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Primarch mikanvmu[HARM] mikanvmu
VS BR 99

KDR: 2.01

Score: 11.8m

Last Seen: Mar 21st, 2020 10:18 PM
- OFFLINE - 4.8 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt
Level Progress (to 100): 50%
Level 100 Progress: 63% 483h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Parallax VX3 Supernova VPC E540 Halberd-H Blueshift VM5 Blueshift VM5 Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $386,559 MLG Score: 309
Fun Score: N/A
Cheeseburgers Flipped: 318TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.198%30.333%704512279000.2776921.733

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.611%0.373C**1.407A-1.255D**HEAD ++ (~18.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.285C*12.30.14C++40.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.429%0.57%1234312297,01992428037.59632250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.293%0.525B+-1.252D**-1.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.78B++3.90.685B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.441%2.812%6871012224,65969816506.66524282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.68%-0.538D-0.443C--0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.73B++9.90.755B++23.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.937%85.392%687212301,992631103.15689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.115%0.6B+1.187B**-1.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.48B+20.369C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.329%22.078%687112317724610.311741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.353D**1.429A-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.201C40.177C++11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.8m481%244 (14.6k)216 (13k)2.0106718,4729,1872.863599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123289911.805%14.167%16705:574

74% Engineer17% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2018 7:34 PMJun 26th, 2019 4:37 PMMar 25th, 2020 2:47 PM (6d) (PST)Mar 21st, 2020 7:23 PM (10d) (PST)Mar 21st, 2020 6:18 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7661016650.3390.1680.0482.0640.091309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,9626,05439,90820103124512,975

