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Commissar Imperator mightyMETA[B0ZZ] mightyMETA
TR BR 78

KDR: 13

Score: 11.6m

Last Seen: Jan 26th, 2020 4:28 PM
- OFFLINE - 27.5 hour(s)

Prestige 1, Battle Rank 78 - Terran Republic on Miller - Outfit Member of Time To Say Goodbye[B0ZZ] Time To Say Goodbye
TR outfit on Miller

Members: 7
Level Progress (to 79): 66%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Rotary M18 Needler P2-120 AP M14 Banshee C150 Dalton CAS30 Tank Buster M18 Locust M202 Wyrm
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $559,197 MLG Score: 447
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.101%27.389%907212301571.2076911.788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.793%2.245A*1.081B**0.749B++HEAD ++ (~10.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.563B+10.90.255C*22

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.479%0.69%2996312292,899153251818.8247115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.805%0.684B+-0.828D-0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.70.533B+35.30.376C**42.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.594%0.186%2082112311,0787850713.6456212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.174C++-1.484F-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.799B++3.40.735B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Time To Say Goodbye[B0ZZ] Time To Say Goodbye
TR outfit on Miller

Members: 7
11.6m983.1%1268 (76.1k)1212 (72.7k)12.99568,92868716.935978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR123257838.205%1.591%6113:533

83% Engineer12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2018 7:00 PMOct 5th, 2019 7:34 PMJan 27th, 2020 10:59 AM (3h) (PST)Jan 26th, 2020 12:37 PM (1d) (PST)Jan 26th, 2020 12:28 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,812231,7890.9300.0720.01512.9560.388447

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
108,7161,354107,36256417772372,738

