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Paragon modopop[VLA] modopop
VS BR 151

KDR: 4.2

Score: 53.2m

Last Seen: Jun 20th, 2020 10:34 PM
- OFFLINE - 104.5 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS VE-LR Obelisk NS-30 Vandal Terminus VX-9 Ghost Nyx VX31 Betelgeuse 54-A Darkstar C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,630,853 MLG Score: 2103
Fun Score: N/A
Cheeseburgers Flipped: 466TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.358%27.238%66344130573,6034.8179-0.62

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.625%0.601B+0.921B*-1.233D*HEAD ++ (~15.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.543B+8.20.422B25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.895%2.464%55213474877352680.661685181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.005%-1.411D**0.834B++0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.60.233C++29.80.441B94.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.25%2.192%1155613437,754108616067.1334483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.417%0.505B+-0.199C0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.832B++30.76B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.945%7.98%4771113383,82278210354.88123369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.892%-0.765D-0.835B++0.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.593B+13.70.66B+35.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.701%75.769%477313467,222192993.74197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.048%0.714B++0.561B+0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.508B+1.90.392B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.128%13.203%477213471,992137891.44453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.231%1.43A-0.315C0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.716B++2.20.546B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.2m201.9%414 (24.8k)357 (21.4k)4.19828128,69430,6544.53203151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349799220.345%22.627%46004:5140

29% Combat Medic12% Engineer19% Heavy Assault28% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2013 11:05 AMJun 18th, 2020 7:08 PMJun 22nd, 2020 12:41 PM (51d) (PST)Jun 20th, 2020 7:04 PM (53d) (PST)Jun 20th, 2020 6:34 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7091615480.8640.2060.1951.8270.0412103

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,5349,67732,857521212110221,439

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2482.6h/103.4d 10,231 29,119 38,109 272.2k 3,314 9,473 6,081 105.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:4,521
Deaths:980
KDR:4.613
Accuracy:23.992% D--
HSR:24.220% D*
Orion VS54
D-
Kills:1,930
Deaths:478
KDR:4.038
Accuracy:20.118% D-
HSR:20.725% D-
NS-15M2
C
Kills:1,373
Deaths:254
KDR:5.406
Accuracy:21.535% D*
HSR:28.041% C
VE-H Maw
C+
Kills:1,227
Deaths:531
KDR:2.311
Accuracy:22.029% D*
HSR:30.481% C+
Flare VE6
D
Kills:1,212
Deaths:436
KDR:2.780
Accuracy:18.611% D*
HSR:21.617% D
SVA-88
D--
Kills:1,166
Deaths:313
KDR:3.725
Accuracy:19.601% D*
HSR:19.811% D--
