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Legionary Warbringer milgrim[UMVS] milgrim
VS BR 25

KDR: 1.27

Score: 67.1m

Last Seen: Jan 3rd, 2019 4:42 PM
- OFFLINE - 1169.5 hour(s)

Prestige 1, Battle Rank 25 - Vanu Sovereignty on Miller
Level Progress (to 26): 89%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Terminus VX-9 H-V45 Anti-Vehicle Grenade Orion VS54 Light PPA NS-11A Betelgeuse 54-A SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $196,407 MLG Score: 157
Fun Score: N/A
Cheeseburgers Flipped: 439TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.497%17.169%4213698627,7301.5535-0.284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.978%0.669B+-0.54D-0.085C+HEAD + (~4.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.351C**11.90.167C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.92%1.117%165510172,23815149111.4782245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.937%-0.579D-0.448C---0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.90.107C+45.90.133C++97.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.997%2.063%133610162,37520629381.15124253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.99%-0.769D--0.356C-0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.611B+50.604B+10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.533%2.639%2961510074,395153510662.86319412%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.669%-0.615D-0.438C---0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.546B+15.90.597B+37.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.876%62.844%29621020218163710.13317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.229%-0.023C+-0.282C-1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.135C++30.063C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.834%15.736%29621020788103570.760618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.725%0.534B+0.241C++-0.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.483B+3.30.327C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.1m697.7%494 (29.6k)447 (26.8k)1.2694549,37438,8941.4891525 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102293616.308%11.437%18703:5217

25% Combat Medic40% Engineer21% Heavy Assault8% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:49 PMOct 6th, 2013 8:34 PMFeb 2nd, 2019 4:51 PM (18d) (PST)Jan 3rd, 2019 12:54 PM (49d) (PST)Jan 3rd, 2019 12:42 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3881742140.3290.2590.0382.5570.038157

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,28610,42012,86620162153226,805

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2504.6h/104.4d 8,545 5,647 17,632 384.2k 4,040 8,200 5,692 58.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,461
Deaths:1,404
KDR:1.041
Accuracy:24.551% B++
HSR:16.290% D*
Betelgeuse 54-A
D
Kills:1,357
Deaths:1,246
KDR:1.089
Accuracy:23.621% D
