Online: daguest  
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Primarch modopop[UBAD] modopop
VS BR 97

KDR: 3.85

Score: 41.8m

Last Seen: Oct 12th, 2019 5:11 PM
- OFFLINE - 47.4 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Miller
Level Progress (to 98): 41%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS NS-30 Vandal VE-LR Obelisk Terminus VX-9 Ghost Darkstar NSX Yumi Nyx VX31 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,155,473 MLG Score: 1723
Fun Score: N/A
Cheeseburgers Flipped: 442TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.636%26.65%63040117960,4204.71111-0.864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.399%0.406B0.88B*-1.142D*HEAD ++ (~14.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.499B+8.60.392B27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.658%2.715%55212174426602520.668684175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.851%-1.474F1.041B**-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.50.096C+32.10.356C**103.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.864%2.348%1155612136,85895313477.19622509%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.428%0.46B+-0.113C+0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++30.76B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.475%4.417%262912101,8796653112.82556602%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.418%-0.957D---0.075C+0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.692B+10.50.762B++29.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.044%71.821%262312165,096165543.07915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.047%0.447B0.31C*-0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.468B+20.372C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.117%12.083%262212171,498117041.28034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.816%0.838B++-0.656D-0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.635B+2.30.489B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.8m193.5%381 (22.9k)330 (19.8k)3.847199,23625,7954.1659297 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219526719.284%22.16%42704:5435

32% Combat Medic10% Engineer20% Heavy Assault27% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2013 11:05 AMOct 11th, 2019 8:28 PMOct 19th, 2019 11:08 PM (23d) (PST)Oct 12th, 2019 4:08 PM (30d) (PST)Oct 12th, 2019 1:11 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6381644740.7830.2040.1741.5840.0351723

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,2989,84428,45447121095219,808

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2111.4h/88d 8,224 21,991 28,543 200.6k 2,779 8,149 4,453 80.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:2,949
