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Executor mikeasmike[Rwlf] mikeasmike
NC BR 133

KDR: 2.22

Score: 38.4m

Last Seen: Dec 7th, 2019 10:51 PM
- OFFLINE - 14.6 hour(s)

Prestige 1, Battle Rank 100 (133 total) - New Conglomerate on Emerald - Outfit Leader of Rogue Wolfpack[Rwlf] Rogue Wolfpack
NC outfit on Emerald

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH L100 Python AP MGR-S1 Gladius AF-41 Hacksaw AF-8 RailJack Gauss SPR AF-41 Hacksaw NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $575,460 MLG Score: 460
Fun Score: N/A
Cheeseburgers Flipped: 2991TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.768%22.015%45724120318,7871.437850.782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.046%-0.092C+0.171C++-1.583FHEAD ++ (~11.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.30.186C++12.50.122C+47.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.659%1.318%11355122215,550156540299.92976386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.514%-0.813D--0.779D--0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.52B+60.517B+12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.499%2.639%132712201,51612309711.23252156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.133%-0.528D-0.451D0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.516B+17.80.559B+40.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.437%55.059%132512227,2741763454.12592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.491%-0.712D--0.537D-0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.9-0.271C3.9-0.196C9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.345%9.611%1322122548984540.578698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.665%-0.684D-1.037D*0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17-0.292C5.7-0.168C11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue Wolfpack[Rwlf] Rogue Wolfpack
NC outfit on Emerald

Members: 2
38.4m398.4%215 (12.9k)200 (12k)2.2195662,63628,2202.6685133 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227454717.889%16.174%28906:4814

22% Engineer12% Heavy Assault50% Infiltrator12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2013 2:32 AMFeb 3rd, 2015 12:34 AMDec 8th, 2019 12:37 AM (7h) (PST)Dec 7th, 2019 8:13 PM (11h) (PST)Dec 7th, 2019 6:51 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5101603500.3260.1470.0531.4730.044460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,5799,58420,995209388311,991

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3206.3h/133.6d 12,669 10,131 21,891 283.3k 2,041 12,791 8,458 98m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D--
Kills:604
Deaths:1,191
KDR:0.507
