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Deputy Director Jolly mikeandike123[KN1] mikeandike123
NC BR 91

KDR: 1.59

Score: 38m

Last Seen: Oct 26th, 2019 8:22 PM
- OFFLINE - 459.5 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Emerald
Level Progress (to 92): 99%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor GD-7F AF-57 Piston C-4 NS-44 Commissioner NC05 Jackhammer 19A Fortuna SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $706,815 MLG Score: 565
Fun Score: N/A
Cheeseburgers Flipped: 176TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.598%16.76%53039131039,2431.53870.052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.487%2.003A*-0.654D-1.135D*MIXED (~0.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.599B+9.40.342C**20.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.909%1.697%310413452,593114013722.27456189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.873%0.178C++0.122C+0.934

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.30.456B+34.30.354C**53.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.946%1.868%111413451,28520187140.636454180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.559%0.863B*-0.409C--2.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.755B++4.70.622B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.935%4.467%2131013392,08218769111.10922228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.808%1.729A++-0.014C+-0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.689B+20.50.49B+16.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.847%59.466%213213471,9861843111.07759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.197%2.243A*-0.488D3.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.519B+2.40.253C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.236%10.228%213313466,22817811383.49495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.141%1.603A+-0.894D--0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.614B+3.10.362C**2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38m262.8%388 (23.3k)313 (18.8k)1.5908171,82545,1501.7246791 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349394822.029%13.689%30202:4127

12% Combat Medic26% Engineer22% Heavy Assault11% Infiltrator28% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 16th, 2013 3:27 PMJun 25th, 2019 11:33 PMNov 25th, 2019 5:39 PM (305d) (PST)Oct 26th, 2019 4:25 PM (335d) (PST)Oct 26th, 2019 4:22 PM (335d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5522043480.5910.3720.0811.7290.067565

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,10312,21920,88435225104418,771

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2025.4h/84.4d 6,044 9,832 22,799 210.1k 2,530 6,399 8,142 67m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:5,911
Deaths:2,845
KDR:2.078
Accuracy:33.879% B**
HSR:20.098% D*
NC6A GODSAW
B*
Kills:1,411
Deaths:656
KDR:2.151
Accuracy:37.118% B*
HSR:23.104% D--
NC6 Gauss SAW
D
Kills:1,236
Deaths:942
KDR:1.312
Accuracy:20.290% D
HSR:15.129% F
GD-22S
A
Kills:1,195
Deaths:644
KDR:1.856