Deaths:646
KDR:4.565
Accuracy:23.582% D
HSR:23.873% D-
Orion VS54
C+
Kills:1,930
Deaths:478
KDR:4.038
Accuracy:20.118% C+
HSR:20.725% D
NS-15M2
C**
Kills:1,373
Deaths:254
KDR:5.406
Accuracy:21.535% C-
HSR:28.041% C**
VE-H Maw
B+
Kills:1,217
Deaths:526
KDR:2.314
Accuracy:21.964% D
HSR:30.485% B+
Flare VE6
C-
Kills:1,212
Deaths:436
KDR:2.780
Accuracy:18.611% D
HSR:21.617% C-
SVA-88
D
Kills:1,166
Deaths:313
KDR:3.725
Accuracy:19.601% D
HSR:19.811% D
VX29 Polaris
C++
Kills:1,162
Deaths:252
KDR:4.611
Accuracy:21.169% C
HSR:24.010% C++
Pulsar LSW
C+
Kills:320
Deaths:108
KDR:2.963
Accuracy:23.069% C+
HSR:20.625% C--
Kills:11,329
Deaths (as Heavy Assault):3,013
Deaths (to Heavy Assaults):6,839
KDR:3.76004
Kill Difference:8,316
Playtime:419.812 hours
Usage:20%
Score:7.562m
Score/min:300
Accuracy (listed only):21.206%
HSR (listed only):23.648%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C**
Kills:2,323
Deaths:560
KDR:4.148
Accuracy:22.881% C
HSR:19.845% C**
VE-S Canis
C+
Kills:2,180
Deaths:840
KDR:2.595
Accuracy:25.818% C+
HSR:19.128% C+
VE-C Horizon
C**
Kills:2,140
Deaths:500
KDR:4.280
Accuracy:34.367% C+
HSR:25.654% C**
Zenith VX-5
B+
Kills:1,610
Deaths:857
KDR:1.879
Accuracy:24.690% C+
HSR:24.410% B+
Sirius SX12
D
Kills:1,370
Deaths:769
KDR:1.782
Accuracy:21.115% D
HSR:11.606% D--
Pulsar C
B*
Kills:1,318
Deaths:419
KDR:3.146
Accuracy:25.245% C*
HSR:27.769% B*
Deimos VA29
C*
Kills:1,273
Deaths:544
KDR:2.340
Accuracy:63.185% C*
HSR:12.097% D-
Solstice Burst
C**
Kills:1,172
Deaths:303
KDR:3.868
Accuracy:28.039% C**
HSR:25.597% C*
Serpent VE92
C*
Kills:1,157
Deaths:328
KDR:3.527
Accuracy:24.707% C*
HSR:19.879% C+
Solstice SF
C+
Kills:637
Deaths:236
KDR:2.699
Accuracy:23.655% C+
HSR:6.907% F
Eclipse VE3A
C+
Kills:516
Deaths:157
KDR:3.287
Accuracy:26.703% C+
HSR:19.574% C+
NSX Tanto
B+
Kills:468
Deaths:218
KDR:2.147
Accuracy:26.423% C+
HSR:28.846% B+
Nova
C+
Kills:225
Deaths:110
KDR:2.045
Accuracy:43.905% C+
HSR:12% D
Eridani SX5
C+
Kills:142
Deaths:83
KDR:1.711
Accuracy:25.043% C
HSR:19.718% C+
Kills:16,531
Deaths (as Light Assault):5,924
Deaths (to Light Assaults):4,660
KDR:2.79051
Kill Difference:10,607
Playtime:199.272 hours
Usage:9%
Score:4.233m
Score/min:354
Accuracy (listed only):29.698%
HSR (listed only):19.502%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C*
Kills:4,753
Deaths:1,666
KDR:2.853
Accuracy:24.790% C+
HSR:28.382% C*
Darkstar
C++
Kills:3,715
Deaths:853
KDR:4.355
Accuracy:21.365% D*
HSR:25.464% C++
NSX Yumi
C*
Kills:3,548
Deaths:1,139
KDR:3.115
Accuracy:24.521% C-
HSR:27.847% C*
CME
C-
Kills:2,388
Deaths:591
KDR:4.041
Accuracy:22.090% D-
HSR:19.556% C-
Corvus VA55
C+
Kills:2,382
Deaths:1,192
KDR:1.998
Accuracy:22.232% C-
HSR:22.250% C+
NS-7 PDW
C**
Kills:2,323