VX29 Polaris
C
Kills:1,162
Deaths:252
KDR:4.611
Accuracy:21.169% D--
HSR:24.010% C
Pulsar LSW
D
Kills:320
Deaths:108
KDR:2.963
Accuracy:23.069% D
HSR:20.625% D-
NS-15 Gallows
C
Kills:137
Deaths:20
KDR:6.850
Accuracy:25.090% D--
HSR:32.847% C
Kills:13,048
Deaths (as Heavy Assault):3,372
Deaths (to Heavy Assaults):8,031
KDR:3.86951
Kill Difference:9,676
Playtime:463.044 hours
Usage:19%
Score:8.893m
Score/min:320
Accuracy (listed only):21.690%
HSR (listed only):24.709%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
C
Kills:3,291
Deaths:752
KDR:4.376
Accuracy:34.249% C-
HSR:25.251% C
VE-S Canis
C--
Kills:3,071
Deaths:1,139
KDR:2.696
Accuracy:26.329% D
HSR:19.538% C--
NS-7 PDW
C+
Kills:2,323
Deaths:560
KDR:4.148
Accuracy:22.881% D--
HSR:19.845% C+
Zenith VX-5
C+
Kills:1,874
Deaths:920
KDR:2.037
Accuracy:25.084% D
HSR:24.333% C+
Pulsar C
C++
Kills:1,862
Deaths:579
KDR:3.216
Accuracy:26.179% C
HSR:27.121% C++
Deimos VA29
C+
Kills:1,767
Deaths:760
KDR:2.325
Accuracy:64.358% C+
HSR:13.356% D
Serpent VE92
C
Kills:1,624
Deaths:452
KDR:3.593
Accuracy:25.298% C
HSR:20.136% C
Sirius SX12
D--
Kills:1,370
Deaths:769
KDR:1.782
Accuracy:21.115% D*
HSR:11.606% D--
Solstice Burst
C
Kills:1,178
Deaths:307
KDR:3.837
Accuracy:28.034% C
HSR:25.552% C
Eridani SX5
C**
Kills:1,164
Deaths:367
KDR:3.172
Accuracy:30.469% C**
HSR:20.361% C
Skorpios
C**
Kills:677
Deaths:160
KDR:4.231
Accuracy:29.887% C**
HSR:25.259% C++
Solstice SF
C--
Kills:637
Deaths:236
KDR:2.699
Accuracy:23.655% C--
HSR:6.907% D*
Eclipse VE3A
C
Kills:518
Deaths:159
KDR:3.258
Accuracy:26.819% C
HSR:19.691% C
NSX Tanto
C+
Kills:468
Deaths:218
KDR:2.147
Accuracy:26.423% D
HSR:28.846% C+
NS-66 Punisher
C+
Kills:366
Deaths:75
KDR:4.880
Accuracy:28.035% C+
HSR:26.503% C
Nova
C
Kills:225
Deaths:110
KDR:2.045
Accuracy:43.905% C
HSR:12% D
Kills:22,415
Deaths (as Light Assault):7,563
Deaths (to Light Assaults):5,590
KDR:2.96377
Kill Difference:14,852
Playtime:247.584 hours
Usage:10%
Score:5.819m
Score/min:392
Accuracy (listed only):30.170%
HSR (listed only):20.394%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:5,825
Deaths:1,907
KDR:3.055
Accuracy:25.308% C--
HSR:28.240% C+
Darkstar
C+
Kills:3,715
Deaths:853
KDR:4.355
Accuracy:21.365% F
HSR:25.464% C+
NSX Yumi
C+
Kills:3,548
Deaths:1,139
KDR:3.115
Accuracy:24.521% D-
HSR:27.847% C+
VE-S Canis
C--
Kills:3,071
Deaths:1,139
KDR:2.696
Accuracy:26.329% D
HSR:19.538% C--
CME
D
Kills:2,388
Deaths:591
KDR:4.041
Accuracy:22.090% D*
HSR:19.556% D
Corvus VA55
D
Kills:2,382
Deaths:1,192
KDR:1.998
Accuracy:22.232% D--
HSR:22.250% D
NS-7 PDW
C+
Kills:2,323
Deaths:560
KDR:4.148
Accuracy:22.881% D--
HSR:19.845% C+
Deimos VA29
C+
Kills:1,767
Deaths:760
KDR:2.325
Accuracy:64.358% C+
HSR:13.356% D
VE-A Lacerta
C+
Kills:1,656
Deaths:366
KDR:4.525
Accuracy:29.194% C
HSR:26.691% C+
H-V45
D*
Kills:1,473
Deaths:814
KDR:1.810
Accuracy:20.774% D*
HSR:12.016% D**
NS-11A
C+
Kills:1,419
Deaths:289
KDR:4.910
Accuracy:20.057% D**
HSR:25.863% C+
Sirius SX12
D--
Kills:1,370
Deaths:769
KDR:1.782
Accuracy:21.115% D*
HSR:11.606% D--
Eridani SX5
C**
Kills:1,164
Deaths:367
KDR:3.172
