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Director General mikeasmike[Rwlf] mikeasmike
NC BR 97

KDR: 2.12

Score: 36.1m

Last Seen: Aug 21st, 2019 12:57 AM
- ONLINE NOW

Prestige 1, Battle Rank 97 - New Conglomerate on Emerald - Outfit Leader of Rogue Wolfpack[Rwlf] Rogue Wolfpack
NC outfit on Emerald

Members: 2
Level Progress (to 98): 61%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH L100 Python AP MGR-S1 Gladius AF-41 Hacksaw AF-8 RailJack AF-41 Hacksaw NS-44L Blackhand AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $534,177 MLG Score: 427
Fun Score: N/A
Cheeseburgers Flipped: 2987TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.666%22.223%45922119218,3321.442210.681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.197%-0.112C+0.217C++-1.7F-HEAD ++ (~11.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.181C++12.60.121C+48.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.905%1.372%11125120914,865153938499.6526386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.518%-0.785D--0.752D--0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.516B+6.10.51B+12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.457%2.695%131712071,48412059581.23153155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.101%-0.532D-0.432C--0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.512B+17.90.555B+40.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.529%72.459%131512094,3681666132.62028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.065%-0.899D--0.49B+0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.069C+3.20.035C+7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.172%9.485%1312121248581840.592186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.671%-0.715D--1.003D*0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17-0.301C5.6-0.162C11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue Wolfpack[Rwlf] Rogue Wolfpack
NC outfit on Emerald

Members: 2
36.1m421.8%211 (12.7k)196 (11.8k)2.1228358,17427,4042.5679197 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214416517.721%15.878%28106:4313

22% Engineer13% Heavy Assault49% Infiltrator12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2013 2:32 AMFeb 3rd, 2015 12:34 AMAug 21st, 2019 5:22 PM (2d) (PST)Aug 20th, 2019 10:23 PM (3d) (PST)Aug 20th, 2019 8:57 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5051643410.3160.1490.0501.5200.044427