HSR:20.560% D*
SVA-88
C
Kills:1,296
Deaths:1,157
KDR:1.120
Accuracy:22.236% C
HSR:17.670% D--
NS-15M1
C++
Kills:1,178
Deaths:952
KDR:1.237
Accuracy:22.794% C++
HSR:11.630% D**
Flare VE6
C++
Kills:1,172
Deaths:957
KDR:1.225
Accuracy:22.908% C++
HSR:19.454% D
NS-15M AE
C
Kills:1,160
Deaths:692
KDR:1.676
Accuracy:24.103% C
HSR:21.207% D
VX29 Polaris
C+
Kills:1,156
Deaths:1,202
KDR:0.962
Accuracy:23.158% C+
HSR:14.273% D*
NS-15MP
D
Kills:1,149
Deaths:932
KDR:1.233
Accuracy:20.711% D*
HSR:23.064% D
NSX Naginata
C
Kills:647
Deaths:540
KDR:1.198
Accuracy:20.035% C
HSR:23.648% D
Ursa
D
Kills:96
Deaths:63
KDR:1.524
Accuracy:16.888% D--
HSR:19.792% D
VE-H Maw
D-
Kills:89
Deaths:91
KDR:0.978
Accuracy:21.180% D-
HSR:12.360% F
Lasher X2
A*
Kills:84
Deaths:179
KDR:0.469
Accuracy:17.123% D*
HSR:8.333% A*
Pulsar LSW
D-
Kills:69
Deaths:31
KDR:2.226
Accuracy:18.021% D-
HSR:13.044% D**
Kills:10,914
Deaths (as Heavy Assault):9,446
Deaths (to Heavy Assaults):11,262
KDR:1.15541
Kill Difference:1,468
Playtime:522.986 hours
Usage:21%
Score:13.174m
Score/min:420
Accuracy (listed only):21.333%
HSR (listed only):17.025%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:1,267
Deaths:1,581
KDR:0.801
Accuracy:25.095% C++
HSR:13.970% D*
NS-11CP
D
Kills:1,141
Deaths:1,251
KDR:0.912
Accuracy:21.688% D**
HSR:19.457% D
Phobos VX86
C++
Kills:603
Deaths:628
KDR:0.960
Accuracy:50.952% D
HSR:16.584% C++
Pulsar C
C+
Kills:414
Deaths:212
KDR:1.953
Accuracy:24.440% C+
HSR:22.222% C+
Zenith VX-5
C+
Kills:334
Deaths:409
KDR:0.817
Accuracy:25.550% C+
HSR:13.773% D*
NS-11C
C*
Kills:310
Deaths:374
KDR:0.829
Accuracy:24.961% C*
HSR:15.484% D
Serpent VE92
B+
Kills:201
Deaths:264
KDR:0.761
Accuracy:25.644% B+
HSR:15.920% D
Pandora VX25
B
Kills:185
Deaths:215
KDR:0.860
Accuracy:43.245% B
HSR:12.973% C--
NS Baron G5
B*
Kills:171
Deaths:173
KDR:0.988
Accuracy:52.746% B*
HSR:18.129% B*
Eidolon VE33
C
Kills:160
Deaths:185
KDR:0.865
Accuracy:25.307% C
HSR:15% D**
NS Baron G5AE
A+
Kills:157
Deaths:162
KDR:0.969
Accuracy:46.724% C+
HSR:23.567% A+
NSX Tanto
B
Kills:86
Deaths:98
KDR:0.878
Accuracy:28.011% B
HSR:17.442% D*
Solstice Burst
C
Kills:54
Deaths:42
KDR:1.286
Accuracy:25.167% C
HSR:22.222% C
Kills:5,083
Deaths (as Engineer):5,594
Deaths (to Engineers):8,601
KDR:0.90865
Kill Difference:511
Playtime:1,000.215 hours
Usage:40%
Score:27.708m
Score/min:462
Accuracy (listed only):32.272%
HSR (listed only):17.442%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:2,247
Deaths:2,039
KDR:1.102
Accuracy:25.852% C+
HSR:16.244% D*
H-V45
C*
Kills:2,059
Deaths:1,745
KDR:1.180
Accuracy:25.350% C*
HSR:12.676% D*
NS-11A
B+
Kills:1,365
Deaths:1,429
KDR:0.955
Accuracy:27.147% B+
HSR:11.868% D*
CME
C-
Kills:1,161
Deaths:977
KDR:1.188
Accuracy:24.127% C-
HSR:16.451% D-
Pulsar VS1
B+
Kills:1,160
Deaths:1,054
KDR:1.101
Accuracy:26.643% B+
HSR:14.138% D-
NS-11P
B+
Kills:1,155
Deaths:996