Deaths:560
KDR:4.148
Accuracy:22.881% C
HSR:19.845% C**
VE-S Canis
C+
Kills:2,180
Deaths:840
KDR:2.595
Accuracy:25.818% C+
HSR:19.128% C+
H-V45
D
Kills:1,473
Deaths:814
KDR:1.810
Accuracy:20.772% D
HSR:12.016% D*
NS-11A
B+
Kills:1,419
Deaths:289
KDR:4.910
Accuracy:20.057% D-
HSR:25.863% B+
Sirius SX12
D
Kills:1,370
Deaths:769
KDR:1.782
Accuracy:21.115% D
HSR:11.606% D--
Deimos VA29
C*
Kills:1,273
Deaths:544
KDR:2.340
Accuracy:63.185% C*
HSR:12.097% D-
Pulsar VS1
C
Kills:394
Deaths:159
KDR:2.478
Accuracy:19.566% D-
HSR:18.274% C
Equinox VE2 Burst
C
Kills:241
Deaths:73
KDR:3.301
Accuracy:23.506% D
HSR:24.896% C
Nova
C+
Kills:225
Deaths:110
KDR:2.045
Accuracy:43.905% C+
HSR:12% D
Eridani SX5
C+
Kills:142
Deaths:83
KDR:1.711
Accuracy:25.043% C
HSR:19.718% C+
Kills:27,826
Deaths (as Combat Medic):9,682
Deaths (to Combat Medics):2,821
KDR:2.87399
Kill Difference:18,144
Playtime:674.058 hours
Usage:32%
Score:14.388m
Score/min:356
Accuracy (listed only):26.723%
HSR (listed only):19.930%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B**
Kills:4,860
Deaths:635
KDR:7.654
Accuracy:30.155% C
HSR:42.263% B**
VE-C Horizon
C**
Kills:2,140
Deaths:500
KDR:4.280
Accuracy:34.367% C+
HSR:25.654% C**
Zenith VX-5
B+
Kills:1,610
Deaths:857
KDR:1.879
Accuracy:24.690% C+
HSR:24.410% B+
Pulsar C
B*
Kills:1,318
Deaths:419
KDR:3.146
Accuracy:25.245% C*
HSR:27.769% B*
Deimos VA29
C*
Kills:1,273
Deaths:544
KDR:2.340
Accuracy:63.185% C*
HSR:12.097% D-
Solstice Burst
C**
Kills:1,172
Deaths:303
KDR:3.868
Accuracy:28.039% C**
HSR:25.597% C*
Serpent VE92
C*
Kills:1,157
Deaths:328
KDR:3.527
Accuracy:24.707% C*
HSR:19.879% C+
Solstice SF
C+
Kills:637
Deaths:236
KDR:2.699
Accuracy:23.655% C+
HSR:6.907% F
Eidolon VE33
B++
Kills:572
Deaths:120
KDR:4.767
Accuracy:32.499% B++
HSR:23.427% C
Eclipse VE3A
C+
Kills:516
Deaths:157
KDR:3.287
Accuracy:26.703% C+
HSR:19.574% C+
NSX Tanto
B+
Kills:468
Deaths:218
KDR:2.147
Accuracy:26.423% C+
HSR:28.846% B+
Nova
C+
Kills:225
Deaths:110
KDR:2.045
Accuracy:43.905% C+
HSR:12% D
Kills:15,948
Deaths (as Engineer):4,427
Deaths (to Engineers):4,284
KDR:3.60244
Kill Difference:11,521
Playtime:210.628 hours
Usage:10%
Score:4.282m
Score/min:339
Accuracy (listed only):31.964%
HSR (listed only):22.369%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B++
Kills:5,412
Deaths:817
KDR:6.624
Accuracy:32.798% C+
HSR:32.982% B++
Ghost
C++
Kills:4,463
Deaths:532
KDR:8.389
Accuracy:37.989% C+
HSR:69.438% C++
Nyx VX31
B+
Kills:3,102
Deaths:658
KDR:4.714
Accuracy:29.673% D
HSR:33.398% B+
NS-7 PDW
C**
Kills:2,323
Deaths:560
KDR:4.148
Accuracy:22.881% C
HSR:19.845% C**
VE-S Canis
C+
Kills:2,180
Deaths:840
KDR:2.595
Accuracy:25.818% C+
HSR:19.128% C+
Sirius SX12
D
Kills:1,370
Deaths:769
KDR:1.782
Accuracy:21.115% D