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,3049,84220,462199391311,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3066.5h/127.8d 12,197 9,237 20,209 279.7k 1,942 12,140 8,125 92.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D--
Kills:604
Deaths:1,191
KDR:0.507
Accuracy:13.943% F-
HSR:18.212% D--
NC6 Gauss SAW
C++
Kills:349
Deaths:1,214
KDR:0.287
Accuracy:10.451% F-
HSR:24.642% C++
EM6
D--
Kills:260
Deaths:413
KDR:0.630
Accuracy:11.558% F-
HSR:17.308% D--
MGR-L1 Promise
C-
Kills:93
Deaths:56
KDR:1.661
Accuracy:19.968% D
HSR:21.505% C-
EM1
D
Kills:85
Deaths:105
KDR:0.810
Accuracy:17.859% D
HSR:15.294% D--
Kills:1,391
Deaths (as Heavy Assault):2,979
Deaths (to Heavy Assaults):7,062
KDR:0.46694
Kill Difference:1,588
Playtime:390.581 hours
Usage:13%
Score:3.772m
Score/min:161
Accuracy (listed only):14.756%
HSR (listed only):19.392%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
D-
Kills:414
Deaths:757
KDR:0.547
Accuracy:31.928% D-
HSR:10.628% D--
Warden
C
Kills:298
Deaths:864
KDR:0.345
Accuracy:17.538% F
HSR:22.483% C
Gauss Compact Burst
D**
Kills:98
Deaths:165
KDR:0.594
Accuracy:19.389% D**
HSR:11.225% F-
LA39 Bruiser
D*
Kills:71
Deaths:88
KDR:0.807
Accuracy:47.969% D*
HSR:2.817% F--
AF-19 Mercenary
D**
Kills:51
Deaths:231
KDR:0.221
Accuracy:12.377% F-
HSR:13.726% D**
Kills:932
Deaths (as Engineer):2,105
Deaths (to Engineers):5,585
KDR:0.44276
Kill Difference:1,173
Playtime:686.357 hours
Usage:22%
Score:10.710m
Score/min:260
Accuracy (listed only):25.840%
HSR (listed only):12.176%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C
Kills:4,330
Deaths:2,518
KDR:1.720
Accuracy:24.589% C
HSR:18.868% C-
AF-4 Cyclone
D--
Kills:2,581
Deaths:2,475
KDR:1.043
Accuracy:19.262% D*
HSR:12.282% D--
Blitz GD-10
C**
Kills:937
Deaths:567
KDR:1.653
Accuracy:21.367% D
HSR:18.463% C**
NS-7 PDW
C
Kills:784
Deaths:967
KDR:0.811
Accuracy:19.410% D--
HSR:16.071% C
Mauler S6
D-
Kills:414
Deaths:757
KDR:0.547
Accuracy:31.928% D-
HSR:10.628% D--
Gauss Compact Burst
D**
Kills:98
Deaths:165
KDR:0.594
Accuracy:19.389% D**
HSR:11.225% F-
LA39 Bruiser
D*
Kills:71
Deaths:88
KDR:0.807
Accuracy:47.969% D*
HSR:2.817% F--
AF-19 Mercenary
D**
Kills:51
Deaths:231
KDR:0.221
Accuracy:12.377% F-
HSR:13.726% D**
Kills:9,266
Deaths (as Light Assault):7,768
Deaths (to Light Assaults):4,437
KDR:1.19284
Kill Difference:1,498
Playtime:85.531 hours
Usage:3%
Score:0.596m
Score/min:116
Accuracy (listed only):24.536%
HSR (listed only):13.010%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C
Kills:4,330
Deaths:2,518
KDR:1.720
Accuracy:24.589% C
HSR:18.868% C-
AF-8 RailJack
C**
Kills:3,340
Deaths:828
KDR:4.034
Accuracy:32.497% D
HSR:77.395% C**
NS-44L Blackhand
B
Kills:3,124
Deaths:981
KDR:3.185
Accuracy:44.668% B
HSR:38.957% C+
AF-4 Cyclone
D--
Kills:2,581
Deaths:2,475
KDR:1.043
Accuracy:19.262% D*
HSR:12.282% D--
NSX Tomoe
C--
Kills:2,195
Deaths:1,224
KDR:1.793
Accuracy:20.119% F-
HSR:31.526% C--
NS-61 Emissary
C+
Kills:1,170
Deaths:765
KDR:1.529
Accuracy:27.673% C+
HSR:16.752% C+
Blitz GD-10
C**
Kills:937
Deaths:567
KDR:1.653
Accuracy:21.367% D
HSR:18.463% C**
NS-7 PDW
C
Kills:784
Deaths:967
KDR:0.811
Accuracy:19.410% D--
HSR:16.071% C
Gauss SPR
C++
Kills:515
Deaths:769
KDR:0.670
Accuracy:23.730% D**
HSR:34.563% C++
NS-44 Commissioner
C+
Kills:431
Deaths:411
KDR:1.049
Accuracy:35.167% C+
HSR:6.961% F--
NS-357 Underboss
C--
Kills:277
Deaths:276
KDR:1.004
Accuracy:32.523% C--
HSR:11.191% D*
SAS-R
B++
Kills:268
Deaths:79
KDR:3.392
Accuracy:30.004% D**
HSR:75% B++
NSX Daimyo
D*
Kills:193
Deaths:31
KDR:6.226
Accuracy:32.732% D*
HSR:85.492% F--
LA8 Rebel
C+
Kills:178
Deaths:198
KDR:0.899
Accuracy:29.477% C+
HSR:7.865% F-