Accuracy:13.943% F-
HSR:18.212% D--
NC6 Gauss SAW
C*
Kills:354
Deaths:1,216
KDR:0.291
Accuracy:10.539% F
HSR:24.859% C*
EM6
D--
Kills:260
Deaths:413
KDR:0.630
Accuracy:11.558% F-
HSR:17.308% D--
MGR-L1 Promise
C-
Kills:97
Deaths:56
KDR:1.732
Accuracy:20.418% D
HSR:21.650% C-
EM1
D
Kills:85
Deaths:105
KDR:0.810
Accuracy:17.859% D
HSR:15.294% D--
Kills:1,400
Deaths (as Heavy Assault):2,981
Deaths (to Heavy Assaults):7,228
KDR:0.46964
Kill Difference:1,581
Playtime:397.534 hours
Usage:12%
Score:3.855m
Score/min:162
Accuracy (listed only):14.863%
HSR (listed only):19.464%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
D-
Kills:417
Deaths:761
KDR:0.548
Accuracy:32.109% D-
HSR:10.791% D--
Warden
C
Kills:298
Deaths:864
KDR:0.345
Accuracy:17.538% F
HSR:22.483% C
Gauss Compact Burst
D**
Kills:98
Deaths:165
KDR:0.594
Accuracy:19.389% D**
HSR:11.225% F--
LA39 Bruiser
D*
Kills:72
Deaths:88
KDR:0.818
Accuracy:48.131% D*
HSR:2.778% F--
AC-X11
C-
Kills:56
Deaths:83
KDR:0.675
Accuracy:22.956% C-
HSR:19.643% C-
AF-19 Mercenary
D*
Kills:51
Deaths:231
KDR:0.221
Accuracy:12.377% F-
HSR:13.726% D*
AF-57 Piston
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:36.985% N/A
HSR:14% N/A
Kills:1,042
Deaths (as Engineer):2,236
Deaths (to Engineers):5,684
KDR:0.46601
Kill Difference:1,194
Playtime:713.120 hours
Usage:22%
Score:11.224m
Score/min:262
Accuracy (listed only):27.069%
HSR (listed only):13.521%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C-
Kills:4,364
Deaths:2,544
KDR:1.715
Accuracy:24.592% C-
HSR:18.790% C-
AF-4 Cyclone
D--
Kills:2,581
Deaths:2,475
KDR:1.043
Accuracy:19.262% D*
HSR:12.282% D--
Blitz GD-10
C*
Kills:937
Deaths:567
KDR:1.653
Accuracy:21.367% D
HSR:18.463% C*
NS-7 PDW
C
Kills:784
Deaths:967
KDR:0.811
Accuracy:19.410% D--
HSR:16.071% C
Mauler S6
D-
Kills:417
Deaths:761
KDR:0.548
Accuracy:32.109% D-
HSR:10.791% D--
Gauss Compact Burst
D**
Kills:98
Deaths:165
KDR:0.594
Accuracy:19.389% D**
HSR:11.225% F--
LA39 Bruiser
D*
Kills:72
Deaths:88
KDR:0.818
Accuracy:48.131% D*
HSR:2.778% F--
AC-X11
C-
Kills:56
Deaths:83
KDR:0.675
Accuracy:22.956% C-
HSR:19.643% C-
AF-19 Mercenary
D*
Kills:51
Deaths:231
KDR:0.221
Accuracy:12.377% F-
HSR:13.726% D*
AF-57 Piston
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:36.985% N/A
HSR:14% N/A
Kills:9,410
Deaths (as Light Assault):7,925
Deaths (to Light Assaults):4,586
KDR:1.18738
Kill Difference:1,485
Playtime:85.686 hours
Usage:3%
Score:0.597m
Score/min:116
Accuracy (listed only):25.658%
HSR (listed only):13.777%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C-
Kills:4,364
Deaths:2,544
KDR:1.715
Accuracy:24.592% C-
HSR:18.790% C-
AF-8 RailJack
C**
Kills:3,388
Deaths:836
