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Justicar mikanvmu[HARM] mikanvmu
VS BR 41

KDR: 2.16

Score: 13.2m

Last Seen: May 22nd, 2020 7:34 PM
- OFFLINE - 15.3 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Cobalt
Level Progress (to 42): 63%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd Parallax VX3 Supernova VPC E540 Halberd-H Blueshift VM5 Blueshift VM5 Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $370,296 MLG Score: 296
Fun Score: N/A
Cheeseburgers Flipped: 321TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.038%30.21%696513449070.2768621.886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.607%0.345C**1.368A-1.22D*HEAD ++ (~18.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.277C*12.30.135C++41.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.613%0.626%1456313468,62296534868.92547247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.262%0.54B+-1.211D*-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++3.80.695B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.522%2.753%6801013394,75872316816.58091283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.66%-0.619D-0.428C--0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.722B++9.90.754B++23.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.955%85.465%680213472,002632103.16272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.106%0.601B+1.185B**-1.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.481B+20.37C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.329%22.078%680113487724710.310484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.356D**1.414A-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.205C40.175C++11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.2m490.9%255 (15.3k)226 (13.6k)2.1632620,3529,4083.0875841 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS134997811.487%13.001%14906:134

76% Engineer16% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 30th, 2018 7:34 PMJun 26th, 2019 4:37 PMMay 28th, 2020 6:56 PM (124d) (PST)May 22nd, 2020 6:48 PM (130d) (PST)May 22nd, 2020 3:34 PM (130d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
799957040.3480.1610.0452.1880.097296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,9125,71942,19321103131613,534

