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Praetor modopop[IMTS] modopop
VS BR 86

KDR: 3.76

Score: 37.7m

Last Seen: May 18th, 2019 10:40 PM
- OFFLINE - 126.1 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Miller - Outfit Leader of Vanus Immortals[IMTS] Vanus Immortals
VS outfit on Miller

Members: 9
Level Progress (to 87): 84%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS NS-30 Vandal Terminus VX-9 Ghost VE-LR Obelisk Darkstar NSX Yumi Supernova PC Nyx VX31
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,930,293 MLG Score: 1543
Fun Score: N/A
Cheeseburgers Flipped: 430TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.177%26.606%61738115953,3454.65042-0.894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.435%0.382C**0.877B*-1.088D*HEAD ++ (~15.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.492B+8.70.388C**28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.25%2.828%51211953896172370.62945163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.41%-1.511F1.312A-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1510.007C+35.10.304C*115.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.716%2.385%1204611916,75189612637.5262534%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.404%0.468B+-0.126C0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.83B++30.76B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.93%4.136%262811891,7896182992.89015596%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.873%-0.939D---0.083C+0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.695B+9.40.762B++26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.827%71.669%262311944,578151133.02978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.033%0.414B0.298C*-0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.462B+20.368C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.695%11.153%26221195789100910.781962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.589%0.708B++-0.71D--0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.6B+2.50.457B+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanus Immortals[IMTS] Vanus Immortals
VS outfit on Miller

Members: 9
37.7m193.9%367 (22k)318 (19.1k)3.756887,15423,1994.08586 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1197413518.531%22.12%41005:0631

33% Combat Medic10% Engineer20% Heavy Assault27% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2013 11:05 AMSep 16th, 2018 6:04 PMMay 22nd, 2019 4:30 AM (2d) (PST)May 18th, 2019 6:50 PM (5d) (PST)May 18th, 2019 6:40 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6201624580.7350.1960.1631.4920.0341543

