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mipmipTR[] mipmipTR
TR BR 175

KDR: 1.48

Score: 77.6m

Last Seen: Feb 29th, 2020 2:55 PM
- OFFLINE - 334.9 hour(s)

Battle Rank 120 (175 total) - Terran Republic on Miller
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Claymore AP30 Shredder Dual-75 Duster TAR Tank Mine L105 Zephyr M60-A Bulldog P525 Marauder-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $242,694 MLG Score: 194
Fun Score: N/A
Cheeseburgers Flipped: 1178TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.121%25.423%53737119537,3561.256680.228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.747%-0.021C+0.665B+-0.614DHEAD ++ (~14.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.215C++12.30.138C++46

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.765%0.936%84412282,029217312380.933732164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.423%-1.216D*-0.591D-0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
273.4-0.685D70.5-0.324C203

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.764%3.015%65612261,99034249980.581022199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.099%-0.9D--0.32C*-0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.279C*8.80.295C*18.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.062%1.85%40015121711,352298364053.80429177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.537%-0.569D-0.645D-0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.6-0.159C42-0.042C+97.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.371%61.799%400312291,301254550.511198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.39%0.061C+-0.337C-0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.188C++2.90.106C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.872%11.414%400512274,7751984342.40675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.467%0.429B-0.654D-0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.457B+3.30.311C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
77.6m337.9%267 (16k)240 (14.4k)1.4848292,70962,4381.75667175 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232429314.58%13.613%19805:1147

13% Combat Medic56% Engineer17% Heavy Assault7% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2014 10:53 AMFeb 25th, 2014 3:39 PMFeb 29th, 2020 11:38 AM (29d) (PST)Feb 29th, 2020 10:55 AM (29d) (PST)Feb 29th, 2020 10:55 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3641162480.2870.1930.0391.1220.045194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,8326,94814,8841712267314,410

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5386.3h/224.4d 16,974 12,620 47,088 362.6k 5,293 12,989 14,601 117.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:1,419
Deaths:1,236
KDR:1.148
Accuracy:19.091% D-
HSR:22.622% C
NS-15M2
C+
Kills:1,282
Deaths:1,028
KDR:1.247
Accuracy:18.116% D*
HSR:26.365% C+
T9A "Butcher"
C+
Kills:1,200
Deaths:790
KDR:1.519
Accuracy:18.327% D**
HSR:28.333% C+
T9 CARV
D--
Kills:1,196
Deaths:1,358
KDR:0.881
Accuracy:14.447% D--
HSR:13.545% D**
T9 CARV-S
B+
Kills:1,181
Deaths:680
KDR:1.737
Accuracy:23.309% C++
HSR:28.535% B+
NSX Naginata
B++
Kills:1,174
Deaths:720
KDR:1.631
Accuracy:19.040% D-
HSR:33.901% B++
T16 Rhino
A+
Kills:1,174
Deaths:547
KDR:2.146
Accuracy:24.425% B+
HSR:32.709% A+
TMG-50
C+
Kills:1,165
Deaths:791
KDR:1.473
Accuracy:18.978% D