KDR:1.160
Accuracy:25.038% B+
HSR:17.403% C
Eridani SX5G
C+
Kills:1,152
Deaths:1,069
KDR:1.078
Accuracy:27.429% C+
HSR:19.097% C+
Sirius SX12
A
Kills:615
Deaths:613
KDR:1.003
Accuracy:30.942% A
HSR:9.756% D*
Phobos VX86
C++
Kills:603
Deaths:628
KDR:0.960
Accuracy:50.952% D
HSR:16.584% C++
Corvus VA55
C*
Kills:234
Deaths:251
KDR:0.932
Accuracy:23.545% C+
HSR:24.359% C*
NS-7 PDW
B**
Kills:227
Deaths:221
KDR:1.027
Accuracy:30.860% B**
HSR:14.537% C--
Pandora VX25
B
Kills:185
Deaths:215
KDR:0.860
Accuracy:43.245% B
HSR:12.973% C--
NS Baron G5
B*
Kills:171
Deaths:173
KDR:0.988
Accuracy:52.746% B*
HSR:18.129% B*
VE-S Canis
A+
Kills:158
Deaths:173
KDR:0.913
Accuracy:36.183% A+
HSR:16.456% C-
NS Baron G5AE
A+
Kills:157
Deaths:162
KDR:0.969
Accuracy:46.724% C+
HSR:23.567% A+
Eridani SX5
D
Kills:74
Deaths:107
KDR:0.692
Accuracy:23.041% D
HSR:12.162% D--
Kills:12,723
Deaths (as Combat Medic):11,852
Deaths (to Combat Medics):4,372
KDR:1.07349
Kill Difference:871
Playtime:626.151 hours
Usage:25%
Score:17.917m
Score/min:477
Accuracy (listed only):32.489%
HSR (listed only):16.025%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:1,267
Deaths:1,581
KDR:0.801
Accuracy:25.095% C++
HSR:13.970% D*
Eridani SX5G
C+
Kills:1,152
Deaths:1,069
KDR:1.078
Accuracy:27.429% C+
HSR:19.097% C+
NS-11CP
D
Kills:1,141
Deaths:1,251
KDR:0.912
Accuracy:21.688% D**
HSR:19.457% D
Sirius SX12
A
Kills:615
Deaths:613
KDR:1.003
Accuracy:30.942% A
HSR:9.756% D*
Phobos VX86
C++
Kills:603
Deaths:628
KDR:0.960
Accuracy:50.952% D
HSR:16.584% C++
Pulsar C
C+
Kills:414
Deaths:212
KDR:1.953
Accuracy:24.440% C+
HSR:22.222% C+
Zenith VX-5
C+
Kills:334
Deaths:409
KDR:0.817
Accuracy:25.550% C+
HSR:13.773% D*
NS-11C
C*
Kills:310
Deaths:374
KDR:0.829
Accuracy:24.961% C*
HSR:15.484% D
NS-7 PDW
B**
Kills:227
Deaths:221
KDR:1.027
Accuracy:30.860% B**
HSR:14.537% C--
Serpent VE92
B+
Kills:201
Deaths:264
KDR:0.761
Accuracy:25.644% B+
HSR:15.920% D
Pandora VX25
B
Kills:185
Deaths:215
KDR:0.860
Accuracy:43.245% B
HSR:12.973% C--
NS Baron G5
B*
Kills:171
Deaths:173
KDR:0.988
Accuracy:52.746% B*
HSR:18.129% B*
VE-S Canis
A+
Kills:158
Deaths:173
KDR:0.913
Accuracy:36.183% A+
HSR:16.456% C-
NS Baron G5AE
A+
Kills:157
Deaths:162
KDR:0.969
Accuracy:46.724% C+
HSR:23.567% A+
NSX Tanto
B
Kills:86
Deaths:98
KDR:0.878
Accuracy:28.011% B
HSR:17.442% D*
Eridani SX5
D
Kills:74
Deaths:107
KDR:0.692
Accuracy:23.041% D
HSR:12.162% D--
Solstice Burst
C
Kills:54
Deaths:42
KDR:1.286
Accuracy:25.167% C
HSR:22.222% C
Kills:7,149
Deaths (as Light Assault):7,592
Deaths (to Light Assaults):5,976
KDR:0.94165
Kill Difference:443
Playtime:102.993 hours
Usage:4%
Score:2.310m
Score/min:374
Accuracy (listed only):31.922%
HSR (listed only):16.691%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C+
Kills:1,152
Deaths:1,069
KDR:1.078
Accuracy:27.429% C+
HSR:19.097% C+
NSX Tomoe
C+
Kills:814
Deaths:610
