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Sentinel Snowblower moRPHEUSSNN[GeGu] moRPHEUSSNN
NC BR 75

KDR: 0.95

Score: 7m

Last Seen: Dec 9th, 2018 2:52 PM
- OFFLINE - 151.5 hour(s)

Battle Rank 75 - New Conglomerate on Miller - Outfit Member of German Guardians[GeGu] German Guardians
NC outfit on Miller

Members: 9
Level Progress (to 76): 41%
Level 100 Progress: 37% 833h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS GD-22S NC6 Gauss SAW AC-X11 Razor GD-23 Gauss Compact S AF-19 Mercenary GD-7F C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $107,586 MLG Score: 86
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.659%15.378%4251110118,9481.01463-0.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.542%1.297A-0.81D--0.505DHEAD (~1.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.531B+9.70.32C*25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.635%2.381%6811021126384220.328125548%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.331A*0.706B++-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.922B*7.50.858B*5.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.936%1.042%141102196918590.104575160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.187C-1.025D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.711B++4.30.653B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.882%5.374%98310195217064420.73796118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.193%0.163C++0.265C*-1.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.787B++9.50.757B++15.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.467%72.779%982102070996880.732438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.306%-0.237C0.369C**-1.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B20.37C**4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.238%13.857%981102186650881.70138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.489B+-0.125C-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.435B3.50.274C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Guardians[GeGu] German Guardians
NC outfit on Miller

Members: 9
7m205.9%238 (14.3k)194 (11.6k)0.95152515,35016,1321.0222575 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022130620.441%14.951%30602:147

16% Engineer27% Heavy Assault12% Infiltrator44% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2014 4:31 PMJun 16th, 2018 3:36 PMDec 13th, 2018 9:02 PM (2d) (PST)Dec 9th, 2018 10:53 AM (6d) (PST)Dec 9th, 2018 10:52 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4132161970.4270.4490.0640.9570.03886

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,77912,96611,8132627457211,658

