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Director General mikeasmike[Rwlf] mikeasmike
NC BR 99

KDR: 2.17

Score: 37m

Last Seen: Oct 13th, 2019 8:47 PM
- OFFLINE - 68.8 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Emerald - Outfit Leader of Rogue Wolfpack[Rwlf] Rogue Wolfpack
NC outfit on Emerald

Members: 3
Level Progress (to 100): 63%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH L100 Python AP MGR-S1 Gladius AF-41 Hacksaw AF-8 RailJack AF-41 Hacksaw NS-44L Blackhand AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $551,691 MLG Score: 441
Fun Score: N/A
Cheeseburgers Flipped: 2987TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.713%22.148%45922119418,4801.434450.734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.184%-0.112C+0.217C++-1.7F-HEAD ++ (~11.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.181C++12.60.121C+48

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.709%1.336%11265121115,273155339479.83451387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.498%-0.785D--0.752D--0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.516B+6.10.51B+12.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.488%2.667%131712091,50012179641.23153155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.109%-0.532D-0.432C--0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.40.512B+17.80.555B+40.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.096%62.421%131512115,6601711253.30608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.553%-0.899D--0.49B+0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.1-0.069C+3.60.035C+8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.345%9.465%1312121448682740.587666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.602%-0.715D--1.003D*0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.1-0.301C5.7-0.162C11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue Wolfpack[Rwlf] Rogue Wolfpack
NC outfit on Emerald

Members: 3
37m410.9%212 (12.7k)197 (11.8k)2.1688160,24327,7772.6169199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216433117.777%15.975%28406:4514

22% Engineer13% Heavy Assault49% Infiltrator12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2013 2:32 AMFeb 3rd, 2015 12:34 AMOct 16th, 2019 3:27 AM (9h) (PST)Oct 13th, 2019 7:58 PM (3d) (PST)Oct 13th, 2019 4:47 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5071623450.3200.1480.0511.4980.044441

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,4239,70620,717199390311,818

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3133.2h/130.5d 12,447 9,624 20,964 281.6k 1,982 12,475 8,290 95.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D--
