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Signifer mikanvm[MAG3] mikanvm
VS BR 57

KDR: 6.37

Score: 3.2m

Last Seen: May 3rd, 2020 1:57 PM
- OFFLINE - 57.5 hour(s)

Battle Rank 57 - Vanu Sovereignty on Emerald
Level Progress (to 58): 99%
Level 100 Progress: 17% 698h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Supernova VPC E540 Halberd-H Solstice VE3 M75 Fang Dingo ML-6 M75 Fang
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $50,040 MLG Score: 40
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.607%20.755%51111345530.3812955.989

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.65B+-0.052C+1.34AHEAD ++ (~8.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.5-0.898D--34.6-1.425D**106

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.2m330.2%374 (22.4k)336 (20.2k)6.370184,9567789.9961457 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134617810.289%0.908%912:122

97% Engineer3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 5th, 2019 12:37 AMJan 6th, 2020 12:29 AMMay 7th, 2020 8:11 AM (62d) (PST)May 3rd, 2020 9:58 AM (66d) (PST)May 3rd, 2020 9:57 AM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,337201,3170.5190.0820.0052.4260.21640

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,2181,19879,02031501461320,154

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
159.1h/6.6d 2,821 45 1,111 23.2k 87 262 2,057 12.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:53
Deaths:222
KDR:0.239
Accuracy:24.607% C++
HSR:20.755% C+
Kills:53
Deaths (as Engineer):222
Deaths (to Engineers):374
KDR:0.23874
Kill Difference:169
Playtime:155.084 hours
Usage:97%
Score:3.157m
Score/min:339
Accuracy (listed only):24.607%
HSR (listed only):20.755%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):94
KDR:0
Kill Difference:UNR
Playtime:2.199 hours
Usage:1%
Score:0.021m
Score/min:161
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):66
KDR:0
Kill Difference:UNR
Playtime:2.841 hours
Usage:2%
Score:0.025m
Score/min:146
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,614
V. Kills:1,147 228%
Deaths:
KDR:
Accuracy:49.680% C--
KPH:40.900 B**
VKPH:18 B
E540 Halberd
A
Kills:1,578
V. Kills:696 226%
Deaths:
KDR:
Accuracy:50.093% C++
KPH:48.500 A
VKPH:21.400 B++
Supernova VPC
A+
Kills:92
V. Kills:24 368%
Deaths:
KDR:
Accuracy:56.237% B+
KPH:57.900 B+
VKPH:15.100 A+
Kills:4,284 (2,706 + 1,578)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1,867
Kill Difference:4,284
Playtime:97.982 hours
Usage:62%
Score:1.764m
Score/min:300
Driving Accuracy:56.237%
Gunner Accuracy:50.093%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:64
V. Kills:30 206%
Deaths:
KDR:
Accuracy:57.877% C+
KPH:49.500 C+
VKPH:23.200 C++
Kills:64 (0 + 64)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:30
Kill Difference:64
Playtime:1.294 hours
Usage:1%
Score:0.034m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:57.877%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,7612,61412614U2,607.6349.68%C--N/A41B**18B31763.8h3.2A6.4B**
E540 Halberd 2,2741,57811578U1,571.6350.093%C++N/A48.4A21.3B++26932.6h4.1B**8.1B**
Supernova VPC 11692192S85.6356.237%B+N/A57.5B+15A+2661.6h2.9C*5.1B+
E540 Halberd-H 9464164M*57.6357.877%C+N/A49.2C+23.1C+4341.3h5.3C**9.1B
Solstice VE3 56532220.239D-6.1324.607%C++20.755%C+2.2D--N/A723.6h34.6T*140.5D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit493238,32422.4h
Spawn Beacon0960.1h
Medical Applicator15940.1h
Ammunition Package0930.1h
Blueshift V1870.1h
Nano-Repair Grenade02040.1h

Check the help document for the dictionary if you want to learn more about words used here.


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