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
160.1h/6.7d 2,707 142 6,334 124.4k 48 111 3,728 17.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:70
Deaths:61
KDR:1.148
Accuracy:31.986% A*
HSR:22.857% B+
Kills:70
Deaths (as Engineer):61
Deaths (to Engineers):319
KDR:1.14754
Kill Difference:9
Playtime:132.928 hours
Usage:83%
Score:10.701m
Score/min:1,342
Accuracy (listed only):31.986%
HSR (listed only):22.857%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:70
Deaths:61
KDR:1.148
Accuracy:31.986% A*
HSR:22.857% B+
Kills:70
Deaths (as Light Assault):61
Deaths (to Light Assaults):93
KDR:1.14754
Kill Difference:9
Playtime:19.627 hours
Usage:12%
Score:0.799m
Score/min:679
Accuracy (listed only):31.986%
HSR (listed only):22.857%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:87
Deaths:42
KDR:2.071
Accuracy:34.229% A*
HSR:31.035% B*
Kills:87
Deaths (as Heavy Assault):42
Deaths (to Heavy Assaults):95
KDR:2.07143
Kill Difference:45
Playtime:2.526 hours
Usage:2%
Score:0.041m
Score/min:272
Accuracy (listed only):34.229%
HSR (listed only):31.035%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):33
KDR:0
Kill Difference:UNR
Playtime:2.482 hours
Usage:2%
Score:0.057m
Score/min:382
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:73
Deaths:8
KDR:9.125
Accuracy:27.392% A*
HSR:24.658% B++
MRC3 Mercy
A**
Kills:65
Deaths:8
KDR:8.125
Accuracy:28.917% A**
HSR:30.769% A++
Kills:138
Deaths (as MAX Suit):8
Deaths (to MAX Suits):12
KDR:17.25
Kill Difference:130
Playtime:1.154 hours
Usage:1%
Score:0.043m
Score/min:627
Accuracy (listed only):28.155%
HSR (listed only):27.713%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
S
Kills:2,735
V. Kills:1,482 184%
Deaths:90
KDR:30.389
Accuracy:48.609% M+
KPH:95.200 S
VKPH:51.600 S
M18 Needler
S
Kills:1,638
V. Kills:888 184%
Deaths:73
KDR:22.438
Accuracy:42.665% A++
KPH:59.700 S
VKPH:32.400 M*
M14 Banshee
M**
Kills:1,022
V. Kills:27 N/A
Deaths:28
KDR:36.500
Accuracy:39.899% A++
KPH:166.300 M**
VKPH:4.400 B+
M18 Locust
S
Kills:184
V. Kills:101 180%
Deaths:
KDR:
Accuracy:47.181% A**
KPH:79.500 S
VKPH:43.600 M*
M202 Wyrm
A++
Kills:169
V. Kills:74 225%
Deaths:2
KDR:84.500
Accuracy:73.758% A++
KPH:257.300 A++
VKPH:112.600 A+
Hornet Missiles
S
Kills:96
V. Kills:59 160%
Deaths:
KDR:
Accuracy:72.255% A+
KPH:293.900 M**
VKPH:180.600 S
Kills:5,844 (5,579 + 0)
Deaths:193
KDR:30.280
VKDR:13.632
Vehicle Kills:2,631
Kill Difference:5,651
Playtime:65.600 hours
Usage:41%
Score:2.754m
Score/min:700
Piloting Accuracy:47.181%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:500
V. Kills:257 194%
Deaths:
KDR:
Accuracy:27.743% D*
KPH:84.800 M
VKPH:43.600 A
CAS30 Tank Buster
M
Kills:239
V. Kills:106 223%
Deaths:4
KDR:59.750
Accuracy:75.164% M
KPH:10.100 C**
VKPH:4.500 D
Kills:739 (239 + 500)
Deaths:4
KDR:184.750
VKDR:90.750
Vehicle Kills:363
Kill Difference:735
Playtime:29.569 hours
Usage:18%
Score:0.500m
Score/min:282
Piloting Accuracy:75.164%
Gunner Accuracy:27.743%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,078
V. Kills:505 213%
Deaths:31
KDR:34.774
Accuracy:43.594% C
KPH:55.500 A++
VKPH:26 A
Kills:1,078 (1,078 + 0)
Deaths:31
KDR:34.774
VKDR:16.290
Vehicle Kills:505
Kill Difference:1,047
Playtime:19.411 hours
Usage:12%
Score:0.467m
Score/min:401
Driving Accuracy:43.594%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Rotary 4,2172,7359030.389U17.3948.609%M+N/A95.3S51.6S80628.7h33.5B**68.8A
M18 Needler 2,5261,6387322.438S9.4442.665%A++N/A59.8S32.4M*56027.4h45.3B**106.3B**
P2-120 AP 1,5831,0783134.774M**21.7843.594%CN/A55.6A++26A40119.4h3.4A+7.7A
M14 Banshee 1,0491,0222836.5A**23.5039.899%A++N/A167.5M**4.4B+4976.1h11.4B++28.5B*
C150 Dalton 7575001500U487.0027.743%D*N/A84.7M43.6A11055.9h1.4A++5.1A
CAS30 Tank Buster 345239459.75U46.7575.164%M1.674%B+10.1C**4.5D7723.7h69.2C92B+
M18 Locust 2851841184U171.0047.181%A**N/A80S43.9M*9832.3h42.8B+90.7B*
M202 Wyrm 243169284.5S71.5073.758%A++1.183%D241.4A+105.7A20440.7h20.1B**27.3B**
Hornet Missiles 15596196U83.0072.255%A+N/A320S196.7S21450.3h6.4B*8.8B**
MSW-R 8887422.071C++10.9234.229%A*31.035%B*66.9B**N/A1691.3h10.1B*29.5B*
MRC3 Mercy 737389.125M++3.8727.392%A*24.658%B++81.1M**N/A2440.9h10A*36.5A
TRAC-5 7470611.148B+11.8531.986%A*22.857%B+17.1C+1A++934.1h11.9B++37.1B*
MRC3 Mercy 656588.125A**4.8728.917%A**30.769%A++72.2M+N/A2670.9h12.1A++41.9A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0660h
Nano-Armor Kit7149,4767.9h
AE Nano-Armor Kit11257,0565.5h
Chainblade43836725.8h
Medical Kit9550.6h

Check the help document for the dictionary if you want to learn more about words used here.


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