Kills:604
Deaths:1,191
KDR:0.507
Accuracy:13.943% F-
HSR:18.212% D--
NC6 Gauss SAW
C*
Kills:352
Deaths:1,216
KDR:0.289
Accuracy:10.480% F-
HSR:24.716% C*
EM6
D--
Kills:260
Deaths:413
KDR:0.630
Accuracy:11.558% F-
HSR:17.308% D--
MGR-L1 Promise
C-
Kills:93
Deaths:56
KDR:1.661
Accuracy:20.598% D
HSR:21.505% C-
EM1
D
Kills:85
Deaths:105
KDR:0.810
Accuracy:17.859% D
HSR:15.294% D--
Kills:1,394
Deaths (as Heavy Assault):2,981
Deaths (to Heavy Assaults):7,141
KDR:0.46763
Kill Difference:1,587
Playtime:394.188 hours
Usage:13%
Score:3.814m
Score/min:161
Accuracy (listed only):14.888%
HSR (listed only):19.407%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
D-
Kills:415
Deaths:759
KDR:0.547
Accuracy:32.123% D-
HSR:10.602% D--
Warden
C
Kills:298
Deaths:864
KDR:0.345
Accuracy:17.538% F
HSR:22.483% C
Gauss Compact Burst
D**
Kills:98
Deaths:165
KDR:0.594
Accuracy:19.389% D**
HSR:11.225% F-
LA39 Bruiser
D*
Kills:71
Deaths:88
KDR:0.807
Accuracy:47.969% D*
HSR:2.817% F--
AF-19 Mercenary
D**
Kills:51
Deaths:231
KDR:0.221
Accuracy:12.377% F-
HSR:13.726% D**
AF-57 Piston
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:36.985% N/A
HSR:14% N/A
Kills:983
Deaths (as Engineer):2,151
Deaths (to Engineers):5,637
KDR:0.457
Kill Difference:1,168
Playtime:699.846 hours
Usage:22%
Score:10.961m
Score/min:261
Accuracy (listed only):27.730%
HSR (listed only):12.475%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C
Kills:4,341
Deaths:2,529
KDR:1.716
Accuracy:24.591% C
HSR:18.821% C-
AF-4 Cyclone
D--
Kills:2,581
Deaths:2,475
KDR:1.043
Accuracy:19.262% D*
HSR:12.282% D--
Blitz GD-10
C**
Kills:937
Deaths:567
KDR:1.653
Accuracy:21.367% D
HSR:18.463% C**
NS-7 PDW
C
Kills:784
Deaths:967
KDR:0.811
Accuracy:19.410% D--
HSR:16.071% C
Mauler S6
D-
Kills:415
Deaths:759
KDR:0.547
Accuracy:32.123% D-
HSR:10.602% D--
Gauss Compact Burst
D**
Kills:98
Deaths:165
KDR:0.594
Accuracy:19.389% D**
HSR:11.225% F-
LA39 Bruiser
D*
Kills:71
Deaths:88
KDR:0.807
Accuracy:47.969% D*
HSR:2.817% F--
AF-19 Mercenary
D**
Kills:51
Deaths:231
KDR:0.221
Accuracy:12.377% F-
HSR:13.726% D**
AF-57 Piston
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:36.985% N/A
HSR:14% N/A
Kills:9,328
Deaths (as Light Assault):7,825
Deaths (to Light Assaults):4,497
KDR:1.19208
Kill Difference:1,503
Playtime:85.559 hours
Usage:3%
Score:0.596m
Score/min:116
Accuracy (listed only):25.941%
HSR (listed only):13.112%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C
Kills:4,341
Deaths:2,529
KDR:1.716
Accuracy:24.591% C
HSR:18.821% C-
AF-8 RailJack
C**
Kills:3,371
Deaths:833
KDR:4.047
Accuracy:32.548% D