HSR:11.606% D--
NS-44 Commissioner
C+
Kills:975
Deaths:659
KDR:1.480
Accuracy:32.462% C-
HSR:21.539% C+
NSX Daimyo
C++
Kills:553
Deaths:81
KDR:6.827
Accuracy:39.240% C
HSR:94.394% C++
NS-44L Blackhand
B+
Kills:439
Deaths:90
KDR:4.878
Accuracy:40.329% C+
HSR:49.203% B+
NSX Tomoe
B*
Kills:400
Deaths:113
KDR:3.540
Accuracy:25.350% D
HSR:46% B*
Artemis VX26
B**
Kills:302
Deaths:59
KDR:5.119
Accuracy:32.166% B**
HSR:31.126% B**
Eridani SX5
C+
Kills:142
Deaths:83
KDR:1.711
Accuracy:25.043% C
HSR:19.718% C+
Beamer VS3
D**
Kills:113
Deaths:118
KDR:0.958
Accuracy:17.252% D**
HSR:7.965% F-
Phantom VA23
M++
Kills:108
Deaths:19
KDR:5.684
Accuracy:34.014% C+
HSR:55.556% M++
NS-AM7 Archer
A**
Kills:105
Deaths:68
KDR:1.544
Accuracy:53.333% D
HSR:39.048% A**
Manticore SX40
B*
Kills:83
Deaths:71
KDR:1.169
Accuracy:15.874% F-
HSR:27.711% B*
VA39 Spectre
B*
Kills:80
Deaths:34
KDR:2.353
Accuracy:35.154% B+
HSR:48.750% B*
NS-45 Pilot
C
Kills:51
Deaths:27
KDR:1.889
Accuracy:27.498% D
HSR:23.529% C
Kills:22,201
Deaths (as Infiltrator):5,598
Deaths (to Infiltrators):3,724
KDR:3.96588
Kill Difference:16,603
Playtime:560.575 hours
Usage:27%
Score:10.051m
Score/min:299
Accuracy (listed only):30.444%
HSR (listed only):36.163%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:707
Deaths:170
KDR:4.159
Accuracy:15.615% D-
HSR:16.125% D--
Blueshift VM5
C+
Kills:543
Deaths:99
KDR:5.485
Accuracy:16.492% D
HSR:20.995% C+
Comet VM2
B**
Kills:420
Deaths:89
KDR:4.719
Accuracy:36.651% D
HSR:6.190% B**
Comet VM2
A
Kills:373
Deaths:81
KDR:4.605
Accuracy:37.569% D
HSR:6.971% A
Quasar VM1
C--
Kills:180
Deaths:83
KDR:2.169
Accuracy:13.480% C--
HSR:11.111% F
Nebula VM20
A+
Kills:127
Deaths:42
KDR:3.024
Accuracy:18.100% C+
HSR:28.347% A+
Nebula VM20
B
Kills:123
Deaths:42
KDR:2.929
Accuracy:18.616% C+
HSR:22.764% B
Vortex VM21
B*
Kills:92
Deaths:19
KDR:4.842
Accuracy:48.396% B*
HSR:2.174% D
Vortex VM21
B*
Kills:58
Deaths:19
KDR:3.053
Accuracy:48.687% B*
HSR:0% F
Kills:2,623
Deaths (as MAX Suit):322
Deaths (to MAX Suits):1,816
KDR:8.14596
Kill Difference:2,301
Playtime:55.324 hours
Usage:3%
Score:1.307m
Score/min:394
Accuracy (listed only):28.178%
HSR (listed only):12.742%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:268
V. Kills:4 N/A
Deaths:42
KDR:6.381
Accuracy:38.297% C
KPH:48 C++
VKPH:0.700 D*
Saron Laser Cannon
C++
Kills:206
V. Kills:121 169%
Deaths:161
KDR:1.280
Accuracy:23.695% D**
KPH:15 C++
VKPH:8.800 C+
Maelstrom Turbo Laser
D
Kills:174
V. Kills:82 210%
Deaths:263
KDR:0.662
Accuracy:21.747% F
KPH:8.500 D
VKPH:4 D-
Photon A2A Missile Pods
A++
Kills:66
V. Kills:35 183%
Deaths:7
KDR:9.429
Accuracy:75.261% C--
KPH:112.800 A++
VKPH:59.800 B++
Kills:714 (648 + 0)
Deaths:473
KDR:1.510
VKDR:0.512
Vehicle Kills:242