Accuracy:30.469% C**
HSR:20.361% C
Skorpios
C**
Kills:677
Deaths:160
KDR:4.231
Accuracy:29.887% C**
HSR:25.259% C++
Pulsar VS1
D
Kills:394
Deaths:159
KDR:2.478
Accuracy:19.566% D*
HSR:18.274% D
NS-66 Punisher
C+
Kills:366
Deaths:75
KDR:4.880
Accuracy:28.035% C+
HSR:26.503% C
Equinox VE2 Burst
D
Kills:241
Deaths:73
KDR:3.301
Accuracy:23.506% D*
HSR:24.896% D
Nova
C
Kills:225
Deaths:110
KDR:2.045
Accuracy:43.905% C
HSR:12% D
Kills:34,004
Deaths (as Combat Medic):11,323
Deaths (to Combat Medics):3,380
KDR:3.00309
Kill Difference:22,681
Playtime:729.873 hours
Usage:29%
Score:16.209m
Score/min:370
Accuracy (listed only):27.533%
HSR (listed only):21.087%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B++
Kills:6,567
Deaths:785
KDR:8.366
Accuracy:30.722% D
HSR:41.602% B++
VE-C Horizon
C
Kills:3,291
Deaths:752
KDR:4.376
Accuracy:34.249% C-
HSR:25.251% C
Zenith VX-5
C+
Kills:1,874
Deaths:920
KDR:2.037
Accuracy:25.084% D
HSR:24.333% C+
Pulsar C
C++
Kills:1,862
Deaths:579
KDR:3.216
Accuracy:26.179% C
HSR:27.121% C++
Deimos VA29
C+
Kills:1,767
Deaths:760
KDR:2.325
Accuracy:64.358% C+
HSR:13.356% D
Serpent VE92
C
Kills:1,624
Deaths:452
KDR:3.593
Accuracy:25.298% C
HSR:20.136% C
Solstice Burst
C
Kills:1,178
Deaths:307
KDR:3.837
Accuracy:28.034% C
HSR:25.552% C
Solstice SF
C--
Kills:637
Deaths:236
KDR:2.699
Accuracy:23.655% C--
HSR:6.907% D*
Eidolon VE33
C++
Kills:633
Deaths:134
KDR:4.724
Accuracy:32.245% C++
HSR:23.381% D
Eclipse VE3A
C
Kills:518
Deaths:159
KDR:3.258
Accuracy:26.819% C
HSR:19.691% C
NSX Tanto
C+
Kills:468
Deaths:218
KDR:2.147
Accuracy:26.423% D
HSR:28.846% C+
Nova
C
Kills:225
Deaths:110
KDR:2.045
Accuracy:43.905% C
HSR:12% D
Kills:20,644
Deaths (as Engineer):5,412
Deaths (to Engineers):4,959
KDR:3.81449
Kill Difference:15,232
Playtime:291.689 hours
Usage:12%
Score:6.552m
Score/min:374
Accuracy (listed only):32.247%
HSR (listed only):22.348%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B+
Kills:6,508
Deaths:983
KDR:6.621
Accuracy:33.107% C--
HSR:33.651% B+
Ghost
C
Kills:5,483
Deaths:660
KDR:8.308
Accuracy:38.759% D
HSR:70.472% C
Nyx VX31
C*
Kills:5,102
Deaths:913
KDR:5.588
Accuracy:32.232% D-
HSR:33.105% C*
VE-S Canis
C--
Kills:3,071
Deaths:1,139
KDR:2.696
Accuracy:26.329% D
HSR:19.538% C--
NS-7 PDW
C+
Kills:2,323
Deaths:560
KDR:4.148
Accuracy:22.881% D--
HSR:19.845% C+
NSX Daimyo
C++
Kills:1,659
Deaths:187
KDR:8.872
Accuracy:43.328% C+
HSR:94.575% C++
Sirius SX12
D--
Kills:1,370
Deaths:769
KDR:1.782
Accuracy:21.115% D*
HSR:11.606% D--
NS-44L Blackhand
B+
Kills:1,251
Deaths:159
KDR:7.868
Accuracy:44.074% C+
HSR:49.640% B+
Eridani SX5
C**
Kills:1,164
Deaths:367
KDR:3.172
Accuracy:30.469% C**
HSR:20.361% C
NS-44 Commissioner
C-
Kills:1,049
Deaths:691
KDR:1.518
Accuracy:33.208% D
HSR:21.830% C-
Skorpios
C**
Kills:677
Deaths:160
KDR:4.231
Accuracy:29.887% C**
HSR:25.259% C++
Artemis VX26
C**
Kills:624
Deaths:112
KDR:5.571
Accuracy:31.037% C**
HSR:26.603% C++
NSX Tomoe
B
Kills:404
Deaths:115
KDR:3.513
Accuracy:25.284% D*
HSR:46.287% B
NS-66 Punisher
C+
Kills:366
Deaths:75
KDR:4.880
Accuracy:28.035% C+
HSR:26.503% C
NS-61 Emissary
B+
Kills:169