HSR:24.378% C+
T32 Bull
B++
Kills:1,160
Deaths:704
KDR:1.648
Accuracy:19.938% D-
HSR:30.259% B++
MG-H1 Watchman
B+
Kills:887
Deaths:508
KDR:1.746
Accuracy:22.301% C
HSR:31.793% B+
Kills:11,838
Deaths (as Heavy Assault):8,362
Deaths (to Heavy Assaults):17,950
KDR:1.41569
Kill Difference:3,476
Playtime:898.471 hours
Usage:17%
Score:12.972m
Score/min:241
Accuracy (listed only):19.797%
HSR (listed only):27.244%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:1,203
Deaths:1,147
KDR:1.049
Accuracy:22.572% C
HSR:25.270% B+
TRAC-5
C-
Kills:1,194
Deaths:1,620
KDR:0.737
Accuracy:19.816% C-
HSR:12.898% D*
LC3 Jaguar
D
Kills:1,186
Deaths:1,272
KDR:0.932
Accuracy:20.742% D
HSR:14.165% D*
TRAC-5 S
B*
Kills:1,179
Deaths:1,693
KDR:0.696
Accuracy:21.461% C-
HSR:20.696% B*
HC1 Cougar
A+
Kills:1,171
Deaths:1,030
KDR:1.137
Accuracy:22.041% D
HSR:31.512% A+
AMR-66
B**
Kills:1,170
Deaths:576
KDR:2.031
Accuracy:26.687% C+
HSR:33.504% B**
TS4 Haymaker
C+
Kills:1,166
Deaths:975
KDR:1.196
Accuracy:43.481% C+
HSR:7.461% D**
TRS-12 Uppercut
B+
Kills:1,163
Deaths:910
KDR:1.278
Accuracy:64.771% B+
HSR:11.264% D
AS16 NightHawk
C*
Kills:1,161
Deaths:846
KDR:1.372
Accuracy:44.357% C*
HSR:11.628% D
NS Baron G5
B+
Kills:1,161
Deaths:738
KDR:1.573
Accuracy:49.846% B+
HSR:14.729% C+
FA1 Barrage
B+
Kills:1,160
Deaths:1,021
KDR:1.136
Accuracy:45.433% B+
HSR:14.569% C+
NSX-P Tanto
A
Kills:740
Deaths:669
KDR:1.106
Accuracy:25.432% C+
HSR:34.865% A
TRAC-Shot
A+
Kills:431
Deaths:355
KDR:1.214
Accuracy:24.660% C
HSR:27.146% A+
MG-C1 Kindred
B++
Kills:272
Deaths:233
KDR:1.167
Accuracy:23.412% D
HSR:28.309% B++
NSX Tanto
B**
Kills:186
Deaths:178
KDR:1.045
Accuracy:22.306% D-
HSR:34.409% B**
Havoc
B*
Kills:125
Deaths:66
KDR:1.894
Accuracy:52.423% C+
HSR:18.400% B*
Kills:14,668
Deaths (as Engineer):13,329
Deaths (to Engineers):13,660
KDR:1.10046
Kill Difference:1,339
Playtime:3,020.061 hours
Usage:56%
Score:42.887m
Score/min:237
Accuracy (listed only):33.090%
HSR (listed only):21.302%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:1,203
Deaths:1,147
KDR:1.049
Accuracy:22.572% C
HSR:25.270% B+
SMG-46 Armistice
C+
Kills:1,195
Deaths:966
KDR:1.237
Accuracy:25.849% C+
HSR:15.900% C+
TRAC-5
C-
Kills:1,194
Deaths:1,620
KDR:0.737
Accuracy:19.816% C-
HSR:12.898% D*
LC3 Jaguar
D
Kills:1,186
Deaths:1,272
KDR:0.932
Accuracy:20.742% D
HSR:14.165% D*
TRAC-5 S
B*
Kills:1,179
Deaths:1,693
KDR:0.696
Accuracy:21.461% C-
HSR:20.696% B*
NS-7 PDW
M*
Kills:1,171
Deaths:643
KDR:1.821
Accuracy:25.904% C++
HSR:39.368% M*
MKV Suppressed
S
Kills:1,171
Deaths:564
KDR:2.076
Accuracy:25.875% C+
HSR:46.285% S
HC1 Cougar
A+
Kills:1,171
Deaths:1,030
KDR:1.137
Accuracy:22.041% D
HSR:31.512% A+
TS4 Haymaker
C+
Kills:1,166
Deaths:975
KDR:1.196
Accuracy:43.481% C+
HSR:7.461% D**
TRS-12 Uppercut
B+
Kills:1,163
Deaths:910
KDR:1.278
Accuracy:64.771% B+
HSR:11.264% D
AS16 NightHawk
C*
Kills:1,161
Deaths:846
KDR:1.372
Accuracy:44.357% C*
HSR:11.628% D
NS Baron G5
B+
Kills:1,161
Deaths:738
KDR:1.573
Accuracy:49.846% B+
HSR:14.729% C+
PDW-16 Hailstorm
A++
Kills:1,160
Deaths:648
KDR:1.790
Accuracy:26.273% C**
HSR:26.983% A++
FA1 Barrage
B+
Kills:1,160
Deaths:1,021
KDR:1.136
Accuracy:45.433% B+
HSR:14.569% C+
NSX-P Tanto
A
Kills:740
Deaths:669
KDR:1.106
Accuracy:25.432% C+
HSR:34.865% A
TRAC-Shot
A+
Kills:431
Deaths:355
KDR:1.214
Accuracy:24.660% C
HSR:27.146% A+