Kill Difference:241
Playtime:40.296 hours
Usage:2%
Score:0.294m
Score/min:122
Piloting Accuracy:21.747%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,358
V. Kills:140 N/A
Deaths:39
KDR:34.821
Accuracy:50.666% C**
KPH:80.800 A
VKPH:8.300 C+
L100 Python AP
C*
Kills:653
V. Kills:287 227%
Deaths:36
KDR:18.139
Accuracy:49.356% D-
KPH:34.700 C*
VKPH:15.200 C--
C75 Viper
A+
Kills:347
V. Kills:25 N/A
Deaths:20
KDR:17.350
Accuracy:29.208% D--
KPH:55.600 A+
VKPH:4 D-
Skyguard
M**
Kills:87
V. Kills:42 202%
Deaths:
KDR:
Accuracy:32.831% B+
KPH:39.100 M**
VKPH:18.900 A**
Kills:2,445 (2,445 + 0)
Deaths:95
KDR:25.737
VKDR:5.200
Vehicle Kills:494
Kill Difference:2,350
Playtime:44.125 hours
Usage:2%
Score:0.676m
Score/min:255
Driving Accuracy:32.831%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M
Kills:3,034
V. Kills:402 N/A
Deaths:102
KDR:29.745
Accuracy:45.650% C
KPH:50.700 M
VKPH:6.700 D
Supernova FPC
B*
Kills:820
V. Kills:407 201%
Deaths:42
KDR:19.524
Accuracy:50.164% C-
KPH:35.100 B*
VKPH:17.400 B+
Supernova VPC
A
Kills:646
V. Kills:44 N/A
Deaths:23
KDR:28.087
Accuracy:53.813% B
KPH:67.300 A
VKPH:4.600 D-
Saron HRB
B**
Kills:348
V. Kills:97 355%
Deaths:17
KDR:20.471
Accuracy:37.365% D
KPH:34.700 B**
VKPH:9.700 D
Proton II PPA
B**
Kills:302
V. Kills:17 N/A
Deaths:8
KDR:37.750
Accuracy:22.362% C
KPH:81 B**
VKPH:4.600 B+
E540 Halberd
B*
Kills:107
V. Kills:42 249%
Deaths:11
KDR:9.727
Accuracy:46.684% C+
KPH:39.400 B*
VKPH:15.500 C+
Kills:5,257 (4,500 + 757)
Deaths:203
KDR:25.897
VKDR:4.970
Vehicle Kills:1,009
Kill Difference:5,054
Playtime:109.208 hours
Usage:5%
Score:1.437m
Score/min:219
Driving Accuracy:53.813%
Gunner Accuracy:46.684%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:176
V. Kills:8 N/A
Deaths:23
KDR:7.652
Accuracy:41.900% B+
KPH:87.800 C+
VKPH:4 D
M12 Kobalt-H
C**
Kills:62
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:21.173% C
KPH:95.300 C-
VKPH:6.100 C**
Kills:238 (0 + 238)
Deaths:23
KDR:10.348
VKDR:0.522
Vehicle Kills:12
Kill Difference:215
Playtime:2.656 hours
Usage:0%
Score:0.042m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:21.173%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:409
V. Kills:35 N/A
Deaths:22
KDR:18.591
Accuracy:29.804% D
KPH:61.900 B*
VKPH:5.300 D
M40 Fury
B*
Kills:206
V. Kills:21 N/A
Deaths:19
KDR:10.842
Accuracy:28.533% D-
KPH:72.300 B*
VKPH:7.400 D
M12 Kobalt
C++
Kills:152
V. Kills:1 N/A
Deaths:10
KDR:15.200
Accuracy:17.011% C
KPH:67.800 C++
VKPH:0.400 D**
M12 Kobalt
C*
Kills:123
V. Kills:3 N/A
Deaths:4
KDR:30.750
Accuracy:15.005% D
KPH:77.600 C*
VKPH:1.900 D
M20 Basilisk
B**
Kills:56
V. Kills:7 N/A
Deaths:5
KDR:11.200
Accuracy:33.414% D
KPH:33.100 B**
VKPH:4.100 D--
Kills:946 (0 + 946)
Deaths:60
KDR:15.767