HSR:77.277% C**
NS-44L Blackhand
B+
Kills:3,131
Deaths:981
KDR:3.192
Accuracy:44.695% B+
HSR:39.061% C+
AF-4 Cyclone
D--
Kills:2,581
Deaths:2,475
KDR:1.043
Accuracy:19.262% D*
HSR:12.282% D--
NSX Tomoe
C--
Kills:2,195
Deaths:1,224
KDR:1.793
Accuracy:20.119% F-
HSR:31.526% C--
Gauss SPR
D
Kills:1,776
Deaths:974
KDR:1.823
Accuracy:28.208% D
HSR:29.617% D
NS-61 Emissary
C+
Kills:1,220
Deaths:799
KDR:1.527
Accuracy:27.850% C+
HSR:16.312% C+
Blitz GD-10
C**
Kills:937
Deaths:567
KDR:1.653
Accuracy:21.367% D
HSR:18.463% C**
NS-7 PDW
C
Kills:784
Deaths:967
KDR:0.811
Accuracy:19.410% D--
HSR:16.071% C
NS-44 Commissioner
C+
Kills:508
Deaths:487
KDR:1.043
Accuracy:34.795% C+
HSR:7.677% F-
NS-357 Underboss
C--
Kills:277
Deaths:276
KDR:1.004
Accuracy:32.523% C--
HSR:11.191% D*
SAS-R
B++
Kills:268
Deaths:79
KDR:3.392
Accuracy:30.004% D**
HSR:75% B++
NSX Daimyo
D*
Kills:193
Deaths:31
KDR:6.226
Accuracy:32.732% D*
HSR:85.492% F--
LA8 Rebel
C+
Kills:178
Deaths:198
KDR:0.899
Accuracy:29.477% C+
HSR:7.865% F-
NS-45 Pilot
D**
Kills:169
Deaths:146
KDR:1.158
Accuracy:22.733% D**
HSR:14.201% D**
AF-18 Stalker
C
Kills:139
Deaths:484
KDR:0.287
Accuracy:14.432% F**
HSR:18.705% C
Impetus
A*
Kills:75
Deaths:33
KDR:2.273
Accuracy:23.227% F
HSR:44% A*
NC14 Bolt Driver
D
Kills:52
Deaths:247
KDR:0.211
Accuracy:25.340% F
HSR:69.231% D
Kills:22,195
Deaths (as Infiltrator):13,330
Deaths (to Infiltrators):4,630
KDR:1.66504
Kill Difference:8,865
Playtime:1,537.068 hours
Usage:49%
Score:14.579m
Score/min:158
Accuracy (listed only):26.851%
HSR (listed only):32.933%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C
Kills:4,341
Deaths:2,529
KDR:1.716
Accuracy:24.591% C
HSR:18.821% C-
AF-4 Cyclone
D--
Kills:2,581
Deaths:2,475
KDR:1.043
Accuracy:19.262% D*
HSR:12.282% D--
Blitz GD-10
C**
Kills:937
Deaths:567
KDR:1.653
Accuracy:21.367% D
HSR:18.463% C**
NS-7 PDW
C
Kills:784
Deaths:967
KDR:0.811
Accuracy:19.410% D--
HSR:16.071% C
Mauler S6
D-
Kills:415
Deaths:759
KDR:0.547
Accuracy:32.123% D-
HSR:10.602% D--
NC1 Gauss Rifle
C-
Kills:104
Deaths:197
KDR:0.528
Accuracy:13.730% F-
HSR:18.269% C-
LA39 Bruiser
D*
Kills:71
Deaths:88
KDR:0.807
Accuracy:47.969% D*
HSR:2.817% F--
AF-57 Piston
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:36.985% N/A
HSR:14% N/A
Kills:9,283
Deaths (as Combat Medic):7,626
Deaths (to Combat Medics):2,350
KDR:1.21728
Kill Difference:1,657
Playtime:43.403 hours
Usage:1%
Score:0.524m
Score/min:201
Accuracy (listed only):26.930%
HSR (listed only):13.916%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C*
Kills:4,117
Deaths:2,608
KDR:1.579
Accuracy:18.569% D**
HSR:15.910% C*
AF-41 Hacksaw
