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Legate modopop[IMTS] modopop
VS BR 74

KDR: 3.68

Score: 34.1m

Last Seen: Nov 25th, 2018 8:07 PM
- OFFLINE - 399.4 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Miller - Outfit Leader of Vanus Immortals[IMTS] Vanus Immortals
VS outfit on Miller

Members: 7
Level Progress (to 75): 11%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS NS-30 Vandal Terminus VX-9 Darkstar Ghost VE-LR Obelisk NSX Yumi Supernova PC CME
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,722,627 MLG Score: 1377
Fun Score: N/A
Cheeseburgers Flipped: 428TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.852%26.018%5953698648,4014.63522-0.96

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.154%0.356C**0.839B++-0.956D--HEAD ++ (~14.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.48B+8.90.377C**30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.563%2.83%43210203185812060.546392154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.988%-1.564F1.118B**-0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.6-0.118C+40.50.233C++139.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.346%2.533%1182610166,27884311647.44721539%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.367%0.439B-0.07C+0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.827B++30.759B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.977%3.972%278810141,7375672933.0581591%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.913%-0.943D---0.093C+0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.694B+9.40.761B++26.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.53%70.272%278310193,902137222.84402

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.81%0.372C**0.204C++-0.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.454B+20.365C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.703%11.095%2782102069491300.760131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.147%0.694B+-0.679D-0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.596B+2.60.454B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanus Immortals[IMTS] Vanus Immortals
VS outfit on Miller

Members: 7
34.1m192.8%355 (21.3k)308 (18.5k)3.6756577,61521,1164.0101474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022333517.961%21.482%38605:1425

34% Combat Medic10% Engineer21% Heavy Assault27% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2013 11:05 AMSep 16th, 2018 6:04 PMDec 12th, 2018 1:31 AM (4h) (PST)Nov 25th, 2018 5:11 PM (17d) (PST)Nov 25th, 2018 4:07 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6061614450.7000.1910.1501.4150.0341377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3329,67426,6584211985218,479

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1847.1h/77d 7,063 16,673 22,281 156.9k 2,467 6,872 3,750 67.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,930