VKDR:1.117
Vehicle Kills:67
Kill Difference:886
Playtime:14.977 hours
Usage:1%
Score:0.345m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:33.414%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 5,4235,4128176.624M+2.7832.798%C+32.982%B++71.9A+N/A19275.3h4.6B*13.9B+
VE-LR Obelisk 4,8854,8606357.654M**3.8130.155%C42.263%B**81.4A*N/A19659.7h4.9B**16.1B+
Terminus VX-9 4,7784,7531,6662.853B++0.9924.79%C+28.382%C*46.3BN/A124102.6h10.1B**40.8B+
Ghost 4,4674,4635328.389A++4.5437.989%C+69.438%C++61.9B*N/A19972.1h1.9B++4.9B+
Darkstar 3,7243,7158534.355A*0.5121.365%D*25.464%C++57.4B+N/A19264.7h10.5B**49.1C++
NSX Yumi 3,6183,5481,1393.115A0.7324.521%C-27.847%C*48.1B+N/A12873.8h9.3B**37.9B+
Nyx VX31 3,1083,1026584.714A0.8729.673%D33.398%B+53.4B++N/A14058.1h4.7B++15.9C**
C-4 3,3093,0397564.02A++0.1726.955%C++N/A188.8A*16.8D-84616.1h1.1B*4B++
Supernova PC 3,4363,03410229.745S25.9045.65%C3.724%B**50.7M6.7D16959.8h2.3A++5A+
Betelgeuse 54-A 2,9632,9496464.565B+0.7223.582%D23.873%D-67.6C+N/A24743.6h9.4B*39.7C**
CME 2,3912,3885914.041M*0.1922.09%D-19.556%C-54.1B++N/A13444.1h10.9B*49.4C**
Corvus VA55 2,3952,3821,1921.998B**1.8522.232%C-22.25%C+27.2C+N/A7687.6h11.6B52C++
NS-7 PDW 2,3242,3235604.148S0.3022.881%C19.845%C**60A++N/A18338.7h9.9B**43.1B++
VE-S Canis 2,1962,1808402.595A1.2525.818%C+19.128%C+81.6AN/A24826.7h7.9B**30.6B+
VE-C Horizon 2,1512,1405004.28A++0.4334.367%C+25.654%C**72.5B*N/A21929.5h11.9B*34.7B+
Lasher X2 2,1162,0536952.954M++0.8934.394%B**3.41%C59.2A1.8B*17934.7h20.2C+58.7B+
Orion VS54 1,9341,9304784.038A*0.1920.118%C+20.725%D49.9B*N/A22238.7h9.5B**47.1C*
Plasma Grenade 1,9631,90311903N/A1,899.1552.403%B*N/A679.6B*21.4A22482.8h2.9B*5.6B*
S1 2,2501,8615543.359S0.4952.052%D4.03%B++34.4B++7.2D-20154.1h3.8A7.3B**
Zenith VX-5 1,6241,6108571.879B*1.9724.69%C+24.41%B+33.8C+N/A10847.7h10.5B*42.5B+
Sticky Grenade 1,4961,49211492N/A1,488.1563.273%AN/A2131.4A**5.7D78270.7h1.1B**1.7B**
H-V45 1,4741,4738141.81C**2.0420.772%D12.016%D*30.3C+N/A8948.6h12.1B+58.1C++
NS-11A 1,4201,4192894.91M++1.0620.057%D-25.863%B+47.5B++N/A13429.9h10.2A50.8B+
NS-15M2 1,3771,3732545.406A*1.5621.535%C-28.041%C**74.2B**N/A24118.5h9.6B*44.5B+
Sirius SX12 1,3711,3707691.782B+2.0721.115%D11.606%D--31.1C++N/A9744.1h12B++56.8C**
L100 Python HESH 1,4981,3583934.821A*30.9750.666%C**N/A80.8A8.3C+25716.8h2.8B++5.5B++
Pulsar C 1,3291,3184193.146A0.7025.245%C*27.769%B*47.6B*N/A16527.7h8.8B*35B++
Deimos VA29 1,2771,2735442.34B**1.5163.185%C*12.097%D-53.5BN/A16023.8h2B++3.2B+
VE-H Maw 1,2241,2175262.314B++1.5321.964%D30.485%B+36.8CN/A10433.1h9.1B++41.2C**
Flare VE6 1,2181,2124362.78A+1.0718.611%D21.617%C-43.4C++N/A15827.9h9B++48.2C*
Solstice Burst 1,1781,1723033.868A++0.0228.039%C**25.597%C*71.5B**N/A17116.4h10.3B**36.8B++