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
973.6h/40.6d 8,696 2,646 7,868 127.8k 861 1,890 5,680 46.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:282
Deaths:1,010
KDR:0.279
Accuracy:20.985% D-
HSR:25.177% B+
Thanatos VE70
B**
Kills:77
Deaths:241
KDR:0.320
Accuracy:25.329% F-
HSR:22.078% B**
Kills:359
Deaths (as Engineer):1,251
Deaths (to Engineers):2,484
KDR:0.28697
Kill Difference:892
Playtime:738.153 hours
Usage:76%
Score:11.124m
Score/min:251
Accuracy (listed only):23.157%
HSR (listed only):23.628%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:180
Deaths:443
KDR:0.406
Accuracy:20.645% D
HSR:31.111% C*
Kills:180
Deaths (as Heavy Assault):443
Deaths (to Heavy Assaults):1,808
KDR:0.40632
Kill Difference:263
Playtime:35.128 hours
Usage:4%
Score:0.270m
Score/min:128
Accuracy (listed only):20.645%
HSR (listed only):31.111%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,623
Deaths:1,079
KDR:1.504
Accuracy:38.881% C
HSR:86.691% B**
Ghost
B*
Kills:379
Deaths:666
KDR:0.569
Accuracy:39.182% C--
HSR:80.211% B*
NS-357 Underboss
B*
Kills:222
Deaths:423
KDR:0.525
Accuracy:36.218% D
HSR:34.234% B*
MKV Suppressed
B+
Kills:114
Deaths:247
KDR:0.462
Accuracy:25.781% C--
HSR:26.316% B+
Manticore SX40
A++
Kills:109
Deaths:292
KDR:0.373
Accuracy:33.807% C**
HSR:37.615% A++
Kills:2,447
Deaths (as Infiltrator):2,707
Deaths (to Infiltrators):1,488
KDR:0.90395
Kill Difference:260
Playtime:153.816 hours
Usage:16%
Score:1.141m
Score/min:124
Accuracy (listed only):34.774%
HSR (listed only):53.013%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:666
Deaths:518
KDR:1.286
Accuracy:16.527% D*
HSR:28.378% B*
Blueshift VM5
B+
Kills:407
Deaths:324
KDR:1.256
Accuracy:16.847% D*
HSR:27.518% B+
Quasar VM1
B*
Kills:305
Deaths:304
KDR:1.003
Accuracy:15.215% D
HSR:25.574% B*
Kills:1,378
Deaths (as MAX Suit):573
Deaths (to MAX Suits):321
KDR:2.40489
Kill Difference:805
Playtime:40.179 hours
Usage:4%
Score:0.625m
Score/min:259
Accuracy (listed only):16.196%
HSR (listed only):27.157%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
N/A
Kills:50
V. Kills:6 N/A
Deaths:6
KDR:8.333
Accuracy:38.353% N/A
KPH:37.200 N/A
VKPH:4.500 N/A
Kills:50 (0 + 0)
Deaths:6
KDR:8.333
VKDR:1
Vehicle Kills:6
Kill Difference:44
Playtime:1.346 hours
Usage:0%
Score:0.011m
Score/min:142
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:245
V. Kills:144 169%
Deaths:11
KDR:22.273
Accuracy:36.245% C+
KPH:30.900 D
VKPH:18.100 D-
Kills:245 (0 + 245)
Deaths:11
KDR:22.273
VKDR:13.091
Vehicle Kills:144
Kill Difference:234
Playtime:7.936 hours
Usage:1%
Score:0.113m
Score/min:237
Piloting Accuracy:N/A%
Gunner Accuracy:36.245%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:6,936
V. Kills:3,078 225%
Deaths:212
KDR:32.717
Accuracy:46.751% D--
KPH:31.800 C+
VKPH:14.100 D
E540 Halberd
C-
Kills:2,680
V. Kills:942 284%
Deaths:183
KDR:14.645
Accuracy:44.807% D-
KPH:32.600 C-
VKPH:11.500 D--
Supernova VPC
C
Kills:1,615
V. Kills:383 421%
Deaths:42
KDR:38.452
Accuracy:46.041% D-
KPH:31.100 D--
VKPH:7.400 C
Saron HRB
C--
Kills:205
V. Kills:82 247%
Deaths:43
KDR:4.767
Accuracy:42.184% D
KPH:22.800 C--
VKPH:9.100 D
G40-F Ranger
D--
Kills:112
V. Kills:54 204%
Deaths:8
KDR:14
Accuracy:27.074% D--
KPH:22.800 D--
VKPH:11 D*
Supernova PC
D
Kills:71
V. Kills:24 284%
Deaths:31
KDR:2.290
Accuracy:45.727% D
KPH:20.800 D
VKPH:7 D
Kills:11,619 (8,622 + 2,997)
Deaths:519
KDR:22.387
VKDR:8.792
Vehicle Kills:4,563
Kill Difference:11,100
Playtime:369.330 hours
Usage:38%
Score:4.622m
Score/min:209
Driving Accuracy:45.727%
Gunner Accuracy:27.074%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:936
V. Kills:211 442%
Deaths:76
KDR:12.316
Accuracy:44.274% F--
KPH:48.700 C
VKPH:11 D**
M12 Kobalt-H
D*
Kills:227
V. Kills:8 N/A
Deaths:39
KDR:5.821
Accuracy:16.638% F
KPH:65.700 D*
VKPH:2.300 D*
M40 Fury-H
C
Kills:152
V. Kills:65 230%
Deaths:43
KDR:3.535
Accuracy:40.328% D
KPH:35.400 D**
VKPH:15.100 C
Proton II PPA-H
C++
Kills:125
V. Kills:13 N/A
Deaths:14
KDR:8.929