Deaths:478
KDR:4.038
Accuracy:20.118% C+
HSR:20.725% C--
Betelgeuse 54-A
D
Kills:1,815
Deaths:387
KDR:4.690
Accuracy:22.426% D
HSR:23.967% D-
Lasher X2
B**
Kills:1,687
Deaths:592
KDR:2.850
Accuracy:32.753% B**
HSR:3.379% C
NS-15M2
B
Kills:1,373
Deaths:254
KDR:5.406
Accuracy:21.535% C
HSR:28.041% B
Flare VE6
C
Kills:1,212
Deaths:436
KDR:2.780
Accuracy:18.611% D
HSR:21.617% C
SVA-88
D
Kills:1,166
Deaths:313
KDR:3.725
Accuracy:19.601% D
HSR:19.811% D
VX29 Polaris
C++
Kills:1,162
Deaths:252
KDR:4.611
Accuracy:21.169% C
HSR:24.010% C++
VE-H Maw
B+
Kills:1,033
Deaths:471
KDR:2.193
Accuracy:21.747% D
HSR:30.784% B+
Pulsar LSW
C++
Kills:320
Deaths:108
KDR:2.963
Accuracy:23.069% C++
HSR:20.625% C-
Kills:11,698
Deaths (as Heavy Assault):3,291
Deaths (to Heavy Assaults):5,664
KDR:3.55454
Kill Difference:8,407
Playtime:386.027 hours
Usage:21%
Score:6.592m
Score/min:285
Accuracy (listed only):22.337%
HSR (listed only):21.440%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B
Kills:2,323
Deaths:560
KDR:4.148
Accuracy:22.881% C
HSR:19.845% B
Sirius SX12
D
Kills:1,370
Deaths:769
KDR:1.782
Accuracy:21.115% D
HSR:11.606% D--
Zenith VX-5
B+
Kills:1,279
Deaths:752
KDR:1.701
Accuracy:23.898% C
HSR:24.707% B+
Pulsar C
B*
Kills:734
Deaths:266
KDR:2.759
Accuracy:24.464% C++
HSR:28.065% B*
Solstice SF
C+
Kills:637
Deaths:236
KDR:2.699
Accuracy:23.655% C+
HSR:6.907% F
Deimos VA29
C
Kills:470
Deaths:215
KDR:2.186
Accuracy:55.684% C
HSR:10.638% D--
NSX Tanto
B+
Kills:467
Deaths:216
KDR:2.162
Accuracy:26.437% C++
HSR:28.694% B+
VE-S Canis
C-
Kills:442
Deaths:228
KDR:1.939
Accuracy:23.790% C--
HSR:16.968% C-
Serpent VE92
C--
Kills:412
Deaths:169
KDR:2.438
Accuracy:21.284% C--
HSR:13.592% D--
Nova
C+
Kills:224
Deaths:109
KDR:2.055
Accuracy:43.956% C+
HSR:12.054% D
Solstice Burst
C++
Kills:212
Deaths:96
KDR:2.208
Accuracy:27.151% C++
HSR:23.585% C+
Eridani SX5
C+
Kills:142
Deaths:83
KDR:1.711
Accuracy:25.043% C
HSR:19.718% C+
Kills:8,712
Deaths (as Light Assault):3,699
Deaths (to Light Assaults):3,707
KDR:2.35523
Kill Difference:5,013
Playtime:95.390 hours
Usage:5%
Score:1.368m
Score/min:239
Accuracy (listed only):28.280%
HSR (listed only):18.032%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B
Kills:3,850
Deaths:1,363
KDR:2.825
Accuracy:24.121% C
HSR:28.649% B
Darkstar
C*
Kills:3,715
Deaths:853
KDR:4.355
Accuracy:21.365% D*
HSR:25.464% C*
NSX Yumi
C++
Kills:3,056
Deaths:1,007
KDR:3.035
Accuracy:24.282% C-
HSR:27.422% C++
CME
C
Kills:2,388
Deaths:591
KDR:4.041
Accuracy:22.090% D
HSR:19.556% C
Corvus VA55
C+
Kills:2,382
Deaths:1,192
KDR:1.998
Accuracy:22.232% C
HSR:22.250% C+
NS-7 PDW
B
Kills:2,323
Deaths:560
KDR:4.148
Accuracy:22.881% C
HSR:19.845% B
H-V45
D
Kills:1,473
Deaths:814
KDR:1.810
Accuracy:20.772% D
HSR:12.016% D*
NS-11A
B+
Kills:1,419
Deaths:289
KDR:4.910
Accuracy:20.057% D-
HSR:25.863% B+
Sirius SX12
D
Kills:1,370
