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Field Marshal mnTR[0Ttt] mnTR
TR BR 246

KDR: 2.65

Score: 185m

Last Seen: Dec 4th, 2018 11:57 AM
- OFFLINE - 16.1 hour(s)

Prestige 1, Battle Rank 100 (246 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R M18 Needler NS-15M1 T9A "Butcher" NS-15M2 NS-15M AE LC2 Lynx NS-15MP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,697,956 MLG Score: 2956
Fun Score: N/A
Cheeseburgers Flipped: 658TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.403%32.293%88543979234,1713.65886-1.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.385%1.247B**1.812A++-1.126D*HEAD ++ (~18.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.521B+9.80.311C*26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.758%1.049%8445101736,9755024286177.35821129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.505%-0.493D-0.516D-0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
238.3-0.484D78.1-0.477D160.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.978%2.389%133610163,390464313830.730131245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.937%1.086B**-0.162C1.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.697B+6.10.514B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.996%5.785%122910132,76631666560.873382421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.45%0.359C**0.371C**1.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.615B+18.10.537B+27.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.485%71.149%122410183,1686802120.465677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.08%0.216C++0.262C*0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.382C**2.20.301C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.055%16.014%12231019843584750.144152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.34%0.39C**0.307C*1.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.546B+2.80.431B3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
185m312.5%578 (34.7k)469 (28.1k)2.64973335,549126,6352.97495246 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR10222504529.657%24.118%71503:0747

32% Engineer41% Heavy Assault8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:34 AMApr 21st, 2018 3:38 PMDec 6th, 2018 8:08 PM (5d) (PST)Dec 4th, 2018 8:00 AM (8d) (PST)Dec 4th, 2018 7:57 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9791977820.8510.3210.2053.0250.1172956

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,72711,84646,881511912182728,146

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6572.9h/273.9d 41,184 80,926 89,796 1193k 8,527 17,678 46,217 386m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:126,770
Deaths:44,576
KDR:2.844
Accuracy:27.117% B**
HSR:32.421% A
NS-15M1
A*
Kills:14,495
Deaths:4,305
KDR:3.367
Accuracy:30.010% A+
HSR:39.441% A*
T9A "Butcher"
B+
Kills:13,456
Deaths:4,747
KDR:2.835
Accuracy:25.991% B+
HSR:28.879% C*
NS-15M2
B**
Kills:10,972
Deaths:3,703
KDR:2.963
Accuracy:29.478% B**
HSR:33.567% B**
NS-15M AE
B++
Kills:10,071
Deaths:3,053
KDR:3.299
Accuracy:28.712% B++
HSR:32.777% B++
NS-15MP
B**
Kills:9,607
Deaths:3,068
KDR:3.131
Accuracy:28.107% C*
HSR:37.827% B**
NSX Naginata
A
Kills:3,380
Deaths:1,318
KDR:2.564
Accuracy:28.607% A
HSR:33.136% B++
T9 CARV
A
Kills:3,073
Deaths:1,292
KDR:2.378
Accuracy:23.710% B**
HSR:31.110% A
T9 CARV-S
B**
Kills:1,775
Deaths:802
KDR:2.213
Accuracy:21.518% C+
HSR:32.338% B**
T7 Mini-Chaingun
B++
Kills:1,754
Deaths:679
KDR:2.583
Accuracy:20.375% B++
HSR:15.222% B+
TMG-50
A
Kills:1,461
Deaths:664
KDR:2.200