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2049,70027,50444121090219,093

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1975.6h/82.3d 7,614 19,278 25,048 176.9k 2,609 7,484 4,066 73.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:2,194
Deaths:468
KDR:4.688
Accuracy:22.904% D
HSR:24.476% D
Orion VS54
C+
Kills:1,930
Deaths:478
KDR:4.038
Accuracy:20.118% C+
HSR:20.725% D
Lasher X2
B**
Kills:1,906
Deaths:650
KDR:2.932
Accuracy:33.956% B**
HSR:3.358% C
NS-15M2
B
Kills:1,373
Deaths:254
KDR:5.406
Accuracy:21.535% C-
HSR:28.041% B
VE-H Maw
B+
Kills:1,217
Deaths:526
KDR:2.314
Accuracy:21.964% D
HSR:30.485% B+
Flare VE6
C
Kills:1,212
Deaths:436
KDR:2.780
Accuracy:18.611% D
HSR:21.617% C
SVA-88
D
Kills:1,166
Deaths:313
KDR:3.725
Accuracy:19.601% D
HSR:19.811% D
VX29 Polaris
C*
Kills:1,162
Deaths:252
KDR:4.611
Accuracy:21.169% C
HSR:24.010% C*
Pulsar LSW
C++
Kills:320
Deaths:108
KDR:2.963
Accuracy:23.069% C++
HSR:20.625% C-
Kills:12,480
Deaths (as Heavy Assault):3,485
Deaths (to Heavy Assaults):6,171
KDR:3.58106
Kill Difference:8,995
Playtime:401.134 hours
Usage:20%
Score:7.006m
Score/min:291
Accuracy (listed only):22.547%
HSR (listed only):21.461%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B
Kills:2,323
Deaths:560
KDR:4.148
Accuracy:22.881% C
HSR:19.845% B
Sirius SX12
D
Kills:1,370
Deaths:769
KDR:1.782
Accuracy:21.115% D
HSR:11.606% D--
Zenith VX-5
B+
Kills:1,337
Deaths:787
KDR:1.699
Accuracy:23.890% C
HSR:24.607% B+
VE-C Horizon
C++
Kills:1,252
Deaths:278
KDR:4.504
Accuracy:34.092% C+
HSR:24.760% C++
VE-S Canis
C+
Kills:1,233
Deaths:495
KDR:2.491
Accuracy:26.308% C+
HSR:18.248% C
Pulsar C
B*
Kills:1,170
Deaths:379
KDR:3.087
Accuracy:25.057% C++
HSR:27.436% B*
Solstice SF
C+
Kills:637
Deaths:236
KDR:2.699
Accuracy:23.655% C+
HSR:6.907% F
Deimos VA29
C
Kills:565
Deaths:256
KDR:2.207
Accuracy:56.887% C
HSR:10.797% D--
NSX Tanto
B+
Kills:468
Deaths:218
KDR:2.147
Accuracy:26.423% C+
HSR:28.846% B+
Serpent VE92
C--
Kills:412
Deaths:169
KDR:2.438
Accuracy:21.255% C--
HSR:13.592% D*
Nova
C+
Kills:224
Deaths:109
KDR:2.055
Accuracy:43.909% C+
HSR:12.054% D
Solstice Burst
C++
Kills:212
Deaths:96
KDR:2.208
Accuracy:27.151% C++
HSR:23.585% C+
Eridani SX5
C++
Kills:142
Deaths:83
KDR:1.711
Accuracy:25.043% C
HSR:19.718% C++
Kills:11,345
Deaths (as Light Assault):4,435
Deaths (to Light Assaults):4,102
KDR:2.55806
Kill Difference:6,910
Playtime:131.864 hours
Usage:7%
Score:2.276m
Score/min:288
Accuracy (listed only):29.051%
HSR (listed only):18.616%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B
Kills:4,050
Deaths:1,457
KDR:2.780
Accuracy:24.254% C
HSR:28.691% B