B
Kills:3,282
Deaths:1,877
KDR:1.749
Accuracy:17.655% D**
HSR:15.631% B
AF-23 Grinder
D--
Kills:1,251
Deaths:1,028
KDR:1.217
Accuracy:16.055% F--
HSR:11.431% D--
AF-34 Mattock
C
Kills:558
Deaths:335
KDR:1.666
Accuracy:25.684% D--
HSR:15.233% C
AF-34 Mattock
D
Kills:514
Deaths:335
KDR:1.534
Accuracy:27.400% D--
HSR:15.175% D
NCM3 Raven
B*
Kills:397
Deaths:609
KDR:0.652
Accuracy:29.641% D*
HSR:4.030% B*
NCM3 Raven
D
Kills:381
Deaths:356
KDR:1.070
Accuracy:29.621% D*
HSR:1.837% D
NCM1 Scattercannon
C*
Kills:334
Deaths:390
KDR:0.856
Accuracy:20.720% F
HSR:16.467% C*
NCM2 Falcon
D
Kills:251
Deaths:520
KDR:0.483
Accuracy:30.300% D--
HSR:3.586% D
NCM2 Falcon
D-
Kills:124
Deaths:314
KDR:0.395
Accuracy:32.616% D-
HSR:0% F-
NS-10 Burster
D--
Kills:94
Deaths:231
KDR:0.407
Accuracy:23.084% D--
HSR:2.128% D--
NS-10 Burster
D*
Kills:64
Deaths:93
KDR:0.688
Accuracy:22.589% D*
HSR:0% F
Kills:11,367
Deaths (as MAX Suit):4,348
Deaths (to MAX Suits):1,416
KDR:2.61431
Kill Difference:7,019
Playtime:374.032 hours
Usage:12%
Score:6.554m
Score/min:292
Accuracy (listed only):24.494%
HSR (listed only):8.452%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:51
V. Kills:14 340%
Deaths:28
KDR:1.821
Accuracy:24.449% F--
KPH:12.300 D*
VKPH:3.400 D-
Kills:51 (0 + 51)
Deaths:28
KDR:1.821
VKDR:0.500
Vehicle Kills:14
Kill Difference:23
Playtime:4.149 hours
Usage:0%
Score:0.029m
Score/min:115
Piloting Accuracy:N/A%
Gunner Accuracy:24.449%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:8,363
V. Kills:1,248 N/A
Deaths:315
KDR:26.549
Accuracy:38.106% D*
KPH:44.500 C
VKPH:6.600 C-
L100 Python AP
C+
Kills:4,830
V. Kills:1,994 242%
Deaths:229
KDR:21.092
Accuracy:39.567% F-
KPH:29.400 C+
VKPH:12.200 D--
C75 Viper
C-
Kills:1,186
V. Kills:224 N/A
Deaths:200
KDR:5.930
Accuracy:28.255% D--
KPH:21.900 C-
VKPH:4.100 D-
Skyguard
C+
Kills:161
V. Kills:78 204%
Deaths:14
KDR:11.500
Accuracy:23.461% D--
KPH:14.300 C+
VKPH:6.900 D-
Kills:14,540 (14,540 + 0)
Deaths:758
KDR:19.182
VKDR:4.675
Vehicle Kills:3,544
Kill Difference:13,782
Playtime:417.370 hours
Usage:13%
Score:3.856m
Score/min:154
Driving Accuracy:23.461%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

M96 Mjolnir
D
Kills:994
V. Kills:533 186%
Deaths:84
KDR:11.833
Accuracy:27.917% D-
KPH:21.700 D
VKPH:11.600 D
Titan-150 AP
D
Kills:733
V. Kills:376 194%
Deaths:119
KDR:6.160
Accuracy:36.651% F
KPH:17.800 D
VKPH:9.100 D*
E540 Halberd
D-
Kills:528
V. Kills:252 209%
Deaths:52
KDR:10.154
Accuracy:34.961% D*
KPH:19.700 D-
VKPH:9.400 D--
Enforcer ML85
C
Kills:191
V. Kills:160 119%
Deaths:24
KDR:7.958
Accuracy:38.873% C
KPH:17.100 D
VKPH:14.300 C
Kills:2,446 (733 + 1,713)