Accuracy:34.034% A
HSR:18.494% D*
MGR-L1 Promise
B**
Kills:1,177
Deaths:497
KDR:2.368
Accuracy:33.157% B**
HSR:25.658% C--
NS-15M1
C++
Kills:1,173
Deaths:702
KDR:1.671
Accuracy:26.313% C++
HSR:15.175% D*
EM6
B+
Kills:1,157
Deaths:598
KDR:1.935
Accuracy:29.404% B+
HSR:21.176% D-
NSX Naginata
A*
Kills:159
Deaths:73
KDR:2.178
Accuracy:36.712% A*
HSR:14.465% F-
Kills:13,419
Deaths (as Heavy Assault):6,957
Deaths (to Heavy Assaults):13,066
KDR:1.92885
Kill Difference:6,462
Playtime:443.448 hours
Usage:22%
Score:8.305m
Score/min:312
Accuracy (listed only):31.363%
HSR (listed only):19.162%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:3,752
Deaths:2,356
KDR:1.593
Accuracy:29.900% B+
HSR:12.953% D**
AF-57 Piston
A
Kills:3,608
Deaths:1,789
KDR:2.017
Accuracy:57.011% A
HSR:8.925% D**
19A Fortuna
A++
Kills:2,320
Deaths:1,375
KDR:1.687
Accuracy:35.856% A++
HSR:16.552% D-
LA39 Bruiser
B++
Kills:1,441
Deaths:886
KDR:1.626
Accuracy:73.318% B++
HSR:10.479% D-
AF-19 Mercenary
B+
Kills:1,239
Deaths:992
KDR:1.249
Accuracy:29.140% B+
HSR:16.223% D*
AF-4A Bandit
A
Kills:1,197
Deaths:715
KDR:1.674
Accuracy:34.204% A
HSR:17.043% D*
NS-11C
B*
Kills:1,179
Deaths:710
KDR:1.661
Accuracy:31.557% B*
HSR:14.080% D*
GD-66 Claw
A
Kills:1,179
Deaths:650
KDR:1.814
Accuracy:76.018% A
HSR:13.910% C
Gauss Compact S
B*
Kills:1,172
Deaths:896
KDR:1.308
Accuracy:31.094% B*
HSR:15.358% D
NS Baron G5
C++
Kills:424
Deaths:286
KDR:1.483
Accuracy:48.135% C++
HSR:14.387% C
AC-X11
C
Kills:392
Deaths:460
KDR:0.852
Accuracy:26.869% C
HSR:14.796% D**
MGR-M1 Bishop
C*
Kills:258
Deaths:220
KDR:1.173
Accuracy:37.916% C*
HSR:19.767% F
NSX Tanto
B**
Kills:167
Deaths:115
KDR:1.452
Accuracy:35.480% B**
HSR:16.767% D**
MGR-C1 Charger
B**
Kills:125
Deaths:97
KDR:1.289
Accuracy:36.178% B**
HSR:15.200% F
Razor GD-23
C+
Kills:91
Deaths:86
KDR:1.058
Accuracy:27.686% C+
HSR:13.187% D**
Gauss Compact Burst
C*
Kills:75
Deaths:42
KDR:1.786
Accuracy:30.505% C*
HSR:22.667% D
Kills:18,619
Deaths (as Engineer):11,675
Deaths (to Engineers):9,384
KDR:1.59478
Kill Difference:6,944
Playtime:530.168 hours
Usage:26%
Score:9.267m
Score/min:291
Accuracy (listed only):40.054%
HSR (listed only):15.143%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:3,752
Deaths:2,356
KDR:1.593
Accuracy:29.900% B+
HSR:12.953% D**
AF-57 Piston
A
Kills:3,608
Deaths:1,789
KDR:2.017
Accuracy:57.011% A
HSR:8.925% D**
19A Fortuna
A++
Kills:2,320
Deaths:1,375
KDR:1.687
Accuracy:35.856% A++
HSR:16.552% D-
MGR-S1 Gladius
B*
Kills:1,809
Deaths:1,081
KDR:1.673
Accuracy:35.066% B*
HSR:15.810% D*
AF-4 Cyclone
B++
Kills:1,699
Deaths:1,232
KDR:1.379
Accuracy:31.974% B++
HSR:13.832% D--
LA39 Bruiser
B++
Kills:1,441
Deaths:886
KDR:1.626
Accuracy:73.318% B++
HSR:10.479% D-
AF-19 Mercenary
B+
Kills:1,239
Deaths:992
KDR:1.249
Accuracy:29.140% B+
HSR:16.223% D*
AF-4A Bandit
A
Kills:1,197
Deaths:715
KDR:1.674
Accuracy:34.204% A
HSR:17.043% D*
NS-11C
B*
Kills:1,179
Deaths:710
KDR:1.661
Accuracy:31.557% B*
HSR:14.080% D*
GD-66 Claw
A
Kills:1,179
Deaths:650
KDR:1.814
Accuracy:76.018% A
HSR:13.910% C