NS-45 Pilot
D**
Kills:169
Deaths:146
KDR:1.158
Accuracy:22.733% D**
HSR:14.201% D**
AF-18 Stalker
C
Kills:139
Deaths:484
KDR:0.287
Accuracy:14.432% F**
HSR:18.705% C
Impetus
A*
Kills:75
Deaths:33
KDR:2.273
Accuracy:23.227% F
HSR:44% A*
NC14 Bolt Driver
D
Kills:52
Deaths:247
KDR:0.211
Accuracy:25.340% F
HSR:69.231% D
Kills:20,758
Deaths (as Infiltrator):12,999
Deaths (to Infiltrators):4,532
KDR:1.59689
Kill Difference:7,759
Playtime:1,487.793 hours
Usage:49%
Score:13.914m
Score/min:156
Accuracy (listed only):26.608%
HSR (listed only):33.196%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C
Kills:4,330
Deaths:2,518
KDR:1.720
Accuracy:24.589% C
HSR:18.868% C-
AF-4 Cyclone
D--
Kills:2,581
Deaths:2,475
KDR:1.043
Accuracy:19.262% D*
HSR:12.282% D--
Blitz GD-10
C**
Kills:937
Deaths:567
KDR:1.653
Accuracy:21.367% D
HSR:18.463% C**
NS-7 PDW
C
Kills:784
Deaths:967
KDR:0.811
Accuracy:19.410% D--
HSR:16.071% C
Mauler S6
D-
Kills:414
Deaths:757
KDR:0.547
Accuracy:31.928% D-
HSR:10.628% D--
NC1 Gauss Rifle
C-
Kills:104
Deaths:197
KDR:0.528
Accuracy:13.730% F-
HSR:18.269% C-
LA39 Bruiser
D*
Kills:71
Deaths:88
KDR:0.807
Accuracy:47.969% D*
HSR:2.817% F--
Kills:9,221
Deaths (as Combat Medic):7,569
Deaths (to Combat Medics):2,329
KDR:1.21826
Kill Difference:1,652
Playtime:43.315 hours
Usage:1%
Score:0.524m
Score/min:202
Accuracy (listed only):25.465%
HSR (listed only):13.914%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C*
Kills:4,117
Deaths:2,608
KDR:1.579
Accuracy:18.569% D**
HSR:15.910% C*
AF-41 Hacksaw
B
Kills:3,282
Deaths:1,877
KDR:1.749
Accuracy:17.655% D**
HSR:15.631% B
AF-23 Grinder
D--
Kills:1,251
Deaths:1,028
KDR:1.217
Accuracy:16.055% F--
HSR:11.431% D--
AF-34 Mattock
C
Kills:558
Deaths:335
KDR:1.666
Accuracy:25.684% D--
HSR:15.233% C
AF-34 Mattock
D
Kills:514
Deaths:335
KDR:1.534
Accuracy:27.400% D--
HSR:15.175% D
NCM3 Raven
B*
Kills:397
Deaths:609
KDR:0.652
Accuracy:29.641% D*
HSR:4.030% B*
NCM3 Raven
D
Kills:381
Deaths:356
KDR:1.070
Accuracy:29.621% D*
HSR:1.837% D
NCM1 Scattercannon
C*
Kills:334
Deaths:390
KDR:0.856
Accuracy:20.720% F
HSR:16.467% C*
NCM2 Falcon
D
Kills:251
Deaths:520
KDR:0.483
Accuracy:30.300% D--
HSR:3.586% D
NCM2 Falcon
D-
Kills:124
Deaths:314
KDR:0.395
Accuracy:32.616% D-
HSR:0% F-
NS-10 Burster
D--
Kills:94
Deaths:231
KDR:0.407
Accuracy:23.084% D--
HSR:2.128% D--
NS-10 Burster
D*
Kills:64
Deaths:93
KDR:0.688
Accuracy:22.589% D*
HSR:0% F
Kills:11,367
Deaths (as MAX Suit):4,348
Deaths (to MAX Suits):1,408
KDR:2.61431
Kill Difference:7,019
Playtime:374.032 hours
Usage:12%
Score:6.554m
Score/min:292
Accuracy (listed only):24.494%
HSR (listed only):8.452%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:51
V. Kills:14 340%
Deaths:28
KDR:1.821
Accuracy:24.449% F--
KPH:12.300 D*
VKPH:3.400 D-
Kills:51 (0 + 51)
Deaths:28
KDR:1.821
VKDR:0.500
Vehicle Kills:14
Kill Difference:23
Playtime:4.149 hours
Usage:0%
Score:0.029m
Score/min:115
Piloting Accuracy:N/A%
Gunner Accuracy:24.449%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:8,243
V. Kills:1,232 N/A
Deaths:315
KDR:26.168
Accuracy:38.194% D*
KPH:44.500 C
VKPH:6.600 C-
L100 Python AP
C
Kills:4,552
V. Kills:1,915 238%
Deaths:229
KDR:19.878
Accuracy:39.938% F
KPH:29 C
VKPH:12.200 D--
C75 Viper
C-
Kills:1,186
V. Kills:224 N/A
Deaths:200
KDR:5.930
Accuracy:28.255% D--
KPH:21.900 C-
VKPH:4.100 D-
Skyguard
C+
Kills:151
V. Kills:75 199%
Deaths:14
KDR:10.786
Accuracy:23.652% D--
KPH:14.200 C+
VKPH:7 D-
Kills:14,132 (14,132 + 0)
Deaths:758
KDR:18.644
VKDR:4.546
Vehicle Kills:3,446
Kill Difference:13,374
Playtime:407.072 hours
Usage:13%
Score:3.755m
Score/min:154
Driving Accuracy:23.652%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

