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Executor mikeasmike[Rwlf] mikeasmike
NC BR 138

KDR: 2.36

Score: 42.1m

Last Seen: Jul 29th, 2020 1:16 AM
- OFFLINE - 73.5 hour(s)

Prestige 1, Battle Rank 100 (138 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Gauss SPR L100 Python AP MGR-S1 Gladius AF-41 Hacksaw AF-8 RailJack AF-41 Hacksaw NS-44L Blackhand
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $639,261 MLG Score: 511
Fun Score: N/A
Cheeseburgers Flipped: 3046TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.235%21.685%46026132320,1981.46830.89

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.016%-0.004C+0.087C+-2.22F--HEAD ++ (~11.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
590.203C++12.50.122C+46.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.476%1.294%11535134416,3051607427510.1462381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.474%-0.83D--0.779D--0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.516B+60.515B+12.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.131%2.723%134813411,61612729981.27044162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.671%-0.563D-0.435C---0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.453B+19.80.507B+46

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.753%45.948%1345134411,33919141075.92115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.526%-0.635D-1.357D**-0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.408C--4.3-0.348C-9.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.02%10.179%1343134656089150.628507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.003%-0.64D-0.904D---0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.271C5.7-0.168C11


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.1m385.8%218 (13.1k)203 (12.2k)2.3585769,90829,6402.81157138 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349512718.327%16.629%30507:0014

22% Engineer12% Heavy Assault52% Infiltrator11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2013 2:32 AMFeb 3rd, 2015 12:34 AMAug 3rd, 2020 9:07 PM (114d) (PST)Jul 28th, 2020 10:30 PM (120d) (PST)Jul 28th, 2020 9:16 PM (120d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5141533610.3360.1430.0561.4650.043511

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,8109,20321,607209388312,159