MG-C1 Kindred
B++
Kills:272
Deaths:233
KDR:1.167
Accuracy:23.412% D
HSR:28.309% B++
NSX Tanto
B**
Kills:186
Deaths:178
KDR:1.045
Accuracy:22.306% D-
HSR:34.409% B**
Havoc
B*
Kills:125
Deaths:66
KDR:1.894
Accuracy:52.423% C+
HSR:18.400% B*
Shuriken
A**
Kills:121
Deaths:81
KDR:1.494
Accuracy:23.855% D*
HSR:33.884% A**
Kills:18,316
Deaths (as Light Assault):15,655
Deaths (to Light Assaults):10,043
KDR:1.16998
Kill Difference:2,661
Playtime:233.337 hours
Usage:4%
Score:3.208m
Score/min:229
Accuracy (listed only):31.525%
HSR (listed only):23.487%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:1,195
Deaths:966
KDR:1.237
Accuracy:25.849% C+
HSR:15.900% C+
NS-7 PDW
M*
Kills:1,171
Deaths:643
KDR:1.821
Accuracy:25.904% C++
HSR:39.368% M*
MKV Suppressed
S
Kills:1,171
Deaths:564
KDR:2.076
Accuracy:25.875% C+
HSR:46.285% S
TX2 Emperor
B**
Kills:1,161
Deaths:1,516
KDR:0.766
Accuracy:26.647% C
HSR:28.165% B**
PDW-16 Hailstorm
A++
Kills:1,160
Deaths:648
KDR:1.790
Accuracy:26.273% C**
HSR:26.983% A++
TX1 Repeater
C
Kills:1,160
Deaths:1,931
KDR:0.601
Accuracy:22.835% C
HSR:18.276% C-
SOAS-20
B*
Kills:876
Deaths:671
KDR:1.306
Accuracy:28.672% C+
HSR:27.740% B*
TSAR-42
C+
Kills:836
Deaths:437
KDR:1.913
Accuracy:38.888% C+
HSR:67.584% C+
TS2 Inquisitor
B**
Kills:661
Deaths:784
KDR:0.843
Accuracy:26.229% C
HSR:26.475% B**
Soldier Soaker
D
Kills:283
Deaths:269
KDR:1.052
Accuracy:29.365% D
HSR:8.834% D--
NS-AM7 Archer
C*
Kills:278
Deaths:597
KDR:0.466
Accuracy:48.629% D**
HSR:20.504% C*
99SV
C
Kills:259
Deaths:123
KDR:2.106
Accuracy:30.559% C
HSR:30.502% D
M77-B
C*
Kills:206
Deaths:67
KDR:3.075
Accuracy:38.788% C*
HSR:77.670% C*
NSX Tomoe
C++
Kills:192
Deaths:148
KDR:1.297
Accuracy:26.325% D
HSR:39.583% C++
NS-30 Vandal
C-
Kills:163
Deaths:169
KDR:0.964
Accuracy:24.743% D**
HSR:23.313% C-
Shuriken
A**
Kills:121
Deaths:81
KDR:1.494
Accuracy:23.855% D*
HSR:33.884% A**
Kills:10,893
Deaths (as Infiltrator):9,614
Deaths (to Infiltrators):8,084
KDR:1.13304
Kill Difference:1,279
Playtime:374.014 hours
Usage:7%
Score:4.040m
Score/min:180
Accuracy (listed only):29.340%
HSR (listed only):33.192%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D
Kills:1,932
Deaths:1,889
KDR:1.023
Accuracy:19.876% D-
HSR:17.184% D
SMG-46 Armistice
C+
Kills:1,195
Deaths:966
KDR:1.237
Accuracy:25.849% C+
HSR:15.900% C+
NS-7 PDW
M*
Kills:1,171
Deaths:643
KDR:1.821
Accuracy:25.904% C++
HSR:39.368% M*
MKV Suppressed
S
Kills:1,171
Deaths:564
KDR:2.076
Accuracy:25.875% C+
HSR:46.285% S
Cycler TRV
D-
Kills:1,171
Deaths:1,417
KDR:0.826
Accuracy:18.614% D--
HSR:14.261% D-
T1A Unity
B+
Kills:1,167
Deaths:1,183
KDR:0.986
Accuracy:21.962% D--
HSR:27.592% B+
TS4 Haymaker
C+
Kills:1,166
Deaths:975
KDR:1.196
Accuracy:43.481% C+
HSR:7.461% D**
SABR-13
C-
Kills:1,166
Deaths:1,194
KDR:0.977
Accuracy:20.570% D*
HSR:22.727% C-
TORQ-9
C++
Kills:1,165
Deaths:1,067
KDR:1.092
Accuracy:19.231% D*
HSR:25.064% C++
NS-11P
C++
Kills:1,164
Deaths:1,259
KDR:0.925
Accuracy:19.261% D--
HSR:21.478% C++
T1 Cycler
D--
Kills:1,163
Deaths:1,406
KDR:0.827
Accuracy:16.528% D*
HSR:14.703% D--
TRS-12 Uppercut
B+
Kills:1,163
Deaths:910
KDR:1.278
Accuracy:64.771% B+
HSR:11.264% D
AS16 NightHawk
C*
Kills:1,161
Deaths:846
KDR:1.372
Accuracy:44.357% C*
HSR:11.628% D
NS Baron G5
B+
Kills:1,161
Deaths:738
KDR:1.573
Accuracy:49.846% B+
HSR:14.729% C+
PDW-16 Hailstorm
A++
Kills:1,160
Deaths:648
