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Commander Imperator mightyMETA[B0ZZ] mightyMETA
TR BR 55

KDR: 13.97

Score: 9.1m

Last Seen: Oct 13th, 2019 10:52 AM
- OFFLINE - 24.4 hour(s)

Prestige 1, Battle Rank 55 - Terran Republic on Miller - Outfit Leader of Time To Say Goodbye[B0ZZ] Time To Say Goodbye
TR outfit on Miller

Members: 3
Level Progress (to 56): 31%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Rotary M18 Needler M14 Banshee P2-120 AP M202 Wyrm Hornet Missiles MSW-R TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $612,990 MLG Score: 490
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.368%28.571%925212141471.2782612.692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.149%1.5A+0.237C++1.348AHEAD ++ (~12.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.541B+10.60.309C*22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.168%0.591%3202212142,538117226921.6923112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.898%0.454B+-0.901D---1.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.40.524B+32.20.397B44.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.22%0.239%2331112158365239915.7736209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.112C+-1.546F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.801B++3.30.742B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Time To Say Goodbye[B0ZZ] Time To Say Goodbye
TR outfit on Miller

Members: 3
9.1m979.7%1435 (86.1k)1363 (81.8k)13.97077,15351217.197355 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121647140.071%1.482%5913:093

79% Engineer15% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2018 7:00 PMOct 5th, 2019 7:34 PMOct 14th, 2019 6:14 AM (2d) (PST)Oct 13th, 2019 8:33 AM (3d) (PST)Oct 13th, 2019 6:52 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,922201,9021.0680.0760.01614.8150.444490

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
115,3121,213114,09964518892781,753

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
111.7h/4.7d 1,652 106 5,538 99.3k 43 79 2,978 12.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:63
Deaths:52
KDR:1.212
Accuracy:30.690% A++
HSR:23.810% B*
Kills:63
Deaths (as Engineer):52
Deaths (to Engineers):210
KDR:1.21154
Kill Difference:11
Playtime:88.254 hours
Usage:79%
Score:8.288m
Score/min:1,565
Accuracy (listed only):30.690%
HSR (listed only):23.810%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:63
Deaths:52
KDR:1.212
Accuracy:30.690% A++
HSR:23.810% B*
Kills:63
Deaths (as Light Assault):52
Deaths (to Light Assaults):74
KDR:1.21154
Kill Difference:11
Playtime:16.672 hours
Usage:15%
Score:0.737m
Score/min:737
Accuracy (listed only):30.690%
HSR (listed only):23.810%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:84
Deaths:41
KDR:2.049
Accuracy:33.939% A*
HSR:32.143% B**
Kills:84
Deaths (as Heavy Assault):41
Deaths (to Heavy Assaults):80
KDR:2.04878
Kill Difference:43
Playtime:2.424 hours
Usage:2%
Score:0.039m
Score/min:269
Accuracy (listed only):33.939%
HSR (listed only):32.143%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):28
KDR:0
Kill Difference:UNR
Playtime:2.440 hours
Usage:2%
Score:0.057m
Score/min:388
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):12
KDR:0
Kill Difference:UNR
Playtime:0.655 hours
Usage:1%
Score:0.007m
Score/min:179
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
S
Kills:2,492
V. Kills:1,354 184%
Deaths:90
KDR:27.689
Accuracy:48.506% M+
KPH:98.200 S
VKPH:53.400 S
M18 Needler
S
Kills:1,593
V. Kills:862 185%
Deaths:73
KDR:21.822
Accuracy:42.515% A++
KPH:60.400 S
VKPH:32.700 M**
M14 Banshee
S
Kills:945
V. Kills:24 N/A
Deaths:28
KDR:33.750
Accuracy:39.974% A++
KPH:165.800 S
VKPH:4.200 B+
M202 Wyrm
M
Kills:169
V. Kills:74 225%
Deaths:2
KDR:84.500
Accuracy:73.758% A**
KPH:257.300 M
VKPH:112.600 A**
Hornet Missiles
S
Kills:96
V. Kills:59 160%
Deaths:
KDR:
Accuracy:72.255% A+
KPH:293.900 S
VKPH:180.600 S
Kills:5,295 (5,030 + 0)
Deaths:193
KDR:27.435
VKDR:12.295
Vehicle Kills:2,373
Kill Difference:5,102
Playtime:58.427 hours
Usage:52%
Score:2.404m
Score/min:686
Piloting Accuracy:39.974%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
S
Kills:60
V. Kills:33 176%
Deaths:
KDR:
Accuracy:40.278% C+
KPH:103.400 S
VKPH:56.900 M
Kills:60 (0 + 60)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:33
Kill Difference:60
Playtime:0.580 hours
Usage:1%
Score:0.039m
Score/min:1,112
Piloting Accuracy:N/A%
Gunner Accuracy:40.278%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:836
V. Kills:397 210%
Deaths:31
KDR:26.968
Accuracy:42.220% C-
KPH:54.200 A++
VKPH:25.700 A
Kills:836 (836 + 0)
Deaths:31
KDR:26.968
VKDR:12.806
Vehicle Kills:397
Kill Difference:805
Playtime:15.426 hours
Usage:14%
Score:0.360m
Score/min:389
Driving Accuracy:42.220%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Rotary 3,8462,4929027.689U13.7248.506%M+N/A98.1S53.3S81325.4h32.6A67.2A
M18 Needler 2,4551,5937321.822S7.8542.515%A++N/A60.3S32.7M**55426.4h44.7B**105.1A
M14 Banshee 9699452833.75M19.7839.974%A++N/A165.8S4.2B+4865.7h11.2B*28B*
P2-120 AP 1,2338363126.968M13.0042.22%C-N/A54.3A++25.8A38915.4h3.3A++7.8A
M202 Wyrm 243169284.5S70.5373.758%A**1.183%D-241.4A*105.7A*20340.7h20.1B**27.3A
Hornet Missiles 15596196U82.0372.255%A+N/A320S196.7S21060.3h6.4B*8.8B**
MSW-R 8584412.049C++11.9233.939%A*32.143%B**64.6B**N/A1651.3h10B*29.5B*
TRAC-5 6663521.212B+12.7630.69%A++23.81%B*17C+N/A943.7h11.3B*36.8B*
C150 Dalton 9360160S46.0340.278%C+N/A100M**55A**11100.6h1.9A+4.8A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0500h
Nano-Armor Kit5339,8926.8h
AE Nano-Armor Kit1014,0882.2h
Chainblade27325819.6h
Medical Kit7530.4h

Check the help document for the dictionary if you want to learn more about words used here.


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