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3462.9h/144.3d 13,427 11,625 24,412 304.3k 2,221 13,884 8,962 106.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D*
Kills:614
Deaths:1,191
KDR:0.516
Accuracy:14.115% F*
HSR:18.893% D*
NC6 Gauss SAW
C-
Kills:488
Deaths:1,290
KDR:0.378
Accuracy:11.976% F-
HSR:23.771% C-
EM6
D*
Kills:260
Deaths:413
KDR:0.630
Accuracy:11.558% F*
HSR:17.308% D*
MGR-L1 Promise
D--
Kills:119
Deaths:74
KDR:1.608
Accuracy:20.807% D*
HSR:21.008% D--
EM1
D*
Kills:85
Deaths:105
KDR:0.810
Accuracy:17.859% D*
HSR:15.294% D*
Kills:1,566
Deaths (as Heavy Assault):3,073
Deaths (to Heavy Assaults):7,568
KDR:0.5096
Kill Difference:1,507
Playtime:416.580 hours
Usage:12%
Score:4.060m
Score/min:162
Accuracy (listed only):15.263%
HSR (listed only):19.255%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
D-
Kills:4,605
Deaths:2,668
KDR:1.726
Accuracy:24.629% D--
HSR:18.545% D-
AF-4 Cyclone
D*
Kills:2,581
Deaths:2,475
KDR:1.043
Accuracy:19.262% F-
HSR:12.282% D*
Blitz GD-10
C+
Kills:958
Deaths:575
KDR:1.666
Accuracy:21.365% D--
HSR:18.267% C+
NS-7 PDW
D
Kills:784
Deaths:967
KDR:0.811
Accuracy:19.410% F
HSR:16.071% D
Mauler S6
D-
Kills:436
Deaths:772
KDR:0.565
Accuracy:32.437% D*
HSR:10.780% D-
Gauss Compact Burst
F-
Kills:103
Deaths:188
KDR:0.548
Accuracy:19.478% F-
HSR:13.592% F-
AC-X11
D
Kills:75
Deaths:114
KDR:0.658
Accuracy:23.218% D--
HSR:20% D
LA39 Bruiser
F
Kills:72
Deaths:88
KDR:0.818
Accuracy:48.212% F
HSR:2.778% F--
AF-57 Piston
C++
Kills:52
Deaths:46
KDR:1.130
Accuracy:37.948% D
HSR:15.385% C++
AF-19 Mercenary
D**
Kills:51
Deaths:235
KDR:0.217
Accuracy:12.377% F--
HSR:13.726% D**
Kills:9,717
Deaths (as Light Assault):8,128
Deaths (to Light Assaults):4,801
KDR:1.1955
Kill Difference:1,589
Playtime:86.361 hours
Usage:2%
Score:0.599m
Score/min:116
Accuracy (listed only):25.833%
HSR (listed only):14.143%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
D-
Kills:436
Deaths:772
KDR:0.565
Accuracy:32.437% D*
HSR:10.780% D-
Warden
D
Kills:298
Deaths:864
KDR:0.345
Accuracy:17.538% F-
HSR:22.483% D
Gauss Compact Burst
F-
Kills:103
Deaths:188
KDR:0.548
Accuracy:19.478% F-
HSR:13.592% F-
AC-X11
D
Kills:75
Deaths:114
KDR:0.658
Accuracy:23.218% D--
HSR:20% D
LA39 Bruiser
F
Kills:72
Deaths:88
KDR:0.818
Accuracy:48.212% F
HSR:2.778% F--
MGR-M1 Bishop
D
Kills:61
Deaths:26
KDR:2.346
Accuracy:31.806% D
HSR:13.115% F--
AF-57 Piston
C++
Kills:52
Deaths:46
KDR:1.130
Accuracy:37.948% D
HSR:15.385% C++
AF-19 Mercenary
D**
Kills:51
Deaths:235
KDR:0.217
Accuracy:12.377% F--
HSR:13.726% D**
Kills:1,148
Deaths (as Engineer):2,333
Deaths (to Engineers):5,877
KDR:0.49207
Kill Difference:1,185
Playtime:749.057 hours
Usage:22%