KDR:1.790
Accuracy:26.273% C**
HSR:26.983% A++
FA1 Barrage
B+
Kills:1,160
Deaths:1,021
KDR:1.136
Accuracy:45.433% B+
HSR:14.569% C+
Havoc
B*
Kills:125
Deaths:66
KDR:1.894
Accuracy:52.423% C+
HSR:18.400% B*
Shuriken
A**
Kills:121
Deaths:81
KDR:1.494
Accuracy:23.855% D*
HSR:33.884% A**
Kills:19,682
Deaths (as Combat Medic):16,873
Deaths (to Combat Medics):5,865
KDR:1.16648
Kill Difference:2,809
Playtime:704.269 hours
Usage:13%
Score:12.127m
Score/min:287
Accuracy (listed only):31.339%
HSR (listed only):21.305%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:1,287
Deaths:675
KDR:1.907
Accuracy:31.609% D--
HSR:3.263% C++
M3 Pounder HEG
C+
Kills:1,133
Deaths:662
KDR:1.711
Accuracy:32.320% D--
HSR:3.001% C+
M2 Mutilator
C-
Kills:673
Deaths:434
KDR:1.551
Accuracy:12.310% D
HSR:16.939% C-
M2 Mutilator
C
Kills:658
Deaths:434
KDR:1.516
Accuracy:12.232% D
HSR:17.325% C
NS-20 Gorgon
B+
Kills:149
Deaths:74
KDR:2.014
Accuracy:27.348% C++
HSR:22.819% B+
NS-20 Gorgon
C*
Kills:146
Deaths:74
KDR:1.973
Accuracy:27.953% C*
HSR:20.548% C*
NS-10 Burster
C+
Kills:78
Deaths:64
KDR:1.219
Accuracy:23.427% D--
HSR:5.128% C+
NS-10 Burster
B**
Kills:69
Deaths:64
KDR:1.078
Accuracy:23.094% D--
HSR:10.145% B**
Kills:4,193
Deaths (as MAX Suit):1,240.500
Deaths (to MAX Suits):4,433
KDR:3.38009
Kill Difference:2,952.500
Playtime:147.515 hours
Usage:3%
Score:2.381m
Score/min:269
Accuracy (listed only):23.787%
HSR (listed only):12.396%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:1,160
V. Kills:80 N/A
Deaths:404
KDR:2.871
Accuracy:21.861% D**
KPH:26.100 D
VKPH:1.800 D
M18 Needler
D-
Kills:268
V. Kills:315 85%
Deaths:506
KDR:0.530
Accuracy:25.492% D*
KPH:3.400 D-
VKPH:4 D-
Tomcat A2AM Pods
A++
Kills:248
V. Kills:327 76%
Deaths:19
KDR:13.053
Accuracy:80.433% B
KPH:85.900 B*
VKPH:113.300 A++
M18 Rotary
D
Kills:149
V. Kills:108 137%
Deaths:138
KDR:1.080
Accuracy:24.231% D*
KPH:4.800 D
VKPH:3.500 D-
Kills:1,825 (1,577 + 0)
Deaths:1,067
KDR:1.710
VKDR:0.778
Vehicle Kills:830
Kill Difference:758
Playtime:156.692 hours
Usage:3%
Score:1.303m
Score/min:139
Piloting Accuracy:24.231%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C**
Kills:2,620
V. Kills:2,665 98%
Deaths:612
KDR:4.281
Accuracy:25.015% D
KPH:20.300 D
VKPH:20.700 C**
Dual-75 Duster
B+
Kills:2,354
V. Kills:213 N/A
Deaths:158
KDR:14.899
Accuracy:39.301% C++
KPH:76.100 C*
VKPH:6.900 B+
L105 Zephyr
C++
Kills:1,606
V. Kills:226 N/A
Deaths:140
KDR:11.471
Accuracy:44.774% C++
KPH:52.400 C+
VKPH:7.400 C
C150 Dalton
C
Kills:634
V. Kills:679 93%
Deaths:174
KDR:3.644
Accuracy:27.524% D**
KPH:17.400 D--
VKPH:18.600 C
CAS30 Tank Buster
C-
Kills:452
V. Kills:406 111%
Deaths:542
KDR:0.834
Accuracy:41.295% C--
KPH:5.700 C-
VKPH:5.100 C--
Kills:7,666 (452 + 7,214)
Deaths:1,626
KDR:4.715
VKDR:2.576
Vehicle Kills:4,189
Kill Difference:6,040
Playtime:306.256 hours
Usage:6%
Score:5.498m
Score/min:299
Piloting Accuracy:41.295%
Gunner Accuracy:27.524%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:294
V. Kills:89 327%
Deaths:80
KDR:3.675
Accuracy:32.441% D
KPH:21.500 D
VKPH:6.500 C
L100 Python HESH
D
Kills:211
V. Kills:37 N/A
Deaths:30
KDR:7.033
Accuracy:36.842% D**
KPH:32.500 D-
VKPH:5.700 D
L100 Python AP
F
Kills:183
V. Kills:127 143%
Deaths:31
KDR:5.903
Accuracy:41.364% F
KPH:10.700 F
VKPH:7.400 F
Skyguard
D-
Kills:58
V. Kills:49 116%
Deaths:23
KDR:2.522