Darkstar
C**
Kills:3,715
Deaths:853
KDR:4.355
Accuracy:21.365% D*
HSR:25.464% C**
NSX Yumi
C*
Kills:3,520
Deaths:1,131
KDR:3.112
Accuracy:24.506% C-
HSR:27.813% C*
CME
C
Kills:2,388
Deaths:591
KDR:4.041
Accuracy:22.090% D-
HSR:19.556% C
Corvus VA55
C+
Kills:2,382
Deaths:1,192
KDR:1.998
Accuracy:22.232% C
HSR:22.250% C+
NS-7 PDW
B
Kills:2,323
Deaths:560
KDR:4.148
Accuracy:22.881% C
HSR:19.845% B
H-V45
D
Kills:1,473
Deaths:814
KDR:1.810
Accuracy:20.772% D
HSR:12.016% D*
NS-11A
B++
Kills:1,419
Deaths:289
KDR:4.910
Accuracy:20.057% D-
HSR:25.863% B++
Sirius SX12
D
Kills:1,370
Deaths:769
KDR:1.782
Accuracy:21.115% D
HSR:11.606% D--
VE-S Canis
C+
Kills:1,233
Deaths:495
KDR:2.491
Accuracy:26.308% C+
HSR:18.248% C
Deimos VA29
C
Kills:565
Deaths:256
KDR:2.207
Accuracy:56.887% C
HSR:10.797% D--
Pulsar VS1
C
Kills:394
Deaths:159
KDR:2.478
Accuracy:19.566% D-
HSR:18.274% C
Equinox VE2 Burst
C
Kills:241
Deaths:73
KDR:3.301
Accuracy:23.506% D
HSR:24.896% C
Nova
C+
Kills:224
Deaths:109
KDR:2.055
Accuracy:43.909% C+
HSR:12.054% D
Eridani SX5
C++
Kills:142
Deaths:83
KDR:1.711
Accuracy:25.043% C
HSR:19.718% C++
Kills:25,439
Deaths (as Combat Medic):8,831
Deaths (to Combat Medics):2,532
KDR:2.88065
Kill Difference:16,608
Playtime:656.603 hours
Usage:33%
Score:13.775m
Score/min:350
Accuracy (listed only):26.299%
HSR (listed only):19.806%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A
Kills:3,862
Deaths:543
KDR:7.112
Accuracy:29.384% C
HSR:43.268% A
Zenith VX-5
B+
Kills:1,337
Deaths:787
KDR:1.699
Accuracy:23.890% C
HSR:24.607% B+
VE-C Horizon
C++
Kills:1,252
Deaths:278
KDR:4.504
Accuracy:34.092% C+
HSR:24.760% C++
Pulsar C
B*
Kills:1,170
Deaths:379
KDR:3.087
Accuracy:25.057% C++
HSR:27.436% B*
Solstice SF
C+
Kills:637
Deaths:236
KDR:2.699
Accuracy:23.655% C+
HSR:6.907% F
Deimos VA29
C
Kills:565
Deaths:256
KDR:2.207
Accuracy:56.887% C
HSR:10.797% D--
NSX Tanto
B+
Kills:468
Deaths:218
KDR:2.147
Accuracy:26.423% C+
HSR:28.846% B+
Serpent VE92
C--
Kills:412
Deaths:169
KDR:2.438
Accuracy:21.255% C--
HSR:13.592% D*
Eidolon VE33
B++
Kills:382
Deaths:87
KDR:4.391
Accuracy:31.628% B++
HSR:24.084% C+
Nova
C+
Kills:224
Deaths:109
KDR:2.055
Accuracy:43.909% C+
HSR:12.054% D
Solstice Burst
C++
Kills:212
Deaths:96
KDR:2.208
Accuracy:27.151% C++
HSR:23.585% C+
Kills:10,521
Deaths (as Engineer):3,158
Deaths (to Engineers):3,981
KDR:3.33154
Kill Difference:7,363
Playtime:203.466 hours
Usage:10%
Score:4.083m
Score/min:334
Accuracy (listed only):31.212%
HSR (listed only):21.812%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B++
Kills:4,987
Deaths:761
KDR:6.553
Accuracy:32.555% C+
HSR:32.224% B++
Ghost