Accuracy:22.165% C*
HSR:32.170% A
T32 Bull
A
Kills:1,235
Deaths:564
KDR:2.190
Accuracy:22.418% C+
HSR:32.551% A
T16 Rhino
B**
Kills:191
Deaths:56
KDR:3.411
Accuracy:26.439% B**
HSR:28.796% B**
Kills:198,240
Deaths (as Heavy Assault):68,827
Deaths (to Heavy Assaults):32,753
KDR:2.88027
Kill Difference:129,413
Playtime:2,693.986 hours
Usage:41%
Score:75.888m
Score/min:469
Accuracy (listed only):25.742%
HSR (listed only):31.557%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:9,813
Deaths:4,281
KDR:2.292
Accuracy:27.224% B*
HSR:29.359% A+
TRAC-5 S
B*
Kills:2,697
Deaths:1,784
KDR:1.512
Accuracy:25.652% B+
HSR:21.135% B*
LC3 Jaguar
B+
Kills:2,611
Deaths:1,676
KDR:1.558
Accuracy:25.534% B+
HSR:22.290% B+
NSX Tanto
B**
Kills:1,531
Deaths:649
KDR:2.359
Accuracy:31.615% B**
HSR:29.262% B+
NS Baron G5AE
C+
Kills:1,204
Deaths:753
KDR:1.599
Accuracy:32.147% D*
HSR:14.535% C+
NS-11CP
B+
Kills:1,204
Deaths:585
KDR:2.058
Accuracy:25.075% D
HSR:26.661% B+
NSX-P Tanto
A+
Kills:1,192
Deaths:522
KDR:2.284
Accuracy:32.685% A+
HSR:33.138% B**
TRAC-5
B+
Kills:1,165
Deaths:539
KDR:2.161
Accuracy:23.742% B+
HSR:18.026% C+
T5 AMC
B
Kills:1,153
Deaths:626
KDR:1.842
Accuracy:23.875% C++
HSR:21.596% B
HC1 Cougar
B+
Kills:704
Deaths:424
KDR:1.660
Accuracy:26.185% B+
HSR:23.722% C**
NS-11C
B**
Kills:659
Deaths:369
KDR:1.786
Accuracy:25.464% B
HSR:24.279% B**
TAS-16 Blackjack
A
Kills:398
Deaths:205
KDR:1.941
Accuracy:74.561% A
HSR:14.322% C+
AMR-66
B+
Kills:333
Deaths:166
KDR:2.006
Accuracy:30.034% B+
HSR:27.928% B+
AS16 NightHawk
A+
Kills:332
Deaths:223
KDR:1.489
Accuracy:36.369% C
HSR:20.181% A+
TRS-12 Uppercut
B**
Kills:113
Deaths:139
KDR:0.813
Accuracy:69.210% B**
HSR:9.735% D--
TRAC-5 Burst
A
Kills:56
Deaths:17
KDR:3.294
Accuracy:25.460% C+
HSR:32.143% A
Kills:25,165
Deaths (as Engineer):12,958
Deaths (to Engineers):23,032
KDR:1.94204
Kill Difference:12,207
Playtime:2,102.999 hours
Usage:32%
Score:65.999m
Score/min:523
Accuracy (listed only):33.427%
HSR (listed only):23.019%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:9,813
Deaths:4,281
KDR:2.292
Accuracy:27.224% B*
HSR:29.359% A+
TRAC-5 S
B*
Kills:2,697
Deaths:1,784
KDR:1.512
Accuracy:25.652% B+
HSR:21.135% B*
LC3 Jaguar
B+
Kills:2,611
Deaths:1,676
KDR:1.558
Accuracy:25.534% B+
HSR:22.290% B+
NSX Tanto
B**
Kills:1,531
Deaths:649
KDR:2.359
Accuracy:31.615% B**
HSR:29.262% B+
SMG-46G Armistice
B*
Kills:1,234
Deaths:744
KDR:1.659
Accuracy:23.363% D
HSR:22.528% B*
NS Baron G5AE
C+
Kills:1,204
Deaths:753
KDR:1.599
Accuracy:32.147% D*
HSR:14.535% C+
NS-11CP
B+
Kills:1,204
Deaths:585
KDR:2.058
Accuracy:25.075% D
HSR:26.661% B+
NSX-P Tanto
A+
Kills:1,192
Deaths:522
KDR:2.284
Accuracy:32.685% A+
HSR:33.138% B**
NSX Tengu
B*
Kills:1,166
Deaths:463
KDR:2.518
Accuracy:42.628% B*
HSR:26.501% B*
PS1-AV Suppressor
B++
Kills:1,165
Deaths:431
KDR:2.703
Accuracy:29.078% C+
HSR:27.983% B++
TRAC-5
B+
Kills:1,165
Deaths:539
KDR:2.161
Accuracy:23.742% B+
HSR:18.026% C+
T5 AMC
B
Kills:1,153
Deaths:626
KDR:1.842
Accuracy:23.875% C++
HSR:21.596% B
SMG-46 Armistice
B+
Kills:796
Deaths:556
KDR:1.432
Accuracy:27.865% B+
HSR:18.844% B+
HC1 Cougar
B+
Kills:704
Deaths:424
KDR:1.660
Accuracy:26.185% B+
HSR:23.722% C**
NS-11C
B**
Kills:659
Deaths:369
KDR:1.786
Accuracy:25.464% B
HSR:24.279% B**
TAS-16 Blackjack
A
Kills:398
Deaths:205
KDR:1.941
Accuracy:74.561% A
HSR:14.322% C+
AS16 NightHawk
A+
Kills:332
Deaths:223
KDR:1.489
Accuracy:36.369% C
HSR:20.181% A+
MG-S1 Jackal
A+
Kills:278
Deaths:113
KDR:2.460
Accuracy:32.234% B**
HSR:29.496% A+
MKV Suppressed
M
Kills:128