Deaths:72
KDR:2.347
Accuracy:32.904% B+
HSR:18.343% C+
NS-357 Underboss
C++
Kills:164
Deaths:97
KDR:1.691
Accuracy:41.619% C++
HSR:25% C+
NS-45 Pilot
C--
Kills:151
Deaths:75
KDR:2.013
Accuracy:30.691% C--
HSR:25.166% D
NS-AM7 Archer
A+
Kills:115
Deaths:97
KDR:1.186
Accuracy:52.874% D-
HSR:35.652% A+
Beamer VS3
F
Kills:113
Deaths:118
KDR:0.958
Accuracy:17.252% F
HSR:7.965% F-
Phantom VA23
A**
Kills:108
Deaths:19
KDR:5.684
Accuracy:34.014% D
HSR:55.556% A**
Manticore SX40
B+
Kills:83
Deaths:71
KDR:1.169
Accuracy:15.874% F--
HSR:27.711% B+
VA39 Spectre
B*
Kills:80
Deaths:34
KDR:2.353
Accuracy:35.154% C+
HSR:48.750% B*
NS-AM8 Shortbow
A
Kills:52
Deaths:79
KDR:0.658
Accuracy:47.796% D**
HSR:36.539% A
Kills:32,086
Deaths (as Infiltrator):7,552
Deaths (to Infiltrators):4,413
KDR:4.24868
Kill Difference:24,534
Playtime:700.545 hours
Usage:28%
Score:14.339m
Score/min:341
Accuracy (listed only):32.518%
HSR (listed only):33.911%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:804
Deaths:189
KDR:4.254
Accuracy:16.346% D*
HSR:17.537% D--
Blueshift VM5
C--
Kills:632
Deaths:118
KDR:5.356
Accuracy:17.424% D--
HSR:20.728% C--
Comet VM2
B++
Kills:452
Deaths:95
KDR:4.758
Accuracy:37.049% D*
HSR:5.752% B++
Comet VM2
B**
Kills:387
Deaths:87
KDR:4.448
Accuracy:37.939% D*
HSR:6.977% B**
Quasar VM1
D--
Kills:180
Deaths:83
KDR:2.169
Accuracy:13.480% D--
HSR:11.111% F
Nebula VM20
B**
Kills:127
Deaths:43
KDR:2.953
Accuracy:18.107% D
HSR:28.347% B**
Nebula VM20
C+
Kills:124
Deaths:43
KDR:2.884
Accuracy:18.666% D
HSR:22.581% C+
Vortex VM21
B+
Kills:109
Deaths:21
KDR:5.190
Accuracy:47.972% B+
HSR:1.835% D
Vortex VM21
B+
Kills:67
Deaths:21
KDR:3.190
Accuracy:48.438% B+
HSR:0% D**
Kills:2,882
Deaths (as MAX Suit):350
Deaths (to MAX Suits):2,048
KDR:8.23429
Kill Difference:2,532
Playtime:58.390 hours
Usage:2%
Score:1.413m
Score/min:403
Accuracy (listed only):28.380%
HSR (listed only):12.763%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:313
V. Kills:6 N/A
Deaths:42
KDR:7.452
Accuracy:38.730% D
KPH:51.500 C
VKPH:1 D*
Saron Laser Cannon
C
Kills:216
V. Kills:128 167%
Deaths:161
KDR:1.342
Accuracy:23.594% D**
KPH:14.300 C
VKPH:8.500 C-
V26 Maelstrom Turbo Laser
D
Kills:174
V. Kills:82 210%
Deaths:263
KDR:0.662
Accuracy:21.747% F-
KPH:8.500 D
VKPH:4 D--
Photon A2A Missile Pods
A+
Kills:75
V. Kills:40 183%
Deaths:7
KDR:10.714
Accuracy:72.011% D--
KPH:128.200 A+
VKPH:68.400 B*
Twin-Saron LC
D--
Kills:61
V. Kills:27 218%
Deaths:
KDR:
Accuracy:28.537% D*
KPH:38.100 D--
VKPH:16.900 D--
Dual Photon Pods
N/A
Kills:50
V. Kills:11 417%
Deaths:4
KDR:12.500
Accuracy:43.414% N/A
KPH:61.300 N/A
VKPH:13.500 N/A
Kills:889 (764 + 0)
Deaths:477
KDR:1.864
VKDR:0.616
Vehicle Kills:294
Kill Difference:412
Playtime:44.646 hours
Usage:2%
Score:0.414m
Score/min:154
Piloting Accuracy:28.537%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:637
V. Kills:166 381%
Deaths:2
KDR:318.500
Accuracy:57.617% A+
KPH:88.800 A
VKPH:23.100 A*
L-24R Spur
B
Kills:617
V. Kills:23 N/A
Deaths:
KDR:
Accuracy:42.848% C**
KPH:52 B
VKPH:1.900 C
C150 Dalton
B**
Kills:519
V. Kills:302 171%
Deaths:2
KDR:259.500