M96 Mjolnir
D
Kills:977
V. Kills:523 186%
Deaths:84
KDR:11.631
Accuracy:28.011% D-
KPH:21.700 D
VKPH:11.600 D
Titan-150 AP
D
Kills:733
V. Kills:376 194%
Deaths:119
KDR:6.160
Accuracy:36.681% F
KPH:17.800 D
VKPH:9.100 D*
E540 Halberd
D-
Kills:523
V. Kills:250 208%
Deaths:52
KDR:10.058
Accuracy:34.964% D*
KPH:19.700 D-
VKPH:9.400 D--
Enforcer ML85
C
Kills:191
V. Kills:160 119%
Deaths:24
KDR:7.958
Accuracy:38.873% C
KPH:17.100 D
VKPH:14.300 C
Kills:2,424 (733 + 1,691)
Deaths:279
KDR:8.688
VKDR:4.692
Vehicle Kills:1,309
Kill Difference:2,145
Playtime:123.836 hours
Usage:4%
Score:1.860m
Score/min:250
Driving Accuracy:36.681%
Gunner Accuracy:38.873%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D*
Kills:402
V. Kills:384 104%
Deaths:178
KDR:2.258
Accuracy:45.094% D**
KPH:13.600 D**
VKPH:13 D*
M96 Mjolnir-H
D--
Kills:155
V. Kills:142 108%
Deaths:65
KDR:2.385
Accuracy:39.272% D*
KPH:18.200 D**
VKPH:16.600 D--
C85 Canister-H
D*
Kills:147
V. Kills:17 N/A
Deaths:33
KDR:4.455
Accuracy:35.799% D**
KPH:25.300 D**
VKPH:2.900 D*
Kills:704 (0 + 704)
Deaths:276
KDR:2.551
VKDR:1.967
Vehicle Kills:543
Kill Difference:428
Playtime:43.823 hours
Usage:1%
Score:0.471m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:35.799%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:112
V. Kills:41 267%
Deaths:51
KDR:2.196
Accuracy:24.921% D**
KPH:9.300 D--
VKPH:3.400 D*
M12 Kobalt
C--
Kills:58
V. Kills:4 N/A
Deaths:7
KDR:8.286
Accuracy:15.311% C--
KPH:26.700 D--
VKPH:1.800 C--
M40 Fury
D*
Kills:55
V. Kills:11 458%
Deaths:17
KDR:3.235
Accuracy:27.211% D-
KPH:15.100 D*
VKPH:3 D*
Kills:225 (0 + 225)
Deaths:75
KDR:3
VKDR:0.747
Vehicle Kills:56
Kill Difference:150
Playtime:17.846 hours
Usage:1%
Score:0.157m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:27.211%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:85
V. Kills:27 304%
Deaths:18
KDR:4.722
Accuracy:32.032% C+
KPH:20.700 D*
VKPH:6.600 C**
M20 Wyvern
C
Kills:58
V. Kills:27 207%
Deaths:22
KDR:2.636
Accuracy:34.101% C
KPH:18.900 C-
VKPH:8.800 D
Kills:143 (0 + 143)
Deaths:40
KDR:3.575
VKDR:1.350
Vehicle Kills:54
Kill Difference:103
Playtime:7.165 hours
Usage:0%
Score:0.052m
Score/min:121
Piloting Accuracy:N/A%
Gunner Accuracy:34.101%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,4758,24331526.168A+24.0538.194%D*N/A44.5C6.6C-158185.4h3.7C9.6D
L100 Python AP 6,4674,55222919.878M+17.7639.938%F1.845%C-29C12.2D--162156.9h5.4C**13.5C--
MGR-S1 Gladius 4,3784,3302,5181.72B0.4024.589%C18.868%C-20.5DN/A61210.8h12.8C-52.2C
AF-41 Hacksaw 4,1904,1172,6081.579C0.5418.569%D**15.91%C*22.2DN/A72185.5h6B+32.5C--
AF-8 RailJack 3,3473,3408284.034B+1.9132.497%D77.395%C**20CN/A58167.2h2.5C+7.8C+
AF-41 Hacksaw 3,3113,2821,8771.749C0.3717.655%D**15.631%B25.8CN/A77127.3h5.5B++31.3C--