Gauss Compact S
B*
Kills:1,172
Deaths:896
KDR:1.308
Accuracy:31.094% B*
HSR:15.358% D
Blitz GD-10
B++
Kills:1,170
Deaths:767
KDR:1.525
Accuracy:30.949% B++
HSR:15.470% D
NS-7 PDW
B**
Kills:708
Deaths:465
KDR:1.523
Accuracy:32.986% B**
HSR:16.667% C--
NS Baron G5
C++
Kills:424
Deaths:286
KDR:1.483
Accuracy:48.135% C++
HSR:14.387% C
AC-X11
C
Kills:392
Deaths:460
KDR:0.852
Accuracy:26.869% C
HSR:14.796% D**
MKV Suppressed
B+
Kills:327
Deaths:268
KDR:1.220
Accuracy:30.124% B+
HSR:17.737% D
NSX Tanto
B**
Kills:167
Deaths:115
KDR:1.452
Accuracy:35.480% B**
HSR:16.767% D**
MGR-C1 Charger
B**
Kills:125
Deaths:97
KDR:1.289
Accuracy:36.178% B**
HSR:15.200% F
Razor GD-23
C+
Kills:91
Deaths:86
KDR:1.058
Accuracy:27.686% C+
HSR:13.187% D**
Gauss Compact Burst
C*
Kills:75
Deaths:42
KDR:1.786
Accuracy:30.505% C*
HSR:22.667% D
NSX Tengu
B*
Kills:58
Deaths:43
KDR:1.349
Accuracy:46.211% B*
HSR:10.345% F-
Kills:24,132
Deaths (as Light Assault):15,311
Deaths (to Light Assaults):7,501
KDR:1.57612
Kill Difference:8,821
Playtime:560.627 hours
Usage:28%
Score:11.337m
Score/min:337
Accuracy (listed only):38.584%
HSR (listed only):14.875%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
A
Kills:3,608
Deaths:1,789
KDR:2.017
Accuracy:57.011% A
HSR:8.925% D**
MGR-S1 Gladius
B*
Kills:1,809
Deaths:1,081
KDR:1.673
Accuracy:35.066% B*
HSR:15.810% D*
AF-4 Cyclone
B++
Kills:1,699
Deaths:1,232
KDR:1.379
Accuracy:31.974% B++
HSR:13.832% D--
NC1 Gauss Rifle
A+
Kills:1,588
Deaths:1,084
KDR:1.465
Accuracy:35.066% A+
HSR:16.625% D--
LA39 Bruiser
B++
Kills:1,441
Deaths:886
KDR:1.626
Accuracy:73.318% B++
HSR:10.479% D-
GR-22
C+
Kills:1,199
Deaths:978
KDR:1.226
Accuracy:27.994% C+
HSR:13.094% D*
GD-66 Claw
A
Kills:1,179
Deaths:650
KDR:1.814
Accuracy:76.018% A
HSR:13.910% C
Carnage AR
B*
Kills:1,178
Deaths:749
KDR:1.573
Accuracy:32.443% B*
HSR:18.082% D
Blitz GD-10
B++
Kills:1,170
Deaths:767
KDR:1.525
Accuracy:30.949% B++
HSR:15.470% D
NS-7 PDW
B**
Kills:708
Deaths:465
KDR:1.523
Accuracy:32.986% B**
HSR:16.667% C--
NSX Yumi
A+
Kills:478
Deaths:468
KDR:1.021
Accuracy:36.670% A+
HSR:21.548% D
NS Baron G5
C++
Kills:424
Deaths:286
KDR:1.483
Accuracy:48.135% C++
HSR:14.387% C
Reaper DMR
B+
Kills:339
Deaths:280
KDR:1.211
Accuracy:31.537% B+
HSR:15.339% F
MKV Suppressed
B+
Kills:327
Deaths:268
KDR:1.220
Accuracy:30.124% B+
HSR:17.737% D
NC9 A-Tross
A++
Kills:241
Deaths:151
KDR:1.596
Accuracy:37.548% A++
HSR:17.013% D*
NS-11P
D--
Kills:195
Deaths:236
KDR:0.826
Accuracy:22.285% D--
HSR:13.333% D**
NSX Tengu
B*
Kills:58
Deaths:43
KDR:1.349
Accuracy:46.211% B*
HSR:10.345% F-
Kills:17,641
Deaths (as Combat Medic):11,413
Deaths (to Combat Medics):5,558
KDR:1.54569
Kill Difference:6,228
Playtime:246.815 hours
Usage:12%
Score:5.328m
Score/min:360
Accuracy (listed only):40.314%
HSR (listed only):14.858%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:2,668
Deaths:2,327
KDR:1.147
Accuracy:45.565% B+
HSR:13.231% D**
SAS-R
A++
Kills:1,913
Deaths:1,104
KDR:1.733
Accuracy:51.761% A++
HSR:60.115% F
MGR-S1 Gladius
B*
Kills:1,809
Deaths:1,081
KDR:1.673
Accuracy:35.066% B*