Deaths:769
KDR:1.782
Accuracy:21.115% D
HSR:11.606% D--
Deimos VA29
C
Kills:470
Deaths:215
KDR:2.186
Accuracy:55.684% C
HSR:10.638% D--
VE-S Canis
C-
Kills:442
Deaths:228
KDR:1.939
Accuracy:23.790% C--
HSR:16.968% C-
Pulsar VS1
C
Kills:394
Deaths:159
KDR:2.478
Accuracy:19.566% D
HSR:18.274% C
Equinox VE2 Burst
C
Kills:240
Deaths:73
KDR:3.288
Accuracy:23.392% D
HSR:25% C
Nova
C+
Kills:224
Deaths:109
KDR:2.055
Accuracy:43.956% C+
HSR:12.054% D
Eridani SX5
C+
Kills:142
Deaths:83
KDR:1.711
Accuracy:25.043% C
HSR:19.718% C+
Kills:23,888
Deaths (as Combat Medic):8,305
Deaths (to Combat Medics):2,291
KDR:2.87634
Kill Difference:15,583
Playtime:634.800 hours
Usage:34%
Score:13.133m
Score/min:345
Accuracy (listed only):26.023%
HSR (listed only):19.688%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A
Kills:3,386
Deaths:490
KDR:6.910
Accuracy:29.715% C
HSR:43.562% A
Zenith VX-5
B+
Kills:1,279
Deaths:752
KDR:1.701
Accuracy:23.898% C
HSR:24.707% B+
Pulsar C
B*
Kills:734
Deaths:266
KDR:2.759
Accuracy:24.464% C++
HSR:28.065% B*
Solstice SF
C+
Kills:637
Deaths:236
KDR:2.699
Accuracy:23.655% C+
HSR:6.907% F
Deimos VA29
C
Kills:470
Deaths:215
KDR:2.186
Accuracy:55.684% C
HSR:10.638% D--
NSX Tanto
B+
Kills:467
Deaths:216
KDR:2.162
Accuracy:26.437% C++
HSR:28.694% B+
Serpent VE92
C--
Kills:412
Deaths:169
KDR:2.438
Accuracy:21.284% C--
HSR:13.592% D--
Nova
C+
Kills:224
Deaths:109
KDR:2.055
Accuracy:43.956% C+
HSR:12.054% D
Solstice Burst
C++
Kills:212
Deaths:96
KDR:2.208
Accuracy:27.151% C++
HSR:23.585% C+
Eidolon VE33
B++
Kills:149
Deaths:41
KDR:3.634
Accuracy:31.413% B++
HSR:18.121% D--
Kills:7,970
Deaths (as Engineer):2,590
Deaths (to Engineers):3,716
KDR:3.07722
Kill Difference:5,380
Playtime:191.333 hours
Usage:10%
Score:3.787m
Score/min:330
Accuracy (listed only):30.766%
HSR (listed only):20.992%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B++
Kills:4,598
Deaths:686
KDR:6.703
Accuracy:32.392% C+
HSR:32.101% B++
Ghost
C+
Kills:3,471
Deaths:407
KDR:8.528
Accuracy:37.569% C+
HSR:68.309% C+
Nyx VX31
C*
Kills:2,348
Deaths:561
KDR:4.185
Accuracy:28.042% D--
HSR:31.431% C*
NS-7 PDW
B
Kills:2,323
Deaths:560
KDR:4.148
Accuracy:22.881% C
HSR:19.845% B
Sirius SX12
D
Kills:1,370
Deaths:769
KDR:1.782
Accuracy:21.115% D
HSR:11.606% D--
NS-44 Commissioner
C
Kills:855
Deaths:605
KDR:1.413
Accuracy:30.913% D
HSR:20.117% C
VE-S Canis
C-
Kills:442
Deaths:228
KDR:1.939
Accuracy:23.790% C--
HSR:16.968% C-
NSX Tomoe
B*
Kills:393
Deaths:110
KDR:3.573
Accuracy:25.349% D
HSR:46.310% B*
NSX Daimyo
C*
Kills:351
Deaths:54
KDR:6.500
Accuracy:38.233% C-
HSR:94.587% C*
Eridani SX5
C+
Kills:142
Deaths:83
KDR:1.711
Accuracy:25.043% C
HSR:19.718% C+
Beamer VS3
D**
Kills:113
Deaths:118
KDR:0.958
Accuracy:17.457% D**
HSR:7.965% F-
NS-AM7 Archer
A++
Kills:93
Deaths:59
KDR:1.576
Accuracy:52.453% D-
HSR:34.409% A++
Manticore SX40
B*
Kills:83
Deaths:71
KDR:1.169