KDR:1.334
Accuracy:28.543% C+
HSR:34.889% C+
Sirius SX12
A
Kills:615
Deaths:613
KDR:1.003
Accuracy:30.942% A
HSR:9.756% D*
NS-44B Commissioner
C--
Kills:398
Deaths:521
KDR:0.764
Accuracy:35.137% C--
HSR:15.327% D--
NS-7 PDW
B**
Kills:227
Deaths:221
KDR:1.027
Accuracy:30.860% B**
HSR:14.537% C--
VE-S Canis
A+
Kills:158
Deaths:173
KDR:0.913
Accuracy:36.183% A+
HSR:16.456% C-
Nyx VX31
D*
Kills:114
Deaths:88
KDR:1.295
Accuracy:25.445% D**
HSR:17.544% D*
V10
D-
Kills:109
Deaths:20
KDR:5.450
Accuracy:35.215% D-
HSR:60.551% F-
Parallax VX3
D
Kills:109
Deaths:60
KDR:1.817
Accuracy:34.568% D
HSR:65.138% D**
Eridani SX5
D
Kills:74
Deaths:107
KDR:0.692
Accuracy:23.041% D
HSR:12.162% D--
Kills:3,770
Deaths (as Infiltrator):3,482
Deaths (to Infiltrators):5,150
KDR:1.08271
Kill Difference:288
Playtime:191.167 hours
Usage:8%
Score:4.303m
Score/min:375
Accuracy (listed only):30.736%
HSR (listed only):26.546%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:593
Deaths:334
KDR:1.775
Accuracy:19.728% C++
HSR:17.707% D
Blueshift VM5
C*
Kills:542
Deaths:307
KDR:1.765
Accuracy:20.810% C*
HSR:17.712% D
NS-10 Burster
C+
Kills:99
Deaths:115
KDR:0.861
Accuracy:29.143% C+
HSR:3.030% D-
NS-10 Burster
C+
Kills:97
Deaths:115
KDR:0.843
Accuracy:28.937% C+
HSR:4.124% D
Comet VM2
C+
Kills:59
Deaths:45
KDR:1.311
Accuracy:42.397% C+
HSR:0% F-
Comet VM2
C+
Kills:52
Deaths:45
KDR:1.156
Accuracy:44.661% C+
HSR:3.846% C
Kills:1,442
Deaths (as MAX Suit):480.500
Deaths (to MAX Suits):2,952
KDR:3.00104
Kill Difference:961.500
Playtime:54.958 hours
Usage:2%
Score:1.723m
Score/min:522
Accuracy (listed only):30.946%
HSR (listed only):7.736%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:1,377
V. Kills:88 N/A
Deaths:285
KDR:4.832
Accuracy:38.645% C
KPH:52.100 C*
VKPH:3.300 C+
Saron Laser Cannon
D
Kills:211
V. Kills:191 110%
Deaths:358
KDR:0.589
Accuracy:27.982% D
KPH:5.800 D
VKPH:5.200 D
Maelstrom Turbo Laser
C--
Kills:200
V. Kills:200 100%
Deaths:341
KDR:0.587
Accuracy:28.417% C-
KPH:6.600 D
VKPH:6.600 C--
Dual Photon Pods
B+
Kills:95
V. Kills:10 N/A
Deaths:18
KDR:5.278
Accuracy:45.315% D
KPH:99.200 B+
VKPH:10.400 D
Kills:1,883 (1,788 + 0)
Deaths:1,002
KDR:1.879
VKDR:0.488
Vehicle Kills:489
Kill Difference:881
Playtime:94.210 hours
Usage:4%
Score:1.592m
Score/min:282
Piloting Accuracy:28.417%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:406
V. Kills:28 N/A
Deaths:50
KDR:8.120
Accuracy:35.644% D-
KPH:1,461,600 U
VKPH:100,800 U
CAS30 Tank Buster
C
Kills:355
V. Kills:362 98%
Deaths:757
KDR:0.469
Accuracy:41.775% C
KPH:3.100 D-
VKPH:3.200 D--
AP30 Shredder
U
Kills:94
V. Kills:25 362%
Deaths:26
KDR:3.615
Accuracy:25.983% D*
KPH:338,400 U
VKPH:90,000 U
C150 Dalton
U
Kills:87
V. Kills:60 143%
Deaths:23
KDR:3.783
Accuracy:45.982% B*
KPH:313,200 U
VKPH:216,000 U
Kills:942 (355 + 587)
Deaths:856
KDR:1.100
VKDR:0.555
Vehicle Kills:475
Kill Difference:86