HSR:15.810% D*
AF-4 Cyclone
B++
Kills:1,699
Deaths:1,232
KDR:1.379
Accuracy:31.974% B++
HSR:13.832% D--
Blitz GD-10
B++
Kills:1,170
Deaths:767
KDR:1.525
Accuracy:30.949% B++
HSR:15.470% D
NS-7 PDW
B**
Kills:708
Deaths:465
KDR:1.523
Accuracy:32.986% B**
HSR:16.667% C--
NS-30 Vandal
B**
Kills:341
Deaths:257
KDR:1.327
Accuracy:43.912% B**
HSR:14.663% F
MKV Suppressed
B+
Kills:327
Deaths:268
KDR:1.220
Accuracy:30.124% B+
HSR:17.737% D
NS-61 Emissary
C**
Kills:311
Deaths:302
KDR:1.030
Accuracy:31.926% C**
HSR:9.325% D**
LA3 Desperado
D*
Kills:293
Deaths:349
KDR:0.840
Accuracy:22.926% D*
HSR:13.993% D*
NSX Tomoe
A*
Kills:199
Deaths:83
KDR:2.398
Accuracy:40.455% A*
HSR:20.101% F-
Impetus
C
Kills:160
Deaths:152
KDR:1.053
Accuracy:34.310% C
HSR:15% F
NC4 Mag-Shot
B
Kills:109
Deaths:181
KDR:0.602
Accuracy:31.513% B
HSR:11.927% D*
NC08 Mag-Scatter
C+
Kills:82
Deaths:88
KDR:0.932
Accuracy:55.892% C+
HSR:9.756% D*
NS-357 Underboss
D*
Kills:78
Deaths:72
KDR:1.083
Accuracy:30.430% D*
HSR:8.974% F-
NC14 Bolt Driver
D
Kills:73
Deaths:92
KDR:0.793
Accuracy:34.233% D
HSR:42.466% T*
NS-AM7 Archer
B
Kills:64
Deaths:167
KDR:0.383
Accuracy:61.573% B
HSR:14.063% D
NSX Tengu
B*
Kills:58
Deaths:43
KDR:1.349
Accuracy:46.211% B*
HSR:10.345% F-
Kills:12,062
Deaths (as Infiltrator):9,030
Deaths (to Infiltrators):5,651
KDR:1.33577
Kill Difference:3,032
Playtime:218.209 hours
Usage:11%
Score:3.272m
Score/min:250
Accuracy (listed only):38.434%
HSR (listed only):17.971%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:375
Deaths:141
KDR:2.660
Accuracy:44.298% B**
HSR:13.333% C--
AF-41 Hacksaw
B**
Kills:334
Deaths:141
KDR:2.369
Accuracy:47.877% B**
HSR:12.275% D-
NCM1 Scattercannon
C+
Kills:250
Deaths:165
KDR:1.515
Accuracy:42.355% C+
HSR:13.200% D
AF-23 Grinder
C++
Kills:228
Deaths:152
KDR:1.500
Accuracy:39.709% C++
HSR:12.719% D
Kills:1,187
Deaths (as MAX Suit):299.500
Deaths (to MAX Suits):2,145
KDR:3.96327
Kill Difference:887.500
Playtime:22.079 hours
Usage:1%
Score:0.510m
Score/min:385
Accuracy (listed only):43.560%
HSR (listed only):12.882%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B++
Kills:1,210
V. Kills:796 152%
Deaths:782
KDR:1.547
Accuracy:36.799% B++
KPH:15.300 C--
VKPH:10 D
Breaker Rocket Pods
B+
Kills:1,123
V. Kills:211 N/A
Deaths:107
KDR:10.495
Accuracy:62.334% A
KPH:121.100 C+
VKPH:22.700 B+
M30 Mustang AH
C+
Kills:150
V. Kills:31 469%
Deaths:56
KDR:2.679
Accuracy:67.942% A
KPH:27.800 D-
VKPH:5.700 C+
M20 Mustang
B
Kills:110
V. Kills:58 186%
Deaths:183
KDR:0.601
Accuracy:32.782% B
KPH:5.500 D--
VKPH:2.900 D*
Coyote Missiles
C*
Kills:99
V. Kills:50 194%
Deaths:20
KDR:4.950
Accuracy:56.691% C*
KPH:21.900 D--
VKPH:11.100 D*
Hornet Missiles
C++
Kills:78
V. Kills:30 252%
Deaths:14
KDR:5.571
Accuracy:62.837% C++
KPH:50 D
VKPH:19.200 D-
Kills:2,770 (1,470 + 0)
Deaths:1,162
KDR:2.384
VKDR:1.012
Vehicle Kills:1,176
Kill Difference:1,608
Playtime:119.947 hours
Usage:6%
Score:1.308m
Score/min:182
Piloting Accuracy:32.782%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:253
V. Kills:265 95%
Deaths:356
KDR:0.711