Accuracy:15.874% F-
HSR:27.711% B*
VA39 Spectre
B*
Kills:80
Deaths:34
KDR:2.353
Accuracy:35.154% B+
HSR:48.750% B*
NS-44L Blackhand
B++
Kills:74
Deaths:24
KDR:3.083
Accuracy:32.714% D--
HSR:51.351% B++
Kills:16,736
Deaths (as Infiltrator):4,369
Deaths (to Infiltrators):3,082
KDR:3.83062
Kill Difference:12,367
Playtime:493.583 hours
Usage:27%
Score:8.018m
Score/min:271
Accuracy (listed only):29.265%
HSR (listed only):35.412%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:656
Deaths:164
KDR:4
Accuracy:15.241% D-
HSR:16.159% D-
Blueshift VM5
C++
Kills:504
Deaths:93
KDR:5.419
Accuracy:16.079% D
HSR:21.429% C++
Comet VM2
B**
Kills:376
Deaths:79
KDR:4.759
Accuracy:35.756% D-
HSR:6.649% B**
Comet VM2
A+
Kills:340
Deaths:71
KDR:4.789
Accuracy:36.638% D-
HSR:7.647% A+
Quasar VM1
C-
Kills:180
Deaths:83
KDR:2.169
Accuracy:13.480% C-
HSR:11.111% D**
Nebula VM20
A+
Kills:127
Deaths:42
KDR:3.024
Accuracy:18.100% C+
HSR:28.347% A+
Nebula VM20
B+
Kills:123
Deaths:42
KDR:2.929
Accuracy:18.616% C+
HSR:22.764% B+
Vortex VM21
B*
Kills:88
Deaths:18
KDR:4.889
Accuracy:47.846% B*
HSR:2.273% D
Vortex VM21
B*
Kills:57
Deaths:18
KDR:3.167
Accuracy:48.039% B*
HSR:0% F
Kills:2,451
Deaths (as MAX Suit):305
Deaths (to MAX Suits):1,545
KDR:8.03607
Kill Difference:2,146
Playtime:53.566 hours
Usage:3%
Score:1.233m
Score/min:384
Accuracy (listed only):27.755%
HSR (listed only):12.931%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C--
Kills:174
V. Kills:82 210%
Deaths:263
KDR:0.662
Accuracy:21.747% F
KPH:8.500 C--
VKPH:4 D-
Saron Laser Cannon
C+
Kills:153
V. Kills:92 165%
Deaths:144
KDR:1.063
Accuracy:23.627% D**
KPH:13 C+
VKPH:7.800 C
Light PPA
C
Kills:144
V. Kills:1 N/A
Deaths:31
KDR:4.645
Accuracy:33.027% D--
KPH:39 C
VKPH:0.300 D**
Kills:471 (471 + 0)
Deaths:438
KDR:1.075
VKDR:0.400
Vehicle Kills:175
Kill Difference:33
Playtime:35.866 hours
Usage:2%
Score:0.208m
Score/min:97
Piloting Accuracy:33.027%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,102
V. Kills:122 N/A
Deaths:34
KDR:32.412
Accuracy:49.992% C++
KPH:75.600 B**
VKPH:8.400 C++
L100 Python AP
B
Kills:566
V. Kills:251 225%
Deaths:36
KDR:15.722
Accuracy:48.867% D-
KPH:32.100 B
VKPH:14.200 D
C75 Viper
A+
Kills:347
V. Kills:25 N/A
Deaths:20
KDR:17.350
Accuracy:29.208% D--
KPH:55.600 A+
VKPH:4 D-
Kills:2,015 (2,015 + 0)
Deaths:90
KDR:22.389
VKDR:4.422
Vehicle Kills:398
Kill Difference:1,925
Playtime:38.475 hours
Usage:2%
Score:0.520m
Score/min:225
Driving Accuracy:29.208%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M+
Kills:3,014
V. Kills:397 N/A
Deaths:101
KDR:29.842
Accuracy:45.679% C
KPH:50.600 M+
VKPH:6.700 C--
Supernova VPC
A
Kills:646
V. Kills:44 N/A
Deaths:23
KDR:28.087
Accuracy:53.813% B
KPH:67.300 A
VKPH:4.600 D
Supernova FPC
B*
Kills:603
V. Kills:325 185%
Deaths:32
KDR:18.844
Accuracy:49.809% C-
KPH:31.200 B*
VKPH:16.800 B+
Saron HRB
B**
Kills:344