Deaths:40
KDR:3.200
Accuracy:29.543% B++
HSR:35.156% M
TRS-12 Uppercut
B**
Kills:113
Deaths:139
KDR:0.813
Accuracy:69.210% B**
HSR:9.735% D--
TRAC-5 Burst
A
Kills:56
Deaths:17
KDR:3.294
Accuracy:25.460% C+
HSR:32.143% A
Kills:29,599
Deaths (as Light Assault):15,139
Deaths (to Light Assaults):21,045
KDR:1.95515
Kill Difference:14,460
Playtime:534.152 hours
Usage:8%
Score:13.710m
Score/min:428
Accuracy (listed only):32.834%
HSR (listed only):23.852%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
B*
Kills:1,234
Deaths:744
KDR:1.659
Accuracy:23.363% D
HSR:22.528% B*
T1B Cycler
B**
Kills:1,217
Deaths:515
KDR:2.363
Accuracy:28.765% B+
HSR:36.237% B**
NS Baron G5AE
C+
Kills:1,204
Deaths:753
KDR:1.599
Accuracy:32.147% D*
HSR:14.535% C+
NSX Tengu
B*
Kills:1,166
Deaths:463
KDR:2.518
Accuracy:42.628% B*
HSR:26.501% B*
PS1-AV Suppressor
B++
Kills:1,165
Deaths:431
KDR:2.703
Accuracy:29.078% C+
HSR:27.983% B++
SMG-46 Armistice
B+
Kills:796
Deaths:556
KDR:1.432
Accuracy:27.865% B+
HSR:18.844% B+
TAS-16 Blackjack
A
Kills:398
Deaths:205
KDR:1.941
Accuracy:74.561% A
HSR:14.322% C+
TAR
A+
Kills:391
Deaths:217
KDR:1.802
Accuracy:25.264% B+
HSR:31.458% A+
AS16 NightHawk
A+
Kills:332
Deaths:223
KDR:1.489
Accuracy:36.369% C
HSR:20.181% A+
Cycler TRV
A+
Kills:285
Deaths:138
KDR:2.065
Accuracy:26.503% B*
HSR:29.474% A+
MG-S1 Jackal
A+
Kills:278
Deaths:113
KDR:2.460
Accuracy:32.234% B**
HSR:29.496% A+
MKV Suppressed
M
Kills:128
Deaths:40
KDR:3.200
Accuracy:29.543% B++
HSR:35.156% M
TRS-12 Uppercut
B**
Kills:113
Deaths:139
KDR:0.813
Accuracy:69.210% B**
HSR:9.735% D--
T1 Cycler
A++
Kills:108
Deaths:53
KDR:2.038
Accuracy:27.581% A
HSR:33.333% A++
Kills:8,815
Deaths (as Combat Medic):4,590
Deaths (to Combat Medics):9,394
KDR:1.92048
Kill Difference:4,225
Playtime:47.551 hours
Usage:1%
Score:1.292m
Score/min:453
Accuracy (listed only):36.079%
HSR (listed only):24.984%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:3,106
Deaths:2,118
KDR:1.466
Accuracy:39.579% B+
HSR:29.330% B**
TSAR-42
B
Kills:2,372
Deaths:732
KDR:3.240
Accuracy:37.978% C+
HSR:71.332% B
NS-357 Underboss
B+
Kills:1,715
Deaths:1,042
KDR:1.646
Accuracy:38.944% B+
HSR:25.073% B+
NS-357P Underboss
B**
Kills:1,574
Deaths:845
KDR:1.863
Accuracy:44.846% B+
HSR:34.879% B**
NS-44B Commissioner
B+
Kills:1,320
Deaths:697
KDR:1.894
Accuracy:41.723% C**
HSR:29.015% B+
NS-357B Underboss
B*
Kills:1,271
Deaths:689
KDR:1.845
Accuracy:44.880% B*
HSR:31.078% B*
SMG-46G Armistice
B*
Kills:1,234
Deaths:744
KDR:1.659
Accuracy:23.363% D
HSR:22.528% B*
NSX Tomoe
B*
Kills:1,169
Deaths:445
KDR:2.627
Accuracy:31.131% B+
HSR:44.910% B*
NSX Tengu
B*
Kills:1,166
Deaths:463
KDR:2.518
Accuracy:42.628% B*
HSR:26.501% B*
PS1-AV Suppressor
B++
Kills:1,165
Deaths:431
KDR:2.703
Accuracy:29.078% C+
HSR:27.983% B++
TX1 Repeater
A
Kills:1,160
Deaths:656
KDR:1.768
Accuracy:26.790% B+
HSR:29.483% A
SMG-46 Armistice
B+
Kills:796
Deaths:556
KDR:1.432
Accuracy:27.865% B+
HSR:18.844% B+
RAMS .50M
C
Kills:563
Deaths:145
KDR:3.883
Accuracy:31.712% D--
HSR:76.732% C
MG-S1 Jackal
A+
Kills:278
Deaths:113
KDR:2.460
Accuracy:32.234% B**
HSR:29.496% A+
SOAS-20
B+
Kills:161
Deaths:93
KDR:1.731
Accuracy:29.696% B+
HSR:21.739% C++
M77-B
B+
Kills:131
Deaths:38
KDR:3.447
Accuracy:40.689% B+
HSR:70.992% D
MKV Suppressed
M
Kills:128
Deaths:40
KDR:3.200
Accuracy:29.543% B++
HSR:35.156% M
Soldier Soaker
B++
Kills:117
Deaths:42
KDR:2.786
Accuracy:39.930% B++
HSR:17.094% C*
99SV
B
Kills:102
Deaths:22
KDR:4.636
Accuracy:33.234% B
HSR:36.275% C++
NS-30 Vandal
C++
Kills:65
Deaths:49
KDR:1.327