NS-44L Blackhand 3,1353,1249813.185A++1.0644.668%B38.957%C+10.8DN/A31289.3h4.1B9.3B+
AF-4 Cyclone 2,5972,5812,4751.043C+1.0819.262%D*12.282%D--16.6DN/A50155.6h11.6C+60.1C-
NSX Tomoe 2,2332,1951,2241.793C++0.3320.119%F-31.526%C--17.3D-N/A45127h19.7D*97.9F-
Bouncing Betty 1,3431,3412495.386B+3.2644.864%C++N/A108.1CN/A34512.4h2.4D**5.3C-
AF-23 Grinder 1,2711,2511,0281.217C0.9116.055%F--11.431%D--16D--N/A7278.2h5B*31.4D*
C75 Viper 1,4101,1862005.93B+3.8128.255%D--2.108%B*21.9C-4.1D-10954.1h13.7C+48.5D
NS-61 Emissary 1,1761,1707651.529B**0.5927.673%C+16.752%C+17.6C-N/A5266.6h12.6C**45.6B
M96 Mjolnir 1,5009778411.631A+9.5128.011%D-N/A21.7D11.6D14845.1h35.4C**126.5C+
Blitz GD-10 9509375671.653B++0.4721.367%D18.463%C**20.5CN/A6845.6h18.6C--86.9C
Tank Mine 1,2338532553.345B+1.2237.528%C**N/A109.4C++48.7C-8257.8h2.3D6.2C++
NS-7 PDW 7947849670.811C+1.3119.41%D--16.071%C9.9D-N/A3779.1h17.8C--91.7D
Titan-150 AP 1,1097331196.16C++4.0436.681%F4.093%B*17.8D9.1D*41141.1h4.8C+13.1D-
NC15 Phoenix 9856885811.862S9.7455.574%C**N/A14.6C++6.3D16847h12.1C-21.7C
NS-15M2 6176041,1910.507C--1.6213.943%F-18.212%D--8.7D*N/A4069.7h19.7F-141.1F--
AF-34 Mattock 5685583351.666C-0.4625.684%D--15.233%C28DN/A9919.9h7.5D29.2D--
E540 Halberd 7735235210.058B7.9434.964%D*2.294%C19.7D-9.4D--15826.5h6C+17D
Gauss SPR 5195157690.67D1.4523.73%D**34.563%C++9.9D--N/A3451.8h6.7D-28.2D*
AF-34 Mattock 5255143351.534C-0.5927.4%D--15.175%D25.7DN/A9820h8.8D-32D*
NS-44 Commissioner 4394314111.049C++1.0735.167%C+6.961%F--17.4DN/A6624.7h4.5C12.8C+
Mauler S6 4174147570.547C1.5831.928%D-10.628%D--10.8D-N/A6938.2h5.9C-18.4D
Enforcer ML65-H 7864021782.258D0.1445.094%D**N/A13.6D**13D*16729.5h18.8C41.8D--
NCM3 Raven 7103976090.652C1.4729.641%D*4.03%B*4.6D*3.6D--6086.7h36.6D123.5D--
NCM3 Raven 6673813561.07C*1.0529.621%D*1.837%D6.2D--4.7D7261.5h30C+101.2D
C-4 4683603511.026C1.1024.105%CN/A46.8D14D--5877.7h1.8C--7.3C
NC6 Gauss SAW 3533491,2140.287D1.8410.451%F-24.642%C++6.5D--N/A6853.6h15.6D*149.6F-
NCM1 Scattercannon 3403343900.856C-1.2720.72%F16.467%C*13.3D-N/A7725.2h6.5B+31.5D
Warden 3022988640.345C-1.7817.538%F22.483%C5.8D-N/A4051.8h13.1D-74.7D**
NS-357 Underboss 2832772761.004C+1.1232.523%C--11.191%D*10.1D--N/A3527.5h5.2D-16C--
SAS-R 269268793.392B1.2730.004%D**75%B++19.1D-N/A8214h2.8D-9.3D*
EM6 2652604130.63C--1.4911.558%F-17.308%D--10.5D*N/A5324.8h14.2D-122.5F-
NCM2 Falcon 3602515200.483C-1.6430.3%D--3.586%D6.3D-2.7D-5839.9h12.9C42.7C--
Carver 2142132,1170.101C+2.0220.553%D23.474%B**0.6C--N/A2345.9h1.3B6.3C++
Spear Anti-Vehicle Phalanx Turret 310197539.4S37.2840.415%C2.03%D--24.6D-14.1D3138h9.5C+23.5C+
NSX Daimyo 193193316.226B**4.1032.732%D*85.492%F--23.8D--N/A848.1h5T-15.2T
Enforcer ML85 351191247.958B++5.8438.873%CN/A17.1D14.3C29311.2h16D-41.2D