Accuracy:51.296% B
KPH:6.800 C--
VKPH:7.100 C+
L105 Zephyr
C*
Kills:121
V. Kills:24 N/A
Deaths:19
KDR:6.368
Accuracy:53.231% B**
KPH:60.800 C+
VKPH:12.100 C*
C150 Dalton
B+
Kills:79
V. Kills:44 176%
Deaths:30
KDR:2.633
Accuracy:42.705% B+
KPH:32.100 C--
VKPH:17.900 D
Kills:453 (253 + 200)
Deaths:405
KDR:1.119
VKDR:0.822
Vehicle Kills:333
Kill Difference:48
Playtime:41.652 hours
Usage:2%
Score:0.382m
Score/min:153
Piloting Accuracy:51.296%
Gunner Accuracy:42.705%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:241
V. Kills:41 N/A
Deaths:37
KDR:6.514
Accuracy:32.667% D-
KPH:26.200 D
VKPH:4.500 D--
L100 Python HESH
M
Kills:193
V. Kills:18 N/A
Deaths:11
KDR:17.546
Accuracy:73.246% M
KPH:116.600 A++
VKPH:10.900 B
L100 Python AP
B**
Kills:121
V. Kills:80 149%
Deaths:31
KDR:3.903
Accuracy:73.111% A++
KPH:43 C++
VKPH:28.400 B**
Kills:555 (555 + 0)
Deaths:79
KDR:7.025
VKDR:1.759
Vehicle Kills:139
Kill Difference:476
Playtime:13.658 hours
Usage:1%
Score:0.210m
Score/min:256
Driving Accuracy:73.111%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:730
V. Kills:509 143%
Deaths:154
KDR:4.740
Accuracy:61.415% A
KPH:27.600 C
VKPH:19.300 B
E540 Halberd
B+
Kills:337
V. Kills:186 180%
Deaths:47
KDR:7.170
Accuracy:58.086% A+
KPH:37.600 C++
VKPH:20.800 B+
Enforcer ML85
C++
Kills:256
V. Kills:199 128%
Deaths:46
KDR:5.565
Accuracy:51.520% B*
KPH:25.500 C+
VKPH:19.800 C++
M20 Basilisk
B++
Kills:91
V. Kills:28 314%
Deaths:17
KDR:5.353
Accuracy:41.629% B**
KPH:35.300 B+
VKPH:10.900 B++
Kills:1,414 (730 + 684)
Deaths:264
KDR:5.356
VKDR:3.492
Vehicle Kills:922
Kill Difference:1,150
Playtime:47.983 hours
Usage:2%
Score:0.994m
Score/min:345
Driving Accuracy:61.415%
Gunner Accuracy:41.629%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:467
V. Kills:24 N/A
Deaths:39
KDR:11.974
Accuracy:56.900% C**
KPH:200.800 A
VKPH:10.300 B+
Enforcer ML65-H
B+
Kills:129
V. Kills:109 117%
Deaths:14
KDR:9.214
Accuracy:64.608% B+
KPH:47.100 C**
VKPH:39.800 B+
E540 Halberd-H
B**
Kills:101
V. Kills:71 140%
Deaths:12
KDR:8.417
Accuracy:61.016% B
KPH:47.400 C
VKPH:33.300 B**
M96 Mjolnir-H
C++
Kills:77
V. Kills:59 128%
Deaths:16
KDR:4.813
Accuracy:48.345% C
KPH:46.100 C-
VKPH:35.300 C++
Kills:774 (0 + 774)
Deaths:81
KDR:9.556
VKDR:3.247
Vehicle Kills:263
Kill Difference:693
Playtime:8.864 hours
Usage:0%
Score:0.280m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:48.345%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:345
V. Kills:89 383%
Deaths:35
KDR:9.857
Accuracy:54.735% A++
KPH:55.500 A*
VKPH:14.300 A
M20 Basilisk
M++
Kills:156
V. Kills:70 220%
Deaths:15
KDR:10.400
Accuracy:61.103% A*
KPH:54 A*
VKPH:24.200 M++
Kills:501 (0 + 501)
Deaths:50
KDR:10.020
VKDR:3.180
Vehicle Kills:159
Kill Difference:451
Playtime:9.104 hours
Usage:0%
Score:0.207m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:61.103%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:677
V. Kills:36 N/A
Deaths:331
KDR:2.045
Accuracy:49.163% B+
KPH:45.900 C
VKPH:2.400 B+
M40 Fury-F
C
Kills:344
V. Kills:99 344%
Deaths:390
KDR:0.882
Accuracy:64.122% B**