Accuracy:44.792% B*
KPH:72.400 B**
VKPH:42.100 B++
AP30 Shredder
U
Kills:195
V. Kills:114 170%
Deaths:3
KDR:65
Accuracy:34.273% C
KPH:702,000 U
VKPH:410,400 U
Kills:1,968 (617 + 1,351)
Deaths:7
KDR:281.143
VKDR:86.429
Vehicle Kills:605
Kill Difference:1,961
Playtime:26.203 hours
Usage:1%
Score:0.678m
Score/min:431
Piloting Accuracy:42.848%
Gunner Accuracy:34.273%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,799
V. Kills:209 N/A
Deaths:39
KDR:46.128
Accuracy:51.291% C+
KPH:85.200 B++
VKPH:9.900 C++
L100 Python AP
C+
Kills:950
V. Kills:394 241%
Deaths:36
KDR:26.389
Accuracy:48.786% D--
KPH:39.800 C+
VKPH:16.500 D
C75 Viper
B+
Kills:347
V. Kills:25 N/A
Deaths:20
KDR:17.350
Accuracy:29.208% D*
KPH:55.600 B+
VKPH:4 D
Skyguard
A**
Kills:111
V. Kills:52 209%
Deaths:
KDR:
Accuracy:32.651% C**
KPH:37.100 A**
VKPH:17.400 A++
Kills:3,207 (3,207 + 0)
Deaths:95
KDR:33.758
VKDR:7.158
Vehicle Kills:680
Kill Difference:3,112
Playtime:54.235 hours
Usage:2%
Score:0.894m
Score/min:275
Driving Accuracy:32.651%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:3,034
V. Kills:402 N/A
Deaths:102
KDR:29.745
Accuracy:45.650% D
KPH:50.700 A+
VKPH:6.700 D
Supernova FPC
C*
Kills:977
V. Kills:480 203%
Deaths:42
KDR:23.262
Accuracy:49.757% D
KPH:36.500 C*
VKPH:18 C+
Supernova VPC
B+
Kills:647
V. Kills:44 N/A
Deaths:23
KDR:28.130
Accuracy:53.690% C+
KPH:67.100 B+
VKPH:4.600 D--
Saron HRB
B
Kills:372
V. Kills:108 341%
Deaths:17
KDR:21.882
Accuracy:38.482% D--
KPH:36 B
VKPH:10.500 D
Proton II PPA
B
Kills:302
V. Kills:17 N/A
Deaths:8
KDR:37.750
Accuracy:22.362% D
KPH:81 B
VKPH:4.600 C*
E540 Halberd
C*
Kills:111
V. Kills:44 247%
Deaths:11
KDR:10.091
Accuracy:46.649% D
KPH:40.400 C*
VKPH:16 C
Kills:5,443 (4,658 + 785)
Deaths:203
KDR:26.813
VKDR:5.394
Vehicle Kills:1,095
Kill Difference:5,240
Playtime:112.976 hours
Usage:5%
Score:1.541m
Score/min:227
Driving Accuracy:53.690%
Gunner Accuracy:46.649%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:199
V. Kills:8 N/A
Deaths:23
KDR:8.652
Accuracy:42.936% C**
KPH:94.300 C
VKPH:3.800 D-
M12 Kobalt-H
C+
Kills:123
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:22.163% C--
KPH:110.600 D
VKPH:5.400 C+
Kills:322 (0 + 322)
Deaths:23
KDR:14
VKDR:0.609
Vehicle Kills:14
Kill Difference:299
Playtime:3.224 hours
Usage:0%
Score:0.061m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:22.163%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:815
V. Kills:32 N/A
Deaths:10
KDR:81.500
Accuracy:21.492% C++
KPH:111.500 B+
VKPH:4.400 C*
M12 Kobalt
B+
Kills:506
V. Kills:25 N/A
Deaths:4
KDR:126.500
Accuracy:18.756% C
KPH:102.200 B+
VKPH:5 B+
M40 Fury
C**
Kills:411
V. Kills:35 N/A
Deaths:22
KDR:18.682
Accuracy:29.649% D--
KPH:61.900 C**
VKPH:5.300 D--
M40 Fury
B
Kills:210
V. Kills:22 N/A
Deaths:19
KDR:11.053
Accuracy:28.726% D*
KPH:73.200 B
VKPH:7.700 D
M20 Basilisk
B+
Kills:64
V. Kills:7 N/A
Deaths:5
KDR:12.800
Accuracy:34.100% D--
KPH:35.500 B+
VKPH:3.900 D*
Kills:2,006 (0 + 2,006)
Deaths:60
KDR:33.433
VKDR:2.017
Vehicle Kills:121
Kill Difference:1,946
Playtime:23.573 hours
Usage:1%