Playtime:112.791 hours
Usage:5%
Score:1.145m
Score/min:169
Piloting Accuracy:41.775%
Gunner Accuracy:45.982%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:568
V. Kills:75 N/A
Deaths:66
KDR:8.606
Accuracy:23.093% F
KPH:35.100 B
VKPH:4.600 D
L100 Python HESH
D--
Kills:156
V. Kills:19 N/A
Deaths:19
KDR:8.211
Accuracy:40.364% D--
KPH:26.700 D--
VKPH:3.300 D*
L100 Python AP
D
Kills:140
V. Kills:122 114%
Deaths:48
KDR:2.917
Accuracy:46.310% D*
KPH:15.600 D*
VKPH:13.600 D
Kills:864 (864 + 0)
Deaths:133
KDR:6.496
VKDR:1.624
Vehicle Kills:216
Kill Difference:731
Playtime:31.026 hours
Usage:1%
Score:0.647m
Score/min:348
Driving Accuracy:46.310%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C-
Kills:775
V. Kills:96 N/A
Deaths:103
KDR:7.524
Accuracy:41.295% D--
KPH:34.500 C-
VKPH:4.300 D-
Proton II PPA
B**
Kills:651
V. Kills:56 N/A
Deaths:44
KDR:14.796
Accuracy:19.805% D
KPH:63.600 C**
VKPH:5.500 B**
Supernova FPC
C+
Kills:531
V. Kills:521 102%
Deaths:217
KDR:2.447
Accuracy:40.438% F
KPH:14.400 D--
VKPH:14.200 C+
Saron HRB
C-
Kills:347
V. Kills:221 156%
Deaths:115
KDR:3.017
Accuracy:41.045% C
KPH:19.300 C--
VKPH:12.300 C-
Supernova PC
C**
Kills:205
V. Kills:64 315%
Deaths:44
KDR:4.659
Accuracy:40.781% D-
KPH:25.100 C**
VKPH:7.800 C+
E540 Halberd
C
Kills:154
V. Kills:98 156%
Deaths:35
KDR:4.400
Accuracy:43.542% D
KPH:22.600 D-
VKPH:14.400 C
Kills:2,663 (1,511 + 1,152)
Deaths:558
KDR:4.772
VKDR:1.892
Vehicle Kills:1,056
Kill Difference:2,105
Playtime:102.438 hours
Usage:4%
Score:2.863m
Score/min:466
Driving Accuracy:40.781%
Gunner Accuracy:43.542%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:1,111
V. Kills:64 N/A
Deaths:60
KDR:18.517
Accuracy:33.668% C
KPH:102.100 C**
VKPH:5.900 C+
M40 Fury-H
C*
Kills:274
V. Kills:38 N/A
Deaths:22
KDR:12.455
Accuracy:44.648% C*
KPH:94.800 C+
VKPH:13.200 C+
E540 Halberd-H
C
Kills:138
V. Kills:67 203%
Deaths:32
KDR:4.313
Accuracy:48.182% D*
KPH:38.600 C
VKPH:18.700 C
Kills:1,523 (0 + 1,523)
Deaths:114
KDR:13.360
VKDR:1.482
Vehicle Kills:169
Kill Difference:1,409
Playtime:17.350 hours
Usage:1%
Score:0.685m
Score/min:658
Driving Accuracy:N/A%
Gunner Accuracy:48.182%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:305
V. Kills:59 N/A
Deaths:35
KDR:8.714
Accuracy:39.736% B
KPH:58.400 C*
VKPH:11.300 C+
M12 Kobalt
C+
Kills:300
V. Kills:9 N/A
Deaths:26
KDR:11.539
Accuracy:18.377% C+
KPH:45.100 D
VKPH:1.400 D-
M60-G Bulldog
B
Kills:257
V. Kills:28 N/A
Deaths:28
KDR:9.179
Accuracy:34.162% C+
KPH:34 B
VKPH:3.700 D
M40 Fury
C**
Kills:232
V. Kills:43 N/A
Deaths:33
KDR:7.030
Accuracy:36.038% C+
KPH:51.700 C**
VKPH:9.600 C++
M60-G Bulldog
C+
Kills:200
V. Kills:24 N/A
Deaths:33
KDR:6.061
Accuracy:30.827% D
KPH:33.800 C+
VKPH:4.100 D
M20 Basilisk
B
Kills:89
V. Kills:53 165%
Deaths:25
KDR:3.560
Accuracy:38.816% C+
KPH:15.300 C-
VKPH:9.100 B
M20 Basilisk
C*
Kills:87
V. Kills:49 174%
Deaths:43
