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Colonel Imperator mightyMETA[B0ZZ] mightyMETA
TR BR 75

KDR: 12.92

Score: 11.1m

Last Seen: Dec 1st, 2019 3:41 PM
- OFFLINE - 18.6 hour(s)

Prestige 1, Battle Rank 75 - Terran Republic on Miller
Level Progress (to 76): 53%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Rotary M18 Needler M14 Banshee P2-120 AP C150 Dalton CAS30 Tank Buster M202 Wyrm Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $616,743 MLG Score: 493
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.828%27.922%917212251541.2222211.7

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.95%2.245A*1.081B**0.749B++HEAD ++ (~11.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.563B+10.70.255C*21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.047%0.702%3074312242,847146247319.5115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.628%0.684B+-0.828D-0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.90.533B+34.70.376C**42.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.131%0.214%1880112269347544612.4533209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.174C++-1.484F-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.799B++3.40.735B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.1m1019.2%1323 (79.4k)1263 (75.8k)12.92218,29664216.811575 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR122755038.603%1.712%6613:423

82% Engineer13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 19th, 2018 7:00 PMOct 5th, 2019 7:34 PMDec 6th, 2019 10:47 AM (2d) (PST)Dec 1st, 2019 12:13 PM (7d) (PST)Dec 1st, 2019 11:41 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,819241,7950.9440.0730.01613.5940.389493

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
109,1521,435107,71757418162375,750