KPH:21.400 C--
VKPH:6.200 C
M12 Kobalt-F
C+
Kills:157
V. Kills:22 N/A
Deaths:156
KDR:1.006
Accuracy:26.122% B+
KPH:10 D-
VKPH:1.400 C+
LA7 Buzzard
C++
Kills:84
V. Kills:36 227%
Deaths:105
KDR:0.800
Accuracy:66.579% B++
KPH:29.900 C+
VKPH:12.800 C++
Kills:1,262 (1,262 + 0)
Deaths:982
KDR:1.285
VKDR:0.197
Vehicle Kills:193
Kill Difference:280
Playtime:49.258 hours
Usage:2%
Score:0.232m
Score/min:78
Driving Accuracy:66.579%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:81
V. Kills:11 N/A
Deaths:9
KDR:9
Accuracy:43.908% A++
KPH:68.200 C
VKPH:9.300 B**
Kills:81 (0 + 81)
Deaths:9
KDR:9
VKDR:1.222
Vehicle Kills:11
Kill Difference:72
Playtime:1.188 hours
Usage:0%
Score:0.027m
Score/min:386
Piloting Accuracy:N/A%
Gunner Accuracy:43.908%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,9915,9112,8452.078C0.4933.879%B**20.098%D*59.5CN/A17299.4h8.8C**26.1B++
GD-7F 3,7983,7522,3561.593C+0.0029.9%B+12.953%D**34.7CN/A95108.1h11.3C*37.8B
AF-57 Piston 3,6933,6081,7892.017B+0.4357.011%A8.925%D**69.1C**1.6B**18352.2h3.8B6.6B++
C-4 4,0462,7341,4021.95C++0.3628.923%C++N/A116.8C++56.1A+90623.4h1.2C**4.2C**
NS-44 Commissioner 2,6972,6682,3271.147C+0.4445.565%B+13.231%D**61.6C**N/A16743.3h3.2B7B+
NC05 Jackhammer 2,7042,6561,4121.881B+0.2953.902%B++15.474%C+83.5B+1.5B**22131.8h4B+7.4B++
19A Fortuna 2,3772,3201,3751.687C++0.1035.856%A++16.552%D-56.2C++1.4B*19141.3h7.4B**20.7A
SAS-R 1,9241,9131,1041.733D0.1451.761%A++60.115%F33D-N/A8957.9h2.3D4.4B
MGR-S1 Gladius 1,8481,8091,0811.673C+0.0835.066%B*15.81%D*61.7C+1.3B+16229.3h8.3C++23.6B
AF-4 Cyclone 1,7271,6991,2321.379C0.2131.974%B++13.832%D--34DN/A10149.9h10.3C+32.2C**
NC1 Gauss Rifle 1,6071,5881,0841.465C*0.1335.066%A+16.625%D--41.5C++N/A12138.3h9.6B++27.5B*
LA39 Bruiser 1,4651,4418861.626C**0.0473.318%B++10.479%D-60C+1B+20224h2.1C**2.9B+
NC6A GODSAW 1,4341,4116562.151C0.5637.118%B*23.104%D--65.3C1.1C16321.6h8C++21.7B+
AF-19 Mercenary 1,2531,2399921.249C+0.3429.14%B+16.223%D*25.9CN/A10747.9h10.4C**35.8B
NC6 Gauss SAW 1,2621,2369421.312C0.2820.29%D15.129%F25.7DN/A11048.1h9.6C47.2C
Vortek Rotary 2,0061,2107821.547C0.0436.799%B++1.901%C++15.3C--10D15579.3h54.7C*148.6B
GR-22 1,2131,1999781.226C0.3627.994%C+13.094%D*26.5DN/A8745.2h12C+42.9C++
AF-4A Bandit 1,2141,1977151.674C+0.0834.204%A17.043%D*43.1CN/A11327.8h9.2B26.9B++
GD-22S 1,2061,1956441.856C+0.2734.034%A18.494%D*46.7CN/A12225.6h8.6B+25.2B++
NS-11C 1,2071,1797101.661C++0.0731.557%B*14.08%D*41.4C+1B+11228.5h11.9C**37.7B+
GD-66 Claw 1,2081,1796501.814C*0.2276.018%A13.91%C73.7B1.8A++19716h2.2C**2.9B++
Carnage AR 1,2011,1787491.573C+0.0232.443%B*18.082%D49.3C+1B+13023.9h10.9B+33.7B++
MGR-L1 Promise 1,1971,1774972.368B0.7833.157%B**25.658%C--60.1C+1C13619.6h11B33.1B+
NS-15M1 1,1861,1737021.671C0.0826.313%C++15.175%D*35.9DN/A10532.7h11.5C+43.5C++
Gauss Compact S 1,1901,1728961.308C++0.2831.094%B*15.358%D26.6CN/A6344h9.2C*29.5B+
Blitz GD-10 1,1831,1707671.525C+0.0730.949%B++15.47%D53.2C++N/A15322h12.9C++41.8C**
EM6 1,1721,1575981.935C+0.3429.404%B+21.176%D-56.4CN/A17620.5h8.6B++29.2B+