LA8 Rebel 1801781980.899C+1.2229.477%C+7.865%F-14DN/A4712.7h7.6C-25.9C+
NS-45 Pilot 1701691461.158C+0.9622.733%D**14.201%D**12.7D--N/A3813.3h9D39.8D*
M96 Mjolnir-H 297155652.385C--0.2639.272%D*N/A18.2D**16.7D--2518.5h41C+104.4D
Skyguard 2261511410.786M*8.6623.652%D--2.649%B+14.1C+7D-19510.7h104.4B+441.6C+
Frag Grenade 1511471147N/A144.8840.273%DN/A245D--6.7C17290.6h5.6D**14D--
C85 Canister-H 164147334.455D2.3335.799%D**4.082%F-25.3D**2.9D*1375.8h9.1C--25.4D**
AF-18 Stalker 1451394840.287D-1.8414.432%F**18.705%C5.4D**N/A2525.7h21.4F*148T*
NCM2 Falcon 1851243140.395D1.7332.616%D-N/A4.9D*2.4D--4925.3h19.4C--59.5D
M20 Basilisk 153112512.196C0.0724.921%D**7.143%B+9.3D--3.4D*14312h84.1B+337.6C--
NC1 Gauss Rifle 1051041970.528C1.5913.73%F-18.269%C-7.2D--N/A10514.5h16.5D--120.2F-
Gauss Compact Burst 99981650.594C-1.5319.389%D**11.225%F-5D*N/A1719.6h18.4F-94.8D*
NS-10 Burster 189942310.407D1.7223.084%D--2.128%D--2.3D*2.4D4340.2h222.5D**964D**
MGR-L1 Promise 9693561.661C**0.4619.968%D21.505%C-11.2D*N/A808.3h22.8F114.4D--
Shrike 151883720.237D1.8939.313%F-N/A9D*6.4D--2899.8h9.2D*23.5F--
CAS 14-E 11285184.722C-2.6032.032%C+1.176%D20.7D*6.6C**1004.1h62.4F*195F-
EM1 85851050.81C1.3117.859%D15.294%D--11.3D--N/A907.5h15.9C89.1C
Impetus 7675332.273C**0.1523.227%F44%A*12.9D*N/A525.8h7.6F*32.7F*
LA39 Bruiser 7271880.807C1.3247.969%D*2.817%F--13.4D*N/A775.3h4.3F**9F-
NS Decimator 8570591.186C*0.9450.157%D**2.857%B+20.6D-4.4D**3193.4h6.8D*13.6F
Mag-Cutter 716713,5970.005C--2.1229.726%C++11.94%B*0.1D-N/A01010.5h6.3F**21.2C
MANA Anti-Vehicle Turret 13164341.882A*0.2440.64%C-N/A640D-670D**2405750.1h10.9B**26.9B**
NS-10 Burster 13764930.688C1.4322.589%D*N/A2.6D*3C--5324.6h243.8F-1079.1F-
Hawk GD-68 96601110.541C1.5845.081%F--3.333%B+7.9D-4.7D--1557.6h10.2D22.7F-
M20 Wyvern 8558222.636C0.5134.101%C5.172%B+18.7C--8.7D1493.1h63.3B+185.7B+
M12 Kobalt 625878.286C6.1615.311%C--15.517%D26.4D--1.8C--1962.2h26.3D--171.9C-
M40 Fury 6655173.235D1.1127.211%D-N/A15.3D*3.1D*1273.6h13.1C++48.3C
NC14 Bolt Driver 53522470.211D-1.9125.34%F69.231%D2.8D**N/A6318.7h4.7F*18.4F**
L105 Zephyr 6551281.821D0.3024.449%F--1.961%A++12.4D*3.4D-1154.1h9.4D**38.3F*
MAX Punch 52514,3490.012D2.1135.238%DN/A0.1DN/A1364.5h2.2C++6.2C+
AF-19 Mercenary 51512310.221D1.9012.377%F-13.726%D**2.8D--N/A12918.3h17.5D141.5F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon175260.8h
Anti-Vehicle MANA Turret53950.6h
Nano-Armor Kit236824,59234.2h
Nanite Revive Grenade01280h
Medical Kit114950.6h
Medical Applicator14762,4624.7h
Auraxium Mag-Cutter38914036.9h
Motion Spotter438,2806.2h
Recon Detection Device19533,78141.3h
Ammunition Package302,0060.9h

Check the help document for the dictionary if you want to learn more about words used here.


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