V. Kills:96 355%
Deaths:17
KDR:20.235
Accuracy:36.907% D-
KPH:34.600 B**
VKPH:9.700 D
Proton II PPA
B*
Kills:300
V. Kills:16 N/A
Deaths:8
KDR:37.500
Accuracy:22.350% C
KPH:81.400 B*
VKPH:4.300 C**
E540 Halberd
B++
Kills:107
V. Kills:42 249%
Deaths:11
KDR:9.727
Accuracy:46.559% C+
KPH:39.600 B++
VKPH:15.600 C+
Kills:5,014 (4,263 + 751)
Deaths:192
KDR:26.115
VKDR:4.792
Vehicle Kills:920
Kill Difference:4,822
Playtime:104.761 hours
Usage:6%
Score:1.340m
Score/min:213
Driving Accuracy:49.809%
Gunner Accuracy:46.559%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:168
V. Kills:8 N/A
Deaths:23
KDR:7.304
Accuracy:41.685% B+
KPH:84.700 C+
VKPH:4 D
Kills:168 (0 + 168)
Deaths:23
KDR:7.304
VKDR:0.348
Vehicle Kills:8
Kill Difference:145
Playtime:1.983 hours
Usage:0%
Score:0.030m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:41.685%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:409
V. Kills:35 N/A
Deaths:22
KDR:18.591
Accuracy:29.848% D
KPH:62.100 B++
VKPH:5.300 D-
M40 Fury
B++
Kills:206
V. Kills:21 N/A
Deaths:19
KDR:10.842
Accuracy:28.533% D-
KPH:72.300 B++
VKPH:7.400 D
M12 Kobalt
C++
Kills:126
V. Kills:1 N/A
Deaths:10
KDR:12.600
Accuracy:16.428% C
KPH:68.900 C++
VKPH:0.500 D*
M12 Kobalt
C
Kills:77
V. Kills:1 N/A
Deaths:4
KDR:19.250
Accuracy:13.327% D-
KPH:60 C
VKPH:0.800 D--
Kills:818 (0 + 818)
Deaths:55
KDR:14.873
VKDR:1.055
Vehicle Kills:58
Kill Difference:763
Playtime:12.553 hours
Usage:1%
Score:0.293m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:13.327%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 4,6074,5986866.703M+3.0332.392%C+32.101%B++68.8A+N/A18566.8h4.6B*14.1B+
Terminus VX-9 3,8673,8501,3632.825B*0.8524.121%C28.649%B43.2C*N/A11589.1h10.3B*42.7B+
Darkstar 3,7243,7158534.355A*0.6821.365%D*25.464%C*57.4B+N/A19264.7h10.5B**49.1C++
Ghost 3,4733,4714078.528A++4.8537.569%C+68.309%C+56.9B*N/A18061h1.9B++5B+
VE-LR Obelisk 3,4053,3864906.91M+3.2329.715%C43.562%A74.6A++N/A17345.4h4.9B*16.7B+
NSX Yumi 3,1183,0561,0073.035A0.6424.282%C-27.422%C++46.9B+1C+12165.1h9.4B*38.7B+
Supernova PC 3,4113,01410129.842M*26.1745.679%C3.749%B**50.7M+6.7C--16759.5h2.3A++4.9A+
CME 2,3912,3885914.041A**0.3722.09%D19.556%C54.1B**N/A13344.1h10.9B**49.4C**
Corvus VA55 2,3952,3821,1921.998B**1.6822.232%C22.25%C+27.2C+N/A7587.5h11.6B52C++
Nyx VX31 2,3522,3485614.185B*0.5128.042%D--31.431%C*46.2B+N/A11650.8h4.8B+17C++
NS-7 PDW 2,3242,3235604.148M**0.4722.881%C19.845%B60A++N/A18138.7h9.9A43.1B+
Orion VS54 1,9341,9304784.038A++0.3620.118%C+20.725%C--49.9B*N/A20538.7h9.5B**47.1C*
S1 2,2501,8615543.359S0.3252.052%D4.03%B++34.4B++7.2D-19854.1h3.8A7.3B**
Betelgeuse 54-A 1,8211,8153874.69B+1.0122.426%D23.967%D-63.2C+N/A24328.7h9.2B*41.2C*
C-4 1,9541,7925303.381A+0.2924.572%C+N/A146.9A+13.3D--71612.2h1.1B++4.6B+
Lasher X2 1,7351,6875922.85M+0.8332.753%B**3.379%C53.6A1.5B*15731.5h20.3C+61.9B+
Sticky Grenade 1,4901,48611486N/A1,482.3263.126%AN/A2122.9A**5.7D77730.7h1.1A1.7B**