Score:11.810m
Score/min:263
Accuracy (listed only):27.877%
HSR (listed only):13.982%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Gauss SPR
D-
Kills:7,303
Deaths:1,704
KDR:4.286
Accuracy:30.342% D--
HSR:28.577% D-
MGR-S1 Gladius
D-
Kills:4,605
Deaths:2,668
KDR:1.726
Accuracy:24.629% D--
HSR:18.545% D-
AF-8 RailJack
C++
Kills:3,514
Deaths:847
KDR:4.149
Accuracy:32.647% D--
HSR:77.206% C++
NS-44L Blackhand
C++
Kills:3,147
Deaths:982
KDR:3.205
Accuracy:44.751% C++
HSR:39.148% C
AF-4 Cyclone
D*
Kills:2,581
Deaths:2,475
KDR:1.043
Accuracy:19.262% F-
HSR:12.282% D*
NSX Tomoe
D--
Kills:2,195
Deaths:1,224
KDR:1.793
Accuracy:20.119% F--
HSR:31.526% D--
NS-61 Emissary
C+
Kills:1,547
Deaths:874
KDR:1.770
Accuracy:28.454% C
HSR:17.841% C+
Blitz GD-10
C+
Kills:958
Deaths:575
KDR:1.666
Accuracy:21.365% D--
HSR:18.267% C+
NS-7 PDW
D
Kills:784
Deaths:967
KDR:0.811
Accuracy:19.410% F
HSR:16.071% D
NC4 Mag-Shot
C*
Kills:684
Deaths:738
KDR:0.927
Accuracy:30.640% C*
HSR:11.696% D*
NS-44 Commissioner
D
Kills:510
Deaths:489
KDR:1.043
Accuracy:34.791% D
HSR:7.647% F-
NS-357 Underboss
D--
Kills:277
Deaths:278
KDR:0.996
Accuracy:32.371% D--
HSR:11.191% D**
SAS-R
C*
Kills:268
Deaths:79
KDR:3.392
Accuracy:30.004% F-
HSR:75% C*
NSX Daimyo
F
Kills:202
Deaths:32
KDR:6.313
Accuracy:32.957% F
HSR:85.644% F--
LA8 Rebel
C
Kills:201
Deaths:209
KDR:0.962
Accuracy:30.215% C
HSR:8.458% F-
NS-45 Pilot
F
Kills:181
Deaths:152
KDR:1.191
Accuracy:23.038% F
HSR:13.812% F-
AF-18 Stalker
D
Kills:139
Deaths:484
KDR:0.287
Accuracy:14.432% T-
HSR:18.705% D
Impetus
A
Kills:79
Deaths:33
KDR:2.394
Accuracy:23.536% F--
HSR:43.038% A
NS-AM7 Archer
C++
Kills:52
Deaths:55
KDR:0.945
Accuracy:52.846% D-
HSR:21.154% C++
NC14 Bolt Driver
D--
Kills:52
Deaths:247
KDR:0.211
Accuracy:25.340% F-
HSR:69.231% D--
Kills:29,279
Deaths (as Infiltrator):15,112
Deaths (to Infiltrators):5,076
KDR:1.93747
Kill Difference:14,167
Playtime:1,783.968 hours
Usage:52%
Score:18.412m
Score/min:172
Accuracy (listed only):28.557%
HSR (listed only):31.252%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D-
Kills:4,605
Deaths:2,668
KDR:1.726
Accuracy:24.629% D--
HSR:18.545% D-
AF-4 Cyclone
D*
Kills:2,581
Deaths:2,475
KDR:1.043
Accuracy:19.262% F-
HSR:12.282% D*
Blitz GD-10
C+
Kills:958
Deaths:575
KDR:1.666
Accuracy:21.365% D--
HSR:18.267% C+
NS-7 PDW
D
Kills:784
Deaths:967
KDR:0.811
Accuracy:19.410% F
HSR:16.071% D
Mauler S6
D-
Kills:436
Deaths:772
KDR:0.565
Accuracy:32.437% D*
HSR:10.780% D-
NC1 Gauss Rifle
D
Kills:104
Deaths:197
KDR:0.528
Accuracy:13.730% F--
HSR:18.269% D
LA39 Bruiser
F
Kills:72
Deaths:88
KDR:0.818
Accuracy:48.212% F
HSR:2.778% F--
AF-57 Piston
C++
Kills:52
Deaths:46
KDR:1.130