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
909.4h/37.9d 7,835 2,617 7,416 112.6k 812 1,807 4,947 41.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:278
Deaths:1,000
KDR:0.278
Accuracy:21.262% C-
HSR:25.180% B*
Thanatos VE70
A
Kills:77
Deaths:241
KDR:0.320
Accuracy:25.329% F
HSR:22.078% A
Kills:355
Deaths (as Engineer):1,241
Deaths (to Engineers):2,375
KDR:0.28606
Kill Difference:886
Playtime:675.665 hours
Usage:74%
Score:9.760m
Score/min:241
Accuracy (listed only):23.295%
HSR (listed only):23.629%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:180
Deaths:443
KDR:0.406
Accuracy:20.645% C
HSR:31.111% B++
Kills:180
Deaths (as Heavy Assault):443
Deaths (to Heavy Assaults):1,787
KDR:0.40632
Kill Difference:263
Playtime:35.036 hours
Usage:4%
Score:0.269m
Score/min:128
Accuracy (listed only):20.645%
HSR (listed only):31.111%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,613
Deaths:1,078
KDR:1.496
Accuracy:38.857% C
HSR:86.609% B**
Ghost
B**
Kills:379
Deaths:666
KDR:0.569
Accuracy:39.182% C
HSR:80.211% B**
NS-357 Underboss
A
Kills:220
Deaths:420
KDR:0.524
Accuracy:36.432% C+
HSR:34.546% A
MKV Suppressed
B**
Kills:113
Deaths:244
KDR:0.463
Accuracy:25.711% C+
HSR:26.549% B**
Manticore SX40
A*
Kills:109
Deaths:292
KDR:0.373
Accuracy:33.807% B++
HSR:37.615% A*
Kills:2,434
Deaths (as Infiltrator):2,700
Deaths (to Infiltrators):1,473
KDR:0.90148
Kill Difference:266
Playtime:153.214 hours
Usage:17%
Score:1.132m
Score/min:123
Accuracy (listed only):34.798%
HSR (listed only):53.106%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:663
Deaths:514
KDR:1.290
Accuracy:16.535% D-
HSR:28.205% B**
Blueshift VM5
B**
Kills:405
Deaths:320
KDR:1.266
Accuracy:16.866% D-
HSR:27.407% B**
Quasar VM1
A
Kills:305
Deaths:304
KDR:1.003
Accuracy:15.215% C
HSR:25.574% A
Kills:1,373
Deaths (as MAX Suit):569
Deaths (to MAX Suits):319
KDR:2.41301
Kill Difference:804
Playtime:39.844 hours
Usage:4%
Score:0.621m
Score/min:260
Accuracy (listed only):16.205%
HSR (listed only):27.062%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:245
V. Kills:144 169%
Deaths:11
KDR:22.273
Accuracy:36.245% C
KPH:30.900 C
VKPH:18.100 D
Kills:245 (0 + 245)
Deaths:11
KDR:22.273
VKDR:13.091
Vehicle Kills:144
Kill Difference:234
Playtime:7.936 hours
Usage:1%
Score:0.108m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:36.245%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:5,377
V. Kills:2,401 224%
Deaths:212
KDR:25.363
Accuracy:46.548% D-
KPH:29.700 C*
VKPH:13.300 D
E540 Halberd
C+
Kills:2,641
V. Kills:925 285%
Deaths:183
KDR:14.432
Accuracy:44.764% C--
KPH:32.700 C+
VKPH:11.500 D-
Supernova VPC
C+
Kills:1,576
V. Kills:378 416%
Deaths:42
KDR:37.524
Accuracy:46.057% D
KPH:31 D
VKPH:7.400 C+
Saron HRB
C
Kills:205
V. Kills:82 247%
Deaths:43
KDR:4.767
Accuracy:42.184% C
KPH:22.800 C
VKPH:9.100 D
G40-F Ranger
D-
Kills:110
V. Kills:53 204%
Deaths:8
KDR:13.750
Accuracy:27.306% D--
KPH:22.600 D-
VKPH:10.900 D--
Supernova PC
C-
Kills:66
V. Kills:23 275%
Deaths:31
KDR:2.129
Accuracy:45.383% C--
KPH:19.700 C-
VKPH:6.900 C--
Kills:9,975 (7,019 + 2,956)
Deaths:519
KDR:19.220
VKDR:7.441
Vehicle Kills:3,862
Kill Difference:9,456
Playtime:329.895 hours
Usage:36%
Score:3.940m
Score/min:199
Driving Accuracy:45.383%
Gunner Accuracy:27.306%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:936
V. Kills:211 442%
Deaths:76
KDR:12.316
Accuracy:44.278% F
KPH:48.700 C++
VKPH:11 D*
M12 Kobalt-H
D--
Kills:227
V. Kills:8 N/A
Deaths:39
KDR:5.821
Accuracy:16.638% D**
KPH:65.700 D--
VKPH:2.300 D--
M40 Fury-H
C++
Kills:152
V. Kills:65 230%
Deaths:43
KDR:3.535
Accuracy:40.328% C+
KPH:35.400 D*
VKPH:15.100 C++
Proton II PPA-H
C+
Kills:73
V. Kills:7 N/A
Deaths:14
KDR:5.214
Accuracy:40.847% B
KPH:58.900 D
VKPH:5.700 C+
Kills:1,388 (0 + 1,388)
Deaths:172
KDR:8.070
VKDR:1.692