KDR:4.053
Accuracy:32.542% D
HSR:77.243% C**
Gauss SPR
C-
Kills:3,373
Deaths:1,190
KDR:2.834
Accuracy:29.519% C-
HSR:29.232% D
NS-44L Blackhand
C**
Kills:3,134
Deaths:981
KDR:3.195
Accuracy:44.704% C**
HSR:39.087% C
AF-4 Cyclone
D--
Kills:2,581
Deaths:2,475
KDR:1.043
Accuracy:19.262% D*
HSR:12.282% D--
NSX Tomoe
C--
Kills:2,195
Deaths:1,224
KDR:1.793
Accuracy:20.119% F-
HSR:31.526% C--
NS-61 Emissary
C+
Kills:1,220
Deaths:799
KDR:1.527
Accuracy:27.850% C+
HSR:16.312% C+
Blitz GD-10
C*
Kills:937
Deaths:567
KDR:1.653
Accuracy:21.367% D
HSR:18.463% C*
NS-7 PDW
C
Kills:784
Deaths:967
KDR:0.811
Accuracy:19.410% D--
HSR:16.071% C
NS-44 Commissioner
C
Kills:509
Deaths:487
KDR:1.045
Accuracy:34.819% C
HSR:7.662% F-
NS-357 Underboss
D
Kills:277
Deaths:276
KDR:1.004
Accuracy:32.523% D
HSR:11.191% D*
SAS-R
B+
Kills:268
Deaths:79
KDR:3.392
Accuracy:30.004% D**
HSR:75% B+
NC4 Mag-Shot
C+
Kills:218
Deaths:411
KDR:0.530
Accuracy:27.376% C+
HSR:11.468% D*
NSX Daimyo
D*
Kills:193
Deaths:31
KDR:6.226
Accuracy:32.677% D*
HSR:85.492% F--
LA8 Rebel
C
Kills:178
Deaths:198
KDR:0.899
Accuracy:29.477% C
HSR:7.865% F-
NS-45 Pilot
D**
Kills:169
Deaths:146
KDR:1.158
Accuracy:22.733% D**
HSR:14.201% D**
AF-18 Stalker
C
Kills:139
Deaths:484
KDR:0.287
Accuracy:14.432% F**
HSR:18.705% C
Impetus
A*
Kills:75
Deaths:33
KDR:2.273
Accuracy:23.227% F-
HSR:44% A*
NC14 Bolt Driver
D
Kills:52
Deaths:247
KDR:0.211
Accuracy:25.340% F
HSR:69.231% D
Kills:24,054
Deaths (as Infiltrator):13,975
Deaths (to Infiltrators):4,739
KDR:1.72122
Kill Difference:10,079
Playtime:1,592.320 hours
Usage:50%
Score:15.668m
Score/min:164
Accuracy (listed only):26.946%
HSR (listed only):31.780%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C-
Kills:4,364
Deaths:2,544
KDR:1.715
Accuracy:24.592% C-
HSR:18.790% C-
AF-4 Cyclone
D--
Kills:2,581
Deaths:2,475
KDR:1.043
Accuracy:19.262% D*
HSR:12.282% D--
Blitz GD-10
C*
Kills:937
Deaths:567
KDR:1.653
Accuracy:21.367% D
HSR:18.463% C*
NS-7 PDW
C
Kills:784
Deaths:967
KDR:0.811
Accuracy:19.410% D--
HSR:16.071% C
Mauler S6
D-
Kills:417
Deaths:761
KDR:0.548
Accuracy:32.109% D-
HSR:10.791% D--
NC1 Gauss Rifle
C-
Kills:104
Deaths:197
KDR:0.528
Accuracy:13.730% F-
HSR:18.269% C-
LA39 Bruiser
D*
Kills:72
Deaths:88
KDR:0.818
Accuracy:48.131% D*
HSR:2.778% F--
AF-57 Piston
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:36.985% N/A
HSR:14% N/A
Kills:9,309
Deaths (as Combat Medic):7,643
Deaths (to Combat Medics):2,383
KDR:1.21798
Kill Difference:1,666
Playtime:43.550 hours
Usage:1%
Score:0.528m
Score/min:202
Accuracy (listed only):26.948%
HSR (listed only):13.931%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C*
Kills:4,117
Deaths:2,608