Accuracy:33.518% C++
HSR:27.692% C++
NS-AM7 Archer
B**
Kills:63
Deaths:116
KDR:0.543
Accuracy:42.827% F-
HSR:26.984% B**
NS-357 IA
A+
Kills:58
Deaths:33
KDR:1.758
Accuracy:50.500% B+
HSR:48.276% A+
Kills:19,714
Deaths (as Infiltrator):10,109
Deaths (to Infiltrators):16,667
KDR:1.95014
Kill Difference:9,605
Playtime:185.387 hours
Usage:3%
Score:3.374m
Score/min:303
Accuracy (listed only):36.031%
HSR (listed only):35.518%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B
Kills:870
Deaths:438
KDR:1.986
Accuracy:40.980% B
HSR:2.299% D
M3 Pounder HEG
C*
Kills:840
Deaths:435
KDR:1.931
Accuracy:41.618% C*
HSR:2.738% C
M6 Onslaught
A+
Kills:586
Deaths:285
KDR:2.056
Accuracy:23.863% A+
HSR:21.843% B+
M6 Onslaught
A+
Kills:502
Deaths:285
KDR:1.761
Accuracy:24.174% A+
HSR:26.295% A+
MR1 Fracture
A
Kills:237
Deaths:249
KDR:0.952
Accuracy:47.624% A
HSR:3.376% C
MR1 Fracture
A
Kills:229
Deaths:248
KDR:0.923
Accuracy:47.162% A
HSR:3.493% C+
NS-10 Burster
C++
Kills:98
Deaths:51
KDR:1.922
Accuracy:29.176% C++
HSR:1.020% D**
NS-10 Burster
C*
Kills:92
Deaths:52
KDR:1.769
Accuracy:29.241% C*
HSR:1.087% D**
MRC3 Mercy
B**
Kills:76
Deaths:38
KDR:2
Accuracy:21.103% B**
HSR:26.316% B**
MRC3 Mercy
A
Kills:66
Deaths:38
KDR:1.737
Accuracy:22.162% A
HSR:24.242% B++
Kills:3,596
Deaths (as MAX Suit):1,059.500
Deaths (to MAX Suits):5,523
KDR:3.39405
Kill Difference:2,536.500
Playtime:82.386 hours
Usage:1%
Score:3.041m
Score/min:615
Accuracy (listed only):32.710%
HSR (listed only):11.271%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:25,224
V. Kills:22,516 112%
Deaths:6,545
KDR:3.854
Accuracy:32.582% C++
KPH:25.800 A
VKPH:23 A*
M18 Rotary
A++
Kills:5,289
V. Kills:4,611 115%
Deaths:1,257
KDR:4.208
Accuracy:31.797% C++
KPH:24.100 B**
VKPH:21 A++
Hellfire Rocket Pods
B**
Kills:3,326
V. Kills:947 351%
Deaths:76
KDR:43.763
Accuracy:52.759% B+
KPH:88.100 C*
VKPH:25.100 B**
M14 Banshee
A++
Kills:3,044
V. Kills:265 N/A
Deaths:437
KDR:6.966
Accuracy:35.152% B**
KPH:87 A+
VKPH:7.600 A++
M18 Locust
A++
Kills:1,721
V. Kills:1,035 166%
Deaths:276
KDR:6.236
Accuracy:35.492% B+
KPH:43.800 A++
VKPH:26.300 A
Hornet Missiles
B**
Kills:876
V. Kills:448 195%
Deaths:98
KDR:8.939
Accuracy:69.207% B**
KPH:79.500 B
VKPH:40.700 C*
Tomcat A2AM Pods
D
Kills:217
V. Kills:207 104%
Deaths:7
KDR:31
Accuracy:63.862% F*
KPH:27.700 D
VKPH:26.500 D
Coyote Missiles
B++
Kills:215
V. Kills:130 164%
Deaths:45
KDR:4.778
Accuracy:58.903% B*
KPH:56.500 C+
VKPH:34.200 B++
Kills:39,912 (35,278 + 0)
Deaths:8,741
KDR:4.566
VKDR:3.450
Vehicle Kills:30,159
Kill Difference:31,171
Playtime:1,331.690 hours
Usage:20%
Score:38.184m
Score/min:478
Piloting Accuracy:35.492%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:92
V. Kills:68 133%
Deaths:65
KDR:1.415
Accuracy:44.288% C+
KPH:20.900 A*
VKPH:15.500 A++
L105 Zephyr
C++
Kills:89
V. Kills:16 N/A
Deaths:10
KDR:8.900
Accuracy:44.530% C*
KPH:49.800 C+
VKPH:8.900 C++
C150 Dalton
C
Kills:71
V. Kills:73 96%
Deaths:29
KDR:2.448
Accuracy:26.158% D**
KPH:18.800 D-
VKPH:19.300 C
Kills:252 (92 + 160)
Deaths:104
KDR:2.423
VKDR:1.510
Vehicle Kills:157
Kill Difference:148
Playtime:9.969 hours
Usage:0%
Score:0.396m
Score/min:662
Piloting Accuracy:44.288%
Gunner Accuracy:26.158%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:988
V. Kills:99 N/A
Deaths:74
KDR:13.351
Accuracy:56.660% B**
KPH:119.400 M+
VKPH:12 B**
L100 Python AP
A++
Kills:945
V. Kills:610 155%
Deaths:262
KDR:3.607
Accuracy:60.983% B+
KPH:41.700 B**
VKPH:26.900 A++
C75 Viper
A*
Kills:184
V. Kills:22 N/A
Deaths:23
KDR:8
Accuracy:45.555% B++