Score:0.588m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:34.100%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 6,6016,5677858.366A**4.1730.722%D41.602%B++85B*N/A21077.3h4.8B+15.7C*
NS-30 Vandal 6,5236,5089836.621B*2.4233.107%C--33.651%B+75.5B+N/A21286.2h4.5B+13.5C*
Terminus VX-9 5,8555,8251,9073.055C**1.1425.308%C--28.24%C+48.3C+N/A132120.5h10B++39.3C**
Ghost 5,4925,4836608.308A4.1138.759%D70.472%C65.6C*N/A21283.6h1.9C*4.8C++
Nyx VX31 5,1255,1029135.588B*1.3932.232%D-33.105%C*63.7C**N/A17280.1h4.6B+14.1C++
Betelgeuse 54-A 4,5494,5219804.613B+0.4123.992%D--24.22%D*69.4C-N/A25265.1h9.4B+39.2C+
Darkstar 3,7243,7158534.355B*0.1621.365%F25.464%C+57.4C+N/A19264.7h10.5B++49.1C
C-4 3,8863,5668314.291A+0.0927.819%C+N/A202.6A+18.2D-91217.6h1.1B+3.8B+
NSX Yumi 3,6183,5481,1393.115B++1.0824.521%D-27.847%C+48.1C+N/A12873.8h9.3B+37.9C++
VE-C Horizon 3,3063,2917524.376A0.1834.249%C-25.251%C72.8C+N/A22745.2h11.7B+34C*
Plasma Grenade 3,3113,22613226N/A3,221.8053.613%B+N/A768.1B+20.2C**24734.2h2.6B++4.9B++
VE-S Canis 3,0963,0711,1392.696B**1.5026.329%D19.538%C--82.8B+N/A25737.1h7.7B+29.2B
Supernova PC 3,4363,03410229.745A*25.5545.65%D3.724%A50.7A+6.7D17059.8h2.3A++5A
Lasher X2 2,7092,6298113.242A+0.9636.148%B++3.043%C--68.5B+2.1B+21238.4h19.3C+53.5B+
CME 2,3912,3885914.041S0.1622.09%D*19.556%D54.1C**N/A13644.1h10.9B+49.4C
Corvus VA55 2,3952,3821,1921.998B+2.2022.232%D--22.25%D27.2DN/A7787.6h11.6C52C--
NS-7 PDW 2,3242,3235604.148A++0.0522.881%D--19.845%C+60B+N/A18538.7h9.9B**43.1C**
Orion VS54 1,9341,9304784.038B+0.1620.118%D-20.725%D-49.9C+N/A24438.7h9.5B+47.1C+
Zenith VX-5 1,8941,8749202.037C**2.1625.084%D24.333%C+36.7CN/A12451.1h10.2B++40.8C**
Pulsar C 1,8771,8625793.216B0.9826.179%C27.121%C++50.6C+N/A17336.8h8.7B++33.3B+
S1 2,2501,8615543.359M+0.8452.052%D--4.03%B**34.4C++7.2D-20554.1h3.8B**7.3C**
Lumine Edge 1,8651,86116,3990.113C+4.0929.848%C+18.27%C**1.9C-N/A6992.7h1.2B+4B+
L100 Python HESH 2,0081,7993946.128B**41.9351.291%C+N/A85.3B++9.9C++28621.1h2.7B+5.3B+
Deimos VA29 1,7761,7677602.325B+1.8764.358%C+13.356%D57.6C+N/A17230.7h2B+3.1C**
Sticky Grenade 1,7001,69111691N/A1,686.8059.362%B+N/A1878.9A++10C-65000.9h1.2B**2B*
NSX Daimyo 1,6591,6591878.872A4.6743.328%C+94.575%C++85.1BN/A22219.5h2.1B+4.9B
VE-A Lacerta 1,6671,6563664.525A+0.3329.194%C26.691%C+76.3C*N/A22821.7h8.5B*29.2B+
Serpent VE92 1,6311,6244523.593A+0.6125.298%C20.136%C56.6C++N/A18228.7h9.8B++38.7B
Proximity Mine 1,6271,6232277.15B*2.9540.557%C-N/A213.6AN/A6447.6h1.4B**3.4B++
H-V45 1,4741,4738141.81C+2.3920.774%D*12.016%D**30.3C--N/A9348.6h12.1C+58.1C--
NS-11A 1,4201,4192894.91A*0.7120.057%D**25.863%C+47.5C+N/A13829.9h10.2B*50.8C+
NS-15M2 1,3771,3732545.406B++1.2121.535%D*28.041%C74.2C++N/A25418.5h9.6B++44.5C+
Sirius SX12 1,3711,3707691.782C*2.4221.115%D*11.606%D--31.1C-N/A9944.1h12C++56.8C+
NS-44L Blackhand 1,2521,2511597.868M**3.6744.074%C+49.64%B+74.5AN/A19916.8h3.1B++6.9B+
VE-H Maw 1,2341,2275312.311C+1.8922.029%D*30.481%C+36.7D-N/A11133.4h9.1C*41.2C
Flare VE6 1,2181,2124362.78B+1.4218.611%D*21.617%D43.4C--N/A16227.9h9B48.2C
Solstice Burst 1,1841,1783073.837B**0.3628.034%C25.552%C71C**N/A17316.6h10.3B+36.8B