Breaker Rocket Pods 1,3341,12310710.495C+8.9062.334%A1.247%B++120.8C+22.7B+6169.3h11.3B18.1B+
Carver 1,03393526,3800.035C1.5621.947%D16.578%C+1.2C--N/A3794.1h1.6C-7.1C+
NS Decimator 1,3729128981.016C0.5770.175%B**1.645%C41.6C21C++32421.9h4.4C+6.2C*
Titan-150 AP 1,2397301544.74C--3.1561.415%A2.329%C++27.7C19.3B38426.4h4.2C+6.8B+
NS-7 PDW 7137084651.523C+0.0732.986%B**16.667%C--57.1B+N/A15112.4h11.4B+34.6B+
S12 Renegade 7136773312.045C0.4549.163%B+2.659%D46.1C2.4B+10214.7h3.2C+6.5B
Mag-Cutter 70362214,3610.043B+1.5525.531%C11.093%B**1C++N/A3649.5h3D11.7C+
Rocklet Rifle 1,2065785411.068C**0.5266.587%A++N/A60.2A*65.4M*6799.6h20.3A+30.5A++
NSX Yumi 4884784681.021C-0.5736.67%A+21.548%D42.7CN/A16911.2h10.6C++28.8B++
C85 Canister-H 4914673911.974C10.3856.9%C**8.994%D203A10.4B+5302.3h4.6B*8.1B*
NSX Masamune 6424393751.171C++0.4273.484%A+N/A50.5B*23.3B+3218.7h8.4B+11.5B+
NS Baron G5 4294242861.483C**0.1148.135%C++14.387%C44.6C+N/A1059.5h4.1C*8.6C+
AC-X11 4033924600.852C-0.7426.869%C14.796%D**12.9D-N/A5030.4h11.6D**43.2D
AF-41 Hacksaw 3803751412.66C+1.0744.298%B**13.333%C--55.1B**N/A1556.8h5.8B+13.1B++
M20 Basilisk 434345359.857A++8.2754.735%A++4.928%C--55.6A*14.4A+3466.2h45.4A82.9A+
M40 Fury-F 4433443900.882C--0.7164.122%B**N/A21.4C--6.1C8616.1h13.1C20.4C+
NS-30 Vandal 3433412571.327C0.2643.912%B**14.663%F41.6C--N/A1048.2h4.8C**11B+
Reaper DMR 3433392801.211C0.3831.537%B+15.339%F32.6DN/A12010.4h9.4C29.9C*
E540 Halberd 523337477.17C5.5858.086%A+2.967%C++37.4C++20.7B+2649h5.5C9.5B+
AF-41 Hacksaw 3373341412.369C+0.7847.877%B**12.275%D-49.1B++N/A1376.8h7.1C*14.9B++
Tank Mine 6163302011.642D0.0550.303%B++N/A76.7D-66.5C+11914.3h2.8D**5.5C+
MKV Suppressed 3313272681.22C0.3730.124%B+17.737%D43C+N/A1507.6h12.4C++41.1C**
NS-61 Emissary 3173113021.03C+0.5631.926%C**9.325%D**33.1C+N/A999.4h12.1C++38C**
LA3 Desperado 3012933490.84C0.7522.926%D*13.993%D*28.4C--N/A8910.3h8.9C-38.7D
MGR-M1 Bishop 2652582201.173C--0.4237.916%C*19.767%F43C+1.2B+1296h4.8B++12.6B+
Enforcer ML85 455256465.565C3.9751.52%B*1.172%D25.6C+19.9C*34810h12.2C+23.6B+
CAS30 Tank Buster 5182533560.711C-0.8851.296%BN/A6.8C--7.1C+9537.2h47.1C*91.8B+
NCM1 Scattercannon 2542501651.515C--0.0842.355%C+13.2%D25.8C-N/A1249.7h7.9C18.5C+
C75 Viper 282241376.514C4.9232.667%D-1.245%C+26.2D4.5D--1699.2h7.5B++22.8B
NC9 A-Tross 2442411511.596C+0.0137.548%A++17.013%D*48.2C+N/A1345h8.1B+21.6B**
AF-23 Grinder 2322281521.5C-0.0939.709%C++12.719%D25.1D-N/A969.1h8.3D-20.8C-
Bouncing Betty 204204712.873D1.2848.684%C++N/A127.5C+N/A4121.6h2.2D-4.5C+
NSX Tomoe 200199832.398C+0.8140.455%A*20.101%F-49.8CN/A1124h13C+32B+
NS-11P 1981952360.826D0.7622.285%D--13.333%D**22.2D-N/A698.8h14.5D-65.1D-
L100 Python HESH 2111931117.545C+15.9573.246%MN/A113.5A++10.6C*4161.7h2.3B**3.2B**
NSX Tanto 1701671151.452C+0.1435.48%B**16.767%D**47.7C+N/A1353.5h11B+31.1B+
The Slasher 1621612200.732U0.8649.273%B**26.087%A*31.6SN/A755.1h2.3C4.7B+
Impetus 1621601521.053D0.5434.31%C15%F34DN/A1014.7h4.3C+12.6C+
NSX Naginata 163159732.178C*0.5936.712%A*14.465%F-58.9C+1.5B+1572.7h10.8C++29.4B++
Hunter QCX 1801572860.549C1.0434.246%D10.191%D-12.7C1.9C-5512.4h6.5C++19.1C++