Accuracy:24.132% D-
KPH:7.300 D--
VKPH:6.200 D-
Kills:746 (746 + 0)
Deaths:164
KDR:4.549
VKDR:1.841
Vehicle Kills:302
Kill Difference:582
Playtime:45.218 hours
Usage:1%
Score:0.448m
Score/min:165
Driving Accuracy:24.132%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C
Kills:896
V. Kills:413 216%
Deaths:193
KDR:4.642
Accuracy:28.865% D**
KPH:18.600 D
VKPH:8.600 C
E540 Halberd
C+
Kills:433
V. Kills:266 162%
Deaths:65
KDR:6.662
Accuracy:39.862% C
KPH:20 D
VKPH:12.300 C+
MR11 Gatekeeper
C
Kills:356
V. Kills:286 124%
Deaths:57
KDR:6.246
Accuracy:37.212% C-
KPH:17 C-
VKPH:13.700 C
P2-120 AP
C--
Kills:316
V. Kills:253 124%
Deaths:78
KDR:4.051
Accuracy:34.753% D*
KPH:18.200 D--
VKPH:14.600 C--
G30 Vulcan
C+
Kills:181
V. Kills:128 140%
Deaths:47
KDR:3.851
Accuracy:29.385% C+
KPH:18.400 C
VKPH:13 C+
P2-120 HESH
C
Kills:90
V. Kills:27 321%
Deaths:7
KDR:12.857
Accuracy:34.581% D-
KPH:26.200 D--
VKPH:7.900 C
P525 Marauder
D-
Kills:54
V. Kills:4 N/A
Deaths:9
KDR:6
Accuracy:10.435% F-
KPH:22.700 D*
VKPH:1.700 D-
Kills:2,326 (1,302 + 1,024)
Deaths:456
KDR:5.101
VKDR:3.020
Vehicle Kills:1,377
Kill Difference:1,870
Playtime:123.734 hours
Usage:2%
Score:2.191m
Score/min:295
Driving Accuracy:34.581%
Gunner Accuracy:10.435%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,505
V. Kills:110 N/A
Deaths:130
KDR:11.577
Accuracy:29.445% D-
KPH:83.800 C-
VKPH:6.100 C+
G20 Vulcan-H
C--
Kills:1,418
V. Kills:1,060 134%
Deaths:343
KDR:4.134
Accuracy:44.383% C--
KPH:28.700 D
VKPH:21.400 C--
E540 Halberd-H
D
Kills:328
V. Kills:195 167%
Deaths:57
KDR:5.754
Accuracy:57.943% C+
KPH:28.100 D-
VKPH:16.700 D
MR11 Gatekeeper-H
C
Kills:165
V. Kills:184 89%
Deaths:31
KDR:5.323
Accuracy:53.855% C+
KPH:22 D
VKPH:24.500 C
M40 Fury-H
D
Kills:116
V. Kills:24 464%
Deaths:14
KDR:8.286
Accuracy:33.552% D--
KPH:48.900 D-
VKPH:10.100 D
G30 Walker
C+
Kills:70
V. Kills:60 115%
Deaths:15
KDR:4.667
Accuracy:33.621% C
KPH:17.100 D-
VKPH:14.600 C+
Kills:3,602 (0 + 3,602)
Deaths:590
KDR:6.105
VKDR:2.768
Vehicle Kills:1,633
Kill Difference:3,012
Playtime:93.028 hours
Usage:2%
Score:1.554m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:33.621%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:256
V. Kills:52 483%
Deaths:34
KDR:7.529
Accuracy:33.068% C
KPH:34.500 D
VKPH:7 C--
M20 Basilisk
D-
Kills:230
V. Kills:109 209%
Deaths:57
KDR:4.035
Accuracy:31.913% D-
KPH:10.100 D--
VKPH:4.800 D-
M20 Basilisk
C+
Kills:144
V. Kills:90 158%
Deaths:26
KDR:5.538
Accuracy:30.589% D--
KPH:14.200 D
VKPH:8.900 C+
M40 Fury
D-
Kills:124
V. Kills:24 N/A
Deaths:20
KDR:6.200
Accuracy:32.100% D
KPH:32.600 D-
VKPH:6.300 D-
M12 Kobalt
M**
Kills:74
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:17.185% C
KPH:62.400 C+
VKPH:11.800 M**
Kills:828 (0 + 828)
Deaths:137
KDR:6.044
VKDR:2.109
Vehicle Kills:289
Kill Difference:691
Playtime:45.279 hours
Usage:1%
Score:0.494m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:17.185%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:358
V. Kills:35 N/A
Deaths:196
KDR:1.827
Accuracy:34.935% D-
KPH:19.800 D--
VKPH:1.900 C+
M12 Kobalt-F
M
Kills:232
V. Kills:44 N/A
Deaths:269
KDR:0.862
Accuracy:38.855% M
KPH:2.500 D-
VKPH:0.500 D-
M40 Fury-F
C
Kills:212
V. Kills:102 206%
Deaths:228
KDR:0.930
Accuracy:53.894% B+
KPH:10 D
VKPH:4.800 C
Kills:802 (802 + 0)
Deaths:693
KDR:1.157
VKDR:0.261
Vehicle Kills:181
Kill Difference:109