C++
Kills:3,945
Deaths:472
KDR:8.358
Accuracy:37.717% C+
HSR:68.948% C++
Nyx VX31
B+
Kills:3,005
Deaths:643
KDR:4.673
Accuracy:29.445% D
HSR:33.677% B+
NS-7 PDW
B
Kills:2,323
Deaths:560
KDR:4.148
Accuracy:22.881% C
HSR:19.845% B
Sirius SX12
D
Kills:1,370
Deaths:769
KDR:1.782
Accuracy:21.115% D
HSR:11.606% D--
VE-S Canis
C+
Kills:1,233
Deaths:495
KDR:2.491
Accuracy:26.308% C+
HSR:18.248% C
NS-44 Commissioner
C+
Kills:908
Deaths:635
KDR:1.430
Accuracy:31.555% C--
HSR:20.925% C+
NSX Daimyo
C++
Kills:553
Deaths:81
KDR:6.827
Accuracy:39.240% C
HSR:94.394% C++
NSX Tomoe
B*
Kills:398
Deaths:111
KDR:3.586
Accuracy:25.340% D
HSR:46.231% B*
NS-44L Blackhand
B++
Kills:344
Deaths:67
KDR:5.134
Accuracy:39.430% C
HSR:50.872% B++
Artemis VX26
A+
Kills:227
Deaths:45
KDR:5.044
Accuracy:31.701% B**
HSR:32.599% A+
Eridani SX5
C++
Kills:142
Deaths:83
KDR:1.711
Accuracy:25.043% C
HSR:19.718% C++
Beamer VS3
D**
Kills:113
Deaths:118
KDR:0.958
Accuracy:17.278% D**
HSR:7.965% F-
Phantom VA23
M++
Kills:108
Deaths:19
KDR:5.684
Accuracy:34.014% C+
HSR:55.556% M++
NS-AM7 Archer
A**
Kills:105
Deaths:68
KDR:1.544
Accuracy:53.333% D
HSR:39.048% A**
Manticore SX40
B*
Kills:83
Deaths:71
KDR:1.169
Accuracy:15.874% F-
HSR:27.711% B*
VA39 Spectre
B*
Kills:80
Deaths:34
KDR:2.353
Accuracy:35.154% B+
HSR:48.750% B*
Kills:19,924
Deaths (as Infiltrator):5,032
Deaths (to Infiltrators):3,402
KDR:3.95946
Kill Difference:14,892
Playtime:537.101 hours
Usage:27%
Score:9.333m
Score/min:290
Accuracy (listed only):30.470%
HSR (listed only):36.960%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:663
Deaths:165
KDR:4.018
Accuracy:15.264% D-
HSR:15.988% D-
Blueshift VM5
C++
Kills:505
Deaths:94
KDR:5.372
Accuracy:16.075% D
HSR:21.386% C++
Comet VM2
B**
Kills:376
Deaths:80
KDR:4.700
Accuracy:35.882% D-
HSR:6.649% B**
Comet VM2
A+
Kills:341
Deaths:72
KDR:4.736
Accuracy:36.780% D-
HSR:7.625% A+
Quasar VM1
D
Kills:180
Deaths:83
KDR:2.169
Accuracy:13.480% D
HSR:11.111% D**
Nebula VM20
A++
Kills:127
Deaths:42
KDR:3.024
Accuracy:18.100% C+
HSR:28.347% A++
Nebula VM20
B+
Kills:123
Deaths:42
KDR:2.929
Accuracy:18.616% C+
HSR:22.764% B+
Vortex VM21
B*
Kills:90
Deaths:18
KDR:5
Accuracy:48.255% B*
HSR:2.222% D
Vortex VM21
B*
Kills:58
Deaths:18
KDR:3.222
Accuracy:48.503% B*
HSR:0% F-
Kills:2,463
Deaths (as MAX Suit):307
Deaths (to MAX Suits):1,656
KDR:8.0228
Kill Difference:2,156
Playtime:53.809 hours
Usage:3%
Score:1.246m
Score/min:386
Accuracy (listed only):27.884%
HSR (listed only):12.899%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:215
V. Kills:3 N/A
Deaths:42
KDR:5.119
Accuracy:37.047% C--
KPH:43.700 C+
VKPH:0.600 D*