Accuracy:37.948% D
HSR:15.385% C++
Kills:9,592
Deaths (as Combat Medic):7,788
Deaths (to Combat Medics):2,511
KDR:1.23164
Kill Difference:1,804
Playtime:44.057 hours
Usage:1%
Score:0.530m
Score/min:201
Accuracy (listed only):27.124%
HSR (listed only):14.047%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:4,117
Deaths:2,608
KDR:1.579
Accuracy:18.569% F
HSR:15.910% C++
AF-41 Hacksaw
C++
Kills:3,282
Deaths:1,877
KDR:1.749
Accuracy:17.655% F-
HSR:15.631% C++
AF-23 Grinder
D*
Kills:1,251
Deaths:1,028
KDR:1.217
Accuracy:16.055% F--
HSR:11.431% D*
AF-34 Mattock
C--
Kills:559
Deaths:336
KDR:1.664
Accuracy:25.697% D*
HSR:15.206% C--
AF-34 Mattock
D-
Kills:515
Deaths:336
KDR:1.533
Accuracy:27.441% D*
HSR:15.146% D-
NCM3 Raven
B*
Kills:415
Deaths:620
KDR:0.669
Accuracy:29.973% F
HSR:3.855% B*
NCM3 Raven
D
Kills:405
Deaths:367
KDR:1.104
Accuracy:30.040% F
HSR:1.728% D
NCM1 Scattercannon
C++
Kills:339
Deaths:390
KDR:0.869
Accuracy:20.742% F--
HSR:16.814% C++
NCM2 Falcon
D
Kills:283
Deaths:535
KDR:0.529
Accuracy:30.973% D**
HSR:3.534% D
NCM2 Falcon
D**
Kills:149
Deaths:329
KDR:0.453
Accuracy:33.661% D**
HSR:0% F-
NS-10 Burster
D
Kills:120
Deaths:241
KDR:0.498
Accuracy:23.896% D**
HSR:2.500% D
NS-10 Burster
D*
Kills:91
Deaths:103
KDR:0.883
Accuracy:23.681% D**
HSR:1.099% D*
Kills:11,526
Deaths (as MAX Suit):4,385
Deaths (to MAX Suits):1,451
KDR:2.62851
Kill Difference:7,141
Playtime:381.468 hours
Usage:11%
Score:6.696m
Score/min:293
Accuracy (listed only):24.865%
HSR (listed only):8.571%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D--
Kills:51
V. Kills:14 340%
Deaths:28
KDR:1.821
Accuracy:24.449% F--
KPH:12.300 D*
VKPH:3.400 D--
Kills:51 (0 + 51)
Deaths:28
KDR:1.821
VKDR:0.500
Vehicle Kills:14
Kill Difference:23
Playtime:4.149 hours
Usage:0%
Score:0.029m
Score/min:116
Piloting Accuracy:N/A%
Gunner Accuracy:24.449%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:8,727
V. Kills:1,309 N/A
Deaths:315
KDR:27.705
Accuracy:38.153% D**
KPH:44.500 D
VKPH:6.700 D
L100 Python AP
D
Kills:5,471
V. Kills:2,209 248%
Deaths:230
KDR:23.787
Accuracy:39.005% F-
KPH:30.100 D
VKPH:12.200 D**
C75 Viper
D-
Kills:1,186
V. Kills:224 N/A
Deaths:200
KDR:5.930
Accuracy:28.255% D**
KPH:21.900 D-
VKPH:4.100 D--
Skyguard
C-
Kills:186
V. Kills:89 207%
Deaths:14
KDR:13.286
Accuracy:23.278% D*
KPH:14.700 C-
VKPH:7 D--
L100 Python HEAT
D-
Kills:127
V. Kills:41 302%
Deaths:
KDR:
Accuracy:32.808% F-
KPH:25.700 D-
VKPH:8.300 D-
Kills:15,697 (15,697 + 0)
Deaths:759
KDR:20.681
VKDR:5.101
Vehicle Kills:3,872
Kill Difference:14,938
Playtime:449.248 hours
Usage:13%
Score:4.237m
Score/min:157
Driving Accuracy:32.808%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