Vehicle Kills:291
Kill Difference:1,216
Playtime:28.191 hours
Usage:3%
Score:0.325m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:40.847%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:198
V. Kills:8 N/A
Deaths:10
KDR:19.800
Accuracy:14.064% D--
KPH:55.200 C
VKPH:2.200 C--
M20 Basilisk
C
Kills:66
V. Kills:13 N/A
Deaths:22
KDR:3
Accuracy:30.316% D--
KPH:17.800 C
VKPH:3.500 D*
M12 Kobalt
D-
Kills:51
V. Kills: N/A
Deaths:4
KDR:12.750
Accuracy:10.400% F
KPH:45.100 D-
VKPH:0 D**
Kills:315 (0 + 315)
Deaths:36
KDR:8.750
VKDR:0.583
Vehicle Kills:21
Kill Difference:279
Playtime:8.432 hours
Usage:1%
Score:0.086m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:10.400%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:92
V. Kills:23 383%
Deaths:6
KDR:15.333
Accuracy:29.860% D
KPH:40.200 D
VKPH:10.100 B**
Kills:92 (0 + 92)
Deaths:6
KDR:15.333
VKDR:3.833
Vehicle Kills:23
Kill Difference:86
Playtime:2.287 hours
Usage:0%
Score:0.019m
Score/min:135
Piloting Accuracy:N/A%
Gunner Accuracy:29.860%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,7785,37721225.363A++23.3546.548%D-N/A29.7C*13.3D207181.2h4B*8.6B+
E540 Halberd 3,5662,64118314.432C**12.4244.764%C--N/A32.7C+11.5D-18780.7h4.8B++10.8B
Parallax VX3 1,6211,6131,0781.496C--0.5138.857%C86.609%B**21.9DN/A6173.7h1.9B+4.8B
Supernova VPC 1,9541,5764237.524A++35.5146.057%DN/A31D7.4C+17350.8h3.4C7.4C-
E540 Halberd-H 1,1479367612.316C++10.3144.278%FN/A48.8C++11D*18519.2h4.7B+10.6C+
Blueshift VM5 6866635141.29C--0.7216.535%D-28.205%B**20.7D--N/A6432.1h18D-108.9D
Blueshift VM5 4144053201.266D0.7416.866%D-27.407%B**19.1D--N/A5321.2h18.3D108.6D
Ghost 3813796660.569D1.4439.182%C80.211%B**15.2D*N/A3525h2.6D6.7C
Quasar VM1 3123053041.003C-1.0115.215%C25.574%A19.4C--N/A7215.7h18.1D-119.2C+
Solstice VE3 2912781,0000.278D-1.7321.262%C-25.18%B*3.6D-N/A1477.8h19.5D91.8C
C150 Dalton 3892451122.273A+20.2636.245%CN/A31C18.2D2277.9h3.3B+9.1B+
M12 Kobalt-H 235227395.821D-3.8116.638%D**17.621%C+64.9D--2.3D--1953.5h13.6B+81.5C
NS-357 Underboss 2222204200.524C--1.4936.432%C+34.546%A11.5D--N/A2719.1h4.4C12.1C+
Saron HRB 287205434.767C+2.7642.184%CN/A22.8C9.1D1929h24.8D58.7C-
M12 Kobalt 2061981019.8C*17.7914.064%D--23.232%B**55C2.2C--1843.6h19.3C+137C
Orion VS54 1861804430.406D1.6020.645%C31.111%B++14.8D-N/A5912.2h12.8C+61.8C+
M40 Fury-H 217152433.535D1.5240.328%C+N/A35.3D*15.1C++2244.3h18.9F*46.9T
MKV Suppressed 1141132440.463D-1.5525.711%C+26.549%B**15.9D-N/A587.1h13.6C++52.9C++
G40-F Ranger 163110813.75B11.7427.306%D--N/A22.4D-10.8D--1994.9h67.8C+248.3C-
Manticore SX40 1111092920.373D1.6433.807%B++37.615%A*12.1D-N/A289h8.1C23.9C**
Tank Mine 12894127.833A**5.8281.884%M*N/A188A++68C++14720.5h3.6F**4.4B**
Hades VSH4 143934040.23D-1.7856.862%F1.075%D-9.4C5.1C699.9h9.3C16.4D-
CAS 14-E 11592615.333C+13.3229.86%D1.087%D40D10B**1352.3h60.5F-202.6F--
Thanatos VE70 78772410.32D1.6925.329%F22.078%A11.5D-N/A366.7h4B+15.8C-
Proton II PPA-H 8073145.214D3.2040.847%B2.74%A60.8D5.8C+1821.2h12.3D30.1C+
M20 Basilisk 7966223C+0.9930.316%D--7.576%B++17.8C3.5D*1483.7h78.1B+257.6C+
Supernova PC 8966312.129C--0.1245.383%C--1.515%D20C7C-4503.3h7.8D**17.2F
C-4 94651170.556D1.4532.099%B**N/A29.5D*13.2D*4682.2h1.6C5B
Force-Blade 54547,4260.007C--2.0019.467%D--1.852%D0.1DN/A0366.5h2.7C+13.9C
M12 Kobalt 5151412.75C10.7410.4%F15.686%D46.4DN/A1901.1h15.2B+146.1D
Nemesis VSH9 77501130.442C--1.5753.416%D**N/A10.9C-5.9D1004.6h6.9B+12.9C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon66690.6h
Nano-Armor Kit1,589843,09590.2h
Medical Applicator247,9591h
Motion Spotter105700.5h
Spitfire Auto-Turret22340.5h
M12 Kobalt01280h
Saron Laser Cannon1730.1h
Ammunition Package128400.3h
Medical Kit408371.1h
Anti-Infantry MANA Turret222280.7h
Nano-Repair Grenade02,2490.6h

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