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
598.7h/24.9d 1,141 2,295 5,172 34.4k 621 1,673 1,348 14.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B**
Kills:1,173
Deaths:714
KDR:1.643
Accuracy:28.824% B**
HSR:16.027% D*
NC6 Gauss SAW
B++
Kills:1,170
Deaths:1,041
KDR:1.124
Accuracy:23.626% B++
HSR:15.641% D*
NS-15M2
A++
Kills:686
Deaths:308
KDR:2.227
Accuracy:33.124% A++
HSR:23.324% C
Kills:3,029
Deaths (as Heavy Assault):2,063
Deaths (to Heavy Assaults):4,254
KDR:1.46825
Kill Difference:966
Playtime:162.518 hours
Usage:27%
Score:1.809m
Score/min:186
Accuracy (listed only):28.525%
HSR (listed only):18.331%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A+
Kills:1,168
Deaths:1,069
KDR:1.093
Accuracy:32.338% A+
HSR:16.438% D--
Razor GD-23
A*
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:34.738% A*
HSR:9.397% F--
Gauss Compact S
B**
Kills:1,159
Deaths:1,342
KDR:0.864
Accuracy:29.290% B**
HSR:17.343% C+
AF-19 Mercenary
B**
Kills:1,158
Deaths:1,222
KDR:0.948
Accuracy:27.104% B**
HSR:16.839% D
GD-7F
A+
Kills:1,157
Deaths:786
KDR:1.472
Accuracy:31.392% A+
HSR:12.100% D**
Mauler S6
B++
Kills:866
Deaths:916
KDR:0.945
Accuracy:47.238% B++
HSR:13.857% C
19A Fortuna
B+
Kills:461
Deaths:557
KDR:0.828
Accuracy:28.838% B+
HSR:12.364% D**
Kills:7,129
Deaths (as Engineer):6,520
Deaths (to Engineers):3,471
KDR:1.0934
Kill Difference:609
Playtime:93.201 hours
Usage:16%
Score:0.963m
Score/min:172
Accuracy (listed only):32.991%
HSR (listed only):14.048%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B++
Kills:866
Deaths:916
KDR:0.945
Accuracy:47.238% B++
HSR:13.857% C
NS-7 PDW
C-
Kills:407
Deaths:1,870
KDR:0.218
Accuracy:17.918% D*
HSR:14.988% C-
Kills:1,273
Deaths (as Combat Medic):2,786
Deaths (to Combat Medics):1,682
KDR:0.45693
Kill Difference:1,513
Playtime:4.462 hours
Usage:1%
Score:0.033m
Score/min:124
Accuracy (listed only):32.578%
HSR (listed only):14.422%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A+
Kills:1,168
Deaths:1,069
KDR:1.093
Accuracy:32.338% A+
HSR:16.438% D--
Razor GD-23
A*
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:34.738% A*
HSR:9.397% F--
Gauss Compact S
B**
Kills:1,159
Deaths:1,342
KDR:0.864
Accuracy:29.290% B**
HSR:17.343% C+
AF-19 Mercenary
B**
Kills:1,158
Deaths:1,222
KDR:0.948
Accuracy:27.104% B**
HSR:16.839% D
GD-7F
A+
Kills:1,157
Deaths:786
KDR:1.472
Accuracy:31.392% A+
HSR:12.100% D**
Mauler S6
B++
Kills:866
Deaths:916
KDR:0.945
Accuracy:47.238% B++
HSR:13.857% C
19A Fortuna
B+
Kills:461
Deaths:557
KDR:0.828
Accuracy:28.838% B+
HSR:12.364% D**
NS-7 PDW
C-
Kills:407
Deaths:1,870
KDR:0.218
Accuracy:17.918% D*
HSR:14.988% C-
Kills:7,536
Deaths (as Light Assault):8,390
Deaths (to Light Assaults):3,017
KDR:0.89821
Kill Difference:854
Playtime:263.244 hours
Usage:44%
Score:3.519m
Score/min:223
Accuracy (listed only):31.107%
HSR (listed only):14.166%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C-
Kills:407
Deaths:1,870
KDR:0.218
Accuracy:17.918% D*
HSR:14.988% C-
SAS-R
C+
Kills:358
Deaths:430
KDR:0.833
Accuracy:33.031% D-
HSR:67.598% C+
NC14 Bolt Driver
B+
Kills:351
Deaths:523
KDR:0.671
Accuracy:33.895% C
HSR:78.063% B+
NS-44 Commissioner
B
Kills:244
Deaths:430
KDR:0.567
Accuracy:25.498% D*
HSR:24.180% B
NC4 Mag-Shot
C+
Kills:164
Deaths:408
KDR:0.402
Accuracy:22.753% D
HSR:19.512% C+
Soldier Soaker
C+
Kills:81
Deaths:108
KDR:0.750
Accuracy:34.197% C+
HSR:9.877% D-
Kills:1,605
Deaths (as Infiltrator):3,769
Deaths (to Infiltrators):2,505
KDR:0.42584
Kill Difference:2,164
Playtime:72.690 hours
Usage:12%
Score:0.631m
Score/min:145
Accuracy (listed only):27.882%
HSR (listed only):35.703%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):884
KDR:0
Kill Difference:UNR
Playtime:3.661 hours
Usage:1%
Score:0.024m
Score/min:111
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:126
V. Kills:12 N/A
Deaths:97
KDR:1.299
Accuracy:59.635% B+
KPH:27.600 D
VKPH:2.600 D
Kills:126 (126 + 0)