SVA-88 1,1671,1663133.725B**0.1219.601%D19.811%D50.7C*N/A18223h9.9B*50.6C*
VX29 Polaris 1,1621,1622524.611M0.7621.169%C24.01%C++69.6B**N/A20716.7h9.2B**43.3B+
Serpent VE92 1,1581,1573283.527A*0.3224.707%C*19.879%C+52.8B**N/A16821.9h10B*40.6B+
Lumine Edge 1,1591,15511,5080.1C+3.7531.392%B+17.922%C**1.7CN/A5697.3h1.2B+3.8B+
Proximity Mine 9799781516.477B*2.6342.871%C++N/A188.1A+N/A5815.2h1.4A++3.2A
NS-44 Commissioner 9819756591.48B+2.3732.462%C-21.539%C+28.1CN/A9534.7h3.2B++9.9B
Hunter QCX 8618604152.072A*1.7829.869%D-31.279%B20.3B++N/A5842.4h2.7B+9.1B
Supernova FPC 1,2278204219.524A++15.6850.164%C-2.073%C+35.2B*17.5B+28323.3h4.3B+8.5B+
Blueshift VM5 7167071704.159B*0.3115.615%D-16.125%D--32.9C+N/A11721.5h12.7B**81.6C*
L100 Python AP 9406533618.139M14.2949.356%D-2.144%C+34.7C*15.3C-22618.8h4.8B++9.7B
Supernova VPC 6906462328.087A++24.2453.813%BN/A67.3A4.6D-2549.6h2.3B**4.2B**
Solstice SF 6446372362.699A*1.1523.655%C+6.907%F31.4B++N/A10020.3h5.5B*23.2B**
Eidolon VE33 5865721204.767M+0.9232.499%B++23.427%C56.1A++1.4A+21210.2h6.2B**19.1B*
NSX Daimyo 553553816.827B**2.9839.24%C94.394%C++65.8B+N/A1628.4h2.4C**6.2C++
Blueshift VM5 545543995.485A+1.6416.492%D20.995%C+36.2C*N/A13015h12.8B**77.3B
Eclipse VE3A 5185161573.287B*0.5626.703%C+19.574%C+78.2A+N/A2286.6h7.8A+29.4B**
Lancer VS22 9435061942.608A*1.2448.312%F2.372%B+14.5C+12.5C+17634.9h14B+28.9B
NSX Tanto 4734682182.147B**1.7026.423%C+28.846%B+42.2B+N/A10611.1h11.3B+42.6C**
NS-44L Blackhand 439439904.878M*1.0340.329%C+49.203%B+59.3A++N/A1707.4h3.2B*7.9B++
Comet VM2 514420894.719S0.8736.651%D6.19%B**19.8A+4.4C++16721.2h16.1B*44B+
M40 Fury 4444092218.591A*14.7429.804%DN/A62B*5.3D3356.6h7.8B**26B*
NSX Tomoe 4014001133.54A0.3125.35%D46%B*53.3B+N/A1387.5h10.6B**41.8B+
Pulsar VS1 3943941592.478A++1.3719.566%D-18.274%C33.7B+N/A20011.7h10.6A54.2B+
Comet VM2 460373814.605S0.7637.569%D6.971%A18.4A4.3C14120.3h18.3B*48.8B+
Tank Mine 483355804.438B**0.5937.008%C**N/A147.9B*53.3C12372.4h1.6B+4.4B**
Saron HRB 4453481720.471M++16.6237.365%D1.724%C++34.8B**9.7D27910h11.8A++31.5B**
C75 Viper 3723472017.35M++13.5029.208%D--N/A56A+4D-2786.2h5.4A+18.4B**
Pulsar LSW 3223201082.963A0.8823.069%C+20.625%C--47.8C*N/A3006.7h9.8B*42.6B+
Force-Blade 32931812,6000.025C++3.8214.289%D*N/A0.3CN/A11028.9h1.8B*12.6C+
Artemis VX26 303302595.119M++1.2732.166%B**31.126%B**94.4M+N/A2983.2h8.3A+25.8B**
Proton II PPA 319302837.75A+33.9022.362%C2.98%B*81.6B**4.6B+2423.7h8.4B+37.4B+
Light PPA 272268426.381B+2.5338.297%C1.493%B47.9C++N/A1895.6h9.9B+25.8B+
Equinox VE2 Burst 241241733.301B**0.5523.506%D24.896%C38.3CN/A1136.3h10.9B++46.2C*
Nova 2252251102.045B+1.8043.905%C+12%D46.9B+N/A1584.8h3.7B+8.4B+
Spear Anti-Vehicle Phalanx Turret 272213371S67.1543.111%C+7.981%A*64.5A+17.9C4653.3h4.1A9.5B**