KDR:1.579
Accuracy:18.569% D**
HSR:15.910% C*
AF-41 Hacksaw
B
Kills:3,282
Deaths:1,877
KDR:1.749
Accuracy:17.655% D**
HSR:15.631% B
AF-23 Grinder
D--
Kills:1,251
Deaths:1,028
KDR:1.217
Accuracy:16.055% F--
HSR:11.431% D--
AF-34 Mattock
C
Kills:558
Deaths:335
KDR:1.666
Accuracy:25.684% D*
HSR:15.233% C
AF-34 Mattock
D
Kills:514
Deaths:335
KDR:1.534
Accuracy:27.400% D--
HSR:15.175% D
NCM3 Raven
B*
Kills:399
Deaths:609
KDR:0.655
Accuracy:29.714% D*
HSR:4.010% B*
NCM3 Raven
D
Kills:382
Deaths:356
KDR:1.073
Accuracy:29.714% D*
HSR:1.832% D
NCM1 Scattercannon
C*
Kills:334
Deaths:390
KDR:0.856
Accuracy:20.720% F
HSR:16.467% C*
NCM2 Falcon
C
Kills:261
Deaths:526
KDR:0.496
Accuracy:30.684% D--
HSR:3.831% C
NCM2 Falcon
D-
Kills:131
Deaths:320
KDR:0.409
Accuracy:33.127% D-
HSR:0% F-
NS-10 Burster
D-
Kills:96
Deaths:232
KDR:0.414
Accuracy:23.143% D-
HSR:2.083% D--
NS-10 Burster
D--
Kills:64
Deaths:94
KDR:0.681
Accuracy:22.656% D--
HSR:0% F
Kills:11,389
Deaths (as MAX Suit):4,355
Deaths (to MAX Suits):1,428
KDR:2.61515
Kill Difference:7,034
Playtime:374.619 hours
Usage:12%
Score:6.572m
Score/min:292
Accuracy (listed only):24.593%
HSR (listed only):8.467%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:51
V. Kills:14 340%
Deaths:28
KDR:1.821
Accuracy:24.449% F--
KPH:12.300 D*
VKPH:3.400 D-
Kills:51 (0 + 51)
Deaths:28
KDR:1.821
VKDR:0.500
Vehicle Kills:14
Kill Difference:23
Playtime:4.149 hours
Usage:0%
Score:0.029m
Score/min:115
Piloting Accuracy:N/A%
Gunner Accuracy:24.449%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:8,431
V. Kills:1,257 N/A
Deaths:315
KDR:26.765
Accuracy:38.075% D*
KPH:44.500 C
VKPH:6.600 C
L100 Python AP
C
Kills:5,038
V. Kills:2,066 244%
Deaths:230
KDR:21.904
Accuracy:39.457% F-
KPH:29.700 C
VKPH:12.200 D--
C75 Viper
C-
Kills:1,186
V. Kills:224 N/A
Deaths:200
KDR:5.930
Accuracy:28.255% D--
KPH:21.900 C-
VKPH:4.100 D-
Skyguard
C+
Kills:162
V. Kills:79 203%
Deaths:14
KDR:11.571
Accuracy:23.283% D--
KPH:14.200 C+
VKPH:6.900 D-
Kills:14,817 (14,817 + 0)
Deaths:759
KDR:19.522
VKDR:4.777
Vehicle Kills:3,626
Kill Difference:14,058
Playtime:424.433 hours
Usage:13%
Score:3.935m
Score/min:155
Driving Accuracy:23.283%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

M96 Mjolnir
D
Kills:1,062
V. Kills:561 189%
Deaths:84
KDR:12.643
Accuracy:28.490% D-
KPH:22 D
VKPH:11.600 D
Titan-150 AP
D
Kills:733
V. Kills:376 194%
Deaths:119
KDR:6.160
Accuracy:36.647% F
KPH:17.800 D
VKPH:9.100 D*
E540 Halberd
D--
Kills:528
V. Kills:252 209%
Deaths:52
KDR:10.154
Accuracy:34.945% D*
KPH:19.700 D--
VKPH:9.400 D--
Enforcer ML85
C
Kills:205
V. Kills:167 122%
Deaths:24
KDR:8.542
Accuracy:39.101% C
KPH:17.500 D
VKPH:14.200 C
