**
P2-120 AP 7035064910.327B+8.2349.129%BN/A40.2B++15.6C32312.6h6.1B+12.5B+
T5 AMC 5044974691.06C++1.0424.936%C**23.34%B+22.4C+N/A7022.2h14.6C++58.4C**
L100 Python AP 631468538.83B+6.7355.979%C+N/A45B*15.7C-21410.4h5B+8.9B+
RAMS .50M 4564551014.505B+2.4135.694%C-76.923%C74.6M+N/A2306.1h1.9B+5.3B
Auraxium Chainblade 44944815,3890.029C+2.0720.197%D-8.036%C++0.8CN/A2576.9h1.6B*8.2C++
NSX-P Tanto 4584474530.987C++1.1127.116%C**21.7%D20.4CN/A8521.9h14.4C*53B
99SV 4354302152B0.1031.168%C+42.326%B*29.9BN/A12014.4h4.9B+15.7B+
NS-357 Underboss 4264252651.604B+0.5036.214%C+25.412%B88.5A+N/A3754.8h3.7B+10.3B+
FA1 Barrage 3843802751.382B+0.7251.573%A22.368%A36.2B+N/A17110.5h4.4B+8.5B++
AMR-66 3843722211.683B*0.4230.787%B+23.925%C+33.8B++1.1B**12011h6.8B*22.2B++
NSX Tomoe 3653611252.888B**0.7931.332%B+34.072%C55.5B++N/A1396.5h12.9B+41.2B+
NS-45 Pilot 3503472041.701B0.4028.123%C--31.124%B+89B**N/A2563.9h6.2B+21.9B
TAS-16 Blackjack 3223181362.338B**0.2462.728%C*22.956%A58.9B++N/A2255.4h2.5C++4C**
MG-C1 Kindred 294289992.919B**0.8228.014%C**23.875%C++93.2A++1.6B*4383.1h10.3B+36.9B+
KSR-35 2812771671.659C+0.4433.566%C27.437%C43.3C+N/A1116.4h5C15C+
Chainblade 28327516,6100.017C+2.0811.726%D**4%C-0.4CN/A1624.7h2.1B+18.1C
AS16 NightHawk 251250992.525A0.4345.356%B+22%A++86.2A*N/A3232.9h4.3C**9.6B+
M1 Heavy Cycler 2372311132.044B++0.0618.253%B*23.81%B**36.1AN/A1496.4h16.4B++89.9B++
Cycler TRV 234231972.381B**0.2825.786%B+22.511%C**60.8AN/A3013.8h11.2B*43.2B++
NS-44L Blackhand 2192181671.305C++0.7940.619%C+32.11%D37.6B+N/A1015.8h4.1B10.1C**
T2 Striker 3332051481.385A++0.7150.684%C+N/A17.7B*11C+17811.6h37.4B+73.8B+
NSX Tanto 203200494.082M++1.9824.997%C25.5%C+64.5A1B*2903.1h12B+48.1B
G20 Vulcan-H 271187355.343C*3.2452.263%B+2.139%C-55B+24.7C+3863.4h79.4B++151.8B*
MRC3 Mercy 191186603.1B+1.0024.926%A++19.355%C47.7A1.3A2233.9h18.5B+74.1B*
MRC3 Mercy 189184573.228B+1.1325.907%A++25%B++47.2A1.3A2163.9h18.8B+72.6B*
M12 Kobalt 2231831215.25C+13.1514.578%D13.115%D*67.8C++14.8S2072.7h13.4B**91.6B+
T1S Cycler 1811771401.264C++0.8423.45%C+22.599%C*36.1C**N/A1424.9h9.8B**41.7B+
MG-HBR1 Dragoon 177176394.513M++2.4134.281%C*36.364%B*76.5A**N/A3772.3h4.9B*14.2B*
TORQ-9 169165752.2B++0.1026.195%B25.455%C++48.5B++1.2A2713.4h13.5B+51.5B+
M20 Basilisk 205164198.632A++6.5342.818%B+5.488%C+35.7A+8.9B1914.6h66.2B*154.6B*
T4 AMP 1621621241.306B+0.7925.291%C21.605%B21.3C-N/A647.6h14.4C**56.7C++