M12 Kobalt-F 1791571561.006D0.5826.122%B+5.732%D10D-1.4C+3115.7h21.9D83.9C+
M20 Basilisk 2261561510.4A*8.8161.103%A*4.487%D53.8A*24.1M+4462.9h77.8B127.3B**
M30 Mustang AH 181150562.679D1.0967.942%A2.667%M27.8D-5.7C+1495.4h10.1D14.8C+
MANA Anti-Vehicle Turret 2611291071.206U0.3873.741%UN/A1290U1320U3280180.1h12.3T*16.6T*
Enforcer ML65-H 238129149.214B+7.6264.608%B+5.426%S47.8B40.4B++6042.7h13.9C++21.5B
MGR-C1 Charger 132125971.289C0.3036.178%B**15.2%F52.1C+2.9A*1192.4h10.8C**29.8B++
L105 Zephyr 145121196.368C--4.7853.231%B**N/A60.5C+12C*4022h6.3C+11.9B+
L100 Python AP 201121313.903D2.3173.111%A++2.479%C*43.2C++28.6B**4442.8h6.2D-8.4C*
M20 Mustang 1681101830.601D-0.9932.782%B2.727%B**5.5D--2.9D*6919.9h78.9C++240.6C**
NC4 Mag-Shot 1131091810.602C0.9931.513%B11.927%D*15.1DN/A737.2h12.8F-40.5D-
E540 Halberd-H 172101128.417C+6.8361.016%B1.98%B48.1C+33.8A5162.1h7C+11.5C+
Coyote Missiles 14999204.95C++3.3656.691%C*N/A22D--11.1D*2574.5h35.3C+62.2C++
Spear Anti-Vehicle Phalanx Turret 16397137.462C5.8766.568%A++N/A51.1C+34.7B++6761.9h6.9C**10.4B*
Razor GD-23 9191861.058C0.5327.686%C+13.187%D**17.2DN/A1345.3h12.7C45.9C+
M20 Basilisk 11991175.353C++3.7641.629%B**2.198%D**35B+10.8B++2242.6h46.3B**111.2B**
LA7 Buzzard 120841050.8D0.7966.579%B++2.381%M30C+12.9C*1782.8h9C++13.5B+
NC08 Mag-Scatter 8282880.932C0.6655.892%C+9.756%D*37.3CN/A1092.2h4C+7.2C+
CAS 14-E 928199C-7.4143.908%A++1.235%D67.5C9.2B**3861.2h34.3D78.2C*
C150 Dalton 12379302.633D-1.0442.705%B+2.532%M++31.6D17.6D8292.5h4.6D10.7C+
Hornet Missiles 10878145.571C-3.9862.837%C++2.564%B**48.8D18.8D-2871.6h6.9B**10.9B*
NS-357 Underboss 8178721.083C+0.5130.43%D*8.974%F-45.9C1.8A*1481.7h3.4B+11.3C
M96 Mjolnir-H 13677164.813C+3.2248.345%C1.299%B*45.3C--34.7C+4081.7h34.9C+72.2C+
Gauss Compact Burst 7675421.786C0.2030.505%C*22.667%D35.7DN/A1142.1h10.9C35.7C+
NC14 Bolt Driver 7373920.793C--0.8034.233%D42.466%T*7.9D*N/A579.2h4.9T*14.2F*
Shrike 118651110.586C--1.0061.071%C**1.538%D-14.4D*11.8C4984.5h7.7D--12.6D
NS-AM7 Archer 87641670.383C1.2161.573%B14.063%D6.3C2.3C+4710.1h12.8B+20.9B+
Frag Grenade 6260160N/A58.4136.541%F-N/A300D*10C19380.2h4.4D**12F
NSX Tengu 5858431.349C0.2446.211%B*10.345%F-41.4C-N/A1221.4h12.9C28C*
M20 Basilisk 7958229A27.4159.779%B**6.897%B*48.3C+17.5C3661.2h64.4B++107.8B*
NC15 Phoenix 131521440.361D1.2354.255%C*N/A7.8D-11.8C+2146.7h13.7D**25.3D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit889856,06197.4h
Anti-Vehicle MANA Turret288222.1h
Spawn Beacon161,2062.1h
Structure Shield Module0500.3h
Skywall Shield Emitter0610.5h
Rampart Wall21141h
Nanite Revive Grenade01,9440.5h
Medical Kit7255,2869.3h
Medical Applicator1,427301,03633.3h
Motion Spotter402,9243h
Deconstruction Tool02,3360.3h
Welding Device01040h
Recon Detection Device381,7803.1h
Shield Recharging Field81390.1h
Ammunition Package551,9431.3h
Snowman Soldier2550.1h
M20 Drake11160.3h
Router0500.2h
Nano-Repair Grenade01640h

Check the help document for the dictionary if you want to learn more about words used here.


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