Kills:2,528 (733 + 1,795)
Deaths:279
KDR:9.061
VKDR:4.860
Vehicle Kills:1,356
Kill Difference:2,249
Playtime:127.958 hours
Usage:4%
Score:1.973m
Score/min:257
Driving Accuracy:36.647%
Gunner Accuracy:39.101%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D*
Kills:411
V. Kills:388 106%
Deaths:178
KDR:2.309
Accuracy:45.153% D**
KPH:13.900 D*
VKPH:13.100 D*
M96 Mjolnir-H
D--
Kills:155
V. Kills:142 108%
Deaths:65
KDR:2.385
Accuracy:39.334% D*
KPH:18.100 D**
VKPH:16.600 D--
C85 Canister-H
D*
Kills:149
V. Kills:17 N/A
Deaths:33
KDR:4.515
Accuracy:35.981% F
KPH:25.500 D**
VKPH:2.900 D*
Kills:715 (0 + 715)
Deaths:276
KDR:2.591
VKDR:1.982
Vehicle Kills:547
Kill Difference:439
Playtime:43.951 hours
Usage:1%
Score:0.480m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:35.981%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:114
V. Kills:41 271%
Deaths:51
KDR:2.235
Accuracy:24.943% D**
KPH:9.400 D--
VKPH:3.400 D*
M12 Kobalt
C--
Kills:58
V. Kills:4 N/A
Deaths:7
KDR:8.286
Accuracy:15.261% C--
KPH:26.300 D--
VKPH:1.800 C--
M40 Fury
D-
Kills:55
V. Kills:11 458%
Deaths:17
KDR:3.235
Accuracy:27.211% D-
KPH:15.100 D*
VKPH:3 D*
Kills:227 (0 + 227)
Deaths:75
KDR:3.027
VKDR:0.747
Vehicle Kills:56
Kill Difference:152
Playtime:17.967 hours
Usage:1%
Score:0.162m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:27.211%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:85
V. Kills:27 304%
Deaths:18
KDR:4.722
Accuracy:32.032% C
KPH:20.700 D*
VKPH:6.600 C*
M20 Wyvern
C
Kills:58
V. Kills:27 207%
Deaths:22
KDR:2.636
Accuracy:34.101% C
KPH:18.900 C-
VKPH:8.800 D
Kills:143 (0 + 143)
Deaths:40
KDR:3.575
VKDR:1.350
Vehicle Kills:54
Kill Difference:103
Playtime:7.165 hours
Usage:0%
Score:0.052m
Score/min:121
Piloting Accuracy:N/A%
Gunner Accuracy:34.101%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,6888,43131526.765A+24.5538.075%D*N/A44.5C6.6C158189.5h3.6C+9.6D
L100 Python AP 7,1045,03823021.904M+19.6839.457%F-1.687%C29.7C12.2D--162169.4h5.2C**13.3C--
MGR-S1 Gladius 4,4124,3642,5441.715B0.5024.592%C-18.79%C-20.6DN/A62212.3h12.8C-52.2C
AF-41 Hacksaw 4,1904,1172,6081.579C0.6418.569%D**15.91%C*22.2DN/A72185.5h6B++32.5C
AF-8 RailJack 3,3953,3888364.053B+1.8332.542%D77.243%C**20CN/A58169.3h2.5C+7.8C+
Gauss SPR 3,4093,3731,1902.834B++0.6129.519%C-29.232%D25.3C+N/A86133.1h5.4C++18.2C++
AF-41 Hacksaw 3,3113,2821,8771.749C+0.4717.655%D**15.631%B25.8CN/A77127.3h5.5B++31.3C
NS-44L Blackhand 3,1453,1349813.195A++0.9844.704%C**39.087%C10.8DN/A31290.4h4.1B9.3B+
AF-4 Cyclone 2,5972,5812,4751.043C+1.1819.262%D*12.282%D--16.6DN/A50155.6h11.6C+60.1C
NSX Tomoe 2,2332,1951,2241.793C*0.4320.119%F-31.526%C--17.3D-N/A45127h19.7D*97.9F