H-V45 1,4741,4738141.81B1.8720.772%D12.016%D*30.3C+N/A8748.6h12.1B+58.1C++
NS-11A 1,4201,4192894.91M++1.2320.057%D-25.863%B+47.5B*N/A13129.9h10.2A50.8B+
NS-15M2 1,3771,3732545.406A++1.7321.535%C28.041%B74.2AN/A23018.5h9.6B**44.5B+
Sirius SX12 1,3711,3707691.782B++1.8921.115%D11.606%D--31.1C*N/A9544.1h12B++56.8C**
Zenith VX-5 1,2921,2797521.701B+1.9723.898%C24.707%B+30.3C+N/A9342.2h10.6B*44.3B+
Flare VE6 1,2181,2124362.78A0.9018.611%D21.617%C43.4C++N/A15327.9h9B++48.2C*
SVA-88 1,1671,1663133.725B**0.0519.601%D19.811%D50.7C**N/A17823h9.9B*50.6C*
VX29 Polaris 1,1621,1622524.611M+0.9421.169%C24.01%C++69.6B**N/A20216.7h9.2B**43.3B+
L100 Python HESH 1,2241,1023432.412A++28.7449.992%C++N/A75.5B**8.4C++22214.6h2.9B5.8B+
VE-H Maw 1,0371,0334712.193B+1.4821.747%D30.784%B+34.9C-N/A9429.6h9.2B++42.2C*
Proximity Mine 9029011456.214B++2.5443.697%C++N/A187.7AN/A5784.8h1.4A+3.1B**
NS-44 Commissioner 8618556051.413B+2.2630.913%D20.117%C26.6CN/A8732.1h3.2B++10.3B
Hunter QCX 8468454092.066A++1.6130.239%D-31.243%B20.1B+N/A5742h2.7B+8.9B
Frag Grenade 8157831783N/A779.3249.622%B+N/A602.3B+24.6M*21911.3h3.1B++6.3B++
Pulsar C 7407342662.759B**0.9224.464%C++28.065%B*42.4B++N/A15317.3h9.2B*37.5B+
Blueshift VM5 6646561644B++0.3215.241%D-16.159%D-31.4C+N/A10920.9h12.8B**84.3C++
Supernova VPC 6906462328.087A+24.4153.813%BN/A67.3A4.6D2469.6h2.3B**4.2B*
Solstice SF 6446372362.699A++0.9823.655%C+6.907%F31.4B*N/A9720.3h5.5B**23.2B**
Supernova FPC 9286033218.844A*15.1749.809%C-2.653%C++31.2B*16.8B+27619.3h4.5B++9.1B+
L100 Python AP 8175663615.722M12.0548.867%D-2.297%C32C**14.2D21117.7h5.1B++10.4B+
Lumine Edge 5535496,8550.08C+3.6025.27%C+15.118%C+1.2C-N/A3458h1.3C**5.1C**
Blueshift VM5 506504935.419A1.7416.079%D21.429%C++34.8C++N/A12214.5h12.6B**78.5C**
Deimos VA29 4704702152.186B*1.4955.684%C10.638%D--32.2CN/A9414.6h2.1B+3.9C*
NSX Tanto 4724672162.162B**1.5126.437%C++28.694%B+42.5B+N/A10111h11.3B+42.6C**
VE-S Canis 4464422281.939B+1.7423.79%C--16.968%C-52.6B+N/A1548.4h8.5B**35.8B+
Lancer VS22 8084191872.241A*1.4348.848%F-2.864%B13.2C+12.2C+17031.8h15.8B+32.3B
Serpent VE92 4124121692.438A1.2421.284%C--13.592%D--30.3C++N/A12313.6h11.5B+54.2C**
M40 Fury 4444092218.591A*14.9229.848%DN/A62B++5.3D-3356.6h7.7B**25.9B++
Pulsar VS1 3943941592.478A++1.2019.566%D18.274%C33.7B+N/A18111.7h10.6A54.2B+
NSX Tomoe 3943931103.573B**0.1025.349%D46.31%B*53.8B++N/A1317.3h10.6B**41.7B+
Comet VM2 461376794.759S1.0835.756%D-6.649%B**18.6A4.2C+16220.2h16.6B++46.4B
NSX Daimyo 351351546.5B**2.8238.233%C-94.587%C*56.6C**N/A1426.2h2.6C+6.9C+
C75 Viper 3723472017.35M+13.6729.208%D--N/A56A+4D-2736.2h5.4A+18.4B**
Saron HRB 4403441720.235M++16.5636.907%D-1.744%C++34.7B**9.7D2699.9h11.5A++31B**
Comet VM2 423340714.789S1.1136.638%D-7.647%A+17.6B**4.3C13819.3h18.5B++50.4B+
Pulsar LSW 3223201082.963A0.7123.069%C++20.625%C-47.8C**N/A2776.7h9.8B*42.6B+