Deaths:279
KDR:8.767
VKDR:4.735
Vehicle Kills:1,321
Kill Difference:2,167
Playtime:125.031 hours
Usage:4%
Score:1.893m
Score/min:252
Driving Accuracy:36.651%
Gunner Accuracy:38.873%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D*
Kills:411
V. Kills:388 106%
Deaths:178
KDR:2.309
Accuracy:45.153% D**
KPH:13.900 D*
VKPH:13.100 D*
M96 Mjolnir-H
D--
Kills:155
V. Kills:142 108%
Deaths:65
KDR:2.385
Accuracy:39.272% D*
KPH:18.200 D**
VKPH:16.600 D--
C85 Canister-H
D*
Kills:149
V. Kills:17 N/A
Deaths:33
KDR:4.515
Accuracy:35.981% D**
KPH:25.500 D**
VKPH:2.900 D*
Kills:715 (0 + 715)
Deaths:276
KDR:2.591
VKDR:1.982
Vehicle Kills:547
Kill Difference:439
Playtime:43.938 hours
Usage:1%
Score:0.479m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:35.981%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:112
V. Kills:41 267%
Deaths:51
KDR:2.196
Accuracy:24.990% D**
KPH:9.300 D--
VKPH:3.400 D*
M12 Kobalt
C--
Kills:58
V. Kills:4 N/A
Deaths:7
KDR:8.286
Accuracy:15.328% C--
KPH:26.500 D--
VKPH:1.800 C--
M40 Fury
D*
Kills:55
V. Kills:11 458%
Deaths:17
KDR:3.235
Accuracy:27.211% D-
KPH:15.100 D*
VKPH:3 D*
Kills:225 (0 + 225)
Deaths:75
KDR:3
VKDR:0.747
Vehicle Kills:56
Kill Difference:150
Playtime:17.910 hours
Usage:1%
Score:0.159m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:27.211%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:85
V. Kills:27 304%
Deaths:18
KDR:4.722
Accuracy:32.032% C+
KPH:20.700 D*
VKPH:6.600 C**
M20 Wyvern
C
Kills:58
V. Kills:27 207%
Deaths:22
KDR:2.636
Accuracy:34.101% C
KPH:18.900 C-
VKPH:8.800 D
Kills:143 (0 + 143)
Deaths:40
KDR:3.575
VKDR:1.350
Vehicle Kills:54
Kill Difference:103
Playtime:7.165 hours
Usage:0%
Score:0.052m
Score/min:121
Piloting Accuracy:N/A%
Gunner Accuracy:34.101%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,6118,36331526.549A+24.3838.106%D*N/A44.5C6.6C-158187.9h3.6C9.6D
L100 Python AP 6,8244,83022921.092M++18.9239.567%F-1.739%C-29.4C+12.2D--161164.1h5.3C**13.4C--
MGR-S1 Gladius 4,3894,3412,5291.716B0.4524.591%C18.821%C-20.5DN/A61211.4h12.8C-52.2C
AF-41 Hacksaw 4,1904,1172,6081.579C0.5918.569%D**15.91%C*22.2DN/A72185.5h6B+32.5C--
AF-8 RailJack 3,3783,3718334.047B+1.8832.548%D77.277%C**20CN/A58168.4h2.5C+7.8C+
AF-41 Hacksaw 3,3113,2821,8771.749C0.4217.655%D**15.631%B25.8CN/A77127.3h5.5B++31.3C--
NS-44L Blackhand 3,1423,1319813.192A++1.0244.695%B+39.061%C+10.8DN/A31290.1h4.1B9.3B+
AF-4 Cyclone 2,5972,5812,4751.043C+1.1319.262%D*12.282%D--16.6DN/A50155.6h11.6C+60.1C-
NSX Tomoe 2,2332,1951,2241.793C++0.3820.119%F-31.526%C--17.3D-N/A45127h19.7D*97.9F-
Gauss SPR 1,7921,7769741.823C++0.3528.208%D29.617%D19.7C--N/A6190h5.7C+20.1C