KPH:63.600 A*
VKPH:7.600 C+
L100 Python HEAT
A+
Kills:144
V. Kills:43 327%
Deaths:25
KDR:5.760
Accuracy:63.250% A
KPH:53.200 A+
VKPH:15.900 B**
Skyguard
N/A
Kills:50
V. Kills:35 139%
Deaths:15
KDR:3.333
Accuracy:28.668% N/A
KPH:16 N/A
VKPH:11.200 N/A
Kills:2,311 (2,311 + 0)
Deaths:399
KDR:5.792
VKDR:2.028
Vehicle Kills:809
Kill Difference:1,912
Playtime:39.688 hours
Usage:1%
Score:1.274m
Score/min:535
Driving Accuracy:28.668%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:751
V. Kills:521 144%
Deaths:144
KDR:5.215
Accuracy:51.307% B++
KPH:48.400 A++
VKPH:33.600 M
P2-120 HESH
A*
Kills:378
V. Kills:19 N/A
Deaths:25
KDR:15.120
Accuracy:31.129% D*
KPH:95 A*
VKPH:4.800 D
E540 Halberd
C+
Kills:160
V. Kills:88 180%
Deaths:24
KDR:6.667
Accuracy:40.660% C+
KPH:21.400 C-
VKPH:11.800 C+
P2-120 HEAT
A++
Kills:137
V. Kills:21 N/A
Deaths:11
KDR:12.455
Accuracy:38.546% C
KPH:46.700 A++
VKPH:7.200 D
Kills:1,426 (1,266 + 160)
Deaths:204
KDR:6.990
VKDR:3.181
Vehicle Kills:649
Kill Difference:1,222
Playtime:29.904 hours
Usage:0%
Score:1.477m
Score/min:823
Driving Accuracy:38.546%
Gunner Accuracy:40.660%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:482
V. Kills:18 N/A
Deaths:38
KDR:12.684
Accuracy:33.365% C+
KPH:134.300 B++
VKPH:5 C-
G20 Vulcan-H
B+
Kills:107
V. Kills:75 141%
Deaths:43
KDR:2.488
Accuracy:66.260% A**
KPH:46.800 C**
VKPH:32.800 B+
MR11 Gatekeeper-H
C*
Kills:104
V. Kills:91 113%
Deaths:23
KDR:4.522
Accuracy:54.545% C*
KPH:27.200 C
VKPH:23.800 C
Kills:693 (0 + 693)
Deaths:104
KDR:6.663
VKDR:1.769
Vehicle Kills:184
Kill Difference:589
Playtime:9.696 hours
Usage:0%
Score:0.464m
Score/min:797
Driving Accuracy:N/A%
Gunner Accuracy:54.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:881
V. Kills:122 N/A
Deaths:122
KDR:7.221
Accuracy:43.996% B**
KPH:102.100 A**
VKPH:14.100 B**
M40 Fury
A++
Kills:490
V. Kills:99 490%
Deaths:106
KDR:4.623
Accuracy:42.740% B*
KPH:97.700 A++
VKPH:19.700 A+
M12 Kobalt
B**
Kills:299
V. Kills:4 N/A
Deaths:25
KDR:11.960
Accuracy:19.424% B+
KPH:98.900 B**
VKPH:1.300 D
M12 Kobalt
A++
Kills:177
V. Kills:4 N/A
Deaths:10
KDR:17.700
Accuracy:18.218% C**
KPH:131.800 A++
VKPH:3 C+
M20 Basilisk
B**
Kills:99
V. Kills:31 309%
Deaths:23
KDR:4.304
Accuracy:42.679% B+
KPH:32.300 B**
VKPH:10.100 B+
Kills:1,946 (0 + 1,946)
Deaths:286
KDR:6.804
VKDR:0.909
Vehicle Kills:260
Kill Difference:1,660
Playtime:21.074 hours
Usage:0%
Score:0.672m
Score/min:532
Driving Accuracy:N/A%
Gunner Accuracy:42.679%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:87
V. Kills:21 395%
Deaths:113
KDR:0.770
Accuracy:44.161% C-
KPH:21.200 C+
VKPH:5.100 C
Kills:87 (87 + 0)
Deaths:113
KDR:0.770
VKDR:0.186
Vehicle Kills:21
Kill Difference:26
Playtime:4.112 hours
Usage:0%
Score:0.040m
Score/min:164
Driving Accuracy:44.161%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:72
V. Kills:5 N/A
Deaths:8
KDR:9
Accuracy:32.401% C
KPH:83.700 B
VKPH:5.800 C+
Kills:72 (0 + 72)
Deaths:8
KDR:9
VKDR:0.625
Vehicle Kills:5
Kill Difference:64
Playtime:0.860 hours
Usage:0%
Score:0.014m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:32.401%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 127,514126,77044,5762.844B+0.1927.117%B**32.421%A71.9A+N/A2251764.1h9.7B**35.9B*
M18 Needler 47,74025,2246,5453.854B++1.2032.582%C++1.055%D25.8A23A*467977.5h91.3B++280.1B++
NS-15M1 14,63914,4954,3053.367A+0.7230.01%A+39.441%A*93.6A*N/A218154.9h10.2B*34.1B*
T9A "Butcher" 13,52213,4564,7472.835B+0.1925.991%B+28.879%C*71.1B+N/A187189.2h9.9B*38.1B++
NS-15M2 11,05310,9723,7032.963B++0.3129.478%B**33.567%B**81.2A+N/A230135.1h10.5B++35.8B++