Saron Laser Cannon
C++
Kills:190
V. Kills:113 167%
Deaths:161
KDR:1.180
Accuracy:23.733% D**
KPH:14.400 C++
VKPH:8.500 C+
Maelstrom Turbo Laser
C-
Kills:174
V. Kills:82 210%
Deaths:263
KDR:0.662
Accuracy:21.747% F
KPH:8.500 C-
VKPH:4 D-
Photon A2A Missile Pods
A
Kills:57
V. Kills:32 173%
Deaths:7
KDR:8.143
Accuracy:76.460% C
KPH:97.400 A
VKPH:54.700 B
Kills:636 (579 + 0)
Deaths:473
KDR:1.345
VKDR:0.486
Vehicle Kills:230
Kill Difference:163
Playtime:39.160 hours
Usage:2%
Score:0.271m
Score/min:115
Piloting Accuracy:21.747%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,352
V. Kills:139 N/A
Deaths:39
KDR:34.667
Accuracy:50.634% C*
KPH:80.600 A
VKPH:8.300 C++
L100 Python AP
C*
Kills:580
V. Kills:257 225%
Deaths:36
KDR:16.111
Accuracy:48.936% D-
KPH:32.200 C*
VKPH:14.300 D
C75 Viper
A+
Kills:347
V. Kills:25 N/A
Deaths:20
KDR:17.350
Accuracy:29.208% D--
KPH:55.600 A+
VKPH:4 D-
Kills:2,279 (2,279 + 0)
Deaths:95
KDR:23.989
VKDR:4.432
Vehicle Kills:421
Kill Difference:2,184
Playtime:41.020 hours
Usage:2%
Score:0.591m
Score/min:240
Driving Accuracy:29.208%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M
Kills:3,034
V. Kills:402 N/A
Deaths:102
KDR:29.745
Accuracy:45.650% C
KPH:50.700 M
VKPH:6.700 C-
Supernova FPC
B**
Kills:792
V. Kills:396 199%
Deaths:42
KDR:18.857
Accuracy:49.920% C-
KPH:34.400 B**
VKPH:17.200 B+
Supernova VPC
A
Kills:646
V. Kills:44 N/A
Deaths:23
KDR:28.087
Accuracy:53.813% B
KPH:67.300 A
VKPH:4.600 D
Saron HRB
B**
Kills:348
V. Kills:97 355%
Deaths:17
KDR:20.471
Accuracy:37.365% D
KPH:34.700 B**
VKPH:9.700 D
Proton II PPA
B*
Kills:302
V. Kills:17 N/A
Deaths:8
KDR:37.750
Accuracy:22.362% C
KPH:81 B*
VKPH:4.600 B+
E540 Halberd
B*
Kills:107
V. Kills:42 249%
Deaths:11
KDR:9.727
Accuracy:46.559% C+
KPH:39.600 B*
VKPH:15.600 C+
Kills:5,229 (4,472 + 757)
Deaths:203
KDR:25.759
VKDR:4.916
Vehicle Kills:998
Kill Difference:5,026
Playtime:108.869 hours
Usage:6%
Score:1.415m
Score/min:217
Driving Accuracy:53.813%
Gunner Accuracy:46.559%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:176
V. Kills:8 N/A
Deaths:23
KDR:7.652
Accuracy:41.900% B+
KPH:87.800 C+
VKPH:4 D
Kills:176 (0 + 176)
Deaths:23
KDR:7.652
VKDR:0.348
Vehicle Kills:8
Kill Difference:153
Playtime:2.006 hours
Usage:0%
Score:0.032m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:41.900%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:409
V. Kills:35 N/A
Deaths:22
KDR:18.591
Accuracy:29.770% D
KPH:61.900 B++
VKPH:5.300 D-
M40 Fury
B++
Kills:206
V. Kills:21 N/A
Deaths:19
KDR:10.842
Accuracy:28.533% D--
KPH:72.300 B++
VKPH:7.400 D
M12 Kobalt
C++
Kills:145
V. Kills:1 N/A
Deaths:10
KDR:14.500