Bouncing Betty 1,4961,4942615.724B+3.5045.317%C*N/A110.7CN/A36213.5h2.4D**5.2C
AF-23 Grinder 1,2711,2511,0281.217C1.0016.055%F--11.431%D--16D--N/A7278.2h5B*31.4D*
NS-61 Emissary 1,2281,2207991.527B**0.6927.85%C+16.312%C+17.9CN/A5468.1h12.8C*46C**
C75 Viper 1,4101,1862005.93B+3.7128.255%D--2.108%B**21.9C-4.1D-11054.1h13.7C+48.5C--
M96 Mjolnir 1,6231,0628412.643A+10.4228.49%D-N/A22D11.6D15648.2h35.3C*124C+
Blitz GD-10 9509375671.653B+0.5721.367%D18.463%C*20.5CN/A6945.6h18.6C-86.9C
Tank Mine 1,2898942653.374B+1.1537.248%C*N/A109C+48.2C--8188.2h2.3D6.2C++
NS-7 PDW 7947849670.811C+1.4119.41%D--16.071%C9.9D-N/A3779.1h17.8C-91.7D
NC15 Phoenix 1,0807546012.567S10.3555.569%C**N/A14.7C+6.4D16951.3h12C21.5C+
Titan-150 AP 1,1097331196.16C+3.9436.647%F4.093%B**17.7D9.1D*43041.3h4.8C+13.1D-
NS-15M2 6176041,1910.507C-1.7113.943%F-18.212%D--8.7D*N/A4069.7h19.7F-141.1F--
AF-34 Mattock 5685583351.666C0.5525.684%D*15.233%C28DN/A9919.9h7.5C29.2D
E540 Halberd 7805285210.154C**7.9334.945%D*2.273%C19.7D--9.4D--16026.8h6C+17D
AF-34 Mattock 5255143351.534C-0.6927.4%D--15.175%D25.7DN/A9820h8.8C32D-
NS-44 Commissioner 5205094871.045C++1.1734.819%C7.662%F-18.2DN/A6928h4.5C12.9C+
Mauler S6 4204177610.548C1.6732.109%D-10.791%D--10.9D--N/A6938.3h5.9C-18.4D
Enforcer ML65-H 7994111782.309D0.0945.153%D**N/A13.9D*13.1D*17029.6h18.5C41D-
NCM3 Raven 7133996090.655C1.5629.714%D*4.01%B*4.6D*3.6D--6086.7h36.6C123.1D-
NCM3 Raven 6693823561.073C**1.1529.714%D*1.832%D6.2D-4.7D7261.6h30.1C+101.2D
C-4 4713623521.028C1.1924.365%CN/A47D14.2D--5967.7h1.8C--7.3C
NC6 Gauss SAW 3583541,2160.291D1.9310.539%F24.859%C*6.5D--N/A7154.5h15.7D*148.7F-
NCM1 Scattercannon 3403343900.856C1.3620.72%F16.467%C*13.3DN/A7825.2h6.5B++31.5C-
Warden 3022988640.345C-1.8717.538%F22.483%C5.8D--N/A4051.8h13.1D-74.7D**
NS-357 Underboss 2832772761.004C+1.2232.523%D11.191%D*10.1D--N/A3527.5h5.2D-16C--
SAS-R 269268793.392C**1.1730.004%D**75%B+19.1D-N/A8914h2.8D-9.3D--
NCM2 Falcon 3722615260.496C-1.7230.684%D--3.831%C6.5D-2.8D6040.3h12.8C+41.8C-
EM6 2652604130.63C-1.5911.558%F-17.308%D--10.5D*N/A5424.8h14.2D-122.5F
NC4 Mag-Shot 2192184110.53C1.6927.376%C+11.468%D*13.1DN/A9016.6h9.7C+35.4C+
Carver 2152142,1180.101C++2.1220.641%D23.365%B**0.6C-N/A2348h1.3B6.3C++
Spear Anti-Vehicle Phalanx Turret 333211635.167S32.9540.037%C1.896%D--25.4D14.7D3118.3h9.3C+23.2C+
Enforcer ML85 372205248.542B++6.3239.101%CN/A17.5D14.3C28611.7h15.9D-40.6D
NSX Daimyo 193193316.226B**4.0132.677%D*85.492%F--23.5D--N/A858.2h5T15.3F**
LA8 Rebel 1801781980.899C+1.3229.477%C7.865%F-14DN/A4712.7h7.6C-25.9C+
NS-45 Pilot 1701691461.158C+1.0622.733%D**14.201%D**12.6D-N/A3913.4h9D39.8D*
Skyguard 2411621411.571M**9.3523.283%D--2.469%B+14.2C+6.9D-18811.4h103.7B+445.2C+