KDR:2.023
Accuracy:41.475% C**
KPH:18.600 C
VKPH:10.500 C*
G30 Walker
C+
Kills:55
V. Kills:42 128%
Deaths:17
KDR:3.235
Accuracy:21.327% D*
KPH:12 C
VKPH:9.200 C+
Kills:1,525 (0 + 1,525)
Deaths:240
KDR:6.354
VKDR:1.279
Vehicle Kills:307
Kill Difference:1,285
Playtime:44.915 hours
Usage:2%
Score:1.225m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:21.327%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:66
V. Kills:6 N/A
Deaths:95
KDR:0.695
Accuracy:25.073% F--
KPH:8.200 D-
VKPH:0.700 D*
Kills:66 (66 + 0)
Deaths:95
KDR:0.695
VKDR:0.063
Vehicle Kills:6
Kill Difference:29
Playtime:8.001 hours
Usage:0%
Score:0.032m
Score/min:67
Driving Accuracy:25.073%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Terminus VX-9 2,2722,2472,0391.102C0.1725.852%C+16.244%D*23.1DN/A14297.1h12.1C*46.7C**
H-V45 2,0672,0591,7451.18C+0.0925.35%C*12.676%D*14.7DN/A97139.7h12.7C**50.1B+
Anti-Vehicle Grenade 1,7721,67111671N/A1,669.7361.461%B**N/A1114M**67.3C73871.5h2.4A++3.8A+
Orion VS54 1,4621,4611,4041.041C+0.2324.551%B++16.29%D*25.7CN/A20256.8h10B*40.9C**
Light PPA 1,4651,3772854.832C++3.5638.645%CN/A52.2C*3.3C+30726.4h11.3B+29.3B
NS-11A 1,3701,3651,4290.955C+0.3127.147%B+11.868%D*18.5DN/A10173.8h13B47.8B+
Betelgeuse 54-A 1,3641,3571,2461.089C--0.1823.621%D20.56%D*28.3D--N/A16848h10.9C+46C+
SVA-88 1,3031,2961,1571.12C0.1522.236%C17.67%D--21.9D-N/A12959.3h12.5C+56.4C+
VX6-7 1,2701,2671,5810.801C0.4725.095%C++13.97%D*8.8D-N/A57143.2h12.6C*50.1C**
NS-15M1 1,1801,1789521.237C+0.0322.794%C++11.63%D**25.6C--N/A14446h11.1B+48.9B+
Flare VE6 1,1791,1729571.225C+0.0422.908%C++19.454%D24.5DN/A14647.8h9.7B+42.1B+
CME 1,1681,1619771.188C+0.0824.127%C-16.451%D-21.3DN/A12854.5h13C**53.9C++
Pulsar VS1 1,1631,1601,0541.101C++0.1726.643%B+14.138%D-22.7C+N/A15551.1h12.1B*45.5B*
NS-15M AE 1,1751,1606921.676C+0.4124.103%C21.207%D33.3DN/A22834.8h12.1C+50.4C+
VX29 Polaris 1,1581,1561,2020.962C0.3123.158%C+14.273%D*26DN/A14644.4h11.1B+48B
NS-11P 1,1651,1559961.16C+0.1125.038%B+17.403%C26.6C+N/A17943.5h13.3B53B+
Eridani SX5G 1,1651,1521,0691.078C0.1927.429%C+19.097%C+22.5DN/A9751.1h11C*40C*
NS-15MP 1,1671,1499321.233C--0.0420.711%D*23.064%D28.9D--N/A6739.7h12.5D60.4D-
NS-11CP 1,1671,1411,2510.912D0.3621.688%D**19.457%D19.9D-N/A5557.4h14.6D67.1D--
Proton II PPA-H 1,1751,1116018.517B+17.2533.668%C2.25%B+101.9C**5.9C+60310.9h6B**17.8B++
Frag Grenade 9209051905N/A903.7342.638%CN/A822.7A+13.6B**43951.1h2.5A5.8B*
NS Decimator 1,2378801,2720.692C0.5857.538%C2.727%B29.5C12C-43629.8h4.8C++8.4C+
Proximity Mine 8218211684.887B3.6236.467%DN/A157.9B++N/A8265.2h1.6B**4.3B
NSX Tomoe 8168146101.334C+0.0628.543%C+34.889%C+26DN/A8831.3h13.3B46.6C**
Supernova VPC 8717751037.524C6.2541.295%D--2.452%B**34.6C-4.3D-23122.4h2.8B+6.8C++
Tank Mine 1,3107562682.821C++1.5518.608%D*N/A106.5C++78B+21977.1h1.5B++8D-
Proton II PPA 7076514414.795C++13.5319.805%D1.997%C+63.8C**5.5B**41010.2h7.2B*36.4B+