P2-120 HEAT 207157384.132C2.0343.532%C++N/A25.3C+8.1C--1466.2h7.9C+18.2C*
P2-120 HESH 179152819B+16.9042.933%C++N/A47.5C+8.4C+2063.2h4.8C*11.2C**
C75 Viper 183137462.978C0.8843.253%B+1.46%C+27.4C+9.2C++1465h13.6C++31.4B+
Rocklet Rifle 2261321600.825C*1.2757.219%B+1.515%A+27.5C+19.6C4234.8h43.3C75.6C++
Ripper 1151152,2530.051C+2.0517.569%D16.522%C+1.4CN/A582.7h1.4C*7.9C+
E540 Halberd 154112138.615C**6.5244.761%B+N/A43.1A++16.2B*3352.6h4.8B*10.7B*
Tank Mine 134104323.25B1.1573.607%M+N/A148.6B*42.9D12660.7h2.4D3.3A++
M3 Pounder HEG 11498911.077C+1.0248.262%B**5.102%A19.2C*3.1C+1555.1h21.3C--44C*
TRAC-5 S 9393452.067A++0.0326.642%B++23.656%A62MN/A3861.5h10.9B+40.9B+
M9 SKEP Launcher 12889851.047B**1.0567.8%C+2.247%C+26.2B++11.5C**2793.4h8.1B11.9B+
Anti-Vehicle Grenade 9783183N/A80.9043.857%D-N/A276.7C-46.7D11870.3h5.9C+13.4C+
M20 Basilisk 10480136.154A4.0540.676%C++7.5%B++32B*9.6C++1992.5h72.7B++178.7B++
CAS 14-E 8479107.9C5.8040.232%B**N/A52.7C3.3D-1891.5h38.2C95C++
M12 Kobalt-H 7777177A**74.9018.202%D18.182%C*110C+N/A3150.7h9.7B**53.3B++
L100 Python HESH 9476515.2B+13.1047.917%C+N/A58.5C*13.8B*4131.3h2.4B**5.1B++
Orbital Strike Uplink 8973173N/A70.90562.5%UN/A730U160U25510.1h0.6T*0.1T*
Soldier Soaker 7573511.431B0.6726.42%D-8.219%D--45.6C+1.3C*2331.6h5.3B+20C++
M3 Pounder HEG 8165591.102C1.0049.243%B*3.077%C+15.9C3.9C++1344.1h29.5D**60C
MANA Anti-Personnel Turret 6661451.356N/A0.7413.671%UN/A610U50U2868000.1h27.8T*203.3T*
P525 Marauder-H 746087.5C--5.4041.785%B++N/A42.9D*10B*2061.4h16.2F**38.7D**
NS-11A 6058292B++0.1023.628%C17.241%D44.6B+1.5A*4161.3h14.2C+60C++
M14 Banshee 6158115.273C+3.1719.996%FN/A24.2D1.3D--1462.4h18.5B+92.6C++
L105 Zephyr 7552317.333B+15.2354.925%AN/A40C17.7A+2161.3h9.9D**18C+
Icikill 50501,1920.042C+2.0634.959%C*N/A1C+N/A348.4h1.7B*4.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit275183,04314.8h
Spawn Beacon181,8651.1h
Nanite Revive Grenade08210.2h
Medical Applicator508152,96811.8h
Motion Spotter01000.1h
Welding Device31,5670.1h
Recon Detection Device243,0053.4h
M12 Kobalt0830h
Ammunition Package149450.4h
Medical Kit1,35221,31025.5h
Anti-Infantry MANA Turret81900.5h
Nano-Repair Grenade03200.1h
AP30 Shredder0500h
A30 Walker0660h

Check the help document for the dictionary if you want to learn more about words used here.


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