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Executor mikeasmike[Rwlf] mikeasmike
NC BR 134

KDR: 2.25

Score: 39.4m

Last Seen: Jan 29th, 2020 3:09 AM
- OFFLINE - 30 minute(s)

Prestige 1, Battle Rank 100 (134 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH L100 Python AP MGR-S1 Gladius Gauss SPR AF-41 Hacksaw AF-8 RailJack AF-41 Hacksaw NS-44L Blackhand
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $590,472 MLG Score: 472
Fun Score: N/A
Cheeseburgers Flipped: 2996TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.855%21.892%45725131919,1261.446530.805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.095%-0.077C+0.119C+-1.568FHEAD ++ (~11.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.191C++12.50.125C+47.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.653%1.32%11415133915,758157740869.98606386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.502%-0.813D--0.764D--0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.52B+60.517B+12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.266%2.647%132713371,54912449831.24418157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.083%-0.55D-0.453D0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.514B+17.70.56B+40.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.588%52.051%132513398,2901796614.61325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.49%-0.659D-0.964D---0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.342C-4.1-0.277C9.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.337%9.592%1322134249086040.569767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.698%-0.695D-1.017D*0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17-0.298C5.7-0.169C11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.4m391.3%216 (13k)200 (12k)2.25264,35128,5752.70296134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1344468718%16.311%29406:5114

22% Engineer12% Heavy Assault50% Infiltrator11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2013 2:32 AMFeb 3rd, 2015 12:34 AMFeb 7th, 2020 7:06 PM (148d) (PST)Jan 29th, 2020 12:28 AM (158d) (PST)Jan 28th, 2020 11:09 PM (158d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5111583530.3280.1460.0531.4530.044472

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,6699,46321,206209387312,027

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3272.5h/136.4d 12,886 10,496 22,509 285.3k 2,088 13,046 8,571 100.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D*
Kills:610
Deaths:1,191
KDR:0.512
Accuracy:14.082% F--
HSR:18.525% D*
NC6 Gauss SAW
C++
Kills:363
Deaths:1,217
KDR:0.298
Accuracy:10.754% F-
HSR:25.069% C++
EM6
D*
Kills:260
Deaths:413
KDR:0.630