NSX Naginata 6536475401.198C+0.0720.035%C23.648%D25.6DN/A8525.3h10.7B+53.6C**
Sirius SX12 6166156131.003C+0.2730.942%A9.756%D*16.8DN/A12136.5h11.6B*37.6B++
Phobos VX86 6106036280.96C0.3150.952%D16.584%C++18.3D-N/A8133h2.7C5.3C+
Blueshift VM5 5975933341.775C0.5119.728%C++17.707%D25.9C-N/A18222.9h15.9C++80.8C*
C-4 7885744931.164C+0.1120.285%D--N/A79.7C+29.7C++16837.2h1.4C**6.9C+
C75 Viper 643568668.606B**7.3423.093%F2.113%B++35.1B4.6D32316.2h6.7A29B+
Blueshift VM5 5505423071.765C0.5020.81%C*17.712%D25.3C-N/A17221.4h17.4C83.5C*
Supernova FPC 1,0525312172.447C-1.1840.438%F1.883%C14.4D--14.2C+58236.8h6.4C-15.8D*
Pulsar C 4164142121.953B+0.6824.44%C+22.222%C+15.8C--N/A17726.2h11.1B45.6C**
L105 Zephyr 434406508.12C+6.8535.644%D-N/A4060U280U26532600.1h4.5B**12.7B+
NS-44B Commissioner 4053985210.764C--0.5135.137%C--15.327%D--34CN/A17411.7h3.4C**9.7C++
CAS30 Tank Buster 7173557570.469C--0.8041.775%CN/A3.1D-3.2D--85112.8h62.6C+149.8C+
Saron HRB 5683471153.017C1.7541.045%C1.153%C-19.3C--12.3C-49918h24.9C60.6C
Zenith VX-5 3383344090.817C0.4525.55%C+13.773%D*7.9D--N/A6042.5h13C*50.7C*
NS-11C 3153103740.829C+0.4424.961%C*15.484%D8.7D-N/A7635.7h13.5B54.3B+
M40 Fury 364305358.714C*7.4439.736%BN/A58.7C*11.3C+6795.2h12.6C*31.7B+
M12 Kobalt 3093002611.538C+10.2718.377%C+13.667%D-44.8D1.3D-3106.7h18.8C*102.1C**
Sticky Grenade 2982951295N/A293.7347.025%C--N/A983.3C++10C50300.3h2B4.2C*
M40 Fury-H 3122742212.455C+11.1944.648%C*N/A94.5C+13.1C+9652.9h7.5C**16.8B+
M60-G Bulldog 285257289.179A++7.9134.162%C+1.946%D33.8B3.7D3477.6h5.5B*16B++
Corvus VA55 2362342510.932C+0.3423.545%C+24.359%C*18.3C-N/A13512.8h13.6C57.8C+
M40 Fury 275232337.03C++5.7636.038%C+N/A51.6C**9.6C++7814.5h13.2C*36.6B
NS-7 PDW 2272272211.027C*0.2430.86%B**14.537%C--18.2CN/A16512.5h11.9B*38.4B++
NSX Masamune 2782163160.684C0.5948.676%D--2.315%C*29.6C+8.5C-1887.3h8.3B+17.1B+
Saron Laser Cannon 4022113580.589C0.6827.982%D2.37%C++5.8D5.2D23436.5h173C618.4C
Supernova PC 269205444.659C+3.3940.781%D-1.951%C25C**7.8C+5048.2h3.7B**9B+
Serpent VE92 2032012640.761C0.5125.644%B+15.92%D9.1D-N/A10722.2h10.1B*39.4B++
M60-G Bulldog 224200336.061C**4.7930.827%D1%D*33.9C+4.1D3905.9h5.8B+18.8C**
Maelstrom Turbo Laser 4002003410.587C0.6828.417%C-2%C6.6D6.6C--26330.3h134C+471.6C
Pandora VX25 1851852150.86C0.4143.245%B12.973%C--23.4C--N/A1677.9h5.1C11.8C*
NS Baron G5 1721711730.988C+0.2852.746%B*18.129%B*21.4DN/A1678h4.5C*8.6C++
Eidolon VE33 1611601850.865C+0.4025.307%C15%D**10.6DN/A8515.1h9C*35.7C++
VE-S Canis 1601581730.913C0.3636.183%A+16.456%C-16.5DN/A439.6h16.7D-46.2C++
NS Baron G5AE 1601571620.969C0.3046.724%C+23.567%A+30.8C-N/A2385.1h4.5C+9.6C+
L100 Python HESH 175156198.211C6.9440.364%D--1.282%C26.9D--3.3D*2625.8h3.1B+7.8C+
E540 Halberd 252154354.4C3.1343.542%D3.896%B*22.6D-14.4C5576.8h7D-16D
L100 Python AP 262140482.917C1.6546.31%D*1.429%D-15.6D*13.6D4489h8.3D18D-