M96 Mjolnir
D-
Kills:1,074
V. Kills:569 188%
Deaths:84
KDR:12.786
Accuracy:28.364% D*
KPH:21.900 D-
VKPH:11.600 D-
Titan-150 AP
D*
Kills:735
V. Kills:378 194%
Deaths:119
KDR:6.176
Accuracy:36.670% F
KPH:17.700 D*
VKPH:9.100 D**
E540 Halberd
D-
Kills:544
V. Kills:257 211%
Deaths:52
KDR:10.462
Accuracy:34.885% F
KPH:20.100 D--
VKPH:9.500 D-
Enforcer ML85
C--
Kills:211
V. Kills:172 122%
Deaths:24
KDR:8.792
Accuracy:39.016% D
KPH:17.300 D-
VKPH:14.100 C--
Kills:2,564 (735 + 1,829)
Deaths:279
KDR:9.190
VKDR:4.932
Vehicle Kills:1,376
Kill Difference:2,285
Playtime:129.802 hours
Usage:4%
Score:2.021m
Score/min:260
Driving Accuracy:36.670%
Gunner Accuracy:39.016%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D**
Kills:411
V. Kills:388 106%
Deaths:178
KDR:2.309
Accuracy:45.153% F
KPH:13.900 D**
VKPH:13.100 D**
M96 Mjolnir-H
D*
Kills:155
V. Kills:142 108%
Deaths:65
KDR:2.385
Accuracy:39.334% D**
KPH:18.100 F
VKPH:16.600 D*
C85 Canister-H
D*
Kills:149
V. Kills:17 N/A
Deaths:33
KDR:4.515
Accuracy:35.981% F-
KPH:25.500 F
VKPH:2.900 D*
Kills:715 (0 + 715)
Deaths:276
KDR:2.591
VKDR:1.982
Vehicle Kills:547
Kill Difference:439
Playtime:43.956 hours
Usage:1%
Score:0.484m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:35.981%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:131
V. Kills:46 279%
Deaths:51
KDR:2.569
Accuracy:24.950% F-
KPH:10.400 D--
VKPH:3.700 D--
M12 Kobalt
D
Kills:68
V. Kills:5 N/A
Deaths:7
KDR:9.714
Accuracy:16.021% D-
KPH:26 D*
VKPH:1.900 D
M40 Fury
D*
Kills:55
V. Kills:11 458%
Deaths:17
KDR:3.235
Accuracy:27.898% D*
KPH:14.900 D**
VKPH:3 D**
M20 Basilisk
D-
Kills:51
V. Kills:16 300%
Deaths:16
KDR:3.188
Accuracy:29.273% D*
KPH:13.100 D-
VKPH:4.100 D*
M12 Kobalt
N/A
Kills:50
V. Kills:3 N/A
Deaths:6
KDR:8.333
Accuracy:14.721% N/A
KPH:28.600 N/A
VKPH:1.700 N/A
Kills:355 (0 + 355)
Deaths:97
KDR:3.660
VKDR:0.835
Vehicle Kills:81
Kill Difference:258
Playtime:24.519 hours
Usage:1%
Score:0.247m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:14.721%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:85
V. Kills:27 304%
Deaths:18
KDR:4.722
Accuracy:32.032% C-
KPH:20.700 D*
VKPH:6.600 C++
M20 Wyvern
D
Kills:58
V. Kills:27 207%
Deaths:22
KDR:2.636
Accuracy:34.101% D
KPH:18.900 D
VKPH:8.800 D--
Kills:143 (0 + 143)
Deaths:40
KDR:3.575
VKDR:1.350
Vehicle Kills:54
Kill Difference:103
Playtime:7.165 hours
Usage:0%
Score:0.053m
Score/min:122
Piloting Accuracy:N/A%
Gunner Accuracy:34.101%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 10,0368,72731527.705B++25.3538.153%D**N/A44.5D6.7D160195.9h3.6D9.6D*
Gauss SPR 7,4017,3031,7044.286B++1.9330.342%D--28.577%D-29.7DN/A95246.3h5.2D17.1D
L100 Python AP 7,6805,47123023.787B**21.4339.005%F-1.645%C30.1D12.2D**162181.6h5.2C+13.2D*
MGR-S1 Gladius 4,6594,6052,6681.726C+0.6324.629%D--18.545%D-20.7D--N/A63222.3h12.7D--51.7D-
AF-41 Hacksaw 4,1904,1172,6081.579C-0.7818.569%F15.91%C++22.2D--N/A72185.5h6B+32.5D
AF-8 RailJack 3,5213,5148474.149C**1.7932.647%D--77.206%C++20.2DN/A60174h2.5D7.8D
AF-41 Hacksaw 3,3113,2821,8771.749C0.6117.655%F-15.631%C++25.8DN/A77127.3h5.5B+31.3D