Bouncing Betty 1,4191,4172555.557B+3.3945.079%C*N/A109.8CN/A34912.9h2.4D**5.2C
AF-23 Grinder 1,2711,2511,0281.217C0.9516.055%F--11.431%D--16D--N/A7278.2h5B*31.4D*
NS-61 Emissary 1,2281,2207991.527B**0.6427.85%C+16.312%C+17.9C-N/A5468.1h12.8C**46B
C75 Viper 1,4101,1862005.93B+3.7628.255%D--2.108%B*21.9C-4.1D-10954.1h13.7C+48.5D
M96 Mjolnir 1,5279948411.833A+9.6627.917%D-N/A21.7D11.6D14845.9h35.4C**126.9C+
Blitz GD-10 9509375671.653B++0.5221.367%D18.463%C**20.5CN/A6845.6h18.6C--86.9C
Tank Mine 1,2658762603.369B+1.2037.399%C**N/A108.1C+48C--8208.1h2.3D6.2C++
NS-7 PDW 7947849670.811C+1.3619.41%D--16.071%C9.9D-N/A3779.1h17.8C-91.7C--
Titan-150 AP 1,1097331196.16C++3.9936.651%F4.093%B*17.8D9.1D*41841.2h4.8C+13.1D-
NC15 Phoenix 1,0307195812.397U10.2355.544%C**N/A14.6C++6.3D16849.3h12.1C-21.8C
NS-15M2 6176041,1910.507D1.6613.943%F-18.212%D--8.7D*N/A4069.7h19.7F141.1F--
AF-34 Mattock 5685583351.666C-0.5025.684%D--15.233%C28DN/A9919.9h7.5D29.2D--
E540 Halberd 7805285210.154B7.9934.961%D*2.273%C-19.7D-9.4D--15926.8h6C+17D
AF-34 Mattock 5255143351.534C-0.6327.4%D--15.175%D25.7DN/A9820h8.8D-32D*
NS-44 Commissioner 5195084871.043C++1.1334.795%C+7.677%F-18.3DN/A6827.8h4.5C12.8C+
Mauler S6 4184157590.547C1.6232.123%D-10.602%D--10.8D-N/A6938.3h5.9C-18.4D
Enforcer ML65-H 7994111782.309D0.1445.153%D**N/A13.9D*13.1D*17029.6h18.5C41D--
NCM3 Raven 7103976090.652C1.5229.641%D*4.03%B*4.6D*3.6D--6086.7h36.6D123.5D--
NCM3 Raven 6673813561.07C*1.1029.621%D*1.837%D6.2D--4.7D7261.5h30C+101.2D
C-4 4703613511.028C1.1424.297%CN/A46.9D14.2D--5927.7h1.8C--7.3C
NC6 Gauss SAW 3563521,2160.289D1.8810.48%F-24.716%C*6.5D--N/A6954.2h15.6D*148.9F-
NCM1 Scattercannon 3403343900.856C-1.3120.72%F16.467%C*13.3D-N/A7825.2h6.5B+31.5D
Warden 3022988640.345C-1.8217.538%F22.483%C5.8D-N/A4051.8h13.1D-74.7D**
NS-357 Underboss 2832772761.004C+1.1632.523%C--11.191%D*10.1D--N/A3527.5h5.2D-16C
SAS-R 269268793.392B1.2230.004%D**75%B++19.1D-N/A8414h2.8D-9.3D*
EM6 2652604130.63C--1.5411.558%F-17.308%D--10.5D*N/A5324.8h14.2D-122.5F-
NCM2 Falcon 3602515200.483C-1.6930.3%D--3.586%D6.3D-2.7D-5839.9h12.9C42.7C--
Carver 2152142,1180.101C+2.0720.641%D23.365%B**0.6C--N/A2347.3h1.3B6.3C++
Spear Anti-Vehicle Phalanx Turret 325206634.333S32.1640.121%C1.942%D--25.4D14.7D3148.1h9.4C+23.3C+
NSX Daimyo 193193316.226B**4.0632.732%D*85.492%F--23.8D--N/A858.1h5T-15.2T
Enforcer ML85 351191247.958B++5.7938.873%CN/A17.1D14.3C29311.2h16D-41.2D
LA8 Rebel 1801781980.899C+1.2729.477%C+7.865%F-14DN/A4712.7h7.6C-25.9C+
NS-45 Pilot 1701691461.158C+1.0122.733%D**14.201%D**12.7D--N/A3813.3h9D39.8D*
Skyguard 2391611411.5M**9.3323.461%D--2.484%B14.2C+6.9D-19011.3h103.4B+440.9C+