NS-15M AE 10,17310,0713,0533.299B++0.6528.712%B++32.777%B++81.5B**N/A259123.6h10.5B+36.5B+
LC2 Lynx 9,9409,8134,2812.292B**0.3627.224%B*29.359%A+38.3B++N/A134255.9h12.1B*44.3B++
NS-15MP 9,7079,6073,0683.131B+0.4828.107%C*37.827%B**84B+N/A245114.4h10.1B+36.1B
The Kraken 10,0827,5734,0911.851C++0.8061.613%C++1.624%C38.7C+12.8C203195.6h4.8C--7.9C
M18 Rotary 9,9005,2891,2574.208B**1.5631.797%C++1.248%D24.1B**21A++448219.5h86.6B+272.5B++
NSX Naginata 3,4063,3801,3182.564B**0.0928.607%A33.136%B++80.7A++N/A30241.9h10B++34.8B++
Hellfire Rocket Pods 4,2733,3267643.763S41.1152.759%B+N/A88C*25.1B**71737.8h16.5B++31.2B+
NS-44 Commissioner 3,1243,1062,1181.466B+1.1839.579%B+29.33%B**64.8AN/A25747.9h3B*7.6B++
T9 CARV 3,0943,0731,2922.378B**0.2723.71%B**31.11%A65.5A*N/A47146.9h10.2B**43B*
M14 Banshee 3,3093,0444376.966C*4.3235.152%B**N/A87A+7.6A++42035h22.3C**63.3B+
Frag Grenade 2,9732,91512915N/A2,912.3549.975%B+N/A662.5B++13.2B*26094.4h2.8B*5.5B*
C-4 ARX 3,3592,7631,2322.243C++0.4123.814%DN/A105.9C+22.8D50826.1h1.2C++5.1C+
TRAC-5 S 2,7212,6971,7841.512B++1.1425.652%B+21.135%B*22.9C*N/A127117.9h10.8B+42.1B+
LC3 Jaguar 2,6412,6111,6761.558C*1.0925.534%B+22.29%B+25C+N/A130104.6h12B46.8B+
Anti-Vehicle Grenade 3,0602,40112401N/A2,398.3548.472%CN/A263.8C--72.4C21059.1h6.4C13.3C+
TSAR-42 2,3832,3727323.24C++0.5937.978%C+71.332%B57.4B**N/A19141.3h2.1B+5.6B
Tank Mine 3,2101,8819771.925C0.7227.679%C-N/A60.3D-42.6D88931.2h1.9C++6.8C+
T9 CARV-S 1,7851,7758022.213B+0.4421.518%C+32.338%B**55.1B+N/A31532.2h10.5B++48.6B+
T7 Mini-Chaingun 1,7611,7546792.583A++0.0720.375%B++15.222%B+51.6B**N/A30234h10.5B**51.5B++
M18 Locust 2,7561,7212766.236A*3.5935.492%B+1.162%C-43.8A++26.3A41239.3h71.8C**202.4B+
NS-357 Underboss 1,7211,7151,0421.646B++1.0038.944%B+25.073%B+63.3B*N/A19427.1h3.5B*9B+
NS-357P Underboss 1,5811,5748451.863B0.7944.846%B+34.879%B**63.2C+N/A17024.9h3.2B++7.2B++
NSX Tanto 1,5611,5316492.359A0.2931.615%B**29.262%B+56.7B**1.1A14827h11.8B+37.3B+
TMG-50 1,4751,4616642.2B**0.4522.165%C*32.17%A52.7B*N/A39927.7h9.2B*41.4B+
C-4 1,6881,3677661.785C**0.8624.622%C+N/A68.4C16.1D-115620h1.3B+5.2B
NS-44B Commissioner 1,3311,3206971.894A0.7641.723%C**29.015%B+84.6B**N/A22415.6h3.1B+7.4B+
NS "Jackpot" Decimator 1,7921,3135582.353C**0.3063.146%C1.523%C41.4C15.1C23031.7h4.4C--6.9C
Sticky Grenade 1,2961,28911289N/A1,286.3544.711%D-N/A1289B++7D80801h1.3B**2.9B+
NS-357B Underboss 1,2751,2716891.845B++0.8044.88%B*31.078%B*90.8B**N/A25814h3.4B++7.6B++
T32 Bull 1,2441,2355642.19B++0.4622.418%C+32.551%A54.9B++N/A38922.5h10.7B++47.8B
SMG-46G Armistice 1,2441,2347441.659C**0.9923.363%D22.528%B*37.6C+N/A32032.8h11.8B+50.4C++
T1B Cycler 1,2351,2175152.363B+0.2928.765%B+36.237%B**68.4B**1B*20717.8h11.1B++38.5B++
NS Baron G5AE 1,2131,2047531.599C*1.0532.147%D*14.535%C+36.2C+N/A21233.3h4B+12.5C+
NS-11CP 1,2171,2045852.058C**0.5925.075%D26.661%B+42.7CN/A22428.2h10.8B42.9C++
NSX-P Tanto 1,2201,1925222.284A+0.3732.685%A+33.138%B**42.7B*1B+14527.9h11.6B*35.5B*
NSX Tomoe 1,1801,1694452.627B+0.0231.131%B+44.91%B*62.8B**N/A16518.6h12B++38.6B+
NSX Tengu 1,1711,1664632.518A0.1342.628%B*26.501%B*63B**N/A17518.5h10.3B++24.2B++
PS1-AV Suppressor 1,1701,1654312.703B+0.0529.078%C+27.983%B++78.7B**N/A35514.8h11B++37.8B+
TRAC-5 1,1751,1655392.161A++0.4923.742%B+18.026%C+28.6B*N/A29040.7h10.4B**43.8B*
TX1 Repeater 1,1621,1606561.768A0.8826.79%B+29.483%A60.1A++N/A24719.3h9.6B**35.9B
T5 AMC 1,1581,1536261.842B*0.8123.875%C++21.596%B27.5BN/A21041.9h11B**45.9B++
NSX Masamune 1,5921,1081,0651.04C*1.6159.14%C++1.444%C--27.2C+11.9C+19540.8h14.4C+24.4C+