NS-44L Blackhand 3,1583,1479823.205B*0.8544.751%C++39.148%C10.8D--N/A31291.8h4.1C+9.3C+
AF-4 Cyclone 2,5972,5812,4751.043C-1.3219.262%F-12.282%D*16.6D--N/A50155.6h11.6D-60.1D**
NSX Tomoe 2,2332,1951,2241.793C+0.5720.119%F--31.526%D--17.3D*N/A45127h19.7F-97.9T
Bouncing Betty 1,6591,6572825.876B++3.5245.396%C+N/A110.5C--N/A36715h2.4D**5.3D
NS-61 Emissary 1,5581,5478741.77B*0.5928.454%C17.841%C+17.7DN/A5387.4h12.5C++44C++
AF-23 Grinder 1,2711,2511,0281.217C--1.1416.055%F--11.431%D*16D**N/A7278.2h5B++31.4F-
C75 Viper 1,4101,1862005.93C3.5728.255%D**2.108%B**21.9D-4.1D--11054.1h13.7D48.5D**
M96 Mjolnir 1,6431,0748412.786B+10.4328.364%D*N/A21.9D-11.6D-15449h35.3C++124.5C-
Blitz GD-10 9719585751.666C++0.6921.365%D--18.267%C+20.7DN/A7046.3h18.5D-86.5D
Tank Mine 1,3659502793.405C++1.0537.058%C+N/A111.8C48.8D8398.5h2.2C-6C
NC15 Phoenix 1,1658136213.113S10.7555.714%B+N/A14.6C+6.3D16855.7h12.1D-21.8D
NS-7 PDW 7947849670.811C-1.5519.41%F16.071%D9.9D--N/A3779.3h17.8D**91.7D**
Titan-150 AP 1,1137351196.176C3.8236.67%F4.082%A17.7D*9.1D**44141.5h4.8D13.1D**
NC4 Mag-Shot 6896847380.927C+1.4330.64%C*11.696%D*22.4C-N/A10830.5h9.8D-32C
NS-15M2 6276141,1910.516D1.8414.115%F*18.893%D*8.8D**N/A4170h19.9T-140.8T*
AF-34 Mattock 5695593361.664C--0.6925.697%D*15.206%C--28D--N/A9920h7.5C-29.1D*
E540 Halberd 8015445210.462C+8.1034.885%F2.206%C20.1D--9.5D-16327.1h5.9D16.9D**
AF-34 Mattock 5265153361.533D0.8327.441%D*15.146%D-25.6D--N/A9820.1h8.8D32D*
NS-44 Commissioner 5215104891.043C+1.3234.791%D7.647%F-18.1D-N/A7028.2h4.5D--12.9D
NC6 Gauss SAW 4964881,2900.378D1.9811.976%F-23.771%C-7.8D*N/A7462.2h15.1F--125.7T
Mauler S6 4404367720.565D1.7932.437%D*10.78%D-11.3D--N/A7238.7h5.8D*18D**
NCM3 Raven 7374156200.669D1.6929.973%F3.855%B*4.6F3.6D*5989.7h37D123.5F
Enforcer ML65-H 7994111782.309D0.0545.153%FN/A13.9D**13.1D**17129.6h18.5D-41F-
NCM3 Raven 7024053671.104C+1.2530.04%F1.728%D6.3D*4.6D-7264.6h30.3C-100.8D*
C-4 4923793601.053C-1.3124.46%C--N/A47.4D--14.1D--6058h1.8D*7.3D-
NCM1 Scattercannon 3453393900.869D-1.4920.742%F--16.814%C++13.4D*N/A7925.3h6.5B+31.5D**
Warden 3022988640.345D*2.0117.538%F-22.483%D5.8D--N/A4251.8h13.1F-74.7F**
NCM2 Falcon 3962835350.529D1.8330.973%D**3.534%D6.9D--2.7D--6041.1h12.4C-40.2D*
NS-357 Underboss 2832772780.996C1.3632.371%D--11.191%D**10D*N/A3727.6h5.2F16.1D*
SAS-R 269268793.392C+1.0330.004%F-75%C*19.1D*N/A9514h2.8F-9.3F--
EM6 2652604130.63D1.7311.558%F*17.308%D*10.5D*N/A5724.8h14.2F-122.5T*
Carver 2332322,1600.107C+2.2521.46%D22.414%B*0.6DN/A2359.2h1.3C*6C++
Spear Anti-Vehicle Phalanx Turret 360230732.857M++30.5039.657%D-1.739%D*26.1D--14.8D-3128.8h9.2D23.1D-
Enforcer ML85 383211248.792C*6.4339.016%DN/A17.3D-14.1C--28212.2h15.9D--40.8D*
NSX Daimyo 202202326.313B++3.9532.957%F85.644%F--24D*N/A888.4h4.9T*14.9T*
LA8 Rebel 2042012090.962C+1.4030.215%C8.458%F-13.6D-N/A4614.8h7.5D*24.9C-
Skyguard 2751861413.286A++10.9323.278%D*2.151%C++14.6C-7D--18712.7h101.2C++434.5C-
NS-45 Pilot 1821811521.191C1.1723.038%F13.812%F-12.5D*N/A4014.5h8.9F38.5F-
Frag Grenade 1761711171N/A168.6440.872%D*N/A285D**8.3D19790.6h5.2F--12.7F-