SVA-88 1,1671,1663133.725B++0.4719.601%D*19.811%D--50.7CN/A18823h9.9B+50.6C
Eridani SX5 1,1661,1643673.172B**1.0330.469%C**20.361%C82B+N/A24514.2h8.2B**26.9B++
VX29 Polaris 1,1621,1622524.611A0.4121.169%D--24.01%C69.6C++N/A21316.7h9.2B*43.3C++
NS-44 Commissioner 1,0551,0496911.518C*2.6833.208%D21.83%C-28.7DN/A9836.6h3.2B9.6C+
Supernova FPC 1,4579774223.262B**19.0649.757%D1.74%C+36.6C**18C+29326.7h4.2C**8.4C++
L100 Python AP 1,3449503626.389A++22.1948.786%D--1.789%C+39.7C+16.5D24623.9h4.2B+8.7C++
Hunter QCX 8738704212.067A+2.1330.131%D-31.035%B++20.3C*N/A5842.9h2.8B+9.2B
M12 Kobalt 8478151081.5A**77.3021.492%C++19.018%C+111.6B+4.4C*4377.3h14.2B++66.1C**
Blueshift VM5 8168041894.254B+0.0616.346%D*17.537%D--35C-N/A12523h12.9B++78.9C+
Lancer VS22 1,2186842123.226A0.9747.571%D**1.754%C++16.9C+13.2C+18840.4h11.5B+24.2C**
Skorpios 6796771604.231B**0.0329.887%C**25.259%C++92.7B*N/A2407.3h8.3B**27.8B*
Supernova VPC 6916472328.13B+23.9353.69%C+N/A67.4B+4.6D--2599.6h2.3B**4.3B++
Solstice SF 6446372362.699A+1.5023.655%C--6.907%D*31.4C++N/A10520.3h5.5B+23.2B++
L105 Zephyr 8036372318.5U314.3057.617%A+N/A88.5A23.1A*5597.2h6.7C+11.6B+
Eidolon VE33 6496331344.724A*0.5332.245%C++23.381%D54.6B+1.4B++21111.6h6.1B++18.9B+
Blueshift VM5 6356321185.356B*1.1617.424%D--20.728%C--38.1CN/A14016.6h13.2B++75.5C+
Artemis VX26 6286241125.571A*1.3731.037%C**26.603%C++90.4AN/A2516.9h8.2A26.5B*
L-24R Spur 6406171617U612.8042.848%C**2.431%B++51.8B1.9C15011.9h12.9B+30.1B+
C-4 ARX 634587609.783M**5.5833.508%B**N/A345.3M++27.6C--15471.7h1B+2.9B++
C150 Dalton 8215192259.5U255.3044.792%B*N/A72.1B*41.9B++5477.2h2.7B+6.1B++
Eclipse VE3A 5205181593.258A0.9426.819%C19.691%C78.5B+N/A2336.6h7.9A+29.5B*
M12 Kobalt 5315064126.5M**122.3018.756%C21.344%B101.2B+5B+4175h13.2B*70.2B+
NSX Tanto 4734682182.147B+2.0526.423%D28.846%C+42.2CN/A11311.1h11.3B42.6C++
Comet VM2 549452954.758S0.5637.049%D*5.752%B++20.6B++4.4C17021.9h15.8B+42.6C++
Tank Mine 576431904.789B++0.5937.711%C+N/A159.6B+53.7C-12212.7h1.6B+4.3B++
M40 Fury 4464112218.682A14.4829.649%D--N/A62.3C**5.3D--3376.6h7.8B**26.2B+
NSX Tomoe 4054041153.513C**0.6925.284%D*46.287%B53.2C+N/A1467.6h10.6B++42.1C++
Pulsar VS1 3943941592.478B**1.7219.566%D*18.274%D33.7C+N/A23011.7h10.6B*54.2C+
Comet VM2 476387874.448M**0.2537.939%D*6.977%B**18.4B+4.2D14121h18.6B+49C++
NS Decimator 489387844.607A*0.4160.678%C1.292%D48.4C++12.8D4258h4C++6.6C++
Saron HRB 4803721721.882M17.6838.482%D--1.613%C++36.1B10.5D29210.3h11.9A+30.9B**
NS-66 Punisher 368366754.88A**0.6828.035%C+26.503%C76.3C**N/A1944.8h8.2B**29.3B++
C75 Viper 3723472017.35A++13.1529.208%D*N/A56B+4D2926.2h5.4A18.4B
Pulsar LSW 3223201082.963B+1.2423.069%D20.625%D-47.8CN/A3326.7h9.8B+42.6C++
Force-Blade 32931812,6130.025C+4.1714.282%D**N/A0.3C-N/A11029.3h1.8B+12.6C
Light PPA 319313427.452C++3.2538.73%D1.278%C*51.3C1D*2076.1h9.5B+24.5C**
Proton II PPA 319302837.75B++33.5522.362%D2.98%B**81.6B4.6C*2423.7h8.4B+37.4C++
M60-A Bulldog 3022571257U252.8046.856%B+N/A73.4B++12.9B++10243.5h4.8C**10.1B+
Equinox VE2 Burst 241241733.301C**0.9023.506%D*24.896%D38.3DN/A1186.3h10.9C**46.2C
Nova 2252251102.045B+2.1543.905%C12%D46.9C+N/A1604.8h3.7B+8.4C**