Accuracy:11.558% F-
HSR:17.308% D*
MGR-L1 Promise
D
Kills:97
Deaths:57
KDR:1.702
Accuracy:20.402% D-
HSR:21.650% D
EM1
D-
Kills:85
Deaths:105
KDR:0.810
Accuracy:17.859% D-
HSR:15.294% D--
Kills:1,415
Deaths (as Heavy Assault):2,983
Deaths (to Heavy Assaults):7,303
KDR:0.47435
Kill Difference:1,568
Playtime:402.381 hours
Usage:12%
Score:3.902m
Score/min:162
Accuracy (listed only):14.931%
HSR (listed only):19.569%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
D--
Kills:418
Deaths:764
KDR:0.547
Accuracy:32.094% D--
HSR:10.766% D--
Warden
C
Kills:298
Deaths:864
KDR:0.345
Accuracy:17.538% F
HSR:22.483% C
Gauss Compact Burst
F
Kills:101
Deaths:178
KDR:0.567
Accuracy:19.418% F
HSR:12.871% F-
LA39 Bruiser
D*
Kills:72
Deaths:88
KDR:0.818
Accuracy:48.212% D*
HSR:2.778% F--
MGR-M1 Bishop
C
Kills:58
Deaths:26
KDR:2.231
Accuracy:31.597% C
HSR:13.793% F--
AC-X11
C-
Kills:56
Deaths:92
KDR:0.609
Accuracy:23.529% C-
HSR:19.643% D
AF-19 Mercenary
D**
Kills:51
Deaths:231
KDR:0.221
Accuracy:12.377% F-
HSR:13.726% D**
AF-57 Piston
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:36.985% N/A
HSR:14% N/A
Kills:1,104
Deaths (as Engineer):2,287
Deaths (to Engineers):5,739
KDR:0.48273
Kill Difference:1,183
Playtime:722.479 hours
Usage:22%
Score:11.370m
Score/min:262
Accuracy (listed only):27.719%
HSR (listed only):13.757%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
D
Kills:4,465
Deaths:2,600
KDR:1.717
Accuracy:24.619% D
HSR:18.701% D
AF-4 Cyclone
D--
Kills:2,581
Deaths:2,475
KDR:1.043
Accuracy:19.262% D**
HSR:12.282% D--
Blitz GD-10
C++
Kills:958
Deaths:575
KDR:1.666
Accuracy:21.365% D
HSR:18.267% C++
NS-7 PDW
C
Kills:784
Deaths:967
KDR:0.811
Accuracy:19.410% D*
HSR:16.071% C
Mauler S6
D--
Kills:418
Deaths:764
KDR:0.547
Accuracy:32.094% D--
HSR:10.766% D--
Gauss Compact Burst
F
Kills:101
Deaths:178
KDR:0.567
Accuracy:19.418% F
HSR:12.871% F-
LA39 Bruiser
D*
Kills:72
Deaths:88
KDR:0.818
Accuracy:48.212% D*
HSR:2.778% F--
AC-X11
C-
Kills:56
Deaths:92
KDR:0.609
Accuracy:23.529% C-
HSR:19.643% D
AF-19 Mercenary
D**
Kills:51
Deaths:231
KDR:0.221
Accuracy:12.377% F-
HSR:13.726% D**
AF-57 Piston
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:36.985% N/A
HSR:14% N/A
Kills:9,536
Deaths (as Light Assault):8,014
Deaths (to Light Assaults):4,641
KDR:1.18992
Kill Difference:1,522
Playtime:85.890 hours
Usage:3%
Score:0.597m
Score/min:116
Accuracy (listed only):25.727%
HSR (listed only):13.910%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D
Kills:4,465
Deaths:2,600
KDR:1.717
Accuracy:24.619% D
HSR:18.701% D
Gauss SPR
D
Kills:4,363
Deaths:1,325
KDR:3.293
Accuracy:29.903% D
HSR:29.338% D
AF-8 RailJack
C**
Kills:3,414
Deaths:839