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
146.4h/6.1d 2,497 142 6,130 119.4k 48 102 3,422 16m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:69
Deaths:58
KDR:1.190
Accuracy:31.482% A++
HSR:23.188% B++
Kills:69
Deaths (as Engineer):58
Deaths (to Engineers):289
KDR:1.18966
Kill Difference:11
Playtime:120.284 hours
Usage:82%
Score:10.179m
Score/min:1,410
Accuracy (listed only):31.482%
HSR (listed only):23.188%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:69
Deaths:58
KDR:1.190
Accuracy:31.482% A++
HSR:23.188% B++
Kills:69
Deaths (as Light Assault):58
Deaths (to Light Assaults):89
KDR:1.18966
Kill Difference:11
Playtime:18.707 hours
Usage:13%
Score:0.772m
Score/min:688
Accuracy (listed only):31.482%
HSR (listed only):23.188%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:85
Deaths:42
KDR:2.024
Accuracy:34.169% A*
HSR:31.765% B**
Kills:85
Deaths (as Heavy Assault):42
Deaths (to Heavy Assaults):91
KDR:2.02381
Kill Difference:43
Playtime:2.461 hours
Usage:2%
Score:0.040m
Score/min:273
Accuracy (listed only):34.169%
HSR (listed only):31.765%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):33
KDR:0
Kill Difference:UNR
Playtime:2.481 hours
Usage:2%
Score:0.057m
Score/min:382
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:73
Deaths:8
KDR:9.125
Accuracy:27.392% A*
HSR:24.658% B++
MRC3 Mercy
A**
Kills:65
Deaths:8
KDR:8.125
Accuracy:28.917% A**
HSR:30.769% A++
Kills:138
Deaths (as MAX Suit):8
Deaths (to MAX Suits):12
KDR:17.25
Kill Difference:130
Playtime:1.154 hours
Usage:1%
Score:0.043m
Score/min:627
Accuracy (listed only):28.155%
HSR (listed only):27.713%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
S
Kills:2,696
V. Kills:1,463 184%
Deaths:90
KDR:29.956
Accuracy:48.657% M+
KPH:95.600 S
VKPH:51.900 S
M18 Needler
S
Kills:1,615
V. Kills:876 184%
Deaths:73
KDR:22.123
Accuracy:42.503% A++
KPH:60.200 S
VKPH:32.700 M*
M14 Banshee
M**
Kills:1,022
V. Kills:27 N/A
Deaths:28
KDR:36.500
Accuracy:39.899% A++
KPH:166.300 M**
VKPH:4.400 B+
M202 Wyrm
A++
Kills:169
V. Kills:74 225%
Deaths:2
KDR:84.500
Accuracy:73.758% A++
KPH:257.300 A++
VKPH:112.600 A+
Hornet Missiles
S
Kills:96
V. Kills:59 160%
Deaths:
KDR:
Accuracy:72.255% A+
KPH:293.900 M**
VKPH:180.600 S
M18 Locust
M*
Kills:66
V. Kills:36 178%
Deaths:
KDR:
Accuracy:46.678% A*
KPH:65.800 M*
VKPH:35.900 A**
Kills:5,664 (5,399 + 0)
Deaths:193
KDR:29.347
VKDR:13.135
Vehicle Kills:2,535
Kill Difference:5,471
Playtime:63.165 hours
Usage:43%
Score:2.650m
Score/min:699
Piloting Accuracy:46.678%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:284
V. Kills:140 201%
Deaths:
KDR:
Accuracy:26.841% D*
KPH:82.100 M
VKPH:40.500 B**
CAS30 Tank Buster
M
Kills:210
V. Kills:94 221%
Deaths:4
KDR:52.500
Accuracy:74.476% M
KPH:10.800 B+
VKPH:4.800 D
Kills:494 (210 + 284)
Deaths:4
KDR:123.500
VKDR:58.500
Vehicle Kills:234
Kill Difference:490
Playtime:22.936 hours
Usage:16%
Score:0.400m
Score/min:291
Piloting Accuracy:74.476%
Gunner Accuracy:26.841%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:934
V. Kills:444 210%
Deaths:31
KDR:30.129
Accuracy:43.131% C
KPH:54.600 A++
VKPH:26 A
Kills:934 (934 + 0)
Deaths:31
KDR:30.129
VKDR:14.323
Vehicle Kills:444
Kill Difference:903
Playtime:17.098 hours
Usage:12%
Score:0.415m
Score/min:404
Driving Accuracy:43.131%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Rotary 4,1592,6969029.956U17.0348.657%M+N/A95.6S51.9S80628.2h33.5B**68.8A
M18 Needler 2,4911,6157322.123S9.2042.503%A++N/A60.3S32.7M*56326.8h44.7B**105.3B**
M14 Banshee 1,0491,0222836.5A**23.5839.899%A++N/A167.5M**4.4B+4976.1h11.4B++28.5B*
P2-120 AP 1,3789343130.129M++17.2143.131%CN/A54.6A++26A40417.1h3.4A+7.8A
C150 Dalton 4242841284U271.0826.841%D*N/A81.1A**40B**14673.5h1.6A+5.8A
CAS30 Tank Buster 304210452.5U39.5874.476%M1.905%B++10.8B+4.8D8219.5h70.2C94.3B+
M202 Wyrm 243169284.5S71.5873.758%A++1.183%D241.4A+105.7A20440.7h20.1B**27.3B**
Hornet Missiles 15596196U83.0872.255%A+N/A320S196.7S21360.3h6.4B*8.8B**
MSW-R 8685422.024C++10.9034.169%A*31.765%B**65.4B**N/A1691.3h10.1B*29.6B*
MRC3 Mercy 737389.125M++3.8027.392%A*24.658%B++81.1M**N/A2430.9h10A*36.5A
TRAC-5 7369581.19B++11.7331.482%A++23.188%B++17.3C+1A++954h11.4B*36.3B*
M18 Locust 10266166U53.0846.678%A*N/A66M*36A**12001h49.4B+105.8B*
MRC3 Mercy 656588.125A**4.8028.917%A**30.769%A++72.2M+N/A2670.9h12.1A++41.9A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0540h
Nano-Armor Kit7149,4767.9h
AE Nano-Armor Kit8244,5244.4h
Chainblade40036624.4h
Medical Kit8550.5h

Check the help document for the dictionary if you want to learn more about words used here.


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