E540 Halberd-H 205138324.313C3.0448.182%D*4.348%A++38.3C18.6C5753.6h6.1C++12.6C
M60-A Bulldog 155132751.76D0.4927.45%D--N/A1320U230U13884900.1h5.5B20.2C
Force-Blade 21312623,3960.005D1.2642.015%B**N/A0.1DN/A11178.8h4.9F11.6C+
The Slasher 1451257,2010.017D1.2537.843%C**4.8%D0.4C-N/A3347.8h3.2D--8.5C+
Nyx VX31 114114881.295C0.0325.445%D**17.544%D*11.5D--N/A989.9h6.1C+24.1D
V10 109109205.45B**4.1835.215%D-60.551%F-11D*N/A779.9h2.9D-8.1D
Parallax VX3 110109601.817C0.5534.568%D65.138%D**12.5D-N/A1158.7h3.1D*8.9D-
NS-10 Burster 167991150.861C0.4129.143%C+3.03%D-4.8C3.3C16220.6h168.2C577.1C+
NS-10 Burster 182971150.843C+0.4328.937%C+4.124%D4.7C4.1B17120.6h169D584C
Ursa 9796631.524B0.2516.888%D--19.792%D24.6C--N/A2393.9h11.7C+69.1C
Dual Photon Pods 10595185.278C+4.0145.315%D2.105%A95B10D20101h17.4B++38.3B+
AP30 Shredder 11994263.615C2.3525.983%D*3.191%B*940U250U14481100.1h42.9A165B**
VE-H Maw 8989910.978C-0.2921.18%D-12.36%F24.7DN/A973.6h11.3C+53.5C+
M20 Basilisk 14289253.56C**2.2938.816%C+2.247%D**15.3C-9.1B3275.8h96.2C++248C*
M20 Basilisk 13687432.023C-0.7541.475%C**2.299%D*18.5C10.4C*4274.7h107.5C+259.2C**
C150 Dalton 14787233.783C2.5145.982%B*N/A870U600U15865000.1h5.9D12.9C+
NSX Tanto 8786980.878C0.3928.011%B17.442%D*8.2D--N/A2110.5h13.7C++48.9C*
Lasher X2 84841790.469D0.8017.123%D*8.333%A*13.5DN/A2436.2h18B+104.8C
M60-A Bulldog 907889.75C8.4842.827%C1.282%D-37.1C++5.7B+4692.1h5.2B+12.2B
Lancer AE 188751370.547C--0.7256.638%DN/A8.9D-13.5C3438.4h31.2C55C
Eridani SX5 74741070.692C0.5823.041%D12.162%D--9.6D--N/A1197.7h11.3B49C++
M60-A Bulldog 787097.778C6.5146.947%C++2.857%B+25C2.9C2522.8h6.4C+13.6C*
Pulsar LSW 6969312.226B++0.9618.021%D-13.044%D**17.3D-N/A2924h13.6C75.4C
M40 Fury-F 7266950.695C-0.5725.073%F--N/A8.3D-N/A678h7.8B+31.1C
Comet VM2 8659451.311B+0.0442.397%C+N/A13.7B+6.3B**5204.3h18.1B+42.6B+
G30 Walker 9755173.235C+1.9721.327%D*1.818%D--12C9.1C+5384.6h197.3B+925.2C
Solstice Burst 5554421.286C+0.0225.167%C22.222%C15.9DN/A883.4h13.3C++52.7C++
Comet VM2 8152451.156C*0.1144.661%C+3.846%C12.4C++6.9B**3244.2h21.6B+48.4B+
Spear Anti-Vehicle Phalanx Turret 975186.375C+5.1129.754%D**3.922%C+21.3D-19.2C+6772.4h9C++30.3D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret141040.9h
Motion Spotter114,7002.1h
Nano-Armor Kit692895,33059.7h
Snowman Soldier51590.2h
Nanite Revive Grenade03,9591.1h
Spawn Beacon151,2471.2h
Medical Applicator1,416462,86841.3h
AE Nano-Armor Kit98140,4478.1h
AE Medical Applicator12846,6992.8h
Spitfire Auto-Turret196821.2h
Restoration Kit1031,8661.5h
Deconstruction Tool02,0890.1h
Ammunition Package613,5691.7h
Medical Kit1463,0432.4h
Anti-Infantry MANA Turret21500.4h
NS-45 Pilot21320.1h
Recon Detection Device172,0083.5h
Shield Recharging Field191,5810.6h

Check the help document for the dictionary if you want to learn more about words used here.


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