KDR:4.069
Accuracy:32.588% D
HSR:77.124% C**
NS-44L Blackhand
C*
Kills:3,138
Deaths:981
KDR:3.199
Accuracy:44.704% C*
HSR:39.101% C
AF-4 Cyclone
D--
Kills:2,581
Deaths:2,475
KDR:1.043
Accuracy:19.262% D**
HSR:12.282% D--
NSX Tomoe
D
Kills:2,195
Deaths:1,224
KDR:1.793
Accuracy:20.119% F-
HSR:31.526% D
NS-61 Emissary
C+
Kills:1,224
Deaths:801
KDR:1.528
Accuracy:27.853% C+
HSR:16.340% C
Blitz GD-10
C++
Kills:958
Deaths:575
KDR:1.666
Accuracy:21.365% D
HSR:18.267% C++
NS-7 PDW
C
Kills:784
Deaths:967
KDR:0.811
Accuracy:19.410% D*
HSR:16.071% C
NS-44 Commissioner
C
Kills:509
Deaths:488
KDR:1.043
Accuracy:34.787% C
HSR:7.662% F-
NC4 Mag-Shot
C*
Kills:340
Deaths:483
KDR:0.704
Accuracy:29.075% C*
HSR:11.471% D*
NS-357 Underboss
D
Kills:277
Deaths:277
KDR:1
Accuracy:32.435% D
HSR:11.191% D**
SAS-R
B+
Kills:268
Deaths:79
KDR:3.392
Accuracy:30.004% F
HSR:75% B+
NSX Daimyo
D**
Kills:193
Deaths:31
KDR:6.226
Accuracy:32.677% D**
HSR:85.492% F*
LA8 Rebel
C
Kills:180
Deaths:200
KDR:0.900
Accuracy:29.402% C
HSR:7.778% F-
NS-45 Pilot
D**
Kills:177
Deaths:150
KDR:1.180
Accuracy:22.816% D**
HSR:14.124% F
AF-18 Stalker
C
Kills:139
Deaths:484
KDR:0.287
Accuracy:14.432% F**
HSR:18.705% C
Impetus
A++
Kills:76
Deaths:33
KDR:2.303
Accuracy:23.167% F-
HSR:43.421% A++
NC14 Bolt Driver
D
Kills:52
Deaths:247
KDR:0.211
Accuracy:25.340% F
HSR:69.231% D
Kills:25,333
Deaths (as Infiltrator):14,259
Deaths (to Infiltrators):4,825
KDR:1.77663
Kill Difference:11,074
Playtime:1,643.260 hours
Usage:50%
Score:16.380m
Score/min:166
Accuracy (listed only):27.050%
HSR (listed only):31.728%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
D
Kills:4,465
Deaths:2,600
KDR:1.717
Accuracy:24.619% D
HSR:18.701% D
AF-4 Cyclone
D--
Kills:2,581
Deaths:2,475
KDR:1.043
Accuracy:19.262% D**
HSR:12.282% D--
Blitz GD-10
C++
Kills:958
Deaths:575
KDR:1.666
Accuracy:21.365% D
HSR:18.267% C++
NS-7 PDW
C
Kills:784
Deaths:967
KDR:0.811
Accuracy:19.410% D*
HSR:16.071% C
Mauler S6
D--
Kills:418
Deaths:764
KDR:0.547
Accuracy:32.094% D--
HSR:10.766% D--
NC1 Gauss Rifle
C--
Kills:104
Deaths:197
KDR:0.528
Accuracy:13.730% F-
HSR:18.269% C--
LA39 Bruiser
D*
Kills:72
Deaths:88
KDR:0.818
Accuracy:48.212% D*
HSR:2.778% F--
AF-57 Piston
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:36.985% N/A
HSR:14% N/A
Kills:9,432
Deaths (as Combat Medic):7,710
Deaths (to Combat Medics):2,406
KDR:1.22335
Kill Difference:1,722
Playtime:43.606 hours
Usage:1%
Score:0.528m
Score/min:202
Accuracy (listed only):26.959%
HSR (listed only):13.892%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:4,117
Deaths:2,608
KDR:1.579
Accuracy:18.569% F
HSR:15.910% C++
AF-41 Hacksaw
C**
Kills:3,282
Deaths:1,877