M96 Mjolnir-H 297155652.385C--0.0339.334%D**N/A18F16.5D*2578.6h41.2C--104.9D*
C85 Canister-H 166149334.515D2.1635.981%F-4.027%F-25.7F2.9D*1395.8h9.1D-25.3F-
NCM2 Falcon 2131493290.453D--1.9133.661%D**N/A5.6D*2.4D5226.6h18.2D54D**
AF-18 Stalker 1451394840.287D--2.0714.432%T-18.705%D5.4D**N/A2625.8h21.4T*148T*
M20 Basilisk 177131512.569D0.2124.95%F-7.634%B+10.4D--3.7D--14812.6h77.3C*309.8D--
NSX Amaterasu 1291271001.27U1.0939.813%B**14.173%C5.1C++N/A1424.8h4C+10.1B+
L100 Python HEAT 1681271127U124.6432.808%F-N/A25.9D-8.4D-2844.9h6.7C--20.5F--
NS-10 Burster 2301202410.498D-1.8623.896%D**2.5%D2.8D**2.5D*4643.2h201.1D**841.6F-
MGR-L1 Promise 123119741.608C+0.7520.807%D*21.008%D--12.3D*N/A969.7h23F-110.7F
NC1 Gauss Rifle 1051041970.528D-1.8313.73%F--18.269%D7.2D*N/A12114.5h16.5F--120.2T*
Gauss Compact Burst 1041031880.548D1.8119.478%F-13.592%F-4.8D**N/A1721.5h18.5T*94.8T*
NS Decimator 11895711.338C+1.0249.26%F2.105%C++22.6D*5.5D*3274.2h6.3D*12.8F-
Shrike 159943760.25D-2.1140.227%F--1.064%D*9.3D**6.4D--30010.1h9.4F-23.5T*
NS-10 Burster 179911030.883C--1.4823.681%D**1.099%D*3.3D*3.2D-5927.5h206.6F872.4F--
CAS 14-E 11285184.722D2.3632.032%C-1.176%D20.7D*6.6C++1024.1h62.4T195F*
EM1 85851050.81D1.5517.859%D*15.294%D*11.2D*N/A987.6h15.9D**89.1D*
Impetus 8079332.394C+0.0423.536%F--43.038%A12.5D**N/A526.3h7.9T*33.5T*
AC-X11 76751140.658D1.7023.218%D--20%D6.8D--N/A8611.1h13.3F--57.3F
LA39 Bruiser 7372880.818D1.5448.212%F2.778%F--13.3D*N/A935.4h4.3T*8.9T*
M12 Kobalt 736879.714D7.3616.021%D-14.706%D*26.2D*1.9D2342.6h27F168.6D*
Mag-Cutter 726815,3250.004D2.3528.423%C+11.765%A0.1DN/A01268.1h6.4T*22.7D
MANA Anti-Vehicle Turret 13164341.882U0.4840.64%UN/A640U670U2418780.1h10.9T*26.9T*
MGR-M1 Bishop 6161262.346C+0.0131.806%D13.115%F--19.7D--N/A1603.1h7.7D*24.3D--
Hawk GD-68 96601110.541D1.8245.081%F**3.333%C**7.9D*4.7D--1617.6h10.2D*22.7T
M20 Wyvern 8558222.636D0.2834.101%D5.172%B++18.7D8.7D--1503.1h63.3B185.7C++
M40 Fury 6655173.235D-0.8827.898%D*N/A14.9D**3D**1283.7h13.8C49.4D-
NS-AM7 Archer 7752550.945B++1.4152.846%D-21.154%C++3.2D1.6D6516.1h54.1T*102.4T*
NC14 Bolt Driver 53522470.211D2.1525.34%F-69.231%D--2.7D*N/A7419.5h4.7T*18.4T*
AF-57 Piston 5252461.13C1.2337.948%D15.385%C++16.3D--N/A1203.2h6.1F--16.1D*
M20 Basilisk 6751163.188C-0.8329.273%D*1.961%D**13.1D-4.1D*2243.9h79.9C**272.8C-
L105 Zephyr 6551281.821D-0.5424.449%F--1.961%A**12.4D*3.4D--1164.1h9.4F-38.3T*
MAX Punch 52514,3860.012D2.3534.796%DN/A0.1D--N/A1371.9h2.2C++6.3C+
AF-19 Mercenary 51512350.217D-2.1412.377%F--13.726%D**2.7D-N/A14918.7h17.5D*141.5F-
M12 Kobalt 535068.333D5.9714.721%D--10%F-29.4D**1.8D1721.7h24.5D*166.6D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit248892,82636.8h
Anti-Vehicle MANA Turret53950.6h
Spawn Beacon175360.8h
Nanite Revive Grenade01420h
Medical Kit117190.8h
Medical Applicator14963,7634.8h
Motion Spotter449,2066.6h
Auraxium Mag-Cutter38914036.9h
Recon Detection Device23245,26054.3h
Ammunition Package302,2431h

Check the help document for the dictionary if you want to learn more about words used here.


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