Accuracy:16.805% C
KPH:68.600 C++
VKPH:0.500 D*
M12 Kobalt
C+
Kills:96
V. Kills:2 N/A
Deaths:4
KDR:24
Accuracy:13.812% D-
KPH:69.600 C+
VKPH:1.500 D-
Kills:856 (0 + 856)
Deaths:55
KDR:15.564
VKDR:1.073
Vehicle Kills:59
Kill Difference:801
Playtime:12.946 hours
Usage:1%
Score:0.302m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:13.812%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 4,9964,9877616.553M+2.8032.555%C+32.224%B++69.9A+N/A18671.3h4.5B**14B+
Terminus VX-9 4,0704,0501,4572.78B*0.9824.254%C28.691%B43.5C**N/A11693.1h10.3B*42.5B+
Ghost 3,9483,9454728.358A++4.6037.717%C+68.948%C++59.2B**N/A19066.6h1.9B++5B+
VE-LR Obelisk 3,8823,8625437.112M++3.3629.384%C43.268%A75.4A++N/A17951.2h4.9B*16.7B+
Darkstar 3,7243,7158534.355A*0.6021.365%D*25.464%C**57.4B+N/A19264.7h10.5B**49.1C++
NSX Yumi 3,5893,5201,1313.112A0.6424.506%C-27.813%C*48.1B+N/A12873.2h9.3B**38B+
Supernova PC 3,4363,03410229.745M**25.9945.65%C3.724%B**50.7M6.7C-16859.8h2.3A++5A+
Nyx VX31 3,0093,0056434.673A0.9229.445%D33.677%B+52.6B+N/A13757.1h4.7B++16C*
CME 2,3912,3885914.041M+0.2822.09%D-19.556%C54.1B**N/A13444.1h10.9B**49.4C**
Corvus VA55 2,3952,3821,1921.998B**1.7622.232%C22.25%C+27.2C+N/A7687.6h11.6B52C*
NS-7 PDW 2,3242,3235604.148M**0.3922.881%C19.845%B60A++N/A18238.7h9.9A43.1B+
C-4 2,4162,2146133.612A+0.1425.597%C++N/A161.6A++14.7D--76113.7h1.1B*4.3B++
Betelgeuse 54-A 2,2012,1944684.688B+0.9322.904%D24.476%D66.5C++N/A25133h9.2B*40C*
Orion VS54 1,9341,9304784.038A+0.2820.118%C+20.725%D49.9B*N/A21438.7h9.5B**47.1C*
Lasher X2 1,9671,9066502.932M++0.8233.956%B**3.358%C57.1A1.8B**17133.4h20.3C+59.9B+
S1 2,2501,8615543.359S0.4052.052%D4.03%B++34.4B*7.2D19954.1h3.8A+7.3B**
Sticky Grenade 1,4961,49211492N/A1,488.2463.273%AN/A2131.4A**5.7D77670.7h1.1A1.7B**
H-V45 1,4741,4738141.81C**1.9520.772%D12.016%D*30.3C+N/A8848.6h12.1B+58.1C++
NS-11A 1,4201,4192894.91M+1.1520.057%D-25.863%B++47.5B*N/A13229.9h10.2A50.8B+
NS-15M2 1,3771,3732545.406A*1.6521.535%C-28.041%B74.2B**N/A23518.5h9.6B**44.5B+
Sirius SX12 1,3711,3707691.782B+1.9721.115%D11.606%D--31.1C++N/A9644.1h12B++56.8C**
L100 Python HESH 1,4911,3523934.667A++30.9150.634%C*N/A80.5A8.3C++25416.8h2.8B++5.5B++
Zenith VX-5 1,3501,3377871.699B+2.0623.89%C24.607%B+30.5C+N/A9343.9h10.6B*44.2B+
VE-C Horizon 1,2571,2522784.504A*0.7534.092%C+24.76%C++71.5B**N/A20417.5h11.7B*34.4B++
VE-S Canis 1,2421,2334952.491B**1.2726.308%C+18.248%C74.7B**N/A23916.5h7.8B**29.6B++
VE-H Maw 1,2241,2175262.314B+1.4421.964%D30.485%B+36.8CN/A10033.1h9.1B++41.2C**
Frag Grenade 1,2601,21711217N/A1,213.2451.285%B*N/A640.5B++22.6A++22491.9h3B++5.8B*
Flare VE6 1,2181,2124362.78A+0.9818.611%D21.617%C43.4C++N/A15627.9h9B++48.2C*