Deaths:97
KDR:1.299
VKDR:0.124
Vehicle Kills:12
Kill Difference:29
Playtime:4.561 hours
Usage:1%
Score:0.026m
Score/min:95
Piloting Accuracy:59.635%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
D--
Kills:206
V. Kills:175 117%
Deaths:109
KDR:1.890
Accuracy:36.810% D
KPH:11.600 D*
VKPH:9.800 D--
E540 Halberd
D--
Kills:197
V. Kills:118 166%
Deaths:67
KDR:2.940
Accuracy:38.791% D-
KPH:15.800 D*
VKPH:9.500 D--
Titan-150 HESH
D*
Kills:96
V. Kills:33 282%
Deaths:64
KDR:1.500
Accuracy:38.936% D--
KPH:7.300 F-
VKPH:2.500 D*
Kills:499 (96 + 403)
Deaths:240
KDR:2.079
VKDR:1.358
Vehicle Kills:326
Kill Difference:259
Playtime:43.516 hours
Usage:7%
Score:0.260m
Score/min:99
Driving Accuracy:38.936%
Gunner Accuracy:38.791%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:118
V. Kills:3 N/A
Deaths:20
KDR:5.900
Accuracy:41.558% D-
KPH:72.500 D
VKPH:1.800 D*
E540 Halberd-H
C+
Kills:108
V. Kills:77 138%
Deaths:56
KDR:1.929
Accuracy:65.446% B**
KPH:29.800 D
VKPH:21.200 C+
Kills:226 (0 + 226)
Deaths:76
KDR:2.974
VKDR:1.053
Vehicle Kills:80
Kill Difference:150
Playtime:5.253 hours
Usage:1%
Score:0.061m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:65.446%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,1921,1737141.643C++0.6928.824%B**16.027%D*43.3C**N/A9927.1h9.9B+34.4B++
NC6 Gauss SAW 1,1911,1701,0411.124C+0.1723.626%B++15.641%D*29.5C+N/A11439.6h8.6B+36.4B+
AC-X11 1,1791,1681,0691.093C++0.1432.338%A+16.438%D--39.1B+N/A8529.9h7.6B**23.6B++
Razor GD-23 1,1621,1606281.847B**0.9034.738%A*9.397%F--55.5A++N/A12220.9h8.6B**24.8B*
Gauss Compact S 1,1761,1591,3420.864C+0.0929.29%B**17.343%C+36.4B**N/A7731.8h8.3B*28.3B++
AF-19 Mercenary 1,1711,1581,2220.948C++0.0027.104%B**16.839%D32.4B**N/A7835.7h9.4B**34.8B++
GD-7F 1,1681,1577861.472B+0.5231.392%A+12.1%D**49.9B**N/A10923.2h10.2B**32.6B*
C-4 1,3229957831.271C+0.3222.788%C-N/A88.1C*28.9C+51411.3h0.9B**4.1B++
Mauler S6 8748669160.945C+0.0147.238%B++13.857%C36.4B+N/A8423.8h3.5B**7.5B*
NS-15M2 7086863082.227B1.2833.124%A++23.324%C40.6C+1.3A++10216.9h11.7B+35.4B++
19A Fortuna 4684615570.828C0.1228.838%B+12.364%D**25.8CN/A6717.9h9.8C++34B+
NS-7 PDW 4174071,8700.218D-0.7317.918%D*14.988%C-6.8D--N/A1860.2h19D105.8D-
SAS-R 3603584300.833D0.1233.031%D-67.598%C+29.1CN/A7212.3h1.9B++5.8C*
NC14 Bolt Driver 3573515230.671D0.2833.895%C78.063%B+19.6CN/A5217.9h2.1B*6.1B+
Frag Grenade 3053021302N/A301.0553.035%B**N/A604B+6C16170.5h3.1B++5.8B*
Mag-Cutter 29926915,3640.018C+0.9318.327%D-N/A0.6C+N/A1466.1h2.3B12.8C+
NS-44 Commissioner 2662444300.567C0.3825.498%D*24.18%B15.3D1.4A++4115.9h3.9C++15.4C-
Enforcer ML85 3812061091.89D0.9436.81%D4.369%A+11.6D*9.8D--11417.8h14.4C39C-
E540 Halberd 315197672.94D1.9938.791%D-4.569%B++15.8D*9.4D*11612.5h7D-18.1D--
Shrike 2621941,1060.175D-0.7850.067%D3.093%C++9.6D*3.4D*6720.2h5.8B+11.6C++
NC4 Mag-Shot 2081644080.402C-0.5522.753%D19.512%C+14.8C--4S4611.1h14.1F61.9C--
NS Decimator 1941341800.744C0.2158.898%C+1.493%D21.3D9.5D1666.3h4.1B+7B+
M30 Mustang AH 138126971.299C-0.3559.635%B+2.381%A+27.4D2.6D954.6h7.5B12.6B+
C85 Canister-H 121118205.9C4.9541.558%D-8.475%D-73.8D1.9D*1571.6h5.2B+12.4C**
E540 Halberd-H 185108561.929D0.9865.446%B**N/A30D21.4C++2093.6h8.8D-13.4C
Titan-150 HESH 12996641.5D0.5538.936%D--1.042%D7.3F-2.5D*6413.2h4.3D-11.2D*
Soldier Soaker 83811080.75C0.2034.197%C+9.877%D-17.6D--N/A664.6h8.1D*23.8C
Bouncing Betty 7675521.442D-0.4963.298%A*N/A83.3D-1.1B++2600.9h1.6B**2.5A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71960.5h
Spawn Beacon308602.2h
Medical Kit1465734.2h
Medical Applicator7515,2781.7h
Recon Detection Device252730.8h
Ammunition Package63020.3h
Nano-Armor Kit230147,29315.3h
Anti-Infantry MANA Turret112420.7h
M20 Drake33720.3h
Xiphos Anti-Personnel Phalanx Turret05310h
Smoke Grenade0840h

Check the help document for the dictionary if you want to learn more about words used here.


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