Playtime:130.729 hours
Usage:2%
Score:0.597m
Score/min:76
Driving Accuracy:53.894%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 3,7593,75922416.781A+15.3030.904%CN/A188B++N/A48520h1.1B*3.7C++
AP30 Shredder 5,2852,6206124.281C2.8025.015%D1.985%C+20.3D20.7C**291129h72.8C**291C+
Dual-75 Duster 2,5672,35415814.899C++13.4139.301%C++N/A76.2C*6.9B+36230.9h4.7B++11.9B+
TAR 1,9531,9321,8891.023C0.4619.876%D-17.184%D17DN/A61113.7h13.8C69.5C--
Tank Mine 2,8621,7263794.554B*3.0722.445%D-N/A118.2C*77.8B+122714.6h1.7B7.4D
L105 Zephyr 1,8321,60614011.471C+9.9944.774%C++N/A52.5C+7.4C25930.6h5.5B+12.4B+
M60-A Bulldog 1,8831,5662456.392C+4.9137.989%C++1.724%B32.9C+6.7C++21447.6h5.7C++14.9C**
P525 Marauder-H 1,6151,50513011.577C10.0929.445%D-N/A83.6C-6.1C+25218h5.8B+19.7C++
MSW-R 1,4361,4191,2361.148C0.3419.091%D-22.622%C25.6DN/A9955.4h11.9C++62.5C+
G20 Vulcan-H 2,4781,4183434.134C+2.6544.383%C--3.879%B++28.7D21.5C--30449.4h94.4C**212.7C++
M3 Pounder HEG 1,4121,2876751.907C*0.4231.609%D--3.263%C++18.2C+1.8D--8570.6h14.8B46.7C+
NS-15M2 1,2881,2821,0281.247C+0.2418.116%D*26.365%C+20.4D-N/A5762.7h11.7C*64.8C
Frag Grenade 1,2471,23511235N/A1,233.5248.59%B+N/A588.1C**5.7D21122.1h3.2B+6.5B+
LC2 Lynx 1,2221,2031,1471.049C+0.4422.572%C25.27%B+15.8DN/A5376.2h15C+66.6C+
T9A "Butcher" 1,2051,2007901.519C0.0318.327%D**28.333%C+28.1D--N/A7742.7h11.5C+62.6D
T9 CARV 1,2161,1961,3580.881C0.6014.447%D--13.545%D**19.8C--N/A10060.4h13.4C*92.7C
SMG-46 Armistice 1,2031,1959661.237C++0.2525.849%C+15.9%C+25.3CN/A8747.3h12B++46.3B+
TRAC-5 1,2081,1941,6200.737C+0.7519.816%C-12.898%D*3.2D--N/A17373.1h16.3C+82.2C+
LC3 Jaguar 1,2231,1861,2720.932C0.5520.742%D14.165%D*6.5D--N/A24182.4h15.9D76.6D
T9 CARV-S 1,1881,1816801.737C+0.2523.309%C++28.535%B+31.3C--N/A8637.7h11.8C*50.8C*
TRAC-5 S 1,2001,1791,6930.696C0.7921.461%C-20.696%B*3D*N/A9397.7h14.1C65.9C
NSX Naginata 1,1811,1747201.631C++0.1519.04%D-33.901%B++26.6DN/A10744.1h11.1B58.1C+
T16 Rhino 1,1811,1745472.146B++0.6624.425%B+32.709%A+41.8C*N/A11728.1h12.2B49.8B+
NS-7 PDW 1,1791,1716431.821B*0.3425.904%C++39.368%M*33C++N/A9135.5h11.5B*44.5B+
MKV Suppressed 1,1721,1715642.076B**0.5925.875%C+46.285%S38.5C++N/A10130.4h11.4B++44.2B
Cycler TRV 1,1781,1711,4170.826C-0.6618.614%D--14.261%D-17DN/A6568.7h12.9C++69.4C
HC1 Cougar 1,1881,1711,0301.137C+0.3522.041%D31.512%A+12.5DN/A3693.9h12.4C++56C+
AMR-66 1,1811,1705762.031B**0.5526.687%C+33.504%B**34B++N/A9334.4h6.8B*25.3B+
T7 Mini-Chaingun 1,1781,1681,4950.781C0.7015.373%C-8.647%D*25.6C--N/A10745.7h13.8B90C++
T1A Unity 1,1891,1671,1830.986C0.5021.962%D--27.592%B+19.1D*N/A4761.2h12.4C+56.6C--
TS4 Haymaker 1,1721,1669751.196C+0.2943.481%C+7.461%D**29.7CN/A9539.3h3.9B+9B+
SABR-13 1,1901,1661,1940.977C0.5120.57%D*22.727%C-21.1DN/A7055.2h12.3C+59.9D
TMG-50 1,1761,1657911.473C++0.0118.978%D24.378%C+24.7C--N/A9747.1h10.4B54.6C++
TORQ-9 1,1751,1651,0671.092C+0.3919.231%D*25.064%C++22.1DN/A7052.7h14.6C++75.7C-
NS-11P 1,1761,1641,2590.925C0.5619.261%D--21.478%C++15.8DN/A5373.8h13.4C++69.6C
T1 Cycler 1,1741,1631,4060.827C+0.6616.528%D*14.703%D--14.1DN/A5582.7h13.6C*82.1C-
TRS-12 Uppercut 1,1671,1639101.278C+0.2164.771%B+11.264%D21.2D-N/A5454.8h2.1B++3.3B+
AS16 NightHawk 1,1731,1618461.372C+0.1144.357%C*11.628%D29.7CN/A7539.1h3.8B+8.5B+
NS Baron G5 1,1691,1617381.573B+0.0949.846%B+14.729%C+22.7DN/A6751.1h4.6C+9.2C*