Force-Blade 32931812,5980.025C++3.6514.289%D*N/A0.3CN/A11028.6h1.8B++12.6C+
Proton II PPA 316300837.5A+33.8222.35%C3%B*81.1B*4.3C**2433.7h8.3B+37.3B
Tank Mine 382271693.928B++0.2536.067%C*N/A129B+52.9C11492.1h1.8C**5.1B++
Equinox VE2 Burst 240240733.288B*0.3923.392%D25%C38.1C+N/A1106.3h10.8B++46C*
Nova 2242241092.055B++1.6243.956%C+12.054%D47.7B+N/A1564.7h3.7B+8.4B+
Solstice Burst 212212962.208B+1.4727.151%C++23.585%C+48.2B+N/A1334.4h10.7B*39.4B+
M40 Fury 2272061910.842B+7.1728.533%D-3.398%A+73.6B++7.5D5802.8h7.6B*26.7B++
Spear Anti-Vehicle Phalanx Turret 261205368.333S64.6642.547%C+8.293%A*64.1A+17.5C4453.2h4.1A9.7B**
Quasar VM1 180180832.169B+1.5113.48%C-11.111%D**22.8C+N/A1497.9h12.7B++94.2C*
Maelstrom Turbo Laser 2561742630.662C3.0121.747%F4.598%B**8.5C--4D-7520.4h66.2B++304.5B
Proton II PPA-H 176168237.304C3.6341.685%B+1.786%C+84C+4D2482h9.2B22B+
Saron Laser Cannon 2451531441.063C+2.6123.627%D**N/A13.1C+7.9C10711.7h60.5B**255.9B++
Eidolon VE33 152149413.634A*0.0431.413%B++18.121%D--40.3B**N/A1873.7h6.1B**19.3B*
Light PPA 145144314.645C+0.9733.027%D--N/A38.9CN/A1863.7h9.5B+28.7B
Eridani SX5 142142831.711B+1.9625.043%C19.718%C+38.4C*N/A2323.7h9.3B*37.3B+
Nemesis VSH9 212135353.857S0.1852.975%D*N/A14.4C+8.2C1969.4h5.5B**10.5B++
Nebula VM20 130127423.024B+0.6518.1%C+28.347%A+47B*1.1B**1962.7h13.1B*72.4B+
M12 Kobalt 1271261012.6C+8.9216.428%C16.667%C70C++N/A3751.8h15.7B++95.8B
Nebula VM20 124123422.929B+0.7518.616%C+22.764%B+45.6B++N/A1922.7h14B++75.1B+
MANA Anti-Personnel Turret 115114234.957N/A1.2818.65%UN/A1140U10U5586800.1h15.1T*80.8T*
Beamer VS3 1141131180.958C**2.7217.457%D**7.965%F-8.8D-N/A4912.8h9.3C++53.5C
E540 Halberd 149107119.727C++6.0546.559%C+N/A39.6B++15.6C+4042.7h4.9B*10.5B+
Anti-Vehicle Grenade 1201071107N/A103.3243.876%D-N/A356.7C+43.3D25690.3h4.9B+11.1C*
NS-AM7 Archer 10593591.576M2.1052.453%D-34.409%A++8.8B+1.1D--6810.6h12.3B++23.5B++
Vortex VM21 13888184.889B**1.2147.846%B*2.273%D16.3A+9.3B**1585.4h17.8B*37.2B++
Manticore SX40 8483711.169C*2.5115.874%F-27.711%B*12.8D-N/A356.5h6.8B+43D-
VA39 Spectre 8080342.353B+1.3235.154%B+48.75%B*22.2C+N/A2263.6h4.4B*12.6B*
M12 Kobalt 7877419.25C++15.5713.327%D-24.675%A59.2CN/A2651.3h13.3B**99.7C*
NS-44L Blackhand 7474243.083A++0.5932.714%D--51.351%B++38.9B*N/A1211.9h3.6B++10.9C*
Vortex VM21 9157183.167B*0.5148.039%B*N/A10.6B*6.3B+1105.4h27.7B*57.7B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit235090.4h
Nano-Armor Kit66164,18711.1h
Spawn Beacon01180.1h
Anti-Vehicle MANA Turret41630.2h
Nanite Revive Grenade08,4662.4h
Medical Applicator648731,43164h
Ammunition Package142,1281.5h
Medical Kit1522,1483h
Anti-Infantry MANA Turret53580.8h
Shield Recharging Field449,8792.8h
Recon Detection Device10641,18470.9h

Check the help document for the dictionary if you want to learn more about words used here.


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