Spear Anti-Vehicle Phalanx Turret 283221373.667S69.4743.664%D7.692%A*65B+18.2D4743.4h4.2A9.5B+
Saron Laser Cannon 3442161611.342C2.8623.594%D**N/A14.3C8.5C-13915.1h56.3B*238.8B+
M40 Fury 2322101911.053C+6.8528.726%D*3.333%A+72.4B7.6D5902.9h7.6B**26.5B+
Proton II PPA-H 207199238.652C-4.4542.936%C**1.508%C+94.8C3.8D-3292.1h8.9B20.8B+
AP30 Shredder 309195365S60.8034.273%C1.026%D1950U1140U9479700.1h68B+198.5C**
Quasar VM1 180180832.169C+2.0313.48%D--11.111%F22.8DN/A1837.9h12.7B94.2C+
V26 Maelstrom Turbo Laser 2561742630.662C--3.5421.747%F-4.598%A++8.5D4D--7820.4h66.2B+304.5C+
NS-61 Emissary 169169722.347A+1.8532.904%B+18.343%C+39.3C+N/A1604.3h8.6B+26.2B++
NS-357 Underboss 167164971.691C**2.5141.619%C++25%C+48.2CN/A2373.4h3.1B*7.5B+
NS-45 Pilot 151151752.013C**2.1930.691%C--25.166%D55.9C-N/A1952.7h5.6B+18.2C*
Rocklet Rifle 238143612.344A*1.8532.851%F--N/A30.4C20.2D3154.7h25.3B*76.9C+
NS-15 Gallows 142137206.85A++2.6525.09%D--32.847%C80.6C2.9B**2561.7h9.6B+38.4C+
Nemesis VSH9 214136353.886M*0.3153.397%FN/A14C8C2079.7h5.7B*10.7C**
MANA Anti-Personnel Turret 136134304.467N/A0.2719.13%UN/A1340U20U7069400.1h15.2T*79.6T*
Nebula VM20 130127432.953C++1.2518.107%D28.347%B**47C+1.1C*2252.7h13.2B+72.7C++
Nebula VM20 125124432.884C++1.3118.666%D22.581%C+45.9C+N/A2242.7h14C++74.7C+
M12 Kobalt-H 1291231123M**118.8022.163%C--21.951%B++111.8D5.5C+2871.1h13.4C**60.7C++
NS-AM7 Archer 132115971.186B**3.0152.874%D-35.652%A+8.8C+1.3D7313.1h11.7B+22.1B+
Beamer VS3 1141131180.958C+3.2417.252%F7.965%F-8.8D-N/A5912.8h9.3C+54.2D-
E540 Halberd 1551111110.091C5.8946.649%DN/A41.1C**16.3C4522.7h4.8B+10.4C++
Skyguard 1631111111U106.8032.651%C**N/A37A**17.3A++3903h57.6A+176.5A
Vortex VM21 169109215.19C*0.9947.972%B+1.835%D17.9B*9.8B*1736.1h16.3B*33.9B++
Phantom VA23 108108195.684C+1.4934.014%D55.556%A**67.5C**N/A4191.6h4C*11.8C+
Anti-Vehicle Grenade 1201071107N/A102.8043.917%D--N/A356.7C43.3D27280.3h4.9C*11.2C+
Manticore SX40 8483711.169C+3.0315.874%F--27.711%B+12.6D--N/A376.6h6.8C*43F
VA39 Spectre 8080342.353C+1.8535.154%C+48.75%B*21.6C--N/A3143.7h4.4B+12.6B+
Photon A2A Missile Pods 11575710.714B*6.5272.011%D--N/A125A+66.7B++10100.6h7.1B*9.8B+
Vortex VM21 10767213.19C++1.0148.438%B+N/A11C++6.6C*1156.1h26.9B+55.4B+
M20 Basilisk 7164512.8M**8.6034.1%D--7.813%B++35.6B+3.9D*3381.8h39.6B*116.2B++
Twin-Saron LC 8861161N/A56.8028.537%D*1.639%C+38.1D--16.9D--3191.6h56.3C++197.3C
NS-AM8 Shortbow 5952790.658B3.5447.796%D**36.539%A9.8C++1.3D--585.3h7.9B+16.6B+
Dual Photon Pods 6150412.5B+8.3043.414%D**2%A+62.5D13.8C--10090.8h15.8B+36.4C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41640.2h
Nano-Armor Kit260270,04818.7h
Spawn Beacon02660.1h
Nanite Revive Grenade09,3082.6h
Medical Applicator707819,19569h
Restoration Kit235090.4h
Ammunition Package152,9431.7h
Recon Detection Device14764,544102.9h
Shield Recharging Field4710,7023h
Medical Kit1882,8813.6h
Anti-Infantry MANA Turret54410.8h
Nano-Repair Grenade06390.2h

Check the help document for the dictionary if you want to learn more about words used here.


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