TX2 Emperor 1,1661,1611,5160.766C+0.7226.647%C28.165%B**27.9CN/A7341.6h8.2B+30.6C**
T32 Bull 1,1701,1607041.648C++0.1619.938%D-30.259%B++28.5DN/A7840.7h11.3B+56.7C+
PDW-16 Hailstorm 1,1701,1606481.79B++0.3126.273%C**26.983%A++31.6C+N/A8336.7h13.8C**52.4B+
M14 Banshee 1,2401,1604042.871C1.3921.861%D**N/A26.1D1.8D9844.4h25.6C+117C
TX1 Repeater 1,1661,1601,9310.601C0.8822.835%C18.276%C-22CN/A7652.7h11.6B+50.7B
FA1 Barrage 1,1711,1601,0211.136C*0.3545.433%B+14.569%C+32.2C++N/A9936h3.5B**7.7B++
Sticky Grenade 1,1721,15811158N/A1,156.5255.791%BN/A965C+11.7C30841.2h1.9B3.5B
C-4 1,5271,1461,0491.092C0.3923.848%CN/A60.3C--20.1D65319h1.5C+6.1C+
M3 Pounder HEG 1,2481,1336621.711C+0.2332.32%D--3.001%C+16.3C-1.7D**7369.5h17C*52.5C+
ML-7 1,2429661,3750.703C+0.7852.993%C--4.037%B*24.5C+7D21439.5h5.4B+10.2B+
Chainblade 1,01794148,6920.019C+1.4725.105%C-2.657%D0.3C--N/A13225.3h2.7C++10.6C++
ASP-30 Grounder 1,2299097281.249B++0.2461.847%C+2.53%C27.2B++9.6C+17933.4h5.5B**8.9B**
P2-120 HEAT 1,3098961934.642C3.1628.865%D**4.129%B++18.6D8.6C21348.1h8.3C28.8D**
MG-H1 Watchman 8988875081.746C++0.2622.301%C31.793%B+29.1DN/A8330.5h13.2B+59.1C**
SOAS-20 8848766711.306C+0.1828.672%C+27.74%B*18.8D-N/A7846.7h12.1C+42.2C++
TSAR-42 8378364371.913C0.4338.888%C+67.584%C+24.7DN/A8133.8h2.3C+5.9C++
M12 Kobalt 8357841456B++54.5224.232%B+18.495%C++132.9B8.6B**3355.9h19.5C80.5C++
NSX-P Tanto 7447406691.106C++0.3825.432%C+34.865%A13.6DN/A3754.3h13.6C**53.7C*
C-4 ARX 9367315211.403C0.0819.691%F-N/A73.1D20.5D-41510h1.3C6.5D*
M2 Mutilator 6806734341.551C+0.0712.31%D16.939%C-21.6DN/A7731.2h17C++137.9C+
TS2 Inquisitor 6666617840.843C0.6426.229%C26.475%B**23.1DN/A6528.6h9.3B+35.3C*
M2 Mutilator 6686584341.516C+0.0312.232%D17.325%C21.1DN/A7631.2h17.3C+141.6C
M9 SKEP Launcher 8846354141.534A++0.0568.267%C+2.677%C*33.6B+13.2C+21818.9h5.6B**8.2B**
C150 Dalton 1,3136341743.644C--2.1627.524%D**N/A17.4D--18.6C30736.5h4.6C+16.8D--
Anti-Vehicle Grenade 4814581458N/A456.5260.583%B*N/A916A*46D46130.5h2.6A+4.3A
CAS30 Tank Buster 8584525420.834C0.6541.295%C--1.106%C+5.7C-5.1C--30179.3h45.1B109.1B
E540 Halberd 699433656.662C+5.1839.862%C3.002%C20D12.3C+19921.7h6C+15C+
TRAC-Shot 4354313551.214C+0.2724.66%C27.146%A+9D*N/A2647.9h11C*44.5C++
S12 Renegade 3933581961.827C0.3434.935%D-4.749%C+19.8D--1.9C+6118.1h3.8C-10.9D
MR11 Gatekeeper 642356576.246C*4.7637.212%C-1.966%C+17C-13.7C20120.9h51.6C+138.6C+
M60-A Bulldog 3843391719.941C+18.4651.836%B+1.18%D-33.9C+4.5C++19310h6.1C+11.8C**
E540 Halberd-H 523328575.754C-4.2757.943%C+N/A28D-16.7D23011.7h6.8C11.6C+
P2-120 AP 569316784.051C-2.5734.753%D*1.582%D-18.2D--14.5C--79217.4h7.9C22.7D--
C75 Viper 383294803.675C2.1932.441%D1.361%C+21.5D6.5C17613.7h16.6C-51.2D
Spear Anti-Vehicle Phalanx Turret 442294358.4C*6.9243.362%C+5.782%B**34.6C17.4C-3328.5h8.2C++18.9C*
Soldier Soaker 2862832691.052C+0.4329.365%D8.834%D--37.2C-N/A1447.6h6C++20.6C+
NS-AM7 Archer 3512785970.466C+1.0248.629%D**20.504%C*4.1D1.1D--2867.2h12.1B+24.8B+
MG-C1 Kindred 2802722331.167C+0.3223.412%D28.309%B++24.7DN/A7411h11.3C++48.1C+
M18 Needler 5832685060.53C-0.9525.492%D*1.866%C3.4D-4D-10078.4h250D-980.8D**
99SV 2632591232.106B0.6230.559%C30.502%D16.8C--N/A6615.4h5.2C*17.1C++
M40 Fury 308256347.529C+6.0433.068%CN/A34.6D7C--2937.4h14.6C+44.1C+
The Slasher 2572563,3840.076B+1.4135.503%C+17.578%B*1.1C-N/A6227.9h3.3F9.2C+
Tomcat A2AM Pods 5752481913.053A+11.5780.433%BN/A85.5B*112.8A++18312.9h7.5B+9.3B++