Saron Laser Cannon 3272061611.28C+2.5723.695%D**N/A15C++8.8C+13213.7h56.5B**238.6B++
M40 Fury 2272061910.842B+6.9928.533%D-3.398%A+73.6B*7.5D5802.8h7.6B**26.7B++
Quasar VM1 180180832.169B+1.6813.48%C--11.111%F22.8C+N/A1697.9h12.7B*94.2C*
Proton II PPA-H 184176237.652C3.8041.9%B+1.705%C++88C+4D2712h9B+21.5B+
Maelstrom Turbo Laser 2561742630.662C3.1921.747%F4.598%A+8.5D4D-7720.4h66.2B++304.5C**
NS Decimator 222166414.049M**0.2059.874%C+1.205%D-46.1B+15.6C+5633.6h4B+6.7B+
M12 Kobalt 1531521015.2C*11.3517.011%C16.447%C69.1C++N/A3582.2h15.3B*89.8B+
Eridani SX5 142142831.711B+2.1425.043%C19.718%C+38.4C++N/A2513.7h9.3B*37.3B+
Nemesis VSH9 214136353.886S0.0452.983%D*N/A14.3C+8.2C2029.5h5.6A10.5B*
Nebula VM20 130127423.024B+0.8218.1%C+28.347%A+47B*1.1B*2132.7h13.1B**72.4B+
MANA Anti-Personnel Turret 127125274.63N/A0.7819.181%UN/A1250U20U6265300.1h15.1T*78.9T*
Nebula VM20 124123422.929B+0.9218.616%C+22.764%B45.6B++N/A2122.7h14B*75.1B+
M12 Kobalt 126123430.75B+26.9015.005%D20.325%B76.9C*1.9D3301.6h12.8B**85.2B+
Beamer VS3 1141131180.958B2.8917.252%D**7.965%F-8.8D-N/A5512.8h9.3C*54.2C
Phantom VA23 108108195.684A**1.8434.014%C+55.556%M++67.5B**N/A3961.6h4B++11.8B+
E540 Halberd 149107119.727C+5.8846.684%C+N/A39.6B*15.6C+4112.7h4.9B++10.6B+
Anti-Vehicle Grenade 1201071107N/A103.1543.917%DN/A356.7C+43.3D26520.3h4.9B+11.2C**
NS-AM7 Archer 117105681.544A**2.3053.333%D39.048%A**9.2B+1.1D--7311.4h12B++22.6B++
Rocklet Rifle 165100482.083M1.7632.25%F--N/A25.6C+16.7D2703.9h29.3B++90.8C
Vortex VM21 14492194.842M++0.9948.396%B*2.174%D16.7A9.5A+1655.5h17.5B*36.3B++
Skyguard 12987187U83.1532.831%B+1.149%D39.5M**19.1A**4282.2h60.1A+183A
Manticore SX40 8483711.169C*2.6815.874%F-27.711%B*12.6DN/A366.6h6.8B+43D-
VA39 Spectre 8080342.353B++1.4935.154%B+48.75%B*21.6C+N/A2713.7h4.4B*12.6B*
Photon A2A Missile Pods 1016679.429B*5.5875.261%C--N/A110A+58.3B++7940.6h6.5B**8.7B**
M12 Kobalt-H 6662162M++58.1521.173%C30.645%M88.6D5.7C*2360.7h13.9B65.4C*
Vortex VM21 9358193.053A++0.7948.687%B*N/A10.5B+6.4B*1135.5h28.1B*57.8B++
M20 Basilisk 6356511.2S7.3533.414%D7.143%B+32.9B**4.1D--3261.7h41.8A+125.1B**
NS-45 Pilot 5151271.889B+1.9627.498%D23.529%C56.7C*N/A2580.9h5.9B++21.4B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01720.1h
Anti-Vehicle MANA Turret41640.2h
Nano-Armor Kit73183,33312.2h
Nanite Revive Grenade09,0782.5h
Medical Applicator672769,37166.2h
Restoration Kit235090.4h
Shield Recharging Field4710,7023h
Recon Detection Device12148,42580.5h
Ammunition Package142,4861.5h
Medical Kit1602,3963.2h
Anti-Infantry MANA Turret54080.8h
Nano-Repair Grenade0680h

Check the help document for the dictionary if you want to learn more about words used here.


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