M96 Mjolnir-H 297155652.385D0.1739.334%D*N/A18D**16.5D--2538.6h41.2C+104.9C-
C85 Canister-H 166149334.515D2.3035.981%F4.027%F-25.7D**2.9D*1385.8h9.1C25.3D*
Frag Grenade 1531491149N/A146.7840.223%DN/A248.3D--6.7C18170.6h5.6D**13.9D*
AF-18 Stalker 1451394840.287D-1.9314.432%F**18.705%C5.4D**N/A2525.8h21.4F*148T*
NCM2 Falcon 1921313200.409D1.8133.127%D-N/A5.1D--2.4D-5125.7h19.2C--58D
M20 Basilisk 155114512.235C0.0224.943%D**7.018%B+9.4D--3.4D*14612.1h83.9B336.2C-
NC1 Gauss Rifle 1051041970.528C1.6913.73%F-18.269%C-7.2D--N/A11114.5h16.5D--120.2F-
Gauss Compact Burst 99981650.594C--1.6319.389%D**11.225%F--5D*N/A1719.6h18.4F--94.8F--
MGR-L1 Promise 10097561.732B0.4920.418%D21.65%C-11.3D*N/A888.6h23.8F116.3D--
NS-10 Burster 192962320.414D1.8123.143%D-2.083%D--2.4D*2.4D4340.3h219.4D**947.9D**
Shrike 151883720.237D1.9839.313%F-N/A9D*6.4D-2959.8h9.2D--23.5F-
EM1 85851050.81C1.4117.859%D15.294%D--11.3D--N/A947.5h15.9C-89.1C
CAS 14-E 11285184.722C-2.5032.032%C1.176%D20.7D*6.6C*1004.1h62.4F--195F-
Impetus 7675332.273C*0.0523.227%F-44%A*12.7D*N/A515.9h7.6F*32.7F**
LA39 Bruiser 7372880.818C1.4048.131%D*2.778%F--13.3D*N/A825.4h4.3F**8.9F-
NS Decimator 8771591.203C++1.0250%D**2.817%B+20.3D--4.6D**3273.5h6.9D*13.7F-
Mag-Cutter 716714,3070.005C--2.2128.874%C+11.94%B++0.1C-N/A01113.7h6.3F*21.9D
NS-10 Burster 13764940.681C1.5422.656%D--N/A2.6D*3C-5324.7h245.8F-1084.9F-
MANA Anti-Vehicle Turret 13164341.882C-0.3440.64%D*N/A640D-670D2405750.1h10.9C-26.9D**
Hawk GD-68 96601110.541C1.6845.081%F--3.333%B+7.9D4.7D--1577.6h10.2D22.7F-
M20 Wyvern 8558222.636C0.4234.101%C5.172%B+18.7C-8.7D1493.1h63.3B++185.7B+
M12 Kobalt 625878.286C-6.0715.261%C--15.517%D26.4D--1.8C--2042.2h26.6D-174.4C
AC-X11 5756830.675C1.5422.956%C-19.643%C-7.4D--N/A1107.6h12C-52.4C
M40 Fury 6655173.235D1.0227.211%D-N/A15.3D*3.1D*1293.6h13.1C*48.3C+
NC14 Bolt Driver 53522470.211D2.0125.34%F69.231%D2.7D**N/A6719h4.7F--18.4F*
MAX Punch 52514,3560.012D2.2135.238%DN/A0.1DN/A1365.1h2.2C++6.2C++
L105 Zephyr 6551281.821D0.4024.449%F--1.961%A++12.4D*3.4D-1154.1h9.4D*38.3F--
AF-19 Mercenary 51512310.221D2.0012.377%F-13.726%D*2.8D--N/A13918.3h17.5D141.5F
AF-57 Piston 5050441.136C+1.0836.985%C14%C+16.7D-N/A1123h5.7D-15.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon175300.8h
Nano-Armor Kit242856,34335.5h
Anti-Vehicle MANA Turret53950.6h
Nanite Revive Grenade01300h
Medical Kit115260.7h
Medical Applicator14763,0454.7h
Auraxium Mag-Cutter38914036.9h
Motion Spotter438,3646.3h
Recon Detection Device21238,74446.9h
Ammunition Package302,0881h

Check the help document for the dictionary if you want to learn more about words used here.


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