KDR:1.749
Accuracy:17.655% F
HSR:15.631% C**
AF-23 Grinder
D--
Kills:1,251
Deaths:1,028
KDR:1.217
Accuracy:16.055% F*
HSR:11.431% D--
AF-34 Mattock
C
Kills:559
Deaths:336
KDR:1.664
Accuracy:25.697% D*
HSR:15.206% C
AF-34 Mattock
D
Kills:515
Deaths:336
KDR:1.533
Accuracy:27.441% D*
HSR:15.146% D
NCM3 Raven
B++
Kills:399
Deaths:609
KDR:0.655
Accuracy:29.745% D**
HSR:4.010% B++
NCM3 Raven
D
Kills:383
Deaths:356
KDR:1.076
Accuracy:29.752% D**
HSR:1.828% D
NCM1 Scattercannon
C++
Kills:334
Deaths:390
KDR:0.856
Accuracy:20.720% F-
HSR:16.467% C++
NCM2 Falcon
C-
Kills:261
Deaths:526
KDR:0.496
Accuracy:30.684% D*
HSR:3.831% C-
NCM2 Falcon
D--
Kills:131
Deaths:320
KDR:0.409
Accuracy:33.127% D--
HSR:0% F-
NS-10 Burster
D*
Kills:96
Deaths:233
KDR:0.412
Accuracy:23.200% D*
HSR:2.083% D*
NS-10 Burster
D*
Kills:64
Deaths:95
KDR:0.674
Accuracy:22.728% D*
HSR:0% F-
Kills:11,392
Deaths (as MAX Suit):4,357
Deaths (to MAX Suits):1,434
KDR:2.61464
Kill Difference:7,035
Playtime:375.148 hours
Usage:11%
Score:6.578m
Score/min:292
Accuracy (listed only):24.614%
HSR (listed only):8.462%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:51
V. Kills:14 340%
Deaths:28
KDR:1.821
Accuracy:24.449% F--
KPH:12.300 D*
VKPH:3.400 D-
Kills:51 (0 + 51)
Deaths:28
KDR:1.821
VKDR:0.500
Vehicle Kills:14
Kill Difference:23
Playtime:4.149 hours
Usage:0%
Score:0.029m
Score/min:115
Piloting Accuracy:N/A%
Gunner Accuracy:24.449%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:8,498
V. Kills:1,264 N/A
Deaths:315
KDR:26.978
Accuracy:38.118% D*
KPH:44.500 C-
VKPH:6.600 C-
L100 Python AP
C-
Kills:5,175
V. Kills:2,113 245%
Deaths:230
KDR:22.500
Accuracy:39.323% F-
KPH:29.700 C-
VKPH:12.100 D*
C75 Viper
D
Kills:1,186
V. Kills:224 N/A
Deaths:200
KDR:5.930
Accuracy:28.255% D*
KPH:21.900 D
VKPH:4.100 D-
Skyguard
C+
Kills:164
V. Kills:80 202%
Deaths:14
KDR:11.714
Accuracy:23.295% D--
KPH:14 C+
VKPH:6.800 D-
Kills:15,023 (15,023 + 0)
Deaths:759
KDR:19.793
VKDR:4.850
Vehicle Kills:3,681
Kill Difference:14,264
Playtime:430.559 hours
Usage:13%
Score:3.989m
Score/min:154
Driving Accuracy:23.295%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

M96 Mjolnir
D
Kills:1,065
V. Kills:563 189%
Deaths:84
KDR:12.679
Accuracy:28.499% D-
KPH:22 D
VKPH:11.600 D
Titan-150 AP
D-
Kills:735
V. Kills:378 194%
Deaths:119
KDR:6.176
Accuracy:36.667% F
KPH:17.700 D-
VKPH:9.100 D*
E540 Halberd
D--
Kills:544
V. Kills:257 211%
Deaths:52
KDR:10.462
Accuracy:34.868% D**
KPH:20.100 D--
VKPH:9.500 D--
Enforcer ML85
C
Kills:211
V. Kills:172 122%
Deaths:24
KDR:8.792
Accuracy:39.016% C
KPH:17.300 D
VKPH:14.100 C
Kills:2,555 (735 + 1,820)
Deaths:279
KDR:9.158
VKDR:4.910
Vehicle Kills:1,370
Kill Difference:2,276