NS Decimator 1,3769919241.073C++1.5857.49%C3.027%B+33C+12.8C61130h4.8C++8.3C+
L100 Python HESH 1,0879887413.351C*10.7056.66%B**1.721%C++119M+11.9B**5428.3h2.4B**4.2B**
ASP-30 Grounder 1,3579707071.372B**1.2861.3%C+4.433%B*25.3B+10.1C+33438.4h5.9B*9.6B*
M9 SKEP Launcher 1,3309667171.347A+1.3065.444%C2.899%B28.8B10.9C+18533.5h6.2B**9.5B*
NS Decimator-B 1,2019585621.705C++0.9459.192%D3.653%B++39.6C10D21224.2h4.5C7.5C
ML-7 1,3269538551.115B++1.5357.599%C++3.253%C*25.9C*10.1C64436.8h6B+10.5B+
L100 Python AP 1,5559452623.607C+0.9660.983%B+3.386%C**41.6B**26.9A++41522.7h7.3C11.9C++
M40 Fury 1,0038811227.221C+4.5743.996%B**1.022%D-102.4A**14.2B**5788.6h13.2C*30.1B+
Hornet Missiles 1,324876988.939B+6.2969.207%B**N/A79.6B40.7C*81711h10C*14.5B+
M3 Pounder HEG 1,0148704381.986B0.6640.98%B2.299%D25.8B**4.3B+29633.7h13.7B+33.4B+
M3 Pounder HEG 9478404351.931C*0.7241.618%C*2.738%C25.6B*3.3C24032.8h14.3B++34.3B+
SMG-46 Armistice 8057965561.432B+1.2227.865%B+18.844%B+28.8C+N/A17627.6h12.9B+46.4B+
P2-120 AP 1,2727511445.215C+2.5751.307%B++3.329%C+48.5A++33.6M94215.5h9.3D18.2C+
HC1 Cougar 7137044241.66B+0.9926.185%B+23.722%C**31.9C**N/A20422.1h10.4B++39.7B+
NS-11C 6696593691.786B*0.8625.464%B24.279%B**26C+N/A14525.3h11.9B++46.7B+
M6 Onslaught 5875862852.056C+0.5923.863%A+21.843%B+44.4B*N/A26013.2h13A+54.6B*
RAMS .50M 5645631453.883C**1.2331.712%D--76.732%C34.1B+N/A21116.5h2.2C++6.9C+
M6 Onslaught 5055022851.761C+0.8924.174%A+26.295%A+38.3B+N/A22813.1h15.3B**63.3B*
M40 Fury 5894901064.623C1.9742.74%B*1.429%C-98A++19.8A+5945h14.9C34.8B
P525 Marauder-H 5004823812.684C+10.0333.365%C+1.037%C++133.9B++5C-6193.6h5.8B+17.4B+
Claymore 4754751034.612C1.9632.768%C+N/A99DN/A4824.8h1.1B*3.4B+
TAS-16 Blackjack 3993982051.941B++0.7174.561%A14.322%C+79.6A++N/A4235h1.8B**2.4B*
TAR 3933912171.802C**0.8525.264%B+31.458%A+39.9B+N/A3129.8h10.1A39.9B*
P2-120 HESH 3973782515.12C*12.4731.129%D*N/A94.5A*4.8D8054h4B++12.7C++
Auraxium Slasher 35034874,6640.005C2.6412.2%D*3.736%D0.1DN/A02914.1h1.6B**13.3C+
AMR-66 3363331662.006A+0.6430.034%B+27.928%B+28B+N/A25211.9h7.4B++24.6B++
AS16 NightHawk 3363322231.489B1.1636.369%C20.181%A+32.5C+N/A29910.2h4.1B+11.2C**
MANA Anti-Vehicle Turret 5803231931.674C++0.9865.456%B**1.238%D*41.4B+32.9B8857.8h12C18.3C*
M12 Kobalt 3032992511.96C+9.3119.424%B+25.418%A+99.7B**1.3D3963h13.7B**70.6B++
Rocklet Rifle 5692982941.014B+1.6454.629%C*N/A26.4C+24C+48211.3h38.5C+70.5C++
Cycler TRV 2882851382.065B++0.5826.503%B*29.474%A+42.5B++N/A3226.7h10.2B**38.4B*
MG-S1 Jackal 2842781132.46B**0.1932.234%B**29.496%A+42.8B+N/A2126.5h8.3B+25.9B*
MR1 Fracture 4202372490.952B+1.7047.624%A3.376%C11.8B**9.1A*16720.1h62.4C131.1B+
Striker AE 4822303860.596C+2.0548.354%C+N/A9.3C--10.2C16824.7h62.4D129D
MR1 Fracture 4122292480.923C*1.7347.162%A3.493%C+11.4B++9.1A*16520.1h64C-135.6C**
Tomcat A2AM Pods 424217731S28.3563.862%F*N/A27.8D26.5D9107.8h5.5A8.5B*
Coyote Missiles 345215454.778B+2.1358.903%B*N/A56.6C+34.2B++20203.8h47.8C81.2C++
T16 Rhino 191191563.411A*0.7626.439%B**28.796%B**112.4SN/A15381.7h8.9A+33.8B*
C75 Viper 206184238B++5.3545.555%B++1.63%C++63.4A*7.6C+9452.9h10.8B+23.7B*
M12 Kobalt 1811771017.7C*15.0518.218%C**28.249%A*136.2A++3.1C+4271.3h11.2A61.6B*
Spear Anti-Vehicle Phalanx Turret 256175189.722B+7.0754.408%B**2.857%D70A++32.4B**11662.5h6.8B+12.4B*
SOAS-20 162161931.731C*0.9229.696%B+21.739%C++31.6C+N/A2245.1h10.2B+34.5B++
E540 Halberd 248160246.667C++4.0240.66%C+3.75%C++21.3C-11.7C3977.5h6.4C15.7C+
L100 Python HEAT 187144255.76C*3.1163.25%A1.389%D-53.3A+15.9B**5962.7h6.5C+10.3B+