Pulsar C 1,1801,1703793.087A+0.6725.057%C++27.436%B*45.7B*N/A14825.6h9B*35.9B+
SVA-88 1,1671,1663133.725B**0.0319.601%D19.811%D50.7C*N/A18023h9.9B*50.6C*
VX29 Polaris 1,1621,1622524.611M0.8521.169%C24.01%C*69.6B**N/A20416.7h9.2B**43.3B+
Proximity Mine 9309291486.277B++2.5243.378%C++N/A185.8AN/A5715h1.4A3.2B**
Lumine Edge 9239198,9040.103C+3.6529.826%C*17.628%C*1.6CN/A5573.1h1.2B+4.1B+
NS-44 Commissioner 9149086351.43B+2.3331.555%C--20.925%C+27.5CN/A9133h3.2B++10.1B
Hunter QCX 8618604142.077A*1.6830.241%D-31.279%B20.3B++N/A5842.3h2.7B+8.9B
Supernova FPC 1,1887924218.857A*15.1049.92%C-2.146%C34.4B**17.2B+27323h4.3B++8.6B+
Blueshift VM5 6716631654.018B++0.2615.264%D-15.988%D-31.6C+N/A11121h12.8B**83.7C++
Supernova VPC 6906462328.087A++24.3353.813%BN/A67.3A4.6D2539.6h2.3B**4.2B*
Solstice SF 6446372362.699A++1.0623.655%C+6.907%F31.4B++N/A9820.3h5.5B**23.2B**
L100 Python AP 8375803616.111A*12.3548.936%D-2.414%C32.2C*14.3D21518h5B++10.3B
Deimos VA29 5665652562.207B*1.5556.887%C10.797%D--35.8CN/A10415.8h2.1B+3.7C**
NSX Daimyo 553553816.827B**3.0739.24%C94.394%C++65.8B+N/A1608.4h2.4C**6.2C++
Blueshift VM5 507505945.372A1.6216.075%D21.386%C++34.6C++N/A12414.6h12.7B**78.8C**
NSX Tanto 4734682182.147B**1.6126.423%C+28.846%B+42.2B+N/A10311.1h11.3B+42.6B+
Lancer VS22 8574511892.386A*1.3748.466%F-2.661%C**13.5C+12.2C+17233.3h15.1B+31.2B
Serpent VE92 4124121692.438A1.3221.255%C--13.592%D*30.3C++N/A12913.6h11.5B+54.3C*
M40 Fury 4444092218.591A*14.8329.77%DN/A62B++5.3D-3356.6h7.7B**26B++
NSX Tomoe 3993981113.586B**0.1725.34%D46.231%B*53.8B+N/A1367.4h10.6B**41.7B+
Pulsar VS1 3943941592.478A+1.2819.566%D-18.274%C33.7B+N/A19011.7h10.6A54.2B+
Eidolon VE33 391382874.391M+0.6331.628%B++24.084%C+50.3A+1.2A+1907.6h6.2B**19.6B*
Comet VM2 461376804.7S0.9435.882%D-6.649%B**18.5A4.2C+16320.3h16.7B+46.6C**
Saron HRB 4453481720.471M++16.7137.365%D1.724%C++34.8B**9.7D27610h11.8A+31.5B**
C75 Viper 3723472017.35M+13.5929.208%D--N/A56A+4D-2746.2h5.4A+18.4B**
NS-44L Blackhand 344344675.134M*1.3839.43%C50.872%B++56.4A++N/A1626.1h3.2B*8.2B+
Comet VM2 425341724.736S0.9836.78%D-7.625%A+17.6B**4.3C13919.4h18.6B++50.5B+
Pulsar LSW 3223201082.963A0.7923.069%C++20.625%C-47.8C*N/A2866.7h9.8B**42.6B+
Force-Blade 32931812,5980.025C++3.7314.289%D*N/A0.3CN/A11028.7h1.8B++12.6C+
Tank Mine 432313774.065B*0.3136.699%C*N/A142.3B*54.1C12032.2h1.7B+4.7B*
Proton II PPA 319302837.75A33.9922.362%C2.98%B*81.6B*4.6B+2423.7h8.4B+37.4B
Equinox VE2 Burst 241241733.301B*0.4623.506%D24.896%C38.3C+N/A1126.3h10.9B++46.2C*
Artemis VX26 228227455.044M++1.2931.701%B**32.599%A+94.6M++N/A3202.4h8.5A+26.7B**