Playtime:129.082 hours
Usage:4%
Score:2.002m
Score/min:258
Driving Accuracy:36.667%
Gunner Accuracy:39.016%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D*
Kills:411
V. Kills:388 106%
Deaths:178
KDR:2.309
Accuracy:45.153% D**
KPH:13.900 D**
VKPH:13.100 D*
M96 Mjolnir-H
D*
Kills:155
V. Kills:142 108%
Deaths:65
KDR:2.385
Accuracy:39.334% D*
KPH:18.100 D**
VKPH:16.600 D*
C85 Canister-H
D*
Kills:149
V. Kills:17 N/A
Deaths:33
KDR:4.515
Accuracy:35.981% F
KPH:25.500 D**
VKPH:2.900 D*
Kills:715 (0 + 715)
Deaths:276
KDR:2.591
VKDR:1.982
Vehicle Kills:547
Kill Difference:439
Playtime:43.951 hours
Usage:1%
Score:0.481m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:35.981%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:117
V. Kills:41 279%
Deaths:51
KDR:2.294
Accuracy:24.737% F
KPH:9.500 D--
VKPH:3.300 D*
M12 Kobalt
C
Kills:66
V. Kills:5 N/A
Deaths:7
KDR:9.429
Accuracy:15.677% D
KPH:27.500 D*
VKPH:2.100 C
M40 Fury
D--
Kills:55
V. Kills:11 458%
Deaths:17
KDR:3.235
Accuracy:27.211% D--
KPH:15.100 D*
VKPH:3 D*
Kills:238 (0 + 238)
Deaths:75
KDR:3.173
VKDR:0.760
Vehicle Kills:57
Kill Difference:163
Playtime:18.344 hours
Usage:1%
Score:0.166m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:27.211%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:85
V. Kills:27 304%
Deaths:18
KDR:4.722
Accuracy:32.032% C
KPH:20.700 D*
VKPH:6.600 C*
M20 Wyvern
C
Kills:58
V. Kills:27 207%
Deaths:22
KDR:2.636
Accuracy:34.101% C
KPH:18.900 C--
VKPH:8.800 D
Kills:143 (0 + 143)
Deaths:40
KDR:3.575
VKDR:1.350
Vehicle Kills:54
Kill Difference:103
Playtime:7.165 hours
Usage:0%
Score:0.052m
Score/min:121
Piloting Accuracy:N/A%
Gunner Accuracy:34.101%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,7628,49831526.978A24.7338.118%D*N/A44.5C-6.6C-159190.8h3.6C9.6D-
L100 Python AP 7,2885,17523022.5A*20.2539.323%F-1.7%C29.7C-12.1D*161174h5.2C++13.3D-
MGR-S1 Gladius 4,5164,4652,6001.717C++0.5424.619%D18.701%D20.6DN/A62216.5h12.8D52C-
Gauss SPR 4,4154,3631,3253.293B*1.0429.903%D29.338%D26.4CN/A88165.3h5.3C+17.8C+
AF-41 Hacksaw 4,1904,1172,6081.579C0.6718.569%F15.91%C++22.2DN/A72185.5h6B++32.5D
AF-8 RailJack 3,4213,4148394.069B+1.8232.588%D77.124%C**20C-N/A59170.7h2.5C+7.8C
AF-41 Hacksaw 3,3113,2821,8771.749C0.5017.655%F15.631%C**25.8C-N/A77127.3h5.5B++31.3C--
NS-44L Blackhand 3,1493,1389813.199A+0.9544.704%C*39.101%C10.8D-N/A31290.6h4.1C*9.3C**
AF-4 Cyclone 2,5972,5812,4751.043C+1.2119.262%D**12.282%D--16.6DN/A50155.6h11.6C60.1D
NSX Tomoe 2,2332,1951,2241.793C+0.4620.119%F-31.526%D17.3D--N/A45127h19.7D**97.9F--
Bouncing Betty 1,5441,5422695.732B+3.4845.342%C++N/A110.9CN/A36813.9h2.4D**5.2C--