M96 Mjolnir-H 297155652.385C--0.2239.272%D*N/A18.2D**16.7D--2528.5h41C+104.4D
C85 Canister-H 166149334.515D2.3535.981%D**4.027%F-25.7D**2.9D*1385.8h9.1C--25.3D**
Frag Grenade 1521481148N/A145.8340.233%DN/A246.7D--6.7C17670.6h5.6D**13.9D--
AF-18 Stalker 1451394840.287D-1.8814.432%F**18.705%C5.4D**N/A2525.7h21.4F*148T*
NCM2 Falcon 1851243140.395D1.7732.616%D-N/A4.9D*2.4D--4925.3h19.4C--59.5D
M20 Basilisk 153112512.196C0.0324.99%D**7.143%B+9.3D--3.4D*14412.1h85B340C--
NC1 Gauss Rifle 1051041970.528C1.6413.73%F-18.269%C-7.2D--N/A10714.5h16.5D--120.2F-
Gauss Compact Burst 99981650.594C-1.5719.389%D**11.225%F-5D*N/A1719.6h18.4F-94.8D*
NS-10 Burster 189942310.407D1.7623.084%D--2.128%D--2.3D*2.4D4340.2h222.5D**964D**
MGR-L1 Promise 9693561.661C**0.5120.598%D21.505%C-11.1D*N/A818.4h24.2F-117.7D--
Shrike 151883720.237D1.9339.313%F-N/A9D*6.4D--2899.8h9.2D*23.5F--
EM1 85851050.81C1.3617.859%D15.294%D--11.3D--N/A927.5h15.9C89.1C
CAS 14-E 11285184.722C-2.5532.032%C+1.176%D20.7D*6.6C**1004.1h62.4F*195F-
Impetus 7675332.273C**0.1023.227%F44%A*12.9D*N/A515.8h7.6F*32.7F*
LA39 Bruiser 7271880.807C1.3647.969%D*2.817%F--13.4D*N/A795.3h4.3F**9F-
NS Decimator 8570591.186C*0.9849.845%D**2.857%B+20.6D-4.4D*3223.4h6.9D*13.8F-
Mag-Cutter 716713,9200.005C--2.1628.953%C+11.94%B*0.1D-N/A01059h6.3F**21.8C
MANA Anti-Vehicle Turret 13164341.882A*0.2940.64%C-N/A640D-670D**2405750.1h10.9B**26.9B**
NS-10 Burster 13764930.688C1.4822.589%D*N/A2.6D*3C--5324.6h243.8F-1079.1F-
Hawk GD-68 96601110.541C1.6345.081%F--3.333%B+7.9D-4.7D--1567.6h10.2D22.7F-
M20 Wyvern 8558222.636C0.4734.101%C5.172%B+18.7C--8.7D1493.1h63.3B+185.7B+
M12 Kobalt 625878.286C6.1215.328%C--15.517%D26.4D--1.8C--2002.2h26.6D--173.7C-
M40 Fury 6655173.235D1.0727.211%D-N/A15.3D*3.1D*1273.6h13.1C++48.3C
NC14 Bolt Driver 53522470.211D-1.9625.34%F69.231%D2.8D**N/A6418.8h4.7F*18.4F**
AF-19 Mercenary 51512310.221D1.9512.377%F-13.726%D**2.8D--N/A13218.3h17.5D141.5F
MAX Punch 52514,3490.012D2.1635.238%DN/A0.1DN/A1364.5h2.2C++6.2C+
L105 Zephyr 6551281.821D0.3524.449%F--1.961%A++12.4D*3.4D-1154.1h9.4D**38.3F*
AF-57 Piston 5050441.136C+1.0336.985%C14%C+16.7D-N/A1103h5.7D15.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon175280.8h
Anti-Vehicle MANA Turret53950.6h
Nano-Armor Kit238840,62134.8h
Motion Spotter438,3346.2h
Nanite Revive Grenade01290h
Medical Kit115110.6h
Medical Applicator14762,7354.7h
Auraxium Mag-Cutter38914036.9h
Recon Detection Device20036,16644h
Ammunition Package302,0420.9h

Check the help document for the dictionary if you want to learn more about words used here.


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