Nova 2242241092.055B+1.7043.909%C+12.054%D47.7B+N/A1574.7h3.7B+8.4B+
Light PPA 218215425.119C++1.3637.047%C--1.395%C*43.9C+N/A1794.9h9.9B+26.8B+
Solstice Burst 212212962.208B+1.5527.151%C++23.585%C+48.2B+N/A1384.4h10.7B*39.4B+
Spear Anti-Vehicle Phalanx Turret 265208369.333S65.5842.786%C+8.173%A*65A+17.8C4553.2h4.1A+9.6B**
M40 Fury 2272061910.842B+7.0928.533%D--3.398%A+73.6B++7.5D5802.8h7.6B*26.7B+
Saron Laser Cannon 3031901611.18C+2.5823.733%D**N/A14.4C++8.6C+12513.2h58.9B**248.2B*
Quasar VM1 180180832.169B+1.5913.48%D11.111%D**22.8C+N/A1587.9h12.7B++94.2C++
Proton II PPA-H 184176237.652C3.9041.9%B+1.705%C+88C+4D2622h9B21.5B+
Maelstrom Turbo Laser 2561742630.662C3.0921.747%F4.598%B**8.5C-4D-7620.4h66.2B++304.5B
M12 Kobalt 1461451014.5C++10.7416.805%C16.552%C69C++N/A3622.1h15.4B++91.4B+
Eridani SX5 142142831.711B+2.0525.043%C19.718%C++38.4C*N/A2383.7h9.3B*37.3B+
Nemesis VSH9 214136353.886S0.1352.999%D*N/A14.5C+8.3C+2009.4h5.5A10.4B*
Nebula VM20 130127423.024B+0.7318.1%C+28.347%A++47B*1.1B**2032.7h13.1B*72.4B+
MANA Anti-Personnel Turret 126124264.769N/A1.0119.064%UN/A1240U20U5954700.1h14.9T*78.2T*
Nebula VM20 124123422.929B+0.8318.616%C+22.764%B+45.6B++N/A2012.7h14B++75.1B+
Beamer VS3 1141131180.958C**2.8017.278%D**7.965%F-8.8D-N/A5212.8h9.3C++54.1C
Phantom VA23 108108195.684B*1.9334.014%C+55.556%M++67.5AN/A3871.6h4B+11.8B
E540 Halberd 149107119.727C++5.9746.559%C+N/A39.6B*15.6C+4122.7h4.9B*10.5B+
Anti-Vehicle Grenade 1201071107N/A103.2443.917%D-N/A356.7C+43.3D25700.3h4.9B+11.2C++
NS-AM7 Archer 117105681.544A**2.2153.333%D39.048%A**9.2B+1.1D--7111.4h12B++22.6B++
M12 Kobalt 9896424B20.2413.812%D-21.875%B*68.6C+1.4D-2921.4h12.2B**88.2B+
Vortex VM21 14190185M*1.2448.255%B*2.222%D16.4A9.3B**1635.5h17.8B*36.9B++
Manticore SX40 8483711.169C*2.5915.874%F-27.711%B*12.8D-N/A366.5h6.8B+43D--
VA39 Spectre 8080342.353B+1.4035.154%B+48.75%B*21.6C+N/A2483.7h4.4B*12.6B*
Rocklet Rifle 11670332.121M+1.6431.913%F--N/A24.1C15.9D2792.9h29.7B++93.2C
Vortex VM21 9358183.222A*0.5348.503%B*N/A10.5B++6.4B+1135.5h27.9B*57.6B++
Photon A2A Missile Pods 895778.143B*4.3976.46%CN/A95B**53.3B7240.6h7.1B++9.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01360.1h
Anti-Vehicle MANA Turret41640.2h
Nano-Armor Kit69176,96211.8h
Restoration Kit235090.4h
Nanite Revive Grenade08,6872.4h
Medical Applicator666751,19765.2h
Recon Detection Device11846,12077.3h
Shield Recharging Field4710,7023h
Ammunition Package142,3441.5h
Medical Kit1592,3523.1h
Anti-Infantry MANA Turret53870.8h

Check the help document for the dictionary if you want to learn more about words used here.


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