AF-23 Grinder 1,2711,2511,0281.217C1.0416.055%F*11.431%D--16D--N/A7278.2h5B*31.4D**
NS-61 Emissary 1,2321,2248011.528B*0.7227.853%C+16.34%C17.9DN/A5468.4h12.8C++46C*
C75 Viper 1,4101,1862005.93C*3.6828.255%D*2.108%B**21.9D4.1D-11054.1h13.7C48.5D
M96 Mjolnir 1,6281,0658412.679B**10.4328.499%D-N/A22D11.7D15548.3h35.4C++124.2C
Blitz GD-10 9719585751.666B+0.5921.365%D18.267%C++20.7C--N/A6946.3h18.5D86.5C--
Tank Mine 1,2999012703.337C*1.0937.134%C++N/A108.6C+48D8158.3h2.3D6.2C+
NS-7 PDW 7947849670.811C1.4419.41%D*16.071%C9.9D-N/A3779.3h17.8D91.7D
NC15 Phoenix 1,1117786112.754S10.5055.586%C**N/A14.6C++6.2D16953.4h12.1D21.8C
Titan-150 AP 1,1137351196.176C+3.9236.667%F4.082%B*17.8D-9.1D*43641.4h4.8C13.1D*
NS-15M2 6236101,1910.512D1.7414.082%F--18.525%D*8.7D*N/A4169.8h19.9F--141T
AF-34 Mattock 5695593361.664C-0.5925.697%D*15.206%C28DN/A9920h7.5C29.1D-
E540 Halberd 8015445210.462C++8.2134.868%D**2.206%C20.1D--9.5D--16127.1h5.9C16.9D--
AF-34 Mattock 5265153361.533C-0.7227.441%D*15.146%D25.6D-N/A9820.1h8.8C-32D--
NS-44 Commissioner 5205094881.043C+1.2134.787%C7.662%F-18.2DN/A6928h4.5D12.9C
Mauler S6 4214187640.547C1.7132.094%D--10.766%D--10.9D--N/A6938.4h5.9D18.4D-
Enforcer ML65-H 7994111782.309D0.0645.153%D**N/A13.9D**13.1D*17029.6h18.5C-41D*
NCM3 Raven 7133996090.655C1.6029.745%D**4.01%B++4.6D*3.6D--6087.1h36.8D123.7D*
NCM3 Raven 6713833561.076C++1.1829.752%D**1.828%D6.2D--4.7D7261.9h30.2C101.5D-
NC6 Gauss SAW 3683631,2170.298D-1.9510.754%F-25.069%C++6.6D--N/A7255.3h15.8D**146.5F--
C-4 4713623531.025C1.2324.357%CN/A46.4D-14D--6017.8h1.8D7.3C--
NC4 Mag-Shot 3433404830.704C+1.5529.075%C*11.471%D*16DN/A9621.3h9.7C33.4C+
NCM1 Scattercannon 3403343900.856C--1.4020.72%F-16.467%C++13.3D-N/A7825.2h6.5B+31.5D
Warden 3022988640.345C--1.9117.538%F22.483%C5.8D--N/A4151.8h13.1D*74.7F
NS-357 Underboss 2832772771C+1.2532.435%D11.191%D**10D--N/A3627.6h5.2D*16.1D
SAS-R 269268793.392C++1.1430.004%F75%B+19.1D--N/A9114h2.8D*9.3D**
NCM2 Falcon 3722615260.496D1.7630.684%D*3.831%C-6.5D-2.8D-6040.3h12.8C-41.8D-
EM6 2652604130.63C--1.6211.558%F-17.308%D*10.5D*N/A5424.8h14.2D*122.5F--
Carver 2232222,1300.104C+2.1521.002%D22.973%B**0.6C--N/A2351.1h1.3B6.1C++
Spear Anti-Vehicle Phalanx Turret 336213635.5S33.2540.037%C1.878%D--25.7D-14.8D3138.3h9.3C23.1C
Enforcer ML85 383211248.792B+6.5439.016%CN/A17.3D14.1C28112.2h15.9D--40.8D-
NSX Daimyo 193193316.226B+3.9732.677%D**85.492%F*23.5D--N/A858.2h5T-15.3T-
LA8 Rebel 1821802000.9C+1.3529.402%C7.778%F-14.1DN/A4712.8h7.6D25.9C
NS-45 Pilot 1781771501.18C+1.0722.816%D**14.124%F12.6D--N/A3814.1h8.9D*38.8D**
Skyguard 2441641411.714M++9.4623.295%D--2.439%B14C+6.8D-18611.7h104.5C**448.8C+
M96 Mjolnir-H 297155652.385D0.1339.334%D*N/A18F16.5D*2558.6h41.2C+104.9C