P2-120 HEAT 1581371112.455B**9.8138.546%CN/A47.2A++7.2D12982.9h4.1A+10.6B**
M77-B 131131383.447B**0.8040.689%B+70.992%D32B+N/A3224.1h2.4C*6B+
MKV Suppressed 131128403.2M0.5529.543%B++35.156%M64A+1.5M**8712h11.9B+40.2B+
MANA Anti-Personnel Turret 126125206.25N/A3.6028.531%UN/A1250U10U9693400.1h26.3T*92.3T*
Soldier Soaker 117117422.786A+0.1439.93%B++17.094%C*78B**N/A4451.5h4.9B*12.2B*
TRS-12 Uppercut 1131131390.813C1.8469.21%B**9.735%D--35.3C+N/A4163.2h2.2B++3.2B++
T1 Cycler 109108532.038B**0.6127.581%A33.333%A++51.4A++N/A23962.1h10.7A38.7B**
G20 Vulcan-H 182107432.488C0.1666.26%A**1.869%D46.5C*32.6B+15202.3h127.9D193.1B+
MR11 Gatekeeper-H 195104234.522C++1.8754.545%C*N/A27.4C23.9C5303.8h53.8B98.6B+
99SV 102102224.636A++1.9933.234%B36.275%C++39.2B**N/A7252.6h4.4B*13.1B++
M20 Basilisk 13099234.304B+1.6542.679%B+3.03%D*31.9B**10B+4773.1h73.9B+173.2B*
Xiphos Anti-Personnel Phalanx Tower 9999199B*96.3517.716%D*N/A990M++N/A34060.1h2B+11.2B+
NS-10 Burster 18798511.922B**0.7329.176%C++1.02%D**6.5B++5.9A++25515.1h147.5B+505.4B+
MAX Punch 97971,0620.091C+2.5642.159%C+N/A1.3C+N/A573.3h1.7C++4C*
NS-10 Burster 17592521.769B**0.8829.241%C*1.087%D**6B+5.4A+26115.3h160C+547.2C*
CAS30 Tank Buster 16092651.415C++1.2344.288%C+1.087%C20.9A*15.5A++6964.4h37B+83.4B+
L105 Zephyr 10589108.9C+6.2544.53%C*N/A49.4C+8.9C++6221.8h6.5C+14.7C*
M40 Fury-F 108871130.77C1.8844.161%C-N/A21.2C+5.1C1634.1h10C**22.5C*
Ripper 797924,4410.003D2.6511.68%D*6.329%D**0.1C--N/A1989.5h2.3D**19.3D-
MRC3 Mercy 7776382C+0.6521.103%B**26.316%B**29.2C++N/A5382.6h12.4A++58.9B**
CAS 14-E 777289C6.3532.401%C1.389%C-80C**5.6C2700.9h20.9B*64.6B++
The Slasher 71711930.368S2.2844.206%B++9.859%C6.4B+N/A1811.1h1.5B**3.3B+
C150 Dalton 14471292.448D0.2026.158%D**2.817%M+18.7D-19.2C6423.8h4.3C**16.4D
Aspis Anti-Aircraft Phalanx Turret 12569611.5M++8.8517.577%D*N/A20.9A*17A8413.3h81.3A++462.8B+
MRC3 Mercy 6766381.737C+0.9122.162%A24.242%B++25.4C+N/A4612.6h14.9B**67.3B*
NS-30 Vandal 6665491.327C1.3233.518%C++27.692%C++36.1C+N/A5021.8h5.6C*16.7C**
NS-AM7 Archer 74631160.543C++2.1142.827%F-26.984%B**4.4DN/A6314.2h16.3B+38.2C+
T2 Striker 10061461.326A++1.3248.625%CN/A19.1B+12.2C++12233.2h33B++67.9B+
NS-357 IA 5858331.758B+0.8950.5%B+48.276%A+38.7C+N/A981.5h3.5C+6.9B
TRAC-5 Burst 5656173.294B**0.6425.46%C+32.143%A80A+N/A9700.7h10.6B++41.7B+
Spear Anti-Vehicle Phalanx Tower 8554227C++24.3545.152%CN/A49.1C**28.2C++4251.1h8.5B18.9C**
Skyguard 8550153.333B0.6828.668%C+N/A16.1B+11.3B+9523.1h137.8C+480.6C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit7768,67811.7h
Flail Targeting Dart31751h
Motion Spotter117131.1h
Anti-Vehicle MANA Turret371,8952.8h
Spawn Beacon15717,46814.8h
Nano-Armor Kit830591,081215.1h
Spitfire Auto-Turret111140.3h
Turret AI Module21371.3h
Structure Shield Module01831.8h
Repair Module11791.9h
Skywall Shield Emitter51571.7h
Nanite Revive Grenade07800.2h
Medical Applicator5120,5502h
RD-GG Recon Device0650.1h
TR Triumph Flare Gun01460.6h
Welding Device211,9882.5h
Spear Anti-Vehicle Tower3871h
Sunderer Garage1551.4h
Rampart Wall131223.4h
Xiphos Anti-Personnel Tower2961.2h
Hoplon Anti-Aircraft Phalanx Tower1880.9h
Ammunition Package811,6883.4h
Medical Kit4,19753,93675.9h
Anti-Infantry MANA Turret54030.9h
Orbital Strike Target Designator161172.7h
Lumifiber Rampart Wall121846.5h
Infantry Tower3581.5h
WLT-Howler Mining Laser1033,89912.5h
Nano-Repair Grenade04490.1h
Snowman Soldier51080.2h
Shield Recharging Field281,0660.6h
Recon Detection Device304,0028.5h

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