A30 Walker 4862372410.983C-0.5022.722%C+1.688%C8.9D9.3C27826.7h180.6C794.6C
M12 Kobalt-F 2762322690.862C-0.6238.855%M15.948%A2.5D-N/A8091.4h63.8T*164.2F
M20 Basilisk 339230574.035C*2.5531.913%D-8.261%B*10.1D--4.8D-11522.7h98.6C+309C
M40 Fury-F 3142122280.93C0.5553.894%B+N/A10D4.8C7221.2h15.2C-28.2C
L100 Python HESH 248211307.033C-5.5536.842%D**3.791%A*32.5D-5.7D1496.5h3.6C9.8D-
M77-B 206206673.075B+1.5938.788%C*77.67%C*21.5CN/A959.6h2.2B+5.6B+
MANA Anti-Personnel Turret 2152001181.695N/A0.2113.669%UN/A2000U150U6228800.1h25T*182.6T*
NSX Tomoe 1931921481.297C0.1926.325%D39.583%C++23.1DN/A678.3h11.4B++43.2C**
NSX Tanto 1881861781.045C+0.4422.306%D-34.409%B**11.1D-N/A3416.7h13.8C+62C+
NSX Masamune 2141831771.034C*0.4546.987%D**2.186%C++22D3.7D--1098.3h8.3B+17.8B
L100 Python AP 310183315.903C+4.4241.364%F1.639%D10.7F7.4F15817.1h6.1C+14.7D-
G30 Vulcan 309181473.851C+2.3729.385%C+2.21%D18.5C13.1C+2499.8h95.9C+326.3C*
MR11 Gatekeeper-H 349165315.323C++3.8453.855%C+1.818%C*22D24.5C3067.5h65.2C121.1C+
NS-30 Vandal 1641631690.964C-0.5224.743%D**23.313%C-20.4D-N/A728h5.3C*21.4C--
M60-A Bulldog 1721531113.909C+12.4246.976%C+1.961%C23.5C--2.9C1336.5h7D14.8C
M18 Rotary 2571491381.08C0.4024.231%D*1.342%D4.8D3.5D-13630.9h173.8C-717.4D-
NS-20 Gorgon 154149742.014B+0.5327.348%C++22.819%B+27.6B+N/A885.4h29.2B+106.6B+
NS-20 Gorgon 151146741.973B+0.4927.953%C*20.548%C*27B++N/A855.4h30.2B+107.9B+
M20 Basilisk 234144265.538B*4.0530.589%D--3.472%D-14.3D8.9C+18210.1h108.7C355.4D
T2 Striker 2941404450.315D1.1751.309%CN/A6.8C--7.5C-17320.6h54.6D106.4C--
Havoc 126125661.894B+0.4152.423%C+18.4%B*34.7DN/A1103.6h4.2C+8.1C+
M40 Fury 148124206.2C4.7232.1%DN/A32.6D-6.3D-3113.8h15.7C-49D
Shuriken 123121811.494C++0.0123.855%D*33.884%A**39CN/A1043.1h12.2B+51.2C+
M40 Fury-H 140116148.286C6.8033.552%D--N/A48.3D-10D2462.4h9.7C+28.9D
P2-120 HESH 11790712.857C+11.3734.581%D-3.333%M**26.5D--7.9C3803.4h9.1T-26.4F**
NS-10 Burster 13078641.219C+0.2723.427%D--5.128%C+4.3C--2.9D6518h146.6B+625.6C+
M12 Kobalt 8874174M+72.5217.185%C14.865%D-61.7C+11.7M**3431.2h22.3D130C+
G30 Walker 13070154.667C--3.1833.621%C4.286%B++17.1D-14.6C+1994.1h194C577.1C+
NS-10 Burster 12569641.078C+0.4123.094%D--10.145%B**3.8D3.1C7218.2h165.5C716.8D
M20 Basilisk 9361415.25B++13.7751.135%C+1.639%D*23.5D-12.3D-1442.6h97.2B+190B+
Skyguard 10758232.522C1.0424.132%D-N/A7.3D--6.2D-1747.9h136.8C+566.8D
A30 Walker 12956282C0.5225.239%D1.786%C*4.4D--5.7D14812.8h318.1F--1260.2F
MAX Punch 61561,3200.042C--1.4426.815%D*N/A0.4D-N/A1133.5h2.4C+8.9C
P525 Marauder 585496D4.5210.435%F-N/A22.5D*1.7D-982.4h6.9C+66F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon253,7692.7h
Anti-Vehicle MANA Turret113170.7h
Nano-Armor Kit1,8493,460,928254.4h
NS-TMC-01 "His Regards"01150h
Turret AI Module1790.9h
Nanite Revive Grenade02,8090.8h
Restoration Kit3052,3504h
Spitfire Auto-Turret577,1777.8h
Motion Spotter294,2203.2h
Hoplon Anti-Aircraft Phalanx Tower0500.7h
Rampart Wall0911.4h
Xiphos Anti-Personnel Phalanx Tower01860h
Welding Device01,7090.3h
Shield Recharging Field1088,2623.3h
Smoke Grenade03120.1h
Recon Detection Device858,12712.8h
Medical Applicator1,603839,33950.3h
Medical Kit1,47812,37018.8h
Ammunition Package11243,67916.4h
Anti-Infantry MANA Turret201,0842.7h
Snowman Soldier21270.1h
Nano-Repair Grenade0750h

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