Frag Grenade 1541501150N/A147.7540.299%D-N/A250D*6.7D18430.6h5.6F-13.8F
C85 Canister-H 166149334.515C-2.2635.981%F4.027%F-25.7D**2.9D*1385.8h9.1D25.3D**
AF-18 Stalker 1451394840.287D-1.9714.432%F**18.705%C5.4D**N/A2625.8h21.4T148T*
NCM2 Falcon 1921313200.409D1.8433.127%D--N/A5.1D*2.4D--5125.7h19.2D58D*
M20 Basilisk 158117512.294C--0.0424.737%F6.838%B9.5D--3.3D*14512.3h83C*335.4D
NC1 Gauss Rifle 1051041970.528C1.7213.73%F-18.269%C--7.2D--N/A11514.5h16.5D*120.2F--
Gauss Compact Burst 1021011780.567C--1.6919.418%F12.871%F-5D*N/A1820.4h18.3F--94.2F--
MGR-L1 Promise 10097571.702C++0.5520.402%D-21.65%D11.1D*N/A908.7h23.8F-116.5D*
NS-10 Burster 192962330.412D-1.8423.2%D*2.083%D*2.4D**2.4D--4340.5h220.9F952.3F-
Shrike 151883720.237D-2.0239.313%F--N/A9D*6.4D-2989.8h9.2D*23.5F*
EM1 85851050.81C-1.4417.859%D-15.294%D--11.2D--N/A947.6h15.9D89.1C--
CAS 14-E 11285184.722C--2.4732.032%C1.176%D20.7D*6.6C*1004.1h62.4F*195F-
Impetus 7776332.303C++0.0523.167%F-43.421%A++12.7D*N/A516h7.6T32.7T-
LA39 Bruiser 7372880.818C-1.4348.212%D*2.778%F--13.3D*N/A865.4h4.3T8.9F-
NS Decimator 8872591.22C+1.0349.696%D**2.778%B+20.6D--4.6D**3253.5h6.8D**13.7F-
Mag-Cutter 726814,5410.005C--2.2528.844%C+11.765%B*0.1CN/A01157h6.2F**21.6D
M12 Kobalt 716679.429C--7.1815.677%D15.152%D-27.5D*2.1C2152.4h26.3D*167.7D
MANA Anti-Vehicle Turret 13164341.882U0.3740.64%F*N/A640F670D**2405750.1h10.9F26.9T*
NS-10 Burster 13764950.674C-1.5822.728%D*N/A2.6D*2.9D5424.8h248.1F--1091.6F--
Hawk GD-68 96601110.541C-1.7145.081%F*3.333%B+7.9D4.7C-1587.6h10.2D-22.7F--
M20 Wyvern 8558222.636C-0.3834.101%C5.172%B+18.7D8.7D1503.1h63.3B+185.7B
MGR-M1 Bishop 5858262.231C*0.0231.597%C13.793%F--20DN/A1382.9h7.8D24.8C
AC-X11 5756920.609C--1.6423.529%C-19.643%D6.8D--N/A1048.2h13D--55.3C-
M40 Fury 6655173.235D0.9827.211%D--N/A15.3D*3.1D*1293.6h13.1C+48.3C
NC14 Bolt Driver 53522470.211D-2.0425.34%F69.231%D2.7D*N/A6919.1h4.7F**18.4T
MAX Punch 52514,3580.012D2.2435.238%DN/A0.1D*N/A1365.6h2.2C++6.2C++
L105 Zephyr 6551281.821D0.4324.449%F--1.961%A*12.4D*3.4D-1154.1h9.4F38.3F**
AF-19 Mercenary 51512310.221D2.0312.377%F-13.726%D**2.8D--N/A14218.3h17.5D--141.5F-
AF-57 Piston 5050441.136C+1.1236.985%C--14%C+16.7D-N/A1153h5.7D15.5D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit245867,67135.9h
Anti-Vehicle MANA Turret53950.6h
Spawn Beacon175300.8h
Nanite Revive Grenade01340h
Medical Kit115480.7h
Medical Applicator14863,1344.7h
Motion Spotter438,4506.3h
Auraxium Mag-Cutter38914036.9h
Recon Detection Device21940,50849.1h
Ammunition Package302,1181h

Check the help document for the dictionary if you want to learn more about words used here.


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