Accuracy:40.201% C+
KPH:69.900 D
VKPH:7.300 C++
Kills:1,440 (0 + 1,440)
Deaths:172
KDR:8.372
VKDR:1.727
Vehicle Kills:297
Kill Difference:1,268
Playtime:28.768 hours
Usage:3%
Score:0.346m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:40.201%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:198
V. Kills:8 N/A
Deaths:10
KDR:19.800
Accuracy:14.064% D*
KPH:55.100 D
VKPH:2.200 D
M20 Basilisk
C-
Kills:72
V. Kills:14 N/A
Deaths:22
KDR:3.273
Accuracy:30.391% D**
KPH:19.200 C-
VKPH:3.700 D*
M12 Kobalt
D--
Kills:51
V. Kills: N/A
Deaths:4
KDR:12.750
Accuracy:10.400% F-
KPH:45.100 D--
VKPH:0 F
Kills:321 (0 + 321)
Deaths:36
KDR:8.917
VKDR:0.611
Vehicle Kills:22
Kill Difference:285
Playtime:8.473 hours
Usage:1%
Score:0.088m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:10.400%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:117
V. Kills:29 390%
Deaths:6
KDR:19.500
Accuracy:29.244% D-
KPH:43.100 D-
VKPH:10.700 A
Kills:117 (0 + 117)
Deaths:6
KDR:19.500
VKDR:4.833
Vehicle Kills:29
Kill Difference:111
Playtime:2.718 hours
Usage:0%
Score:0.024m
Score/min:146
Piloting Accuracy:N/A%
Gunner Accuracy:29.244%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 10,0146,93621232.717A++30.5546.751%D--N/A31.8C+14.1D218217.8h3.9B+8.3C++
E540 Halberd 3,6222,68018314.645C+12.4844.807%D-N/A32.6C-11.4D*19582.3h4.8B+10.7C++
Parallax VX3 1,6311,6231,0791.504C--0.6638.881%C86.691%B**22D-N/A6173.9h1.9B4.8C++
Supernova VPC 1,9981,6154238.452B**36.2946.041%D-N/A31.1D--7.4C17451.9h3.4D7.4D
E540 Halberd-H 1,1479367612.316C10.1544.274%F--N/A48.8C11D**18819.2h4.7B+10.6C
Blueshift VM5 6896665181.286D0.8816.527%D*28.378%B*20.6D*N/A6432.4h18D--108.8D*
Blueshift VM5 4164073241.256D0.9116.847%D*27.518%B+18.9D*N/A5321.5h18.3D--108.7D--
Ghost 3813796660.569D-1.5939.182%C--80.211%B*15.2D*N/A3525h2.6D*6.7D-
Quasar VM1 3123053041.003D1.1615.215%D25.574%B*19.4DN/A7215.7h18.1D--119.2C+
Solstice VE3 2952821,0100.279D-1.8820.985%D-25.177%B+3.5D-N/A1480h19.4D-92.5C+
C150 Dalton 3892451122.273A++20.1136.245%C+N/A31D18.2D-2377.9h3.3C+9.1C++
M12 Kobalt-H 235227395.821D*3.6616.638%F17.621%C+64.9D*2.3D*1973.5h13.6C*81.5D
NS-357 Underboss 2242224230.525D1.6436.218%D34.234%B*11.5D*N/A2719.3h4.4D12.1C-
Saron HRB 287205434.767C2.6042.184%DN/A22.8C--9.1D2069h24.8D58.7D-
M12 Kobalt 2061981019.8C+17.6414.064%D*23.232%B*55D2.2D1853.6h19.3C+137C
Orion VS54 1861804430.406D1.7620.645%D31.111%C*14.8D--N/A6012.2h12.8C61.8C+
M40 Fury-H 217152433.535D-1.3740.328%DN/A35.3D**15.1C2314.3h18.9F--46.9T*
Proton II PPA-H 138125148.929C-6.7740.201%C+1.6%C++69.4D7.2C+2641.8h11.6C-28.7C+
CAS 14-E 146117619.5C+17.3429.244%D-N/A43.3D-10.7A1462.7h52.7F--180.4F-
MKV Suppressed 1151142470.462D--1.7025.781%C--26.316%B+15.8D--N/A587.2h13.7C+53C+
G40-F Ranger 166112814C11.8427.074%D--N/A22.9D--11D*2104.9h67C+247.4C
Manticore SX40 1111092920.373D1.7933.807%C**37.615%A++12.1D--N/A289h8.1C23.9C++
Tank Mine 13298128.167A**6.0089.372%M++N/A196B**68C+15780.5h3.8T4.2B*
Hades VSH4 143934050.23D-1.9356.919%D**1.075%D--9.4C-5.1C699.9h9.4D16.5D*
Thanatos VE70 78772410.32D-1.8425.329%F-22.078%B**11.5D--N/A376.7h4C**15.8D-
M20 Basilisk 8672223.273C-1.1130.391%D**6.944%B19.5C-3.8D*1553.7h72.3B237.7C+
C-4 101711380.514D1.6532.52%B+N/A20.9D**8.8D**3323.4h1.7D--5.2C+
Supernova PC 9571312.29D0.1345.727%D1.408%D20.9D7.1D4743.4h7.5F-16.5F-
Force-Blade 54547,6560.007D2.1618.887%D--1.852%D0.1DN/A0385.1h2.7C14.3C
M12 Kobalt 5151412.75C10.5910.4%F-15.686%D-46.4D--N/A1931.1h15.2B+146.1D-
Nemesis VSH9 77501130.442D1.7253.416%FN/A10.9C-5.9C-1024.6h6.9C**12.9C
Dual Photon Pods 565068.333C+6.1738.353%F--N/A38.5D--4.6D*1421.3h16.9B44C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,728944,04999.8h
Spawn Beacon77040.6h
Medical Applicator248,1391h
Motion Spotter105700.5h
M12 Kobalt01280h
Spitfire Auto-Turret32850.6h
Ammunition Package158800.4h
Saron Laser Cannon1730.1h
Medical Kit408381.1h
Anti-Infantry MANA Turret222290.7h
Nano-Repair Grenade02,4090.7h

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